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  1. #3701
    Senior Member Goro Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu: Tojikome genso) - Sealing Technique: Elemental Confinement.
    Rank: A
    Type: Supplementary
    RangeN/A
    Chakra: 30
    Damage: N/A
    Description: Utlizing a special fuuin applied to a metallic object (kunai, swords, etc), users seals within an elemental striking force used against said object.
    Ie: Fire would have the object have a burning capabilities/Water would make the object malleable (bendable)/Earth would increase it's strength(durability)/Wind it's cutting power/Lightning would increase it's speed when striking.
    User must list which element is to be sealed, and only one element per seal. Each seals force is proportional to the users chakra.
    Note: Usable 5 times per battle.
    No Custom Elements can be sealed within the tag.
    No Genjutsu may be used with seal is in effect.
    ~Approved~
    (Katon: Honoo-shin no buresu) - Fire Release: Flame God's Breath
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage:60 (-20 to user due to heat of flames)
    Description: Utlizing extreme chakra control user summons a bright fire to surround their entire body. Immediately thereafter they jolt forward fist first as massive fiery blaze. User looks like a flaming arrow, until they make contact with an object. Once target is hit the flames transfer to it and a massive explosion takes place.
    Note: Can only move in a straight line.
    No Fire Jutsu above A rank next turn.
    ~Approved~
    (Raiton: Raiton Mayu )- Lightning Release: Lightning Cocoon
    Rank: C
    Type: Attack
    Range: Short
    Chakra: 15
    Damage: 30
    Description: After sending opponent skyward user will jump into the air to place his chest to the back of his opponent. He then releases a massive amount of lightning chakra that will wrap around his opponent to prevent escape(Similar to lee's bandages). As the pair begin their fall back to earth, User begins to spin downwards at a high rate of speed, driving himself and opponent head first into the ground with a thunderous boom. *Similar to Omote Renge*
    ~Approved~ just different enough, just
     
         
    Last edited by Ragnaroc; 08-08-2011 at 06:49 PM.

  2. #3702
    Senior Member Zanji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    This one is for the Dragon summoning contract I have along with Hells

    (Kuchiyose no Jutsu: Sono Ryuukokuou Bahamuuto) Summoning Technique: The Dragon King Bahamut
    Type: Offensive, Defensive, Supplementary
    Rank: Forbidden
    Range: Short
    Chakra: 100
    Damage: N/A (+90 if hit by his tail, hand or feet)
    Description: The summoner bits his thumb causing it to bleed and slams his right hand onto the ground and summons Bahamut. Bahamut is 1.5 times larger than Gamabunta with his wings, same height not including. After performing the summoning the user is on Bahamut's right shoulder. Bahamut has two large curved horns protruding out of the sides of his head going forward and spikes running down his back, he also has a long tail. He is capable of using any elemental technique the user knows up to S-Rank.

    Note: Can only be summoned by Zanji Uchiha
    Note: Performing this summoning takes 50% of the summoners health
    Note: This summoning lasts for 4 turns
    Note: The user is unable to use any elemental technique of any kind let it be custom or not.

    (Megafurea) Mega Flare
    Type: Offensive
    Rank: Forbidden
    Range: Long
    Chakra: 100
    Damage: 160
    Description: Bahamut puts his summoner in a safe location and flies into the sky and fires several small chakra blasts at the ground around the opponent then charges a massive chakra ball between its horns and mouth and fires a large chakra blast at the ground that consists of all 5 elements. Which in the end result highly devastates the area the summoner and the opponent are. The summoner is undamaged from the attack but is in a highly exhausted state.
    Note: Only Bahamut can use this technique
    Note: Bahamut disperses immediately after using this technique, also he cannot perform this on his 4th turn after being summoned he can only use this within the first three and cannot have used any techniques the turn this is used.
    Note: This technique takes another 25% of the summoners remaining health
    Note: The summoner is unable to use any kind of elemental technique for 5 turns after this is used

    Now this one is an actual jutsu (thus putting it hat 5)
    ~Both Declined~ Can't make dragon summons anymore
    __________________________________________________ ________________________________

    (Shiro Kaminari) White Lightning
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+10 for every turn active)
    Damage: N/A (+10 to all Lightning Attacks)
    Description: With a white with black outlining tattoo (the tattoo is a white Raiton symbol) on the back of the possessors right shoulder. It allows the user to have access to a variation of Lightning Attacks that are pure White. When in use the user seemingly has a white lightning aura around them, enabling them to use White Lightning attacks.
    Note: When in use the user can only use White Lightning variations of Raiton attacks.
    Note: Remains active for 4 turns
    Note: Must be taught by Zanji Uchiha to use
    Note: Can only be used 3 times
    ~Declined~ More like a CE
     
         
    Last edited by Ragnaroc; 08-08-2011 at 06:51 PM.

  3. #3703
    Taiketsu Yagami's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Migualon J.J. View Post
    Resubmitting

    Summoning Animal: Buzzards
    Scroll Owner: Migualon J.J.
    Other Users who have signed contract:
    Summoning Boss if existing: Storm Skyress (if approved)
    Other Summoning Animals tied to contract: Skyress (if approved), Skyry (if approved), Ingram (if approved)

    If someone wants to learn this contract, they will obtain tattoo on their left shoulder or on right shoulder which shows that they learned my summonings, on top of that, ALL buzzards that will be created, MUST be females





    (Kuchiyose no Jutsu: Buzzard´s Bosu: Arashi no Skyress) Summoning Technique: Buzzard´s Boss: Storm Skyress

    Type: Summoning
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: Depends on used jutsu
    Description:
    Storm Skyress, the boss of all the buzzard´s, is a bit smaller than Gamabunta, but is able to have more than 10 people on it´s back, it has very sharp claws and beak which can stab normal human, it can fly very fast and is able to fly very high, it is so respected, that it is on the level of other Flying Summoning Bosses. It is considered one of the most beautiful summonings of all. It can use fire and wind techniques which she mastered rank (it can use ones with hand signs too, but Migualon J.J. has to make the hand signs). It is very calm and never is angry. Storm Skyress can speak perfect English.

    *Can only be used once per Battle*
    *Can be forced to be summoned back to it´s land if hit by 160 damage points*
    *Can only be used/taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyress) Buzzard´s Summoning Technique: Skyress

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description:
    Daughter of Storm Skyress the boss of all the buzzards, she is not as big as her mother, but isn´t really small either, it can lift max of 7 people. It is not so gorgeous as it´s mother, but it is faster than it´s mother. Skyress isn´t as skilled in techniques as her mother, but it can use wind techniques up to A-rank (same thing with hand signs as with her mother) and cannot use fire techniques like her mother. Skyress is her mother´s heiress, so if/when Storm Skyress dies, she will touch the Jewel Of Buzzards which will transform her into Storm Skyress, giving her the extra abilities of her mother but not her size. That she will acquire when she reaches the respective age. Skyress is more aggresive than her mother, but it is calm too. Skyress, as her mother can speak perfect English.

    *Is personnal summon of Migualon J.J., which means that only he can summon her*
    *Can only be summoned 2 times per Battle but not at the same round as her mother*
    *Can only stay in battle for 3 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skyry) Buzzard´s Summoning Technique: Skyry

    Type: Summoning
    Rank: D
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Describtion:
    Skyry is very little green like Skyress buzzard, looks very similar to Skyress, but as said, it is very small, Skyry isn´t very effective in fight, the only thing she can do is that she can shoot elemental feathers of wind from her/his mouth. These feathers have the power of normal kunais, but are faster a bit. Skyry is the guardian of the summoning contract of buzzards. It is the fastest of all buzzards and almost no other flying summon can keep up with his speed. Even tho it is very small, it is incredibly aggresive a lot. It is used most of the time for scouting missions. Unlike most of the buzzards, she cannot speak english at all, but it can connect it´s mind with the user who summoned it and to everyone who EVER (even if he dropped it) signed buzzard summoning contract.



    *Can only be summoned 3 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 40 damage points, in this case it cannot be summoned again*
    *Can only be Used/Taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*



    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Ingram) Buzzard´s Summoning Technique: Ingram

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Depends on used jutsu
    Description:
    Ingram is sister of Skyress and is completely different from her sister and mother. Ingram is smaller than her sister and mother, which causes her to carry max of 5 people. Ingram has the same speed as her sister and her wind techniques are on the same level as her sister´s (A-rank and same thing with the hand signs). She same as her sister didn´t had a talent for fire techniques, but unlike her sister, she doesn´t have water beam, BUT on the other hand, she has beam of lightning which has the same power as an A-rank technique. Ingram is more aggresive than his sister and mother, she can be calm, but most of the time she isn´t.

    *Can only be summoned 2 times per Battle*
    *Can only stay in battle for 4 turns as the max*
    *Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
    *Can only be Used/Taught by Migualon J.J.*
    *Must have signed the Buzzard summoning contract*
    *All her techniques are considered as 1 of the 3 techniqes per turn*







    IF THEY ARE TOO OP, THAN FEEL FREE TO EDIT THEM PLEASE

    -Approved. I edited the problematic parts. I like your summonings: simple and clean. Well done-
    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"
    Rank:S
    Type:Summoning
    Range:Short-Long
    Chakra:50
    Damage Points: Depends on the user
    Description: Blaziken is a guardian of the Queen Storm Skyress. Blaziken Is so far the only Buzzard with a different and smaller mass. It would seem that he is similar to a humanoid type animal and is much smaller than the other buzzards. Its wings aren't fully developed so it cant fly but by pushing against the wind, his speed increases to that of Skyry. Blaziken can use all fire based attacks and Taijutsu besides forbidden .
    Notes:
    *Can only be summoned twice*
    *Can only stay on the field for 3 turns*
    *Can be forced back if hit by 80 points of damage and in this case cant be summoned again*
    *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
    *All her techniques are considered one of the three jutsu*

    ~Declined~ Are you apart of the Buzzard contract?
    (Katon:kasai hitoya) Fire Release: Fire Prison
    Rank:A
    Type:Supplementary
    Range: Short
    Chakra:30
    Damage:N/A( +10 if they touch the fire)
    Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
    -Jutsu can only last for three turns
    -Can only be used or taught by Taiketsu Namikaze
    -Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu
    ~Approved~
    Creating a stronger and useful version:

    (Katon: Kasai Hitoya Shoufuku) Fire Release: Fire Prison Submission
    Rank:S
    Type:Attack/Supplementary
    Range:Short-Mid
    Chakra:40
    Damage Points:N/A (+40 if they touch or are hit by the fire)
    Description: The user will gather his fire chakra and infuse his own chakra, spewing a stream of intense fire. Due to the fire being infused with chakra, the user can control it and cause it to wrap around the opponent incasing them in a sphere of fire. If wraping them in fire fails, the user can simply attack them with that stream as the intense flame will still burn. Like its mother jutsu, if the opponent doesn't escape in two turns, the oxygen will burn up and he/she will die.
    Note:
    -Jutsu can only twice
    -Jutsu can only be maintained for 2 turns
    -Can only be taught by Taiketsu Namikaze
    -Can be escaped or blocked by powerful water jutsu
    ~Declined~
    (Katon: Kaen Mo-Do) Fire Release: Blaze Mode
    Type: Supplementary
    Rank:S
    Range:Self
    Chakra:40
    Damage:N/A(+5 to taijutsu and +15 to Fire based jutsu)
    Description: The user will make a sequence of 5 handseals and release fire chakra around his body, causing the air around him to become heated. This will cause all fire based jutsu of A-Rank and below to become more powerful when released from one's body and make taijutsu more powerful as it also burns. The only back fire is the opponent can use a method of simply blowing the wind around him away or drenching the area around the user with water.
    Note:
    -Can only be used once
    -If not interfered with, it will last only 3 turns due to being able to dehydrate the user
    ~Declined~ too similar to existing jutsu's
     
         
    Last edited by Ragnaroc; 08-08-2011 at 06:53 PM.

  4. #3704
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by BloodLust Loki View Post
    (Raiton:Kami no Hidari-te Raiton Haikiryou) - Kami's Lightning Displacement
    Rank: A rank
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage Points: N/A
    Description: Kami, being made of pure Lightning, can freely transform his body into Lightning and reappear where he wants. This form allows him to avoid taking direct damage from physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to Wind and Water attacks.
    Note: Cant attack in the form
    Note: Useable Once per battle
    Note: Can only be done with Hyena Mode: Kami
    Note: Lasts for One turn if not cancelled before hand.

    (Katon:Akuma no Migi-te Katon Haikiryou) - Akuma's Fire Displacement
    Rank: A rank
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage Points: N/A
    Description: Akuma, being made of pure Fire, can freely transform his body into fire and reappear where he wants. This form allows him to avoid taking direct damage from physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to Water attacks.
    Note: Cant attack in the form
    Note: Useable Once per battle
    Note: Can only be done with Hyena Mode: Akuma
    Note: Lasts for One turn if not cancelled before hand.
    Both Declined, work on their reappearing abiltiy elaborate further
    Resubmitting

    (Raiton:Kami no Hidari-te Raiton Haikiryou) - Kami's Lightning Displacement
    Rank: A rank
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage Points: N/A
    Description: Kami, being made of pure Lightning, can freely transform his body into Lightning and reappear either in the same location as before or one range away from where he was originally. This form allows him to avoid taking direct damage from physical attacks but cannot attack while in this form. The user can reform into there normal body at any time, but in this form they are vulnerable to Wind and Water attacks.
    Note: Cant attack in the form
    Note: Useable Once per battle
    Note: Can only be done with Hyena Mode: Kami
    Note: Lasts for One turn if not cancelled before hand.
    Note: Can reappear from Short to Side of enemy, Short to Mid, Mid to Long, and vice versa

    (Katon:Akuma no Migi-te Katon Haikiryou) - Akuma's Fire Displacement
    Rank: A rank
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage Points: N/A
    Description: Akuma, being made of pure Fire, can freely transform his body into fire and reappear either in the same location as before or one range away from where he was originally. This form allows him to avoid taking direct damage from physical attacks but cannot attack while in this form. The user can reform into there normal body at any time, but in this form they are vulnerable to Water attacks.
    Note: Cant attack in the form
    Note: Useable Once per battle
    Note: Can only be done with Hyena Mode: Akuma
    Note: Lasts for One turn if not cancelled before hand.
    Note: Can reappear from Short to Side of enemy, Short to Mid, Mid to Long, and vice versa.

    New

    (Katon: Gurando Haiena Agos ) Fire Release: Jaws of Grand Cotta
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: User forms 3 hand seals and breathes out a huge wave of fire that forms into the huge head of the Grand Cotta at the end of the stream of flames. The user can guide the fire to follow the opponent but must remain stationary and keep his hands together in the Tiger hand seal while controling the fire.
    -only people who have signed the hyena contract can use

    (Genjutsu: Kichigai Warai ) Illusionary Technique: Mad Laughter
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 30
    Description: While in Hyena Mode the user begins laughing which places the opponent in a genjutsu where they feel like they are begining to be driven mad by the laughter and lose focus, wishing for the sound to stop to the point they actually attack their own ears so they won't hear it anymore.
    -Must be in Hyena Mode
    -Lasts 3 turns
    -only people who have signed the hyena contract can use

    God of Mischief's Vibro Trident - Itazuna Toraidento
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: N/A
    Damage Points: 50
    Description: a vibroblade in the shape of a 7 foot tall trident, It originally belonged to the God of Mischief, and fell into the possession of Loki the Mandalorian mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The Trident automatically comes back to Loki at the begining of Loki's next turn unless prohibited. The blade uses ultrasonic vibrations to increase the cutting effectivity.
    Note: Can only be handled by Loki.
    Note: Can be infused with Lightning Chakra.
    Note: Can be infused with Wind Chakra.
    Note: Can be Thrown like a Kunai/spear from Short to Mid Range.
    Note: Can be Combined with Water Tecniques to make the Technique One Rank Stronger.
    Note: Has to wait 2 turns between each Water Combo before it can be used again.
    Note: Can only combine to make a water combo 3 times per fight.

    ~All Declined~ OP
     
         
    Last edited by Ragnaroc; 08-08-2011 at 06:54 PM.

  5. #3705
    Senior Member ~Deidara~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Otomaru)-Otomaru (I intend to call it that)
    Type:Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points:80
    Description: Otomaru has a basic blade shape, and an orange hilt with a special metal ring of the side. This ring is a seal for sound chakra that when spun, releases this sound chakra with a sharp chirping noise. This can prompt any of its two signature sound jutsus (see below) to be used by even a non-sound user.

    Note: Can have lighting or wind chakra channelled through it
    Note: Only this weapon allows the use of the jutsus below
    Note: Only GaaraRules111 and people he selects can wield it



    Note: Don't mind the item in the lower right of the picture

    (Ototon: Oto Fuzui)-Sound Style: Sound Paralysis
    Type:Attack
    Rank:S
    RangeShort-Long
    Chakra Cost: 40
    Damage Points:80
    Description:User creates some sharp sounds from the rotating ring on the weapon Otomaru. This prompts a ringing of sound that travels to the opponent's ears, and paralyzes the opponent.

    Note: Only lasts for 1 turn, but always lands unless opponent is underground or water because the opponent will always have the ability to hear
    Note: Only GaaraRules111 can use this if and only if he wields Otomaru


    (Ototonto Renpa?)- Sound Serial Waves
    Type:Supplementary
    Rank:S
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description:User creates some (5) sound waves that jet at an opponent after spinning the metal ring on the weapon Otomaru. These sound waves become tangible and invisible because they are sound, and can slice the opponent achieving serious damage

    Note: Only can be used twice
    Note: Only GaaraRules111 can use this if and only if he wields Otomaru

    Please edit my post to save time, if there are minor errors. If there are major errors, my sincerest apologies, this is my first time with weapons. I tried to make it pretty simple. wease:

    ~All Declined~ You cannot create a weapon in order to get a whole element...
     
         
    Last edited by Mugiwara; 08-09-2011 at 03:53 PM.

  6. #3706
    Lili-Chwan's Avatar
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    Oh jóia, anda cá ao ourives!
    - OMG I HADN'T SEEN THIS LOL
     



    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: Ichi Ni Kumo) Illusion Technique: Itsy Bitsy Spider

    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
    In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
    In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
    *Knocks the opponent out for 2 turns*
    *Can only be used against techniques of the same rank or lower*
    *The user will not be able to use genjutsus for 3 turns*
    *Can only be used 3 times per battle
    I'd like to enhance this jutsu one rank higher, given that the current restrictions are quite too much for a jutsu of this rank.

    (Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
    In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
    In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
    *Knocks the opponent out for 2 turns*
    *Can only be used against techniques of the same rank or lower*
    *The user will not be able to use genjutsus for 3 turns*
    *Can only be used 3 times per battle
    *Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*

    Approved

    (Doton/Katon: Ichida no Danpen Harinezumi) Earth/Fire Release: The Blow of the Shredding Echidna
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user preforms 6 handseals, while charging earth chakra on the ground, erupting up to 3 huge shields, about 3 meters radius, made of silicate minerals found in the earth. Afterwards, the user can preform 5 handseals, while charging fire chakra on the shields, which will make the shields explode outwards, turning into a shredding blast of hot glass particles, made from the crystallization of the silicate minerals. Likewise, the user can choose to preform only one handseal, and slam her hand on the shields, coated in fire chakra, which will take less time.
    Wind can be added to make the blasts stronger.
    *Can only be used once every 3 turns*
    *The user is only able to use Earth or Fire jutsus up to S rank the next two turns.*

    Approved
    (Employing the same principles of Gaara's sand jutsu where he picks only the strongest minerals on the earth, as well as other custom jutsus that pick the minerals. Also the same principle of earth + fire combos creating molten rock/lava)

    (Kuchiyose no Jutsu: Kigenso Kou ) Summoning Technique: Rare Elemental Lords
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Summons an animal, as big as an average human, with the ability to use CE Ninjutsu up to the rank of the summoner. The Rare Elemental Lords share the property of having their bodies coated in their correspondent elements. There is one for every CE and every contract, but in order to summon them, on must have signed the contract and learn the element.
    *can only summon from one contract per battle, and can only summon 2 per per battle*

    Known Animals:

    • (Ten Kuchiyose no Jutsu: Fukyuu ) Marten Summoning Technique: Faul - A black marten with Mushroom Release. His breath has rotting abilities, as well as his fur. He speaks very slowly in a thick german accent. Faul means rotten in german

    • ( Oumou Kuchiyose no Jutsu: Corpo-Seco ) Parrot Summoning Technique: Corpo-Seco - A black parrot parrot with Mushroom Release. His breath has rotting abilities, as well as his feathers. He speaks very slowly in a thick portuguese accent.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:22 PM.

  7. #3707
    Senior Member Obíto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Kuchiyose no Jutsu: Inuyasha) - Heiro Falcon Summoning Technique: Inuyasha

    Rank: S
    Type: Suplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage points: N/A

    Description: After the user has done the required handseal and using a small amount of blood, Nagato can wipe his blood upon his katana and thrust it into the ground summoning Inuyasha, the great Saker Falcon of the Hiero Falcon realm.
    Inuyasha is a white Saker/Hiero Falcon a bit smaller than Gamahiro, that wears a unique armor passed down from generations of Falcon elders. The armor is a very thin featherweight titanium alloy layer of coating clipped onto his feathers that gives his body a platinum appearance, and can be shot towards opponents as senbon when he flocks his wings hard enough. From the time of summoning he crashes down with his body and claws with the same surprising speed and force as Gamahiro. He flies at high speeds which creates a small layer of wind to form around him which protects him from some lightning based jutsu. Inuyasha has a unique telepathic ability which allows him to communicate with his summoner at all times.

    Note: Can Only Be Summoned Once Per Battle
    Note: Layer of Wind Protects up to A Ranked lightning two times only.
    Note: Amor senbon is B ranked.
    Note: No other summonings of the user can be on the battlefield.
    Note: Summonings Can Only Be Taught By Nagato..

    Make the telepathy count as one his abilities and state all his techniques count towards one the users 3 per tun
    Resubmitting



    (Kuchiyose no Jutsu: Inuyasha) - Heiro Falcon Summoning Technique: Inuyasha

    Rank: S
    Type: Suplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage points: N/A

    Description: After the user has done the required handseal and using a small amount of blood, Nagato can wipe his blood upon his katana and thrust it into the ground summoning Inuyasha, the great Saker Falcon of the Hiero Falcon realm.
    Inuyasha is a white Saker/Hiero Falcon a bit smaller than Gamahiro, that wears a unique armor passed down from generations of Falcon elders. The armor is a very thin featherweight titanium alloy layer of coating clipped onto his feathers that gives his body a platinum appearance, and can be shot towards opponents as senbon when he flocks his wings hard enough. From the time of summoning he crashes down with his body and claws with the same surprising speed and force as Gamahiro. He flies at high speeds which creates a small layer of wind to form around him which protects him from some lightning based jutsu. Inuyasha has a unique telepathic ability which allows him to communicate with his summoner at all times.

    Note: Can Only Be Summoned Once Per Battle
    Note: Layer of Wind Protects up to A Ranked lightning two times only.
    Note: Telepathy counts as one of his abilities and all of his moves count towards one of the users 3 per turn.
    Note: Amor senbon is B ranked.
    Note: No other summonings of the user can be on the battlefield.
    Note: Summonings Can Only Be Taught By Nagato..

    Approved

    Quote Originally Posted by HightimesHoward View Post

    Ninja art: Chakra Cannon (Seishou kyanon)
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
    ~Can not use Ninjutsu techniques the next turn~
    ~Can only be used by me and who I teach~


    -Approved-
    Technique Approved and allowed by Howard


    (Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

    Note: Must know chakra cannon to use this
    Note: Can only be taught by Nagato

    ~Declined~ Needs restrictions




    (Fuuton: Kyanon) Fuuton Style: Fuuton Cannon
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges their finger with chakra then adds fuuton chakra into their index finger the same way as a chakra cannon and aims at the opponent, he then releases the vortex blast of wind infused chakra at the opponent sending him flying.

    Note: Puts a tremendous strain on the users hand and can only be used 3x per battle
    Note: Cant use Wind Techniques for two turns
    Note: Must know chakra cannon to use this
    Note: Can only be taught by Nagato

    Approved
    Edit if you see fit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:23 PM.

  8. #3708
    Real life got me x_x Phobos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon:

    Rank: Forbidden
    Type: Weapon
    Range: Short
    Damage: (+15 to ice)
    Chakra Cost: 10 per turn that it is held
    Legendary Frostmourne, medium sized sword that can be used with both, one or two hands. Frostmourne acts strangely- when held by someone who is able to use ice the sword will react by slowly draining users chakra and decreasing it's temperature causing it to create smoke-like effect (cold air falling down), also the sword will start to glow with icy color especialy the runes and eyes of the skull on the hilt.
    On the other hand, it also boosts power of all ice techniques.

    It is said that the sword contains some sort of power or chakra based creature connected with ice that is actually giving it its properties and the runes on the sword are long forgotten seal carved into the sword that is used to contain the power/creature.
    * +15 to ice techniques
    * -10 chakra every turn it is held
    * Allow the user to perform ice jutsus with one less hand seal
    * indestructible

    Looks:


    Approved

    Summoning Contract

    Summoning Animal: Dragonflies
    Scroll Owner: USAmiCZka
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Dragonflies are outstanding in insect world mainly by two things:
    Sight:
    Dragonflies got best sight amongst all insects, they have compound eyes and perceive light in a different way than humans - they got much higher fps which allows them faster reactions. Fireflies also see diferent spectrum of light they don't see red light but they can see ultraviolet* and polarized light. They also have very large view angle.
    Flight ability:
    Dragonflies are amongst best fliers and are able to fly at high speeds and in all directions including upwards, downwards and backwards and are able to change direction of flight very quickly.

    Their jutsu using ability is under average, instead they are exceptional by their "passive" abilities.

    absolute majority of dragonflies are not able to speak and instead they communicate by chakra (needed contact) or can make noise with their wings as a simple warning.

    *Being able to see ultraviolet they are able to see chakra, my reason to belive so- sharingan and byakugan can see chakra but cannot see heat (infra-red) this makes me belive that those two dojutsus extends sight ability in opposite part of light spectre (ultraviolet) and that allows them to see chakra.

    Due to their great flight abilities they are able to avoid enemy jutsus that are sent through air from long range (unless the jutsu used is extremely fast) by flying to sides or avoid jutsus that are only mid range by quickly flying backwards from mid to long range.
    http://en.wikipedia.org/wiki/Dragonfly


    Declined, Nero hold the dragonfly summoning contract
     
         
    Last edited by Izuna Uchiha; 08-30-2011 at 11:22 PM. Reason: damn, too many jutsus per week, had to delete one ^^

  9. #3709
    Axle's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Buatsui Monsu-n no Jutsu) - Water Release: Massive Monsoon Jutsu
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/A
    Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
    Note: Can only be used 3 times.
    Approved

    (Suiton: Inryoukuken) - Water Release: Gravitational Pull
    Type: Offensive
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage: N/A
    Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
    Approved

    (Suiton: Zukindama) - Water Release: Pounding Bullets
    Type: Offensive
    Rank: B
    Range: Medium
    Chakra Cost: 25
    Damage: 40
    Description: After performing the following hand seals Dog - Rabbit - Tiger the user creaes a water style ninjutsu that allows the user to spew multiple water bullets from his mouth. The bullets are somewhat slow, but leave a great impact on whatever they hit or make contact with.
    Approved

    (Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave
    Type: Offensive
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage: 40
    Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.
    Approved

    (Suiton Kuchiyose: Mizu-juu no Hokaku no Jutsu) - Water Release Summoning: Whale Mouth Capture Technique
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: After the user performs a string of the following hand seals Bird →Monkey → Snake → Ram → Boar the user then creates a prisoning jutsu, which approaches differently, needing a source of water. The user does the hand seals, and places his palms on the ground. A body of water shaped like a whale gets out of the source and swallows the enemy. Then, the "whale" turns into a bubble with the enemy within leaving him stuck for a maximum of 2 turns.
    Note: Can only be used 3 times per match.
    Approved
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:31 PM.

  10. #3710
    Senior Member 'Zeus's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Cougar
    Scroll Owner: Lizh
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:N/A
    Approved
    P.S. They are not loins or cats. :/ they are separate species.



    (katon: Kakitsume) - Fire Style: Fire claw
    Type:Attack
    Rank:A
    Range: Mid-long
    Chakra Cost:30
    Damage Points:60
    Description: User slams his/her hands on the ground and releases his/her katon chakra into the ground, A crack appears on the ground filled with fire btween the user and the opponent, after it, two claws appear from the ground beneath the opponent to grab him/her.
    Note: Can only be used 3 times
    Note:Can only be used/taught by Lizh.
    Approved

    (Doton:chi-kasui-takai) Thousand spikes of Death.

    Type: Attack
    Rank: S-Rank
    Range: Mid-Long
    Chakra cost: 40
    Damage Points: 80
    Description: User performs several handseals, the whole surface within the range, covers with small spikes when the opponent tries to move these spikes gain length, these spikes can get shorter with the users will. A hard rock plate appears beneath each of user's feet making him immune to the spike.

    *No B-Ranked Doton jutsus after it.
    *can be used once in a battle.
    *can be taught by Lizh.
    Declined, do not resubmit

    (Genjutsu: sakasa yochi) Illusion Technique: Inverted World
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to insert his/her chakra into the envoirment and make the whole envoirment looks inverted to the opponent.
    Note:
    *This jutsu flips the envoirnment horizontally, Vertically or both according to user's will.
    *This jutsu lasts 3 turns.
    *Can only be taught by Lizh.

    Edit it if you find any thing wrong.
    Declined, similar jutsu already exist

     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:33 PM.

  11. #3711
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    (Kuchiyose no Jutsu: Koichi & Koji)- Summoning: Koichi & Koji
    Type: Summons
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: n/a
    Description: Koichi and Koji are the first two sons of the great Tusk Boar Lord. They both look much alike one another except that Koichi has a tattoo on his right shoulder and left shoulder (勇- Right shoulder, meaning courage & 敬- Left shoulder, meaing respect), Koichi has the ablitiy to use his fur as an attack (like Jiraiya useing his hair againist Pein) extending his hair to stab the opponent with his thick course hair. Koji wears a large scroll on his back because he is the scroll keeper for the contract for the boars, under the rope he uses to carry the scroll Koji wears a shoulder plate on his right shoulder. Koji is able to summon either signers of the contract or other boars, by slapping his hoves againist his belly, where he has a summoning tattoo for the boars.
    -Koichi & Koji are able to stay on the feild for aslong as the person who summoned them is still awake.
    -Koichi's hair has the same power as a sword that can cut and slice the opponent. (and does not count as a move for the summoner.)
    -Koji's summoings will bring forth either a summoner who has signed the boars contract or another boar. (Koji's summoning count as a move for the summoner.)
    -Must have signed the Boars contract.

    Declined, the hair ability should count as a move of at least C rank
    Resubmitting the first one only.

    (Kuchiyose no Jutsu: Koichi & Koji)- Summoning: Koichi & Koji
    Type: Summons
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: n/a
    Description: Koichi and Koji are the first two sons of the great Tusk Boar Lord. They both look much alike one another except that Koichi has a tattoo on his right shoulder and left shoulder (勇- Right shoulder, meaning courage & 敬- Left shoulder, meaing respect), Koichi has the ablitiy to use his fur as an attack (like Jiraiya useing his hair againist Pein) extending his hair to stab the opponent with his thick course hair. Koji wears a large scroll on his back because he is the scroll keeper for the contract for the boars, under the rope he uses to carry the scroll Koji wears a shoulder plate on his right shoulder. Koji is able to summon either signers of the contract or other boars, by slapping his hoves againist his belly, where he has a summoning tattoo for the boars.
    -Koichi & Koji are able to stay on the feild for aslong as the person who summoned them is still awake.
    -Koichi's hair has the same power as a sword that can cut and slice the opponent. (also counts as a move for the summoner of C-Rank.)
    -Koji's summoings will bring forth either a summoner who has signed the boars contract or another boar. (Koji's summoning count as a move for the summoner.)
    -Must have signed the Boars contract.

    Approved

    (Hyouton: Komichi Kasui)- Ice Release: Path of Spikes
    Type: Attack
    Rank: S-Rank
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will make two handseals and use his water charka in the air around himself and chill it with his wind chakra, forming a large amount of ice spikes in a row infront of the user. hitting the target full force, stabing the target many times in varieus areas.
    -This jutsu is very quick, and large, thus making the user have to wait 2 turns before he can use another ice Jutsus again.
    -Must be taught by -Tauburn-

    Declined, do not resubmit

    (Hyouton: Shittsui Bou)- Ice Release: Soring Fishnet
    Type: Defense
    Rank: S-Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will make the Bird handseal then serperate his hands while focus his water chakra into his hands, and his wind chakra into his throut. Then blow out all the wind chakra instantly chilling the water chakra, creating a fishnet made of ice. The fishnet will shot from the users hands and fall apon the opponent traping them.
    -Can only be used 3 times per battle.
    -Can only be taught by -Tauburn-

    Approved

    (Doton: Deido Ude)- Earth: Mud Arms
    Type: Attack
    Rank: B-Rank
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will release their water chakra into the ground around themselves, then useing their earth chakra they will create small thick strong pillers that will act as the users arms, macthing the users movements, being used for attack or defences. if sliced they will regenurate (dont think i spelled that right) times two so that sliceing and hacking have no real effect on them.
    -Can only be used 2 times per battle.
    -can only be taught by -Tauburn-
    -The doubling only counts if they are cut completely off. cutting one will turn that one into two. cutting two at the same time will make them double into four, and so on.

    Declined, similar jutsu exists

    (Kuchiyose no Jutsu: Hayashi Megami Arduinna)- Summoning: Forest Goddess Arduinna
    Type: Summon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Wind jutsu. She is also known for her power and accuracy with a bow she hold on her smaller female tusks.
    - Arduinna's Bow does damage eqaul to that of an A-rank jutsu.
    - Must have signed the Boar contract to summon.
    - Water jutsu used by Arduinna must be learned by the summoner.

    And tell me exactly how does a boar use a bow attached to its tusks and such?
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:46 PM.

  12. #3712
    Senior Member Dean Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by DeanMinatoNamikaze View Post
    ~Resubmitting
    (Doton: Iwa Kabushi) Earth Style: Rock Fists
    Type: Attack
    Rank:B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A(+10 to taijutsu attacks)(+5 to C-rank earth ninjutsus and below)
    Description: The user coats his hands(up to elbow) with rocks that increases his taijutsu attacks. The user can also use the rocks to
    increase the potential of his earth ninjutsu attacks.
    ~Can only be used twice per battle.
    ~Can only be taught by DeanMinatoNamikaze.
    Declined, Similar just exists

    (Doton: Kasui Hayashi)Earth Style: Spike Forest
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: User performs the Snake- Dog- Ram- Monkey-Tiger- Snake hand seals and causes several thin pillars 10 feet high and covers an area of 10 meters to rise from the ground then the user allows spikes to protrude from the pillars and impale its target however the spikes are not strong to kill the target.
    ~Can only be taught by DeanMinatoNamikaze.
    ~Opponent remains trapped in it for 2 turns.
    ~Can only be used 3 times per battle.
    ~Cannot use any S-rank techniques for 2 turns after using it.
    Declined, do not resubmit, its a rip off of the kaguya technique
    (Katon: Hi Jiten) Fire Release: Fire Spin
    Type:Attack
    Rank:B
    Range:Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
    ~Can only be taught by DeanMinatoNamikaze.
    Approved

    (Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement
    Type:Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: In this illusion the victim is brought before Hera(Goddess of the underworld) in the underworld, to serve in atonement for his or her sin and serves it by being tortured by Hera's servants and being struck by paralyzing fear. The torture faced is enough to render the opponent motionless for one turn and the damage effects also affect him psychologically because of the sudden frightful sight.
    ~Can only be used twice per battle.
    ~Opponent remains paralyzed for one turn.
    ~Can only be taught by DeanMinatoNamikaze.

    Approved
    Doton: Kasui Do-mu(Earth Release: Spike Dome)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After trapping the opponent in an earth dome the user forms the half-tiger seal and causes spikes to form in the dome from all parts to impale the target. When the spikes emerge they all meet in the center of the dome and cause sever damage to the opponent however they are not strong enough to kill the opponent.
    ~ Can only be used three times per battle.
    ~ Can only be taught by DeanMinatoNamikaze.
    Declined, similar jutsu exists

    Raiton: Denji Parusu (Lightning Release: Electromagnetic Pulse)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases pulses of electromagnetic waves from his body like chidori nagashi but this extends to long range and causes an explosion, such as the one caused by Lord A's Raiga bomu, with the user as the center of the explosion however the user takes no damage from the attack since he is the one releasing the current and also repulses kunais and weapons.
    ~Can only be used twice per battle.
    ~No S-rank Techniques three turns after.
    ~Can only be taught by DeanMinatoNamikaze.
    Declined, do not resubmit

    Taiyō ni dai 7 no suteppu(Seventh Step to the Sun)
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: N/A (10 if the user wants to deal more damage)
    Damage Cost: 40 (+20 if chakra is applied)
    Description: The user deals a seven attacks to the joints of the opponent, respectively, the 2 kicks in the knee joints, 2 punches in the elbow joints, 2 punches in the chest and 1 punch in the forehead and these punches are delivered using the fist of the crouching tiger and when the attacks are delivered using chakra it stuns the opponents and temporarily and are strong enough to render the veins of the opponent to shutter or in other words to cut the veins of the opponent when done with wind chakra but it stuns the nervous system of the opponent when done with lightning chakra. When the two kicks are landed on the knee joints, it paralyzes the opponent for two turns and causes them to fall on their knees and when the seventh punch is landed on the forehead it causes psychological damage to his brain for a short period due to the sudden pressure or force applied on the forehead.
    ~The psychological damage to the brain lasts 1 turns.
    ~The paralyzing effects lasts 2 turns if chakra is applied in the kick but 1 when chakra is not applied.
    ~Can only be used twice per battle.
    ~Can only be taught by DeanMinatoNamikaze.
    P.S I used Google Translator.

    Please edit where you see fit.


    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:50 PM.

  13. #3713
    Sterling Malory Archer's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Soshi hei)-Element Wall
    Type:Supplementry
    Rank:A
    Range:Short
    Chakra Cost:50
    Damage Points:0
    Description:User creates a small Barrier in front of them which can be charged with any element the user has knowledge of. This barrier is useful while having Elemental strengths and Weakness in mind. The barrier (if strong enough) can absorb jutsu.
    ~Can only be used TWICE
    ~Absorbed Jutsu must be released within 2 turns.
    ~Can only absorb B-Rank and below
    ~Can Reduce A+ Rank one rank below. ie. A --> B; S --> A.
    ~Can only be taught by Kini Gu


    (Joukei Toge: Sori Konchuu)-Eye Splinter: Warp Bug
    Type:Supplementry
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points: 0
    Description: The user ejects a chakra bug inside the enemy by making contact with the enemy. The user can control this chakra inside the enemies body til it reaches one of the limbs.
    ~This jutsu can only be used twice
    ~The Konchuu does not effect the enemies chakra system. (ie. If it is the users right arm, the user can still use his right arm)
    ~Once inside the body the Konchuu cannot be detected.
    ~The Konchuu cannot move above the collar bone.
    ~Can only be taught by Kini Gu

    (Joukei Toge: Sori Shuredda)-Eye Splinter: Warp Shredder
    Type:Attack
    Rank:A
    Range:Short-Med
    Chakra Cost:30
    Damage Points:60
    Description: The user activates the Konchuu inside the enemy and cause the chakra to burst outwards shredding the skin and slicing a limb off. Can be used to take down multiple enemies.
    ~Byakugan cannot be used for certain amount of turns. (depends on how many enemies were targeted. 1 enemy = 1 turn, 2 enemies = 2 turns, etc.
    ~Can only be taught by Kini Gu
    ~This jutsu cannot be used to decapitate the enemy or burst inside the torso.

    when a Joukei Toge jutsu is used, the Byakugan has a slight purple twinge in the iris colour.




    SUMMONING JUTSU

    Kuchiyose:raku-n no jutsu
    Scroll Owner: Kini Gu
    Other Users who have signed contract: None
    Summoning Boss if existing: (Kuchiyose no jutsu: koukatsu touzoku ) - Summoning Technique: Sly Thief

    Raku

    The user will bite his finger and put blood on the Earth and make the needed hand seals and slam his hands on the ground to summon Raku, the strongest Raccoon from their resedence. Raku has complete stealth when in Short range of an opponent. He has incredible strength and has silenced footsteps. Raku holds an infused chakra Staff which can spew chakra blasts at opponents or obsticles. His Complete Stealth allows him to silently take out enemies from behind with his chakra staff. He also can do Ninjutsu. Being one with Nature, Raku can sense Earth Chakra being molded and can link the type of chakra molding to the jutsu and can warm the Summoner about the jutsu. Raku also has Earth Armor, which protects him Lightning.
    Raku's Chakra staff has 1 dull side and 1 sharp side. Used to Kill or Knock out opponent.

    Note: Lightning up to A-rank is uneffective.
    Note: Telepathy of jutsu can only be used TWICE



    Other Summoning Animals tied to contract: Silver Back Raccoon; Gold Pawed Raccoon; Crystal Tailed Raccoon;

    The user will bite his finger and put blood on the Earth and make the needed hand seals and slam his hands on the ground to summon a raccoon to their aid.

    Silver Back Raccoon
    TBC


    Gold Pawed Raccoon
    TBC


    Crystal Tailed Raccoon
    TBC



    CUSTOM WEAPON

    Type: Weapon
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (when using effect)
    Damage Points: 60
    Description: This katana, named Shingiri no Tachi (Sword that cuts the Gods) is feared by many. The blade is made out of an unknown metal, in that it is a silent blade and when swung, its swipe is unheard. It has a black diamond guard. It has the power to vaporize into dust which floats around the wielder, confusing the opponent that the weapon is gone. The wielder can instantly reform the sword to finish off an opponent.
    ~ Setsuna Chiri (Instant Dust) is the swords effect

    (Setsuna Chiri)-Instant Dust
    Type: Supplementry
    Rank: A
    RangeShort-Long
    Chakra Cost: 30
    Damage Points: 0
    Description: User converts the sword into dust which floats around the user. The user can freely convert the sword from dust to sword and vice versa instantly.
    ~Only Byakugan can see the dust precisely


    All Declined, over limit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:52 PM. Reason: improvements

  14. #3714
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton ken suna : Sunaarashi) - Sand & Wind Style : Sandstorm
    Type : Offense/Supplementary
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : After churning for sand underground, the user will raise both his hands up which normally means 'Rise'. The user's sand would erupt from the ground and start rising in the air. For starters, they will just be in the air, but after awhile, they start spinning around the enemy and with the minerals and rich earth-made sand, it will hurt the enemy.
    • Lasts until deactivated or countered
    • No S-rank wind can be used in the same turn
    • No sand jutsus for next turn
    • Usable only twice per battle
    • Can only be used/taught by -Yusuke-
    • User must have been churning for sand underground for at least a turn

    Approved

    (Suna kyuukyoku benkai : Kotonashitaku) - Sand Ultimate Defence : Safehouse
    Type : Defensive
    Rank : Forbidden
    Range : Short
    Chakra cost : 50
    Damage point : N/A (-10 to self)
    Description : After obtaining the hardest possible minerals from the earth, Gaara has yet again come up with a new ultimate defence besides his Sphere of sand. This time, the user will put himself in a cube-like sand box which can't be easily penetrated and acts as a safehouse for the user. The floor under the user has also been layered with the user's dense sand so jutsus can't just easily attack from below.
    • Can only be used by a sand user
    • Can only be used once per battle
    • Can only be used/taught by -Yusuke-
    • No sand jutsus for two turns after this deactivates
    • While this is active, only sand jutsus are allowed to be used
    • User is forced to deactivate the jutsu after 3 turns to avoid suffocation
    • Cannot be destroyed by any water or wind jutsu due to it being weak towards DENSE sand.
    • User can use this jutsu with regular sand but it can be destroyed by S-rank lightning, fire or piercing wind

    Declined, do not resubmit

    (Suna : Autotsuku) - Sand Style : Suffocate
    Type : Offense/Supplementary
    Rank : A
    Range : Short-Long
    Chakra cost : 35
    Damage points : 70
    Description : After using the technique Sensor sand, the user makes the handseal 'Ram' and causes the sand particles in the air to float around the enemy's head disabling him or her to breathe oxygen in properly due to the sand blocking up his respiratory system.
    • Sensor sand automatically gets disabled
    • Usable only three times per battle
    • Must be a sand user
    • Can only be used/taught by -Yusuke-
    • Sand particles becomes visible when this jutsu is active (Sensor sand was practically invisible to the naked eye)

    Declined, do not resubmit

    (Fuuton : Kyousei kazedagekiyoroi) - Wind Release : Greater Wind Strike Armour
    Type : Offensive/Defensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user surrounds themselves with wind. The cutting wind field protects them by piercing anyone who comes into contact with it, but only works for one attack and deactivates after usage.
    If not deactivated turn after activated, user will get violently slashed all over his/her body
    • Lasts one turn
    • Usable twice per battle
    • Can only be used/taught by -Yusuke-
    • No wind jutsus can be used while this is active
    • If not deactivated turn after activated, user will get violently slashed all over his/her body

    Declined, needs better restrictions

    (Katon : Tsunami) - Fire Release : Tidal wave
    Type : Offensive
    Rank : S
    Range : Short-Long
    Chakra cost : 40
    Damage points : 80
    Description : The user does a row of four handseals and then slams both hand onto the ground. By channeling fire chakra throughout his hands, a tidal wave of flames will emerge in front of the user, going to towards the enemy's direction straight after being formed.
    • Only twice per battle
    • Can only be used/taught by -Yusuke-
    • No fire jutsus can be used on the same turn

    Approved
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:56 PM.

  15. #3715
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Tsuchikei no Mined| Earth Release: Mined Earth Whips
    Rank: A
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique consists on creating multiple whips of earth to wrap around the opponent, but mixed with the ''Earth Mine'' technique. The user will perform a hand seal and create multiple whips of earth to rise from the ground around the opponent in order to bind him in place. In the interior of these whips, the earth is compressed and the slightest disturbance will make the earth to explode, just like when a land mine is triggered.
    __________
    *Can only be used three times per battle

    Here is my already approved Earth Mine technique
    (Doton: Tsuchi Mine) - Earth Style: Earth Mine
    Rank: A
    Type: Attack
    Range: Short/Medium/Long
    Chakra Cost: 30
    Damage Points: 40
    Description: The user makes his chakra go trough the earth and compresses the minerals of the earth so much that they're ready to explode, if the opponent walks over them and take off his feet over the area, the area will explode.

    Approved

    Doton: Sakashima Ashi no Hyakutama| Earth Release: Hundred Bullets of Reversed Evil
    Rank: A
    Type: Defence/Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: If the user is attacked by any fire technique up to A-rank, he will perform 4 hand seals and stomp or slam his hand on the ground to make a wall of earth appear in front of him. This wall is coated with the user's chakra and as soon as it gets hit, the chakra will spread the fire all through the wall and absorb it, turning the wall of earth into a wall of lava. Then, with another hand seal, the user will quickly turn the wall into multiple bullets which will be shoot forwards, towards the opponent.
    *Usable three times per battle

    Approved

    Kamishini no Yari| 神殺鎗, God-Killing Spear
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: +10 to kenjutsu
    Description: It looks like an ordinary wakizashi. The hilt is light-blue with a tsuba made of two slim swirls of metal looping around the blade to make an open oval, resembling an "S". This sword is indestructible and has one unique ability: extends at high speed to impale the user's opponents from a distance. This works in a similar way of how Orochimaru can extend his Kusanagi sword, however, this one can extend and retract at huge speeds and with great force. It is also very light and even tough its size may change, its weight doesn't, allowing the user to easily maneuver it when it reaches great lengths.
    Due to its speed, only people with great reaction times can keep up with it:
    • To follow its movement up when it extends up to long range, a person must have a reaction time of either a taijutsu or kenjutsu master
    • To follow its movement when it extends up to mid range, a person must have a reaction time similar to the third tomoe sharingan
    • To follow its movement when it extends a few metres (short range), a person must have a reaction time similar to someone with MS or E with his lightning armour activated.

    Tough this sword has a great speed when extending/retracting, it may be difficult for the user to damage the opponent with this method as for a successful hit, the user must be right in front of the opponent or he will miss his target.
    __________
    *Speed chart based on Mugiwara's.
    *Extending and retracting speeds are exactly the same
    *Each time the user extends and retracts it, he is forced to use +5 chakra
    *Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.
    *An extension and contraction count as one of the user's three moves per turn and is equivalent to an A-rank technique
    *No other summons for the following 3 turns as soon as any of the sword's abilities is used


    Dropping my Fujin no Ken| Wind God's Swords for this one
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: +15 to any wind technique based on these swords or kenjutsu.
    Description: These are two swords, which the user carries on his back, with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

    Although of a simple design, these type of swords possess some unique and useful abilities:

    -They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.

    -If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.

    -The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)

    *Techniques based on these swords can only have wind chakra nature.
    *No other summons for the following 3 turns as soon as any of the sword's abilities is used
    *Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.

    Declined, do not resubmit
    Reiteki |Intangibility
    Rank: B
    Type: Attack| Kenjutsu
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will swing his Kamishini no Yari to cut the opponent, then, when the opponent is about to block it with his own sword, the user retracts and expands it to its original size, making it seem his weapon just passed trough the opponent's sword. This is nothing more than an optical illusion: the retracting and expanding movements are made so fast it seems Kamishini no Yari is intangible. The speed at which the movement is done is proportional to the length of Kamishini no Yari (See sword's description).
    *Requires Kamishini no Yari to be used


    Butō| 舞踏, Dance (Step)
    Rank: S
    Type: Attack| Kenjutsu
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: By adopting a stance where he firmly grips Kamishini no Yari with both hands and places the sword's hilt squarely to the center of his chest, the user is able to unleash the tremendous extension and contraction properties of his weapon to an even more terrifying extent than its normal state. This occurs in the form of a piercing maneuver where the extension and contraction of the blade becomes almost completely-unseen to even the most-diligent of observers.
    Distances up to mid-range can be covered so fast, only MS, someone with E's speed while using his lightning armour or someone with similar reaction time and reflexes can block it in time. If used in long range, a taijutsu or kenjutsu master can defend or avoid it in time.
    The disadvantage of this technique is that the sword needs to be pointed directly at the opponent, meaning if he keeps moving around, this technique will miss the target, however, if sucessful used, it can pierce trough almost defences since such amount of force is all focused on the tip of the sword.
    *Usable twice per battle
    *Two turns of interval between usage
    *Requires Kamishini no Yari to be used
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:00 PM.

  16. #3716
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Tengoku no bimu) Lightening Release: Heavenly Beam
    Rank: A
    Type: Attack
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gather a large amount of Raiton chakra into their hand.. then the user will do two handseals and put his hand out infromt of him and releases a large circular beam of lightening that can cut throught most objects
    Note: can only be used twice per battle
    Note: Can not use any A ranked jutsu for two turns after using this

    Approved

    (San Tsuintorunedo) Wind Release: Three Twin Tornados
    Rank: A
    Type: Attack
    Chakra Cost: 30
    Damage Points: 60
    Description: The User must gather a very large amount of Fuuton Chakra after the user gathers all the chakra he can he will then release his fuuton chakra into the air and manuplate the chakra to create three F 4 Tornados which due to the nature of the attack it can not be controlled
    Note: can only be used once per battle
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:01 PM.

  17. #3717
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    Re: ♦ Custom Jutsu Submission ♦

    Raiton: Hikari Shotto( Lightning Release: Light Shot)
    Rank: B
    Range: Mid/Long
    Chakra cost: 25
    damage points: 40(45 when used with water)
    Description: the user cups both hands together, creating a small wave of lightning. then, by opening their hands while thrusting forward their hands release a ray of lightning. when used with a water jutsu, it can be improved.
    Approved
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:02 PM.

  18. #3718
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by DeanMinatoNamikaze View Post
    Doton: Kasui Do-mu(Earth Release: Spike Dome)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After trapping the opponent in an earth dome the user forms the half-tiger seal and causes spikes to form in the dome from all parts to impale the target. When the spikes emerge they all meet in the center of the dome and cause sever damage to the opponent however they are not strong enough to kill the opponent.
    ~ Can only be used three times per battle.
    ~ Can only be taught by DeanMinatoNamikaze.
    Ripoff of my "Dome Prison".
     
         

  19. #3719
    Still G.O.D. Gingka Uzumaki's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ranton:Shōmei Sutādansu)- Storm Release: Illuminating Stars Dance
    Rank:C
    Type: Attack
    Range: Mid to Long
    Chakra Cost: 20 Chakra
    Damage Cost: 30 Damage
    Description: The User summons chakra and forms 20 stars' each the size of a grown man's palm, then spins them in the air, and fires one after another at an opponent, until the twentieth star, which is the size of a adolescents' palm, sneaks it behind the opponent, and it explodes, which temporarily dazes the opponent.
    ~Can only be used twice per Match
    ~Causes a low recoil of only 5 damage points.
    ~Higher ranked you are, more stars and varying sizes you can form.


    (Ranton: Hikari Sutāsōdo)- Storm Release: Light Star Sword
    Rank: D
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20
    Damage: N/A
    Description: The user forms Storm Chakra in their hands, tune the chakra out in to a sword, and forms a star on the top of the hilt.
    ~The Sword only lasts two rounds.

    Both Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:03 PM.

  20. #3720
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    I got howards permission to use the chakra cannon jutsu
    Ninja art:Katon Chakra Cannon (KatonSeishou kyanon)
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a massive amount of fire chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure fire chakra at the opponent
    ~Can not use Fire techniques the next turn~
    ~Can only be used by me and who I teach~
    ~Usable 2 times per battle~
    ~User Takes 10 damage cause of the huge amount of chakra concentrated in the finger~
    Declined, already exists in similar form in cannon
    __________________________________________________ ________________________


    Katon/Raiton Bakuha: Fire/Lightning Blast
    Type: Offence
    Range: Short-Long
    Rank: S
    Chakra cost: 40
    Damage Points: 80(20 to the user)
    Description: The user will gather up and release a big amount of both lightning and fire chakra in his palms, when he releases the chakra it will form a ball in the palms of the user, he will stretch his arms in front and a bit above his head, and shoot a huge beam from the chakra ball, the beam moves at a huge spead and the beam explodes on contact and creates a explosion of 2 meter radius.
    Notes:
    ~Usable Once per batte
    ~No S rank the same move this jutsu was used
    ~Cause of the damage taken the user wont be able to preform Forbiden rank tecs for the rest of the battle
    Declined, do not resubmit
    __________________________________________________ ________________________


    Katon Tentei's Gekido: Fire Gods wrath
    Rank: Forbidden
    Type: Offence/Defense
    Range: Short
    Chakra cost: 60+15 per turn to keep active and
    Damage Points:+ 10 to taijutsu and + 15 to all katon jutsus 10 damage to the user every turn this is active
    Description: After some time of the battle when the user feels a fatique and pain, he will be able to use the fire gods wrath. He will gather up all the Fire chakra he has, and he will release it trough his whole body, after he does that he will have a fire cloak around his body, His speed and his strenght will increase, and his taijutsu and fire jutsus will gain a boost. While in this form the user also gets damage cause of the huge chakra reserves he releases. While in this form the user will be able to preform only 2 jutsus per move(cause this will be active).
    Notes:
    ~Usable once per match, after atleast 5 whole rounds passed
    ~Can be kept active for the max of 4 turns
    ~When this ends the user automatically loses the match if he didnt beat the opponent
    ~The user cant preform any Summonings, Forbidden rank jutsus or fuuton jutsus while in this state
    ~Usable only by sisko

    edit anything you like
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:05 PM.

  21. #3721
    Senior Member Magic..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post
    (Jukenpo:Aoi Jiten ) -
    8 trigrams:Blue rotation
    Rank: S
    Type: Defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.first off,the user channels out water based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the water chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a blue color, unlike the normal rotation,hence the name.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against certain fire based jutsus but leaves the user completely open for any lightning jutsu.
    Gave more details,this time

    Approved

    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.
    -Twice per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
    -sun shades are unable to block it.

    Corrected^_^

    Declined, firstly forbidden ranked techniques require damage to yourself, secondly they may be only used once per battle, thirdly there is no need for that shade thing remove it no one can have shades that protect them from blinding lights and such so its pointless to have
    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90(10 to user)
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.
    -Once per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it,thus the are blinded for a turn(This goes for the user also).


    Approved
    (Jukenpo:shiro Jiten ) -
    8 trigrams: white rotation
    Rank: S
    Type: Defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of wind chakra to the normal chakra needed for rotation.first off,the user channels out wind based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the wind chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a whitish like color, unlike the normal rotation,hence the name.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against certain lightning based jutsus but leaves the user completely open for some certain fire jutsu.

    Approved
    (Jukenpo: jin Jiten ) -
    8 trigrams:Silver rotation
    Rank: S
    Type: Defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of raiton chakra to the normal chakra needed for rotation.first off,the user channels out raiton based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the raitön chakra as a sheild against opposite/weaker elemental attacks.whilst in rotating motion the chakra dome gives off a Silver color, unlike the normal rotation,hence the name.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against certain earth based jutsus but leaves the user completely open for some certain wind jutsu.

    Approved
    (Jukenpo:Akai Jiten ) -
    8 trigrams:Red rotation
    Rank: S
    Type: Defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of fire chakra to the normal chakra needed for rotation.first off,the user channels out fire based chakra through all 361 chakra points whilst,immediately following it with the channelling out of non-elemental chakra,making they two almost close before rotating rapidly, thus using the fire chakra as a sheild against opposite/weaker elemental attacks. whilst in rotating motion the chakra dome gives off a red color, unlike the normal rotation,hence the name.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against certain wind based jutsus but leaves the user completely open for some certain water jutsu.

    Approved
    (Genjutsu-furi-zu megami) - illusion technique- paralyzing goddess
    Rank: S
    Type:Defence/Offense
    Range: long
    Chakra Cost:40
    Damage Points:N/A
    Description:This technique requires the user and the foe to make eye contacts,then the target instantly falls into an illusion,thinking the user turned into a goddess,that possesses an unspeakable beauty.once the foe's eye sith is set on the goddess thus the user,he is unable to move a muscle,not thinking about anything else but the goddess and falls love sick.As long as the user doesn't move an inch,the targets continously admires the godess with passion.
    -twice per battle and lasts for öne turn
    -no A-rank genjutsu next turn
    -once the user moves an inch, the genjutsu is broken
    -doesn't affect famales.
    -requires eye contact.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:10 PM.

  22. #3722
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Senpō: Ametsuchi no Mizu Kaibyaku) - Sage Art: Nature Water Creation -

    Rank: Forbidden
    Type: Attack/Defence
    Range: Long
    Chakra Cost: 100
    Damage: 90
    Description: For three turns, the user will have to stay still, and gather natural energy. At the end of the third turn, the amount of natural energy gathered will be surreal - the user will be on the verse of turning into stone. Carefully, to not make a catastrophe, the user will make one handseal (Kai), and release the chakra into water (Note that the user must be situated on the water, and that the amount of water must be huge, something of the size of an ocean, to maintain all that chakra). Once all the energy has been pumped into the water, the user will make a row of 96 handseals, and the whole ocean/lake/... will get lifted, and form a hemisphere around a selected area - one more handseal, and the hemisphere will first implode, to add compression, and then suddenly expand and explode, repelling and blasting away each and every thing that was situated outside the selected area, in all directions (it expands in a hemispherical shape). The technique though, comes at a great risk;
    *Note: The user must be untouched during the time he is gathering chakra, or the balance will be destroyed and the chakra will leak, petrifying the user.*
    *Note: The user must necessarily be standing on a big water source.*
    *Note: If the user does succeed in performing the technique, he or she will be left on the verge of dying, completely drained of chakra and practically useless for any further fighting.*
    *Note: This can be used once a life time of a biography, the second time used, it would be too risky, it would destroy the body.*
    *Note: This must have been the first technique the user used - he must be completely rested. No technique should be used before this in a fight, or this one cannot be performed.*

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:11 PM.

  23. #3723
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Kujaku Uchiwa)-Peacock Fan
    Type: Defensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Description: This technique is somewhat a Kenjutsu version of the Taijutsu technique 'Morning Peacock'. The user will repeatedly make slashing motions so fast that any barrage of weapons like the 'Twin Rising Dragons' technique will be repeled. This technique can block Weapon Ninjutsu Techniques up to A-rank, A and S-ranks techniques can only be defend agasint halfway,halving the Damage Points, however if a Sharingan user would be to use this, only S-ranks will be fend off halway.
    Note: Can only be used twice per battle.
    Note: 4 turns have to pass before using the second time.
    Note: No Taijutsu or Kenjutsu in the next two turns after using the technique because of the sore the arm will gain after using it.
    Image of how would it look like.


    -Declined. Red part too vague and possibly OP-
    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
    Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Declined, rank the ability in power

    Quote Originally Posted by Ryuji View Post
    (Kuzuri Modo)-Wolverine Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+ 10 to Taijutsu)
    Description: To enter Wolverine Mode the user must stand on top of Kyo or Kuro's head in a meditating state, the Wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attain characteristic and special ablities that Wolverines have. The abilities the user obtains are the following: The user's sense of smell and hearing are enhenced, the sense of smell is now capable of tracking the opponent if the user has lost sight of him/her while the sense of hearing is capable of hearing the opponents sneak attacks, the strenght of the user also is increased to a level that can barely stand up to Tsunade's strenght. The user's canine teeth grow ti'll are noticeable,the nails take a claw-like appareance and the body can fight freely in cold weather. But of course all this ''boosts'' have a drawback, the user's eye sight is reduced, so if fighting at night the user's eyes are completely useless and jutsus that emit light will hurt the user's eyes and will have to be closed until the jutsu is gone. After Wolverien Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to beared.
    Note: A turn has to pass before completely enter Wolverine Mode.
    Note: The user can't perform any jutsus while trying to obtain Wolverine Mode, only clones.
    Note. Clones can't use Wolverine Mode.
    Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
    Note: Wolverine Mode lasts for 4 turns.
    Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves.


    Approved


    (Kujaku Uchiwa)-Peacock Fan
    Type: Deffensive/Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Description: This technique is somewhat a Kenjutsu version of the Taijutsu technique 'Morning Peacock'. The user will repeatedly make fast, slashing motions to either cut a target multiple times or to repel a barrage of weapons; like that of the 'Twin Rising Dragons Technique'. This technique can block Weapon Ninjutsu Techniques up to B-rank, A-rank can only be defended halfway unless the user has a three tomoe Sharingan. The technique can also be used to defend against a C-rank Elemental technique, but only once per battle.
    Note: Can only be used twice per battle.
    Note: 4 turns have to pass before using the second time.
    Note: No Taijutsu or Kenjutsu in the next two turns after using the technique because of the sore the arm will gain after usage.
    Image of how would it look like.


    Declined, do not resubmit

    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a blue navy color fur with a tint of white, she has very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning or a Jinchuriki in his full transformation and escpae just in time before an attack. She is very hostile and cold towards anybody.
    Fuyu has a water affinity that let her use A-rank water techniques and below, however she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be use once per battle and is treated as an A-rank technique.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.

    Approved

    (Kuzuri Modo)-Wolverine Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+ 10 to Taijutsu)
    Description: To enter Wolverine Mode the user must stand on top of the head of any wolverine and enter in a meditating state. The wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attains characteristic and special ablities that Wolverines have.
    The user's sense of smell and hearing are enhenced, so now he can track the opponent and can hear the slightest sounds made by him.
    The strenght of the user also is increase to a level that can be compared to A's and so does his speed increase (1lvl). The user's canine teeth grow, the nails take a claw-like appareance and the body can fight freely in cold weather. Also, since every Wolverine has an elemental affinity the user can perform jutsus with less hand seals for the respective affinity of the Wolverine use to enter Wolverine Mode. But of course all this ''boosts'' have a drawback, the user's eye sight is completely useless if fighting at night and Lightning jutsus that emit light apply 5, default Damage Points, no matter if they get in contact with the user. After Wolverine Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to bared.
    Note: A turn has to pass before completely enter Wolverine Mode.
    Note: The user can't perform any jutsus while trying to abtain Wolverine Mode, only clones.
    Note. Clones can't use Wolverine Mode, but they wil appear in Wolverine Mode if used while the user is in it.
    Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
    Note: Wolverine Mode lasts for 4 turns.
    Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves for 4 turns.

    Resubmit bolding the changes
    1st Jutsu - Resubmitting from page 229
    2nd Justu - Resubmitting from page 233
    3rd Jutsu - Updating it.
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:18 PM.

  24. #3724
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Kyousei Menshoku | Great Discharge]
    Rank : S
    Type : Offensive
    Range : Short/Mid
    Chakra Cost : 40
    Damage Points : short range - 80, mid range - 60
    The user will gather a vast ammount of lightning chakra into his arms while extending them forward and after gathering the chakra for 5 seconds, he will release it all into one explosion of lightning that will send massive bolts forward in a cone shape. Getting hit by this technique in short range means instant death, while in mid range it causes severe damage, but it isn't lethal.
    [Once per battle]
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:18 PM.

  25. #3725
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Perry View Post
    Updating two old customs:



    ( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
    Rank: S
    Type: Supplementary - Offensive
    Range: Short - Mid
    Chakra cost: 40 ( - 20 per turn when opponent's caught in it )
    Damage points: N/A
    Description: The user focuses into sending remotely chakra into opponent's chakra system, confusing the chakra flow and gaining control over target's senses. When the target is caught in the illusion, the world will blur for few seconds. Then, as the blur ends, target recognizes no changes but soon notices that he/she is trapped in world where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard for ninjas lower than the user's rank to keep up with this technique and they will have difficulties coping with the inversion. Meanwhile the stronger and same ranked enemies as user might keep up with the inversed directions. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
    Note:
    • Can be used only once per battle
    • Only one target can be affected by this
    • Costs - 20 target per turn and target can only be caught in this for 3 turns.



    ( Katon/Doton: Jakuhō Raikōben ) - Fire/Earth release: Hornet Thunder Whip
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: User makes Ram - Dragon - Rat - Tiger handseals, draws a sword and focuses Earth and Fire element into the sword, attracting any nearby rocks to gather around the sword and user's hand covering both in a missile shaped earth projectile. Once the missile has formed, user takes time aiming it and releases it from the head of the sword, sending it flying towards its target with the speed of A - ranked Wind technique. Once it collides with the target, a blast similar to Intense Pain is released, scorching large area around where it hits along with sending chunks of earth and smoke flying all over the target area. This technique is hardly useful when facing single target but more useful when facing multiple ones. This technique can only be used once.
    • It requires some time for aiming the missile, nearing 10 seconds before it can be sent towards the target of user depending on user's rank and skills.
    • The recoil force from the missile blows the user backwards a good twenty feet, where he/she then has to recover
    • This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
    • No handsealed jutsus can be used while holding the missile unless one can perform one handed hand seals.
    • User cannot perform any Fire/Earth techniques on the same turn.


    New one:

    ( Katon/Fuuton: Jigoku Enten ) - Fire/Wind release: Scorching Inferno
    Rank: Forbidden
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 50
    Damage points: 100 ( - 50 to user and burns )
    Description: User gathers up massive amounts of fire chakra into Wind chakra into user's left hand and wind chakra into right hand. Then, as enough chakra is gathered, user slams their right hand on their left hand so that the right hand is a fist and the left hand is open beneath it, holding it. Once that is done, the oxygen around user ignites and starts circling around user's hands while compressing, slowly turning into a small orb that holds large amounts of Fire and Wind inside of it. User then proceeds by aiming this orb at their target and 'fires' it towards their target, releasing a massive fire tornado at the target, incinerating anything in the path of tornado to ashes. The Tornado is large and once it comes in contact with larger targets, it will be released in a massive blast that harms everyone in the area of it. This is a last resort technique and can be used only once. After using this, user suffers burns and falls unconscious soon.
    Note:
    • Last resort technique that can be used only once
    • It causes - 50 damage to user and leaves him/her unconscious for the rest of the battle
    • Will hurt any potential allies around the range of firestorm.
    Resubmit:

    Quote Originally Posted by Perry View Post

    ( Ninpou: Noroi no Busshitsu Sekai ) - Ninja Art: Curse of Material World
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra cost: N/A ( + 20 to every Fuuinjutsu used )
    Damage points: N/A
    Description: Curse of the Material World is a skill that a ninja can possess if trained in it. Using this technique, ninja is able to imbue fuuinjutsu in pre-existing objects/material or ones that he/she creates at the moment. The technique works by user doing the necessary sealing technique(s) on the object and using + 20 extra chakra, user imbues the seal into the object/material. The smallest thing that this technique can be used on is a coin sized object and the biggest is a small sized boulder and user's size when performing this on him/herself. Unlike many fuuinjutsus, user cannot use this technique on other living things other than him/herself. This technique doesn't drain chakra from user when the seal in the technique is activated but when the seal's been imbued. When the imbued object comes on contact with target, the target's affected as long as the object's in contact with him/her or as long as the object's not broken.
    Note:
    - Takes longer time to perform than average jutsu so it's not useful in combat.

    -On hold. Well, how exactly are you planning to use it?-
    ( Ninpou: Noroi no Busshitsu Sekai ) - Ninja Art: Curse of Material World
    Type: Supplementary
    Rank: A
    Range: N/A
    Chakra cost: N/A ( + 20 to every Fuuinjutsu used )
    Damage points: N/A
    Description: Curse of the Material World is a skill that a ninja can possess if trained in it. Using this technique, ninja is able to imbue fuuinjutsu in pre-existing objects/material or ones that he/she creates at the moment. The technique works by user doing the necessary sealing technique(s) on the object and using + 20 extra chakra, user imbues the seal into the object/material. The smallest thing that this technique can be used on is a coin sized object and the biggest is a small sized boulder and user's size when performing this on him/herself. Unlike many fuuinjutsus, user cannot use this technique on other living things other than him/herself. This technique doesn't drain chakra from user when the seal in the technique is activated but when the seal's been imbued. When the imbued object comes on contact with target, the target's affected as long as the object's in contact with him/her or as long as the object's not broken.
    Note:
    [LIST][*]Takes longer time to perform than average jutsu so it's not useful in combat.[*]Will be mainly used in Ninja World as it is not useful in battle arena[LIST]

    Resubmit:
    Declined, do not resubmit

    ( Kuchiyose: Daikamonohashi ) Summoning technique: Great Platypus
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: User offers blood sacrifice and focuses chakra into their platypus tattoo, summoning colossal, blue/cyan Platypus the size of Gamabunta. The Platypus can create tremors by hitting it's tail on ground and a temporary water source by drooling. Hearing him growl strains ears as his growling can reach up to 100dB. The great platypus can also use Water and Earth techniques both up to and including A - rank. The Great Platypus isn't the boss of Platypus summoning due to its common beast brains. Therefore it's unable of communicating with the summoner but it will understand the orders that he/she issues to it.
    Note:
    • Can be summoned only once
    • Cannot be summoned in hot zones such as desert
    • Lasts five turns on field before dispersing.

    Declined, wheres the quote to the old one
    New techniques:

    Custom Weapon: ( Masamune ) - True Principle
    Rank: Forbidden
    Range: Self - Short
    Chakra cost: N/A ( - 5 when chakra is guided to the sword )
    Damage points: N/A
    Description: Masamune is one of the few master swords forged in Narutoverse. Their creator whose name was Masamune, named this sword after himself and one of its names is ''Sword of the enlightened''. The name comes from the fact that no amateur could use a sword like this without having extreme difficulties, which will result more harm than good. Masamune is usually hidden in it's scabbard which varies from the smaller version to the longer version. The smaller version is about one meter long and black as the longer version is as long as the Masamune's length is. The smaller scabbard has multiple seals hidden inside of it, including one that reduces it's length for as long as it is hidden inside that scabbard. The Masamune itself is a 2 meters long Katana/Thin Nodachi which is made from chakra metal. The Masamune's blade's color varies from regular silver color into silver color with slight blue glow/tint when charka is infused into it. The handle is long enough for two hand to grab it with and is black colored just like the scabbard.

    The Masamune and it's scabbard share many abilities. One of them is extending the Masamune's blade when chakra is being guided into it. This will double the length of the sword, resulting the sword to gain 2 extra meters of length. The Scabbard has many seals inside of it and one of them allows the Masamune's size to be reduced when it's stored inside of the scabbard while other one enables user to seal a chakra based attack up to and including S - ranked once per battle. The sword was built to be perfectly balanced and light to those who know how to use it and it's indestructible. No attack can destroy Masamune. Being made from chakra guiding metal, infusing chakra into it is quick and easy, which will result quicker Kenjutsu techniques.
    Note:
    • Sealing a technique can be used once per battle and it counts as a jutsu
    • Masamune follows it's owner to death and beyond. It will not accept new owner that kills it's old owner so it cannot be stolen, only passed on.
    • Sealing a technique inside of the scabbard will take - 30 chakra from the user.
    • Extending it costs - 5 chakra and you user can decrease it's size when he/she desires so.

    Declined, do not resubmit

    ( Doton: Fukkatsu ) - Earth release: Resurrection
    Rank: D/Forbidden
    Type: Supplementary
    Range: Short/Long
    Chakra cost: 5/50
    Damage points: N/A
    Description: Resurrection is a technique used to animate any already existing statues around user. The technique requires user to release earth chakra into the surroundings. While doing so user must perform string of eight hand seals ( Serpent > Hare > Bird > Ox > Dragon > Rat > Serpent > Clap hands together ) and when that is completed, the earth chakra in surroundings forces the statues to start moving and eventually be controlled by the user.

    The statues must be made from stone or other substance like clay for it to work. The statues are strong against taijutsu attacks but weak against Lightning element attacks. Statues are unable to use techniques with the exception of Earth technique that they can use to manipulate their weapons. Statues using Earth technique don't count as user's technique.
    Note:
    • This can be used only once
    • The rank of this technique and chakra cost is counted by the amount of statues there is to animate
    • Technique requires stone statues or ones made of clay. Clay statues of course are more fragile than statues made of full stone.

    Declined, do not resubmit

    ( Katon: Umi no Honō ) - Fire release: Sea of Fire
    Rank: Forbidden
    Type: Offensive - Supplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: 100
    Description: User takes a deep breath, inhaling oxygen while performing a string of 10 hand seals ( Horse → Snake → Ram → Monkey → Boar → Horse → Tiger → Snake → Ox → Rat ). Then, as the hand seals are completed, user breathes out a wall of fire that then covers a large area as if it were serpent and will follow target(s) that were given to it. If escaped, the fire will ignite objects around it, creating a sea of fire that will kill anyone who falls into it. The amount of fire can stay the same if there isn't anything to ignite, creating only a serpent. The technique is best used in a closed space that has many Walls/piles of objects for it to both ignite and circle around, making it harder for opponent to escape.
    Note:
    • Requires elite ninja that can use this technique.
    • Can be used once per battle
    • It harm anyone who comes in contact whether it is a friend or foe.
    • Cannot be controlled and after using, user will be exhausted and cannot use fire techniques for two turns afterwards.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 09:21 PM.

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