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  • Page 158 of 234 « First ... 58108148154155156157158159160161162168208 ... Last»
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    1. #3926
      Narcanator's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      Name: (amimono kuro-n) Spider art:Web clone jutsu
      Range: short-long
      Rank:B
      type:Supplementary
      chakra:25
      Damage:N/A
      Description:Kidomaru uses his webs to create dopplegangers that can use up to c rank web jutsus. When they explode they shoot out (Spider art spider web flower) in all directions.
      note:Can only be used by kidomaru
      note:Can only create up to four dopplegangers at once
      Note:can only be taught by Narcanator
      Note:jutsus used by doppleganger count as 1 of your jutsus
      Note:Can only create 6 dopplegangers per battle

      Name: (kogane kuro-n)Gold clone
      Range:short - long
      Rank:B
      type:Supplementary
      chakra:25
      damage:N/A
      Description:The user uses spider sticky gold and creates up to four dopplegangers per battle that can only use spider sticky gold.
      Note:Can only be used by kidomaru
      Note:Can only be taught by Narcanator
      Notenly 2 dopplegangers per turn
      Note:The clones' jutsu counts as 1 of your jutsus

      resubmitting

      Declined, resubmiting techniques requires you to provide the quote of the old resubmition and bolding any changes that was requested
       
           
      Last edited by Nirvāṇa; 08-26-2011 at 09:10 AM.

    2. #3927
      Senior Member Iwabi's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦


      (Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
      Rank: A
      Type: Offensive
      Range: Short - Long
      Chakra cost: 30
      Damage points: 60
      Description: The user will expunge a powerful blast of fire from their mouth, capable of large scale devastation. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.

      (Suiton: Kieikiri no Jutsu) - Water Release: Spirited Mist Technique
      Rank: A
      Type: Supplementary
      Range: Short - Long
      Chakra cost: 30
      Damage points: N/A
      Description: The user first uses the snake hand seal and then Gathering chakra in his mouth, the user will spray a thick mist outward that will cover the area. The mist is laced with Water-natured chakra, allowing it to soak up most Fire-natured attacks. It has shown to be vulnerable to Lightning-natured attacks, turning the entire area where it engulfs into a natural conductor. This technique can be used in conjunction with the Fire Release: Vibrant Show of Flame Technique to create a scolding wave of water that scorches the area.

      ~Both Declined~Restriction needed
      (Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
      Rank: B
      Type: Offensive
      Range: Short - Mid
      Chakra cost: 20
      Damage points: 40
      Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
      Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.

      (Doton: Idō Tsuchi no Jutsu) - Earth Release: Shifting Earth Technique
      Rank: B
      Type: Supplementart
      Range: Short - Mid
      Chakra cost: 20
      Damage points: N/A
      Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. This makes it a perfect defensive technique and a good means to gain distance from a target by forcibly moving them away.

      ~Both Approved~

      (Doton: Tsuka no Tsuchi Souzou Jutsu) - Earth Release: Earth Mound Creation Technique
      Rank: A
      Type: Supplementary
      Range: Short - Mid
      Chakra cost: 30
      Damage points: N/A
      Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

      ~Declined~ Add a restriction and include how much water it can soak up.
       
           
      Last edited by Mugiwara; 08-26-2011 at 09:32 AM.

    3. #3928
      Taiketsu Yagami's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      (Ninpo: Sugi Shazou No Jutsu) Ninja Art: After Image Technique
      Type:Supplementary
      Rank:B
      Range: Depends on used attack
      Chakra:20
      Damage Points:N/A
      Description: The user channels chakra into a thrown object (A solid earth base) or the user himself and distribute the chakra into copies that seem like after images of said object and make the object look like an after image itself. Its a divisionary tactic to confuse the opponent of the original object.
      Note: 2 tomoe sharingan, byakugan, and rinnegan can see through this mirage
      Declined, do not resubmit

      (Hakke: Chakra Ya Kuri-Shon) 8 Trigrams: Chakra Arrow Creation
      Type:Attack
      Rank:A
      Range:Short-Long
      Chakra:30
      Damage Points:60
      Description: The user releases chakra through 20 tenketsu in either preferred arm. The user will use shape and chakra manipulation to manifest a bow. The user will grab the chakra string and pull while channeling even more chakra into the bow. When he releases, he can send one powerful chakra arrow or multiple smaller arrows equal to the power of raining kunais.
      Note: Can be used 4 times due to the strain on the arms
      Note: No Jyuuken that involves releasing chakra in the same turn
      Declined, do not resubmit

      Pic of jutsu


      This one is a mode for the buzzards and is allowed by Migualon J.J.

      (Ingram Mo-Do) Ingram Mode
      Type:Mode
      Rank:S
      Range:All
      Chakra:-20 each turn its maintained
      Damage Points:N/A (+10 to ninjutsu and +5 to Taijutsu)
      Description: Shinobi who have signed the buzzard contract and are capable of summoning Storm Skyress get a special seal on their right shoulder. When this seal is released, a special armor is summoned onto the user that is inbued with the special chakra of Ingram and fuses with the user's own chakra. It grants the user immense speed aswell as a sturdy defense of being able to block incoming things besides jutsu and explosives.Due to their fused chakra, jutsu based off chakra are enhanced and due to the armor, physical attacks are more powerful by releasing small burst of chakra through the armor.
      Note:Last 3 turns
      Note:+5 levels to the user's speed
      Note:After deactivation the user is limited to B-rank and lower jutsu for 2 turns
      Note:Can be activated twice but it must be a 5 turn interval after deactivation

      Declined, what is this ingram chakra ?
      If buzzard mode is approved:

      (Ingram No Jutsu: Enticing Senpuu) Ingram Technique: Enticing Whirlwind
      Rank:S-Forbidden
      Type:Attack/Defend
      Range:Short-Mid
      Chakra:40-50
      Damage Points:70-90 (F-rank:-20 to user)
      Description: While in Ingram Mode, the user will do a whirlwind at high speeds while exerting wind chakra, causing a tornado to form around the user. The tornado is so powerful that it takes on its on gravitational pull, pulling in victims into the center where they are shreded by a cutting whirlwind. The user can use more chakra to increase power and the pull so that victims are pulled in much faster but it has its toll on the user.
      Note: S-ranked version will drop Ingram Mode's activation time by one turn.
      Note: Forbidden Ranked version will take away Ingram Mode completely aswell as well as damage on the muscles.
      Note: Can only be used once regardless of what rank
      Note: Untamed fire can't penetrate the swirling tornado but add onto it's power but the intense heat will cause heat exaustion on the user, ending in death.

      (Ingram No Jutsu: Nenshou Denkou) Ingram Technique: Burning Lightning
      Rank:S
      Type:Attack
      Range:Short-long
      Chakra:40-50
      Damage Points:80 (-15 to user)
      Description: The user will channel lightning chakra into his arm. He will then strike the ground. It will seam as if a beam of light is traveling across the ground at very high speeds into the target but its concentrated lightning that has become super heated. When it reaches the target, it will not only electrify but burn the target to a crisp. The beam can move at angles because it's traveling across the ground where the earth is a conductor. At the expense of more chakra, the beam can split into multiple ones to attack multiple targets. However this puts a toll on the user's arm
      Note: This will drop Ingram Mode's activation time by one turn
      Note: Usable once.
       
           
      Last edited by Nirvāṇa; 08-26-2011 at 05:35 PM.

    4. #3929
      Heister's Avatar
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      ----



      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by Heister View Post

      (Sandā no ma no katana) - Katana of the Thunder Demon
      Type: Supplementary
      Rank: S
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: 80
      Description: The Katana of the Thunder Demon is a blade known for its devastating raiton based techniques, it's blade is one meter long. The sword is built with the a metal that has an affinity towards raiton chakra, and allows a person to pour their own raiton chakra into it making it's blade sharper (able to cut through B-rank doton projectiles). The second ability of the blade is to materialize an S-Rank beam of lightning that hits any target that is within mid-range. It's final ability is it can absorb any raiton jutsu that is A-rank or below and send it back at the user once per battle.
      ~Using the beam counts as one jutsu for the turn
      ~Beam can only be used once per battle
      ~Can only absorb one raiton technique at a time, and can only be used 3 times per battle.
      ~The raiton chakra charging the sword is S-Rank
      ~Can only be used by Heister
      ~Can only keep sword charged with raiton chakra for 5 turns
      Appearance:



      Feel free to edit where you deem fit

      ~Declined~ OP
      I edited it:


      (Sandā no ma no katana) - Katana of the Thunder Demon
      Type: Supplementary
      Rank: S
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: 80
      Description: The Katana of the Thunder Demon is a blade known for its devastating raiton based techniques, it's blade is one meter long. The sword is built with the a metal that has an affinity towards raiton chakra, and allows a person to pour their own raiton chakra into it making it's blade sharper (able to cut through A-rank doton projectiles). The second ability of the blade is to materialize an A-Rank beam of lightning that hits any target that is within mid-range (blockable by B-rank and higher wind jutsu)
      ~Using the beam counts as one jutsu for the turn
      ~Beam can only be used once per battle
      ~The raiton chakra charging the sword is A-Rank, and can cut through A-rank and below doton projectiles/armor and counts towards one the users 3 per turn moves.
      ~Can only be used by Heister
      ~Can only keep sword charged with raiton chakra for 4 turns
      Appearance:


      Approved

      Also a summoning animal:


      Summoning Animal: Sugar Glider
      Scroll Owner: Heister
      Others who have signed: N/A
      Summoning boss: Will be added in future if approved
      Other summoning animals linked to contract: Will be added in future if approved


      Approved
       
           
      Last edited by Nirvāṇa; 08-26-2011 at 05:40 PM.

    5. #3930
      Ryuko's Avatar
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      Sneaky

      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by Itachi Uchiha1992 View Post
      (Uchikina sakana no ō,-nushi:-Jutsu o shōkan)Summoning Jutsu: King, Lord Of The Coy Fish

      Type: Summon
      Rank: S
      Range: short - long
      Chakra Cost: 40
      Damage Points: N/A
      Description: The User bites his thumb and rubs blood on his palm then after doing 8 handsigns the user will slam their hand on the ground and summon King Lord of the coy fish From where ever he may be... King Is a Large Coy Fish Said to be 10 feet long and 4feet tall.. kings skin like most fish is scales but very strong scales king is know for his abilities to cast weak to medium strength genjutsu up to b ranked... King can also use Suiton (water Jutsus) without handsigns is known to have very fast movements to where is hard for a normal oppent to see him.. King can also use any elemental jutsu that the user pocesses as long as it doesnt require handsigns

      note:Summoning can only be used by Itachi Uchiha1992 unless the contract is taught to the user
      note:King can only be summoned once per battle and can stay on the field for up to 4 turns
      note:After using b ranked Genjutsu King will Disappear
      Declined, this requires a body of water to use as its a fish summoning, and also remove the ability to use all elemental natures max of two

      (FUU,-hi no sakana:-Jutsu o shōkan)Summoning Jutsu: Fuu, The Fire Fish
      Type:Summon
      Rank: S
      Range: short - long
      Chakra Cost: 40
      Damage Points: N/A
      Description: Fuu is Kings brother althoe kings is black and white and uses mostly water and genjutsu Fuu uses mostly fire justu hence the nickname the fire fish.. Fuu skin is Black in Red in color and Fuu also stands at (3 feet long and 3 feet tall) Fuu can use a few genjutsu but only going up too mid C ranked Genjutsus Fuu's speed is about Mid Fast but Fuu isnt slow in any means Fuu's main jutsu is one he created himself he makes a black pool of water appear underneath him at it moves him to which ever spot he wants but Fuu can only use this when he's in extreme danger

      *Note:Fuu Can only be used by Itachi Uchiha unless tought to the other user
      *Note:Can be summoned once and lasts for 4 turns
      Declined, limit the elemental abilities it can use and this would require a water source to be able to use, if not like the filler episode where the pirahna and shark require a moving body of water
      Resubmitting

      (Uchikina sakana no ō,-nushi:-Jutsu o shōkan)Summoning Jutsu: King, Lord Of The Coy Fish


      Type: Summon
      Rank: S
      Range: short - long
      Chakra Cost: 40
      Damage Points: N/A
      Description: The User bites his thumb and rubs blood on his palm then after doing 8 handsigns the user will slam their hand on the ground and summon King Lord of the coy fish From where ever he may be... King Is a Large Coy Fish Said to be 10 feet long and 4feet tall.. kings skin like most fish is scales but very strong scales king is know for his abilities to cast weak to medium strength genjutsu up to b ranked... King can also use Suiton (water Jutsus) without handsigns is known to have very fast movements to where is hard for a normal oppent to see him..King can only use Suiton and Fuuton jutsu as his elemental jutsu

      Note:Requires a nearby source of water to summon
      note:Summoning can only be used by Itachi Uchiha1992 unless the contract is taught to the user
      note:King can only be summoned once per battle and can stay on the field for up to 4 turns
      note:After using b ranked Genjutsu King will Disappear


      (FUU,-hi no sakana:-Jutsu o shōkan)Summoning Jutsu: Fuu, The Fire Fish
      Type:Summon
      Rank: S
      Range: short - long
      Chakra Cost: 40
      Damage Points: N/A
      Description: Fuu is Kings brother althoe kings is black and white and uses mostly water and genjutsu Fuu uses mostly fire justu hence the nickname the fire fish.. Fuu skin is Black in Red in color and Fuu also stands at (3 feet long and 3 feet tall) Fuu can use a few genjutsu but only going up too mid C ranked Genjutsus Fuu's speed is about Mid Fast but Fuu isnt slow in any means Fuu's main jutsu is one he created himself he makes a black pool of water appear underneath him at it moves him to which ever spot he wants but Fuu can only use this when he's in extreme danger Fuu can only use Katon and Raiton for Elemental Jutsu

      Note:Requires a nearby Source of water or moving water to be summoned
      *Note:Fuu Can only be used by Itachi Uchiha unless tought to the other user
      *Note:Can be summoned once and lasts for 4 turns
      Both Approved
       
           
      Last edited by Nirvāṇa; 08-26-2011 at 05:41 PM.

    6. #3931
      Sindy's Avatar
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      i want to get premium and
      change my name to Juvia ;-;
       
      Innocent



      Re: ♦ Custom Jutsu Submission ♦

      (Ninjutsu: Yuudoku Pafyu-mu)-Toxic Perfume
      Type: Attack
      Rank: B
      Range: Short-Mid
      Chakra Cost: 25
      Damage Points: 40
      Description: The user pulls out a bottle of perfume and sprays it at her opponent. The perfume is a mixture of toxic chemicals and poison and can potentionally blind the opponent for 1 turn if the user sprays him/her in the face.
      Note:
      -Can only last one turn
      -Must have a Karin bio to use
      -Can only be taught by Sinderella23

      (Taijutsu: Kono Baka)-You Idiot!
      Type: Attack
      Rank: A
      Range: Short
      Chakra Cost: 30
      Damage Points: N/A
      Description: The user grabs his/her opponent by the shirt and starts yelling and shaking them back and forth. The user then put their foot on the opponents stomach, kicks them and sends them flying backwards. If the opponent is Sasuke Uchiha, the user will then rush over towards Sasuke and 'comfort' him, but then turn around and stomp him in the gut.
      Note:
      -Must have Karin bio to use this
      -Can only be taught by Sinderella23

      (Ninjutsu: Repo-to Bakudan Panpan)-Paper Bomb Slap
      Type: Attack
      Rank: C
      Range: Short
      Chakra Cost: 20
      Damage Points: 30
      Description: The user pulls out a paper bomb and runs towards their opponent fast. When they reach their opponent, the user slaps the paper bomb onto the opponents face, while also sending them backwards. The paper bomb then explodes in the users face a few seconds after getting hit.
      Note:
      -Can only be taught by Sinderella23

      ~All Declined~ All unrealistic
      Extra Note to reinforce this they are cannons, no cannons allowed as custom submittions
       
           
      Last edited by Nirvāṇa; 08-26-2011 at 05:42 PM.

    7. #3932
      Gobi Gobletsson's Avatar
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      Icecream + Pocket = Pocket
      icecream
       
      wtf



      Re: ♦ Custom Jutsu Submission ♦

      (Doton: Chikyū no naka Kami) - Earth Release: Rebirth of the Earth God
      Rank: Forbidden
      Type: Supplementary
      Range: Self-Affected
      Chakra cost: 50 (+10 per turn.)
      Damage points: N/A (-20 to the user.)
      Description: The user will make a single hand sign causing several brown Kanji signs to appear over his whole body which then begins to glow with a brownish aura. As the Kanjis appear they will begin to draw in natural chakra from the earth, causing the user to enter a state called Ancient Earth Mode, which makes him able to ultlize a stronger form for earth release, it's more hardened and faster than ever. Only the most high ranked and skilled Earth users have been able to get acces to this state.
      Abilities which the user gains:
      -The users durability, stamina, strenght and speed inceases drastically.
      -The user gains mastery over the Earth Element which makes him able to mold/use earth techniques without the need of hand signs or requires contact with the ground.
      -The users Earth techniques will get boosted by +25 and +10 Taijutsu as his skin will get hardened aswell.
      -The user will be able to sense anything which contains chakra, that is in contact with the ground.
      Drawbacks:
      -The Kanjis on the users body will remain glowing brownish for five turns after entering the mode, when the five turns end, the kanjis will loose their glow and the user will return to normal.
      -The user cannot use any elemental ninjutsu execpt for for earth release, mainly because of the high amount of earth chakra within his body. Though non-elemental ninjutsu may still be taken in use in this mode.
      -When the five turns end and the Kanjis loose their glow the user will return to normal with a heavily strain on their body and heavy breathing which leaves him pretty much open for attacks(The strain will be equaling to 20 damage on the user.).
      ~Declined~ OP
      (Ninpo: Hakai katsudō) - Ninja Art: Sabotage
      Rank: C
      Type: Supplmentary
      Range: Short-Long
      Chakra cost: 25
      Damage points: N/A
      Description: The user will perform a single hand seal, and release his chakra into a scroll on the field, let's take Wheel of Fortune for an instant. With the chakra the user will forcibly destroy the function in the scroll rendering the scroll useless.
      ~Declined~
      (Baikingusutairu: Baruhara Omachi) - Viking Style: Valhalla Awaits
      Rank: A
      Type: Supplmentary
      Range: Self-affected
      Chakra cost: 30
      Damage points: N/A
      Description: This is an advanced Fuuinjutsu. Once the users body stops reacting(If the user should be unconcious or dying.), a seal activates on the users body. The seal will send eletric currents through the users nervous system making the users body move and act aggresive on anybody near him, even though the user might be dead or just unconcious.
      ~ Can only be used once.
      ~ Taijutsu may only be used whilist this is active.
      ~ Last three turns.
      ~Declined~ too similar to existing jutsu's
       
           
      Last edited by Ragnaroc; 08-25-2011 at 08:48 PM.

    8. #3933
      Oasis Nara's Avatar
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      I will go back training all of
      my previous students.
       
      Depressed

      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by oasis2082 View Post
      * Summoning Wombat *



      Summoning Animal: Wombat
      Scroll Owner: oasis2082
      Other Users who have signed contract: Itachiuchiha1992, sengen sama
      Summoning Boss if existing: Diprotodon, Lord of Wombat
      Other Summoning Animals tied to contract: none yet

      Link to the approval: Wombat
      (Kuchiyose no Jutsu: Kurakkā)- Summoning: Cracker
      Type: Summon
      Rank: A
      Type: Summoning
      Range: Short
      Chakra cost: 30
      Damage points : N/A
      Description: After performing 25 serial hand seal the user bite his finger then slamming his hand onto the ground to summon Cracker. Cracker is a wombat warrior at the same size with of Gamakichi. His whole body are covered with sharp white solid fur making taijutsu and other sharp object useless. cracker able to shot off his sharp white solid fur from his body.
      By stomping his right feet on the ground, Cracker spread his earth chakra to Short-Mid range to senses any chakra within the covered range then link it to the user who summons him.

      Note:
      -Can be summoned once per battle and stays for 4 turns
      -Must have signed the wombat contract.
      -Since he has an Earth affinity he is weak to lightning based attacks
      -His shot white solid fur ability count as a move
      -The senses ability counts as 1 out of 3 move used.

      Summon Weapon : Behemoth

      Blade of Shadow ‎(Kyodai kigyō)

      Type: Weapon
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage points: N/A
      Description :
      After performing the Rat – Boar hand seal the user bite his finger tip then slam into their shadow and draw out Behemoth a total black dark two handed sword from beneath their shadow, Behemoth surrounded with shadow and wind chakra merge into one and has the ability to release black crescent attach with the user shadows and imbued with wind chakra launch in high speed which able to slice or cut down huge object.
      Note:
      - Behemoth slicing ability same as A – Rank wind technique
      -This weapon only last in 5 Rounds
      -Can only be summoned once per battle.
      -While wield down this sword, the user can’t perform hand seal
      -This Weapon can only wield by Oasis.

      Picture of the Blade


      Picture of the tattoo


      (heishi mune houmen) - Dying Will Release

      Rank: Forbidden
      Type: Supplementary
      Range: Short
      Chakra Cost: 50
      Damage Points: N/A
      Description: The user releases 90% of their remaining chakra into a force known as the user's "Dying Will", the user's 5 senses are pushed to the Max, also it greatly increases the users reaction time dramatically improved tenfold, but this jutsu takes a lot of pressure on the user's body. The opponent cannot do something like "I yell and your eardrums burst" etc. the user has vast control over these dramatic changes and events like that will not affect him/her.
      Note: can only be used once per battle
      Note: only lasts 3 turns
      Note: after using this jutsu is cancelled, the user can only used B and below ranked jutsu
      Note: can only be taught by Oasis2082

      Doton: Doton Matsuri (Earth Release: Earth Constriction )
      Type: Supplementary/Defence
      Rank: S
      Range: Short-Long
      Chakra: 40
      Damage: N/A
      Description: The user simply makes a single hand seal, and four earth whips appear from out of the ground under the opponent at a very fast speed, they then constrict the opponent and prevent them from making any movements (Hand seals).

      Note:
      -Only useable twice per battle.
      -Can only be taught by Oasis2082

      (Doton: Kinryou no Tsuchi)- Weight of the World
      Rank: S
      Type: Supplementary/ Defense
      Range: Short- Long
      Chakra: 40
      Damage: N/A(-10 user per turn to maintain)
      Description: User gathers their earth chakra, and releases it into the earth. This infuses their chakra with the earth, giving them control over all forms of earth in the area. User makes a hand seal and all of the immediate surrounding earth will converge upon all (enemies) who are on/in the ground at a high velocity. This jutsu fully covers a person with a thin, but extremely dense layer of earth. Due to the speed of the converging earth this jutsu is seemingly unavoidable, however no damage is done to opponent. This is to tremendously slow down enemy movements.

      Note :
      *Can only be used three times per battle*
      *Only B rank earth jutsu can be used next turn*
      Declined, the last three are already existed as techniques not to mention dying will a rip off from a rip off of my will of the heart in NB taijutsu
      Feel Free to edit if you see it fit

      ~All declined~ Banned from CJ thread for 3 weeks.
       
           
      Last edited by Mugiwara; 08-15-2011 at 04:05 PM.

    9. #3934
      -Kizaru-'s Avatar
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      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by Status Quo View Post
      Summoning Animal: Kangaroos
      Scroll Owner: Status Quo
      Other Users who have signed contract: N/A
      Summoning Boss if existing: Mama and Roger Jr (if accepted)
      Other Summoning Animals tied to contract: Not yet created



      (Ki Teppou)-Chakra Gun
      Type: Attack
      Rank: D-B
      Range: Medium-Long
      Chakra Cost: 5-25
      Damage Points: 10-40
      Description: The user creates special chakra to his index finger. User can change the strength of the technique. User can change to stun the enemy or can use the gun to its full potential. User can change the type of element two times but the other two has to be one of the first two he chooses. It can be used to attack the enemy destroy objects and be launched up to the air.
      Note: Can only be used 4 times
      Note: Can only be used by Status Quo and people taught by him


      (Ki Teppou Me-ga)- Chakra Gun Mega
      Type: Attack
      Rank: A
      Range: Medium-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: User creates special chakra to his index finger User uses most of his spirit chakra to fire off a gigantic beam. User can change the type of basic element when he uses this. Just like Spirit Gun but bigger and stronger. Can be used to launch in the air.
      Note: Can only be used 1 times during a match
      Note: Can't use that element next turn
      Note: Can only be used by Status Quo and people taught by him


      (Ki Hara)- Chakra Field
      Type: Supplementary
      Rank: B
      Range: Long
      Chakra Cost: 30
      Description: User palms the field to spread his chakra on the field. User detects any kind of chakra that is on the field once used. Does not affect the air. User can sense the element of the enemies technique one second before use.
      Note: Can only be used once per battle
      Note: Last 3 turns.
      Note: User cant detect chakra in the air
      Note: Can only be used by Status Quo and people taught by him



      (Kangaru Kuchiyose no Jutsu:Mama and Roger Jr)- Kangaroo Summoning Jutsu: Mama and Roger Jr
      Type: Supplementary
      Rank: A
      Range: Short-Medium
      Chakra Cost: 30
      Description: Mama is the boss of the Kangaroos she has a son named Roger Jr which she always carries in her pouch. After the old boss Roger Senior passed away he gave the title of Kangaroo bosses to his wife. She is a master of earth, so she can use up to S rank jutsus. While Roger Jr wears boxing gloves in honor of his dad. He is a user of water but only knows up to C rank jutsus.
      Note: Can only use 1 of Mama's jutsu per turn
      Note: Can only use 1 of Roger Jr's jutsu per turn
      Note: Only can summon Twice per battle
      Note: Last Four turns
      Note: Can only be used by Status Quo and people taught by him


      (Fuuton Busou/Kakyaku)-Wind Arms/Legs
      Type: Attack/Supplementary/Defense
      Rank:A
      Range:Short-Long
      Chakra Cost: 30
      Description: The user claps his hands together changing the chakra only around the user and in his arms and legs to wind chakra. This lets the user manipulate the wind around the user and faster and stronger wind techniques. This gives plus +10 Wind and +5 Lighting ninjutsu but gives -10 to the rest of the basic elements.
      Note: Can only be used once per match
      Note: Last 5 turns
      Note: Can't use Wind and Lighting techniques for next two turns after the 5 turns run out
      Note: Can only be used by Status Quo and people taught by him

      Please edit if anything.The chakra field can be easily beat if you think about it. Also tell me if anything is wrong tell me how to change it please and thank you.
      ~All Declined~
      Summoning Animal: Kangaroo
      Scroll Owner: Status Quo
      Other Users who have signed contract: N/A
      Summoning Boss if existing: None
      Other Summoning Animals tied to contract: None

      Im just wondering why the summoning contract got declinded im a jounin and i fit the description. There is nobody with a kangaroo summoning at least when i posted it the first time.
      ~Declined~
       
           
      Last edited by Ragnaroc; 08-28-2011 at 02:45 AM.

    10. #3935
      Ryuko's Avatar
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      Re: ♦ Custom Jutsu Submission ♦

      (Raiton:Yoarashi) Lightening Release: Night Storm

      Type:Attack
      Rank: S
      Range: short - long
      Chakra Cost: 40
      Damage Points: 80
      Description: The user will do three handsigns and release a very large amount of chakra into the clouds above then the user will take control of the raiton chakra of above and send 6 bolts of lightening in his oppents direction destroying everything that it strikes


      Note:Can only be used by Itachi Uchiha1992
      Note:Uses a large amount of charka
      Note:Can only be used once a match
      ~Declined~ Do not resubmit, rip off of Karin
       
           
      Last edited by Ragnaroc; 08-25-2011 at 08:50 PM.

    11. #3936
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      Awesome



      Re: ♦ Custom Jutsu Submission ♦

      1) (Soshi Hirate) - Element Palm

      Rank: S
      Type:Attack
      Range:Close
      Chakra Cost: 50
      Damage Points: 50 (depends on element)
      Description:An up close attack were the user pushes a huge amount of chakra into there opponents body damaging tissue(s). The User can control which Chakra nature is used, each with a separate effect.

      ~Earth: Target is slowed for 2 turns ( The chakra weighs them down)(If struck twice within 2 turns bones can break).

      ~Air: Targets first move in the next turn will be easily countered (From lack of proper breathing drastically reduces strength)(If Struck twice with 1 turn can cause severe internal bleeding).

      ~Water: Target slows movement speed and chakra molding ( From water disrupting the flow)(If struck twice inside it will causes cellular lysis).

      ~Fire: Target struggles to move muscles and just are weakened and are self damaging for 2 turns ( From fire burning the muscles)(If hit twice Can burn internal organs severely).

      ~Lightning: Target is immobile for 1 turn (From the lightning disrupting the nervous system and synapses)( If struck twice can disable all neurons in the area of impact).

      ~Must wait one turn to use the same element. ie. Cannot strike with Earth twice in one turn.
      ~Must be trained in Jyuuken
      ~Can only Be taught by Kini Gu
      ~Declined~ Op
      _____


      2) (Chakra Fukku) - Chakra hook

      Rank: A
      Type:Attack
      Range:Close
      Chakra Cost: 50
      Damage Points: 0
      Description:An up close attack were the user pushes a thin amount of chakra into the enemy which turns into a hook shape and latches on the insides of the target. The hook is joined with a long string of chakra which is strong and cannot be seen. The user with the chakra string can pull the opponent towards him.

      ~Must have Byakugan.
      ~The target cannot feel the chakra hook.
      ~Can only be taught by Kini Gu
      ~Approved~
      _________


      3) (Chraka Shingari) - Chakra Anchor
      Rank: A
      Type: Attack
      Range: Close
      Chakra Cost 50
      Damage Points: 0
      Desctription: Using Jyuuken, the user sends a special chakra into the enemy. This chakra is pulled down owing to gravity and piles in the feet. The chakra then anchors the target to the ground.

      ~Must have Byakugan
      ~The turn after the user uses this technique the target cannot move their feet (for one turn)(Takes one turn to take effect).
      ~Can only be used twice.
      ~Can only be taught by Kini Gu
      ~Declined~ Too similar to existing jutsu's
      4) (Katon:1000 Uchuu Moeagaru)-Fire Style: 1000 Flame Arrows
      Type:Attack
      Rank:A
      Range:Short-Long
      Chakra Cost:50
      Damage Points:50
      Description: The user inhales deeply and shoot out a giant flame which then splits into 1000 arrows of flame which pierce the enemy.
      ~Maximum usage of 2 times.
      ~Can only be taught by Kini Gu
      ~Declined~
      5) (Katon:Kaijin Himei)-Fire Style: Ash Scream
      Type:Attack
      Rank:A
      Range:Short-Long
      Chakra Cost:50
      Damage Points:50
      Description: The user with a cigarette in their mouth displays the correct handseals to expand the lungs past normal. The user then inhales extremely deep and the exhales blowing fire burning ash in the shape of sound waves.
      ~ Can only be used by 16+ characters. (Age)
      ~Can only be taught by Kini Gu
      ~Declined~ Too similar to existing jutsu's
       
           
      Last edited by Ragnaroc; 08-25-2011 at 08:56 PM.

    12. #3937
      Ryuko's Avatar
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      Sneaky

      Re: ♦ Custom Jutsu Submission ♦

      (Suiton:Mizu o utta) Water Release- Tangling Water

      Type:Attack
      Rank:S
      RangeShort-Long
      Chakra Cost:40
      Damage Points:80
      Description:The user will release their chakra from therir body into the water and infuse them after the user is done infusing they will take control of the water and use it as extenable arms to tangle,throw and even drown their oppent this jutsu takes a great focus to control and uses a large amount of chakra

      Note:Can only be used by Itachi Uchiha1992
      Note:Can only be used 3 times per match
      Note:Require a large amount of chakra


      (Suiton:Mizu no to Atsumari-hō) Water Release-Water Trapping Technique

      Type:Attack
      Rank:S
      RangeShort-Long
      Chakra Cost:40
      Damage Points:80
      Description:the user will infuse their chakra with the water after its infused the user will control the water to grab the oppents arms and legs and hold the oppent still

      Note:Can only be used by Itachi Uchiha1992
      Note:Can only be used 2 time a match
      Note:Requires a good amount of chakra
      ~All Declined~ Unintelligible
       
           
      Last edited by Ragnaroc; 08-25-2011 at 08:58 PM.

    13. #3938
      The Sinner Satsu's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      Summoning Animal: Peafowl
      Scroll Owner: PuppetKage
      Other Users who have signed contract:N/A
      Summoning Boss if existing:N/A
      Other Summoning Animals tied to contract:

      (Yougan Hane):Lava Feather
      (Hi Hane):Ice Feather
      (Senkou Hane):Flash Feather

      I'll post them if they get approved.


      Description:
      Peafowl are best known for the male's extravagant tail, which it displays as part of courtship. The male is called a peacock, and the female a peahen. [1] The offspring are called peachicks. The female peafowl is brown or toned grey and brown. Peachicks can be between yellow, to a tawny colour with darker brown patches.

      An example of a Peafowls:


      The user must have a Peacock's tail feather tatoo on him.


      ~Approved~

      Custom Weapon

      (Enkou Ken):Flame Sword
      Rank:S
      Range:Short-Long(For the fireballs.)
      Chakra:40,10(For a fireball.)
      Damage:80
      Description:The materials for this spiky bladed sword were taken from the meteor that fell on Earth millions of years ago.This sword can absorb Fūton techniques up to B-rank and shoot fireballs up to the rank of the Fūton technique it last absorbed.
      Notes:
      -Fireballs can be shot only twice per battle.
      -Can only be used once per battle.
      -Can be in play only for four turns.
      -Freezes into a ball of ice if comes into contact with a Suiton technique above D-rank.
      -No Katon jutsu can be used in the same turn this weapon is activated.


      Looks like:


      decline if it seems overpowered but pls dont say "do not resubmit" i really need this one
      ~Declined~ Please do not resubmt
       
           
      Last edited by Ragnaroc; 08-25-2011 at 08:59 PM.

    14. #3939
      Darui..'s Avatar
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      Meh

      Re: ♦ Custom Jutsu Submission ♦

      (Aburame: Aburamushi ryouiki) Aburame Style: Parasitic Field
      Rank: S
      Type: Attack/Defense
      Range: Long
      Chakra: 35
      Damage: 70
      Description: The user releases a good amount of bugs into the field, underneath all the earth. These bugs give off signals to other bugs, that are still on the user, thus alerting the user when a chakra presence has stepped onto the earth. These bugs can also emerge from the ground, spouting up like a geyser or latch onto the opponent. Thses bugs can explode.
      Usable 2x a battle
      Must know Nano Bugs
      ~Declined~ No mention on if the bugs exploding will damage the user
      (Konchuu Haretsu) Bug Explosion
      Rank: D-S
      Type: Attack
      Range: Short-Long
      Chakra: D(10) C(15) B(20) A(30) S(35)
      Damage: D(20) C(30) B(40) A(60) S(70)
      Description: The user causes any wanted bugs to explode, doing major damage.
      Must have Nano Bugs
      ~Declined~
      (Ranton: Kago za Arashi) Storm Release: Cage of the Storm
      Rank: Forbidden
      Type: Supplementary
      Range: Short-Mid
      Chakra: 70
      Damage: 140
      Description: THe user does 4 handseals and 16 pillars made of storm erupt from the ground and encage the opponent. The pillars paralyze anything it touches (including the user). Once the target is encaged, the user can clap his hands together, causing the cage to shrink into a tiny cube, killing the opponent, or they could just encage them.
      + 30 Damage to user, because of immense strain
      User can't use Water/Lightning/Storm A-Rank or above for 2 turns
      Usable 2x
      Paralyzes on contact
      ~Declined~ make it only once
      (Aburame: Takai Fuki) Aburame Style: Death Note
      Rank: Forbidden
      Type: Attack
      Range: Short-Mid
      Chakra: All
      Damage: 160
      Description: When the user dies, the nanao bugs that were living on the user, will spread into mid-range. The bugs will then explode, killing whoever and whatever is in mid-range. The explosion can collapse buildings and also will destroy the users body.
      Must have Nano Bugs
      User must be completely dead
      Usable 1x
      ~Declined~
      (Budda Hirate Taijutsu) Buddha Palm Taijutsu
      Rank: Forbidden
      Type: Attack/Defense
      Range: Short-Long
      Chakra: 70 (+10 per turn)
      Damage: 140
      Description: Buddha Palm Taijutsu is one of the most advanced Taijutsu art forms ever created. It has been practiced by the Ancient Buddhas and Monks, in order to defend themselves from all forces of nature and evil. Only ninjas who have mastered their own body and have mastered all 5 regular elements, can use this Taijutsu. A golden circle appears on the user's forehead, when the user starts to use the Taijutsu. Buddha Palm Taijutsu utilizes all 5 chakra natures, in order to attack an opponent or to defend oneself. While this Taijutsu is active. the user becomes one with nature and is able to create giant elemental palms, made entirely of one element, by simply thrusting their hands in the direction and motion, they want the plam to come from.

      Lightning Palm: A giant palm is created out of lightning chakra, that will paralyze, then electrocute the target on contact.

      Water Palm: A giant palm is created out of water chakra, that will crush the opponent and subdue them under the water pressure, drowning them.

      Fire Palm: A giant palm is created out of fire chakra, that will burn the opponent, then blow up, scorching everything near.

      Earth Palm: A giant palm is created out of earth chakra, that will crush the opponent, and petrify them on contact.

      Wind Palm: A giant palm is created out of wind chakra, that is invisible to the naked eye and will slice the opponen, continuously on contact.

      Note: Each Palm is A-Rank
      Note: Lasts 4 turns
      Note: While active, the user can only use Buddha Palm Taijutsu
      Note: User can only use B-Rank and under Techniques, for 4 turns, when it finishes
      Note: +40 Damage to user, because of immense strain and advanced switching of natures.
      Note: Each Palm counts as one of the user's 3 moves
      Note: Usable 2x per battle

      ~Declined~ OP
      If any corrections need be, please make them. I would hate to re-submit these.
      Its not our job to correct YOUR jutsu's. Resubmit or dont it makes no difference to me
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:05 PM.

    15. #3940
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      ----



      Re: ♦ Custom Jutsu Submission ♦

      Summoning Animal: Hedgehog
      Scroll Owner: Sharingdork
      Other Users who have signed contract: N/A
      Summoning Boss if existing: N/A
      Other Summoning Animals tied to contract: N/A
      ~Declined~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:10 PM.

    16. #3941
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      Re: ♦ Custom Jutsu Submission ♦

      Summoning animal- lobster
      Scroll owner- Joninto Takashi
      I signed the contract http://www.narutobase.net/forums/showthread.php?t=92097
       
           

    17. #3942
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      Ero-Sensei
       
      Sneaky

      Re: ♦ Custom Jutsu Submission ♦

      Its a new week. For this first one i wasnt sure if i should call it a summon or not.

      (Doton: Gotokuta-ru)- Earth: Astaroth
      Type: Attack
      Rank: S
      Range: Short-Mid
      Chakra Cost: 40
      Damage Points: n/a
      Description: The user will release a large amount of earth chakra into the ground, and summon up Astaroth lord of the earth. Astaroth resimbles a minatar which large curve in horns and a thick face not being able too see his pupuls, haveing large arms, with a thick body is all anyone ever sees because his waist is attached to the Earth. Astaroth once summoned cannot move at all only take damage, for the turn on which he is summoned. Once the users next turn comes Astaroth will have free movement, being able to release many Earth type jutsus A-rank and down with out handseals, also being able to defend against Water and Fire B -rank and down jutsu with lil effort.
      - Astaroth cannot attack till the next turn.
      - Summoning Astaroth will cost two turns for the user.
      - Astaroth can reach to mid range with his attacks.
      - Astaroth will remain on the feild for 4 turns.
      - After Astatoth's 4 turns are up the user is not able to use any earth jutsu above B-rank for the next 2 turns

      ~Declined~ Too similar to existing jutsu's
      (Hyoton: Tsumetaikiri)- Ice: Icy Mist
      Type: Supp
      Rank: B
      Range: Short-Mid
      Chakra Cost: 25
      Damage Points: 40
      Description: The user will release a mist then quickly chill it, by chilling it the mist will begin to cystalize, and as a opponent moves through the mist the crystalized mist will cling to them. This makes a type sensing for the ice user, giving away the opponents postion through the crystalized mist.
      - Can only be used 3 times per battle.
      - Cannot us another ice element move in the same turn.

      ~Declined~ Unrealistic for ice users
      (Hyouton: Akarui Washi)- Ice: Shining Eagles
      Type: Sup
      Rank: A
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user will complete two handseals then will create 2 eagles out of ice, then the eagles with act indepenatly from the user. The eagles will defend the user from attacks, by covering the user with their wings, which have a span of 7 ft, and also attack the opponent. The Eagles are not effected by Fire, A rank and down, while they can release blasts of wind, water, and ice up to the power of B rank jutsus, from their wings, beaks and from a combination of beak and wing attack to get ice.. The Eagles will stay on the feild for three turns, at the end of the third turn they will bomb rush the opponent destroying themselves.
      - Can only be used 2 times per battle.
      - The user cannot user any ice techs in the next move.
      - Must wait 3 moves before it can be used again.
      - Fire A-rank and down will not effect them.
      - Wind, Water, and Ice will only attack with the power of a B-rank.

      ~Declined~
      (Hyouton: Akaruisaru)- Ice: Gliming Ape
      Type: Deff
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage Points: n/a
      Description: The user will make 5 handseals, while releasing his water and wind chakra behind his back. As soon as the handseals are complete a large ape made of crystal looking Ice, will stand behind the user and block them from harm up to A-rank jutsus, with its arms rapped around the user.
      - Can only be used 2 times per battle, but the user must wait 3 turns to use it again.
      - Can block any A-rank jutsu, elemental or not.

      ~Approved~
      (Hyouton: Hyouchuuyari)- Ice: Icicle Spear
      Type: Attack
      Rank: A
      Range: Mid
      Chakra Cost: 30
      Damage Points: 60
      Description: The user mill mold a icicle like spear that will fire from their mouth then repeat the same manipulation. Firing two icicles at the opponent in a short amount of time. The spears will travel very fast as if they were thrown by the user.
      - Can be used 3 times per battle.
      ]
      ~Declined~ Too similar to existing jutsu's
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:13 PM.

    18. #3943
      Senior Member Solf J. Kimblee's Avatar
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      Re: ♦ Custom Jutsu Submission ♦

      -Dark Burst Underground (Mei Heki Chika)
      Rank: B
      Type: Attack
      Range: Short-Long
      Chakra cost: 25
      Damage points: 40
      Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.


      -Dark Release: Dark Manipulation (Meiton: Mei Soujuu
      Rank: C
      Type: Attack/Defense/Supplementary
      Range: Short-Mid
      Chakra cost: 20
      Damage points: 30
      Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.

      -Dark Release: Dark Sphere (Meiton: Tama)
      Rank: A
      Type: Defense
      Range: Short
      Chakra cost: 30
      Damage points: N/A
      Description: The user release dark chakra all around them making a complete sphere around their body. The sphere is 360 degrees around and solid(compressed) and can block B rank and below attacks. If hit by A rank it will be destroyed. If it by anything above A rank the user will be hit with rest of the power of the attack after the it destroys the sphere.
      -Only used three times per battle
      -Only used by Dei Dei

      -Dark Release: Dark Blast (Meiton: Mei Bakuha)
      Rank: B
      Type: Attack
      Range: Short-Long
      Chakra cost: 25
      Damage points: 40
      Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.

      -Dark Release: Cloak (Meiton: Cloak)
      Rank: B
      Type: Defense
      Range: Short
      Chakra cost:25
      Damage points: N/A
      Description: The user makes a black cloak around themselves. The cloak protects the user from C rank and below attacks. B rank attacks destorys the cloak. Anything above B rank destroys the cloak and the user is hit with rest of the power after the attack destroys the cloak.
      ~All Approved~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:16 PM. Reason: Misspelling

    19. #3944
      The Mad Hatter ~Depp~'s Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by RoseKurama View Post
      (Aoi Akuma)- Green Devil
      Type: Puppet
      Rank: B
      Range: n/a
      Chakra Cost: 25 (If summoned)
      Damage Points: n/a
      Description: Green Devil, is a green humanoid like puppet with large horns that jut back over his head, he has four arms, while the hands are more claw looking, with a small slit like carving cut out that allows him to throw multipule shuriken from them. His arms and legs can be withdrawn into his body, for storage. He wears a knee length robe which hides his extra arms, and afew weapon he has on his body. Green Devil has a sword kept on his right side. He is able to use any jutsu the user is able too.


      ~Declined~ puppets can't use jutsu's like that, they don't have a chakra system. It are dead objects, made out of wood and metal, which are controlled by the user with the Puppet Technique. So your range isn't right either as they're summoned in short range, however using the chakra strings you can move it into medium-long range.
      (Aoi Akuma)- Green Devil
      Type: Puppet
      Rank: B
      Range: Short-Mid-Long
      Chakra Cost: 25 (If summoned)
      Damage Points: n/a
      Description: Green Devil, is a green humanoid like puppet with large horns that jut back over his head, he has four arms, while the hands are more claw looking, with a small slit like carving cut out that allows him to throw multipule shuriken from them. His arms and legs can be withdrawn into his body, for storage. Green Devil is made of Chakra absoring metals, able to release blasts of fire from his throut where he has a type of flamthrower much like the ones in Sasori's hands. He wears a knee length robe which hides his extra arms, and afew weapon he has on his body. Green Devil has a sword kept on the right side of his waist, his sword rests in his sheath being continuesly submerged in poision that is kept in the sheath.

      ~Declined~ Do not resubmit
      (Teniard)- Pawniard
      Type: Sup
      Rank: C
      Range: Short-Mid
      Chakra Cost: 20 (If summoned)
      Damage Points: n/a
      Description: Pawniard is a small puppet, built for speed, with many blades covering his body and his hands are made of short swords, while he still has a large horn like blade on his head. Pawniard is built of metal, being able to with draw his arms, legs, and head, thus makeing it a weapon for the puppeteer, once pawniard has withdrawn his arms, legs, and head he has the form of a ball covered in spikes. All of the blade on his body can fire out and then be reloaded with extra blades. His body is always releasing a poison from the inside of his body covering his blades.

      ~Declined~
      For these next ones i have an approved Magnetic Release Bio, in my sig. (Blood Magnet)

      (Jishaku Ninpou: Koneushiro)- Magnetic Ninja Art: Pull Back
      Type: Supp
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: n/a
      Description: The user will use their Magnetic Release to create a magnetic feild around their hand before the user throws a weapon and then pulls back weapons or metals back to the user.
      ~ Can be used 5 times per battle.
      ~ Must be taught by RoseKurama.
      ~Approved~
      (Jishaku Ninpou: Oshirimen)- Magnetic Ninja Art: Push Back
      Type: Deff
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: n/a
      Description: The user will create a negatively charged feild around themselves and push back weapons or other metals that are thrown released at the user. The push is strong enough to send the etal right back at the opponent.
      ~ Csn be used 4 times per battle.
      ~ Must be taught by RoseKurama.
      ~Declined~ Wouldn't you use the jutsu you posted before this one?
      (Jishaku Ninpou: Jikokushiji)- Magnetic Ninja Art: Instant Redirect
      Type: Attack
      Rank: B
      Range: Short-Long
      Chakra Cost: 25
      Damage Points: 40
      Description: After using Electric Phantasms the user will then throw more shuriken or othe metal weapons at the opponent, the weapons will go one way when thrown then will instantly change directions and head steight for the opponent.
      ~ Can be used 4 times per battle.
      ~ Must be taught by RoseKurama.
      ~Declined~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:18 PM.

    20. #3945
      Mathias's Avatar
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      Sneaky



      Re: ♦ Custom Jutsu Submission ♦

      Approved Fourth Kazekage bio

      (Jiton: Jishaku Sacchi Shuuha) - Magnetism Release: Magnetic Sensing Waves
      Rank: C
      Type: Defense/Supplementary
      Range: Short-Long
      Chakra cost: 20
      Damage Points: N/A
      Description: The user releases small waves of magnetic energy from his body throughout the air and ground around him. By doing this the user can sense where his opponent is whether he is standing on the ground, underground, or flying above.

      ♦ Can be used 5 times per battle
      ♦ Only magnetism release bios can use this technique
      ♦ Must be taught by Mathias
      ~Declined~
      (Sakin: Shainingu Doragon) - Gold Dust: Shining Dragon
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 20
      Damage Points: 40
      Description: After performing a series of three hand seals, the user will send out a wave of gold dust in the shape of a big dragon. If used in a sunny day, the reflection of the gold from the dragon will momentarily blind the opponent as its heading towards him.

      ♦ Can be used three times per battle.
      ♦ Can only be used by the Fourth Kazekage.
      ♦ Must be taught by Mathias.
      ~Approved~
      (Jiton: Jishaku Modo) - Magnetism Release: Magnetic Mode
      Type: Supplementary
      Rank: S
      Range: Short
      Chakra Cost: 40 (-5 per turn)
      Damage Points: N/A
      Description: In this mode the user increases the force of the magnetic chakra and the intensity of the magnetism around him causing Gold Dust to become more dense and compact. Allowing for faster and stronger use of Gold Dust techniques increasing its damage by +15 along with its speed letting the user cast any Gold Dust related technique with little to no hand seals.

      ♦ Can be used once per battle.
      ♦ Mode lasts 4 turns.
      ♦ After this mode wears off the user can’t use any magnetism or gold dust techniques for 2 turns.
      ♦ Can only be used by the Fourth kazekage.
      ♦ Must be taught by Mathias.
      ~Declined~ do not resubmit
      (Sakin: Gourd Akutibe-shon) - Gold Dust: Gourd Activation
      Rank: S
      Type: Defense/Supplementary
      Range: Short/Mid
      Chakra Cost: 40 (-5 per turn)
      Damage Points: N/A
      Description: After performing a single hand seal, the user will “activate” his gold dust gourd to act as a shielding mechanism from incoming attacks. The gourd will instantly turn itself into gold dust and block any incoming attacks. The user can choose not to be shielded by the dust if he desires. The gold dust can block attacks from any direction even below ground. If the user looses his footing for example by a swamp or a river. The dust will turn into a floating platform to hold the user. Although in this state the dust can not be used to shield from any other incoming attacks. The gold dust can block A rank and blow techniques. Concentrated lightning techniques (A ranked) or powerful enough lightning techniques such as Kirin would easily get passed the defense. A ranked fire would be hot enough to melt the gold dust. If used to block an S rank technique it would work but the activation would end. The shield can't block S ranked concentrated lightning techniques or fire techniques.

      ♦ The activation can only be done once per battle
      ♦ The gourd stays active for 5 turns
      ♦ Every time the gourd shields the user it counts as one of the three turns
      ♦ No gold dust techniques for one turn after the activation ends.
      ♦ Can only be used by the Fourth Kazekage
      ♦ Must be taught by Mathias
      ~Declined~ better restrictions

      (Sakin: Go-ruden Supaiku) - Gold Dust: Golden Spikes
      Rank: A
      Type: Offense
      Range: Short/Mid
      Chakra Cost: 20
      Damage Points: 40
      Description: After performing one hand seal the user will focus his magnetic energy and release it into the ground bringing forth condensed gold dust particles from the ground beneath the opponent and shape them into spikes that will protrude from the ground to skew the target. The spikes being made from gold can penetrate targets of greater density.

      ♦ Can be used three times per battle.
      ♦ Can only be used by the Fourth Kazekage.
      ♦ Must be taught by Mathias.
      ~Approved~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:22 PM. Reason: Adding the link to my bio.

    21. #3946
      Makise's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by AzNsKtLs View Post
      Magnetism Release: Iron Sand

      (Satetsu Nami) - Iron Sand Wave
      Type: Offensive
      Rank: B
      Range: Short-Range - Mid-Range
      Chakra Cost: 25
      Damage Points: 40
      Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.*

      (Satetsu Atsumari) - Iron Sand Gathering
      Type: Supplementary
      Rank: C
      Range: N/A
      Chakra Cost: 20
      Damage Points: N/A
      Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand.

      ~Can be done at the start of a battle to gather large amounts of Iron Sand
      ~Takes one turn for all the Iron Sand to accumulate

      (Satetsu Bunshin) - Iron Sand Clone
      Type: Supplementary/Defensive/Offensive
      Rank: C
      Range: Short
      Chakra Cost: 20 (+10 to rebuild)
      Damage Points: N/A
      Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.

      (Satetsu Fuyū) - Iron Sand Suspension
      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 30 (+10 per turn active)
      Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.

      ~Only lasts 4 turns

      (Satetsu*Chūsha) - Iron Sand Injection
      Type: Supplementary
      Rank: S
      Range: Short-Long
      Chakra Cost: 40 (+20 for 3 turns after activation)
      Damage: N/A
      Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.

      ~Only lasts 3 turns after activation.
      ~Activates after 1 turn.
      ~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.

      ~All Declined~
      Resubmitting

      Magnetism Release: Iron Sand

      (Satetsu Nami) - Iron Sand Wave
      Type: Offensive
      Rank: B
      Range: Short-Range - Mid-Range
      Chakra Cost: 25
      Damage Points: 40
      Description: After gathering a substantial amount of Iron Sand from Satetsu Atsumari, the user sends it as a wave at the opponent.

      ~No S-Rank Iron Sand jutsu after using this jutsu for three turns.

      (Satetsu Atsumari) - Iron Sand Gathering
      Type: Supplementary
      Rank: C
      Range: N/A
      Chakra Cost: 20
      Damage Points: N/A
      Description: The User uses a magnetic field that expands outwards to Long-Range and begins to draw in Iron Sand from iron deposits in the nearby area. The Iron Sand isn't as fast as the user's normal Iron Sand as it is much denser and heavier then normal Iron Sand.

      ~Can be done at the start of a battle to gather large amounts of Iron Sand.
      ~Takes two turns for all the Iron Sand to accumulate

      (Satetsu Bunshin) - Iron Sand Clone
      Type: Supplementary/Defensive/Offensive
      Rank: C
      Range: Short
      Chakra Cost: 20 (+10 to rebuild)
      Damage Points: N/A
      Description: The user creates a magnetic field in their shape and gather Iron Sand in it. They then change the sand's appearance to look like the user. (The clone looks exactly like the user but grayed so it's easy to tell apart.) The clone can have any C or lower Iron Sand techniques used from it's body, i.e. a spike protruding from its torso.

      ~No A-Rank or higher Iron Sand jutsu after using for three turns.
      ~Only lasts three turns.
      ~Clone can only use Iron Sand jutsu.

      (Satetsu Fuyū) - Iron Sand Suspension
      Type: Supplementary
      Rank: A
      Range: Short
      Chakra Cost: 30 (+10 per turn active)
      Description: The user creates a magnetic field around their feet and draw in Iron Sand. They move the magnetic field around in the air causing the Iron Sand to move them as well. The magnetic field has to be very strong to carry the user.

      ~Only lasts 3 turns.
      ~No B-Rank or higher Iron Sand jutsu while using this jutsu.

      (Satetsu Chūsha) - Iron Sand Injection
      Type: Supplementary
      Rank: S
      Range: Short-Long
      Chakra Cost: 40 (+20 for 3 turns after activation)
      Damage: N/A
      Description: After cutting an enemy with an Iron Sand technique, the user can send Iron Sand into their wound and into their body. The Iron Sand then creates a magnetic field inside the targets body after the Iron Sand has spread throughout their body. The magnetic field is used to guide Iron Sand attacks and cause them to follow and move faster when targeting the opponent.

      ~Only lasts 3 turns after activation.
      ~Activates after 1 turn.
      ~Used immediately after an Iron Sand jutsu that cuts, Ex: Iron Sand Spike Forest.
      ~No Iron Sand jutsu for three turns after expiring.
      ~No S-Rank jutsu after using this jutsu for the remainder of the battle.
      ~All Approved~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:27 PM.

    22. #3947
      Nagato..'s Avatar
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      ----



      Re: ♦ Custom Jutsu Submission ♦

      (Fuuton: Ōfū no Tekunikku) - Wind Style: Crosswind Technique
      Type: Defense /Supplementary
      Rank: S
      Range: Short - Mid
      Chakra Cost: 40
      Damage: 80

      Description: The user clasps his hands together channeling his wind chakra into the air causing the wind to form a cross like formation around the user that rotates rapidly creating a shield around the user that defends well against most techniques, even from under his feet as well as can cause serious skin lacerations if the opponent is caught within range of this technique.

      Note: Can only be used 3x per battle
      Note: Cannot perform fire techniques while inside the sheild.
      Note: Can only be taught by Nagato or Zenryoku
      ~Declined~ Can't submit jutsu's with only one post
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:28 PM.

    23. #3948
      Migualon J.J.'s Avatar
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      Hungry



      Re: ♦ Custom Jutsu Submission ♦

      Quote Originally Posted by Migualon J.J. View Post
      (Kageoni) - Shadow Demon
      Type: Attack
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage: 80
      Description: The user uses his shadow manipulation power to be able to hurt opponent through his shadow, meaning that if he for example stabs place where the opponent has hurt in his shadow, he hits the opponent´s heart too.

      Note:
      *Usable once per turn
      *Can only be used by Nara
      *Can only be taught by Migualon J.J.
      ~Declined~
      Re-submitting

      (Kageoni) - Shadow Demon
      Type: Attack
      Rank: S
      Range: Short-Long (depends on position of opponent´s shadow)
      Chakra Cost: 40
      Damage: 80
      Description: The user uses his shadow manipulation power to be able to hurt opponent through his shadow, meaning that if he for example stabs place where the opponent has heart in his shadow, he hits the opponent´s heart too.

      Note:
      *Usable once per battle
      *Can only be used by Nara
      *Can only be taught by Migualon J.J.

      ~Declined~ unrealistic
      (Kawa Kageoni) - Shadow Demon Hide
      Type: Attack
      Rank: S
      Range: Short-Long (depends on position of opponent´s shadow)
      Chakra Cost: 40
      Damage: N/A
      Describtion: The user manipulates opponent´s shadow and focuses his chakra into it. Than the user manipulates his own shadow and combines his body with opponent´s and hides in it for as long as he wants to.



      Note:
      *Usable once per battle
      *Can only be used by Nara
      *Can only be taught by Migualon J.J.

      ~Approved~
      My new CW, dropping my Katen Kyokotsu (well, it´s name isn´t Katen Kyokotsu, but whatever )

      (Enraiha; Subeta No Faia) - Enraiha; Sword Of Fire
      Type: Weapon
      Rank: S
      Range: Short
      Chakra Cost: 40
      Damage points: N/A
      Describtion: Enraiha is sword that is said to be created by king of Flame Spirits. It is very light weapon which was made from steel of the highest quality, it has special color, it is dark orange because the King of Flame Spirits put his powers into it and it became wanted by everyone for it´s special abilities. It can cut through human´s neck with not high problems if infused with normal chakra.



      Abilities and Notes:
      *The user even if he has this sword "only" on his back on on his belt, can use Fire Jutsus without any hand seals
      *The user can put his own Fire or Normal Chakra into this sword to make it be surrounded by Fire or Normal Chakra
      *The user´s Fire Jutsus got powerboost +15 to damage
      *Enraiha is indestructible

      ~Declined~ Too similar to existing Fire swords
      (界王拳; Kaio-ken) - Fist of the World King
      Rank: S
      Type: Supplementary
      Range: Short
      Chakra: 40
      Damage: (Taijutsu +15) (-10 to the user for every turn activated)
      Describtion:
      Kaio-ken is technique which was created by famous martial art master King Kai who wasn´t able to completely master it so he taught it to his student Migualon J.J. who completely mastered it and currently he is the only person able to use it. The user can at any time deactivate Kaio-ken. The user focuses his chakra around his body which creates crimson "cloak" around the user thanks to which the user´s strength and speed increases dramatically. The user´s chakra is active all the time Kaio-ken is activated, the user is hurt every turn it is active.



      Note:
      *Can only be used once per battle
      *Lasts for 7 turns
      *The user´s speed increases by 5 (by the Speed chart)
      *The user can´t use genjutsus and Water element while the Kaio-ken is activated
      ~Declined~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:30 PM.

    24. #3949
      The Wandering Sage DopeyDwarf's Avatar
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      ----

      Re: ♦ Custom Jutsu Submission ♦

      http://www.narutobase.net/forums/sho...postcount=3897
      Quote Originally Posted by DopeyDwarf View Post
      (Hijutsu: Kamikaze Kikaichū) – Secret Technique: Kamikaze Kikaichū
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 60
      Description: The user will manipulate some of his nearby Kikaichū bugs in such a way that they will each suddenly release most of their chakra in one sudden burst, creating an explosion akin in size to several paper bombs.
      Note: Can only use once per battle.
      Note: Only works on the user’s Kikaichū bugs.
      Note: No Aburame jutsus in the same turn.
      Note: The user is also damaged if caught in blast.
      Note: Must be a member of the Aburame Clan.
      Created by DopeyDwarf
      ~Declined~ you're contradicting yourself. You say nearby bugs, however you say then that it works up to long range, that's not nearby anymore.
      Resubmitting..
      (Hijutsu: Kamikaze Kikaichū) – Secret Technique: Kamikaze Kikaichū
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Mid
      Chakra cost: 30
      Damage Points: 60
      Description: The user will manipulate some of his nearby Kikaichū bugs in such a way that they will each suddenly release most of their chakra in one sudden burst, creating an explosion akin in size to several paper bombs.
      Note: Can only use once per battle.
      Note: Only works on the user’s Kikaichū bugs.
      Note: No Aburame jutsus in the same turn.
      Note: The user is also damaged if caught in blast.
      Note: Must be a member of the Aburame Clan.
      Created by DopeyDwarf

      ~Approved~
      (Mushi Kuuchuufuyou no jutsu) – Insect Levitation Technique
      Rank: C
      Type: Supplementary/Defence
      Range: Short-Long
      Chakra cost: 20
      Damage Points: N/A
      Description: A cloud of insects that can either be used to levitate the user or any small objects around him.
      Note: Must be a member of the Aburame Clan.
      Created by DopeyDwarf

      ~Declined~ unrealistic
      (Koudo Mushi Bunshin) – Advanced Bug Clone
      Rank: A
      Type: Supplementary
      Range: Short-Mid
      Chakra Cost: 30
      Damage Points: N/A (+10 if bugs hit opponent)
      Description: The user creates up to 3 clones made out of his Kikaichū bugs or any nearby bugs under his control. The clones can use all Aburame jutsus up to S-rank and have the ability in which the bugs that they are made of can suddenly burst out straight towards a target mid range from them when they disperse.
      Note: Can only use 3 times per battle.
      Note: Clones can also use Ninjutsu, Genjutsu and Taijutsu up to A rank.
      Note: Up to three clones can be made with this technique.
      Created by DopeyDwarf

      ~Approved~
      (Kikaichu Tsukamu ) – Destruction Bug Convergence
      Rank: A
      Type: Supplementary/Attack
      Range: Short-Long
      Chakra cost: 30
      Damage Points: 60
      Description: The user will manipulate some of their Kikaichū bugs to suddenly burst out from underground and shoot out at the desired location that is powerful enough to knock an opponent unconscious.
      Note: Can only use 3 times per battle.
      Note: Must be a member of the Aburame Clan.
      Created by DopeyDwarf

      ~Declined~
      (Kyousei Kikaichu Misairu) – Great Destruction Bug Projectile
      Rank: A
      Type: Offensive
      Range: Short-Mid
      Chakra cost: 30
      Damage points: 60
      Description: The user will send a medium size ball-like projectile of destruction bugs at the enemy.
      Note: Must be a member of the Aburame Clan.
      Created by DopeyDwarf

      ~Declined~
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:36 PM.

    25. #3950
      Senior Member McKnockout's Avatar
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      ----



      Re: ♦ Custom Jutsu Submission ♦

      http://www.narutobase.net/forums/sho...postcount=3698

      Quote Originally Posted by McKnockout View Post
      New submissions..
      (Buki: Iya Kumori Katana) - Weapon: The Shadowless Sword
      Rank: S
      Type: Supplementary/Attack/Defense
      Range: Short
      Chakra cost: N/A
      Damage Points: N/A (+15 damage to every wind based jutsu)
      Description: This chokutō was made by a blacksmith who had a secret method of sword making who only crafted for people he believed to be worthy of his works. It is made out of special hardened chakra infused metals which he named “The Shadowless Sword” in reference to its special abilities. It has a movable handle allowing it to switch from a traditional sword to a double-headed sword; the handle was designed to fit on either side of the blade. This sword has the ability to absorb chakra and coat/channel the blade in three different elements of fire, lightning or wind. By using chakra flow, the user can extend the reach and cutting ability of the sword. However, the greatest advantage of this sword is allowing its user to perform wind techniques with the use of only a single handseal.
      *Note: This sword can not be destroyed.
      *Can only be used by McKnockout
      ~Declined~ OP
      Resubmitting..
      (Buki: Iya Kumori Katana) - Weapon: The Shadowless Sword
      Rank: S
      Type: Supplementary/Attack/Defense
      Range: Short
      Chakra cost: N/A
      Damage Points: N/A (+15 damage to every wind based jutsu)
      Description: This chokutō was made by a blacksmith who had a secret method of sword making who only crafted for people he believed to be worthy of his works. It is made out of special hardened chakra infused metals which he named “The Shadowless Sword” in reference to its special abilities. It has a movable handle allowing it to switch from a traditional sword to a double-headed sword; the handle was designed to fit on either side of the blade. This sword can be infused with three different elements of fire, lightning or wind. However, the greatest advantage of this sword is allowing its user to perform wind techniques with the use of only a single handseal.
      *Note: This sword can not be destroyed.
      *Can only be used by McKnockout
      I changed the wording of the description since in my original submission the mod that checked it must have misinterpreted what I said. The sword can only be simply infused with lightning, wind and fire..like all swords. But it can NOT absorb lightning/wind/fire attacks for example. Thats not what I meant.

      Quote Originally Posted by McKnockout View Post
      (Genjutsu: Mugen Senkou) – Illusion Technique: Continuous Flashbang
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: An illusion where the opponent is suddenly blinded by a flash (there is a bright burst of blinding light much like a flash bomb) that continues to detonate/flash over and over again. This causes the opponent to immediately stop what they were doing and futilely attempt to shield their eyes. But most importantly, this technique blinds the opponent making them unable to rely on their vision.
      *Note: Blinding effects last for 1 turn.
      *Can only be taught by McKnockout

      ~Declined~
      (Genjutsu: Mugen Senkou) – Illusion Technique: Continuous Flashbang
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: An illusion where the opponent is suddenly blinded by a flash (there is a bright burst of blinding light much like a flash bomb) that continues to detonate/flash over and over again. This causes the opponent to immediately stop what they were doing and futilely attempt to shield their eyes. But most importantly, this technique blinds the opponent making them unable to rely on their vision.
      *Note: Blinding effects last for 1 turn.
      *Note: Can only use 3 times per battle.
      *Note: Must wait at least 2 turn to be used again.

      *Can only be taught by McKnockout


      Quote Originally Posted by McKnockout View Post
      (Genjutsu: Kage Mane?) – Illusion Technique: Shadow Imitation?
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: An illusion where the opponent finds themselves trapped and paralysed as he sees his shadow combine with the user’s shadow (or the user’s ally e.g. a clone) exactly like Shadow Imitation. In reality, the opponent is paralysed and unable to move. This jutsu requires a single handseal to perform.
      *Note: Paralysing effects last for 1 turn.
      *Note: Can only use 3 times per battle.
      *Note: Must wait at least 1 turn to be used again.
      *Can only be taught by McKnockout

      ~Declined~
      (Genjutsu: Kage Mane?) – Illusion Technique: Shadow Imitation?
      Rank: A
      Type: Supplementary
      Range: Short-Long
      Chakra Cost: 30
      Damage Points: 60
      Description: An illusion where the opponent finds themselves trapped and paralysed as he sees his shadow combine with the user’s shadow (or the user’s ally e.g. a clone) exactly like Shadow Imitation. In reality, the opponent is paralysed and unable to move. This jutsu requires a single handseal to perform.
      *Note: Paralysing effects last for 1 turn.
      *Note: Can only use 3 times per battle.
      *Note: Must wait at least 2 turn to be used again.
      *Can only be taught by McKnockout

      __________________________________________________ _____

      New..
      (Iya Kumori Shinkirou Dageki) - Shadowless Mirage Strike
      Rank: S
      Type: Attack
      Range: Short- Long
      Chakra Cost: 40
      Damage: 80
      Description: The user concentrates either fire, lightning or wind chakra into The Shadowless Sword and performs a slash with the sword which releases a crescent shaped energy blast of raw chakra that is infused with the elemental chakra that was absorbed by the sword at the desired location. These crescents of raw chakra have different affects depending on the elemental chakra used. Lightning will severely shock the opponent, fire will induce 3rd degree burns and wind will pierce and shred the opponent’s skin.
      *Note: Can only be used 3 times per battle (regardless of elemental chakra used).
      *Can only be used by McKnockout


      (Kyokan Karasu Kuchiyose) – Giant Crow Summoning
      Rank: A
      Type: Summoning
      Chakra: 40
      Range: N/A
      Damage: N/A
      Description: The user summons a typical Giant Crow. The user can use the summon to fly about to gain an aerial advantage. This is capable of using wind jutsu up to B-rank, just like any other Giant Crow they can can shed their feathers which can act as either explosive or flash tags. By nature, their feathers are susceptible to Fire based attacks.
      *Note: Can only be used 2 times per battle.
      *Note: Can only shed feathers 3 times per battle.
      *Note: Each wind jutsu used count as a jutsu of the user.
      *Note: Must have signed the Giant Crow contract
      *Can only be taught by ~Crow~ or McKnockout

      ~All Declined~ I didn't misinterpret
       
           
      Last edited by Ragnaroc; 08-25-2011 at 09:37 PM.

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