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  1. #4526
    Senior Member -Ace-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Ace- View Post
    ( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

    Rank: S
    Type: Summoning
    Chakra: 40
    Damage: 80
    Range: Short - Long
    Description:
    The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of with the opponent through the ground meaning that this Raven is able to find the opponent no matter where he is for example, if the opponent is underground the Raven is able to find him and tell he/she where he/she is. The size of this elder is the size of Gamakichi.

    - Must have sign the Raven contract to use this jutsu.
    - This can only be summon once.
    - Can only last, on battles five turns
    - If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.


    ( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

    Rank: S
    Range: Short
    Type: Summoning
    Chakra: 40
    Damage: 80
    Description:
    The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where their was war and stuff alike such as his saddest moments on life for example, user one summon's Art to the battlefield as soon as Art is summon he use's his genjutsu and the opponent will get trap at it, when the opponent get's trap he will see many different wars and all his saddest moment on his whole life. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

    - The genjutsu don't need eye sight from the opponent to be activate
    - The genjutsu is only usable twice per battle
    - Art only can last, five rounds
    - When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle
    [/I]

    ~Both declined~ When re-submitting a jutsu, but the added part in bold. Otherwise we won't check them.
    ( Kuchyose| Ko Senpai Karasu ) Summoning| Great Elder Raven

    Rank: S
    Type: Summoning
    Chakra: 40
    Damage: 80
    Range: Short - Long
    Description:
    The user will do the necessary handseals when the user finish that he/she will summon a second version of a Elder Raven this version is stronger since this Raven had live for a long time now, his age is unknown due to his thoughts of ages but people have said rumors that his about 67 year old. This great elder raven is able to use wind up to b-rank and fire up to a-rank but this raven is also, able to get to get contact of the opponent through the ground meaning that this Raven is able to find the opponent no matter where he is for example, if the opponent is underground the Raven is able to find him and tell he/she where he/she is. The size of this elder is the size of Gamakichi.

    - Must have sign the Raven contract to use this jutsu.
    - This can only be summon once.
    - Can only last, on battles five turns
    - If the raven uses a a-rank fire technique the contact through the ground lower's and can only be use twice on battle.


    Approved i suppose


    ( Kuchyose| Karasu Gijutsu ) Summoning| Raven Art

    Rank: S
    Range: Short
    Type: Summoning
    Chakra: 40
    Damage: 80
    Description:
    The user first, will do the necessary hand seals and slam their hands on the ground which would summon a Raven known as 'Art'. This raven is an evil raven is has the personality of the known snake 'Manda' when this raven is summon to battle he get's really mad but at the same time he love's to fight and he get happy and start's to have fun. This raven feather are way different than normal ravens feather this raven feather are color Bazaar, this feathers are really rare and they have a meaning of being rare. This raven was born on Konohagakure and it has special abilities due to the feathers. This raven is able to do wind all the way up to s-rank and is also, able to trap people on his special genjutsu call 'Bazaar trap'. When Art release his genjutsu he first, has to put his wing up facing the opponent and by the second later, the opponent will be trap on the genjutsu on this genjutsu the opponent see a place where their was war and stuff alike such as his saddest moments on life for example, user one summon's Art to the battlefield as soon as Art is summon he use's his genjutsu and the opponent will get trap at it, when the opponent get's trap he will see many different wars and all his saddest moment on his whole life. While his trap on the genjutsu, the user is able to do what he wish to do with the opponent.

    - The genjutsu don't need eye sight from the opponent to be activate
    - The genjutsu is only usable twice per battle
    - Art only can last, five rounds
    - When Art use an s-rank wind element the Genjutsu limit lower's to only usable once per battle
    [/I]

    that genjutsu bit sounds like another jutsu...declined


    The second one is a new one :/
     
         
    Last edited by Goro Kaguya; 09-27-2011 at 11:03 PM.

  2. #4527
    Ryuko's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Itachi- View Post
    (Ninja āto:ū mōdo)Ninja Art: Elemental Mode

    Rank:S
    Type:Supplementary
    Range:Short - Long
    Chakra Cost:40
    Damage Points: N/A
    Despriction: The user will focus on all of there Chakra Natures and send a different element chakra type to each part of there body and after its all moved to each part of their body they will release the chakra and have it surround each part of there body but the part have to be the same each time the jutsu is used the order is (Head- Fire, Chest- Earth, Arms- Lightening, Legs- Water)

    *Note: Due to the the amount of chakra that has to be used the user will be physically drained and will not be able to use a S ranked jutsu of any Nature for 2 turns
    *Note: This jutsu lasts three turns
    *Note: Can only be taught by -Itachi-
    *Note: Each part of the users body is weak to its usal counter elements (except the Head which is weak against B ranked Water Jutsu's)

    ~Declined~ What does it do? From what I read your jutsu doesn't do anything.
    Resubmitting:

    Ninja āto:ū mōdo)Ninja Art: Elemental Mode

    Rank:S
    Type:Supplementary
    Range:Short - Long
    Chakra Cost:40
    Damage Points: N/A
    Despriction: The user will focus on all of there Chakra Natures and send a different element chakra type to each part of there body and after its all moved to each part of their body they will release the chakra and have it surround each part of there body but the part have to be the same each time the jutsu is used the order is (Head- Fire, Chest- Earth, Arms- Lightening, Legs- Water) This jutsu allows the users to control every type of element at once which makes powerful elemental combinations

    *Note: Due to the the amount of chakra that has to be used the user will be physically drained and will not be able to use a S ranked jutsu of any Nature for 2 turns
    *Note: This jutsu lasts three turns
    *Note: Can only be taught by -Itachi-
    *Note: Each part of the users body is weak to its usal counter elements (except the Head which is weak against B ranked Water Jutsu's)

    Declined DNR.
     
         
    Last edited by Goro Kaguya; 09-27-2011 at 11:03 PM.

  3. #4528
    Rokusho..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rokusho View Post
    Updating . . .

    ( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: ( +15 to taijutsu )
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

    -Takes a few seconds to fully activate
    -Lasts for 3 turns
    -Usable only once per battle
    -No Taijutsu for 2 turns after it deactivates
    -Can only be taught by Rokusho


    ~Declined~ There's a reason I lowered it to +10, I don't want S-rank taijutsu to be stronger then Forbidden-rank ones. I will not allow anything over +10 unless you restrict it to be used on A-rank and under taijutsu.
    Updating:

    ( Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: ( +10 to Taijutsu , +10 to Ninjutsu )
    Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .

    -Takes a few seconds to fully activate
    -Lasts for 3 turns
    -Usable only once per battle
    -No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates
    -Can only be taught by Rokusho


    ~Approved~ Changed it to 3 turns.

    Quote Originally Posted by Rokusho View Post
    (Kyokudai Inguramu) - Maximum Ingram
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage Points: 80
    Description: The user and two of his existing Shadow Clones will channel chakra into the muscles of the arms and legs to increase their speed and strength for a brief moment , the 2 Shadow Clones will then dash up to the target and punch the target in the left and right of his torso . Then the user following behind the Shadow Clones , will land a blow on the target's chest

    -No taijutsu the turn after this is used
    -Can only be used 3 times due to the amount of stress it poses on the user's arms and legs
    -Can only be taught by CrossArc


    ~Accepted~
    Remaking this one . . .

    (Kyokudai Inguramu) - Maximum Ingram
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage Points: 80
    Description: The user shouts "Kyoukugen" to induce a genjutsu on the opponent where it seems that the user is moving at speeds high enough to create afterimages . But in reality , the user gathers chakra into his legs to increase his speed for a brief moment and his fists to increase his striking power momentarily for one clean corkscrew blow to the opponent's chest which knocks the breath out of the opponent , causing the opponent to breathe heavily and unable to catch his breath for a brief moment , leaving him open to a follow-up attack .

    -Genjutsu is of S-rank
    -Pattern of the way the user moves while using this jutsu is up to the user
    -No other Genjutsu the turn this is used
    -Can only be used 3 times
    -Can only be taught by Rokusho


    Lower the genjutsu to A-rank if you think it's too OP .

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-29-2011 at 12:39 AM.

  4. #4529
    Senior Member SHARINGAN_USER UCHIHA_ITACHI's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchyose- kyojin makai karasu) Summoning- Giant Hell's Crow
    Rank: S
    Range: Short-Long
    Type: Summoning
    Chakra: 40
    Damage:N/A
    Description: After making few handseald the user summons a great,giant and badass crow of all time named GAVA, which shows no mercy on his opponent, he looks like a Raven which is extremely powerful and battle type Crow, can use up to S Rank jutsu's of Fire and Wind. He creates Powerful fire attack by releasing fire from his beak and wind attack by swing his wings, it has sharp edge beak which is able to pass through the solid rock defense also has very strong claws, strong enough to carry away other summonings [depend on the weight/size of other summoning] user can ride on his back to use combos and also has very loud noise which can disturb/distract the opponent, it is able to fly high in the sky where opponent's jutsu's are unreachable.

    -Scroll Owner: -SUUI-
    -Other Users who have signed contract: N/A
    -Summoning Boss if existing: N/A
    -Other Summoning Animals tied to contract: N/A
    -Must be taught by SUUI
    -Must have signed Hells Crow contract
    -Can only be summoned once per battle
    -Can only use Fire & Wind elements
    -Can only be last for 5 turns
    -User must known Wind & Fire up to S-Rank
    -Its move will count as 1 of the 3 moves





    ~If i messed up something...feel free to EDIT..!!!~


    ~Declined~ The crow contract already exist. If you were insinuating that you already possess the Giant Crow contract, please look here:

    http://www.narutobase.net/forums/sho...ow#post4248896
     
         
    Last edited by Izuna Uchiha; 09-28-2011 at 04:17 AM.

  5. #4530
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Genjutsu: Higyou Na Kamae] - Illusion Technique: Strike a pose!
    Rank: E
    Range: Short/Long
    Type: Supplementary
    Chakra: 10
    Damage: N/A
    Description: A jutsu without handseals for those who want to look cool and modest in the most unimaginable ways, this technique works best with a cape and tight clothes or similar wearing. The user strikes a pose in which he rises his dominant hand into the air and with the other hand to the side, falling on one knee almost as leaping forward, sending out a small portion of wind chraka into the air, it begins to circle around them and through them, causing a minor breeze. This breeze doesn't really affect anything of importance, merely causing clothes to billow dramatically through the wild wind along with the user's hair. With flaming passion the user gazes at the opponent with his chocolate eyes sending out a dramatic wink and strikes with the risen hand through their hair, smoothly gathering them backwards when the wind blows, immediately placing them under a genjutsu. To them, the user becomes the most beautiful being in existence. The actual genjutsu has no effects of struggling or immobilization, it just adds to the drastic performance of the user.


    ~Approved~ Can't deny the epicness of this jutsu.
     
         
    Last edited by Izuna Uchiha; 09-29-2011 at 12:40 AM.

  6. #4531
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Re submition

    (Karasu Mo-do) Raven Mode
    Type: Supplemenary
    Rank: S
    Range: N/A
    ChakraCost: 40
    Damage points: +10 Nin, +10 Tai
    Description: This jutsu is based off of the principle that where there is light, darkness lingers near. The user draws in nature chakra from his/her surrounding area and instead of stoping at that, the user concentraits on their own hatred and malace. The darkness in that nature chakra is drawn to the user and used instead. When the transformation is complete, The Users hair becomes longer and black, there nails become black and slightly pointed, their iruses become yellow and the sclera becomes black. The Dark nature chakra is shaped into black feathers and stored arround the waist and back. The user uses the dark nature chakra to enhance their strength and ninjutsu. Because of it's dark nature, the user risks loosing themselves in there own hatred. As the jutsu begins to wear off, the feathers start to fall of of their body and eventually dissapear all together. When Karasu Mo-do wears off, the user is left exohsted.
    Note: Can only be taught by Uchiha91.
    Note: Must have signed the Raven contract.
    Note: This jutsu lasts for 5 turns.
    Note: After this jutsu wears off, the user cannot use ninjutsu, taijutsu, or summon for one turn.
    Note: The user cannot summon in this mode.
    Note: It takes one turn to use this jutsu
    Note: Can only be used ONCE per battle
    Note: Cannot use Genjutsu in Raven mode
    Re submition

    (Karasu Mo-do) Raven Mode
    Type: Supplemenary
    Rank: S
    Range: N/A
    ChakraCost: 40
    Damage points: +10 Nin, +10 Tai
    Description: This jutsu is based off of the principle that where there is light, darkness lingers near. The user draws in nature chakra from his/her surrounding area and instead of stoping at that, the user concentraits on their own hatred and malace. The darkness in that nature chakra is drawn to the user and used instead. When the transformation is complete, The Users hair becomes longer and black, there nails become black and slightly pointed, their iruses become yellow and the sclera becomes black. The user uses the dark nature chakra to enhance their strength and ninjutsu. Because of it's dark nature, the user risks loosing themselves in there own hatred. When Karasu Mo-do wears off, the user is left exohsted and is unable to move at all.
    Note: Can only be taught by Uchiha91.
    Note: Must have signed the Raven contract.
    Note: This jutsu lasts for 3 turns.
    Note: After this jutsu wears off, the user cannot use ninjutsu, taijutsu, or summon for one turn.
    Note: The user cannot summon in this mode.
    Note: It takes one turn to use this jutsu
    Note: Can only be used ONCE per battle
    Note: Cannot use Genjutsu in Raven mode
    Declined

    (Katon: Fenikkusu Gekido) Fire Release: Phoenix Rage
    Type: Attack
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: This is a fire style jutsu in which the user gathers a massive amount of fire chakra and releases it all around their body. When the jutsu is released, a large explosion engulfs the area around the user and destroys everything in its path. When finished, the only thing left is a the scorched reminance of the area and fires spread all arround
    Note: Can only be taught by Uchiha91.
    Note: May only be used once per battle and cannot use A rank or above fire jutsu the following turn.
    Approved

    Custom Weapon: Tosatsu
    Type: Custom Weapon
    Rank: S
    Range: Short/Long
    Chakra Cost: 40
    Damage points: 80
    Description: Tosatsu is a Chokuto style Ninjato with a black hilt, Shiny blade and a black mark running from the begining to the end of the blade. This blade is a chakra blade that is almost un breakable and has various abilities. It's main function is to enhance the users chakra and release a black chakra at the users targets.
    Ability 1: Kuroikiri- The user sends a highly condenced horisontal bolt of black lightning cutting across the ground at the enimy (short/Long).
    Ability 2: Kuroikasai- The user sticks Tosatsu in the ground and releases black flames all around their location (short range).
    Ability 3: Kuroireiki- Tosatsu is covered by black chakra, increasing its killing and cuting power. When struk, the aura bursts out of the blade in a large explosion (short range)
    Note: May only be used by Uchiha91
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 09-29-2011 at 10:16 AM.

  7. #4532
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (Hyouton: hitoshirenu heki) ice release: useen tears
    Rank: B
    Type: Attack
    Range: short-mid
    Chakra Cost: 25
    Damage Points: 40
    Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he turns the water into ice that is strong enough to pierce skin(when the water leaves the finger tips it takes the shape of a tear drop)
    -can only be used by ice bios
    -can only be taught by heavens blade

    i want to turn this jutsu into a ice jutsu please

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu by simply shooting fire blast at your opponent and making it look as if it where a storm release lightning bolt the opponent would most likly use a wind jutsu which is weak against fire or by making it seem as if you have sharingan the opponent will be forced to believe you can see your movements
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no aburame insects or nara shadow manipulation just real KG)
    -can only be used once per match
    -can only be taught by Heavens blade

    ~Declined do not resubmit~ There's no hope for this one, sorry.

    (Hyouton: yobigoe)ice release: hail
    Type: Attack
    Rank: B
    Range: Short-long
    Chakra cost: 25
    Damage Points: 40
    Description: the user turns the rain into ice making it hail doing damage to everyone and everything on the field (including yourself if you dont denfend against it)
    -must be raining
    -can only be used by ice bio
    -can only be taught be Heavens Blade

    ~Declined~ I think you're over extending your abilities. I've been hit by hail in real life and it doesn't hurt at all lol. Make it cause no damage or re-submit differently.

    (Kuchiyose ai) summoning ai
    Type: Summoning
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: ai is a relitivly small humming bird barely big enough for one person to ride on her she has a very warm attitude and gets along with most people which is very different then riders personallity however the two of them have amazing synchronicity ai has the ability to use all wind techneques that his summoner knows he can also use all suiton jutsu that his summoner knows up to A rank
    -ai is riders personal summon
    -any jutsu used by ai counts as one of your jutsu
    -can be out for 4 turns for all who summon him except rider
    -must have signed humming bird contract
    -can be summoned once per match

    ~Declined~ Other then the boss summon, your summons shouldn't be able to wield more then 1 element and up to A-rank.

    (Hyouton: yuki boufuu)ice release: snow storm
    Type: Supplementry
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: /
    Description: the user condense the natural water in the air and turns it into snow making a snow storm wich will ruin visablity much like hidden in the mist tech however this jutsu cant be blown away as easily as hidden in the mist can
    -the field would be covered in snow in two turns
    -can only be taught by Heavens Blade

    ~Declined~ Similar technique exist but without the bold part (which makes it auto-decline the way it's phrased anyway).
    (Hyouton: yobigoe)ice release: hail
    Type: Supplementry
    Rank: B
    Range: Short-long
    Chakra cost: 25
    Damage Points: N/A
    Description: the user turns the rain into ice making it hail this can be used to set up for other jutsu
    -must be raining unless your from the yuki clan
    -can only be used by ice bio
    -can only be taught be Heavens Blade

    (Kuchiyose ai) summoning ai
    Type: Summoning
    Rank: S
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: ai is a relitivly small humming bird barely big enough for one person to ride on her she has a very warm attitude and gets along with most people which is very different then riders personallity however the two of them have amazing synchronicity ai has the ability to use all wind techneques that his summoner knows up to A rank and can shoot her own feathers at a opponent her feathers are infused with fuuton chakra and are equal to a B ranked attack
    -shooting Ai's feathers counts as a jutsu
    -ai is riders personal summon
    -any jutsu used by ai counts as one of your jutsu
    -can be out for 4 turns for all who summon him except rider
    -must have signed humming bird contract
    -can be summoned once per match
    Both Approved

    limited elements to one and only A rank

    Quote Originally Posted by Teno757 View Post
    (fuuton: suzumebachi) wind release: hornets
    Type: Offence
    Rank: A
    Range: Short-Long
    Chakra cost: 30 (+10 for each extra one max 4)
    Damage Points: 60 (+5 fpr each extra one)
    Description:after prefoming 3 handseals the user will spit out 4 hornets that are made completly out of fuuton chakra due to there wings they are able to turn and follow a enemy if they try to dodge them
    -can only be taught by heavens blade/teno757

    (genjutsu: bia go-guru) illusion techique: beer goggles
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: after preforming 4 handseals the opponent will get double vision and become unstable on thier feet having the same symptons of being extremly drunk can also be used on ones self to enable them to use drunken fist
    -can only be taught by Heavens Blade/teno757

    ~Both declined~ Both lack descriptions and restrictions. Also, make them both up to mid-range maximum.
    (genjutsu: bia go-guru) illusion techique: beer goggles
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: after preforming 4 handseals the opponent will get double vision which will make it very difficult for them to see incoming attacks and will be hard for them to hit you with thier attacks (unless its a broad based attack) and become unstable on thier feet which will make it extremly hard to dodge attacks and if they jump it will be difficult to land on there feet having the same symptons of being extremly drunk can also be used on ones self to enable them to use drunken fist
    -can only be used three times per matched with 2 turn interval between each useage.
    -can only be taught by Heavens Blade/teno757
    Approved
    increased rank, added discription, and added restriction

    (fuuton: suzumebachi) wind release: hornets
    Type: Offence
    Rank: A
    Range: Short-Mid
    Chakra cost: 30 (+10 for each extra one max 4)
    Damage Points: 60 (+5 for each extra one)
    Description:after prefoming 3 handseals the user will exhale out 4 hornets that are made completly out of fuuton chakra due to there wings they are able to turn and follow a enemy if they try to dodge them the hornets can move as fast as (Fūton: Shinkū Renpa) – Wind Release: Serial Waves and can attack in two different ways one is by using its stinger to pierce there opponent and the second is by lighting the the hornets on fire causeing them to explode 1 hornets explosion would be the size of a basketball (29.5 in/75 cm) (times it by the number your blowing up to get the size of the explosion)
    -+ 5 (for each hornet used) if fire is used on this tech
    -can only be used 3 times per match

    -can only be taught by heavens blade/teno757
    Declined, similar jutsu exists

    (fuuton: doragon shippuu) wind release: dragon hurricane
    Type: Attack/Supplementry
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user preforms 5 handseals then slams there hands on the ground then makes a large hurricane that comes from underneath there opponent as the hurricane rises from the ground it picks up rocks which will hit opponents if they try to escape this from this technique the hurricane moves so fast that the air in the center of is is sucked out of there and causes anyone inside to sufficate
    -if fire is used on the hurricane then air will burn up quicker and suffication happens in one turn
    - can only be used twice per match
    - if the opponent cant escape in two turns they die of suffication
    - can only be taught by Heavens Blade
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 09-29-2011 at 10:21 AM.

  8. #4533
    Yashin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Cero Midori - ( Green Hollow Flash)
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 25
    Damage Points: 40
    Description:
    The user points out his finger at his opponent and charges a mass amount of chakra into his finger while compressing it.The user swiftly releases all of the built out chakra causing a huge beam of Green chakra to burst from his finger and travel at his enemy at high speeds. The force of the blast is powerful enough to send an opponent hurtling long distances and destroy most obstacles in the way. (A-rank and below), Since this is pure chakra it has no particular weakness,it can be Countered with A rank and above attacks as long as they would stop the whole attack. E.G couldnt be attacked with a Rasengan or taijutsu attack.
    Note ~ Takes a few seconds to charge in finger
    Note ~ Cant be used at short range without user taking damage
    Note ~ Cant be sued on consecutive turns
    Note ~ Can only be used by Daiki and people with expressed permission



    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 09-29-2011 at 10:21 AM.

  9. #4534
    Parrot King Luiz's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Luiz View Post
    (Oumu Jutsu: Supa Supa ) Parrot Arts: Pirate Cutlass
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preform one one-handed handseal, and then extend his hand. From there, 2 parrots will fly at incredible speed, linked together by a thin extensible wire, visible with doujutsu. The parrots will swirl around a target, severing it multiple times before vanishing. They can sever all flesh, no matter the size and even bone, yet can't severe hard substancial techniques (Like Earth, Metal or Kaguya Bone).
    The parrots can severe several targets, yet they don't stay on the field for long. The parrots will reach the target before they're able to preform 3 hanseals handseals, for members and their summons of even Sannin rank, in mid-range, yet Kage only in short range, where the technique is pretty much point-blank. This means that if the handseal is seen, they will only be able to use jutsus that require less than 3 handseals on those conditions.
    *Can only be used twice*


    ~Declined do not resubmit~ This is simply unacceptable. You didn't work on the part I asked you to correct (the "only visible to doujutsu" part) and you added this OP bold part about being unavoidable to jutsu needing over 3 hand seals.
    You never told me to work on that part. You told me there was no way I could make a wire cut through steal, no matter the rank, and I erased that part completely. Then you told me to work on the bold because you didn't understand it. I did all of those. If it's a matter of toning it down, just say so, you don't have to put a don't resubmit stamp just because you failed to specify what you wanted.

    Anyway:

    Quote Originally Posted by Luiz View Post
    (Oumu Kuchiyose no Jutsu: Carlão) Parrot Summoning Technique: Carlão
    Rank: B
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user is able to summon a gigantic pygmy parrot, thus standing at half the size of a human femur. He is very fast, but it's true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn he's on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrot can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. Once Carlão is summoned, he is able to multiply is body, similar to the Shadow Clone jutsu, enabling him to create 4 copies of himself. This counts towards the user's 3 jutsus, though it doesn't count as a Cloning technique. The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara or Né"
    *Can only be summoned twice per battle*


    ~Declined~ Creative I'll give you that. Restrict the clone part, lower the number of clones and make sure you state how far those clones can get from you or the perrot (which ever is the one creating them). Make that beak ability restricted too. We generally approve 2-3 three projectile (elemental or not) being used by a summon.

    (Oumu Kuchiyose no Jutsu: Piu Piu) Parrot Summoning Technique: Piu Piu
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Piu Piu is a huge yellow Kakatoo, about the size of 3 average Altorio Parrots. He is one of the heaviest parrots one can summon, rather heavier for his size, even though the size is quite big on itself. Though he can't fly, his strength and endurance are extraordinary, granting him a boost in Feather throwing and Egg Dropping of +10. His feathers are naturally stronger, acting almost like a armor, allowing him to withstand a total 120 points of blunt damage from Taijutsu and Elemental Ninjutsu up to his rank (2 A rank jutsus. But even 1 S rank jutsu and he takes full damage). Apart from his feather armor, he can take 60 damage, being that S ranks pierce through the armor and affect this count directly. He is quite the adept on Sumo wrestling, and, once per battle can destroy 1 S rank Earth/Metal jutsu, twice per battle can destroy 2 A rank, and three times per battle can destroy B, destroying the rest without restriction. Piu Piu is rather cheerful and happy, and loves to sing.
    *Can only be summoned once, lasting 3 turns*


    ~Declined~ Take out the part about the damage he can block, re-work what he can block (I won't allow it to block higher ranked attack then he is) and make it so that he vanish when it by it (1 A-rank or 1 B-rank kill him, 2 C-rank or 3 D-rank). Restrict him.
    (Oumu Kuchiyose no Jutsu: Carlão) Parrot Summoning Technique: Carlão
    Rank: B
    Range: N/A
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user is able to summon a gigantic pygmy parrot, thus standing at half the size of a human femur. He is very fast, but it's true power comes with the ability to freely shoot their beaks at bullet speed, regaining a new one each turn he's on the field. Once the beaks are about to hit someone, they grow to the size of a human hand and do a gripping motion to lock an opponent's limbs pinning them to a surface or choking them. The parrot can stay on the field for 3 turns, during which the user gains the ability to create a hand-sized beak and shoot it at bullet speed, a technique considered B rank. Once Carlão is summoned, he is able to multiply is body, similar to the Shadow Clone jutsu, enabling him to create 3 copies of himself. This counts towards the user's 3 jutsus, though it doesn't count as a Cloning technique. They can only stand short-range from the original Carlão..
    The pygmy parrots talk in unison, and so fast that no one understand them, ending every sentence with "Cara or Né"
    *Can only be summoned twice per battle*
    *A parrot user of the beak technique can only use iit once per turn. A human user of the beak technique can create up to 3 beaks while Carlão is in the field*


    Approved


    (Oumu Kuchiyose no Jutsu: Piu Piu) Parrot Summoning Technique: Piu Piu
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Piu Piu is a huge yellow Kakatoo, about the size of 3 average Altorio Parrots. He is one of the heaviest parrots one can summon, rather heavier for his size, even though the size is quite big on itself. Though he can't fly, his strength and endurance are extraordinary, granting him a boost in Feather throwing and Egg Dropping of +10. His feathers are naturally stronger, acting almost like a armor, allowing him to withstand a total 120 points of blunt damage from Taijutsu and Elemental Ninjutsu up to his rank (2 A rank jutsus. But even 1 S rank jutsu and he takes full damage). Apart from his feather armor, he can take 60 damage, being that S ranks pierce through the armor and affect this count directly. He is quite the adept on Sumo wrestling, and, once per battle can do one of the following:
    can destroy one A rank Earth/Metal jutsu, once per battle
    can destroy B rank, two times per battle
    . Piu Piu is rather cheerful and happy, and loves to sing.
    *Can only be summoned once, lasting 3 turns*


    That seems ok now... Approved

    Note: If it's okay, I'd like to add this: *Can use Earth Jutsus up to the user's rank*
    If the summon is ok, but the note no, I'll erase it. If the note is ok, but should be restricted, restrict it to the rank you see fit, please---> Don't add this note.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 01:50 PM.

  10. #4535
    Senior Member jaydennscott's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon: Murcielago
    Type: Custom Weapon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage points: 80
    Description: Murcielago is a standard sized katana with a green handle and sheath. The guard has two curved extensions from its long sides, with a line going through both sides to give it an eye-like appearance.




    Ability 1: -midoriu ( Green Rain ) After adding a large amount on suiton chakra into Murcielagos blade the user will then compress that water at the tip of the blade adding pressure then after rising the sword the user will release the water spitting out a shower of green water droplets onto the user this doubles his speed and strength (short)
    Note : this can only be used once be battle
    Note: this Ability only lasts 3 turns
    Note : after using this ability the user can not preform any jutsu above C rank for 3 turns

    Ability 2: shi no bakuhatsu ( death blast ) after adding a large amount of katon and raiton chakra to the tip of the blade the user will then slash his sword but as he dose so he will release the chakra in the blade shooting a large mixed blast of fire and lightning at the opponent ( mid)
    Note: Can only be used twice per battle
    Note:for 5 turns after this move is used the user may not use any fire or raiton jutsu
     
         

  11. #4536
    Enzup's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Enzup View Post
    Its been a complete 1 week and 27 mins since My last submission

    Summoning Animal: Albatross
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    www.wikipedia.org/wiki/albatross

    -------------------------------------------------

    ~Pending~

    (Fuuton: Dojou Kiri) - Wind Style: Soil Mist
    Type: Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user puts his hands on earth and then quickly passes wind chakra in it to convert earth into fluffy/fine dust particles of anywhere in battlefield. The fluffy soil (when beneath the target) can be used as soil mist, which goes upto 3m height instantly like an explosion and thus dust particles goes into the opponent's eyes and also blocking the vision of target, as the dust particles are all around him.
    Note: ~The soil mist automatically settles after 2 turns~
    ~Can only be used 4 times per battle~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Declined~ Change the description and make it so you simply use the dust on the ground with wind chakra. The way it's phrased now it seems you're using both wind and earth chakra for this jutsu. Also, work on the explosion part, change the wording. Check the bold part too.

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack" (my tecnique only)~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Declined~ Please mention where you are through this. I can't help but picture you'd create the crack and fall in it as you'd be in the middle. Rest is fine.

    (Doton: Atakku Tou) - Earth Style: Attacking Tower
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
    Note: ~Can only be used 3 times per battle~
    ~Last up to one full turn~
    ~Can only be taught by Enzup~
    ------------------------------------------------

    ~Approved~ Edited the bold part.

    (Raiton: Raikou Houmen) - Lightning Style: Lightning Release
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user can put his hand on anything and passes waves of electric shock of lightning. If the target gets in contact of anything in which the user is passing the current, the target will receive the electric shock and get stunned. And thus double time will be required to perform any jutsu for opponent till 2 turns.
    Note: ~Current will not pass through from one medium to another i.e. from solid to liquid, liguid to gas, and vice versa~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~

    ~Declined do not resubmit~ This is basically a simple taking a simple principle and extending it far beyond it's boundaries.

    Its been a complete 1 week and few mins since My Last Submission

    Plz edit where needed for making the jutsus approved.


    (Fuuton: Ubuge Tochi) - Wind Style: Fluffy Soil
    Type: Defense
    Rank: B
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description:The user puts his hands on earth and then quickly passes sharp wind chakra in it to convert earth into fluffy soil/fine dust particles of anywhere in battlefield. This technique can be used to turn the earth techs of the opponent into fluffy soil.
    Note:~The earth(which is converted in soil) should be in contact with the earth(base on which user puts his hand) to be converted into soil~
    ~Can only be used 4 times per battle~
    ~Can only be taught by Enzup~

    Declined.

    __________________________________________________ ___
    Resubmitting

    (Fuuton: Dojou Kiri) - Wind Style: Soil Mist
    Type: Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user puts his hands on earth and then quickly passes sharp wind chakra in it to convert earth into fluffy soil/fine dust particles of anywhere in battlefield. This technique can be used to turn the earth techs of the opponent into fluffy soil. The fluffy soil (when beneath the target) can be used as soil mist, by passing wind chakra quickly into it and forcing the soil to go upto 3m height instantly and thus dust particles goes into the opponent's eyes and also blocks the vision of him, as the dust particles are all around him.
    Note: ~The soil mist automatically settles after 1 turns~
    ~As the opponent eyes are filled with dust particles, he can't see and perform the jutsu properly for one turn (more time will be required to perform any jutsu)~
    ~The earth(which is converted in soil) should be in contact with the earth(base on which user puts his hand) to be converted into soil~
    ~This is the advanced form of - "(Fuuton: Ubuge Tochi) - Wind Style: Fluffy Soil"~

    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~

    Declined DNR

    __________________________________________________ ___
    Resubmitting

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~

    Declined DNR Jutsu already exist

    __________________________________________________ ___
    (Fuuton: Hisan Kumo) - Wind style: Flying Cloud
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user concentrates wind chakra in his hand and makes a cloud, which user can control and can fly at any height the used want. The opponent can't blow the cloud with wind jutsu like other clouds because the user(weight) is on it. The size of the cloud is such that only 2-3 people can manage to get on it. As it is only wind, it can fly with the speed that of bird..
    Note: The cloud automatically comes down after 4 turns and disappers but while in air user can use this tech again to continue on this cloud~
    ~Can only be used 4 times per battle~
    ~Can only be taught by Enzup~

    Declined.. Cloud CE

    __________________________________________________ ___
    (Fuuton: Dojou Kadou) - Wind Style: Soil Vortex
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts his hands on earth and passes wind chakra in it to create soil vortex anywhere in battlefield. The soil vortex created is very fast and strong which is upto 10m height, resulting in first pulling nearby objects towards it including opponent, and secondly throwing him away resulting in stunning the opponent. And also dust particles goes into the opponent's eyes and also blocks the vision of him.
    Note: ~As the opponent eyes are filled with dust particles, he can't see and perform the jutsu properly for one turn (more time will be required to perform any jutsu)~
    ~No wind jutsu can be used in following turn~
    ~Can only be used 3 times per battle~
    ~Can only be taught by Enzup~

    Declined.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 01:53 PM.

  12. #4537
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (San Mokuzou Gosunkugi Ninnin) - 3 Wooden Spikes Men.
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 20
    Description: The user let 2 multiple Wooden pillars erupt from each side, from the left and the right way, as they erupt from the ground they imediatly begin to bind the opponent his arms, making the user impossible to perform any handseals, as soon as they erupt from each side at the exactly same time a Wooden pillar erupt from in front the opponent in Short range, as the Wooden pillar approaches the opponent the Wooden pillar becomes a sort of tree with multiple spikes that'll impale the opponent from everywhere meanwhile the other Wooden pillars that are grabbing the arms act like Pillars that'll pull the opponent his arms apart.


    ~Approved~

    (Tentei Za Mokuzou Kugis) - God of the Wooden Nails
    Type: Attack-Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gains very long Wooden nails on their nails, the Wooden nails have a solid state which are able to slice a B-Ranked water technique, when it gets sliced the Water technique would get sliced hence the user would be unable to control it as it gets sliced, also counts for Earth techniques, the nails are strong and solid enough to slice Solid earth, B-Rank and below. The nail's will grow on the user nails and are 1 meter long, the Wooden nails act like a normal Katana.

    Note: These nails last for 3 turns
    Note: The user can disactivate the nails whenever he wants
    Note: Only People with a Yamato biography can use this technique since it's related to the Senju DNA.
    Note: No S-Rank for the following turn.


    Declined. With nails that are a meter long, you would not be able to form (or have an extremely difficult time forming) most handseals. please make a note regarding that if you would like to resubmit

    (Mokuzou Enchou Makai) - Wooden dome of hell
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: A Dome of wood will suround the opponent, the opponent wouldn't be able to see anything expect darkeness, and when the user clasp his hands together multiple spikes stabs the opponent from every angle impaling the user in the dome, but especially from underneath, those wooden spikes has solid state and will get straight trough the user his flesh in a instant.


    ~Approved~
     
         
    Last edited by Scary Yamato; 10-06-2011 at 02:33 PM.

  13. #4538
    Sterling Malory Archer's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~CoOkie Monster~ View Post
    (Kuchiyose: Kokuou Reo) ~ Summoning: King Leo
    Type: Attack/Defence
    Rank: S-Rank
    Range: Short/Mid/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the King Leopon, Leo. Leo has the size and strength of a lion. But, unlike the lion, he has extraordinary climbing abilities like the leopard, which enables him to climb on Natural objects such as trees allowing him to pounce at an angle at prey. He has a very strong jaw and can use certain ninjutu to his advantage (He can do Earth, Wind, Water), and has his own set of jutsu that he utilizes against his prey.
    ~Can only be summoned by ~CoOkie Monster~
    ~Lasts 5 turns
    ~Can do B-rank of Earth and Wind and Water
    ~Can be summoned a second time after a 1 turn break

    ~Declined~ Under what contract does that animal belong to? Restrict it to 1 summon per match and reduce the elements he can use, 3 is too much.

    (Reopon Gigei: Sabure Kei) ~ Leopon Arts: Sand Whip
    Type: Defence
    Rank: A-Rank
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: King Leo whips his tail first one way then whiplashes his tail in the opposite direction causing the sand on the ground to shoot at an enemy causing their movements to halt or to recoil and lose accuracy.
    ~Only to be used by King Leo
    ~(If Restriction is needed) Can be used 4 times


    (Reopon Gigei: Doku Sukin) ~ Leopon Arts: Poison Skin
    Type: Defence
    Rank: A-Rank
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: King Leo brings out the inner leopard inside of him and causes his skin to become a dangerous toxin which is dangerous upon contact to non contract holders who haven't been taught the way of the Leopon. The poisonous skin can cause a victim to have his movements slowed down (Such as his handseal movements and motor movements). If enough contact is made with the skin, the victim can become temporary paralyzed.
    ~Only to be used by King Leo
    ~If touched twice within 2 or 3 turns (Don't know which is more suitable), the opponent is paralyzed for 1 turn.
    ~Lasts 3 turns and can be used 4 or 5 (Again not sure which is more suitable) times

    (Reopon Gigei: Doku Hari) ~ Leopon Arts: Poison Needle
    Type: Attack
    Rank: A-Rank
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 30
    Description: King Leo, after emitting his Poisonous skin, can eject the hairs on his back to pierce his prey. The needles are covered in Leo's poison and is very harmful to his targets. These needles are like bee-stings in that if they are not taken out in the correct manner, the poison will do more damage then it would've. The needles cause the same pain as a bee-sting would (Making the target want to take them out as fast as they can).
    ~Only can be used by King Leo.
    ~Can paralyze target if struck 3 times (2 if they are not taken out properly).
    ~If needles are not taken out in the correct manner, the target can be paralyzed quicker.

    How to remove Needles properly (Like a Bee sting):





    (Reopon Gigei: Yajuu Mo-do) ~ Leopon Arts: Beast Mode
    Type: Supplementry
    Rank: S-Rank
    Range: Short
    Chakra Cost: 60
    Damage Points: 0
    Description: King Leo and the contract signer who have a special connection already in place, fuse together. King Leo becomes one with the summoner and lends all his beastly strength and instincts to the summoner. When in the form, the user's taijutsu damage become amplified (1 rank up). The user's motor movements on land and on water become faster (From beastly instincts and muscle expansion). The user is also able to use Reopon Arts to his ninjutsu arsenal as well as his own.

    In Summary: Fusion increases speed and reflexes and senses and allows user to use Reopon Arts.

    ~King Leo must be summoned
    ~King Leo cannot be summoned again for the rest of the battle
    ~Lasts 4 turns and can only be used once
    ~Must be used in the 1st time of King Leo's summon.
    ~The turn Beast Mode wears off the user can only use 2 moves in the turn (Instead of 3)


    User takes the form of:


    If you are wondering about the water part, this is from wiki:



    ~All Declined~ Leo wasn't approved.
    Summoning Animal: Leopon
    Scroll Owner: ~CoOkie Monster~
    Other Users who have signed contract: None
    Summoning Boss if existing: Leo
    Other Summoning Animals tied to contract: none atm.

    (Kuchiyose: Kokuou Reo) ~ Summoning: King Leo
    Type: Attack/Defence
    Rank: S-Rank
    Range: Short/Mid/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user offers a sacrifice of blood and then stretches their arm at full length to summon the King Leopon, Leo. Leo has the size and strength of a lion. But, unlike the lion, he has extraordinary climbing abilities like the leopard, which enables him to climb on Natural objects such as trees allowing him to pounce at an angle at prey. He has a very strong jaw and can use a unique arsenal of jutu to his advantage (He can do Earth, Water), and has his own set of jutsu that he utilizes against his prey.
    ~Can only be summoned by ~CoOkie Monster~
    ~Lasts 5 turns
    ~Can do B-rank of Earth and Water
    ~Can only be summoned once

    (Reopon Gigei: Yajuu Mo-do) ~ Leopon Arts: Beast Mode
    Type: Supplementry
    Rank: S-Rank
    Range: Short
    Chakra Cost: 60
    Damage Points: 0
    Description: King Leo and the contract signer who have a special connection already in place, fuse together. King Leo becomes one with the summoner and lends all his beastly strength and instincts to the summoner. When in the form, the user's taijutsu damage become amplified (1 rank up). The user's motor movements on land and on water become faster (From beastly instincts and muscle expansion). The user is also able to use Reopon Arts to his ninjutsu arsenal as well as his own.

    In Summary: Fusion increases speed and reflexes and senses and allows user to use Reopon Arts.

    ~King Leo must be summoned
    ~King Leo cannot be summoned again for the rest of the battle
    ~Lasts 4 turns and can only be used once
    ~Must be used in the 1st time of King Leo's summon.
    ~The turn Beast Mode wears off the user can only use 2 moves in the turn (Instead of 3)


    User takes the form of:



    If you are wondering about the water part, this is from wiki:

    Quote:
    They will climb like leopards and seem to enjoy water, also like the leopard (oddly enough, the Japanese leopons were born of a water-loving lioness and a male leopard that did not seem to like water)

    (Reopon Gigei: Doku Sukin) ~ Leopon Arts: Poison Skin
    Type: Defence
    Rank: A-Rank
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: King Leo brings out the inner leopard inside of him and causes his skin to become a dangerous toxin which is dangerous upon contact to non contract holders who haven't been taught the way of the Leopon. The poisonous skin can cause a victim to have his movements slowed down (Such as his handseal movements and motor movements). If enough contact is made with the skin, the victim can become temporary paralyzed.
    ~Only to be used by King Leo
    ~If touched twice within 2 or 3 turns (Don't know which is more suitable), the opponent is paralyzed for 1 turn.
    ~Lasts 3 turns and can be used 4 or 5 (Again not sure which is more suitable) times

    Provide an actual link, that quote doesn't suffice
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 01:56 PM.

  14. #4539
    BEEP!BEEP!BOOP! Sonne's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Void.
     
         
    Last edited by Izuna Uchiha; 01-13-2012 at 01:46 PM.

  15. #4540
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon:Nenshou Tama): Burning Sphere
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user starts gathering a larger amount of fire chakra inside his lungs then after a needed amount of fire chakra has gathered the user performs a "Tiger" handseal and exhales all of the fire chakra he gathered and starts molding the fire to create an immense wall of flame that surrounds the target and then forms a huge contained sphere of flame in wich the enemies are imprisioned.Its shown to be extremly powerful and can be even capable of imprisoning a summoning.
    Note: Can only be used once per battle.
    Note: The user takes 25 Damage because of exhaling the fire.
    Note: Opponent trapped in the sphere of flame take damage because of the lack of oxygen in the sphere and from the burns received.Opponent and Summon are trapped for one turn.
    Note: No fire jutsu can be used the following two turns.

    Approved.


    (Katon:Taimatsu): Torch
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: The user gatheres a large amount of fire chakra wich he then exhales by shaping an flaming sword making a wide,thick layers of flames.When its created the user can wield it like a regural sword and it is able to create a great inferno with the simple wave of it.The fire generated by the attack entirely consumes whatever is caught within it until nothing remains but ashes.The flames created by Taimatsu can be controlled with great precision by user to attack only the targets he chooses and he also has power over the intensity of the flames.
    Note: Can only be used once per battle while this jutsu is used all other fire jutsus are not able for usage.This jutsu lasts 2 turns.
    Note: Although the user has full power over the intensity of the flames user still recieves (20 damage per turn - 40 damage for two turns) because the burns the user recieves from wielding the sword.

    Declined DNR


    (Fuuton:Tei Ken): Air Blades
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost:30
    Damage Points:60(+10 dmg if used with fire)
    Description: User gatheres a bigger amount of wind type chakra into his body and then channels it into his weapon.Then by slashing the air with his weapon the user releases all of its gathered wind chakra and creates a trasparent image of his weapon made of air wich quickly attacks and cuts down enemy from several angles, used from distance for better hit and precision.Can also be used with fire for extra-burning damage.
    Note: Weapon needed such as kunai,shuriken,katana etc.
    Note: Can be used twice in battle but can be combined with fire only once.
    Approved

    (Doton: Kengan no Jutsu): Rock Fist Technique
    Type: Offensive/Defensive
    Rank: A
    Range: Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user gatheres large amount of earth chakra inside his body and then channels all of it into his arm after that user performs Tiger handseal and creates a heavy,thick layer of rock aroung his arm making a gigantic fist capable of smashing the enemy into pieces.Can be used both for attack and defense.The technique end after the user attack his opponent causing the rock to fall off from the arm and returning the users arm to normal.Can be used to defent againts opponents weapons such as kunai's,shuriken's etc also most commonly used for defending agains water the user then expands the fist covering his entire body.Due the hardness of the fist it can easily destroy steel.
    Note: Due to earths weekness to lightning it makes user very vunerable to lightning attacks from B rank and up.
    Note: None other earth type jutsu can be used when this is active.
    Note: Can only be used once per battle.
    Note: Its mostly used for defending against water up to A rank by covering entire users body with it.
    Note: Due to the heaviness of the fist the users movements are slowed down and is not able to perform any jutsu after this as he has only one hand that can perform the handseals.
    Declined. Existing jutsu.

    (Raiton: El Thor): God Of Thunder
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: By gathering a larger amount of lightning chakra inside users body and building it up inside him the user performs the following set of handseals (Dragon-Bird-Boar-Tiger) the user will release all of the lightning chakra he gathered into sky making thunder clouds around the battlefield.The user then starts gathering all of the electricity from the clouds into his hands shaping it into one large sphere of thunder after the sphere is fully created the user then releases it from his hands and creates a enormous blast of thunders aiming at the user without any chance of escape.After the sphere of thunder has been released it can no longer be controled. If the user gets caught in it, it will harm him also.
    Note: The user takes 20 damage because the lightning he was shaping in his hands.
    Note: Can only be avoided with time/space techniques.
    Note: Can only be used once per battle.
    Note: None of the lightning jutsu can be used the following turn.

    "without any chance of escape."? Not on my watch. Declined. Work over your description.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:02 PM.

  16. #4541
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    Re: ♦ Custom Jutsu Submission ♦

    Rank: S
    Type: Offense
    Range: Short/Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user crouches on the ground and sends a wave of Suiton chakra into the ground and under the opponent. On the user's command, the Suiton chakra explodes into a sphere around the opponent. Inside of the sphere, multiple waves of water thrash the opponent around.
    ~ Can only be taught by Rikerslade~



    Declined


    Rank: A
    Type: Offense
    Range: Long
    Chakra Cost: 30
    Damage: N/A (+20 if combined with a blast of fire)
    Description: The user sends a wave of wind from his mouth over to his opponent. The large blast surrounds the opponent and drags them towards the user.
    ~Can only be taught by Rikerslade~




    Meh Gusta Approved.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:03 PM.

  17. #4542
    Senior Member Lord Snow's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Release: 1000 Shooting Arrows
    Rank:A
    Typeffense
    Rang:Long
    Chakra Cost:30
    Damage:60
    Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

    Note-To make this attack stronger, the user can combine it with fire.
    Note- Can only be taught by ~Jellal.F~
    Note- Can only be used 3 times in battle
    Note- Need to have A rank or higher training in fuuton

    Approved


    Wind Release- Pressure Bullet Blast
    Rank:B
    Type:Short-Long
    Chakra:20
    Damage:40
    Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.

    Note- can only be taught by ~Jellal.F~

    Approved
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:05 PM.

  18. #4543
    Senior Member Rodukaime Namikaze's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Zangou Kiridashi: Kaki Tatsumaki (Trench Knives: Fire Tornado)
    Type: Attack
    Rank: A
    Range: Short/Mid
    Chakra Cost:30(-15 per turn)
    Damage Points:60(-30 per turn to user)
    Description: These trench knives are the same kind of knives used by Asuma Sarutobi. These trench knives are chakra blades that enable the user to transfer their chakra into the blade in order to use pure chakra to extend the length of the blade. Wind and Fire chakra can only be used to extend the length of the blade. When enhanced with Wind chakra, the blades can cut through any B Rank or lower lightning jutsu. When enhanced with Fire chakra, the blades can cut through any B Rank or lower Wind jutsu.


    Special Ability: The two blades can be held together in one hand with the blade pointing towards the sky. One blade is infused with fire chakra and the other is infused with wind chakra. When both blades are put together, a spiraling tornado of fire is made from Wind and Fire chakra. The chakra blade length is the same, but wider due to it being a fire tornado. When Special ability is used, the combined blades can cut through any A rank or lower jutsu.

    *If used, the user cannot use any fire or wind jutsu while using the blades.
    *Special ability counts as one of three jutsu used in a turn
    *Ability useable 3 times per battle.
    *Can only be used and taught by Rodukaime Namikaze.

    P.S. Feel free to edit --> Ok i did.

    Approved


     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:07 PM.

  19. #4544
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    Resubmitting:


    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 80
    Damage: N/A
    Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
    *Can only be summoned once.
    *Counts as two moves in the turn that they are summoned.
    *They can remain on the field for up to five turns.
    *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
    *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
    *The user cannot perform another Summoning until five turns after these two have been dismissed.
    *No physical damage is done to the opponent, but the psychological damage is severe.
    *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
    *Both Morpheus and Selene have 50 Health.
    Morpheus and Selene in their human forms.




    Made it cost 80 chakra instead of 40, since it's two birds. O_o Not really sure what kind of restrictions need to be added - if it's declined again, I'll boost the rank to Forbidden and make it require a blood-sacrifice as well. Also made it so that summons can't be used for five turns after these two are summoned.

    ~Approved~ Awesome technique ^^

    Update:

    (Mikomi no Yaiba) Blade of Hope

    Rank: Forbidden
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: Mikomi was forged by ancient blacksmiths, the founders of the chakra metal weapons. They were the best and this was the last and the most powerful weapon they created. The weapon his comprised by a blade made of a very special chakra metal, Mythril, that is able to change it shape (but not its mass) by responding to our chakra manipulation. To gain full power of the weapon, the user must infuse it with blood. It requires 30 damage points. Once the ritual is done, the blade will acquire a bluish white tone and the user will have the ability to change it shape.
    Due to it's material, Mikomi his extremely hard to break, but so sharp that can cut through almost anything.
    *Every time the user wants to manipulate it, he must drop 15 health*
    *Can only be held by Keotsu. The sword will became so heavy that the user will have it's bones crushed if he gets beneath, if attempted to be used by anyone else*

    to:


    Rank: N/A
    Type: Weapon
    Range: N/A
    Chakra Cost: N/A
    Damage: +20 to Kenjutsu
    Description: After using the first Mikomi no Yaiba, this blade’s predecessor, for years, Keotsu decided it was time to forge his own blade. Keotsu took the ancestral Mythril blade and used its shape-shifting ability to transform it into an ore that he could smelt and form his own sword with. Using a process from his home, Keotsu spent three straight days forging the blade, infusing it with his chakra and life-force as he did so. On the dawn of the forth morning, the blade gleamed in the early morning light, and was completed. Infused with the powers of the previous Mikomi no Yaiba, this blade retained the ability to change its shape, but not its mass, by responding to the wielder’s chakra manipulation – and due to this ability to change its shape, the godly edge that the previous blade held was still present after this re-forging, shown when Keotsu plunged the blade into a sheer rock face and withdrew it, the weapon unscathed. Keotsu’s forging had an adverse effect on the blade, though. It created a type of “grain” on the inside of the light blue-white metal, causing energy to flow from it one-way, meaning that if he was running his chakra through it, energy could not be put into it from an opposite direction, as the blade would act as an extreme energy insulator. Keotsu’s re-forging also had one more effect on the blade: it allowed Keotsu to amplify the chakra he used for his Kenjutsu technique, boosting their strength and allowing him to use the chakra he focused into the blade to use a short-range, splash type shockwave; that is, when swung, after charging chakra, the sword can release a mulit-directional “splash-wave” of chakra that has the same cutting capability and force behind it as the blade when swung. Due to the legendary metal from which it is forged, Mikomi no Yaiba: Mythos’s edge will never dull, and the weapon is indestructible.
    *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
    *The sword can be summoned using the generic summoning technique, but this also counts against a turn’s move, obviously.
    *The splash wave requires a charge time, but chakra can be charged while other chakra/jutsu are being used, due to it having a neutral element; thus, it doesn’t create an imbalance within the user’s system. The wave is considered a standard A-rank jutsu, requiring 30 chakra, doing 60 damage, counting against one of the moves in a turn, and it does not receive the +20 power boost that the sword gives to Kenjutsu.
    *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.




    It's more of an upgrade than an update, but here are the immediate changes: lowered rank due to forbidden-rank weapons being outlawed; took away the self-damaging nature needed for transforming but increased the required chakra; added a boost to Kenjutsu techniques instead of the sword having an actual damage value; addition of A-ranked chakra wave;added the ability to the sword that it can be summoned to the user.

    And just a quick question: if the upgrade is declined, I get to keep the original Mikomi, correct?

    ~Declined~ There's just too many abilities there, decide which one you want to keep but lower the count. Also, if you keep the bold part, elaborate on it more. Yes you can keep your old sword if this one is declined.

    Um..Submission for the week 9/18 - 9/25 ?
    Submissions for 9/25 - 10/2.

    Resubmitting:

    Rank: N/A
    Type: Weapon
    Range: N/A
    Chakra Cost: N/A
    Damage: +20 to Kenjutsu
    Description: After using the first Mikomi no Yaiba, this blade’s predecessor, for years, Keotsu decided it was time to forge his own blade. Keotsu took the ancestral Mythril blade and used its shape-shifting ability to transform it into an ore that he could smelt and form his own sword with. Using a process from his home, Keotsu spent three straight days forging the blade, infusing it with his chakra and life-force as he did so. On the dawn of the forth morning, the blade gleamed in the early morning light, and was completed. Infused with the powers of the previous Mikomi no Yaiba, this blade retained the ability to change its shape, but not its mass, by responding to the wielder’s chakra manipulation – and due to this ability to change its shape, the godly edge that the previous blade held was still present after this re-forging, shown when Keotsu plunged the blade into a sheer rock face and withdrew it, the weapon unscathed. Keotsu’s re-forging had an adverse effect effect on the blade: it allowed Keotsu to amplify the chakra he used for his Kenjutsu technique, boosting their strength. Due to the legendary metal from which it is forged, Mikomi no Yaiba: Mythos’s edge will never dull, and the weapon is indestructible.
    *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
    *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.




    Removed the bolded, and the A-ranked wave, along with the ability to be summoned.

    Updates:

    Samurai Art: Torrent Beyond the Heavens (Samurai Gijutsu: Se Tengai)
    Rank: S
    Type: Supplementary/Attack
    Range: Long(for rain) - Short- Medium (for attack)
    Chakra Cost: 40
    Damage Cost: 80
    Description: Holding their blade sideways, the Samurai will run Water Chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the Samurai with a radius equal to that of the complete wingspan of the Samurai (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the Samurai commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the Samurai must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
    *As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
    *Only once per battle.

    to:


    Rank: S
    Type: Supplementary/Attack
    Range: Long(for rain) - Short- Medium (for attack)
    Chakra Cost: 40
    Damage Cost: 80
    Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.
    *As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
    *Only once per battle.




    Changed name, changed "Water" to Suiton, and removed all instances of the word "Samurai" and replaced it with "user" (the jutsu was made before the Samurai were given RP restrictions, and thus is unusable in it's current state.)

    (Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River
    Rank: S
    Type: Offensive/Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
    *The lightning can only be fired once per turn, every other turn.
    *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
    *Only once per battle.
    *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.


    to:


    Rank: S
    Type: Offensive/Supplementary
    Range: Short – Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.
    *The lightning can only be fired once per turn, every other turn.
    *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.
    *Only once per battle.
    *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.




    Changed name.

    (Kamei Gigei: Shinkirou Ken) Command Art: Mirage Blade
    Rank: A
    Range: Short – Mid
    Type: Attack
    Chakra Cost: 30
    Damage: 60
    Description: Unlike other Kenjutsu Shockwaves which are generally large, Mirage Blade is a small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at a speed traceable only by 2 Tome Sharingan users and above – experienced Shinobi can also track this attack without a Doujutsu. A large amount of chakra is focused inside the blade in a massive wave. Though the chakra should pour out of the user’s sword, a shell of chakra formed around the blade causes the chakra to rebound infinitely inside the actual blade of the sword. When the user slashes their blade it releases some of this chakra in a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.
    *Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
    *Three shockwaves can be fired per use.
    *This attack does 40 damage to the opponent’s health and the other 20 points is subtracted from their chakra total.
    *Useable three times per battle, though if the user does not launch all three shockwaves in one turn the shockwaves can be launched at a later time; no more than 9 shockwaves via this technique may be used in a battle.
    *Cannot be refreshed on consecutive turns.
    *Shockwave is traceable by people with 2-tome or higher Sharingan, or by S-rank and above ninja.
    *Useable and taught by Keotsu only.



    to:


    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 30
    Damage: 20 each
    Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.
    *Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
    *Three shockwaves can be fired per use, but the shockwaves can be stockpiled for use later if they are not all used.
    *Useable and taught by Keotsu only.



    Changed to actual translation; changed damage, as previously it did 40 actual damage and 20 chakra damage - I took that out, and now each shockwave does strictly and evenly 20 damage individually; removed both usage limits, as now canon shockwaves that are much more powerful exist and can be used without limits - being much weaker than either the SSS or the Crimson Wave, I don't suppose they need a limit. I also changed the speed from "traceable by Shinobi with 2-tome or higher Sharingan/S-class ninja" to a speed that adjusts with the user's rank.

    New Submission: ---
     
         
    Last edited by KeotsuEclipse; 10-01-2011 at 03:55 AM.

  20. #4545
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Kamishiro- View Post


    The Flying Nimbus

    (Fuuton :Sono Kinto'un ), | Wind Release :The Flying Nimbus
    Rank: S
    Type: supplemnetry
    Range: short-long
    Chakra Cost: 40
    Damage Points: N/A
    Description: A Yellow cloud that can carry gamabunta made by Huge wind jutsu To make it the user must gather huge amount of his fuuton chakra,As he feel it he release the chakra from him body creating a cloud then he combine dust with it making it a yellow cloud that can travell all over the world also the user can attack while he is on it
    - lasts 5 turns
    -can't use any fuuton jutsu while on it
    -can use any forbidden jutsu after he makes that cloud
    -can't use any fuuton jutsu at the same turn he make the cloud
    -can't use any custom next turn

    I've got a similar jutsu, only difference is that yours is bigger and that you can attack while you are on it
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    Submissions starting on the 9/25/2011 ending on the 10/2/2011
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    (Satetsu Shiro) - Iron Sand Castle
    Rank: S
    Type: Offensive / Supplementary
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: The user forms a massive amount of Iron Sand above the opponent in the shape of an Iron Sand castle than the user slams it on the target smashing their body under the weight of the castle. The castle is created above the target and gives them enough time to react.
    Restrictions:
    ~Due to the size, it is only usable once.
    ~No A-Rank or above Iron Sand jutsu next turn.
    ~The castle lasts three turns after landing.
    ~If the user is in short-range of the target, he will be smashed as well.

    *i believe this jutsu exist already. Declined*
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:09 PM.

  23. #4548
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    working on it...
     

    Re: ♦ Custom Jutsu Submission ♦

    (Doton- Suna no daichi) Earth release- Earth to Sand
    Type: Supplementary
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: n/a
    Description: the user sends his chakra into the ground sending a pulse through the ground crushing the earths particles turning the battle field into a dessert of sand. The sand will be saturated w/ the user’s chakra already making it even easier for him to control.
    *Note: can only be used once per battle.
    *Note: can only be used by Toku.

    Declined. Similar jutsu exist. Vm though toku


    (Suiton- Mizu Parusu) Water release- Water Pulse
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 100(-15 to the user)
    Description: the user performs 3 hand seals while focusing his water chakra into his gut to spit out a sphere of water. The sphere then grows in size as it starts to tear up the ground till its stopped. The farther the sphere travels the bigger its size.
    *Note: No Water for the next turn or A-rank and above Water the turn after that.
    *Note: Can only be used once per battle.
    *Note: Can only be used by Toku

    (Doton- Dosei no Hanabi ) Earth release- Earthen Fireworks
    Type: Attack
    Rank: Forbidden
    Range: Mid-Long
    Chakra cost: 50
    Damage points: 100(-15 to the user)
    Description: the user will string together a chain of hand seals and slam his hand on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu covers short range all around the opponent and the explosions reach mid-range. If used within mid range, the user will need to defend against this technique as well.
    *Note: No Earth for the next turn or A-rank and above earth the turn after that.
    *Note: Can only be used once per battle.
    *Note: Can only be used by Toku.

    Declined. Explain the distance bit to me. it's a bit confusing.


    (Kuchiyose no jutsu- Jankuyādo kurasshā) Summoning technique- Junkyard Crusher
    Type: Attack
    Rank: B-rank
    Range: Short- Long
    Chakra cost: 20
    Damage points: 40
    Description: the user summons Kojack the grizzly w/ his rock hard fur above the targeted location letting him free fall to crush anything that happens to be beneath him and causing a huge tremor when he hit’s the ground.
    *Note: can only be used by signers of the Bear Contract.

    Approved
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:17 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Johninto Uchiha~ View Post
    Its been a week since I submit so I'm resubmitting some of these.

    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
    Note: Can only block ninja tools and up to B rank fire.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 3 times a battle.

    ~Approved~ check bold.

    (Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: After the user does the require hand signs this technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 2 times a battle.
    Note: Can't use A rank or higher water jutsus for the next turn.

    ~Declined~ OP. Make it 10 phoenixs max.

    (Doton: 1000-Nen tonbo no danmaku) - Earth Style: 1000 Dragonflies Barrage
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: After the user does the require hand signs the user will focus their doton chakra into the ground. When user does this they will create 1000 earth dragonflies that will attack the opponent from varies directions and angles. The dragonflies are the same size of normal dragonflies.
    Note: Has to be taught by ~Johninto Uchiha~
    Note: Usable 2 times per battle
    Note: No A rank or higher earth jutsu for the next turn.

    ~Declined~ Similar technique already exist.

    (Kingurobusutāmōdo) King Lobster Mode
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A (+10 Suiton Jutsus, +10 Taijutsu, +2 Speed)
    Description: The user will gather natural and suiton chakra from the surrounding and balance them out in their body. When the user has drawn enough natural and suiton chakra their skin starts turning into a lobster skin like feel around their entire body. The user then can use their suiton and natural chakra to create lobster claws out of water that can crush the enemy and trees. The user can also create extra legs made out of water so they can move to the side faster then they could already. Since they user turns into a lobster kind person they can breathe under water and swim faster. The enemy can user Lightning jutsus to shock the user since he would be using their Suiton chakra. The lobster armor can block jutsus C rank and under but the user will take extra damage from doton attacks. The user will have a blindspot which is behind them since lobsters have their eyes closer together.
    Note: Has to be taught by ~Johninto Uchiha~
    Note: Must have signed the Lobster Contract
    Note: After it wears off the user can only use C rank water, nin and tai jutsu for the next 3 turns.
    Note: No summonings while in this mode.
    Note: Can only be used twice per battle.
    Note: Takes one turn to use this jutsu.
    Note: Cannot use any other types of elements, or genjutsu while in this mode.
    Note: This mode last for 4 turns.
    Note: The user takes +10 damage from doton attacks.

    Feel free to change anything to help get these approve.

    ~Declined do not resubmit~ No human/hybrid mode will be approved.
    Resubmitting

    (Suiton: 10 Mizu fenikkusu no arashi) - Water Style: 10 Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: After the user does the require hand signs this technique that utilizes water to create 10 water phoenixes that is send to the enemy in different angles and directions. The phoenixes are big as Itachi's crows when he uses Genjutsu.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 2 times a battle.
    Note: Can't use B rank or higher water jutsus for the next turn.

    Approved.


    New Submissions
    (Ranton: 10 Arashi no ryūsei-gun) Storm Release: 10 Storm Meteor Shower
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will do 2 hand signs and channel his Ranton chakra and sends it to the sky and starts creating 10 light blue balls made up of lightning and water chakra. The balls are the size of normal boulders. The user will then send the balls down from the sky at the opponent controlling where the meteors will hit.
    Note: Usable 2 times a match
    Note: No Ranton jutsus the next turn
    Note: Raiton and Suiton jutsus are restricted to B rank the next turn.
    Note: Must have storm release

    Approved


    (Katon: Hakai no tama o korosu hassha) Fire Release: Fire Kill Ball of Destruction
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user does the "Dragon" and "Tiger" hand signs and focuses their Katon chakra into the sky. The user will use their chakra and create a ball of concerted fire in the sky that is the size of a giant boulder and send it down to their opponent. The ball will leave a crater in the ground with fire still burning.
    Note: Usable 2 times
    Note: Cannot use A rank or higher Katon attacks for the next 2 turns.
    Note: Can only be taught by ~Johninto Uchiha~
    Looks like:


    Declined DNR.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:19 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Fuuton| Renkuudan - [Wind Release| Steroid Blanks]
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user collects chakra in his fist, summoning wind in a "blank round," and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of invisible swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry and blast straight through a fire technique of A-rank and below gathering the fire onto itself. Even the most powerful of ninjas can't create more then three blanks in a single battle without destroying their lungs.
    [Usable Three Times]

    Sounds like you would injure yourself punching your stomach with an intense amount of wind chakra. Declined.


    [Fuuton: Sansai no Ketteiteki Shikiichi - Wind Style: Final Threshold of the Three Calamities: Fire, Flood and Storm
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a Grand Slicing Whirlwind, swinging the fan and firing the wind forth or by creating the required number of 10handseals. When the tornado hits a sufficient amount of a required element, it takes up a new form. Each element and form is a calamity.

    Effect: -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s).

    Effect: -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a "flaming spin-cycle" would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.

    Effect: -Storm: If the tornado absorbs electricity or a cloud the tornado would turn grey with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
    [Each effect is only usable once]

    Declined DNR.


    Fuuton| Kaze no Sairento - [Wind Release| Silent Wind]
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: A skill that is used for assassination purposes. The user, sending off a burst of wind that lashes out, removing all sound within the area. Making it impossible for either the user or the opponent to hear anything.
    [last three turns]

    Explain how you would remove all sound. It sounds like you are creating a pressurized vacuum of wind, or at least that what you'd need to do. And well that is a CE. So either edit and explain to me or Declined with a pending DNR.


    Wind Release • Wind Requiem [Fuuton • Kaze no Inou]
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: A skill that is often considered partially a genjutsu. The user placing their finger within their mouth, they blow off a blast of wind that gives off a low tuned and sweet melody. If the opponent comes in contact with this wind. It will cause them to doze off, causing them to stop all current things they are doing. Having them fall asleep.

    Declined. Similar Jutsu Exist.


    Wind Release • Eye of the Storm [Fuuton • Me Suto-mu no Jutsu]
    Rank: A
    Type: Attack/Supplementary
    Range: Long
    Chakra: 30
    Damage: 60 [if touched]
    Description: After completing the seals Rooster-Boar-Hare-Boar the user uses skill which can be both a pro and a con. Within the fifty foot radius of the inside of this jutsu is a calm battlefield [Short-Mid]. While on the outside is an additional thirty foot radius of a fierce wind storm. With powerful wind which can slice into the body and trap the opponent within a twirling vortex.
    [last three turns]
    [usable twice]

    Declined A ton of these Exist already.
     
         
    Last edited by Goro Kaguya; 09-29-2011 at 02:26 PM.

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