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  1. #4876
    Real life got me x_x Phobos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Phobos View Post
    (Raiton: Kabā)- Lightning release: Cover
    Rank: A
    Type: Attack/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: With one handseal, the user covers already existing object or jutsu with layer of lightning. Cannot be used on element such as wind or fire, as those are not solid enough.

    ~Declined~ Covering a jutsu in lightning? Explanations are required for this one. Also, restrictions?

    (Me ni mienai) - Unseen
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (+5 per turn)
    Damage Points: N/A
    Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.

    ~Declined~ Restrictions?

    (Hyouton: Furīzu!)- Ice Release: Freeze!
    Type: Attack
    Rank: S
    Tange: Short
    Chakra: 40
    Damage: 80
    Description: The user touches the enemy and injects them with high amount of ice chakra, which causes the victim to freeze, since a human body is made mostly of water. It takes a skilled medical shinobi to de-freeze the victim safely.

    - Twice per battle

    ~Declined~ Similar technique already exist. Akira's the ower if I remember correctly.

    Shizukesa- Serenity
    Type: Supplementary
    Rank: A
    Tange: Self
    Chakra: 30
    Damage: -
    Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad.

    - Twice per battle
    - Lasts four turns

    ~Pending~ I want to know how it'll affect you in battle. Will it stop you from feeling pain? Will you be unable to feel fear when in a genjutsu that is meant to shock you? Elaborate.
    (Raiton: Kabā)- Lightning release: Cover
    Rank: A
    Type: Attack/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: With one handseal, the user covers already existing object or jutsu with layer of lightning (such as covering an ice disk with lighting for extra power). Cannot be used on element such as wind or fire, as those are not solid enough.

    - Four times per battle

    ~Declined~ I understood what "covers" meant the first time. Maybe I wasn't explicit enough; how can you coat water with lightning without having the lightning being diffused through the water? Or how can you cover earth without having the earth crumble to dust?


    (Me ni mienai) - Unseen
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (+5 per turn)
    Damage Points: N/A
    Description: A technique based on "Camouflage Concealment Technique", the user can use this to make medium-sized objects invisible, instead of making themselves invisible. The technique lasts until canceled if contact is maintained with the object, if not it will stay invisible for approximately 10seconds. Dojutsu can see through this.

    - Four times per battle

    ~Approved~

    Shizukesa- Serenity
    Type: Supplementary
    Rank: A
    Tange: Self
    Chakra: 30
    Damage: -
    Description: The user enters state of serenity. In this state, the user feels no emotions, either good or bad. This renders user immune to "emotional attacks", such as use of fear in genjutsu.

    - Twice per battle
    - Doesn't work on S-rank and above Genjutsus
    - Lasts four turns

    ~Approved~ Added a restriction.
    _______________________________
    Pain is not an emotion..
     
         
    Last edited by Izuna Uchiha; 11-06-2011 at 02:00 AM.

  2. #4877
    The Wandering Sage DopeyDwarf's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by DopeyDwarf View Post
    My last submission was not checked due to the inclusion of spoilers.

    (Hetto-neko Kuchiyose no Jutsu: Gama Samsara) – Civet Summoning Technique: Gama Samsara
    Rank: A
    Type: Summoning
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Gama is a relatively young and small civet who is part of the Samsara branch of the Civet kingdom; he is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for S-rank and above genjutsu, and Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu the user knows up to C-rank. When joined with the user’s body, Gama can help the user dispel him from any A-rank or lower genjutsu since he can release chakra into the user’s body.
    Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
    Note: Each of Gama’s jutsu used count as a jutsu of the user.
    Note: Gama can only help the user dispel A-rank and under genjutsu.
    Note: Gama can only help the user dispel genjutsu once per turn.
    Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
    Note: Must have signed the Civet Contract.

    ~Declined~ Once per turn, really? Might as well put "for the rest of the match" lol. Make it reasonable.

    (Hetto-neko Kuchiyose no Jutsu: Kabigon) – Civet Summoning Technique: Kabigon
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Kabigon is a huge brown civet about the same size as Gamahiro, well known among the Civets for being one of the biggest and heaviest of their kind. His fur is unusually thick and dense giving him quite a sturdy defence against attacks; this thick fur coupled with his huge body gives Kabigon a great natural defence, allowing him capable of withstanding attacks up to A-rank. However, if hit by any S-rank or above jutsu, Kabigon is dispersed. The summoner is able to summon Kabigon to appear in the air and once per battle, Kabigon can destroy one earth-based jutsu (only up to S-rank) by slamming his body (or body part) with extreme force. Kabigon has no elemental affinity and hence can not use elemental ninjutsu.
    Note: Can only be summoned twice, lasting two turns each time.
    Note: Can only withstand A-rank and below jutsus.
    Note: If hit by an S-rank or above jutsu, he can not be summoned for the rest of the battle.
    Note: Must have mastered ninjutsu.
    Note: Must have mastered Basic 5 elemental ninjutsu.
    Note: Must have signed the Civet Contract.
    Created by DopeyDwarf

    ~Declined~ Take out the part where you specify what is needed to kill him. I'm ok with him being able to block 3 A-rank or lower before dispersing, but only if it's his "ability" as a summon.

    (Hetto-neko Kuchiyose no Jutsu: Samson) – Civet Summoning Technique: Samson
    Rank: A
    Range: Short
    Chakra Cost: 30 (+10 chakra per turn)
    Damage Points: 60
    Description: The user summons Samson, a dark-yellow adolescent civet roughly the size of an average human. He is a very energetic, flamboyant and exuberant pup very well known among the civets for his devious nature and excessive pranking. Samson is a master of the Transformation Technique allowing him to transform into anything he chooses; however in the midst of battle, Samson takes preference in transforming into offensive weapons such as swords, large shurikens or even spears – all of which are made of a special alloy which is indestructible. These weapons are able to be wielded by the summoner; however, the weapon uses a great deal of chakra and puts a strain of 10 chakra points on the user each turn he is used. Samson is also capable of using all ninjutsu, genjutsu and taijutsu the user knows up to A-rank although he can not use any elemental ninjutsu. The summoner can summon Samson to the field in his transformed state but only short range from the user.
    Note: Can only be summoned thrice, lasting two turns each time.
    Note: Samson can only use up to A-rank ninjutsu, genjutsu and taijutsu.
    Note: Samson can not use any elemental ninjutsu.
    Note: Each of Samson’s transformations on the battlefield, count as a jutsu of the user.
    Note: Must have signed the Civet Contract.
    Created by DopeyDwarf

    ~Declined~ Even Emna who could transform into Adamantium was hurt by Kusanagi, so take out the part where your summon is indestructible. Make it twice per battle for 2 turns, or once for 4 turns, your decision. Nice idea.
    (Hetto-neko Kuchiyose no Jutsu: Gama Samsara) – Civet Summoning Technique: Gama Samsara
    Rank: A
    Type: Summoning
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Gama is a relatively young and small civet who is part of the Samsara branch of the Civet kingdom; he is known to be one of the most gifted civets in his generation for having a peculiar resistance to genjutsu (except for S-rank and above genjutsu, and Mangekyō Sharingan). It is quite hard to control Gama as he only helps summoners he respects in battle. However, once on good ground, he becomes rather protective and close to the summoner. Gama is a dark brown civet who attaches to the user’s body (most of the time he wraps around the user’s neck) and has the ability to use all ninjutsu the user knows up to C-rank. When joined with the user’s body, Gama can help the user dispel him from any A-rank or lower genjutsu since he can release chakra into the user’s body.
    Note: Gama has a strong bond with the contract holder and/or creator, and thus he stays on the field indefinitely when he’s summoned. As for anyone else, he only stays on the field for 4 turns and can only be summoned once.
    Note: Each of Gama’s jutsu used count as a jutsu of the user.
    Note: Gama can only help the user dispel A-rank and under genjutsu.
    Note: Gama can only help the user dispel genjutsu (via releasing chakra) 5 times per battle.
    Note: Genjutsu performed by Mangekyō Sharingan cannot be overcome.
    Note: Must have signed the Civet Contract.

    ~Declined~ Restrictions are still way off IMO.

    (Hetto-neko Kuchiyose no Jutsu: Kabigon) – Civet Summoning Technique: Kabigon
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Kabigon is a huge brown civet about the same size as Gamahiro, well known among the Civets for being one of the biggest and heaviest of their kind. He carries a sword on his back that is proportionate to his size and has fur that is unusually thick and dense giving him quite a sturdy defence against attacks; this thick fur coupled with his huge body gives Kabigon a great natural defence, allowing him capable of withstanding attacks up to A-rank. The summoner is able to summon Kabigon to appear in the air and once per battle, Kabigon can destroy one earth-based jutsu (only up to S-rank) by slamming his body (or body part) with extreme force. Kabigon has no elemental affinity and hence can not use elemental ninjutsu.
    Note: Can only be summoned twice, lasting two turns each time.
    Note: Can only withstand A-rank and below jutsus.
    Note: Kabigon can block up to 3 jutsus before dispersing (A-rank and under).
    Note: Kabigon can use up to A-rank ninjutsu.

    Note: Must have mastered ninjutsu.
    Note: Must have mastered Basic 5 elemental ninjutsu.
    Note: Must have signed the Civet Contract.
    Created by DopeyDwarf

    ~Approved~ Took out the 180 damage thingy and re-worded that part.

    (Hetto-neko Kuchiyose no Jutsu: Samson) – Civet Summoning Technique: Samson
    Rank: A
    Range: Short
    Chakra Cost: 30 (+10 chakra per turn)
    Damage Points: 60
    Description: The user summons Samson, a dark-yellow adolescent civet roughly the size of an average human. He is a very energetic, flamboyant and exuberant pup very well known among the civets for his devious nature and excessive pranking. Samson is a master of the Transformation Technique allowing him to transform into anything he chooses; however in the midst of battle, Samson takes preference in transforming into offensive weapons such as swords, large shurikens or even spears – all of which are made of a special alloy however it is possible to break it if sufficient force is used. These weapons are able to be wielded by the summoner; however, the weapon uses a great deal of chakra and puts a strain of 10 chakra points on the user each turn he is used. Samson is also capable of using all ninjutsu, genjutsu and taijutsu the user knows up to A-rank although he can not use any elemental ninjutsu. The summoner can summon Samson to the field in his transformed state but only short range from the user.
    Note: Can only be summoned twice, lasting two turns each time.
    Note: Samson can only use up to A-rank ninjutsu, genjutsu and taijutsu.
    Note: Samson can not use any elemental ninjutsu.
    Note: Each of Samson’s transformations on the battlefield, count as a jutsu of the user.
    Note: Must have signed the Civet Contract.
    Created by DopeyDwarf

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 11-06-2011 at 02:06 AM.

  3. #4878
    Premium User Kurisutina's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Xanthe~ View Post
    (Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
    Rank: Forbidden
    Range: Mid-Long
    Type: Attack
    CHakra cost: 50
    Damage: 90
    Description: The user will concentrate magnetic waves above him, attracting any metal within mid range above his hands (this wouldn't take more than 5 seconds). After attracting the metal into one big ball, the user will infuse the metal ball with fire within temperatures of 1000 C. Before melted metal falls above the user, the user will swing both arms downward, liberating the giant ball with two hands. The ball will destroy anything within its path and after crashing will make a big crater, leaving nothing behind. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage
    -Not A-rank and above fire for the next two turns
    -This move counts as two of the three moves available
    -The user cannot use water jutsus the same turn and the next turn
    -No magnetism related techniques in the same turn or next turn
    -The user after throwing the ball will feel physically exhausted, not been able to move as fast as he can for 2 two turns after it
    -Can only be used twice per battle.
    -Can only be used by magnetism users
    -Can only be taught by ~Xanthe~ and Gin-San

    ~Declined~ Still
    (Jiton/Katon Release: Taiyo no Oki-Sa) - Magnetism/Fire Release: Solar Magnitudes
    Rank: Forbidden
    Range: Mid-Long
    Type: Attack
    Chakra cost: 50
    Damage: 90
    Description: This jutsu is considered one of the most devastating Jiton jutsus created by ninja.The user will concentrate his chakra in the form ofmagnetic waves 10 meters above his head by extending both arms toward the sky, attracting any metal within mid range above his hands (this occurs in an incredible speed, taking a between 3-4 seconds to recolect all the metal, regardless of the amount of metal). After collecting all the metal within the area into a gigantic sphere, the user will infuse it with large amounts offire chakra, reaching temperatures close to about 1000 C. Before blaxing liquefied metal drips onto the user,he will swing both arms downward, releasing the giant ball towards the direction of his choice (once released, the user cannot control the ball any longer). The ball will destroy anything within its path and after crashing will produce a huge crater, leaving nothing behind. The ball covers a wide area. The effects will be the same as a meterorite crashing on earth. If the user is within mid-range of the explosion, he will suffer -20 of damage.
    -No A-rank and above fire for the next two turns
    -This move counts as two of the three moves available
    -The user cannot use water jutsus the same turn and the next turn
    -No magnetism related techniques in the same turn or next turn
    -The user after throwing the ball will feel physically exhausted, slowing down his reaction time and body movement by half
    -After releasing the ball, the user's hands will be moderately burned, unabling the user to use no more than 2 jutsus in the next turn.
    -Can only be used once per battle.
    -Can only be used by magnetism users
    -Can only be taught by ~Xanthe~ and Gin-San

    ~Declined do not resubmit~ And we're done with this one. I gave you a chance to work it out but this one is just plain OP.

    (Satetsu o Chissoku) - Choking Iron Sand
    Rank: S
    Range: Long
    Type: Attack / Supplementary
    Chakra Cost: 40
    Damage: 80
    Description: The user unleashes their Iron Sand as a light powder in the air and throughout the ground. The powder isn't close enough to itself to have an electrical current pass through it. The user then creates a repulsive magnetic shell around them that repulses the Iron Sand, and other metals, away from the user. When the opponent breathes, they begin to draw in Iron Sand into their lungs. The Iron Sand lattices will then cut away at the opponent's lungs quickly due to their natural respiration. If the opponent is moving, this cause their natural respiration to increase, causing the Iron Sand to tear away their lungs quicker.
    Restrictions:
    ~Usable once per battle.
    ~Lasts 3 turns, can be deactivated while in use.
    ~No Iron Sand jutsu while active.
    ~No S-Rank or higher lightning jutsu while active.
    ~The user must have used only two jutsu the turn prior.
    ~No A-Rank or higher Iron Sand jutsu for four turns after use.
    ~No A-Rank or higher Fire jutsu for three turns.

    ~Declined do not resubmit~ OP O__O.

    (Meiton: Masuku Rikugun) - Dark Release: Vizard
    Rank: S
    Range: Self
    Type: Supplementary
    Chakra cost: 40
    Damage: N/A (+5 to Taijutsu/Basic Ninjutsu, +10 to all fire/lightning jutsu, +15 to all Dark Release jutsu)
    Description: The user will hold their left hand to their left eye and begin exerting their Dark Chakra through out their face, the Dark Chakra then progresses their the user's body in a high rush. The Dark Chakra comes from a sealed portion of it in their left hand, inside the Meiton mark of their hand. The Dark Chakra then takes the form of a white mask that seeps Dark Chakra. The Mask adds Dark Chakra throughout the user's body and gives them a boost in their chakra system (due to the rush of Dark Chakra through their chakra system, they can't be put under Genjutsu B-Rank or lower). The mask also gives more thrust to the user's taijutsu, Basic Ninjutsu, Dark Release jutsu, Lightning jutsu, and Fire jutsu.
    -Only Lightning, Fire, Ninjutsu, Taijutsu (Including Kaito's Taijutsu), and Dark Release jutsu are usable while under the mask's effects.
    -Can't have done more then two jutsu the previous turn.
    -Only lasts 4 turns.
    -Can't absorb jutsu while under the effects of the mask.
    -No Dark Release jutsu after use for 3 turns.
    -No A-Rank or higher Water jutsu the turn after expiring.
    -No S-Rank or higher Lightning jutsu for 3 turns after expiring.
    -No S-Rank or higher Fire jutsu for 3 turns after expiring.
    -The user will feel exhausted after using the mask and not be able to move as fast as they could before for two turns.
    -Can only be used once per battle.
    -Can only be used by Dark Release users. Each mask is unique to the user. (Effects are the same.)
    -Can only be taught by ~Xanthe~



    ~Declined~ This is ridiculously OP. You do realize you're boosting all your S-rank fir/dark technique to F-rank in this mode? Even with all the restrictions you added it's unacceptable. Also, bleach rip off are quite hated in here (). If it was Roku who'd check those it would've been an instant "do not resubmit".
     
         
    Last edited by Izuna Uchiha; 11-06-2011 at 02:15 AM.

  4. #4879
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    design ● creativity ● art
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Drizzy~ View Post
    (Kaze/koudo/faia soshi konbo|Enkou nagareboshi hitoame) Wind/Earth/Fire Elemental Combo |Flaming Meteor Shower
    Rank: Forbidden
    Type: Attack
    Range:Short- Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user performs four handseals, he then releases his doton chakra into the earth [by foot eg.stompimg], he then inhales a normal proportion of air, as this is done, the user forms the tiger handseal,and focuses his katon chakra, the user then stomps on the ground, as 10 boulders [each the size of a regular human body in height and are of spherical shape] are ejected from the ground, up into the air, the user then clasps his hands together, this engulfs the boulders in flames, as the extreme heat of the fire changes the boulders color to glowing red, the user then focuses and generates wind chakra into the air to forcibly push the boulders to strike the opponent, the wind also slightly increases the power of the fire.This scenery is a shower of meteors.
    Note:
    The boulders are formed in front of the user [in short range],added by fire and then launched by the wind [to mid or long range], When the boulders make contact to the ground, the entire terrain of a range will be entirely devastated into the form of a crater, while patches of flames are scattered throughout that entire area.[this jutsu is performed at great speed] As this jutsu is performed, the user coughs up blood. He falls to his knees, as blood runs down his nose, this is due to the incredible force upon the user to perform the technique, after the use of this technique, the users hand becomes dark in color, as they are useless to perform handseals for the next two turns. The users chest also becomes red, since the extreme use of multiple chakra, this overuse of chakra temporarily clogs the chakra circulatory system, causing it not to flow efficiently which will lead to the the use of only three of the basic five elements for the next three turns.
    注意 No S ranks or higher for the next turn
    注意 Usable only once per battle
    注意 Usable for Sannin Rank or Higher
    注意 Requires the space of three moves [since the usage of multiple elements]

    ~Approved~

    Custom Weapon

    Exhibition: Hakurankai 展覧会
    Type:Weapon
    Rank: S rank
    Range:Short - Long
    Chakra Cost:40 [+ 30 when blocking Lightning Techniques]
    Damage Points: 20 for normal use [+ 10 to Lightning Techniques]
    Description: Exhibition is a special sword, made of a rare, valuable metal. The Exhibition has a shiny silver blade, and a black handle, with silver diamonds extending throughout. So the tip of te sword handle, Raiton is marked onto it. This sword is not heavy as it doesn't take up much mass, at the end of Each Lightning jutsu, the sword is coated in unfocused Lightning chakra [as of Nagashi but much weaker: C rank to be exact]. As the sword can be thrown at the opponent as this Lightning coat can only be short ranged. This sword can only release up to S rank Lightning techniques not requiring handseals. And can also absorb B-rank and lower Lightning Techniques 3 times per match.
    注意 Requires the mastery of Lightning
    注意 Can only absorb three Lightning techniques
    注意 10 damage points are obtained when absorbing a lightning technique
    注意 Can only be wielded by ~Drizzy~

    ~Approved~ Made it so you can absorb B-rank lightning 3 times per match

    Genjusu:Tenma sutachu za auta toorimichi [Illusion Technique: Demonic Statue of the Outer Path]
    Type: Supplementary
    Rank:S Rank
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:N/A
    Description: The user performs six handseals, finishing with a clap of the hands. By doing this, the user releases chakra into the atmosphere. As basic Genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As soon as this is done, the user will form another handseal, the seal of the tiger, activating the launch of the jutsu. A demonic statue will rise from the ground, from the Head to the fingers on top of the earth,the statue rises from below the opponent, it is positioned so that the opponent is lifted as it rises in the right hand of the statue, the atmosphere and surroundings change, the sky turns red, the clouds black, and the grass and any other vegetation is dull in color. This demonic statue has nine closed eyes, and a scroll in it's mouth. As the opponent is on the right hand of the statue, drenched in fear, leaving the user in reality a chance to attack.On the left hand of the statue, positioned on the palm, is a small human sized replica of the staue, in full body form, this replica has only two eyes, both, blood red.The replica then jumps onto the right hand of which the opponent is located, and slashes his throat with a specially designed kunai. As this is done, the opponent falls out of the genjutsu, traumatized,this causes the opponent to be paralyzed in fear, since Visualizing his own painful death .
    -Can only be used once
    -requires the space of two moves
    -Can only be taught by ~Drizzy~

    ~Approved~

    Below are new submissions

    Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
    Type:Attack
    Range: Short-Mid
    Rank: S Rank
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty- like chair rises from the ground below the opponent, marked onto the handles of the chair is a picture of a crown, three segments of rock ten emerge from the back of the chair, one restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
    -Can only be used once per battle
    -Usable by Sannin rank and higher
    -Can only be taught by Drizzy

    ~Declined~ You do realize that since your opponent is standing, the chair would only make him rise a few feet, but he'd still be standing, not sitting. Find a way to make it work, the jutsu in itself is kinda cool.

    Suiton: toraberingu mizu kyuutai|Travelling Orbs of Water
    Type:Supplementary
    Range:Short-Mid
    Rank:C Rank
    Chackra Cost: 20
    Damage Points: N/A
    Descritption: The user focus his/her suiton chakra, channeling it to their feet, the chakra is then manipulated to form two orbs of water, each below each feet, this orb of water can be manipulated travel along the ground at similar speeds of Tobi running. At the end of use, the water collapses from the spherical shape to form a very small puddle or seep in the earth.

    ~Pending~ I really don't get the point of this technique, is Tobi supposed to be a fast runner? If so, how would the water make you faster?
    Resubmitting this only:

    Doton/Raiton: sono Kokuou's erekutorikku kouza| Earth/Lightning Release: The King's Electric Chair
    Type:Attack
    Range: Short-Mid
    Rank: S Rank
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs two handseals, he then releases his chakra into the earth, manipulating it to center under the opponent, with a click of the user's teeth, a majestic royalty-like chair rises from the ground right behind the opponent, marked onto the handles of the chair is a picture of a crown, three flexible wood-like segments of rock then extend to grab the opponent, and immediately pulls him downwards to sit.One restricts both arms, the other restricts the opponent's stomach, and the other restricts his feet. As soon as this is completed [which takes a short time] A violent pulse of Lightning is released from the chair, this pulse of Lightning is similar to that of Chidori Nagashi.
    -Can only be used once per battle
    -Usable by Sannin rank and higher
    -Can only be taught by Drizzy

    ★ Giant Crows ★

    Summoning Animal: Giant Crows
    Scroll Owner: ~Crow~
    Other Users who have signed contract: McKnockout, Oasis, ~Drizzy~
    Summoning Boss if existing:
    Other Summoning Animals tied to contract:
    Genjusu:Za Ikameshii Karasus' benkou|Illusion Technique:The Majestic Crows' Speech
    Type: Supplementary
    Rank: A Rank
    Range: Short-Long
    Chakra Cost:30
    Damage Points: N/A
    Description: While a Crow summoning is in Play, the user may clap his hands together once, releasing his chakra. As basic genjutsu procedures, the chakra is used to disrupt the flow of chakra present in the victim's brain,which can disrupt the senses. As the genjutsu, the opponent experiences the summoned Giant Crow disperses into countless normal sized Crows. All the Crows then release a high-pitch cawing sound [this genjutsu is very short]. At the end of the jutsu, the opponent's ear drums will remain with a similar but very weak high pitch sound for that turn only, which means he will lose main use of his hearing for that turn only.
    ~Usable twice per battle.
    ~No genjutsu in the same turn or turn after.
    ~Can only be taught by Drizzy or Crow.
    ~Must be a signer of the Crow contract.

    -------------------------------
    Doton/Katon: Za Fuubi Inpakuto za Hebun's Nagareboshi|Earth/Fire Release: The Overwhelming Impact of the Heaven's Meteor
    Type: Supplementary
    Rank: S
    Range: short-Long
    Chakra Cost:40
    Damage Points: N/A
    Description: The user performs three handseals, he then releases his chakra. The user summons A Giant Meteor above mid and long range, while the user is in short. The meteor isn't engulfed in flames, it is in a black, solid rock state with small streams of fire racing throughout it. As soon as the meteor is summoned, countless large [comparison:A regular sized tree] compressed segments of the meteor will collapse in the shape of spikes. The spikes are released rapidly until the entire meteor is finished which would take a generous time span time of 20 seconds.
    Meteor is similar to|But smaller in size:


    Note:
    • The spikes are released at great speed
    • Usable only once
    • Usable by Sannin Rank or higher
    • Can only be taught by ~Drizzy~


    ~All Declined~

    Submitting cannon technique is against the rules, it was stated times and times again (by current and previous mods). Zen is taking care of all the cannon jutsus.

    You are hereby banned from this thread for a period of 1 week (1 cycle). Your ban will be lifted on the 14th of November.
     
         
    Last edited by Izuna Uchiha; 11-06-2011 at 02:17 AM.

  5. #4880
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by McKnockout View Post
    (Kyousei Kikaichui Kame no Jutsu) - Great Destruction Bug Jar Technique
    Rank: A
    Type: Defensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60 (-10 to user)
    Description: A special technique in which the user commands his Kikaichu bugs to fly in a 360 degree dome shape around him at high speed. The mass of Kikaichū bugs all have very sharp wings, which will make the rapidly spinning dome of Kikaichu bugs capable of dealing slashing damage and will slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to A-rank except for B-rank and above Katon attacks.
    *Note: The user takes 10 damage due to his proximity to the his Kikaichu bugs.
    *Note: Can only be used 4 times per battle.
    *Note: Must wait at least 1 turn to be used again.
    *Note: Must be a member of the Aburame Clan.
    *Note: Can only be taught by McKnockout

    (Kakukaku Kikaichui Kame no Jutsu) - Glorious Destruction Bug Jar Technique
    Rank: S
    Type: Defensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80 (-15 to user)
    Description: A more advanced version of "Great Destruction Bug Jar Technique" in which the user's Kikaichu bugs actually release a small amount of their chakra as they fly around the user in a dome shape at high speed, this gives the Kikaichu bugs a higher resistance to damage and also augments their sharp wings to deal more damage (much like chakra flow on weapons) in comparison to the parent technique. Again, the rapidly spinning dome of Kikaichu bugs is capable of dealing slashing damage and will slice anything that comes in contact with it and serves as an attack and defense; and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
    *Note: The user takes 15 damage due to his proximity to the his Kikaichu bugs.
    *Note: Can only be used 2 times per battle.
    *Note: Must wait at least 2 turn to be used again.
    *Note: No S-rank or above Aburame jutsus in the same turn.

    *Note: Must be a member of the Aburame Clan.
    *Note: Can only be taught by McKnockout

    ~Both Declined~ I feel it's a bit OP. What about lightning? It certainly can fry you bugs with ease. Re-work the ability of those techniques, check the strength and weaknesses.
    (Kyousei Kikaichui Kame no Jutsu) - Great Destruction Bug Jar Technique
    Rank: A
    Type: Defensive
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60 (-10 to user)
    Description: A special technique in which the user commands his Kikaichu bugs to fly in a 360 degree dome shape around him at high speed. The mass of Kikaichū bugs all have very sharp wings, which will make the rapidly spinning dome of Kikaichu bugs capable of dealing slashing damage and will slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to A-rank except for B-rank and above Katon and Raiton attacks.
    *Note: The user takes 10 damage due to his proximity to the his Kikaichu bugs.
    *Note: Can only be used 4 times per battle.
    *Note: Must wait at least 1 turn to be used again.
    *Note: Must be a member of the Aburame Clan.
    *Note: Can only be taught by McKnockout
    ||Approved||

    (Kakukaku Kikaichui Kame no Jutsu) - Glorious Destruction Bug Jar Technique
    Rank: S
    Type: Defensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80 (-15 to user)
    Description: A more advanced version of "Great Destruction Bug Jar Technique" in which the user's Kikaichu bugs actually release a small amount of their chakra as they fly around the user in a dome shape at high speed, this gives the Kikaichu bugs a higher resistance to damage and also augments their sharp wings to deal more damage (much like chakra flow on weapons) in comparison to the parent technique. Again, the rapidly spinning dome of Kikaichu bugs is capable of dealing slashing damage and will slice anything that comes in contact with it and serves as an attack and defense; and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon and Raiton attacks.
    *Note: The user takes 15 damage due to his proximity to the his Kikaichu bugs.
    *Note: Can only be used 2 times per battle.
    *Note: Must wait at least 2 turn to be used again.
    *Note: No S-rank or above Aburame jutsus in the same turn.

    *Note: Must be a member of the Aburame Clan.
    *Note: Can only be taught by McKnockout
    ||Approved||

    New:
    (Fuuton: Tenrai Moyoushi) - Wind style: Divine Gathering
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80 (+10 if used with a fire type)
    Description: After gathering Fuuton chakra, the user will use it to generate 4 pillars of spinning wind around him. Then he can direct them towards the opponent or by using a suitable fire jutsu, the user can create a strong wind-fire elemental combination attack. Also, when the user is attacked, the pillars can also be used to defend against the opponent’s attack by sacrificing all 4 pillars to negate any S-rank or below attack.
    *Note: Can only be used 2 times per battle.
    *Note: Must wait at least 2 turn to be used again.
    *Can only be taught by McKnockout
    ||Declined|| Similar Technique Exists
     
         
    Last edited by RokuNR; 11-08-2011 at 10:16 PM.

  6. #4881
    RIP Mystogan Sharingdork's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: Dunharrow no Deddomen) Illusion Technique: Dead Men of Dunharrow
    Type: Offensive/Supplementary
    Range: Short-Mid
    Rank: S-rank
    Chakra Cost: 40
    Damage Points: 80
    Description: The user places an illusion on the target in which they see an army of fifty green ghosts emerge from either a wall behind the user, or the ground around the user. This army is fully clad in armor, and armed with swords. All attacks the target performs on the ghost army have no effect on them, while the target belives that the army can harm him with their swords (both simply the thought that they could be harmed, and the target feels pain when the "ghosts" attack). The genjutsu is activated by the user speaking the words, "My army of imortals!"
    Note: ~Can only be taught by Sharingdork
    ~Can only be used twice per battle
    ~Only lasts for four turns
    ~Due to this being a sound-based genjutsu, the target must hear the users voice
    ~The army must remain within mid-range of the user at all times

    ||Declined|| A bit OP. Four turns of your opponent being tormented by 50 invincible ghosts is a bit much.
     
         
    Last edited by RokuNR; 11-08-2011 at 10:19 PM.

  7. #4882
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    Re: ♦ Custom Jutsu Submission ♦

    I'd like to change my allready approved cj's description:

    (Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
    Rank: S-ranked
    Type: Offense / Supplementary
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will stomp the ground, making a tunnel, and blows huge amounts of highly compressed air, forming blades of air into the ground, and with one handseal, blades of air will errupt from the ground, puncturing him from underneath.
    Note:
    -Can be used up to 2 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Fuuton can use this.
    -You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
    -In the next turn, you can't use any higher then a B-ranked Fuuton justu
    -If the user uses it in mid range, it will inflict -30 damage, and if used in short range, the user dies.
    -Can be taugh only by Dr. House

    into this:

    (Fuuton: Yurushi no burēdo) - Wind Release: Blades of Forgiveness
    Rank: S-ranked
    Type: Offense / Supplementary
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Fuuton chakra into the earth, channeling it underneath the ground, and with one handseal, blades of air will errupt from the ground reaching high, puncturing the enemy from underneath.
    Note:
    -Can be used up to 2 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Fuuton can use this.
    -You can't use any other Fuuton jutsus in the same turn, hence it will take up all your Fuuton chakra.
    -In the next turn, you can't use any higher then a A-ranked Fuuton justu
    -Can be taugh only by Dr. House

    ~Declined~ When re-submitting/editing jutsus, you need to put the added/altered part in bold. If you only took out part of your jutsu, you need to mention what was taken away.

    Quote Originally Posted by Dr. House View Post
    (Suiton: Yakyū gurōbu) Water Release: Baseball Gloves
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user basically channels his suiton chakra, thus creating a really dense, thick suiton shaped like a baseball glove to form, thus it can be used to catch the enemy, thus throwing him backwards, onto where-ever the opponent came from.
    Note:
    -Can be used 3x
    -The glove can't hurt the opponent
    -the glove will catch the enemy, and throw him backwards at high speeds.

    ~Declined~ This one really need clarification, why would you be catching your opponent? Also, reading the word "thus" over and over again is a bit annoying
    Resubmitting:

    (Suiton: Yakyū gurōbu) Water Release: Baseball Gloves
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: Incase the enemy decides to flee, the user can basically channels his suiton chakra into the earth/water thus creating a really dense, thick suiton shaped like a baseball glove to form. The glove can be used to catch the enemy incase he is trying to flee, from an incoming jutsu. The glove will throw enemy in a direction at whatever the user decides to.
    Note:
    -Can be used 3x
    -The glove can't hurt the opponent.

    Note for checker: Let's say an example that I send a C-ranked mud bullet, he uses an earth wall, and afterwards he decides to create a pillar to move back/away from me. As the enemy left the pillar, being in mid-air, this glove can arise from the ground, and catch him and throw w/e direction the user wants it.

    ~Declined~ Thanks for the note, it's clear now that this jutsu is very similar to many "water hands" jutsus.

    Sumitsukigasa - Dante's Horn of Sorrow
    Type: Weapon
    Rank: S
    Range: Short (Short-Mid if the imbued wind is extended)
    Chakra: 40 (-15 each turn)
    Damage Points: 80
    Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -15 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -20 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, from short range onto mid range. As the wind chakra has been extended on the sword in order to reach onto mid-range, the wind shaped like blade becomes an S-ranked, but for only that turn.
    Note:
    -5+ to every wind attack.
    -Because of the sword's abilities, only a Sannin may hold the sword.
    -Because of it's wind affinities, only who mastered wind may use it.
    -The blade will only reach onto mid range, if the wind chakra imbued within the sword has been extended so that it will reach onto mid-range.
    -Only may Dr. House use this, and who he allows.



    ~Declined~ I think I made it clear I would't accept weapons that extend further then mid-range (was it you who submitted a scythe that could extent 50ft or something?) . Anyway, the point is, keep it short range. You do realize you can make it extend 5-6 ft and still be in short range?
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 03:32 AM.

  8. #4883
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    Re: ♦ Custom Jutsu Submission ♦

    Genjutsu: Clockwork (Genjutsu: Tokei kinmu )
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user slams his hands on the ground and out of the ground a massive clock like structure appears it has no real effect in that it is a distraction the opponent will believe it is the clock doing this to them and not the user himself. Next the user begins to release chakra into the surrounding area it begins to insert itself into the opponent's nerveous system. It deep roots itself effecting each sense slowing down perception of each in a different way. This is done because the chakra that is being sent into the neverous system gathers in corresponding parts of the brain. For Sight objects look like they are moving at a slowed down pace 1/10 it's original speed the reason is because the gathered chakra blocks neural messages being sent from the eyes to the brain so it takes the brain a longer time to decifer and distinguish what the eyes are seeing. For smell no matter how deeply the person tries to breath the brain takes a considerable amount of time to decifer the messages sent to the brain. The chakra gathers at the Chemoreceptors in the brain blocking chemical stimuli from being sent into the brain in essence making it harder to smel. For the sense of hearing the chakra gathers in the temporal lobe it causes Nerve impulses to slow down restricting vibrations and therefore slowing down the sense of hearing. Lastly chakra is sent into parietal lobe the lobe of the brain that decifers the neural messages sent from the body/nerves to the brain to distinguish what the person is feeling by slowing down the process touch as well as pain is considerably slowed down. The person effected can be struck in the chest by a sword, and in their mind not feel it for 5 minutes after it has already happened and is bleeding. This Jutsu doesn't do any direct damage but opens the opponent up for attacks if he can't break the genjutsu he looses basically all sense of timing as well as a slowed down perception of touch, smell, and hearing. Hand eye coordination suffers as well as the person's sense of sight is off.
    Notes:
    *Can only be used once per battle*
    *Counts as two of the users moves but acts as one*
    *Due to the vast chakra no other Genjutsu can be used the turn before or after*
    *Effects last 2 turns*
    *Can only use Elemental Jutsu for 2 turns after this jutsu is activated*
    *Can only use 2 jutsu the following 2 turns*

    ~Declined~ Similar jutsus already exist. In fact, the idea of slowing time was even extended to a CE. Also, re-read yourself next time, your text is incoherent.

    Quote Originally Posted by Sharingdork View Post
    Summoning: Scout Squad Alpha (Kuchiyose: Sekkou Buntai Arufa)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Scout Squd Alpha is an elite squad of four condor each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds comparable to Rock Lee without weights. They have a strong sence of sight able to see small prey such as rabbits and small game from heights of 35 ft in the air. They also have a great sence of hearing able to tune out unessesary noise and focus on the opponent or opponents, finding their location and then releying that location to the summoner via a Condor speak that the summoner has learned to use. Each of the 4 condors act and scout differently. Alpha is the leader and he scouts on his own using his sight and great sense of sound to find the opponent and rely the message. Beta and Omega work as a team Omega has the best hearing of the squad able to hear the opponent from 20 ft away(One range away if he is in Mid he can hear in Short and Long) while Beta has the best sight of the group able to see something as fine as an ant on the ground his range of sight can traverse one range as well. Lastly is Gamma he is a loner he has a lower sense of hearing and sight so he usually stays close to the summoner for quick response in short range attacks. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner.
    Note: ~Can only be summoned for 5 turns
    ~Cannot summon a condor the turn before
    ~Cannot summon another condor the same turn
    ~Speed while flying rivals Rock Lee without weights
    ~Gamma can sense an opponent in the same range as him using sound and sight usually short
    ~Beta and Omega can sense someone one range away via Sound for Omega and Sight for Beta
    ~Alpha can only sense what is in his range usually Long using both sound and sight

    ~Declined~ Condor speak?
    Resubmit I'd like to add that this was orginally my tech I had Sharingdork post it for me as well as I have his permission to resubmit which I only got to make sure everything was good.... Edited in bold

    Summoning: Scout Squad Alpha (Kuchiyose: Sekkou Buntai Arufa)
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: Scout Squd Alpha is an elite squad of four condor each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds comparable to Rock Lee without weights. They have a strong sence of sight able to see small prey such as rabbits and small game from heights of 35 ft in the air. They also have a great sence of hearing able to tune out unessesary noise and focus on the opponent or opponents, finding their location and then releying that location to the summoner. Each of the 4 condors act and scout differently. Alpha is the leader and he scouts on his own using his sight and great sense of sound to find the opponent and rely the message. Beta and Omega work as a team Omega has the best hearing of the squad able to hear the opponent from 20 ft away(One range away if he is in Mid he can hear in Short and Long) while Beta has the best sight of the group able to see something as fine as an ant on the ground his range of sight can traverse one range as well. Lastly is Gamma he is a loner he has a lower sense of hearing and sight so he usually stays close to the summoner for quick response in short range attacks. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner.
    Note:
    ~Each can speak english
    ~Can only be summoned for 5 turns
    ~Cannot summon a condor the turn before
    ~Cannot summon another condor the same turn
    ~Speed while flying rivals Rock Lee without weights
    ~Gamma can sense an opponent in the same range as him using sound and sight usually short
    ~Beta and Omega can sense someone one range away via Sound for Omega and Sight for Beta
    ~Alpha can only sense what is in his range usually Long using both sound and sight

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 03:34 AM.

  9. #4884
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Kyarabera) Lightning release: Cara Bella

    Rank:B
    Type: Supplementary
    Range:N/A
    Chakra Cost:20 (-15 per turn after original use)
    Damage Points: N/A
    Description: the user creates an aura of lightning around themselves, that takes the form of thousands of tiny lightning bolts which circle the user. When the user attempts to use a water jutsu, as it is being propeled outward from his body, the lightning bolts mix with the water chakra, and create a water/lightning combination.
    Note: Only useable twice per battle
    Note: May be cancelled at any time the user wishes
    Note: The lightning does not directly touch the user's body
    Note: Raises all water and lightning jutsu damage +30, lowers Earth jutsu damage by -15
    Note: Combinations only work with jutsus leaving the body, if it is external, the damage will be the same.
    Note: May only be used by Mockingbird

    ~Declined~ While the whole Lightning cocoon concept as been overused, I can't think of a jutsus being exactly like this one. I'll give you another go at it, just fix this: make it last a certain number of turns and either make it continuously count as a jutsu (meaning while it's active it you can only use 3 other jutsus) or lower the damage added to water jutsus.

    (Fuuton: Yorisou) Wind Release: Cradle
    Rank:A
    Type: Attack
    Range:Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user, will focus his chakra into the air. He will focus it around the opponent, and, after performing one hand-seal, the user will force the air around the opponent, inward, crushing the opponent.
    Note: The force is enough to incapacitate the opponent for several seconds, but is not capable of killing him
    Note: May only be used twice per battle
    Note: May only be used by Mockingbird

    ~Declined do not resubmit~ Many similar jutsu already exist.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 03:38 AM.

  10. #4885
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    Re: ♦ Custom Jutsu Submission ♦

    (Chakurashīrudo ga daburuappu) Chakra Shield Double Up
    Type: Defense
    Rank: A (S)
    Range: Short
    Chakra Cost: 30 (40)
    Damage Points: 60 (80)
    Description: The puppet places both of its arms in front of him and spreads out six sections of both arms, creating a shield of pure chakra that can block A-rank and below. This shield can be strengthen to S-rank by adding another puppet (4 arms) the puppets link together and places all four arms in front of them making a shield that can block S-rank and below attacks
    - Can only be used 4 times per puppet (A-rank only)
    - The defending puppet(s) can’t attack the next turn (but can defend)
    - No handseals needed
    – S-rank shield can only be used 2 times per battle (equal to 4 A-ranks)
    –Can only be taught by Black Uchiha

    ~Declined~ While not being against the general idea of this jutsu, I'd like you to add some drawbacks to the puppets. Maybe making them unusable afterward? Same as if they were expendable defensive puppets. Also, what kind of puppet can use this technique?
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 03:40 AM.

  11. #4886
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mathias View Post
    Custom Weapon:

    (Bunten Dyuaru) - Dual Equinox
    Rank: S
    Type: Weapon
    Range: Close
    Chakra Cost: 40
    Damage: N/A
    Description: Two highly uniquely-designed knuckles created by Mathias a very long time ago. They are worn like a glove, these two unique knuckles have three very sharp blades coming out of them which are barely spaced together creating a very dangerous close range weapon. The knuckles are made from a special metal that can be infused through chakra flow with elemental chakra to produce added effects. When infused with wind or lightning natured chakra, they can easily pierce through stone. The knuckles damage and effect can also be maximized if the person has a better control of their chakra. If used for taijutsu related techniques these knuckles can be very deadly. Since these knuckles are worn like a glove the user has no problem performing hand signs. Because of the metal they are made from, the knuckles can be used to deflect incoming kunais or shurikens with ease.

    ♦ Only Mathias way wield these knuckles.

    Picture:



    Approved
    Will be dropping the above CW for the one listed below








    유 Hakaisha Hebun 유 Destroyer of Heaven
    Type: Weapon
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage: N/A (+10 to Kyūjutsu & Sniper Arts)
    Description: The Hakaisha Hebun was crafted by Mathias many years ago. The bow is made of titanium, the strongest and lightest metal known to men, the main two colors of the bow are black on white. However when Mathias gets a hold of Hakaisha Hebun, it automatically recognizes its owner and starts emitting a bright red glow from Mathias' own chakra signature. The special crafted string allows the wielder to shoot as many arrows as he pleases without the string breaking. If any other person picks up the bow it will have no effect on them, the bow nor the string will react to the holders chakra signature and will be "stuck" a stone shaped like a bow with no use whatsoever. The edges of the bow are as sharp as a swords blade. If the user pleases he could easily use the bow itself to protect himself from regular kenjutsu attacks or even from thrown projectiles like kunais, shuriken etc. Because of the chakra bond Hakaisha Hebun and Mathias share, every arrow that is shot through the bow will have a +15 damage boost to any Kyūjutsu and Sniper related technique.

    ♦ Only Mathias may wield this bow.

    Note: Kyūjutsu & Sniper Arts are basically the same thing. Kyūjutsu is the same as kenjutsu for sword play and taijutsu for hand to hand combat.

    Feel free to edit anything to help its approval, I'd really like to get this bow approved.

    ~Approved~ Very creative, a breath of fresh air to the redundancy of the submitted customs. Made it +10.

    (Doton: Musenki Tsuchi Tsuushin) - Earth Style: Wireless Earth Signal
    Rank: A
    Type: Supplementary
    Range: Self
    Chakra Cost: 30 (-10 chakra per turn)
    Damage Points: N/A
    Description: While standing on the ground, the user will perform three hand seals. This will cause earth particles to rise from the ground and attach themselves to the sole of the user's feet. All the earth particles will come very close together, creating a second layer underneath the users feet/shoes/sandals. Once the new layer of earth is made underneath the user's feet, he/she will be able to perform earth techniques without having contact on the ground itself. The way the earth soles work is the same as a wireless phone works without its wire. The user will simply focus his earth chakra into the earthen sole, then the sole will send a wireless chakra signal to the ground and allow the user to form earth style techniques without keeping contact on the ground. If the desired earth technique needs hands to be slammed against the ground or a foot to be stomped, the user will simply clap his/her hands instead.

    Note: Can only be use twice per battle.
    Note: The wireless signal stays active for 4 turns.
    Note: The signal goes up to long range height wise, ex: If the user is flying.
    Note: Every earth technique requires one extra hand seal to perform due to the high concentration that goes into the chakra signals.
    Note: Must be taught by Mathias

    ~Declined~ While being creative, I will have to decline this one. The whole point of having a direct connection with the earth is not to touch ground so to speak, but to be in direct contact with the medium you're about to shape with your chakra.

    (Suiton: Mittsu Hissatsu Unagis) - Water Style: Three Deadly Eels
    Type:Attack/Defense
    Rank: S
    Range:Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing ten hand seals the user, through sheer willpower and concentration, using the moister in the air, will materialize three 15 ft tall Eels made completely of water. The Eels will materialize at the user's 10,12, and 2 o'clock view. There are two ways the three deadly Eels can be used in. The first being; the user can send all three Eels rushing towards the opponent at the same time as an attack, and the user can freely manipulate the direction they are headed just like Earth Flow Wave. (ex: arc manner from the left/right or straight). The second being; the user can disperse the Eels, making the water combine into one huge tsunami wave that can be used to block attacks, or be directed at the opponent.

    Note: Can only be used twice per battle
    Note: If the user signed the Eel contract the hand seals are reduced by half.
    Note: The Eels can only be materialized at short range from the user.
    Note: Due to the high usage of water chakra, the user cannot use any water techniques in the previous turn.
    Note: No water techniques of S-Rank or above next turn.
    Note: Must have complete mastery over water.
    Note: Must be taught by Mathias.

    Feel free to edit anything that gets its approval.(again)

    ~Approved~ Been a while since I saw a good water technique. Good job.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 03:49 AM.

  12. #4887
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    Re: ♦ Custom Jutsu Submission ♦

    (Kyojin Unagi-Fuu) Giant Eel Method
    Type: Attack-Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage points: 60
    Description: The user will Release a giant Eel from their mouth, this Eel can then wrap around the user, acting as a defense against oncoming attacks or be used to rush the opponent and bite and bind them, squeezing them to death.
    Note:
    -Can only be use 3 times per battle
    -Must sign Eel contract.

    ~Declined~ Long range? Fix that, and while you're at it, explain how the eels would move on the ground.

    (Shawa-Unagi Ame) Showering Eel Rain
    Type: Attack-Defense
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage points: 80
    Description: The user will shoot a small Eel from their mouth at great speed into the sky over the opponent(s), this Eel will then open it's mouth releasing thousands of other Eels that form a large Eel sphere that rains down on the opponent. These Eels will crush an opponent and cover a Mid Range area, the remaining Eels will devour what is left of the opponent(s) before returning into the first Eel.
    Note:
    -Can only be use twice per battle
    -Must sign Eel contract

    ~Declined~ I know you want to mimic one of Orochimaru's technique, but how can you explain the thousands of eels coming out of a single eel? In Oro's jutsu, they were all connected to his mouth (the originals that is).

    (Unagi Kaunta-Fuu) Eel Countering Method
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage points: N/A (-20 to user)
    Description: The user will make three handseals, this forms an Eel head in front of the user. This Eel head sucks up and is able to absorb any attack of A-Rank or below regardless of Element before dispersing.
    Note:
    -Can only be use twice per battle
    -User takes 20 damage
    -Must sign Eel contract

    ~Declined~ Ok, please explain IN DETAIL how a floating Eel head could absorb jutsus? I mean, why isn't the thing dead in the first place if it's not connected to it's body? Don't mix ninjutsus and summoning too much, otherwise it gets unacceptable.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:00 AM.

  13. #4888
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Daiki View Post
    Apologize about that,mus tof been a bad day o_O

    Yomigaeri - Kaizoe Danka l Resurrection - Second Stage
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: N/A
    Damage points: N/A (+ 10 to Ninjutsu)

    The user stands motionless and closes his eyes, he will charge up as much chakra as he can throughout his body.he will compress the chakra inside his body and when at his peak will say 'True Despair'.The user will then quickly release this chakra causing a small shockwave of green chakra to blow out.The user's form will be radically changed.He will gain even longer hair and gains long crying marks, he gains huge black furry wings which gives him flight and a long thin black tail which can used as an offensive weapon.is waist becomes covered in something similar to black fur, which also covers his arms and legs. His fingers grow claw-like extensions and his feet become like talons. The irises of his eyes turn yellow while the sclera becomes green.He gains two horns on his head.While in this form the Users speed is radically increased and also his Ninjutsu skills are boosted.this form is extremely dangerous.When over The user is exhausted and barley able to move making him unable to perform any Taijutsu.He ash to rely on Ninjutsu for two turns leaving him incredibly vunerable to attack
    ~Can be used for 4 turns
    ~users power is generally boosted
    ~Exhausted after use
    ~Cannot use taijutsu for 2 turns after
    ~Speed is considerably lower after
    ~Can be used twice per battle
    ~Can only be used by Daiki

    Mode Picture:


    ~Declined do not resubmit~ Pretty much everything related to Ulquiorra was already created.

    Ranton - Akuma Emnu l Storm Release - Demon Haze
    Rank: S
    Type: Offensive/Defensive
    Range:Short-Long
    Chakra cost: 35
    Damage points: N/A (15 per turn while in Haze)
    The user performs one handseal and takes a deep breath,He will then exhale a large & thick black fog which will cover most of the battle field.The Fog acts as a haze and will block the foe's vision while he inside.The fog is a large thundercloud infused with the users chakra, this allows him to locate anything inside the fog.While inside the fog its impossible for the Foe to use any S-ranked and below Raiton jutsus as it will be absorbed by the thunderclouds.On the Contrary the User gains a +5 boost to Raiton/Ranton jutsus.The Foe will have nearly no sense of were he is giving the user an advantage.Since the fog is made of Thundercloud every turn the Foe is inside the Fog he takes 20 damage from the thunder and the Foe cannot simply just run/jump out of the Haze as they would get electrocuted back inside..This fog is similar to the Hidden mist jutsu although can only removed by a strong wind of S-rank and above and it has be a AoE(Area of effect) as a a direct, small wind would only remove a segment of the thunder cloud.At any time the user may Dismiss the Thundercloud.Since the user and the Thundercloud share the same chakra type it would be impossible to locate the user using something like the Bykugan.
    ~Lasts for 3 Turns
    ~May only be used Twice
    ~User Cant perform again for another Two turns
    ~No Ranton jutsu for one turn afterwoulds
    ~User deals 5 less damage on next Raiton or suiton jutsu.
    ~Must have a Ranton biography to use
    ~Can only be used by Daiki


    Fog looks similar to this:



    ~Declined~ Ok...

    -What's true for your opponent is also true for you, so if the fog absorbs lightning, it won't boost yours.
    -Take out the part where it damage your opponent while he's inside (or make it a 1 move jutsu, not lasting for 3 turns).
    -Fog is fog, mist is mist, wind is wind. Any good wind gust can clear the fog, no need to be S-rank. Rank is often subjective to elemental manipulations (making spears/knives...etc), so it doesn't reflect the actual effect of the technique.
    -Impossible for a Byakugan to spot you? I don't think so. Take that part away.
    -Make it once per match.


    That's about it.
    Resubmitting

    Ranton - Akuma Emnu l Storm Release - Demon Haze
    Rank: S
    Type: Offensive/Defensive
    Range:Short-Long
    Chakra cost: 35
    Damage points: N/A (15 per turn while in Haze)
    The user performs one handseal and takes a deep breath,He will then exhale a large & thick black fog which will cover most of the battle field.The Fog acts as a haze and will block the foe's vision while he inside.The fog is a large thundercloud infused with the users chakra, this allows him to locate anything inside the fog.While inside the fog its impossible for the Foe to use any S-ranked and below Raiton jutsus as it will be absorbed by the thunderclouds, but this is also the same for the User, but it will give Ranton jutsus a +5 boost.The Foe will have nearly no sense of were he is giving the user an advantage.Enemys cannot simply run out or jump out of the fog as it acts as a cage which would electrocute them back inside.This fog is similar to the Hidden mist jutsu but thicker,Any time the user may Dismiss the Thundercloud.Once the 3 turns are over the fog will slowly disperse form the area lowing vision to return as normal
    ~Lasts for 3 Turns
    ~May only be used Once
    ~No Ranton jutsu for one turn afterwoulds
    ~User deals 5 less damage on next Raiton or suiton jutsu.
    ~Must have a Ranton biography to use
    ~Can only be used by Daiki


    Fog looks similar to this:


    ~Declined~ You didn't take out the damaged I asked for. You didn't specify that the boost would affect your opponent too. Re-read your own jutsu, you tried to cut corners by adding what I asked and now it's barely readable.

    Resubmitting

    (Lazy Sutoraiku ) - Lazy strike
    Type:Attack
    Rank: A
    Range: N/A
    Chakra Cost: 20
    Damage: 45

    The user focus's his chakra into his Iguana summon, the Iguana will then suddenly and swifty jump at the enemy/target.The iguana moves so fast that its untrackable with a naked eye therefore is only able to be followed by a 1T sharingan.The Iguana can use its mass to smack or crush an oppenent or it could be sued as a quick escape/ The user can control the iguanas speed by increasing/Decreasing the chakra flow
    Note:Must have Iguana summon present on field to use
    Note:must have signed Iguana contract to use
    Note: Can be used 4 times

    ~Declined~ When you re-submit, quote the original submission so I can compare and see what I wrote before.

    With this i was told Modes wernt being accepted but i've seen a few and it isnt even OPed

    (Iguana Seirei Modo) – Iguana Spirit Mode
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A (+ 10 to Ninjutsu and +10 to Fire and Earth)
    Description:Iguana Spirit Mode(ISM) is achieved by the perfect balance of the combination of a ninja's chakra with the spiritual energy.The user stands still in a motionless state and gathers up chakra of their own and that of an Iguana,The user will draw in the chakra and mix them both.This takes time, when the user have done so the Iguana tattoo on his body will come to life and expand over his entire body similar to a Curse mark.The user will then gain a a Green glow around their body and will blink revealing their now Iguana eyes.There Nails will turn black and sharp and his Skin with gain a tough, sandpaper like texture.Iguana Spirit Mode gives the user boosted ability's as well as some from an Iguana, his Speed will change drastically and he will be able to move faster and react much quicker than a normal ninja, His strength will also be boosted but not to the extent of the boost speed.While in the mode he gains some characteristics of a Iguana,He gains the ability to sense Envirometnal changes around him and his skin while be impervious to normal Weapons and thrown projectiles.This mode also gives the user a +10 boost to Ninjutsu and the Iguanas Elements, Fire and Wind.
    After deactivation the user will loose his green glow and features and the Tattoo will draw back into is original place.The user will be exhausted from this mode.
    Notes:
    -Because the user only has limited spiritual chakra. and it cannot be replenished, means the user can't stay in this mode for a long time
    -In order to gather enough charkra to initiate the tattoo for the transformation,the user must remain perfectly still.Making him an easy target.
    -After the mode is deactivated/finished,The user will be Exhausted leaving him open.
    -No S-Ranked for 3 turns after use
    -Can only be use once per battle
    -No Genjutsu while in this mode
    -Last 4 turns
    -Must sign Iguana contract
    -Must be taught by Daiki

    ~Declined~ This Mode is no different than the dozens of other animal modes that were already approved, it's a rip off. To top it off, we don't approved human/animal hybrid mode anymore.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:07 AM.

  14. #4889
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    Re: ♦ Custom Jutsu Submission ♦

    (Sui/Fuuton- Harikēn-sui uzu) Water/Wind release- Hurricane Water Vortex
    Type: Attack/Defend
    Rank: S-rank
    Range: Short- Mid
    Chakra cost: 40
    Damage points: 80
    Description: the user will release his water chakra to create a hurricane of water and add his wind chakra to strengthen it and mold it around himself expanding it out to mid-range around himself. The water/wind combo moves at fast speeds cutting anything caught in its path before drowning it. The elemental combo is strong enough to put out the highest rank of wind/fire combo jutsus.
    *Note: Can only be used 3x per battle.
    *Note: Can’t use any S-rank water or wind next turn.
    *Note: Can only be used by Toku

    ~Declined~ First of all, you need Yin Yang training to mold 2 chakra at once, please mention it if you do have such training in your re-submission. Secondly, blocking all wind/fire combo? And 3 times at that? I think you know what to fix.

    (Fuuton- Kaze no Shōmetsu no Kabe no ōkina Bōru) Wind release- Great Balls of Wind Annihilation Wall
    Type: Attack-Defense
    Rank: S-rank
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will focus his wind chakra into his lungs while breathing in and releases multiple large spheres of wind that merge creating a wall of spheres of spinning wind. This jutsu covers a large range in width and height when the wall forms traveling towards the opponent.
    *Note: Can’t use A-rank wind and above next turn.
    *Note: Can only be used by Toku.

    ~Declined~ Restrictions on the usage?

    (Doton- Ninja no Sekai e Tsuchikage no Gifuto, Wakusei Bōtoku) Earth release- The Tsuchikage’s Gift to the World, Planetary Desecration
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Attack points: 120
    Description: the user performs a row of hand seals and focuses a great deal of earth chakra and releases all at once w/ such force that it creates a ripple effect in a grand scale of earth outwards away from the user. The earth chakra explodes out downward under the opponent and it breaks and cracks the ground away from the user as its center as it travels away as a wave made of spikes tearing up anything on the field or under it all around the user. The area is left as a desecrated wasteland of nothing but fissures and spikes of hard rock. This jutsu leaves the user vulnerable afterwards not being able to stand up, because of the strain of releasing such an amount of chakra all at once.
    *Note: the user loses the ability to stand on his own two feet after this jutsu for the next 3 turns.
    *Note: the user can’t use any earth jutsus for 2 turns.
    *Note: can only be used 1x per battle.
    *Note: can only be used by Toku.

    ~Declined~ Similar jutsus already exist, check Mugi and Goro's custom thread.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:11 AM.

  15. #4890
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    Re: ♦ Custom Jutsu Submission ♦

    [IMG][/IMG]

    Dark Moon


    Type:Weapon
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage:According to usage. General: 60
    Description:A medium sized platinum alloyed sword used for attack and defence. This type of sword can be utilized in hand-to-hand combat and uses a sharp blade for better cutting effect. The user can insert his/her lightning chakra to create more damage

    Note:Can only be used by pradattauchiha.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:12 AM.

  16. #4891
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    Re: ♦ Custom Jutsu Submission ♦

    Name: Witch Hunter(Majogari)
    Description: This style of kenjutsu was made by Dr. Stein. He focused chakra(normal, lightning, fire or wind) into his katana(s) using shape manipulation. He shapes the focused chakra into a crescent moon shape. The katana has two inch of the blade still but the rest is in the crescent moon shape. The reason behind his creation is he wanted to be a samurai but they would never teach him their secert so he made this style. Lightning can defend against B rank and below Earth and Lightning attacks. Wind can defend against B rank and below Lightning and Wind attacks. Fire can defend against B rank and below Wind and Fire attacks. Normal chakra can defend against B rank and below Normal chakra attacks and weapons.

    -Witch Hunter Style: Lightning Double Slash (Majogari: Raikou Nibai Slash)
    Rank: A
    Type: Offense
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: The user holds two katanas and focus lightning chakra through the blade of the katana. Using shape manipulation, shaping the lightning chakra into a crescent moon shape. The user swings each katana twice in two different directions.
    -Only used three times per battle

    -Witch Hunter Style: Wind Single Slash (Majogari: Kaze Hitoe Slash)
    Rank: A
    Type: Offense
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: The user holds two katanas and focus wind chakra through the two katanas. Using shape manipulation, shaping the wind chakra into a crescent moon shape. The user swings each katana once in one different direction.
    -Only used three times per battle

    -Witch Hunter Style: Fire Triple Slash (Majogari: Kasai Sanjuu Slash)
    Rank: A
    Type: Offense
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: The user holds two katanas and focus fire chakra through the katanas. Using shape manipulation, shaping the fire chakra into a crescent moon shape. The user swings each katana three times in three different directions.
    -Only used three times per battle.

    Slash doesn`t have a jap name.

    ~All Declined~ Enough with the element shooting swords! Even if it's not shooting elemental blasts, coating your sword with an element to defend/attack was done countless times already.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:29 AM.

  17. #4892
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    Re: ♦ Custom Jutsu Submission ♦

    スコーチ [scorch realease] scorch fist
    Rank:c
    Type: offense
    range:short
    chakra cost:20
    damage points:40
    description: the user forms scorch chakra into their fist and punches the opponent where ever and causes the opponent to lose the feeling in where ever they hit [exept the head] for a short ammount of time.


    スコーチ [scorch realease expanding scorch orb]
    Rank:c
    type: offense
    Range: short-mid
    chakra cost:45
    damage points:50
    Description: The user forms a small scorch orb in their hand and pushes it out [the range depends on how much chakra you have left] and makes it expand out by 2 feet and if you get caught in the attack you will suffer 2nd degree burns and loss of feeling in the area you were hit.
    notes:if you are chunnin or below this move is last resort only!! because of the chakra drain.

    ~All Declined~ I've verified, you have no Scorch Bio. If you submit jutsus without having the proper bio or rank again, I will ban you from this thread.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:30 AM.

  18. #4893
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Tsuchi Tsubasa) - Earth style: Earth Wings
    Rank: B
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage: N/A
    Description: The user will concentrate his\her earth chakra into the
    shoulders and get some earth from the ground and form the serpant handseal and release two wings made out of very thin earth, each wings are 2 meters long. These wings are like a extension of the user and can be used for flight in battle.The wings have a very unique structure that makes it so the earth is very light but its still solid and so is able to allow the user to fly. It can also, block simple wepons like kunais, shurikens Etc.

    .Note: Can only be used if the user mastered Earth.
    .Note: This jutsu can be used 4 times per battle.
    .Note: Must be taught by Ichigo.
    .Note: The user must be at sannin rank or higher to use this jutsu.

    __________________________________________________ ________________________
    Feel, free to edit anything!

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:31 AM.

  19. #4894
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    Re: ♦ Custom Jutsu Submission ♦


    Detail of the sword: It's black and silver with a silver chain at the end of it.

    (kuroppoi hyougou) Dark Emblem
    Rank-S
    Type-Attack
    Range-Short
    Chakra Cost-20
    Chakra Damage-30
    Description: The Dark Emblem was Said to be made in the pitch dark by a Craftsman Mastermind Uchiha. who had lots of forbidden materials. also said to be lost but once found and granted power beyond weaklings. it heats up the persons body tempature granting them +5 speed. -Notence this sword is active i can only use Fire and one more element.
    -Note:if you hold this sword longer then 3turns the heat in your body starts damaging your body system (-5 pr each turn)
    -Note: Only Sadako Uchiha is allowed to use this weapon.
    -Note:Cant use S rank fire for 2 whole turns once this blade is put back after use.

    Declined. the bolded parts are things I have a problem with because they have been done and redone multiple times.
     
         

  20. #4895
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Torune-do Kujiku)Wind style :Tornado crunch

    Type:offensive/defensive.

    Rank:A

    Range:Long

    Chakra cost:30

    Damage points:60

    Description;The user does hand seals relating to the element and then builds up a massive amount of futon chakra in his mouth concentrates on shape manipulation of the chakra ,and then releases at once in a form of strong a sphere or racing tornado.

    Note:Can be used twice in a battle

    Note:The user must wait two turns to use again

    Note:Can only be used by thunderbolt

    ~Declined~ Similar technique already exist. Also, next time keep the text compact, don't put spaces between each lines.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:32 AM.

  21. #4896
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Johninto Uchiha~ View Post
    (Kairai Ginou: Reberu)-Puppet skills: Raven
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Raven is ~Johninto Uchiha~ first puppet. He looks like a normal human, only there's two small diferances: His nose it a bit to long and his feets are huge, giving him a perfect balance, improving his aim. Raven carries hidden in his mouth senbon so that the user can have them launch at the opponent. Raven also has a hole in both hands and at the user's will shurikens will launch out at the opponent.

    ~Approved~

    (Kairai Ginou: Wani)-Puppet skills: Gator
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Gator is ~Johninto Uchiha~ defensive puppet. He looks like a normal alligator but a little bit bigger. Gator carries hidden in his mouth and end of his tail senbon so that the user can have them launch at the opponent. Gator's tail can also open up as a shield to protect the user. If you use his shield then it counts as one of your 3 turns.

    Declined. you must specify the rank of the shield and how many times it may be used.
    Resubmitting

    (Kairai Ginou: Wani)-Puppet skills: Gator
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Gator is ~Johninto Uchiha~ defensive puppet that is carried in a scroll. He looks like a normal alligator but a little bit bigger. Gator carries hidden in his mouth and end of his tail senbon so that the user can have them launch at the opponent. Gator's tail can also open up as a shield to protect the user. If you use his shield then it counts as one of your 3 turns. His shield is A rank and can block B rank and below attacks 4 times. It can also block ninja tools unlimited times.

    New Submission

    (Kairai Ginou: Akuma)-Puppet skills: Demon
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Demon is ~Johninto Uchiha~ most used puppet that is carried in a scroll in a bag. He looks like demon which has a sword like object on his left hand. Demon carries hidden in his mouth senbon so that the user can have them launch at the opponent. Demon also has a hole in both hands and at the user's will shurikens and senbon will launch out at the opponent. Demon can uses his wings for a shield that is A rank and can block B rank and below jutsus up to 4 times and using the shield counts as on of your 3 turns. He can also block ninja tools for unlimited amount of times.
    Looks like


    ~Both Declined~ Where are the restrictions?
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:33 AM.

  22. #4897
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton:Hidergami)-Water style:Hidergami
    Type:Attack/Defence
    Rank:S
    RangeShort-Long
    Chakra Cost:40
    Damage Points:80
    Description:The user throws four seals on to the ground around him and the seals summon the avatar of the ancient japanese demon of the drought, The avatar absorbs all the water used by the opponent and the user for one turn
    it also absorbs water already present at its location, It then fires all of the absorbed water as a gigantic tsunami that engulfs the entire field
    (Can only be taught by ReXii)
    (No S rank water jutsu for 2 turns after hidergami has been used)

    ~Declined do not resubmit~ No God/Demons/Avatars summoning.
     
         
    Last edited by Izuna Uchiha; 11-11-2011 at 04:35 AM.

  23. #4898
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    Re: ♦ Custom Jutsu Submission ♦

    (Hayaton: Hayai Fuukaku Taijutsu) Swift release: Swift Style Taijutsu
    Type: Supplementary-Attack
    Rank: A Rank
    Range: Short
    Chakra Cost: N/A
    Damage Points: +5 to Taijustsu.
    Description: This is an advanced style of close combat taijutsu only capable by swift users. The user fights while using swift chakra to enhance punches and kicks. A swift user could for instance, throw a punch at short range so fast that that to the naked eye you wouldn't be able to see their arm until it's already hit, same for kicks. The users punches are strong enough to break a 10in thick board of wood and are trained to be able to break smaller bones like ribs. The user will push a small amount swift chakra to their feet giving them the run speed of rock lee with/o weights. Meaning at short range the user can move so fast that he would appear to have vanished and reappeared when moving within short range (As what was shown against gaara). This is only capable if the user has an affinity for swift release tho as this (during training) will start to come naturally to them and is taught to become natural the same way that walking on water and walking up buildings/trees are in the manga. This style of fighting is mainly based around striking pressure points to leave openings in the opponents defense to use combos that slowly immobilize them and deal great damage when there's an opening. The user is also trained to have quick reflexes to dodge in coming attacks as well as it is known that swift users can track the movements of their top speed. Only those who have learned basic taijutsu and have an affinity for swift release can fully utilize the styles taijutsu abilities. The style mainly introduces combos that leave the opponent open for attacks such as striking the opponents stomach with great force knocking the air from their lungs and causing them to bend over from the force of impact so that the user can strike the opponent freely to attempt to immobilize them. This style of fighting is not meant to kill opponents quickly but to immobilize the opponent in the most painfullest ways possible so that not only do they immobilize the opponent by breaking their bones making them unable to move while shattering their concentration with the amount of pain they will feel. The reason why the user will only attempt to break a single bone after striking/during a combo is so that when the opponents endorphin's kick in to ease the pain a little, they will break another bone reminding them of pain again to continuously break their focus as they immobilizing them. An example of this would be: If in close range and a punch is sent at the user, they will merely step to the side as they turn their body to the side, grab the wrist of the arm that was thrusted towards them and can either break their wrist by bending it back completely and twisting or sending a hard thrust with their palm to the opponents elbow, breaking it on impact. As the opponent is overwhelmed by pain the user will then strike pressure points on the opponents body such as tendons, ligaments, and muscles - the goal is to temporarily immobilize the target, so that they can continuously strike pressure points to the point of leaving permanent damage to that pressure point or even breaking the point from force. The user may also strike reflex points which produce involuntary movements for example, causing the hand to release its grip, the knees to buckle, the target to gag, or even for the person to be knocked unconscious. There are joints that, when struck, can be hyper-extended and even tear. The striking of these joints is a technique which can cause permanent damage to one's opponent. There are two types, as follows:

    Brute force: This is the user accelerating their punches and kicks along with putting their body weight into the movement creating a great impact which, when applied, takes advantage of the vulnerability of the point, usually a joint, thereby causing damage.

    Golgi organ strike: a relatively gentle strike to the Golgi tendon at the back of the elbow, which triggers a reflex that immediately relaxes the tendon, allowing the elbow to bend more easily in the wrong direction. If this is directly followed by a solid strike to the elbow joint, them the elbow can be broken with significantly less effort than it could through brute force.

    Concussion: The brain is a sensitive organ which floats in a fluid (cerebrospinal fluid). The fluid itself is a safety mechanism that allows the head to take substantial impact without resulting in concussion, although such an impact could still cause permanent brain damage. However, it is possible to deliver a blow using artful techniques in such a way that even these protections can be effectively eliminated, causing disorientation or instantaneous knockout. The most common method involves a strike just below the occipital ridge, at the correct angle, in the correct direction. Another well-known point with this effect is the chin or lower jaw, giving rise to the boxing expression a "glass jaw".

    Blood and blood pressure: The Baroreceptors in the carotid artery (located in the neck) are pressure-sensitive, supplying the brain with information to control systemic blood pressure. Pressure against this region will send signals that indicate that blood pressure is too high, leading to a lowering of blood pressure making the opponent tired, and lose focus

    Break: There are certain areas which are likely to lead to a break if struck properly, such as the "floating ribs", the philtrum, and the side of the knee.

    The user often uses the opponents own body weight against them to accomplish striking as well such as hitting the opponent with great force to one of their shoulders, turning their body to the side leaving certain points open. When the user aims for a pressure point they will often use their index finger and middle finger together, having them pointing outwards and tensed up to strike a point or they will go for a chopping method when aiming for points in the neck to bring more force. During combos the user will often keep the opponent as close to them as possible to make striking more precise. So, they will often execute a combo and then when the opponent starts to move away from the impacts of said combo they will then quickly move around to behind the opponent to strike pressure points on the other side of their body moving them back to where they were and repeat this until the opponent defends or they finish their combo. Due to this art needing focus, skill and a lot of effort to master, after learning this style of fighting the user will have an increased reaction time by 2x. The user is also taught to have a calm mind through the use of meditation. A calm mind is required for most styles of fighting so that one may use the style to it's fullest allowing the user to master the style easier.

    - Can be placed in the users bio.
    - Must have a swift bio.
    - Must have owned the swift bio for over a month with/o dropping.
    - Must know basic taijutsu.
    - Must have a Swift release affinity.
    - Must be actually taught in a training thread.
    - A 2T sharingan user with basic taijutsu can track and react to this style of fighting accordingly. As shown when rock lee fought Sasuke, Sasuke could track lee's moves but he lacked the taijutsu abilities required to counter his movements. It wasn't until the chuunin exams after his training with kakashi that Sasuke had the abilities to counter the movements he could track, and this restriction is based on that knowledge.

    __________________________________________________ __


    If you would like, you could alter that last restriction to "A chuunin with 2T can track and counter with/o basic taijutsu training". Also feel free to edit the style anyway you feel is correct, and add any restrictions you see fit. ^^

    My goal is simply to create techniques to which the user will hit certain pressure points and list the effects that it will have on the opponents body and then either breaking a bone while they are taking the effects from the pressure points that were stricken or take the opportunity to strike more. You may find this somewhat similar to Hyuuga Jyuuken, however, that is based around energy channels which allow Qi, or life force, to flow through the body. Acupuncture, for example, is well known among the practices that use the meridian system. Traditional Chinese medicine practices in general are largely based on the belief that meridians are specific pathway lines in the human body, along which are found many hundreds of acupressure points. According to this belief, attacks can be used to impact the flow of Qi, and, thus, the body. Therefore, pressing, seizing, or striking these points with specific intent and at certain angles is believed to cause either a heightening or a diminishing of Qi circulation in the body. Whereas, this is actually damaging several pressure points of the human body in a way that makes this different from jyuuken since it's striking actual pressure points and not chakra/Qi points, damaging the users actual body and mobility and focus, as well as it's mixed with it's own fighting styles and goals that makes it differ even more. I'm also planning to adapt my own kenjutsu style based around cutting parts like the place on the back of the heel that can make standing on that foot nearly impossible with/o immense pain and slashing tendons in the knee giving similar results as well as other places on the body.

    ~Pending~ I've read it all, some little stuff I'd need to work with you personally (this would be an exception because of the length of this jutsu, doing it through the thread would be too long). However, I want to put every Swift jutsu on hold as I'll be asking a review of the whole release. Until then, keep that one save in a word/text file and submit it later when it's all cleared out.

    Sorry for the inconvenience.
     
         
    Last edited by Izuna Uchiha; 11-12-2011 at 03:22 PM.

  24. #4899
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    Re: ♦ Custom Jutsu Submission ♦

    ( Kuchyose: Kai ) Summoning: Effect

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40 [+5 for every jutsu that need handseal]
    Damage: 80
    Description: The user will do the necessary hand seals and slam both hands to the ground once done the user will summon 'Effect'. Effect is a strong summoning from Kumogakure which make Effect a master at lightning. Effect has been seen doing lightning up to s-rank on battles, even does techniques that need hand seals thought effect don't do any hand seals he instead put a +5 more chakra to that technique which allow him to not make any hand seal. Effect has great senses his best senses are sight, taste and hearing.

    • Last 4 rounds
    • Once summon can't be summon again
    • Must have sign the Raven contract


    ( Kuchyose: Eleness ) Summoning: Eleness

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will first, do the necessary hand seal once done the user will slam his/her hands on the ground as soon as the hands has been slam a normal size female Raven will appear before the user eyes. This female raven is very unlikely to see in battle thought if you see her in battle is because the user might as well be in danger. This raven name is Eleness she was born on Kirigakure which make's her a master at water she is able to use water up to s-rank and for the jutsus that need hand seals the user can do the hand seal for the Eleness but the user has to be on top of Eleness for the hand seal stuff to work if the user is not on top of Eleness the jutsu will surely not work. Eleness is a very powerful female she also, really don't look like a female due to get tough body she has large muscles. It has been said that Eleness is able to pick up the Toad Elder from the toad contract thought that would take away Eleness power very quickly. Eleness size is Gama size.

    • Eleness is only able to be summon once on battle
    • To use this jutsu the user first have to sign the Raven contract
    • Eleness stays on the field for 4 rounds.
    • Eleness could only carry two people in her back


    ~Both Approved~ I changed the second one so you can only summon it once for 4 turns.

    ( Kuchyose: Kaze ) Summoning: Wind

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will do the necessary hand seals once done the user will quickly slam their hands to the ground once the user hands touch the ground Kaze will be summon. Kaze was born on the desert he had no parents he was by himself and so he had to hunt other animals by himself which was extremely crazy for such a young Raven. Once Kaze was old enough he practice Wind element and he seem to master it up to s-rank and he also, has practice lightning which his able to use up to b-rank. Kaze can not do lightning jutsus that required hand seals thought this does not include wind his able to use wind techniques without any hand seals because this is his element that he first learned. Kaze is a normal Raven that now lives with other Ravens in the dark ravens world. Kaze feathers are extremely different than other which makes Kaze unique his feathers color is white only and his peak is black. Kaze size is the size of the well known Gama from the toad contract.

    • Kaze is only able to be summon once
    • Kaze last four turns in battle
    • Kaze is able to carry two people on his back
    • Must sign the Raven contract to use


    - Feel free to edit what you like! -

    ~Declined~ Summons may only master one elements, choose which. The rest seemed fine.
     
         
    Last edited by Izuna Uchiha; 11-12-2011 at 03:34 PM.

  25. #4900
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Loki. View Post
    Tablet of Life and Time is a continuation of one of 6 jutsus from this page of jutsu that I made. So if the Vault of Odin was approved, then the Tablet of Life and Time can be checked as well.....if not, then you dont have to bother checking it.....just in case the same mods didnt check both techniques.
    http://www.narutobase.net/forums/sho...postcount=4755
    ================================================== =====

    Tablet of Life & Time
    Type: Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra: 50
    Damage Points: N/A
    Description: The user summons a tablet after making 5 handseals and immediately injects themselves with a serum while reading from a table that appears in their minds eye (opponent cannot see it), healing all injuries by rapidly reproducing the cells, not unlike the technique of Tsunade. This jutsu however, does not last as long as hers, and is only a quick fix, granting the user 3 turns of renewed life before death occurs. This is only to be used as a last resort, and when the opponent has left them for dead.
    Note: this technique cannot be used unless you have Mednin training.
    Note: Can only be used once by the user and lasts for 3 turns (not including the turn it was used in)


    ~Declined~ Vault of Odin wasn't approved.

    Itazuna Toraidento -God of Mischief’s Vibroblade Trident -
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage Points: 80
    Description: the blade made with the properties of a kunai such that it may have chakra channeled into it without destroying it. This trident is one of a kind vibroblade in the shape of a 7 foot tall trident. It originally belonged to the God of Mischief, and fell into the possession of Loki the Mandalorian mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectiveness. If stabbed into the ground, the user’s chakra take form and can spread through the ground by way of the vibrations. When up against a normal weapon (dagger, sword) if the blade of the trident stays connected with the blade for too long then weapon will break. If up against another vibroblade, both blades will break.
    Note: Can only be handled by Loki Laufeyson.
    Note: Can be infused with any chakra of a lightning or Wind like affinity (Black Lightning, White Lightning, Divine Wind, Solar Wind, etc) to give it the desired speed and or power boost of said element.
    Note: Channeling chakra into the ground does not count as a move in the user’s turn.

    ~Declined~ Nice one, but it needs some work. Elaborate on it's ability to spread chakra into the ground with the trident, what does it do other then spreading chakra? Can you break the ground through resonance frequency? Make it so you can only infuse the basic 5 elements. Lastly, define "if the blades stay connected for too long", what is too long?

    Green Secret Technique: Geppeto Puppetry Technique
    Type: Supplementary
    Rank: S
    Range: ALL
    Chakra: 40
    Damage: N/A
    Description: A large shadow of the Puppet Master Geppeto appears looming behind the user. Only the opponent can see Geppeto, which causes them to think they are in a Genjutsu. Geppeto is attached to the user by chakra strings that protrude from the user's back. Geppeto forms an infinite amout of chakra strings from his hands and latches onto every body part of all the puppets on the entire battlefield. Through Geppeto, the user can control or move every puppet or part of a puppet throughout the battlefield with a mere thought. Geppeto will move the body of the puppets for the user. If the user wants to use any chakra strings for any reason, they will come from Geppeto.
    Note: User cannot move of his own accord.
    Note: Geppeto moving 1 or more puppets in a turn counts as 1/3 moves in that turn.
    Note: This technique can only be used one time per battle.
    Note: This technique lasts for 4 turns.
    Note: Can only be used by Puppet User's
    Note: Can only be taught by Loki

    ~Declined~ OP, I'll leave you figure out why, I think it's pretty obvious. Also, why would the opponent think he's in a genjutsu? How does he know the user can't see it?
    Quote Originally Posted by Loki. View Post
    -Geppeto Tech....Yea it was. I admit it. lol. I figured I could make it like the Third Hokages Technique, where they couldnt see it at all at first but then when they did they thought they were seeing things. Sortive like Zoro's Asura Technique where he gains three heads and 6 arms. He doesnt know he does, but his opponent does. lol. Also, so it would free up my hands for an idea I had. I figured I would see if it would get approved first before submitting all of them and then someone take my idea. lol.

    -Vault of Odin Techs - You know you liked them . lol. And yeah they are a wee bit OP. I think I probably would have liked to have had the Gauntlets over anything though. Capable of Following through Time/Space Jutsu, causing a quicker reaction speed and time? Increasing the rank of one of your techs by one rank up to S Rank. Its OP but it was a Sick idea based off of Asgardians.

    I did like all your Thor related techniques as I'm a fan, but you must understand that everything connected to that universe is OP beyond anything the Narutoverse can handle. Hell, he's one of the strongest superhero ever.

    -Vibroblade - Glad you like it. I have to stick to basic 5? ok *snaps fingers*

    Resubmitting.

    Itazuna Toraidento -God of Mischief’s Vibroblade Trident -
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage Points: 80
    Description: the blade made with the properties of a kunai such that it may have chakra channeled into it without destroying it. This trident is a one of a kind vibroblade in the shape of a 7 foot tall trident. It originally belonged to the God of Mischief, and fell into the possession of Loki the Mandalorian mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectiveness. If stabbed into the ground, the user’s chakra take form and can spread through the ground by way of the vibrations. When up against a normal weapon (dagger, sword) if the blade of the trident stays connected with the blade for more than a second, then weapon will break. If up against another vibroblade, both blades will break.
    Note: Can be infused with any basic 5 chakra. (one chakra per turn)
    Note: Channeling chakra into the ground does not count as a move in the user’s turn. When it does, each Element has the resonating frequency from it causes these effects when slammed into the ground blade first.
    *Fire - Causes the ground under the user's Range to turn into a thin layer of Lava. (Anywhere from 1-5 feet in thickness)
    *Wind - Causes dust to flowfrom around the user in a circlular area. The dust will stay at a low level and travel with great speed out towards mid range with the cutting power of a wind blade. (Picture Whitebeard slamming his Halberg on the ground and the effect it causes)
    *Water - Causes the earth to become mud at the user's range.
    *Earth - Causes a violent, concentrated B Ranked Earthquake that goes out to Mid Range.
    *Lightning - Has the Same Effect as Nagashi at the user's Range.
    -Trident will remain in the ground for one full turn before it can be taken out and used again, Giving it a Once every other turn usage limit.
    Note: Can only be handled by Loki Laufeyson.

    Where are the changes O__O?

    ~Declined~ When re-submitting customs, you need to put the added part in bold or explain what you took out from the original.
    My bad....thought Bolding the Asteriks was showing you the changes....sorry.

    Itazuna Toraidento -God of Mischief’s Vibroblade Trident -
    Type: Weapon
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage Points: 80
    Description: the blade made with the properties of a kunai such that it may have chakra channeled into it without destroying it. This trident is a one of a kind vibroblade in the shape of a 7 foot tall trident. It originally belonged to the God of Mischief, and fell into the possession of Loki the Mandalorian mysteriously. He believes that he was given this because they shared the same name, and because of this, it has never left his side and will only respond to him. The blade uses ultrasonic vibrations to increase its cutting effectiveness. If stabbed into the ground, the user’s chakra take form and can spread through the ground by way of the vibrations. When up against a normal weapon (dagger, sword...etc) if the blade of the trident connect with the blade then weapon will break. If up against another vibroblade, both blades will break. If up against one of the 7 Swordsman Swords, the 7SS will break, and the Trident will be unable to mold the chakra element of that sword for the remainder of the battle. (7SS as shown in the manga, are capable of breaking.)
    Note: Can be infused with any basic 5 chakra. (one chakra per turn)
    Note: Channeling chakra into the ground does not count as a move in the user’s turn. When it does, each Element has the resonating frequency from it causes these effects when slammed into the ground blade first.
    *Fire - Causes the ground under the user's Range to turn into a thin layer of Lava. (Anywhere from 1-5 feet in thickness)
    *Wind - Causes dust to flowfrom around the user in a circlular area. The dust will stay at a low level and travel with great speed out towards mid range with the cutting power of a wind blade. (Picture Whitebeard slamming his Halberg on the ground and the effect it causes)
    *Water - Causes the earth to become mud at the user's range.
    *Earth - Causes a violent, concentrated B Ranked Earthquake that goes out to Mid Range.
    *Lightning - Has the Same Effect as Nagashi at the user's Range.
    -Trident will remain in the ground for one full turn before it can be taken out and used again, Giving it a Once every other turn usage limit.

    Note: Can only be handled by Loki Laufeyson.

    Changes that have been made are all in bold italics. pretty much it was adding the effects that it would have for each basic 5 elements. Also I changed the section like you advised about the swords.

    ~Declined~ Take out the part where you can break the 7SM swords and other swords. Many CW submitted were mentioned to be unbreakable, same goes for the NB 7SM. I don't get it, you can stick your trident into the ground, infuse whatever chakra you want into this very ground and it doesn't count as a move? No.

    -Fire: What's "the user's range" precise it. Needs to be restricted.
    -Wind: Needs to be restricted.
    -Water: What's "the user's range" and it need to be restricted.
    -Earth: Seems good, restrictions are needed.
    -Lightning: Wouldn't it make the earth crumble under you if you channeled lightning in the form of a Nagashi?

    All in all, it's OP and need to be restricted while taking into account everything I wrote above.


    New

    Summoning Animal: Magpie
    Scroll Owner: Loki.
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Ikol
    Other Summoning Animals tied to contract: None



    Summoning: Ikol
    Rank: Forbidden
    Chakra cost: 50
    Damage points: 60 (A ranked gust of Solar Wind or Gaseous Diethyl Ether)
    Description: Loki bites his thumb and wipes the blood on his horned helmet and to Summon Ikol. Ikol is a magpie, which is an extremely smart, fast and agile bird that has a transformation jutsu that requires 1 handseal from Loki while touching Ikol, which allows itself to become smaller or larger. A screech is always given before each transformation occurs.
    As a small 8lb magpie, which is how it is always summoned at first, Ikol is used mostly for scouting. Ikol and Loki can speak to each other telepathically. Ikol in its small form, is mostly seen pirched on Loki's shoulder spouting annoying advice to him.
    As a large 800lb magpie, Ikol is capable of carrying Loki and up to one more person on its back without suffering from a decreased speed. When summoned in its large form, is capable of shooting an A Ranked Gust of Solar Wind or Gaseous Diethyl Ether from its wings that does not count as a jutsu in that turn. All other Gusts of SW or DE count as jutsu in that turn.
    Note: - Must have signed contract for Magpie summoning
    Note: Ikol is capable of expelling an (Short Range) A ranked Gusts of Solar Wind or Diethyl Ether from its wings once every 3 turns. (large form only)
    Note: Can be summoned once in battle
    Note: In Small Form, lasts 5 turns.
    Note: In Large Form, Lasts 3 turns.
    Note: Can only transform Twice per battle. One from Large to small and back again. Each Transformation counts as a move in that turn.
    Note: ONLY Loki. can Summon this Magpie.

    [I guess when Thor Resurrected Loki after Ragnaroc, he was turned into a child but lacked all of his memories. Then Loki came to Kid Loki and tried to get him to do his will. Kid Loki then turned Loki into a Magpie and named him Ikol........Sick....So that was the inspiration for this one and the reasoning why the bird can use the CE that Loki can use]

    ~Declined~ No forbidden summons will be approved.
     
         
    Last edited by Izuna Uchiha; 11-12-2011 at 03:42 PM.

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