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  1. #3581
    Kirabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kirabi View Post
    Notes: The user must have been trained in this type of taijutsu before usage and must apply the text below to there bio.
    The actual techniques are passive and are a part of the users bio up to thier trained level and won't count towards a move total.
    [Although I've been contemplating on whether it should or shouldn't. Please let me know anything you think it needs for approval. and sorry for the wall of text been working on this for a while though.:D]



    Shuurai Tekken Do [Way of the Lightning Strike Fist]

    Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you." Because this is a rigid training style, the user has to have keen chakra control when practicing or entering the state of Shuurai Tekken Do.

    The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice. In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.


    Shuurai Tekken Do: Stages

    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    Rank: C
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 20
    Description: In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.
    [Must be trained or taught by a Kumo master]

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    Rank: B
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 40
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
    [Must be trained by a Kumo Master]

    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    Rank: A
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 60
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.
    [Must be trained by a kumo master]

    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 80
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them. The user hand seals are even exceptionally increased to speeds where seals look like they haven't even been done.
    [Must be Trained by a Kumo Master]


    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]

    Rank: Forbidden
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 90
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.
    [Must be a Kumo Master]

    -I understand your point but I cannot approve a fighting style without any chakra loss merely because of excessive training of the past. When you fight using no matter what, you lose chakra. You lose chakra even by walking and breathing, so please fix the theory first and then we can review your jutsus-
    Notes: The user must have been trained in this type of taijutsu before usage and must apply the text below to there bio.
    The actual techniques are passive and are a part of the users bio up to thier trained level and won't count towards a move total.
    [Although I've been contemplating on whether it should or shouldn't. Please let me know anything you think it needs for approval. and sorry for the wall of text been working on this for a while though.:D]


    Shuurai Tekken Do [Way of the Lightning Strike Fist]

    Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you." Because this is a rigid training style, the user needs keen chakra control when practicing or entering the state of Shuurai Tekken Do.

    The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice. In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.


    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    Rank: D
    Type: Attack/Defense
    Range: Short
    Chakra: 5
    Damage: +10 to Taijutsu +2levels to speed.
    Description: In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.
    [Must be trained a Kumo master]

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    Rank: C
    Type: Attack/Defense
    Range: Short
    Chakra: 10
    Damage: +20 to Taijutsu +4levels to Speed
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
    [Must be trained by a Kumo Master]

    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    Rank: B
    Type: Attack/Defense
    Range: Short
    Chakra: 20
    Damage: +30 to Taijutsu +6levels to speed.
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.
    [Must be trained by a kumo master]

    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: 30
    Damage: +40 to Taijutsu +8levels to speed
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them. The user hand seals are even exceptionally increased to speeds where seals look like they haven't even been done.
    [Must be Trained by a Kumo Master]


    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]

    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: 40
    Damage: +50 to Taijutsu +10lvls to Speed
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.
    [Must be a Kumo Master]
    ~All Declined~
     
         
    Last edited by Ragnaroc; 07-17-2011 at 05:55 PM.

  2. #3582
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon:

    (Zumakalis no kodai-bone seibā) The Ancient Bone Saber of Zumakalis
    Type: weapon
    Rank: A
    Range: short
    Chakra cost: 30
    Damage: 60
    Description: The user summons this weapon from a tattoo (the mark of the dragon) on their wrist (or it can be carried). The Saber can sense your level of attack power and raise it a level (e.g B-rank becomes A-rank...etc) up to S-rank. It can cut through B-Rank & below techniques. It can also change into a 4 bladed saber (by saying "change") ,in this form the blades absorbs chakra from the opponent and give it to the user, by cutting anything connected to the opponent (e.g. clothing, sword, weapons...etc) but in this form the other skills (+ up levels, cutting through techniques) are void. If cut (chakra absorbed) twice while in this form the opponent is paralyzed for 1 turn. It is near indestructible, if it is broken it refroms by stabbing it into the ground where it absorbs calcium from the ground. If picked up by anyone other then the user/user techs, the saber wraps around their hand/hands, burns and crush their hand/hands. The saber returns to the user apon calling out to it.
    -saber only has to be on your person to rank up your techs, not just in hand
    -cutting through B-rank and below counts as a move
    -change of the blades take 1 turn, while changing ,the saber can not be used
    -if cut (chakra absorbed) twice by the 4 blade form the opponent is paralysed for 1 turn, this only happens twice per battle
    -tattoos (mark or the dragon) can only be given by black uchiha.











    History: This ancient curved blade is made of solid bone. It's blade, black and silver in color, is as sharp as the sharpest sword and is harder than any kind of metal, even though it's made of bone. It is said that the bone was carved from the bone of the Dragon King, and there is no dispute of it's power. The blade lends its power to those with the mark of the dragon.


    Quote Originally Posted by black uchiha View Post
    Resubmit fixed (what I vm'ed you about)

    Resubmit (I fixed the Chackra cost and Damage points...the bold part)

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    -Last 2 turns
    –must be a bug user
    –only taught by Black Uchiha


    -Pheromones trigger a social response in members of the same species, so unless you are fighting giant cockroaches declined. -


    Resubmit (I fixed the Chackra cost and Damage points...the bold part)

    (Konchū mahi) Insect paralysis
    Type: Attack
    Rank: B
    Range Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: After two handseals insects place themselves along the spine. Latching onto the nerves along the spine, causing paralysis.
    -Last 2 turns
    – bugs must be released beforehand
    – can be used in conjunction with other bug jutsu
    -must be a bug user
    –only taught by Black Uchiha


    -Has potential but the description lacks realism and creativity. How exactly can you, with 2 handseals make insects appear out of nowhere, attach themselves to the spine and cause paralysis simultaneously? Resubmit properly-




    (Konchū no hakkutsu) Insect unearth
    Type: Attack/Defense
    Rank: C
    Range Short-Long
    Chakra Cost: 20
    Damage Points: 30
    Description: The user sends his/her bugs into the ground to dig tunnels and pits underground, making the ground unstable and ready to cave-in. Bugs rest in the pits to take the chakra of the enemy that falls into the pit.
    - No handseals needed
    -must be a bug user
    –only taught by Black Uchiha


    -Declined due to lack of common sense-

    Pheromones are also used to attack/defend...(like akamaru's pee tech) some plants even use them to make them taste bad to plant eaters
    http://en.wikipedia.org/wiki/Pheromone
    ...please recheck

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    -Last 2 turns
    –must be a bug user
    –only taught by Black Uchiha



    you must have just missed this one...it was in the descreption...I added to the descreption...please recheck

    (Konchū mahi) Insect paralysis
    Type: Attack
    Rank: B
    Range Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: After two handseals, insects fly at the opponet's face as a distraction, while other insects sneak up from behind, fly or crawl up the clothing, unnoticed and place themselves along the spine. Latching onto the nerves along the spine, causing paralysis.
    -Last 2 turns
    bugs must be released beforehand
    – can be used in conjunction with other bug jutsu

    -must be a bug user
    –only taught by Black Uchiha



    I don't know why you said "lack common sense"...when Its common sense that bugs dig(ants, beetles, termites...etc) not to mention the antlion is after a ant digging...please recheck

    (Konchū no hakkutsu) Insect unearth
    Type: Attack/Defense
    Rank: B
    Range Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: The user sends his/her bugs into the ground to dig tunnels and pits underground, making the ground unstable and ready to cave-in. Bugs rest in the pits to take the chakra of the enemy that falls into the pit.
    - No handseals needed
    -must be a bug user
    –only taught by Black Uchiha



    New submission (waiting for my sasori bio to be approved)

    (Suzumebachi no su) Hornet's nest
    Type: Attack-defense-supplementary
    Rank: A
    Range: short-long
    Chakra cost: 30
    Damage points: 60
    Description: The user pulls out a scroll and inject his/her chakra into it to summon forth a 10ft high, 9ft wide, 500 lb; wooden and steel hornet's nest. The nest contains 50 puppet hornets, the size of akamaru (puppy size). These hornets can be used one by one or can be used as a swarm (all 50), each with the usual puppet weapons (senbon, smoke bombs...etc all poisoned). The nest can be summoned over the opponent to crush them. The nest can also be used to block B-rank and below attacks (do to its weight and steel design).

    - can only be summoned twice per battle (two different ones)

    - if using all 50 the user can't use any other puppets on the field, with the exception of sasori as he would use his 100 puppet mechanism to easily do so

    - chakra can be injected through puppets/chakra strings

    - can only be taught by black uchiha


    (I think this is possible because a puppet master with ten fingers can control ten puppets (chyio), each witch many different working parts. So controlling 50 smaller puppets with fewer working parts should be possible)




    Please edit where you see fit
    ~All Declined~ Do not resubmit that sword
     
         
    Last edited by Ragnaroc; 07-17-2011 at 06:00 PM.

  3. #3583
    ... Sauron's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sauron View Post
    (Kessho tsubasa) Crystal wings
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 20 (5 per turn)
    Damage: N/A
    Description: Guren will focus her chakra creating wings of crystal on her back each one meter long. This gives guren the ability to fly with the wings.


    (Kessho danmaku) Crystal Barrage
    Rank: C
    Type: attack
    Range: Short - mid
    Chakra Cost: 20
    Damage: 40
    Description: The use will focus their chakra into their hands at put their palm facing their target. Then the user will release their crystal chakra firing up to five crystal spikes from each hand at any target theye choose. These spikes fire at very high speeds and are very sharp.


    (Kessho no jutsu) - Crystal style technique
    Rank: C
    Type: Supplementary
    Range: Short-mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user will use their crystal chakra to create small pillars of crystal, small tools, and small shields of crystal. Or even crystal weapons


    (Kessho han'ei) - Crystal Reflection
    Rank: C
    Type: defence
    Range: Short-mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user will perform one handseal creating a wall of crystal in front of them that reflects the light of it blinding the opponent for 5-10 seconds. The opponent wont have any idea what the user is doing until its too late.

    -On hold. Resubmit when you reach Juunin rank-
    (Kessho tsubasa) Crystal wings
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 20 (5 per turn)
    Damage: N/A
    Description: Guren will focus her chakra creating wings of crystal on her back each one meter long. This gives guren the ability to fly with the wings.


    (Kessho danmaku) Crystal Barrage
    Rank: C
    Type: attack
    Range: Short - mid
    Chakra Cost: 20
    Damage: 40
    Description: The use will focus their chakra into their hands at put their palm facing their target. Then the user will release their crystal chakra firing up to five crystal spikes from each hand at any target theye choose. These spikes fire at very high speeds and are very sharp.


    (Kessho no jutsu) - Crystal style technique
    Rank: C
    Type: Supplementary
    Range: Short-mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user will use their crystal chakra to create small pillars of crystal, small tools, and small shields of crystal. Or even crystal weapons


    (Kessho han'ei) - Crystal Reflection
    Rank: C
    Type: defence
    Range: Short-mid
    Chakra Cost: 20
    Damage: N/A
    Description: The user will perform one handseal creating a wall of crystal in front of them that reflects the light of it blinding the opponent for 5-10 seconds. The opponent wont have any idea what the user is doing until its too late.

    This is me resubmitting these


    as i have heard somebody has already made a custom for crystal wings.. i would like to submit another CJ though i shall leave the wings standing incase the information i heard is wrong.

    (Kessho tsubasa) Crystal Staircase
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (10 per turn)
    Damage: N/A
    Discription: The user will focus their chakra into their feet as they perform 2 handseals. Then where ever the user steps, the chakra in their feet will crystalise the water under there feet making a crystal plate under the users foot. These plates are about 1 inch thick and can be formed almost anywhere.
    Note: Once activated, this jutsu lasts for 3 turns



    this was a rather wild yet logical idea in my oppinion.. just thought id throw it out there
    ~Declined~ Canon jutsu's
     
         
    Last edited by Ragnaroc; 07-17-2011 at 06:16 PM.

  4. #3584
    -Uzumaki Nagato-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Wombat
    Scroll Owner: oasis2082
    Other Users who have signed contract: none
    Summoning Boss if existing: not yet
    Other Summoning Animals tied to contract: none yet

    ~Approved~

    WEAPON

    Blade of Dragon Slayer ‎(Kirā ryū ken)
    Type: Weapon
    Rank: S
    Range: Med-Long
    Chakra Cost: 40
    Damage points: N/A
    Description :
    After performing 15 Serial hand seal the user bite his finger tip and shed his blood in his tattoo on his right wrist and summon Blade of Dragon Slayer, this sword was wield by a famous known of dragon slayer from Hidden Rain village which the myth says that he was a shinobi who master of Water jutsu manipulation and merge his chakra into the sword before he died, then according to the myth also that he managed to sly one of the most stronger dragon which dreaded by the other great dragons. He sly so many dragon and always shed the dragons blood into his sword, so the sword which used to be white, now turn into half red because of the blood of the dragon he used to sly. When this Sword summon in battle field then there are no dragon can be summon in battle field and any other dragon which already been summoned in the battle field will be petrified and vanished because of they recognize and tremble scared by the bloodshed and dragon slyer sign in the sword.

    This sword also has the ability to use up to S-Rank water jutsu which does not require any hand seal and water source, because the effect of dragon bloodshed this sword gifted the ability to use up to A-Rank jutsu.

    Note:
    -This weapon only last in 5 Rounds
    -Can only be summoned twice per battle.
    -While wield down this sword, the user can’t perform hand seal and any other justsu

    -This Weapon can only wield by Oasis and can be passed down if Oasis feel no need to use it again.

    Picture of the Blade


    Picture of Dragon Slayer tattoo


    ~Declined~ be real, how the hell is your sword going to scare dragons away, let alone petrify -.- also if you're going to say that your sword can use all jutsu's up to A-rank it's higely OP.
     
         
    Last edited by Caliburn; 07-11-2011 at 10:32 PM.

  5. #3585
    Senior Member Inch's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Apologies if this counts as a Sound Jutsu. I assumed that it's not sense I'm magnifying one's sense of sound, rather than sound itself.
    (Saundo no rōdo)-Sound Overload

    Type: Attack
    Rank: S Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user claps their hands together and projects their chakra into their opponent's ears. The user then imbeds their chakra into the opponent's tympanic membrane. The user then uses their chakra so to manipulate the tympanic membrane so that it drastically increases the volume of sound waves passing through the tympanic membrane. Due to this, small sounds such as their own footsteps will sound as if there are fireworks exploding above the target. If a loud enough sound is made, the target's tympanic membrane will rupture, causing intense pain.
    Note: This effect only lasts two turns.
    Note: This can only be used once per battle.

    (Suiton: Suijōki Shīrudo)-Water Release: Water Vapor Shield

    Type: Defense
    Rank: S Rank
    Range: Short
    Chakra Cost: 40
    Description: The user makes two hand seals and projects their chakra into the air around themselves and begins gathering the water vapor in the air. They then use their chakra to draw the water vapor in close to themselves. The user is then able to use their chakra to rapidly draw all of the water vapor into a specific area and rapidly turn it into water. They use their chakra to tightly compress the water, causing it to form a powerful shield. After the shield has served it's purpose, the user uses their chakra to scatter it into water vapor once more.
    Note: Lasts two turns.
    Note: Can only be used once per battle.
    Note: Due to the high amount of water vapor concentrated into one area, it forms a slight mist, which slightly restricts the vision of the user.

    (Katon: Jigoku No Kabe)-Fire Release: Inferno Wall

    Type: Attack/Defense
    Rank: S Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes three hand seals and gathers a large amount of Katon chakra in their lungs. They then release the chakra and spit out a large quantity of flames. After being spit out, the user manipulates the flames so that they form a large wall in front of themselves. If the user chooses to, they can then propel the wall of flames towards a target.
    Note: Can only be used thrice per battle.
    Note: The user is not required to propel the wall of flames forward.
    ~All Declined~ all similar to existing jutsu's
     
         
    Last edited by Ragnaroc; 07-17-2011 at 06:19 PM.

  6. #3586
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon | Ouroboros
    (Koreibuki: Ouroboros)
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 to activate (-15 per turn)
    Damage: 80 (for direct hit)
    Description: Ouroboros is a flat ring-shaped weapon that has a diameter of three feet. The metal is a light weight but incredibly durable. The edge of the ring is incredibly sharp though there is a smaller secondary ring in the center which is used as a grip. The metal is conducive to wind chakra alone. When wind chakra is applied and the ring is thrown it becomes a saw as the wind chakra spins it rapidly, making its sharpness unrivaled. The layer of wind around the ring also allows the user to control the movements of the weapon through the air. The user can activate the weapon even if not touching it by using the surrounding wind to create the coating. However due to the wind coating the weapon is vulnerable to fire. While the fire won't destroy the weapon, it will eat the layer of wind and superheat it, causing it to become unusable for the next turn as the superheated metal will only absorb the wind chakra and become hotter.
    ~Can only be wielded by someone who's primary affinity is wind.
    ~Can't be used for 1 turn after being hit by a fire jutsu.
    ~Indestructible (though it can't cut through anything).
    ~Resembles:

    Approved

    Fire/Wind Style: Crematory of Amun
    (Katon/Fuuton: Kasoo ni Shimasu Amun)
    Type: Supplementary/Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user will call down wind from the air above the opponent that quickly forms into numerous bars around and above the target. These bars carry the cutting property of wind and shred anything that tries to enter or leave the prison. Similar to how Hiruzen Sarutobi ignited his mud balls with fire chakra, this prison can be ignited with a single hand seal, incinerating the contents of the prison.
    ~Can only be used once per battle.
    Declined, do not resubmit

    Wind Style: Robes of Aeolus
    (Fuuton: Asanuno of Aeolus)
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 45 (-10 per turn)
    Damage: N/A
    Description: The user produces a condensed current of winds around their body that aids in their movement through a few affects. First the winds cut through the surrounding air, splitting it and moving it to the sides of the user, removing all wind resistance that may have been slowing them down. As the air splits in front of them it moves around their back, gathering there before pushing out behind them, pushing them forward like a jet. The wind also makes their body feel much lighter allowing for quicker movements. This allows for the user to move at three times their normal speed as well as allowing them to move through the air. The down sides to this is that they cannot use fire or lightning abilities and they become particularly vulnerable to fire.
    ~Can only be used once per battle.
    ~Lasts four turns once activated.
    ~No Fire or Lightning jutsu while active.
    Declined, do not resubmit

    Samurai Sword Arts: Magnum Step
    (Samurai Kenjutsu: Magunamu Sochi)
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.
    ~Can only be used while using Harmony.
    ~Can only be used twice per battle.
    ~Reduces the duration of Harmony by one turn.
    Approved

    Bushidō Hijutsu : Hāmonī | Way of the Samurai Secret Technique: Harmony (Already Approved)

    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 50
    Damage points: N/A
    Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
    -Once per battle
    -Once finished the user can only use techniques A rank and under.
    -Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
    -Can only be used by a Samurai
    -The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:

    Chukanbushi - 3 turns
    Seieibushi - 4 turns
    Kodenbushi - 5 turns
    Current Shogun and Second in Command - Activated for the rest of the match



    Samurai Sword Arts: Swift Retribution
    (Samurai Kenjutsu: Hayaibachi)
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword.
    ~Can defend against A rank and below attacks physical attacks.
    ~Can only be used three time per battle and only by Samurai.
    Approved
     
         
    Last edited by Nirvāṇa; 07-22-2011 at 04:06 PM.

  7. #3587
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    Re: ♦ Custom Jutsu Submission ♦

    (Senjutsu: seijinnami) - SageArt: sage wave

    Type: Attack/Deffence
    Rank: S-rank
    Range: Short-Mide
    Chakra cost: 50
    Damage points: 80
    Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank.

    Note: Must be in sage mode
    Note: Reduces sage mode by 2 turn
    Note: No other A rank or higher sage jutsu in the next turn
    Note: can only be used twice.

    This is how the jutsu looks:

    Upgrading to:

    (Senjutsu: seijinnami) - SageArt: sage wave
    Type: Attack/Deffence
    Rank: S-rank
    Range: Short-Mid
    Chakra cost: 50
    Damage points: 80
    Description: Once the user is in sage mode they have control of there natural energy which will be infused with their sage chakra. This jutsu shows a mastery of sage/hawk mode and chakra control. The user will slam their hand down to the ground crouching down releasing a wave of sage chakra combined with there own chakra sending a dome shaped energy wave all around the user blasting back anything in its path of equal or lower rank. This wave cannot be seen other than by those who have been trained in the ways of natural energy and controlling it.

    Note: Must be in sage mode or hawk mode to use
    Note: Reduces sage mode by 2 turn
    Note: No other A rank or higher sage jutsu in the next turn
    Note: can only be used twice.

    This is how the jutsu looks:


    Approved
    Hawk mode jutsu:

    (Shodai Taka Shukun) – Majestic Hawk Lord

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user will focus their wind chakra with natural chakra into their body to then enter the Majestic Hawk Lord mode (must be standing still). Within this mode the gains abilities of the Hawk, gaining oval red patches covering their eyes and extending from the temple to the end their nose. They gain wings made of concentrate natural and wind chakra coated with natural chakra making the wings fire resistant form on their shoulders giving the user the ability to fly. They gain heightened eyesight and reaction capabilities and they are provided with additional strength in their physical capabilities making taijutsu stronger by +15 damage points.

    Note: Mode lasts for 5 turns
    Note: Can only be used once.
    Note: Leaves the user unable to perform wind element for two turns.




    (Sennin Dangan) - Sage art bullets
    Type: Attack
    Rank: Forbidden
    Range: Short-long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit.

    Note: Useable once
    Note: Must be in sage mode
    Note: Depletes sage modes length by 2 turns.
    Note: User takes 40 damage in close range
    Note: User takes 20 damage at mid range
    Updating:

    (Sennin Dangan) - Sage art bullets
    Type: Attack
    Rank: Forbidden
    Range: Short-long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will perform in 2 hand seals as they breathe in. At the same time the user will gather there fire, wind and sage chakra into their gullet. Using rotation and shape manipulation, the user will spit out up to 3 balls of rotating spheres of fire wind and sage chakra balls. Simalar to the rasengan, these fire/wind balls are 6 inches in diamete as the user spits them out but expand to a 1 meter diameter after a second or 2. On impact these balls will expand in a cutting distructive dome burning and cutting withing a 5 meter radius, and then explode leaving a crater where they hit. The user can expand these balls at anytime for maximum damage. If there explosive expansion is activated by the user or in another way, before it reaches its target, there will be a Mid range explosion all around dealing 50 damage to all in short range and 30 damage to everything at mid range. This jutsu would then leave a large crater.
    Note: Useable once
    Note: Must be in sage/hawk mode
    Note: Depletes sage/hawk mode length by 2 turns.
    Note: User takes 40 damage in close range
    Note: User takes 20 damage at mid range
    Declined, not accepting the added explosion part which i bolded
    (Sennin yoroi ) - Sage armour
    Rank: S rank
    Range: short
    Chakra Cost: 50 then 20 per turn
    Damage Points: 40 per hit from sword
    Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.

    Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.

    The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.

    Note: useable onces
    Note: Lasts 4 turns
    Note: Sword reduces sage mode by half
    Note: Toads are able to fuse with the user through the armour
    Note: Must know sage mode
    Updating:

    (Sennin yoroi ) - Sage armour
    Rank: S rank
    Range: short
    Chakra Cost: 50 then 20 per turn
    Damage Points: 40 per hit from sword
    Description: The user will peform 3 handseals performing a summoning jutsu. In a puff of smoke the user will be surrounded by a special Red/black armour with a sword handle in their hand. This armour is an ancient armour that was forged in the toad village ages ago in the time of the samurai. This armour is made of a special metal that can be infused with natura chakra. This armour is strong enough to block basic attacks of C rank and below. There is a layer of sponge/rubber like substance between the armour and the user to stop lightning shocking them and to stop fire burning too. The armour is specially designed to help mobility so it doesn't restrict the users movements.

    Once per battle the user can release there chakra into the armour to block one attack up to and including S rank. Though this would reduce sage mode by one turn.

    The user will focus their chakra into the sword handle creating a blade of wind that extends out of the handle in the form of a sword, which can't be seen. This sword is infused with natural energy to increase its power and it makes it so the blade is unseeable.

    Note: useable once
    Note: Lasts 5 turns or until destroyed
    Note: Sword reduces sage mode by half
    Note: Toads/hawks are able to fuse with the user through the armour
    Note: Must know sagehawk mode
    Approved
    New cj

    (Taka Kamikaze) - Kamikaze Hawk
    Type: Summoning
    Rank: A
    Range: Short
    Chakra cost: 50
    Damage points: 60
    Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches.

    Note: Usable once per battle.
    Note: Must know the hawk contract.
    Note: After using his kamikaze jutsu, this toad disperses.
    Note: Lasts 4 turns on the feild
    Declined, edit it properly not including your copy and paste of the toad kamikaze technique
    (Ero Mōdo) - Pervy Mode
    Type: Attak/Deffence
    Rank: S-rank
    Range: Short-Mid
    Chakra cost: 50
    Damage points: 80
    Description: The user will use there chakra to unleash an inner sense, one that is only mastered by true perverts. This unlocks a secret mode that hightens the users inner abilities to help them in their perverted ways. More chakra is focussing into the eyes so that they can focus on more movement, this was originally used so that they could look and see any girls that moved and see anyone that might catch them perving. This mode also increases reaction time, as it keeps the user on edge as they don't want be to caught perving and so their reaction times are increased by three times the speed. Finally, this mode also unlocks a kind of sensing ability that allows the user to feel where people are so they can track them with their eyes, but this only works to people in short range around them.

    Note: Lasts 4 turns
    Note: Cannon use genjutsu in this mode due to the focus
    Note: Makes the user vulnerable to girls, but not the sexy jutsu
    Note: Can only be used by perves
    Note: User takes 10 damage each turn from the strain on there body of being on edge about not getting caught using the ability.
    Declined
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 11:53 AM.

  8. #3588
    Izumō's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    -Lightning Cube (Raikou Rippou)
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user puts his hands together and channel lightning chakra in the middle. The user shapes the lightning into a very compress lightning cube. The cube is the size of a shot glass. The user can throw the lightning cube any time and once it hits something it will expand in an instant. When it expands it is the size of the Dust Release cube at its max. The cube will destroy everything in short range or it.
    -Only used once per battle
    -Only B rank and below lightning for the next turn
    ||Declined|| Do not Resubmit

    -Chakra Ring (Chakra Ringu)
    Rank: S
    Type: Weapon
    Range: Short-Long
    Chakra cost: N/A
    Damage points: N/A
    Description: This ring was made by Dei Dei to have a great weapon in any kind of situation. The ring is made of a metal that absorbs, and stabilize the user chakra so the user can use it to craft/make various objects/things. It lets off a yellow glow.
    - (-20) chakra per use
    -Only use every other turn

    Here is the weapon I`m dropping. The Chakra Bearers I have permission from LD since he was the one who made a Green Lantern but he dropped his.
    ||Declined|| Please elaborate on the limits of this ring (as to what it can create, as the Green Lantern ring is capable of creating OP things)

    This is my own customs for my KG canon Dark Release

    -Dark Release: Black Mist (Meiton: Kuro Kiri
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 25
    Damage points: N/A
    Description: The user releases dark chakra throughout the battle field. The user chakra starts to make a black thick mist filled with the user chakra. The user and opponent can`t use their eyes in this but doujutsus like the Hyuga`s and Nagato`s can see through the mist. Sharingan can`t since it is filled with the user`s chakra. The user can feel movement through the mist.
    -Only used three times
    -Mist last for four turns
    (idk if MS and EMS can see through chakra mist but if it can then they can see through this mist.)
    ||Approved||

    -Dark Release: Dark Clone (Meiton: Mei Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user makes one hand seal and makes a clone made of dark chakra. The user can only make two clones per jutsu. The clone can only use dark Release jutsus and taijutsu.
    ||Approved||

    -Dark Release: Dark Wall (Meiton: Mei Hei)
    Rank: B
    Type: Defense
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user puts both of their hands up and release dark chakra. The user makes a solid(compressed) black wall of dark chakra. The wall protects against C rank and below attacks and weapons
    -Only used four times per battle
    ||Approved||
     
         
    Last edited by RokuNR; 07-23-2011 at 03:59 PM.

  9. #3589
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose No Jutsu: Lagiacrus, Shu Sono Watasumi) Summoning Technique: Lagiacrus, Lord of the Seas
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: Lagiacrus is a large lizard, aptly nicknamed the Lord of the Seas, and the King of all lizards. In regards to its size, though it is imposingly large, it is, by comparison, considerably smaller than many other summoning bosses. Lagiacrus is the size of, around, two trees stacked on top of each other, whereas other bosses would tower over entire forests. Nonetheless, he is still more than capable of holding his own against other bosses. Lagiacrus's true home is found within the seas, where the speed at which he is capable of swimming is unparalleled by neither ninja nor any other creature, however, it is still capable of maneuvering with ease when on solid land. Lagiacrus is capable of using several water-style techniques (B-rank and below). Curiously, the major ability of the Lagiacrus, however, is not found in water techniques, but in lightning techniques. While it cannot freely use lightning jutsu, it is capable of generating electricity within its bodies. There are three ways that this electricity is released, each one more potent than the last. The first is through use of a water bullet that Lagiacrus is capable of generating within his mouth, which will be created to a sizable extent with electrical energy charged throughout it so that when it flies toward the opponent with great speed, small electrical explosion is created that results in heavy damage and paralysis (B-rank level technique). The electricity is so contained in this compacted water that this technique is capable of being performed under water, and when the impact actually happens, only that which is within short range of the target is injured by off-shots. The second method is releasing the electricity all around its body as if it were using a technique like Chidori Nagashi. Lightning will cover its entire body, damaging anything within a few feet of it (B-rank). Finally, Lagiacrus is capable of charging a massive amount of electricity in its mouth and releasing it in a gigantic blast with the strength to destroy several trees in a row. This takes some time to charge up, but end result, the lightning blast, is extremely large. This ability is equivalent to an A-rank technique. Of course, aside from all of this, he is extremely dangerous without the use of techniques with sharp claws and teeth, a tail capable of devastating opponents, and it has been known to use its body itself to lunge toward its opponents to tackle them.
    Note: Lagiacrus can release the electrified water bullet once per turn for as long as it stays on the field, however, it can only release electricity from its entire body twice per battle, and can only shoot out the "supernova" blast once per battle, at which point it is immediately dismissed.
    Note: Lagiacrus can only stay on the field for five turns before being dismissed.
    Note: When in a large enough body of water to contain it, Lagiacrus's speed is enhanced greatly, to the point of being able to propel himself like a jet and move extremely fluently. Any water techniques used while in the water, also, are enhanced.
    Note: After he is dismissed, the user is incapable of using another summon for three turns.
    Note: Only able to be summoned once per battle.


    ||Approved|| @_@
     
         
    Last edited by RokuNR; 07-23-2011 at 04:04 PM.

  10. #3590
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    Re: ♦ Custom Jutsu Submission ♦

    (Suna : Nakajoumae suna kabe) Sand Style : Interlocking sand walls
    Type : Defensive
    Rank : S
    Range : Short-Mid
    Chakra cost : 40
    Damage points : N/A
    Description : This jutsu acts as a defense just like Sand Encampment wall although this doesn't make a series of sand walls just like how Sand Encampment Wall jutsu does it. This jutsu creates a huge wall of sand in front of the user by focusing many dense sand pillars which interlock each other making no gaps in between them hence the sand wall.

    Note : Sand jutsus can only be used after this jutsu is released
    Note : Sand pillars come up all at once and not one-by-one
    Note : Can only be used/taught by -Yusuke-
    Note : Must be a sand user
    Note : Usable only 4 times per battle
    Declined, similar jutsu exists

    (Mikon Danseibuta modo) - Wild Boars mode
    Type : Offensive/Defensive/Supplementary
    Rank : S
    Range : Short
    Chakra Cost : 40
    Damage points : N/A
    Description : After learning the teachings of the elder boars, the user can take out a salve containing pure boar water from the land of where the boars live. After drinking the liquid in the salve, there would be a short wait before the user can utilize the essence of the drink as it hasn't spread throughout the user's body yet. After the wait, the user starts feeling more like a boar, which the user would know due to the training given by the elder boars. One boar-like feature the user will obtain before going into Boars mode is the growth of his/her hair in a rapid state which would let the user's hair reach beyond shoulder length at max for male and waist length for females. The hair's strength also increases to the strength of a Boar's tusk and can be used just like Jiraiya's Needle Jizo technique. To enter Wild Boars Mode completely, the user claps his hands together and as he does that, the transformation starts. The user forms spikes on the top of both the user's arms and on the user's back. The spikes usually represent the tusks of the boars. Other than that, the user has keen smell and hearing due to the fact being that his eyesight is reduced to those of a boars but this doesn't completely blind the user, but blurs his eyesight. Other than that, the user's skin turns hard just like the hide of a Wild Boar, allowing the user to go up against C-rank earth, water (not piercing) and wind (not sharp) without harm. One last ability the boars mode user gets is that he is able to utilize a long tusk bone that extends from the user's palm and use it as a sword or maybe a short dagger.

    Note : User must have signed the Boars Contract in order to use this
    Note : User can only hold a maximum of 2 salves per battle
    Note : Mode lasts for 5 of the user's turns
    Note : User can no longer use genjutsu for the rest of the battle even out of Boars mode nor is genjutsu effective against the user who is in Boars Mode
    Note : User's taijutsu abilities raise to the extend of young Rock Lee without weights, not using Gates.
    Note : User is able to launch spikes at enemy which equals the level of an A-rank jutsu which counts towards the 3 jutsu rule
    Note : User can only fully use up to A-rank elemental ninjutsu while in this mode.
    Note : Every time the user performs an S-rank jutsu, the mode's time limitation reduces a turn.
    Note : The user would then feel physical exhaustion when Wild Boars mode completely ends
    Note : The user's somewhat like needle jizo technique, counts as a move towards the 3 jutsu rule and can only be broken by jutsu above B-rank
    Declined, do not resubmit

    (Suna : Douzen shiyou) Sand Style : Natural resources
    Type : Supplementary
    Rank : A
    Range : Short
    Chakra cost : 30
    Damage points : N/A
    Description : The user is able to mold his own sand within a tree, rock, animal and the such. After that, the sand breaks everything down, crumbling and crumbling, using it's minerals and material and mix it with sand. The item touched will automatically turn into sand after a few moments the sand goes in.

    Note : This jutsu is ineffective against a human
    Note : Can only be used/taught by -Yusuke-
    Note : Usable only 4 times per battle
    Note : Must be a sand user
    Declined, do not resubmit

    (Katon : Kaen seirei) Fire Style : Flame spirits
    Type : Offensive/Defensive/Supplementary
    Rank : S
    Range : Short
    Chakra cost : 40 (+5 each turn)
    Damage points : N/A
    Description : The user focuses his fire chakra around him, exerting heat which can be felt but doesn't hurt the user nor people near it. The user releases that built-up fire chakra into three small flame spirits which lit up and float around the user. These flame spirits often go around burning people together if the enemy is in short-range from the user as it would be a sign of threat towards the spirits. These flame spirits can counteract a jutsu and neutralise a S-rank jutsu each meaning three spirits, they can neutralise three S-ranks.

    Note : Can only be used once per battle
    Note : Can only be taught/used by -Yusuke-
    Note : During this jutsu, user cannot use any fire jutsus at all
    Note : For every turn the user keeps these spirits alive, he pays +5 chakra each turn their alive.
    Declined, do not resubmit

    (Suiton : Tsukegami) - Water Style : Slip
    Type : Supplementary
    Rank : B
    Range : Short (on self)
    Chakra cost : 25
    Damage points : 40 (Collide against your enemy)
    Description : By focusing water chakra into the user's feet, the user can then take a step forward and slip as though the floor was slippery up to a point where the user wants to stop. The user cannot control his/her direction as he/she is already slipping. This can be used not only the front but for sides and backwards . The user can also slip towards the enemy and crash against him.

    Note : User feels half the damage inflicted on the enemy
    Note : Usable only four times per battle
    Note : Can only be used/taught by -Yusuke-
    Declined, do not resubmit

    Edit if needed Rei ^-^
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 02:56 PM.

  11. #3591
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Perry View Post
    @ Curse of Material World and Rei: I was planning on having a jutsu that could be used to make traps ( mainly for Ninja World ) from already existing sealing techniques instead of submitting a bunch of new techniques.

    New techniques:

    ( Kenjutsu: Hoshizora ) - Sword techniques: Starry Sky
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra cost: 30 ( + 15 when used on mid range also )
    Damage points: 30 ( + and numbness while this hits )
    Description: User that's formidable with both Raiton and Kenjutsu can infuse their blades with lightning chakra. Instead of making the blade any lethal or having it cut through solids, the user can release the chakra in form of small star like shards when the blade's swung or it comes in collision with another blade. The shards are not solid but still cut the opponent(s) and can cause numbness around the areas where they hit. This technique has been named after the shards that resemble Starry sky in the second way of using this. The second way of using this is by swinging sword multiple times, leaving the shards floating in air and then, they will be floating there for few seconds before they rain down, causing damage to everyone on the area they cover. The shards are visible to naked eye when they are floating and once they rain down, a sharingan or good reflexes are needed to deflect/defend from all of them.
    Note:
    - Can be used three times
    - User is also vulnerable to shards that might rain down
    - Requires one turn cool down
    - Requires sword and raiton training or a sword user biography.


    ( Suiton: Kūkidan ) - Water release: Air steps
    Type: Supplementary
    Rank: A
    Range: Self
    Chakra cost: N/A ( - 10 per turn when activated )
    Damage points: N/A
    Description: In Narutoverse, Ninjas have shown ability to control water and even make it defile the laws of gravity. Using that basis, advanced ninja is able to walk in air by quickly gathering Oxygen and Hydrogen atoms from air, creating H2O beneath his/her feet as he/she walks/runs/steps midair. The user can manipulate the water so that it doesn't fall once it's being made and by taking use of water walking lessons, shinobi can easily walk midair. A master of Water release can also run in air as if he/she was running on ground. The down side of this technique is that once user has activated this, he/she will be unable to perform any water release techniques as long as this is activated, due the water chakra concentration being used in making H2O.
    Note:
    - Costs - 10 chakra per turn when activated
    - User cannot use Water techniques while this is in play.


    ( Doton: Kōtai ) - Earth release: Hard body
    Type: Defensive
    Rank: A
    Range: Self
    Chakra cost: 30
    Damage points: N/A
    Description: Master of earth element who knows Iron skin technique, using the knowledge of that technique can focus earth chakra into their organs and inner ear, to harden them, much like iron skin technique reversed. The technique makes the organs steel hard but doesn't affect skin at all, so user is still vulnerable against any hits aimed at tissue and skin. This also causes user to be weaker against lightning attacks
    Note:
    - User becomes weaker against lightning attacks
    - Can be used three times in a battle
    - User cannot use lightning when this technique is in play.


    ( Kuchiyose: Daikamonohashi ) Summoning technique: Great Platypus
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: User offers blood sacrifice and focuses chakra into their platypus tattoo, summoning colossal, blue/cyan Platypus the size of Gamabunta. The Platypus can create tremors by hitting it's tail on ground and a temporary water source by drooling. Hearing its growl is also lethal since it can reach up to 140dB by just growling loudly, which goes beyond the human ear tolerance. The great platypus can also use Water and Earth techniques both up to A - rank. The Great Platypus isn't the boss of Platypus summoning due to its common beast brains. Therefore it's unable of communicating with the summoner but it will understand the orders that he/she issues to it.
    - Can be summoned only once
    - Cannot be summoned in hot zones such as desert
    - Lasts five turns on field before dispersing.
    Updating two old customs:

    ( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
    Rank: S
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 40 ( - 20 per turn opponent is caught in it )
    Damage points: N/A ( - 30 to user due strain )
    Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
    Note:
    - Only Sage + up ranked ninjas can use this twice. Normally it can be used only once
    - Opponent can only be caught in this genjutsu max two turns
    - This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu
    - Recharging takes four turns
    - No genjutsu can be used in battle after its ran out
    - User suffers exhaustion after technique runs out
    - User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.
    - Costs - 20 chakra per turn when its in play
    - Sharingan isn't affected by this technique
    - Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.
    ( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
    Rank: S
    Type: Supplementary - Offensive
    Range: Short - Mid
    Chakra cost: 40 ( - 20 per turn when opponent's caught in it )
    Damage points: N/A
    Description: The user focuses into sending remotely chakra into opponent's chakra system, confusing the chakra flow and gaining control over target's senses. When the target is caught in the illusion, the world will blur for few seconds. Then, as the blur ends, target recognizes no changes but soon notices that he/she is trapped in world where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard for ninjas lower than the user's rank to keep up with this technique and they will have difficulties coping with the inversion. Meanwhile the stronger and same ranked enemies as user might keep up with the inversed directions. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
    Note:
    • Can be used only once per battle
    • Only one target can be affected by this
    • Costs - 20 target per turn and target can only be caught in this for 3 turns.

    ( Katon/Doton: Dangan no Suzumebachi ) - Fire/Earth release: Missile of Hornet
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: User makes Dog - Snake handseals with one hand ( They aren't full handseals. Just one handed ) while focusing Fire and Earth based chakra on right hand at the same time as sword is in that hand. This creates compressed fire missile around the sword. The missile can be fired at opponent with the speed of A - Ranked Wind techniques. When the missile hits something it'll create very big explosion that cannot harm anything else than the target and 3 X 3 meter space around him/her. Even though it cannot harm anything out of that range it creates massive smokescreen and sends small rocks flying in air. The smokescreen will stay in air for one turn.
    Note:
    • It requires some time for aiming the missile, upwards of ten seconds before it can even be sent toward a stationary opponent. For a moving target, this figure rises to above twenty.
    • The recoil force from the missile blows the user backwards a good twenty feet, where he then takes about five seconds to recover.
    • This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
    • No handsealed jutsus can be used while holding the missile
    • No S - Ranked fire and earth can be used in next two turns
    • Can be used only twice.
    ( Katon/Doton: Jakuhō Raikōben ) - Fire/Earth release: Hornet Thunder Whip
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: User makes Ram - Dragon - Rat - Tiger handseals, draws a sword and focuses Earth and Fire element into the sword, attracting any nearby rocks to gather around the sword and user's hand covering both in a missile shaped earth projectile. Once the missile has formed, user takes time aiming it and releases it from the head of the sword, sending it flying towards its target with the speed of A - ranked Wind technique. Once it collides with the target, a blast similar to Intense Pain is released, scorching large area around where it hits along with sending chunks of earth and smoke flying all over the target area. This technique is hardly useful when facing single target but more useful when facing multiple ones. This technique can only be used once.
    • It requires some time for aiming the missile, nearing 10 seconds before it can be sent towards the target of user depending on user's rank and skills.
    • The recoil force from the missile blows the user backwards a good twenty feet, where he/she then has to recover
    • This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
    • No handsealed jutsus can be used while holding the missile unless one can perform one handed hand seals.
    • User cannot perform any Fire/Earth techniques on the same turn.


    New one:

    ( Katon/Fuuton: Jigoku Enten ) - Fire/Wind release: Scorching Inferno
    Rank: Forbidden
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 50
    Damage points: 100 ( - 50 to user and burns )
    Description: User gathers up massive amounts of fire chakra into Wind chakra into user's left hand and wind chakra into right hand. Then, as enough chakra is gathered, user slams their right hand on their left hand so that the right hand is a fist and the left hand is open beneath it, holding it. Once that is done, the oxygen around user ignites and starts circling around user's hands while compressing, slowly turning into a small orb that holds large amounts of Fire and Wind inside of it. User then proceeds by aiming this orb at their target and 'fires' it towards their target, releasing a massive fire tornado at the target, incinerating anything in the path of tornado to ashes. The Tornado is large and once it comes in contact with larger targets, it will be released in a massive blast that harms everyone in the area of it. This is a last resort technique and can be used only once. After using this, user suffers burns and falls unconscious soon.
    Note:
    • Last resort technique that can be used only once
    • It causes - 50 damage to user and leaves him/her unconscious for the rest of the battle
    • Will hurt any potential allies around the range of firestorm.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 03:08 PM.

  12. #3592
    Ryuko's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal:Gaint Black Tiger
    Scroll Owner:Itachi Uchiha1992
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A
    Declined, do not resubmit they do not exist
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 02:52 PM.

  13. #3593
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    Re: ♦ Custom Jutsu Submission ♦

    ~~~~~~~~~~~~~~~~~~~~~~~Custom Weapon~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Name: (Kuroi Airon Bure-do) Black Iron Blade
    Rank:S
    Range:Short-Long
    Type:Attack/Defense
    Chakra:40
    Damage:80(+10 piercing damage if infused with Rai chakra and may paralyze the foe when touched,+5 damage if infused with Sui chakra,+10 crushing damage if infused with Do chakra,+10 bruning damage if infused with Ka chakra,+10 pierecing and cutting damage if infused with Fuu chakra)
    Description:The Black Iron Blade is a specially made blade of chakra manipulative iron.The blade's unique ability to channel chakra allows the user to change the shape and length of the blade.The blade's length can vary from 0.5m up to 2m depending on the users will.The user can use the blade to store reserves of chakra in it and he/she is able to access it whenever he wants if he stored chakra in it before.The user can also change the shape of the blade as he wishes:to be a double sided long sword,a one sided samurai katana or any other shape.The user can shape it however he wants but the weapon can only be a sword and no other weapon.The blade will suck the chakra of any other person other than it's rightful user.Once the blade gets accustomed to it's users chakra it will not drain it unless the user wants it otherwise.If anyone else touches the blade other than it's user his/her chakra will slowly get drained.The longer the person touches the blade the faster his/her chakra gets drained.The blade can recognize and remember it's user faster if the users name is written on the handle of the blade in kanji.The user can also send almost all thrown projectile jutsus of all 5 basic elements,up to B rank,through the blade.The blade can be infused with all 5 basic elements chakras taking the chakras features and giving the blade effects that come with the elemental chakra.To activate the blades effect the user needs to do one handseal and send the elemental chakra into the blade.
    Note:Can only be used by SilverMoon1996
    Note:Can only change it's shape and length twice in a battle.
    Notence an elemental chakra is infused into the blade the user cannot change the elemental chakra for two turns.
    Note:The weapon is indestrucible but it cannot cut through everything
    Declined, do not resubmit
    ~~~~~~~~~~~~~~~~~~~~~~~~Custom Jutsus~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Name: (Raiton:Fa-suto Zenpou)Lightning Release:Fast Forward
    Rank:A
    Type:Attack/Defense
    Chakra:30
    Damage:N/A
    Description:The user focuses and sends their chakra into their feet.They do not release the chakra but keep it inside their feet.This enables the user to travel at high speed.The user can travel from short to long range in the blink of an eye.Because of the high speed the user can only go in one direction at a time.A two tomoe Sharingan is capable of seeing the users movement.
    Note:The user can only travel in one direction.
    Note:Can only be used two times in one turn.
    Note:Can only be taught by SilverMoon1996
    Note:The user does not see his surrounding well due to the speed.
    Declined, do not resubmit

    (Raiton:Erekutorikku Kobushi)Lightning Release:Electric Fist
    Rank:B
    Typeffense/Defence
    Range:Short-Mid
    Chakra cost:25
    Damage:40
    Description:The user concentrates and sends Raiton chakra to his fists releasing the chakra around the fist.The user can use this to increase the damage of his punches while using taijutsu or he can throw them as projectiles at his opponent with great speed.
    Note:Can only be taught by SilverMoon1996
    Note:Lasts for two turns unless another jutsu is used.
    Note:Cannot use Lightning techniques the same turn the user uses this jutsu.
    Declined, similar jutsu exists

    (Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble
    Rank:A
    Range:Short-Mid
    Typeffense/Defense
    Chakra:30
    Damage:60 (+10 if used with a water jutsu)
    Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
    Note:Can only be taught by SilverMoon1996
    Note:The opponent is unable to move for one turn after he touches the bubble.
    Note:Can only be used 3 times per battle.
    Approved

    (Raiton: Denkou Kinchou)Lightning Release:Lightning Birds
    Rank:B
    Typeffense/Defense
    Range:Short-Long
    Chakra:25
    Damage:40
    Description:The user releases Raiton chakra out of his mouth in the form of birds.The user is able to use the birds to attack the opponent making piercing damage with their electric beaks.They can also surround the user to protect him from incoming ninja tools and physical attacks.After the birds have pierced the opponent they explode creating a shock wave which paralyzes the opponent.
    Note:Can only be taught by SilverMoon1996
    Note:The birds can paralyze the opponent after exploding for 1 turn.
    Note:Cannot use Lightning techniques in the same turn this technique is used.
    Declined, do not resubmit
    Feel free to edit whatever you think needs to be changed.
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 02:52 PM.

  14. #3594
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    Re: ♦ Custom Jutsu Submission ♦

    Type(Lava- Kyodaina yōgan no kabe) Lava Style- Giant Lava Walls

    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: After doing the 13 required handsigns the user creates two giant walls of lava that intrap its target

    ~Declined~ wtf you don't even have a lava bio, let alone actually knowing how to use the lava element =/
     
         
    Last edited by Caliburn; 07-11-2011 at 10:25 PM.

  15. #3595
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: ranpu kyoshoku) Lightning Release: Light Show
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user sends a massive amount of their Raiton chakra into the ground around them and makes a single handseal that releases giant strikes of lightning from the ground around the user that can reach the sky. This happens in one massive explosion, destroying everything in sight.
    -Only usable once per battle.
    -No Raiton jutsu for the next turn
    -No other jutsu for that turn.
    -The user receives 20 damage.

    Declined, do not resubmit

    (Raiton: Raikou Rei ) Lightning Release: Lightning Ray
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The puts their hands out as if they were to hold a basket ball and they move their hands to their right side. They then chakrge their hands full of lightning chakra. Once the required amount of chakra is there, the user will release the chakra making lightning in their hands. They will then use fuuton chakra to shape the lightning into a ball (basket ball sized)
    They will then thrust their hands forward releasing a ray of lightning and wind from their hands at their opponent. Then lightning comes at the opponent while the wind keeps the lightning going even to long range.

    -Usable twice per battle.
    -No Raiton for the next turn
    --After thrusting their hands forward, the user has to keep that pose to use the tech. If they relax their hands the ray will vanish.
    -must be taught by ~Yard~

    Declined, do not resubmit

    (Fuuton : tei oshi) Wind Release: Air Pressure
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user sends out fuuton chakra into the air around his opponent. They then add their fuuton chakra to the air molecules around the opponent causing them to become heavier and less compressed. This creates more pressure on the opponent, and depending on how much chakra they add to the molecules they can completely immobilize the opponent and crush them.
    -Only usable once per battle.
    -no other fuuton jutsu while this technique is in use.
    -No fuuton for 2 turns after use.
    -takes 3 handseals.
    -Only one other technique is allowed in the same turn.

    Declined, do not resubmit

    (Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
    -Co creator Zen.
    -Can only be taught by Zen and Yard.

    Need to get another mod to check this
    ~Approved~



    Quote Originally Posted by ~Yard~ View Post
    (Raiton: raikou myaku) Lightning Release: Lightning pulse
    Type: Attack
    Rank: S Rank - Forbidden Rank
    Range: Short-Long
    Chakra Cost: 40 ( 50 If charges for 2 moves)
    Damage Points: 80 (90 If charged for 2 moves)
    Description: This is a much more evolved form of Lightning Release: One Thousand Birds Current. The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it's speed of using this tech is comparable to Lightning Release: One Thousand Birds Current and will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

    Notes:

    -No Raiton for the next turn if charged for Forbidden Rank.
    -No A rank Raiton for the next turn if charged for only S rank.
    -If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
    -No ninjutsu on the next turn just elemental jutsu.
    -The electricity has enough amps and current to kill.
    -No raiton before or after this jutsu in the same turn.
    -Charging of 1 move = S rank rank.
    -Charging of 2 moves = Forbidden Rank.

    Declined, if you want this to be considered for approval remove anything linking it to chidori as it will be considered chirdori variation which isnt allowed anymore
    By moves I basically mean it's like charging double the chakra that you normally would for the move that equals S rank.
    So, if you charge the attack for 2 moves you get a more powerful attack.



    Resubmitting Lightning pulse after I was told to edit out anything linking it to chidori since there can't be any variations.


    (Raiton: raikou myaku) Lightning Release: Lightning pulse
    Type: Attack
    Rank: S Rank - Forbidden Rank
    Range: Short-Long
    Chakra Cost: 40 ( 50 If charges for 2 moves)
    Damage Points: 80 (90 If charged for 2 moves)
    Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

    Notes:

    -No Raiton for the next turn if charged for Forbidden Rank.
    -No A rank Raiton for the next turn if charged for only S rank.
    -If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
    -No ninjutsu on the next turn just elemental jutsu.
    -The electricity has enough amps and current to kill.
    -Charging of 1 move = S rank rank.
    -Charging of 2 moves = Forbidden Rank.

    Approved

    By moves I basically mean it's like charging double the chakra that you normally would for the move that equals S rank.
    So, if you charge the attack for 2 moves you get a more powerful attack.
     
         
    Last edited by Mugiwara; 08-08-2011 at 05:50 PM.

  16. #3596
    Senior Member -Hatake-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Harpy Eagle

    Scroll Owner: Kushimaru

    Other users who have signed the contract: N/A

    Summoning Boss if existing: N/A (Later)

    Other summoning animals tied to contract: N/A (Later)

    Approved
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 02:45 PM.

  17. #3597
    Fade away with the light shadow1darkrasengun's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Chaos Blade (Kuchiyose muchitsujo katana)
    Type: weapon
    Rank: S
    Range: short/middle
    Chakra: 40
    Damage Points: 80 (wind+10) (lightning+10)
    Descrption: The chaos blade is a sword passed down in hero's family. It has a natural affinty with lightning and wind giving the user a 10 plus added attack to lightning and wind attacks combined with it. The chaos blade can only be weilded by people of hero's bloodline if any other user weilds it the sword will begin to increase in wait untill it is to heavy to move. It has one justu that can be used with it called chatioc strike. It can be summoned by takeing out the family scroll and placing your blood on it.
    Declined, do not resubmit

    Chaotic strike (chaotic dageki)
    Rank: A
    Range: short/mid
    Chakra cost: 30
    Damage: 60
    Desrcption: Chatioc strike is a wind/lightning attack. By gathering lightning chakra into the sword and making a cutting or slashing releasing the lightning energy while at the same time using the wind created from the slash manpulating it into a visible blue wind blade.

    -The attack can be dodged in mid range and long range by higher ranking ninja's.
    -Attack can go through rocks since its infused with lightning chakra
    -Sword must recharge after 5 slashes.
    Declined, do not resubmit

    Sonic Boom Punch(Sonic boutou panchi)
    Rank: A
    Type: taijustu/wind
    Range: short
    chakra: 30
    Damage: 60
    Descrption: The user will manipulate the wind around them while running at the target useing the wind to push themselfs forward thus increasing there speed and breaking the sound barrier. And with there dominant hand the oppnent will punch the target in the stomach sending weaker oppenents flying but equal and above rank may be stuned if the attack connects. The attack can be stoped if the user goes underground (punch can still be aimed at the ground destroying the surface) or uses a strong enough wind jutsu to counter his increased speed from the wind.

    -Attack can only be used 3 times in battle
    -You must start running at the oppenent from mid range to gain speed
    -If fire is shot at the user while the attack is in process the user will recieve minor burns depending on the rank of fire
    can only be taught by shadow1darkrasengun
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 02:45 PM. Reason: chakra info

  18. #3598
    Darui..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)
    Type:Summon
    Rank:S
    Range:N/A
    Chakra Cost:40
    Damage Points:N/A
    Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)
    Type:Summon
    Rank:A
    Range:N/A
    Chakra Cost:30
    Damage Points:N/A
    Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
    Type:Summon
    Rank:A
    Range:N/A
    Chakra Cost:30
    Damage Points:N/A
    Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)
    Type:Summon
    Rank:A
    Range: N/A
    Chakra Cost: 30
    Damage Points:N/A
    Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique
    (Lasts 4 turns)
    (Usable 1 time)

    For the ninja Dog contract

    ||All Approved||
     
         
    Last edited by RokuNR; 07-29-2011 at 02:57 PM.

  19. #3599
    Magic..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post


    (Tako Modo Dankai 2) - octupus mode stage 2
    Rank: Forbidden
    Type: offense
    Range: N/A
    Chakra Cost:50
    Damage Points:N/A(+20 to any water and octupus jutsu)
    Description: whilst in octupus mode,the user is able to take yet another monsterous form.The user gain four giant octupus hands,which erupts from the user's back,which are able to punch through any wall.The user is rendered boneless,becoming imune to taijutsu but unable to use taijutsu as well.whilst on a watersource,the user's speeds is compared to that of lee with no weights and he is also able to easily dictate slight body movement made by the foe(still standing on watersource)
    -lasts for 5 turns
    -must be able to summon octupus
    -the user is extremely exhausted after the mode wears off.

    -Declined. Immune to taijutsu cause you become an octopus? As far as I know octopuses are very much affected by it-



    (Hakke Tsuchi Jiten
    ) - 8 Trigrams
    Earthly Spin
    Rank: A
    Type: Defence/offense
    Range:Close
    -short
    Chakra Cost:30
    Damage Points: 60
    Description:The user pushes chakra
    out of all there tenketsu,whilst manipulating them to gain sharp edges.then,the users can thrust theirselves towards the target whilst spining rapidly to slash them at multiple place.
    -must be a hyuuga clan member
    -useable three times per battle

    -Declined. Resubmit. I do not get how this jutsu works-

    (Tako Modo Dankai 2) - octupus mode stage 2
    Rank: Forbidden
    Type: offense
    Range: N/A
    Chakra Cost:50
    Damage Points:N/A(+20 to any water and octopus jutsu)
    Description: whilst in octupus mode,the user is able to take yet another monsterous form.The user gain four giant octupus hands,which erupts from the user's back,which are able to punch through any wall.The user is rendered boneless.whilst on a watersource,the user's speeds is compared to that of lee with no weights and he is also able to easily dictate slight body movement made by the foe(still standing on watersource)
    -lasts for 5 turns
    -must be able to summon octupus
    -the user is extremely exhausted after the mode wears off.


    Fixed

    Declined, do not resubmit
    (Hakke Tsuchi Jiten
    ) - 8 Trigrams
    Earthly Spin
    Rank: A
    Type: Defence/offense
    Range:Close
    -short
    Chakra Cost:30
    Damage Points: 60
    Description:After gathering a large amount of chakra, The user pushes all the chakra
    out of all there tenketsu(361 chakra points),whilst manipulating them to gain sharp edges.then,instead of rotating,the users thrust theirselves towards the target whilst spining i rapidly in mid-air to slash the foe at multiple place.
    -must be a hyuuga clan member
    -useable three times per battle


    -Explained more-

    Declined, do not resubmit
    (Suiton-Mugen no mizu no yoroi)water style- infinite water armor
    Rank: forbbiden
    Type:defense
    Range: N/A
    Chakra Cost:50
    Damage Points:N/A
    Description: This technique enable the user to instantly gain an armor made of water,which cover the user's body.by channeling more water chakra into the armor constantly,the user is able to withstand instense heat or fire,even a lava bath as long as the armor is replenished every seconds.After usage the water washes off the user along with anything on the user's body.but Due to the constant pushing out of water chakra,the user internal organs are fairly damage and overusage of this technique totally destroys the user's organs.
    -Twice per battle and lasts for 3 turns.
    -if used for the second time,the user's body system fails in the next 5 turns.
    -The user becomes vulnerable to lightning techniques.
    -no water jutsu next turn


    Declined, do not resubmit

    Custom weapon
    (Athena's Kaze no yumi)Athena's wind bow
    Rank: S
    Type: Weapon
    Range: Short/long
    Chakra cost: N/A
    Damage points: N/A
    Description: A bow with the ability to make wind jutsus +20 damage, but while holding the bow the user gets +10 damage of fire jutsus. The bow is mostly used to attack with, but can in some occasions used to defend the user from wind jutsus up to C- rank.The bow is made from pure steel but light in weight and can conduct chackra.its strings are the strongest that ever existed and its arrows are infused with wind chakra whereby enhancing the speed which it travels and granting it the power to cut through metals.its whole body is razor sharp with the handle as an exception and can be used to cut the opponent with, however it can also be used to duel a sword or blade.
    -Note: The user can still perform handseals whilst holding the bow.
    -Note: The bow can be used to defend the user from wind jutsus up to C rank.
    -Note: The bow can only be used by Seto Kaiba
    Approved

    (suiton water style-water whale
    Rank: forbbiden
    Typeffense
    Range: long
    Chakra Cost:50
    Damage Points:90(20 to user,if standing on water-source)
    Description:This technique is a complicated move to pull off,since it requires a very large water-source to work.after the user must have done two handseals,with great concentration he/she manipulates and turns a large body of water-source such as river or lake into a giant whale that navigates towards the target with unimaginable speed whilst demolishing everything in its path.Still in motion,the whale is able to absorb some incoming water jutsu thus becoming more bigger and also able to shot off medium size sharks to do major damager to the target,before crashing into the target leaving no bone uncrushed.
    -twice per battle.
    -no A-rank and above next turn.
    -absorbs B-rank and lower water jutsus.
    -The user take 20 damage,if he or she is standing on the water-source.
    -requires a standard water-source.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 11:59 AM.

  20. #3600
    Senior Member Siberia's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Bitterns
    Scroll Owner: -NaruKun-
    Other Users who have signed contract: /
    Summoning Boss if existing: (Later)
    Other Summoning Animals tied to contract: (Later)

    Approved
     
         
    Last edited by Nirvāṇa; 08-01-2011 at 11:54 AM.

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