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  1. #4151
    Zanji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (KaDoton Hijutsu: Tera Seiryoku) Secret Fire-Earth Release: Terra Force
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra: 60
    Damage: 100 (-40 to the user due to the strain on the user)
    Description: The user slams both of their fists into the ground releasing a mass amount of chakra into the ground forcing 10 large pillars of Fire/Magma/Earth Energy to erupt out of the ground around the user and collide high above him forming a massive sphere above the user. He then jumps high into the air and without grabbing the sphere he will either slam the technique into the opponent or throw the sphere at his opponent. The Sphere will then explode upon impact of the opponent or will carry the opponent away from the user then proceed to explode. The explosion is easily strong enough to completely destroy a large cliff side leaving a crater or destroying a mountain.
    Note: Can only be used once
    Note: Can only be used by Zanji or taught by Zanji.
    Note: Cannot use Fire or Earth techniques A-Rank or higher for the next 3 turns.
    Note: Is unaffected by an opponents Explosion or Implosion Techniques that affect Earth or Fire Techniques. Due to the user mixing a mass quantity of his own chakra into the technique, and the mixture of elements.
    Note: Can only use 2 techniques per turn for the next 3 turns.
    (There is no literal translation for Terra, I looked in japanese its Terra, Tera or テラ)

    Suiton Hijutsu: Posaidon Seiryoku) Secret Water Release: Poseidon Force
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra: 60
    Damage: 100 (-40 To the user due to the strain)
    Description: The user stands out on a large body of water and holds his hands out to the side and sends a mass amount of chakra into the water threw his feet and cause 10 large pillars of spiraling water to erupt out of the water, and collide high above the users head and form into a gigantic sphere. The user will then proceed to jump high into the air and without grabbing the sphere they will either slam or throw the sphere into the opponent. The sphere will explode either on contact or will carry the opponent away then proceed to explode. When this jutsu is used it drains all the water the user was standing on, and the explosion is strong enough to destroy a large cliff side leaving a crater or completely destroy a mountain.
    Note: Can only be used once.
    Note: Can only be used by Zanji or taught by Zanji.
    Note: Can not use any Water Techniques B-Rank or higher for the next 3 turns.
    Note: Is unaffected by an opponents Explosion or Implosion Water techniques. Due to the user mixing a mass quantity of his own chakra into the technique.
    Note: Can only use 2 techniques per turn for the next 3 turns.
    (again there is No literal translation for Poseidon, so I just spelled it a tad differently)

    ~Both Declined: OP~ Elaborate on the size of the sphere, what it can block if countered? Also, where are the physical impact on your body that makes it Forbidden? There's a lot of restriction, which is ok, but none that physically affects you, which is the point of a Forbidden jutsu. Also, check the bold part. Draining all the water you're standing on? What happens if you're standing on the ocean? There's work to do with those two~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 03:47 PM.

  2. #4152
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Serpent View Post
    (Kchuysei: Sune-ku Kutsurogi) Summoning: Snake Room:
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user slams their hands together and a room warps around the battlefield. this room is an unique chakra barrier that appears to have solid walls, the walls move with the opponent keeping them in the center of the room. The room is filled with thousands of snakes, these snakes can be bent to the user's will to attack the enemy.
    Note:
    -No S-Rank next turn
    -Must be able to summon snakes
    -Can only be used once per battle
    -Only last for 3 turns
    -Can only be taught by Serpent

    Declined. Make it stationary. Is it just 4 walls or does it have a roof?

    (Sune-ku Ishiki) Snake Senses :
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user focuses his chakra to enter a state of a Snake. their senses change drastically. there pupils become slanted like that of a snake. this doesn't have any effect on the eye site. Their skin also becomes more scaly and sensitive allowing them to feel any vibrations on or in the ground. and tongue become's forked and makes them able to taste an opponents whereabouts in the air.
    Note:
    -Must be able to summon snakes.
    -Can only be used twice per battle.
    -Can only last for 3 turns.
    -Can only be taught by Serpent.

    Declined. Tone down the ability some. You may be able to "smell" the scent in the air, but it depends on the wind direction. it the wind is moving away from you, my scent will never reach you.
    (Kchuysei: Sune-ku Kutsurogi) Summoning: Snake Room:
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user slams their hands together and a room warps around the battlefield. this room is an unique chakra barrier that appears to have solid walls with 8 sides in the shape of a octagon and a dome cling, the walls appear with the opponent in the center of the room. The room is filled with thousands of snakes, these snakes can be bent to the user's will to attack the enemy.
    Note:
    -No S-Rank next turn
    -Must be able to summon snakes
    -Can only be used once per battle
    -Only last for 3 turns
    -Can only be taught by Serpent


    (Sune-ku Ishiki) Snake Senses :
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user focuses his chakra to enter a state of a Snake. their senses change drastically. there pupils become slanted like that of a snake. this doesn't have any effect on the eye site. Their skin also becomes more scaly and sensitive allowing them to feel any vibrations on or in the ground. the tongue become's forked and makes them able to taste an opponents whereabouts in the air up to Mid range.
    Note:
    -Must be able to summon snakes.
    -Can only be used twice per battle.
    -Can only last for 3 turns.
    -Can only be taught by Serpent.

    I'm not sure how to indicate wind detection in a battle so to avoid arguments in battles to who is up or down wind I made it up to Mid range if that's okay with you..

    ~All Declined: over weekly submissions~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 03:49 PM.

  3. #4153
    -Haku Yuki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: osprey
    Scroll Owner: -Haku Yuki-
    Other Users who have signed contract: none
    Summoning Boss if existing:n/a ( will add after approval)
    Other Summoning Animals tied to contract:n/a

    http://en.wikipedia.org/wiki/Osprey

    ~Declined: Contract already exist~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 03:55 PM.

  4. #4154
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    Re: ♦ Custom Jutsu Submission ♦

    (Taijutsu|Kankoui|Fukyuu Itami)-Fighting Technique|First Act|Opening Scene
    Type:Attack
    Rank:A
    Range:Short
    Chakra Cost:N/A
    Damage Points:60
    Description: The user upper cuts the opponent lifting him some inches into the air. Then follows up with a round house kick to the chest knocking the air out of the victim. He or She then grabs the foes legs as they fly back and slam them back and forth on the ground. Once the opponent hits the ground for the last time, the performer kicks them in the chest causing them to slide across the ground and crash into a wall.
    (Can only be taught by Daemon)

    (Taijutsu|Kankoui|Kyuukei)-Fighting Technique|First Act| Intermission
    Type:Attack
    Rank:B
    Range:Short
    Chakra Cost:20
    Damage Points:40
    Description: The user focuses chakra into their legs and starts charging at the opponent. The performer grabs the arm of the opponent and uses their right knee to slam into the elbow breaking the arm of the unlucky sparring partner. Then the user uses his/her right hand to slam the face of the opponent in the ground.
    (Can only be taught by Daemon)


    (Taijutsu|Kankoui|Kishou Zecchou)-Fighting Technique|First Act|Rising Climax
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description: After the intermission is performed, the user grabs the opponent by the collar and tosses him or her into the air. He pivots his foot and charges chakra into his elbow. As the opponent falls, He/She lands directly on the users elbow breaking in their rib cage and puncturing the lungs. He quickly turns and grabs the opponent in the neck and drives them into the ground cracking the surface of the terrain. As he holds on to the neck, he begins to run which in return dragging the opponent through the ground then slamming them into a wall.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act| Intermission is performed.)
    (Can only be used once per battle).

    ~All Approved: Just took away the last sentence of your "Rising Climax" jutsu~

    (Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
    Type:Attack
    Rank:Forbidden
    Range:Short
    Chakra Cost:50
    Damage Points:100
    Description: After the climax is performed, the user sharpens the edge of the chakra on his finger tips so he can dig into the flesh of the opponent. He then clenches his fingers giving him a firm grip. He lift the opponent of their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act|Rising Climax is performed.)
    (Can only be used once per battle).

    ~Declined: OP and uselessly labeled Forbidden rank. Re-work the description since I declined that part about having chakra in your finger to "hook" your opponent in the rib-cage~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 04:15 PM.

  5. #4155
    Mercenary BishamonSama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Haku Yuki- View Post
    Summoning Animal: osprey
    Scroll Owner: -Haku Yuki-
    Other Users who have signed contract: none
    Summoning Boss if existing:n/a ( will add after approval)
    Other Summoning Animals tied to contract:n/a

    http://en.wikipedia.org/wiki/Osprey
    I already hold the Osprey summoning contract.
     
         

  6. #4156
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    Re: ♦ Custom Jutsu Submission ♦

    (Raitoningurirīsu: Raitoningukoifisshu)Raiton: Lightining Coy Fish

    Type: Attack
    Rank:S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points:80
    Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will then direct the coy fish at his oppent.The Coy Fish itself is about 20 times the size of the user so it covers a very large area

    *Note: Can only be used by -Itachi- unless taught by -Itachi-
    *Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
    *Note: The jutsu can be used three times a Battle

    ~Declined: Over weekly limit~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 08:12 PM.

  7. #4157
    Real life got me x_x Phobos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (I got permission from Dan to sumbit this.. he actualy told me to do so lol)

    (Hyouton: Aisu Kakujuu) - Ice Release: Ice expansion
    Type: Attack/Defence
    Rank: A
    Range: Short - long
    Chakra Cost:30
    Damage Points: + 25
    Description: After releasing an ice jutsu the user will perform 2 handseals as they release their chakra into the ice jutsu. By doing so, the user will lower the ice temperature even further, strenghtening the ice jutsu and boosting its power by 25 damage points.

    - Can only use used on ice the user or the users summon has created
    - Can only be used once one each ice jutsu created
    - Can only be used 3 times
    - Need both my, and Pervy's permission to be allowed to use this

    ~Declined~ This would require that you "expand" your water and earth chakra and would result in using this technique twice . I will decline the one I accepted accepted with Ice. These expansion techniques shall remain centered around the 5 basic elements.

    (Yobidashi-moto) - Invoker
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: -
    Description: User makes three handseals and three orbs (about size of a fist) appear rotating above their head, those orbs are symbolizing elements the user is currently able to use. The orbs can be- fire, wind, fire, lightning, earth and ice. They are all easily distinguishable ( looks like element they represent).
    Depending on what orbs the user is using, the user have their body filled by chakra represented by those orbs allowing them more power for those elements. Each orb increase the power of corresponding techniques by +5. Any combination of orbs is possible but no other elements can be used other then those represented by currently used orbs.
    If the user want to change orb configuration (re-invoke), they can do so by using three handseals, but it will count as a jutsu and can be only used every other turn.

    - Every orb increase its representing element's power by 5
    - Re-invoking can be only done every other turn
    - Once per battle
    - Lasts until canceled

    ~Declined~ I want a fixed number of turns, a maximum number of re-invocations and a minimum number of turn you need to use that element before switching it for something else.
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 08:58 PM.

  8. #4158
    Demosthenes's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyuuga Buzoku Genjutsu: Ryouiki no Hakke) Hyuuga Clan Genjutsu: Field of Divination
    Type: Supplementary
    Rank: A
    Range: Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will take a stance, leaning low on their dominant leg as they slide it behind them, sliding the other one forward. They will then extend their non-dominant arm forward, facing the palm upward, slanting the arm at a downward angle, letting the back of the hand hover a few inches above the non-dominant knee. The user will simultaneously extend their dominant arm back, facing that palm upward as well as they nearly fully extend that arm, giving it a slight bend in the middle as the arm is slanted upward. As the stance is made, the user sends an outward wave of chakra that, should it hit the enemy, puts them under a genjutsu. The landscape around the enemy will become dark as they find moving their body to be very difficult to move, as if they were completely engulfed in liquid concrete. They will then see the user (The user of the genjutsu is not darkened, only the landscape.) standing in the center of a glowing, green, circular Eight Trigrams symbol in within which the enemy will be standing.
    Note: If this technique is successful, the user must follow it up with a Jyuuken/Tai/Ken attack.
    Note: Can be used twice per battle

    ~Approved~ I've edited the chakra cost to fit the regular template.

    (Hakkeshou Bakushin) Eight Trigrams Heavenly Dash
    Type: Defensive/Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 60
    Damage Points: (Should the enemy be touched directly, 60.)
    Description: The user crouches down, emitting chakra from all of their tenketsu as they quickly condense the chakra into a spherical shape and crouch down, leaning forward. Then, using the same means of chakra manipulation as with Eight Trigrams Heavenly Spin, the will cause the chakra to spin forward, causing them to roll in that direction at a significant speed, allowing them to maneuver out of the way of techniques/defend against them while speeding across the battlefield.
    Note: Can only be used twice per battle.
    Note: The user is incapable of performing other techniques while this one if active.

    ~Declined do not resubmit~ I will not allow you to roll around in a hamster ball -___-
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 08:27 PM.

  9. #4159
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Professor Sarutobi View Post
    (Shikon Chi Hanone)-Were-hyena Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage Points: +30 to taijutsu attacks
    Description: The user gathers a huge amount of chakra and with the teachings of the elder hyenas begin transforming from a man into a Hyena-ninja hybrid. After entering this new form the user undergoes several changes, his hide is of the densest kind of hyena hide and is immune to lightning jutsu up to S rank. The users speed and strength increases dramatically and their sense of smell, sight (able to see at night and far away distances) hearing and touch.
    -Can feel vibrations in the ground, smell opponents and hear far better then human ears up to mid range.
    -Can track opponent by sight even in dense mist or thick jungles up to long range
    -Takes one full turn to enter.
    - Speed increase to that of Rock Lee without weights when running on all fours.
    - Teeth capable of crushing bone, rendering the body part useless.
    - Capable of producing a laugh that traps the opponent(s) in an A ranked Genjutsu that lasts for 1 turn. In the Genjutsu, the opponent(s) will think that they are turning into a werehyena themselves, bones distorting and causing immense pain.
    -Lasts 4 turns.
    -Only people who have signed the hyena contract can use
    - Useable twice per battle.

    ~Declined: I see a lot of abilities, but no restrictions. This modes grant you too many abilities, and you developed each of them to an extent that could be considered a jutsu on it's own (sight, smell, touch...etc). Also, the genjutsu is over the top in my opinion.~

    (Genjutsu: Douzen Ada ) Illusionary Technique: Natural Enemy
    Type: Defence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: n/a
    Description: User does 5 hand seals and places his opponent's summoning in a genjutsu that makes them see the user summon as their natural predator four times the size of them (the opponent's summon), paralyzing them with fear and causing them to reverse summon away to safety.
    -Doesn't work on boss summons
    -Twice per battle.
    -Can't use A-rank and above Genjutsu for the next two turns after this jutsu
    -Only taught by Professor Sarutobi.

    ~Accepted: it's a great idea, but I've changed some things. If you don't like it VMs and I'll decline your jutsu so you can re-submit it again with your own alterations.~

    (Genjutsu:ningenbanare yobou ) Illusionary Technique: Superhuman Confidence
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: n/a
    Description: User places his opponent in a genjutsu that makes them think that they are invincible and do not need to defend against the next attack and allow it to hit them expecting to be unphased.
    -Only taught by Professor Sarutobi.

    ~Declined: Already exist ~

    Twin Swords of the Fiery Storm, Xull'ayne and Nill'yn
    Rank: S
    Type: Summon
    Range: Short
    Chakra cost: 40 if summoned
    Damage points: +10 to Wind and Fire jutsu (one element each sword)
    Description: These two swords are each blessed by an ancient sage to grant a portion of their great mastery of an element.
    The first sword is Xull'ayne and is blessed with the power of an ancient Fire Sage and can cut through any Fire technique and can be used to release any Fire jutsu by the user through the blade. The second sword is Nill'yn and is blessed with the power of an ancient Wind Sage and can cut through any Wind technique and can be used to release any wind jutsu by the user through the blade.
    Due to being wielded simultaneously very often the two swords are able to perform fire/wind combos.

    -Can only be wielded by Professor Sarutobi.
    -Can't cut through Forbidden rank Wind or Fire.
    -Can't be used to release Forbidden rank Wind or Fire.
    -Twice per battle (once each sword) the user can tap into the power of one sword and coat their body in the sage's ancient chakra to use it as barrier from that element making them immune to wind or Fire for the rest of that turn. (depending on which sword is used)
    -Tapping into a sword counts as one of the user's 3 moves.
    -The swords are carried on the user's waist until needed, can still be tapped into when on the waist.


    ~Declined: Not only is the ability to cut through any wind/fire is OP, but you didn't restrict it's usage~
    i only submitted 4 a few days ago so this is my 5th for the week i'll work on the others in the meanwhile. side note, the enhanced senses part is one of my CJs

    resubmitting, added the bold parts as restrictions and took out a lot of the extra abilities as this is mainly for taijutsu

    (Shikon Chi Hanone)-Were-hyena Mode
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage Points: +30 to taijutsu attacks
    Description: The user gathers a huge amount of chakra and with the teachings of the elder hyenas begin transforming from a man into a Hyena-Ninja hybrid. After entering this new form the user undergoes several changes, his hide is of the densest kind of hyena hide and is immune to lightning jutsu up to S rank.
    -Takes one full turn to enter.
    - Speed increase to that of Rock Lee without weights when running on all fours.
    - Teeth capable of crushing bone, rendering the body part useless.
    -Lasts 4 turns.
    -Can't use ninjutsu while in this form.
    -Can't use elemental ninjutsu above A rank in this form.
    -Only people who have signed the hyena contract can use
    - Useable twice per battle but must wait 4 turns after it ends to enter again.

    ~Decline do not resubmit~ Sorry for making you waste your time the other day by not declining it for good and making you resubmit, but this is a no-go. There are many jutsus that allow you to merge/transform into animals and they're all grotesque RP wise (I wanted to be nice the other day and give you a chance). I won't allow such jutsus.
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 08:31 PM.

  10. #4160
    Mercenary BishamonSama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    What Izuna said o-o:
    ~Declined~ Now, first of all, I must say this is a very well thought out jutsu and shall not touch it's core. However, this technique leaves me with many question regarding it's applications, hence explaining why it got declined, for the moment.

    I want you to clearly explain the followings points and place them somewhere in your jutsu (description added notes):

    -Can it activate upon contact of "intangible" source, like fire and lightning? If yes then will it trap the entirety of the jutsu or part of it? (this is tricky considering it'd have to act as a vacuum to transport all of it).
    -What is the size limit and how does the seal recognize the boundaries of what you're trying to teleport? To be more precise; if you were to prime it and shoot it toward the ground, would the ground vanish? I certainly hope not, though I want to know what would happen. Also, what defines a "large" target? Be precise.
    -I need you to restrict the amount of time this technique can be used to negate the usage of your opponent's jutsu. Even after reading your added explanation on the necessity for this jutsu to stay restriction-less, I feel it could be very easy to turn it into an easy way to counter almost anything (i.e: placing destination seal on a kunai, throwing it away, and throwing a primed kunai at any attack coming).

    I think that's about it. It's worth it, great jutsu. Good luck ^^


    (Fuuinjutsu: Hiraishin Yusou no Jutsu)- Flying Thunder God Conveyance Seal Technique
    Rank: S
    Range: Short-Long
    Type: Supplementary
    Chakra: 40-60
    Damage: N/A
    Description: The user confines the jutsu of Flying Thunder God to the form of an easily transportable paper seal that the user carries on their person. This jutsu allows the user to "prime" the seal, meaning that the seal will teleport whatever it next touches to the location of a Flying Thunder God "destination" seal. The seal that this technique primes can be attached to a special Flying Thunder God kunai and then thrown. Upon contact with an object, the kunai will then teleport that object to a destination seal of the user's choosing. These seals can also be used to teleport previously-used jutsu (ie., a rock formation created by an an earth jutsu). The seal does not - and cannot - activate when coming into contact with intangible elements such as fire or lightning. The seal can only activate when it comes into contact with something tangible that has chakra flowing through it - a person, a previously-used jutsu, etc. The only techniques that the seal can transport are those that create entities separate from already-existing entities. In other words, the seal cannot be used on a technique that rumbles the earth, although it could be used on an earth dragon. It cannot be used on a whirlpool jutsu created within a body of water, although it could be used on a sphere of water. Since this technique is simply a modification of a seal version of the Flying Thunder God technique, the number of its uses depends solely on the number of paper seals that the user has pre-prepared and on the user's chakra - there is no limit to the uses of the Flying Thunder God Technique. However, the larger the intended teleported object, the more chakra the user must put into "priming" the seal. The "primed" seals wear off after one turn; if the seal does not successfully come into an object within one turn of being primed, it must be primed again for further use.

    NOTE: This technique appears to not be restricted much. This is true; the usages of this technique are not restricted, partially because of the unrestricted nature of Flying Thunder God and of the relative simplicity of the idea behind this technique. However, the complexity behind successfully using this technique balances out its lack of usage restriction; the user must first mark a destination, then the user must prime the pre-prepared seal, then the user must make sure that the seal somehow comes into contact with something, then the user must teleport that object to the destination, and then the user must take advantage of the object's teleportation in battle. While easier to use jutsus - say, a big dragon-shaped fireball that burns up everything in sight - have restrictions on the number of their uses, this jutsu, due to the complexity of using it correctly and due to the technique on which it's based, does not and should not have a restriction on the number of its uses.

    NOTE: Regardless of that previous note, this technique can only be used to successfully transport 4 opponent jutsus, assuming the jutsus abide by the rules given in the description.

    ~Approved~ Keep both notes in your jutsu
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 08:38 PM.

  11. #4161
    Senior Member Ragnaroc's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ragnaroc View Post
    Trans-Am (Couldn't find a japanese translation. In Gundam OO they just say Trans Am)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: N/A
    Description: The Trans-Am system was created in an attempt to give ninjas the ability to increase their speed by 4. However, it was deemed too dangerous for widespread usage. By storing chakra in internal tanks, the user is able to release that chakra for a limited time. The user gains increased speed, strenthg and reaction time for a period of time till the stored up chakra is used up. When entering the Trans Am System, the user looks like they've turned red from the overload of chakra flowing around them and will leave chakra after images as they move. However there are some side effects. Once the Trans Am chakra is released, the user is left with a very limited amount of Chakra left. The users body is weakened to the same point as someone who has opened the 5th gate.

    Restrictions
    - Can only be used once per fight
    - Can only be used a max of 5 turns
    - For each Shadow Clone on the field, the amount of turns in decreased by one. for example, one clone on the field allows the user and clone to use it for four turns
    - The user is left with roughly half of the chakra at the beginning of Trans Am
    - while in Trans-Am, the user can not use any doujutsu techniques. Sharigan users can still track opponents but they can not use any techniques.
    - For every turn active, the user loses an additional 10 chakra on top of the initial 40
    ____________
    -Declined- You have to come up with a Japanese name, and I'm okay with the increased speed but not strength
    Trans-Am (Toranzamu)
    Type: Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: N/A
    Description: The Trans-Am system was created in an attempt to give ninjas the ability to increase their speed and reaction time by 4 and their strength by 2. However, it was deemed too dangerous for widespread usage. By storing chakra in internal tanks, the user is able to release that chakra for a limited time. The user gains increased speed, strength, and reaction time for a period of time till the stored up chakra is used up. When entering the Trans Am System, the user looks like they've turned red from the overload of chakra flowing around them and will leave chakra after images as they move. However there are some side effects. Once the Trans Am chakra is released, the user is left with a very limited amount of Chakra left. The users body is weakened to the same point as someone who has opened the 5th gate.

    Restrictions
    - Can only be used once per fight
    - Can only be used a max of 5 turns
    - For each Shadow Clone on the field, the amount of turns in decreased by one. for example, one clone on the field allows the user and clone to use it for four turns
    - The user is left with roughly half of the chakra at the beginning of Trans Am
    - while in Trans-Am, the user can not use any doujutsu techniques. Sharigan users can still track opponents but they can not use any techniques.
    - For every turn active, the user loses an additional 10 chakra on top of the initial 40

    ~Declined~ This is exactly the same jutsu that was declined earlier, you simply changed the name. Also, take away the Gate reference, I'm trying to get rid of those.
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 08:48 PM.

  12. #4162
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Howard View Post
    Resubmit


    (Kchuysei: Sendo's kenshiki) Sendo's Pride
    Type: Supplementary
    Rank: S
    Range: Short(Summon) Short-Mid(Lightning blast)
    Chakra Cost: 40(+20 each turn to the user)
    Damage Points: N/A(+80 for lightning blast)
    Description: This sword is the second of two swords passed down from Lord Sendo. Named "Sendo's Pride" because of it's slick and slender beauty. This sword was always in Sendo's possession since he first obtained it from the Condor Elders long ago. He shared his chakra with it just as he did the other, so it too has the ability to rank up Raiton jutsu if the user so wishes it. It still feeds on the users chakra just as it did with Sendo taking in their Raiton chakra and making it it's own. The chakra absobed by the sword from the user can be sent out as a blast of lightning that can be used as a Short-Mid range attack. It can only be used a total of five times in battle.
    Abilities:

    + 1 Rank to Raiton jutsu
    Lightning blast(3 times per battle and counts as one of the users moves)


    Notes:

    ~Has to be summoned within the first 3 turns~
    ~Cannot be summoned with any condors the turn before or after~
    ~Doesn't need to be summoned if it is in the user's bio~
    ~Can only be summoned by those who have signed the Condor contract~
    ~The sword takes 20 chakra from the user each turn feeding on his chakra~

    Added the bolded and took out the underlined....

    ~Declined: In all honesty, do you believe the restriction you added will affect you in a fight?~

    Resubmit


    (Kchuysei: Sendo's kenshiki) Sendo's Pride
    Type: Supplementary
    Rank: S
    Range: Short(Summon) Short-Mid(Lightning blast)
    Chakra Cost: 40(+20 each turn to the user)
    Damage Points: N/A(+80 for lightning blast)
    Description: This sword is the second of two swords passed down from Lord Sendo. Named "Sendo's Pride" because of it's slick and slender beauty. This sword was always in Sendo's possession since he first obtained it from the Condor Elders long ago. He shared his chakra with it just as he did the other, so it too has the ability to rank up Raiton jutsu if the user so wishes it. It still feeds on the users chakra just as it did with Sendo taking in their Raiton chakra and making it it's own. The chakra absobed by the sword from the user can be sent out as a blast of lightning that can be used as a Short-Mid range attack. It can only be used a total of five times in battle.
    Abilities:

    + 1 Rank to Raiton jutsu
    Lightning blast(3 times per battle and counts as one of the users moves 4 if held for 4 turns)


    Notes:

    ~Has to be summoned within the first 3 turns and cannot be summoned if a condor was summoned before hand~
    ~Cannot be summoned with any condors the turn before or after~
    ~Doesn't need to be summoned if it is in the user's bio~
    ~Can only be summoned by those who have signed the Condor contract~
    ~Once the three lightning blasts have been used the other perks are lost~
    ~After prolonged use 5 turns or more the user begins to lose speed 1 lvl from the speed chart each set of 5 turns~
    ~The sword takes 20 chakra from the user each turn feeding on his chakra and if used for 4 turns the user gains one more lightning blast and if the user has lost the other perks to the sword he regains them~

    Added more Hope that's enough....

    ~Declined~ I feel like you've actually added abilities, it's worst then last time. You've given yourself more blast and made a reference to the speed chart which was forbidden to be used as a reference. Also, in your description you say you can use 5 blast and in your restrictions it says another thing.
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 09:02 PM.

  13. #4163
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by black uchiha View Post
    (Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a constant supply of chakra, to protect them from A-rank and below attacks. Once the dragon get close/hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shootout insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
    -Can only use three times per battle
    -Last two turn
    -Shot insect are A-rank and counts as a move
    -No S-rank bug techniques the next turn
    -Must be a bug user
    -Can only be taught by Black Uchiha

    ~Declined: sustaining a chakra wall capable of protection A-rank and lower attacks would most likely kill those bugs from chakra exhaustion. They're not ninjas, keep in mind the extent of their abilities~

    (Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
    Type: Defense/Attack
    Rank: S
    Range Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.
    -Can only use three times per battle
    -Wall/Dome falls if used to block an S-rank attack
    -Can only be taught by Black Uchiha

    ~Approved: The bold part makes the difference between this jutsu and the last one~


    (100 Ningyō no rikugun: Torappusukuwaddo no arufa) 100 Puppet Army: Trap Squad Alpha
    Type: Defense/Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This squad is made up of 15 puppets of the 100 Puppet Army. These puppets have seals on them (feet, arms, and chest) and work in three teams of five; the tags are to make a five seal barrier. The puppets, after surrounding the opponent, plant their legs underground (via drills); in a pentagon formation and release the seals at once. This instantly makes a barrier from puppet to puppet, three feet underground and eight feet above the ground (block style). The barrier can be destroyed by an aggressive S-rank technique or two A-rank technique, otherwise it’s unbreakable. The user can shoot Senbon/smoke into the barrier (counts as a move) from the puppets that make up the barrier (via small holes in front of the puppet’s mouth)
    -Must release the 100 Puppet Army before
    -Can only use three times (15 puppets) per battle
    -Barrier last two turns
    -Once the barrier is used the puppets become unusable
    -Senbon/Smoke bombs count as a move
    -Can only be taught by Black Uchiha

    ~Declined: Check the bold part. Also, work on the restriction; 3 times per match is too much for example~


    (Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
    Type: Supplementary
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (A-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.

    1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate A-rank gusts of wind. He also has a whip tail, and uses it as such.



    2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to A-rank taijutsu




    3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for feet.




    4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.




    5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to mid-range to attack and have retractable spikes in the ends, they also can be used to make an A-rank shield



    -No other puppets can be used (unless sasori uses his chakra thread machine)
    -Has to summon all at once
    -Can be destroyed by S-rank attack
    -Can only be taught by Black Uchiha


    ~Declined: Great jutsu, but some things to work on. Look at the bold part in the last puppet's description and change it to short-range. Also, lower that A-rank defense. Again, you're lacking restrictions. Such a jutsu should have major drawbacks. Take away the part about Sasori being able to summon more puppets when those are on the field~
    Please Edit Where Needed

    Resubmits


    Changes are in bold

    (Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a supply of chakra of the user/opponent that they feed on, to protect them from A-rank and below attacks. Once the dragon get close hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shootout insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
    -Can only use three times per battle
    -Last two turn
    -Shot insect are A-rank and counts as a move
    -No S-rank bug techniques the next turn
    -Must be a bug user
    -Can only be taught by Black Uchiha


    (100 Ningyō no rikugun: Torappusukuwaddo no arufa) 100 Puppet Army: Trap Squad Alpha
    Type: Defense/Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This squad is made up of 10 puppets of the 100 Puppet Army. These puppets have seals on them (feet, arms, and chest) and work in two teams of five; the tags are to make a five seal barrier; that burns the opponent if touched. The puppets, after surrounding the opponent, plant their legs underground (via drills); in a pentagon formation and release the seals at once. This instantly makes a barrier from puppet to puppet, three feet underground and eight feet above the ground (block style). The barrier can be destroyed by an aggressive S-rank technique or two A-rank technique. The user can shoot Senbon/smoke into the barrier (counts as a move) from the puppets that make up the barrier (via small holes in front of the puppet’s mouth)
    -Must release the 100 Puppet Army before
    -Can only use twice per battle (10 puppets)
    -Barrier last two turns
    -Once the barrier is used the puppets become unusable
    -Senbon/Smoke bombs count as a move
    -No S-rank puppet techniques the next turn
    -Can only be taught by Black Uchiha


    (Godai-juu no ayatsuri ningyō) The Five Great Beast Puppets
    Type: Supplementary
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons five puppets called The Five Great Beast. The five puppets are made to look like human/animal hybrids, each with different looks and abilities (A-rank & below). The puppets are outfitted with the normal puppet gear, with a few extras. The animals are Bat, Panther, Eagle, Tiger, and Octopus.

    1. Ulquiorra-Bat: Has large spring loaded wings that give him the ability to generate A-rank gusts of wind. He also has a whip tail, and uses it as such.



    2. Grimmjow-Panther: Is a basic combat puppet with blades extending from his elbows and legs. His lack of weapons, slender frame, and sharp claws give him an speed advantage over other puppets, this also increases his attack power to A-rank taijutsu




    3. Redder-Eagle: Has large wings with sharp feathers (kunai size) that can be shot out at the opponent with the flap of the wing (B-rank). He also has sharp talons for feet.




    4. Vega-Tiger: Has a sharp blade on each hand and a whip-like tail with a sharp short dual-sided blade on the end. On his head he has two steel fangs on each side of his face, with wire attached; these fangs are capable of being shot out and retracted. Vega has a small generator inside his head that applies a C-rank electrical current through the wire and fangs.




    5. Luppi-Octopus: Has eight large steel tentacles extending from his back. The tentacles can reach to short-range to attack and have retractable spikes in the ends, they also can be used to make an B-rank shield



    -No other puppets can be summoned while in use
    -Abilities can only be used 4 times per battle (per puppet)
    -Abilities used by the puppets counts in the user's 3 jutsu per turn
    -Has to summon all at once
    -Can be destroyed by S-rank attack
    -Can only be taught by Black Uchiha

    New Entries

    Please edit where needed



    (Konchū sutairu: 2Tsu no furonto sensō) Insect Style: Two Front War
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases a large amount of insects from the back of his/her legs and heels (unknown by his opponent, like in the chuunin exam). The bugs then sneak around the opponent to attack them from behind, and feast on the opponent’s chakra.
    - Can only be used in wooded, grassy, sandy…etc fields
    - Can only use 3 times per battle
    - Takes one turn to set up
    - Can only use A-rank bug techniques while in effect
    - No handseal needed
    - Can be used in conjunction with other bug techniques
    - Can only be taught by Black Uchiha

    (Konchū sutairu: Konchū tsuna) Insect Style: Insect rope
    Type: Attack/Supplementary
    Rank: C
    Range Short-Long
    Chakra Cost: 20
    Damage Points: 30
    Description: The user sends a 3 inch thick chain of insects to wrap around something to pull the user out of harm’s way. Can also be used to tie up opponent and/or drain their chakra.
    - Happens at the speed of a whip
    - Can only be taught by Black Uchiha

    ~All declined: Over weekly submission~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 09:04 PM.

  14. #4164
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rokusho View Post
    (Chou Hakkeshou Kuuten) - Eight Trigrams Giant Heavenly Sky
    Rank: S
    Type:Attack/Defence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description:The user compresses the chakra and releases it out of all their tenketsus after molding the compressed chakra into razor sharp lines and spins to form a razor sharp dome shield to attack and defend all in one move

    -No S-rank Jyuuken following turn
    -Usable only 3 times per battle
    -Can only be used by Hyuuga clan members
    -Can only be taught by CrossArc


    ~Declined: OP; elaborated what it can defend against~
    (Chou Hakkeshou Kuuten) - Eight Trigrams Giant Heavenly Sky
    Rank: S
    Type:Attack/Defence
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description:The user compresses the chakra and releases it out of all their tenketsus after molding the compressed chakra into razor sharp lines and spins to form a razor sharp dome shield to attack and defend all in one move . It can mainly defend against taijutsu, ninjutsu and elemental ninjutsu under S-rank .

    -No S-rank Jyuuken following turn
    -Usable only 2 times per battle
    -Can only be used by Hyuuga clan members
    -Can only be taught by Rokusho


    ~Approved~ I edited the bold part

    ( Taka Sentou ) - Falcon Punch
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra cost: 40
    Damage point: 80
    Description: The user focuses and compresses raiton chakra into his fist , then the user will throw a punch in the direction of the opponent and fires the compressed raiton chakra out of the user's fist as a blast of lightning which can paralyze the target upon contact . If used in short-range , the raiton chakra would not be released as a blast , but it would be encased around the user's fist to increase the power of the user's punch which is also capable of inducing paralysis on the target

    -No hand-based taijutsu the turn after this is used
    -Can only be used 3 times
    -Can only be taught Rokusho


    Btw this would be my 5th CJ this week . . .

    ~Declined: Already exist~
     
         
    Last edited by Izuna Uchiha; 09-01-2011 at 09:11 PM.

  15. #4165
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    Re: ♦ Custom Jutsu Submission ♦

    http://www.narutobase.net/forums/sho...postcount=3950
    Quote Originally Posted by -McKnockout- View Post
    (Buki: Iya Kumori Katana) - Weapon: The Shadowless Sword
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra cost: N/A
    Damage Points: N/A (+15 damage to every wind based jutsu)
    Description: This chokutō was made by a blacksmith who had a secret method of sword making who only crafted for people he believed to be worthy of his works. It is made out of special hardened chakra infused metals which he named “The Shadowless Sword” in reference to its special abilities. It has a movable handle allowing it to switch from a traditional sword to a double-headed sword; the handle was designed to fit on either side of the blade. This sword can be infused with three different elements of fire, lightning or wind. However, the greatest advantage of this sword is allowing its user to perform wind techniques with the use of only a single handseal.
    *Note: This sword can not be destroyed.
    *Can only be used by McKnockout

    I changed the wording of the description since in my original submission the mod that checked it must have misinterpreted what I said. The sword can only be simply infused with lightning, wind and fire..like all swords. But it can NOT absorb lightning/wind/fire attacks for example. Thats not what I meant.
    ~All Declined~ I didn't misinterpret
    resubmitting..

    (Buki: Iya Kumori Katana) - Weapon: The Shadowless Sword
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short
    Chakra cost: N/A
    Damage Points: N/A
    Description: This chokutō was made by a blacksmith who had a secret method of sword making who only crafted for people he believed to be worthy of his works. It is made out of special hardened chakra infused metals which he named “The Shadowless Sword” in reference to its special abilities. It has a movable handle allowing it to switch from a traditional sword to a double-headed sword; the handle was designed to fit on either side of the blade. This sword can be infused with three different elements of fire, lightning or wind. However, the greatest advantage of this sword is allowing its user to perform wind techniques with the use of only a single handseal.
    *Note: This sword can not be destroyed.
    *Can only be used by McKnockout
    Took out the damage boost for wind jutsus.

    ~Declined~ Rip off from the 7SM. Take out the part about having only 1 hand seal for wind techniques.

    Updating,
    http://www.narutobase.net/forums/sho...postcount=3544
    Quote Originally Posted by -McKnockout- View Post
    (Fuuton: Tenrai Kougi) - Wind style: Divine Justice
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80 (-15 to user)
    Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
    *Note: The user takes 15 damage due to his proximity to the slashing wind.
    *Note: Can only be used twice
    *Note: No S rank wind techniques the following turn.
    *Note: Must wait at least 2 turns to be used again.
    *Can only be taught by McKnockout
    Approved
    to..

    (Fuuton: Tenrai Kougi) - Wind style: Divine Justice
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80 (-15 to user)
    Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
    *Note: The user takes 15 damage due to his proximity to the slashing wind.
    *Note: Can only be used twice
    *Note: No S rank wind techniques during the same turn.
    *Note: Must wait at least 2 turns to be used again.
    *Can only be taught by McKnockout

    Declined, i will not accept techniques being updated to reduce restrictions provided to the technique by a moderator

    New..
    (Doton: Tsuchi Oni Sougishiki) – Earth Demon Awakening
    Rank: S
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 50 (-10 each turn)
    Damage Points: N/A
    Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of 3 handseals, the user creates 8 large tentacles made out of earth which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can not be used to crush the opponent but are merely used to trap him, however, they can be created large enough to even immobilise large animal summons such as Gamabunta.
    *Note: Can only be used 2 times per battle.
    *Note: No S rank Earth techniques during the same turn.
    *Note: The tentacles can only last a maximum of 3 turns.
    *Note: Must wait at least 2 turn to be used again.
    *Can only be taught by McKnockout


    ~Declined: similar technique already exist~

    (Doton: Yurasu Utsushi) – Rock Drones
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A (10 if spikes hit opponent)
    Description: The user creates up to 2 clones made out of rock (dense sediments and minerals) which form from out of the ground near the user. The clones can use all earth jutsus up to S rank and can explode to send shards/spikes of rock which fly towards the enemy (up to mid range).
    *Note: Can only be used 3 times per battle.
    *Note: Maximum of 2 clones per usage.
    *Can only be taught by McKnockout


    ~Declined: similar technique already exist~

    (Katon: Enkou Inferuno) – Fire style: Blazing Inferno
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80 (-15 to user)
    Description: The user releases his Katon chakra into the air surrounding him and a large amount of flames will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of scorching flames which rotate at high speeds and will severely burn anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Suiton attacks.
    *Note: The user takes 15 damage due to his proximity to the flames.
    *Note: No S rank fire techniques the during the same turn.
    *Note: Must wait at least 2 turn to be used again.
    *Can only be taught by McKnockout



    ~Declined: similar technique already exist (one of my customs is very similar, though it's less OP then yours)~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 02:52 PM.

  16. #4166
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Koto View Post



    (Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters. One can freely control the power of this technique with the amount chakra one releases.
    Restrictions: Usable only once per battle.




    ~Declined: take away the bold part or elaborate on it~
    I just deleted the bold part.



    (Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.
    Restrictions: Usable only once per battle.





    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 02:55 PM.

  17. #4167
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    Re: ♦ Custom Jutsu Submission ♦

    (Ninpo: Taka Boushi) - Ninja Art: Hawk Spinning
    Rank: A
    Type: Defense/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Point: 60
    Description: (When in air) The user opens his scroll and draws out 5 medium size hawks. The Hawks start spinning very fast around the user making a sphere(globe formation) of 4m radius creating no space for even seeing the oponent from outside or letting anything inside. And if the opponent even try to touch the spinning sphere, the opponent will receive a major injury due to razor sharp feathers..
    Note: Can only be used by Sai.

    ~Declined: Major injuries? Can't see your opponent? Work on your jutsu some more cause it's kinda unrealistic right now. Also, add restrictions~

    (Ninpo: Hane Raishuu) - Ninja Art: Feather Attack
    Rank: B
    Type: Offense
    Range: mid-long
    Chakra Cost: 20
    Damage Point: 40
    Description: The user open his scroll and draws 4 hawks. The hawks start shooting razor sharp feathers with ink poison on tip of feathers, which starts weakening the opponent, and making the senses(eyesight and body movement) week of the opponent..
    Note: Can only be used by Sai.

    Note: Can only be taught by Enzup.

    Link to my Sai Bio- http://www.narutobase.net/forums/showthread.php?t=95009

    ~Declined: No poison~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 03:16 PM.

  18. #4168
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    Re: ♦ Custom Jutsu Submission ♦

    (Konchū Koura no Jutsu) - Insect Carapce Technique

    Rank: S
    Type: Offense/Defence/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user will use Kikaichū Bugs to create an armour that encases their body. The armour can also be used to create spikes to damage opponents with.
    Note: Must be a member of the Aburame Clan.
    -Can only be taught by WastedMonkey


    ~Declined~ bug armour? Be real

    (Kikaichū Doragon no Jutsu) - Destruction Bug Dragon Technique

    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 40
    Damage points: 80
    Description: The user manipulates his Kikaichū Bugs to form a dragon like figure and direct it towards the enemy with devastating force. This technique greatly resembles the Earth Release: Earth and Stone Dragon Technique.
    Note: Must be a member of the Aburame Clan.
    -Can only be taught by WastedMonkey


    ~Declined~ similar technique exists

    (Konchū sutairu: Konchū joō) Insect Style: Insect Queen

    Type: Supplementary
    Rank: C
    Range Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user sends his/her bugs to spray the opponent with an unseen chakra chemical to mimic the queen of every insect (in the same way as the chakra web). Making bugs from around the field swarm the opponent covering him (not harming him), and blocking their vision.
    Note: Must be a member of the Aburame Clan.

    - Can only use twice per battle
    - Only last 1 turn
    - Only works in wooded, grassy…etc (areas with bugs)
    - Dojutsu can see the chakra of the chemical
    - Can only be taught by Black Uchiha or WastedMonkey

    *Co-creator: Black Uchiha


    ~Declined, do not resubmit~ how the hell could the bugs even have such a chemical, especially considering they would be attracted too O_o
     
         
    Last edited by Caliburn; 09-01-2011 at 02:11 PM.

  19. #4169
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Xanthe~ View Post
    (Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
    Rank: Forbidden
    Type: Offense / Defense / Supplementary
    Range: Short
    Chakra Cost: 50 (-20 per turn.)
    Damage Points: 90 (-30 every turn to user.)
    Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused S-Rank jutsu and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
    ~The user must have used Iron Sand Gathering twice.
    ~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
    ~The guardian lasts three turns and then loses shape.
    ~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
    ~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
    ~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
    ~While using, the user's speed drops two stages (Mugi's speed chart), and after expiring, it drops one more stage. (-2 while active, -3 after use.)
    ~Usable only once per battle.

    ~Declined: First of all, no reference to the speed chart. Is it only to be used if a debate arise. Secondly, lower the abilities of your shield. As I've said before to many members; Amaterasu and Kirin are S-ranked, can they be blocked by your technique? If you think it can, explain why~
    Resubmitting with bolded changes. I can explain how the shield could block amateratsu as in my opinion the flames are not focused as they are created then spread, having no particular focal point. Kirin however is a pure force of lightning that comes crashing into a shield of Iron Sand, the shield wouldn't be able to handle the force of the pure lightning crashing down onto the shield. More then likely, due to Iron being of Doton form, S-Rank Lightning jutsu could cut right through the shield. However I don't think that some S-Rank jutsu wouldn't be able to cut it even now. (unfocused) So yes, I accept these changes and am glad you pointed them out, thank you Izuna. You have provided questions that I feel I should ask when I create high end customs. Sorry for the wall o' text.

    (Satetsu no Gādian / 砂鉄のガーディアン) - Guardian of Iron Sand
    Rank: Forbidden
    Type: Offense / Defense / Supplementary
    Range: Short
    Chakra Cost: 50 (-20 per turn.)
    Damage Points: 90 (-30 every turn to user.)
    Description: This jutsu is a style that was created by the Third Kazekage in order to fend off invaders of Sunagakure. After gathering an immense amount of Iron Sand, he begins to create a gigantic "armored" warrior that holds a spear and shield. The guardian is formed behind the user and exposes the user. The spear can be launch from the guardian's hand by changing the polarity of the Iron Sand. The spear loses shape once passing mid-range however. The shield can block one focused A-Rank and then it will dissipate. The guardian himself loses shape after being hit by an A-Rank jutsu.
    ~The user must have used Iron Sand Gathering twice.
    ~The user can use the Iron Sand from the guardian for a medium for his Iron Sand. (No Iron Sand jutsu used without using him as a medium unless it's with a detached part of him.)
    ~The guardian lasts three turns and then loses shape.
    ~The guardian causes so much strain on the user's Kekkai Genkai that it renders it unusable after using the guardian.
    ~The user's guardian makes the user have to use only magnetism jutsu or Iron Sand jutsu while the Guardian is active.
    ~If the guardian grabs onto the opponent, the guardian can destroy an opponent with its hands. (Iron Sand Burial)
    ~While using, the user's speed drops and the user's reactions are much slower and after expiring, it drops even further.
    ~Usable only once per battle.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 03:18 PM.

  20. #4170
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    Re: ♦ Custom Jutsu Submission ♦

    This is a simple warning; be sure you are not over your weekly limit when submitting a custom. If you can't follow this simple rule, I'll be force to start banning members from the thread.

    Also, be aware that I will not be looking at resubmitted jutsu if you don't put the added part in bold. They will be auto-declined and you'll have to resubmit them again.

    I hope I made myself clear and concise. This is all to make it easier for the staff to check the customs and hence, accentuate our productivity.

    Those two rules take affect immediately after my post. Thank you all.
     
         

  21. #4171
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    Re: ♦ Custom Jutsu Submission ♦

    ~Summoning~

    Summoning Animal: King Crocodile
    Scroll Owner: Ichigo..
    Other Users who have signed contract: N/A
    Summoning Boss if existing:
    (Kchuysei: Kingu Kurokodairu) Summoning: King Crocodile
    Rank: S
    Type: Supplementary
    Range: Short/Long
    Chakra cost: 40
    Damage points: N/A
    Description: King Crocodile is the King of The Crocodile's and Ancient ruler of old times. He has the power to bend the Fire element to his will making him able to use Fire element up to the users rank. He, is the same size as Manta the king of snakes. King Crocodile is also protected by his skin hard as rocks(same as RL)
    He is capable of using his tail(its as sharp as a blade) and fangs as weapons making him a deadly force.
    Note: Can only be summoned once and lasts 4 turn.
    Note: Must sign the King Crocodile contract from Ichigo..
    Note: The, User must be sannin or above. (lol ._.)

    Other Summoning Animals tied to contract: N/A



    ~Declined: contract is already taken~

    ------------------------------------------------------------------

    (Yoton: Maguma Koutetsu) - Magma Release: Magma Armor
    Type: Attack/Defence.
    Rank: Forbidden
    Range: Short.
    Chakra Cost: 100
    Damage Points: N/A
    Description: A technique that is used to protect/attack the user. The, user performs various hand seals as Magma flies up from the ground and floats around the user. Once, the user is done with performing the handseals the Magma flies up to the users body to form a Armor made out of lava. It, covers the entire body of the user. This, jutsu can be used to protect the users body from every Fire/ or taijutsu attacks. Also, kunais, shurikens wepons etc. This, jutsu also allows the user to freely move and it can be used in combination with taijutsu. So, your opponent can not touch you.
    .Note: This, jutsu lasts 3 turns.
    .Note: The, user must be Sannin or above.
    .Note: This, jutsu must be taught by Ichigo.
    .Note: Must, have a Mei, Kurotsuchi or Rõushi bio.


    Resubmiting~

    ~Declined do not resubmit~ First of all, I will not allow such an armor. Lava release is strong enough as it is, I won't allow you to make yourself untouchable for 3 turns. Secondly, this technique is so unrestricted for a Forbidden rank that it would've never gotten approved anyway~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 03:32 PM.

  22. #4172
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Zero Kelvin View Post
    Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
    Rank: A
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. The user will use his wind chakra to remove any wind resistance and to give himself a slight boost of speed in the form of wind in the back, during the duration of his dash. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
    -The illusion is C-ranked.
    -Can only be used 3 times per battle.
    -Can only be taught by Zero Kelvin


    ~Declined: If you want to create a wind jutsu to boost your speed, fine, but don't turn this A-rank genjutsu into a way to merge jutsus and abilities~
    Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
    Rank: A
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
    -The illusion is C-ranked.
    -Can only be used 3 times per battle.
    -Can only be taught by Zero Kelvin


    ~Declined: read the last post on page 279. I won't check re-submissions if you don't put what you changed in bold~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 03:33 PM.

  23. #4173
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Darui.. View Post
    Custom Weapon

    (Kanadzuchi no Asgard) Hammer of Asgard
    Rank:S
    Range:Short-Long
    Type:Supplementary
    Chakra:50
    Damage:100
    Description: This hammer is legendary among all weapons, rumored to be even stronger than Thor's Mighty Hammer, it is feared and marvelled by everyone. It is made of pure titanium and it is so heavy, that it can only be wielded by the user, by inserting a vast amount of chakra into to it, making it lighter. The hammer is strong enough to break even the strongest type of bones, with one swing. Instead of having chakra infused, special abilities, it has a few regular attributes. The hammer enables the user to do techniques without the use of handseals or drawbacks. If thrown, the hammer will hit the opponent, then immediately return to the user. The hit is like an A-Rank Technique.
    Note: Can't be destroyed


    (Ranton: Arashi Kidou) Storm Release: Storm Vortex
    Rank:S
    Range:Mid
    Type:Attack
    Chakra:40
    Damage:80
    Description: The user will do a few handseals, then thrust his hands in a spiraling motion. Immediately a vortex is formed around the opponent, that blocks their view. The vortex then encloses on the opponent, attempting to electrocute them.
    Paralyzes on contact
    Usable 2x
    Must wait 3 turns between uses
    No S-Rank Storm next turn


    (Aburame: Aburamushi ryouiki) Aburame Style: Parasitic Field
    Rank: S
    Type: Attack/Defense
    Range: Long
    Chakra: 35
    Damage: 70
    Description: The user releases a good amount of bugs into the field, underneath all the earth. These bugs give off signals to other bugs, that are still on the user, thus alerting the user when a chakra presence has stepped onto the earth. These bugs can also emerge from the ground, spouting up like a geyser or latch onto the opponent. These bugs can explode.
    Usable 2x a battle
    Must know Nano Bugs
    If caught in explosion, it will do +20 damage


    (Kuroi Doragon Rikou) Black Dragon Discharge
    Rank:Forbidden
    Range:Short
    Type:Attack
    Chakra:65
    Damage:130
    Description: The user charges their fists with black lightning, giving them amazing cuttin ability and speed. The user then instantly appears in front of the opponent, then punches them multiple times, easily cuttin through their flesh, doing maximum damage. With all the lightning, the user also effectively paralyzes the opponent.
    +40 damage to user
    Happens with amazing speed
    Leaves user out of breath and increasingly slower, and late on reactions.
    Usable 1x
    No Black Lightning for 2 turns


    (Aburame: "Flesh Eaters") Aburame Style: Flesh Eaters
    Rank:S
    Range:Short-Mid
    Type:Attack
    Chakra:40
    Damage:80
    Description: The user will cup both hands around their mouth, then blow out, spewing nano bugs everywhere. These bugs will enter the opponent's body/bodies and start to eat and tear apart their flesh. Once inside the opponent, they won't stop until the fully eat the opponent.
    Usable 1x
    No bugs for 4 turns
    Eats opponent's flesh in 4 turns
    Must have nano bugs

    All Declined. Please read the rules before posting jutsu.

    *taken from the first page*
    ~A member can submit only 5 jutsus per week, this is added in order to give us more time to look more into all jutsus, and not just fly through hundreds every single day.

    you submitted 4 jutsu on 8/25 and 1 jutsu on 8/26. Please wait until September 1st before submitting again
    Resubmitting.

    (Kanadzuchi no Asgard) Hammer of Asgard
    Rank:S
    Range:Short-Long
    Type:Supplementary
    Chakra:50
    Damage:100
    Description: This hammer is legendary among all weapons, rumored to be even stronger than Thor's Mighty Hammer, it is feared and marvelled by everyone. It is made of pure titanium and it is so heavy, that it can only be wielded by the user, by inserting a vast amount of chakra into to it, making it lighter. The hammer is strong enough to break even the strongest type of bones, with one swing. Instead of having chakra infused, special abilities, it has a few regular attributes. The hammer enables the user to do techniques without the use of handseals or drawbacks. If thrown, the hammer will hit the opponent, then immediately return to the user. The hit is like an A-Rank Technique.
    Note: Can't be destroyed

    ~Declined~ Really now? So much OP abilities and not a single restrictions or drawbacks? I'll give you one more chance to make it acceptable.

    (Ranton: Arashi Kidou) Storm Release: Storm Vortex
    Rank:S
    Range:Mid
    Type:Attack
    Chakra:40
    Damage:80
    Description: The user will do a few handseals, then thrust his hands in a spiraling motion. Immediately a vortex is formed around the opponent, that blocks their view. The vortex then encloses on the opponent, attempting to electrocute them.
    Paralyzes on contact
    Usable 2x
    Must wait 3 turns between uses
    No S-Rank Storm next turn

    ~Declined~ Poor description and OP. Check the bold part. Those words in bold don't go well together ^^

    (Aburame: Aburamushi ryouiki) Aburame Style: Parasitic Field
    Rank: S
    Type: Attack/Defense
    Range: Long
    Chakra: 35
    Damage: 70
    Description: The user releases a good amount of bugs into the field, underneath all the earth. These bugs give off signals to other bugs, that are still on the user, thus alerting the user when a chakra presence has stepped onto the earth. These bugs can also emerge from the ground, spouting up like a geyser or latch onto the opponent. These bugs can explode.
    Usable 2x a battle
    Must know Nano Bugs
    If caught in explosion, it will do +20 damage

    ~DeclinedP~ Is there anything these bugs can't do?


    (Kuroi Doragon Rikou) Black Dragon Discharge
    Rank:Forbidden
    Range:Short
    Type:Attack
    Chakra:65
    Damage:130
    Description: The user charges their fists with black lightning, giving them amazing cuttin ability and speed. The user then instantly appears in front of the opponent, then punches them multiple times, easily cuttin through their flesh, doing maximum damage. With all the lightning, the user also effectively paralyzes the opponent.
    +40 damage to user
    Happens with amazing speed
    Leaves user out of breath and increasingly slower, and late on reactions.
    Usable 1x
    No Black Lightning for 2 turns

    ~Declined do not resubmit: OP~ Seriously, what's the point of restriction if your customs is a one shot kill?~

    (Aburame: "Flesh Eaters") Aburame Style: Flesh Eaters
    Rank:S
    Range:Short-Mid
    Type:Attack
    Chakra:40
    Damage:80
    Description: The user will cup both hands around their mouth, then blow out, spewing nano bugs everywhere. These bugs will enter the opponent's body/bodies and start to eat and tear apart their flesh. Once inside the opponent, they won't stop until the fully eat the opponent.
    Usable 1x
    No bugs for 4 turns
    Eats opponent's flesh in 4 turns
    Must have nano bugs

    ~Declined do not resubmit: OP~ Same as above~

    I'm warning you, if you come up with such OP customs on your next submissions, I'll ban you from the thread for a week. No instant kill jutsu. You're just making me waste my time by checking such grossly overpowered techniques.
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 04:02 PM.

  24. #4174
    Senior Member Dean Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [FONT="Comic Sans MS]
    (Karasu Bunshin Bakuha) Crow Clone Explosion
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: At first glance the clone appears to be a normal tangible Crow Clone, but the user can detonate the clone at any time with the use of a single hand seal to form a very large explosion. (This Crow Clone variant can only use normal ninjutsu and taijutsu).
    ~ Must already know Crow Clone Jutsu to use this jutsu.
    ~ Can only be used by Itachi bios.
    ~ Can only be used 3 times per battle.
    ~ Can only be taught by Dean Kaguya.
    * Based Off Shadow Clone Explosion (Bunshin Bakuha)*

    ~Declined do not resubmit~


    (Genjutsu: Hera no Giman) Illusion Technique: Hera's Deceit
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: This illusion is similar to Hera's Judgement in the sense that it takes the opponent to Hera(Goddess of The Underworld) however in this illusion, Hera does not pass judgement on the victim but rather, she causes the victim to see his/her greatest desires to come true and making the victin forget about the battle at hand. When this happens, the user can freely attack them. To effectively cast this genjutsu, the target must be in range and the user must form the Tiger seal.
    ~ If the opponent is lower ranked the user, the opponent remains trapped for 2 turns.
    ~ If the opponent is of the same rank as the user, the opponent remains trapped for 1 turn.
    ~ If the opponent is higher ranked than the user, the opponent remains trapped for half a turn(this means the opponent can only use 1 out of the 3 moves per turn)

    ~ Can only be used 2 times per battle.
    ~ Can only be taught by Dean Kaguya.
    [/FONT]

    ~Declined: This jutsu doen't bind the opponent in any way, so, any trained ninja would realize that the world around them is fake, hence defeating the purpose of your genjutsu~
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 04:18 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Itachi- View Post
    (Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

    Type: Attack
    Rank: S
    Range:Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and Summon Three Hurricans Like vortexs then at the same time the Hurricane Votrexs are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

    *Note: Can only be used by -Itachi- unless tought by -Itachi-
    *Note: Can only be used Twice a Battle
    *Note: After using this jutsu the user can only use A ranked Techs for the next turn

    ~Decline: Over weekly submissions~
    Resubmitting

    (Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

    Type: Attack
    Rank: S
    Range:Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and Summon Three Hurricans Like vortexs then at the same time the Hurricane Votrexs are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

    *Note: Can only be used by -Itachi- unless tought by -Itachi-
    *Note: Can only be used Twice a Battle
    *Note: After using this jutsu the user can only use A ranked Techs for the next turn

    ~Declined: OP and unrealistic~ Change the hurricanes for something else. A hurricane is huge and would cover all the field...3 is just ridiculous. Also, if you used all your Fuuton chakra, shouldn't you write in the restrictions that you can't use Fuuton jutsu for the rest of the match?
     
         
    Last edited by Izuna Uchiha; 09-02-2011 at 04:31 PM.

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