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  1. #3441
    DOD_bld's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Atorasu no kata ni) - Earth element: On the Shoulders of Atlas
    Rank: S
    Type: Offensive/Defensive/Supplementary
    Range: All
    Chakra Cost: 40
    Damage Points: 80
    Description: After concentrating chakra into the ground for between two to three seconds and forming the octopus hand seal; the user gains the ability to call forth the power of Atlas. With the formation of enormous hands, arms, legs, and feet, even Atlas' head can be manifested on the field of battle and may be used to either supplement, attack or defend. The pieces of Atlas are composed of dense basalt (with a natural hardness of corundum) and being infused with chakra repair themselves from sustained damage almost immediately. Also their presence is not noticeable until whichever part has emerged from the ground, because they don't cause vibrations as they move through the ground.
    Note: The repair ability of this jutsu only last until the users next turn.
    Note: Only DOD_bld can teach this jutsu.
    It's a fist with one hand on top of fingers spread pointing down with the other hand.



    (Māmatto Gijutsu: Kasai Kihō Kabe) - Marmot Arts: Fire Bubble Wall
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Requiring just two hand seals; tiger and horse. Fire element chakra builds to a pinpoint in the palm of the hand. This concentration of chakra produces incredibly significant heat and even at long range the jutsu is so bright it hurts the eyes. A bubble (the walls of the fire are 6-7in(15-18cm) thick) of blazing hot fire to burst forth extremely quickly! The jutsu will scorch the skin on contact, and possibly burn the opponent’s eyes. The blast expands out to mid range from the users hand growing in a ~270° spherical arc. Since this blast of fire is so intense, a water jutsu below S-rank will have little to no effect on it.
    Note: This justu may only be used 3 times during a battle.
    Note: Must have signed the Marmot contract in order to use this jutsu.
    Note: Only DOD_bld can teach this jutsu.


    (Kuchiyose No Justu: Habburu – Hikari No Māmatto) – Summoning: Habburu – Marmot of Light
    Rank: B
    Type: Summoning
    Range: N/A
    Chakra Cost: 25
    Damage Points: 60
    Description: After a short series of hand signs and releasing some blood from my finger I place my hand on the ground and summon a marmot. Habburu is 6’2”(188cm) tall, with a reach of 8’8”(265cm) and weighing in at an impressive 377lbs(171kg)and is covered with dark grey/blue hair. Habburu is one of Lord Hōkingu’s grandsons. Habburu has a natural affinity to fire element jutsus, and can use them at the same level as the summoner. Habburu’s specialty is Māmatto Gijutsu: Kasai Kihō Kabe. He can use this jutsu by simply snapping his fingers. Habburu has great strength such as all Marmots, however his odor is not foul, but that of a burning hickory tree. Habburu is adept in all taijutsu (that don't have special training requirements ie: EIG or Kaito Jutsus) up to rank B, and all canon fire based jutsu up to the rank of the summoner.
    Note: Habburu may only stay in battle for 3 turns.
    Note: Habburu may only be summoned twice per battle.
    Note: Habburu can only use his Kasai Kihō Kabe 2 times in battle.
    Note: Habburu can only be summoned by DOD_bld or those that have signed the Marmot contract.
    Note: All Marmot summons require having signed their contract, which is held by DOD_bld.


    (Taijutsu: Kung no Ichi-hon) - Body Technique: One Finger Kung
    Rank: A
    Type: Offensive/Defensive
    Range: Contact
    Chakra Cost: 30
    Damage Points: 60
    Description: Very rapidly bringing chakra into the finger causes the force produced to be the same as the users mass. Meaning that if you were touched in the stomach with this technique, it would feel like the user was standing there. The main purpose of this jutsu however is to create the greatest distance between opponents using least amount of force. Though it is very capable of finishing someone off with a flick to the head while it rests against a surface that wont break.
    Note: Must make contact for any result.
    Note: Using this jutsu deprives the rest of your body chakra, so there is a limit of 5 uses per battle. (non consecutive)
    Note: Only DOD_bld can teach this jutsu.


    (Doton: Kakushi Chakra No Jutsu) - Earth Release: Hidden Chakra Technique
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: 40 (+5 per turn to maintain)
    Damage Points: N/A
    Description: The user calls upon a cloak of earth to cover himself, blocking his chakra signature from outside parties. The earth cloak does not protect the user from attacks, it simply hides their chakra. This technique was designed specifically to mask the user's chakra from Dojutsu users but as a bonus works on sensory types also. Sharingan users are not able to view their opponents chakra through this earthen cloak. Rinnegan can see through the cloak but cannot comprehend the chakra's pattern. Byakugan users can see the chakra but chakra points appear in different locations, and overall blurred. The bonus is that this technique allows the user's chakra to be blocked/interfered from sensory types and chakra sensing jutsus.
    Note: Must have mastered Doton to use this jutsu.
    Note: Must not have a dojutsu to be able to use.
    Note: Cannot use chakra sensing jutsus while active.
    Note: Only DOD_bld can teach this jutsu.


    -All Declined. Do not resubmit any of them. You can't summon whatever you feel like to, just with handseals you can't manipulate everything and ofc, bubbles of fire? Really? How could an earth clock -which appears out of nowhere according to you- would conceal your chakra? Who do you think you are fighting against?-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:05 PM.

  2. #3442
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Raikishu fusenmei) Lightning Release: Lightning Rider Blur
    Type: Supplementary
    Rank: B
    Range: Short-long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user focuses lightning chakra into his/her hands or feet, extends it as multiple small threads and rides it at extreme speeds from one point to another, making it harder to predict. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +10 damage)
    Note: Must be touching a physical object.
    Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
    Note: Only someone with Sharingan or someone S-Class Ninja or above can predict this jutsu.
    Note: Must know (Raiton: Raikishu No Jutsu) Lightning Rider Jutsu to use
    Note: Can only be taught by Uchiha91.


    -Declined, Ridiculous.-


    (Raiton: Raikishu wazawai) Lightning Release: Lightning Rider Calamity
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 50
    Description: An attack type jutsu that utalizes the extream speed of the Lightning Rider Jutsu to strike an enimy five times with a weapon of any kind in what seems to be only one movement. The target would be unable to doge this ability unless they can match the users speed with Lightnig Rider or another jutsu of equivilant speed.
    Note: Must be touching a physical object.
    Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
    Note: Only someone with Sharingan or someone S-Class Ninja or above can predict this jutsu.
    Note: This jutsu can only be used twice per battle
    Note: Must know (Raiton: Raikishu No Jutsu) Lightning Rider Jutsu to use
    Note: Can only be taught by Uchiha91.



    -Declined, Ridiculous.-


    (Katon: Kouen Tama) Fire Release: Flame Shot
    Type: Attack
    Rank: B
    Range: Mid-Long
    Chakra Cost: 25
    Damage Points: 50
    Discription: The user concentraits His/Her fire chakra into their mouth and uses chakra to compress it into a bullet the size of a tennis ball. After the bullet is ready, the user uses the compression to shoot it out at extream speeds. The user is able to shoot up to three bullets with one jutsu.
    Note: This jutsu can only be used three times per match
    Note: Can only be taught by Uchiha91


    -Declined. Similar jutsu already exists and it's better written than this-

    (Katon: Kaen Nami) Fire Release: Balze Wave
    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: 50
    Discription: The user concentraits fire chakra into His/Her mouth and forms it into a loose flame. Then the user shoots it at the ground and the flame becomes a wave that travels across it, getting wider as it moves allong.
    Note: Can only be used three times per match.
    Note: Can only be taught by Uchiha91.


    -Declined. There are cannon jutsus that do that already-


    Summoning Contract
    Summoning Animal: Ravens
    Scroll Owner: Uchiha91
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A


    -Approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:15 PM.

  3. #3443
    Nura Clan ~Rihan~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: white Tigers
    Scroll Owner: Sasuke uchiha 28
    Other Users who have signed the contract: N/A
    Summoning Boss if existing: N/A
    Other Animals tied to contract: N/A
    *can use up to b rank fire justu*





    -Declined-

    Or if that not cool heres another one


    Summoning Animal: white fox
    Scroll Owner: sasuke uchiha 28
    Other Users who have signed the contract: N/A
    Summoning Boss if existing: N/A
    Other Animals tied to contract: N/A
    *can use up to A rank genjustu*




    -Approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:16 PM.

  4. #3444
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon: Banryu halberd (subeta no hana)
    Rank: A
    Type: Attack
    Range: short
    Chakra cost: 30(only if seperated,and per turn)
    Damage:60
    Descriptions:A big sword with the ability to split into 2 but at the cost of 30 charkra per turn. And is able to cut threw enemy with pure force because of it sure strength but can be easily avoided
    *only sasuke uchiha 28 can hold it if anybody else touches it a sticky liquid attaches itself to the oppents hand makeing it hard to move*
    *adding charkra increases it's cutting*
    *its a elemental blade so you can add your element to it*


    -Declined. Poor description.-



    (Banryu halberd:Kuu no Tachi ) halber style: beheader slash
    Type: offense
    Rank: A
    Range: Short-range
    Chakra Cost: N/A
    Damage Points: N/A
    Description: The user run toward the oppent and aims for his stomach,and cuts it just perfectly to cut him in half.

    -Declined. Poor description. The way you have put this anyone who just runs towards someone else and aims good cuts the opponent in half. You see the problem there, I hope-



    (katon:hou) fire style: fire shot
    Type: offense
    Rank: B
    Range: short-range& long-range
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gather alot of fire charkra in there body then shoot it out of his/her index finger.Or he/she can make multiple shots or waste all his fire charkra in one blast.
    *can only be taught by sasuke uchiha 28*
    *can't use anymore fire justu for the 2 turns*


    -Declined. Wrong info. Accordingly to the damage this jutsu does you have to change the rank of it and the cost.-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:18 PM.

  5. #3445
    Senior Member Kansas Bred's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ration: Shandian zhuti | Lightning Release: Lightning Threads)
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform two handseals then channel raiton chakra to their hands while condensing it. The user will then aim their finger(s) at the target and release the chakra into a thin beam of energy that races towards the opponent with great speed and power.

    Note: If used on both hands, the user cannot perform any S or A ranked lightning jutsu for two turns.

    Note: Useable 3x per Battle


    (Doton: Diqiu de shizi | Earth Release: Earth Lion)
    Type: Attack
    Rank: S
    Range: N/a
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform three handseals then slam their hands to the ground, thus creating an enormous 6ft tall lion. The lion will only listen to their creater, and do anything to protect it.

    Note: The Lion can release a powerful A - Rank blast of wind chakra when it roars. The user must infuse wind chakra upon creation and the roar can only be done once.

    Note: The lion can only battle for 2 turns. He will then turn to stone where he stands. Can only be used 2x per battle.

    Note: Must be taught by Smokie McPot.

    (Katon/Fuuton: Long huxi | Fire & Wind Release Combination: Dragons Breath)
    Type: Attack
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will perform four handseals then coat their palm in fire. The user will then close the palm, whilst still leaving a cylinder shape and holding it infront of their mouth. Lastly the user will inhale a large amount of air, and spew it through the gap in their hand, creating a massive flame that bursts outward, coating all things in range with raging fire injected with wind chakra which further enhances the fire, making it blazing hot and difficult to deal with.

    Note: Useable 2x per battle.

    Note: Must be taught by Smokie McPot.

    -All approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:19 PM.

  6. #3446
    Parrot King Luiz's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Oumou Kuchiyose no Jutsu: Jishin no Arapaçu ) Parrot Summoning Technique: Quake of Arapaçu
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Arapaçu (Bird with a big beak), is one of the biggest and heaviest parrots one can summon, standing taller and heavier than Gamabunta itself. He is a large bright yellow and green Kakapo inspired parrot with Earth affinity (He can't achieve flight because of it's weight and anatomy). It's feathers are like steel, and thus he is able to withstand the power of up to 3 direct S rank jutsus. The user is able to summon him above the opponents, and have him fall on top of them, or can make him erupt from the ground, trapping them on their beak, or simply as a quick shield. Arapaçu speaks in a thick Australian accent, but weirdly uses some Tupisms, given his stay in Altorio. Being the largest bird, he refers to everyone with the sufix -mirim, which means small, and only refers to others as -guaçu(big) when he has a great respect for the person/animal, such as the Parrot Boss, he is usually very cheerful and joyful. He doesn't require handseal for earth techniques.
    *Can only be fully summoned once per battle, lasting 4 turns per battle*
    *Can be summoned partially, such as only the beak or a wing 3 times per battle, as a shield for the power of 2 S ranked Jutsus.*
    *Once per battle, Arapaçu can propell itself in the air, and come right down, causing a massive quake throughout the ground and waving the earth in a circular matter all around himself, leaving a large crater beaneath him, Earth Technique called The Quake of Arapaçu.


    -Oh hold. Change or delete red parts-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 09:15 PM.

  7. #3447
    DOD_bld's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by shadow1darkrasengun View Post
    Summoning Animal:scorpiger
    Scroll Owner:shadow1darkrasengun
    Other Users who have signed contract:n/a
    Summoning Boss if existing:
    (Kchuysei: Joutei inferuno) Summoning: Lord inferuno:
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 45
    Damage Points:n/a
    Description: The user takes blood from his on body places it in his hand and summons lord inferno the tiger half scorpin. Lord inferno is a master of fire and close combat. When he walks fire is left from his steps turing the battlefeild into ash and leaveing nothing but fire. Ninja's that know how to use the fire element will gain 10 attack fire bonus to fire ninjutsu.
    Note:
    -This Summoning can only be in play for 5-turns.
    -This Summoning can only be Summoned by someone with the scorpiger Contract.
    -This Summoning can only be Summoned once per battle.
    -fire elment user's get the 10 attack added bonus
    -Can only be used for 3 turns
    Before dening me here's some info that my summon is not made up (Pain has the ability to summon many creatures. One such creature is this giant chameleon-chimera, which has the ability to turn invisible. The chimera itself has the body of a chameleon, wings, horns and a snake tail.) Samething as my summon just without horns and snake tail








    Other Summoning Animals tied to contract: in the process of making them

    I hate to rain on your parade, but I would remove the scorpiger and add a real animal, it was made very VERY clear a few months back that no mythical extinct or unrealistic animals are allowed to be used in summoning contracts... infractions (for not reading the rules) and possible bans (from this thread) are conditions of posting such contracts.

    good luck once you get another animal!
     
         

  8. #3448
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    Re: ♦ Custom Jutsu Submission ♦

    Raiton: Teidoudensei| Lightning Release: Air Conductivity
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: -
    Description: The user will do a row of five hand seals and clap of his hands while releasing his lightning chakra through the air. The released chakra will be used to manipulate the movable electric charges (electrons in this case) around area and concentrate them on the battlefield. Because of the increased amount of movable electrical charges, the air around the user and the opponent will temporarily act as a batter medium for lightning based techniques, meaning we could now compare the air's capacity to conduct electricity to a metal. This adds a new versatility to lightning techniques as it makes them faster and through manipulation of chakra, the user can change the trajectory of a lightning release technique. Although the opponent doesn't know how to change to trajectory of his lightning release techniques like the user, his lightning techniques also become fast.
    Example: I use this technique. Then i use Gian. Because of this technique i could manipulate the trajectory of the lightning which instead of going forwards like it should, goes zig-zagging and both of the lightning blasts hit the opponent from his left and right side.
    *Usable three times per battle
    *An A-rank wide ranged wind technique can cancel this technique
    *Based on Electric Current and Electrical Conductor

    -On hold. Makes sense and you explained it well. But...it's way too OP to have it as a simple jutsu. Make this a mode or CE or even better ability of a Custom Clan-


    Fuuinjutsu: Itonamirai - Kaihou|Sealing Technique: Life Lightning - Release
    Rank: S
    Type: Supplementary
    Range: -
    Chakra Cost: 40
    Damage Points: -
    Description: This technique consists on multiple pre-prepared seals tattooed on the user's body, including two on the chest: one on the lower left of the chest, under the heart and other on the upper right side of the chest. Both these seals are previously filled with lightning chakra. These seals function as a way to treat (more commonly) cardiac arrhythmias, ventricular fibrillation and pulseless ventricular tachycardia, however, it can also be used during a battle to reanimate the user. This seal is set it to activate once the user goes unconscious, has abnormal activity in the heart, uncoordinated contraction of the cardiac muscles, tachycardia or even if he has any paralysed muscle (similar to Danzo's seal which activates upon death). These seals will immediately send electrical pulses through the user's body to reanimate him with an aditional pulse of energy to give him more energy in order to be reanimated and immediately continue fighting or to neutralize the electrical currents which affected the user's muscles, allowing him to keep on fighting. If the user is to be reanimated, the seals take will take around 5 seconds to do it, but if to cancel an electrical current on the user's body (numbness on a limb), they will treat that faster, taking around 2 seconds to cancel the electrical current (numbness on the limb).
    *The two seals on the user's chest, used to reanimate the user or to treat any cardiac problems only activate once per battle
    *Other remaining seals can activate twice per battle
    *Based on Defibrillation

    -On hold. Get Nexus to check this one-
    ____________
    -Declined- would make you resistant to lightning basically, and almost undefeatable because it would keep reanimating you


    Mizuken: Dagekinami| Water Fist: Water Shockwave
    Rank: B
    Type: Attack| Nintaijutsu
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user focus water chakra on one of his palms and will do a punching motion. When he does that, he will release his water chakra in form of a shockwave that will travel through the water particles on the air until it reaches the opponent. Upon on contact, the shock wave will spread though the opponent's body and cause internal damage as the human body has a significant percentage of water.

    -On hold. Make this a A rank and I will approve-
     
         
    Last edited by Nexus; 07-02-2011 at 12:24 AM.

  9. #3449
    Senior Member Captain Shodai's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Doro no tagu (Earth Style: Mud Tag)
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra Cost: 10
    Damage Poitns: -
    Description: The user moulds their doton chakra into chakra-filled mud that they form in their hand. The user then places the mud on an opponent, either by touching them, or throwing it at them (which can only be done over a short distance). The user is able to sense the location of the mud, since it is filled with their own chakra, so they are able to track the opponent.

    -Declined. Please make sure you read some approved jutsus of your rank to find out what's expected from you-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:23 PM.

  10. #3450
    -Haku Yuki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    These got ignored and wernt approved or declined s I'm reposting them



    ninjutsu chakra kabe ( ninja art chakra wall )
    Type:defensive
    Rank:s
    Range:Short
    Chakra Cost:40
    Damage Points:n/a
    Description: the user channels his chakra in front of him the user then focases on molding his chakra into a wall of visable chakra that can block any ninjutsu.
    note: cant use any jutsu while behind the wall unless its a jutsu that can be used by hitting the ground ( an example world shakeing )
    note: only the 6th hokage may teach


    ninjutsu chakra kikou ( ninja art chakra armor )
    Type: defensive
    Rank: s
    Range:Short
    Chakra Cost:40
    Damage Points:n/a
    Description: the user channels his chakra threw out his body then infuses it into his skin makeing a layer of visable chakra surrond him protecting him from any taijutsu attack the users taijutsu attacks are powered up while this layer is around him.
    Note: only lasts for 5 turns
    Note: can only defend against taijutsu no matter what rank the taijutsu move is.
    Note: cant use any ninjutsu above a rank after use for 2 turns
    Note: can onlybe used 3 times per battle
    Note: cant defend against the eight gates taijutsu
    Note: only the 6th hokage may teach
    Note: can use ninjutsu while in this state




    new ones

    ninjutsu nibai shikyo ( ninja art double death)
    Type:Attack
    Rank:s
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user channels some of his chakra in then releases it in one big burst causing a huge explossion which covers the whole filed destrying everything including the user and the enemy unless they can find a way of escape.
    note: after use the user dies.
    note: this jutsu is activted auto if the user faints or dies.
    note: this jutsu does not need any movement whatsoever.
    note: only the 6th hokage may teach.
    ( yeah im watseing customs on something that will kill me yes so what?)

    doton/katon botomuresu pitto of kaji ( earth style/fire style bottomeless pit of fire)
    Type:Attack
    Rank:s
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user channels his doton chakra into one hand and his katon chakra into the other the user then places his hands on the ground and releases his doton chakra to where ever the enemy is standing the ground will crumble and break leaving a 10 feet deep hole under them the user then releases their katon chakra into the hole and causeing a large amount of fire to flow up the hole the user then closes the hole under ground curshing the enemy.
    note: the ground crumbleing only takes a moment or two
    note: after use the user cant use a doton above c rank
    note: after use the user cant use a katon above c rank
    note: can only bb used by me and who ever i allow to use it.

    doton takai chiri ( earth style death dust)
    Type:Attack
    Rank:s
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user builds up there doton chaka threw out their body and releases it into the air the dust if inhaled for to long will kill the enemy.
    note: after two turns the enemy dies from lack of air
    note: can only be used once
    note: does not affect the user
    note: can only be used by me
    note: no dotons for the next 3 turns

    -All Declined. Keep your jutsus realistic and well described. You have to explain how you do things not just what the jutsu does. Also we do not approve techniques that just block any type of ninjutsu or anything similar to that-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:24 PM.

  11. #3451
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    Re: ♦ Custom Jutsu Submission ♦

    (Seishin no ken) Spirit Sword
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 35 (40 when using fireball)
    Attack Points: (Fireball is 80 damage)
    Description: The spirit sword is a chakra infused sword that harnesses the power of katon chakra. When a user pours their katon chakra into it the sword becomes engulfed in flames (only the blade not the hilt). The sword is extremely hard to break. It can also throw a fireball if swung from mid-range, the fireball is an B-rank tech and is about 1 meter in length. The fireball has the ability to absorb up to B-rank fire attacks, and up to A-rank wind attacks. The sword also has the ability itself to absorb up to B-rank attacks when defending.
    *Note: Can only be wielded by Heister
    *Note: Using the fireball counts as one of you 3 jutsus, it is also only mid-range
    *Note: Absorbing an attack with the sword counts as one of your 3 jutsus

    -Declined. Similar weapon already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:25 PM.

  12. #3452
    Fade away with the light shadow1darkrasengun's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal:Sabertooth
    Scroll Owner:Shadow1darkrasengun
    Other User who have signed contract: None
    Summoning Boss if existing: Shadow Fang
    Other Summoning Animal tied to contract:

    (Kuchiyose no Jutsu: kumori shikon ) Summoning Technique: Shadow Fang

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, by placeing your hand on the ground you can summon Shadow Fang the King of the Sabertooths.

    Shadow Fang is a giant summon.With two razor sharp teeth and his fast movement making him a master of close combat.He has a natural affinity for lightning chakra but can also use fire jutsu.Also able to cause a lighting storm granting any lighting based element user to gain a 10 plus attack on lighting based attacks.





    -Can be only summon twice per battle
    -Can only be summoned to the battlefield for 4 turns.
    -Capable of using up to A rank lightning/fire jutsu
    -Summons can only be taught by shadow1darkrasengun

    -Declined. I cannot approve any prehistoric feline-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:25 PM.

  13. #3453
    Korra.'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Bulls
    Scroll Owner: Johninto Takashi
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:26 PM.

  14. #3454
    Senior Member 'Zeus's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Water Buffalo
    Scroll Owner: Lesche
    Other Users who have signed contract: Not yet
    Summoning Boss if existing:

    (Kchuysei: Morgentalo Yagyuu Ouja Za Mizu) Summoning: Morgentalo Buffalo King of Water
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning "Morgentalo". Morgentalo is a Giant Water Buffalo, he is able to use water techniques upto A-ranked that dont require hand seals. He can also swim in water. User can use his mouth to hide her/himself.
    Note:
    -this Summoning can only be in play for 3-turns.
    -this Summoning can only be Summoned by someone with the Water Buffalo Contract.
    -this Summoning can only be Summoned once per battle.
    -Lesche can only teach this.

    Other Summoning Animals tied to contract:
    Not yet, But I'm working on it.


    -Both approved-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:26 PM.

  15. #3455
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Kōton: Kōhana) steel release: steel flower
    Type:Attack
    Rank:A
    Range: mid-long
    Chakra Cost:30
    Damage Points: 60
    Description: the user does 2 handseals then steel blade instantly come out of the ground and surround the opponent (looks kinda like a open flower when i come out of the ground) the blades then cut the opponent to shreds by closing (happens very quickly) the reason this cannot be used short range is because the blade are very long and if done is short range the user would be caught in it as well (you will be caught by the blades if you try to jump over it because you wont be able to jump high enough before it closes)
    -can only be taught by foamy
    -can only be used by steel user bios

    looks kinda like this


    (Kōton: bodi ken) steel release: body blades
    Type:Attack/Defense
    Rank:B
    Range: short
    Chakra Cost:25
    Damage Points: 40
    Description: steel blades come out from the users body that can be used to block attacks or slash the opponent the user can choose where the blades come out from
    -can stop C ranked jutsu
    -can only be taught by foamy
    -can only be used by steel user bios

    looks kinda like this


    (Kōton: Kōtama) steel release: steel bullets
    Type:Attack
    Rank:C
    Range: short-mid
    Chakra Cost:20
    Damage Points: 30
    Description: the user shoots out small balls of steel from there hand the balls shoot out at high speed and do to the speed they can puncture there opponents skin and even brake bones
    -can only be taught by foamy
    -must be a steel user bio

    (Kōton: Kōtate) steel release: steel shield
    Type:Attack
    Rank: B
    Range: Short
    Chakra Cost:25
    Damage Points:
    Description: the user slams there foot on the ground and makes a large steel shield pop out of the ground protecting them from incoming attacks
    -works on B ranked jutsu (C ranked lightning)
    -must be a steel user
    -can only be taught by foamy

    (Kōton: Kōkuro-n) steel release: steel clone
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: +10 taijutsu
    Description: the user creates a clone of themselves made out of steel the clone can only use steel release, taijutsu, genjutsu, ninjutsu, and kenjutsu since the clone is made out of steel is immune to wind and earth techs and can block water up to A rank (clone rusts if hit with S rank) steel clone is weak against fire and lightning (destroyed by B ranks for both)
    -must be a steel user
    -can only be taught by foamy



    -Oh hold. Do you have an approved biography that allows you to use steal? If so, link me to it and to this post and I will check your jutsus-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:27 PM.

  16. #3456
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Red Panda
    Scroll Owner: Yagura Yondaime
    Other Users who have signed contract: Not Yet
    Summoning Boss if existing: None Yet
    Other Summoning Animals tied to contract: N/A


    (Kuchiyose no Jutsu: ru-toku) Summoning Technique: Red Shield

    Type: Defense
    Rank: A
    Range: -
    Chakra Cost: 30
    Damage Points: N/A

    Description:
    After the user has done the required handseal and using a small amount of blood, by placeing your hand on the ground the user will be able to summon Red Panda The Master King Of Pandas.
    Red Panda Is An Giant Panda That Has an Stick with him and for this jutsu the user can summon red panda and can make the red panda use an Shield that will guard and defend him from A rank Attacks.


    -Can be only summon 3 per battle
    -Can only be summoned to the battlefield for 3 turns.
    -Capable of using up to A rank jutsu's
    -Summons can only be taught by Yagura Yondaime



    -Declined. Pantas are the contract of someone else-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:28 PM.

  17. #3457
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Need to find a new animal
    Scroll Owner: Mathias
    Others User who have signed contract: None
    Other Summoning Animal tired to contract: None at the moment

    (Kuchiyose no Justu:Groudon) Summoning Technique: Groudon
    Type: Supplementary:
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (-10 Per turn on battlefield)
    Damage Points: N/a
    Description: The user does the nessecary hand seals for the summoning. Which calls upon Groudon,
    he has amazing speed and agility.Having an Earth affanity makes him able to use Earth Element up to the users rank.
    It takes at least one A-Rank or above Technique to make him disappear.

    Note:-This Summoning can only be in play for 5-turns.
    Note:-This summoning Can only be summoned 1 time per battle.
    Note:-This summoning can only be taught by Mathias.



    Picture


    -Declined. I get nothing of this. Where is your contract? Whats the animal? -
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:29 PM.

  18. #3458
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Magen: Moira's no Veredicto) - Demonic Illusion: Veredict of the Moiras
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disrutive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
    Notes: It may only be used once per battle.
    Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
    Notes: Now genjutsu B-rank or higher for the next two turns.

    (Raiton: Hekireki shuuha) - Lightning style: Thunder wave
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person gs through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
    Notes: It may only be performed 2 times per battle.
    Notes: The user can't use lightning the same and following turn no A-rank or higher lightning.

    (Suiton: toko mizu senbon rendan) - Water style: Endless water senbon barrage
    Rank: B
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 20 (+5 per movement you make ALL of the senbons make)
    Damage: 40
    Description: The user will pefrom a single handseal and release molded suiton chakra in both of his arms, or sword, covering it in a coat of dense and compressed water. Upon swinging them or it, hundreds of thin water spikes will be shot at tremendous speeds against the target(s) in a wide arch all around the user's line of sight. They travel very fast and can easily penetrate solid rock of it's same rank and below. By adding a bit more of chakra the senbons can change direction in any ways the user wants, but it costs +5 chakra every time they change direction.
    Note: Although they do travel very fast for the normal eye, sharingan of 2-tomoe or higher can easily keep up with them.
    Notes: Can only be used twice per battle.
    Notes: They coat of water can be used defend against a fire jutsu of one rank higher, leaving the user unharmed because of a thin chakra coat between the user and it.


    (tātaki Mo-do) - Haka leader mode
    Rank: Forbidden
    Type: Attack/Supplementary
    Range: Oneself
    Chakra: N/A
    Damage: N/A
    Description: The user will begin to make an arcaic dance passed down in the caterpillar tribe, based upon a rite the first human visitor of the caterpillar tribe showed them. It is a combination of vigorous shouts, stomps and movements, which creates vasts amounts of what it can be called "tātaki" energy which is then infused with the user's chakra. Tātaki energy is created by infusing nearby natural energy with the user's own boiled battle spirit, removing its need of a passive vessel. By further dancing the more the battle spirit is boiled and further tātaki energy is created and eventually taken in. Since energy revitalizes the user, it allows him to continue dancing almost eternally. Once the user ceases the dance he enters this mode. Itself, the mode causes many changes into the body of the user, most notably, the user strength is augmented by immeasurable levels and so do his reflexes and speed. Another change is seen in the users ability to spit silk. Unlike the normal sticky silk, this energy infuses with it, so when spat it instantly dries and gains dense metal properties, while its weight remains unaltered and gains immunity to wind and fire takes much more to burn through it. Further changes that it induces are that the user gains an ability associated to caterpillars named "chakra touch", via the user's chakra network and pair of antenna the user grows on his hair, he manages to feel slight changes in the concentration of chakra in his surroundings being able to get a heads up when a jutsu involving chakra is being created and also feels the foe's chakra network flow. As a final ability, the user gets covered in various black pigments all around his body which gives him a fearful look like an Ancient Maori warrior which actually infused a sight genjutsu. The genjutsu makes anyone looking any of those marks be consumed in a complete state of panic, pinning them to the ground. As if their life itself would be terminated in their next exhalation, it can be considered as higher form of Sakki, but with chakra disruption making it comparable to an illusion of S-rank. In order to get out of it, the user needs to feel support, i.e. a surge of foregin chakra.
    Notes: Can only be used once per battle.
    Notes: It takes a whole turn of dancing to enter the mode.
    Notes: It lasts for a total 5 turns (15 own jutsus)
    Notes: No pain whatsoever can break this illusion because of the fear of getting killed the illusion places on them. Auto-stabbing wouldn't be the best option against a predator already thirsty for your blood, would it?
    Notes: After it finishes, the user ends up tired and can only perform 2 jutsus the turn it ends.
    Notes: No forbidden-ranked jutsus the turn you enter the mode and for the next 2 turns after the mode deactivates the user can't use jutsus of that rank.
    (Akimichi Keibatsu ninjutsu: kukkingu aida)-Akimichi Clan Ninjutsu: Cooking space
    Type:Supplementary/Offensive/Defensive
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A (varies, depending on how may you hit your opponent)
    Description: The user, just like while performing the spiked variant of the human bullet tank, will extend and harden every single strand of their hair via chakra. But rather than turning them into stabbing spines of destruction, the user keeps them flexible and not sharp. Each of the strands (0.1 micron) can support a weight of 250 kg and can not get cut (like true metal strings). The user can manipulate those strands into various forms and ways. For example warping them around their opponent locking them in a immobile state; making a net in front of you which can then absorb and return logical momentum (S-rank earthen techniques that are related to solid variants of doton can be returned with the same momentum to the opponent. Gates taijutsu simple goes through this, due to the raw strength and well, fiery punches); transportation (using the strands to "float" mid-air or carrying very heavy objects) ; creating blunt hitting shapes like fists or even cubes although it reduce their range to Mid-range and sensing the opponent via minimal vibrations, heat or even cold.
    Notes: Can only be activated once per battle and it lasts 5 turns unless deactivated.
    Notes: No elemental ninjutsu can be used while this technique is active.
    Notes: It does not allow the user to perform forbidden ranked techniques of any type while this mode is active, and also in the same turn of it's activation and de-activation.
    Notes: The strands are effectively invisible to the naked eye or unexpirienced chakra sensing. Yet, any way to sense chakra will allow to know the location of the hair. Also, when it is used to form shapes the hair is clearly visible.
    Notes: Think of the hair as a extremely light metal. Fire will burn it, wind will not cut through it, water can be stopped yet not returned and lightning can cut through it.

    If too OP, feel free to discuss with me or recommend what changes to apply.

    -On hold. Just delete the red parts-

    (Ninpou: Eda KageBunshin )-Ninja art: Limb Shadow Clones
    Type:Supplementary
    Rank:C
    Range: Oneself
    Chakra Cost: 15
    Damage Points:N/A
    Description: The user uses shards of their chakra to create limb duplicates which acts the same way than a normal kagebunshin yet it is linked to the user's body. Technically speaking the user grows more limbs to be used, but they are destroyed on impact.
    Notes: Can be done up to 5 times per battle, each time growing up to 3 pairs of the desired limbs. Only on type of limb (examples: a whole arm; wrist and fist; extra legs).

    -Approved-

    (Futon: Kaze genkou renga )-Wind Release: Wind current Bricks
    Type:Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points:N/A (can do blunt damage, depending on its use. Up to 40)
    Description: The user will release his futon chakra, after molding it with a very short row of handseals, into the neighboring air. Applying shape manipulation, the user will create wind currents which then he boxes in a square coat of wind chakra. Resulting in invisible bricks of the size the user decides which can be freely manipulated to create obstacles or even crush opponents. If the opponents is able to see or sense chakra they can see them easily. In case of extreme concentration when looking at the space in which the brick is, the user might see the currents contained in the brick. The user may even use it as stepping for his feet.

    -Approved-


    (Futon: Prankusteru Saru)-Wind Release: Prankster Monkey
    Type:Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points:N/A (40 if hit by the column of air going upwards)
    Description: Performing a row of 5 handseals finishing with the ram handseal, the user will make the air in any desired place rise upwards powerfully, generating a wind-vacuum in that place which will drag nearby object or the opponent to it.
    Notes: May only be done three times per battle.

    -Declined. Similar jutsu already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:33 PM.

  19. #3459
    Shinta's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Ryuuchou Erekiteru Wanna) Lightning Release: Flowing Electricity Trap
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: By utilising a ninja wire, that can be laid by throwing several Kunai/Shuriken, the user can then manipulate there ration chakra and direct it along the wire, giving it an over-powering charge that can both damage and paralyse the enemy on contact. Once the wires are charged they give of a distinctive static buzz.
    Note: The wire becomes visible when charged with the electricity.
    Note: Wires keep there charge for two turns (Including activation turn).
    Note: This technique must be set up.
    Note: Can only be used by Shinta or people taught be him.

    -Declined. Similar jutsu already exists-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:33 PM.

  20. #3460
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Been a lil over a week sense my last customs post so here are some new ones.

    (Fuuton: Tenrai Juuten) - Wind: Divine Plugs
    Rank: S
    Type: Defense
    Range: N/A
    Chakra Cost:40
    Damage Points: N/A
    Description: The users concentrates and channels wind chakra into both of their ears, manipulating it to gain sphere like shape. Which completely stops them from hearing any type of sound.
    -Twice per battle
    -lasts for 5 turn


    -Declined. Makes no sense. -

    (Fuuton: Tenrai Enban) - Divine Disks
    Rank: A
    Type: Defense/Offense
    Range: N/A
    Chakra Cost:40
    Damage Points: N/A
    Description: The users gathers a great amount of wind in both legs, then creates two feet sized disk that grants them, ability to float on the air and by channeling more wind chakra into the disks, they are able to navigate to any part of the battlefield whilst on the disks.
    -twice per battle
    -lasts for 3 turns


    -Declined. Makes no sense. -

    (Genjutsu: Soujou ) - Illusion Technique- Multiplication
    Rank: S
    Type: Defense/Offense
    Range: long
    Chakra Cost:40
    Damage Points: N/A
    Description: This jutsu alows,the user to give the foe an illusion of getting multiple results, when tried to use a sensing technique to localize the user.
    -lasts for two turns and useable 3 times per battle


    -Declined. How exactly do you do that? -

    (Genjutsu: Dageki Megami) - Illusion Technique- Paralyzing Goddess
    Rank: S
    Type: Defense /Offense
    Range: long
    Chakra Cost:40
    Damage Points: N/A
    Description: The user casts an illusion on the foe, making him think the user transformed into a goddess, that possess an unspeakable beauty. Once the foe's eye sixth is set on the goddess. He is unable to move a muscle, not thinking about anything else but the goddess and falls love sick.
    -twice per battle and lasts for one turn
    -no A-rank genjutsu next turn
    -once the user moves, the genjutsu is broken
    -doesn't affect females.


    -Declined. How exactly do you do that? -

    (Suiton: Kisei Kouu Kirikae) Water Style- Parasitic Rain Conversion
    Rank: forbidden
    Type: Offense
    Range: long
    Chakra Cost:50
    Damage Points:90
    Description: whilst the weather condition is a rainy one, the user is able to convert the rain into a parasitic rain, by adding more chakra, thus creating a chakra rain that sinks and attacks/damage vital organs of the targets, ones it pours down on their body.
    -useable ones and lasts for 3 turns
    -user takes the same damage, if they get caught in the rain.
    -no A-rank water after it ends


    -Declined. Similar jutsu already exists in medschool-
     
         
    Last edited by ★ Rei ★; 06-30-2011 at 08:35 PM.

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