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  1. #3851
    Taiketsu Yagami's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Taiketsu Namikaze View Post
    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"
    Rank:S
    Type:Summoning
    Range:Short-Long
    Chakra:50
    Damage Points: Depends on the user
    Description: Blaziken is a guardian of the Queen Storm Skyress. Blaziken Is so far the only Buzzard with a different and smaller mass. It would seem that he is similar to a humanoid type animal and is much smaller than the other buzzards. Its wings aren't fully developed so it cant fly but by pushing against the wind, his speed increases to that of Skyry. Blaziken is a combat specialst and a great user of fire so she can use all fire based attacks and Taijutsu besides forbidden .
    Notes:
    *Can only be summoned twice*
    *Can only stay on the field for 3 turns*
    *Can be forced back if hit by 80 points of damage and in this case cant be summoned again*
    *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
    *All her techniques are considered one of the three jutsu*

    ~Declined~ Are you apart of the Buzzard contract?


    Creating a stronger and useful version:

    (Katon: Kasai Hitoya Shoufuku) Fire Release: Fire Prison Submission
    Rank:S
    Type:Attack/Supplementary
    Range:Short-Mid
    Chakra:40
    Damage Points:N/A (+40 if they touch or are hit by the fire)
    Description: The user will gather his fire chakra and infuse his own chakra, spewing a stream of intense fire. Due to the fire being infused with chakra, the user can control it and cause it to wrap around the opponent incasing them in a sphere of fire. If wraping them in fire fails, the user can simply attack them with that stream as the intense flame will still burn. Like its mother jutsu, if the opponent doesn't escape in two turns, the oxygen will burn up and he/she will die.
    Note:
    -Jutsu can only twice
    -Jutsu can only be maintained for 2 turns
    -Can only be taught by Taiketsu Namikaze
    -Can be escaped or blocked by powerful water jutsu
    ~Declined~
    (Katon: Kaen Mo-Do) Fire Release: Blaze Mode
    Type: Supplementary
    Rank:S
    Range:Self
    Chakra:40
    Damage:N/A(+5 to taijutsu and +15 to Fire based jutsu)
    Description: The user will make a sequence of 5 handseals and release fire chakra around his body, causing the air around him to become heated. This will cause all fire based jutsu of A-Rank and below to become more powerful when released from one's body and make taijutsu more powerful as it also burns. The only back fire is the opponent can use a method of simply blowing the wind around him away or drenching the area around the user with water.
    Note:
    -Can only be used once
    -If not interfered with, it will last only 3 turns due to being able to dehydrate the user
    ~Declined~ too similar to existing jutsu's
    Yes I have signed the contract with the buzzards and this is allowed by Migualon J.J. Im resubmitting:

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Blaziken) Buzzard´s Summoning Technique: Blaziken "The Combat Buzzard"
    Rank:S
    Type:Summoning
    Range:Short-Long
    Chakra:50
    Damage Points: Depends on the user
    Description: Blaziken is a guardian of the Queen Storm Skyress. Blaziken Is so far the only Buzzard with a different and smaller mass. It would seem that he is similar to a humanoid type animal and is much smaller than the other buzzards. Its wings aren't fully developed so it cant fly but by pushing against the wind, his speed increases to that of Skyry. Blaziken is a combat specialist aswell as profficient Fire user and can use all fire based attacks and Taijutsu besides forbidden .
    Notes:
    *Can only be summoned twice*
    *Can only stay on the field for 3 turns*
    *Can be forced back if hit by 80 points of damage and in this case cant be summoned again*
    *can only be taught by Taiketsu Namikaze to those with Buzzard contract*
    *All her techniques are considered one of the three jutsu*

    Approved

    (Raiton: Yoroi of Narukami) Lightning Release: Armor of Narukami
    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra:40(-10 each turn its maintained)
    Damage Points:N/A (+5 to taijutsu and +10 to lightning based jutsu)
    Description: The user will cover himself in a shroud of lightning that takes the shape of a Yami (demon). Its more like a cloak similar to a Bijuu in incomplete form. With this armor on, the user builds a sturdy defence to that of being able to withstand B-rank attacks(C-rank if a wind technique and A-rank if Earth technique) and all lightning released from one's body become more powerful as well as only needing one hand seal to perform them.
    Notes:
    -Can only be used once
    -Last two turns
    -Can only use lightning in this armor
    -Unable to use lightning based attacks after deactivation

    Declined, do not resubmit

    (Katon: Kouen Heki) Fire Release: Flame Burst
    Type:Attack/Defend
    Rank:S
    Range:Short
    Chakra:40
    Damage Points:80 (-15 from heat exhaustion)
    Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
    Notes:
    -Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
    -Usable twice
    Approved

    Link to approved swift bio

    (Hayatōn: Mueishō Mahha 2) – Swift Release: Shadowless Flight Mach 2
    Rank: S
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: After making 5 hand seals the user can move at fast speeds through the release of the swift release to the point that there body becomes so distorted that it looks like there are distorted after images of the user when traveling over long distances but in short burst he or she disappears(Simmilar to when Raikage dodged amaterasu but not as fast since the images are distorted) and then strike their opponent at multiple angles. However Dojutsu and sharingan of tomoe 3 is capable of reading the movements and can react to the opponents attacks
    Note: Can only be used by a swift user bio.
    Note: Can only be used twice due to the strain on the user legs
    Note: No more swift techs for 3 turns after usage
    Declined do not resubmit

    (Hakke: Myaku) 8 Trigrams: Pulse
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra:30(+10 for A-rank genjutsu)
    Damage Points:30 (if in close-range)
    Description: When the user relizes he is under a genjutsu due to being able to see chakra. He will release a burst of chakra through every tenketsu in his body to snap him out of the genjutsu. The burst is strong enough to bounce back incoming things besides justu.
    Notes:
    -Can snap out of genjutsu A-rank and below
    -Must be a Hyuuga Clan member
    -useable 3 times per match
    Approved
    For the 8 trigrams pulse. I wanted a technique that allowed me to get out of genjutsu that doesn't allow me to move. I would also like to ask if it counts as a kai?
     
         
    Last edited by Nirvāṇa; 08-15-2011 at 12:18 PM.

  2. #3852
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mathias View Post
    (Raiton Bu-meran Ashinami) Boomerang Lightning Step
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

    ♦ Can only be used 5 times per battle.
    ♦ Must have mastered lightning.
    ♦ Can only be taught by Mathias
    Declined, limit use more its S rank
    This is what it kind of looks like
    Quote Originally Posted by Lord Danzo View Post
    Dark Threads | Sphere of Linen
    (Kuro Itto: Amatama)
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 45
    Damage: N/A
    Description: Kakuzu releases the dark threads from his body and creates a dense sphere of interlaced threads around his body. The weaving of the threads is done in a way for them to withstand the most impact possible increasing their defensive capabilities to the fullest. This sphere can withstand attacks of the same rank or below.
    • Can only be used twice per battle.
    • Cannot defend against forbidden ranked attacks.


    Declined, restrict the defence more and considering this is actually based upon earth element it would be weaker to lightning based elements
    Resubmitting:

    (Raiton Bu-meran Ashinami) Boomerang Lightning Step
    Type:Attack
    Rank:S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.

    Can only be used 3 times per battle.
    ♦ Must have mastered lightning.
    No lightning techniques of S-Rank or above for one turn after the use of this technique.
    ♦ Can only be taught by Mathias
    Approved
    I have permission from Lord Danzo to resubmit this technique.

    (Kuro Ito: Amatama) - Dark Threads: Sphere of Linen
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: Kakuzu releases the dark threads from his body and creates a dense sphere of interlaced threads around his body. The weaving of the threads is done in a way for them to withstand the most impact possible increasing their defensive capabilities to the fullest. This sphere can withstand attacks of the same rank or below, except it is only to withstand A ranked and below lightning techniques.

    ♦ Can be used twice per battle.
    ♦ After being used it cannot be used the following turn.
    ♦ Only Kakuzu can use this technique.
    ♦ Must be taught by Mathias.
    Approved

    New submission's

    Custom Weapon:

    (Bunten Dyuaru) - Dual Equinox
    Rank: S
    Type: Weapon
    Range: Close
    Chakra Cost: 40
    Damage: N/A
    Description: Two highly uniquely-designed knuckles created by Mathias a very long time ago. They are worn like a glove, these two unique knuckles have three very sharp blades coming out of them which are barely spaced together creating a very dangerous close range weapon. The knuckles are made from a special metal that can be infused through chakra flow with elemental chakra to produce added effects. When infused with wind or lightning natured chakra, they can easily pierce through stone. The knuckles damage and effect can also be maximized if the person has a better control of their chakra. If used for taijutsu related techniques these knuckles can be very deadly. Since these knuckles are worn like a glove the user has no problem performing hand signs. Because of the metal they are made from, the knuckles can be used to deflect incoming kunais or shurikens with ease.

    ♦ Only Mathias way wield these knuckles.

    Picture:



    Approved

    (Jiton: Jishaku Bun'ya) - Magnetisim Release: Magnetic Field
    Rank: A
    Type: Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user will focus his magnetic energy and release it in a 360 degree wave spreading through the air and ground creating a magnetic field, magnetizing anything that it comes in contact with. This technique does not harm the opponent.

    ♦ The field stays active for two turns and must wait one turn before reactivating.
    ♦ Can only be used three times per battle.
    ♦ Can only be used by Magnetisim Release bios.
    ♦ Must be taught by Mathias.
    Approved

    (Jiton: Raikou Atorakushon) - Magnetisim Release: Lightning Attraction
    Rank: S
    Type: Defensive/Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user will focus his magnetic energy and release it into the ground bringing forth gold dust particles. The user will then turn the gold dust particles into a long pole-like object. The pole will act as a conductor which can attract A ranked lightning techniques and below. Any lightning absorbed will be conducted down towards the earth causing the user no harm from lightning attacks for two turns.

    ♦ Can only be used once per battle.
    ♦ The user can't use lightning attacks while this technique is active.
    ♦ Can only be used by Fourth Kazekage.
    ♦ Must be taught by Mathias.
    Approved
     
         
    Last edited by Nirvāṇa; 08-15-2011 at 12:49 PM.

  3. #3853
    Lili-Chwan's Avatar
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    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: ♦ Custom Jutsu Submission ♦

    (Ninjutsu: Dorobō Neko) Ninja Arts: Burgler Cat
    Rank: C
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: With one handseal, the user is able to create a small chakra burst on the palms of the opponent, when he/she's holding something (such as a sword, or a kunai, etc). The burst will invariably make the hand open, and shoot the object outwards. If in short-range, the user can choose to make the object fall on her hand.
    Mainly this is a distraction jutsu, as most opponents, Sannin and above, will have the necessary reflexes to re-catch the weapon again after it is shot a small distance (arm's range or elbow's range).
    The user can shout: "Expelliarmus", if the user is a geek.

    Approved

    (Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Point: 80
    Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.
    *The large drill can shoot to Long Range, the small drills will be shot in a short range radius*
    *Both phases can be done at the same time by two shinobis*
    *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*
    *Can't use Lightning or Fire Techniques above S rank in the next 2 turns*


    Approved

    Resubmitting:
    (Katon: Kitsune no Uen ) Fire Release: Devious Fox

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
    *Can only be used twice per match*
    *No handseal using techniques same turn*
    (Katon: Kitsune no Uen ) Fire Release: Devious Fox
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
    *Can only be used twice per match*

    Approved
    I think it was too restricted for the rank and what it does.
     
         
    Last edited by Nirvāṇa; 08-18-2011 at 06:46 PM.

  4. #3854
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Chou no Ryoku) Lightning Release: The Psycho Threads
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user holds their hands out in front of them and sends out strings of their lightning chakra that wrap around the opponent, trapping them and causing a paralyzing effect while the threads touch them, due to the constant shocks to their nervous system the victim feels extremely drained after the technique ends and physical struggling increases the drained feeling. Along with either a partner, multiple partners who has been allowed to use this jutsu or shadow clones this technique can be used together on the same enemy to increase its holding power.
    -Only taught by Professor Sarutobi.
    -User must remain still while using technique.
    -Can be used by multiple people at once to increase its power, 2 people make it S rank, 3 or more make it forbidden.
    -3 times per battle.
    Declined, do not resubmit

    (Kuchiyose no Jutsu: Hone Assaiki) Summoning Technique: Bone Crusher
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it.
    -Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
    -Due to the hyena's thick hides it takes S rank lightning to harm him
    -Must have signed the Hyena contract to use
    -Lasts for a maximum of 4 turns.
    Declined, rank the genjutsu ability and limit its usage aswell as stating it to be one of the three moves per turn usage.

    (Raiton: Taiyou furea) 
Lightning Release: solar flare

    Rank: S

    Type: offense/defense

    Range: long
    
Chakra Cost:40
    
Damage Points:N/A

    Description: The user does the required set of hand seals,then raises his or her both hands skyward While doing so,he or she continually expels lightning essence into the sky ,then with the help of solar based light,it produces a flash of light that douses the entire area and temporarily blinds unshielded eyes.This jutsu is mainly used for escapes or retreats. 

    -twice per battle and lasts for 1 turn

    -No A-rank raiton and above next turn.

    -both the user and target gets blurred vision as long this it active

    Declined, similar jutsu exists

    (Genjutsu: okashi sen) Illusionary Technique: Candy Beam
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move.
    -Only taught by Professor Sarutobi
    -3 times per battle.
    Approved

    (Raiton: Seishou Ringu) Lightning Release: Energy Rings
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 20
    Description: The user extends his right arm and points his middle and index fingers at the opponent Then, he fires powerful rings made out of condensed, solid lightning chakra at his enemy, trapping them by their arms, legs, and neck so that the user can attack them while the opponent is incapable of fighting back.
    -Only taught by Professor Sarutobi
    -twice per fight
    -rings last for 2 turns.
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-15-2011 at 12:55 PM.

  5. #3855
    Senior Member Dean Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton Ninpõ: Kuresentomūn-ha)Lightning Ninja Arts: Crescent Moon Wave
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Using the sword of the thunder god, the user releases a wave of electrical energy in the form of a crescent moon by streaming his chakra through it to form and release the wave. This wave can deflect kunais and also makes deep cuts in the skin of the opponent.
    -Can only be used 3 times per battle.
    -Must have the sword of the thunder god.
    -Can only be used by Aoi Rokusho and Tobirama bios.
    -Can only be taught by DeanMinatoNamikaze.
    (Raiton Ninpõ: Toripurukuresentomūn-ha)Lightning Ninja Arts: Triple Crescent Moon Wave
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80(-10 to user)
    Description: This is the more advanced and stronger form of "Lightning Ninja Arts: Crescent Moon Wave". In this technique, the user releases three stronger waves of electrical energy from the sword of the thunder god by streaming his chakra through it to release the waves. Because these waves are more in number and far stronger than its A-rank version, it takes a toll on the user and makes him tired and causes damage to the user as well.
    -Can only be used once per battle.
    -Must have sword of the thunder god.
    -Can only be used by Aoi Rokusho and Tobirama bios.
    -Can only be taught by DeanMinatoNamikaze.
    Both Approved

    (Genjutsu: Nezãrumu)Illusion Technique: Nether Realm
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: In this illusion, the opponent sees himself hunging upside down entangled by a snake with poison running on its fangs. The sheer horror makes the opponent frightened and tries to look away or close his eyes to avoid seeing the frightful sight but, the snake holds him in place and keeps his eyes open. The snake entagles him and paralyzes him in reality but in the illusion, the opponents bones are crushed. If the opponent is bitten by the snake with the poison, he is in reality stabbed by a kunai or shuriken laced in poison.
    -Opponent remains paralyzed for 2 turns if stabbed with the poison laced kunai or bitten by the snake(in the illusion).
    -Opponent remains paralyzed for 1 turn if he's not bitten by the snake.
    -Can only be used twice per battle.
    -Can only be taught by DeanMinatoNamikaze.
    P. S i used google translate and feel free to edit anything if needed

    Declined do not resubmit
     
         
    Last edited by Nirvāṇa; 08-15-2011 at 12:57 PM.

  6. #3856
    Kamishiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon : bakuhatsuteki shitai )fire style: explosive body
    Type: Attack-Defense
    Rank: s
    Range: short-mid
    Chakra Cost: 40
    Damage Points: 70
    Description: the user gather all his katon chakra and then he put it around his body and then as he is ready and the target is next to him he release all the chakra making a huge explosion that will kill any one at mid or short range
    -can only use twice per turn
    -can't use any fire jutsu at the same time
    -don't need any handseals

    (Katon : noudouteki funkazan )fire style: active volcano
    Type: Attack
    Rank: s
    Range: mid long
    Chakra Cost: 40
    Damage Points: 70
    Description: the user put his doton chakra into the ground and then he shape the ground into a huge volcano and then he put a huge amount of his katon chakra into the volcano and by that he will throw a huge amount of lava into his opposite nad to protect him he make a wall from ground so the lava won't reach him
    -can only use twice per turn
    -can't use and katon jutsu at the same turn
    - the user must make the dragon +dog and the rat handseals

    (Raiton :shokkingu tsunami )lightning style: shocking tsunami
    Type: Attack
    Rank: s
    Range: mid- long
    Chakra Cost: 40
    Damage Points: 70
    Description: the user release a huge amount of his suiton chakra creating a huge wave that like the tsunami that destroyed japan couple of times and then as he make the wave he put all his raiton chakra into the wave making it shocking wave that will kill the opposite if it touched him , also this wave can reach to the middle of the sky
    can only use twice per turn
    can't use any suiton jutsu at the same turn
    can't use any raiton jutsu at the same time

    ~All declined~ OP
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:00 PM.

  7. #3857
    Senior Member House's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kchuysei: Afcanc) Summoning: Afcanc
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra Cost: 60
    Damage Points: N/A
    Description: Afcanc is one of the most wisest elder among the other beavers around the world. He is a small creature and it feel most confortable on it's users shoulder, sitting, about as it's body as big as a normal human head. Because of his age, it can't walk. Mr. Beaver can cast both A-ranked Fire blasts up to 5 times, and S-ranked Wind blasts up to 3 times, as its capable of infusing its blasts with his owner's justu, as in a short range. Mr. Beaver had also teached many types of animals around the world, but along his way, many other animals like Mr. Bear wanted to eat him, as he acquired the most devastating offensive attack, as he preforms it with screaming in a very high pitch, Mr. Dear became paralized for 1 turn, giving him a chance to escape.

    Note:
    -The genjutsu attack can also work on humans in short range, and animals in short-mid range and it lasts for 1 turn.
    -Can only be summoned once per battle.
    -It's stays as long as I want him in the battle.
    -It's stays on the user's shoulder ti'll he decides it to leave.
    -(-10 damage to user)Due to it's foot claws, the user will experience pain in on his shoulders.
    -If the user won't release him back before 5 turns, the user will be unable to sign handsigns ti'll the end of the battle, due to the great pain in his shoulder, which had caused by the claws of the beaver.
    Declined, limit it i will not allow a forbidden ranked summoning to remain on the field for aslong as you wish
    Resubmitting:
    (Kchuysei: Afcanc) Summoning: Afcanc
    Type: Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra Cost: 50
    Damage Points: N/A
    Description: Afcanc is one of the most wisest elder among the other beavers around the world. He is a small creature and it feel most confortable on it's users shoulder, sitting, about as it's body as big as a normal human head. Because of his age, it can't walk. Mr. Beaver can cast both A-ranked Fire blasts up to 5 times, and S-ranked Wind blasts up to 3 times, as its capable of infusing its blasts with his owner's jutsu. Mr. Beaver had also teached many types of animals around the world, but along his way, many other animals like Mr. Bear wanted to eat him, as he acquired the most devastating offensive attack, as he preforms it with screaming in a very high pitch, Mr. Bear became paralized for 1 turn, giving him a chance to escape.

    Note:
    -The genjutsu attack can also work on humans in short range, and animals in short-mid range and it lasts for 1 turn.
    -Can only be summoned once per battle.
    -Due to his age, he can only stay on the battlefield as long as 5 turns.
    -Due to the claws he has on his feet, stabbing the users shoulder, the user will take -10 damage every turn.
    -Because of his rather wide/thick/flat tail, he can defend with his tail against any lightning and water jutsu up to S-rank as in 1 times (-15 damage to the user), as in A-rank, 2 times (-10 damage).

    ~Approved~ But those fire blasts and wind blasts and the paralyzing scream counts as one out of 3 techniques per round.

    (Suiton:Muzai o īwatasu) Suiton:Absolve
    Type: Suplementary
    Rank: S
    Range: Short
    Chakra Cost:50
    Damage Points:N/A
    Descriptionnce a water jutsu is used against the user, he does 3 handseals and lifts his hands towards the coming water.Then he absorbs the Suiton chakra from the justu.
    Note:Can be used 2 times per battle.
    Note:After used, the user must use water jutsu in the same turn to free the stored water chakra.
    Note:Can absorb only till A rank justus.

    (Doton: Shinkō supaiku ) -Emerging Spikes
    Type: Attack/Defensive
    Rank: A-S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user dashes against the opponent, and while running the user stomps in the ground, making rather large diagonal/vertical spikes to errupt.
    Note:
    -If the user is running and then stomps, the jutsu will be stronger hence the collision what's his feet making with the ground.
    -If the user stomps while not running, the jutsu will be A-ranked.

    ~Both Declined~ Similar techniques exist.
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:04 PM.

  8. #3858
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Kuzuri Modo)-Wolverine Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+ 10 to Taijutsu)
    Description: To enter Wolverine Mode the user must stand on top of the head of any wolverine and enter in a meditating state. The wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attains characteristic and special ablities that Wolverines have.
    The user's sense of smell and hearing are enhenced, so now he can track the opponent and can hear the slightest sounds made by him.
    The strenght of the user also is increase to a level that can be compared to A's and so does his speed increase (1lvl). The user's canine teeth grow, the nails take a claw-like appareance and the body can fight freely in cold weather. Also, since every Wolverine has an elemental affinity the user can perform jutsus with at least 3 hand seals for the respective affinity of the Wolverine use to enter Wolverine Mode. But of course all this ''boosts'' have a drawback, the user's eye sight is completely useless if fighting at night and Lightning jutsus that emit light apply 10, default Damage Points, no matter if they make contact with the user. After Wolverine Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to bared.
    Note: A turn has to pass before completely enter Wolverine Mode.
    Note: The user can't perform any jutsus while trying to abtain Wolverine Mode, only clones.
    Note. Clones can't use Wolverine Mode, but they wil appear in Wolverine Mode if used while the user is in it.
    Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
    Note: Wolverine Mode lasts for 4 turns.
    Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves for 4 turns.

    Resubmit bolding the changes


    (Kuzuri Modo)-Wolverine Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A (+ 10 to Taijutsu)
    Description: To enter Wolverine Mode the user must stand on top of the head of any wolverine and enter in a meditating state. The wolverine will then start transfering his chakra to the user, while he gathers the chakra and slowly attains characteristic and special ablities that Wolverines have.
    The user's sense of smell and hearing are enhenced, so now he can track the opponent and can hear the slightest sounds made by him.
    The strenght of the user also is increase to a level that can be compared to A's and so does his speed increase (1lvl). The user's canine teeth grow, the nails take a claw-like appareance and the body can fight freely in cold weather. Also, since every Wolverine has an elemental affinity the user can perform jutsus with at least 3 hand seals for the respective affinity of the Wolverine use to enter Wolverine Mode. But of course all this ''boosts'' have a drawback, the user's eye sight is completely useless if fighting at night and Lightning jutsus that emit light apply 10, default Damage Points, no matter if they make contact with the user. After Wolverine Mode is worn of, the user will be completely exhausted because of the drastic changes in his body had to bared.
    Note: A turn has to pass before completely enter Wolverine Mode.
    Note: The user can't perform any jutsus while trying to abtain Wolverine Mode, only clones.
    Note. Clones can't use Wolverine Mode, but they wil appear in Wolverine Mode if used while the user is in it.
    Note: The Wolverine used to attain Wolverine Mode will automaticly dissapear.
    Note: Wolverine Mode lasts for 4 turns.
    Note: After Wolverine Mode has worn of, the user can't perform A and S-rank jutsus of any kind and can't perform Taijutsu moves for 4 turns.


    ~Approved~


    Quote Originally Posted by Ryuji View Post
    (Fuuton:Shakkuri)-Wind Style:Hiccup
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: After performing a single handseal the user will blow from his mouth a very small wind gust at the opponent. The wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. However since is very rare that an opponent opens his/her mouth the user must ''open'' the opponent's mouth by other neccesary means. After 1 opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown directly from the opponent's gut or mouth since the opponents haves hiccups the jutsus will get stuck in the mouth or trachea and damage them greatly, but jutsus like the Fireball Jutsu who only need a little blow and the fire doesn't contact mouth or gut so the opponent is safe but the jutsu will loose 05 Damage points since the hiccups will interrupt is performance.
    Note: Can only be used once per battle.
    Note: This jutsu's effect last for 3 turns.
    Note: No fuuton jutsus for the next 3 turns
    Note: Can only be taught by Ryuji.

    ~Approved~
    Updating it (changing method)

    (Fuuton:Shakkuri)-Wind Style:Hiccup
    Type: Suplementary
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40 (10 every turn, the wind is in use)
    Damage Points: N/A
    Description: After performing a single hand seal the user will create a medium size wind, the wind's purpose is to enter the opponent's mouth the second he/she opens his/her mouth. Once in, the wind will enter through the opponent mouth and nose and it flows through the pharynx, past the glottis and into the larynx and trachea, ending in the lungs. After 1 of the opponents turns passes the opponent's muscles of the chest and abdomen aids the airflow to move down when the opponent inhales, and then up when exhales, causing the opponent to have hiccups and limits the user to use jutsus that are blown directly from the opponent's gut or mouth since the opponent has hiccups, the jutsus will get stuck in the mouth or trachea and damage them greatly, but jutsus like the Fireball Jutsu who only need a little blow of air and don't make contact with the mouth or gut so the opponent is safe but the jutsu will loose 10 Damage points since the hiccups will interrupt it's performance.
    Note: Can only be used once per battle.
    Note: No wind jutsus while the wind is still in use and can only stay for 2 turns.
    Note: This jutsu's effect last for 3 turns of the target.
    Note: No wind jutsus while the opponent is under the effect of this technique.
    Note: Can only be taught by Ryuji.


    ~Declined~ You cannot just increase its effects and decrease it's drawbacks >_>
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:09 PM.

  9. #3859
    正直のセイジ Mattobi's Avatar
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    私は助手席です
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by MikeyDread View Post
    (Doton Kurokodairu) -Earth Crocodile
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: After performing the two necessary handseals, the user will gather his Doton chakra into his palm and slam it on the ground. After he slams the ground a Doton Crocodile will appear. The crocodile will attack the opponents legs. If the opponent destroys the crododile, it can be reformed by sending chakra into it.
    Note: Requires two handseals.
    Note Can only be teached by MikeyDread.
    ~Declined~ Autoreform at B rank? change
    Resubmitting
    (Doton Kurokodairu) -Earth Crocodile
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the two necessary handseals, the user will gather his Doton chakra into his palm and slam it on the ground. After he slams the ground a Doton Crocodile will appear. The crocodile will attack the opponents legs. If the opponent destroys the crododile, it can be reformed by sending chakra into it.
    Note: The user can't perform any other Doton jutsus when he reforms the crocodile.
    Note: Requires two handseals.
    Note Can only be teached by MikeyDread.

    ~Declined~ Needs restrictions
    __________________________________________________ _____________

    (Kage: Tate) -Shadow Shield
    Type: Defence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will gather his chakra into his shadow, making it expand. Then, the user will perform the Rat handseal and manipulate the chakra in the shadow to make the shadow raise and for a shield before the user. The shield is able to stop kunais, shurikens and physical attacks. This jutsu can also be used to hide the user and what he is preparing to do.
    Note: One must have finished his shadow training.
    Note: One must be member of the Nara Clan (Social group).
    Note : Can only be used by Nara's.
    Note: Can only be used with the permission of MikeyDread.

    ~Declined~ Similar jutsu exists

    ("Kurayami to Raito" Kage ryoto) "Darkness and Light" Shadow Dual Swords
    Type: Weapon
    Rank: S
    Range: Short (-Mid for Nara jutsus)
    Chakra Points: 40 (for Nara jutsus)
    Damage Points: 80
    Description: The two Kage ryoto are two swords wich are created for both Kenjutsu and Ninjutsu. The user wears the swords on his back. Both swords are specially treatened and sharpened, thus the swords can cut trough an apple wich falls down from a tree. Also the swords are created by a special Nara smith. Thus they can be infused with the special shadow chakra of the user. This means that the sword can be used to perform Nara jutsus. When a Nara is using the weapons he doesn't need to perform the handseal to use Shadow jutsus, because of the special combination of the swords and the Nara shadow chakra.
    Note: While the user is using the swords, he can only perform Nara jutsus
    Note: Can only be used by MikeyDread.

    Picture of both swords


    ~Approved~
    __________________________________________________ __


    Summoning Animal: Giant Kestrels

    Scroll Owner: MikeyDread
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~Contract approved~


    (Kuchiyose no Jutsu: Kyodaina Chougenboubosu)- Summoning: Kestrel Boss
    Rank: S
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 40
    Damage: N/A
    Description: After drawing some blood and performing the seven handseals, the user summons Kyodaina. Kyodaina has brown feathers and is a little smaller than Gamabunta. Kyodaina can use lightning techniques up to A-rank and thanks to his wings he can perform wind techniques upto S-rank. But, the jutsus he can perform are those wich doesn't need handseals. However, when the summoner stands on Kyodaina's back, he can perform the handseals so that Kyodaina can use the jutsus.
    Note: Only stays on the field for 5 turns
    Note: Kyodaina can't use wind and lightning techniques in the same turn.
    Note: Can only be used by someone who has signed the Kerstel contract.
    Note: Can only be used with the permission of MikeyDread.



    ~Declined~ Way too big to fly, if he is almost as big as gamabunta, his wings would stretch over a couple of kilometers.
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:15 PM.

  10. #3860
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Status Quo View Post
    (Seishou Teppou)-Spirit Gun
    Type: Attack
    Rank: D-A
    Range: Medium-Long
    Chakra Cost: 5-25
    Damage Points: 10-40
    Description: The user creates special spirit chakra to his index finger. User can change the strength of the technique. User can change to stun the enemy or can use the gun to its full potential. Cannot be mixed with another element. It can be used to attack the enemy destroy objects and be launched up to the air.
    Note: Can only be used 4 times
    Note: Can only be used by Status Quo and people taught by him


    (Seishou Teppou Me-ga)- Spirit Gun Mega
    Type: Attack
    Rank: S
    Range: Medium-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: User creates special spirit chakra to his index finger User uses most of his spirit chakra to fire off a gigantic beam. Usually a finisher cannot be mixed with another element. Just like Spirit Gun but bigger and stronger. Can be used to launch in the air.
    Note: Can only be used 1 times during a match
    Note: Can’t use any more spirit techniques unless in demon form
    Note: Can only be used by Status Quo and people taught by him


    (Kangaru Kuchiyose no Jutsu)-Kangaroo Summoning
    Type: Attack/Defense/Supplementary
    Rank: S
    Chakra Cost: 40
    Description: The user preform the usual hand seals and slams his palm to the ground. The kangaroo's each only have a special ability of each element. Once summon the user can't use the element of the kangaroo while its own the field and 2 turns after they are gone. I can summon multiple kangaroos at once up to 3. Kangaroos can jump very high. Same abilities as normal kangaroos except use there element up to A rank. They can kick harder also jump very high.
    Note: Only can be used 3 times everytime one kangaroo is summoned it negates the time you can use it that match. (example: if i summon 3 kangaroos at one time i can only summon 1 more kangaroo that match.)
    Note: Last for 3 turns
    Note: Can only be used by Status Quo and people taught by him




    (Akuma Teppou)- Demon Gun
    Type: Attack
    Rank: S
    Range: Medium-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: This is the demon energy version of the Spirit Gun. The user gains the ability to fire his demon energy from his index finger. It is a vastly powerful attack. The user fires a concentrated crimson blast of powerful demon energy that inflicts greater damage than a normal Spirit Gun did prior to his transformation
    Note: Only during curse mark transformation
    Note: Can only be used 2 times
    Note: Can only be used by Status Quo and people taught by him


    (Akuma Teppou Me-ga)- Demon Gun Mega
    Type: Attack
    Rank: Forbidden
    Range: Medium-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: An ultimate version of Spirit Gun, where an intense concentration of energy is released to create a devastating energy attack capable of annihilating anything if left wide open. This is the usually the users ultimate attack.
    Note: Only during Curse mark level 2
    Note: Can only be used once
    Note: returns to normal state after use
    Note: Can only be used by Status Quo and people taught by him


    Please edit if anything. I notice that you guys have a lot to check usually so take your time. Oh yah and if anything is wrong please tell me and tell me how i should change it. Also i dont want to use them yet because i think im to weak maybe when i get to aleast sannin. If none of them get approve or some or something lol. I just want to keep them like reserve because i got a lot of ideas and thats it thank you. Oh and it seems i cant get curse mark but i when the time eventually happens ill use the demon things..
    Techniques are similar to my Yin/Yang Chakra Gun if not just a more elaborated version of mine.
     
         

  11. #3861
    Uchiha Jinchuuriki's Avatar
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    I'm back bitches
     

    Re: ♦ Custom Jutsu Submission ♦

    Katon: Koukuu no Charizard | Fire Release: Flying Charizard
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the two necessary handseals (ending with the tiger seal), the user will release a huge amount of katon chakra from his mouth. The user uses form manipulation to mold the katon chakra into a flaming Charizard. The Charizard will charge at the opponent, mouth open, wings spread towards the target. The Charizard will strike and crunch the opponent with its firey fangs, and then burst into an explosion of flames burning the opponent to death and causing explosive damage. The caster can also activate a hand seal while the Charizard is in flight and have the fire beast release the katon chakra within it from it's mouth, creating a huge, meteor sized fireball hotter and more intense than Fire Release: Blaze Ball. The new fireball will burn and destroy the target, as well as explode a short time after impact with an object.
    Note: The user can't perform any Katon Jutsu next turn
    Note: Can only be used twice per battle
    Note: Requires two handseals. Katon specialists require only Tiger seal.
    Note: Charizard can expel/transfer it's katon chakra into meteor sized fireball with single hand seal while it flies.
    Note Can only be tought by Uchiha Jinchuuriki
    For reference, I give you a Charizard


    Raigen: Ikazuchi no Kiba Enko | Lightning Illusion: Lightning Fang Connection
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will cast a genjutsu in which they manipulate their targets mind so they believe they see an otherworldly flash in the sky that they cannot help but to notice. In their mind, the sky above them will turn to clouds, crackling with lightning and they will believe their opponent is using the technique Raiton: Ikazuchi no Kiba. Because they think this, they will have to try to defend the lightning strikes coming down. However, despite their efforts to destroy the lightning bolts, they cannot as it is an illusion. When the lightning hits them, it will cause pain and a numbing sensation, paralyzing them for 2 turns, leaving them open for an attack. Because of the pain they cannot escape the illusion with pain.
    Note: No genjutsu next turn
    Note: Can be used twice per match
    Note: Requires 1 hand seal
    Note: Can only be taught by Uchiha Jinchuuriki
    Note: This Raigen cannot be be broken with pain

    ~Both declined~
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:18 PM.

  12. #3862
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gobi Gobletsson View Post
    [FONT="Comic Sans MS"] (Doton: Furui sekai no Genjimonogatari) - Earth Release: Tale of the old World
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra cost: 60
    Damage points: 130
    Description: The user will slam his palm onto the ground causing the entire field to shake, whereafter a giant (Gamabunta's size) earthen dragon erupts the users desired location, as the dragon erupts it creates deep and several cracks across the entire field. The earthen dragon have a pair of wings, walks on all four and have razor sharp claws and teeths and, is capable of spewing out boulders of rock compared to a A-Ranked jutsu (This will count towards the users move). The Dragon is restiance to B-ranked jutsus and below and is capable of using any earth technique to S-rank and below.
    ~ Can only be used once and cause severe strain on the users body equaling to 15 damage.
    ~Declined~ More restrictions for a Forbidden rank
    Resubmitting:

    (Doton: Furui sekai no Genjimonogatari) - Earth Release: Tale of the old World
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra cost: 60
    Damage points: 130
    Description: The user will slam his palm onto the ground causing the entire field to shake, whereafter a giant (Gamabunta's size) earthen dragon erupts the users desired location, as the dragon erupts it creates deep and several cracks across the entire field. The earthen dragon have a pair of wings, walks on all four and have razor sharp claws and teeths and, is capable of spewing out boulders of rock compared to a A-Ranked jutsu (This will count towards the users move). The Dragon is restiance to B-ranked jutsus and below and is capable of using any earth technique to S-rank and below.
    ~ Can only be used once and cause severe strain on the users body equaling to 15 damage.
    ~ The user will not be able to perform any S-ranked or above the same turn as this is used.

    New:

    (Doton: Chikyū no Bakuhatsu) - Earth Release: Earth Explosion
    Type: Offensive, Supplmentary, Defensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 05-50
    Damage Points: 10-90
    Description: The user will slam his palms forcefully together releasing a huge amount of earth chakra into the ground itself, causing the user's wished location to literally blow up to all sides, scattering everything around. This can be mixed with earth jutsus aswell, like earth dragon.
    ~Once it's used the user cannot use A-rank or above the same turn.
    ~Can only be used twice per battle.

    (Doton: Chikyū no Uchi) Earth Release: Earth Implosion
    Rank: S
    Type: Supplmentary, Offensive, Defensive.
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will slam their palms together releasing an huge amount of earth chakra into the wished location causing the earth/rock to implode into itself, crushing everything inbetween it. When the implosion have occured the earth/rock will expand outwards whilist scattering to all the sides.
    ~ Can only be used twice.
    ~ Once used, the user cannot use A-Rank or above the same turn.

    ~All Declined~ OP
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:20 PM.

  13. #3863
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: kibatsu kigi) Illusion Techneque: Striking Fear
    Type: Attack
    Rank: A
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu is an illusionary techneque that affects the targets eyes by contact with the users eyes. To the target, the user slowely is engulfed by black flame until the user dissapears compleately. In reality the user is aproaching the target without them being able to hear or see the user. When the user is upon his/her target, they will slash the vitals of the target, the pain causing them to re-apear slowely trailing the same black flames behind them.
    Note: This jutsu can only be taught by Uchiha91
    Note: Must have eye contact to use.
    Note: Pain causes the jutsu to cancel
    Note: This jutsu can only be used 2 times per battle

    ~Approved~

    (Kenjutsu: hane dageki) Sword Techneque: Feather Strike
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: This sword technequ is a slash that utilizes the users chakra to affect his/her swords aperant weight. Although the weapon has not chnged, the user makes the weapon "float" with there chakra, giving the apearance of a sword as light as a feather while keeping the weight behind the strike, making it stronger.
    Note: This jutsu can only be taught by Uchiha91
    Note: Even if blocked, the target takes 10 damage
    Note: This jutsu can only be used 3 times per battle

    ~Declined~

    (Raiton: appuku Kiri) Lightning Techneque: Over Powering Blade
    Type: Attack/Suplimentary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu is a blade made of pure lightning that is tightly compressed into a thin 3 and 1/2 foot long sword. This jutsu is strong enough to easily cut through solid steal and is weightless. It cannot be blocked by a normal sword.
    Note: This jutsu can only be taught by Uchiha91
    Note: This Jutsu cannot be blocked except by a more powerful jutsu
    Note: This jutsu lasts 4 turns
    Note: Can only be used twice per battle

    ~Declined~
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:22 PM.

  14. #3864
    キッスランド Madāra Uchiha's Avatar
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    ..........
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Crimson View Post
    Genjutsu: ryouken no makai (Illusion Technique: Hound of Hell)
    Rank: A
    Type: Offensive
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Traps user in an illusion were a big dark-grey hound runs towards the opponent from behind the user. When the hound reached the opponent he either tears the opponent apart or compleatly eats them, depending on what the user visualizes.
    - Note: The hound can’t be attacked.
    - Note: The genjutsu can only be casted when the user can see the opponent’s face.
    - Note: The genjutsu can only be used twice a battle.
    - Note: Can only be thaught by Crimson.
    This is like my Hellhound Custom Genjutsu.

    Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld
    Rank: S
    Type: supplementary
    Range: Short - Mid
    Chakra Cost: 40
    Attack Points: N/A
    Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*
    *After using, the user cannot use Genjutsu for three turns*
    *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*
    *No other S-rank jutsus can be used that turn*
     
         

  15. #3865
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Sakin Nami no Jutsu) – Golden Clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 60
    Damage points: N/A
    Description: After performing the following 2 handseals, The user creates a clone made of Gold dust. The Clone can only use Gold Techniques of A Rank and Below. When destroyed, the clones can reform in the user’s next turn.

    Note: Can only make 3 clones per battle
    Note: Can only be used by the 4th Kazekage.
    Note: Can only be taught by BloodLust Loki, Joker and Mathias.
    Note: The user looses -10 chakra if reforming the clone.

    (Sakin Nami Raition no Jutsu) – Golden Swarm of Lightning Scarrab Beetles
    Rank: S
    Type: Supplementary/Attack
    Range: Short - Long
    Chakra cost: 80
    Damage points: 0 (Paralysis)
    Description: User creates a swarm(10) of golden lightning beetles after making the Ram handseal and then they'll fly or burrow into anything that is breakable from the ground. In their abdomen, the user places Lightning for the Beetles to keep until it is needed. Its main mission is to stick onto the clothing of individuals and report back to the user. With a Ram handseal from the user, the beetles will burrow themselves into the body of an opponent just under the skin and release the lightning into the individuals... Causing instant Paralysis.

    Note: Can only be used once per battle
    Note: Can only be used for village defense and attacks.
    Note: Can only be used by the 4th Kazekage.
    Note: Can only be taught by BloodLust Loki, Joker and Mathias.

    (Sakin Nami no Jutsu) – Golden Lightning Scarrab Beetle
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 40
    Damage points: 0 (Paralysis)
    Description: User creates a beetle that can fly through the air and burrow into anything that is breakable. In its abdomen, the user places Lightning for the Beetle to keep until it is needed. Its main mission is to stick onto the clothing of individuals and report back to the user. With a Ram handseal from the user, the Scarrab Beetle will burrow itself into the body of an opponent just under the skin and release the lightning into the individual... Causing instant Paralysis.

    Note: Can create up to 3 per battle.
    Note: Can only be used by the 4th Kazekage.
    Note: Can only be taught by BloodLust Loki, Joker and Mathias.
    Note: This technique doesn't require any handseals.

    (Kogane chiri: Kanchiki) - Sensor Gold dust technique
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will release a special type of sensory Gold dust across the whole terrain after making 4 handseals and then upon contact with an enemy target the sand can alert the user of the location and presence of an enemy target. The gold dust can even detect invisible targets and stick to their body.

    Note: Can only be used by the Fourth kazekage
    Note: Can only be taught by BloodLust Loki, Joker and Mathias.
    Note: -10 Chakra per turn

    (Sakin Nami no Jutsu) – Gold Ton Weight
    Rank: A
    Type: Attack/Supplementary
    Range: Long to Mid
    Chakra cost: 40
    Damage points: 60
    Description: User drops a large golden weight that weighs a ton onto the field behind the opponent, causing an earthquake, being able to let multiple enemies fall out of balance.

    Note: Gold Dust Techniques cannot be used in the same turn
    Note: Can only be used by the 4th Kazekage.
    Note: Can only be taught by BloodLust Loki, Joker and Mathias.
    Note: Can only be used once per battle.
    Note: Doesn't require handseals.


    ~All declined except for the Sensor sand~
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:25 PM.

  16. #3866
    Senior Member Iwabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Doton: Doro Meisai no Jutsu) - Earth Release: Mud Camoflauge Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30 (+5 per turn active)
    Damage points: N/A
    Description: The user will make the snake hand seal and then they will begin excreeting earth chakra out their skin covering their body. This earth has special properties in which can mask chakra and heat signals being given from the users body, effectively masking their presences to sensory based ninja.
    Note: Activation lasts 3 turns and must wait another 1 turn before activation again.

    (Doton: Fūjikomeru Ori no Jutsu) - Earth Release: Containment Cell Technique
    Rank: B
    Type: Supplementary
    Range: SHort - Mid
    Chakra cost: 25
    Damage points: N/A
    Description: User infuses the ground beneath the target with his chakra. The farther away that target is, the more charge time is needed. After charging, the ground forms into a ball around the target, trapping them.

    (Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.
    Note: This technique can break through B rank and below Earth based jutsu.

    (Kuchiyose: Ryōjin) - Summoning: Ryōjin
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: After performing the required hand seals the user will summon Ryōjin the Boss of the sub-species Thorny Lizard. He is the same size as Ibuse The Giant Salamander. Like all Thorny Devils his body is covered in spikes and he has sharp claws and strong iron like skin that acts as armor. Despite his size he is rather quick and can be very aggressive to anyone other than his personal summoner of the Lizard contract holder Riku. He is capable of using Fire and Earth based techniques up to A rank in Level and any techniques that require hand seals the user has to perform whilst standing upon Ryōjin's head.
    Note: Can only be used by Shodaime Tsuchikage or Riku
    Note: Lasts on the Field for 5 turns and can only be summoned twice a match with 2 turns before resummoning.


    Permission from Riku to create a Lizard summoning species to count under his main contract also and in doing so he has access to this contract if he chooses.
    http://www.narutobase.net/forums/con...11742&u2=75390




    ~All approved~
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:27 PM.

  17. #3867
    Master of Rain/Cloud ~Kensei-kun~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton:Kaminari-ryoku sutoraikā)- Lightning style: Lightning Force Striker
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The User does a handsign then the user holds his hand out in a front position as they use charge up there attack it gives off a crackling sound as lightning sparks from the palm of there hands that goes up to a 2 foot radius. When the user shot of this jutsu it makes the sound of a particle beam scaring the field and emitting lightning from it paralyzing anyone in a 3 foot radius that's not in the path of the beam.
    Note:User can't use A level or up lighting style jutsu
    Note:Can only be used three times in battle
    Note:User cant use this attack for two turns
    Note:Can only be taught by KenseiTachikage

    ~Declined~ I have trouble understanding this technique...

    (Raiton:Tōi raimei o naku) Lighting Style: Far Cry Thunder
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The User makes a handsign then thunder clouds form over the field the user draws in the natural lightning from the thunder clouds that covers the users body. Then the user takes the energy from his body and focuses it to there hands and mouth. Then the user is ready they fire off a three beams of light that move at 70 mph each and are about seven inches wide. When the attack makes impact with something they give off a curtain energy that causes the thunder clouds to strike the locations with lighting.
    Note:Can only be used Twice
    Note:Can only be taught by KenseiTachikage

    ~Declined~ Covering your body in natural lightning would kill you.
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:31 PM.

  18. #3868
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyouton: Hi Senshi)- Ice Release: Ice Golem
    Type: Supp
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will make a ram handeseal and release a blast of cooled wind and mold their water chakra into a humaniod like shape, with sharp edges instead of being rounded like a human body. The golem doesnt have hands but has sharp juding edged ice sicle like shapes where it hands would be. Once created the golem will go on a rampage againist the opponent, slashing, stomping, kicking, or even headbutting.
    - Can only be used once per battle.
    - Can only be summond if Ice has been mastered.
    - Will only stay on the feild for one round.
    - The golem will be created very fast and will catch the opponent off gaurd due to how fast it can be summoned.


    (Hyouton: Kurosusai)- Ice Release: Cross Slash
    Type: Attack
    Rank: B-Rank
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user focuses, his water chakra throughout his hands, while also focusing hi wind chakra around his hands chilling the water chakra. Once completed the user will make a X chop with both arms, creating a blast of Ice shaped as a X, heading streight for the opponent, knocking them back (mainly causing bodly damage).
    - Can only be used 3 times per battle.


    (Hyouton: Buriza-do)- Ice Release: Blizzard
    Type: Supp
    Rank: A
    Range: Short-Long (meant for covering the feild)
    Chakra Cost: 40
    Damage Points: n/a
    Description: Blizzard is a more powerful version of Ice Release Technique, makeing it snow much harder and covering the feild more quickly. The user will make one handseal.
    - Can only be used once per battle
    - Must be used as first if move if not then cannot be used in battle.
    - Will last for most of the battle.


    (Raiton: Rashirudo)- Lightning: Rashield
    Type: Defence
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The use will make 3 handseals and will create 2 pillers of lightning then followed by creating a net like surface inbetween them, blocking B-rank and down elemental attacks, other than wind type C-rank and up moves.
    -Can only be used 2 time in battle.


    ~Approved~

    (Hyouton: Hikor)- Ice Release: Ice Shoot
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will focus water chakra around their arm then focus wind chakra around their arm and freeze the water chakra, then will swing their arm outward, sending many daimond shaped peices of ice at the enemy. This jutsu is preformed rather fast in just in the time it takes the user swinging their arm outward.
    - Can only be used 4 times per battle.


    ~All Ice jutsu's Declined~ Too similar to existing jutsu's
     
         
    Last edited by Ragnaroc; 08-14-2011 at 07:53 PM.

  19. #3869
    Sterling Malory Archer's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Rhinoceros Beetle
    Scroll Owner: Kini Gu
    Other Users who have signed contract: None
    Summoning Boss if existing: Anzu (Red)
    Other Summoning Animals tied to contract: Gami


    (Kuchiyose:Kokuou Kouchuu)-Summoning: King Beetle
    Type:Attack
    Rank:A
    RangeShort
    Chakra Cost:30
    Damage Points:
    Description: The User slams a bloodied hand on the ground (or any surface) and summons the great rhinoceros beetle King, Anzu. Anzu is red in color (hence the name) and is the leader of their area. Anzu is extremely strong (being a rhinoceros beetle) and can easily pick up any weight. Anzu is well adept to Doton jutsu. Anzu is well well protected with his thick exoskeleton. Anzu can fly (Not so adept to it owing to size and wing shape).

    ~Can only be summoned 1 time(s)
    ~Last 5 turns
    ~Can do up to A-rank Doton jutsu
    ~User cannot use Doton jutsu for 1 turn
    ~Wind and Raiton of ranks C and lower do not effect Anzu




    (Kuchiyose: Senshuken Kouchuu)-Summoning: Champion Beetle
    Type:Attack
    Rank:A
    RangeShort
    Chakra Cost:30
    Damage Points:
    Description: The user offers a sacrifice of blood and the places his hand on a solid surface and summons the Champion Beetle, Gami. Gami is renowned in the land he originates as the second toughest beetle in the residence. Gami is almost as strong as Anzu, but he is much faster. Gami was taught by Anzu in Doton jutsu and self-defence. Gami's endoskeleton is much stronger then Anzu's and can fly quicker.

    ~Can be summoned twice
    ~Lasts 3 turns
    Can Do up to A-Rank Doton jutsu
    ~User cannot use Doton Jutsu for 1 turn
    ~Wind and Raiton of ranks B and lower do not effect Gami






    (Kouchuu jutsusore Nami) -Beetle Art: Fear Wave
    Type: Supplementry
    Rank:A
    Range:Short
    Chakra Cost: 30
    Damage: 20
    Description: The beetle takes their hind legs and rub them against their hard abdomen creating a screeching sound wave that can disorientate humans who are not adapted to the jutsu.
    ~Only Rhino Beetles can use this jutsu

    ~All Declined~ Black Uchiha holds the Rhino Beetle contract
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:36 PM.

  20. #3870
    Mythological Envy Coyote's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Yeti Crabs
    Scroll Owner: MeiX
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Sebastian
    Other Summoning Animals tied to contract: Will create at later date

    (Kuchiyose: Sebastian)-Summoning: Sebastian
    Type: Summon
    Rank:A
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: Once the blood sacrifice has been made "Sebastian", King of the Yeti Crabs ventures forth from the dark abyss. His size is comparable to Gamabunta. He has the white yeti-arms just like all of his species though his white hairs are sharp, similar to Jiraiya's "Needle Jizo". His arms are 60 feet long and his pincers can crush three large trees.

    Notes:
    -Can only be summoned once per battle
    -Summon lasts 4 turns
    -Capable of using C-Rank and below Suiton
    -Sebastian's Sution counts as 1 of the 3 jutsus allowed each turn
    -Can only be summoned by contract signer
    -Can only be taught by MeiX



    Picture:


    They were discovered in 2005 in the South Pacific Ocean


    ~Approved and approved~
     
         
    Last edited by Mugiwara; 08-14-2011 at 07:32 PM.

  21. #3871
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    Re: ♦ Custom Jutsu Submission ♦

    (Bijuu Fuukaku: Sanbi Kyodaigame Suimari) – Bijuu Style: Tree-Tailed Giant Turtle Menacing Water Ball
    • Type: Attack
    • Rank: Forbidden
    • Range: N/A
    • Chakra cost: 50
    • Damage Points: 90 (+20 because of Bijuu chakra); (30 damage to user)
    • Description: When Yagura transforms in the Three-Tailed Turtle, he concentrates the demon chakra of his bijuu and a lot of water in a big ball and compresses it in front of his mouth, then he will shoot it at the opponent. He then releases it into two separate chakra balls capable of rippling through anything and causing a whole village to be swept away in its final oceanic aftertake.
    •Can only be used once and must be in Bijuu Mode
    •After used only Bijuu Style, Water Release, Halluceginic Mist jutsus can be done.
    •Shortens user’s lifespan

    (Bijuu Fuukaku: Sanbi Bushin) Bijuu Style: Three Tails Clone
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: When the Three-Tails devours anything, its body produces thousands of smaller clones of itself with its gut. These antibody like clones attack and devour the invading organism, presumably to aid in digestion and destroy any potential hazards. The clones are resilent enough to resist Guren's crystal jutsu and kunai.
    The Three-Tails has the ability to create two different sizes of mini clones. One is the size of a hand while the other is the size of a human being.
    As these clones are really only able to exsist inside the Sanbi. he is able to spew 4 of them outside of his body. But they disappear after two turns.


    Shiononagare (Tidal Influence)
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: This inherent ability allows Sanbi's host to manipulate water and moisture, typically moving it through the air to serve various purposes such as blocking attacks, binding or drowning opponents, and shaping the water into various attacks. If water is lacking in abundance, the Jinchuuriki can use the moisture in the air or utilize groundwater

    Bijuu Fuukaku: Sanbi Otakebi) Sanbi Sonic Roar
    Rank: Forbidden
    Type: Attack/ Defense
    Range: Short- Long
    Chakra: 50
    Damage: 90 (+20 Bijuu Chakra) (-30 to user)
    Description: Yagura or his Bijuu Form will concentrate mass amounts of chakra into a Water source or the Earth causing a wave that spreads out from its epicenter in a radial pattern, creating a 360 degree wall around himself.
    (Usable 2 Times)
    ~All declined till you show you have premission to create bijuu techniques
     
         
    Last edited by Ragnaroc; 08-14-2011 at 06:48 PM.

  22. #3872
    Senior Member Thor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: Dormant Body
    Rank: N/A
    Type: Supplementary
    Range: N/A
    Chakra: N/A
    Damage: Taijutsu and Kenjutsu +10
    Description: This is a simple technique requiring moderate chakra control and knowledge of the internal organs. By re-directing chakra supply, the user is able to reduce their need for air by 75%. This allows them to lay dormant and unmoving for long periods of time by breathing so little that it is virtually unnoticeable. This is used when planning a surprise attack.
    Note: Can only be taught by Thor
    Note: lasts 7 turns


    Divine Arts of Sword Fighting

    Name: Art of Phenix

    Description: This stance is the simplest of the stances; this is when the user has his sword still inside the sheath. Yes this may leave you open but will give some good effect. The stance is mainly help with knees bent slightly, and then having your right hand on the sword and left on sheath. You can execute many different types of combo without even drawing your sword into battle. Instead you can just knock your opponent out if needed or necessary for a mission.


    Name: Art of Bear

    Description: Now this technique requires no sheath this is when you drop your sheath. And have both hands upon the sword making your attacks more devastating but more visible to the enemy. Even though you don’t do allot of quick strike combo with this blade you can always just do hard and powerful attacks that will either kill or severely hurt the enemy by the time you are done. This stance is slow but powerful.

    Name: Art of Judgement

    Description: This stance is very unlikely but helps in some small situations. This is when the user puts the sword on top of their shoulder. This is for mainly attacks you know your going to hit someone with. The only way you can swing is either down or diagonal. This also makes it more obvious than Art of Bear, but if let us say a boulder is coming after u go into this stance and cut it in half with ease. This stance is HARDLY if not EVER used into a battle, because of slow and inefficient way of fighting.

    Name: Art of Dragon

    Description: This stance is the most popular because it is not only fast but you can execute many different combos with this one stance. This is when the user has one had on sword and the other on sheath much like phoenix but only difference is that the sword is not sheathed. Now you can block attacks with sheath and come back with powerful counters with the other hand. Or you can swing fast with sheathe and stab with sword. This stance is very deadly and very fast most common in fights you see today.

    Art of Phenix Attacks


    Name: Blunt End Strike
    Rank: C
    Range: Short
    Description: This strike is when the user gets into the Art of Phoenix stance and when the enemy gets close they hit them with the bottom of the sheath, which is metal. This can cause the enemy to stumble or even lose an eye if you have good aim. Used as a first strike in most battles to wound the enemy in an important vital spot that doesn't need to be hit.

    Name: Block (sheath)
    Rank: C
    Range: Short
    Description: Ok now this is a common move in almost all stances but it is different between them all. The difference between this one that that they will block with the sheath, without sword drawn this makes it easier to punch or kick the enemy back for a quick second while you regain yourself. This move is basic if not required to know if you don’t want to get hurt allot. This move will and can be used allot in battle, if needed.

    Name: Sheath strike
    Rank: C
    Range: Short
    Description: This is when the user hits with sheath; it is self explanatory, and easy to use. With enough force you could possible break a bone or something, but it is not fatal in any sort of way. This makes this move very easy to handle .

    Name: Sheath Strangle
    Rank: C
    Range: Grapple
    Description: Ok this technique is VERY unlikely also mainly because the user will have to come up behind the enemy. Not only that but wrap the sheath around their neck then press hard with their knee making them strangle and possibly die. This can also be a capture move on anyone that is easy enough to use on. Warning the person you use it on many just have a trick up his/her sleeve if used, USE WITH CAITION.



    ~All Declined~ All Op
     
         
    Last edited by Ragnaroc; 08-14-2011 at 06:48 PM.

  23. #3873
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by black uchiha View Post
    Summoning Animal: Rhinoceros beetle
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: none
    Summoning Boss if existing: King Shinobu
    Other Animals tied to contract: Ryu (car size)
    Rie (20 ft wing span), Satoru (dump truck size), Kumiko & Kamiko (Akamaru (shippuden) size)

    These rhinoceros beetles are from Mt. Gen they are known for there strength and power as they can carry things 850 times their own weight. They are under the leadership of King Shinobu. Most of them have Lightning, Earth, and Wind affinitys. These beetle range in sizes from normal to bigger that Gamabunta. They can fly but in most cases don't



    ~Contract approved~


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu has a nature affinity for Lightning element using lightning jutsu up to A rank. Known for his strength and his durability do to his size.
    -this Summoning can only be in play for 4-turns (my turns).
    -this Summoning can only be Summoned 3 times per battle.







    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for wind element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
    -this Summoning can only be in play for 3-turns(my turns).
    -this Summoning can only be Summoned 3 times per battle.







    Please edit where you see fit
    ~All jutsus declined~ Resubmit separately, don't submit a contract and jutsus for that contract in the same post.
    Resubmitting

    Ryu
    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu is the size of a yukon denali suv. Ryu has a nature affinity for Lightning element using lightning jutsu up to A rank. Known for his strength and his durability do to his size.
    -this Summoning can only be in play for 4-turns (my turns).
    -this Summoning can only be Summoned 3 times per battle.




    Kumiko/Kamiko
    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for wind element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
    -this Summoning can only be in play for 3-turns(my turns).
    -this Summoning can only be Summoned 3 times per battle.
    -can be summoned separately





    Quote Originally Posted by black uchiha View Post
    Pheromones are also used to attack/defend...some plants even use them to make them taste bad to plant eaters
    http://en.wikipedia.org/wiki/Pheromone

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    -Last 2 turns
    –Must be a bug user
    –Can only be taught by Black Uchiha


    Declined, limit its useage and add note that doujutsu can see the colour of the chakra infused within them

    Please edit where you see fit
    Resubmitting

    Changes in bold

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    - Last 2 turns
    - Doujutsu can see the color of the chakra infused within
    - Can only be used 3 times per battle

    – Must be a bug user
    – Can only be taught by Black Uchiha


    New Submission

    (Kaze no sutairu: Abisu) Wind style: Abyss
    Type: Attack/Defense
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After one handseal the user then makes a vacuum of wind from him to his opponent, that sucks attacks into it and sends them through the wind vacuum and back at the opponent or from above. This is a redirection, not an opposing force, so the attacks ,if the same rank, won’t cancel each other out.
    - Can only be used 3 times per battle
    - No A-rank and up wind jutsu the next turn
    - Won't work on A-rank fire and up
    - can only be taught by Black Uchiha

    (Kaze no sutairu:-Fū no hashira) Wind style: Wind Pillars
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after making two handseals, sends wind into the ground or water making seven pillars of rock, sand,(water) and wind; burst from under the opponent (one under the opponent and six around the opponent). These pillars trap, cut and send the opponent into the air, then come crashing down into him. Sending him flying to the ground.
    - Can only be used 3 times per battle
    - No A-rank and up wind jutsu the next turn
    - Can be used on opponents underground or underwater
    - Can only be taught by Black Uchiha
    ~All Approved~
     
         
    Last edited by Ragnaroc; 08-14-2011 at 06:49 PM.

  24. #3874
    Igneel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy
    Rank:S
    Type:Attack
    Range:Short-Mid
    Chakra:40
    Damage:80
    Range:Short-Mid
    Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground

    Note:
    • can only be used twice per battle
    • cannot use any suiton jutsu of A-rank and above for 2 turns
    • cannot use any doton jutsu of S-rank and above for 1 turn
    • pirahna lasts for a full turn
    • pirahna's doesn't harm the user
    • can only be taught by igneel

    ~Approved~
    Fuuton:Kaze Katta|Wind Release:Wind Cutter
    Rank:S
    Type:Attack/Defence
    Range:Short-Long
    Chakra:40
    Damage:80
    Description:The user focuses wind chakra and then stretches their arms and slams their hands together creating a wave of wind(vertical to the ground) which approaches the opponent instantly and splits him half.The wind cutter is very sharp and the user can create multiple wind cutters by slamming their hands again and again.

    Note:
    • can only be used 2 times per battle
    • cannot use any fuuton jutsu for the next turn
    • can only be taught by igneel


    Suiton:Mizu Kyanon|WaterRelease:Water cannon
    Rank:S
    Type:Attack
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description:The user stretches both of of his arm and uses his suiton chakra to create a small vortex of water around both hands and then the user can shoot balls of water from his hands .The balls have enough power to blow of a tree
    Note:
    • can only be used 3 times per battle
    • cannot use suiton jutsu for the next turn
    • can shoot a max of 6 water balls
    • can only be taught by igneel


    Raiton: Daichi Shokka-|Lightning Release:Ground shocker
    Rank:A
    Type:Attack
    Range:Short-Mid
    Chakra:30
    Damage:60(if the opponent is in contact with the ground)
    Description:The user sends raiton chakra to the ground as well as into the air and if the opponent is in range he/she gets a negative charge and the user charges the ground with positive charge and if the opponent is in contact with the ground,he/she is shocked constantly.Also if the opponent/user uses any raiton jutsu's it will be disrupted

    Note:
    • can only be used once
    • lasts for 3 turns
    • cannot use any lightning jutsu for 3 turns


    Go Soshi Bachi|5 Elemental Punishment|
    Rank:Forbidden
    Type:Attack
    Range:Short-Mid
    Chakra:150
    Damage:N/A
    Description:The user first have to create 3 shadow clone in this turn or previous turn and there should be a thunderclouds in the sky along with a water source(both can be created by the user in the previous turn).The user first dose a single handseal and a huge cutting wind blows at the target this wind is able to cut the target inflicting an inch deep wounds.while the wind is blowing the clone(clone 1) quickly does a single handseal and spews out fire in the form of a flamethrower and while the clone is spewing out fire the other clone(clone 2) does a single handseal and makes two sections of earth rise and squash the opponent and while the clone is squashing the opponent and as soon as the target is released from the rocks the other clone(clone 3) does a single handseal makes the water in the nearby source rise and fall on the target and due to the force of the water the target will be grounded and while this is happening the user sends a blast of lightning into the sky and and as soon as the the user sees the target grounded and covered in water the user make a single hand seal and huge blast of lightning comes down and strikes the target.

    Note:
    • User cannot use any other jutsu other than the shadow clone jutsu in the same turn
    • User cannot use any ninjutsu including elemental ninjutsu from the point onwards
    • User can only use this once per battle
    • There should be thunder clouds and a nearby water source (both can be created by the user in the previous turns)
    • User must remain on the ground to perform this jutsu
    • Can only be taught by igneel
    • Can only be used by people of Kage rank and above(i know i'm not kage rank but i will use this only when i reach kage rank)
    • User can only last for 2 more turn and the will exhaust his chakra and faint

    ~Everything after the first jutsu is declined~
     
         
    Last edited by Ragnaroc; 08-14-2011 at 06:50 PM.

  25. #3875
    Senior Member Shinjitsu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦



    (Jiton: Satetsu Kawarimi) - Magnet Release: iron sand Replacement
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage Points: N/A
    Description: The user can freely transform his body into iron sand. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.

    ~Approved~

    (Jiton: jiki sacchi) - Magnet Release: magnetic sense
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: Through concentrated control of the magnet release kekkei genkai, one is able to sense magnetic forces being released by objects such as magnetic minerals and the natural magnetic force emitted from animals & humans, within a 1 mile.

    ~Declined~ Restrictions?

    Please start putting the jutsu's titles before the spoiler title. Failure to do so will result in auto-declining of jutsu's
     
         
    Last edited by Ragnaroc; 08-14-2011 at 06:54 PM.

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