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  1. #3341
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    Re: ♦ Custom Jutsu Submission ♦

    1:
    (Katon: Kasai Tori)- Fire Style: Fire Eagle

    Type:Attack
    Rank:C
    Range: Mid-Long
    Chakra Cost:20
    Damage Points:30
    Description: After performing the right seals the user gathers katon chakra into is throat and manipulates it into a form of an eagle, he then spits it out and the Fire Eagle follows the target in hight speed . After reaching the target the bird explodes acting as a large explosive.

    -Declined. Wrong chakra info, wrong rank, poor description, similar jutsus already exist-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:21 AM.

  2. #3342
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    Re: ♦ Custom Jutsu Submission ♦

    Fawking newbs jumping on the smoke bandwagon D:< I should rightfully kill you all

    Aienka no mai: Koetehyakuhei - Dance of the Heavy Smoker: Transcending All Evils
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 100 [+25 p/turn]
    Damage points: N/A
    The last dance of the Aienka no Mai and obviously most powerful. This technique requires the user to store smoke chakra inside of him/her for a long duration of time; much like Tsunade's creation rebirth, Koetehyakuhei releases all this chakra at one time. Once active, the smoke begins to emit from the users pores and creates a demonic figure to shroud the user themselves, somewhat like Susanoo. This can act as either a defence or attack, as the smoke retains a physical substance but still is capable of being blown away, though regenerates once more smoke has been released. During the time that this technique is active, the field begins to darken and become smoggy, the smoke that has been released quickly fills the area; ultimately, the smoke itself is highly potent and can cause serious harm to any body other than the user who inhales it, causing severe lung damage in a matter of turns; furthermore, the smoke-- being laced with the users chakra-- can be used as a medium for other smoke-related techniques.
    - Technique lasts for four turns and used once per two weeks.
    - Once over, the user is incapacitated due to chakra loss.
    - Whilst active, the user can only use smoke-based techniques.


    -Approved-


    The next one is a resubmission of my old Smog from the depths technique, I can't be arsed finding it and posting it here, but anyway~

    (Aienka no mai: Kokuenkisei) Dance of the Heavy Smoker: Black Smoke Homecoming
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: N/A
    This technique utilises the smoke within ones body via the use of a cigarette. He/she is then able to release a huge torrent of smoke from their nostrils that covers up to mid-range from initial release point. The smoke itself is pitch-dark and hinders both the user and opponents sight, as well as being very dense; one of it's most prominent effects is that it causes the opponent to cough and become irritable. A secondary effect can be employed however, thanks to the smoke being laced with the users chakra, the user can sense the disturbances throughout the smoke itself and thus locate whatever may be within the area of smoke.
    - Useable twice per battle


    *Awaits 'Declined. Do not resubmit.'*
    -Declined. Do not resubmit. -
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:23 AM. Reason: Added ze bitchin' picture

  3. #3343
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    Re: ♦ Custom Jutsu Submission ♦

    2:
    (Katon: Doragon Hidsu)- Fire Style: Dragon Head

    Type:Attack
    Rank:C
    Range: Mid-Long
    Chakra Cost:20
    Damage Points:30
    Description: After performing the right seals the user gathers katon chakra and spits out medium sized fireballs in a shape of a dragon heads, as it reaches the target the head swallows the target and explodes.

    -Declined-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:24 AM.

  4. #3344
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    Re: ♦ Custom Jutsu Submission ♦

    3:
    (Raiton: Raikou Shuriken )-Lightning Style: Lightning Shuriken

    Type:Attack
    Rank:C
    Range: Short-Mid
    Chakra Cost:20
    Damage Points:30
    Description: After you focus your Raiton chakra into your palms, electric Shuriken appear and you can trow them at your target, after it reaches the target it electrocutes them and makes them fall. If used with water can damage the enemy critically.

    -Declined-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:24 AM.

  5. #3345
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon : Kaen Tamadangan) - Fire Style : Flaming Sphere Bullets
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user holds out his dominant arm in a figure of a gun and points it to the direction of the target point. Building up fire chakra into the tip of the finger sticking out as the gun shape would then cause a flame to take place on that specific area. By releasing the fire chakra, a barrage of flame bullets would then scatter flying all over the place in front of the user. The bullets can also be directed into a single point instead of scattering all over the place if the user chooses to.
    • The way how its used in the starting of the description is similar to the picture below
    • Usable three times per battle
    • Can only be used or taught by ~Yondaime~
    • No S-rank fire jutsus allowed during the turn used.




    (Kaze Hyoumei) - Wind Manifestation
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword. It has an elemental affinity of wind but it that doesn't discourage kazehyoumei to use other elements. For now, kazehyoumei can only manipulate other elemental chakra other than wind but cannot do any skills with it. Something like coating a kunai with lightning chakra so that it's penetration power is increased, thats what i meant for Kazehyoumei. Activating Kazehyoumei causes wind to shoot out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to B-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user.
    • Can only activate four times per battle
    • Burns 10 chakra per turn activated
    • Can only be wielded by ~Yondaime~


    (Kuchiyose no Jutsu: Hayashi Megami Arduinna)- Summoning: Forest Goddess Arduinna
    Type: Summon
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arduinna Is known as the Goddess Boar of the Forest of the Buta Forest. She is the guardian of the Buta Forest watching all of the boars how live within the forest. Arduinna is able to use B-rank and down Water jutsu, along with bing immune to C-rank and down Wind jutsu. She is also known for her power and accuracy with a bow she hold on her smaller female tusks.
    • Arduinna's Bow does damage eqaul to that of an A-rank jutsu.
    • Must have signed the Boar contract to summon.
    • Water jutsu used by Arduinna must be learned by the summoner.


    (Doton ken Suiton : Yusaburu bakufu heki) - Earth & Water Style : Rocky Waterfall Burst
    Type : Attack
    Rank : S
    Range : Short - Long
    Chakra Cost : 40
    Damage Points : 80
    Description : After performing a row of 5 handsigns, the user will slam both hands onto the floor thus causing a huge burst of water just like how a waterfall would shoot up. Rock debris would also shoot up along with the burst of water, hitting roughly against the target, sending him flying up into the air.
    • No S-rank Water or Earth Jutsu Up Until The End of The Next Turn
    • Can only be used twice a battle
    • Can only be taught/used by ~Yondaime~
    • If used in short-range, user might get hit by rock debris falling from the sky


    (Raiton : Geki ikazuchi ken raikou) - Lightning Style : Playful thunder & lighting
    Type : Attack/Supplementary
    Rank : S
    Range : Short - Mid
    Chakra Cost : 40
    Damage Points : 80
    Description : The user does 2 handseals then puts forth both the left and right hands to the front, lightning would shoot out from both hands and hence the jutsu starts. In this jutsu, thunder and lightning who always travels with each other takes on a different style and goes in different directions. Thunder was the one who made sounds and and now by causing uproars, it would draw the opponents attention to the sound thinking the attack was coming from there and then lightning would always attack the opponent when he looked away.
    • Sharingan is able to match the speed and is able to find the lightning before it strikes
    • Usable only three times per battle
    • No lightning jutsus as long as this jutsu is active on the field
    • Can only be used or taught by ~Yondaime~


    ~Feel Free To Edit Guys~

    -Resubmit when your ban is lift-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:25 AM.

  6. #3346
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no jutsu: Hognu)Summoning Technique: Fire Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Hognu is now summoned straight from The Firepit of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and who's covered in a coat of fire. His affinity for fire makes him immune against fire attacks up to B-rank useless against him, and he is able to use any fire attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this.


    (Kuchiyose no jutsu: Raignu)Summoning Technique: Lightning Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Raignu is now summoned straighly from the mountaintops of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and who's fur consists out of a sparkling lightning coat. His affinity for lightning makes him immune against lightning attacks up to B-rank, and he is able to use any lightning attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this




    (Kuchiyose no jutsu: Mizugnu)Summoning Technique: Water Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Mizugnu is now summoned straight from the lakes of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and whose fur is made entirely out of constantly moving wavering water. His affinity for water makes him immune against water attacks up to B-rank, and he is able to use any water attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this


    (Kuchiyose no jutsu: Tsuchignu)Summoning Technique: Earth Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Tsuchignu is now summoned straight from the caves of Gnutamia. He is a majestic gnu who stands as tall as Jiraiya, and whose fur is rockhard. His affinity for earth makes him immune against earth attacks up to B-rank, and he is able to use any earth attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this


    (Kuchiyose no jutsu: Kazegnu)Summoning Technique: Wind Gnu
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/a
    Description: The user bites his thumbs, performs the hand seals and slams his hand on the ground.
    Kazegnu is now summoned straight from the clouds of Gnutamia .He is a majestic gnu who stands as tall as Jiraiya, and whose fur is no more than spiky wind. His affinity for wind makes him immune against wind attacks up to B-rank, and he is able to use any wind attack up to A-rank.
    Note: Must hold Gnu Contract
    Note: Only summonable once
    Note: Only one Elemental Gnu on the field at a time
    Note: Stays on the field for four turns
    Note: No other creatures can be summoned for two turns after this


    -All declined. Having an affinity does not mean you are immune to something. It means that you can, more easily than with other elements, utilize those skills you have within. -


    (Last spoiler is not a jutsu)
    I'm aware that this seems like a ripoff of elemental toads, but I had a talk with Dan and he was okay with it.
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:27 AM. Reason: typo.

  7. #3347
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    Re: ♦ Custom Jutsu Submission ♦

    (Senning: shouheki) - Sage art barier
    Rank: Forbidden
    Type: Defence
    Range: Short
    Chakra Cost: 60
    Damage Points: N/a
    Description: After performing 1 handseal the user will slam there hand down to the ground and release there chakra into a dome shape around them them. This barrier is unseable by anyone who hasn't mastared senjutsu or the famours hawk mode. This sheild can block near anything for up to one turn, within reason. As long as the user is concerntrating on the barrier, they are unable to do any other jutsu. This takes its toll on the user due to exerting a high level of chakra to maintain the barrier.

    Note: No other jutsu at the same time as this
    Note: Reduces sage mode/hawk mode by 2 turns
    Note: 30 damage to the user due to the strain.
    Note: Must be in sage mode or hawk mode to use
    Note: Useable once

    -Approved-


    (Sennin: shinpan) - Sage judgement
    Rank: S
    Type: Attack
    Range: Close
    Chakra Cost: 50
    Damage Points: N/a
    Description: This attack can only be used at close range, usually in close combat. It is based on the method of how to break genjutsu by forcing your chakra into another. The user will focus there natural energy/chakra into there hands ready for this attack, then at the moment they touch the opponent, a surge or natural energy will shoot out of the users hand and into the target. This burst of energy is enough to power one turn of sage mode atleast, so if the target is a sage mode user they gain a turn of sage mode. Though, if the target isn't a sage mode user, they will be unable to control the natural energy and lose control of themselves taking on frog features. At the end of the opponents next turn they will turn completely to stone like the ones who failed their sage training, unless they are helped out by a sage mode user. This jutsu was originally used by the great sage masters to help each other out in battle.

    Note: Must be in hawk mode/sage mode to use
    Note: Reduces hawk/sage mode by 2 turns
    Note: The target has one turn until they turn to stone
    Note: Useable twice

    -On hold. Fix the red parts and make it less OP-


    (Meiton: Kyūketsukō) - Dark Release: Greater Inhaling Maw
    Rank: A
    Type: Offensive, Defensive
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user uses their dark release to forcibly extract the physical and spiritual energy of another ninja and absorb it through the upper square of the mark on his left hand. Which can then be used to perform Dark Release: Greater Judegment. This is the stronger version of Inhaling Maw techniqu.
    Note: Can only absorb up to A rank Techniques

    -Declined. How exactly using your dark release abilities extracts energy from someone else without contact or handseal or manipulation or anything of that sort?-

    (Meiton: Jajjimento) - Dark Release: Greater Judegment
    Rank: S rank
    Type: Offensive
    Range: Short - long
    Chakra cost: 50
    Damage points: 80
    Description: The user converts the absorbed chakra from the Dark Release: Greater Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strengh to blow them away. The flames are expelled through the lower square mark on their left hand. This is the stronger version of Dark Release: Judgement.

    -Resubmit when you get the jutsu above approved-


    (Manten Doton No Jutsu) - Perfect Earth Style Technique
    Rank: S rank
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 70
    Descripton: Creates strong pillars, tools and shields made out of earth. Only the greatest masters of earth can use this technique.

    -Declined. S rank without limits?-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:31 AM.

  8. #3348
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon:Nibai Katon Sen)Fire: Double fire beam
    Rank: A
    Type: Offensive
    Range: Short/mid/long
    Chakra cost: 30
    Damage points: 60
    Description: The user fastly chanels a huge amount of katon chakra in both of his fists and releases the chakra to form little speres of burning fire in his hands, after he creates them he shootes 2 beams towards the opponent(one from every sphere). The beams can follow the opponent(so it means you can control theyr direction). For preforming the jutsu the user needs to be concentrated very hard which meas as he is using the jutsu he cant move himself.
    Notes:
    ~No other katon in the same and the next turn
    ~Can be used twice per battle
    ~Can only be taught by me
    ~After using this jutsu the user has to wait 3 turns to be able to use it again




    -Declined. Similar jutsus already exist.-

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    (Suiton: Suiton kobushi)Water: Water fist
    Rank: B
    Type: Offensive/deffencive
    Range: Short/Mid
    Chakra cost: 20
    Damage points: 40
    Description: the user chanels a decent amount of suiton chakra in his fists and after he collects enough he starts punching it out so that he creates a mid sized water vortex which will go towards the opponent and push the user back.
    (this jutsu is very similar to the huricane fist jutsu)
    Notes:
    ~No other suiton the same move this one was used
    ~Usable 3 times per battle

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:32 AM.

  9. #3349
    Senior Member Akisha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Zeus no Rai Boruto Sobeta no Tentou = Zeus’ Lightning Bolt Sword of Heaven
    Rank: S
    Type: All
    Range: Short/Middle/Long - /Middle and long for the techniques/
    Chakra Cost: 40
    Damage Points: 80 /even more depending on the techniques/
    Description: The Sword of the God of Lightning. Left behind by Zeus himself for the next generation of ninjas to use. The sword is made by a very conductive metal with lightning injected inside of the sword allowing it to zap everything that touches it, even the user if he dares to touch the blade itself. The sword has multiple abilities such as increasing the damage +20 to every Raiton technique that the user uses. It can also absorb 1 Lightning Technique and reflect it against the opponent whenever the user wants. And last but not least, the sword can extend itself up to 5m just by adding Raiton chakra into it by the user.
    Note: The absorbation counts as a single movem so does the reflection of the technique.

    Looks like this:


    -Declined. Lighting cannot be injected inside the sword and just stay there infinitely. You need to charge the sword before hand or periodically. Also +20 to all Raiton techs is OP, absorbing and reflecting back makes it look like a tennis racket and finally, Zeus wasn't a ninja and didn't use a sword.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 11:35 AM.

  10. #3350
    Senior Member Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kuchiyose no Jutsu, Monsou gurifon no ō | Monsou the Griffon King.
    Rank: S
    Type: Supplementary
    Range: -
    Chakra cost: 40
    Damage points: -
    Description: Monsou is a very large Griffon with dark tan fur and dark brown feathers. With the body of a powerful Lion and the head, wing's, and tail of a glorious Eagle. Monsou is about the size of pain's giant Dog. With a very Muscular and powerful body, and razor sharp claw's that can rip through Flesh like butter. Monsou is the king of all Griffon's and has quite a bit of battle experience. His strength, sharp senses, and Keen eyes also help in a battle. Monsou is completely immune to the fire element, this is all Griffon's affinity, Therefore he can perform Fire jutsu up to A-Rank. Don't let Monsou's appearance fool you though, he has a very reasonable personality.

    * Can only be summoned a maximum of twice per battle.


    Note:
    Griffon contract already approved, also when approved the first time it was agreed on that all Griffon creatures cannot be harmed by the Katon element period, but i've chosen to state this in the first griffon summoning technique and the King.


    -Where did you submit this contract? Vm me please; I searched in the old cjs thread and I cannot find it. It's not that I don't trust you, but since i declined a jutsu above that granted immunity I need to know who approved that one of yours. On Hold. -

    ___________

    Kung Fu Style: Hung Gar 内家拳.
    The hallmarks of the Wong Fei-Hung lineage of Hung Ga are deep low stances, notably its "sei ping ma" horse stance, and strong hand techniques, notably the bridge hand and the versatile tiger claw. The student traditionally spends anywhere from months to three years in stance training, often sitting only in horse stance between a half-hour to several hours at one time, before learning any forms. Each form then might take a year or so to learn, with weapons learned last. However, in modernity, this mode of instruction is deemed economically unfeasible and impractical for students, who have other concerns beyond practicing kung fu. Hung Ga is sometimes mis-characterized as solely external; that is, reliant on brute physical force rather than the cultivation of qi; even though the student advances progressively towards an internal focus.

    (Kung Fu: Hung Gar style, double iron fist)
    Rank: A
    Type: Attack
    Range: Short
    Chakra cost: N/A
    Damage points: 80
    Description: When the user find's an opening, he/she will quickly step with the right foot sideway's pushing forward with force. Next he/she will thrust both left and right arm's (hand's clinched tightly) toward the target's torso, resulting in a powerful blow with both fist's.

    -On hold as well. You need to state the side effects the lineage has and the chakra cost for the jutsu-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:38 PM.

  11. #3351
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    Re: ♦ Custom Jutsu Submission ♦

    Beast Clone-(Chikushou Bushin)
    Rank-A
    Range:Short/Long
    Chakra Cost:30
    Description: This is a shadow clone version of ninja hound companion beasts. (Summons do not count as companion beasts)The Beast Clone can use Inuzuka clan techniques. Must have approved Inuzuka bio, with stated companion beasts. Beast clones have the same limits, and weaknesses as shadow clones, you may only create 2 beast clones max. May not use this the same turn as the Shadow Clone technique is used.
    Only Shadedcrow can use this technique.

    -Approved-

    Wind Release Beast Attack- Fuuton Chikushou Atakku
    B Rank: 20 Chakra / 40 Damage
    Range:Short/Long
    Description: After using Inuzuka Style Rare Beast Transformation: Double-Headed Wolf, the human part of the transformation focuses fuuton chakra to the teeth and claws of the twin headed wolf before preforming Inuzuka clan jutsu. This adds more damage and cuts and slashes anything the Double Headed Wolf comes itno contact with.
    Only Shadedcrow can use this technique.

    -Declined. Too vague regarding the damage-


    Electric Drill - Dendou Doriru
    B Rank: 20 Chakra / 40 Damage
    Range: Short/Long
    Discription:After using the Inuzuka Style Rare Beast Transformation: Double-Headed Wolf, the human part of the transformation releases a large amount of Raiton chakra through out the transformation, adding increased penetrating and lighting release strengths to Inuzuka clans techniques.
    Can only be used by Shadedcrow


    -Declined. Too vague regarding the damage-


    Earth Style Tiger Pit- Donton Tora Kubochi
    Rank:A, Chakra 30/ Damage 60
    Range:Short/Medium
    Discription: After preforming the needed hand seals the user slams their hands down to the ground, focuses donton chakra through the ground causing the ground below them to crumble having them fall into a pit. The size and shape of the pit are controled by the user of this technique.

    -Approved. You realize, I hope, that what you've posted means that you and not the opponent fall into the pit-

    Fire Style Bird- Katon Chourui
    Rank:S, Chakra 40/ Damage 80
    Range: Short/Med
    Description: After preforming the needed hand seals the user creates various amounts of katon chakra and molds them into the shapes of a bird(s), After being released the user may guide the bird(s) and alter their path to their target with a maintained two handed seal. The Chourui are guided as long as the the user maintains the last hand seal. (tiger) Limit 2 birds per use. 2x per battle.

    -Declined. Poor knowledge of chakra system and of Naruto RP. You cannot create more katon chakra through using handseals.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:42 PM.

  12. #3352
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post
    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: This technique allows the
    user to instantly gain an octupus like
    face but scarying,disgusting and
    terrifying.A look, at it by the foe would
    put them under an illusion,leaving
    them unable to move their whole
    body cos of the horifying face and
    they can feel cold water running down
    their head and shoulder.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.
    Declined, to fishy tell me how u turn ur head into that of an octopuss and if its part the genjutsu if so add that into the description


    (Takopo:Tako Houshou ) - octupus art
    ctupus sing
    Rank: S
    Type: offense
    Range: mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user takes a deep
    breath and starts making an
    extremely loud,iritating noise much
    like one made by an octupus.once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as
    they keep hearing the noise.
    -while this jutsu is active the user can't
    use any other type of jutsu because of
    the concentration needed.
    Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    [FONT="Comic Sans MS"]Declined, how can this cause damage if its paralyzing only


    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: This illusion technique allows the foe to think that the
    user instantly gained an octupus like
    face but scarying,disgusting and
    terrifying.A glance, at it by the foe would
    leave them unable to move their whole
    body cos of the horifying face and
    they can feel cold water running down
    their head and shoulder.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.


    -Declined. You need to state how you do things. -





    (Takopo:Tako Houshou ) - octupus art
    ctupus sing
    Rank: S
    Type: offense
    Range: mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user takes a deep
    breath and starts making an
    extremely loud,iritating noise much
    like one made by an octupus.once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as
    they keep hearing the noise.
    -while this jutsu is active the user can't
    use any other type of jutsu because of
    the concentration needed.
    Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    -Target stays paralyzed for that 1 turn.


    -Declined. I researched: An octopus is a silent hunter, slipping through briny waters with little, if any, sound.

    "They make no sound that I know of," emails biologist Roy Caldwell, a professor at the University of California at Berkeley, " except possible incidental sounds from strong jets of water passing in and out of the mantle (a muscular bag that stores the animal's gills and body organs). There are a couple of reports of these sounds being produced in squid, but again, they seem to be a byproduct of jetting."

    Also, apparently octopuses cannot hear. At least we have detected little evidence that they do.




    (Jukenpo:Aoi Jiten ) -
    8 trigrams:Blue rotation
    Rank: S
    Type: defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.while in rotating motion the chakra dome gives off a blue color, unlike the normal rotation.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against S rank fire jutsu but leaves the user completely open for any lightning jutsu.

    -Declined. Poor description and also makes no sense.-



    (Raiton: mei mei no Yoroi) -
    Lightning Release: Divine
    Armour
    Rank: S
    Type: Offense/Defence
    Range: Short/mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user surrounds
    Himself with a strong amount of electricity and instantly expands it at 360 degrees, thus forming a lightning dome.the expansion is meant to numb a target without them comming close to the user.
    -Twice per battle
    -No A rank raiton next turn
    -Target stays numb for one turn after being hit.

    -Declined. Similar jutsu already exists and again, your description is poor-


    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst gathering a pool of shinning lightning energy in his palms,then stretching forth his hands,his able to release them in many shinning bolts that travells widely and with an insane speed.
    -Twice per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
    -sun shades are unable to block it.

    -Declined. If you release lighting to create bolts (hence electricity) and them transmit it into your own body you'd get fried. Obviously-

     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:48 PM. Reason: spoiler

  13. #3353
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Raiton Kage Bushin gisei) Lightning Release: Lightning Shadow Clone Sacrifice
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user makes a lightning clone and sends it at a target. When the clone reaches the target, it will sacrifice itself by making a large amount of lightning spikes come out of its body. The clone is destroyed by this jutsu.
    Note: Can only be taught by Uchiha91
    Note: Can only be used 3 times per battle

    -Declined. Why would a lighting clone 'die' by making lighting spikes come out of its ... made of lighting body?-



    (Raiton: Raiton Kami Yoroi) Lightning release: Lightning God Armor
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20 (-5 per turn activated)
    Damage points: (+10 to all Physical attacks, +10 to lightning attacks, -10 to enemy attacks)
    Description: This jutsu covers the forarms, shoulders, back, hair, calfs, shins and feet with lightning. This jutsu increases the users defence and attack capabilities by surrounding the user in lightning chakra. The physical attacks are increased, because the electicity is forcing the muscles to put out more strength, which leads to exaustion. This jutsu particularly increases the attacks of the lightning nature. This is done by 8 lightning spikes lokated on the users back. These spikes are high concentraitions of lightning chakra and one is used up after each lightning jutsu is used in this mode. Once all of the spikes are used up, the armor dissipates and the user is left exausted by over concentration and over strain of the body for a short period of time.
    Note: This jutsu can only be taught by Uchiha91.
    Note: This jutsu can only be used twice per match.
    Note: This jutsu lasts for five turns, or when the spikes are used up.
    Note: When this jutsu dissipates, the user cannot use ninjutsu for one turn.


    -Declined. Similar jutsus (cannon and custom) already exist-

     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:51 PM.

  14. #3354
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
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    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Hayaton: Tama Panchi) Swift Release: Bullet Punch
    Rank: S
    Type: Offensive
    Range: Short-mid
    Chakra cost: 40
    Damage points: 80
    Description: The user charges a huge amount of Swift release chakra into their right arm and legs and pulls the charged arm back in the apperence of preparing to throw a punch, as they bring their fist forward they use the chakra in their legs to move at a speed completly unseeable by eyes below 3 tomoe sharingan and connect with the punch to the enemy while moving, stoping 10 meters behind the enemy with their arm extended in front of them.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Only useable twice per battle.

    -Declined. OP. Why wouldn't normal eyes see this? The chakra released should be visible-


    (Hayaton:Koudo Mueisho) Swift Release: Advanced Shadowless Flight
    Rank: S
    Type: Offensive, Supplementary
    Range: Short-Mid
    Chakra Cost:40
    Damage Points: 100 (5 every succesful blow landed)
    Description: After making 4 hand seals the user can move at fast speeds through the swift release and strike their opponent at multiple angles, the user will make up to 20 back to back blows at superhuman speed.

    -Declined-

    (Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 25
    Damage points: 10
    Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Can't be used to defend againest A rank or above taijutsu
    -Only useable once per turn

    -Approved-

    (Hayaton:Zensokuryoku Kobushi) Swift Release: Full Speed Fist
    Rank: S
    Type: Offensive
    Range: Long
    Chakra Cost:40
    Damage points: 80
    Description: User first focuses earth chakra in their fist and forearm to harden it to steel-like quality then charges the enemy,building up swift release chakra in their legs as they run, user becomes a blur after leaving long range and are unseeable to eyes below 3tomoe sharingan during mid range. Using the built up speed in a straight line the user hits the enemy in the chest with the hardened fist, breaking the sternum and fracturing the ribs around it.
    -Can only be taught by Professor Sarutobi.
    -Only useable once per battle
    -Can only be used by a swift user bio.
    -Only avoidable in short-mid range by space/time users and EIG users with 6+ gates open
    -3 Tomoe sharingan and above are capable of reading the movements.
    -At short range the user is moving too fast for non-enchanced reflexes to counter.
    -Able to punch through B rank and below defences.
    -Can't use B or above Swift Release techniques for 2 turns afterwards.

    -Declined. Ibid. first jutsu-

    (Hayaton:Zanzou no jutsu) Swift Release: Afterimage Technique
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: After making two hand seals the user can move so swiftly that an image of the user is left behind. Can leave behind up to 4 images in multiple areas at once but once the user makes an attack the images all fade away
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Only useable thrice per battle

    -Declined. Ridiculous. Don't resubmit-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:54 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Ryu Kizetsu Giri)-Dragon Faint Slash
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will grab his sword in a reverse handgrip with the tip of the blade slightly touching the ground behind the user then he will fake a feint after defending against an attack in wich the opponent has lost sight of the user making the faint more realistic after ''taking the hit''. While falling down the user will use the tip of the blade to push him forward similar to the way of using aki poles to push us forward but with much more force, enough to reach the target in a matter of seconds breaking the mind of him/her and striking the target in his/her stomach or back (depending to his/her location) with the hilt, then spin around and attack with a horizontal slice.
    The part of ''defending'' against a jutsu isn't really neccesary the user can use the attack normally and even with 2 swords for more pushing power but this time the user will change to a normal handgrip while being pushed to slice the opponent and leave an ''X'' scar on the back or chest, stoping rigth in front of him.
    Note: Can only be twice once per battle.
    Note: No S or A-rank techniques in the next turn.
    Note: Can only be taught by Ryuji.


    I hope this is more understandable, I just couldn't find the right words last time, I also change the name cu'z I like this one better
    ~Declined~ seriously I still don't get entirely what you mean, though it seems the same concept as that of a sprinter that start's running. However in this case it would just slow you down, it would certainly not make you appear in the blink of an eye before the opponent.

    Droping this:


    For this:

    (Fuketsu Giri)-Dirty Slash
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.

    ~Approved~

    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He also has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    Change her ability for a simpler one.
    Both declined, state that their abilities would count as your 3 moves per turn
    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: The shields created by his own Earth Style Technique can only be destroyed by B-rank and up lightning techniques, in weaknesses speaking.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    so his earth pillars are B rank level ?
    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner and has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: The roar counts as one of the 3 moves the user can perform.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once and counts as one of the 3 moves.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: His version of the Earth Style Technique is treated as a B-rank technique.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a navy color fur with a tint of white, she posseses very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning and escape at a very fast speed thanks to her size. She's a bit Tsundere; meaning that she can be cold and hostile towards other and ''lovey dovey'' some times.
    Fuyu has a water affinity that let her use A-rank water techniques and below and she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rai
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Rai is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
    Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though but he can still perform jutsu that need hand seals but he takes the same amount of time if he actually could perform the hand seals. Rai has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a mouth-blast with the power of the it depending on the rank of the technique. He created that technique to avoid using his own chakra and not do much work on it.
    Note: Rai can stay on the field for 4 turns.
    Note: His technique counts as a move and can only be used once per battle.
    Note: Can only be summon once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    The following are the wolverines and jutsu I drop for the wolverines above.
    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned twice per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~
    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Jutsu:Haru
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Haru is a Wolverine with a height of an averange tree and posses incredible strength and endurance enough to take a hit for his master, but after being hit he will pof away to his home. Haru has a dark blue fur and wears the Konoha headband in his neck. He is very protective with his master(s) so he has developed an ability focus chakra on his roar and blow out a thin spinning sphere of chakra that surrounds his master and can whitstand a C-rank jutsu that has an intangible form (Katon or Raiton) but this ability can only be used once per battle. Haru also has a lightning affinity wich lets him used 2 lightning jutsus from C-rank and below when he's summoned.
    Note: Haru will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.

    Quote Originally Posted by Ryuji View Post
    (Katon:Kobura)-Fire Style:Cobra
    Type: Offensive
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 4 handseals the user will shoot from his hands a long and wide line of fire that incircles the opponent leaving him/her in the middle, later the fire takes the form of a gaint cobra that raises it's head and strikes down at the opponent drawing all the fire around it. This jutsu can also be used used to attack a giant summoning and burn it greatly.
    Note: Can only be used 2 times per battle.
    Note: No other fire jutsus in the same turn this jutsu is used.
    Note: Can only be taught by Ryuji.


    ~Approved, next time add the correct rank to the points you made an A rank with S rank stats but im changing its rank and decreasing its usage by 1 time ~


    -All on hold. Resubmit without the quote and please make sure you use proper grammar and syntax. I am not sure I get what you mean-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:56 PM.

  16. #3356
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    Re: ♦ Custom Jutsu Submission ♦

    Notes: The user must have been trained in this type of taijutsu before usage. and must apply the text below to there bio. The below don't cost any chakra because in order to gain these results they go through rigorous training sessions to achieve.
    The actual techniques are passive and are a part of the users bio up to thier trained level and won't count towards a move total.
    [Although I've been contemplating on whether it should or shouldn't. Please let me know anything you think it needs for approval. and sorry for the wall of text been working on this for a while though.:D]



    Shuurai Tekken Do [Way of the Lightning Strike Fist]

    Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you." Because this is a rigid training style, the user exerts next to no chakra when practicing or entering the state of Shuurai Tekken Do.

    The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice. In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.


    Shuurai Tekken Do: Stages

    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    Rank: C
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 20
    Description: In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.
    [Must be trained or taught by a Kumo master]

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    Rank: B
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 40
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
    [Must be trained by a Kumo Master]

    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    Rank: A
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 60
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.
    [Must be trained by a kumo master]

    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 80
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them. The user hand seals are even exceptionally increased to speeds where seals look like they haven't even been done.
    [Must be Trained by a Kumo Master]


    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]

    Rank: Forbidden
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 90
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.
    [Must be a Kumo Master]

    -I understand your point but I cannot approve a fighting style without any chakra loss merely because of excessive training of the past. When you fight using no matter what, you lose chakra. You lose chakra even by walking and breathing, so please fix the theory first and then we can review your jutsus-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:59 PM.

  17. #3357
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    Re: ♦ Custom Jutsu Submission ♦

    ddkcwill;3221847](Futon: Torune- do, buatsui jiten )- Wind style: tornado, massive rotation
    Type: Attack
    Rank: D
    Range: mid- long
    Chakra cost: 10
    Damage points: 20
    Description: The user gathers chakra , the chackra then vanishes, at the time the chakra
    Vanishes, a X, is marked at the opponents feet. The tornado then suddenly forms, the fast
    rotation damages the opponent while still leaving the opponent dizzy in confusion.

    (Futon: chikara tei oshi)- Wind Style: forced air pressure
    Type: Attack
    Rank: D
    Range: short- mid
    Chakra cost: 10
    Damage points: 20
    Description: The user gathers chakra in his palms, with a gentle push, a high air pressure is forced on an opponent. The attack will damage an opponent and send him flying for a distance
    of 85 meters.


    (Futon: kihou noukou)-Wind style- high tension
    Type: Attack
    Rank: B
    Range: short- mid
    Chakra cost: 25
    Damage points: 40
    Description: The opponent is choked by the high pressure of the wind. The air circulating around there body is chsnged to carbon dioxide, leaving the opponent without air for 10 seconds, during this time the user can escape or make a next move
    approval?

    -No. They are all unrealistic, poorly written and won't get approved unless you fix them-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 02:00 PM.

  18. #3358
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    Re: ♦ Custom Jutsu Submission ♦

    (Haetorisou Doka no Jutsu) Flytrap Assimilation Technique
    Type: Supplementary/Attack
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user sprouts a flytrap from their body, engulfing the desired target and closing, The flytap acts as a part of the users body and can be controlled in the manner of a limb, Once a target is engulfed, it is assimilated into the flytrap and can be released upon the desire of the user
    Note: Only Zetsu can use this
    Note: The object/person is released upon the opening of the flytrap.


    -Declined. You, of course, need to create the flytrap somehow. You can't just spit it.-

    (Zetsu Bunshin Bakuhatsu no Jutsu)
    Type: Attack
    Rank: S
    Range: Any
    Chakra: 40
    Damage: 80
    Description: Zetsu forms a single seal and detonates a white zetsu clone, causing a massive explosion
    Note: The explosion extends to Short range around the clone
    Note: The Zetsu clone used may not have used any ninjutsu of any kind prior to explosion as it requires the entirety of its chakra to perform.


    -Declined. Needs better explanation on how the clone explodes, the range is ridiculous and of course needs limits since its a S rank-

    (Hoshi Seicho no Jutsu) Spore Growth Technique
    Type: Supplimentary
    Rank: A
    Range: Personal
    Chakra: 30
    Damage: N/a
    Description: Zetsu uses the growth properties of his spores to induce growth in his own body, this can be used to grow replacement limbs by pouring his own chakra into the spores and carefully controlling them to form arms, or legs and recover from some serious injuries (hit from an b rank or below technique). This technique would take a few seconds to occur as the intial stage of the spore growth is a shapeless mass of zetsu flesh, this must be carefully regulated and formed into the desired shape.


    -Declined. Are you serious? If Zetsu is allowed this ability you would be able to rape even Madara. No resubmitting-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 02:07 PM.

  19. #3359
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    Re: ♦ Custom Jutsu Submission ♦

    (Kaminari no Yoroi ) - Black Lightning Armour
    Type:Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 35 (-10 every turn active)
    Damage Points: N/A (+ 25 to Taijutsu and Lightning Ninjutsu)
    Description: This armour is very simalar to the 4 raikages lightning armour. Darui will emmit his entire body with black lightning, by doing this he stimulates his nervous system and speeds up his adrenaline and nerves, allowing him to become way faster and very powerful, in strength. He is pretty close, but he is not as fast or as strong as the raikage. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan can partially keep up with his movements.
    Note: Lightning up to A-Rank can't effect him
    Note: Can't use Water, or Storm Techniques, while in this armour
    Note: No Lightning Techniques for the next 2 turns
    Note: Must be Taught by McAfeezy
    Note: Must only be used by Darui


    -Declined. Similar jutsu already exists-


    (Doton Houmen: Kyuusha Hanka)-Earth Release: Stable Shoes
    Type:Attack
    Rank:B
    Range:Short-Mid
    Chakra Cost:15 (-15 for every turn active)
    Damage Points:30 (+10 for every turn active)
    Description:The user will make a row of 4 handseals, then place their hand onto the ground releasing their doton chakra into the ground under the opponent. The user will then manipulate the earth or mud under the opponent, making the earth or mud creep up to their ankles, encasing them in earth or mud, hindering them from moving. Every turn the Earth or Mud will continue up on the opponent at a rate of 1 foot per turn, until it encases them fully.
    Note: The opponent can wet the earth, allowing them to crumble the earth or washing off the mud.
    Note: Takes 6 turns to become fully encased in earth
    Note: Can only be used 3 times a battle
    Note: Must be touching floor with hand
    Note: Must be taught by McAfeezy


    -Declined. Similar jutsu already exists-


    (Doton Houmen: Maruishi Rakka)-Earth Release: Boulder Drop
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: Like Earth Release: Mud Fall, the user gathers their doton chakra into the air above the opponent. Then the user creates an opening in the sky, and creates a large boulder, which they drop onto the opponent.
    Note: Boulder is 20 meters across
    Note: Must be taught by McAfeezy


    -Declined. Really...like...you create an opening in the sky? It's hard for me to believe that you would post such a ridiculous thing. Don't even think of resubmitting-

    (Raiton Houmen: Raikou Yubi)- Lightning Release: Lightning Finger
    Typeffensive/Defensive
    Rank:B
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description:The user will gather raiton chakra into one of their fingers. Then the user will lift their finger up and point it, releasing the pure lightning from their hand. If hit by this, the opponent will become paralyzed for 1 turn.
    Note: Have to be holding arm out, in oder to let lightning flow
    Note: Paralyzes on contact
    Note: Usable 3 times per battle
    Note: Must be taught by McAfeezy


    -Makes sense, because lighting doesn't electrocute you, it paralyzes you. Declined and don't even think of resubmitting-

    (Katon Houmen: Kasai Kobusis)- Fire Release: Fire Fists
    Type:Attack/Defense
    Rank:A
    Range:Short-Mid
    Chakra Cost:25 (-20 For every fist shot)
    Damage Points:50 (+10 for every time hit by fist)
    Description:The user will gather katon chakra into their fists. Then the user will manipulate the chakra, causing a fire to form around the user's hands. These "Fire Fists" can be shot out by the user punching forward and releasing katon chakra in the shape of a fist. Can also be used as just a flaming hand, that when hit, will burn the target severly.
    Note: Can be cancelled by a powerful enough(B-Rank or above) water technique.
    Note: Can be used as not sending the Fire Fists, but at simply a flaming hand
    Note: Can only be used 3 times a battle
    Note: Must be taught by McAfeezy


    -Declined. If you form fire around your hands and keep it there, without any seal-barrier or mode or any other protection, your hands will get burnt. Just saying.-


    If theres anything wrong with these, can you please fix them. I would hate to re-submit these.

    There are many things wrong with your jutsus. I will review your biography. For someone of your rank these jutsus are unacceptable
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 02:13 PM.

  20. #3360
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    Re: ♦ Custom Jutsu Submission ♦

    ` Zen, I hope you don't have a problem with the jutsu format I'm using. (which I don't see any reason I can't use this format, since it doesn't cause any harm) I'm just making things more understandably. Which this way, I see would make it. Maybe the old jutsu formate, should have an update itself, into this one.

    Name: Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
    Rank: A
    Range: Short - Long
    Damage Point: 25 ( due to the hot steam )
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Supplementary, Offensive
    Elemental Affinity: Fire Release
    Notation: Secret Technique, Requires water
    Handsigns: Tiger
    Description: A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned.
    Drawbacks: The amount of steam is large, and of course hot. Because of the amount of heat in the air, Water Release is also impeded, for approximately three turns, until the air is sufficiently cooled to allow condensation. Paper-based techniques (including fuuinjutsu scrolls) are also nullified.
    Likewise, those using Boil Release can take advantage of the steam cloud immediately.
    * Can only be used 2 times per battle.

    Name: Katon Ninpou: Nenshō budō | Fire Release Ninja Art: One Thousand Cherry Blossoms ("Scatter!")
    Rank: A
    Range: (Short), (Mid), (Far)
    Damage Point: 60
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Fire Release
    Handsigns: Tiger, Bird, Dog,
    Description: Utilizing Fire Release. The user will focuses Fire Release into a specific point, and then releases it as a concentrated narrow shaft of fire and heat. When it reaches terminal velocity, the projectile splinters into numerous individual pellets of explosive chakra, unleashing a fiery carpet-bombing of the targeted region; scouring the ground with blast craters and igniting flammable material.
    * Can only be used 3 times per battle.

    Name: Hyouton: Hōgohi Engai – Ice Release: Demonic Ice Crystal Prison
    Rank: A
    Range: N/A
    Damage Point: 60
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Supplementary
    Elemental Affinity: Ice Release
    Handsigns: Half Rat
    Parent Technique: Demonic Ice Crystal Mirror
    Description: A simple technique. Once the Demonic Ice Crystal Mirror technique is active this technique can be activated. The gaps between the mirrors freeze along with the ground below them and join together creating a sealed ice cage. The prison is special if the opponent attacks the walls of the dome they will instantly shatter and ice needles will shoot out of the wall's of the prison spewing the opponent all over. The gaps can be opened and closed at the will of the user and by using the technique again gaps in the ice will close. By applying B ranked chakra to the technique the layer of ice will double in thickness.
    * Can only be use 3 times per battle.
    * The prison forms quickly

    Name: Hyouton: Seihyou Kyuutai no Kogoeshinu (Ice Release: Ice Creation Orb's Death Freezing).
    Rank: S
    Range: N/A
    Damage Point: 60
    Range: Long
    Type: Ninjutsu
    Sub-type: Offensive, Defensive
    Elemental Affinity: Ice Release
    Handsigns: Tiger, Ox, Rat, Dragon, Horse, Tiger, Dog
    Description: The user releases a tremendous amount of Ice Release chakra, blue chakra bursts forth from their body in the form of a huge aura and is released into the area, the temperature within mid range of the user will drop by around twenty Celsius and a noticeable icy mist will form. The user then raises their hand into the air and released chakra will gather from the atmosphere in streaks of light to form five volleyball sized of pure Ice Release chakra taking around two seconds each which will orbit around the user's head as a neutral state and are moved through willpower, the ground will feel small tremors during this period.. These orbs can move a distance of one hundred metres from the user. These orbs move at around 16 Agility. Upon touching a target they will completely, permanently change that target to ice rendering it useless to them and manipulatable by the user. E.g. Touches an arm, the arm will change to ice. These ice orbs freeze B ranked and below fire techniques that come within a metre of them without dispelling. The same goes for small projectiles such as shuriken and kunai. Water within one metre of the orbs will freeze as well.
    Drawbacks: The technique uses up a massive amount of chakra. Additionally if the technique touches an ally they are not exempt to the effects.
    * Can only be used once in battle
    * Orbs last three turns or until all destroyed
    * No Fire jutsu can be used while this jutsu is active
    * The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

    Name: Suno- Fure-ku Sankaku [Snow Flake Sensation]
    Rank: C
    Range: Short - Long (All)
    Damage Point:
    Chakra: 20
    Type: Ninjutsu
    Sub-type: Supplementary,
    Elemental Affinity: Ice Release
    Notation: Secret Technique
    Handsigns: Tiger
    Description:After forming the Tiger handseals and concentrating chakra, inducing the water vapor in the atmosphere to freeze and turn into snow flakes. As a result, the user gets an aura of continuously regenerating snow that puzzles the opponent, and even allow the user to disappear out of sight if fast movement is performed to the naked eye.
    * Can only be used 3 times per battle

    -You are not the one deciding which format we will use. You will use the pattern we have posted on the first page else you won't get any jutsus approved. Ever. -
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 02:15 PM.

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