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  1. #5051
    Lili-Chwan's Avatar
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    Hey! Don't go call my status
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    Not before I find you and Lame
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    Re: ♦ Custom Jutsu Submission ♦


    The Gurgling Fist, is a Taijutsu Form where the user charges chakra on her hands and forcefully inserts it on it's opponent. This martial art makes use of the opponents' 361 chakra points to destroy the enemy from within. Although similar to the Gentle Fist and said to stem from it, the Gurgling fist will cause the body itself to collapse, applying pressure and chakra on specific points of the body. It works using the same principles of Gentle Fist, where the user inserts chakra onto the chakra points in order to boost or cut the chakra circulation. The body collapses by having an abnormal accumulation of chakra given by the simultaneous work of boosting and cutting the circulation from a certain area. This collapse translates in the body swelling up like a rapidly growing tumor, and which then violently bursts out. After the user of the Gurgling fist strikes one of the pressure points, the opponent will be seemingly unharmed for 1 turn, and the swelling and consequent burst will only happen on the next turn.

    As said, instead of actually seeing the body's chakra points, the users of this technique learned, by heavily studying the body, 5 specific points, which will cause the said effects. The Head, the Carapace, the Abdomen, the Pincers and the Legs.


    ( Go Dageki Shukani no Togenuki) The 5 Pinches of the Gurgling Pincers of Cancer

    Rank: Forbidden
    Range: Contact
    Chakra Cost: 50
    Damage Points: 100
    Description: Quickly charges chakra on the users hands activating the Gurgling Fist. This serves for one strike per hand, and the user will fill the consequences of it even if she misses. After charging chakra, the user aims to strike one of the 5 pressure points of the body, which will cause the chakra system to collapse on itself: Head, Carapace, Abdomen, Pincers or Legs. If the user hits the opponent, the effects will be felt 1 turn after.
    *Can only be used once*
    *The technique causes a great exhaustion to the user's chakra. The user won't be able to use S ranked techniques 2 turns after, and Forbidden for an extra 2. During the first turn, the user will only be able to use 1 more technique*
    *The user won't be able to preform Summon, Clone or Genjutsu techniques 2 turns after*
    *The user will lose 20 health points right off the bat, damaging the body so that the user won't be able to release the Inner Gates, likewise, this technique can't be used by Clones*
    *The user can retain the chakra around the palms for 2 turns, in case she misses. Although if the user does strike the body but misses the specific targets, the chakra coat will vanish*
    • The Head consists on striking the center of the forehead of the opponent. This will cause multiple tumors to appear inside the skull, until the whole head burst out, decapitating the opponent.
    • The Carapace consists on striking the back of the opponent, symmetrical to the heart. This will cause multiple tumors to appear inside the thoracic chamber, until the whole chest bursts out, killing the opponent.

    • The Abdomen consists on striking the belly of the opponent, basically the center of the Solar Plexus. This will cause multiple tumors to appear inside the stomach area, until the whole abdomen bursts out, killing the opponent.

    • The Pincers consists on striking the outer part of the left shoulder of the opponent. This will cause multiple tumors to appear inside the arm and the heart, until the whole limb and part of the chest burst out, killing the opponent.

    • The Legs consists on striking the lower back, in the ending of the spine. This will cause multiple tumors to appear inside the legs and the spinal cord, until both legs and part of the spinal cord burst out, killing the opponent.


    Inspired by The Fist of the North Star:


    NOTE: This does not represent a sure kill all the time, even if the user does manage to hit a pressure point. Given the structure of the Taijutsu, one will be able to see what I mean with this. I won't enter in detail, of course.

    ~Declined~ How do you expect me or anyone to approve such technique? It's because of those kind of technique that everyone is afraid to use taijutsu or to get withing short range. I could go on for about a page on why this technique is OP but I think you get the point. I'll allow a re-submit so all your work don't go to waste. Try and lessen the effect and cause something other then gruesome death. Also, look what I put in bold. Was this restriction meant to be applied on the turn the technique was used of the next?
     
         
    Last edited by Izuna Uchiha; 12-01-2011 at 04:19 PM.

  2. #5052
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Current Cycle : Submissions starting on the 11/07/2011 ending on the 11/13/2011

    Mine :

    (Fuuton : Kumoiiyamotto) - Wind Release : Clouds, No More!
    Rank : A
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 30
    Damage points : N/A
    Description : The user will first have both hands raised towards the sky pointing at the clouds. As he does that, he would exert a great amount of wind chakra into the sky and when he wants to, he will clap his hands to turn the wind chakra into humongous gusts of wind which would blow all the clouds away from the field. This technique is mainly just to counteract techniques such as Rain Tiger At Will. This in fact does not damage to the user nor enemy but leaves the user wide open for an attack as he performs this.

    Note : Can only be used twice per battle
    Note : Can only be used or taught by -Yusuke-
    Note : Clouds if it did exist, will return after four of the user's turns have passed
    Note : No wind technique higher than A-rank can be used in the same turn

    ~Declined~ Similar technique already exist.

    (Suna : Kadoubakuha) - Sand Style : Vortex Blast
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will slam both wrists together, appearing as though they user was handcuffed to the front. With both palms open, the user will start gathering his sand around his arms, letting them swirl in the air around it. After a few seconds, the users arms will be completely out of sight due to the fast-swirling sand around the arm and only the front is open, showing both the user's palms. When the user wants to, he will release all that sand at once to the front or the targeted direction hence unleashing a powerful vortex of sand. The sand gained the momentum to spin at the rate of a vortex while it was fire swirling around the user's arms along with the chakra boost. Vortex are usually right side up but this vortex is perpendicular to the direction of the user's arms.

    Note : Takes a few seconds to prepare
    Note : Can only be used by a sand user
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used twice per battle
    Note : The vortex is perpendicular to the direction of the user's arms
    Note : No sand techniques during the turn used and for another two turns
    Note : No handseals to be performed while this technique is in preparation as the user's arms are busy

    ~Approved~ Made it 2 times per match.
    _________________________________________

    RESUBMITTING :

    Quote Originally Posted by -Yusuke- View Post
    (Bijuu : Awaikonsutorakuto) - Demon Style : Ethereal Reconstruction
    Rank : S
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : N/A
    Description : The user taps into his demonic chakra, utilizing it into his sand along with more of the user's own chakra. With this, the user is able of giving his sand a tinch of reconstruction within itself. The Bijuu chakra would start manifesting within the sand with the user's own chakra to supervising it and telling it what to do, somewhat, controlling it from going out of control too. Due to this, the sand's weight will turn lighter than it normally is but does not have its strength reduce as the demonic chakra hardens the outer layer but messes up the inner part. The user is now able to easily manipulate his own sand, making it quicker but more vulnerable to lightning as one hit is able to break the shell, rendering the sand useless. (outer layer)

    Note : Once per battle
    Note : Lasts for whole battle
    Note : Takes a turn to fully activate
    Note : Can only be used by Gaara with the Shukaku
    Note : Must be Kage rank as to control the Bijuu chakra
    Note : There is no way of deactivating it once it has been used
    Note : For the whole battle, it is extremely vulnerable to lightning's piercing effect
    Note : In return, the user is now able to easily manipulate the sand along with it being faster

    ~Pending~ I have nothing against this technique, but we don't allow free manipulation of element anymore. Unless your bio is already an element bender, no CJ will be accepted to give you that ability. I will accept it if you already have the ability to freely manipulate the sand or if you want to edit that part out and just make your sand stronger to general attacks and weaker to lightning.
    (Bijuu : Awaikonsutorakuto) - Demon Style : Ethereal Reconstruction
    Rank : S
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : N/A
    Description : The user taps into his demonic chakra, utilizing it into his sand along with more of the user's own chakra. With this, the user is able of giving his sand a tinch of reconstruction within itself. The Bijuu chakra would start manifesting within the sand with the user's own chakra to supervising it and telling it what to do, somewhat, controlling it from going out of control too. Due to this, the sand's weight will turn lighter than it normally is but does not have its strength reduce as the demonic chakra hardens the outer layer but messes up the inner part. The user is now able to easily manipulate his own sand, making it quicker but more vulnerable to lightning as one hit is able to break the shell, rendering the sand useless. (outer layer)

    Note : Once per battle
    Note : Lasts for whole battle
    Note : Takes a turn to fully activate
    Note : Can only be used by Gaara with the Shukaku
    Note : Must be Kage rank as to control the Bijuu chakra
    Note : There is no way of deactivating it once it has been used
    Note : For the whole battle, it is extremely vulnerable to lightning's piercing effect
    Note : In return, the user is now able to easily manipulate the sand along with it being faster and harder due to the outer layer.
    Note : This technique in any way does not enables the ability to allow one to manipulate sand freely without a technique

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 12-01-2011 at 04:26 PM.

  3. #5053
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Magen: Moira's no Veredicto) - Demonic Illusion: Veredict of the Moiras
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disrutive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. The sky darkens progressively as the cord extends, ending in pitch black after the cord is fully extended. Also, 3 grey tall figures appear behind the user while extending the cord and star into the victim preventing movement thanks to the deep fear this ruthless judges, the moiras, give to any mortal soul. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
    Notes: It may only be used once per battle.
    Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
    Notes: Now genjutsu B-rank or higher for the next two turns.

    -Declined. This should be of forbidden rank-
    (Magen: Moirasu no Veredicto) - Demonic Illusion: Veredict of the Moiras
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disruptive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
    Notes: It may only be used once per battle.
    Notes: The chakra strain and control is such, the user will be unable to perform B-rank and above techniques for the next turn. Then A-rank and above for the next two turns. Then S-rank and above for the next 4 turns and finally forbidden jutsus become available again.
    Notes: The next turn after this technique, the user may not enter a mode of any kind.

    Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
    Notes: Now genjutsu B-rank or higher for the next two turns.

    ~Declined~ You need to perform hand seals first, then have some form of contact with the target to put him under the genjutsu (eye contact of physical contact). Also, I'm sorry for the trouble but I'll go against the other mod who checked this technique, make it S-rank. Lastly, I think the whole concept and effects are exaggerated. We get to see ourselves get older and then you cut the thread...how is that supposed to shock us and cause mental damage to the point where we're unable to fight? (If you intended this jutsu to make the opponent feel as if he was caught in the genjutsu for something that he felt to be as long as his whole life then it's no point re-submitting. It's too similar to Tsukuyomi (and even more powerful) and hence is an instant decline).

    Quote Originally Posted by The Seven-Scaled boy View Post
    ~Updating~


    More submiszzions:
    (Suiton/Doton: Omu Nomu Nomu Kame ) Earth/Water release: Om Nom Nom turlte
    Type: Offensive/Defensive
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage: 80
    Description: The user, after very short row of handseals, will release from his mouth a vast quantity of Pressurized water which the user then uses further shape manaipultion to compress tighter and recreate a gigantic head of a Crocodile Turtle which snaps (think it like a pacman) its way through the battlefield to reach the opponent, making a deep crevice as it passes. After shooting the enormous head the user inserts his doton chakra into the water, creating thick rock granules inside the turtles and concentrating them around it's jaws and within it's mouth, along further suiton chakra manipulation, the user will create currents of this pressurized water within the turtle, in turn moving the grains at unthinkable speeds. Therefore it creates a mass of spinning water within the turtles mouth and buzz-saw styled water currents (all this thanks to the abrasive effects of earth within water) around it's jaw. With that, this missle can break through and assimilate(further granules of abrassive material) through earthen-related defenses.
    Notes: May only be used twice per battle.
    Notes: It may shift direction and continue with the same momentum at the extra cost of 10 chakra points. Otherwise it just traveles in a straight line. This may only be done once per usage but at any moment the user desires.
    Notes: No Water techniques S-rank or higher next turn and no earthen techniques A-rank or above next turn.
    Notes: Once the turtle munches the opponent or The user wishies it and makes 3 handseals; it'll detonate with fierce power and leaving a big water source where it was.

    ~Declined~ You didn't mention through what rank of earth this jutsu could pass/assimilate, be more precise on it's limitation. Check the bold part, work on that ( how come your restrictions limits you to use A-rank and bellow water techniques but is even lower for the earth while it's primarily a water jutsu?)
    (Suiton/Doton: Omu Nomu Nomu Kame ) Earth/Water release: Om Nom Nom turlte
    Type: Offensive/Defensive
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage: 80
    Description: The user, after very short row of handseals, will release from his mouth a vast quantity of Pressurized water which the user then uses further shape manipulation to compress tighter and recreate a gigantic head of a Crocodile Turtle which snaps (think it like a pacman) its way through the battlefield to reach the opponent, making a deep crevice as it passes. After shooting the enormous head the user inserts his doton chakra into the water, creating thick rock granules inside the turtles and concentrating them around it's jaws and within it's mouth, along further suiton chakra manipulation, the user will create currents of this pressurized water within the turtle, in turn moving the grains at unthinkable speeds. Therefore it creates a mass of spinning water within the turtles mouth and buzz-saw styled water currents (all this thanks to the abrasive effects of earth within water) around it's jaw. With that, this missle can break through and assimilate(further granules of abrassive material) through earthen-related defenses of it's same rank and below. If it ate it's way short range, it'll be able to pierce through doton defenses up to forbidden(not continue) and doton-based defenses up to its same rank(not continue). Then, if it ate a B-rank technique of earth, it'll gain the same capacity (they can be added up). If it ate an A-rank (equivalent to two B-ranks, or short-range travling + a B-rank) no earth will be able to stop it and earthen based CE walls (strong to water ofc) of forbidden rank will stop it. If it traveled mid-range or it ate an S-rank doton or A-rank CE, it'll pierce through any wall and subsequently explode.

    Notes: May only be used twice per battle.
    Notes: No water source needed.
    Notes: It may shift direction and continue with the same momentum at the extra cost of 10 chakra points. Otherwise it just traveles in a straight line. This may only be done once per usage but at any moment the user desires.
    Notes: No Water techniques A-rank or higher next turn and no earthen techniques S-rank or above next turn.
    Notes: Once the turtle munches the opponent or The user wishies it and makes 3 handseals; it'll detonate with fierce power sending water + abrasive sharpenel all around. all ending in a big water source where it was.

    ~Declined~ Everything was going perfectly fine up till the moment you got into the rank it could and couldn't defeat. Do this: make it so it can't absorb earth and can only defeat F-rank earth while being stopped by it. An S-rank earth would greatly weaken it but you don't need to mention it as it's part of our understanding of the RP. Take out the explosive part at the end. I don't want this thing to be a giant bomb. Lastly, you need to make it count as two moves since you're basically mixing two different technique (unless you have Yin-Yang training in which case you can mold 2 chakra at once).
     
         
    Last edited by Izuna Uchiha; 12-01-2011 at 04:36 PM.

  4. #5054
    Hellsbadass's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by battleandthebad View Post

    (suiton: uma hitonami) water release: horse stampede
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after doing four handseals the user creates large horses out of water which then rush toward the opponent the horses will first run over the opponent causing blunt damage to them then they will be trapped in the water drowning them the horses are about five feet tall
    -requires a water source
    -can only be taught by battleandthebad
    -can only be used three times

    looks something like this


    My custom jutsu =\ and thanks for the pic xD I too based it on lord of the ring
     
         

  5. #5055
    Otogakure -Cobalt-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: (Mokuton:Mokuzai Densou) Wood Release:Wood Communication
    Rank:C
    Type:Supplementary
    Range:Long
    Chakra:20
    Damage:N/A
    Description:The user channels Wood chakra into his surrounding and uses the surrounding trees,plants and anything else related to wood to communicate with them.This gives the user to get a mind map of his surrounding but he can also use this to find his opponent when fighting in a surrounding with plants,wood,branches etc.
    Note:Must be taught by -Cobalt-.
    Note:Must have a Wood bio to use this.
    Note:Must have trees,branches,leaves,plants and anything related to wood to use this technique.

    ~Declined~ No. I'm not accepting telepathy between summons and summoner, I certainly won't accept a jutsu that allows you to talk with trees ~__~.

    Name: (Gull Ninpou:Ame Umou)Gull Ninja Arts:Rain of Feathers
    Rank:S
    Typeffensive/Defensive
    Range:Mid
    Chakra:40
    Damage:80
    Description:After summoning a gull the gull is able to release a barrage of hundred feathers at the opponent.The feathers are hard as steel and are thus hard to be placed out of trajectory (must use at least an S rank wind technique to bring them out of trajectory).The feathers can be infused with elemental chakra by the gull (depending on what it's elemental affinity is).
    Note:Must be taught by -Cobalt-.
    Note:Must have signed the Gull contract.
    Note:The feathers can be brought out of trajectory by S rank wind only.
    Note:Is usable only once per battle.
    Notence a gull has used this technique it is immediately removed from the battle and cannot be summoned anymore for the rest of the battle.

    ~Declined~ Similar techniques already exists.

    Name: (Gull Mo-do)Gull Mode
    Rank:S
    Type:Supplementary
    Range:Short (Self)
    Chakra:40
    Damage:80
    Description:By taking in chakra from any summoned gull the user enters Gull mode.Feather tattoos will appear on the users back resembling wings.They will get a boost in speed matching the speed of Rock Lee in 5th gate mode.The users strength will also match that of Tsunades.The user will be unable to be caught in B-rank and lower due to the Gull chakra flowing through his body.
    Note:Must be taught by -Cobalt-.
    Note:Must have signed the gull contract.
    Note:Lasts 3 turns.
    Note:When activated the user gains a speed and strength boost giving taijutsu moves +10 damage.
    Note:The user loses -10 damage in all ninjutsu techniques.
    Note:The user is unable to use Wind Release.
    Note:After the mode ends the user is unable to preform A rank and higher Wind techniques and genjutsu for the following 3 turns.
    Note:After the mode ends the user is exhausted for the following turn leaving him vulnerable for attacks.

    ~Declined do not resubmit~ You're not even hiding the fact that you're ripping off the Gates.
     
         
    Last edited by Izuna Uchiha; 12-01-2011 at 04:38 PM.

  6. #5056
    -Yard-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Shoutaku Kaibutsus) Earth release: Swamp Monsters
    Type: Attack/Supplementary
    Rank: B
    Range: Short range (from the swamp)
    Chakra Cost: 25
    Damage Points: N/A
    Description: After performing Swamp of the underworld the user will make two handseals "Tiger-Boar" and will create four ghouls from the mud of the swamp that rise up from the swamp around the opponent. These Ghouls can perform C rank earth techniques but they must remain on or in the swamp, using the properties of the swamp as a source of their mud. They can move out of the swamp but must stay within short range.
    Note:
    - Can be used 3X per match.
    Approved

    (Suiton: Ame Odori) Water release: Rain Dance
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: After using a technique that causes rain to fall from the sky, the user will then send chakra to the clouds making it rain 2X heavier. The user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is.

    - The user can run freely on the water tho can only adjust the heaviness of the rain on once per rain tech that makes rain fall and can only do it 3X per battle.
    Declined, the heavy rain part of this technique already exists as a Rain elemental technique
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 08:43 AM.

  7. #5057
    Enzup's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    This week's CJs and Plz edit any part of any cj for approval.

    (Doton/Raiton: Koden Of Za Fukei) - Earth/Lightning: Legend of the Guardians
    Type: Offense
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 90
    Description: The user creates 5 pillars around his target(s) at mid range from them of around 15 ft in height which starts generating lightning infused with pure chakra inside that area, which is very strong which continuously gives electric shock, stunns,paralyse and stops the body movements of the persons in that area such that a person can't even move his one finger. As the moment this tech begins the persons standing in that area falls on earth and can't do anything and the chakra is continuously sucked by this tech from that whole area.
    Note: ~Opponent must destroy atleast 3 pillars to stop this tech, otherwise the pillars will form again in few seconds.
    ~Only persons outside the area can save the persons lying inside the area, if generation of lightning has begun and people are trapped in it.
    ~If the persons in that area are not been rescued in less than 1 minute then they die because of no chakra(which is sucked), and electric shock.
    ~The area in which lightning with pure chakra in generated is enough to take 10-15 people at a time(if they are standing very close to each other).
    ~User can't use any S-Rank and above jutsus in same and next 2 turns, only if pillars start generating electricity.
    ~No lightning and pure chakra based jutsu for next 2 turns.
    ~No earth tech in same turn.
    ~Can only be used once per battle.
    ~Can only be taught by Enzup.
    Got this idea from movie "Legends of the Guardians - The Owls of Ha'Goole"


    Declined, do not resubmit
    _________________
    (Raiton/Suiton/Chakra: Hiningenteki) - Lightning/Water/Chakra: Inhuman
    Type: Offense/Defense/Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: User creates 3 shadow clones. One clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra to create a human like creature with wings of same size as of human, carrying sword in his hands. He is very strong as he is a combo of three. His speed is comparable to rock lee without weights because of lightning. He can use water and lightning, and gives 25% more damage to these technique. He does not have any effect of lightning and water upto A-rank, as they will only boost-up the humanoid.
    Note: ~No lightning and water jutsu in same turn.
    ~No S-Rank Jutsu in same turn.
    ~Cannot use any jutsu above A-rank in next turn.
    ~If Inhuman uses a techinue then that will be counted as one move out of 3.
    ~Can only be used once per battle.
    ~Using clones count as one move.
    ~Lasts untill destroyed.
    ~Can only be taught by Enzup.


    Declined, do not resubmit
    _________________
    (Doton: Boushi Tou) - Earth Style: Spinning towers
    Type: Defense
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user puts his hands on earth and pulls out 4 towers each of height 5m and diameter 1m, one in each direction(i.e. N,E,W,S) at a distance upto 5m from the user. The towers start spinning on their own axis and simultaneously around the user. And thus blocking any jutsu upto S-Rank (almost destroyed) but can take on one more of any rank jutsu.
    Note: ~Must destroy atleast 3 towers to stop this tech.
    ~Can't use any jutsu of earth in next whole turn.
    ~The spinning of towers can be stopped by making a single handseal.
    ~Can be used 2 times per battle.
    ~Can only be taught by Enzup.
    Declined, as it stands its unrealistic in terms that it can withstand any jutsu up to S rank, there are various techniques that have the ability to get passed this and not to mention the elemental weakness of lightning release
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 08:45 AM.

  8. #5058
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Doro Rappu ) - Earth Style: Mud Wrap
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The person takes hold of Chakra infused mud already in play and wraps it around a the opponent. It will surround their body and the user can force the mud into the person's throat drowning them with the mud. The mud can be controlled even further to make it's way into the person's nose and throat stopping the person from breathing. The user must have used a Mud based Earth jutsu prior to this jutsu.
    Notes:
    *Must have already used a mud based jutsu such as Swamp, Mud Fall, or mud bullet*
    *Must be able to manipulate up to A rank Earth with to use this*
    *Must be the own person's Chakra infused Mud*
    Declined, op, do not resubmit

    (Doton: Doro Ayatsuri) - Earth Style: Non Newtonian Mud Manipulation
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The person perfomrs two hand seals (Hare-Snake) and releases Doton chakra out of their feet in ample amounts. They manipulate the mud that is forming below their feet into a Non-Newtonian Fluid meaning that as long as the person puts an ample amount of force into one spot of the Mud they won't sink down. This jutsu is good for people who can move at high speeds or a person whose Summon can move at a high speed and is rideable but the summon must be the one performing the jutsu if the person is riding him/her. The person must know that the Mud will form and begin to release the Doton Chakra as the Mud begins to form so that they can release enough chakra to stay on top of the Mud. If Earth is the user's Specialty or Affinity they can use only one hand seal the Snake hand seal instead of using two.
    Note:
    *Must be able to use A rank Earth*
    *Must know the basic principles of Non Newtonian Fluids*
    *Must have my permission to use*
    *If used with a summon the person must perform the hand seals for it much like what Naruto did with Gamabunta to transform him into what appeared to be the Nine-Tailed fox*


    Evidence that proves above jutsu valid:


    Declined do not resubmit as you have submitted the idea as a custom element on your main account howard, thus also banned from submitting custom jutsu for a week date you may resubmit 12-12-11
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 08:54 AM.

  9. #5059
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    Re: ♦ Custom Jutsu Submission ♦

    Submissions starting on the 11/14/2011 ending on the 11/20/2011
     
         

  10. #5060
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by HereticPassage View Post
    (Katon: Kaen no Tenjō)- Flame Ceiling
    Type: Offensive
    Rank: B
    Range: Mid/Long
    Chakra Cost: 25
    Damage Points: 50
    Description: Performing one handseal, the user creates a flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down pillars of flame quickly, similar to the bars on a cage.
    *Note: Can only be taught by HereticPassage

    ~Declined~ I like this one, but please explain how the damages are done. Is this a cage or will the pillar converge on the opponent?
    (Katon: Kaen no Tenjō)- Flame Ceiling
    Type: Offensive
    Rank: B
    Range: Mid/Long
    Chakra Cost: 25
    Damage Points: 50
    Description: Performing one handseal, the user creates a flat square wall of flame above the opponent. Then performing another hand seal, the flame ceiling will then drop down pillars of flame quickly, similar to the bars on a cage. This technique is used as a cage, but because of the heat of the flames, the opponent may suffer second degree burns if they remain in the cage.
    *Note: Can only be taught by HereticPassage
    Declined, incorrect stats for the technique, and i know izuna may like this technique but im asking you to specify the size of this technique overal , cause your damage reason is abit unsure as to give second degree burns they must be incontact with the flames, mere heat isnt really enough to cause the burns and that depends on the proximity of the flames to the enemy target anyways
    Quote Originally Posted by HereticPassage View Post


    (Fumetsu no Kage)- Immortal Shadow
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: Immortal shadow is a 3 foot long, one handed kanabo-type weapon. It has a wood base, which is then wrapped securely in an indestructible, chakra reinforced, iron casing. Along the length of the club, are deadly iron studs. The user at any time can slam the club onto the ground in any direction around them. This will force up vertical slabs of hardened A-rank earth, which can be used for defensive purposes. Each strike on the ground can raise a maximum of three slabs. This will only work up to short range. Then, using the iron studs along the length of the weapon, the user can launch thin beams of B-rank lightning chakra. This functions similar to Storm Release: Laser Circus, but the lightning emanates from each of the iron studs. The user is able to fire a max of 10 beams of lightning chakra at one time. These are best used at med/long range, and can be sent in different direction on release. However, once the direction is decided, it cannot be changed.
    *Note: Can only be wielded by HereticPassage
    *Note: The earth and lightning techniques may be used twice each, and count as a move of the user
    *Note: Defensive slabs last until they are completely destroyed, or deconstructed by the user

    ~Declined~ Either keep the lightning or the earth jutsus but not both. If you keep the earth, restrict the usage on the technique.
    (Fumetsu no Kage)- Immortal Shadow
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Immortal shadow is a 3 foot long, one handed kanabo-type weapon. It has a wood base, which is then wrapped securely in an indestructible, chakra reinforced, iron casing. Along the length of the club, are deadly iron studs. The user at any time can slam the club onto the ground in any direction around them. This will force up vertical slabs of hardened A-rank earth, which can be used for defensive purposes. Each strike on the ground can raise a maximum of two slabs. These slabs are seven feet in height, and are two feet thick. This will only work up to short range.
    *Note: Can only be wielded by HereticPassage
    *Note: The earth jutsu may be used twice per battle, and count as a move of the user
    *Note: Defensive slabs last until they are completely destroyed, or deconstructed by the user

    Removed raiton ability.
    Approved

    (Raiton: Pachipachi Ninja no Kutsu)- Crackling Ninja Shoes
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: The user channels ration chakra to his feet, which then travels into the ground, 5 feet in any direction around the user. This jutsu lays dormant, until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.
    *Note: Can only be taught/used by HereticPassage
    *Note: Only works when the doton jutsu emerges from the 5ft. area around the user
    *Note: Once used, the jutsu remains active until it is used twice

    Feel free to edit any and all to get them approved
    Declined, make it a one time limit use for the active and being A rank it requires a useage restriction
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:00 AM.

  11. #5061
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    Re: ♦ Custom Jutsu Submission ♦

    This Week Submissions
    Jiu Jitsu
    Description : Jiu Jitsu is a martial art, combat sport, and a self defense system that focuses on grappling and especially ground fighting.

    It teaches that a smaller, weaker person can successfully defend against a bigger, stronger assailant by using leverage and proper technique—most notably by applying joint-locks and chokeholds to defeat the other person. BJJ training can be used for sport grappling tournaments (gi and no-gi) and mixed martial arts (MMA) competition or self defense.[3] Sparring (commonly referred to as 'rolling') and live drilling play a major role in training, and a premium is placed on performance, especially in competition, in relation to progress and ascension through its ranking system.

    Style of fighting

    Brazilian Jiu-Jitsu emphasizes getting an opponent to the ground in order to utilize ground fighting techniques and submission holds involving joint-locks and chokeholds. The premise is that most of the advantage of a larger, stronger opponent comes from superior reach and more powerful strikes, both of which are somewhat negated when grappling on the ground.

    BJJ permits a wide variety of techniques to take the fight to the ground after taking a grip. Once the opponent is on the ground, a number of maneuvers (and counter-maneuvers) are available to manipulate the opponent into a suitable position for the application of a submission technique. Achieving a dominant position on the ground is one of the hallmarks of the BJJ style, and includes effective use of the guard position to defend oneself from bottom, and passing the guard to dominate from top position with side control, mount, and back mount positions. This system of maneuvering and manipulation can be likened to a form of kinetic chess when utilized by two experienced practitioners. A submission hold is the equivalent of checkmate in the sport, reflecting a disadvantage which would be extremely difficult to overcome in a fight (such as a dislocated joint or unconsciousness).

    Renzo Gracie wrote in his book Mastering Jiu-jitsu:

    'The classical jujutsu of old Japan appeared to have no common strategy to guide a combatant over the course of a fight. Indeed, this was one of Kano's most fundamental and perceptive criticisms of the classical program.' Maeda not only taught the art of judo to Carlos Gracie, but also taught a particular philosophy about the nature of combat developed by Kano, and further refined by Maeda based on his worldwide travels competing against fighters skilled in a wide variety of martial arts.

    The book details Maeda's theory as arguing that physical combat could be broken down into distinct phases, such as the striking phase, the grappling phase, the ground phase, etc. Thus, it was a smart fighter's task to keep the fight located in the phase of combat that best suited to his own strengths. Renzo Gracie stated that this was a fundamental influence on the Gracie approach to combat, these strategies were further developed over time by the Gracies and others, and became prominent in contemporary MMA.
    Ground fighting

    BJJ is most strongly differentiated by its greater emphasis on groundwork than other martial arts. Commonly, striking-based styles spend almost no time on groundwork. Even other grappling martial arts tend to spend much more time on the standing phase. It is helpful to contrast its rules with judo's greater emphasis on throws, due to both its radically different point-scoring system, and the absence of most of the judo rules that cause the competitors to have to recommence in a standing position. This has led to greater time dedicated to training on the ground, resulting in enhancement and new research of groundwork techniques by BJJ practitioners.

    Along with BJJ's great strengths on the ground comes its relative deemphasis of standing techniques, such as striking. To remedy this comparative lack, there is an increasing amount of cross-training between the sports of BJJ and wrestling, Judo, or Sambo, as well as striking based arts such as Muay Thai, kickboxing, and boxing.
    -Can only be taught by -Kamishiro- and who i give permission
    -Must have mastery of taijutsu
    -the abilities are just on the part where the user channel their chakra




    declined, you do not require to submit this to get the style just make the techniques
    ______________________________

    | Metion : Ame Yami No Jutsu |Dark Release : Rain Of Darkness

    Type: Attack
    Rank: S Rank
    Range: Short Long
    Chakra Cost: 40
    Damage: 80
    Description: The user gather great amount of his dark release chakra, releasing it into his hands,once he feel the chakra into his hands he release the dark release charka in form of dark release waves , directing it towards the sky,then it fall into the ground just like the normal rain but it's bigger than the rain drop 3 times also it's dark release chakra bolts, causing all the air to be full of dark rain.
    -can only be used by -Kamishiro-
    -must have dark release bio to use this
    -Must Have Dark release biography .
    -can't use any dark release technique on the same turn.
    -can't use higher than A rank dark release technique on the next turn.
    Declined, as a number of problems are on this technique, if this doesnt specify dealing damage then it cant do any, then there would be the issue of those restrictions, you have posted two sets of the same restrictions and you even have it S rank without any actual limitation on its useage
    ___________________________________________
    | Suiton : kichigai wanizame | Water Release : Mad Sharks |
    Type: Supplementary/Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user first make serpent hand seals , about three hand seals , then , the user then gather great amount of his chakra , then he release 3/4 and keep 1/4 into his body , then on a tricky move he turns him self into a shark with the suiton chakra that into his body , and on the same time he create 9 sharks of suiton that surround him from all angels , which will make the opponent not able to know who is the user of the sharks , then the user send 9 sharks that attacks the user from all sides and angels that goes towards the opponent on great spped , and on the same time he go awat onto any side or range then he turn him self again onto a human
    -If the user has signed the condor contract then this jutsu will only require 5 handseals.
    -No suiton for the next 2 turns , and also he can't use suiton on the same turn.
    -Can only use this jutsu once per battle.
    - Counts as two moves
    -No suiton jutsu before this jutsu.
    -If the user get shocked with lightning attack higher than b rank then he die right away
    -Can only be taught by -Kamishiro-
    - Requires mastery of water release
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:21 AM.

  12. #5062
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    Re: ♦ Custom Jutsu Submission ♦

    My last submission was on 05NOV2011, so I should be good to submit more. ;D

    (Fuketsu Finga) Filthy Finger
    Type:Attack
    Rank: E
    Range: Short
    Chakra Cost: 5
    Damage Points: 10
    Description: No hand seals are required, however depending on which finger is used, the user must lower all their other fingers and insert said finger into the anal cavity and accumulate as much fecal matter on it as possible. After acquiring ample feces the user is ready to attack with that finger. Although, it's still just a normal finger, it is now covered in shit and will smell quite fowl.

    Generally, the opponent will be distracted by the Filthy Finger and focus on the finger rather than other events. Depending on ones diet, the stench may be far worst than usual (especially if one were to eat bad cabbage). The opponent, if scratched, may run the risk of infection as well.

    (If nin-dogs can pee on opponents, this should be allowed too!)

    (Cluck Onajiku Chikin) Cluck like a Chicken
    Type: Supplementary
    Rank: E
    Range: Short-Mid
    Chakra Cost: 5
    Damage Points: N/A
    Description: No hand seals are required. The user bends their arms at the elbow and tucks their hands into their arm pit and proceed to flap their arms while making ridiculous chicken noises. This can be used to distract an opponent, or make fun of an opponent.

    Declined do not resubmit either of them
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:23 AM.

  13. #5063
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    Re: ♦ Custom Jutsu Submission ♦

    Please change any part of my submission if it means it will get approved
    Custom weapon:

    Boukyaku/Shoujouhi Boukyaku/Tsuin Boukyaku(Oblivion/Scarlet Oblivion/Twin Oblivion)
    Rank:A
    History:A sword that draws apon the users stregnth for power the stronger the user the stronger the sword.
    It said to be forged by the student of the very man who made the seven swordsman of the mist's swords on the day that his teacher died he forged this sword in blinded rage and sorrow legend has it the sword can split into two and set ablaze the sword goes by many different names each name repesenting a form of the Oblivion it is called the Scarlet Oblivion when chakra nature is channeled into it and the Twin Oblivion when the user splits the sword into two lighter swords
    Standard Oblivion:
    Description:A sword that is rather infact extremely large(so it can be split in two) its blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches the users fire chakra can be channeled into the blade creating the Scarlet Oblivion
    Drawbacks:Greatly slows the user down while being wielded with one hand due to its size user's speed almost returns to normal while being wielded with two hands.

    Weapon can be split into two creating Twin Oblivion's
    Can only be wielded by white flash and people who he chooses
    Sword is not Indestructible
    By channeling Chakra into the blade the sword can regenerate
    Takes one whole turn for the sword to regenerate pouring chakra into it for regeneration counts as a move

    Pictures:

    The swords different forms(same sword just a diffrent name as i like naming things)

    Scarlet Oblivion:Exactly the same shape as the standard Oblivion(only diffrence is that its on fire). The user channels his fire chakra into the Oblivion setting the blade ablaze (this is the exact same as The Oblivion except its on fire and i wanted to give it a cool name) it has both benefits and drawbacks
    5 damage is done to the wielder per turn
    can absorb B rank and below wind justu and convert a fith of the damage into chakra
    sword can only stay alight for 3 turns after the 3rd turn it reverts to normal form
    can only be set alight once per battle
    Increases Kenjustu damage by 5
    Increases all fire justu's damage by 10
    No water justu above B rank can be used while holding this sword
    Absorbing wind justu's counts as a move
    Fire justu's require one less handseal


    Tenka Kireme (Ignition Break):
    Rank:A
    Type:Attack
    Range:5 Meter's from epicentre of the blast
    Description:
    The user grabs the scarlet oblivion with two hands and channels a large ammount of fire chakra into the tip of the blade the user then thrust the sword into the ground creating a firey exsplosion with a 5 meter raidius
    The damage of the explsoion increases as the users rank increases

    Jounin:40 damage to enemy 30 backlash damage to user 30 chakra
    S class ninja:50 damage to enemy 40 backlash damage to user 40 chakra
    Sanin:60 damage to enemy 40 backlash damage to user 40 chakra
    Kage:70 damage to enemy 45 backlash damage to user 45 chakra
    Sage:80 damage to enemy 50 backlash damage to user 45 chakra

    Backlash damage is done whether or not the attack hits an enemy
    can hit multiple enemies
    can only be used with Scarlet Oblivion

    Seperation no japanese word for seperate or seperation
    Rank: A
    Type: supplementary
    Chakara cost: 30 + 5 for each turn split
    Damage points : N/A
    Description:
    By channeling chakra into the blade along the groove on the flat of the blade the user can seperate the Oblivion into Two creating dual swords known as:
    Twin Oblivions/Tsuin Boukyaku
    Abilities:
    Two blades light enough so that one can be wielded in each hand with ease this is the result of splitting the oblivion in two
    normal chakra and basic elemental chakra can be channeled into both of these blades
    Can only be wielded by White Flash's Bio's
    Last for 5 turns after the fith turn sword reverts to normal
    Saps 5 chakra per turn whether or not its on fire
    Reduces kenjustu damage by 10
    only one element can be infused at a time

    Picture:

    can only be used by white flash's bios and people he teaches it too



    Thanks to The Inverted King for help ^_^ Please change any part of a justu if it will make it get approved

    Declined, this sword is a mess, use the correct template and make it more clean
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:26 AM.

  14. #5064
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Tsuchi Suponji) - Earth Style: Earth Sponge
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage Points:N/A
    Description: Tsuchi Suponji is a very simple technique that any earth master can perform. The user will channel his chakra into the ground. He then will change the earth itself to open up pores everywhere that soaks water up like a sponge. This technique can be used to absorb large quantities of water.

    Note: Can be used three times per battle
    Note: Must have mastered Earth
    Note: Must be taught by Mathias
    Declined, specify better the ammount of water that can be absorbed such as amount of techniques

    (Dyuaru Tama Doriru) - Dual Sphere Drill
    Type: Attack/Defense
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will form a sphere of pure chakra in each hand, then by pushing chakra manipulation to its limits, the user will combine both spheres, creating a fearsome drill-like attack surrounding the user. The drill itself is pure chakra being, manipulated and rotated at high speeds. The drill can be shot at the opponent or used as a shielding mechanism. However if used as a shield, the user will have his back exposed as the drill will only be protecting the top, front, and bottom.

    Note: Can only be used twice per battle.
    Note: Must have mastered Ninjutsu.
    Note: No regular Ninjutsu of A-Rank or above next turn.
    Note: Must be taught by Mathias.


    Approved

    Sogeki Geijutsu 狙撃兵 分身の術 - Sniper Arts

    Description:
    Sniper Arts also known as Kyūjutsu/Kyudo, is the traditional Japanese martial art of wielding a bow. Although the samurai of feudal Japan are perhaps best known for their swordsmanship with a katana (kenjutsu), kyūjutsu was actually considered a more vital skill for a significant portion of Japanese history(Ninja history). Later on the traditional martial art got introduced with ninjutsu and chakra usage. That's when bow wielding ninjas started combining archery with their ninjutsu creating very useful and powerful techniques. Sogeki Geijutsu is practiced in many different ninja academies, some of which descend from military shooting and others that descend from ceremonial or contemplative practice. Therefore, the emphasis is different. Some emphasize aesthetics and others efficiency. Contemplative academies teach the form as a meditation in action. In certain academies, to shoot correctly will result inevitably in hitting the desired target. For this a phrase seisha hicchū, "true shooting, certain hitting", is used. According to the Nippon Kyudo Federation (World Government of Archery) the supreme goal of kyudo is the state of shin-zen-bi, roughly "truth-goodness-beauty", which can be approximated as: when archers shoot correctly (i.e. truthfully) with virtuous spirit and attitude toward all persons and all things which relate to kyudo (i.e. with goodness), beautiful shooting is realized naturally.

    Founder: Ushiro
    Creators: Mathias & Ushiro
    Declined, there isnt a need for this considering there have been sniper art techniques submitted
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:30 AM.

  15. #5065
    Earth Eater Toku's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton- Kaiōsei no Eisei) Water release- The Moons of Neptune
    Type: Attack/Defense
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will expel a large amount of water creating a dozen large spheres of water that revolve around the user at short range above him. The user is able to control the spheres and send them to attack an opponent as well as defend from any incoming attacks. The spheres strike w/ such force that they’re able to crush rock on impact.
    *Note: Can’t use S-rank and above water next turn.
    *Note: Can only be used 3x per battle.
    *Note: Can only be used by Toku.
    Declined, specify the maximum ammount of orbs and if they are to be used as and when you wish then to make it that they would count towards a jutsu useage if say you create 4 and use one with the technique and then save 3 for the next turn and not post this technique but use another orb to attack outside the three techniques then that would count as the useage of a jutsu

    (Fuuton- Sonikku Būmu) Wind release- Sonic Boom
    Type: Attack
    Rank: A-rank
    Range: Short- Long
    Chakra cost: 30
    Damage points: 60
    Description: the user will charge wind chakra into his fist w/ arms spread open wide and bring them in together to release a spinning crescent shaped wind blast at the opponent. The blast of wind is the same length as the users arms spread wide and is strong enough to slice through rock w/ out slowing down.
    *Note: can only be used 3x per battle.
    *Note: can only be used by Toku.

    (Fuuton- Sonikku Danmaku) Wind release- Sonic Barrage
    Type: Attack
    Rank: S-rank
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: the user will charge a great amount of wind chakra into his fist w/ arms spread open wide and bring them in together continuously releasing a barrage of sonic booms upon the opponent. The wind blasts are half the size of its weaker version but do more damage because of its numbers.
    *Note: can’t use S-rank wind and above next turn.
    *Note: can only be used 3x per battle.
    *Note: can only be used by Toku.

    Both declined, similar jutsu exists
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:36 AM.

  16. #5066
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    Re: ♦ Custom Jutsu Submission ♦

    (Bekutoru Yajirushi)- Vector Arrow
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user materializes numerous arrow-like belts from his shadow that can both cut and pierce the opponent acting somewhat as blades. These arrows can restrain an opponent by wrapping around his body.
    -Usable 3 times per battle
    -Can only be used by a Nara clan member



    Approved
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:36 AM.

  17. #5067
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    refrain from showering me with
    VMS/PMS if you can...
     



    Re: ♦ Custom Jutsu Submission ♦

    Raiton Genjutsu: Sono Bachi no Bushou | Lightning Release Genjutsu: The Curse of The Sloth
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 100 (-20 to the user)
    Description:
    One of the most powerful Genjutsu known in the Ninja World. The user does a string of 3 hand seals (dog+boar+rat) and releases a massive amount of unfocused static electricity into the battle field. This electricity burst is invisible (unless for dojutsu users) and travels with enormous speed, covering the whole battlefield in under 2 seconds, albeit having little to no effect on the battlefield. This static electricity disturbs both the chakra flow and the enemy's nervous system, making his muscles numb and unable to move. The numbness eventually evolves into muscle cramps and excruciating and paralyzing pain as the numbness disturbs the enemy's chakra flow, and may even leave the enemy unconscious. The global effect is a mix of both the physical muscle numbness produced by the static electricity (that doesn't actually do any damage) and a painful genjutsu that results from the disturbance in the enemy's chakra flow. The numbness takes a few minutes to start fading but the Genjutsu can only be released with a brutal amount of pain or a sufficient ranked release technique. The user will suffer damage as he releases the massive amount of static electricity, leaving him slightly sluggish and in pain.

    Note: Requires both Genjutsu and Raiton Mastery
    Note2: Can't use other Genjutsu or Raiton on the same turn, nor Raiton above S-Rank the following one.
    Note3: If the enemy doesn't release the Genjutsu in his next turn, he'll fall unconscious
    Note4: Can only be taught by Scorps
    Note5: Affects all enemys in the field

    Panda Genjutsu: Sono Kiyasume no Komoriuta | Panda Illusionary Arts: The Soothing Lullaby
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra: 50
    Damage: N/A (-40 to the user)
    Description:
    A sacred art passed down only to the most powerful Panda Masters. This powerful technique was developed as a way to allow the Pandas to overcome their fears and their mental limitations, by inducing a self Genjutsu. The technique works by inducing a disturbance in your own chakra flow (while doing the Ram seal), which will make you experience pleasure and physical well being, making the body release adrenaline and other positive chemicals as a result. This works in the inverse way a pain genjutsu works, as this makes the user believe he can't experience pain (and while the technique is active, he won't) and he won't be able to be affected by fear or any negative physical sensation like exhaustion. As this overwhelming sensation of well being spreads, the users brain will not be limited by such notions as self preservation or well being as he won't feel anything going wrong with himself. The user will input more chakra into every technique in an uncontrolled manner. His strength will suffer a drastic increase and his jutsu will become more powerful. However, with each technique he uses, he damages his chakra network and suffers severe damage. Although he can't feel this, he will still be affected by it and once the technique is released, he will feel every bit of damage.

    Abilities:
    -Increased chakra output that enhances jutsu (+20 to primary afinity, +10 to all other Elemental Ninjutsu and chakra based ninjutsu)
    -Increased physical strength (+10 to all kinds of Taijutsu)
    -Immunity to pain based Genjutsu
    -Can't feel pain or exhaustion or negative stats
    -Main chakra affinity of the Bio can be done with extreme speed

    Restrictions:
    -Although the user doesn't feel the pain, he will still become damaged by the overuse of chakra, albeit not perceiving it
    -Can only stay active for 4 turns
    -With the technique active the user's body can only withstand using up to 240 chakra (this means maximum of 6 S-Rank, 8 A-Rank, 12 B-Ranks or 2 forbidden rank techniques)
    -After the technique ends the user will become unable to mold chakra properly and will not be able to use more than 2 jutsu per turn and only up to A-Rank for the rest of the match.
    -User will be exhausted and with severe pain from the damage he withstood, becoming unable to use taijutsu.
    -Can only be taught by Scorps
    -Requires the user to sign the Panda Contract

    Both declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:40 AM.

  18. #5068
    Kyudaime Kazekage Teño's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Abyssal Bow (shin'en ojigi)
    Rank-S
    Range-Mid-Long
    Chakra Cost-5 (-50 with added chakra element)
    Chakra Damage-30 (+75 with added chakra element)
    Description-This bow and arrow was said to be one of the lost ninja weapons. A chakra suckage if infuse with elements. It can infuse any element inside the arrows. it has 20 arrows and travel at the speed of 50mph. It is made of metal on the tip of the arrows so if something is magnetise it will follow it like most metal towards magnetism.
    -Note:Each 2 arrows is considered a move. so that mean 6 is the max
    -Note:Cant use any S rank attacks while arrow is active
    -Note:Can only infuse 2 elements in one arrow ONCE and that consist of 4 arrows meaning 2 turns
    -Notenly can be used by teno757
    Declined, only one elemental charge allowed, two elements would require yin-yang training
    _______________________________________

    (yusaburu enjin) Earth Style: Rock Rings
    Rank: A
    Range : Short-Long
    Chakra Cost:60
    Chakra Damage:N/a
    Description: The user does 2 hand signs. afterwards he/she sends their chakra into the ground right under the oppenent causing the earth under the person to break off into 3 large rings. and surrounding the person body from their legs / hands-wrist / mid body. once it surrounds the enemy the user then does 1 hand sign and then it closes in on the person body restricting their movements
    -Note: Cant use no earth Jutsus while this jutsu is active
    -Note: Can only use Twice (1times)
    -Note: Only Taught by Teno757
    Approved
    _________________________________________
    (mizu fuukaku tadai oshi) Water Style : Heavy Pressure
    Rank: S
    Range: Mid-Long
    Chakra Cost : 70
    Chakra Damage : 90
    Description: The user does 5 hand seals. then slams their hands on the ground once that happens the user soaks up all the water in the ground in a (half football field distance) and 7feet deep. once that is done the user does one more hand sign sending all the water that was gathered up underground to under the oppenent then bust right under the person in a forceful way making the water heavy and sharp. since the water is heavy the oppenent is unable to move while the attack is being took place.
    -Note: Only can use once
    -Note: Can add fire to the water to boil off the skin. or lightning to.... yea
    -Note: Cant use water jutsus for 3 turns afterwards
    -Note: The explosion is 12ft wide.
    -Note: only taught by teno757
    -Note: User must keep his hands on the ground while gathering the water
    -Note: The water gather faster when taking the slot of 2 jutsus. and gathers almost immedadtley if took the slots of 3 jutsus
    -Note: 1jutsu slot-7seconds to gather/ 2jutsu slots- 4 seconds to gather/ 3 jutsu slots-2seconds to gather
    Edit or take out anything if want
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:46 AM.

  19. #5069
    Shade Dracova's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Shade Dracova View Post
    Resubmitting:


    (Sukaisaundo o Sukaisaundo: Tekunikku o shōkan)Summoning Technique: Sukaisaundo The Sky Sound

    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:The user will draw blood, perform a line of several handseals then he or she will thrust their arm downwards and Sukaisaundo The Sky Sound will appear. Sukaisaundo meaning Sky Sound is a powerful Red Cardinal from Aries. He has a white bill, black face and red body unlike most Cardinals. He can fly at speeds up to 47mph. She is ruffly the size or a normal hummer automobile. Sukaisaundo can use any Wind technique's up to A rank that dont require any handseals..
    *Must have signed Cardinal Contract*
    *Can only be summoned twice*
    *When summoned she last for 3 turns in total*
    *The sound wave technique cost an additional 60 chakra from her summoner plus it counts as a move*
    *Summoning her counts as a move also*
    *The summoner will be dizzy after she is dispersed*
    *This is another version of my previously approved Naki Tori summoning*

    ~Declined~ Look at the bold part; what sound wave?

    (Wasureta shinigami)-The Forgotten Reaper
    Rank:S
    Type: Supplementary
    Chakra Cost: 40(20+ with additional techniques in use)
    Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
    Abilities

    - The Forgotten Reaper is indestuctible

    - Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.

    -The scythe is constantly sending out chakra sonar waves into the ground and the air around so you can sense where you opponents chakra is but not what type it is. The chakra waves reach short range.
    Restrictions


    -Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

    -The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder

    - The Forgotten Reaper weighs over 100 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

    -While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.



    It should look something like this:




    ~Declined~ Take out the part about it sending out sonar waves, that's a rip off of a sound jutsu, 2 of the 7SM swords, and an ability of my clan. Make it 50 pound, 100 pound is ridiculous.

    (Majo shinigami)-Gemini Reaper
    Type: Attack
    Rank: S
    Range: Short
    Chakra Points: 40
    Damage Points: 80(if it hits)
    Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
    Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
    - Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
    - Can only be used once

    (I added the Japanese name for my summon)

    ~Declined~ Forgotten Reaper wasn't approved.
    Resubmitting:

    (Wasureta shinigami)-The Forgotten Reaper
    Rank:S
    Type: Supplementary
    Chakra Cost: 40(20+ with additional techniques in use)
    Description: Thousands of years ago a scythe was forged by a great warrior Shiro Kazuma. Kazuma was known as the most powerful warrior alived and was praised to by many. Kazuma never could have enough power so he put all of his energy into making the ultimate weapon in hopes he could rule the world. Kazuma forged the metal from meteorite. Kazuma put all his blood and sweat into this scythe but his project came to a fatal end when he died of a heart attack and the scythe was never finished
    Abilities

    - The Forgotten Reaper is indestuctible

    - Due to the warriors specialty being Katon and Fuuton, the user gets +5 damage points on all Katon. The user can also perform Fuuton with 1 less handseal.



    Restrictions

    -Can only be used by Shade Dracova or anyone given permission to use by Shade Dracova

    -The scythe will become 500 pounds if it is wileded by anyone but the owner or anyone given permission to hold by the wielder

    - The Forgotten Reaper weighs 50 pounds so the user must have somewhat training in taijutsu to prove his muscle strength.

    -While wielding The Forgotten Reaper you cant use S rank jutsu for any of the Basic 5 elements except for Katon and Fuuton while the scythe is in the wielders hands.



    It should look something like this:



    Approved, without the addition below

    -I took out the part about the chakra sonar waves. I was wondering If I could add the following affect: "Due to the special affinity being Fuuton the weapon holder can release wind chakra into the air around him up to mid range to sense/feel his opponents chakra.". That is just on a side note. If possible I would appreciate if you could add that affect or just tell me if it is good and I will resubmit it with you ok.-


    (Majo shinigami)-Gemini Reaper
    Type: Attack
    Rank: S
    Range: Short
    Chakra Points: 40
    Damage Points: 80(if it hits)
    Description: The user will release a massive amount of chakra into"The Forgotten Reaper", combine it with the soul warriors soul within it. The outcome is a major power up. The scythe will grow a upside down "L" chakra aura around the blade. When in this form "The Forgotten Reaper"s soul is linked with the wielders giving the weapon and wielder perfect sync causing the wielder to make no mistakes whatsoever when he performs this attack. The user will jump or dash at his opponent and slice them perfectly inhalf. This jutsu can also be used to slice through any S rank jutsu.
    Must posses "The Forgotten Reaper" and have permission to use this from Shade Dracova.
    - Once this is done "The Forgotten Reaper" will lose all of it's abilities and restriction making it a plain scythe as the soul energy has to recharge. The scythe will gain its abilities and restrictions back in the 2nd turn
    - Can only be used once
    Declined, do not resubmit, the bold part is unrealistic as its saying that your technique is basically unavoidable

    (Anhōrījajjimento no akuma no te)Satan's Hand of Unholy Judgement
    Type: Attack
    Rank: S
    Range: All
    Chakra Cost: 30
    Damage: 60
    Description: The user will perform 5 handseals and chant the following words "Zwei Drei Jei". Once this is process is finished the user will release massive amounts of fire chakra into a weapon such as a sword or your hand. The user then will point his hand into the sky and slowly spin his arm in a slow circle and after he will do the same process but in a smaller circle infront of him. Suddenly 2 rings of fire will burst up. 1 in front of the user and the other in the sky which is very large. The user will then stick his arm through the ring in-front of him making a intense flame around his hand and arms burning him. As the user does this a hand an arm of pure fire will erupt downwards from the large fire ring in the sky. The large arm of fire is mimicking what the user his doing with his arm through the smaller circle of fire giving him the chance to perform a large scale attack.
    -Can only be used once
    -The intense flames will scorch your arm leaving you numb in that arm
    -No Katon techniques for the next three turns at all.
    -Can only be taught/used by Shade Dracova
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 09:51 AM.

  20. #5070
    Ryūjin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Katon: Bara Inferuno Senzai] - Fire Release: The Infernal Rose Garden
    Type: Offensive/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After forming a string of handseals [Ox → Monkey → Hare → Rat → Boar → Bird → Tiger] The user inhales air while stomping on the ground causing a large tunnel to form that's similar to the Fire release: Exploding Flame Crater Technique but larger, after the tunnel is formed the user exhales a huge fire stream into the tunnel that races at the tunnel towards the opponent, while the Fire is heading at the opponent into the tunnel [it's underground just like the exploding flame crater technique], with one additional handseal the user infuses more fire chakra into the ground causing the fire protrudes out of the ground in the shape of large spiked roses that are 6ft tall onto the ground as the fire heads the roses of fire rises up continuously as it heads for the ground similar to Dance of the young ferns technique when the spikes continuously rise out of the ground one after another as they head for the opponent, With one additional handseal the user causes a large amount of light to emenate out of the fire roses blinding the user and the target altogether [unless the user closes his eyes before being blinded as the fire doesn't emenate the light unless the additional handseal is made], in the end when the fire that was spewed at the ground reaches the opponent the fire bursts underneath the opponent in a large explosion from underneath.
    - Can only be used once per battle.
    - The roses of fire remains on the battlefield for 1 turn unless they are deactivated by the user or destroyed by the opponent.
    - No fire techniques for the next turn.
    - Can only be taught by ~Crow~
    Declined, do not resubmit

    [Outai Kōjaku] - Lone Sparrow
    Type: Supplementary/Offensive
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user taps on his wrist where's a weapon summoning tag is located, once the user taps on his left wrist with his right palm Kōjaku appear, Kōjaku is a normal bow but instead of using normal wooden/metallic arrows it uses the user's own normal chakra nature to create it's own arrows this is only achieved when the user is a Jyūken specialist or from the Hyūga clan in general, in which they use their ability to form chakra into visible defensive and offensive beams and uses it instead of beams with visible arrows that are made purely out of the user's chakra, this bow is summoned along with a glove in the user's left hand with two metallic parts protruding out of the user's wrist and the back of his hand, as stated the Byakugan user can form arrows that are made out of his chakra by his Jyūken ability the arrows that are made are the same size as normal wooden arrows but the difference is a cross shape in the end of the arrow that the user holds it in his hand for shooting, the chakra arrows are very visible with a bright light blue color when it's formed the user must make the steps for shooting a normal arrow, like pulling the level and releasing it, as it takes use of the user's chakra to form arrows the user can also add a certain chakra nature to the arrow for the situation at hand, though it doesn't change the arrows size, just gives it the injected chakra's properties.
    ~This is a bow that uses chakra arrows made by the user but it can also use normal arrows.
    ~Can only be used by a Hyūga bio.
    ~Can only be used by ~Crow~

    Declined, similar technique exists

    [Karasu Mōdo] - Crow Mode
    Type: Supplementary
    Rank: Forbidden
    Range: Self
    Chakra Cost: 40 [+25 per turn]
    Damage Points: N/A [+15 to Ninjutsu , -15 to Taijutsu]
    Description: This is an advanced ninjutsu techniques based on the massive chakra reserves of the user, this mode is connected to Crows in a way because they taught it to whoever was loyal enough and deserved a new power to help them seek out their goals in the ninja world in the method of crows, throughout years of training and meditating to achieve a better control of the user's own chakra and achieve this method which is almost similar to how the rasengan was developed to the Oodama rasengan, meaning to pump out more chakra than the original techniques require in each ninjutsu technique used by the user, thus increasing their power, for the user to enter this mode he bites his thumbs wiping blood across the center of his eyes till his noes and continues to each sides of his face, and concentrates a huge amount of chakra into the center of the user's body and continuously releases chakra activating a set of effects as the user enters this mode, The user's skin turn into an almost black fade color similar to the Iron skin technique, and two Tattoos appear on each of the user's arms representing wings, the user continuously releases his chakra in order to mantain this mode active but it was never possible without the years of training and meditating to acquire a better control of the user's chakra, whenever the user is using a ninjutsu technique he pumps out more chakra than the technique originally require powering the ninjutsu techniques up, when this mode is activated the user uses the overflow of his chakra to the bottom of his legs, increasing his speed drastically to be on par with Lee's speed without his weights on, also the chakra enhances the user with faster reactions that are on par with Minato Namikaze the fastest ninja in the world allowing the user to be able to react to attacks faster than he normally can, whenever this technique is activated a burst of chakra occurs reaching all of the user's organs, energize the cells in the muscles by using this chakra the user's mitochondria in the cells of his muscles produces ATP at a much faster rate and thus achieving faster reactions, but as long as the user is overflowing his chakra circularity system with the continuous release of chakra his strength decrease drastically as well, his punches/kicks become much more weaker than it originally is, it looks like as if somehow the user's physical power is sacrificied to increase his spiritual power representing the ninjutsu's power, whenever this technique is deactivated the user becomes extremely exhausted.
    ~Can only be used once per battle.
    ~This mode lasts for 4 turns.
    ~Must have signed the Crows contract.
    ~When this mode is deactivated the user's ninjutsu gain +15 additional damage points while taijutsu decrease with a fixed amount of -15 damage points.
    ~The user can't use any kind of techniques higher than A-rank for 3 turns after this mode deactivates.
    ~The after this mode deactivates the user can't use more than 2 techniques per turn due to the massive chakra loss for 3 turns.
    ~After the deactivation of this mode the user's body becomes extremely exhausted in which he's restricted to a simple walk rather than running and his physical capabilities also decrease drastically, the simplest movements puts a huge strain on the user's body, however he's still able to use handseals normally.
    ~Can only be taught by ~Crow~
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 10:00 AM.

  21. #5071
    -Free Agent- Thunderbolt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Style: Racing Bullets (Fuuton: Re-su Dangan)
    Rank: B
    Type: Supplementary
    Range: Mid
    Chakra cost:15
    Damage points:30
    Description: The user builds up chakra and concentrates on shape manipulation while on it and releasing it in a form of racing sharp needle like bullet which when comes in contact with the opponent causes serious injury. it can also be used as a defense measure to blow or protect against light or little weight attack.
    Note:Can Be Used 2 Times In Battle
    Rank :Note:The user Must Wait 2 Turns To use again

    declined, similar jutsu exists

    -Earth Style: Earth Shield (Doton: Tsuchi Toku)
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost:15
    Damage points:30
    Description: The user simply does hand seals pertaining to the element and raises up a wide wall made of earth as a shield to protect against attacks and techniques
    Note: Can be used Four times in battle
    Note: Must wait 3 turns to use again

    declined, similar jutsu exists

    Jiton Tetsu no kill jutsu) Magnetic release: Iron Kill Technique
    Rank: A
    Type: Attack
    Range: Long
    Chakra cost:30
    Damage points:60
    Description; The User does this jutsu in long range by sending the iron underground to hit the opponent unaware then focusing on chakra and shape manipulation then forms a huge round mass around the opponent which surrounds him and traps him in it then exploding on impact and squashing the opponent to pieces.
    Note: Can be used twice
    Note: Must wait three turns to use justu again
    Declined, do not resubmit
    Note:Resubmitting due to cj surpassing the limit
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 10:05 AM.

  22. #5072
    RIP Mystogan Sharingdork's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sharingdork View Post
    (Genjutsu: Dunharrow no Deddomen) Illusion Technique: Dead Men of Dunharrow
    Type: Offensive/Supplementary
    Range: Short-Mid
    Rank: S-rank
    Chakra Cost: 40
    Damage Points: 80
    Description: The user places an illusion on the target in which they see an army of fifty green ghosts emerge from either a wall behind the user, or the ground around the user. This army is fully clad in armor, and armed with swords. All attacks the target performs on the ghost army have no effect on them, while the target belives that the army can harm him with their swords (both simply the thought that they could be harmed, and the target feels pain when the "ghosts" attack). The genjutsu is activated by the user speaking the words, "My army of imortals!"
    Note: ~Can only be taught by Sharingdork
    ~Can only be used twice per battle
    ~Only lasts for four turns
    ~Due to this being a sound-based genjutsu, the target must hear the users voice
    ~The army must remain within mid-range of the user at all times

    ||Declined|| A bit OP. Four turns of your opponent being tormented by 50 invincible ghosts is a bit much.
    Resubmission:
    (Genjutsu: Dunharrow no Deddomen) Illusion Technique: Dead Men of Dunharrow
    Type: Offensive/Supplementary
    Range: Short-Mid
    Rank: S-rank
    Chakra Cost: 40
    Damage Points: 80
    Description: The user places an illusion on the target in which they see an army of fifty green ghosts emerge from either a wall behind the user, or the ground around the user. This army is fully clad in armor, and armed with swords. All attacks the target performs on the ghost army have no effect on them, while the target belives that the army can harm him with their swords (both simply the thought that they could be harmed, and the target feels pain when the "ghosts" attack). The genjutsu is activated by the user speaking the words, "My army of imortals!"
    Note: ~Can only be taught by Sharingdork
    ~Can only be used twice per battle
    ~Only lasts for three turns
    ~Due to this being a sound-based genjutsu, the target must hear the users voice
    ~The army must remain within mid-range of the user at all times

    Declined, do not resubmit

    New Submissions:
    (Genjutsu: Shugo Ryū) Illusion Technique: Guardian Dragon
    Type: Deffence
    Range: Short-Mid
    Rank: A-Rank
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user places an illusion on the target in which they see a translucent dragon surround the user. This genjutsu makes the target not see a single defencive jutsu the user uses (they still have to use defencive jutsu), but the target's offencive jutsu will appear to simply crash into the dragon and stop. This dragon is huge, and covers the user simmilar to Susano'o. The point of this jutsu is to make the target believe that the dragon will stop all attacks, and so they will stop attacking while the dragon exists.
    Note: ~Can only be taught by Sharingdork
    ~Lasts three turns per use
    ~Can only be used three times per battle
    -If the dragon was translucent, this is what the dragon would look like.

    Declined, do not resubmit

    (Doton: Iwark) Earth Style: Onix
    Type: Offence, Deffence
    Range: Short-Mid
    Rank: A-Rank
    Chakra Cost: 30 (+5 per turn)
    Damage Points: 60
    Description: The user focuses their doton chakra into the ground, and causes several boulders to emerge from the ground. The boulders then come together, forming a chain from the largest to the smallest boulder, the largest boulder forming a spike out the top. The largest boulder then moves into the air (by the user's chakra), and a crack forms at the front of it. The boulder chain then moves like a snake, the crack serving as a mouth, and proceeds to defend against attacks A-rank and below, or attack the opponent with either it's mouth, hard head, or tail.
    Note: ~Can only be taught by Sharingdork
    ~Can only be used three times per battle
    ~Lasts a maximum of three turns
    ~The snake cannot use jutsu of any kind

    Declined similar jutsu exists
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 10:20 AM.

  23. #5073
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (yuri kyou koshou) lilly and pepper
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: after swiping blood on the summoning tattoo the user summons lily (girl) and pepper (boy). they are twin Leoliguar they are slightly larger then gamakichi in naruto they are great at climbing abilities and they love to play pretend and mimic people. both can use wind jutsu up to A rank and they have the ability that as long as one of the leoliguars is in physicalcontact with the summoner the summoner can preform the handseals for any justu they preform.
    -can only be summoned once per match
    -they can stay on the field for up to four turns
    -must have signed Leoliguar contract and have the tattoo
    -this is the tattoo


    NOTE: hope you can understand it now all im trying to say is as long as im touching them i can preform there handseals since they cant do it themselves

    ~Approved~ Took out the part where you can summon them to mid-range.

    (gilgabeast) gilgabeast
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: gilgabeast is gilgamesh's personal summoning the two of them grew up as brothers gilgamesh was there when gilgabeast was born and named him this there connection could explain why gilgabeast is able to use all steel jutsu up to A rank that the summoner knows gilgabeast can
    -must have signed leoliguar contract
    -stays out 4 turns for anyone other then gilgamesh
    -can only be summoned by steel bios
    -can only be summone once per match

    ~Declined~ I will not accept summons using special elements. Only the original 5.

    (Kōton: Kōtacchi) steel release: steel touch
    Rank: B
    Type: Supplementry
    Range: Short
    Chakra Cost: 25
    Damage Points: /
    Description: the user touches a object and places a layer of steel over it can be used to enhance doton jutsu can also be used to turn parts of the of the opponent into steel wich can weigh them down if you hit enough different parts you can completly turn them into steel
    -can only be used by steel bios
    -can only be taught by Heavens Blade

    ~Declined~ OP. I don't mind you enhancing doton jutsu, but turning others to steel is a no-go. Make sure you mention that you can only increase the toughness of earth and earth CE (in other works it need to be solid for you to coat it with steel).
    (gilgabeast) gilgabeast
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: gilgabeast is gilgamesh's personal summoning the two of them grew up as brothers gilgamesh was there when gilgabeast was born and named him gilga beast can use all genjutsu up to A rank that the summoner knows gilgabeast can also place the opponent under a special genjutsu that makes the opponen think you are thirty inches to the left causing his attacks to be misaimed this genjutsu is done when gilgabeast growls the pitch of his voice makes them fall under the gen which is considered a A rank jutsu
    -can only use his special gen once per battle
    -must have signed leoliguar contract
    -stays out 4 turns for anyone other then gilgamesh
    -can only be summone once per match
    Approved

    Quote Originally Posted by Heavens Blade View Post
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade


    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used three times per match
    -user cant use any other steel jutsu the turn this is used

    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade



    ~Both declined and don't resubmit the second one~ The first one needs restriction.

    I hope these are ok now if not please feel free to adjust to make them acceptable

    (Kōton: mohaganedo) steel release: steel mode
    Rank: S
    Type: Mode
    Range: Self
    Chakra Cost: 40(+10 every turn in this mode)
    Damage Points: -
    Description: the user covers themself in a liquid steel and uses a huge amount of chakra to keep it in place however do to the weight of he steel the users speed is reduced but if the steel is knocked off the users body it will be replaced quickly while in this mode the user can only use steel jutsu, kenjutsu, and taijutsu also while in this mode all steel jutsu that require handseals can be done with a single handseal
    -user take -60 damage from taijutsu (meaning immune to anything A ranked or lower and S rank and above do less damage)
    -immune to A rank and below water
    -A ranked katon will heat the steel causing severe burns (+ 25 damage)
    -immune to wind and earth based attacks
    -vunerable to lightning based attacks (they do +40)
    --5 to users speed
    -can only be used once per match
    -last 4 turns
    -can only be taught by Heavens Blade

    ~Declined~ No offense, but there are so many things wrong with that one that I don't know where to start...First of all;

    -For steel to be liquid it needs to be greatly heated, meaning you'd die from the shear heat of it around you.
    -Only one hand seal fro all your steel jutsu? Make it "one less hand seal for all steel jutsu".
    - -60 to taijutsu? Please change that.
    -Immune to all earth and wind? Please change that.
    -You are forbidden to make references to the speed chart (as stated on the speed chart thread).
    -Last too long for all the abilities it grant you.

    Please not that I was tempted to write "Do not resubmit" on that one, so please make the proper changes.


    (Hyouton: yukidaruma)ice release: snowman
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user creates a large snowman above his opponent (its large enough to trap 10 people) after landing on its opponent it will trap them inside the snowman the opponent then become very vuneravle to lighting based jutsu
    -can only be used 3 time per match
    -+15 damage if opponent is hit with lighting based attack while trappened inside snowman
    -can only be used by ice release bios
    -can only be taught by Heavens Blade

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you, you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no bugs not shadow manipulation just real KG)
    -can only be used once per match

    ~Declined~ You'll have to be a lot more descriptive on that jutsu to get it approved. Make it clear how it works.
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used 3 times per match
    -can only be used by a steel bio
    - can only be taught by heavens blade
    Approved

    (leoliguar kata: maul) leoliguar style: maul
    Rank: B
    Type: Attack
    Range: short
    Chakra Cost: 25
    Damage Points: 40
    Description: one of the most basic ability that all leoliguars can do where they use there large paws to swipe the opponent there claws do a liberal amount of damage

    Approved
     
         
    Last edited by Nirvāṇa; 12-05-2011 at 10:26 AM.

  24. #5074
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    Re: ♦ Custom Jutsu Submission ♦

    (Shikotsumyaku: Hone no sogeki) Dead Bone Pulse: Bone Sniper
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Points: 30 (+10 if chakra coat is added)
    Damage Points: 60
    Description: The user extends his arm, and his middle finger. He then fires his entire middle finger's bone, at the opponent, similar to a sniper bullet. As it is fired, the user's entire hand is flung backwards, due to the extreme force at which it is fired. The bullet is extremely precise, and moves at the speed of a sniper bullet.
    Note: Can only be used three times per battle
    Note: If a coat of chakra is added to the bone before firing, the jutsu is able to break through one jutsu, B rank or below, leaving a small hole in the jutsu.
    Note: Can only be taught by Mockingbird

    Declined, similar jutsu exists

    (Katon: Enjin o tentō) Fire release: Light the Engines
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Points: 10
    Damage Points: N/A
    Description: The user focuses katon chakra onto the back of a projectile. The user can then, even if the projectile has already been fired, activate the fire chakra with one handseal, which causes a large burst of fire to erupt from the back of the projectile, increasing it's speed by 3x. Normal Ninja may have trouble with reaction, however Doujutsu users and chakra sensory ninja are capable of being able to react
    Note: Can only be used 3 times per battle
    Note: Only taught by Mockingbird

    Approved, though added a note about doujutsu and chakra sensory ninja being able to react to the speed thats enhanced

    (Saigo no hon 最後の本) Book of the End
    Type: Weapon
    Rank: Forbidden
    Range: N/A
    Chakra Points: N/A
    Damage Points: N/A
    Description: The book of the end, a fabled sword known throughout history. The book of the end is an extremely long katana, with a hilt, similar to that of a normal sword. The sword itself, is known for amazing genjutsu abilities. After being cut or stabbed with the sword, the person cut or stabbed will have their memories rewritten, inserting the owner of the book of the end, into their memories, to the point where the owner of the book of the end, would be a best friend to the person. The person cut or stabbed, would be willing to attack his other comrades, in order to save the owner of the book of the end. If the person cut notices inconsistencies with the past, they will suffer extreme mental and emotional damage. This includes, if they realize they are under a Genjutsu. The book of the end has one final ability. The user is able to focus chakra onto the blade of the sword, making it significantly stronger. The chakra offers a protective coat, which allows the owner to cut through chakra, using the chakra on it's blade. Once per turn, the user is able to focus chakra onto the blade, and slice through one attack, A rank or below fired by the opponent. This counts towards one of the jutsus in the turn.
    Note: The Genjutsu is S ranked, and the genjutsu ensues as soon as they are cut. To reiterate, if the person cut notices any faults with their memories, notices that they are in a genjutsu, or release the genjutsu by another force, due to the extreme infatuation they have with the owner, they suffer extreme mental and emotional damage.
    Note: The owner is unable to harm the opponent by cutting, or stabbing them. If cut or stabbed, the person cut is able to feel the cut itself, but no physical damage will ensue.
    Note: The sword is extremely lightweight, and can be manipulated easily by the owner. However, if an opponent were to grab the sword, they would feel as if they were holding a car.
    Note: Can block physical objects like a normal sword, with the lightweight to extremely heavy effect.
    Note: May only be used in Ninja World or during a test that allows custom weapons.
    Note: May only be used by Doctor Kaguya and the people he decides to let use it

    Size Reference:

    Declined, do not resubmit
    (Feel free to edit anything you wish)
     
         
    Last edited by Nirvāṇa; 12-12-2011 at 08:15 AM.

  25. #5075
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    Re: ♦ Custom Jutsu Submission ♦

    (Sution: Mizu Kanketsusen) - Water style: Water geyser
    Type:Attack
    Rank: C
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 30
    Description: User burst a water out of the ground like a geyser, pumping the enemy into the air, when use on land the geyser will raise from the underground water streams, meaning it will take some time to raise up. On water, the geyser will raise instantly, making the target impossible to dodge. When used on self, the geyser pumped the user into the air. The geyser can raise up to 10 ft on land, 20 ft on water.
    - Can only be taught by Renges

    Declined, similar jutsu exists

    (Kage Shīrudo) Shadow shield
    Type: Defense
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: None
    Description: The user form a shield layer at 2 ft in front of him which covers him like Garra's sand(or)Yamato's wood cover. The kunais or shurikens will attached to the shadow and remain there, on user command, the tools will be thrown back with the shadow chakra of the user, this will result "Shadow Imitation Shuriken".
    - Can only be used by Nara members
    - When it is used, the user can maintain the shurikens in the shadow, drop it or throw it back
    - Cannot block flaming shurikens or elemental damage

    Approved

    (Kage Kusuguru)Shadow tickle
    Type: Supplementary
    Rank: C
    Range: Mid
    Chakra Cost: 20
    Damage Points: None
    Description: The user use his shadow to get onto him(derived version Shadow Neck Binding) instead, it stops at the places which commonly are ticklish, and instead of shaping a hand, the shadow shaped like a finger, and then it start to tickle the place, this makes the target becomes less concentrated on his chakra focusing, and also exhaust him. This does not do actual damage.
    - Can only be used by Nara memebers
    - When the user contact the enemy while he is underneath the shadow, the contact can allow the user to control the target
    - The target become exhausted for a turn
    - The effect lasts for a turn,
    - Can only be used by Nara members shared by Renges
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-
    Edit: Added a pic
    You may edit and add restrictions as you wish, thanx
    Credit: My friend give me the idea for shadow shield

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-12-2011 at 08:18 AM.

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