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  1. #4426
    Senior Member Kurisutina's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Jinton: Tetsu Peretto) - Magnetism Release: Iron Pellets
    Rank: C
    Type: Attack
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: The user carries around a small bag of small Iron Pellets that have been previously magnetized. The user can use his Jinton chakra to control their movements and even suspend them in mid-air. They can also be used to attack by repulsing the magnetic charges in the pellets to send them flying. Due to the small mass though, one pellet wouldn't do much harm (besides pain.), however multiple pullets launched at high speeds can cause internal damage to vital organs.

    ~Declined~ I think you meant "Jiton" and not "Jinton". Jinton is Dust release. Anyway, re-word it and take out the part about internal damage. They can bruise your opponent, but I really don't get how something that isn't going bast enough to puncture the skin even a little, could possible cause an impact that would affect the organs.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 02:30 AM.

  2. #4427
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Jacob Moore View Post
    Resubmitting

    (Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Akira
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: Akira is the first born son of Taz, the boss of the Tasmanian Devil's as well as Jacob's personal summon. Unlike most of his kind, he is extremely relaxed, never over-reacting, and always analyzing his each situation presented to him. Akira has black fur, as well as a stripe of white fur across his chest. Akira's size dwarf's that of trees, and some buildings, he is also capable of changing the size of his body, so that his size doesn't become a nuisance in certain situations (Like Gamatatsu). In his shrunken state, he stands at around 1 foot tall, and can stand on the user's shoulder. Unlike other members of his species Being the first born son of Taz, Akira is one of the most powerful of his species. He specializes in Earth Style Ninjutsu.
    ~Stays on the field for 5 turns.
    ~Akira can only use up to C Rank Earth jutsu.
    ~He leaves the field if hit by..
    1 S Rank jutsu
    1 A Rank jutsu
    2 B Rank jutsu
    3 C Rank jutsu


    He leaves the field.


    ~Declined~ When re-submitting a custom, put the added part in bold. If you took out something, then bold it in your original version and mention it in your re-submission. Btw, take out the part I putted in bold.

    (Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Taz
    Rank:S
    Type:Supplementary
    Range:Short
    Chakra Cost:40
    Damage Points:N/A
    Description: Taz is the leader of the Tasmanian Devil species, and Jacob's summoning boss. Taz is bigger than his son Akira, and dwarfs him by 25 meters. But unlike his son, he is unable to manipulate the size of his body. Taz is notorious for his extremely short temper and little patience. If there's one this that does make Taz happy, its food. His appetite knows no bounds, and he will eat anything and everything in sight if given the opportunity. Taz's anger tends to get the best of him, as he usually lashes out at anyone who so much as looks at him the wrong way. Being the boss of the Tasmanian Devil's, Taz is also the strongest of his kind. Taz has two elemental affinities. The first of which is Earth, and the second is Fire. Taz has become very adept at using these two elements, and often uses them in collaboration to create more devastating effects.
    ~Can use up to A Rank Earth and Fire jutsu
    ~Remains on the field for 4 turns
    ~If hit by...
    1 S Rank jutsu
    2 A Rank jutsu
    3 B Rank jutsu
    4 C Rank jutsu

    He will leave the field.


    ~Declined~ I will not accept summons with 2 elements anymore. Also, take out the part where you state what is required to make him disappear.
    Resubmitting, doing what Izuna told me.


    (Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Akira
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: Akira is the first born son of Taz, the boss of the Tasmanian Devil's as well as Jacob's personal summon. Unlike most of his kind, he is extremely relaxed, never over-reacting, and always analyzing his each situation presented to him. Akira has black fur, as well as a stripe of white fur across his chest. Akira's size dwarf's that of trees, and some buildings, he is also capable of changing the size of his body, so that his size doesn't become a nuisance in certain situations (Like Gamatatsu). In his shrunken state, he stands at around 1 foot tall, and can stand on the user's shoulder. Unlike other members of his species Being the first born son of Taz, Akira is one of the most powerful of his species. He specializes in Earth Style Ninjutsu.
    ~Stays on the field for 5 turns.
    ~Akira can only use up to C Rank Earth jutsu.




    (Kuchoiyse:Tasmanian Devil-Akira)-Summoning Technique:Tasmanian Devil-Taz
    Rank:S
    Type:Supplementary
    Range:Short
    Chakra Cost:40
    Damage Points:N/A
    Description: Taz is the leader of the Tasmanian Devil species, and Jacob's summoning boss. Taz is bigger than his son Akira, and dwarfs him by 25 meters. But unlike his son, he is unable to manipulate the size of his body. Taz is notorious for his extremely short temper and little patience. If there's one this that does make Taz happy, its food. His appetite knows no bounds, and he will eat anything and everything in sight if given the opportunity. Taz's anger tends to get the best of him, as he usually lashes out at anyone who so much as looks at him the wrong way. Being the boss of the Tasmanian Devil's, Taz is also the strongest of his kind. Taz has two elemental affinities. The first of which is Earth, and the second is Fire. Taz has become very adept at using these two elements, and often uses them in collaboration to create more devastating effects.
    ~Taz has mastery over the Earth element, and can use jutsu up to the same level known by the user.
    ~Remains on the field for 4 turns


    New submissions..

    (Genjutsu:Hanahadashii Supi_do)-Illusion Technique:Flash
    Rank:S
    Type:Supplementary
    Range:Self
    Chakra Cost:40
    Damage Points:N/A
    Description:After first performing the 6 needed handseals for this jutsu, the user then opens its abilities to him/herself, meaning that you wouldn't have to perform the handseals again unless you deactivated the jutsu. This is a self inflicting Genjutsu, just liek Izanagi. By activating this jutsu, the user places them self under the influence of their own Genjutsu. While under the influence of the jutsu, the user alters their own perception of time so that it appears that everything is moving in slow motion, whereas usually, you would alter an enemy's perception of time. Once your perception of time has been slowed down, you enter your own new "Time Zone" where you can walk around normally, while everything around you "seems" to be moving extremely slow.
    ~The effects of the jutsu cannot be used 2 turns consecutively
    ~Can only use two jutsu next turn.
    ~Cannot use any other Ninjutsu while this jutsu is active. This leaves the user left only capable of using Taijutsu, and Kenjutsu.
    ~The effects can only be used 3 times per battle


    My idea for this jutsu, is for one to control time in relation to yourself, and alter my own perception of time. By doing this, I would be able to enter a zone of time, where everything is either slowed down, or the latter, where time is sped up. One would go about doing this the same way Izanagi is used, by placing ones self under their own Genjutsu. Then, like Tsukuyomi, I alter my own perception of time, and enter my own distorted "Time Zone."

    (Suzumebachi)-Hornet
    Rank:S
    Type:Weapon
    Range:Short
    Chakra Cost:N/A
    Damage Points:N/A
    Description:Is a black and gold gauntlet that has a small chain linking it to a stinger-like blade on the wielder's middle finger. The gaunlet is comprised of Steel, making it incredibly strong and resilient. The "stinger" is about twice as long as the normal length of one's middle finger, slightly increasing the users striking distance. Inside the stinger, a compartment for poison is hidden. Upon striking, or even cutting an enemy, the poison is released into their blood stream. This poison takes effect on the surrounding muscle tissue, numbing the enemy in that area. The poison will slowly spread to the rest the enemies body, throughout the remainder of the fight (Around 6 turns to completely numb the body) The colors and pattern of the resemble those of a hornet, fitting for it's name. In this form, Suzumebachi is still capable of withstanding an opponent's sword attacks, by using the stinger and gaunlet portions.
    ~Can only be wielded by Jacob Moore
    ~Because of the shape, and size of the Gaunlet, it makes it difficult to perform handseals, and thus the user is unable to use any Ninjutsu that require the use of handseals while wearing it.


    ~All declined~ Over weekly submission.

    You've posted 4 here and 2 here:

    http://www.narutobase.net/forums/sho...postcount=4387

    You are hereby banned from this thread (9/20/2011) until the end of the current submission (9/25/2011). You ban will be lifted on the 26th of September.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 02:34 AM.

  3. #4428
    Senior Member House's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    My last submission was on the 10th, so new submissions!

    (Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
    Rank: Forbidden
    Type: Offense / Supplementary
    Range: Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will stomp the ground, making a tunnel, and blows huge amounts of highly compressed air, forming blades of air into the ground, and with one handseal, blades of air will errupt from the ground, puncturing him from underneath.
    Note:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Fuuton can use this.
    -You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
    -In the next turn, you can't use any higher then a B-ranked Fuuton justu
    -Can be taugh only by Dr. House
    -If the user uses it in mid range, it will inflict -30 damage, and if used in short range, the user dies.

    ~Declined~ Why is this Forbidden rank? Either make it S-rank or change the description and restriction accordingly.

    (Raiton:Gi no supiningu) Lightning Release: Spinning Righteous
    Rank: S-Ranked
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel raiton chakra to the palm of his hand, hence manipulating the raiton to create a flat/round disk like lightning around his hand. After made, it can be thrown at the opponent.
    Notes:
    -Can be used twice
    -It travels fast, hence it's made of lightning
    -User needs to have lightning mastered
    -If the user wants, he can be connected to this disk as it's thrown, as emmiting chakra increasing it's range of the disk, basically making it wider.

    ~Declined~ Similar technique already exist.

    (Raiton:Kyūkyoku no raitoningu to saishū-tekina hakai) – Lightning Release: Ultimate and Final Lightning Destruction
    Rank: Forbidden
    Type: Attack
    Range: Mid-Long
    Chakra cost: 50
    Damage points: 90
    Description: This is considered the ultimate and final ground lightning attack. After performing a chain of hand seals the user will place their hand on the ground converting their chakra into lightning. The user then sends an enormous bolt of electricity that cuts through the ground very deeply in the direction of the enemy, and has an effect up to 2.5 meters from the ground surface. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with. It's similar to lightning release: lightning destruction, but it's stronger.
    Notes:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Raiton can use this.
    -You can't use any other Raiton jutsus in the same turn, hence it will take up all your Raiton chakra.
    -In the next turn, you can't use any higher then a B-ranked Raiton justu
    -Can be taugh only by Dr. House
    -If the user uses it in mid range, the intensive strength of the jutsu will cause him -30 damage, and if done in short range, the user dies.

    ~Declined~ I was about to lecture you on what makes a forbidden technique forbidden, but your last restriction saved me the trouble. Just work on the bold part and add some drawbacks when you use the jutsu mid-long range.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 05:04 AM.

  4. #4429
    Kamishiro's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ♦ Summoning Animal: Hoopoe
    ♦ Scroll Owner: -Kamishiro-
    ♦ Other Users who have signed contract: N/A
    ♦ Summoning Boss if existing: N/A
    ♦ Other Summoning Animals tied to contract:N/A
    ♦ Pictures :-

    ♦ Also any one who sign it take a tattoo


    ~Approved~

    (Suiton: Sesshoku no Kyoubou)|Water Release: Feeding Frenzy
    Rank: S
    Type:Attack/Defense
    Range: short/long
    Chakra cost: 40
    Damage points: 80
    Description: To use this jutsu the user must make 2 hand seal [boar & dragon] and a giant fish projectile will materialize from a nearby water source. This fish is then directed against the opponent. The user can make an adicional handseal and make the fish "burst" into several (about 10) smaller faster fishes that resemble piranas. These will start to surround the enemy before attacking from all around him.
    -can only be used 2 times per battle
    -can't use any suiton jutsu on the same turn and suiton above S-Rank on the next
    -requires water source to be whithin short range of the user

    ~Declined~ Similar technique exist and this one is very similar to a cannon technique.

    (Katon: Pirittokuru no Tankyuu)|Fire Release: Hot Pursuit
    Rank: S
    Type:Attack/Defense
    Range: short/long
    Chakra cost: 40
    Damage points: 80
    Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
    -can only be used 2 times per battle
    -can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
    -must master katon and aact
    -can't use it on the next turn


    ~Approved~ Check the bold part. I also took away one of your restrictions.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 05:07 AM.

  5. #4430
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Professor Sarutobi View Post
    (Jishaku Ninpou:magunechikku arashi) - Magnetic ninja art: Magnetic Storm
    Rank: S
    Type: Attack
    Range: Short-long
    Chakra cost:40
    Damage: 80
    Description: User spreads his magnetic chakra across the field, using it to take control of all metal objects not sealed away including metal ninja tools in both user and enemies weapon pouches and make them float high into the air where the metal objects are then directed at the enemy at high speed.
    - twice per battle
    - only magnetism bios can use
    - only taught by Professor Sarutobi

    ~Declined~ I'm declining that one because of the description. There's no official rule against anything in this jutsu, and in the manga you'd probably be allowed to do it, but I still won't accept that jutsu the way it's phrased right now. Basically, you could take control of any weapon on the user and instantly turn it against him:

    Example; It's your first move, you made a row of hand seal (or not) and use that jutsu. Every kunai in your opponent's pouch would then be under your control and you could all turn them around and stab his leg through the pouch. It's unavoidable considering the time frame rule.

    The only way I'm accepting that one is if you restrict the range at which you can take control of a kunai (you can only control kunais that are mid-range from your opponent). Hope I made myself clear on the reasons why I'm declining this.


    (Jishaku Ninpou: Konpaku guntai) Magnetic Ninja Art: Ghost Army
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: User touches his bracelets and summons 30 long swords with his seals that he then spreads magnetism chakra into to take control of making the swords float in the air like they are being weilded by invisible men. The user then directs the swords to attack the target from all angles.
    -Only Magnetism bios can use
    -Only Professor Sarutobi can use.

    ~Declined~ Restrictions?

    (Jishaku Ninpou:magunetto zonbi) Magnetic Ninja Art: Magnet Zombies
    Type: Attack
    Rank: D-S
    Range: Short-Mid
    Chakra Cost: 10-40
    Damage Points: 20-80
    Description: the user unrolls one of the 5 scrolls that contain his Magnet Zombie creations and uses the scroll to summon one of his "Zombies" to the field, where he then uses his Magnetism powers to control it like a puppet by using different polarities and metals to move their bodies at will. These Magnet Zombies vary in build and abilities and each contain their own limits and an increase in the amount of concentration it takes for the user to control them the more advanced the summoned creation is. Once a Magnet Zombie is destroyed the remaining metal from them isn't poofed away and can be used for other attacks.
    -Only Magnetism bios can use.
    -Only taught by Professor Sarutobi.

    (This is kind of like a summoning contract but using your magnetism KG to control them instead of animals.I won't be passing it to anyone if it gets approved and i'll submit the different ranked zombies next week starting with D/C and a B rank one)


    Feel free to add a restriction or take out a part if needed.

    ~Declined~ Again, where are the restrictions? Even this jutsu is only a template for what's to come, I need to know the limitations of this technique.
    ](Jishaku Ninpou:magunechikku arashi) - Magnetic ninja art: Magnetic Storm
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra cost:40
    Damage: 80
    Description: User spreads his magnetic chakra across the field up to mid range away from him, using it to take control of all metal objects not sealed away including metal ninja tools in both user and enemies weapon pouches and make them float high into the air and gather together to form a "cloud" of weapons/scrap around a magnetic center where the metal objects are then directed at the enemy at high speed.
    -Requires no hand seals but the user raises both arms to direct the metal into the sky and brings them down to attack with the "cloud"
    - twice per battle
    - can't use weapons until they are gathered together thus can't be used on the enemy at point blank range upon taking control.
    - only magnetism bios can use
    - only taught by Professor Sarutobi

    ~Declined do not resubmit~ I've discussed about this jutsu with other mods and it we decided not to approve this one.

    (Jishaku Ninpou: Konpaku guntai) Magnetic Ninja Art: Ghost Army
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User touches his bracelets and summons 30 long swords with his seals that he then spreads magnetism chakra into to take control of making the swords float in the air like they are being weilded by invisible men. The swords can't float higher then 2 meters above the ground and can't be controled past mid range from the user. User can only use Magnetism jutsu while this is active.
    -Swords can be controled for up to 2 turns.
    -2 times per battle.

    -Only Magnetism bios can use
    -Only Professor Sarutobi can use.
    (feel free to change times per battle or turns if you like im not to picky about it if you want me/you to lower it to 2 or once per battle.)

    ~Approved~

    (Jishaku Ninpou:magunetto zonbi) Magnetic Ninja Art: Magnet Zombies
    Type: Attack
    Rank: D-Forbidden
    Range: Short
    Chakra Cost: 10-50
    Damage Points: 20-90
    Description: the user unrolls one of the 5 scrolls that contain his Magnet Zombie creations and uses the scroll to summon one of his "Zombies" to the field, where he then uses his Magnetism powers to control it like a puppet by using different polarities and metals to move their bodies at will. These Magnet Zombies vary in build and abilities and each contain their own limits and an increase in the amount of concentration it takes for the user to control them the more advanced the summoned creation is. Once a Magnet Zombie is destroyed the remaining metal from them isn't poofed away and can be used for other attacks.
    -Can't use anything but magnetism ninjutsu while controling a Magnet Zombie.
    -D Rank Summons have no turn limit but are very slow and weak can have up to 4 out at a time due to barely empowering them with movement. have a simple ability that can be used once per zombie.

    Magnet Zombie: Mindless One
    Type: Attack
    Rank: D
    Range: Short
    Chakra Cost: 10
    Damage Points: 20
    Description: User unrolls his first scroll and summons up to 4 Mindless Ones. They move slowly and are armed only with a single bomb tag inside their mouth and sharp iron claws and teeth,the user can make a single hand seal to set off the tag inside the mindless one(s) head, reducing it to a headless heap of scrap
    -Scrap stays on field for the rest of the battle
    -Only Magnetism bios can use
    -Only used by Professor Sarutobi.

    -C Rank Summons have a 5 turn limit and can use their seperate "ability" (bomb tag or kunai attachments on them) once.

    Magnet Zombie: Wretched Ones
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: User unrolls his 2nd scroll and summons up to 2 Wretched Ones. They move slowly but each carry an iron ball filled with bomb tags (size of a watermelon)
    -Can't throw iron ball but user can set it off with a single hand seal, destroying the ball and zombie in a large explosion.
    -Scrap remains on the field for the rest of the battle
    -Only Magnetism bios can use
    -Only used by Professor Sarutobi.

    -B Rank Summons have a 4 turn limit and can use their seperate ability twice (different then C rank)
    -A Rank Summons have a 3 turn limit and can use a unique ability (built in mechanism) once.
    -S Rank Summons have a 3 turn limit and can use a unique ability (built in mechanism) once, using the ability reduces one turn they are active.
    -Forbidden Rank Summons have a 1 turn limit and can use a unique ability (user powered) once.

    -Can only summon 4 D ranks, 2 C rank and 1 B rank or above per battle.
    -Can't have differently ranked summons out at once or summon more while controling zombies already.

    -Only Magnetism bios can use.
    -Only taught by Professor Sarutobi.

    i put an example for D and C ranked ones, i'll make more or VM/PM the B and above to you if you want otherwise i'll submit them later and add them into this one in spoilers and post this and state the rank being summoned.

    Hope this works >.>

    ~All Approved~ This is brilliant. I've changed the A-rank summon to 3 turns overall and the Forbidden-rank to 1 turn overall. Can't wait to see the rest this jutsu/summon ^^
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 05:20 AM.

  6. #4431
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: funsha suteppu) Wind style: Jet Step
    Type: Defense/Supplementary
    Rank: B
    Range: Long
    Chakra Cost: 30
    Damage: N/A
    Description: This Jutsu can be used to travel at high speeds to get to your opponent faster by channeling wind Chakra into your feet and can also be used to jump at a high distance to evade any dangers on the ground
    ~Can only be taught by Savior..

    ~Approved~ This can already be done without a jutsu...same way as you infuse chakra in your feet to walk on water or in a weapon to give it a boost.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 05:22 AM.

  7. #4432
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    Re: ♦ Custom Jutsu Submission ♦

    Taking into account this Link I think the last week has ended and these are my submissions for this week.

    (Kuchiyose no jutsu: Haruka)-Haruka
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    For this jutsu the user bites his thumb and then draws blood which he wipes on his palms and then slams the fist together and summons Haruka the ringtail who fancies herself as the mistress of earth. Haruka is an extremely well mannered ringtail and she is extremely skilled in using the earth element. She is twice the size of a normal human being in terms of height and with proportionate other features. She is extremely skilled at burrowing through the earth and moving extremely quickly inside the earth (the speed is similar to that of a shark while it swims) . She is so skilled at burrowing that there are not even small vibrations while she is burrowing and there is no trace left at the point that she burrows. She is able to take one shinobi wrapped in the fur of her bushy tail into the earth to travel long distances her tail masks all the chakra signals of that shinobi.
    -can be summoned twice per battle.
    -remains on the battle field for three turns in a row.
    -she is able to use earth jutsu upto B rank.

    ~Declined~ This needs lots of restrictions, merging with the ground ain't something natural to do, it need to be performed as a jutsu and from what I read, she can use it at will and it doesn't count toward your 3 jutsu per turn. Also, work on the bold part.
    __________________________________________________ ______________________
    (Kuchiyose no jutsu: Anubis)-Anubis
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:
    For this jutsu the user bites his thumb and then draws blood which he wipes on his palms and then slams the fist together and summons Anubis. Anubis is a very small ringtail of the size of a normal sized ringtail. Anubis has a very cute face and does not know to speak our language and therefore just squeaks and squeals. Anubis is what u can call is a big explosion in a small Packet. This little ringtail was born with a very unique gift unlike any known to the ringtails village. Fortunately he took a liking to me during my last visit to sonaya to visit shifu. This little ringtail has a 3 pointed star seal on his belly since its birth. This seal allows him to suck in and seal away any of the enemy same rank or lower attacks in his belly.
    -he poofs away as soon as he absorbs an attack.
    -can be summoned twice in a battle.
    -there needs to be a gap of 2 turns before he can be summoned second time.
    -cannot summon anyone else after he was summoned for the second time.
    -Only two jutsu in the turn that he is on the field.

    ~Declined do not resubmit~
    __________________________________________________ ______________________
    (Doton: Kōten)-Upturn
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    For this jutsu the user quickly makes 3 seals in a very quick succession and then suddenly the earth all around starts trembling as a giant wave erupts from the bowels of the earth and moves over the entire battlefield burrying everything on the surface of the ground and causing all the earth below the earth surface to come up and cover everything that is currently present on the surface of the earth. Basically what happens is similar to when a farmer ploughs his lands this just happens on a mega scale.
    -Any A rank and above lightning can nullify/stop this earth upturn and its effects in the area of its presence.
    -Can be used twice a battle.
    -No S rank and above doton for the next two turns.

    ~Declined~ Incomprehensible description.
    __________________________________________________ ___________________

    Quote Originally Posted by Anduril View Post


    (Kuchiyose no jutsu:Chimei-tekina futago-{Seto & Geto})-Summoning jutsu: Deadly twins-{Seto & Geto}
    Type:Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: These two seto and geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. Also they attach to my body while Seto attaches to my hand turning into three 8 inch long talons Geto attaches to my chest forming a vest around my chest. These 2 when joined with my body prevent me from falling under any genjutsu since they release there chakra into my body as soon as they feel me falling under a genjutsu. These two are similar in size to normal ringtails.
    -These two stay on the field until the user needs them
    -There moves to steal from an enemy and to form the talon and vest will be counted as a jutsu which i will post here as well


    -Approved under the condition that you can't escape genjutsu performed by doujutsus of high level-


    ~Update~
    Just removed some unnecessary stuff since the combo i had in mind was not approved and added the bold part.

    (Kuchiyose no jutsu:Seto & Geto)-Summoning jutsu:Seto & Geto
    Type:Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    For this jutsu the user bites his thumb and clapping his hands together summons Seto and Geto on his shoulders. These two Seto and Geto are the two of the youngest twins in the ringtails village of sonaya known to be extremely gifted at working in pairs they have been know to be extremely good thieves while hardly being noticed as they nick weapons from the opponent. These two are extremely quick footed and can move pretty quickly around an opponent`s body. Being Ninja summons they have there own set of chakras.
    -These two stay on the field for four turns in a row.
    -There move to steal from an opponent will count as a jutsu that i will submit later.
    -Can be summoned four times in a battle.


    ~Approved~
    __________________________________________________ ___________________
    (Ninjutsu/Kenjutsu: Bāsuto o gyaku ni)-Reverse burst
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    In this jutsu the user over his prolonged gaps between battles is able to store away a certain amount of his pent up chakra into his sword. He is then able to use this pent up chakra stored into his sword to burst unexpectedly into his body disturbing all the chakra flow in the body of its user. This sudden upsurge of chakra is so powerful that it causes a sudden wind movement around the body of the user also like a tornado in a fraction of a second and thus repels any same rank or below genjutsu upon the user.
    -Can be used twice in a battle.
    -A rank and below genjutsu can be repelled.
    -A genjutsu cast by a doujutsu like the mangekyuo cannot be repelled.
    -has to connect with the sword hilt to do this.
    -User needs to be a master of Kenjutsu.


    ~Declined~ Similar jutsu already exist. The only difference between the existing jutsu and this one is that you seal chakra in a sword. This isn't enough not to be called rip-off.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 10:06 PM.

  8. #4433
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    Re: ♦ Custom Jutsu Submission ♦

    While I do understand that for the first jutsu the chakra cost is increased from a normal S-rank without being made into a fobidden rank, which may or may not be logical in many cases (the reason for the extra five points of chakra is explained of course), the actual abilities of this technique do not, in my opinion, really reach the point of being worth the forbidden rank.

    (Hyouton: Sono Ketsuraku Han'ei) Ice Style: The Missing Reflection
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 45
    Damage: N/A
    Description: Simply, this is an upgrade of the Demonic Crystal Ice Mirrors technique, and it makes but one, simple change to the technique, completing the dome of mirrors. In the normal version of the technique, twenty-one mirrors are created, but in this version, an additional twenty-second mirror is made. This can be done one of two ways. This technique can be used off the bat to make all 22 mirrors, hence the small increase in chakra cost. Alternatively, it can be used after the activation of the original Demonic Crystal Ice Mirrors technique to create only one extra mirror, though it still requires the same amount of chakra due to the exertion of using another technique while having the mirrors active. This final mirror is created directly under the opponent, on the ground, as a circular base to the complete collection of mirrors, and therefore is larger than the other mirrors. In addition to making an additional and larger reflection of the user, this technique assures that the opponent is literally placed on very thin, light, and chakra-imbued ice, which results in the opponent becoming suddenly unable to keep their balance, while being nearly helpless to break the ice due to the natural high resistance and durability of the Crystal Ice Mirrors, as well as not having contact with solid earth to be able to break it from underneath, while also keeping in mind that the user is capable of leaving the mirrors, and as such can essentially appear within any part of the dome of mirrors. This technique, though, holds very few drawbacks being that it is extremely simple; creating but one extra mirror.
    Note: May only be used twice per battle.
    ||Approved|| Nice idea Be aware that the dome is highly durable but not unbreakable.

    (Hyouton: Sono Teikai Han'ei) Ice Style: The Lingering Reflection
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: This is a highly adanvanced technique that mixes both ice chakra and illusions (not quite genjutsu). One major drawback of the Demonic Crystal Ice Mirrors is the chakra that it takes to maintain the technique, which requires the user to keep contact with the technique to constantly pump chakra into it which means that if they leave the mirrors, the technique falls apart (unless of course they simply detonate it like in the Mirror Ice Murder technique). This technique fixes that problem, albeit temporarily. There are two steps to this technique, but neither one of them are noticeable in any way to the opponent. First the user must pump a large amount of chakra into the technique as to enable it to be temporarily self-sustainable. Once this is done, the user will leave the technique but at the EXACT moment that they do so, they will create an illusionary clone (as in the one made in the E-rank technique) that will take the users place. In other words, the user leaves the mirrors, which have already been imbued with enough extra and reinforced chakra that they are self-sustaining, but they also leave behind a clone that makes it seem as though they never left in the first place. In addition, while in normal cases a sharingan user might see through this illusion, this is quite an interesting exception. The illusion would be within a mirror, which has chakra in and around it (and even more chakra due to the extra "coating" made by the user) which makes no difference than if the user was in it. The user was surrounded by and literally in chakra, and the illusion is surrounded by and literally in chakra, which would cloud the Sharingan's ability to see chakra because, in a nutshell, even with the illusion there's still chakra inside of the mirror, and with the illusion having countless reflections and constantly moving around they would have no time to observe it anyway (also note that during their fight, even after Sasuke's Sharingan activated, he was still incapable of determining which was the real Haku, further proving my point about the mirrors clouding the Sharingan's ability to perceive chakra). Byakugan users, meanwhile, would be able to see that the user left the mirrors, but would have no real way of knowing that the reflection before them is an illusion. Meanwhile, the user is now out of the mirrors, which have enough chakra in them to last for two turns without a problem, and since they are sustaining themselves he or she is now capable of using any techniques at their disposal. In addition to all of this, because the "person" inside of the mirrors is indeed an illusion, it is obviously not affected by the decrease in speed that happens over time with the mirrors, which means that the illusion can in fact move at even higher speeds than the user due to not having fatigue from the technique allowing it to confuse the opponent further. The final bonus of this is that the resistance and durability of the mirrors are actually enhanced. Remember that the user first pumps more chakra into all of these mirrors, which will surely result in more reinforcement, making the mirrors more difficult to break out of (taking the strength of about two A-rank techniques).
    Note: Usable twice per battle.
    Note: The mirrors will melt into water at the end of the user's second turn having them active.
    Note: If the user re-enters the mirrors before that second turn is up, they may still keep the mirror's active, and when they re-enter them they will be at full speed again due to the moment of respite.
    Note: The user does not necessarily need to have made all 21 mirrors to use this technique. The original technique can be used to create anything less than 21 mirrors, and so if the user does utilize the original technique as such, they can still use this technique for the same effect.
    Note: Despite the fact that the user can use any technique while outside of the mirrors, they will have to take into account that, unless their technique holds the strength of two A-rank techniques, they too will be unable to break the mirror even from the outside, making it difficult to use several offensive abilities.
    ||Approved|| @_@
     
         
    Last edited by RokuNR; 09-27-2011 at 08:32 PM.

  9. #4434
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rokusho View Post
    ( Rankyaku Gaichou ) - Storm Leg Victorious Bird
    Type: Attack
    Rank: S
    Range: Short to Long
    Chakra cost: 40
    Damage: 80
    Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , if the user performs an extra handseal , he can make it explode upon impact .

    -No ninjutsu the turn after this is used
    -Can only be used 3 times per battle
    -Can only be taught by CrossArc


    Part of the change is just describing it better . . . Do I have to bold those too ? I'll bold it just in case ><" .

    ~Declined~ Take out the part about it exploding. You can make it change its course with another hand seal by infusing chakra or something, but no explosion.
    ( Rankyaku Gaichou ) - Storm Leg Victorious Bird
    Type: Attack
    Rank: S
    Range: Short to Long
    Chakra cost: 40
    Damage: 80
    Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .

    -No ninjutsu the turn after this is used
    -Can only be used 3 times per battle
    -Can only be taught by Rokusho


    ~Approved~

    Quote Originally Posted by Rokusho View Post
    Been a week already

    (Kyoukudai Cannon) - Maximum Cannon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers chakra into his fist and highly compresses the chakra , the user will then throw a punch in the direction of the opponent and fires the compressed chakra out of the user's fist in a blast which is capable of inflicting internal damage due to the sheer force and pressure of the chakra

    -Usable only 3 times
    -No ninjutsu the turn after this is used
    -Can only be taught by CrossArc


    ~Declined~ Rip off of all the Kiyoshi techniques.
    (Kyoukudai Cannon) - Maximum Cannon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers chakra into his fist and highly compresses the chakra , the user will then throw a punch in the direction of the opponent and fires the compressed chakra out of the user's fist in a blast which follows the trajectory of the user's punch

    -Can only be used 3 times per battle
    -No S-rank ninjutsu the turn after this is used
    -Can only be taught by CrossArc


    ~Declined~ Similar technique exist.

    ( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: ( +10 to taijutsu and +5 to ninjutsu )
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly . But after it deactivates , it leaves the user in a state of exhaustion and he would be unable to use jutsus B-rank and above for 2 turns .

    -Takes a few seconds to fully activate
    -Lasts for 3 turns
    -Usable only once per battle
    -Can only be taught by Rokusho


    Sorry if the concept of this CJ sounds weird . . . I was never good with biology

    ~Approved~ changed it to 3 turns and made it +10,+5.
    Updating . . .

    ( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: ( +15 to taijutsu )
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

    -Takes a few seconds to fully activate
    -Lasts for 3 turns
    -Usable only once per battle
    -No Taijutsu for 2 turns after it deactivates
    -Can only be taught by Rokusho


    ~Declined~ There's a reason I lowered it to +10, I don't want S-rank taijutsu to be stronger then Forbidden-rank ones. I will not allow anything over +10 unless you restrict it to be used on A-rank and under taijutsu.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 10:20 PM.

  10. #4435
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Mei Megurushi) Water Style: The Dark Mark
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will raise one hand to the sky, pointing two fingers towards it. Using the Hidden Mist Jutsu as a basis, he will form a large amount of mist in the sky, at the cloud level which he will manipulate and condense into the shape of a large ghastly skull. The skull will emit a condensed mist-serpent from its mouth that will quickly travel and extend towards the opponent. Upon reaching the opponent it will bite down on them, causing a bit of crushing damage before quickly withdrawing back into the mouth of the skull, which is filled with very thick mist and is devoid of breathable air. As the opponent enters the skull's mouth, it quickly closes, trapping the opponent inside. Should the serpent be destroyed, the skull will fall the ground like a comet with enough force to crush whatever it lands on. After hitting the ground, the skull will lose its compressed form, releasing a large amount of mist over the field.
    Note: Can only be used once per battle.
    Note: Takes two of the three moves per turn.
    Note: This technique uses the basis of techniques that involve solid-esque objects being created out of mist, meaning that both the skull and the serpent are compressed enough to be physically touched. Similar to solid Fuuton objects.


    ~Declined~ I like that one, really, but you need to work on the bold part as they are unrealistic (even you try to compress the mist to much it'll become water, and when it gets destroyed, it should lose it's compactness since it's not under your control anymore). Also, what happens when you're trapped and in the skull?
    Resubmission:
    (Suiton: Mei Megurushi) Water Style: The Dark Mark
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will raise one hand to the sky, pointing two fingers towards it. Using the Hidden Mist Jutsu as a basis, he will form a large amount of mist in the sky, at the cloud level which he will manipulate and condense into the shape of a large ghastly skull. The skull will emit a condensed mist-serpent from its mouth that will quickly travel and extend towards the opponent. Upon reaching the opponent it will bite down on them, causing a bit of crushing damage before quickly withdrawing back into the mouth of the skull, which is filled with very thick mist and is devoid of breathable air. As the opponent enters the skull's mouth, it quickly closes, trapping the opponent inside as the serpent's jaw holds the enemy in place, which would cause them to have to hold their breath, lest they be rendered unconscious by oxygen deprivation. Should the serpent be destroyed separately from the skull, the user will manipulate the skull to fly downward from the sky, towards the opponent, losing it's semi-condensed form as it does so, meaning that the skull is merely a large amount of mist as it reaches the ground. If the the skull is destroyed separately from the serpent, then the serpent disperses into mist as well in the area that it is in and will not be manipulated to move from that area by this technique.
    Note: Can only be used once per battle.
    Note: Takes two of the three moves per turn.
    Note: This technique uses the basis of techniques that involve solid-esque objects being created out of mist, meaning that both the skull and the serpent are compressed enough to be physically touched. Similar to solid Fuuton objects.


    ~Approved~

    New Submission:
    (Ragunarokku) Ragnarok
    Type: Weapon
    Rank: S
    Range: Sword: Close. Mist Conversion/Suiton Manipulation: Short-Long.
    Chakra Cost: 10 per turn. (Mist emission.) 25. (Mist Conversion.) 30. (Suiton Manipulation.)
    Damage Points: Normal sword damage.
    Description: Ragnarok, one of many ancient and long forgotten treasures of Kirigakure, is a long, pitch-black, medieval-like broadsword with a with a single white band along the length of the blade. Its guard is composed of a spiky band with three bandages coming up the base of the blade, just above the guard. Just above the bandages, there is a red-lipped, gaping mouth-like structure. It has a long, two-handed, handle, but it can be wielded with one hand just as easily as with two. The user will constantly focus Suiton Chakra into the blade, causing it to constantly emit mist from the mouth-like structure on the blade, causing both the wielder and the opponent to be unable to detect one another by normal means. The blade itself is only as effective as any other sword, however, if used as a medium through which to manipulate Suiton chakra, the user can use an augmented and more advanced form of Suiton no Jutsu (A-ranked.) in order to manipulate pre-existing water sources in ways such as basic movement of large amounts of water/large waves and forming large, yet somewhat basic condensed structures of water (Large hand-like structures, tendrils, walls, etc.). The user can also use this ability in a more basic way to convert water into mist and vice versa.
    Note: All manipulation of water/mist of any kind can not be performed on water/mist that is infused with the enemy's chakra.
    Note: All forms of manipulation/conversion count towards the user's three moves per turn.
    Note: The sword can not be destroyed. This does not affect the sword's strength or ability to cut through things.


    ~Declined do not resubmit~
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 11:42 PM.

  11. #4436
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Inchato View Post
    (Hyouton: Gokkan No Kaze)-Ice Release: Frigid Wind
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
    Note: This does not necessarily have to be created over an opponent's head.
    ~Declined~ Usage restrictions?

    (Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
    Type: Offensive
    Rank: S-Rank
    Range: Short-Med
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide. Due to the extreme cold and density of the wave, it isn't effected by anything below A-Rank Fire.
    Note: Can only be used thrice per match.
    Note: Must wait three full turns before using again.
    ~Declined~
    Resubmitting:

    (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
    Note: This does not necessarily have to be created over an opponent's head.
    Note: Can only be used thrice per battle.

    (Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave
    Type: Offensive
    Rank: S-Rank
    Range: Short-Med
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide.
    Note: Can only be used twice per match.
    Note: No S-Rank or above Ice Jutsu next turn.
    Note: Must wait three full turns before using again.

    ^I also removed the bit about certain fire not effecting it, but couldn't bold something I had removed.

    ~Both Approved~

    New Submissions:

    (Hyoton: Funsai Kōri)-Ice Release: Ice Shattering
    Type: Offensive
    Rank: S Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The users manipulates preexisting ice with their ice chakra and shatters it, creating a large amount of razor sharp shards of ice. The users then manipulates the shards so that they are propelled at a target of the users choice with high accuracy and speed. Because it is exclusively the ice that is being shattered, any object/person contained in the ice will not be shattered.
    Note: Cannot shatter ice created by others.
    Note: Can only be used twice per match.
    Note: Must wait three full turns before using this jutsu again.
    Note: Only a single object can be shattered. Not multiple.

    ~Declined~ Similar technique already exist (in both this element and others).

    (Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi
    Type: Offensive
    Rank: Forbidden
    Range: Long
    Chakra Cost: 50
    Damage Points: 90 (30 damage is dealt per turn, thus it adds up to 90 by the time the technique ends. The user receives 8 damage per turn, adding up to 24 damage when the technique ends.)
    Description: The user gathers a severe amount of Hyoton Chakra and slams their hands on the grounds, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The forest was said to have been created by the Nordic goddess of Winter, Skadi. As such, the ice is very hard and extremely cold. Because of the extreme cold of the trees, the air around them also becomes extremely cold. This causes damage to the bodies of those within the forest. Although the user is used to the cold temperatures of ice, they will still receive damage from the extreme cold. The needles of the pine trees are razor sharp and are capable cutting anyone who would fall on them. On average, the pine trees are 30 meters tall.
    Note: Can only be used once per battle.
    Note: All ice jutsu gain +10 damage. (This includes ice jutsu that others use.)
    Note: All fire jutsu receive a -5 damage reduction. (This includes fire that I use.)
    Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used.
    Note: Due to the amount of chakra this technique consumes, only two jutsu may be performed the following turn.
    Note: After three full turns of the forest being out, it will shrink back into the ground, taking the cold temperature with it.
    Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the rest of the match.
    Note: The pine trees have around 4-6 meters between each other. (This is the measurement from how close one tree's branch is to another's. Thus, it is easy to maneuver around the forest.)
    Note: This jutsu can only be used by Inchato.

    Feel free to edit.

    ~Approved~ Check the bold part. Congratulation, it's one of the only Forbidden technique I've approved in a long time.
    Link to my approved ice bio is in my sig.
     
         
    Last edited by Izuna Uchiha; 09-21-2011 at 11:51 PM.

  12. #4437
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    Re: ♦ Custom Jutsu Submission ♦

    (Weapon: Akai Kisaki) Red Queen
    Rank: S
    Type: Offensive
    Range: Short – Long
    Chakra cost: 30 (To Summon)
    Damage points: 30 – 80 (Depending on the ability used)
    Description:
    The Red Queen is a sword with a long handle and a lever coming from the handles guard. The user squeezes on the lever, and pours raiton/Katon chakra into the sword and throughout the blade. The user can then use the sword as a normal blade or use certain jutsu that involve the sword. The Jutsu depends on how much chakra is poured into the blade by the user.

    Note:Can only be used for 3 turns.
    Note:Can be put away during any of the 3 turns, but it counts as a jutsu used that turn.
    Note:Can only use twice per battle.
    Note:Cannot use other ninjutsu, besides those of the swords while wielding it.
    Note:Cannot use Raiton jutsu the turn after the blade is put away.
    Note:Can only be wielded by Nero bio's
    Note:Can only be used under the permission of ~Sage~


    (Akai Kisaki no jutsu) Red Queen Technique "C-rank"
    Rank: C
    Type: Offence
    Range: Short/Medium
    Chakra Cost: 15
    Damage Points: 35
    Description:
    The user pours raiton chakra into the Red Queen And aims the tip of the blade towards the opponent, when the lever on the handle is released, a small lightning bolt, jolts from the tip of the blade and towards the opponent.

    Note: Can only be used when wielding the Red Queen.
    Note: Can only be used 3 times per battle.


    ~Both Approved~

    (Akai Kisaki No Jutsu) Red Queen Technique "B rank"

    Rank: B
    Type: Offence
    Range: Short/Medium
    Chakra Cost: 25
    Damage Points: 45
    Description:
    The user pours raiton chakra into the Red Queen, they then stab the tip of the blade into the ground. They then release the lever on the handle and the raiton chakra flows through the ground and shoots up from beneath the opponent.

    Note: Can only be used when wielding the Red Queen.
    Note: Can only be used 3 times per battle.


    ~Declined~ How did the lightning reached your opponent? Did it travel through the ground? Elaborate.

    (Akai Kisaki no Jutsu) Red Queen Technique "A rank"

    Rank: A
    Type: Defense
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    The user stabs the tip of the blade into the ground and swings the sword around in a circle, carving a circle about two meters from the users left and right. The user then leaves the sword in the ground and pours raiton/katon chakra into it, when the lever on the sword id released, a thick lightning/flame wall, shoots up from the outside of the circle that was carved in the ground and protects the user.

    Note: User has to clarify what element he uses.
    Note: Can only be used when wielding Red Queen.
    Note: Can only be used twice per battle.


    ~Declined~ not that I have anything against your jutsu restriction-wise, but I just don't see it. Re-work your description to make it clearer.

    (Akai Kisaki No Jutsu) Red Queen Technique "S Rank"

    Rank: S
    Type: Offence
    Range: Short/Long
    Chakra Cost: 45
    Damage Points: 80
    Description:
    The user pours raiton/katon into the blade and rotates 360 degrees in an instant and slices the sword towards the user. A giant Raiton/katon tornado is launched from the tip of the in a flash and goes storming towards the opponent.

    Note: User has to clarify what element he uses.
    Note: Can only be done wielding Red Queen.
    Note: Can only be used twice per battle.
    Note: Can only be used once per turn the sword is summoned.


    ~Declined~ unless you've undergone a Yin Yang training, you can't channel two chakra at the same time. Also, didn't your sword channel lightning chakra only?
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 12:03 AM.

  13. #4438
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Kairai Hando) - Earth Style: Dummy Hands
    Type: Defense
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user slams his hands on earth and then 4 hands made of earth suddenly comes out from beneath the opponent and grabs the opponent's both hands and legs, making struglling pointless.
    Note: ~Can be used 5 times per battle~
    ~Can only be taught by Proteus~

    ~Declined~ Similar technique already exist.

    (Suiton: Uzumaki) - Water Style: Whirlpool
    Type: Offense
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 30
    Description: The user puts his hands on water and creates a whirlpool anywhere in the water source of radius 5m. The whirlpool created is very fast and strong, resulting in stunning the opponent and thus throwing him away and also the opponent can't perform the jutsu properly.
    Note: ~User should be standing on a water source like sea, lake, river etc.~
    ~Can be used 5 times per battle~
    ~Can only be taught by Proteus~

    ~Declined~ Similar technique already exist (I had one exactly like this one).

    (Suiton: Mizu Rippou) - Water Style: Water Cube
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user spits out a large amount of water in front of him and simultaneously uses shape manipulation to form it into a cube of 5x5x5m, which can block upto A-Rank of fire style jutsu.
    Note: ~ The cube disperse automatically when user losses control on water cube~
    ~Can be used 4 times~
    ~Can only be taught by Proteus~

    ~Approved~.

    (Suiton: Geru Tosou) - Water Style: Gel Coating
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user concentrates on his water chakra and pulls out dense water from the spores of skin of the body, which coats the user's skin with dense water and looks like gel coating, due to this dense water, attacks of fire style jutsu upto A-rank have no effect on it.
    Note: ~ The gel coating stays for two turns~
    ~Can be used 4 times~
    ~Can only be taught by Proteus~

    ~Declined~ Similar technique already exist.

    What happened? Did you look at old custom and tried to re-submit them or was this simply a coincidence?
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 12:06 AM.

  14. #4439
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    Re: ♦ Custom Jutsu Submission ♦

    Its been a complete 1 week and 27 mins since My last submission

    Summoning Animal: Albatross
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    www.wikipedia.org/wiki/albatross

    -------------------------------------------------

    ~Pending~

    (Fuuton: Dojou Kiri) - Wind Style: Soil Mist
    Type: Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user puts his hands on earth and then quickly passes wind chakra in it to convert earth into fluffy/fine dust particles of anywhere in battlefield. The fluffy soil (when beneath the target) can be used as soil mist, which goes upto 3m height instantly like an explosion and thus dust particles goes into the opponent's eyes and also blocking the vision of target, as the dust particles are all around him.
    Note: ~The soil mist automatically settles after 2 turns~
    ~Can only be used 4 times per battle~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Declined~ Change the description and make it so you simply use the dust on the ground with wind chakra. The way it's phrased now it seems you're using both wind and earth chakra for this jutsu. Also, work on the explosion part, change the wording. Check the bold part too.

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack" (my tecnique only)~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Declined~ Please mention where you are through this. I can't help but picture you'd create the crack and fall in it as you'd be in the middle. Rest is fine.

    (Doton: Atakku Tou) - Earth Style: Attacking Tower
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
    Note: ~Can only be used 3 times per battle~
    ~Last up to one full turn~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Approved~ Edited the bold part.

    (Raiton: Raikou Houmen) - Lightning Style: Lightning Release
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user can put his hand on anything and passes waves of electric shock of lightning. If the target gets in contact of anything in which the user is passing the current, the target will receive the electric shock and get stunned. And thus double time will be required to perform any jutsu for opponent till 2 turns.
    Note: ~Current will not pass through from one medium to another i.e. from solid to liquid, liguid to gas, and vice versa~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~

    ~Declined do not resubmit~ This is basically a simple taking a simple principle and extending it far beyond it's boundaries.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 09:13 PM.

  15. #4440
    Taiketsu Yagami's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Taiketsu Yagami View Post
    Its been a week now since I submitted jutsu on the 2nd. Dark bio

    (Meiton: Yari Narukami) Dark Release: Spear of Naruami
    Rank:A
    Type:Attack
    Range:Short-Long
    Chakra:30(+5 for explosion)
    Damage Points:60 (+20 if absorbed a technique using Inhaling mal)
    Description: The spear of Narukami is a spear of compressed Dark chakra that can pierce through earth. Just like any other spear, it can be thrown at high speeds to attack the target. Unlike other spears, if the user makes the tiger hand seal, the spear can explode releasing a burst of dark chakra with bone shattering force to attack multiple enemies in close range.
    Notes:
    -Can only be used 3 times


    (Meiton: Toku Narukami) Dark Release: Shield of Narukami
    Rank:S
    Type: Defense
    Range:Short
    Chakra:40 (-10 each turn its maintained)
    Damage Points:N/A
    Description: The user will compress dark chakra into a shield of dark energy that can be formed anywhere around the user's body, even under his feet so that he is uneffected by some earth based attacks. The shield can be maintained for a longer time at the cost of chakra.
    Notes:
    -Can only be used twice
    -Last 2 turns at the most
    -While the shield is in play, the user cant use dark, fire, and lightning based jutsu
    -Shield can protect the user up to A-rank attacks and is destroyed by S-rank or higher and the user will take the rest of the damage and impact.

    (Meiton: Suneate|Kougake|Narukami) Dark Release: Greaves/Gauntlets of Narukami
    Rank:A
    Type:Attack|Supplementary|
    Range:Short-mid
    Chakra:30(-5 per turn)
    Damage Points:N/A
    Description: The user developes greaves and gauntlets of dark energy covering his arms and legs in darkness that take the shape of claws and talons. These greaves serve a small variety of purposes. The darkness can extend from their arms and legs giving them farther reach than usual being able to hit/grab things that are farther away making it perfect for attacking and avoiding. (Similar to KM Naruto)
    Notes:
    -While gauntlets/greaves are in play, the user cant use dark,fire, and lightning based attacks
    -Can be cut or broken by pretty much any B-rank or higher technique
    -Can only last 3 turns at most
    -Can be used twice

    Im updating this weapon. Im dropping its ability to use wind scar so that I can upgrade it's absorbing abilty.:



    "Bakusaiga"
    Type:Weapon
    Rank:S
    Range:Short
    Chakra Points:N/A
    Damage Points:N/A
    Description: Bakusaiga is a special long sword that has a white blade with scales along the back of the blade. The sword is carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power and being able to cut through steel and other dense elements. Bakusaiga also has the awesome ability to absorb or extract lightning attacks and turn it into lightning chakra which can be channeled into the user to amplify his lightning attacks, although there is a time limit with each absorbtion which extends when absorbing more powerful attacks. The sword causes all lightning attacks from the user to take on a greenish tint but gives no added effects. It just makes it look cool
    Notes:
    -Can absorb lightning of A-rank and lower
    -There is a time limit with each absorbtion which extends with each higher rank.
    (D-rank=1 turn interval, C-rank=2 turn interval, B-rank=3 turn interval, and A-rank=4 turn interval)

    -When a lightning attack is absorbed, the next lightning attack by the user will have the added power of the absorbed attack.


    "Bakusaiga Onslaught"
    Rank:A
    Type:Attack
    Range:Short-Mid
    Chakra:30
    Damage Points:60
    Description: The user will channel green lightning across Bakusaiga and condense it so that it becomes as flat and solid as the blade itself. The user will then cause that lightning to extend longer within seconds. This will allow the user to slash,impale, and pierce with a much farther reach. Because it is composed of lightning, it gives the numbing effect of what it hits.
    Notes:
    -Can only be used 3 times
    -absorbed jutsus can be added on to its power
    -Jutsu last for about 10 seconds at a time


    ~All declined~ over weekly submission.

    I've posted several times about this:

    http://www.narutobase.net/forums/sho...postcount=4231

    http://www.narutobase.net/forums/sho...postcount=4232

    You posted 5 customs two days before I put in place this new rule, meaning it counted toward the week starting on the 9/4/2011 and ending on the 9/10/2011. This post is therefore in addition to those 5 others.

    You are hereby banned from the CJ thread for the coming week (the next batch of submissions). The ban will be lift on the 18th of September.

    If you have questions ask through VMs.
    Im back from my ban >_> Im resubmitting the gauntlet jutsu with minor changes because I had an awesome idea (Credit to One Piece and Bipolar Jugo) and my updated CW with minor changes.

    (Meiton: Suneate|Kougake|Narukami) Dark Release: Greaves/Gauntlets of Narukami
    Rank:B
    Type: |Supplementary|
    Range:Short
    Chakra:25
    Damage Points:N/A (+5 to Taijutsu)
    Description: The user developes greaves and gauntlets of dark energy covering his arms and legs in condensed darkness but is still malueable with exhaust openings on the ankles, hands, elbows, and shoulders for releasing chakra. Similar to Jugo, the user will be able to release dark chakra from these oppenings to turn the tides in battle such as making his punches and kicks stronger than before but theres no drastic change such as being able to break boulder with his/her bare hands. The person's overall velocity just increases which increases the power of his taijutsu.
    Notes:
    -While gauntlets/greaves are in play, the user can only use dark release, nin, and taijutsu
    -Can only last 2 turns at most
    -Can be used 3x with a one turn interval inbetween

    ~Declined do not resubmit~ There's used to be many jutsu where the user would coat himself with an element. It was generally misused and abused in battle. I will not allow any jutsu of this form (similar to yours I mean).


    These next three are jutsu that are based off the abilities of the gauntlets/greaves if approved:

    (Meiton: Gia 1st) Dark Release: Gear 1st
    Type:Supplementary
    Rank:A
    Range:Short-Mid
    Chakra:30
    Damage: N/A
    Description: When the user developes the greaves of Narukami, he will release a large burst of dark chakra from the exhaust openings on his ankles to give a boost in speed or perform larger and farther jumps up to mid-range. This boost in speed and velocity can be used to make taijutsu involving the use of legs even more damaging. This technique can also be used to alter the user's course in mid-air.
    Notes:
    -Usable 3 times
    -Speed of this technique is the same as Biploar Jugo when he releases burst of chakra from his limbs to get to a destnation since its based off the same concept.
    -Must have Dark Release: Greaves/Gauntlets of Narukami active

    (Meiton: Gia 2nd) Dark Release: Gear 2nd
    Type:Attack
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description: When the user developes the Gauntlets of Narukami, he will release a large burst of dark chakra from his shoulders or elbows to increase the power, speed, and velocity of his punches giving them power even beyond that of a cannon. One punch can level a boulder or small structure.
    Note:
    -Usable 3x
    -Must have Dark Release: Greaves/Gauntlets of Narukami active

    (Meiton: Gia 3rd) Dark Release: Gear 3rd
    Type:Attack
    Rank:S
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description: The final attack after developing the greaves and gauntlets of Narukami. The user will close the exhaust openings on either the arm or leg and release a large amount of dark chakra. This will cause that arm or leg to expand to that of a giant's! (1 quarter the size of a tailed beast's arm or leg) And then the user will punch/kick the opponents with the impact of a meteor. One punch can level an area and large structure such as a building with rather ease. the user loses speed for power but the sheer size makes up for it.
    Note:
    -Can only be used 1 time
    -Must have Dark Release: Greaves/Gauntlets of Narukami active
    -Greaves and gauntlets disappear after this technique is used

    ~All Declined~ I didn't even noticed those 3 were related to the gauntlet before declining it. Guess I was right about it being misused.

    3.)("Tetsusaiga" Raikou Buzzard Shikon) "Tetsusaiga" Lightning Buzzard Fang
    Type:Weapon
    Rank:S
    Range:Short (Mid-Long for special ability)
    Chakra Points: N/A (+30 for Wind Scar)
    Damage Points: N/A (+60 for Wind Scar)
    Description: Tetsusaiga is a special great sword carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power. The fur at the end is a conductor, so the user is unaffected by Wind Scar. Due to its sheer size, it can over come smaller weapons such as Katanas, staffs, nunchucks etc. unless it has special properties. The weapon also has a special ability called "Wind Scar" where the user releases a blast/wave of yellow lightning that levels almost anything in its path. The weapon itself can absorb lightning of B-rank and lower to add to the power of Wind Scar.
    Notes:
    -Wind Scar is equal to A-rank Lightning
    -Wind scar can be used 4 times
    -Counts as one of the three used justu per turn
    -Can only absorb lightning of B-rank and lower
    -Can only absorb one lightning tech every 3 turns


    The sword itself and the move it uses
    Im changing this sword and am taking away its ability to use wind scar so that I can ugrade it's absorbing ability.

    "Bakusaiga"
    Type:Weapon
    Rank:S
    Range:Short
    Chakra Points:N/A
    Damage Points:N/A
    Description: Bakusaiga is a special long sword that has a white blade with scales along the back of the blade. The sword is carved with a special alloy making it as hard as cold steel and special feathers from the lightning buzzard, allowing it to channel lightning chakra for more cutting power and being able to cut through steel and other dense elements. Bakusaiga also has the awesome ability to absorb or extract lightning attacks and turn it into lightning chakra which can be channeled into the user to amplify his lightning attacks, although there is a time limit with each absorbtion which extends when absorbing more powerful attacks. The sword causes all lightning attacks from the user to take on a greenish tint but gives no added effects. It just makes it look cool
    Notes:
    -Can absorb lightning of A-rank and lower
    -There is a time limit with each absorbtion which extends with each higher rank.
    (D-rank=1 turn interval, C-rank=2 turn interval, B-rank=3 turn interval, and A-rank=4 turn interval)

    -When a lightning attack is absorbed, the next lightning attack by the user will have the added power of the absorbed attack.
    -Cannot use S-rank or higher lightning techs when being wielded
    -When the sword channels lightning for more cutting power, it has the ability to cut through C-rank and below earth based jutsu


    ~Declined~ No absorbing of other's attacks to make your sword stronger. Even with the 7SM you can only do it once, and now you want to be able to absorb all A-rank and under?
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 12:14 AM.

  16. #4441
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    Re: ♦ Custom Jutsu Submission ♦

    (Tori jijo gyoushi) Ninjutsu: Pecking Order Stare
    Type: Supplementary
    Rank: A
    Range: Short- Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The person stares at the opponent not blinking as the opponent catches the the look of the eye of the user. The opponent gets fixated on the users eyes and cannot focus on the users postition or hand seals, the opponent has a strong urge to see the person blink thus he cannot blink as well, the user can yell "Pecking Order" before he starts to further confuse the opponent
    ~Can't use any other Basic Ninjutsu this turn~
    ~Must have mastered Basic Ninjutsu~
    ~Has to be used first that turn~
    ~Has to make eye contact just for a second~
    ~Doesn't work on Byakugan, Rinnegan and Sharingan 2t and above~

    ~Declined~ What is this? Make it a genjutsu or something else, but right now it couldn't be classified as a ninjutsu.

    (Ara ato seiyuuki) Genjutsu: Oh a Monkey
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: User sets the opponent into a genjutsu in which he sees a small agile monkey that runs from him the person inside of the genjutsu has the strongest urge to catch the monkey the opponent inside of the genjutsu runs around in a circle(Trying to catch the monkey) for one whole turn unable to think unless he can break the genjutsu
    ~Must have my permission to use~
    ~No variations can be made without my permission~
    ~Can only be used three times in a battle~
    ~Doesn't work on Sharingan 2T and above~
    ~Doesn't require eye contact~
    ~Can't use any other Genjutsu the turn before or this turn~
    ~Cannont use any Basic Ninjutsu this turn~

    ~Declined do not resubmit~ You cannot force an emotion into you opponent. You can make him see and feel things (pain mostly), but you can't force him to react that way when he sees a monkey (-___-).

    (Raiton: Ookami kiba genkotsu) Lightning Release: Wolf Fang Fist
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60(-5 for each blast)
    Description: The user will gather a vast amount of chakra into their hand and palm they can then hit the opponent with strong lighnting blasts that can either be held into the fist for a devistating short range attack or they can be channeled out of the fist into a blast of lighnting. If held into the fist the lightning begins to release from the fist forming small lightning bolts they do nothing but look cool. The lightning will get a tiny bit weaker with each hit but the first three hits have enough force to numb the part of the body hit for 1 turn. The lightning blast is about the size of a fist.
    ~Can only be used 3 times.~
    ~Can only use Raiton this turn nothing else~
    ~Must have mastered Raiton~
    ~Can only form three lightning blasts~
    ~Only HightimesHoward and who he teaches can use this~

    ~Declined~ Similar technique already exist.



    (Kchuysei: Sendo's kenshiki) Sendo's Pride
    Type: Supplementary
    Rank: S
    Range: Short(Summon) Short-Mid(Lightning blast)
    Chakra Cost: 40
    Damage Points: N/A(+80 for lightning blast)
    Description: This sword is the second of two swords passed down from Lord Sendo. Named "Sendo's Pride" because of it's slick and slender beauty. This sword was always in Sendo's possession since he first obtained it from the Condor Elders long ago. He shared his chakra with it just as he did the other, so it too has the ability to rank up Raiton jutsu if the user so wishes it. It still feeds on the users chakra just as it did with Sendo taking in their Raiton chakra and making it it's own. The chakra absobed by the sword from the user can be sent out as a blast of lightning that can be used as a Short-Mid range attack. It can only be used a total of three times per battle. It's final ability is gained due to the fact that the sword has absorbed both the user's and Sendo's Raiton chakra. The sword can absorb C Raiton jutsu and below it then nullifies the attack this can be done 3 times as well.

    Abilities:

    + 1 Rank to Raiton jutsu
    Lightning blast(3 times per battle and counts as one of the users moves)
    Absobtion of C rank and below jutsu Raiton jutsu (3 times per battle and counts as one of the users moves)

    Notes:

    ~Has to be summoned within the first 3 turns~
    ~Cannot be summoned if any summon was used this battle beforehand~
    ~Doesn't need to be summoned if it is in the user's bio~
    ~Can only be summoned by those who have signed the Condor contract~
    ~When the user uses his 3 lightning blasts he loses the other perks of the sword~
    ~Can only be used for 6 turns then the user loses the perks and it becomes a regular sword~

    ~Declined~ No absorption of jutsu or elemental blast will be accepted anymore when it comes to CW.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 03:32 PM.

  17. #4442
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    Re: ♦ Custom Jutsu Submission ♦


    (Hayatōn:Shinigami Shinpaku) Swift Release: Death's Heartbeat
    Rank: C-Ranked
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 15
    Damage Points:
    Description:The user simply forms a single handsign and through the release of Swift Chakra moves within close range of an opponent at fast speeds
    Note: This Technique is Completely Silent



    (Hayatōn: Ryoukenchigai) Swift Release: Misdirection
    Rank: C-Ranked
    Type: Attack
    Range: Short
    Chakra Cost: 15
    Damage Points:N/A (dependent of the attack being completed with this jutsu)
    Description: The user begins by doing a simple taijutsu or Kenjutsu attack but as the attack is about to be evaded or block the user uses swift release moving behind the opponent and then completes the attack


    ~Both Approved~ Check the bold part
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 03:34 PM.

  18. #4443
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user tosses a large steel cube over there opponent then you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade

    Declined. Give a better description of how the cube is formed and how large it is.

    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade

    Declined. Needs usage restrictions


    (Kōton: Kōsame) steel release: steel shark
    Rank: A
    Type: Offence
    Range: short-long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user does three handseals then places there hand on the ground and makes a shark out of steel which travels under ground will then comes out of he ground and devours the opponent the shark moves at the same speed as water shark bomb
    -shark travels 2 times faster if steel field is in play
    -can only be used by steel bios
    -can only be taught by heavens blade

    ~Appoved~


    (doton: shiroari) earth release: termites
    Rank: S
    Type: Attack
    Range: short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: the user makes 5 handseals then makes a dozen termites made of earth the termites are larger then normal (the termites are the size of deidara clay spiders) the termites can eat through anything of a lower density
    -can only be used twice
    -can only be taught by heavens blade

    Declined. Do not resubmit


    (suiton: hitoshirenu heki) water release: useen tears
    Rank: B
    Type: Attack
    Range: short-mid
    Chakra Cost: 25
    Damage Points: 40
    Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he condenses the droplets till there hard enough to pierce the skin (when the water leaves the finger tips it takes the shape of a tear drop)
    -can only be taught by heavens blade

    ~Approved~


    link to my finished steel training
    http://www.narutobase.net/forums/showthread.php?t=89958
    Quote Originally Posted by Heavens Blade View Post
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade


    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used three times per match
    -user cant use any other steel jutsu the turn this is used

    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade



    ~Both declined and don't resubmit the second one~ The first one needs restriction.

    I hope these are ok now if not please feel free to adjust to make them acceptable

    (Kōton: mohaganedo) steel release: steel mode
    Rank: S
    Type: Mode
    Range: Self
    Chakra Cost: 40(+10 every turn in this mode)
    Damage Points: -
    Description: the user covers themself in a liquid steel and uses a huge amount of chakra to keep it in place however do to the weight of he steel the users speed is reduced but if the steel is knocked off the users body it will be replaced quickly while in this mode the user can only use steel jutsu, kenjutsu, and taijutsu also while in this mode all steel jutsu that require handseals can be done with a single handseal
    -user take -60 damage from taijutsu (meaning immune to anything A ranked or lower and S rank and above do less damage)
    -immune to A rank and below water
    -A ranked katon will heat the steel causing severe burns (+ 25 damage)
    -immune to wind and earth based attacks
    -vunerable to lightning based attacks (they do +40)
    --5 to users speed
    -can only be used once per match
    -last 4 turns
    -can only be taught by Heavens Blade

    ~Declined~ No offense, but there are so many things wrong with that one that I don't know where to start...First of all;

    -For steel to be liquid it needs to be greatly heated, meaning you'd die from the shear heat of it around you.
    -Only one hand seal fro all your steel jutsu? Make it "one less hand seal for all steel jutsu".
    - -60 to taijutsu? Please change that.
    -Immune to all earth and wind? Please change that.
    -You are forbidden to make references to the speed chart (as stated on the speed chart thread).
    -Last too long for all the abilities it grant you.

    Please not that I was tempted to write "Do not resubmit" on that one, so please make the proper changes.


    (Hyouton: yukidaruma)ice release: snowman
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user creates a large snowman above his opponent (its large enough to trap 10 people) after landing on its opponent it will trap them inside the snowman the opponent then become very vuneravle to lighting based jutsu
    -can only be used 3 time per match
    -+15 damage if opponent is hit with lighting based attack while trappened inside snowman
    -can only be used by ice release bios
    -can only be taught by Heavens Blade

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you, you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no bugs not shadow manipulation just real KG)
    -can only be used once per match

    ~Declined~ You'll have to be a lot more descriptive on that jutsu to get it approved. Make it clear how it works.
    (Hyouton: hitoshirenu heki) ice release: useen tears
    Rank: B
    Type: Attack
    Range: short-mid
    Chakra Cost: 25
    Damage Points: 40
    Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he turns the water into ice that is strong enough to pierce skin(when the water leaves the finger tips it takes the shape of a tear drop)
    -can only be used by ice bios
    -can only be taught by heavens blade

    i want to turn this jutsu into a ice jutsu please

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu by simply shooting fire blast at your opponent and making it look as if it where a storm release lightning bolt the opponent would most likly use a wind jutsu which is weak against fire or by making it seem as if you have sharingan the opponent will be forced to believe you can see your movements
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no aburame insects or nara shadow manipulation just real KG)
    -can only be used once per match
    -can only be taught by Heavens blade

    ~Declined do not resubmit~ There's no hope for this one, sorry.

    (Hyouton: yobigoe)ice release: hail
    Type: Attack
    Rank: B
    Range: Short-long
    Chakra cost: 25
    Damage Points: 40
    Description: the user turns the rain into ice making it hail doing damage to everyone and everything on the field (including yourself if you dont denfend against it)
    -must be raining
    -can only be used by ice bio
    -can only be taught be Heavens Blade

    ~Declined~ I think you're over extending your abilities. I've been hit by hail in real life and it doesn't hurt at all lol. Make it cause no damage or re-submit differently.

    (Kuchiyose ai) summoning ai
    Type: Summoning
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: ai is a relitivly small humming bird barely big enough for one person to ride on her she has a very warm attitude and gets along with most people which is very different then riders personallity however the two of them have amazing synchronicity ai has the ability to use all wind techneques that his summoner knows he can also use all suiton jutsu that his summoner knows up to A rank
    -ai is riders personal summon
    -any jutsu used by ai counts as one of your jutsu
    -can be out for 4 turns for all who summon him except rider
    -must have signed humming bird contract
    -can be summoned once per match

    ~Declined~ Other then the boss summon, your summons shouldn't be able to wield more then 1 element and up to A-rank.

    (Hyouton: yuki boufuu)ice release: snow storm
    Type: Supplementry
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: /
    Description: the user condense the natural water in the air and turns it into snow making a snow storm wich will ruin visablity much like hidden in the mist tech however this jutsu cant be blown away as easily as hidden in the mist can
    -the field would be covered in snow in two turns
    -can only be taught by Heavens Blade

    ~Declined~ Similar technique exist but without the bold part (which makes it auto-decline the way it's phrased anyway).
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 03:43 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Submissions starting on the 9/18/2011 ending on the 9/25/2011
     
         

  20. #4445
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyouton: Aisu Kousei)- Ice Release: Ice Regeneration
    Type: Supplementary
    Rank: A
    Tange: short-long
    Chakra: 30
    Damage: 60
    Description: With single hand seal the user send's his chakra into previously created ice technique and regenerate it. For instance, if enemy hit users ice technique with lower rank technique, this will be able to repair the damage done and restore its previous strenght.
    Additionaly this can be used to prevent destruction of ones ice jutsu if it is struck by enemys technique of same power , though it needs to be done in the same moment the two techniques are colliding and can only be used twice this way.

    -Regenerating ice can be used up to four times
    -Preventing destruction can only be used twice

    ~Declined~ Elaborate on the bold part, not sure I can grasp the full potential of your technique so far.
    (Hyouton: Aisu Kousei)- Ice Release: Ice Regeneration
    Type: Supplementary
    Rank: A
    Tange: short-long
    Chakra: 30
    Damage: 60
    Description: With single hand seal the user send's his chakra into previously created ice technique and regenerate it. For instance, if enemy hit users ice technique with lower rank technique, this will be able to repair the damage done and restore its previous strenght (for instance Ice disc (A rank) could get destroyed by two B rank jutsus, but if I repair the damage done by the first B-rank, the second B-rank will not destroy it).
    Additionaly this can be used to prevent destruction of ones ice jutsu if it is struck by enemys technique of same power , though it needs to be done in the same moment the two techniques are colliding and can only be used twice this way.

    -Regenerating ice can be used up to four times
    -Preventing destruction can only be used twice

    ~Declined do not resubmit~ Such jutsu is unfit for our RP considering it nullify any defense your opponent may try to use.

    (Hyouton: Touketsu Senshu)- Ice Release: Frozen Bow
    Type: Attack/defense
    Rank: A
    Tange: short-long
    Chakra: 30 (+5 per turn)
    Damage: 60 (this is for defensive purposes only, not for shooting normal arrows)
    Description: The user makes one handseal and creates a bow made of ice with chakra string able to shoot ice arrows at high speed (must create arrows with another technique). Normal ice is solid and does not bend, thoug, this one is flexible but needs small amout of chakra every turn to maintain it's flexibility and function. The bow can be also used to block certain techniques that it is able to withstand, like sword slashes etc.

    ~Declined~ How long does it last? Is it only physical attacks it can block? Need to define these things

    (It is really not much different from normal bow but I wanted to make it into ice to fit with bio and also a requirement to use other ice techniques that require bow like the next one I submit)

    (Hyouton: Aisu Ya)- Ice Release: Ice Arrow
    Type: Attack/defense
    Rank: B
    Tange: short-long
    Chakra: 20
    Damage: 40
    Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at very high speeds (small part of charka is infused into the bow to increase the speed of the arrow). Due to it's speed, it is close to invisible to ordinary eyes.

    ~Declined~ Adjust highlighted areas. Either remove completely or have different speed levels for different chakra costs
    (Hyouton: Touketsu Senshu)- Ice Release: Frozen Bow
    Type: Attack/defense
    Rank: A
    Tange: short-long
    Chakra: 30 (+5 per turn)
    Damage:
    Description: The user makes one handseal and creates a bow made of ice with chakra string able to shoot ice arrows at high speed (must create arrows with another technique). Normal ice is solid and does not bend, thoug, this one is flexible but needs small amout of chakra every turn to maintain it's flexibility and function. Lasts as long as the user is feeding chakra to the bow.

    (I deleted the defensive part)

    ~Approved~


    (Hyouton: Aisu Ya)- Ice Release: Ice Arrow
    Type: Attack/defense
    Rank: B
    Tange: short-long
    Chakra: 20
    Damage: 40
    Description: The user pulls string of his Frozen Bow and as they do so, arrow made of ice will materialize and is then shot at very high speeds (small part of charka is infused into the bow to increase the speed of the arrow). Due to it's speed, it is close to invisible to ordinary eyes- it is possible to see the arrow, though, it is so fast that it appears as a blured object. (ofcourse, special abilities as sharingan can see the arrow clearly)

    -it's speed cannot be increased further by adding more chakra

    (I didn't fully get the part about different speeds, but it's speed is always constant- it won't get fully invisible)

    ~Declined~ Why would normal chakra add to it's speed? Make it a normal ice arrow with a normal speed.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 03:47 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Satetsu o Ushi) - Iron Sand Bull
    Rank: B
    Range: Long
    Chakra Cost: 20
    Damage: 40
    Description: The user creates a bull head with two horns on the front of it. The bull moves faster as it travels in a straight line. Once it reaches long-range, it won't move as fast however.
    Restrictions:
    ~Only usable three times a battle.

    ~Declined~ Poor description in term of restrictions. How long does it last? Does it charge forward then disappear once it reach long range?

    (Satetsu Sutorīmu / ストリーム) - Iron Sand Stream
    Rank: A
    Range: Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user controls their Iron Sand to streams of it that move in a line. The speed of it is incredible and it allows for a medium for jutsu. If this jutsu hits the opponent, it hits with large force while also binding them with Iron Sand.
    Restrictions:
    ~Usable twice.
    ~Only able to create three streams at one time.

    ~Declined~ I really didn't understood what you jutsu does.

    (Satetsu Supiasupureddo / スピアスプレッド) - Iron Sand Spear Spread
    Rank: A
    Range: Long
    Chakra Cost: 30
    Damage: 60
    Description: The user condenses his Iron Sand into a large cone, the first spear. The spear is then shot at the opponent. While travelling, the spear breaks up into many more spears of smaller volume. The end result is a few hundred spreading spears that are launched.
    Restrictions:
    ~Usable twice.

    ~Declined~ Check the bold part. Make it a fixed number of spear and make it reasonable. If you want to have a spear big and strong enough to pierce your opponent, I'd say the original can only divide into 4 smaller spears.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 03:52 PM. Reason: Spelling Fail

  22. #4447
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Luffy.. View Post
    Summoning Animal: Slow Loris
    Scroll Owner: Mathias
    Other Users who have signed contract: None yet
    Summoning Boss if existing: King Loris
    Other Summoning Animals tied to contract:
    Elemental Slow Loris: katon/Doton/Raiton/Suiton/Fuuton
    (If contract approved I will summit them the week after)
    Approved
    (I checked both the custom jutsu and custom summoning thread and I did not find Rams.)Dropping my old contract for:
    Summoning animal: Rams
    Scroll Owner: Luffy..
    Others who have signed this contract: Lord of Kaos
    Summoning Boss if existing: Will make if approved
    Other Summoning Animals tied to contract: Will make if approved

    Who ever signs the Ram contract will receive a Ram tattoo on the top of their wrist.



    ~Declined~ Contract already exist.

    Quote Originally Posted by Luffy.. View Post
    (Bunten Dyuaru) - Dual Equinox
    Rank: S
    Type: Weapon
    Range: Close
    Chakra Cost: 40
    Damage: N/A
    Description: Two highly uniquely-designed knuckles created by Mathias a very long time ago. They are worn like a glove, these two unique knuckles have three very sharp blades coming out of them which are barely spaced together creating a very dangerous close range weapon. The knuckles are made from a special metal that can be infused through chakra flow with elemental chakra to produce added effects. When infused with wind or lightning natured chakra, they can easily pierce through stone. The knuckles damage and effect can also be maximized if the person has a better control of their chakra. If used for taijutsu related techniques these knuckles can be very deadly. Since these knuckles are worn like a glove the user has no problem performing hand signs. Because of the metal they are made from, the knuckles can be used to deflect incoming kunais or shurikens with ease.

    ♦ Only Mathias way wield these knuckles.

    Picture:



    Approved
    Dropping my CW for the one listed below.
    Quote Originally Posted by Luffy.. View Post
    Approved Fourth Kazekage bio
    Sunadokei ‡ Hourglass
    Rank: S
    Type: Weapon/Item
    Range: Close
    Damage: (+15 to Gold Dust)
    Chakra Cost: (-10 every turn it is held)
    Description: The Sunadokei is an artifact which was founded by the Fourth Kazekage in a long forgotten ruin in the outskirts of Sunagakure during his childhood. The Sunadokei is made of toughest type of glass, making it nearly indestructible containing a special type of sand, or that’s what the Fourth thought at first. He carried the Sunadokei on his waist, over the years the Fourth found out about his magnetism kekkei genkai because he was able to manipulate the “sand” within the Sunadokei. However he realized that controlling sand with magnetism was impossible. That’s when he found out about the true properties of the “sand” which were made up of Gold Dust. Over the years the Fourth created his own style of gold dust, gathering gold dust particles from the earth itself. Although it seems that he did not fully mimic the original Gold Dust. The Sunadokei seems to have its own chakra generated by the raw gold dust inside. The frequency of the chakra that is coming from the Sunadokei resonates with the magnetic chakra that is used by the fourth, boosting all the gold dust techniques by +15 damage. When the Sunadokei is held it feeds on the Fourth’s magnetism chakra to keep itself “full” loosing -10 every turn it is held.

    ♦ Boosts all Gold Dust techniques by +15 damage.
    ♦ Allows the user to perform Gold dust techniques with one less hand seal.
    ♦ The user loses -10 chakra every turn the Sunadokei is held.
    ♦ After 5 turns the user will have to flip the hourglass to reset the dust.
    ♦ Can only be wielded by the Luffy..

    ~Declined~ How many times can it be used per fight?
    Feel free to edit anything to help its approval.
    Sunadokei ‡ Hourglass
    Rank: S
    Type: Weapon/Item
    Range: Close
    Damage: (+15 to Gold Dust)
    Chakra Cost: (-10 every turn it is held)
    Description: The Sunadokei is an artifact which was founded by the Fourth Kazekage in a long forgotten ruin in the outskirts of Sunagakure during his childhood. The Sunadokei is made of toughest type of glass, making it nearly indestructible containing a special type of sand, or that’s what the Fourth thought at first. He carried the Sunadokei on his waist, over the years the Fourth found out about his magnetism kekkei genkai because he was able to manipulate the “sand” within the Sunadokei. However he realized that controlling sand with magnetism was impossible. That’s when he found out about the true properties of the “sand” which were made up of Gold Dust. Over the years the Fourth created his own style of gold dust, gathering gold dust particles from the earth itself. Although it seems that he did not fully mimic the original Gold Dust. The Sunadokei seems to have its own chakra generated by the raw gold dust inside. The frequency of the chakra that is coming from the Sunadokei resonates with the magnetic chakra that is used by the fourth, boosting all the gold dust techniques by +15 damage. When the Sunadokei is held it feeds on the Fourth’s magnetism chakra to keep itself “full” loosing -10 every turn it is held. The moment a gold dust technique is used the gold dust from the Sunadokei will start dropping and thus starting the four turn timer.

    ♦ Boosts all Gold Dust techniques by +15 damage.
    ♦ Allows the user to perform Gold dust techniques with one less hand seal.
    ♦ The user loses -10 chakra every turn the Sunadokei is held.
    ♦ After four turns the user will have to flip the hourglass to reset the dust.
    After the dust fully drops the user can choose to flip the hourglass with his hand to reset it once per fight.
    ♦ Can only be wielded by the Luffy..

    ~Declined~ Make it +10 and usable only one per match. Take out the part about flipping the hourglass to reset it's abilities. Also, make it last 3 turns.

    (Mokuton: Hayashi Dappi) Wood Style: Forest Emergence
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Description: The user gains the ability to merge himself into the trees at will to attack their target from whichever tree they want.
    Restrictions:
    *The user must be in a wooded area*
    *Can only be used 4 times per battle*
    Note: This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns
    Got permission from SY to create a similar gold dust version.

    (Sakin: Sakin Bouhatei) - Gold Dust: Gold Dust Mole
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage: N/A
    Description: Using magnetism release, the user gains the ability to open a path and dig through gold dust techniques or substances. This technique is somewhat related to hiding like a mole technique, but instead of earth its gold dust. The user can choose exactly where he wants to come out of as long as there is gold dust in that desired location. This technique leaves the user extremely vulnerable to lightning based attack, considering Gold is a very good conductor.

    ♦ Must be used on a gold dust technique or substance.
    ♦ Can only be used four times per battle.
    ♦ Only the Fourth Kazekage can use this.
    ♦ Must be taught by Luffy..

    ~Approved~ Check the bold part.

    Quote Originally Posted by ~Yard~ View Post
    (Doton: Earth Arms)
    Rank: B
    Type: Supplementary/Attack
    Range: Short-long
    Chakra cost: 40
    Damage Points: N/A
    Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
    -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
    -Must be taught by ~Yard~
    -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
    Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.


    ~Approved~
    I got yard's permission to create a gold dost version.

    (Sakin: Goruden Joushi) - Gold Dust: Golden Arms
    Rank: B
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: N/A
    Description: After making 3 hand signs, using magnetism release the user will bring forth gold dust particles right beneath the opponent raising arms from the ground that can grab his opponent and hold him/her in place.

    ♦ Can only be used four times per battle.
    ♦ If used in short-mid range the user can concentrate more on the magnetism and make the arms strong enough to crush the limbs of the opponent.
    ♦ Can only be used by the Fourth Kazekage.
    ♦ Must be taught by Luffy..

    ~Declined do not resubmit~ I don't care if you received a permission from Yard, there's just too many variation of this technique already.

    New submissions:

    (Sakin: Goruden Hayashi ) - Gold Dust: Golden Forest
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Using magnetism release, the user focuses a great deal of chakra within all ranges bringing forth gold dust particles from the Gold Dust Field. The user then molds all the particles creating a giant forest of tall sharp golden spikes that burst from the ground. This technique is very similar to the Kaguya's fifth and last dance forms "Dance of the Young Ferns", except the user can not merge themselves into the spikes in the same technique. Travelling through the spikes leaves the user extremely vulnerable to lightning as Gold is a very good conductor.

    ♦ Must have "(Sakin: Sakin nohara) Gold Dust: Gold Dust Field" activated beforehand when creating the forest.
    ♦ Must use "(Sakin: Sakin Bouhatei) - Gold Dust: Gold Dust Mole" if the user wants to travel through the spikes.
    ♦ Can only be used once per battle.
    ♦ No gold dust techniques of A-Rank or above next turn and no S-rank and above for the next 2 turns.
    ♦ Can only be used by the Fourth Kazekage
    ♦ Must be taught by Luffy..

    A picture of a combination using Gold Dust: Gold Dust Mole and Gold Dust: Golden Forest.



    Feel free to edit anything to help its approval.

    ~Approved~ Made several edits on your custom. I made it clear that you were weak to lightning when traveling in the spikes or in gold in general. Many members think they're invulnerable when in another state.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 08:56 PM.

  23. #4448
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Dei Dei View Post
    -Chakra Ring (Chakra Ringu)
    Rank: S
    Type: Weapon
    Range: Short
    Chakra cost: N/A
    Damage points: N/A
    Description: The ring was made by Dei Dei to have a great weapon in any kind of situation. The ring is made of a metal that absorbs, and stabilize the user chakra so the user can use it to make shields around the user and/or partners, thin coat of chakra to protect against c rank and below attacks, hammer, katana, walls, platforms, slides, ropes and key(s). It lets off a yellow glow.

    ~Declined~. Fix the description a little. right now it looks like you are protecting yourself from C-ranked slides, which actually sound really fun. and since you are coating yourself in chakra, does that chakra glow yellow or is the ring the only thing that glows??


    Resubmitting doing what RokuNR said.

    -Chakra Ring Manipulation (Chakra Ringu Soujuu)
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user channels chakra through the ring making shields around the user and/or partners, thin coat of chakra to protect against c rank and below attacks, hammer, katana, walls, platforms, slides, ropers, and key(s).
    -Only used every other turn

    ~Declined~ See above
    -Chakra Ring (Chakra Ringu)
    Rank: S
    Type: Supplementary(Weapon)
    Range: Short
    Chakra cost: N/A
    Damage points: N/A
    Description: The ring was made by Dei Dei who wanted a custom weapon for different situations. The ring is made of a metal that absorbs and stabilze the user`s chakra. The ring can make the following: a thin coat of chakra around the user(protects against C rank and below attacks), hammer, katana, wall[s](blocks B rank and below attacks), platforms, slide[s], rope[s] and key[s]. The ring is yellow and everything it makes is yellow also.

    -Chakra Ring Manipulation (Chakra Ringu Soujuu)
    Rank: B
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user channels chakra into the ring the user can manipulate the chakra and is yellow when making the following: a thin coat of chakra around the user(protects against C rank and below attacks), hammer, katana, walls(blocks B rank and below attacks), slide[s], rope[s], and key[s].
    -Only used every other turn.

    ~Both Declined do not resubmit~ This is not a Green Lantern forum.

    -Bat Style: Bat Confront (Batto: Batto Confront)
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 25
    Damage points: 40
    Description: The user takes out a scroll. The user opens the scroll showing the inside towards the opponent[s]. A kanji for "confront" is shown. Immedialy after opening the scroll, bats fly out out straight towards their target[s]. The bats can go straight at the opponent[s] or go around using their speed attacking the opponent[s] blind spots. The bats attack using their sharp teeth and boo booing on the opponent[s] letting out a nasty oder.
    -Only used every other turn
    -Only used by Dei Dei
    -Must have signed the Bat contract
    -The bats are the size of abult rl size bats and are around 100 bats coming out the scroll at the opponent[s]

    ~Approved~

    Description is 2nd pic, straight line.

    Note 1: If the B rank and below blocking for the wall for my Chakra Ring is to much C rank and below is fine for it.
    Note 2: Confront doesn`t have a japanesse name.


    -Bat Mode (Batto Mo-do)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: This is a mode made by the bats so the humans can be closer and feel the same as a bat. The user channels natural energy and wind chakra through their whole body while standing still. The user whole body changes all black just like the pic in the link below(no red just straight black). The user gains enhanced hearing just like a bat. The user can fly with their new wings found wings from this mode. The user can also use the Bat FightingStyle, Wing Slash, which is when the user uses their wings to slash at their opponent[s].
    -Only used once per battle
    -Lasts for four turns
    -The user is exhausted after the mode is over
    -No wind jutsus for three turns after the mode is over
    -Must have signed the Bat-contract and trained my Dei Dei
    -The user gains + 10 to taijutsu and wind ninjutsu, + 2 to speed only when flying
    -Flying counts as a move when used to dodge/avoid attacks
    -Only used by Dei Dei

    http://upload.wikimedia.org/wikipedi...an_Beyond).jpg

    The look of the user is the best I could find for the Bat Mode. It is funny though.

    ~Declined~ No more human/animal hybrid mode will be approved.
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 09:27 PM. Reason: Added bold

  24. #4449
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmitting some old rejected techniques:
    Quote Originally Posted by Scorps View Post
    (Raiton: Ryuudo Seichuu) Lighting Release: Flow Control
    Type: Defense
    Rank: B to S
    Range: Short
    Chakra: 25-40
    Damage: N/A
    Description:
    When facing an enemy lightning technique, the user extends his right hand while infusing his body with his own lightning chakra. Upon receiving the enemy lightning in his hand he uses his own lightning chakra to direct the flow of electricity through his body to the ground (effectively grounding the lightning). The user must possess a great amount of chakra control and great experience in both shape and nature manipulation, as he has to make the electrical energy pass through his body without passing trough his heart as he also matches the exact amount of electrical energy received to enable him to control its flow. The amount of electrical energy one can direct is proportionate to ones own chakra, meaning that the users rank defines the rank of the technique. Upon releasing the electrical current through his feet, the energy produces a short range electrical shockwave that travels mostly in the ground in all directions around the user paralyzing both enemies and allies caught in it for 1 turn. The strength of the wave is 1 rank below the rank of the defended jutsu.
    S-Jounin=B-Rank
    Jounin=A-Rank
    S-Ninja and above=S-Rank

    Note: Can be used against any form of electricity
    Note2: Cannot be used if the user isn't standing on earth/rock/mud/sand as he wouldn't be able to ground the electric current.
    Note3: No other lightning technique the same turn
    Note4: Must possess Raiton training up to said rank, Rasengan mastery, Ninjutsu mastery and master at least one element to prove that one possess the experience and ability to learn the technique
    Note5: Can only be taught by Scorps
    Note6: Can only be used 5 times


    ~All Declined~ Your panda summons can't be submitted before your summon is approved. All other jutsu's either OP or unrealistic
    This was declined by being either OP or unrealistic (since there were more techniques on that submission i can't know which was the reason):

    (Raiton: Ryuudo Seichuu) Lighting Release: Flow Control
    Type: Defense
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    When facing an enemy lightning technique, the user extends his right or left hand while infusing his body with his own lightning chakra. Upon receiving the enemy lightning in his hand he uses his own lightning chakra to direct the flow of electricity through his body to the ground effectively grounding the lightning. The user must possess a great amount of chakra control and great experience in both shape and nature manipulation, as he has to make the electrical energy pass through his body while using his own chakra to control the flow of electricity throughout his body. Upon releasing the electrical current through his feet, the energy produces a short range electrical shockwave that travels mostly in the ground in all directions around the user paralyzing and damaging both enemies and allies caught in it for 1 turn. The strength of the wave is 1 rank below the rank of the defended jutsu.

    Note: Can be used against any form of electricity
    Note2: Cannot be used if the user isn't standing on earth/rock/mud/sand as he wouldn't be able to ground the electric current.
    Note3: No other lightning technique the same turn
    Note4: Must possess Raiton training up to said rank, Rasengan mastery, Ninjutsu mastery and master at least one more element to prove that one possess the experience and ability to learn the technique
    Note5: Can only be taught by Scorps
    Note6: Can only be used 3 times


    ~Declined do not resubmit~ This technique already exist and was also re-created for a village custom in Kumo I think.

    Quote Originally Posted by Scorps View Post
    (Panda Kuchiyose no Jutsu: Myoushu) Panda Summoning Technique: Master
    Rank:S-Rank
    Range:Short-Mid
    Damage:40
    Chakra:80
    Description:
    The Elder Ruler of the Pandas, Myoushu (Master) is the size of Gamabunta and looks like a normal giant panda (black and white). He's very harsh and outspoken but also very fair and wise. Strapped to his back he has a giant Staff (proportionate to his size) that he uses with great proficiency, when fighting upright on both his rear legs. He has Suiton chakra when most Pandas have either Doton or Katon chakras, allowing him to use any B-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner.

    Note: Can only use S-Rank techniques and below in the next turn.
    Note2: Must have signed the Panda contract and have its tattoo.
    Note3: Can only be summoned once per battle
    Note4: His moves count as one of the users normal 3 moves.
    Note5: Can only stay in play for 5 turns.
    Approved
    I've seen other bosses and mine seems a little underpowered so i'm submitting an upgrade on its abilities:

    (Panda Kuchiyose no Jutsu: Myoushu) Panda Summoning Technique: Master
    Rank:S-Rank
    Range:Short-Mid
    Damage:40
    Chakra:80
    Description:
    The Elder Ruler of the Pandas, Myoushu (Master) is about half the size of Gamabunta (about 50 meters tall) and looks like a normal giant panda (black and white). He's very harsh and outspoken but also very fair and wise. Strapped to his back he has a giant Staff (proportionate to his size) that he uses with great proficiency, when fighting upright on both his rear legs. He has Suiton chakra when most Pandas have either Doton or Katon chakras, allowing him to use any S-Rank Suiton technique the user knows but without the need to use handseals. Unique to him, he can be summoned anywhere within short to mid range of the summoner. Because of his size and strength he is immune to basic ninja tools and Fire and Water C-Rank and bellow.

    Note: Can only use up to S-Rank techniques in the same and the next turn.
    Note2: Must have signed the Panda contract and have its tattoo.
    Note3: Can only be summoned once per battle
    Note4: His moves count as one of the users normal 3 moves.
    Note5: Can only stay in play for 4 turns.

    ~Approved~ Made it 4 turns.

    Quote Originally Posted by Scorps View Post
    Suiton: Varuna Bachi | Water Release: Varuna's Punishment
    Type: Supplementary/Defensive
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    User does two hand seals (Tiger+Ram) and rejects all water around him. This is done by releasing his Sui Chakra in a non focused way and using it to repulse any water around the user.

    Note: Usable only 3 times per match
    Note2: Can only be taught by Scorps


    ~All 3 Declined~Restrictions?
    Resubmitting:

    Suiton: Varuna Bachi | Water Release: Varuna's Punishment
    Type: Supplementary/Defensive
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    When facing an enemy Water technique the user does 3 hand seals (Boar+Tiger+Ram) and releases a large amount of unfocused water chakra that rejects all water short range around him. If this is done in a water battleground, the user will also reject the water beneath him which will return below the user once the technique is released/finishes, fact that has to be taken into account by the user, since he'll momentarily lose his footing.



    Note: Usable only 3 times per match
    Note2: Can only be taught by Scorps
    Note3: Can't use Water on the same turn nor water above S-Rank on the following one

    ~Declined~ Please explain how using your own suiton chakra can repulse your oponent's chakra infused suiton jutsu?

    Quote Originally Posted by Scorps View Post
    Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long (on throwing)
    Chakra: 30 (-10 each turn)
    Damage: 60
    Description:
    User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.

    Note: can only be used 3 times
    Note2: stays active maximum of 3 turns

    Note3: can only be taught by Scorps

    Made a simpler version with only one obelisk and kept the basic idea. Tweaked the description in both grammar and description. Changed the restrictions and lowered the rank to A-Rank. Also changed the range of the trowing to long. When i get the rank i'll submit the S-Rank version with the basic idea but two obelisks. If this one gets approved that is ^^

    ~Approved~ my bad ^^
    Submitting an S-Rank version:

    Doton/Fuuton: Meimei Oberisuku No Yougo | Earth/Wind Release: Divine Obelisks of Protection
    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short-Long (on throwing)
    Chakra: 40 (-15 each turn)
    Damage: 80
    Description:
    User does 5 hand seals (Dog+Ox+Bird+Ox+Bird) and 2 Rock Obelisks breaks from the ground within short range of the user. Each obelisk is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user making them each an A-Rank Doton/Fuuton. The user can direct each obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire or both to defend against up to Forbidden Rank Lightning and Water, S-Rank Fire, Earth or Wind. When an Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. These Obelisks can also be used to attack the enemy, by throwing them against the enemy.

    Note: can only be used 2 times
    Note2: stays active maximum of 3 turns
    Note3: can only be taught by Scorps
    Note4: can't use wind in the next turn
    Note5: even if one obelisk is destroyed or used, the other still remains in play


    Submitting my Custom Weapon:

    Gaia No Buin | The Staff of Gaia
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: N/A
    Damage: N/A
    Description:
    The staff of Gaia, goddess protector of Earth, stolen by a special human for whom se had fell in love. The staff is covered in several ancient Kanji inscriptions and is about 1.7m long, 4 cms thick and made of sacred wood and a special unknown metal which makes it indestructible. The staff itself can channel Katon, Doton and Mokuton chakras and is a formidable hand to hand weapon. As the weapon of a God, no human can grasp its powers fully but the staff is known to have responded to some unique jutsu, a fact that has been related to the kanji inscriptions but is yet to be fully explained.

    Abilities:
    -Indestructible
    -Doton: Domu | Earth Release: Iron Skin jutsu gets 2 Ranks in strength when used, making one almost indestructible to physical attacks.
    -Katon: Karyu Endan | Fire Style: Dragon Flame Bomb jutsu gets 2 Ranks in strength when used, outputting a higher amount of fire.
    -Kyousei Mokuton No Jutsu | Greater Wood Style Technique can be made out of the Staff's wood.
    -Staff can dispel a Katon jutsu, disrupt a Doton jutsu or stop a Mokuton jutsu up to B-Rank 2 times per battle (this is done by the user channeling his Katon, Doton or Mokuton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Katon, Doton or Mokuton jutsu once per battle (with the same principle).

    Resctrictions:
    -All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.
    -The kanji's on the staff glow when chakra is channeled into it or its abilities used.
    -If user is hit by lightning while holding the staff in his hands he'll receive a +20 damage penalty due to the staffs inherent Earth and Wood affinities.
    -When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.
    -While holding the staff in his hands, the user can't channel lightning jutsu.
    -To wield the staffs abilities the user must have it with him either in hand or strapped to his back.
    -Requires Wood Training and Bio to use the Wood Ability but not to wield the staff.
    -The staff can only be wielded by Scorps; is someone else tries to wield the staff it will become 10 tons heavy and impossible to lift or wield.

    I mention that you don't need handsigns for Dragon Flame, Iron Skin and the Greater Wood when you hold the staff on your hands because when you hold the staff, as a two handed weapon you can't actually use hand seals lol. But when the staff is stapped to ones back you still need to do them. If this needs to be added, i'll resubmitt ^^

    ~Both Approved~
     
         
    Last edited by Izuna Uchiha; 09-22-2011 at 09:36 PM.

  25. #4450
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Typhon View Post
    (Bushido: Abatā) - Way of the Samurai | Avatar
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40 (-15 per turn)
    Damage: +10 to Kenjutsu
    Description: This technique is an advanced form of the samurai saber technique in which rather than coating the blade with chakra, the samurai instead concentrates chakra within the blade. By doing this the sword begins to shine brightly taking on a bright white color while maintaining its original form, representing the soul of the Samurai within the blade. By concentrating the chakra into the blade rather than around it, it becomes more focused and powerful allowing normal slashes to cut through metallic weapons such as kunai or other swords in the same was as a chidori current. The technique is not without drawbacks. It must be used with their dominant arm and since the user must keep the chakra under better control it puts more strain on their body, especially the arm holding the sword. As a result once the technique wears off they lose use of that arm for two turns afterwards. It also makes the sword used become very brittle to the point that if it were to clash with another sword it would be easily broken (regardless of any custom weapon that says its indestructible).
    -Can only be used by Samurai.
    -Can only be used once and lasts five turns.
    -User loses use of their dominant arm after the fourth turn for two turns.

    Reduced the added damage from 15 to 10, completely removed any part about the light making it hard to follow the blade. Removed the ability to activate and deactivate numerous times, making it so its activated once and lasts a certain amount of turns. Since once activated you're stuck with it until it wears off I increased the turn duration from four to five.

    ~Declined~ This jutsu doesn't make sense when you consider what we know of chakra infused weapon. There is already chakra inside the weapon when you normally infuse it with an element,. However, it's the way you mold it (elemental manipulation) that gives you weapon an extra boost. You can re-read Naruto's training with Asuma if you want more info on it.

    (Genjutsu: Chikin-icchi) - Demonic Illusion | Chicken Pox
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage: 10
    Description: The user will either scratch their arm or neck causing the target to fall under an illusion. In the illusion the opponent's skin will become irresistibly itchy causing them to claw at their own body. They begin to scratch so hard that they actually cause themselves to bleed in several places. The pain caused by the scratching is enough to break them free of the genjutsu, making it very brief, but leaving them with numerous minor cuts on their body. While the genjutsu is in use the user is incapable of using other techniques.
    -Can only be used twice per battle.
    -The motion of the user scratching themselves must be seen.

    Added that the user can't preform other techniques during the duration of the genjutsu. Reduced damage from 20 to 10 since the damage aspect isn't the main purpose of this technique. Not really sure how else to change it without killing it.

    ~Declined~ Change the way it's cast on your opponent. Scratching yourself? Even Itachi had to point a finger at his opponent while having his Sharingan activated. Make hand seals and make it so you need a direct contact with your opponent.
    (Bushido: Abatā) - Way of the Samurai | Avatar
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40 (-15 per turn)
    Damage: +10 to Kenjutsu
    Description: This technique is an advanced form of the samurai saber technique in which after coating the blade with chakra, the samurai focuses on using shape manipulation to condense the chakra to its limits. Rather than the normal samurai saber technique where the chakra is transparent and changes the shape and size of the weapon, the condensed chakra fits closely to the blade maintaining the same shape and size. The chakra is compressed extremely thin along the edge of the sword raising its cutting abilties past that of the normal samurai saber technique. By doing this the sword begins to shine brightly taking on a bright white color while maintaining its original form representing the soul of the Samurai within the blade. The technique is not without drawbacks. It must be used with their dominant arm and since the user must keep the chakra under better control it puts more strain on their body, especially the arm holding the sword. As a result once the technique wears off they lose use of that arm for two turns afterwards. It also makes the sword used become very brittle to the point that if it were to clash with another sword it would be easily broken (regardless of any custom weapon that says its indestructible).
    -Can only be used by Samurai.
    -Can only be used once and lasts five turns.
    -User loses use of their dominant arm after the fourth turn for two turns.


    Adjusted the logic behind it. Rather than focusing large amounts of chakra within the blade, it takes the chakra thats formed around the blade and compresses it using shape manipulation. So by increasing the density and thinness of the chakra it becomes stronger and sharper.

    ~Declined~ I know what you're trying to do here, but this is nothing more then infusing chakra into your sword. You're really overextending the abilities of this technique. There shouldn't even be a boost to Kenjutsu considering we don't had a boost when regularly adding elemental chakra to our swords. Also, check the bold part. If you next re-submission isn't drastically different, I will decline it for good.

    (Genjutsu: Chikin-icchi) - Demonic Illusion | Chicken Pox
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage: 10
    Description: The user will preform a series of three hand seals and then extend their left arm towards the opponent while scratching it, causing the opponent to fall under an illusion. In the illusion the opponent's skin will become irresistibly itchy causing them to claw at their own body. They begin to scratch so hard that they actually cause themselves to bleed in several places. The pain caused by the scratching is enough to break them free of the genjutsu, making it very brief, but leaving them with numerous minor cuts on their body. While the genjutsu is in use the user is incapable of using other techniques.
    -Can only be used twice per battle.
    -The motion of the user scratching themselves must be seen.


    Changed how its initiated, but I'd reeeeally like to avoid needing direct contact. In our RP getting that close to the opponent is no easy task and if I do get that close I'd rather do other things. >.<

    ~Approved~ Good change.
     
         
    Last edited by Izuna Uchiha; 09-23-2011 at 02:13 AM.

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