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  1. #4926
    Earth Eater Toku's Avatar
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    working on it...
     

    Re: ♦ Custom Jutsu Submission ♦

    (Katon- Kaen Fīda) Fire release- Flame Feeder
    Type: Attack/Supplementary
    Rank: A-rank
    Range: Short- Mid
    Chakra cost: 30
    Damage points: 60
    Description: the user will perform the needed hand seals while focusing his fire chakra into a pre-existing fire increasing its power and size. The fire will expand to consume anything caught in its reach. This jutsu only works on fire created by B-rank jutsus and below.
    *Note: Can only be used 3x per battle
    *Note: Can only be used by Toku

    ~Declined~ The Pervy Sage has an almost identical technique.

    (Raiton- Supākuringu Sōnzu) Lightning release- Sparkling Thorns
    Type: Attack
    Rank: S-rank
    Range: Short- Mid
    Chakra cost: 40
    Damage points: 80
    Description: the user will perform the needed handseals while focusing his lightning chakra beneath the opponent and raise it out of the ground as growing thorns that shock the opponent. The lightning protrudes the earth and expands out reaching a distance of short range from where it is created.
    *Note: No S-rank lightning next turn.
    *Note: Can only be used 2x per battle.
    *Note: Can only be used by Toku.

    ~Approved~ Made it twice per match and up t mid-range.

    (Doton- Kyūkyoku no Jūden) Earth release- Ultimate Charge
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will raise a huge rhino’s head out of the ground made out of earth w/ its rock horn made of the densest minerals capable of protruding any earth defense made by an opponent.
    *Note: Can only be used 3x per battle.
    *Note: Can only be used by Toku.

    ~Declined~ I don't really get how the Rhyno attacks your opponent. Can the head move around or is it created next to your opponent? Also, make it up to mid-range.
     
         
    Last edited by Izuna Uchiha; 11-13-2011 at 01:54 PM.

  2. #4927
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gobi Gobletsson View Post
    I've dropped the idea of Sheer Will for now. I will figure a way to get it approved. O^O

    Resubmitting;

    (Bishamon-Mura) - War-Lots of Grass
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage pints: 40
    Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
    ~Can be use twice per battle.
    ~The Blades last aslong they haven't been destroyed.
    ~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.

    ||Pending|| Not yet, Gobi. Please explain what you mean by "disturbed by the foreign chakra." How does one's chakra disturb the blades. Is it upon contact, movement, by being near the blades, ect.? You can PM the answer to me if you want.
    '

    Changed the rank as Roku asked me to(We talked via PMs.).

    (Bishamon-Mura) - War-Lots of Grass
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will materlize a high amount of blades made out of visible chakra in the air, at the users desired location. These blades emit a distinctive and intimidating howling sound upon generation but despite the evident danger they possess from being suspended precariously around/above the intended victims, both of these qualities serve only to belie the technique's true nature. The attack's actual threat lies within its fragility, which results in the production of numerous razor-sharp shards that descend down at the target when disturbed by the foreign chakra(Opponent's), which would cause the swords to trigger and they will subsequently mincing the enemy to pieces. If one blade triggers, the rest triggers aswell.
    ~Can be use twice per battle.
    ~The Blades last aslong they haven't been destroyed.
    ~The blades would 'detonate' when foreign chakra goes through the air, past them, or jutsu being fired from target's location.

    ~Approved~ Changed the Damage and Chakra Cost for you too >_>'

    New;

    (Fuuinjutsu: Fainda, Kanshu) - Sealing Technique: Finders, Keepers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage cost: N/A
    Description: Fainda, Kanshu is an advanced sealing technique, actually one of the most advanced ones, and devolpmented by Grimm & Gobi. Its an ability copying tech that involves sealing the ability and memory into a scroll; The sealing technique is dealt up in two parts and is both used with a certain scroll, the first part is called extraction and the second, implatation, it's actually more like a ritual.
    Extraction; The first part of the sealing technique. The user will place the victim on the ground (alive and knocked out) and place a head set, similar to the ones used to communicate other shinobi long distance telepathically, on his head and the victim's. He will then wrap a scroll around the victims face whereafter he performs a long row of hand signs with the help of his partner. They will then slam their palms onto the ground causing a huge amounts of kanjis appear on the ground in a circle around the victims body. Once formed, the users forms a singel hand sign causing all the Kanjis to move into the scroll around the victims face. By doing so the scroll will now step in character and start to extract a certain memory. The head set will help the user gather the memory from the victims mind. It would not delete or make the victim forget this memory, the scroll would just copy it into the scroll.
    Now to the second part of the sealing technique;
    Implatation; This part is used in battle, unlike the other part which is used outside of battle. With the stored scroll the user will wrap the scroll around his arm and form a single hand sign. The Kanjis on the scroll will in an instant spread out across the users body whereafter it implodes into his forehead, leaving the kanji for sealing. Once done so the user have obtained the certain memory(s), for an example; How he did, how to do it, how he learned about it. Which will allow the person who uses implatation to do the same.
    Deactivation; Whenever the user wants to deactivate the technique he forms another hand sign, causing the kanji for sealing in the forehead of the user, to explode out on the user's body again, spreading the seals across him whereafter back into the scroll. The scroll cannot be used the rest of the battle.
    Restrictions;
    ~Extraction can only be used after the battle, and only one time on the same target(Unless if the current one gets destroyed.)
    ~Implatation can only be used once in battle, and transfers all memories in the scroll into the user's mind.
    ~The scroll can only stay activated up to six turns(That will mean 5 full turns.), if kept activated the user will gain a mental illness which will make him pass out after 2 full turns, and leaves the user unable to continue battling.
    ~One scroll can have up to 4 memories saved.
    ~If the scroll gets destroyed in fight he would have to fetch a whole new batch of memories.
    Note;
    ~Only one scroll at play at a time, no exception. This means, if Ninja A and B, both posses the jutsu and Ninja A, seals three memories within the scroll, Ninja B can only seal one. If Ninja B gets the scroll destroyed both Ninja B and A need to fetch a new batch.

    ~Declined~ It was a nice read, and the best Inception adaptation so far (if it's not an adaptation it really resembles one lol). My only concern here is the application of this jutsu. Can you steal Customs with this technique? Come up with several examples in your re-submission and I'll come to a verdict.

    (Doton: Chikyū Taitoku) - Earth Release: Earth Mastery
    Rank: C
    Type: Supplementary/Defensive/Offensive
    Range: Short-Long
    Chakra cost: 20
    Damange points: 30(Though damage really depends on the usage of the jutsu.)
    Description: By infusing any kind of earth in the field, with the users chakra he will change it's properties making it either 'liquid soft', rock hard or inbetween the two(normal earth.). This is probably one of the most basic earth techniques there is.

    ~Declined~ Both Goro Kaguya and BishamonSama have similar techniques.
     
         
    Last edited by RokuNR; 11-16-2011 at 10:17 PM.

  3. #4928
    Senior Member ~The Norwegian~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~The Norwegian~ View Post



    Summoning Animal: Rhino
    Scroll Owner: ~The Norwegian~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: King Rhino
    Other Summoning Animals tied to contract: Not at the time

    ~Approved~
    Summons for the Rhino summon:

    (Rhino's Kuchiyose no Jutsu: King Rhino)- Rhino's Summoning Technique: King Rhino
    Type: Summoning
    Range: Short-Long
    Rank: S
    Chakra cost: 40
    Damage Points: 80
    King Rhino is the king of the Rhinos. He's the largest of all the Rhinos that excists, he is just as large as Gamabunta, and no other Rhino can compare him in hight. King Rhino have as all the other Rhinos two long horns at the en of his head, but since King Rhino is so large his horns are also much larger. King Rhino is very fast, even if he's so large, but due to his size it's hard for him to controll his movements, and since he's so heavy he can't jump. King Rhino has as all Rhinos very thick scin, almost like metal plates, and due to the scin, King Rhino is able to withstand attacks that are weaker than S-Rank. King Rhino has the ability to fire a and A-ranked beam of lightning out of his horn, and this lightning reach up to long-range.
    ~Note: Can only be summoned once per battle.
    ~Note 2: Stays on the field for 4 turns, but can be sendt back if hit by a S-Rank jutsu.
    ~Note 3: His lightning beam attack counts as one of the three jutsus per round.
    ~Note 4: Must have signed the Rhino contract and be tought by ~The Norwegian~.

    ~Approved~ Made it 4 turns.

    (Rhino's Kuchiyose no Jutsu: Ryhorn)-Rhino's summoning technique: Ryhorn
    Type: Summoning
    Range: Short-Long
    Rank: S
    Chakra cost: 40
    Damage Points: 80
    Ryhorn is the son of King Rhino. Unlike his father he's not that big, and his size is just two times as much as a normal human. Since Ryhorn is not that big, he can run much faster and he has great controll of his movements. Since Rhyhorn is not that big, he can jump into the air. Ryhorn has the same thick scin like his father, but he can only withstand attacks that are weaker than A-rank. Ryhorn has the ability to blast an A-Ranked fire out of his horn, and the fire reach up to long range.
    ~Note: Can only be summoned once per battle and last for 5 turns.
    ~Note 2: Stays on the field untill it's destroyed, and can be destroyed by attacks that are stronger than B-Rank.
    ~Note 3: Ryhorns fire counts as one of the three move per turn and his attack can only be used 3 times per match.
    ~Note 4: Must have signed the Rhino contract and be learned by ~The Norwegian~

    ~Approved~ Check the bold part.
    ----------------------------------------------------------------------

    I have signed the Buzzard contract, and I'm adding this to the contract:

    (Buzzard´s Kuchiyose no Jutsu: Buzzard: Skarmory)- Buzzard´s Summoning Technique: Skarmory
    Type: Summoning
    Range: Short-Long
    Rank: S
    Chakra Cost: 40
    Damage Points: Depends on Jutsu
    Skarmory's feathers are all made of a strong metal that can withstand attacks that are lower than B-Rank, but her weakness is Lightning so she can withstand attacks of Lightning Jutsus of C-Rank and below. And she can fire these feathers at the opponent like Iron Needles. Due to the Iron Feathers Skarmory is not that fast in the air, but she is famously known for her dangerous "Needle Mist" which is considered as 1/3 jutsus as well. The Needle Mist is done by Skarmory releasing her feathers at the opponent, only that the feathers are so small that they can only be seen by Dojutsu users. One of the needles won't do much damage, but when the opponent is trapped inside the mist they will be heavily slashed. The needles are released by Skarmory from her wings, and therefore she's open for attacks. Skarmory can use Wind up to A-Rank.

    *Note: All of Scarmory's attacks counts as 1/3 per round.
    *Note: Can only be summoned once per battle.
    *Note: Stays on the field untill she's killed.
    *Note: Must be tought by ~The Norwegian~ and have signed the Buzzard contract.

    ~Declined~ Normally, I never defines what can kill a summon, since many techniques have many different usages. A C-rank spike could kill a summon. Because your Rhinos are natural tanks, I made an exception, however I won't do it for every summon. Take out everything related to what your summon can withstand before dispersing and re-submit.
     
         
    Last edited by Izuna Uchiha; 11-13-2011 at 02:16 PM.

  4. #4929
    Igneel's Avatar
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    W.R.A.T.H
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Igneel View Post
    Sution:nurunuru bunpi|Water Release:Slimy Bunpitsu|
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description:The user secretes a slimy fluid from his body by using his suiton chakra which coats the user thickly not covering the users nose ,mouth and eyes.The advantages of this slimy stuff is that the user cannot be harmed by taijutsu as the slimy substance will absorb all taijutsu blows of A-rank and below and some would slip though the users skin due to the slime and also earth.The user cannot be harmed by ordinary kunai's or shurikensThe user is free to do other jutsu's while covered in this slime.While in this form the users speed is reduced by 1lvl.

    Note:
    • Can only be used 2 times per battle
    • Lasts for 1 turn after activating the slimy substance
    • Cannot use any suiton jutsu's of S-rank for the next 2 turns
    • Can only be taught by igneel


    Declined. Didnt Izuna tell you to take out the part about now being harmed by blades? like he said, just because you are slippery doesnt mean you cant be cut. I get what you are going for here but its not all there. I can assure you if I gave you a roundhouse kick to the side, being slippery wont matter. you need to add description about twisting the body so blows slide past the user. Theres more but you need but I'm not going to alter it completely ebcause its not my CJ :/

    Fuuton:Sandoicchi|Wind Style:Sandwich|[/B]
    Chakra:30
    Damage:60
    Range:Short-long
    Type:Attack
    Description:The user channels fuuton chakra into the air and does 3 handseals and as he does the first handseal, wind walls of dimensions 25m X 25m start to from on the the front and rear side of the target and when he does the second seal the wind wall finishes forming(the wind wall is not visible to naked eye,only doujutsu users can see it) and when he does the 3rd seal the walls move towards the target at high speed and the two wall will collide in 2 seconds,trapping the target in middle restraining his movements and also the target will have multiple fractures.Although the wind walls are invisible to naked eye,if the opponent is facing the user he will be able to sense the strong wind which goes to from the wall behind his back,but can only feel the strong the wind and nothing else and will be unaware of the wall infront of him

    Note:
    • Can only be used 2 times per battle
    • Must have mastery over wind
    • cannot use any wind jutsu in the next turn
    • can only be taught by igneel


    If both walls are the same why would only one have a gust comming from it?

    Katon: Doargon Nagareboshi|Fire Release: Draco Meteor|
    Rank:S
    Range:Mid-Long
    Chakra:40
    Damage:80
    Description:The user focuses his katon chakra into his mouth and then spews out a huge fire ball into the sky right above him at great speed and then just as it reaches a great height(5 m above) it splits into multiple fragments of fire and shoots out in all direction resembling a shower of meteor,none of fire fragments comes at the user who is standing right below.Upon contact with the anything(even ground) the fragments explode creating even more damage

    -can only be used 3 times per battle
    -must have mastery over fire
    -must be atleast sannin rank to use this jutsu
    -cannot use an fire jutsu of S-rank in the next turn

    i'll submit my new sword next week and change its abilities completely

    Declined. I feel like something like this needs handseals to make and a handseal to split into multiple peices.
    Sution:nurunuru bunpi|Water Release:Slimy Bunpitsu|
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra:30
    Damage:N/A
    Description:The user secretes a slimy fluid from his body by using his suiton chakra which coats the user thickly not covering the users nose ,mouth and eyes.The advantages of this slimy stuff is that the user cannot be harmed by taijutsu as the slimy substance will absorb all taijutsu blows of A-rank and below and some jutsu's would slip though the users skin due to the slime while other taijutsu(A-rank and below) effects will be absorbed by the slime,making him completely harmless to taijutsu of A-rank and belowThe user is free to do other jutsu's while covered in this slime.While in this form the users speed is reduced by 1lvl.

    Note:
    • Can only be used 2 times per battle
    • Lasts for 1 turn after activating the slimy substance
    • Cannot use any suiton jutsu's of S-rank for the next 2 turns
    • Can only be taught by igneel


    ~Declined~ First you're ignoring what I said when Yamato checked your submission and now you're ignoring what he said. COVERING YOURSELF IN SLIME DOESN'T MAKE YOU INVINCIBLE TO TAIJUTSU. I hope I made myself clear. It all depends on the blow your opponent will be giving you. Like Yamato said, a sideway kick would certainly affect you.

    Fuuton:Sandoicchi|Wind Style:Sandwich|[/B]
    Chakra:30
    Damage:60
    Range:Short-long
    Type:Attack
    Description:The user channels fuuton chakra into the air and does 3 handseals and as he does the first handseal, wind walls of dimensions 15m X 10m start to from on the the front and rear side of the target and when he does the second seal the wind wall finishes forming(the wind wall is not visible to naked eye,only doujutsu users can see it) and when he does the 3rd seal the walls move towards the target at high speed and the two wall will collide, trapping the target in middle restraining his movements and also the target will have multiple fractures.And as long as the user maintains the third handseal intact the wall will be present

    Note:
    • Can only be used 2 times per battle
    • Must have mastery over wind
    • cannot use any wind jutsu in the next turn
    • can only be taught by igneel


    ~Declined~ Similar technique already exist.

    Katon: Doargon Nagareboshi|Fire Release: Draco Meteor|
    Rank:S
    Range:Mid-Long
    Chakra:40
    Damage:80
    Description:The user focuses his katon chakra into his mouth and then spews out a huge red ball purely made of katon chakra into the sky right above him at great speed and then just as it reaches a great height(5 m above)the user does the ram bird handseal and the red ball splits into multiple fragments of fire and shoots out in all direction resembling a shower of meteor,none of these fire fragments comes at the user who is standing right below.Upon contact with the anything(even ground) the fragments explode creating even more damage.

    -can only be used 3 times per battle
    -must have mastery over fire
    -must be atleast sannin rank to use this jutsu
    -cannot use an fire jutsu of S-rank in the next turn

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 01:17 PM.

  5. #4930
    Ryūjin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Crow~ View Post
    (Arumiton: Arumi Modo) - Aluminum Release: Aluminum Mode
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40
    Damage Points: N/A [+15 to Aluminum techniques, +10 to Fire and Earth techniques]
    Description: The user gathers a huge amount of chakra into the center of his body and flowing his aluminum chakra into every cell of his body to activate this technique upon releasing all of his aluminum chakra at once, for this technique a set of changes into the users body occures, the user's skin turns into aluminum metal of dull gray color allowing the user to gain extra damage while using the aluminum techniques or elemental techniques that create the aluminum i.e. Earth and Fire elements, but unlike the iron skin technique the user isn't immune to attacks as it's sacrificed for faster usage of aluminum techniques as well as fire and earth elements, the user continuously releases his aluminum chakra through his body to maintain his form at hand, but at the same time the user has an advantage of being immune to genjutsu techniques techniques that of B-rank and lower due to the continous release of the aluminum chakra through his whole body and allows the user to know whenever he's under a genjutsu as if the user is attacked with a genjutsu the aluminum skin-like quality that the user gains with the usage of this technique slowly deteriorates with due to the suppression of the opponent's chakra into the user's body thus slowly stopping the continuous chakra flow that's used to maintain this technique, but the continuous release of the aluminum chakra has a major disadvantage that is the user can only use aluminum techniques because if the user changes his aluminum affinity he loses the control over this technique, as well as earth and fire techniques that are used to form the aluminum metal.
    ~Can only be used once per battle.
    ~This mode lasts for 4 turns.
    ~Only Aluminum, Earth and Fire elements are to be used within this form however this doesn't include non elemental ninjutsu and taijutsu.
    ~No genjutsu can be utilized while in this form.
    ~No Aluminum techniques at all for 3 turns after this mode is deactivated.

    ~Declined~ Restrictions are a bit off. When leaving a mode, you're supposed to feel the drawback from it's usage. Also, why wouldn't you be able to use Aluminum for 3 turns but still be able to use fire and earth? Make it +5 and +5 or +10 for aluminum and +0 for the others.

    [Katon: Kaen Karasu] - Fire Release: The Blazing Crow
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram ? Monkey ? Horse ? Bird ? Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "oil flame bullet technique", immediately the user using his shape manipulation to turn turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire that's the same size as Gamabunta scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ~Can only be used once per battle.
    ~The user is unable to use fire techniques at all for the next 2 turns.
    ~This technique counts as 2 moves of the 3 moves allowed per turn.
    ~This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ~Can only be taught by ~Crow~

    ~Declined~ As big as Gama? Now that's OP.
    (Arumiton: Arumi Modo) - Aluminum Release: Aluminum Mode
    Type: Supplementary
    Rank: Forbidden
    Range: Self
    Chakra Cost: 50 [-20 per turn to maintain active]
    Damage Points: N/A [+10 to Aluminum techniques]
    Description: The user gathers a huge amount of chakra into the center of his body and flowing his aluminum chakra into every cell of his body to activate this technique upon releasing all of his aluminum chakra at once, for this technique a set of changes into the users body occures, the user's skin turns into aluminum metal of dull gray color allowing the user to gain extra damage while using the aluminum techniques or elemental techniques that create the aluminum i.e. Earth and Fire elements, but unlike the iron skin technique the user isn't immune to attacks as it's sacrificed for faster usage of aluminum techniques as well as fire and earth elements, the user continuously releases his aluminum chakra through his body to maintain his form at hand, but at the same time the user has an advantage of being immune to genjutsu techniques techniques that of B-rank and lower due to the continous release of the aluminum chakra through his whole body and allows the user to know whenever he's under a genjutsu as if the user is attacked with a genjutsu the aluminum skin-like quality that the user gains with the usage of this technique slowly deteriorates with due to the suppression of the opponent's chakra into the user's body thus slowly stopping the continuous chakra flow that's used to maintain this technique however it's not enough to completely break this technique, but the continuous release of the aluminum chakra has a major disadvantage that is the user can only use aluminum techniques because if the user changes his aluminum affinity he loses the control over this technique, as well as earth and fire techniques that are used to form the aluminum metal.
    ~Can only be used once per battle.
    ~This mode lasts for 4 turns.
    ~After this technique deactivates the simplest movements puts a huge strain on the user's body for 3 turns however he's able to perform handseals just as normal.
    ~After the mode is deactivated the user becomes extremely exhausted and his speed decreases drastically after the technique deactivates and his body becomes much weaker due to the enormous chakra drain. (If the user is a Sage after the deactivation he has the speed of a sannin)
    ~The user can't perform more than 2 techniques per turn, for two turns after this mode deactivates due to the enormous chakra drain.
    ~Only Aluminum release is to be used within this form however this doesn't include non elemental ninjutsu and taijutsu.
    ~No genjutsu can be utilized while in this form.
    ~No Aluminum techniques at all for 3 turns and no S-rank or above Earth/Fire techniques for 3 turns after this mode is deactivated.

    ★ Increased the rank and the physical drawbacks for it as well as restrictions to be approvable for such a boost. ★

    ~Approved~ Made is so you can only use Aluminum and I took out the part making a reference to the speed chart. Let's get this straight, even I don't have a mode that boost 3 elements at once, it's too OP. This is as much as you'll get so if you don't like it, VM me and I'll re-decline it.

    [Katon: Kaen Karasu] - Fire Release: The Blazing Crow
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 100 [-40 to the user]
    Description: This is an advanced fire technique that's taught to the user by Blaze the legendary crow of fire and the most experienced crow in the fire release, this technique is given to the user after proving skilled enough in the arts of fire release and showing a sufficient amount of respect towards the crows, After the user forms a set of handseals (Ram ? Monkey ? Horse ? Bird ? Tiger) The user gathers a large amount of fire chakra into his lungs as well as inhale a large amount of air and mixes both air and fire chakra to create fire which is shot out of his mouth in the shape of a huge fire stream the same size as the "Oil flame bullet technique", immediately the user using his shape manipulation to turn turn the fire stream as it's shot out of his mouth into the shape of a soaring crow of fire the same size of the fire stream that was shot by the user scorching the ground as it heads for the target and making a noise equivalent to 100 crows screaming as it's heading for the opponent, this technique becomes exceptionally powerful if used after a wind technique that's possible to merge with this technique making it a fire/wind combination, the crow of flames absorb the power of the wind as fuel and becomes larger than it already is, but after this technique is used the user's body becomes extremely exhausted due to chakra overuse.
    ~Can only be used once per battle.
    ~The user is unable to use fire techniques at all for the next 2 turns.
    ~This technique counts as 2 moves of the 3 moves allowed per turn.
    ~This technique puts a huge strain on the user's body in the following turns due to the chakra overuse the simplest movements puts a huge strain on the user's body and the speed of the user drastically decreases for the next 3 turns.
    ~Can only be taught by ~Crow~

    ~Declined~ @Your change: this couldn't get more vague lol. Give a fix size that's reasonable.

    [Katon: Kaon Sacchi] - Fire Release: Heat Sensing
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15 [+20 per turn to maintain Active]
    Damage Points: N/A
    Description: This is a variant of the chakra sensing technique but with the usage of Fire chakra instead of normal chakra, the user gatheres fire chakra in the center of his body and releases it constantly around the whole battlefield infusing the air particles with the fire chakra released by the user, and with the usage of the "Tiger" Handseal, the user causes the air to be slightly heated triggering heat waves around the battlefield, when coming in contact with the body of anything that has a heat signature, the user is able to sense his position at all times no matter if he was on the ground, in the air or underground.
    ~Can only be taught by ~Crow~

    ~Declined~ Kagutsuchi as a very similar ability.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 01:40 PM.

  6. #4931
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Sogeki Geijutsu: Kouseitan'i Ojigi-Shukun) - Sniper Arts: Elemental Bowmaster
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage: 40
    Description: Through the art of Kyūjutsu, the user will concentrate his chakra into a specific elemental type. Using shape manipulation, the user will form an arrow completely made up of the selected element. Once the arrow is shot, the user can choose to split the arrow into three smaller versions to pierce multiple areas of the selected target. With the use of a single hand seal, the user can turn the arrow into a small blast to defend against certain techniques depending on their size. (Ex. Small/Medium sized fireballs, water shots, mud shots, wind blades etc.)

    Wind - If the extra hand seal is used, the wind arrow will turn into a small gust of wind.

    Lighting - If the extra hand seal is used, the lighting arrow will turn into a small crescent shaped blade that can cut through solid rock.

    Water - If the extra hand seal is used, the water arrow will turn into a small slash of water big enough to evaporate small/fire balls/blasts.

    Fire - If the extra hand seal is used, the fire arrow will turn into a small sized blast of fire hot enough to evaporate small scaled water techniques.

    Earth - If the extra hand seal is used, the earth arrow will turn into a small rounded shield that can be used to block certain techniques.

    Note: Requires the use of a Bow.
    Note: Can be used three times
    Note: If the user chooses to multiply the arrows he can not perform the hand seal to convert them into their other forms and vice versa.
    Note: Must be taught by Mathias

    ~Approved~ I'm starting to anticipate your submissions, very well done once again.

    (Sogeki Geijutsu: Mohaya yu-bekarazu touhou, Mohaya yu-bekarazu!) - Sniper Arts: Now you see me, now you don't!
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage: 40
    Description: Very much like kakashi when charging at his opponent when using raikiri, the user will start channeling great amounts of chakra into his feet for a 1.2x boost in speed, followed by charging forward at great speeds in a zig-zag manner. The user will make a full "Z", zig-zag side stepping left/right/left. From the boost in speed caused by the chakra in the users feet, the sheer pressure and force of Z-side stepping, will leave a small creator in the ground where the foot once was. Each Z-step travels the distance of 5 yards. So the user will go 5 yards forward/towards the left, 5 forward/towards the right, and so on. The user will be shooting a wind infused & explosively tagged arrow at great speeds in each side step he performs (so three) causing the arrows to reach the target from different angles 5 yards apart. Speed wise, the arrows are 1.5x faster than throwing a regular kunai, so it will reach the target within 1-2 seconds (short-mid) or 3-4 (short-long). The opponent will still be able to see the users but will get a tad bit confused from the zig-zaging. This whole process is performed in a fast and swift motion.

    Note: Requires the use of a Bow.
    Note: Can be used three times per battle.
    Note: The speed boost only lasts the turn that it is used.
    Note: Must be taught by Mathias.

    ~Declined~ I like the jutsu in itself, but I can't allow a technique that will multiply your speed by a factor of 1.2. If you already have speed enhancing techniques activated it would become plain OP. Fix it any way you want but keep it a fixed boost, independent of your speed (and be sure not to use the speed chart as a reference, it's against the rules).

    (Sogeki Geijutsu: Kakutou Ya Dagekinami) - Sniper Arts: Grappling Arrow Shockwave
    Type: Supplementary/Attack
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage: 40
    Description: While airborne, the user will shoot an arrow at great speeds towards the ground. The arrow is attached to a very strong chakra string. The string is attached to the bow's grip so that once the arrow makes contact with the ground, it can reel in the user to avoid aerial techniques or simply to get back into the ground faster. As the user is coming down with great force, he charges earth chakra into his feet. Once his feet make contact with the ground, a 360 degree wave of earth (B-Ranked) will be made and spread out in the form of a shockwave. This is due to the intensive landing and earth chakra concentration when stomping/landing on the ground. The user will receive no harm to his feet when landing at such speed, the reason being because while landing, the user softened the earth while stomping the ground and creating the shockwave, and thus landing on a pillow of earth as the shockwave forms. This technique does not necessarily have to be used while being airborne, the user can choose to be reel'd into other objects or even gain height by hooking onto flying objects.(Not kunais or anything of that sort. More like stabbing through a summoning, or maybe even a flying piece of earth etc..)

    Note: Requires the use of a Bow.
    Note: Can be used three times per battle.
    Note: When used to gain height, the shockwave will not form unless the user stomps/lands onto the ground.
    Note: Must be taught by Mathias.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 01:55 PM.

  7. #4932
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    Re: ♦ Custom Jutsu Submission ♦



    (Fumetsu no Kage)- Immortal Shadow
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: Immortal shadow is a 3 foot long, one handed kanabo-type weapon. It has a wood base, which is then wrapped securely in an indestructible, chakra reinforced, iron casing. Along the length of the club, are deadly iron studs. The user at any time can slam the club onto the ground in any direction around them. This will force up vertical slabs of hardened A-rank earth, which can be used for defensive purposes. Each strike on the ground can raise a maximum of three slabs. This will only work up to short range. Then, using the iron studs along the length of the weapon, the user can launch thin beams of B-rank lightning chakra. This functions similar to Storm Release: Laser Circus, but the lightning emanates from each of the iron studs. The user is able to fire a max of 10 beams of lightning chakra at one time. These are best used at med/long range, and can be sent in different direction on release. However, once the direction is decided, it cannot be changed.
    *Note: Can only be wielded by HereticPassage
    *Note: The earth and lightning techniques may be used twice each, and count as a move of the user
    *Note: Defensive slabs last until they are completely destroyed, or deconstructed by the user

    ~Declined~ Either keep the lightning or the earth jutsus but not both. If you keep the earth, restrict the usage on the technique.

    Looks like this, but made of wind chakra, and vertical

    (Futon: Kūki-kan o Tsutsumu Bodi)- Body Encasing Air Pipe
    Rank: A
    Type: Defensive
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: When standing on a body of water, the user will perform three handseals, and then create a vertical tube of air, which extends from their feet, to the bottom of the body of water. The tube has a “lid” on it, which enables the user to stand on it. If the user is attacked, they perform one handseal, and the lid drops away and enables the user to fall to safety to the bottom of the pipe.
    *Note: Can only be used/taught by HereticPassage
    *Note: User must be standing on a large body of water.
    *Note: Usable once per battle
    *Note: Opponent cannot see the tube, as it is concealed by the water

    ~Declined~ The very principle of wind technique is to make your chakra as sharp as possible while keeping it in movement. Standing on the lid of wind would basically tear you to shred, not to mention the typhoon you'd be creating around you from the wind rotating to keep the water outside the underwater part of your pipe.

    (Katon: Setchaku-Zai Kasai)- Adhesive Fire
    Rank: B
    Type: Offensive
    Range: Med/Long
    Chakra cost: 25
    Damage Points: 50
    Description: The user performs three handseals, and then blows super heated fire out of their mouth. It takes a sphere shape, and has a diameter of 10ft. After this sphere touches the ground, or collides with a jutsu, it takes a liquid-like fire form, and splashes forward like a wave. The fire is very sticky, and will cling to any object it touches, burning away until there is nothing left.
    *Note: can only be used/taught by HereticPassage
    *Note: If the fire gets on the user, it will burn him as well
    *Note: Usable twice per battle

    Feel free to edit anything.

    ~Declined do not resubmit~ If you need any explanation, read the part where you said the fire was like a fluid sticking to the opponent.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 02:02 PM.

  8. #4933
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Itachi- View Post
    Submitting My Very Own Custom Taijutsu/Kenjutsu Style

    (Champuru/champloo Kendo)

    Description: Highly unorthodox swordplay and a fighting style based on breakdancing the Style also take Movements from almost every kind of Marital Arts the Style allows the Users movements to be unpredictable and very deadly. The user can use this to even defend himself in very small and tight area's. Most movements of this style of Taijutsu and Kenjutsu are done with Flips and by the using their feet and is done low to the ground. Even thoe most movments are unpredictable the Style has it weakness due to the fact that it involes flips and is done close to the ground the user unless properly is left open in the middle of dodging a Attack. Some of the Style can also be mistaken with Rock Lee's Drunken Fist and with some of the Movements seen by Sasuke while fighting Naruto on the roof before Sasuke left the village. This style allows very few Chances to use any Chakra Infused Attacks because while using the style the user is in consent movement either attacking or defending againist his opponent.This style does not have to be done with a sword but works best with one

    Pictures of This Style:





    Requirements to use Champloo Kendo:

    • Must be Atleast Sannin Rank
    • Must Have Atleast Started Basic Kenjutsu
    • Must Have Mastered Basic Taijutsu
    • Must Have My permission and Proof of beginning Kenjutsu and Mastery of Taijutsu
    • Can Only Be Taught By Me (-Itachi-) Unless I sate otherwise



    ~Approved~

    As we talked about earlier. make sure none of the techniques match kaito tai. there is a technique in there that involves cartwheeles and such to dodge incomming attacks



    (Chanpurū kendō: Bōshi heddokikku) Champloo Kendo: Spinning Head Kick

    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 80
    Description: The User will drop down to the Ground and start to spin on their head while spinning on their head the user will spread their legs out kicking their opponent Constantly Until the user Stops Spinning

    Restrictions-
    • Must Have Been Trained in Champloo Kendo Up to this Jutsu
    • Can only Be Tought by -Itachi-


    ~Approved~

    (Chanpurū kendō: Furippingu ken suraisu) Champloo Kendo

    Rank:B
    Type:Attack
    Range: Short
    Chakra Cost: N/A
    Damage Points: 80
    Description: The user will Flip into the air and first land a strong kick almost like landing on their opponents head and then flip upwards and pull out their sword and deliver a dead slice to their opponents HeadRestrictions-
    • Must Have Been Trained up to this Jutsu in Champloo Kend
    • Can Only Be Taught By -Itachi-
    • Depending on how used the user can also injure themselves by using this


    Declined. describe the green part better so the user can visualize the move. right now I cant picture how I land a kick on the opponent head and then flip upward and slice thier head. is it flip, kick, land, flip again slice downward into the top of the head?
    Resubmitting

    (Chanpurū kendō: Furippingu ken suraisu) Champloo Kendo: Saigo no shunkan

    Rank:B
    Type:Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will First Jump into the air and land a strong Kick on their opponents head. Using the force and the angle of the kick they landed on their opponents head the user will almost immediately flip backwards landing on the ground the user will then pull out their sword and slash thier opponents throat

    Restrictions-
    • Must Have Been Trained up to this Jutsu in Champloo Kend
    • Can Only Be Taught By -Itachi- or by masters of Champloo who have permission to Teach it
    • Depending on how used the user can also injure themselves by using this


    ~Approved~ Added 40 in the damage section and 20 in the chakra section.

    About this one it the only technique that got Declined so i resubmitted it and almost changed everything about it so that it would make since... Please Edit to make it able to be approved

    New Submission's:

    (Chanpurū kendō: Pāfekutokonbo) Champloo Kendo: The Perfect Combo

    Rank: A
    Type: Attack
    Range: Short
    Charka Cost: 30
    Damage Points: 60
    Description: The User will First Drop to the ground and Spin on their head repeatedly Kickly their opponent up to 10 times. Then while still in Front of their opponent The User stand still on their head and perform a strong upwards kick to their opponents chin.. As the opponent Stombles Backwards The User will flip back onto their feet and lift up one foot and stomp on the opponents Knee Cap and slam their other Knee into their Opponents Chin Knocking them out

    Restrictions:
    • Must Be Trained Up To This Technique to Use It
    • Must Be Taught By -Itachi- Or a Champloo Master with -Itachi-'s Permission to teach it
    • This Techniques count as The Users Three Moves for the Turn


    ~Approved~ Fixed the chakra/damages, also look at the bold part. Taijutsu moves always count in the user's 3 moves per turn when you need to post a "jutsu" to use it. You can always use taijutsu by simply describing what you do, but taijutsu moves like this one always count.

    (Mizu rirīsu: U~ōtāmōdo) Water Release: Water Mode
    Rank: Forbidden
    Range: Short- Long
    Type: Attack
    Chakra Cost:50
    Damage Points:100 [-10 Every turn this jutsu is in effect]
    Description: This is a very advanced Water technique which the user Gathers up a very large amount of Suiton Chakra and does one Handseal. After doing the Handseal the user will release the Suiton Chakra and have it surround their body. The Suiton Chakra can be used as Extendable Arms simlar to the Tailed Beast Chakra Arms. except the arms can only grow an extra arm of that comes out to the right and can only grow one extra arm out of each arm which unlike the Chakra Arm the Tailed beast users who can grow an extendable at as many times as they want. The user can only grow two extra arms. But the User is left wide open to Doton Attacks. This Advanced Jutsu can be used at any moment even after the use of a different type of eleental armor . But is very weakened when used which another Elemental Armor.

    Requirements

    *Note: This Jutsu can only Be used Once a Battle
    *Note: This Jutsu leaves the Opponent Weak for Three Turns after this Jutsu wears off
    *Note: This Jutsu Stays in effect for 4 Turns
    *Note: After using this jutsu the user can not use any S ranked or aboved Jutsu for three turns
    *Note: Can only be used by -itachi- Unless Tought
    *Note: Must Have Started Training in Water and Have Good Chakra Control

    ~Declined~ This jutsu as been done countless times, so: similar techniques already exists.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 03:36 PM.

  9. #4934
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gin-San View Post
    (Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 50
    Damage: N/A
    Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
    -Can only be used once per battle
    -Can only stay in the battlefield for 4 turns
    -Summoning them counts as two of the three moves in the turn they are summon.
    -Each of their moves count as a move
    -The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
    -The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
    -Can only be summoned by those who hold the Kea contract
    -Can only be taught by Gin-San

    Declined. just add one more note saying that they cant fly while making handseals since they use thier feathers as fingers.

    (Fuuton: Kaze Bakuyaku Reiki) Wind Release: Wind Explosive Aura
    [Type: Defensive/Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will stand in position in an aggressive posture then release a massive amount of wind chakra. The user will surround himself in a giant cocoon of wind that keeps flowing upward. The user can look at the opponent without a problem, but the opponent can only see the user as a voracious humanoid creature (though the shape of the person is not altered, and does not affect the opponent at all). The user will receive -10 of damage from the burst of air do the chakra strain. This defense can defend against Forbidden and below Lightning (except Kirin, unless the user activates the cocoon before the preparations for Kirin are finished, such as the final handseals for Chidori),S-rank Wind Jutsus and A-rank and below Water jutsus (the blast will direct the water upward). If the opponent is caught within the area of the cocoon, he will be blasted back and cut moderately. This cocoon is highly flammable, being able to be caught in fire with B-rank Fire jutsus and above.
    -Can only be used twice
    -Can only be used once every 3 turns
    -The user is not able to use above A-rank wind and lightning in the next turn
    -No other wind jutsus in the same turn do chakra restrain
    -Can only be taught by Gin-San

    Seen in :37


    ~Approved~

    Inchato gave me permission to alter Frigid Wind


    (Fuuton: Gokkan No Kaze)-Wind Release: Frigid Wind
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp wind currents are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
    - This does not necessarily have to be created over an opponent's head.
    - Can only be used thrice per battle.
    - Can only be taught by Gin-San

    Decined. Many similar techniques exist... I know from personal experience being on the receiving end of them
    (Kuchiyose: Kea Seijins: Meros and Sarah) Summoning: Kea Sages: Meros and Sarah
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 50
    Damage: N/A
    Description: After extracting some blood and making the necessary handseals, the user can summon the Kea Sages. Both have been trained specifically in their element on affinity almost their entire lives, and have mastered even the most destructive jutsus. Sarah is able to use S-rank and below Wind jutsus, proving her vast knowledge in water jutsu. Meros is able to use S-rank and below Fire jutsus. Their wings are designed in such way, that they are able to make handseals (their wings have 5 feathers, this 5 feathers are used like fingers to make handseals). Even though they are masters in their own field, they are old, so their capacity to fly at high speeds have decade, and they are only able to fly in a slow-mid paced speed. The keas can be summoned in the user's shoulders. If the Keas are summoned in the user's shoulders, they will strongly close their claws in the user's skin, sticking them in place (by doing so, the user loses -5 of health, but does not affect his perfomance). The Keas are unable to fusion to the user, has they aren't able to combine genetically.
    -Can only be used once per battle
    -Can only stay in the battlefield for 4 turns
    -Summoning them counts as two of the three moves in the turn they are summon.
    -Each of their moves count as a move
    -The user is unable to summon other Keas while they are still in the field, the user is unable to summon any Kea for two turns after they leave the battlefield.
    -The user is unable to use higher than A-ranks for one turn after they leave the battlefield.
    -The keas are unable to fly while doing handseals, or do handseals while flying
    -Can only be summoned by those who hold the Kea contract
    -Can only be taught by Gin-San

    ~Approved~

    (Genjutsu: Kanchi): Illusion Technique: Perception
    Type: Supplementary/Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: This genjutsu is able to slow down the perception of an enemy. By making a quick succession of four handseals, pointing at the general direction of the enemy and shouting aloud "Your reality depends in your perception" the user will cast a genjutsu in the enemy. The genjutsu consists of slowing down the perception of the enemy, making him think objects are moving at the same pace, but in reality they are moving faster. The trick in the genjutsu is that objects maintain their original initial speed and acceleration (including the user), but the enemy will think they are going at the speed he is seen them. To make it simple, the enemy as the observer will find himself looking at objects moving at the same speed as before, not changing any of his reaction. The user as the observer will see the opponent reacting slower to objects moving, reducing considerably the reaction speed of the opponent. This genjutsu will reduce the reaction speed and movement by half (as the opponent thinks he is moving at his same speed, because his senses make him believe he is).
    -Can only be used twice per battle
    -The effect only lasts for 3 turns
    -The user is unable to use higher than S-rank in the same turn.
    -This jutsu counts as two of the three available moves in a turn.
    -The user is unable to use genjutsu techniques for 3 turns after the effect has been worn out (this means I need to wait 3 turns after the effect is done to use another genjutsu).
    -Can only be taught by Gin-San.

    ~Declined~ Similar technique already exist. A CE was even created with this principle (time dilation).
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 03:38 PM.

  10. #4935
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Shade Dracova View Post
    Resubmitting:

    Summoning Technique: Kaminari-on The Lightning Sound
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Kaminari-on The Lightning Sound will appear. Kaminari-on meaning Lightning Sound is a powerful Red Cardinal from Aries. He has a red bill, black face and red body like most male Cardinals. She can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Kaminari can use A rank lightning technique that dosent require any handseals due to the fact that while he was a mere baby bird in Aries he was struck by lightning giving extra powerful lightning affinity.
    *Must have signed Cardinal Contract*
    *Can only be summoned twice*
    *When summoned she last for 3 turns in total*
    *Summoning her counts as a move also*
    *The summoner will be dizzy after she is dispersed* *
    *This is another version of the previously approved Naki Tori in my quotes*

    Summoning Technique: Sukaisaundo The Sky Sound

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Sukaisaundo The Sky Sound will appear. Sukaisaundo meaning Sky Sound is a powerful Red Cardinal from Aries. He has a white bill, black face and red body unlike most Cardinals. He can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Sukaisaundo can use any Wind technique's up to A rank that dont require any handseals..
    *Must have signed Cardinal Contract*
    *Can only be summoned twice*
    *When summoned she last for 3 turns in total*
    *The sound wave technique cost an additional 60 chakra from her summoner plus it counts as a move*
    *Summoning her counts as a move also*
    *The summoner will be dizzy after she is dispersed*
    *This is another version of my previously approved Naki Tori summoning*

    (I took out the part about the sound wave and S rank lightning and btw there is no japanese word for summoning)

    ~Both Declined~ "Summoning" is one of the most used word in Narutoverse, the fact you're saying the word doesn't exist is aberrant and proves that you didn't spent one once of effort to even look for it.

    Click here:http://lmgtfy.com/

    See how easy it was?

    Resubmit those two with Japanese names.



    New:

    (Wasureta shinigami)-The Forgotten Reaper
    Rank:S
    Type: Supplementary
    Chakra Cost: 40(20+ with additional techniques in use)
    Description: Thousands of years ago a scythe was forged by a great warrior who had the ability to wrench the souls of others from there body. The great warrior made this in hopes that some young warrior would be able to carry on his legacy. While this was being built the warrior literally put small traces of his soul into the weapon making it even more powerful. this procedure ended in him dying but as a result the sword gained special abilities to the point where everyone wanted to get there hands on it. Though the warrior knew that it could wreak havoc if it had fallen into the hands of a villainous being so he used his soul energy to engrave a security system so only those with a good heart can wield it.

    Abilities

    - The Forgotten Reaper is nearly indestuctible(only jutsu or weapons of forbidden rank cant break it).

    - Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon and Fuuton. The user can also perform each of those elements with 1 less handseal.

    -The Forgotten Reaper can slice through all B rank techniques.

    - Due to the warriors soul living inside The Forgotten Reaper, the scythe will inform you as soon as you are cast under a genjutsu. How you deal with it is on the wielder.

    - The Forgotten Reaper slightly increases the reflexes of the wielder due to the warriors soul being able to tell what is going on somewhat. Though it isn't Byakugan and cant protect your blind spots.

    Restrictions

    -Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

    - The Forgotten Reaper weighs over 100 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

    -While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.

    - Due to the heavyness of the scythe, you -1 speed level when holding it.

    It should look something like this:




    ~Declined~ Anything related to soul, dead, resurrection...etc will be automatically declined. No cutting through techniques, it's already been done so you're ripping it off. Make it so the +5 boost affects only one element. Fix the thing with genjutsu, no soul in the sword anyway. Lastly, you can't make any reference to the speed chart so alter your last restriction.

    (Majo shinigami)-Gemini Reaper
    Type: Attack
    Rank: S
    Range: Short
    Chakra Points: 40
    Damage Points: 80(if it hits)
    Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
    Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
    - Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
    - Can only be used once

    ~Declined~ Sword was declined.

    (Kasai rirīsu: Jigoku rokettsu)Fire Release:Hell Rockets
    Type: Attack
    Rank: A
    Range: All
    Chakra Points: 30
    Description: The user will firmly plant his feet and fist towards the ground. He/She then will release massive amounts of katon chakra out there legs and fist which would result in flames pushing out. This jutsu can propel the in any direction. This jutsu is continuous so you can fly around in the air.
    - Can only be used/taught by Shade Dracova
    - No Katon the next turn.
    -Can only be used three times per battle

    ~Declined~ Similar techniques already exist.
    Resubmitting:


    (Sukaisaundo o Sukaisaundo: Tekunikku o shōkan)Summoning Technique: Sukaisaundo The Sky Sound

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Sukaisaundo The Sky Sound will appear. Sukaisaundo meaning Sky Sound is a powerful Red Cardinal from Aries. He has a white bill, black face and red body unlike most Cardinals. He can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Sukaisaundo can use any Wind technique's up to A rank that dont require any handseals..
    *Must have signed Cardinal Contract*
    *Can only be summoned twice*
    *When summoned she last for 3 turns in total*
    *The sound wave technique cost an additional 60 chakra from her summoner plus it counts as a move*
    *Summoning her counts as a move also*
    *The summoner will be dizzy after she is dispersed*
    *This is another version of my previously approved Naki Tori summoning*

    ~Declined~ Look at the bold part; what sound wave?

    (Wasureta shinigami)-The Forgotten Reaper
    Rank:S
    Type: Supplementary
    Chakra Cost: 40(20+ with additional techniques in use)
    Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
    Abilities

    - The Forgotten Reaper is indestuctible

    - Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.

    -The scythe is constantly sending out chakra sonar waves into the ground and the air around so you can sense where you opponents chakra is but not what type it is. The chakra waves reach short range.
    Restrictions


    -Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

    -The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder

    - The Forgotten Reaper weighs over 100 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

    -While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.



    It should look something like this:




    ~Declined~ Take out the part about it sending out sonar waves, that's a rip off of a sound jutsu, 2 of the 7SM swords, and an ability of my clan. Make it 50 pound, 100 pound is ridiculous.

    (Majo shinigami)-Gemini Reaper
    Type: Attack
    Rank: S
    Range: Short
    Chakra Points: 40
    Damage Points: 80(if it hits)
    Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
    Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
    - Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
    - Can only be used once

    (I added the Japanese name for my summon)

    ~Declined~ Forgotten Reaper wasn't approved.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 03:50 PM.

  11. #4936
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton/Katon: Za Fuubi Inpakuto za Hebun's Nagareboshi|Earth/Fire Release: The Overwhelming Impact of the Heaven's Meteor
    Type: Supplementary
    Rank: S
    Range: short-Long
    Chakra Cost:40
    Damage Points: N/A
    Description: The user performs three handseals, he then releases his chakra. The user summons A Giant Meteor above mid and long range, while the user is in short. The meteor isn't engulfed in flames, it is in a black, solid rock state with small streams of fire racing throughout it. As soon as the meteor is summoned, countless large compressed segments of the meteor will collapse in the shape of spikes. The spikes are released rapidly until the entire meteor is finished which would take a generous time span time of 20 seconds.
    Meteor is similar to:

    ~Declined do not resubmit~ You are currently banned from this thread.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 06:28 PM.

  12. #4937
    Senior Member battleandthebad's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Cockatoo
    Scroll Owner: battleandthebad
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A

    ~Pending~ I'd need you to check with the current owner of the Parrot contract if he's ok with your summon. I know they aren't exactly the same, but they pretty much fall under the same category of summon.

    (suiton: uma hitonami) water release: horse stampede
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after doing four handseals the user creates large horses out of water which then rush toward the opponent the horses will first run over the opponent causing blunt damage to them then they will be trapped in the water drowning them the horses are about five feet tall
    -requires a water source
    -can only be taught by battleandthebad
    -can only be used three times

    ~Declined~ Similar technique already exist.

    looks something like this


    (fan doki) fan wrath
    Type: Mode
    Rank: A
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A [+10 to wind techs]
    Description: fan wrath is a fighting style which uses as the name suggest a fan it combines the fan as a weapon and as a catalyst for fuuton jutsu while in this mode you can only use fuuton jutsu and fan doki jutsu [which will be fan related moves and fuuton] the upside to this is most fuuton atacks will no long require handseals and you gain a ten point boost to wind techs
    -can only be traind be battleandthebad
    -last 5 turns
    -can be entered twice in a match
    -can be left at any time

    ~Declined~ OP. The rank for such a technique should be S-rank in the very least. Also, I would need you to elaborate a lot more on this "fan" style. Restrictions are way off too, make it last 4 turns and 1 per match. Add some drawbacks.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 04:02 PM.

  13. #4938
    Cool Guy Swizzik's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Kaijin Doragon)-Fire style: Ash Dragon
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description:The user spews a stream of chakra infused gun-powder from their mouth in the shape of a dragon that the user can direct. Once the user directs the jutsu to its target he then ignites the gun-powder causing a massive explosion.This jutsu can also be used to mask the users presence by using the ash as a means of cover.

    - Can only be used by Swizzik and hawaiianmike.
    - No Katon the next turn.
    -Can only be used three times per battle
    -Can be dispersed by wind if it isn't ignited on time

    ~Declined~ And where did you get the gun powder? If it's a new release (CE) this isn't the right place to submit it.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 04:03 PM.

  14. #4939
    Mythological Envy Coyote's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Coyote View Post
    (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad
    Type: Summon
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire, he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up mid to long range to be under a sea of fire, in turn destroying everything in the area.

    Notes:
    - Summon lasts 4 turns
    - Vlads Fire Techniques are increased by +5 (not the users though)
    - Fire Techniques count as a move
    - Must have signed the Gull contract
    - Only usable by Coyote & those he allows.

    ~Declined~ Restrict the usage on that special ability, and like I said, summons can only use S-rank max, so do change the bold part please.

    New Contract:
    Summoning Animal: Coyote
    Scroll Owner: Coyote
    Other Users who have signed contract: Zancrow
    Summoning Boss if existing: Upon Approval
    Other Summoning Animals tied to contract: Upon Approval

    ~Approved~
    Re-Submission
    This should be good too go I hope added the exception which i assume you wanted due to your comment Izuna.

    (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad
    Type: Summon
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area.

    Notes:
    - Summon lasts 4 turns
    - Vlads special technique is only usable once per battle
    - Vlads Fire Techniques are increased by +5 (not the users though)
    - Fire Techniques count as a move
    - While Vlad is on the field, the user can't use S-rank and higher fire techniques.
    - If the user is within range of the attack, he will suffer the same amount of damage as his opponent.
    - Must have signed the Gull contract
    - Only usable by Coyote & those he allows.

    ~Approved~ Changed the rank of the explosion to short-mid and made the range of the attack Long. If you shoot it while you're any close then long-range you'll get hit by your own technique. Check the bold parts I added.

    Summon for new Coyote contract, quoted above

    (Kuchiyose No Jutsu: Quixote ) Summoning: Quixote of the Mirage
    Type: Summon
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: Quixote is the Boss of "The Ingenious Gentleman" a rogue group of Coyote's from the deep barrens in the Land of Wind. This group of Coyote are known as bandits and have cells in various parts of the world and can be called by a select few of shinobi. Quixote is the head of this organization and he runs his clan with extreme caution. Quixote is whole-hearten to few and black-hearten to many, though he has this personality Quixote has close ties to his summoners. Due to his statute, he is known as one of the most powerful Coyote's in "The Ingenious Gentleman". Quixote has complete mastery of the water element and can use without hand seals (except Forbidden) due to him massive amount of water chakra he is able to preform water techniques that requires a water source without any water being nearby just by using the chakra he already has massed. One of Quixote most noted abilities to create a massive "Tidal Wave", this wave is bigger than Kisame's massive waves, the Tidal Wave destroys all in it's path and is capable of not holding back but sweeping away a tailed beast. Quixote isn't a large Boss, only big enough to carry 2 users but keeps his rule to his strength and unmatchable speed.

    Notes:
    - Summons last 4 turns
    - Quixote's water techniques count as a move
    - Tidal Wave only usable once, this techniques however requires a water source
    - Only usable by signers of the "Coyote" contract
    - Only trainable by Coyote

    ~Declined~ OP. In the Narutoverse, this summon would basically be the strongest water user EVER.

    New Submission:

    (Meiton: Sono Joushou ) : Dark Release: The Rising
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 80
    Description:
    The user will slam his hands on the ground with destructive force, as the hands get slammed on the ground the user release a massive amount of Dark chakra into the ground very quickly. The chakra is spread from where the user slams his hands all the way up to Long Range making it death zone almost inescapable. Suddenly on the battlefield, the ground cracks and from the cracks a black aura comes from it. Then the ground begins to shake and the darkness erupts from the field pushing up large rocks and pieces of earth up to the sky looking as if the earth was lifted towards to sky. Under the earth that has lifted the Dark chakra is radiating the powerful darkness, destroying all that get's caught in the eerie aura. If the target is on the ground, the earth rises up all around the battlefield, keeping the air a zone of destruction of flying earth chunks all over the place, the target will fall or be caught in the aura, annihilating them form the Darkness. The technique is able to knock anything out of the sky and fall into the aura. The ground becomes so unstable that balance is thrown off. Due to the intensity and speed and mass of the chakra produced at such speed it exhausts the user immensely.

    Notes:

    - Only usable by a Dark Release user
    - Only usable once
    - Able to knock anything out the sky and cause it to fall into the Dark Aura.
    - The air on the battlefield has so much debris of huge rocks that it makes the air a danger zone
    - All under the battlefield the Dark Aura lingers like a sea under the earth
    - Unable to use Dark Techniques for 3 turns
    - Unable to Fire Techniques for 2 turns
    - Only can use 2 Techniques for 2 turns due to exhaustion
    - Only usable/trainable by Coyote

    ~Declined do not resubmit~ I don't think I need to go into much detail here; OP. No amount of restriction will get this one approved.
     
         
    Last edited by Izuna Uchiha; 11-14-2011 at 06:48 PM.

  15. #4940
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    Sorry i meant to edit these with restrictions.

    (Raiton: Raitoninguhōn)- Lightning: Lightning Horns
    Type: Deff
    Rank: B
    Range: Short-Mid (from weapon used with)
    Chakra Cost: 25
    Damage Points: n/a
    Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), once the weapon lands the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp, stabbing through the opponent with easy.
    - Usable 4 times per battle.
    - The weapon used from has to be a bladed weapon. (kunai, sword, shuriken, etc..)
    - Must be taught by -Tauburn-

    ~Declined~ How would your weapon know it's close to the opponent ~__~? Use hand seals.
    (Raiton: Raitoninguhōn)- Lightning: Lightning Horns
    Type: Deff
    Rank: B
    Range: Short-Mid (from weapon used with)
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will focus lightning chakra into a weapon, then throw the weapon towards the opponent(s), The user makes a single handseal and the lightning springs out from the weapon with a burst like shape in every direction, begining thin and razor sharp.
    - Usable 4 times per battle.
    - The weapon used from has to be a bladed weapon. (kunai, sword, shuriken, etc..)
    - Must be taught by -Tauburn-.

    ~Approved~ Took out the part about it easily stabbing through your opponent. Also, I made it 40 damage.

    Quote Originally Posted by -Tauburn- View Post
    Wow im getting bad about remembering my restrictions lol.

    (Meiton: Sekkikyokuryuu)- Dark Release: Black Devil Sword
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: The user releases a burst off dark chakra from their lower daimond, while making a handseal with the user right hand. Releaseing the chakra summons the Black Devils Sword, from the users left hand. The sword its self will disappear if the user release their hold on the sword.
    - Must have Dark Release to summon it.
    - Can be summoned 4 time per battle.
    - Will stay in battle for 2 turns, then must be released.

    Black Devil Sword

    Declined. since you have a restriction that it disappears when released front he left hand, make a note saying that the sword will be released in order to make handseals

    (Meiton: Ikkitousen)- Dark Release: First Demonic Blade Blow
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: when the user has the Black Devil Sword already out and in their hand, the user will release dark chakra onto the sword, from their lower daimond, as the user starts to release dark chakra to the sword the user will hold the Black Devil Sword above their head then swing downward releaseing all of the dark chakra as a blast from the sword.
    - Must have the Black Devil Sword summoned.
    - Usable 4 times per battle.
    - Never twice in a row.
    First Demonic Blade Blow
    (Meiton: Sekkikyokuryuu)- Dark Release: Black Devil Sword
    Type: Supp
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: n/a
    Description: The user releases a burst off dark chakra from their lower daimond, while making a handseal with the user right hand. Releaseing the chakra summons the Black Devils Sword, from the users left hand. The sword its self will disappear if the user release their hold on the sword.
    - Will be released to make handseals.
    - Must have Dark Release to summon it.
    - Can be summoned 4 time per battle.
    - Will stay in battle for 2 turns, then must be released.
    Black Devil Sword

    ~Approved~

    (Meiton: Ikkitousen)- Dark Release: First Demonic Blade Blow
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: when the user has the Black Devil Sword already out and in their hand, the user will release dark chakra onto the sword, from their lower daimond, as the user starts to release dark chakra to the sword the user will hold the Black Devil Sword above their head then swing downward releaseing all of the dark chakra as a blast from the sword.
    - Must have the Black Devil Sword summoned.
    - Usable 4 times per battle.
    - Never twice in a row.
    First Demonic Blade Blow

    ~Declined~ No more sword shooting elemental blast will be approved.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:04 AM.

  16. #4941
    Enzup's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Enzup View Post
    Its been a complete week and few hours since my last Submission

    Resubmitting, with restriction

    (Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
    Type: Offense/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows with wind blades in that direction, making the opponent flow with it by giving him the injury due to wind blades and/or repelling any fire style jutsu upto A-rank with double the speed and effect, as it has affinity and polarity towards fire.
    Note: ~Cannot use any wind technique in same turn.
    ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.

    ~Declined~ What didn't you understand when I said "lower the abilities"? Adding restrictions doesn't change the fact that this technique is OP.
    ______________________________
    Summoning Animal: Terrapin
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract: N/A

    ~Approved~
    ______________________________
    (Hulk Mo-Do) - Hulk Mode
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: User passes his chakra to each cell of his body and expands the size of cells and thus user's body also gets expanded by almost double size. So that he looks like a monstor and his power and physical strength becomes 10 times then a normal shinobi. And after that he passes doton chakra to make his body even harder than diamond and because of physical strength and hardness he does not have any effect of earth techniques.
    While in this mode he can take instant jumps upto 30m height and moves to any range and when landing from sky, he can destroy everything on earth's surface by punching it, within its range. His speed increases tremendously which is comparable to the raikage's speed while lightning armour activated. In this mode user can't use any of the basic 5 elements except earth and lightning (hardness and speed). He gives double damage points to any taijustu move and 50% more to other moves, and receives 50% less damage to any jutsu and does not have any effect of jutsus upto C-Rank due to the toughness, power, physical strength and hardness.
    Note: ~Can only be used once per battle and lasts for 4 turns.
    ~Biggest demerit of this mode is that after entering in this mode, user can't use basic 5 elements except earth and lightning.
    ~After this mode is over each and every cell of user's body starts paining him very hard for next 2 turns.
    ~User gets exhausted and fatigue due to which his speed decreases by 2 levels.
    ~User can't use any jutsu above B-Rank for next 2 turns.
    ~User gives 20 less damage points and receives 20 more damage points and requires 20 more chakra points, for any jutsu.
    Just try imagining him in skin color, instead of green color.




    ~Declined do not resubmit~ Just no.
    ______________________________
    Resubmitting, in a complete different manner

    (Buki: Yoshimitsu's Dyuaru Heika) - Weapon: Yoshimitsu's Dual Swords
    Type: Offense/Defense
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: 80
    Description: These are the two swords i.e. green and crimson red, which were wielded by yoshimitsu and then passed down to Enzup. It is believed that they were the swords of the lightning God (green) and fire god (crimson red) which are sharper than laser. These both swords are flexible, and no-one can even touch these swords without user's will and if someone tries to do so then it will give shock(green sword) or will burn(crimson red sword) that person's hand. So, that person can't hold it anymore.

    Not much is known about the crimson sword till now.

    The Green Sword has its affinity towards lightning and can use upto A-rank lightning. And also the Sword can protect the user from any lightning jutsu as the user will intake the lightning jutsu of the opponent in his sword and will pass that lightning to the ground by stabbing the ground with his sword, or that lightning can be used in combo with combining it with other element like water, but that jutsu (which has to be combined with the opponent's lightning) has to be used instantly after intaking the opponent's lightning.

    The user can spin any sword very fast in clockwise direction, then user can fly by facing the sword in upward direction, just like helicopter's blades.
    Note: ~User can block any lightning jutsu by passing it in ground. User can do this to all lightning jutsu because he is not absorbing it, he is just simply passing it underground.
    ~Can be put in bio, or if summoned then lasts for 4 turns.
    ~Can only be summoned 2 times per battle.
    ~Can only be taught by Enzup.




    ~Declined~ Sharper then lasers, flexible swords, protecting the user from any lightning, all those makes it unacceptable. Take out the part where you can absorb lightning, many swords can already do that so yours is a rip off.
    ______________________________
    Resubmitting, removed the activation part

    (Ninjustu: Chakra Akuma) - Chakra Demon
    Type: Offense/Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 (if got hit by sword or claw)
    Description: The user releases his pure chakra from the whole body and shapes it in the form of a creature by using shape manipulation that surrounds and protects the user as it can act on his own. The chakra manipulated demon always remains with the user. The chakra demon has a sword in his right hand and chakra claw in his left hand, which can be used to attack or defend. This chakra demon has a total of 200 health, so in order to destroy it, one must give him 200 damage points, and also chakra demon can cut through some earth techniques using his sword and block some by using claw.
    Note:~Does not have any effect of ninjutsu.
    ~Can't use any ninjutsu while chakra demon is on battlefield.
    ~Lasts untill destroyed.
    ~As the moment the chakra demon is destroyed, user gets exhausted and fatigue due to which his speed decreases by 1 level for next 2 turns.
    ~20 More chakra will be required to perform any jutsu for next 2 turns.
    ~Can only be taught by Enzup.

    Its just the simple shape manipulation of pure chakra.
    Look of Chakra manipulated demon



    ~Declined do not resubmit~ Anything even slightly related to Susanoo will be instantly declined.


    This week's cjs

    Resubmitting, removed the part- with double speed and effect

    (Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
    Type: Offense/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows with wind blades in that direction, making the opponent flow with it by giving him the injury due to wind blades.
    ~Can only be used twice per match.
    ~Can't use S-rank and higher wind jutsus the following turn.

    ~Can only be taught by Enzup.

    Edit my first Note if necessary..

    ~Declined~
    _________________
    Resubmitting, removed the absorbing part and passing it underground.

    (Buki: Yoshimitsu's Dyuaru Heika) - Weapon: Yoshimitsu's Dual Swords
    Type: Offense/Defense
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: 80
    Description: These are the two swords i.e. green and crimson red, which were wielded by yoshimitsu and then passed down to Enzup. It is believed that they were the swords of the lightning God (green) and fire god (crimson red). No-one can even touch these swords without user's will and if someone tries to do so then it will give major shock(green sword) or will burn completely(crimson red sword) that person's hand. So, that person can't hold it anymore.

    Not much is known about the crimson sword till now.

    The Green Sword has its affinity towards lightning and can use upto A-rank lightning. And also the Sword is capable of intaking any lightning jutsu of the opponent in the sword and after that, that lightning can be used to attack the opponent or can be used in combo with combining it with other elements like water, but that jutsu (which has to be combined with the opponent's lightning) has to be used instantly after intaking the opponent's lightning.

    The user can spin any sword very fast in clockwise direction, then user can fly by facing the sword in upward direction, just like helicopter's blades.
    Note: ~User can fly only 4 times per battle and can't use that hand for performing the handseals.
    ~Can be put in bio, or if summoned then lasts for 4 turns.
    ~Can only be summoned 2 times per battle.
    ~Can only be taught by Enzup.

    Side Note: If you have played the game taken 3 with/aginst Yoshimitsu, then you must have watched his flying technique using his sword.



    ~Declined~ You didn't listen to what I said; take out the part about it absorbing lightning. Also, take out/change the bold part, I can allow that. Next time I'll decline it for good if you don't make the appropriate changes.

    _________________
    From Now on i'll be submitting cjs on Chinese Martial Arts that basically consists of three terms i.e. Kung Fu, Wushu(Martial Arts) and Qigong.. They are further divided into many types of techniques that may consist of - Black Tiger Kung Fu, Dragon Kung Fu, Leopard Kung Fu, Shaolin Kung Fu, Snake Kung Fu and many more etc.. Click Here to see more

    (Chaini-zu Gunjiteki gigei: Kuchiake) - Chinese Martial Arts: Activate
    Type: Supplementary
    Rank: D
    Range: N/A
    Chakra Cost: 10
    Damage Points: N/A
    Description: User calms his body down and concentrates on his skill accomplished by hard works, and on his inner energy and on his training about martial arts and after that he is able to use kung fu, wushu and qigong or any techniques which are related to Chinese Martial Arts.
    Note: ~Must use once in every battle before using techniques of Chinese Martial Arts.

    Side Note: I already asked Izuna Uchiha to submit cjs about Chinese Martial Arts in pm.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 11-16-2011 at 12:35 PM.

  17. #4942
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    Re: ♦ Custom Jutsu Submission ♦

    (Ninjutsu: Joubu Henka) - Solid Change
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: User touches any solid and takes its properties and becomes like that solid.
    Note: -For eg. if user touches steel, then he will take steel properties and his body will become like steel.
    -User can come to normal be making a single handseal.
    -Can only be used 4 times per battle.
    -Can only be taught by Enzup.

    ~Declined do not resubmit~ Unacceptable.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    (Doton: Supi-di Mo-ta-baiku) - Earth Style: Speedy Bike
    Type: Supplementary
    Rank: C
    Range: Short (when created)
    Chakra Cost: 15
    Damage Points: N/A
    Description: User creates a special bike made up of hard earth, which have 2 silencers each beside the tyre and 2 fans each at the end of silencer. This special bike start soaking user's chakra and passes it to the silencer and then to the fans, so that bike starts moving at high speed such that it can even be rided on the verticle walls, and user can control it anyhow.
    Note: -It is a normal bike in driving and controlling.
    -Can only be used 3 times per battle and lasts untill destroyed.
    -Can only be taught by Enzup.


    ~Declined~ Try to keep it within the boundaries of the Narutoverse. As far as I know, there's no motorcycle, and especially not the ones from Tron.

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    (Doton: Supi-di Kuruma) - Earth Style: Speedy Car
    Type: Supplementary
    Rank: C
    Range: Short (when created)
    Chakra Cost: 15
    Damage Points: N/A
    Description: User creates a special convertible car made up of hard earth which have 2 silencers, and 2 fans each at the end of silencer. This special car start soaking user's chakra and passes it to the silencer and then to the fans, so that car starts moving at high speed, and user can control it anyhow.
    Note: -It is a normal car in driving and controlling.
    -Can only be used 3 times per battle and lasts untill destroyed.
    -Can only be taught by Enzup.


    ~Declined~ Same as above.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:13 AM.

  18. #4943
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton : Yusaburu bakufu heki) - Water Style : Rocky Waterfall Burst
    Type : Attack
    Rank : S
    Range : Short - Long
    Chakra Cost : 40
    Damage Points : 80
    Description : After performing a total of 2 handseals, the user will slam both hands onto the floor thus causing a huge burst of water just like how a waterfall would shoot up. The water comes from underground if the terrain allows it. It will take a few seconds after the slamming of the user's hand upon the ground for the water to fully come spurting out. As the water spurts out from the ground, rock debris would also come bursting out along with the water, smashing and bruising the opponent roughly. If the user and the enemy are already on a water source, the user does not need to slam his hands on the ground but make an extra handseal, and a waterfall comes bursting up upon the enemy without the rock debris but there is no time delay.
    • Can only be used thrice per battle
    • Can only be taught/used by -Yusuke-
    • Takes a few second till the water comes spurting out
    • No S-rank water techniques up until the end of the next turn
    • If used in short-range, user might get hit by rock debris falling from the sky
    • Requires an extra handseal if performed on water but no need to slam hands onto the ground


    ~Declined~ Similar techniques already exist. I believe it's Roku who's got a Geyser technique, which is basically a copy of your technique (and vice-versa).

    (Bijuu : Awaikonsutorakuto) - Demon Style : Ethereal Reconstruction
    Rank : S
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : N/A
    Description : The user taps into his demonic chakra, utilizing it into his sand along with more of the user's own chakra. With this, the user is able of giving his sand a tinch of reconstruction within itself. The Bijuu chakra would start manifesting within the sand with the user's own chakra to supervising it and telling it what to do, somewhat, controlling it from going out of control too. Due to this, the sand's weight will turn lighter than it normally is but does not have its strength reduce as the demonic chakra hardens the outer layer but messes up the inner part. The user is now able to easily manipulate his own sand, making it quicker but more vulnerable to lightning as one hit is able to break the shell, rendering the sand useless. (outer layer)

    Note : Once per battle
    Note : Lasts for whole battle
    Note : Takes a turn to fully activate
    Note : Can only be used by Gaara with the Shukaku
    Note : Must be Kage rank as to control the Bijuu chakra
    Note : There is no way of deactivating it once it has been used
    Note : For the whole battle, it is extremely vulnerable to lightning's piercing effect
    Note : In return, the user is now able to easily manipulate the sand along with it being faster

    ~Pending~ I have nothing against this technique, but we don't allow free manipulation of element anymore. Unless your bio is already an element bender, no CJ will be accepted to give you that ability. I will accept it if you already have the ability to freely manipulate the sand or if you want to edit that part out and just make your sand stronger to general attacks and weaker to lightning.

    (Suna : Hikitorinin) - Sand Style : Gaara's Caretaker
    Rank : S
    Type : Offensive / Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : Much of the ultimate version of, 'Sand Style Technique', this technique can be used both for attacking and defending the user. Gaara pictures his mother from the images he has been shown by Yashamaru, Kakura's brother. In this technique, Gaara's sand takes the form of Gaara's mother from the chest up. The manifestation is much bigger than the size of a human and can even block up to a total of thiry ninjas behind its back. This technique is great for mass attack, defence or causing a distraction. This technique is not as versatile as any other basic elemental creation technique as it is only able to take the form of Gaara's pictured mother but is capable of extending its arms or any part of his body which are made of sand just like how Gaara's Sand Clone technique does as well.

    Note : Can only be used by a Gaara biography
    Note : Can only be used four times per battle
    Note : Able of regenerating with nearby sand source
    Note : Is not as versatile as basic elemental creation techniques
    Note : No other sand techniques can then be activated as long as this technique is active

    ~Declined~ How many times have said this: NO CANNON TECHNIQUES WILL BE ACCEPTED. Submitting those is against the rule and next time I see one it's an automatic ban from the thread.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:19 AM.

  19. #4944
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Bolt View Post
    (Fuuton: Naibun Hishou Waza) - Wind Style: Secret Flying Technique
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user releases wind from each spore of his body in downward direction, which results in a huge opposite force, so that his body get lifts and rises from earth's surface and enables the user to fly, at any height the user wants.
    Note: ~User has to continuously release the wind to continue flying.
    ~Can only be used 4 times per battle.

    Declined. This custom already exists
    ____________
    (Raiton: Hisan Ikkakujuu) - Lightning Release: Flying Unicorn
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user creates a flying unicorn from his lightning chakra by, which can use lightning jutsus upto B-Rank from his horn. While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
    User can sit on the unicorn as rider.
    Note: ~Can only be used 4 times per battle.
    ~Can only be taught by Bolt.



    Declined. add a restriction stating that it counts as a move when the unicorn uses a technique
    __________
    (Fuuton: Hisan Ikkakujuu) - Wind Style: Flying Unicorn
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user creates a flying unicorn from his wind chakra by compressing wind chakra, which is very stable and can use wind jutsus upto B-Rank from his horn. While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
    Note: ~Can only be used 4 times per battle.
    ~Can only be taught by Bolt.


    Declined. add a restriction stating that it counts as a move when the unicorn uses a technique
    This week's cj

    resubmitting
    Added the part which you told me to add (bold part)

    (Raiton: Hisan Ikkakujuu) - Lightning Release: Flying Unicorn
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user creates a flying unicorn from his lightning chakra by, which can use lightning jutsus upto B-Rank from his horn. While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
    User can sit on the unicorn as rider.
    Note: ~If unicorn uses a technique then it would be counted as one of the 3 moves.
    ~Can only be used 4 times per battle.
    ~Can only be taught by Bolt.



    ~Declined~ This is not a summon, it's a jutsu. I won't allow you to create any mythological creature you want and give it the same properties as a summon while not classifying it as one.

    __________
    resubmitting
    Added the part which you told me to add (bold part)

    (Fuuton: Hisan Ikkakujuu) - Wind Style: Flying Unicorn
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user creates a flying unicorn from his wind chakra by compressing wind chakra, which is very stable and can use wind jutsus upto B-Rank from his horn. While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
    Note: ~If unicorn uses a technique then it would be counted as one of the 3 moves.
    ~Can only be used 4 times per battle.
    ~Can only be taught by Bolt.



    ~Declined~ This is not a summon, it's a jutsu. I won't allow you to create any mythological creature you want and give it the same properties as a summon while not classifying it as one.

    New cj

    (Katon: Hisan Ikkakujuu) - Fire Release: Flying Unicorn
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25 (+15 for every turn)
    Damage Points: N/A
    Description: The user creates a flying unicorn from his fire chakra by, which can use fire jutsus upto B-Rank from his horn. While running on ground he is very fast just like horse and while flying in sky he is just fast as bird. But when running in sky while flying, his speed gets increased.
    User can sit on the unicorn as rider.
    Note: ~If unicorn uses a technique then it would be counted as one of the 3 moves.
    ~Can only be used 4 times per battle.
    ~Can only be taught by Bolt.


    ~Declined~ This is not a summon, it's a jutsu. I won't allow you to create any mythological creature you want and give it the same properties as a summon while not classifying it as one.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:22 AM.

  20. #4945
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    Im not a sensei, just a guy
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: gojou buza ) Lightning Style: Joy buzzer
    Type: Supplementary/Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60(+15 if used with jyuuken or taijutsu)
    Description: The user focuses their raiton chakra to create a static field surrounding their hands. The static field is really shocking and if the user puts his hands near each other (palms facing each other) raw lightning crackles between them. When the user hits a body part, it leaves a nasty burn and can cause that body part to be numb for a little bit since its raw electricity that enters they body upon contact.
    Note:This jutsu lasts for 4 turns
    note: due to static field, the user cant use any raiton jutsus involving handseals while its activated
    note: can only be taught by Roger23
    note: the static field is visible and can give the user away
    note: can only be used 2 times
    note: user cant use any raiton tech past A-rank for 2 turns after the jutsu has worn off

    ~Declined~ Take out the part where it last for 4 turn. Make it a 1 move technique.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:24 AM.

  21. #4946
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    Re: ♦ Custom Jutsu Submission ♦

    Note: I'd like to point out that I CoCreated this jutsu and what Im about to submit will have some simularities:

    12.)(Hyouton: Shimo Hitonomi Gekido ) Ice Release: Frost Bite Rage
    Type:Supplementary
    Rank:S
    Range:Self
    Chakra Points:50
    Damage Points:N/A (+15 damage points to Ice techs and +10 damage points to taijutsu)
    Description: The user will release a large amount of water and wind chakra around him gathering all the moisture in the air of a 10 meter radios and cover himself in it. This will look like the user skin tone is becoming lighter til it becomes pure Bluish-white, which in turn raises his/her defense due to be covered in ice(Basically able to block shurikens and kunais without special properties). In this form all Ice techs released from the user are 10 damage points stronger and when he touch something, it causes a minor case of frost bite, making taijutsu more effective. the user is also able to make ice jutsu with one hand seal.the user can not nbe harmed by fire of c rank or below as the ice around him would keep him cold and not inurjied.
    Notes:
    -Can only be used once
    -Last 3 turns
    -No more ice abilities for the rest of the battle.
    -can only use ice jutsu and taijutsu while in this mode.
    -must be of the yuki clan
    Hyouton: Hisame Genkotsu( Ice Style: Hail Fists)
    Type:Supplementary|Attack
    Rank:A
    Range:Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make 2 hand seals and focus his chakra into already falling hail. The user will use chakra and shape manipulation to form the hail into multiple fist made of reinforced ice (due to chakra) making it rain ice fists capable of pulverising the opponents.
    Notes:
    -Can only be used by haku yuki and Taiketsu Yagami
    -Technique only lasts a few seconds as its only one wave of ice fists. After that, it resumes hailing
    -Usable 3 times

    ~Approved~

    Hyouton: Aisu Kobushi( Ice Release: Ice Fist)
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60 (40 if only hit by the burst of ice [Mid])
    Description: the user will make the tiger,dog, and boar hand seals and focus all his water and wind chakra into his hand. he will then make a fist and relase the chakra. The chakra will form around his fist in the shape of very dense ice. When the user punches something, he will release that ice in a unfocused burst of ice with a impact so powerful, it can be compared to that of Tsunade's punches. A hit with this ice fist won't only send the enemy flying it will also freeze that area of impact for 30 seconds on contact potentially harming the opponent even more if struck in a vital spot...
    note: Unfocused burst can travel to mid-range
    note: can only be used by haku yuki and taiketsu yagami
    note: Usable 3 times in battle

    ~Declined~ Similar technique already exist.

    (Hyouton: Shimo Hitonomi Gekido V2) Ice Release: Frost Bite Rage V2
    Rank:S
    Type:Attack|Defend|Supplementary
    Range:Short
    Chakra:40
    Damage: (+5 to water, wind, and Ice Release)
    Description: Similar to the origianal Frost Bite Rage, the user will gather all the air and water in a 10 meter radious and then channel chakra into it while covering himself in it. With the new version, the user will develope a shroud making him look like an icy ghost straight out of a myth or legend. His eyes will give off a blue hue and his body will be a pure bluish white. In this form, the user's water and wind techniques will all gain a boost in strength as all the user's techniques will take on icy properties making them more devestating (Water become almost freezing temperatures and wind becomes fridged wind like with freezing temperatures) and Ice will become even stronger in the aspects of coldness, dexterity, and speed. While in this mode all ice techniques can be created faster being able to create ice in little to no time. Also, due to his/her ghostly like shroud, they can extend limbs to reach farther targets and are able to bend them even where joints aren't since the shroad is made of ice.( Up to 5 meters away) Unlike frost bite rage, this technique doesn't have as many drawbacks due to only making ice faster, harder, and colder while incorporating ice into the two elements that make it and not making a powerful defense.
    Notes:
    -Usable twice in battle
    -Lasts 3 turns each
    -While active, the user can only use water, wind, and ice elemental ninjustu.
    -After deactivation the user must wait 5 turns before activating again and must wait two turns before using ice, water, or wind ninjutsu
    -After second deactivation, the user can't use water, wind, and ice ninjutsu for the rest of the battle
    -Must be from Yuki Clan
    -Can only be taught by Taiketsu Yagami


    ~Declined~ You stacked too many abilities on top of one another, take out the arms extension part since it's already been made with another element (many in fact). Make it once per match and 4 turns. Adjust the restrictions in consequences and make sure you define the speed enhancement your ice gets.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:29 AM.

  22. #4947
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    Re: ♦ Custom Jutsu Submission ♦

    Type: Attack, Supplementary
    Rank: B Rank
    Range: Close-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user creates a fire around their fist and they run towards the user at high speeds punches the oppenent.
    Note: The fire will burn for two turns.
    Note: Only Sharingan Users can learn this
    Note: Can only be used once every four turns.

    ~Declined~ Next time, follow the proper template. This technique already exist.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:30 AM.

  23. #4948
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Oasis Nara View Post
    Resubmitting

    (Jiton: Satetsu o ikiru) - Magnetism Release: Living Iron Sand
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The 3rd Kazekage puppet gather his massive iron sand into the sky then pour them down across the battle field like rain of iron sand spike which will impale the enemy, then iron sand will cover the entire battle field excluding sasori’s ground.

    Note : Take out the ability as you suggested

    ~Approved~

    New Submission.

    (Kage-me haiteku) - shadow eye tech
    Rank: A
    Type: Supplementary/Attack
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: After performing the rat hand seal, the user able to manipulate any shadow within his sight such as the opponent own shadow, trees, rocks, any solid object which has shadow then the user have the free usage using that shadow by extend the shadow towards the opponent and forming it like a rope of shadow to tie up and bind the opponent until they can’t move.

    ~Declined do not resubmit~

    Human Puppet bio submission

    Double G [Goku and Gogeta)
    Rank: S-Rank Puppet
    Name: Goku and Gogeta
    Link to bio: http://www.narutobase.net/forums/sho...d.php?t=108740
    Link to the fight: http://www.narutobase.net/forums/sho...d.php?t=110475

    Description: This puppet able to use 5 basic element, Rain release and normal Taijusu, Goku and Gogeta puppet is kept in a scroll that's stuck on Sasori's back, and he can be summoned by Sasori as Sasori wants to.
    ~Note: Can only be wielded by Sasori, and Sasori has to be owned by Oasis Nara

    ~Declined~ 5 elements plus a KG? No.
    Resubmitting

    Human Puppet bio submission

    Goku
    Rank: S-Rank Puppet
    Name: Goku
    Link to bio: http://www.narutobase.net/forums/sho...d.php?t=108740
    Link to the fight: http://www.narutobase.net/forums/sho...d.php?t=110475

    Description: This puppet able to use Rain release and normal Genjutsu and Ninjutsu Goku puppet is kept in a scroll that's stuck on Sasori's back, and he can be summoned by Sasori as Sasori wants to.
    ~Note: Can only be wielded by Sasori, and Sasori has to be owned by Oasis Nara

    Note : I Remove the 5 basic element and only 1 human puppet not 2 (I remove Gogeta)

    ~Approved~

    New Submission

    (Jiton: Ōkina shōgeki) – Magnetism Release: Great Impact
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage Points: 80
    Description: The 3rd Kazekage release massive amount of iron sand then forming it into two huge wall of iron size of a mountain which will press from two opposing sides of the opponent like a press machine then will impact with tremendous force, smashing everything caught in between.

    Note :
    ~ Only usable twice
    ~ Can only be perform by sasori bio
    ~ No S-rank and higher Magnetic release technique the following turn.
    ~ Can only be taught by Oasis Nara

    ~Approved~ added a restriction.

    (Jiton: Tatsu Sora) – Magnetism Release: Falling Sky
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 90 (-40 to the user)
    Description: This jutsu is the ultimate 3rd Kazekage jutsu which have been develop by Sasori, The 3rd Kazekage goes to mid air then release a tremendous amount of iron sand into the sky which will cover the sky entirely above the battle field and seems like black dark cloud covering whole the sky, then the 3rd Kazekage form the iron sand into a tremendous size of iron cube which will falling down from the sky into the battle field, the iron cube itself size twice of the soccer field with range 200 Yard length and 100 yard width crushing anyone beneath the coverage of the iron cube falling are, which nearly unavoidable including Sasori’s ground but the 3rd Kazekage will soften the iron sand above Sasori’s ground so will never harm him, then the impact shall causing tremendous earth quake into 7.0 Richter Scale when hit the ground which could kill anyone near the impact source even to those who goes underground and Sasori himself will off balance and suffer major injury.

    Restriction :
    *Can only be used once per battle.
    *Causing extremely exhausted and major injury to Sasori also causing slow movement unable to dashing/running nor walking correctly
    * Will not be able to use the 3rd Kazekage puppet for the rest of the battle due to damaged after use.
    *Only C-Rank jutsu for the next 2 turn
    *Only B-Rank jutsu after the next 2 turn for the rest of the battle
    *The user takes damage -40
    *Only F-Rank Lightning can pierces the Iron cube
    *Can only be perform by Sasori bio
    *Can only be used by Oasis Nara and can’t be taught

    ~Declined~ OP.OP.OP. Where would you get all that iron sand anyway? If it's still that unreasonable next time you submit it I'll decline it for good. I'll leave the details of what to take out to you.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:45 AM.

  24. #4949
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    Re: ♦ Custom Jutsu Submission ♦

    Since my last submission 10/25/11 so new week!

    (Zōo | baransu | sereniti ) Hatred|Balance|Serenity
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 35
    Damage points: N/A
    Description: One day, the user has set upon to travel mountains and rivers, until he found something more then he was looking for. This monk has said: “I believe that true focus lies somewhere between rage and serenity…” The warrior must learn to balance his desires, emotions, and abilities. After the warrior had misbeliefs, the monk finally showed the warrior his serenity, hidden inside his own brain, then serenity had finally came into balance with his anger, as the monk had shown him, his lost memories of his mother.
    As serenity represents water, and rage represents lightning, as using that principle the ninja could become faster at using those elements and need less handseals, and he could also gain a small boost to them, around +5.
    Note:
    -Can only taught by Dr. House
    -Can only be used once a battle
    -Lasts ti'll the battle is over and must be done in the beginning of battle.

    ~Declined~ Was that monk's name Charles Xavier by any chance ? Anyway, take out the +5 boost, and define the speed enhancement.

    (Suiton:Firutārenzu) Water Release: Filter Lenses
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will basically channels his suiton chakra onto his eyes, creating a really thin surface, much like contact lenses ontop of the cornea, allowing the user to not to get blinded by an extreme/strong light.

    ~Declined~ While water does diffract the light, it still allows it through. And considering it's an extremely fine layer (a couple of millimeters at most) the effect is almost non-existent. I light the idea behind this, but you'll need to work on it some more.

    Quote Originally Posted by Dr. House View Post
    Sumitsukigasa - Dante's Horn of Sorrow
    Type: Weapon
    Rank: S
    Range: Short (Short-Mid if the imbued wind is extended)
    Chakra: 40 (-15 each turn)
    Damage Points: 80
    Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -15 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -20 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, from short range onto mid range. As the wind chakra has been extended on the sword in order to reach onto mid-range, the wind shaped like blade becomes an S-ranked, but for only that turn.
    Note:
    -5+ to every wind attack.
    -Because of the sword's abilities, only a Sannin may hold the sword.
    -Because of it's wind affinities, only who mastered wind may use it.
    -The blade will only reach onto mid range, if the wind chakra imbued within the sword has been extended so that it will reach onto mid-range.
    -Only may Dr. House use this, and who he allows.



    ~Declined~ I think I made it clear I would't accept weapons that extend further then mid-range (was it you who submitted a scythe that could extent 50ft or something?) . Anyway, the point is, keep it short range. You do realize you can make it extend 5-6 ft and still be in short range?
    Re-submitting.

    Sumitsukigasa - Dante's Horn of Sorrow
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: 40 (-15 each turn)
    Damage Points: 80
    Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -15 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn.
    Note:
    5+ to every wind attack.
    -Because of the sword's abilities, only a Sannin may hold the sword.
    -Because of it's wind affinities, only who mastered wind may use it.
    -If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
    -Only may Dr. House use this, and who he allows.
    -If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.



    Note:
    -I took out the Mid range part, and I added the 5-6ft, so leaves it with short range, as you have suggested,
    -I have added 15+ to every wind attack, because the weapon had an affinity of wind, and it boosts the user's wind attacks.
    -I have also added "if enemy holds it"



    -Feel free to edit, if you see something wrong.

    ~Approved~ Made it +5 again.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:41 AM.

  25. #4950
    -Free Agent- Thunderbolt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    -Earth Style: Earth Shield (Doton: Tsuchi Toku)
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost:15
    Damage points:30
    Description: The user simply does hand seals pertaining to the element and raises up a wide wall made of earth as a shield to protect against attacks and techniques
    Note: Can be used Four times in battle
    Note: Must wait 3 turns to use again


    Wind Style: Racing Bullets (Fuuton: Re-su Dangan)
    Rank: B
    Type: Supplementary
    Range: Mid
    Chakra cost:15
    Damage points:30
    Description: The user builds up chakra and concentrates on shape manipulation while on it and releasing it in a form of racing sharp needle like bullet which when comes in contact with the opponent causes serious injury. it can also be used as a defense measure to blow or protect against light or little weight attack.
    Note:Can Be Used 2 Times In Battle
    Rank :Note:The user Must Wait 2 Turns To use again

    ~Both Declined~ Similar techniques already exists.
     
         
    Last edited by Izuna Uchiha; 11-15-2011 at 02:43 AM.

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