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  1. #5126
    Kyudaime Kazekage Teño's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (mizu youshiki: gekiha hando) Water Style: Crushing Hands
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 70
    Chakra Damage: 70
    Description: The user does 4 hand seals,once thats done water from a huge water source forms a big wall behind me real thick. once the water is form 2 huge arms come from behind me from the water. one arm on each side of me, it then slams his hand together with the oppenent in the middle crushing the oppepent

    -Note: Need a huge water supply
    -Note: Takes 2 slots to attack
    -Note: Only Used by Teno757

    ~Declined~ Similar techniques already exists.
    ____________________________________________
    (mizu/ikazuchi youshiki: Zeus & nepuchu-n
    jajjimento) Water/Thunder/Style: Zeus Neptune Judgement
    Rank: S
    Range: Long
    Type : Attack
    Chakra Cost : 90
    Chakra Damage: 80
    Description: The user spits out a fireball into the sky to cause a huge thunder cloud above the oppenent. once the user does that they then do 5 hand seals to increase the lightning in the clouds. then do 2more hand seals once they do that a huge amount of water will fall from that one cloud above the user heads engulged with huge amounts of lightning. Crushing him with the weight of the water and electrocuting him with the huge amounts of lightning and water.

    -Note: Since its a chakra drainage wont be able to use any jutsu the next turn
    -Note:Cant use water or lightning for 2 turns
    -Note:-2slots to use
    -Note:Cant use any A rank water Or Lightning throughout the whole battle (your choice)
    -Note: Only can be taught by teno757

    ~Declined~ Rain would crush someone O-o? Unless you specify that the water will gather to force a huge mass, then crush the opponent, it's not realistic. Also, you're using fire chakra, water chakra and lightning chakra, so unless you have Yin Yang training, this technique counts as 3 moves.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 03:58 PM.

  2. #5127
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Panisshā) - Punisher
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra cost: 40 (15+ for each of it's abilities.)
    Damage cost: 80
    Description: The design of this weapon is rather rare as it's shaped like a giant cross, it's huge and heavy and is made of the purest steel. It has an handle where the joints meet. the Punisher is capable of having any kind of chakra running through it. The cross is usually held by holdning your arm around the top joint of the cross while and place their hand onto the handle on the crossway of the joints, and with the long end pointing towards the enemy. The Punisher have several abilities and from that, is said to be filled with mercy. The Punisher is capable of extension abilities(Like Enma in staff-form.) and is capable of reaching great distances(Mid-range.) and cause great blunt damage, when transfered chakra into it. The Punisher have a seal located on it which activates when the user uses the Punisher's extension ability. The seal will activate and put the opponent(s) under a genjutsu which causes the extensions of the weapon it be invisble for the naked eye, thus the oppoenent(s) would be needed to have a Dojutsu, or realize their under the effects of a genjutsu. The Punisher will look like it use to, when the seal is activated. The long joint which is usually pointed towards the opponent, can split up revealing a Kunai shooter(Which have been shown in several movies, and by puppets.) which can shoot at the opponent with great speeds. It have one last abilities, which activates if an opponent should happen to pick up the Punisher; Upon contact with the Punisher it will release a torrent of poison inflicted senbons from all over it without warning which makes the opponent loose consciousness for two whole turns. When not being used the Punisher usually is kept hiddin in bandages like Shamehada, wrapped on the user's back.
    ~The seal of genjutsu can only activate once, for each battle.
    ~When wielding(When not wrapped in bandages.) the user cannot use above S-ranked Wind/Lightning techniques.
    ~The Punisher is indestructible.
    ~Picture;




    Notes; This will of course replace my other CW. If any parts you don't like feel free to take it out(Though would be nice if you contacted me about thsi first. ), and about the Kunai shooter >_> It's still visible and it's not like normal gun shots. They're able to be countered. If there will be more abilities it will be submitted as CJs to the CW.

    ~Declined~ Well, the weapon in itself is awesome, but the abilities already exists. For the extension, I'm ready to give it to you because it's not a sword or something that could cause lethal damage on impact (without chakra in it). However, the genjutsu part cause by the seal is one of my customs:

    (Bōkyaku) - Oblivion


    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 20
    Attack points:N/A
    Description: This a simple and yet devastating genjutsu where the user affect the sight of his enemy. When under this genjutsu, he is incapable to see fast incoming projectile such as kunais. The enemy still see the user make a throwing motion with a kunai in hand, but the moment the kunai gain speed, it simply disappear.
    -Can only be used by Izuna Uchiha
    -Can only be used three times per battle, and each time lasting one turn


    The gun is awesome. Lastly, I just want you to make it clear that your opponent need to take the cross and not simply come in contact with it, otherwise you could just use your extending ability to end the match easily.


    Quote Originally Posted by Gobi Gobletsson View Post
    (Fuuinjutsu: Fainda, Kanshu) - Sealing Technique: Finders, Keepers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage cost: N/A
    Description: Fainda, Kanshu is an advanced sealing technique, actually one of the most advanced ones, and devolpmented by Grimm & Gobi. Its an ability copying tech that involves sealing the ability and memory into a scroll; The sealing technique is dealt up in two parts and is both used with a certain scroll, the first part is called extraction and the second, implatation, it's actually more like a ritual.
    Extraction; The first part of the sealing technique. The user will place the victim on the ground (alive and knocked out) and place a head set, similar to the ones used to communicate other shinobi long distance telepathically, on his head and the victim's. He will then wrap a scroll around the victims face whereafter he performs a long row of hand signs with the help of his partner. They will then slam their palms onto the ground causing a huge amounts of kanjis appear on the ground in a circle around the victims body. Once formed, the users forms a singel hand sign causing all the Kanjis to move into the scroll around the victims face. By doing so the scroll will now step in character and start to extract a certain memory. The head set will help the user gather the memory from the victims mind. It would not delete or make the victim forget this memory, the scroll would just copy it into the scroll.
    Now to the second part of the sealing technique;
    Implatation; This part is used in battle, unlike the other part which is used outside of battle. With the stored scroll the user will wrap the scroll around his arm and form a single hand sign. The Kanjis on the scroll will in an instant spread out across the users body whereafter it implodes into his forehead, leaving the kanji for sealing. Once done so the user have obtained the certain memory(s), for an example; How he did, how to do it, how he learned about it. Which will allow the person who uses implatation to do the same.
    Deactivation; Whenever the user wants to deactivate the technique he forms another hand sign, causing the kanji for sealing in the forehead of the user, to explode out on the user's body again, spreading the seals across him whereafter back into the scroll. The scroll cannot be used the rest of the battle.
    Restrictions;
    ~Extraction can only be used after the battle, and only one time on the same target(Unless if the current one gets destroyed.)
    ~Implatation can only be used once in battle, and transfers all memories in the scroll into the user's mind.
    ~The scroll can only stay activated up to six turns(That will mean 5 full turns.), if kept activated the user will gain a mental illness which will make him pass out after 2 full turns, and leaves the user unable to continue battling.
    ~One scroll can have up to 4 memories saved.
    ~If the scroll gets destroyed in fight he would have to fetch a whole new batch of memories.
    Note;
    ~Only one scroll at play at a time, no exception. This means, if Ninja A and B, both posses the jutsu and Ninja A, seals three memories within the scroll, Ninja B can only seal one. If Ninja B gets the scroll destroyed both Ninja B and A need to fetch a new batch.

    ~Declined~ It was a nice read, and the best Inception adaptation so far (if it's not an adaptation it really resembles one lol). My only concern here is the application of this jutsu. Can you steal Customs with this technique? Come up with several examples in your re-submission and I'll come to a verdict.

    (Fuuinjutsu: Fainda, Kanshu) - Sealing Technique: Finders, Keepers
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage cost: N/A
    Description: Fainda, Kanshu is an advanced sealing technique, actually one of the most advanced ones, and devolpmented by Grimm & Gobi. Its an ability copying tech that involves sealing the ability and memory into a scroll; The sealing technique is dealt up in two parts and is both used with a certain scroll, the first part is called extraction and the second, implatation, it's actually more like a ritual.
    Extraction; The first part of the sealing technique. The user will place the victim on the ground (alive and knocked out) and place a head set, similar to the ones used to communicate other shinobi long distance telepathically, on his head and the victim's. He will then wrap a scroll around the victims face whereafter he performs a long row of hand signs with the help of his partner. They will then slam their palms onto the ground causing a huge amounts of kanjis appear on the ground in a circle around the victims body. Once formed, the users forms a singel hand sign causing all the Kanjis to move into the scroll around the victims face. By doing so the scroll will now step in character and start to extract a certain memory. The head set will help the user gather the memory from the victims mind. It would not delete or make the victim forget this memory, the scroll would just copy it into the scroll.
    Now to the second part of the sealing technique;
    Implatation; This part is used in battle, unlike the other part which is used outside of battle. With the stored scroll the user will wrap the scroll around his arm and form a single hand sign. The Kanjis on the scroll will in an instant spread out across the users body whereafter it implodes into his forehead, leaving the kanji for sealing. Once done so the user have obtained the certain memory(s), for an example; How he did, how to do it, how he learned about it. Which will allow the person who uses implatation to do the same.
    Deactivation; Whenever the user wants to deactivate the technique he forms another hand sign, causing the kanji for sealing in the forehead of the user, to explode out on the user's body again, spreading the seals across him whereafter back into the scroll. The scroll cannot be used the rest of the battle.
    Restrictions;
    ~Extraction can only be used after the battle, and only one time on the same target(Unless if the current one gets destroyed.)
    ~Implatation can only be used once in battle, and transfers all memories in the scroll into the user's mind.
    ~The scroll can only stay activated up to six turns(That will mean 5 full turns.), if kept activated the user will gain a mental illness which will make him pass out after 2 full turns, and leaves the user unable to continue battling.
    ~One scroll can have up to 4 memories saved.
    ~If the scroll gets destroyed in fight he would have to fetch a whole new batch of memories.
    Note;
    ~Only one scroll at play at a time, no exception. This means, if Ninja A and B, both posses the jutsu and Ninja A, seals three memories within the scroll, Ninja B can only seal one. If Ninja B gets the scroll destroyed both Ninja B and A need to fetch a new batch.
    ~This cannot be used to steal anykind of custom submitted techniques(Excluded C.Es.).
    ~This Jutsu copies the memory of a whole period where the user(The 'victim'.) have train or taught, in using the certain ability. Let's take Earth for an example; The user(Who uses Implatation.) will then be capable of using all the earth techniques up to his current rank. This doesn't make a chuunin capable of using B-ranked jutsus, as his rank only allows him to use C-ranked. Also, this jutsu doesn't allow the user to use the victims' custom earth jutsus, as stated above this note.
    ~Max one C.E and all it's additional C.E CJs can be inscripted into this scroll.


    I didn't know exactly what you meant with more examples, though I added some more notes to make the jutsu more clearer etc. Also if you find it un-approvable with C.E thing, I think Grim and I can(Though if it can stay, we would highly appriecate it.) live without it.

    ~Declined~ I'm sorry but I can't approve this. I know you've put lots of time on this one, but I this will most likely cause a mess if I approve it. The usage of this techniques are obviously oriented at "off-battles" usages and from what I read, and the notes you added, it's unacceptable. Learning techniques without training, and learning/stealing CE is absolutely prohibited.

    Quote Originally Posted by Gobi Gobletsson View Post
    (Doton: Ragu no Furue) - Earth Release: Quaking Runner
    Rank: C
    Type: Supplmentary/Offensive
    Range: Mid
    Chakra cost: 15(-15 per turn)
    Damage points: N/A
    Description: When the user activates this jutsu, he will release small amounts of earth chakra into the ground everytime he takes a step, lands, runs, etc. By doing so the user will create minor quakes reaching from his location, and up to mid-range around him which will cause his opponent to loose balance, and leave him open. However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.).
    ~Can be activated up till three times per battle.

    ~Declined~ I like it, a lot, but making it C-rank doesn't change the fact that it needs to be restricted in it's usage. I'll leave the details up to you. Also, a C-rank technique would cause quake, but nothing powerful enough to make an opponent fall to the ground when you walk. Mention that while it may surprise the opponent at first, and make him lose balance, he can very much adapt and prepare himself to keep his balance after the first quakes.
    (Doton: Ragu no Furue) - Earth Release: Quaking Runner
    Rank: C
    Type: Supplmentary/Offensive
    Range: Mid
    Chakra cost: 15(-15 per turn)
    Damage points: N/A
    Description: When the user activates this jutsu, he will release small amounts of earth chakra into the ground everytime he takes a step, lands, runs, etc. By doing so the user will create minor quakes reaching from his location, and up to mid-range around him which will cause his opponent to loose balance, and leave him open. However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.). The jutsu may surprise the opponent at first, and cause him to loose balance, though the opponent may be able to adapt and prepare him/herself to keep the balance after the first several quakes.
    ~Can be activated up till three times per battle.
    ~However when having this jutsu activated the user cannot use other elements than the ones that's based on Earth Release(Like Diamond.).

    I just want to noticed out that I based it's rank on the World Shaking Technique which also causes the opponent to loose balance and most likely fall. So I thought it would fit. Though if it isn't so, is it needed to make it B-ranked? x.x

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:09 PM.

  3. #5128
    Rokusho..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kojaku) - Arc Sparrow
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: N/A ( +10 to Jūken and Kyūjutsu )
    Description: A bow that has been passed down for many generations in the main branch of the Hyuuga clan to skilled marksmans . The ex-head of the Hyuuga clan had once crafted a bow to cover up for the Gentle Fist's lack of range of any sort and this is the result of his efforts . However , there was none but one who truly showed exceptional marksmanship with this bow which is probably a result of having an affinity with the bow , that one Hyuuga is named Arc . It is a unique type of bow where when in the hands of a Hyuuga clan member , the user will be able to pull back the string of the bow and create a highly condensed chakra blast that will be shot when the user releases the string , for Hyuugas have the extreme chakra control which the bow demands for the user to be able to mold the chakra blast . This bow is capable of shooting chakra blasts out as Jūken strikes which in a way , works like ranged Jūken and has the same effects as a Jūken strike . Arc Sparrow , having an affinity with Arc Hyuuga , grants a boost of an additional 10 damage to every arrow shot out of it .

    -Jūken techniques can be used by this bow to a certain extent , but replacing the Jūken strikes used in the techniques with chakra blasts
    -Can only be used by Rokusho..
    -Can shoot chakra blasts out of it only once per turn


    ~Declined~ Being related to the Hyuuga's doesn't change that fact that a bow shooting chakra blast as been done dozens of times. Similar technique already exist.

    Quote Originally Posted by Rokusho.. View Post
    (Kyokudai Inguramu) - Maximum Ingram
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage Points: 80
    Description: The user shouts "Kyoukugen" to induce a genjutsu on the opponent where it seems that the user is moving at speeds high enough to create afterimages . But in reality , the user gathers chakra into his legs to increase his speed for a brief moment and his fists to increase his striking power momentarily for one clean corkscrew blow to the opponent's chest which knocks the breath out of the opponent , causing the opponent to breathe heavily and unable to catch his breath for a brief moment , leaving him open to a follow-up attack .

    -Genjutsu is of S-rank
    -Pattern of the way the user moves while using this jutsu is up to the user
    -No other Genjutsu the turn this is used
    -Can only be used 3 times
    -Can only be taught by Rokusho


    ~Approved~
    Updating . . .

    (Kyokudai Inguramu) - Maximum Ingram
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage Points: 80
    Description: The user shouts "Kyoukugen" to induce a genjutsu on the target where it seems that the user is moving at speeds high enough to create afterimages and that the target himself is moving at turtle speed , ruining his ability to perceive the actual motion of the user and his ability to react accordingly . In reality , the target's muscles are being restricted to a certain extent by the genjutsu to avoid resistance from the target while being able to close in for a taijutsu attack . To the user , the target will seem to be moving in slow-motion and the user has to follow up with a taijutsu attack and nothing else .

    -Genjutsu is of S-rank
    -No other Genjutsu the turn this is used
    -Can only be used 3 times
    -Can only be taught by Rokusho

    ~Declined~ I'm fed up with time dilation in genjutsus. You were lucky that I approved the first one. This update doesn't make any sense in term of genjutsu. A genjutsu doesn't just restrict you from moving, there's a reason for it (perceiving chains wrapping around you for example).
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:16 PM.

  4. #5129
    Senior Member Bolt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Spider
    Scroll Owner: Bolt
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Basic Information: Spiders are air-breathing arthropods that have eight legs, and chelicerae with fangs that inject venom. The best-known method of prey capture is by means of sticky webs. Varying placement of webs allows different species of spider to trap different insects in the same area, for example flat horizontal webs trap insects that fly up from vegetation underneath while flat vertical webs trap insects in horizontal flight. Web-building spiders have poor vision, but are extremely sensitive to vibrations.



    ~Declined~ The contract already exist.

    ---------------------------------
    (Tetsu Jin) - Iron Man
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60(or XX) [-20 to user]
    Description: When falling from 20m of above height user releases wind chakra from his feets while facing downwards, so that he start falling with great speed. And then he makes his whole body just like steel by passing earth chakra, and then he crashes on his enemy, crushing his most of the bones and leaving 2m wide and 2m deep crater.
    Note: -Beacuse of such great speed, any tecnique used on him will give only 50% damage to him and user will continue his falling with same speed by cutting through it.
    -Can only be used 4 times per battle.
    -Can only be taugh by Bolt.

    ~Declined~ Not only does it count as two techniques, but the wind technique you're using to increase your speed already exist.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:17 PM.

  5. #5130
    Ouacus's Avatar
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    I'd rather regret the things
    I've done than regret the
    things I haven't done.
     



    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Bunny
    Scroll Owner: Ouacus
    Other Users who have signed contract: none for now o.O
    Summoning Boss if existing:Soel
    Other Summoning Animals tied to contract:

    (Kuchiyose No Jutsu: Soel) -Summoning Technique-Soel
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user take out his blood, then user slams his palm to the floor to summon Soel .Soel is a white bunny with a red gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He can do up to A-rank fire jutsu.

    Soel

    Note:
    -can only be taught by Ouacus
    -Stays on the field for 5 turns and can only be summoned twice per match

    (Kuchiyose No Jutsu: Larg) -Summoning Technique-Larg
    Rank: A
    Type: Supplementary
    Range: Offense
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user take out his blood, then user slams his palm to the floor to summon Larg .Larg is a black bunny with a blue gem in his forehead similar to his twin bunny brother. Although he looks weak and harmless, he is extremely storng for his size. He use do up to A-rank water jutsu.

    Larg:

    Note:
    -can only be taught by Ouacus
    -Stays on the field for 5 turns and can only be summoned twice per match

    ~All Approved~ I added a little restriction to both summon.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:19 PM.

  6. #5131
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ningyō no mojiretsu: Sabējibīsuto no shizukesa) Puppet Strings: Calm of the Savage Beast
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user begins to pluck/play his puppet strings (strings can be made with this jutsu or can use existing strings) making the strings produces a music/sound that places the opponent(s) summoning/animals in a relaxed state. The relaxed state affects the summoning/animals by putting them to sleep for 2 turns.
    -Can only use 3 times per battle
    -Sleep last 2 turns
    -Effects last 1 extra turn on any hearing enhanced summoning/animals
    -Doesn’t work on boss summoning
    -Only 1 hand needed to perform (can be used on strings connected to puppets)
    - Can only be taught by Black Uchiha

    ~Declined do not resubmit~ I'm not the sound master of NB, but I won't let this one get accepted. Making music with Chakra strings? No. Furthermore, you're basically aiming at a 1 move pwn with this technique.

    (Ningyō no mojiretsu: Supainarutappu) Puppet Strings: Spinal Tap
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user once behind his opponent, sends a chakra string into the epidural space along the opponent's spine. The injection causes the opponent to feel both a loss of sensation and a loss of motor skills (paralysis) throughout the body, caused by the chakra string jamming into nerves in or near the spinal cord.
    -Can only use twice per battle
    -Can only be used from behind the opponent
    -Paralysis last 1 turn
    -Must wait 3 turns to use again
    -No S-rank puppet jutsu in the same turn
    -All other puppet string connections will be lost
    -Can only be taught by Black Uchiha

    ~Declined~ First, you aren't a Hyuuga. Since you aren't a Hyuuga, you can't use your chakra threads to hit the Tenkentsu point on your opponents body. Secondly, if you're aiming at physically affecting your opponent with the threads (which I think is what you're trying to do), you'll simply fail to penetrate his system and affect his nerves. The chakra need to be tangible to do so, hence your technique isn't well described. If you want to make it a physical attack, it begins just anothing variation of a needle attack or a chidori...You get my point.

    Quote Originally Posted by black uchiha View Post

    (Seigi no kodai no amyuretto to gantoretto) Ancient Amulet and Gauntlet of the Righteous
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Points: N/A
    Damage Points: N/A
    Description: This two part weapon consists of an amulet wore around the neck and a gauntlet that dons the right arm of the user. This combo was said to be forged from the Insect King’s right arm. As the story goes, the Insect King fell into a large river, and on the brink of death was saved by a righteous human (thought to be an Aburame member). Thereafter the Insect King had the indestructible weapon combo made and gave it to the man as a sign of his gratitude, his loyalty, and the loyalty of his family and all the insects under his rule. The Insect King told the man to pass these items throughout his bloodline and the insects would be there to help them. This was thought to be the first contract with insects, the Aburame’s insects to be more specific.

    Abilities: The Gauntlet being indestructible; can block and deflect normal and special weapons with ease, it also has an extendable blade (dagger sized) above the wrist. It can have the user channel his chakra into it indefinitely (equal to A-rank). Upon absorption the gauntlet takes on the properties of the absorbed element (Claw of flame= Normal, Phoenix of light= Wind, Morning Jewel= Water, Susanou= Lightning, Abaddon= Earth, Hephaisto= Fire).

    The Amulet grants the insects that serve the wielder something called chakra sharing, where after absorbing an elemental chakra into the gauntlet, it then is transferred to the insects that help the user giving them and elemental coating and the properties of that element. The coating doesn’t give the insects more power, it only coats/infuses them with the element (like one would do with a kunai). The amulet also makes the user more in tune with his insects, letting him feel their emotions as Shino does with his insects but up to mid-range unlike Shino’s short-range.

    Photos: Amulet: http://i98.photobucket.com/albums/l2...1/images-3.jpg
    Gauntlet: http://i169.photobucket.com/albums/u.../Gauntlets.jpg

    Notes:
    -Gauntlet change/absorption last 2 turns (infused gauntlet & blade)
    - Coating last 2 turns
    -The coating doesn’t increase power just gives elemental properties (wind=cutting, lightning=cutting/paralyzes, earth=strength, water=erosion)
    -While infused with an element if other elements are used the user must add +10 chakra to the non-infused element(s) for them to work.
    -After chakra sharing the user suffers -5 chakra drain for each turn the coating lasts
    -Can only feel the emotions of insects within mid range of the user

    -Can only be used/lent by Black Uchiha
    Amulet:

    Gauntlet:


    ~Declined~ First of all, define the strength of your "indestructible" gauntlet. You said it could block simple attack; what is a simple attack? C-rank? Secondly, I'm really not sure about the whole coating of insects. It'd be like giving your insects a lightning armor like the Raikage. Let's face it, your insects aren't like normal weapons/tools. What does "erosion" does? How strong do they become when they're infused with earth?

    My point is, a normal kunai can't perform jutsus, your insects can and hence infusing an elemental chakra in them is a simple way of giving them a boost in any element you desire and this is too much IMO. Don't VM to ask what to do with this jutsu, I don't know. It's up to you to find something when/if you resubmit it.
    First of all, define the strength of your "indestructible" gauntlet. You said it could block simple attack; what is a simple attack? C-rank?
    I said it can block and deflect normal and special weapons (bolded and underlined below)
    Secondly, I'm really not sure about the whole coating of insects. It'd be like giving your insects a lightning armor like the Raikage. Let's face it, your insects aren't like normal weapons/tools.
    The coating doesn't give any increase in power or speed (as the Raikage's lightning armor does)...and they are not like normal weapons but thats why the coating doesn't give any enhancements.

    (Seigi no kodai no amyuretto to gantoretto) Ancient Amulet and Gauntlet of the Righteous
    Type: Weapon
    Rank: S
    Range: Short
    Chakra Points: N/A
    Damage Points: N/A
    Description: This two part weapon consists of an amulet wore around the neck and a gauntlet that dons the right arm of the user. This combo was said to be forged from the Insect King’s right arm. As the story goes, the Insect King fell into a large river, and on the brink of death was saved by a righteous human (thought to be an Aburame member). Thereafter the Insect King had the indestructible weapon combo made and gave it to the man as a sign of his gratitude, his loyalty, and the loyalty of his family and all the insects under his rule. The Insect King told the man to pass these items throughout his bloodline and the insects would be there to help them. This was thought to be the first contract with insects, the Aburame’s insects to be more specific.

    Abilities: The Gauntlet being indestructible; can block and deflect normal and special weapons with ease, it also has an extendable blade (dagger sized) above the wrist. It can have the user channel his chakra into it indefinitely (equal to A-rank). Upon absorption the gauntlet takes on the properties of the absorbed element (Claw of flame= Normal, Phoenix of light= Wind, Morning Jewel= Water, Susanou= Lightning, Abaddon= Earth, Hephaisto= Fire).

    The Amulet grants the insects that serve the wielder something called chakra sharing, where after absorbing an elemental chakra into the gauntlet, it then is transferred to the insects that help the user giving them and elemental coating and the properties of that element. The coating doesn’t give the insects more power, it only coats/infuses them with the element (like one would do with a kunai). The amulet also makes the user more in tune with his insects, letting him feel their emotions as Shino does with his insects but up to mid-range unlike Shino’s short-range.

    Photos: Amulet: http://i98.photobucket.com/albums/l2...1/images-3.jpg
    Gauntlet: http://i169.photobucket.com/albums/u.../Gauntlets.jpg

    Notes:
    -Gauntlet change/absorption last 2 turns (infused gauntlet & blade)
    - Coating last 2 turns
    -The coating doesn’t increase power just gives elemental properties (I.e. A-rank bug tech + coating = A-rank bug/elemental tech)
    -While infused with an element if other elements are used the user must add +10 chakra to the non-infused element(s) for them to work.
    -After chakra sharing the user suffers -5 chakra drain for each turn the coating lasts
    -Can only feel the emotions of insects within mid range of the user
    -Can only be used/lent by Black Uchiha
    Amulet:

    Gauntlet:


    ~Approved~ Finally , well done.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:33 PM.

  7. #5132
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton/Katon : Atsusayuukai) - Earth & Fire Release : Heated Fusion
    Type : Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : +20 to affected technique
    Description : With this technique, the user is capable of molding his fire chakra into an earth technique that is shot or materialized such as Stone Spikes, Stone and Earth Dragon or Dropping Lid. This will heat up the technique, eventually melting it in a matter of seconds and give it a lava-based property that can severely burn the enemy if it successfully makes contact.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : No other earth techniques are to be used in the same turn
    Note : Can only affect a single earth technique per usage of this technique
    Note : Only gives melting properties that are able to burn the enemy and nothing else
    Note : Cannot be used on earth techniques such as World Shaking, Earth Fissure or Added Weight Rock Technique
    Note : No longer strong against water nor is it weak against it and the same goes for lightning due to the earth not being able to be pierced through easily anymore

    ~Declined~ If you want lava release, just make a bio.

    (Doton : Gosunkugi Chakushu) - Earth Release : Spike Launcher
    Type : Offensive / Supplementary
    Rank : A
    Range : Short - Med
    Chakra cost : 30
    Damage points : 60
    Description : The user forms a single handseal, Dragon, and focuses his earth chakra into an already existing set of spikes that are on the ground. He will then release that earth chakra, enabling all those spikes to be launched up into the air at the desired target or location. Even after shooting up into the sky, they will fall down from the sky and down onto whoever dares to stand there. This technique can be re-adjusted so that it shoots in a certain angle but the user should also take caution where he aims it or he might just kill himself.

    Note : Can only be used three times per battle
    Note : Can only be used or taught by -Yusuke-
    Note : Requires an already existing set of spikes
    Note : This technique will hurt the user if used within short-range
    Note : Can kill user if angle is readjusted pointing directly to the user

    ~Approved~ Made it 3 times per battle and up to mid-range.

    (Doton : Buraindosakana) - Earth Release : Blind Fishes
    Type : Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30 (+20 if user sacrifices chakra for teammate)
    Damage points : N/A
    Description : Much more of an advanced version of the useful digging or merging underground techniques, this technique enables the user to merge and swim across the ground below with a teammate, if wanted to, so that both of them goes underground though the user will have to hold onto the person he wants to go underground with. Once underground, the user's hand will be unable to let go of the person he went underground with and will have to take him or her to wherever the user is going to. When this happens, whomever that is affected will be blind temporarily during the period they are underground due to the complete darkness underground. The user however is the only one that knows what happens as he this technique allows him to sense what happens on the surface similiar to how Hiding Like A Mole does too.

    Note : Can only be used or taught by -Yusuke-
    Note : Can only be performed five times per battle
    Note : Not necessary to bring a teammate along during this technique
    Note : The teammate will have to mold his own earth chakra around himself
    Note : Whomever is affected by the technique is blind for the period they are underground
    Note : No other technique apart from Earth Release may be used while this technique is active
    Note : User must sacrifice 20 more chakra points if his teammate doesn't want to use his own chakra

    ~Pending~ You keep saying "person he went underground with", can it apply to your opponent?
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:45 PM.

  8. #5133
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    Re: ♦ Custom Jutsu Submission ♦

    Fūton: Aori no sono Soyokaze - Wind Release: Gust of the Zephyr
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user does 3 handseals and quickly summons a gust of wind in the direction of their choosing, doing a minor push and dealing damage to enemy it hits.

    Note: Usable 3 times per battle
    Note: No A-rank and above wind jutsu for the next round
    Note: Can only be use/taught by WastedMonkey

    ~Declined~ Similar technique already exist.

    Fūton: Teikiatsu no sono Soyokaze - Wind Release: Cyclone of the Zephyr
    Type: Defensive
    Rank: C/B/A/S
    Range: Short
    Chakra Cost: 15/20/30/40
    Damage Points: 30/40/60/80
    Description: The user first does the Bird seal and release some amounts of Fuuton chakra into the air around him/her. The chakra will form into small cyclones that automatically patrols around the user in a random manner and damage enemies that comes in contact. The user, on command, can send a cyclone to deflect incoming projectiles such as kunai, shuriken, etc. A cyclone will dissappear every turn after the jutsu is used or when it comes in contact with an object.

    Chuunin - 2 cyclones max
    S Jounin - 4 cyclones max
    Jounin - 6 cyclones max
    S-Class - 8 cyclones max

    Note: Only usable once
    Note: No A-rank and above wind jutsu until there is still a cyclone on the battlefield
    Note: Can only be use/taught by WastedMonkey

    ~Declined~ 8 cyclones? Are you kidding me? I expect something much less OP in your re-submission, or else it will be declined for good. Also, submit individual technique for all the ranks you want for this technique. I will not accept techniques that can be used on 4 different ranks.

    Fūton: Taifu: no sono Soyokaze - Wind Release: Typhoon of the Zephyr
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80/70/60
    Description: The user first does 5 quick hand seals and release massive amounts of fuuton chakra into the air. It will then form into a mighty typhoon of violent winds, which covers the battlefield with the user as the center. Harsh winds will give anyone caught within a hard time to move. It will also damage anyone within it. The damage will depend on the distance from the center, the closer you are the more damage you take. It also instantly activates Fūton: Teikiatsu no sono Soyokaze - Wind Release: Cyclone of the Zephyr.

    Note: Only usable once
    Note: Typhoon last for 2 turns but only does damage once
    Note: No wind jutsu until the end of the match
    Note: Cyclones will start to dissappear after the typhoon is over
    Note: Activation of the other jutsu count as a move.
    Note: Can only be use/taught by WastedMonkey

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 05:52 PM.

  9. #5134
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Kage Mizu Bakudan) Water Release: Shadow Water Bomb
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 30
    Description:User creates a ball of water in which his shadow chakra are molded in it, when the ball is released, and it is launched towards the enemy, the enemy takes some damage but if launched towards the shadow, the ball can summon the shadow chakra and control the target. When the water ball misses the enemy, the user can make it burst, raining some drops down each with shadow chakra in it, if the drops make contact with the target's shadow, shadow possession will occur.
    Notes
    - Can used by Nara members shared by Renges
    - The shadow possession occur if succeed
    - Can launch multiple balls
    - Based on "(Suiton No Jutsu) - Water technique" and "(Kage Mane Shuriken) - Shadow Imitation Shuriken"
    - The blast is not strong enough to throw an enemy away

    ~Declined~ I could've accepted it if the water ball made contact with the shadow, but making it so that the droplets can cause the shadow possession technique to occur is just overkill. You know what to do in your re-submission.

    I will use these later when I finished my shadow training
    -------------------------
    (Kage no bādosutoraiku) Shadow Bird Strike
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user's shadow rises from the ground and divides into many shadoes which then combine in mid-way into a form of a bird which have wind with sharp pointy shadow. It's speed depends upon daytime. When the bird miss the attack. it redivided into many shaodws and perform "Shadow Sewing"
    Notes
    - Can used by Nara members shared by Renges
    - Must have finished Nara training
    - Cannot use any B or greater shadow justsu for next 2 turns

    ~Approved~

    (Kage no rokkakkei) Shadow Hexagram
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user performs a hexagram field of shadow with the target in middle. The shadow after, rises up to make contact in middle and make a shadow barrier. The shadow become compressed into middle, as the hexagram boundary become smaller too. When in nearby position of enemy, it stops and release shadows to grab the enemy and tied him down, while it launches series of blows.

    The red one is the last form where it stops and start attacking

    Notes
    - Can used by Nara members shared by Renges
    - Must have finished Nara training
    - Cannot use shadow justsu for next 2 turns

    ~Declined~ I've read this one multiple times and it's still a mystery to me...What the hell does this technique does? lol. Re-work it.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:00 PM.

  10. #5135
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post
    (akuma ha-pu)
    Rank: S
    Type: Weapon
    Range: Short/long
    Chakra cost:40
    Damage points: N/A
    Description: The harp is made from pure stainless steel but light in weight and is capeable of conducting chakra.its strings are four in number and each strings produces different sharp tone when striked. Each tone brands it's listeners with a particular type of illusion,Also the harp acts as a barrier against illusion attacks thrown at the weilder. Because of it's portablity and stylishness,the weilder is able to strap it unto his or her back,whilst in battle.
    -Note: The user can't perform handseals whilst holding the harp.
    -when in posession of the user,the harp blocks illusiön based attacks,except advanced ones(forbidden or ms illusions) and also illusion shielding counts as one of 3 moves a turn and can only shield 3 times per match.


    -Note: The harp can only be used by Seto Kaiba.

    Removed the increase in damage points,like you asked.


    (genjutsu-i karada) - illusion technique- heavy body
    Rank: S
    Type:Defence/Offense
    Range: mid
    Chakra Cost:40
    Damage Points:N/A
    Description:The user does a unique set of handseals that leaves the foe under an illusion,making him think that his whole body has instantly grown so heavy,that he can't barely move a muscle but this is only temporarily.
    -last's for a minute.
    -once per battle.
    -no S-rank and above genjutsu next turn.

    Changed the range and reduced the genjutsu time limit.


    (genjutsu-medusa miyaru) - illusion technique- medusa gaze
    Rank: S
    Type:Defence/Offense
    Range: short-mid
    Chakra Cost:40
    Damage Points:N/A
    Description:This a unique secret illusion technique thats is useable by only a byakugan possessor,thus a hyuuga clan member.mostly because of chakra control as it requires the user to infuse his eye balls with chakra,causing it to glow pearl, whiter than that of a byakugan for a seconds.a glance at it by the foe would leave them in an illusion that makes them think their whole body has turned into stone thus temporarily immobilizing them.
    -there must be a mutual eye contact to activate the illusion.
    -last's for one turn.
    -twice per battle.
    -no S-rank and above genjutsu next turn.
    -only useable by hyuuga clan members.


    (suiton water style-water whale
    Rank: forbbiden
    Typeffense
    Range: long
    Chakra Cost:50
    Damage Points:90(20 to user)
    Description:This technique is a complicated move to pull off,since it requires a very large water-source to work.after the user must have done two handseals,with great concentration he/she manipulates and turns a large body of water-source such as river or lake into a giant whale that navigates towards the target with unimaginable speed whilst demolishing everything in its path.Still in motion,the whale is able to absorb some incoming water jutsu thus becoming more bigger and also able to shot off a medium size c-rank shark to do major damager to the target,before crashing into the target leaving no bone uncrushed.
    -Once per battle.
    -no S-rank and above next turn.
    -absorbs 'one' C-rank and lower water jutsus.
    -The user take 20 damage,due to stress.
    -requires a standard water-source.


    (Suiton-Mugen no mizu no yoroi)water style- infinite water armor
    Rank: forbbiden
    Type:defense
    Range: N/A
    Chakra Cost:50
    Damage Points:N/A
    Description: This technique enable the user to instantly gain an armor made of water,which shields the user from based fire attack.by channeling more water chakra into the armor constantly,the user is able to withstand instense heat or fire,even a lava bath as long as the armor is replenished every seconds.After usage the water washes off the user along with anything on the user's body.but Due to the constant pushing out of water chakra,the user internal organs are fairly damage and overusage of this technique totally destroys the user's organs.
    -Twice per battle and lasts for 3 turns
    -can only shield user from one fire attack and de-activate by itself.
    -user is damaged by 10 every turn this is activate.
    -The user becomes vulnerable to lightning techniques.
    -no water jutsu next turn

    ~All Declined~ You're only allowed to submit 3 jutsus per weak, breaking this rule results in a 1 week ban from this thread (one full cycle). Your ban will be lifted on the 21 of November.
    Demon harp
    Rank: S
    Type: Weapon
    Range: Short/long
    Chakra cost:40
    Damage points: N/A
    Description: The harp is made from pure stainless steel but light in weight and is capeable of conducting chakra.its strings are four in number and each strings produces different sharp tone when striked. Each tone brands it's listeners with a particular type of illusion,Also the harp acts as a barrier against illusion attacks thrown at the weilder. Because of it's portablity and stylishness,the weilder is able to strap it unto his or her back,whilst in battle.
    -Note: The user can't perform handseals whilst holding the harp.
    -when in posession of the user,the harp blocks illusiön based attacks,except advanced ones(forbidden or ms illusions) and also illusion shielding counts as one of 3 moves a turn and can only shield 3 times per match.


    -Note: The harp can only be used by Seto Kaiba.

    Removed the increase in damage points,like you asked.

    Leaving for Roku.

    (genjutsu-omoi karada) - illusion technique- heavy body
    Rank: S
    Type:Defence/Offense
    Range: mid
    Chakra Cost:40
    Damage Points:N/A
    Description:The user does a unique set of handseals that leaves the foe under an illusion,making him think that his whole body has instantly grown so heavy,that he can't barely move a muscle but this is only temporarily.
    -last's for a minute.
    -once per battle.
    -no S-rank and above genjutsu next turn.

    Changed the range and reduced the genjutsu time limit.

    ~Approved~

    (genjutsu-medusa miyaru) - illusion technique- medusa gaze
    Rank: S
    Type:Defence/Offense
    Range: short-mid
    Chakra Cost:40
    Damage Points:N/A
    Description:This a unique secret illusion technique thats is useable by only a byakugan possessor,thus a hyuuga clan member.mostly because of chakra control as it requires the user to infuse his eye balls with chakra,causing it to glow pearl, whiter than that of a byakugan for a seconds.a glance at it by the foe would leave them in an illusion that makes them think their whole body has turned into stone thus temporarily immobilizing them.
    -there must be a mutual eye contact to activate the illusion.
    -last's for one turn.
    -twice per battle.
    -no S-rank and above genjutsu next turn.
    -only useable by hyuuga clan

    ~Declined~ Nothing that is related to the alteration of the eyes will be accepted. We have enough of those already.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:09 PM.

  11. #5136
    Eddy-kun..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Sutori-Kingu - Streaking Chakra Needles/Chakra Senbons
    Type:Attack/Defense
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description:A Jyuuken technique requiring relatively strong Chakra Control. The ninja Raises concentrates and fires off small needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and (regular human) bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are usually 3 inches long and hair thin, but contain enough concentrated chakra to be slightly visible to the normal eye as a thin shining sliver. This technique can be used to fire multiple needles at a time in rapid fire succession, increasing the total damage done. This can result in complete overwhelming of an opponents chakra system, or it can take them down on the pain alone or can simply be used to disable them long enough to close in and finish them off. or the Hyuuga can fire a burst of needles from each of her Tenketsus simultaneously in all direction from the user, this being effective mostly in close range, or they can be fired individually, one at a time.
    - Usable only 3 times per battle.
    - Hyuuga Bloodline only.
    - Can't be used twice in the same turn.

    ~Declined~ This is a bit OP. Piercing through bones, really? Either make it so it affects your opponent chakra network, or it physically hurt them, not both. Remember when Neji fought Naruto, he wasn't hurt from the gentle fist's strikes, but his chakra network was destroyed.

    Senjigusuri - Chakra Release
    Type: Supplementary/Defense
    Rank: B
    Range: - (Contact)
    Chakra Cost: 25
    Damage Points:
    Description:This is a simple Jutsu, very much based on Jyuuken, but not dependent on Jyuuken any further than the needed skill set. With this technique, The user will infuse his own Chakra into an opponent through the slightest of contact, whether directly with them, or through intermediates (such as through a weapon like her spear). This Chakra infusion is very subtle, causing no inner damage to the victim whatsoever, Rather it acts to disrupt their Chakra flow, keeping them from molding it or benefiting from it as it becomes too chaotic to properly use. While contact is maintained (this is important, this effect is only active while contact is made), the opponent will feel themselves suddenly somewhat dazed, they will feel dissy, suddenly weakened, and generally “Off”. They will find themselves unable to use Ninjutsu or Mold Chakra. The moment contact is cut however, they will immediately return to normal. Usually this is used with blocks or simple touch, to interfere with the user opponent, usually catching them by surprise and thus creating an opening for them self.
    -Hyuuga Bloodline only.


    ~Declined~ Many similar techniques were based off of that concept. Also, I don't like the fact that you can affect your opponent through a weapon. For that to work, your opponent's weapon would also need to be able to channel chakra. Let's not leave it to chance. And even if his weapon could channel chakra, it really is easily far-fetched.

    Once more, this only interferes with an opponent’s chakra flow while contact is made, it causes them no other harm or damage and the effect will not last once contact is broken or if the user cannot flow there Chakra into there opponent for what ever reason.

    Hirameki no Kaijo - Chakra Barrier
    Type: Supplementary/Defense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30 ( + 10 each turn the barrier is active)
    Damage Points:
    Description: This technique cancel out any chakra existing within mid range of the Hyuuga. Basically this Jutsu can cancel out an opponent's Ninjutsu of equal rank or lower affecting anything within short - mid range around the Hyuuga by sending out chakra which, when it comes in contact with an opponent's chakra will destroy each other. This can cancel out any area affect jutsu affecting that zone around the Hyuuga or any Jutsu coming at the Hyuuga. So as to make it clear. This will not extinguish Fire or disintegrate water. A flame is a flame, the user won't extinguish it with this, but a fire dragon would become nothing more than normal fire if hit by this. Someone shooting fire balls at the user from 20 feet out will not be hampered by this, the fire, already having been launched, and having been made into Fire, and chakra no longer needed to keep it going, would keep coming at the user. A whip made of fire for example however would fall apart as the chakra holding it together would be extinguished.
    -Can only be used 1 times per battle.
    -The "Chakra Barrier" only last for 3 turns. ( + 10 each turn the barrier is active)
    -The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

    This Jutsu requires a moment (roughly a second or so) to build up the needed chakra before releasing it, this build up can or course be seen by the Byakugan or Sharingan, or similar Chakra seeing doujutsus.

    ~Declined~ I like the idea, but the way you arranged it, it's OP. Also, the ability to disrupt chakra was already created by Alucard in his CW. Hence; similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:18 PM.

  12. #5137
    Senior Member House's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    My last submission was on 11-15-2011, 05:14 PM

    (Hakke Kyōsei-teki ni baria) - 8 Trigrams Forcing Barrier
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: As soon as the user gets above his opponent, mid-air, he'll start spinning in the air around his axis at fast speeds, excerting chakra from all parts of his body, creating a cylinder shaped jutsu within mid-air above the opponent, and the barrier will extend into a cylinder shape, slicing him into pieces. This technique works the opposite way like the user is below the opponent, as the opponent is in mid-air, above the user. The jutsu first encloses around the user within mid range of the opponent, then it closes in fast, leaving a huge crater afterwards.
    Note:
    -Can be used 3x
    -Can be taught by Dr. House
    -must master Jyuuken
    -Sannin or above

    ~Approved~

    (Hakkeshou Grateo Kuuten) - 8 Trigrams Greater Heavenly Sky
    Rank: S
    Type: Attack/Defence
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Similar to "8 Trigrams Heavenly Sky" this technique allows the user to emit a constant stream of chakra from his palms, creating extremely sharp chakra blades what is able to reach onto long range. If the user wishes, he reach any point around her, allowing her to hit any target, within her field of vision. If the user wishes, he may create a really sharp barrier around himself in the process, and afterwards the barrier may shoot out sharp chakra blades what is able to reach onto long range, all around. While using this technique, the user moves extremely fast (her movements become a blur), allowing her to hit hundreds of targets with extreme precision, much like the Eight Trigrams Sixty-Four Palms. It is so precise that it can cut smaller targets (like bees) in half. Additionally, Hinata can control the size of the chakra beams in her palms, allowing her to create larger, arc-shaped chakra beams that spread out across her entire attack range. The technique was powerful enough to knock back the Giant Bee.
    Note:
    -May be used 3x
    -Only taught by Dr. House
    -The user has to state as to whether he creates a barrier, then attacks the opponent by excerting blades from the barrier, or first he emit a constant stream of chakra from her palms, creating extremely sharp chakra blades, then when the wished destination is reached, the barrier can be made.
    -The user is able to stop either the barrier making to attack, or stop attacking and creating the barrier, since both of them are coming from the same source, as which is the stream of chakra in his hands.
    -No S-Ranked or above Jyuuken in the same and the next turn
    -Must master Jyuuken, and be Sannin or above.

    ~Declined~ OP much? A blade that can reach to long range, a barrier that can shoot chakra blades and movements that can arguably be compared to the gates...lol no chance of ever getting that one approved. Oh I forgot, there's beams too

    (Hakke 10 No Burēdo) - 8 Trigrams: Blades of The 2
    Rank: S
    Type: Offensive/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: As the opponent raises an armor in order to defend against the deadly hits of the hyuuga, members have learned to excert chakra onto different parts of his body, in order to meet these needs. These include only the tips of your finger, the knees, and the tips of your toes. As the user is using any of these body parts, creating a really sharp&dense drilling blades on the wished body part, which is about 15cm, enabling him to go through the strongest armors there is. Once it has gone through, the user may inject chakra into the target, which will paralize their nervous system, damaging his central nervous system, the brain.
    Note:
    -If used against a forbidden armor, the user has to place both of his hands side by side and by making a "poking move" with both hands he strikes on the same spot, then afterwards this technique won't be useable anymore. Because of the pain, the user gets -5 damage, and won't be able to use Jyuuken in the same turn.
    -Can be used 4x
    -Can be taught by Dr. House
    -Must master Jyuuken, and be Sannin or above.

    ~Declined~ Too similar to both cannon techniques (the 3rd Raikage's lightning technique) and custom techniques. Also, your version is OP. Drilling through any armor is just unacceptable, might as well be able to pierce anything, CE included.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:28 PM.

  13. #5138
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Crow~ View Post
    [Karasu Kuchiyose No Jutsu: Naraku] - Crow Summoning Technique: Hades
    Type: Summoning
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A [+15 to The summoner's Fire techniques]
    Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques without any handseals required as well as boost their strength by +15 damage points, another special ability that Hades has is that he's Fire chakra sensor, meaning that he senses the heat waves signatures from the opponent(s) and when he channels his fire chakra and knows what technique the opponent is going to use, when Hades injects his fire elemental chakra into the user's body he also transfers this ability to the user but it only lasts when Hades is present on the field, the sensing ability that Hades has is based on charging the air particles with fire chakra and triggering heat waves through the battlefield that allows him to track the heat signature of the opponent(s) that's already present within their bodies.
    ~Can only be summoned once per battle.
    ~Stays on the field for 5 turns.
    ~The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
    ~Must have Mastered the Fire release.
    ~Must have signed the Crows contract.
    ~Can only be taught by ~Crow~

    ~Declined~ Heat sensing already exist and yours is therefor a rip-off. +15 is ridiculous, it's more than the 7SM. No hand seals is just the cherry on top . Make it 1 less hand seal. Take out the whole part about heat sensing and transferring it to you.
    [Karasu Kuchiyose No Jutsu: Naraku] - Crow Summoning Technique: Hades
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A [+10 to The summoner's Fire techniques]
    Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points, Another special ability in which the Crow has, when it's transferring fire chakra and injecting it into the user's body the crow transfers the special ability to the user in which it balances the user's fire chakra within his body and grants him complete control over his fire chakra, allowing the user to perform two fire techniques simultaneously at the same time.
    ~Can only be summoned once per battle.
    ~Stays on the field for 5 turns.
    ~Ability to use two fire techniques at the same time can only be used twice per battle and each fire technique up to A-rank.
    ~The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
    ~Must have Mastered the Fire release.
    ~Must have signed the Crows contract.
    ~Can only be taught by ~Crow~

    ~Declined~ No on the ability to use 2 fire techniques at once. I didn't edit it myself as you may want to have another shot at this with another ability.

    [Kagami Genkaku No Jutsu] - Illusion Mirror Technique
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
    ~Can only be used 5 times per battle.
    ~Can only be taught by ~Crow~

    ~Approved~

    [Katon: Kaon Harō] - Fire Release: Heat Waves
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30 [+15 per turn to maintain active]
    Damage Points: N/A [+10 To the user's fire techniques]
    Description: After forming a set of 4 handseals [Horse → Tiger → Ram → Monkey] the user gathers a large amount of fire chakra into the center of his body and releases it outwards through all of his pours, releasing the fire chakra throughout the whole battlefield in all directions, this fire chakra acts to increase the temperature of the air equally throughout the battlefield creating heat waves that are released from the fire chakra into the battlefield, these heat waves have only a simple purpose, which is to increase the temperature of the fire techniques that the user uses, using the heat waves when the fire technique comes into contact with the heated air, the fire technique absorbs the surrounding air to increase in temperature and become much hotter and thus more powerful than standard fire techniques, the fire color changes from the standard orange-red flames to the color of blue flames to the point where the user can cause the fire technique to be slightly transparent and can see through it, which is hotter than the standard fire techniques that the user is capable of using. These heat waves doesn't harm the user or the opponent, their only external effect is causing the user and the opponent's skin to sweat but does not deal any kind of damage to either one. in order to maintain the heat waves present the user has to continuously release his chakra throughout the battlefield and is left for a disadvantage of not being able to use any water techniques while the heat waves are present, due to the negative charges of the fire and water chakra.
    - Can only be used once per battle.
    - Lasts for 4 turns.
    - The user can't use any water release techniques while the heat waves are active.
    - The user is unable to utilize the fire release techniques for 3 turns after this technique deactivates.
    - Can only be taught by ~Crow~

    ~Declined~ I have nothing against this technique, trust me, it all works out, but the staff made it clear that we'd be done with fire variations. There were enough of them in the CE thread, I won't allow those variations to migrate in the CJ thread (Blue flames were submitted in the CE thread already).
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:45 PM.

  14. #5139
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    Re: ♦ Custom Jutsu Submission ♦

    Jiton Tetsu no kill jutsu) Magnetic release: Iron Kill Technique
    Rank: A
    Type: Attack
    Range: Long
    Chakra cost:30
    Damage points:60
    Description; The User does this jutsu in long range by sending the iron underground to hit the opponent unaware then focusing on chakra and shape manipulation then forms a huge round mass around the opponent which surrounds him and traps him in it then exploding on impact and squashing the opponent to pieces.
    Note: Can be used twice


    Note: Must wait three turns to use justu again

    ~Declined~ Similar technique already exist.



    (Doton: Yasumichuu Funkei)Earth style: enclosed Decapitation
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This Jutsu can only be done on ground or where there is earth,the user make earth hand seals and focuses his chakra on hands and slamming palm to the ground bringing about 4 large enclosed rock pillars with Multiple sharp edges which quickly pierces the opponent heart and if not avoided other organs thus leading to decapitation and making the victim dead in few minutes. Can only be counter altered by a lIgh ning jutsu of a higher rank.


    Note:Can Be used twice in battle

    Note:The user must wait 3 turns to use again

    ~Declined~ The description is non-existent. From what I read you create pillars and then all of a sudden your opponent is shot through the heart and decapitated. Not only is it against the rules of our RP (damage points), but it's ridiculously OP for no apparent reasons.


    Kurisutaru no sutairu: Mirā ga kiru(Crystal style:Mirror Kill)

    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra cost:40
    Damage points:80
    Description; Guren holds and focuses on her chakra and then in one stroke place her focused chakra palm on the ground bring up a huge hue enclosed wall made of crystalline with several mirrors to confuse his opponent and keep him from escaping she then send thousands of needle sharp crystalline into the wall tearing the opponent limb from limb the then she send a huge amount of heat blast through her palms to crush the wall and bring it falling down crushing the opponent to death. Its wall can not be penetrated by any A rank jutsu or lower, it can also be you used as a great defensive shield to protect against s rank jutsu or lower the guren does this simply by trapping herself in the wall which can defend against extreme temperature rain or humidity.
    Note: Can only be taught by thunderbolt

    Note: Can Be used two times

    Note: The user must wait a turn to 3 again

    ~Declined~ OP. Read what I wrote above. Also, you didn't mention the rank of this technique (even though I suspect it's S-rank).
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 06:57 PM.

  15. #5140
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    Re: ♦ Custom Jutsu Submission ♦

    (Meiton: Kuroi Ho-Ru)-Dark Release: Black Hole
    Type: Attack/Defence
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 60
    Damage points: 110
    The user will start to gather up all of his Dark Release chakra and focus it to his back. When the chakra is stored up, he release it into the sky, creating a pillar of dark “fog” from the back into the sky. Once the dark chakra hits the sky, the sky will turn completely black, and almost all the light on the field will disappear. The darkness of the field will build up the power of the dark chakra, and the user will draw the dark pillar into his body again, and then focus all the newly gathered dark chakra to his hands. When the dark chakra is gathered up, the user slams the hands on the ground, and huge amounts of dark chakra will flow over the ground, and everything it touches will get swallowed up inside it, and they will be crushed into small pieces of themselves.
    ~Note 1: Due to the massive scale of this jutsu, it can only be used once, and since it takes so much chakra it will destroy the body of the user if he use any jutsus above B-Rank within the first 5 turns after this jutsu is used.
    ~Note 2: While the user sends dark release chakra into the sky, he can’t use any other jutsus.
    ~Note 3: The darkness is so thick that only Dojutsu users can see trough it, not even the user can see his opponent.

    ~Declined do not resubmit~ I know what you're trying to do. Leave One Piece techniques where they belong, in One Piece.

    (Meiton: Kemono no tsume) - Dark Release: Claw of the Beast
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage: 50 (60 if absorbed a jutsu)
    Description: The user will touch one of their hands to the ground while releasing Dark chakra at any location. At that location, a large claw will emerge out of the ground and will be controlled by the user. The claw can absorb C-Rank or lower jutsu and once it does, it grows much larger in size. It can emerge quickly and silently.
    Restrictions:
    ~The claw cannot move from it's original position.
    ~Usable three times.
    ~Can only absorb one attack. Any B-rank and above technique will destroy it afterward.

    ~Approved~ Added a little note.

    (Meiton: Kurai Kurage) - Meiton: Dark Jellyfish
    Type: Offensive / Defensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user will focus their Dark Chakra and form 3 handseals. After finishing the three handseals, they form a large, floating body of Dark chakra with 10 extending arms of Dark Chakra that forms a fist on each one (Each fist having a destructive force that can break bones), a Dark Jellyfish. The body of the jellyfish moves slowly through the air but the arms can attack swiftly. The jellyfish's body can absorb C-Rank jutsu and after doing so, can burst in a large mass of blue fire that burns anything short-range of it.
    Restrictions:
    ~Usable once.
    ~After absorbing 3 attacks, the jellyfish will vanish in thin air.
    Looks like:


    ~Approved~ Added a restriction
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 09:08 PM.

  16. #5141
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    Re: ♦ Custom Jutsu Submission ♦

    Sky Sand Barrage- (Tenku-Suna Renda)
    Type: Attack
    Rank:S
    Range:Med-Long
    Chakra Cost: 50
    Damage:100
    Description: The user transmits a large amount of chakra into the ground, forming a mass amount of dense sand. Then they form the sand into multiple giant orbs and send them into the sky. Once they have reached their peak the orbs begin to rain down upon the target. As the orbs land, they burst. Causing large amounts of sand to spread around the target that slashes at the opponents skin leaving large lacerations across their body. This can be used after Sky Sand Protective Wall, for a fast paced surprise Aeriel attack.

    Note:Can only be used/taught by Zaxelzero1

    ~Declined~ How many orbs, where are the restrictions, and please follow the official template for S-rank techniques.

    Sensor Sand Mist [ Sensa-Suna Misuto]
    Type:Supplementary
    Rank:A
    Range:Short-Med
    Chakra Cost: 40 (10 to maintain each turn after) (20 to reform)
    Damage:N/A
    Description: The user closes his eyes and transmits his chakra into the sand around him. He then raises the sand into the air, forming a dense cloud. Using his chakra within the cloud the user can sense anything within it, be it object or person. The Cloud is so thick that it blocks any vision. If the Mist is attacked by any jutsu other then Wind or Water it can be reformed for 20 Chakra points (Excluding S-ranks of course)

    Note: Requires the user to first use Sensor Sand Technique
    Note: Sand is weighed down when attacked with water, sand is dispersed too widely with wind so it must be remade all together
    Note:Can only be trained by Zaxelzero1
    Note:Can only be used by Zaxelzero1

    ~Declined~ Similar techniques already exist.

    Razor Flame Barrage- [Reza-Kaen Danmaku]
    Typeffensive [Katon-Fuuton Combination]
    Rank:A
    Range:Short-Mid
    Chakra: 30
    Damage:50
    Description: By molding his Fuuton and Katon chakra's the User creates 2 long and thin strips of flame. Using the Destructive force of the Fire and Sharpness of the Wind, the strips are fast moving razor blades. The Razors fire from each of the users hands and move in an arc to their target.

    Note: These attacks can be spread apart as far as 30 feet or be molded together into one fast moving blade.
    Note: When combined the razor moves much faster and can reach it's target in a matter of seconds
    Note: The farther the separation of the attacks the longer the attack takes to reach it's target.
    Note: Counts as two moves.
    Note:Can only be taught by Zaxelzero1

    Up for any editing you wish to offer

    ~Approved~ Made it count as two moves since you're molding two chakras for this one.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 09:18 PM.

  17. #5142
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Piccolosan View Post
    (Katon: Majin Faia) - Fire Style: Demon Fire
    Rank: Forbidden
    Type: Supplementary
    Range: Self-affected
    Chakra cost: 40 (+10 each turn.)
    Damage points: N/A (+20 fire.)
    Description: The user will via nature manipulation transform all his chakras into one of the basic five elements, Fire Release. By doing so, he will only have fire chakra running through his entire chakra system and his entire body, this will forcefully heat his body up to an extreme level where the user most likely becomes resistent to most fire attacks, as they simply do not burn him, making him resitent up to A-rank fire attacks. The heat from the user will aswell numb the user's nerves in his entire body, which will result that he won't even flinch if he got stabbed but simply continue on his movements. Also due the fact that the fire chakra the heart will pump faster, the brain work faster, which will result in him increasing his own speed (3rd gates speed), reaction time, and strength. However, not enough with that, the user will gain extra powers in the fire element, increasing it with one rank. However not only good things comes with power, this jutsu also is having it's downs. As the user will only be capable of using fire release only when this technique is activated, as he simply transformed all his chakras into fire. The user cannot stay in this mode in eternity, this state is limited to four turns, whereafter the user will be completly drained from chakra, leaving him only 1% of his chakra back. Because of so much strain to the body after 3 turns the user will go back to normal speed, thus the user still have one turn left with only fire jutsu to finish the battle. Once activated, a M appears on the user's forehead.
    ~Lasts four turns.
    ~User can only use fire when activated
    ~After four turns, the User automatically loses the fight if not won by that time.
    ~Must master fire and water elements to use this
    ~Can only be USED by Piccolosan

    I added a restriction to the speed of this jutsu, I honestly don't know what else to restrict without actually changing this jutsu.

    ~Declined~ You don't get it, I never said to restrict it more, I said to take away abilities. This whole jutsu is a rip off of many already existing jutsu and you combined them together. If it isn't drastically different in your resubmission, I will decline it for good. Just a hint; don't mention the gates, don't make yourself resistant to fire (up to A-rank at least), the whole idea of turning all your chakra to fire was already done too.
    (Katon: Majin Faia) - Fire Style: Demon Fire
    Rank: S-Rank
    Type: Supplementary
    Range: Self-affected
    Chakra cost: 40 (+10 each turn.)
    Damage points: N/A (+20 fire.)
    Description: The user will via nature manipulation transform all his chakras into one of the basic five elements, Fire Release. By doing so, he will only have fire chakra running through his entire chakra system and his entire body, this will forcefully heat his body up to an extreme level where the user most likely becomes resistent to most fire attacks, as they simply do not burn him, making him resitent up to C-rank fire attacks. The heat from the user will aswell numb the user's nerves in his entire body, which will result that he won't even flinch if he got stabbed but simply continue on his movements. Also due the fact that the fire chakra the heart will pump faster, the brain work faster, which will result in him increasing his own speed (Multiplies the speed by 3), reaction time, and strength. The user will gain extra powers in the fire element, increasing it with one rank (Only up to S rank, meaning will not increase rank to Forbidden). However not only good things comes with power, this jutsu also is having it's downs. As the user will only be capable of using fire release only when this technique is activated, as so much chakra is used for fire. The user cannot stay in this mode in eternity, this state is limited to four turns, whereafter the user will be completly drained of fire chakra. Because of so much strain to the body after 3 turns the user will go back to normal speed, thus the user still have one turn left with only fire jutsu to finish the battle. Once activated, a M appears on the user's forehead.
    ~Lasts four turns.
    ~User can only use fire when activated
    ~After four turns, the user can not use fire jutsu for remainder of battle
    ~After this jutsu is done, user will lose one rank in speed for two turns
    ~Must master fire and water elements to use this
    ~Can only be USED by Piccolosan

    I lowered it in rank, took away any mention to gates, added some restrictions, took away that all chakra turns to fire.

    ~Declined do not resubmit~ As I said the first time, it was too similar to an existing technique and you didn't change the core of it. Go check Kagutsuchi's customs, you'll see what I meant.

    (Suna: soriddo suna) Sand style: Solid Sand
    Rank: A
    Type: Defensive, Supplementary
    Range: Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user sends out great deal of chakra unto the sand, with this extra chakra the sand will solidify and dense up. If the sand is on the ground then no earth jutsu can be made that is lower rank. This can also be used as a supplementary to other sand jutsu. User can use this jutsu on a defensive sand jutsu and increase its rank by one(Only up to S rank, this doesn't make Forbidden rank jutsu). For example if user makes shield and then this jutsu the shield will increase by one rank. Also user can isolate area of sand to solidify.
    ~Can only be used three times per battle
    ~Must be used with Sand bios only
    ~Must master earth and sand
    ~Must be taught by Piccolosan to use

    ~Declined~ Similar technique already exist.

    (Katon: katto tama) Fire style: Cutting Sphere
    Rank: S
    Type: Offense, Defense
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather in katon chakra through out his body, then very quickly the user will spin on one foot. As the user spins in place he will push his chakra out and create a sphere of fire. The sphere is not a solid sphere of fire rather it is lined in fire, this allows the user to see out. The fire almost creates a cutting effect because its fine, thin, lines of condensed fire chakra.
    ~Can only be used three times
    ~If water is used (S or A rank) this will cause steam that will damage the user
    ~Requires no handseals but does require the user to spin
    ~Can only be taught by Piccolosan

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 09:28 PM.

  18. #5143
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Depp~ View Post
    (Yonseijinyajuu)- Four Saint Beasts
    Type: Puppets
    Rank: A
    Range: Short
    Chakra Cost: 30 (If summoned)
    Damage Points: n/a
    Description: The Four Saint Beasts are puppets made by, The Mad Hatter. The Mad Hatter once said after making them "If used by the right puppet master, they coud take down a forest in a single night." Each of the four puppets have their own abilities, weapons, and appearence to match them, they all are able to detach most of their body parts from one another, with no visable joints to the opponent.

    ~~ First and Slowest but most durable of the puppets is, Genbu the Stone Beast, he is made from hardened wood wrapped in iron, covering every part of his body, standing 7ft, with a large shell covering his whole back like a tortois, that is able to pop open from his tail and stand like its connected to his neck; his arms positioned in a knuckle walk position like an ape; clawed toes like a dinosaur; the segmented tail of a snake and the spiked; tusked primitive face of an ogre with large white eyes with small black pupils, with a bold black kanji on his forehead standing for power 力.
    ~ Shell sheild on his back, that will pop open from his tail then stand as if its attached to his neck.
    ~ Two berrals in his throut, the first releases blasts of Fire, while the other release shells of senbon that once fired from his throut will release the senbon just like a buck shot.
    ~ Body is able to release thick triangle sword blades from around his shells edge, the blades can be used my the puppeteer, can be weilded just like swords.


    ~~ Second is the most muscluer looking puppet and hairiest, Byakko the White Toger, Byakko is made of solid metal with hidden conpartments hidden under his fur like cover, standing just under Genbu, he takes the appearance of a large humanoid tiger with a mane-like sea green hair that flows down his back with light bluish fur with grey stripes on his arms, in both of his shoulders are hidden poles with 5 blades attached to the pole that spin able to cut boulders in half, also another set in his knees, with his two bottom canine teeth large enough to reach up his cheeks, in Byakko's throut is a hose that release blasts of water from it, he has a preloaded shuriken in his mouth, he is able to shoot them from his mouth, around the hose in his throut. He has yellow eyes with red pupils and a kanji symbol for beast on his forehead 獣. He wears a toga and what appear to be leg warmers in animal skins of the leopard, and has a red sash as a belt.
    ~ 5 bladed poles installed in his shoulders and knees.
    ~ Water hose in his throut.
    ~ Shuriken shooter in his throut.
    ~ Large War hammer on his back.

    ~~ The Third and most human looking besides the greenish blue skin is Seiryu the Blue Dragon, Tall and slim, Seiryu is the only normal sized one of them all, while possessing pale green skin and black facial hair hiding holes in his head which will release wires from them able to perice through rocks and trees with ease. His blue martial arts robe is tied at the waist by a large white strap and features the image of a blue dragon wrapping around his shoulder. To match his robe, Seiryu wears a dark, blue cap covering just the top part of a symbol on his forehead for ice 氷, and on his feet he wears a simple pair of black shoes, from Seiryu's left arm has a chakra sheild installed in it, while in his right arm he has a powerful vaccum hose installed in his palm that is able to blow and suck.
    ~ Wires in his head, that can be freely controlled by the puppeteer.
    ~ Left arm chakra sheild of A-rank.
    ~ Right hand has a powerful vaccum hose that can blow and suck.
    ~ Dragon sword on the left side of his waist.

    ~~ Last and smallist of the Four Saint Beasts, Suzaku Ho-oh, Suzaku is made of a milable steel, has lightning chakra that the user injects into Suzaku at the begining of the puppets useage, giving suzaku an electical charge during battle. Has long orange hair parted down the middle, with two red strands that are actually his antennae, which are able to launch at the opponent with a cord attached to them, having full control over the antena the puppeteer will use them to attack the opponent at free will, between the antennae is a kanji symbol for speed 速. Suzaku also has polls that will extened from his palms to the ground, will senbon loaded in each of his fingers that are able to be thrown by Suzaku waving his arm in the direction.
    ~ Launchable antennae, attached by cords.
    ~ Polls in his palms. (just a poll that comes out of his palm able to be used as a sword.)
    ~ Senbon loaded in his fingers.
    ~ Dual blades on his back.


    ~ Only Two of the Four Saint Beasts can be used in one turn.
    ~ Each of the puppets Elemental installments can be used, but count as a jutsu for the puppeteer, with a B-rank useage.


    ~All Declined~ I've already warned people about this -___-. The limit is 3 jutsu per week, I will let anyone submit jutsu that have multiple summons or multiple jutsus included in them. If you want to submit all those beats, you'll get them approved individually and then submit the jutsu to summon them all at once. This is your only warning, next time I'm banning you from this thread for a week.
    ~~ Second is the most muscluer looking puppet and hairiest, Byakko the White Toger, Byakko is made of solid metal with hidden conpartments hidden under his fur like cover, standing just under Genbu, he takes the appearance of a large humanoid tiger with a mane-like sea green hair that flows down his back with light bluish fur with grey stripes on his arms, in both of his shoulders are hidden poles with 5 blades attached to the pole that spin able to cut boulders in half, also another set in his knees, with his two bottom canine teeth large enough to reach up his cheeks, in Byakko's throut is a hose that release blasts of water from it, he has a preloaded shuriken in his mouth, he is able to shoot them from his mouth, around the hose in his throut. He has yellow eyes with red pupils and a kanji symbol for beast on his forehead 獣. He wears a toga and what appear to be leg warmers in animal skins of the leopard, and has a red sash as a belt.
    ~ 5 bladed poles installed in his shoulders and knees.
    ~ Water hose in his throut.
    ~ Shuriken shooter in his throut.
    ~ Large War hammer on his back.

    ~~ The Third and most human looking besides the greenish blue skin is Seiryu the Blue Dragon, Tall and slim, Seiryu is the only normal sized one of them all, while possessing pale green skin and black facial hair hiding holes in his head which will release wires from them able to perice through rocks and trees with ease. His blue martial arts robe is tied at the waist by a large white strap and features the image of a blue dragon wrapping around his shoulder. To match his robe, Seiryu wears a dark, blue cap covering just the top part of a symbol on his forehead for ice 氷, and on his feet he wears a simple pair of black shoes, from Seiryu's left arm has a chakra sheild installed in it, while in his right arm he has a powerful vaccum hose installed in his palm that is able to blow and suck.
    ~ Wires in his head, that can be freely controlled by the puppeteer.
    ~ Left arm chakra sheild of A-rank.
    ~ Right hand has a powerful vaccum hose that can blow and suck.
    ~ Dragon sword on the left side of his waist.

    ~Both Declined~ Restrictions?

    (Heikiko)- Box of Weapons
    Type: Weapon
    Rank: A
    Range: Short
    Chakra Cost: 30 (each summoning)
    Damage Points: n/a
    Description: Hakoheiki is a box with the dementions of 1 yd length; 1ft 5in width; and a depth of 1ft (Looks much like a small coffin covered in summoning seals.), with straps on it to be worn by the user like a backpack, the box part of it is covered with summoning seals for weapons. The box its self is the storage for the weapons, which once one of the seals is touched the box will release some of the weapons or a single weapon even part of a weapons from the box at the opponent. All of the seals covering Heikiko's box will except only the person who sealed the seals on the boxes chakra frqency. The user having placed every seal himself is the only person capable of using Heikiko without any backfireing of the sort on the user.

    Complete list of weapons in Heikiko: kunai, shuriken, daggers, short swords, senbon, throwing axes, chains, dragon tales, machetes, chakram, arrows, large shuriken, windmill shuriken, nails, spears, sheilds, battle axes, two claymore swords.

    For this Heikiko custom weapon im trying realy hard to get this one approved, if u could maybe tell me what needs to be changed, to get it approved id be very gratefull.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 09:33 PM.

  19. #5144
    Member Mugiwara no Luffy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Bolt View Post
    Summoning Animal: Spiders
    Scroll Owner: Bolt
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    You get spiders auto if you make a Kidomaro bio (think that's the name)
     
         

  20. #5145
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    Re: ♦ Custom Jutsu Submission ♦

    Edit or add part for approval.

    (Suna Kasui) - Sand Spikes
    Rank: A
    Type: Offense
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: By slamming hands on earth, gaara creates numerous sand spikes upto 2m high anywhere in battlefield.
    Note: ~Can only be used 4 times per battle.

    ~Declined~ Similar techniques already exist.

    (Suna Tsubasa) - Wings of Sand
    Type: Defense/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Gaara creates 2 wings of sand that are implanted to his back, each wing is of 2m in length and can protect him from almost any physical attack and wind jutsu upto A-rank. Due to the large size of wings, he can fly very fast and upto that height, that for other birds it is almost impossible to reach.

    ~Declined~ Similar techniques already exist.

    (Suna Henshin) - Sand Transformation
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra cost: 15
    Damage Points: N/A
    Description: The gaara can freely transform his body into sand. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form.
    Note: ~If gaara is transformed in desert or something like that, it would be alomost impossible for the opponent to find him, as gaara will be mixed will sand.

    ~Declined do not resubmit~ No such technique shall be approved.
     
         
    Last edited by Izuna Uchiha; 12-24-2011 at 09:35 PM.

  21. #5146
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Fuma Shuriken raikou hitomane)-Lightning style: Wind Demon shuriken lightning imitation
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description:User raises is hand straight forward into the air and gathers lightning chakra in that hand. The user then molds it in the shape of a Fuma Shuriken, which is the thrown at the target. It can be controlled by the user by continually streaming of lightning chakra(similar to Lightning Release: Lightning Beast Running Technique). Once it hits its target it will explode causing a massive amount of lightning chakra to be released in the area. If being controlled by the user through streaming of chakra the explosion can be triggered at anytime.

    ~Restrictions~
    -No lightning jutsu can be used for the next three turns
    -while streaming chakra no jutsu requiring handseals may be used
    -Only Swizzik and those he gives permission to may use this jutsu-

    ~Declined do not resubmit~ No variation of the rasenshuriken will be accepted (same goes for rasengan).
     
         
    Last edited by Izuna Uchiha; 12-27-2011 at 03:34 PM.

  22. #5147
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Professor Sarutobi View Post
    (Raiton:Keika)- Lightning Release: Firefly Light
    Rank:A
    Type:Attack
    Range:Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user focuses lightning chakra in both their palms then holds their hands out and releases the chakra as 20 condensed balls of lightning that spread out around the field and as soon as they come in contact with a person besides the user they burst, paralyzing the target for 1 turn.
    -Balls float around for 2 turns before losing shape and harmlessly dispersing.
    -Can't be used for 2 turns afterwards.
    -Can only be used 3 times per battle.
    -Only taught by Professor Sarutobi.

    ||Approved||

    (Kami-e)-Paper Drawing
    Rank:B
    Type: Defence
    Range:Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user makes his body go limp and using a practiced form of dodging is able to avoid many attacks while looking like their body is floating like a piece of paper.
    -Can't avoid A rank or above taijutsu.
    -Can't be used for 2 turns afterwards.
    -Can only be used 3 times per battle.
    -Only taught by Professor Sarutobi.

    ||Declined|| Please specify "many attacks." Does this apply to Ninjutsu as well or only Taijutsu?

    (Fuuton: Rankyaku)- Wind Release: Storm Leg
    Rank:A
    Type: Attack
    Range:Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user focuses wind chakra into one leg and releases a kick at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body.
    -Can only be used by taijutsu specalists and masters.
    -Can only use 3 times per battle.
    -Only taught by Professor Sarutobi.

    ||Approved||
    (Kami-e)-Paper Drawing
    Rank:B
    Type: Defence
    Range:Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user makes his body go limp and using a practiced form of dodging is able to avoid many taijutsu attacks while looking like their body is floating like a piece of paper.
    -Can't avoid A rank or above taijutsu.
    -Can't be used for 2 turns afterwards.
    -Can only be used 3 times per battle.
    -Only taught by Professor Sarutobi.

    ~Declined~ This is just too cheap to be accepted. Taijutsu requires fineness and a great deal of visualization in order to see the movement of your opponent in a fight. I won't allow a jutsu that simply evades attack without any description.

    (Suiton:Koudai Bodi no Jutsu) - Water Release: Huge Body Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A (+10 to taijutsu damage)
    Description: Using the Hydrification Technique, the user merges with a large body of water and spreads their chakra out to take control of all of it then forms it to replicate a huge version of the user, equal to the size of Choza using his Multi-size Technique.
    -Can't use water techniques above A rank while this jutsu is active
    -Can only be used 3 times per battle
    -Only lasts for 1 turns.
    -Can only be used by members of the Hozuki Clan.

    (feel free to change any of the restrictions to approve)

    ~Approved~ Made it 1 turn.
     
         
    Last edited by Izuna Uchiha; 12-27-2011 at 03:36 PM.

  23. #5148
    evilshade's Avatar
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    Im me. I also have a lot of
    ideas for techniques >.<
     

    Re: ♦ Custom Jutsu Submission ♦

    seirei gouryuu no-jutsu (spirit merge no-jutsu)
    suplementary forbidden jutsu
    self and partner(s)/ summoned beast
    25 chakra from each person (both need to do the jutsu at the same time).
    This jutsu basically just comnines the two users spirits makeing them act and think as one they can also make it temporary, permenat, or long lasting. When they do this they can use each others jutsu's.

    Note* only prople taught by Evilshade can do this jutsu. Note* the people need to be very close either related or best friends.
    Note* only 3 people at a time can be connected by this justsu.

    ~Declined~ User proper template and submit jutsus that are within your rank. Check the first page of this thread.
     
         
    Last edited by Izuna Uchiha; 12-27-2011 at 03:37 PM.

  24. #5149
    Nura Clan ~Rihan~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kenjustu:tsuchi ): Hiten Mitsurugi-ryū Style- Doryūsen
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user sticks there sword into the ground then pulls it out with alot of force sending earthen debris at said opponent with knockout force.
    Note: Can only be used 3 times per match.


    ~Approved~ Added a restriction.

    (Kenjustu:dageki ): Hiten Mitsurugi-ryū Style- Kuzuryūsen
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: A dashing attack that uses (fast peed) to simultaneously strike all nine vital spots on the foe's body. It is undodgeable and nearly unblockable, and is taught as a prerequisite for the succession technique.
    - Can only be used once per battle
    - The Nine Vital spot are the Head,arms,legs,stomach,Chest,neck.
    - User need to add chakra to there feet to dash at fast speeds towards the enemy
    -can be blocked if you see it coming
    -

    ~Declined~ Undodgeable and unblockable? Never use those word in a jutsu, it's an automatic decline.

    (Kenjustu:tsuin ): Hiten Mitsurugi-ryū Battōjutsu Style- Sōryūsen
    Type: Attack
    Rank: D
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected.

    ~Declined~ Template is wrong. Check the appropriate damages for a D-rank.

    sorry izuna but need to revoke the approved technique as caliburn has made all the rourni kenshin techniques
     
         
    Last edited by Nirvāṇa; 01-02-2012 at 09:59 PM.

  25. #5150
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    Re: ♦ Custom Jutsu Submission ♦

    Hair release: Hair Control- Hea seichuu
    Type: Supplementary
    Rank: C
    Range:short
    Chakra Cost: 30
    Description: By using their chakra, the user forms their hair into the what looks like a pair of arms with hands. Can be used just as any would use their hands for which includes, picking up things, throwing, grabbing, pushing.

    ~Declined~ Similar techniques already exist.

    Hair Release: Electric Hair- erekutorikku hea
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost:60
    Description: The user channels a massive amount of their lighting chakra into each and every strand of their hair, which electrocutes any who touches it, other than the user, causing severe burn and internal bleeding.
    *If the user is wet then they too will be electrocuted.
    *If hair is wet, it amplifies the attack.
    *If hair is removed, the effects of the lighting chakra still remain inside the strands, although would only just serve to shock.

    ~Declined~ Take out the internal bleeding and use the proper template for B-rank. The damages are wrong.

    Hair Release: Hair link- Hea heisetsu
    Type: Supplementry
    Rank: C
    Range:short-mid
    Chakra Cost: 20
    Desription: As the users hair strand is detached from the body, the user is able to connect a string of chakra to it. In this case, the user can then continue to use those strands of hair as if it were still connected. The user can also channel other chakra types into the strands using the chakra string.

    ~Declined~ Only puppeteers may use chakra strings efficiently.
     
         
    Last edited by Izuna Uchiha; 12-27-2011 at 03:42 PM.

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