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  1. #3241
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    Re: ♦ Custom Jutsu Submission ♦

    (Satetsu Hoippu) Iron Sand: Iron Sand Whip

    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: 30
    Description: The user will gather his magnetic chakra into his hands and form a malleable whip of iron sand that can be expanded up to mid range.

    Note:
    -Can only be taught by Nagato


    ~Approved~

    (Satetsu Rabu) Iron Sand: Iron Sand Armor

    Rank: C
    Type: Defense
    Range: Short
    Chakra cost: 15
    Damage Points: N/A (-10 to opponent using Taijutsu against user)
    Description: Armor of iron sand that looks like its not being worn but protects from damage.

    Note:
    -Only lasts 3 turns
    -Can only be taught by Nagato


    ~Declined, add that whilst using this the user is weak to lightning and fire because it will conduct lightning and fire will melt it ~

    (Jishaku Ninpou: Jiki Suishin) Magnetic Ninja Art: Magnetic Propulsion

    Rank: S
    Type: Supplementary
    Range: Long
    Chakra cost: 40 (-20 per turn)
    Damage Points: N/A
    Description: The user gathers his magnetic chakra and channels it throughout his body, creating an electromagnetic field around the user. Now he will be able to propel himself into the air & strife with increased agility using mere magnetic chakra alone.

    Note:
    -Can only be done once per match
    -Once done cannot perform Iron jutsu for 2 turns
    -Can only be taught by Nagato


    ~Declined, do not resubmit~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 03:51 PM.

  2. #3242
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Iaido Sempai Oshi: Kiyomeru no Haishin Masayoshi) - Quick Draw and re-sheathe Elder Teachings: Cleanse and deliver Justice

    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will use the art of iaido whilst under the influence of Elder Teachings Sixth Sense to quickly draw their sword and slash at their target with fast accuracy delivering a total of 9 strokes hitting the targets in multiple critical area's to disable them and prevent them from continuing from moving. (attacks mainly dealt to the forearms, inner thigh's chest and stomach)
    Note: Can only be used 3 times and must first activate Elder Teachings: Sixth Sense
    Note: Can only be used by a samurai biography and must know Elder Teachnins Sixth Sense and be taught by Zenryoku


    ~Approved~

    (Samurai Kaiketsu) - The Warriors Resolve

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A (+10 to physical and weapon based attacks)
    Description: The samurai will their inner power which is known as ki within them that then also concentrates their chakra building it up and releasing it throughout their entire body. This is due to the warriors strong will to fight and continue to draw out power no matter what the Circumstances and this can be used for the samurai to push out any invading chakra in their body or break any restriction to their body like barriers or restraints. This technique also gives a extra boost to physical attacks during the turn that the technique is activated due to the sudden outburst of strength given to the user.
    Note: Can only be used 3 times per battle and can break free from genjutsu and barrier ninjutsu S rank and below but must wait two turns before each use.
    Note: can only be used by a samurai biography and be taught by Zenryoku.


    ~Declined~ because I find that description a bit too similar to my Ken Ki, which I taught you >.>

    ~so tempted to check for myself ... jokes leaving for caliburn as they kenjutsu ^_^~
     
         
    Last edited by Caliburn; 05-19-2011 at 08:54 PM.

  3. #3243
    Senior Member darknesscreater's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    doton: daiyamondo tate
    rank: A
    type: defence
    range: short
    chakra cost: 30
    damage points: N/A (+20 if hit by physical attack)
    description: after performing the nessesary handseals, the user gathers doton chakra inside their body. the user then releases the chakra and uses shape manipulation to turn the chakra into the form of armour made out of diamond.
    note: lasts for 3 turns

    ~Declined, do not resubmit~ diamond is already a CE, also where's the English name?
     
         
    Last edited by Caliburn; 05-06-2011 at 05:25 PM.

  4. #3244
    Senior Member pop123's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Garanchou Kuchyose no Jutsu: Roku)-Pelican Summoning Jutsu: Roku
    Rank: A
    Type: Summoning
    Range: Short-Long
    Chakra cost: 30
    Damage: N/A
    Description: Roku is a Pelican with a height of an averange tree and posses incredible strength and endurance enough to take a hit for his master, but after being hit he will poof away to his home. Roku wears only the Konoha headband on it's neck. He is very protective with his master(s) so he has developed an ability focus chakra on his roar and blow out a thin spinning sphere of chakra that surrounds his master and can whitstand a C-rank jutsu that has an intangible form (Katon or Raiton) but this ability can only be used once per battle. Haru also has a wind affinity wich lets him use 3 wind jutsus from A-rank and below when he's summoned.
    Note: Roku will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Pelican contract.

    ~Approved,but how does a pelican roar
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 03:58 PM.

  5. #3245
    Member Sharpshooter's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Image


    Summoning Animal: Star-nosed mole
    Scroll Owner: SharpShooter
    Other Users who have signed the contract: Currently none
    Summoning Boss if existing: Currently None
    Other Animals tied to contract: Mole Robber (Bouhatei Dorobou) [If approved below]


    (Kyuusho Bouhatei Waza : Bouhatei Kuchyose no Jutsu: Bouhatei Dorobou) - Secret Mole Art : Summoning Technique : Mole Robbers
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage points: N/A
    Description: The user will perform the required hand seal and slam with sufficient amount of chakra and onto the ground to summon a group of 5 small sized black star mole, They may seem to be smaller in size but because of that they have speed of an ninja of an sannin rank therefore enemy might underestimate them due to their size but they might just be an surprise. What make them special is their nose, it has a shape/form of an star and also capable having tracking smell/sense same as ninja dog which is why they are very helpful. They also can dig the earth and goes underground in rapid speed. They each have an name and also carry small hidden weapon.

    Kidnapper - A small sized mole in color of black, he carries two dagger(with lighting chakra infused in it

    Bomber - A little bigger in sized mole, color of black(but with a patch of white on his left eye), he carries 5 kunai with explosive tag wrapped around it

    Devil one - A small sized mole but skinner then the rest, color of white , he carries two smoke bomb and also capable of shooting countless of senbon/needle with normal poison(poison like sakura uses when she tries to kill sasuke after sasuke killed danzo but at last the kunai cuts naruto face therefore effecting naruto with paralyzation)

    Angel one - A small sized mole but fatter then the rest, color of brown , he carries two kunai(with wind chakra infused in it) , he also carries two flash bomb

    Robber King - A bigger sized mole and the largest one, color of half black and half white , he carries a simple Nunchaku and two normal ANBU katana, and it is only about 24 inches. He also wears a rabbit mask(like ANBU) but it doesn't block his nose therefore he still can sense/smell through his nose.

    Note : Allowed to be summoned once per battle
    Note : Can only be teach/taught by SharpShooter
    Note: Must have signed the Mole Contract


    ~Declined~ mole contract already exists


    (Jishaku Ninpō: Bakuhatsuteki Rippoutai) Magnetic Ninja Arts : Explosive Cube

    Rank: D-S
    Type: Defense/Offensive/Supplementary
    Range:Short-Long
    Chakra Cost: 10 - 40
    Damage Points: 20 - 80
    Description: By using Iron sand,the user can create and send countless of mini sized cube or multiple huge sized cube, Mini sized cube has the same size as an shuriken and can be directed faster then shuriken toward the enemy and is strong enough to knock a ninja down or the user can just simply detonate the cube to cause explosive that can kill or severely damage the enemy. On the other side, Huge sized cube can be as large as any boss summoning though the user can control the size of all cube, Huge sized cube can use to crush the enemy from above or the user can lift himself up by creating below him. The user can detonate cube that is B rank or above but he can detonate anywhere but must within the jutsu range.

    D rank - The user can only create mini sized cube(Can't be detonate)
    C rank - The user can only create slightly bigger size cube(Can't be detonate)
    B rank - The user can create mini sized cube - middle sized cube ( Can be detonated)
    A rank - The user can create up to huge sized cube (Can be detonate)
    S rank - The user can create as big as boss summon like Gamabunta( Can be detonate)

    Note: Allowed to use 3 time per battle(For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn
    Note: Can only be teach/taught by SharpShooter


    ~Declined, tell me how can cubes be faster than shuriken when shuriken ave a smaller surface area and are designed to cut through the air when a cube aint~


    (Jishaku Ninpō: Urutora Aironsando Kuro-n) Magnetic Ninja Arts : Ultra Ironsand Clone
    Rank: C-S
    Type: Supplementary
    Range:Short
    Chakra Cost: 15 - 40 ( + 10 for reforming )
    Damage Points: N/A
    Description: The user creates up to four clones made of iron sand. The clones are easily distinguishable from the user because of their black colour(for C rank only). The clones can catch objects or attacking shinobi within themselves and trap them letting the user attack with ease. Even when hit with physical techniques, the clones reform.

    C rank - Can only create up to 2 clone, easily distinguishable due to the color(black), (if the clone got hit by object such as kunai, it will reform itself)
    B rank - Can only create up to 4 clone , Can use any Iron sand related jutsu(Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)
    A rank - can only create up to 4 clone , Can use any Iron sand related jutsu, Can use any ninjutsu or element jutsu, (Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)
    S rank- can only create up to 2 clone , Can use any Iron sand related jutsu , Can use any ninjutsu or element jutsu , Can be detonate as the user wish to ,(Look like normal clone though if the clone got hit by object such as kunai, it will reform itself)

    Note : Allowed to use up to 3 time per battle (For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn (This applies only for the S rank part)
    Note: Can only be teach/taught by SharpShooter


    ~Declined, do not resubmit~


    (Jishaku Ninpō: Aironsando bakemono) Magnetic Ninja Arts : Ironsand Monster
    Rank: C-S
    Type: Defense/Offensive
    Range:Short-Long
    Chakra Cost: 10 - 40
    Damage Points: 20 - 80
    Description: The user will gather iron sand to form and create a shape that will take the look of an bear/or an monster which is capable and can be use to defend solid object such as kunai,sword,rocks/stone and also include element attacks. The bear can also be use to attack enemy by using its claw or the user can simply de-form it into huge amount of iron sand to perform other type of iron-sand jutsu

    C rank - The user can create up to 4 small sized bear, The can attack with their claw or simply defend solid objects or weapons
    B rank - The user can create up to 4 big sized bear, they can attack with their claw or simply defend bigger solid objects or weapons, and can defend any element jutsu that is below C rank
    A rank - The user can create up to 2 much larger sized bear, they can attack with their claw or simply defend bigger solid object or weapon , and can defend any element jutsu that is below B rank.
    S rank - The user can create up to 3 huge sized bear, they can attack with their claw or simply knock/push back big summoning or simply defend any huge solid object or weapon , and can defend any element jutsu that is below A rank , Can be detonate as the user wish to(For S rank only).

    Note : Allowed to use up to 3 time per battle (For A-S rank only)
    Note : The user aren't allowed to use any S rank iron-sand jutsu for the next two turn (This applies only for the S rank part)
    Note: Can only be teach/taught by SharpShooter


    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 05:07 PM.

  6. #3246
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Praying Mantis (ranging in sizes)
    Scroll Owner: Black Uchiha
    Other Users who have signed the contract: none
    Summoning Boss if existing: King Shinobu (gigantic white praying mantis)
    Other Animals tied to contract: Ryu (dump truck size)
    Rie (10 ft wing span), Satoru ( car size), Kumiko & Kamiko (Akamaru (shippuden) size)

    ~Contract declined~

    Rank: S
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 40
    Damage: 80
    Description: User summons King Shinobu. King Shinobu has nature elements of fire, wind and earth. He can use them up to up to S rank. Known for his strength and his durability do to his size.


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Ryu. Ryu has a nature affinity for water element using water jutsu up to A rank. Known for his strength and his durability do to his size.


    Rank: A
    Type: Attack/Defense
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Rie. The size of a jet ski. The user stands aborad her to achive flight. She has the nature elements of lightining and wind using them up to A rank. Known for her speed.



    Rank: A
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 30
    Damage: 60
    Description: User summons Satoru. Satoru has the nature elements of earth and fire using them up to A rank, also. Known for his durability do to his exoskeleton, the user mostly uses him for defense.



    Rank: B
    Type: Defense/Attack
    Range: Short- Long
    Chakra: 25
    Damage: 40
    Description: User summons the Kum/Kam twins. The twins are the size of Akamaru (Shippuden). Kumiko has a nature affinity for lightining element using it up to B rank and Kamiko has a nature affinity for fire element using it up to B rank. Both are skilled shinobi amongst the shinobi from Mt. Gen. Known for their taijutsu skills, both carry basic ninja tools (makibishi spikes, senbon, kunai…etc)
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 05:50 PM.

  7. #3247
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Retry

    Summoning Contract:
    Dingos!


    Animal Contract:
    Arai Inu (Wild Dog) Dingoz (Dingo)
    Scroll Owner:
    JTjutsumaster

    Other Users who have signed contract:
    N/A

    Summoning Boss if existing:
    Shikon/Fang

    Other Summoning Animals tied to contract:
    Nero, Greta, Arie, Kashikoi


    ~Contract Approved~


    Jutsu Submission

    (Kuchiyose no Jutsu: Dingoz Bosu: Shikon!) Summoning Technique: Dingo Boss: Fang!

    Type: Summoning
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (Depends on the jutsu Performed)
    Description:
    Fang (Or Shikon) is a large, Male Dingo. Perfered to be called Shikon, he is the a bit taller than the Toad boss: Gumabunta. His claws and teeth are very large, and he is very agressive. Rude in a way, but he is very generous to his summoner. He looks roughly like the Nine-Tailed Fox, except with only one long tail, and no black fur that connects his eyes to his ear. Shikon has a black mark on his forehead of two fangs that close in on eachother. If he accepts, the summoner is able to stand on that mark. Like most animals from the Arai Inu Family, Shikon speaks Perfect English and has great Chakra control. Most of the Dingo Family are able to manipulate Elemental Chakra. The Dingo Family specialise in Doton/Katon (Earth/Fire) Elements, Shikon has learn the following:
    ~Katon - Up to S Rank
    ~Doton - Up to S Rank
    Shikon is an agressive type. He can be quite rude to new summoners, but after some trust and respect, he can be nice and generous to them. In battle, he is very
    Co-operative, as he is always trying to help. Shikon has a strong body, and is smart in planning. Because he is large in size, Shikon is also fast, meaning he can travel far distances in a short amount of time.
    ~Notes
    *Can only be used once per Battle*
    *Can only stay in battle for 3 turns*
    *Can only be used/taught by JTjutsumaster*
    *Must Have Signed The Dingo Contract Held By JTjutsumaster*


    ~Approved~

    (Ninja Dingoz Kuchiyose no Jutsu: Nero!) Ninja Dingo Summoning Technique: Nero!

    Type: Summoning
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (Depends On Jutsu Performed)
    Description:
    Nero is the second oldest in the Dingoz Family. Shikon's older brother, Nero is the Son of Kashikoi, the elder of the Dingos. He is quite rude, agressive, and he is always up himself, as if he were the toughest. He is a lot more smaller than Shikon, although he is nearly triple the size of an average, adult sized dingo, making Nero around 4-6 metres. Although Nero is highly strong, he lacks battle strategy and wisdom, so he looks for the summoner to come up with the ideas. Against Shikon, Nero isn't as good in his elemental chakra. Nero knows the Following:
    ~Katon - Up to A Rank
    ~Doton - Up to B Rank
    Nero has a thick scar from the top of his cheek, below the eye, down to the bottom of his lip. Nero is sometimes careless, and lazy. But when he is needed, he rises to the occasion. He has many scars around his body from many battles. If he allows it, Nero allows the Summoner to sit/stand on his back or Forehead. Nero can speak Perfect English.
    ~Notes
    *Must have Signed the Dingo Contract*
    *Can only be summoned once per battle*
    *Currently Can only be Used/Taught by JTjutsumaster*
    *Nero can stay in battle for 4 turns at the most.*


    ~Approved~

    (Kuchiyose no Jutsu: Senpai Dingoz: Kashikoi) Summoning Technique: Elder Dingo: Kashikoi
    Type: Summoning
    Rank: B
    Range: Short
    Chakra Cost: 30
    Damage Points: 40 (Depends on Jutsu Performed)
    Description:
    Kashikoi (Japanese term for Wise) is the oldest of the Arai Inu Family. Unable to run far distances, nor is he strong, but Kashikoi is very wise. Kashikoi works well with his summoner. Kashikoi is the Father of all four Dingos in the main family: Shikon, Nero, Arie, and Greta. He isn't usually a close-combat attacker, but Kashikoi is good in his elemental usage. Kashikoi knows the following Elements:
    ~Katon - Up to B Rank
    ~Doton - Up to C Rank
    Kashikoi is usually used for training purposes, but he enjoys a good fight. Kashikoi is about 1-2 metres tall. Like all dingos, Kashikoi has soft Red fur, but Kashikoi has three strips of black fur. One that streches from the start of the tail, to the tip of his nose, stretching ontop of his back. And he also has a black fur strip on each the side of his body, that goes across the side of his body. Kashikoi can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*


    ~Approved~

    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Picture*




    ~Declined, add that the use of the scrolls count towards one your 3 moves per turn~

    (Ninja Dingoz Kushiyose no Jutsu: Dingoz Koi: Greta!) Ninja Dingo Summoning Technique: Dingo Pup: Greta!


    Type: Summoning
    Rank: D
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description:
    Greta is the youngest of the Arai Inu Family. She loves her family, and looks up to all of them. And she wants to be like them: As Wise as Pop Kashikoi, As Fierce as Nero, As fast as Arie, and as Tall as Shikon. Greta has no talent for chakra control. And, because she is only a small pup, she is used for Training Purposes only. She is very small, and she likes to sleep with her summoner.
    Greta is fragile, and she allows only one summoner to hold her, and that is JTjutsumaster. Greta Loves attention, and sometimes gets in a lot of trouble. So when she does, she likes it when her summoner gets her out of trouble, if not, she likes for her older sister Arie to. Sometimes, getting it from Arie, Greta likes to play jokes on her summoner. Greta can speak Perfect English.
    ~Notes
    *Must not be summoned in Battles, only for training purposes.*
    *Can only be Used/Taught by JTjutsumaster*
    *Can only be handled by JTjutsumaster*
    *Must have signed the Dingo Contract, Held by JTjutsumaster*
    *Picture*



    ~ ...Approved~


    I Hope the Contract of Dingos haven't been taken (Highly Doubt it)
    I have tried Scorpions, Polar Bears and now I am trying Dingos.
     
         
    Last edited by Nirvāṇa; 05-16-2011 at 05:03 PM.

  8. #3248
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Thread Opened
     
         
    Last edited by Nirvāṇa; 05-20-2011 at 11:58 AM.

  9. #3249
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    Re: ♦ Custom Jutsu Submission ♦

    (Sainan Ken) - Calamity Sword
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach and pinning them into the ground. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
    Note: Can only be used 3 times per battle and must have a samurai biography to use.

    ~Declined~ how can it not do physical damage? You just said he was pinned down, which makes it just another shoot-sword-projectile jutsu

    (Ki Seishou no Nami ) - Ki Energy Wave
    Rank: S
    Type: Offensive, Supplementary, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a 360 degree energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
    Note: Can only be used 3 times and must have a samurai biography

    ~Declined~ that part of 360° seems like the Hyuuga tech that creates a 360° dome around the user that deflects everything

    (Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
    Rank: B
    Type: Supplementary
    Range: short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
    Note: must have a samurai biography to use.

    ~Approved~

    (Sempai Oshi: Zenryoku no Zen) - Elder Teachings: Meditative state of all ones power
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40 (+10 per turn)
    Damage points: N/A (+20 to all physical techniques)
    Description: This technique is the final form of Elder Teachings: Sixth Sense in which the user permanently reaches a state of Zen, proving of their mastery of the Martial way. It enhances all the users senses so they are capable of fighting to the best of their ability being in tune with their surroundings and their body in a matter of seconds as its merely a state of mind greater than that of the average person. The users speed and power is also increased to that which is said to equal the lightning release used by the raikage. This technique doesnt come without its drawbacks, the user loses the ability to use ninjutsu and genjutsu techniques for the entire battle and thus limiting their ability to fight in those area's. The user within this state is also still able to use the techniques required by Elder Teachings: Sixth Sense.
    Note: Can only be used once and lasts the entire battle
    Note: The user cannot perform any genjutsu or ninjutsu for the rest the match
    Note: Can only be used after entering Elder Teachings: Sixth Sense.
    Note: Can only be trained by Zenryoku


    ~Approved~ though you need to clarify something: do you mean ninjutsu as in everything that requires handseals, but you can still use the things without handseals or as in no chakra usage at all? And in case it's the first does it count for both elemental and normal chakra?

    PS: naming jutsu's after ourself are we -_O
     
         
    Last edited by Caliburn; 06-01-2011 at 06:41 PM.

  10. #3250
    Senior Member JTjutsumaster's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by JTjutsumaster View Post
    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Picture*


    *EDIT*

    (Ninja Dingoz Kuchiyose no Jutsu: Arie!) Ninja Dingo Summoning Technique: Arie!

    Type: Summoning
    Rank: C
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description:
    Arie is the second Youngest of the Dingo Family. Around her early teens, Arie is still growing. Arie is quite small for her age, but she loves to run. Her speed is almost impossable to follow with the naked eye. She has solf, cloudlike, red fur. She is shy with new summoners, but she gets attached real quickly. Arie is cheeky and smart-mouthed. Although she has no talent in chakra usage, Arie, like TenTen, carries scrolls on her back. When the summoner inserts a particular amount of chakra into Arie, she is able to summon all types of weapons (Kunais, Shurikens, Smoke Bombs, etc.)
    Aswell as her scrolls, she carries pouches on her sides whcih also contains ninja tools/weapons.
    Aswell with weapons, if the summoner inserts particular amount of chakra, Arie is able to harden her fur, and lengthen her claws/teeth. These can be used for offence, or Defence.
    Aries Personality is cheeky, but loyal. She cares for her family, and mostly takes care for her little sister, Greta. Playing jokes, she is a happy type. Her hobbies are either playing jokes, or, when she calms down from her hyperactive self, rests on the lap of her summoner. Arie can speak Perfect English.
    ~Notes
    *Can only be used once per battle*
    *Must have signed the Dingoz Contract, Held by JTjutsumaster*
    *Can only last 4 turns*
    *Can only be Used/taught by JTjutsumaster*
    *Summoning Ninja Tools count as your "3 moves per turn"
    *Picture*




    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 06:10 PM.

  11. #3251
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Goma ofu za Konpaku] - Seeds of the Soul
    Rank: Forbidden
    Type: Attack
    Range: Short/Long
    Chakra cost: 50 [+20 every turn, to keep the seeds active]
    Damage Points: -
    Description: The user takes a handful of seeds which are always with him and fuses their chakra with the seeds, changing the molecular structure of the seeds. Now the seeds are black colored and are thrown by the user on the ground, the seeds then fuse with the ground and travel to the opponent through it, no matter if the opponent changes his location, or not. The seeds when reached the prey jumps out of the ground and a spike comes out of every seed, which stabs into the opponents body. The needle-thin spikes easily stab through clothes and skin. As soon as the seed pierces the flesh, it begins to wiggle inside, sprouting roots as soon as it is able to tap into the flow of chakra from the victim (could take anywhere from one to six seconds). Once that is accomplished, the roots begin to spread on the inside of the victim’s body like a virus, following the pattern of the chakra system until the roots of the other seeds touch. With that accomplished, roots burst from the victim's legs and shoot into the ground, effectively holding the victim in place, disallowing any movement if nothing is done. The process doesn’t really deal any damage to the victim, but if the connection is broken when the roots successfully entered his body, he feels really strange as the roots are leaving his body and is exhausted for the following two turns, restraining him from moving much and using genjutsu or taijutsu. Since the roots in the opponents body is infused with the user’s chakra, the user is able to enter/leave the victim’s body when the seed roots successfully connect, using mayfly. This techniques is really fast and the seeds are small and hard to notice, though not unavoidable. The roots of the seeds can be cut, except the victim would have to cut deep in the skin in order to do so, it is the same if they use fire to destroy the roots, they would have to burn themselves as well.
    ~This can only be used once.
    ~The user can’t use any elemental techniques the same turn he used this technique, though is able to use ninjutsu and taijutsu.
    ~The opponent can use chakra based attacks the first turn, but on the second turn he is unable to do so, because the roots blocks the chakra system.
    ~The user can’t use any of Zetsu techniques the same turn using this and on the following turn. Only mayfly may be used the second turn.
    ~No genjutsu for two turns, because of the great chakra exhaustion.
    ~Can only be used by Zetsu.


    ~Declined, do not resubmit

    [Teigo Hayashi] – Vine Entrapment
    Rank: S
    Type: Attack/Supplementary
    Range: Short/Medium
    Chakra cost: 45
    Damage Points: -
    Description: The user performs several handseals and vines will then begin to move and act quickly coming out of the ground, and within seconds, the vines will mould into a dome shaped about the size of the target trapped inside, leaving no gaps for light, or cracks for escape. The vines are placed tightly together and sealed so effectively that air and water cannot pass through any gaps. The vines bind the soil tightly and doesn’t allow the opponent to use the earth under, thus leaving him without air to breathe.
    ~Can only be used twice.
    ~No elemental jutsu the same turn.
    ~No Zetsu techniques the following turn.
    ~Can only be used by Zetsu.


    ~Approved~

    Quote Originally Posted by Fausty View Post
    [Rated R~] ♦ Rated R ♦
    Rank: E
    Range: Self, or other
    Type: Supplementary
    Chakra Cost: 5
    Damage: N/A
    Description: An interesting technique, called Rated R. It formulates, a variation of variations, condensing the whole spirit of perverted-ness, into a epic thought of conjunction. When that happens, when the user touches or if someone else touches this person, they will feel their utmost perverted thoughts in every way conceivable.
    ~Usable only once, but lasts for the whole match.
    ~Faust can only teach this.


    ~ LMAO, but still Declined ~
    [Rated R~] ♦ Rated R ♦
    Rank: E
    Range: Self, or other
    Type: Supplementary
    Chakra Cost: 5
    Damage: N/A
    Description: An interesting technique, called Rated R. It formulates, a variation of variations, condensing the whole spirit of perverted-ness, into a epic thought of conjunction. When that happens, when the user touches or if someone else touches this person, they will feel their utmost perverted thoughts in every way conceivable.
    ~Usable only once, but lasts for two turns.
    ~Faust can only teach this.

    ~Declined, do not resubmit

    Quote Originally Posted by Fausty View Post
    Date: 05-25-2010
    Still waiting. ;/
    [ Kurisutairutsuin kaishi | クリスタルツイン開始 | Crystal Zweilancer ]
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    " It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
    After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
    [ May be cast only once per battle ]
    [ Requires a large water source ]
    [ No Suiton techniques for as long as it is in the battlefield ]
    [ Co-created by Emperor ]
    [ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]
    [ Kurisutairutsuin kaishi | Crystal Zweilancer ]
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    " It has lasted 200 years. The journey is at an end, the ultimate twin lances have been found. "
    After performing a string of fifteen handseals, the user will create a human sized figure carrying two lances while riding on a horse, all made of water. The figure will rush at the opponent with all the speed and fury of a stampeding herd of bison, aiming to stab and crush the target. Should they put up an earth defense, the lancer will dissolve into its form of water, seep through any cracks in the defense ( most earth walls, unless they state otherwise in the description, have cracks running through them ) and will reform on the other side before continuing. Similarly, if there are no cracks, it will flow around the walls and reform before continuing its charge. Should the opponent be out of its range, i.e. underground or in the air, it will patiently wait on the battlefield until they come into range again.
    [ May be cast only once per battle ]
    [ Requires a large water source ]
    [ No Suiton techniques for as long as it is in the battlefield ]
    [ Co-created by Emperor ]
    [ Before anyone else can be taught this technique, they must have the permission of both Faust and Emperor ]


    ~Declined~ remove the bolded part or place more restrictions on that part as just saying you can't use suiton jutsu's isn't really that big of a deal. A time restriction is essential and a restriction on the usage of higher rank jutsu's might work too. Also this is a suiton jutsu so why isn't that in the title?

    Quote Originally Posted by Fausty View Post
    [Hishu Bibu] ♦ Dagger Tail ♦
    Rank: Forbidden
    Range: Short/Long
    Type: Attack/Defense/Supplementary
    Chakra Cost: 50
    Damage: N/A [The blade adds +10 to users techniques.]
    Description: Long ago a man named Ukyo was a mighty Kage, he was said to be so strong that the stars themselves shown extra hard on him, giving him immense power and strength, in battle he would charge in with his legendary Magma spear and Dagger Tail, and reduce his enemies to nothing but ash and cinders. The Dagger tale was said to a very unique and innovative weapons, a long chain that stretched a length of 40 feet it was comprised of link after link of powerful yet thing chain, across this chain were hundreds of what could only be called arrow-shaped blades. Ukyo was said to be the only man to ever wield this weapon, and thus he was the only one to have mastered it in his time, the art of this weapon was lost with his death as no one could see how the tool actually worked, many looked over records of how it was created but none could master the way of crafting it. One day in a spur of curiosity and boredom Faust, head of Kirigakure's research and development department picked up these books and took this as a challenge, a challenge to create this very versatile tool of death. Taking up the project him and his team began to work many hours on creating two copies of the original concept. Hitting wall after wall they struggled diligently. Finally after many months of works two of the weapon were created, they were not exactly like the original; but very similar none the less, not knowing how they crafted the weapons they had to craft if from the rare stone of Magridel, Oricalcum. The blade it's self had many strange features for it seemed to retract into the user's arm when such length is not needed, so that in the passive state, only 10 links can be seen embedded into their arm. While it does look like the user's arm is cut up by the chain, it doesn't actually harm them. The second notable feature is that withe the implantation of a special ore known as Zodiark Ore, the metal would bound with the users chakra pool and thus made it so the user could manipulate with their mind fairly easily, showing fluid and simple control and being able to bend in ways a normal chain shouldn't be able to. Due to the presences of Zokiark the user can focus on the Dagger Tail and it can be used with many different jutsus for added power and alternative effects.
    ~It's really a blade which is infused in user's hand and can be extended like a chain anyway the user wants. The blade has many edges on the sides, that can easily cut anything...


    ~ No restrictions on a 40 foot long blade ? ~
    [Hishu Bibu] ♦ Dagger Tail ♦
    Rank: Forbidden
    Range: Short/Long
    Type: Attack/Defense/Supplementary
    Chakra Cost: 50
    Damage: N/A [The blade adds +20 to sword techniques.]
    Description: Long ago a man named Ukyo was a mighty Kage, he was said to be so strong that the stars themselves shown extra hard on him, giving him immense power and strength, in battle he would charge in with his legendary Magma spear and Dagger Tail, and reduce his enemies to nothing but ash and cinders. The Dagger tale was said to a very unique and innovative weapons, a long chain that stretched a length of 40 feet it was comprised of link after link of powerful yet thing chain, across this chain were hundreds of what could only be called arrow-shaped blades. Ukyo was said to be the only man to ever wield this weapon, and thus he was the only one to have mastered it in his time, the art of this weapon was lost with his death as no one could see how the tool actually worked, many looked over records of how it was created but none could master the way of crafting it. One day in a spur of curiosity and boredom Faust, head of Kirigakure's research and development department picked up these books and took this as a challenge, a challenge to create this very versatile tool of death. Taking up the project him and his team began to work many hours on creating two copies of the original concept. Hitting wall after wall they struggled diligently. Finally after many months of works two of the weapon were created, they were not exactly like the original; but very similar none the less, not knowing how they crafted the weapons they had to craft if from the rare stone of Magridel, Oricalcum. The blade it's self had many strange features for it seemed to retract into the user's arm when such length is not needed, so that in the passive state, only 10 links can be seen embedded into their arm. While it does look like the user's arm is cut up by the chain, it doesn't actually harm them. The second notable feature is that withe the implantation of a special ore known as Zodiark Ore, the metal would bound with the users chakra pool and thus made it so the user could manipulate with their mind fairly easily, showing fluid and simple control and being able to bend in ways a normal chain shouldn't be able to. Due to the presences of Zokiark the user can focus on the Dagger Tail and it can be used with many different jutsus for added power and alternative effects.
    ~It's really a blade which is infused in user's hand and can be extended like a chain anyway the user wants. The blade has many edges on the sides, that can easily cut through flesh...
    ~It can be extended to mid/long range twice.
    ~No ninjutsu/genjutsu when using the blade.
    ~User takes 20 damage, since it's infused withing the hand.
    ~The blade is indestructible, though this doesn't mean it can destroy everything.
    ~Faust can only wield this.


    ~Declined~ a solid metal weapon of 12m is not going to dissapear into your arm. That you can make it extend/retract is fine, though not that way. Second if you mean with "manipulate with their mind" that you're going to say that you can actually move it with just by your mind and without your body moving it's a no go, not to mention it's a chain, those can be bend in a lot of ways as long as it's physically possible. As last I don't mind that you write such a history, however keep the history and the effects clearly separated from each other.
     
         
    Last edited by Caliburn; 06-01-2011 at 03:55 PM.

  12. #3252
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    Re: ♦ Custom Jutsu Submission ♦

    Earth jutsu


    (Doton: Earth Body)
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra cost: 60
    Damage Points: N/A
    Description: The user will use their earth chakra to encase themselve in a large 20ft tall human shaped body of earth.
    The user is kept in the stomach part of the body of earth with 2 holes where the user will stick their arms out of in order to preform other jutsu.
    The user can then use their earth chakra to make the body of earth move like how humans do with their brain and energy.
    This can be used to increase defense and attack power.
    Notes:
    -Must be taught by ~yard~
    -User cannot see his opponent while being in the body of earth unless he/she has either a byakugan bio or a special jutsu that allows them to see with their eyes being covered (which I have learned a custom that does)
    -takes 3 seconds to make this body of earth.
    -user cannot move his/her body while being in the body of earth except for their arms which will be sticking out making them vulnrable.
    -Since the body of earth is so large and depends on chakra for mobility, the body of earth moves a little slower.
    almost 2 seconds per each step when walking. almost 3 seconds when moving their arms from their sides to being strait up in the air.


    ~Declined, do not resubmit

    (Doton: Earth Swords) [This is not a custom weapon]
    Type: Supplementary
    Rank: B-Rank
    Range: Short
    Chakra cost: 30 (when making the sword)
    Attack points: 50
    Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.
    since the earth used is made from the users chakra it can cut through C rank earth.
    -The user cannot use any jutsu that require hand seals while holding the sword.
    -Sword takes 3 seconds to make.
    -Must be taught by ~Yard~

    ~Declined, incorrect points for B rank


    (Doton: Earth Arms)
    Rank: B
    Type: Supplementary/Attack
    Range: Short-long
    Chakra cost: 40
    Damage Points: N/A
    Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
    -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
    -Must be taught by ~Yard~
    -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
    Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.


    Ps: I am aware that you can do this with another earth bending jutsu, but this is made of stronger earth



    ~Approved~


    Death Mode


    (Death Mode)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: -100 each turn
    Damage Points: +10 to Taijutsu +10 to Ninjutsu -100 To The User
    Description: The user releases life chakra throughout their body, this gives them increased strength, speed and even jutsu power.
    However, since the user is using his/her life chakra the user takes damage for each turn they keep it active.
    Notes
    -Usable Once per battle.
    -Last 3 turns.
    -User Recieves -100 damage for every turn
    -Can taught by ~Yard~


    ~Declined, do not resubmit

    Summoning




    Contract owner: ~Frederick~


    (Kchuysei: Hagetaka Chikyuu) Summoning: Hagetaka Earth
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 40 (-5 every turn)
    Damage Points: N/A
    Description: The user does the nessecary hand seals for the summoning. This summoning calls upon "Hagetaka Chikyuu" (Meaning Condor of Earth).
    Hagetaka Chikyuu is A giant condor he is able to hold one Person on his back. Hagetaka Chikyuu can also use B-Rank Earth techniques that don't require hand seals.
    Hagetaka Chikyuu Can also move through earth with ease.
    Note:
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Condor Contract.
    -this Summoning can only be Summoned once per battle.

    ~Edit so that the traveling freely through the ground counts as one your 3 moves
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 06:20 PM.

  13. #3253
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    Re: ♦ Custom Jutsu Submission ♦

    (Dōka Kussaku Fingā Kajō-gaki) - Assimilated Drilling Finger Bullets
    Rank: S
    Range: Short-Long
    Type: Attack
    Chakra cost: 40
    Damage points: 80
    Description: After using Assimilate All Creation Technique user is able to fire their distal phalange (finger-tip) bones (that have same properties as the rock which is used with Assimilate All Creation Technique) as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact.
    *Note - User can fire only 20 bullets per turn (after one turn, particles of rock that were shot gets back to users body)
    ~S rank requires some limitation more than what you given

    (Dōka Gurēto-sui Āmu) - Assimilated Great Water Arm
    Rank: A
    Range: Short
    Type: Supplementary
    Chakra cost: 40
    Damage points: N/A
    Description: Although it doesn't have anything to do with "Great Water Arm" of Suigetsu's this technique got it's name since it is made after that jutsu. After using "Assimilate All Creation Technique" user is able to rearange particles of rock inside his body and move them to his arm to double it's strength and speed. In addition, user also rearanges the particles to form spiked knuckles on enlarged arm.
    *Note - This jutsu can last for a maximum of 3 turns and it can be activated one turn after deactivation occurs.

    This is how enlarged arm and spiked knuckles look like:

    Why don't you just name it great earth arm >_>

    (Dōka Rokkusutaffu) - Assimilated Rock Staff
    Rank: S
    Type: Attack/Defense
    Range:Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu allows the user to transform into staff made from material that they have previously taken properties of through "Assimilate All Creation Technique" after turning into small particles of material and shaping the staff. It can extend to a certain degree (Actually as far as Enma could in staff form), produce various body parts, such as eyes or arms, from the staff which is as sharp as a sword. Additionally, user can still move on his own in the staff form, allowing him to return to wielder.
    *Note - User must have used "Assimilate All Creation Technique" to perform this technique
    *Note - User can stay in this form for maximum of 4 turns

    This is how the technique looks like (just imagine that staff is made form material that user has previously taken properties of through "Assimilate All Creation Technique"




    (Dōka Rokku Keimusho) - Assimilated Rock Staff Prison
    Rank: S
    Type: Defense
    Range:Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: After using "Assimilated Rock Staff", user clones himself in staff form and then boxes the enemy into a lattice. The prison wall has incredible toughness (It actually depends. If the user has previously taken properties of normal rock then prison's toughness would be equal to normal S-ranked earth jutsu). Jutsu can also be used to defend allies.
    *Note - User must have used "Assimilate All Creation Technique" to perform this technique
    *Note - User must have used "Assimilated Rock Staff" to perform this technique
    *Note - User can stay in this form until "Assimilated Rock Staff" expires

    This is how the technique looks like (just imagine that staffs are made form material that user has previously taken properties of through "Assimilate All Creation Technique"

    both approved i guess though don't quite get why you'd want to change your body into a staff xD
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 06:35 PM.

  14. #3254
    ロロノア・ゾロ Caliburn's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ~Thread re-opened, I was still checking the last jutsu when Zen opened it >.>~
     
         

  15. #3255
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon/fuuton: kousen taihou) - Fire and wind release : Beam Cannon
    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage: 80 (-5 damage to the user)
    Description: the user gathers a large amount of chakra into both of his hands , then brings his hands together against each other and releases wind chakra from his right hand and fire chakra from his left hand combining both of his chakra natures together in a very condensed sphere of chakra using high shape manipulation skills like when making the rasengan but more compressed , then points at his target and releases the chakra from the sphere at the direction of his target like a Cannon , due to the high compression the chakra in the sphere it will increase the range and speed of the chakra released.

    Restrictions:
    ~ Can only be used 3 times per battle
    ~ Can only be used/taught by ~Crow~

    More limitations something that concentrated would strain your chakra and probably restrict both elements usage


    Summoning Contract:
    Summoning Animal : Giant Crows

    Scroll Owner: ~Crow~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Unkown
    Other Summoning Animals tied to contract: None yet

    ~Approved

    (Kuchiyose no Jutsu: Zangetsu) - Summoning technique : Zangetsu
    Type: Summoning
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: Zangetsu is an exeptionally large hawk , he has been taught the fire element up to A-rank and can use all A ranked and lower fire techniques that don't require any handseals, and have been taught the wind element since he is a large hawk by gathering chakra in his wings he can perform wind techniques up to B-rank or lower while he is airborn and count as one the three moves of the user. he is exeptionally fast for his kind and is immune to fire techniques that are lower than B-rank and can perform fire based techniques that don't require any handseals By gathering chakra in his belly and spewing it out of his mouth.

    Restrictions:
    ~ can only be summoned once per battle.
    ~ remains on the battlefield for 4 turns
    ~ can't use both wind & fire techniques in the same turn.
    ~ can only be used/taught by ~Crow~
    ~ must have signed the hawks contract held by Zenryoku.

    ~Approved

    (shuukan buki: Kaen no Katana) - Custom Weapon: Blaze Sword
    Rank: S
    Type: Attack/Defence/Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage: 80 (+20 damage to every fire based jutsu)
    Description: the blaze sword is made out of a special metal that is able to use the user's fire chakra , it has a dark red blade with a light red handle it's worn on the user's back like Kakashi's sword when he was young , when the user channels his fire chakra into the blade, a fire Aura surrounds the black blade making the sword more lighter and enhancing the user with faster reactions and turning the blades color into bloody red , it can be used to shoot A-rank cresent shaped fire waves at the opponent which reaches up to long range , the blade can block against up to B-ranked wind techniques by utilising +20 points from the user's chakra , as long as the user is weilding the blade , he can perform fire techniques without the use of handseals by utilising the fire Aura around the blade.

    Restrictions:
    ~ only once per turn can the user fire cresent shaped waves
    ~ Can't be used without mastering the fire element
    ~ Only Sannin & higher ranks are able to use the blade
    ~ Can only be used by ~Crow~

    Blade:

    ~Declined~ needs more restrictions, saying that you can only use once every turn the crescent shape attack is not a restriction


    (Katon/Raiton/Fuuton: raiu) - Fire, Lightning and Wind Release: Thunderstorm
    Rank: Forbidden
    Type: Attack
    Range: Long
    Chakra Cost: 100
    Damage: 200 (-40 damage to user)
    Description: The user exhales a giant fireball that heats up the atmosphere Gathering up warm, moist air masses as the air moves upward, its cools, condenses, and forms cumulonimbus clouds water droplets and ice form and begin falling the long distance through the clouds towards the Earth's surface. As the droplets fall, they collide with other droplets and become larger. The falling droplets create a downdraft of air that spreads out at the Earth's surface and causes strong winds associated with thunderstorms , by combining the user's hands together and utilising lightning chakra in the right hand and wind chakra in the left hand alongside using the incredible power of the thunderstorm and the pouring rain droplets , the user makes a giant wind, water, lightning tornado that reaches from the surface of the ground to the sky like a hurricane , the user directs the tornado to the direction of his opponent , due to the powerful wind currents that forms the tornado , the opponent cannot escape by either flying in the air or going underground.

    ~ Thunderstorm shape ~

    Restrictions:
    ~ Can only be used once per battle.
    ~ Can only use B-ranked Wind & Lightning techniques the next 2 turns.
    ~ Can only perform 1 technique in the same turn while using this technique
    ~ The thunderstorm lasts for 2 turns.
    ~ Can only be used/taught by ~Crow~

    ~Declined, do not resubmit
     
         
    Last edited by Caliburn; 06-01-2011 at 03:54 PM.

  16. #3256
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Konchū no rekuiemu) insect requiem
    Type: Attack
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
    -being that it’s a sound genjutsu, dojutsu can’t see through it
    –Last 2 turns – no handseals needed
    –Can be dispelled by a really loud noise –must be a bug user
    –can only be taught by Black Uchiha

    explain the can bold section via vm to me please

    (Konchū Kumo) Insect Cloud
    Type: Supplementary
    Rank: C
    Range Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
    -No handseals needed
    –must be a bug user
    –only taught by Black Uchiha

    ~Approved~

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 50 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing their toxic pheromones (odorless, colorless, & tasteless). The pheromones cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    -Last 2 turns
    -can be avoided with a gas mask
    –must be a bug user
    –only taught by Black Uchiha

    Declined, incorrect chakra and damage points

    (Konchū mahi) Insect paralysis
    Type: Attack
    Rank: B
    Range Short-Long
    Chakra Cost: 25
    Damage Points: 50
    Description: After two handseals insects place themselves along the spine. Latching onto the nerves along the spine, causing paralysis.
    -Last 2 turns
    – bugs must be released beforehand
    – can be used in conjunction with other bug jutsu
    -must be a bug user
    –only taught by Black Uchiha

    Declined, same reason as above

    (Nenchaku-kin no kunaitorappu) sticky gold kunai trap
    Type: Attack
    Rank: C
    Range Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user sets traps of sticky gold kunai (6) and keeps the trigger web on his fingers and can fire one finger at a time (up to 8 fingers –> 48 gold kunai)...Kidomaru used this in the fight with Neji
    -Can only use twice
    –Can only be used in trees/bushes
    – no handseals needed
    –only used by Kidomaru
    – only taught by Black Uchiha

    Declined, if this was shown in the anime and not a jutsu then tell me but otherwords it be classed as cannon
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 07:32 PM.

  17. #3257
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ikusen seisou suna) - 1000 years of sand
    Type: Offence
    Rank: S
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 80
    Description: This jutsu allows the user to create thousands of dense sand needles which will form in the sky and underground. Once ready, all the sand built up will tighten itself, making it noticeable and revealing itself, showing dense sand needles created from top and bottom, will be shot up (from the ground) and down (from the sky)
    • Must be a sand user
    • Can only be used/taught by ~Yondaime~
    • Can only be used two times per battle
    • No S rank sand or wind jutsus allowed the turn used or the next turn
    • The Byakugan would be able to see most of the small sand particles building up to create the needles.
    • Area covered by this jutsu can be the length of a whole mid-range field.

    Declined, do not resubmit

    (Suna kase) - Sand shackles
    Type: Offensive/Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will create shackles which will wrap around the wrist of the enemy's hands and make the enemy's hands get joined together behind the enemy's back, immobilizing their hands.
    • User must keep still or else it would fall apart
    • Can only be used four times per battle
    • Must be a sand user
    • Can only be used/taught by ~Yondaime~
    • Immense strength would be able to break the shackles, eg : (Sage mode, EIG, Curse mark)

    Approved, removed the damage as it doesnt damage the opponent also lightning element would be able to break the shackles aswell

    (Suna sasori)- Sand scorpions
    Type: Offence/Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 55
    Description: The user performs a 1 handseal and then slams his hand onto the ground, making 2 ferocious sand scorpions, 2 meters tall, form in front of the user. These sand scorpions can also be used to block incoming attacks as well as attack with their non-poisonous stingers. Their stingers length is as long as 4 meters in length.
    • Can only be used three times per battle.
    • Must be a sand user
    • The sand scorpions are literally made of sand
    • Can only be used/taught by ~Yondaime~
    • Will crumble automatically if the user's chakra prensence is long-range away from them

    Declined, incorrect post count

    (Katon: Nenshou yutori)- Fire Style: Burning room
    Type: Offence/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 35
    Damage Points: 45
    Description: The user will perform a row of 4 handseals and then slamming the user's hand onto the ground. Fire chakra would then travel underground and towards the enemy, causing a ring of fire to appear around the enemy on the ground. After a few moments, the enemy would be immobilized inside a pillar of fire which will shoot up from the ring of fire and into the sky. If the enemy touches the surface of the fire pillar, he'll be severely burned. Although, if the user doesn't do anything, he'll be engulfed in flames due to the walls closing in on him.
    • Can only be used 2x
    • Can only be used/taught by ~Yondaime~
    • Short time interval before the pillar of fire shoots into the sky.

    Declined, similar jutsu exists

    (Doton : Hisan Kobushi)- Earth Style : Flying Fist
    Type:Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing a single handseal and coating the one of the user's fist with earth chakra, he is able to put his hand forth and launch a fist made of earth. For every second that fist travels in the air towards the enemy, it get's bigger and bigger. The further the enemy, the more it packs a punch.
    • Usable two times per battle
    • Can only be used/taught by ~Yondaime~
    • After a few minutes if the user doesn't launch it, the user's hands would grow weary and tired due to the sheer weight of earth on his fists.

    ~Approved~
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 07:38 PM.

  18. #3258
    Senior Member Kagutsuchi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Raiton: tenkadou-kurui Lighting Release: Lighting Body Disorder
    Rank: Forbidden
    Range: Short - Mid (Spherical)
    Chakra: 150
    Damage: N/A (-30 to user)
    Description: User makes 1 hand seal and lighting starts to release from his body, throughout a spherical shape. It extends from user's body to Mid-range. Using the user's Body as epicenter for this jutsu lighting starts affecting any Metals or Conductors of Metal to get charged up. If opponent touches them they get paralyzed for 1 whole turn. It doesn't provide a force field or any kind of shield from these weapons instead it turn's all weapons charged with lighting, and if they have proper hilts they can be used with addition of the lighting power. User's Body becomes a lighting discharge machine and opponent can't touch him with bare hands. The Lighting Jutsu doesn't affect the opponent even if he's within range unless he has metal or good conductors with him. Even kunai's thrown at user will go through their bodies as this is not a Defensive Jutsu. It Jutsu turns user's body into a lighting releasing machine which affects Metals or Good conductors till Mid-Range of user's Body even if they are in Air or Underground. All Metals or Good Conductors get charged.
    Note:
    1. Usable only Once.
    2. Lasts whole Battle.
    3. User is unable to use Lighting Element throughout Battle.
    4. User becomes resistant to Lighting Jutsus of low-medium caliber up to B rank.
    5. User's Body suffers exhaustion of excessive Chakra usage.
    6. User needs to see Doctor after usage as it affects his whole body.
    ~Approved
     
         
    Last edited by Nirvāṇa; 05-26-2011 at 07:42 PM.

  19. #3259
    ロロノア・ゾロ Caliburn's Avatar
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    This user is taking back his
    status by force! But would
    also like to note that Sara
    has his heart! It's in a jar
    of marshmallows.
     



    Re: ♦ Custom Jutsu Submission ♦

    1: Update:

    (Kendangan) - Sword Bullet -

    Rank: B
    Type: Attack
    Range: Short/Medium
    Chakra cost: 20
    Damage points: 40
    Description: The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.
    This technique does not much damage, but in short range it feels like you get a straight fist. Aimed correctly it can crush throats and fingers and dislocate joints.

    *Can only be taught by Caliburn*



    To this:

    (Kendangan ‡ Hiryuusen) - Sword Bullet ‡ Flying Dragon Strike -
    Rank: B
    Type: Attack
    Range: Short/Medium/Long
    Chakra cost: 20
    Damage points: 40
    Description: The user grabs his scabbard, while the sword is in it, just under the guard of the sword. The user then just focuses a large amount of chakra in his thumb. He builds up momentum in his thumb by pushing against the guard (it's the same principle as the flicker of a finger). Then the user lets his thumb go, which shoots the sword out of its scabbard towards the opponent with the end of the handle in front.
    This technique does not much damage, but ,depending on the user, it feels like you get a straight fist or kick. Aimed correctly it can crush throats and fingers and dislocate joints and even crush bones.
    Because the user looses his sword that way, by attaching a wire at the end of the handle he can easily return the sword to him. He can use this to his advantage in case the first attack missed as he can pull the wire to turn the sword and attack the opponents back, for instance be turning it back in a horizontal way he can decapitate the opponent from the behind.
    The user can shoot two at the same time.
    *Can only be taught by Caliburn*

    ~Approved~

    2: Update:

    (Shado Ryu Sen) - Shadow Dragon Flash -
    Rank: B
    Type: Attack/Defence
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it his sword cuts the scabbard and is stuck for the moment. At that exact time you pull out your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
    Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.

    *Can only be taught by Caliburn*



    To this:

    (Souryuusen Ikazuchi) - Twin Dragon Lightning -
    Rank: B
    Type: Attack/Defence
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: A special kind of battou jutsu (sword drawing). You grab your scabbard with one hand and the handle of your sword with your other hand and make it look like you're going to draw it in one fast slash. However when you do the slash instead of actually drawing the sword, you let go of the scabbard and slash with the sword while it's still in its scabbard. When the opponent tries to block it, his sword cuts the scabbard and is stuck in it for the moment. At that exact time you pull your sword out of the scabbard (while the opponents sword is stuck in it) in one fluid motion you slash the opponent.
    Though the attack is nearly impossible to dodge at that moment, the wound is never really serious due to the angle you had to cut him. Nontheless it wounds the opponent and makes his arm movements slower or even incapacitated. You can also, instead of slashing, force the end of your handle into the opponents shoulder which can be strong enough to dislocate it (this is faster than the slash as it goes straight). In case there's a sharp object on the end of the handle it can pierce the shoulder, making the arm useless for the rest of the fight.
    In the case you decide to slash the opponent you can use the momentum of your sword draw to rotate once around your own axis so that you can slash the opponent while his arm is wounded and his sword stuck to finish the job by using the force of the rotation to increase the damage of the slash.
    *Can only be taught by Caliburn*


    ~Approved~

    3: A new one

    (Ryuumeisen) - Dragon Howl Strike -
    Rank: A
    Type: Defence/Supplementary
    Range: Short/Medium
    Chakra cost: 30
    Damage points: N/A
    Description: This is a sword-technique opposite to battoujutsu/Iaido, the art of Shinsoku Noutoujutsu (lit. god-speed sheathing). In Iaido a sword is drawn, attacks, and re-sheathed. However now instead of drawing and attacking the sword is only drawn partially, around 1/3 of the length of the blade and then re sheathed. The user uses his strength to re sheath his sword with as much force and and as fast as possible. When the sword hilt connects with the sheath, this sheathing produces a sonic boom due to the force of the impact that temporarily stuns an opponent's auditory nerve, impairing their hearing and equilibrium and as a result causes loss of balance and even paralyzation.
    Because the human hearing isn't that great it only lasts for a few seconds on the average opponent, though time enough to strike him. However it's especially usefull against people with sensitive ears and/or an upgraded nervous system like Inzuka clan members and their dogs, Thunder Assault Armour which increases the user's the nervous system and someone who has released the 8IG as that also makes the user's nervous system work in overdrive. So those people are longer down for the count, at least one turn.

    *Can only be taught by Caliburn*
    *Can only be used three times per battle*
    *The user needs to know Ken Ki or otherwise he doesn't have the skill to draw a sword with that much force and speed*

    ~Approved~
     
         
    Last edited by Caliburn; 06-01-2011 at 04:40 PM.

  20. #3260
    McKnockout's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    http://www.narutobase.net/forums/sho...postcount=3226
    Quote Originally Posted by McKnockout View Post
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout
    Declined, give a rank limit it can control up 2
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used 2 times per battle.
    *Note: Fire must already be created
    *Note: Last for 2 turns.
    *Note: Only up to S-rank fire
    *Can only be taught by McKnockout

    ~Declined, failed to change what i requested i didnt say increase ur limit of control to 2 i meant give a limit of what rank you can manipulate up to like B rank

    (Doton: Yurasu Bunshin no Jutsu) – Rock Clone Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A (15 if spikes hit opponent)
    Description: The user creates up to 2 clones made out of rock (dense sediments and minerals) which form from out of the ground near the user. The clones can use all earth jutsus up to S rank and can explode to send shards/spikes of rock which fly towards the enemy (up to mid range).
    *Note: Can only be used 3 times per battle.
    *Note: Maximum of 2 clones
    *Can only be taught by McKnockout

    ~Declined, seriously this is a cannon technique -_- submit any cannon techniques again and i will ban you for a week

    (Doton: Enchou kangoku) – Earth Style: Dome Prison
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.
    *Note: Can only be used 3 times per battle.
    *Note: No s rank earth techniques the following turn.
    *Can only be taught by McKnockout

    ~Approved~

    (Doton: Harinezumi Kyouran) – Earth Release: Porcupine Fury
    Rank: S
    Type: Attack/Defence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user concentrates a large amount of chakra, which he releases into the ground after performing a quick succession of handseals. This allows the user to create a cluster of large stone/rock spikes that rise up from the ground (near the user) and quickly travels towards the opponent following their movement (i.e. more spikes will emerge from the ground). The spikes cannot penetrate targets of greater density.
    *Note: Can only be used 2 times per battle.
    *Can only be taught by McKnockout
    Just to clarify, Harinezumi Kyouran looks similar to this...
    Obviously, the spikes themselves aren't made of crystals but rocks. With the spikes closer to the user emerging first then more spikes (further away from the user) emerging later.
    __________________________________________________ _________
    ~Declined~ jutsu exists





    Summoning Contract: Hyenas (Haiena)
    Scroll Owner: McKnockout

    General Description: Hyenas also known as "The Laughing Beasts" are relatively large, agile and carnivorous animals adapted to living in grasslands, woodlands, savannas, sub-deserts, forest edges and mountains. They have been known to frequently clash with lions and similarly large animals over food and territory. Hyenas are highly intelligent among the carnivora, with studies indicating that their social intelligence is on par with some primate species. Their fur varies from yellowish to dark brown, depending on the species.

    (Will give more details later if this summoning gets approved.)
    ~Pending unsure on if someone else holds the contract~
     
         
    Last edited by Caliburn; 05-30-2011 at 04:52 PM.

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