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  1. #4226
    Real life got me x_x Phobos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyouton: Gōremu) - Ice Release: Golem
    Type: Attack/Defence
    Rank: S
    Range: Short - long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes three handseals and place their fist into palm of the other hand, as they do so, a golem (approx. twice as big as the user) made of ice will rise from the ground.
    The user can then make techniques through the golem, though, only ice techniques can be done. The user will also be able see and hear through the golem.
    The downside is that to maintain the golem, user have to keep their hands together at all times, once they separate them, the golem will crumble.

    - Twice per battle
    - If user separate their hands the golem will crumble
    ~Declined~ Already exists
     
         
    Last edited by Ragnaroc; 09-05-2011 at 05:26 AM.

  2. #4227
    Venus's Avatar
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    私は歩くとき、私は一
    人で歩く。私が戦うと
    き、私は一人で戦う。
     

    Re: ♦ Custom Jutsu Submission ♦

    (魔王の腕; Akuma Raikou Genkotsu) -Demonic Lightning Fist
    Rank: S
    Type:Supplementary
    Range:Short
    Chakra:40 (to activate) -10 (per turn used)
    Damage: +10 (only to Raiton)
    Description:
    The user gather's chakra in their left arm, they then release it in their arm, causing it to take on a demonic form.

    With this, the user can manipulate lightning from close, and boosts the power of all Raiton jutsu.

    Conditions:
    1. User can only use raiton whilst arm is activated.
    2. -15 chakra for every turn active.
    3. Can only be used 3 for 3 turns at a time.
    4. Can only be used twice per battle.
    5. Cannot use raiton jutsu for 1 turn, after arm is released.



    ~Declined~ 3 for 3?
     
         
    Last edited by Ragnaroc; 09-05-2011 at 05:28 AM.

  3. #4228
    Himiko Cutie Pie's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjustu:Meikyo )-Meikyo
    Type:Genjustu
    Rank:A
    Range: short
    Chakra Cost:30
    Damage Points:60
    Description: The user must look directly into the enemy's eye's and if the enemy looks back. He is then trapped in a state,where he see's me and can attack me but every time he attack me my body disseapers and reappears in a different location.And can only end when i attack.
    -Can only be used 2 times in a battle


    (Katon:honoo)-Cutie Pie's Special
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user drinks Cutie Pie's special liquid,and then channel the liquid throughout there body.Then when it evenly through your body you blow it out,makeing blue O's.The first one is big while the 2nd is medium while the 3rd one is the smallest.
    -Liquid can only be used by Cutie Pie or people she gave permission to
    -THe user can use the O's as rope to,burning the victim till he/dies
    -Liquid kill the user if they arent above Sannin

    (Taijustu:handou)-Anti-Manner Kick Course
    Type:Attack
    Rank:S
    RangeShort-Medium
    Chakra Cost:40
    Damage Points:80
    Description: THe user gathers all the power he/she can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air, This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot.
    -Drains your chakra to near death lvl's
    -Kills the user if below Sannin
    ~All above declined~
    Grim Reaper

    Rank: A
    Type: Bow
    Range: Short-Long
    Chakra Cost:30
    Damage:60(+10 if a element is added to the arrow)
    Description: The user focus some chakra into there hand and focus on the image of a bow.And it appears and this bow it called Grim reaper and it's arrows are made of special wood that allows the user to add a element to it.
    -The user can add a element to the arrow
    -Arrows can be coated with poison
    -Bow shocks anybody who takes touches it and numbes then for 1turn
    ~Declined~ No poison. is the bow made out of raiton?
     
         
    Last edited by Ragnaroc; 09-05-2011 at 05:30 AM.

  4. #4229
    Senior Member BluePhenix's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by BluePhenix View Post
    (Doton: Meiun Hishou) – Earth Style: Doom Flight
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Opponent may be knocked out)
    Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. This move is so sudden that, by the time the opponent reacts to it, he is already launched in the air. And if he doesn’t escape the bind he is assured a freefall crash to the ground, where he will be knocked out.
    Note: Can only be used/taught by BluePhenix.
    Note: Cannot perform any other earth technique in the same turn that Doom Flight is used.

    Declined. Different opponents have different reaction times which can be amplified by using certain techniques, so you cannot force a condition like that. Please re-phrase the bolded part in order to make a more generalized assesment of its speed.
    Quote Originally Posted by BluePhenix View Post
    Thanks for the feedback! I've amended the bolded part by using Mugi's speed chart as reference.

    (Doton: Meiun Hishou) – Earth Style: Doom Flight
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Opponent may be knocked out)
    Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. This move's effectiveness will vary with the user, i.e. for opponents with reaction speed less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
    Note: This move can only be used/taught by BluePhenix.
    Note: User cannot perform any other earth technique in the same turn that this move is used.

    ~Declined: It was clearly stated that the speed chart should only be used when debates arise in the RP section, it is not to be used as reference in customs~
    I've moved the bolded part to the restrictions part and also elaborated more on it while trying to take into account both SY-sensei's and Izuna-sensei's feedbacks. Hope it works out now.

    (Doton: Meiun Hishou) – Earth Style: Doom Flight
    Type: Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Opponent may be knocked out)
    Description: User stomps the ground and two S-rank pillars of earth immediately sprout from the ground and intertwine to bind the opponent, then separating from the ground to further launch towards the sky while forcibly carrying the opponent along with them. And if they don’t escape the bind they are assured a freefall crash to the ground, where they will be knocked out.
    Note: This move can only be used/taught by BluePhenix.
    Note: User cannot perform any other earth technique in the same turn that this move is used.
    Note: This move's effectiveness will vary with the user, i.e. for opponents with rank less than or equal to that of the user, this move is so sudden that, by the time they react to it, they will already be launched in the air. However, for an opponent of higher rank or one of equal rank but who makes use of a speed-enhancing technique such as gates, he will have the time to react before being completely launched into the air.
    ~Approved~
     
         
    Last edited by Ragnaroc; 09-05-2011 at 05:31 AM.

  5. #4230
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    Re: ♦ Custom Jutsu Submission ♦

    Name: {OmnFuuinjutsu: Renkinjutsu Kujo} Yin Sealing Technique- Alchemy Seal Pt. 1: Destruction
    Rank: Forbidden
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 110
    Damage Points: 90
    Description: A seal compose of the runes on the user’s right arm. What is written is an intricate and arcane Transmutation Array tattoo. Because its a non-cyclical nature of transmutation arrays, it only stops at the Deconstruction phrase of Alchemy which means the seal only emphases the destruction. This seal itself is a conduit which focuses on the flow of the user's Yin as well following principles: suiton and doton chakra affinities. How it is done is by the user forming a Seal of Destruction hand sign via the arm free of the seal, and then afterwards the user grabs, touches, palm strike, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yin by injecting theirs, thus throwing its very basic foundation or existence into a flux of abnormality/unbalance. Hench, its self destruction. The size of an object is relevant since this seal is only existent on one arm, so the user is capable of destroying sizes comparable to a halved Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
    ~ Earth/Material of A Rank quality and below lose to this jutsu.
    ~ Elements evading the use of Doton chakra escape this jutsu.
    ~ By destroy, the targets will only reduce to a formless debris
    ~ Because only Yin was used, the user is subjected to using the respective principles at least once: suiton, doton, and fuuton. Those jutsus using the previous stated elements are locked from B Rank and above.
    ~ Can only be used three times: The third usage will cause the user's chakra network to shut down.
    ~ The arm hosting the seal darkens, signalling its resting stage. Therefore, can't be used to perform ninjutsu nor even taijutsu until the user's Yin & Yang balances.

    * This seal doesn't grant Yin and Yang dividing abilities. It only focuses on the yin symbolize by the user's right arm/side.

    * This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy.

    * The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

    * The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.

    Name: {YotonFuuinjutsu: Renkinjutsu Eizou} Yang Sealing Technique- Alchemy Seal Pt. 2: Construction
    Rank: Forbidden
    Type: Defensive, Supplementary
    Range: Short
    Chakra Cost: 90
    Damage Points: N/A
    Description: A seal compose of the runes on the user’s left arm. What is written is an intricate and arcane Transmutation Array tattoo. Because its opposing non-cyclical nature of transmutation arrays, it skips the Deconstruction phrase of Alchemy which means the seal only emphases on construction. This seal itself is a conduit which focuses on the flow of the user's Yang as well following principles: katon and fire chakra affinities. How it is done is by the user forming a Seal of Destruction hand sign via the arm free of the seal, and then afterwards the user grabs, touches, palm strike, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yang by injecting theirs, thus throwing its very basic foundation or existence back into a stable flux of normality/balance. Hench, its construction. The size of an object is relevant since this seal is only existent on one arm, so the user is capable of constructing sizes comparable to a halved Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
    ~ Earth/Material of A Rank quality and below lose to this jutsu.
    ~ Elements evading the use of Doton chakra escape this jutsu.
    ~ By destroy, the targets will only reduce to a formless debris
    ~ Because only Yang was used, the user is subjected to using the respective principles at least once: katon and raiton. Those jutsus using the previous stated elements are locked from B Rank and above.
    ~ Can only be used three times: The third usage will cause the user's chakra network to shut down.
    ~ The arm hosting the seal darkens, signalling its resting stage. Therefore, can't be used to perform ninjutsu nor even taijutsu until the user's Yin & Yang balances.

    * This seal doesn't grant Yin and Yang dividing abilities. It only focuses on the yang symbolize by the user's left arm/side.

    * This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy. Which, especially means user can only use this jutsu on targets that are exerting energy.

    * The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

    * The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.

    Name: {OmnyotonFuuinjutsu: Shin no Renkinjutsu} Yin & Yang Sealing Technique- The True Alchemy
    Rank: Forbidden
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra Cost: 90
    Damage Points: 90
    Description: A technique composed of both runes on the user’s right and left arms. When the user forms the hand sign, clapping of the hands, the written intricate and arcane Transmutation Array tattoos combine their non-cyclical nature thus creating forth true Alchemy. Which means the technique now emphases on destruction and construction, in that order. These seals themselves become joint conduits which focuses on the flow of the user's Yin & Yang as well following principles: suiton, katon, fuuton and doton chakra affinities. How the technique is performed is done is by the user forming hand sign via both arms composed of the seals, and then afterwards the user grabs, touches, palm strikes, and etc the target insight. Once contact has been made, the technique begins to manipulate the target's yin by injecting theirs, thus throwing its very basic foundation or existence into a flux of abnormality/unbalance. Hench, its self destruction but immediately constructing it in the desire image, thus throwing its very basic foundation or existence into a flux of normality/balance. The size of an object is relevant since this technique incorporates both arms, so the user is capable of destroying sizes comparable to a Doton: Yama Eikyō with an one jutsu turn. Anything bigger, will take two jutsu turns.
    ~ Earth/Material of S Rank quality and below lose to this jutsu.
    ~ Elements evading the use of Doton chakra escape this jutsu.
    ~ Can only be used four times with Onmyoton manipulation being cancelled for two turn intervals.
    ~ During those two turn intervals, elemental jutsus are locked from C Rank and above.
    ~ User doesn't suffer any of the previous side effects because Yin & Yang was being used, not alone, therefore no imbalances exist to hinder the user.

    * This seal is only operable on targets the user has comprehension and understanding of the inherent structure and properties of the atomic or molecular makeup of a particular material, including the flow and balance of potential and kinetic energy within, and the ability to grasp Omnyoton. In simple terms, the user must have been trained in Omnyoton and Kinetic Energy.

    * The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.

    * The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material.

    First of all, I didn't expect you to approve these Izuna; you just lucked out getting mod position and duty of checking jutsus. So, please stop with that kind of highly unnecessary talk. That really pisses me off; a simple "approve" or "decline" and maybe with a reasonable explanation will do. Secondly, I am not sure what you or anyone else is expecting in these changes; not all forbidden jutsu risk the life of its user or have severe side effects: for an example, take Rock Lee's Front Lotus. That is classified as forbidden and yet his life isn't put into danger when using it. Third, all the consequences that were put are remaining since I have to obey Rei's rules of the usage of Fuuinjutsu as well Onmyoton. Fourth, you talk about lowering its power? Lowering it would be ludicrous since I already lowered its power drastically before submitting it.

    Resubmitted

    ~Both Declined. First of all, you will not tell the mods how to respond to a thread. So, please keep your criticism to yourself and to your friends. Secondly, because you asked, the forbidden techniques need to be limited enough so that they won't be used in the Arena every time the member is fighting, but only when there is no other option left. This is why they are called 'forbidden'. Third, get over it, 2 years passed, you are not the only one who has to obey to my rules, but everyone else who wants to RP. Else there would be chaos and not a system. Fourth, stop whining and resubmit the jutsus if you like with the limitations we are expecting you to add.
     
         
    Last edited by ★ Rei ★; 09-05-2011 at 01:18 PM.

  6. #4231
    Izuna Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    In order to make it easier for the mods checking the customs, we've decided to clearly tag the beginning and the end of a week. So, you will only be able to post your 5 customs within those two tags posted by a mod.

    This way, mods won't have to search all your precedent submissions to determine if you're over your weekly submissions. With the same logic, it will be easier for you to respect the new rules in this thread.

    Just to make it clear to everyone, here's an example:

    ~Today I will post this: "Submissions starting on the 9/4/2011 ending on the 9/10/2011". You will be allowed to post 5 customs within that week.

    Hope I made myself clear, if you have further questions, VM me.

    Note: Please try to edit your post when you want to add customs (while respecting the limit per week).

     
         
    Last edited by Izuna Uchiha; 09-04-2011 at 02:03 PM.

  7. #4232
    Izuna Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Submissions starting on the 9/4/2011 ending on the 9/10/2011

    Note: Exceptionally for this week, if you submitted customs within the last 3 days, they will be counted in your weekly submissions.

    Thank you all.
     
         

  8. #4233
    Senior Member Darijan's Avatar
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    It's wibly wobly timey wimey
    stuff
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Darijan View Post
    Resubmiting:

    Fire Dragon's Sword Horn (Karyū no Kenkaku)
    Rank: Forbiden
    Typeffensive
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points:90(30 to the user due to the heat and the fire around him)
    Description: The user ignites his whole body in fire, and he runs at the opponent at hige speed raming into the opponent and dealing huge damage to the target, after the user rams into the target he can also use his leg or arm to shoot the opponent upwards.(When the user is running towards the opponent he gains +2 levels on the speed)
    Notes:
    Usable once per battle
    -No fire jutsus for this and the next turn
    -No forbiden ranked jutsus for the rest of the battle
    -In the same and in the next move this jutsu was used the user wont be able -to use 3 jutsu per turn, instead of that he will only be able to use 2 jutsus per turn
    -The user also gets 5 damage for the next 3 turns cause of the little burns which will appear on the skin.


    New one(its a fightning style):
    (no japanese name found, probably because regulus actually is a name of a star)
    Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    if you think that something should be ebited feel free to do it ^.^

    ~All Declined: Over weekly limit~
    resubmiting them due to beeing over the weekly limit, i hope that this time they aren't

    Fire Dragon's Sword Horn (Karyū no Kenkaku)
    Rank: Forbiden
    Typeffensive
    Range: Short-Mid
    Chakra Cost: 50
    Damage Points:90(30 to the user due to the heat and the fire around him)
    Description: The user ignites his whole body in fire, and he runs at the opponent at hige speed raming into the opponent and dealing huge damage to the target, after the user rams into the target he can also use his leg or arm to shoot the opponent upwards.(When the user is running towards the opponent he gains +2 levels on the speed)
    Notes:
    Usable once per battle
    -No fire jutsus for this and the next turn
    -No forbiden ranked jutsus for the rest of the battle
    -In the same and in the next move this jutsu was used the user wont be able -to use 3 jutsu per turn, instead of that he will only be able to use 2 jutsus per turn
    -The user also gets 5 damage for the next 3 turns cause of the little burns which will appear on the skin.

    ~Declined~ OP OP OP
    (no japanese name found, probably because regulus actually is a name of a star)
    Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    ~Declined~ Come up with a Japanese name
    (Doton: Hashira Baindo)Earth Release: Pillar Bind
    Rank: B
    Type: Suplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user preforms a 2 hand seals, and than he slams his hands on the ground to make several mid-sized pillars appear from the ground to bind the opponent so that he can't move any part of his body except his head. The pillars apepar from the ground quite fast, and the wrap around the opponent instantly, they can't harm the opponent but they make him unable to move.
    Notes:
    Usable 3 times per battle
    No earth jutsus the same turn this one was used
    No Forbidden ranked jutsus for the rest of the battle
    ~Declined~ Too similar to existing jutsu's
    (Youton: Yougan No Jutsu)Lava Release: Lava Technique
    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Description: Creates small pillars, shield and tools of Lava
    Notes:
    Usabe 5 times per battle
    No Lava jutsus in the same move this jutsu was used

    ~Declined~ Already exists

    (Doton: Sugoi Doryo Dango) - Earth Style: Great Ball of Graves
    Rank: S
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: This Jutsu is the stronger version of the Ball of Graves jutsu, the user will use his strengh to over turn 2 huge balls of stone, then he can throw the at the opponent with almost pinpoint accuaracy, they can also be rolled towards the opponent on the ground.
    Notes: No S ranked jutsus for the next 3 turns
    No Forbidden ranked jutsus for 6 turns
    No Earth jutsus for the next 3 turns
    ~Approved~
    if you think that something should be ebited feel free to do it ^.^
     
         
    Last edited by Ragnaroc; 09-05-2011 at 04:45 AM.

  9. #4234
    Zero Kelvin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Zero Kelvin View Post
    Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 (10 every turn a suit of armor is equipped)
    Damage points: N/A
    Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself. The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armor’s function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical, and every suit of armor can be different from user to user.

    ブレイジング激怒鎧 | Blazing Fury Armor
    The armor linked to the fire element. This suit of armor gives the user a 30+ boost to all fire techniques, and gives the user a high resistance to fire. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

    クラーケンの君主鎧| Kraken’s Overlord Armor
    The armor linked to the water element. This suit of armor gives the user a 30+ boost to all water techniques, and gives the user a high resistance to water. The unique about this suit of armor is the great container with water, which is placed somewhere on the armor; the exact location depends on the wielder.

    古代の岩の鎧| Armor of the Ancient Rock
    The armor linked to the earth element. This suit of armor gives the user a 30+ boost to all earth techniques, and gives the user a high resistance to earth. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed somewhere very close to the armor or in the users hands; the exact location depends on the wielder.

    青い火花の鎧| Armor of the Blue Spark
    The armor linked to the lightning element. This suit of armor gives the user a 30+ boost to all lightning techniques, and gives the user a high resistance to lightning. The unique about this suit of armor is the iron stick lightning rod, which is placed somewhere on the armor; the exact location depends on the wielder.

    壊滅的な呼気の鎧| Armor of the Devastating Exhalation
    The armor linked to the wind element. This suit of armor gives the user a 30+ boost to all wind techniques, and gives the user a high resistance to wind. The unique about this suit of armor is the small breath mask, which is placed somewhere close to the users face; the exact location depends on the wielder.

    Restrictions:
    • Equipping a new suit of armor counts as one of the three techniques you can use in one move.
    • Every Suit of armor can maximally be equipped for 3 turns at the time.
    • Every suit of armor can be equipped twice per battle, but there has to be a 2 turn’s interval before the same suit of armor can be equipped again.
    • When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used.
    • While a suit of armor is equipped, the wielder cannot summon any animals, use genjutsu and/or use Kekkei Genkai abilities.
    ~All Declined~
    Genso no Yoroi Gokakkei | The Elemental Armor Pentagon
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 (10 every turn a suit of armor is equipped)
    Damage points: N/A
    Description: The five armors of the five different elements are represented by five rings worn by the user. Each ring is made of small layers of a chakra infuse-able metal; each layer is a collection of summoning seals, which can all be simultaneously activated by sending chakra into the specific ring. Each summoning seal holds a small part of the armor, and when the ring is activated, it summons all parts of the armor onto the user simultaneously. Every armor has three different versions of itself: The light version, made to sacrifice durability for mobility. The heavy version, which sacrifices mobility for durability. The medium version, which is a half of both. Every suit of armor can be sealed into its ring again, simply by sending a burst of chakra into the ring. Because of the link between the armor and its ring, the armor will instantly be sealed and disappear. The armor’s function by converting all the users chakra into the elemental chakra, of whatever armor the user is wearing. To actually use the armors damage enhancing abilities, the user must perform an extra unique handseal before utilizing the technique. Every suit of armor is in the colors of the element it’s afflicted to. Not one suit of armor is identical and every suit of armor can be different from user to user.

    ブレイジング激怒鎧 | Blazing Fury Armor
    The armor linked to the fire element. This suit of armor gives the user a 30+ boost to all fire techniques, and gives the user a high resistance to fire. The unique about this suit of armor is the heat coursing through the armor, it feels extremely hot to the touch, but it’s only hot on the outside, so the heat doesn’t affect the wielder.

    クラーケンの君主鎧| Kraken’s Overlord Armor
    The armor linked to the water element. This suit of armor gives the user a 30+ boost to all water techniques, and gives the user a high resistance to water. The unique about this suit of armor is the great container with water, which is placed somewhere on the armor; the exact location depends on the wielder.

    古代の岩の鎧| Armor of the Ancient Rock
    The armor linked to the earth element. This suit of armor gives the user a 30+ boost to all earth techniques, and gives the user a high resistance to earth. The unique about this suit of armor is the great tower shield made of the hardest rocks, which is placed somewhere very close to the armor or in the users hands; the exact location depends on the wielder.

    青い火花の鎧| Armor of the Blue Spark
    The armor linked to the lightning element. This suit of armor gives the user a 30+ boost to all lightning techniques, and gives the user a high resistance to lightning. The unique about this suit of armor is the iron stick lightning rod, which is placed somewhere on the armor; the exact location depends on the wielder.

    壊滅的な呼気の鎧| Armor of the Devastating Exhalation
    The armor linked to the wind element. This suit of armor gives the user a 30+ boost to all wind techniques, and gives the user a high resistance to wind. The unique about this suit of armor is the small breath mask, which is placed somewhere close to the users face; the exact location depends on the wielder.

    Restrictions:
    • Using the damage enhancing abilities of the armors counts as one of the three moves allowed per turn.
    • Every suit of armor can maximally be equipped for 3 turns at a time.
    • Every suit of armor can be equipped twice per battle, but there has to be a 2 turns interval before the same suit of armor can be equipped again.
    • When a suit of armor is equipped, all elements, except the element the respective suit of armor boosts, are unable to be used.
    • The resistance against their respective element each armor gives, will only protect the wearer against a few basic injuries, they will not be of any help against a lethal attack.


    ~Declined~ Lower the boost you receive from those ring/armor, it's even greater that those of the 7SM. Check the bold part, elaborate on it (what is it and where is it placed specifically). I may have misread it, but can you summon all piece of armor at the same time? Restrict it to 1 use per match please.

    Quote Originally Posted by Zero Kelvin View Post
    Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
    Rank: A
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. The user will use his wind chakra to remove any wind resistance and to give himself a slight boost of speed in the form of wind in the back, during the duration of his dash. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
    -The illusion is C-ranked.
    -Can only be used 3 times per battle.
    -Can only be taught by Zero Kelvin


    ~Declined: If you want to create a wind jutsu to boost your speed, fine, but don't turn this A-rank genjutsu into a way to merge jutsus and abilities~
    Hakke Magenken: Cuatro no Kata | Eight Trigrams Demonic Illusion Fist: Fourth Form
    Rank: A
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses wind chakra into his hands or into a weapon, this will causes the wind chakra to extend itself from the chosen object and thereby increase its range. The extended wind chakra is invisible to the naked eye. As the user focuses wind chakra, he performs a simple gesture with his hand or holds eye contact with the target, either one of these will cause the opponent to be trapped in a Genjutsu. Inside the Genjutsu, the target will see the user disappear in a blur of speed and feel his presence behind him a moment later, the feeling of having the user behind him will be extremely realistic and include both the smell, the sense of danger, etc. The second the target becomes captured in the Genjutsu, the user will dash towards him with incredible speed and perform two incredibly fast slashes with his weapon or hands. This technique is based on Asuma Sarutobi’s Hien (Flying Swallow)
    -The illusion is C-ranked.
    -Can only be used 3 times per battle.
    -Can only be taught by Zero Kelvin


    I haven't actually changed anything. I simply removed the bolded part of the quoted post.
    PS. The reason Rag writes ~All Declined~ is that i submitted a second technique in that post, but since i'm not resubmitting that, i decided to exclude it from the quote.

    ~Approved~

    New submissions:


    Hakke Magenken: Quinto no Kata | Eight Trigrams Demonic Illusion Fist: Fifth Form
    Rank: S
    Type: Offensive
    Range: Short/Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user gathers a large amount of earth chakra in his hands and forms a pair of thick gloves made of very compressed and extremely durable minerals. The user gains eye contact with the target or performs a gesture; either method works and places the target in a Genjutsu. Inside the Genjutsu, the target will see the user jump into the air, where he lifts his arms above his head and uses the momentum he gains from his fall to deliver a devastating punch. The illusion will feel completely real, so if the punch makes contact, the target will feel the massive power of the punch as he will feel his bones break, but he will receive no actual damage from the illusion. In reality, the user simply disappears in a blur of speed and reappears close to the target, where the user will deliver an uncountable number of incredibly fast punches. The user will increase the speed of his punches, by using his long experience with Taijutsu and knowledge of his own body, to release the ATP stored in the users’ muscles and to release a dose of adrenaline from the glands just above the kidneys. Because of the temporary power boost gained by the adrenaline, ATP and chakra, each punch will be able to penetrate steel with little difficulty.
    -The illusion is B-ranked.
    -Can only be used 2 times per battle.
    -No S-rank or above illusionary techniques during the next turn.
    -No Forbidden ranked Taijutsu during the next turn.
    -Can only be taught by Zero Kelvin


    ~Declined~ I don't mind you going technical on what happens, but the boost you received from doing something that happens naturally in your body is just too great. "Penetrating steel with little difficulty" change that, otherwise you would only need one punch to kill your opponent.
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 01:26 PM.

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    Ushiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ushiro View Post
    Resubmitting:

    (Sogeki no Geijutsu: Torappu no Haisen)- Sniper Art: Trap Wiring
    Type: Attack/Defense
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage: N/A
    Description: The user can guide up to 12 arrows with wires imbued with chakra. This technique is best used to ensnare a target with the strong wires or to make avoiding the arrows more difficult. The arrows can only be controlled while in flight.

    (Sogeki no Geijutsu: Burasuto no Dangan)- Sniper Art: Blast Bullet
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: 40
    Description: An arrow covered with potent explosives that the user detonates with a handseal. It has a blast radius of 10 ft.
    -Usable once per turn

    (Doton: Chikyū no Koa wa Tsutsumu)- Earth Release: Earth Core Encasing
    Type: Defense/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 50 (20 to regenerate)
    Damage: N/A
    Description: The user forms a handseal and condenses surrounding earth and mud into a large sphere that is almost impenetrable due to its extremely dense composition. While the user is inside, he may repair any damage done to the sphere using nearby earth which will count toward the 3 moves in that turn. He may open and close the sphere at any time.
    -Usable twice per battle
    -Can only be regenerated twice
    -Lasts for 3 turns
    -No A-rank or higher earth jutsu for the next turn

    New:

    (Kage no Ki)- Tree of Shadows
    Type: Attack/Defence/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user forms 3 handseals and materializes his shadow into one large tendril much stronger than Shadow Sewing that can branch out many times to cover a large area and deal more damage to impaled opponents. The tendril can pierce the earth and branch out underground to uplift sections of earth for defence and offence.
    -Usable 3 times per battle
    -No A-rank or higher shadow jutsu next turn
    -Can only be used by a Nara clan member

    All Declined. You may only submit 5 customs in a 7 day period. please wait until September 3rd to re-submit.
    Resubmitting:

    (Sogeki no Geijutsu: Torappu no Haisen)- Sniper Art: Trap Wiring
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage: N/A
    Description: The user can guide up to 12 arrows with wires imbued with chakra. This technique is best used to ensnare a target with the strong wires or to make avoiding the arrows more difficult. The arrows can only be controlled while in flight.

    ~Declined~ Are you saying you can trap you enemies in wire with this jutsu? Please be clear about the abilities of your technique.


    New:

    (Kage no Ki)- Tree of Shadows
    Type: Attack/Defence/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user forms 3 handseals and materializes his shadow into one large tendril much stronger than Shadow Sewing that can branch out many times to cover a large area and deal more damage to impaled opponents. The tendril can pierce the earth and branch out underground to uplift sections of earth for defence and offence.
    -Usable 3 times per battle
    -No A-rank or higher shadow jutsu next turn
    -Can only be used by a Nara clan member

    ~Approved~

    (Kage Masuku)- Shadow Mask
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: The user creates a pattern of shadow all over his skin that lets him perform shadow jutsu originating from the shadows on his body. This allows jutsu such as Shadow Sewing to be used in mid-air.
    -Lasts for 3 turns
    -Can only be used by a Nara clan member
    -Can only be used twice per match

    ~Approved~ Edited the bold part

    (Sogeki no Geijutsu: Senpū Kōgeki)- Sniper Art: Whirlwind Assault
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user quickly darts to different positions by channeling chakra into his feet for a boost in speed and shoots a barrage of wind infused arrows from his bow at a target. The user's speed increases to 1.2x his original speed for a turn. This technique is best used when your position is unknown to confuse the target and attack him from his blind spot.
    -Usable 3 times per battle and once per turn

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 01:46 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    Resubmitting:


    Rank: Forbidden
    Type: Offensive
    Range: Short
    Chakra: 50
    Damage: 100 (-25 to user)
    Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a swordsman. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions, each time leaving a blade behind, attached to their opponent. They then land the final blow, making a total of twelve devastating blows. This powerful technique both stuns and damages the opponent. The reason the blades from this technique can stay behind on the opponent is because the blunt side of the blade is used. The attack itself relies on the user’s high speed and strength, the attack happening at 2x the user's normal speed, due to the chakra for this technique being used to forcefully augment the user's muscles, as well as the momentary stun caused by each blow to allow the user to grab another sword and continue on with the technique. When used alongside Multiplication, this technique makes the user extremely dizzy and exhausted. This is primarily a finishing combo, used to knock out the opponent.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used twice per battle.
    *This attack can only be done if the Infinite One-Sword Style set-up has been used.
    *The user cannot use this technique again for three turns.
    *The user can only perform two attacks in the turn this is used, this technique included into that tally.
    *The user can only use two techniques in the next turn.
    *The user cannot use Genjutsu or Taijutsu for one turn.
    *This can be blocked to reduce the damage done by 10.
    This technique can be seen between 3:06 and 3:25 of this video.
    The Rhythm of Mifune (a soul eater amv)




    Changed Gate part to just a general speed boost. I also added the self-damaging aspect - my apologies, I actually overlooked that on this justu.

    Declined. Regardless of how you say it, you are still mimicing the gates



    Rank: Forbidden
    Type: Offensive
    Range: Short-Mid
    Chakra: 50
    Damage: 150 (50 to user)
    Description: This is a stronger version of the “Addition” attack in the Infinite One-Sword Style. The user attacks the opponent with a weaker series of twelve slashes, in order to keep them stunned. When the opponent is shocked from the previous twelve strikes the user attacks once again, striking the surrounding swords so as to repeat the sequence of movements made previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This move also damages the user as well as the opponent, as it takes chakra to augment the user’s body in addition to already high natural speed and power, the attack occurring at 3x the user's natural speed, by augmenting the body's muscles forcefully with the chakra used in this technique, and due to this, this technique puts a tremendous strain on the user’s body. The user will be sluggish and unable to do anything next turn.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used once per battle.
    *This attack can only be done if the Infinite One-Sword Style set-up has been used.
    *The damage from this cannot be blocked.
    This technique can be seen between 3:06 and 3:36 of this video.
    The Rhythm of Mifune (a soul eater amv)




    Again, changed it to a general speed boost, and removed the Gate speed.

    Declined. Same reason as above


    Updates:



    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent. On another note due to the heavy abrupt force behind the user since wind is used to make him burst towards the opponent the user will sustain muscle damage. The force is too strong to do multiple times without a consequence and the body will show signs of damage. He or she will have a harder time with wind jutsu [ all reduced by one rank ] since he used a lot of chakra at the time.
    Note: Only Musa can teach.
    Note: Can only be used twice per battle.
    Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
    Note: User must be on the ground and must be in stance.
    Note: User will be unable to perform another Infinite One-Sword style technique next turn.
    Note: You can't use this to dodge an attack.
    Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
    Note: User will sustain 25 damage from the abrupt burst of speed.
    Note: The second time the user uses this jutsu will be reduced to the speed of walking only. This skill is dangerous.




    to:


    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 50
    Damage: 150 (-50 to user)
    Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, moving at about 5x there previous speed. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique – using this attack more than once causes intense strain on the body, almost preventing the user from being able to stand. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used twice per battle.
    *All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
    *No Infinite One-Sword Style techniques can be used in the next turn.
    *This technique cannot be used to out-right avoid an attack.
    *After using this technique for a second time, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.




    Increased rank to Forbidden due to self-damaging nature, increased damage and chakra accordingly, changed name, and mentioned that it increased speed to 5x, since it was actually approved with a Gate's comparison. Removed "non-precise" nature and made it more akin to an actual attack, as a sword covered in Fuuton chakra at that speed would do more damage than it was treated in the previous version.

    Declined. same reason as "addition" and "multiplication"

    Resubmitting:


    Rank: Forbidden
    Type: Offensive
    Range: Short
    Chakra: 50
    Damage: 100 (-25 to user)
    Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a swordsman. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions, each time leaving a blade behind, attached to their opponent. They then land the final blow, making a total of twelve devastating blows. This powerful technique both stuns and damages the opponent. The reason the blades from this technique can stay behind on the opponent is because the blunt side of the blade is used. The attack itself relies on the user’s high speed and strength, as well as the momentary stun caused by each blow to allow the user to grab another sword and continue on with the technique. The chakra used in this technique helps strengthen the user, giving them a sort of "Super-Armor" so that the technique cannot be easily interrupted, even by techniques like Chidori Nagashi.When used alongside Multiplication, this technique makes the user extremely dizzy and exhausted. This is primarily a finishing combo, used to knock out the opponent.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used twice per battle.
    *This attack can only be done if the Infinite One-Sword Style set-up has been used.
    *The user cannot use this technique again for three turns.
    *The user can only perform two attacks in the turn this is used, this technique included into that tally.
    *The user can only use two techniques in the next turn.
    *The user cannot use Genjutsu or Taijutsu for one turn.
    *This can be blocked to reduce the damage done by 10.
    This technique can be seen between 3:06 and 3:25 of this video.
    The Rhythm of Mifune (a soul eater amv)




    Removed any type of speed boost, but I gave it a "SuperArmor" (in video game terms), just so the attack has a higher chance of working since it previously relied on high speeds. =/ If the SuperArmor's a no-go as well, I guess next time I'll just remove that and submit as is. =/

    ~Declined~ Two things, why is it forbidden and what those this super armor protect you from? The basic criteria for a Forbidden technique is that it's dangerous for the user and his opponent. So far, your technique is more of an S-rank then anything else. If you want my opinion, it would be better off as a S-rank considering F-rank techniques require a lot of drawbacks and restrictions to be approved meaning you'd have to change your jutsu description. Also, follow the proper template for F-rank technique.


    Rank: Forbidden
    Type: Offensive
    Range: Short-Mid
    Chakra: 50
    Damage: 150 (50 to user)
    Description: This is a stronger version of the “Addition” attack in the Infinite One-Sword Style. The user attacks the opponent with a weaker series of twelve slashes, in order to keep them stunned. When the opponent is shocked from the previous twelve strikes the user attacks once again, striking the surrounding swords so as to repeat the sequence of movements made previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This move also damages the user as well as the opponent, as it takes chakra to augment the user’s body in addition to already high natural speed and power, and due to this, this technique puts a tremendous strain on the user’s body. The chakra used in this technique helps strengthen the user, giving them a sort of "Super-Armor" so that the technique cannot be easily interrupted, even by techniques like Chidori Nagashi, though the effect in this technique is much stronger than the Super Armor found in Addition, due to the increase of chakra.The user will be sluggish and unable to do anything next turn.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used once per battle.
    *This attack can only be done if the Infinite One-Sword Style set-up has been used.
    *The damage from this cannot be blocked.
    This technique can be seen between 3:06 and 3:36 of this video.
    The Rhythm of Mifune (a soul eater amv)




    Same as above.

    ~Declined do not resubmit~ This is too OP to be accepted, plus it's a stronger version of your already very strong (F-rank) technique above.


    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 50
    Damage: 90 (-50 to user)
    Description: The user will use only one katana from this technique, and thus it does not require the Infinite One-Sword Style set-up to have been used. The user will tightly grip their sword and focus chakra into the soles of their feet, gathering up a tremendous force for a burst of speed, using their Fuuton chakra. Taking the necessary stance, the user will release the wind chakra as they bolt forward, gaining a tremendous bolt of speed, as well as creating a sort of “over shield” of wind around them that can protect them from B-rank and above attacks. As they are moving, the user will swing their sword forward as the Fuuton chakra coats their body, creating a large movement of slicing wind due to the sheer speed that the air is being displaced by the user’s body and sword. While moving towards the opponent, this trail of wind created is the second part of the attack – the user will slice the opponent and the gale following will blow the opponent away from short to mid range. The strike from the sword does the majority of the damage, with the gale doing relatively little, being mainly for protection. The gale is a sort of countermeasure for anomalies, due to the abrupt nature of this attack. Due to the heavy force of the attack, from the tremendous output from the user’s muscles and the tailwind boosting their speed, the user suffers a sort of backlash and their body is damaged from the use of this technique. After using this technique, the user’s Fuuton jutsu will be weakened in power by an equivalent of one rank, for three turns.
    *Only Musashibou, Akiza, and KeotsuEclipse can teach this.
    *Can only be used once per battle.
    *All the effects from the Fuuton chakra vanish after this technique is completed - the boost of speed is not kept, and neither can this attack be used to launch yourself vertically into the air, as it requires the user to form the stance on the ground to launch themselves forward.
    *No Infinite One-Sword Style techniques can be used in the next turn.
    *This technique cannot be used to out-right avoid an attack.
    *After using this technique, the user’s muscles will be so heavily damaged that they will not be able to move any faster than a regular walk.
    This technique can be seen from 1:58 to 2:16 of this video
    Black Star vs Mifune AMV {The End}
    Note that this attack doesn’t make everything turn red and black.




    Same as above. Also added AMV.

    ~Approved~ I made several changes: Damage fixed. Your wind coat protects you from B-rank an under (since it's goal is to attack primarily and since you stated yourself that most of the damage was done by the sword and not the wind), it can only be used once (so I took out the part in your description where you say what will happen if you use it twice and I fixed the part in your restriction about using it twice). Cool technique.

    More updates:

    (Kendou: Mugen Ichi-Katana kata - Bekutā)Kendo: Infinite One-Sword Style – Vector
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, Mifune applied this logic to the very case that the katana rested in, and installed a powerful mechanism. By focusing their chakra into the case, it triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
    *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
    *Vector can be seen from 3:40-3:47 in this video.
    *Only useable by Musa,Akiza, and Keotsu.
    *Only teachable by Musa.


    to:


    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: One of the largest dangers of using the Infinite One-Sword style is the opening created when the user scatter’s their katana. To keep the enemy from using the katana, there is a special needle mechanism built inside the hilt. Using this knowledge, this logic was applied to the very case that the katana rested in, and a powerful mechanism was installed. By focusing their chakra into the case, the user triggers a powerful compressed air mechanism that launches the katana out the case at extremely high speeds, allowing the user to use the scattering of the katana itself as an attack. However, it is different from the actual IO set-up in that where as the initial set up scatters katana everywhere, allowing the user a blade no matter where they go, this variant only launches the katana in front of them. This move is possible, due to the fact that while focusing chakra into the casing, a small amount of chakra is focused onto the tip of each blade, so that when they are fired from the casing the chakra forces the blade to flip around, and fire tip first. Using this move exhausts an entire case of IO katana.
    *Useable no more than twice a battle, and it can only be used twice if the user is carrying two cases of IO katana.
    *Only teachable by Musashibou, Akiza, and KeotsuEclipse.
    *Vector can be seen from 3:40-3:47 in this video.




    Changed name, removed character reference.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:06 PM.

  12. #4237
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gobi Gobletsson View Post

    (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave
    Type: Supplementary, Defensive, Offensive
    Rank: A
    Range: Self
    Chakra cost: 30
    Damage points: 60
    Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough the field up a ocean. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.

    ~Declined: Spitting enough dirt to fill an ocean? The Pacific Ocean is 714 410 cubic kilometer of water. I think it's safe to say your jutsu is a bit unrealistic~
    Resubmitting;

    (Doton: Gurando Bakuhatsu Chikyū Hadō) - Earth Release: Grand Exploding Earth Wave
    Type: Supplementary, Defensive, Offensive
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will forcibly clap his palms together and spits out a great volume of soft earth/dirt from their mouth, which would be enough to match a lake's worth. This will create waves of soft earth which will crush any person who stands underneath the wave with it's weight, the user will be capable of riding any of these waves if he wishes. This technique is similiar to Kisame's Water Release: Exploding Water Colliding Wave.
    -Can only be used 3 times per match

    It's fixed.

    ~Approved~ I added a restriction

    New:

    (Baikingusutairu: Ragunaroku) - Viking Style: Ragnarok
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 90 (40 to the user.)
    Description: ''Said to be the day when earth and heaven clashes.''
    The user will stomp his foot onto the ground releasing huge amounts of chakra/life force out into the entire field, causing several disaters to happen. Firstly, once stomped on the ground it will cause a huge earth quake through the entire field around the user, making the very surface get thrown around with, crushing everything. As the earth shatter, the surface would destabilise, and crumble downwards all around the user to reveal puts of lava that comes splashing out. At the sametime the user will call lightning strikes down the skies, shattering the rocks flying rocks to bits, making them scatter and cover an even larger area. Basically, everything around the user is getting smashed to pieces if not avoided correctly. This is much like in the film 2012 when the cities crumble in on themselves. This leaves the user on one pillar in the centre of it all.
    ~Useable once.
    ~The user will recieve a huge restrain on his body therefore causing 40 damage to himself, aswell he will only be able to use B-rank and below for the next turn.
    ~No more viking style CJs after this, as this is the final form of Viking style.
    ~This takes up 2 out of the 3 jutsu the user can use in a turn
    ~Due to the great strain it puts on the user, it will be incredibly hard for him to move in the following turn. Even the simplest movement will because unbearably painful. However, he is still able to perform hand seals.
    ~Even though the earth throughout the field if filled with the user's chakra, it can still be molded and used by his opponent. However, the earth in short-range cannot.

    ~Approved~


    (Baikingusutairu: Sleipnir no sokudo) - Viking Style: Sleipnir's speed
    Type: Supplmentary, Defensive
    Rank: A
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user will focus a large amount of chakra into his feet, whereafter letting it out in one huge burst of speed, making the user's appearence disorted whereafter reappearing his desired location. However due the high speed of the burst the user cannot use this in an offensive matter, like attacking somebody whilist his body is disorted, though once the user reappear he is free to do as he wish.
    ~Useable thrice.
    ~Two turns inbetween each usage of this jutsu.

    ~Declined~ Too similar to existing technique (SY's and -NU- for example)
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:23 PM.

  13. #4238
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    Re: ♦ Custom Jutsu Submission ♦

    (Ranton: Zhangwo fengbao hu jia| Storm Release: Master of The Storms' Armor)
    Type: Supplementary
    Rank: S
    Range: N/a
    Chakra: 35 (+5 Every turn active)
    Damage: +20 to Taijutsu and +20 to Storm Release.
    Description: After several times watching the raikage perform his Lightning Armor Technique, Darui came up with a way to mimic the raikages armor with his storm release abilities however it is weaker but is safer and less draining. Darui at any point can release storm chakra from every point in his body, which gives him enhanced reflexes, speed, and power. The lightning in storm release does the same thing as raikages armor while the water keeps the body cool from all of the electrcity surging around Darui.

    Note: Must be taught by Smokie McPot.

    Note: Lasts 4 turns, can be activated 2 times per battle, must wait 3 turns to activate again, disables the user from using Storm Release for 2 turns after usage.

    ~Declined do not resubmit~ Too similar to existing technique.
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:24 PM.

  14. #4239
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Itachi- View Post
    Resubmitting

    (Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

    Type: Attack
    Rank: S
    Range:Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and Summon Three Hurricans Like vortexs then at the same time the Hurricane Votrexs are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

    *Note: Can only be used by -Itachi- unless tought by -Itachi-
    *Note: Can only be used Twice a Battle
    *Note: After using this jutsu the user can only use A ranked Techs for the next turn

    ~Declined: OP and unrealistic~ Change the hurricanes for something else. A hurricane is huge and would cover all the field...3 is just ridiculous. Also, if you used all your Fuuton chakra, shouldn't you write in the restrictions that you can't use Fuuton jutsu for the rest of the match?
    Resubmitting:

    (Uindo& faiākonbinēshon: Faiaharikēn)Wind and Fire Combination: Fire Hurricanes

    Type: Attack
    Rank: S
    Range:Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will Summon as clone and then release release all his Fuuton Chakra into the air and make Three Vortexs a little more then average size then at the same time the Votrexs are coming down from the sky The clone will Release a Large wide and Long stream of fire into each of the Vortex's Creating three Vortexs Fire that the user can direct at his oppent

    *Note: Can only be used by -Itachi- unless tought by -Itachi-
    *Note: Can only be used Twice a Battle

    Resubmitting
    (Raitoningurirīsu: Raitoningukoifisshu)Raiton: Lightining Coy Fish

    Type: Attack
    Rank:S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points:80
    Description: The user will release their Raiton Chakra into the air and use shape manuplation to shape the Ligthening to look like a Giant Coy Fish. the user will then direct the coy fish at his oppent.The Coy Fish itself is about 20 times the size of the user so it covers a very large area

    *Note: Can only be used by -Itachi- unless taught by -Itachi-
    *Note: Cant use anymore S ranked Lightening for the Next turn after the jutsu is completed
    *Note: The jutsu can be used three times a Battle

    ~Both Declined~ Read my post at the bottom of page 278. No re-submissions will be checked if you don't quote your old submission and put the added part in bold for the new one.
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:25 PM.

  15. #4240
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Crow~ View Post

    (Suiton/Raiton: kyougaku Nami) - Water and Lightning Release: Shockwave
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 50
    Damage: 100 (-10 to the user)
    Description: the user will manipulate pre-existing water and rise the water up creating a large wave of water at the size of the Sand Avalanche technique , then the user creates a very powerful lightning current into the water creating a large water and lightning wave that shocks in contact with the enemy and burns their bodies due to the highly concentrated lightning current in the water.

    ~ 2 times per battle
    ~ Must use a water source
    ~ can't use Lightning/water techniques above A rank for 3 turns including this turn
    ~ Can Only be used by ~Crow~

    ~Declined, -10 damage for a forbidden ranked technique is insufficent ,and 2 times per battle i dont think so

    (Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A [-30 damage to the user when summoned]
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is the same size as Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, has the ability to transform himself completely in fire making fire surrounds all of his body while his body itself is turned into pure fire in order to be used in attacks or defence as well as increasing any fire technique he uses by +30 additional damage points but after this ability is used once he vanishes from the battlefield.
    - Stays on the field for 5 turns
    - the ability of turning completely into flames lasts for 1 turn.
    - Must have signed the crows contract
    - Can only be taught by ~Crow~

    ~Declined: OP~


    (Suiton/Raiton: kyougaku Nami) - Water and Lightning Release: Shockwave
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 (-30 to the user)
    Description: the user will manipulate pre-existing water and rise the water up creating a large wave of water at the size of the Sand Avalanche technique , then the user creates a very powerful lightning current into the water creating a large water and lightning wave that shocks in contact with the enemy and burns their bodies due to the highly concentrated lightning current in the water.
    - Can only be used once per battle
    - Must use a water source
    - can't use Lightning/water techniques above A rank for 3 turns including this turn
    - Can only be taught by ~Crow~

    (Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: N/A [-30 damage to the user when summoned]
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is the same size as Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals in order to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, Once per battle he can shoot a forbidden ranked fire beam that covers a wide area but completely exhausts his chakra causing him to use only A-ranked fire techniques after using the forbidden ranked fire technique.
    - Stays on the field for 5 turns
    - Must have signed the crows contract
    - Can only be taught by ~Crow~

    Changed the turning completely into flames ability into the usage of one forbidden ranked technique per battle >_>

    ~Both Declined~ I will say it once again (I feel like I'm writing this everyday lol) Forbidden techniques are forbidden they inflict great damage to the user (not just -30 damage or something similar since it basically doesn't change anything). An F-rank tech must really cripple you for the following turn(s). Also, I will not allow summoning to use Forbidden rank technique. One last thing, considerably lower the size of your crow, otherwise he would just swing his wings to swipe everyone off the field. Lastly, follow the proper template for the ranks/damages/chakra...etc

    (Meiton: Kesseki No Assarishita) - Dark Release: Absence Of Light
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: 40 [+20 per turn to maintain the dark energy form]
    Damage Points: N/A [+10 for both fire and lightning techniques, +20 for dark release techniques]
    Description: The user concentrates huge masses of dark chakra through out his body constantly, causing him to turn his whole body into dark energy through the constant release of dark chakra into every atom in his body changing it's characteristics, when the user transforms into dark release he takes the shape of a devil, though he still maintains his physical appearance when he fully transforms himself into dark energy unless his appearance is disturbed through physical attacks like earth based attacks or kunais, etc and the major advantage of this technique is that the fire and lightning techniques as well as dark release techniques gets enhanced in power. though when the user is in this state he becomes immune to all sorts of physical attacks or physical elements such as earth and lightning elements as they simply pass through him, but while in this state the user can't use his elements freely as releasing large masses of dark chakra constantly restricts the user to use only dark release techniques and Fire and lightning elements due to the fact that the fire and lightning elements are combined together forming the dark release. using the constant release of dark chakra, the user can spread dark chakra around the battlefield granting him ability to sense the position of any living being that contains chakra.
    - Can only be used once per battle
    - Lasts for 5 turns
    - The user can only use fire, lightning and dark release techniques due to the constant release of dark chakra.
    - after this mode is deactivated the user can't use dark release techniques of any rank for 2 turns.
    - can only be taught by ~Crow~

    ~Declined do not resubmit~ I'm sorry but no more shape-shifting jutsu involving each and every element in existence.

    (Meiton: Tansen No kurayami) - Dark Release: Edge Of The Darkness
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 70
    Damage Points: 120 [-30 to user from the dark chakra release exhaustion]
    Description: While the user is under the effects of the "absence of light" mode, the user concentrates masses of dark chakra in front of him causing a giant tornado out of dark energy that connects the sky to the ground to form that covers a wide area making the light nearly vanishes from the target and the user's eyes due to masses of dark energy forming which prevents the light from reaching the user and the opponent but it doesn't cause blindness of any sort and the tornado has black orbs constantly spinning around it, the tornado itself extends up to a whole range, meaning it covers all the range of an area once created in as if the user made it while being in short range from his target it will cover all over short range while heading to it's destination, therefore the user takes additional damage from the tornado if he formed the tornado while being in mid range from his opponent, being made out of fire and lightning techniques the tornado has enough heat the same as fire techniques but after utilising this technique the user becomes extremely exhausted.
    - Can only be used once per battle
    - Can only be performed while under the effect of the absence of light technique.
    - Takes 1 turn out of the absence of light technique
    - The user takes additional -20 damage from the tornado if he formed it while being in mid range from his target.
    - The user can't utilize any dark release technique above A-rank for 3 turns after the absence of light technique ends.
    - Can only be taught by ~Crow~

    ~Declined~ "Absence of light" wasn't accepted. Also, look what I posted in your other custom above concerning the Forbidden techniques.


    (Meiton: Teikoku Sasshi) - Dark Release: Imperial Judgment
    Rank: Forbidden
    Type: Attack
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 90 [-30 to the user due to the immense exhaustion]
    Description: This is a stronger version of the dark release "Judgment" technique, by utilizing the energy absorbed from an S-ranked technique through the usage of the "grand inhaling maw" technique, the user extends both of his hands in front of him converting the chakra that was absorbed into black flames that cover a vast area similar to the judgment technique but much stronger and on a larger scale due to using more energy for the usage of the technique through the usage of a stronger version of the inhaling maw which is the grand inhaling maw.
    - Can only be used once per battle
    - Must have used the Grand Inhaling Maw technique beforehand
    - No dark release technique higher than B-rank for 3 turns
    - Can only be taught by ~Crow~

    This is the dark release grand inhaling maw technique that Alucard already submitted and got approved and i got permission to use it which is associated with the imperial judgment technique.
    (Meiton: Yuuen Ky?ketsuk?) - Dark Release: Grand Inhaling Maw
    Rank: S
    Type: Defence
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description: This technique is a stronger version of Dark Release: Inhaling Maw, used only to absorb high ranked techniques. It follows the same concept, however, instead of just one hand to perform, the user will need to use both. He will point his palms together in the direction of the incoming technique and will then absorb it. This is this technique's weakness: since the user needs both hands to perform it, he will be more vulnerable to a surprise attack, being unable to perform an adequate defense most of the times. The absorbed technique can then be released via Dark Release: Judgment
    ~Usable twice per battle
    ~There must be a gap of at least one turn between each usage
    ~Can only absorb techniques up to S-rank or combos made of techniques up to A-rank


    ~Declined~ Read what I said above about Forbidden techniques.
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 01:26 AM.

  16. #4241
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Daemon View Post


    (Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:50
    Damage Points:100
    Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act|Rising Climax is performed.)
    (Can only be used once per battle).

    I removed the part about grabbing the opponents flesh

    ~Declined~ Follow proper template for S-rank techniques.
    (Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80

    Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act|Rising Climax is performed.)
    (Can only be used once per battle).

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:29 PM.

  17. #4242
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    Re: ♦ Custom Jutsu Submission ♦

    katana of koori ( sword of ice)
    Type: Attack
    Rank: S
    Range:Short
    Chakra Cost: N/A
    Damage Points: N/A ( +15 to ice jutsu)
    Description: This is a custom blade made by elders of the yuki clan a long time ago the sword was passed down threw generations to this very day the sword is very strong made of very strong chakra infused steel the sword can use any ice jutsu by a simply swing of the blade this blade gives the user a plus 15 to all ice jutsu just by being in contact with the sword it also makes all ice jutsu used much faster. the sword is as long as sasuke's and as thick as his.
    note: only -Haku Yuki- may use
    note: the blade can not use ice jutsu more then twice.

    ~Declined~ Too similar to the 7SM swords.

    hyouton koori ayatsuri ( ice relase: ice manipulation)
    Type: supplenmatry
    Rank: S
    Range:Short-long
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user will make 5 hand seals and focas his chakra into already made ice he will then mold the ice into any shape he wishs.
    note: must be already made ice on the filed
    note: no s rank ice jutsu the next turn.


    ( izuna if you think this need's to be edited please do so like if you want to add a restion or take some thi ng out please do so if it's keeping the custom from being approved)

    ~Declined~ Over weekly submission, you are hereby banned from the CJ thread for a week (conform to my post at the bottom of page 278). You ban will be lifted on the 11th (since you posted those on the 4th).
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:31 PM.

  18. #4243
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    (Hyouton: Odoribarahana)- Ice Release: Dancing Rose Petals
    Type: Sup
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: n/a
    Description: By freezing the water molecules in the air with the users wind chakra the user can manipulate them into a blizzard of falling rose's that after making contact with the enemy start's to freeze them until they are frozen in ice, making it impossible to move.
    - Can be used 3 times per battle.
    - Can only be taught by -Tauburn-


    (Hyouton: Hishuriken)- Ice Release: Ice Shuriken
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: n/a
    Description: The user will condense the moisture around them into numerous shuriken which are then launched at the opponent. As long there is moisture in the air the user can create an almost infinite supply of shurikens.
    - Can be used 5 times per battle.
    - Can only be taught by -Tauburn-


    ~Both Declined: The first one is definitely not A-rank (seen it in Bleach) and need to be restricted differently when you make it S-rank (at least). The second needs further restriction; how many shuriken can you create? Infinite is an automatic decline~
    First 2 are resubmits

    (Hyouton: Odoribarahana)- Ice Release: Dancing Rose Petals
    Type: Sup
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: n/a
    Description: By freezing the water molecules in the air with the users wind chakra the user can manipulate them into a blizzard of falling rose's that after making contact with the enemy start's to freeze them until they are frozen in ice, making it impossible to move.
    - Can be used 3 times per battle.
    - Can only be taught by -Tauburn-


    (Hyouton: Hishuriken)- Ice Release: Ice Shuriken
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: n/a
    Description: The user will condense the moisture around them into numerous shuriken which are then launched at the opponent. As long there is moisture in the air the user can create an almost infinite supply of shurikens.
    - Can be used 5 times per battle.
    - Can only be taught by -Tauburn-
    - Can only make 6 shuriken at a time.


    ~Both Declined~ Read my post at the bottom of page 278. We only check re-submissions if you put the added part in bold.

    (Doton: Hikite Rensa)- Earth: Binding Chains
    Type: Supp
    Rank: C
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: n/a
    Description: Earth Release: Binding Chains is a basic Earth Release technique where the user will transform the earth under the opponent into several thick chains that will proceed to bind the opponent and hold him/her down.


    ~Declined~ Similar technique already exist.

    (Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaleing the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponet at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
    - Can only be used 3 times per battle.
    - Once they leave the user charging at the opponent, they will be free to manuever in the air.
    - Must be taught by -Tauburn-


    ~Approved~

    (Doton: Poppu Tanuki)- Earth: Poping Raccoon
    Type: Deffence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will make two handseals creating a a Tanuki spring up from the ground infront of the user. The Tanuki will block any Earth jutsu from reaching the user. The Tanuki will then crumble to the ground from head down.
    - Can only be used once per battle.
    - No Earth jutsus can be used in the next Turn.
    - Will only stay on the feild for 2 turns, after the second turn is over the Tanuki will crumble to the ground.
    - Must be taught by -Tauburn-


    ~Declined~ You have to limit the bold part to S-rank maximum, and even in that situation, it won't block all S-rank earth. Some S-rank earth jutsu create earthquakes all around you, how will it protect you from it? It would be best to specify that it can block projectile (mention the size of the tanuki also, this way your opponent will be able to know if the it blocks you completely or partially).
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:39 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
    Note: ~Can only be used twice per battle
    ~Can only be taught by Sharingdork

    ~Approved~

    (Genjutsu: Kagami no Sekai) Illusion Technique: Mirror World
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: After weaving the required handseals, the user will make eye contact with the target and place them under a genjutsu in which everything the target see's is reversed, as if they were looking into a mirror. For example, if something moved to the target's left in reality, the target would see it go to their right.
    Not: ~Lasts for up to three turns
    ~Can only be used twice per battle
    ~Only B-rank and below genjutsu while this jutsu is active
    ~Can only be taught by Sharingdork

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:43 PM.

  20. #4245
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Darijan View Post

    Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    ~Declined~ Come up with a Japanese name
    if you think that something should be ebited feel free to do it ^.^

    (Howaido Hoshi)Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    feel free to edit it if needed

    ~Declined~ Please follow the proper template (rank, range...etc)
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 02:45 PM.

  21. #4246
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Johninto Uchiha~ View Post
    (Katon: Doragon jūki) - Fire Release: Dragon Firearm
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user covers his arm in their Katon chakra. The user then will start forming fire around their arm while using their chakra layer to protect their arm from getting burnt. When user's fist will have a dragon head shape figure and punch the opponent causing them to get burn wherever the get hit.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Too similar to existing jutsu's
    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks.
    Note: Can only block ninja tools and up to A rank fire.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Restrictions?
    Genjutsu: Doragon no me (Illusion Technique: Dragon eye)

    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: A illusion used on the enemy to make them think a dragon is in front of them. Then the dragon will eat them in the illusion causing the enemy to feel numb.
    Note: Need 1T Sharingan and eye contact
    Note: Has nothing to do with the Dragon contract.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Change the name
    (Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80 (+10 if shurikens are added)
    Description: A technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes can have hidden shurikens added into all of them causing extra damage.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Where are the restrictions?
    Resubmitting

    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks.
    Note: Can only block ninja tools and up to A rank fire.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 4 times a battle.

    Genjutsu: Kyōfu no me(Illusion Technique: The Horror Eye)
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: A illusion used on the enemy to make them think a dragon is in front of them. Then the dragon will eat them in the illusion causing the enemy to feel numb.
    Note: Need 1T Sharingan and eye contact
    Note: Has nothing to do with the Dragon contract.
    Note: Can only be taught by ~Johninto Uchiha~

    (Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80 (+10 if shurikens are added)
    Description: A technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes can have hidden shurikens added into all of them causing extra damage.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 3 times a battle.

    Feel free to edit.

    ~All Declined~ Over weekly submission, you are hereby banned from the CJ thread for a week (conform to my post at the bottom of page 278). You ban will be lifted on the 12th (since you posted those on the 5th).
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 05:28 PM.

  22. #4247
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Dinosaur
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description: Will add after my school exam..
    http://en.wikipedia.org/wiki/Dinosaur

    Dinosaur is believable and not humanoid and they existed long years ago.. Some bones were also founded of the dinosaures.. And also if dragon can get approved then why not dinosaur.Coz dragons never really existed, but dinosaur existed..




    Declined do not resubmit
     
         
    Last edited by Nirvāṇa; 09-05-2011 at 09:11 AM.

  23. #4248
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by gitanshu View Post
    Ninpo: Kujo Hebi) - Ninja Art: Destructive Snake
    Type: Offence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user opens his scroll and draws out a very giant snake of almost 0.5m in diameter and 4 lions. Lions start running by covering the snake and taking down any obstackle in the way towards opponent.at that time snake reaches to the opponent he bind his whole body with its own by rolling himself onto him, so tight that the opponent can mo longer move and weave hand signs and if more pressure is exerted the opponents bone starts to get crushed,
    Note: Can only be used by Sai
    Note: Can only be taught by Gitanshu.
    http://www.narutobase.net/forums/showthread.php?t=94586

    edited the bold part



    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra Cost: That of the jutsu used
    Damage Points: That of the jutsu used +1 rank
    Description: This katana, named the Dragon blade is one of the greatest sword ever known to the man kind it is made from an un-named metal some people say it was made from a dragon scale(only sayings). it has affinity towards fire . It even reduces two hand seal for every fire jutsu and increases impact by 1 rank for every fire type move . it supports user against wind type move also and is weak agaist water type moves..and user can infuse his fire type chakra in it to give it that extra edge and use it as a narmal katana~if placed in bio need not be summoned~
    ~can only be thought by gitanshu~
    ~is strong against fire and wind ~
    ~weak against water~
    it look likes

    NOTE- sorry for bothering but i dont think the sword will itself use any chakra

    http://www.narutobase.net/forums/showthread.php?t=94586








    edited the bold part


    ~Both Declined~ They both need restrictions. For the second one, take out the part about making fire jutsu one rank higher.
    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra Cost: That of the jutsu used
    Damage Points: That of the jutsu used +30%
    Description: This katana, named the Dragon blade is one of the greatest sword ever known to the man kind it is made from an un-named metal some people say it was made from a dragon scale(only sayings). it has affinity towards fire . It even reduces two hand seal for every fire jutsu and increases impact by 30% rank for every fire type move . it supports user against wind type move also and is weak agaist water type moves..and user can infuse his fire type chakra in it to give it that extra edge and use it as a narmal katana~if placed in bio need not be summoned~
    ~can only be thought by gitanshu~
    ~is strong against fire and wind ~
    ~weak against water~
    it look likes

    ~Declined~ Follow proper template, you need a name and a japanese name.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 05:29 PM.

  24. #4249
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user tosses a large steel cube over there opponent then you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade

    Declined. Give a better description of how the cube is formed and how large it is.

    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade

    Declined. Needs usage restrictions


    (Kōton: Kōsame) steel release: steel shark
    Rank: A
    Type: Offence
    Range: short-long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user does three handseals then places there hand on the ground and makes a shark out of steel which travels under ground will then comes out of he ground and devours the opponent the shark moves at the same speed as water shark bomb
    -shark travels 2 times faster if steel field is in play
    -can only be used by steel bios
    -can only be taught by heavens blade

    ~Appoved~


    (doton: shiroari) earth release: termites
    Rank: S
    Type: Attack
    Range: short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: the user makes 5 handseals then makes a dozen termites made of earth the termites are larger then normal (the termites are the size of deidara clay spiders) the termites can eat through anything of a lower density
    -can only be used twice
    -can only be taught by heavens blade

    Declined. Do not resubmit


    (suiton: hitoshirenu heki) water release: useen tears
    Rank: B
    Type: Attack
    Range: short-mid
    Chakra Cost: 25
    Damage Points: 40
    Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he condenses the droplets till there hard enough to pierce the skin (when the water leaves the finger tips it takes the shape of a tear drop)
    -can only be taught by heavens blade

    ~Approved~


    link to my finished steel training
    http://www.narutobase.net/forums/showthread.php?t=89958
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade


    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used three times per match
    -user cant use any other steel jutsu the turn this is used

    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade



    ~Both declined and don't resubmit the second one~ The first one needs restriction.

    I hope these are ok now if not please feel free to adjust to make them acceptable

    (Kōton: mohaganedo) steel release: steel mode
    Rank: S
    Type: Mode
    Range: Self
    Chakra Cost: 40(+10 every turn in this mode)
    Damage Points: -
    Description: the user covers themself in a liquid steel and uses a huge amount of chakra to keep it in place however do to the weight of he steel the users speed is reduced but if the steel is knocked off the users body it will be replaced quickly while in this mode the user can only use steel jutsu, kenjutsu, and taijutsu also while in this mode all steel jutsu that require handseals can be done with a single handseal
    -user take -60 damage from taijutsu (meaning immune to anything A ranked or lower and S rank and above do less damage)
    -immune to A rank and below water
    -A ranked katon will heat the steel causing severe burns (+ 25 damage)
    -immune to wind and earth based attacks
    -vunerable to lightning based attacks (they do +40)
    --5 to users speed
    -can only be used once per match
    -last 4 turns
    -can only be taught by Heavens Blade

    ~Declined~ No offense, but there are so many things wrong with that one that I don't know where to start...First of all;

    -For steel to be liquid it needs to be greatly heated, meaning you'd die from the shear heat of it around you.
    -Only one hand seal fro all your steel jutsu? Make it "one less hand seal for all steel jutsu".
    - -60 to taijutsu? Please change that.
    -Immune to all earth and wind? Please change that.
    -You are forbidden to make references to the speed chart (as stated on the speed chart thread).
    -Last too long for all the abilities it grant you.

    Please not that I was tempted to write "Do not resubmit" on that one, so please make the proper changes.


    (Hyouton: yukidaruma)ice release: snowman
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user creates a large snowman above his opponent (its large enough to trap 10 people) after landing on its opponent it will trap them inside the snowman the opponent then become very vuneravle to lighting based jutsu
    -can only be used 3 time per match
    -+15 damage if opponent is hit with lighting based attack while trappened inside snowman
    -can only be used by ice release bios
    -can only be taught by Heavens Blade

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you, you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no bugs not shadow manipulation just real KG)
    -can only be used once per match

    ~Declined~ You'll have to be a lot more descriptive on that jutsu to get it approved. Make it clear how it works.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 05:41 PM.

  25. #4250
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    Re: ♦ Custom Jutsu Submission ♦

    Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
    Type:Supplementary, Offensive
    Rank:A
    Range: Short-Long
    Chakra Cost:30
    Damage Points: 25 ( due to the hot steam )
    Description:A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned.
    Drawbacks: The amount of steam is large, and of course hot. Because of the amount of heat in the air, Water Release is also impeded, for approximately three turns, until the air is sufficiently cooled to allow condensation. Paper-based techniques (including fuuinjutsu scrolls) are also nullified.
    Likewise, those using Boil Release can take advantage of the steam cloud immediately.
    * Can only be used 2 times per battle.

    ~Declined~ This jutsu doesn't make sense. The water-walking technique is simply chakra in your feet, so there's no reason for you to create steam out of this. Take out everything in bold, you're only creating steam, don't over extend the abilities of this technique.

    Katon Ninpou: Nenshō budō | Fire Release Ninja Art: One Thousand Cherry Blossoms ("Scatter!")
    Type: Offensive
    Rank: A
    Range: (Short), (Mid), (Far)
    Chakra Cost: 30
    Damage Points: 60
    Description:Utilizing Fire Release. The user will focuses Fire Release into a specific point, and then releases it as a concentrated narrow shaft of fire and heat. When it reaches terminal velocity, the projectile splinters into numerous individual pellets of explosive chakra, unleashing a fiery carpet-bombing of the targeted region; scouring the ground with blast craters and igniting flammable material.
    * Can only be used 3 times per battle.

    ~Declined~ Work on the range of this technique. How far those the chakra projectile extend to?
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 05:47 PM.

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