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  1. #5251
    Enzup's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose No Jutsu: Sage) - Summoning Technique: Sage
    Type: Offense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hand and summons a terrapin named "Sage", whose size while on 4 legs is same as gamabunta. He has a sword in his right hand and a shield in left hand. He is fire and wind mastered and can use them upto S-Rank and gives a +30 boost to them. He is also indestructible to B-Rank and below techniques but only his shell can block A-Rank techniques. While standing he is that tall that in just one step he can go from short to mid range and from mid to long range and vice versa.
    Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
    ~Can stay on battlefield for 5 turns, if summoned.
    ~Can only be taught by Enzup.

    ______________________________
    Got this idea from the movie Transformers.. And from now on i'll be submitting transformers characters..

    (Doton: Henryuuki- Bumblebee) - Earth Release: Transformers- Bumblebee
    Type: Offense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 60 (for earth techs)
    Description: User creates a robot like structure made of earth chakra which is almost thrice in size as of a human, he can shoot earth projectile from his hand equivalent to A-Rank, and can transform into a car when required. The user can sit in the car and ride it with great speed that only 3 tomoe and above can track it. While in car form, it can shoot 2 spears from front or back of the car equivalent to A-Rank.
    Note: ~Every earth projectile or earth spears count as one of 3 moves.
    ~It can transform to robot or to car anytime within a blink of an eye.
    ~Cannot use any earth justu for next turn.
    ~Can only be used 2 times per battle.
    ~Can only be taught by Enzup.

    ______________________________
    Got this idea from movie Tekken- Blood Vengeance (2011).. Watch the video in spoiler for getting the rough or maybe exact idea!

    (Doton/Chakra: Mokujin) - Earth Style/Pure Chakra: Mokujin
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: Short (around the user)
    Chakra Cost: 50 (+20 for each turn)
    Damage Points: 100 (-30 to user)
    Description: User releases enormous amount of pure chakra from his body in the sky and right after that releases doton chakra which start creating a big mokujin like structure around himself which is made up of very large no. of small mokujins, which is even greater than the size of gamabunta and its whole body is wrapped in giant flames of fire, which keeps everyone far from him. The mokujins are made up of very hardened earth, so they would not be damaged too easily. The user passes his chakra to mokujin and connects himself with the mokujin so that his senses gets connected to him and any move which user performs will be performed by mokujin instead of the user. Because of such large size of mokujin, its jutsus becomes more powerful and large in size and thus gives a +20 boost to all elemental ninjutsu and +50 to all physical attacks. As this big mokujin is made up of large no. of small mokujins, so after being partially destroyed it can regenerate that part again on its own by creating appropriate no. of small mokujins.

    Note: ~While user releases enormous amount of chakra, it is impossible for anyone to come near him or they will be pushed back by taking huge and severe injury.
    ~If anyone even comes near the mokujin, he will start feeling the tremendous amount of heat and in no time or in couple of moments, he will catch the fire.
    ~Its one punch is strong enough to break madara's susanoo final form's ribs and bones completely.
    ~Regenrating counts as a move.
    ~To extinguish fire from mokujin's body, the opponent has to extinguish every bit of fire from his body, or else it will again catch fire on his body.
    ~It is vulnerable to strong lightning.
    ~After the technique ends, user can't even move from his place for the whole remaining battle due to excess amount of chakra used in the technique.
    ~And also he can't use any technique above B-Rank for the whole remaining battle.
    ~His each and every cell in the body will pain him too much, that for concentrating on his jutsus, he has to perform additional 4 handseals for every jutsu which require handseals.
    ~ -30 to user because of excessive chakra used.
    ~Must be of atleast Kage for using it.
    ~Can only be used once per battle.
    ~Can only be taught by Enzup.


    All declined do not resubmit
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 02:56 PM.

  2. #5252
    Rasnall's Avatar
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    In the words of the late,
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    this chicken "
     



    Re: ♦ Custom Jutsu Submission ♦




    Summoning Animal: Orca
    Basic Info: The killer whale (Orcinus orca), commonly referred to as the orca, and less commonly as the blackfish, is a toothed whale belonging to the oceanic dolphin family. Killer whales are found in all oceans, from the frigid Arctic and Antarctic regions to tropical seas. Killer whales as a species have a diverse diet, although individual populations often specialize in particular types of prey. Some feed exclusively on fish, while others hunt marine mammals such as sea lions, seals, walruses and even large whales. Killer whales are regarded as apex predators, lacking natural predators and preying on even large sharks.

    Scroll Owner: Rasnall
    Other Users who have signed contract: n/a
    Summoning Boss if existing: Awaiting summon approval
    Other Summoning Animals tied to contract: Awaiting summon approval
    Approved
    __________________________________________________ _________________
    __________________________________________________ _________________

    Orca Summon: (Kuchiyose no Jutsu: Amatsu Kira-Kujira Hakabakashii ) – Summoning Technique: Imperial Killer Whale Hakabakashii

    Type: Offense
    Rank: B
    Range: n/a
    Chakra Cost: 25
    Damage Points: N/A
    Hand Seals: Boar, Monkey, Snake, Palm On Ground
    Description: The user, having blood at the palm of both hands, forms the needed hand seals and slams their hands onto the ground. As the user forms the final handseal (snake) they also open their mouth and eject a large amount of water into the area. Hakabakashii is then summoned on the top of this wave (with the user riding Hakabakashii).
    Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Long
    Chakra cost:20
    Damage points: 40
    Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

    Hakabakashii:




    (Ejecting the water is opinonal but to summon Hakabakashii without this the user needs to slam their hands down on a water source, at which time Hakabakashii will be directly under them.)
    Hakabakashii has the speed of kisame fused with Samahada under the water and the same resistance to attacks (again while under water). Hakabakashii has the same bite force of a Great white 1500lb which is more then enough to remove limbs if bitten. Hakabakashii can not form any hand seals so obviously can not perform any jutsus but can fire water from his mouth upto mid range. Hakabakashii can only survive two of the users turns without coming up for air (on the second turn must state he comes up to breath) and 2 turns out of water (end of the second turn he has not returned to water).

    ~Can only be taught by Rasnall
    ~Stays in the battle for 5 of the users turns
    ~Can not use any jutsu's
    ~Must be summoned into a water source
    Declined, edit the part about creating water source along with summoning the creature to having require a water source before hand
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 05:56 PM.

  3. #5253
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Magen: Moirasu no Veredicto) - Demonic Illusion: Veredict of the Moiras
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90
    Description:The user will reach for his pouch for a stirng of ninja wire. As he does so, he releases great amounts disruptive chakra into the opponent. That places the opponent under the illusion that, as the cord extends, his body gets older and older ;years go by as miliseconds. Once the coil's extended to the max (around a metre) the user will use his other hand to take out a kunai and cut the cord, sending a wave of shock and mental damage into the opponent, making him unable to battle.
    Notes: It may only be used once per battle.
    Notes: The chakra strain and control is such, the user will be unable to perform B-rank and above techniques for the next turn. Then A-rank and above for the next two turns. Then S-rank and above for the next 4 turns and finally forbidden jutsus become available again.
    Notes: The next turn after this technique, the user may not enter a mode of any kind.

    Notes: As the opponent ages, his ability to move is further limited because of limb delicacy and joint pain.
    Notes: Now genjutsu B-rank or higher for the next two turns.

    ~Declined~ You need to perform hand seals first, then have some form of contact with the target to put him under the genjutsu (eye contact of physical contact). Also, I'm sorry for the trouble but I'll go against the other mod who checked this technique, make it S-rank. Lastly, I think the whole concept and effects are exaggerated. We get to see ourselves get older and then you cut the thread...how is that supposed to shock us and cause mental damage to the point where we're unable to fight? (If you intended this jutsu to make the opponent feel as if he was caught in the genjutsu for something that he felt to be as long as his whole life then it's no point re-submitting. It's too similar to Tsukuyomi (and even more powerful) and hence is an instant decline).



    (Suiton/Doton: Omu Nomu Nomu Kame ) Earth/Water release: Om Nom Nom turlte
    Type: Offensive/Defensive
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage: 80
    Description: The user, after very short row of handseals, will release from his mouth a vast quantity of Pressurized water which the user then uses further shape manipulation to compress tighter and recreate a gigantic head of a Crocodile Turtle which snaps (think it like a pacman) its way through the battlefield to reach the opponent, making a deep crevice as it passes. After shooting the enormous head the user inserts his doton chakra into the water, creating thick rock granules inside the turtles and concentrating them around it's jaws and within it's mouth, along further suiton chakra manipulation, the user will create currents of this pressurized water within the turtle, in turn moving the grains at unthinkable speeds. Therefore it creates a mass of spinning water within the turtles mouth and buzz-saw styled water currents (all this thanks to the abrasive effects of earth within water) around it's jaw. With that, this missle can break through and assimilate(further granules of abrassive material) through earthen-related defenses of it's same rank and below. If it ate it's way short range, it'll be able to pierce through doton defenses up to forbidden(not continue) and doton-based defenses up to its same rank(not continue). Then, if it ate a B-rank technique of earth, it'll gain the same capacity (they can be added up). If it ate an A-rank (equivalent to two B-ranks, or short-range travling + a B-rank) no earth will be able to stop it and earthen based CE walls (strong to water ofc) of forbidden rank will stop it. If it traveled mid-range or it ate an S-rank doton or A-rank CE, it'll pierce through any wall and subsequently explode.

    Notes: May only be used twice per battle.
    Notes: No water source needed.
    Notes: It may shift direction and continue with the same momentum at the extra cost of 10 chakra points. Otherwise it just traveles in a straight line. This may only be done once per usage but at any moment the user desires.
    Notes: No Water techniques A-rank or higher next turn and no earthen techniques S-rank or above next turn.
    Notes: Once the turtle munches the opponent or The user wishies it and makes 3 handseals; it'll detonate with fierce power sending water + abrasive sharpenel all around. all ending in a big water source where it was.

    ~Declined~ Everything was going perfectly fine up till the moment you got into the rank it could and couldn't defeat. Do this: make it so it can't absorb earth and can only defeat F-rank earth while being stopped by it. An S-rank earth would greatly weaken it but you don't need to mention it as it's part of our understanding of the RP. Take out the explosive part at the end. I don't want this thing to be a giant bomb. Lastly, you need to make it count as two moves since you're basically mixing two different technique (unless you have Yin-Yang training in which case you can mold 2 chakra at once).
    (Suiton/Doton: Omu Nomu Nomu Kame ) Earth/Water release: Om Nom Nom turlte
    Type: Offensive/Defensive
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage: 80
    Description: The user, after very short row of handseals, will release from his mouth a vast quantity of Pressurized water which the user then uses further shape manipulation to compress tighter and recreate a gigantic head of a Crocodile Turtle which snaps (think it like a pacman) its way through the battlefield to reach the opponent, making a deep crevice as it passes. After shooting the enormous head the user inserts his doton chakra into the water, creating thick rock granules inside the turtles and concentrating them around it's jaws and within it's mouth, along further suiton chakra manipulation, the user will create currents of this pressurized water within the turtle, in turn moving the grains at unthinkable speeds. Therefore it creates a mass of spinning water within the turtles mouth and buzz-saw styled water currents (all this thanks to the abrasive effects of earth within water) around it's jaw. With that, this missle can break through and assimilate(further granules of abrassive material) through earthen-related defenses of it's same rank and below while weakening its momentum considerably. It can defeat, while forcing it to stop, Forbidden-rank defenses.

    Notes: May only be used twice per battle.
    Notes: Unless the user has had the proper yin-yang training, the user will only be able to use one other jutsu in his turn.
    Notes: No water source needed.
    Notes: It may shift direction and continue with the same momentum at the extra cost of 10 chakra points. Otherwise it just traveles in a straight line. This may only be done once per usage but at any moment the user desires.
    Notes: No Water techniques A-rank or higher next turn and no earthen techniques S-rank or above next turn.

    (Kuchiyose: Senei ta Kemushi ) - Summoning: Hidden Caterpillar Arms
    Type: Offensive/Defensive/Supplementry
    Rank: A
    Range: Short-mid (it's the reach of the caterpillars themselves) Long is the reach of their silk or specified abilities.
    Chakra Cost: 30 (+5 to bring an special breed of caterpillar)
    Damage: 60
    Description: The user will summon from either or both of his sleeves a great number of enormous caterpillars from the matomato archipielago, they can reach up to mid-range and they aim to grab, bite, smash the opponent. They can also spit silk and if desired de-tach from the users sleeves and stay in the battlefield for 2 turns.
    Notes: No Summonining the same and next turn.
    Notes: Needs a cool-down of two turns before being used again.
    Notes: The user may bring species of caterpillars related to the following creatures to the contract:
    (Kuchiyose setsuzoku: Nettai no ougi benkai)-Summoning union: Ultimate defence form the tropics: From this post

    Durable caterpillars, whose long barbs cause the effects of the poison described in the jutsu. While being able to block an S-rank technique.

    (Kuchiyose: Kabinshou Kemushi)-Summonning: Hypersensitive caterpillar : From this post

    The can sense the location of the opponent if desired and spit silk in that direction or get ready to crush the future location or simply alert the user.

    (Kuchiyose waza: Ushiro no Ko Kemushi) Summoning art: Back of the great caterpillar
    From this post

    Same hard spikes from the jutsu, with the same poison which affects the speed, shuriken jutsu and concentration of the afflicted.

    (Kuchiyose: Taturana Kemushi) - Summoning technique: Taturana Caterpillar
    From this post

    They can shoot their spikes up to mid-range from their current location. Sections may be shot and the user is immune to its effects, even the poison.

    (Kuchiyose:Kyousei kemushi seijin, Absolem )-Summoning: Great caterpillar sage, Absolem
    From this post

    The user will summon forth caterpillars with an overdose of absalom's hooka smoke forth, they can shoot pressurized blasts of that fog which can reach mid-range from their current location (30 damage each, only 4 blasts with that impact per battle). The main objective, however is to create a thick mist of his hooka smoke. Their movement is a bit hindered by the effects of the smoke, and they can still spit silk.

    (Kuchiyose: sansaku toride no Caterco)-Summoning: Caterco, The walking fortress
    From this post

    Matomato's best warriors, shrouded in the best armor available, capable of blocking forbidden ranked techniques at the cost of their reverse summoning, they can crash huge boulders under their strength and shoot silk. They aren't slowed by the armour. The user takes 10 damage by the chakra strain.

    (Kuchyose: Chuuko Kemushi Baa, Caterra )- Summoning: Old caterpillar grandma, Caterra
    From this post

    Teaser-gun caterpillars, with the same four barbs that caterra has (with lightning running through them) and upon impact release lightning as self defence or as an offense through their mouth.


    Notes: The number of caterpillars is such that they will ravenously eat mokuton jutsu up to and including S-rank.
    Notes: Each variant may only be summonned once per battle. Normal, silk-spitting caterpillars have no limitations, but the ones above.
    Notes: The user should remove all the variants or all but the one used, to make the jutsu easier to read.
    Declined, make it that its only a single type of catapillar and the restriction regarding able to eat wood release should be removed
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 05:58 PM.

  4. #5254
    Lucifer's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ================================================== ====================
    (Doton : Tsuchi no Tsubasa) - Earth Release : Earthen Wings
    Type: Supplementary
    Rank: S
    Range: Short/Mid/Long
    Chakra Cost: 30 (5 + Chakra Every Turn Has To Be Added Inorder To Keep Them Intact)
    Damage Points: N/A
    Description: The user simply concentrates his chakra into his shoulders en gathers some earth from the ground and form about 3 wings on each shoulders. So making it a total of six wings, and then form the 'dragon handseal' to make the edges of the wings razor sharp so it is able to cut your opponent if fighting a close ranged battle. These wings are like a extension of the user they have a very unique structure that makes it so the earth is very light but its still solid and so is able to allow the user to take flight in battle, but only allowing them to fly 10 meters above the ground. It can also, block simple wepons like: Kunais, Shurikens, Giant Shurikens Etc.

    Appearance:
    .Note: The user must have mastered earth and specialize in this element.
    .Note: The user must be Sage rank or above to use these wings.
    .Note: Can only be used twice per battle.
    .Note: Can only be taught by Ichigo.
    .Note: The user can't use earth jutsu's for two turns when this jutsu is activated.


    ================================================== ========================
    Declined do not resubmit
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 05:59 PM.

  5. #5255
    Rokusho..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Hakke Seishou Kyuutai ) - Eight Trigrams Energy Orb
    Rank: S
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will release a huge amount of highly compressed chakra out of his palms with his arm outstretched , then the user will mold it into a giant orb of chakra in which the user will envelop his target in . Instead of dealing external damage , it crushes the internal organs and bones of the target with the extreme bone-breaking density of the chakra orb

    -Can only be used twice
    -No S-rank Jyuuken techniques the following turn
    -Can only be taught by Rokusho..

    Approved though note this is just normal chakra and can be countered by any S rank elemental ninjutsu
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 06:01 PM.

  6. #5256
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Gen'yu Nami no Jutsu)-Water Release: Oily Tsunami Technique
    Rank: A
    Type: Attack/Supplementary
    Range:Short-long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Using the snake hand seal the 2nd Mizukage releases a small oceans worth of his unique Oily Water that floods the area
    -3 times per battle.
    -Can only be used by a 2nd Mizukage bio.
    -Can only be taught by Professor Sarutobi.
    Approved

    (Suiton:Ōhamaguri) - Water Release: Giant Clam Technique
    Rank: A
    Type: Defence
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The 2nd Mizukage makes the snake hand seal and sends his water chakra into the air around him making water materialize and form into a clam shell the same size as his personal summoned Giant Clam. This water is heavily compacted and after being formed the 2nd mizukage mixs his unique Oily water into it. This allows the clam to withstand being pierced by A rank and below Earth techniques and seep into any sand in contact with the shell and make it crumble.
    -3 times per battle.
    -Can only be used by a 2nd Mizukage bio.
    -Can only be taught by Professor Sarutobi.
    Approved

    (Suiton: Kyousei Mizu Katai no Jutsu) - Water Release: Great Water Leg Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks done with legs)
    Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman speed easily matching lee without his weights, the user is also then capable of crushing both rock walls and making large dents in steel doors with a single kick.
    Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
    Declined, this wouldnt give the user quite the same speed as rock lee without training weights, also make it clear that the rock techniques are C rank and below
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 06:05 PM.

  7. #5257
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    Re: ♦ Custom Jutsu Submission ♦

    (Yōton: Kazan Hibi) - Lava Release: Volcanic Fissure
    Type: Attack/Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is one of the most devastating techniques of the Lava release, similar to the swamp of the underworld technique, after the usage of 3 handseals [Horse → Monkey → Tiger] the user channels his Lava elemental chakra into the ground underneath his opponent's direction, causing a large lake of Lava to form underneath the opponent but instead of sucking the opponent underneath the Lake of lava causes very severe burns to the opponent whenever he comes in contact with them, as the Lake of lava forms with the usage of one additional handseal of "Ram" the user can cause 4 large hands of lava rise up out of the Lake of Lava grabbing the opponent's legs and bringing him back to the Lava if he tries to escape, the hands are visible once they are rising out of the lake of lava due to their size, as one of the hands are at the size of one of the Pillars of the "lightning release: 16 pillar bind" technique, making them hard to avoid.
    Note: Can only be used twice.
    Note: Can only be used by a Kurotsuchi, Rōshi, Dodai or Mei Terumi biography.
    Declined, the hands should be removed as that would count as a different technique

    (Yōton: Yōgan Doragon No Jutsu) - Lava Release: Great Lava Dragon Technique
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40 [+5 If injected more Lava chakra into the dragon]
    Damage Points: 80
    Description: After forming 2 handseals (Horse → Ram) the user gathers a large amount of Lava chakra into their lungs and shoot out a large Lava stream out of their mouth as it turns into a huge dragon of Lava that's capable of burning melting everything it touches, this dragon is the exact same size of the earth and stone dragon technique but it's Lava instead of earth and stone, but the difference of this technique and the other stone and dragon technique, other than the fact that it's a lava technique, the user can inject his lava elemental chakra to the dragon of Lava, causing the dragon to increase in size the further it travels towards the opponent the bigger in size it gets but during the time that the user is injecting his lava chakra into the dragon causing it to increase in size he can't perform any other techniques, this technique has two different usages, either the user spews the stream of Lava from his/her mouth and it gets shaped into a dragon of Lava through the usage of shape manipulation, or the user can cause the dragon to rise out of the ground anywhere on the battlefield using this technique as a surprise attack depending on the situation.
    Note: Can only be used twice per battle.
    Note: No Lava techniques higher than A-rank for the next 2 turns.
    Note: Can only be used by a Kurotsuchi, Rōshi, Dodai or Mei Terumi biography.
    Declined, choose either method of creating the technique and remove the other

    (Yōton: Sacchi Yōgan No Jutsu) - Lava Release: Lava Sensing Technique
    Type: Offensive
    Rank: C
    Range: Short - Long
    Chakra Cost: 15 [+10 per turn to maintain active]
    Damage Points: N/A
    Description: This is a sensing technique that's used by the usage of the Lava release, after the usage of 5 handseals (Tiger → Monkey → Hare → Rat → Bird) the user gathers a fairly good amount of Lava release chakra and focuses it into the ground throughout the battlefield, using the lava chakra the user increases the earth's heat greatly deep within the ground turning it into Lava causing very small cracks to form onto the ground as transparent steam waves rise out of the cracks that are made onto the ground, the steam is transparent and almost can't be seen with the normal eye, this steam is infused with the user's chakra whenever an object or person that contains chakra comes in contact with the chakra infused steam, that object or person's location become known to the user and the user can track them through the steam, although it's steam it doesn't have enough heat to harm an opponent, instead it will make the opponent sweat slowly as time goes by.
    Note: Can only be used by a Kurotsuchi, Rōshi, Dodai or Mei Terumi biography.
    Declined, to many people making elemental sensing techniques, not to mention the steam thats created from the lava is visable to the naked eye
     
         
    Last edited by Nirvāṇa; 12-29-2011 at 06:13 PM.

  8. #5258
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by battleandthebad View Post
    Summoning Animal: Cockatoo
    Scroll Owner: battleandthebad
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A

    ~Pending~ I'd need you to check with the current owner of the Parrot contract if he's ok with your summon. I know they aren't exactly the same, but they pretty much fall under the same category of summon.

    (suiton: uma hitonami) water release: horse stampede
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: after doing four handseals the user creates large horses out of water which then rush toward the opponent the horses will first run over the opponent causing blunt damage to them then they will be trapped in the water drowning them the horses are about five feet tall
    -requires a water source
    -can only be taught by battleandthebad
    -can only be used three times

    ~Declined~ Similar technique already exist.

    looks something like this


    (fan doki) fan wrath
    Type: Mode
    Rank: A
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A [+10 to wind techs]
    Description: fan wrath is a fighting style which uses as the name suggest a fan it combines the fan as a weapon and as a catalyst for fuuton jutsu while in this mode you can only use fuuton jutsu and fan doki jutsu [which will be fan related moves and fuuton] the upside to this is most fuuton atacks will no long require handseals and you gain a ten point boost to wind techs
    -can only be traind be battleandthebad
    -last 5 turns
    -can be entered twice in a match
    -can be left at any time

    ~Declined~ OP. The rank for such a technique should be S-rank in the very least. Also, I would need you to elaborate a lot more on this "fan" style. Restrictions are way off too, make it last 4 turns and 1 per match. Add some drawbacks.
    (fan doki) fan wrath
    Type: Mode
    Rank: S
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A [+10 to wind techs]
    Description: fan wrath is a fighting style which uses as the name suggest a fan it combines the fan as a weapon and as a catalyst for fuuton jutsu while in this mode you can only use fuuton jutsu and fan doki jutsu [which will be fan related moves and fuuton] the upside to this is most fuuton atacks will no long require handseals and you gain a ten point boost to wind techs fan wrath is primarly mid range fighting style that generally has the user useing the fan as a blunt weapon to push the opponent into mid range if they are short so they can deal devestating fuuton jutsu this fighting style requires the user to adept in weapon use as well as fuuton jutsu
    -can only be traind be battleandthebad and heavens blade
    -last 4 turns
    -can be entered once in a match
    -can be left at any time
    -cant use fuuton jutsu the next turn after you leave this mode and on the second turn after deactivation futon jutsu do 10 less damage
    -cant use any other elements besides fuuton while in this mode

    Approved
    Quote Originally Posted by battleandthebad View Post
    Summoning Animal: Philippine Eagle
    Scroll Owner: battleandthebad
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A

    [i checked and it doesnt look like anyone has this species of eagle]

    ~Declined~ Eagles already exist, you need to ask the owner of the contract if you can make a branch family.

    (hitofuki) gust
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: gust is large philippine eagle [two people can ride on him with ease] he can use all cannon A ranked and lower wind jutsu plus any wind custom jutsu A ranked or lower the user knows he is a gentle and kind eagle who is very protective of his summoner he is capable of creating a sphere of wind around him and anyone riding on him that will proctect from B-ranked attacks [C-rank fire will destroy it and takes A-ranked lightning]
    -sphere counts as one of your jutsu
    -shpere can be done once per summon
    -gust can stay out for 4 turns
    -gust can be summoned twice per match
    -must have signed the philippine eagle contract to use

    (Kuchiyose: kumo) summoning: clouds
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: the user summons clouds from the Philippine Eagle home village these clouds change the environment allowing the eagle summons to use a special techneque that normally they can only use in there village each tech is different depending on the personallity of the eagle
    -clouds stay on the field until destroyed
    -can only be used once per match
    -must have signed philippine eagle contract

    [before you decline this jutsu please keep this in mind when naruto went to the toads village he asked why he couldnt just keep some of the oil on him so he could go into SM anytime and grampa toad said that outside there environment it would evaporate so the basis of my jutsu is solid in my opion also when i say enviroment i dont mean the field will change more like a the air will change slightly not enough for people to notice except maybe the inuzuka clan cause they have super smell]

    this is my first time submitting please let me know if ive done anything wrong

    ~Both Declined~ Contract wasn't approved.
    (Kuchiyose: kumo) summoning: clouds
    Type: Summoning
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user summons clouds from the leoliguar home village these clouds change the environment allowing the leoliguar summons to use a special techneque that normally they can only use in there village each tech is different depending on the personallity of the leoliguar
    -clouds stay on the field until destroyed
    -can only be used once per match
    -must have signed leoliguar contract

    [before you decline this jutsu please keep this in mind when naruto went to the toads village he asked why he couldnt just keep some of the oil on him so he could go into SM anytime and grampa toad said that outside there environment it would evaporate so the basis of my jutsu is solid in my opion also when i say enviroment i dont mean the field will change more like a the air will change slightly not enough for people to notice except maybe the inuzuka clan cause they have super smell]

    Declined, do not resubmit
    NOTE: I was given permission to resubmit these on battleandthebads behalf

    (predator mo-do) predator mode
    Type: Mode
    Rank: S
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A
    Description: this mode can only be entered while (Kuchiyose: kumo) summoning: clouds is in play the user absorbs the atomshere from the leoliguars home and enters this mode this atlers the users the senses giving them hightened vision, smell, hearing, and a speed boost this also allows the user to use all leoliguar kata moves
    -last 4 turns
    -can only be entered once
    -must have signed leoliguar contract and been given permission by heavens blade
    -once you leave this mode you are exhausted and can only use 2 jutsu per turn for the next two turns

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 05:54 PM.

  9. #5259
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    Re: ♦ Custom Jutsu Submission ♦

    New submissions


    Name: ( Nekko No Jutsu : Tsui Oite Suki No Jutsu) : Cats Style : Couple In Love
    Type: Summoning
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 ( + 10 to any kenjutsu technique)
    Description: Puss is an orange tabby cat with bright green eyes. He wears a leather, broad-brimmed hat lined with red (sometimes has a fluffy yellow feather), a leather cape, a belt with a scabbard that contains his sword, and his famed leather boots. He had sharp claws that can cut through glass. He appears to have a Spanish accent, however he can speak English really good , kitty was seen wearing a black mask , she has black skin combined with white , she has white mouth and white stomach her hands are silver and her tale is long and silver, they both was born together they were the best couple they had alot of common stuff but the most important one that they can both use swords they learned kenjutsu from the best master of kenjutsu as he was their owner.
    - lasts 4 turns
    - Can only be summoned once
    - They have the same size as the normal human
    - They can only use kenjutsu
    - Can use all kinds of swords
    - can only be used by -Kamishiro- and people with permission to use
    - must learn the cats summoning

    Approved
    ------------------------------------------

    Kurotsuchi
    Rank: S-Rank Puppet
    Name: Ichigo..(Kurotsuchi)
    Link to bio: http://www.narutobase.net/forums/sho...d.php?t=117982
    Link to the fight : http://www.narutobase.net/forums/sho...d.php?t=128624
    Chakra Cost: 40
    Description : Kurotsuchi has short, black hair and pupil-less pink eyes (depicted as black in the anime). She wears the standard attire of the Iwa-nin consisting of a red uniform with her right sleeve missing and a lapel over her right leg, the brown Iwagakure flak jacket, fishnet tights and a skirt over them (depcited as shorts in the anime). She also wears regular shinobi sandals and a pair of gloves.She has affinity towards Doton and Fuuton Release , She is able to use all the basic Elements , Ninjutsu , Genjutsu ,Taijutsu And lava as her KG
    Note : can only be used by sasori and sasori must be wielded by -Kamishiro-

    Declined, the puppet can only use the techniques of the character for example with kurotsuchi it would be Lava , earth and fire element only
    ------------------------------------------
    (Wind Release : The Almighty Wind) |( Fuuton : Zennou Kaze No Jutsu)
    Type: Attack | Offensive | Supplementary
    Rank: S
    Range: Short | Long
    Chakra Cost: 40
    Damage Points: 80
    description : the user first hold three shurikens/kunais with his fingers on each hand of him ,then he throw the weapons that on his right hand on the right direction and the weapons that on the left hand on the left direction, and while it's aiming towards the opponent the user concentrate into his chakra flowing charging wind chakra into his both arms , and as he feels the chakra into his hands he release the chakra and make it surround both of his arms , then he aims his hand towards the weapons that he threw and then shoot the wind chakra into the kunais/shurikens increasing it's sharpness and increasing it's speed .
    - note can only be taught by -Kamishiro-
    - can only be used 2 times per turn
    - can't use any wind technique or weapon ninjutsu on the same turn
    - can't use s rank wind on the following two turns

    Declined, similar jutsu exists
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 05:57 PM.

  10. #5260
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    Re: ♦ Custom Jutsu Submission ♦

    Kusarigama Geijutsu (Kusarigama Arts) Kusarigama Geijutsu is simmilar to Kenjutsu in that the user performs various techniques with the use of their Kusarigama. The user utilizes the sharp scythe-like end for close attacks and disarmments, and the wieghted end attached by a chain for more ranged attacks and disarmments.

    (Kusarigama Geijutsu: Gunshuku) Kusarigama Arts: Disarmament
    Rank: C
    Type: Supplementary
    Range: Short
    chakra: N/A
    Damage: N/A
    Description: The user will get in close to the target while the target is wielding a weapon of their own. The user will get the blade of the their Kusarigama on the weapon, and will twist their wrist, pulling the targets weapon out of thier hands.
    Note: ~Can only be taught by Sharingdork
    ~Can only be used by a bio with a Kusarigama

    Approved, removed the limit useage as its only a basic technique and decreased the rank

    (Kusarigama Geijutsu: Enkaku Gunshuku) Kusarigama Arts: Ranged Disarmament
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    chakra: N/A
    Damage: N/A
    Description: The user will hold their Kusarigama backwards so the chain is forwards. The user will then flick their wrist and the chain will whip around the targets weapon. The user will then pull back their arm, and pull the weapon out of the target's hand.
    Note: ~Can only be used by Sharingdork
    ~Can only be used by a bio with a Kusarigama

    Approved, again removed the limit and edited to decrease the rank as its still a basic level technique

    (Kusarigama Geijutsu: Andasuro no Chensumasshu) Kusarigama Arts: Underhanded Chain Smash
    Rank: B
    Type: Offencive
    Range: Short-Mid
    chakra: 20
    Damage: 40
    Description: The user will hold their Kusarigama backwards so the chain is forwards. They will then move the chain so it's in line with the target, and focus chakra into the chain. The chain will get stiff and snap upwards to smash the target from underneath.
    Note: ~Can only be taught by Sharingdork
    ~Can only be used by bio's with a Kusarigama
    ~Can only be used three (3) times per battle

    Declined, explain this more thoroughly as you dont state how you place the chain underneath the target to get the desired effect
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 06:00 PM.

  11. #5261
    Senior Member battleandthebad's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (kitai kyou yukai) hope and happy
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: hope and happy are twin leoliguars that both girls they are friendly and caring they are pretty small too small to ride they can use all cannon A ranked and lower raiton jutsu plus any raiton custom jutsu A ranked or lower the user knows hope and happy have the ability to create a line of lightning connecting the two birds electrifying anything in between them [counts as a A ranked jutsu] hope and happy are connected on a very deep level and as long as your in contact with one you have preform handseals for the other [what i mean by this is if hope is perched on your shoulder and happy is running around and happy wants to do (Raiton: Shichu Shibari) – Lightning Release: Four-Pillar Bind you can preform the handseal for her since you are touching hope] however due to there bond if one of them is damaged enough to be dismissed both will be dismissed
    -can only be summoned once
    -can stay on the field for four turns
    -all moves done by them count as one of your three moves
    -the lightning connecting them counts as one of your moves
    -must have signed the leoliguar contract

    (hitofuki) gust
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: gust is large leoliguar [two people can ride on her with ease] she can use all cannon A ranked and lower wind jutsu plus any wind custom jutsu A ranked or lower the user knows she is a gentle and kind leoliguar who is very protective of her summoner she is capable of creating a sphere of wind around herself and anyone riding on her that will proctect from B-ranked attacks [C-rank fire will destroy it and takes A-ranked lightning]
    -sphere counts as one of your jutsu
    -sphere can be done once per summon
    -gust can stay out for 4 turns
    -gust can be summoned twice per match
    -must have signed the leoliguar contract to use

    Approved
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 06:05 PM.

  12. #5262
    Teh lazeh's ninjah evar! TheSleepyAkatsuki's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Sal****er Crocodile
    Scroll Owner: Kid of the DarkMist
    Other Users who have signed contract: None
    Summoning Boss if existing: Lord Snappers
    Other Summoning Animals tied to contract: None {Yet}

    Sal****er Croc's are the biggest reptiles alive today. Their size, speed and power give them the powerful advantage of being able to hunt humans and large mammals. Kid of the DarkMist tied a contract with 'Lord Snappers', A powerful sal****er Crocdile.

    Lord Snappers is 6 metres (20 ft) (In length) and weigh more than 1,000 kilograms (2,200 lb) Lord Snappers can use rank B and under water techs and is faster in water, then he is on land.

    Note to Mods and so on: Feel free to edit to your desire, to make it usable

    Declined, crocodle contract already exists if your wanting to make a sub species contact the owner for permission
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 06:07 PM.

  13. #5263
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    Re: ♦ Custom Jutsu Submission ♦

    My last submission was 12-05-2011, 02:05 PM

    (Kekkaishi)- Ninja Art: Barrier Master
    Rank: A-S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 30-40
    Damage Points: 60-80
    Description: Performing a single hand seal, the user will create a hollow cube composed of chakra anywhere on the battlefield. This cube can surround most techniques/objects. When trapped in a cube, the technique/object will be immediately become motionless due to the high density of chakra flowing out from the walls. At any time after an technique/object has been trapped in the cube, the user will then perform a single hand seal, collapsing the cube, leading it to implode on itself, effectively destroying the technique/object confined inside. The size of the technique can vary under various battle circumstances. A-rank can confine techniques/objects as small as a shuriken, to as big as a normal sized man. S-rank can confine techniques/ objects as small as a medium sized house, to as big a large summoning.
    *Note: Can only be taught/used by Selendrile
    *Note: The rank used must follow its size restrictions
    *Note: A and S rank may each be used once per battle

    Below is how it works:



    Declined, do not resubmit

    (Doton: Otoshiana dosei)- Earthen Pitfall
    Rank: B
    Type: Defensive/Supplementary
    Range: Med-Long
    Chakra cost: 25
    Damage Points: N/A
    Description: The user, by channeling their chakra into the ground at any space on the battlefield, will securely compact the earth. The top layer is undisturbed, and left an inch thick. The ground under the top layer is compacted so a deep pit forms where the previous soil had stood. This allows the top layer of earth to be rigid enough to maintain its shape, but fragile enough if any weight or pressure is put on it. If the opponent happens to make contact with the top layer, it’ll crumble away rapidly, letting the opponent fall to the bottom of the pit, trapping them.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    *Note: Can affect an area of as big as 50sq. meters

    Declined, decrease the overal size to something alot smaller

    (Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
    Rank: S
    Type: Defensive/Supplementary
    Range: Med-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    Declined, provide a bit more restrictions
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 06:36 PM.

  14. #5264
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    Re: ♦ Custom Jutsu Submission ♦

    [ Muijitsu ] | Innocent

    Rank: S
    Type: Weapon - Supplementary
    Range: Self
    Chakra: 40 [ +5 chakra to the genjutsu ]
    Damage: 80 [ +10 to lightning techniques ]
    Description: Innocent is a sword which was made a long time ago, this sword has a dragon sign in it and when Innocent reveal or get's a new owner the dragon will glow like water is flowing through it. Innocent is a really sharp sword, for the user to be able to use it he first has to know how to use the sword since with one stab it could kill someone, this sword is also kinda long and is also really light. Innocent has really great powers, not any member could control them. Innocent is able to trap people on genjutsu which let the opponent see like they on the same fight and they still battling and the genjutsu is an s-rank type but not only that the user is able to control the opponent mind once his trapped and by doing that he has to move the sword around making a dance the sword is able to control the fight on the opponent mind and when the opponent get hit the opponent will phisically think is a real hit and so they get damage from that. The sword is also able to give the user a +10 to lightning techniques. To trap the enemy on the genjutsu the user has to spin their sword.

    • Only Pain.. could use this sword and control it's power
    • Once the genjutsu is on the user can't use any elemental attack until the opponent release himself/herself from the genjutsu
    • The Genjutsu can be use twice and it last five rounds




    Declined, improve the description of the genjutsu effect and also make it count towards one of the users moves
     
         
    Last edited by Nirvāṇa; 12-30-2011 at 06:39 PM.

  15. #5265
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    Re: ♦ Custom Jutsu Submission ♦

    Earth Fists- Tsuchi Kobushi
    Type: Weapon/ Gauntlet
    Rank:A
    Range:short-mid
    Chakra Cost: 30
    Damage Points:40 adds +15 to any earth based jutsu.
    Description: The user channels their Doton chakra into their fists which are then amplified by the gauntlets. By doing so, whatever the user strikes, the force of their chakra will be sent through into the target and with a violent shaking tremor-like effect, will do damage from the inside. If the target hits the ground, it can cause a small tremor which can disrupt any ground based attack that is ranked B or lower, or cause an enemy to be knocked off balance. Also amplifies all earth jutsu used by the user.
    declined, make the small tremor count towards one your moves per turn

    Ninja art- Heavy Hair Blade ( Tadai Hea Katana )
    Type: attack
    Rank: A
    Range: Short/Mid
    Chakra Cost:30
    Damage Points: 60
    Description: Lukaria channels her Doton chakra into her hair and hardens it, she then shapes it into a thick blade with a sharpe edge. Since she has extremely lengthy hair it can reach opponents that are both close and mid ranged. Can cut through wood and rock, the force of the blow also has a smashing effect and can smash through earth attacks and can also cut or break bone. Goes through A-ranked and lower earth techniques. Since her hair becomes heavy she can only do quick single slashes like up/down, left/right and diagnally. Also, the attack requires her to move her entire head in the direction of the attack because of how heavy her hair becomes.
    Declined, the ability to cut through all a ranked and lower earth techniques is abit to much for this type of technique, not to mention you say you can cut through wood if thats allowing you to cut through wood techniques then it would need a limit also

    Ninja Art- Hair shield (Hea Tate)
    type: Defense
    Rank: A
    Range: Short- mid
    Chakra cost: 50
    Damage points: N/A
    Description: Lukaria can quickly block or deflect an incoming attack (Shuriken, kunai, or B ranked and below Taijutsu, or other jutsu with physical features, or energy, like Raiton or Katon) with her hair by channeling her chakra into it, causing it to harden and become as hard as steel. Can be used in combination with her other chakra to block other chakra types. (example: Infuses the shield with her raiton chakra to block an raiton jutsu B ranked or lower) can either form it around her body, or use smaller portions of her hair to block certain areas of her body against smaller attacks. (Similar to how gaara's sand does it)

    Can only be used 3 times per battle.
    Declined, similar style of jutsu already exist as a cannon technique
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 12:07 PM.

  16. #5266
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Shinku Hari) - Wind style: Crimson Needles
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
    *Note: Can only be used 3 times per battle.
    *Note: No A rank wind techniques the same turn.
    *Note: Doujutsu users can clearly see the technique
    *Can only be taught by McKnockout
    Approved

    (Fuuton: Hauringu Kaze Genkaku) - Wind style: Howling Wind's Illusion
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user performs a sequence of three handseals and creates a powerful gust of wind capable of blowing away the opponent or any incoming projectile. These winds travel in a straight line and are rather large in width; their direction can not be changed once created. However, this is just the beginning of the jutsu - the immense power behind these winds not only have the capacity to push back large animal summons but also creates a loud howling sound (what it sounds like) which once heard by the opponent(s) induces an A-rank genjutsu on him. Through this genjutsu, the user can alter the opponent's vision and perception of the battlefield and his surroundings; essentially being an advanced form of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. The user uses this genjutsu to manipulate the opponent's vision, hearing, sense of smell and touch i.e. his perception, to create false visions of the user and/or the battlefield (it is usually used to make it difficult for the opponent to exactly/easily pinpoint the user's location). The greatness of this technique lies in its simplicity and subtlety.
    *Note: Can only be used 2 times per battle.
    *Note: No genjutsu the same turn.
    *Note: The howling sound does not damage the opponent's ears/hearing.
    *Can only be taught by McKnockout
    Declined do not resubmit

    (Raiton: Hourou Hibana) - Lightning style: Wandering Spark
    Rank: B
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage: 40 (+20 in conjunction with a Suiton jutsu)
    Description: The user performs a single handseal and concentrates his Raiton chakra at a specific spot in front of him (usually a spot on his opponent) and creates an electric spark (an electrostatic discharge) at that spot, zapping the opponent. This small discharge of lightning numbs the affected area temporarily as it "lights up". However it does not have enough power/lethality to completely electrocute the opponent; it is used more as a method to distract and confuse the opponent. This technique can be used to stall the opponent e.g. zapping his hands while he is performing handseals to disrupt his jutsu. Or, it can be used to electrify metals or other materials that conduct electricity or to electrify a Suiton jutsu.
    *Note: Can only be used 5 times per battle.
    *Note: The target must be within the user's field of vision.
    *Note: The spark disappears as soon as it discharges i.e. it doesn't continue to electrocute/zap the target.
    *Can only be taught by McKnockout
    Declined, the disrupting a opponents handseals would be against the timeframe
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 12:17 PM.

  17. #5267
    Nara..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ~Sorry bro, Can't wait for you to change the weekly summit date, ~
    --------------------------------------------------------

    (Kage Kamikaze) - Shadow Kamikaze
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: Critical if succeed
    Description: The user first make a wall of shadow which penetrate the vision of the enemy to him, then the User form a shadow clone from it. While the enemy cannot see the user, he sticks some explosive tag which were imbued within the shadow and remain unseen. The shadow clone will then attack like normal, but when near, He grab it and grab the enemy like "Desert Prison" and then explode. The enemy will not notice the move since the clone is similar to the normal shadow clone move. The clone can attack with taijutsu but cannot use jutsus.
    Notes:
    ★ Can only be used by Nara memeber
    ★ Must have finished shadow training
    ★ The clone run with a speed of the user
    ★ The clone can also use tools
    Declined, do not resubmit

    (Kage Kyanon) - Shadow Cannon
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user make a cannon shaped shadow and then he put his kunais, shurikens or explosive tags into the shadow which then processes through the shadow and launch the tags and kunais which rain down on enemy
    Notes:
    ★ Can only be used by Nara memeber
    ★ Must have finished shadow training
    ★ Take a turn to launch
    ★ Cannot use any other shadow tech for next 5 turns
    ★ Only useable once in battle
    declined how can shadows help produce the desired effects

    (Kage no Ai)Shadow Eye
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user make a large human-sized eye ball beside him and then the user will throw a explosive kunai in it, The eye then launch towards the enemy, it can be redirected in mid-way. The ball get faster and faster every minute and lasts for 3 turns. The user cannot use other jutsu while maintaining this. When it is near the target, it will merge with him, and then explode. If the user stops controlling it, it will explode in that time.
    Notes:
    ★ Can only be used by Nara memeber
    ★ Must have finished shadow training
    ★ Lasts for 3 turns
    ★ Can only be used once
    ★ The user cannot use any jutsu during 3 turns
    Declined do not resubmit
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 12:23 PM.

  18. #5268
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by black uchiha View Post
    (Kadata sutoringusu) Kadata Strings
    Type: Attack/Defense
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage points: 80
    Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppets and other objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object/puppet gains that elemental affinity of the chakra string they are attached with. Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

    Water: gives them erosive property (not acid, more like water erosion)

    Wind: gives them more cutting property

    Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

    Fire: gives them a burning property

    Earth: makes them stronger (harder to break)

    -Elements include basic 5/CE
    -Can only use 1 element at a time (both hands)
    -Can only use 5 times per battle (once per element).
    -Can only be used by Puppet Users.
    -Stays in effect for two 1 turn
    -Must wait 2 turns after use to use again (3 turns total)
    -No S-rank puppet techniques in the same turn
    -Strings become visible when in use
    -User is drained -15 chakra each time used
    -User can be caught/affected by the technique (if applicable)
    -User suffers -3 damage to fingertips (if applicable...fire/lightning)

    -Lighting paralyzing last two 1 turn.
    -Can be used on existing strings
    - Can Can't control puppets while in effect (with the used hand)
    - Can only be taught be Black Uchiha

    ~Leaving for Roku~
    Edit:

    It seems I may have misinterperated Rokus last message so I will revaluate this technique.

    Declined. Even though you took its duration from 2 turns to 1, you still have 5 uses of the technique. A technique of this rank typically gets 1-3 uses even with a waiting period between each use.
    (Kadata sutoringusu) Kadata Strings
    Type: Attack/Defense
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage points: 80
    Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppets objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object becomes infused with that elemental affinity of the chakra string they are attached with, and can preform according to the element (Lightning/wind incresses cutting power...etc). Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

    Water: gives them erosive property (not acid, more like water erosion)

    Wind: gives them more cutting property

    Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

    Fire: gives them a burning property

    Earth: makes them stronger (harder to break)

    -Elements include basic 5/CE
    -Can only use 1 element at a time (both hands)
    -Can only use 3 times per battle
    -Can only be used by Puppet Users.
    -Stays in effect for 1 turn
    -Must wait 2 turns after use to use again (3 turns total)
    -No S-rank puppet techniques in the same turn
    -Strings become visible when in use
    -User is drained -15 chakra each time used (on top of the chakra cost)
    -User can be caught/affected by the technique (if applicable)
    -Lighting paralyzing last 1 turn.
    -Can be used on existing strings
    -Can't control puppets while in effect (with the used hand)
    -Can only be taught be Black Uchiha
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 12:26 PM.

  19. #5269
    Elesde Trip Mockingbird's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Last Submission: 12-03-11

    (Kage☆Boshi: San no Kata Zetsuei)-Shadow☆Star: Third Form - Severed Shadow
    Rank: S
    Type:Attack
    Range:Short
    Chakra Cost:
    Damage Points:
    Descriptions: The Shadow Star third form includes the use of a large black kunai-style dagger with white ornate patterns and a long strap of cloth tied to it. The special ability of this jutsu is to utilize speed. The user focuses a sudden burst of chakra throughout the muscles, forcefully augmenting speed, increasing it by up to 15%. Utilizing the increased speed, the user comes in close moving swiftly around the target, before delivering a severe blow to the intended target. However, the augmented speed also serves as a weakness. Because the user gains the ability to move with such agility, it results in the users movements following a typical pattern. Thus if the opponent follows the user closely enough they might be able to thus derive what the next move will be and where it will land.
    ~Can only be used while Shadow☆Star is active.
    ~Can only be used 3 times per battle
    ~Cannot be used two turns consecutively
    ~Each of the "afterimages" are limited to using only Taijutsu and Kenjutsu
    NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"
    declined, no after images and how could they even perform taijutsu or kenjutsu anyways when they are just like illusions of the user

    (Kage☆Boshi: Zero no Kata Masamune)-Shadow☆Star: Zeroth Form - Masamune
    Rank: S
    Type:Attack
    Range:Short
    Chakra Cost: 40
    Damage Points: 80
    Descriptions:The final of the Shadow Star forms, this jutsu involves the use of an ordinary katana. The user will begin to exert such large amounts of chakra, that the chakra begins to take the form of two whip like entities on the users body. These whips are solid enough to block incoming attacks, as well as cut through flesh. It also acts like an extra limb, allowing Black Star to pull of impossible manoeuvres without losing balance, as well as catapulting him away from danger. This is said to be the strongest of all the Shadow Star forms, and as such is usually only used as a last resort.
    ~Can only be used while Shadow☆Star is active.
    ~Can only be used 3 times per battle
    NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"
    Declined, where in this technique does it state about using the katana, and as for blocking incoming attacks state what level and type because elemental techniques would be more effective to standard ninjutsu chakra techniques and as this is only using pure chakra it would mean it wouldnt be that powerful to some elemental techniques

    (Kage☆Boshi: Zero no Kata Masamune Denju no Jutsu-Mugendai)-Black Star ☆ Zeroth Form Masamune Initiation Technique - Infinity
    Rank: S
    Type:Attack/Supplementary
    Range:Short
    Chakra Cost:40
    Damage Points: 80
    Descriptions: This jutsu involves the use of several katana. The user focuses chakra into their blade, and strikes the surrounding blades with their blade, sending chakra into each of the blades. This in turn allows each of the blades to be launched into the air around the user, and allows for them to be controlled as needed. The violent manner in which these respective blades are initially launched and the relevant sharpness of their construction, means that they are able to pierce most materials with relative ease in order to inflict a moderate amount of damage, with even targets with enormous bulk and toughened hide. However, the true culmination of this technique is only demonstrated when another subsequent strike is conducted after the blades prior impalement, which results in the swords simultaneously undergoing a vicious slicing motion that is capable of completely bifurcating the intended target into multiple distinct pieces, devastating the victim due to the tremendous severity of the numerous wounds. After the abilities completion the swords do not dissipate but instead continue to hover around the user. When not in use, the blades form a spinning dome around the user, allowing for a powerful offense as well as defense.
    ~Must have used Zeroth form-Masamune already.
    ~Can only be used 3 times per battle
    ~Up to ten katana can be put into the air at once
    ~Cannot be used two turns consecutively
    NOTE:this weapons can be pre-prepared using "Summoning: Lightning Blade Creation"

    Picture in Spolier:


    How the jutsu would look when in use. (The kid with the swords around him)

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-02-2012 at 11:39 AM.

  20. #5270
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyouton: Ko Rudosunapu) Ice Release: Cold Snap
    Rank: A
    Type: Defense/Supplementary/Attack
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
    Note: Can only be used 3 times per battle.
    Note: User cannot use any Black Ice Techniques for 2 turns.
    Approved

    (Hyouton: Toketsu Jigoku ) Ice Release: Frozen Hell
    Rank: S
    Type: Supplementary/Attack
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: the user projects their Hyouton chakra into the ground and forms a thick layer of ice across the entire battlefield. The layers form from the user and spreads outwards in a 360 degree area from the user. When it reaches the opponent, it forces the ground underneath them to become slippery, and the opponent will lose balance and fall quickly onto their face.
    Note: No Hyouton above A Rank for 4 turns
    Note: Can only be used once per battle.
    Revoking the approval as have been told a similar jutsu already exists

    (Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30 (+30 per turn)
    Damage: +20 damage to jutsu
    Description: The user creates black ice (that is unnoticable to the opponent unless they have a doujutsu) that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower).
    Note: Can only be used 2x per battle
    Note: User must wait 3 turns for each use
    Note: User cannot use Ice or Earth above A Rank
    Note: Lasts for 3 turns.
    Note: User cannot use Black Ice Techniques for the duration of this technique
    Declined, black ice isnt actually unnoticable to someone, it can be seen with a keen eye, the way iit catches people of guard is their carelessness
     
         
    Last edited by Nirvāṇa; 01-07-2012 at 11:03 AM.

  21. #5271
    Senior Member -Ace-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Kuchyose: Kaze ) Summoning: Wind

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will do the necessary hand seals once done the user will quickly slam their hands to the ground once the user hands touch the ground Kaze will be summon. Kaze was born on the desert he had no parents he was by himself and so he had to hunt other animals by himself which was extremely crazy for such a young Raven. Once Kaze was old enough he practice Wind element and he seem to master it up to s-rank. Kaze can not do wind jutsus that required hand seals of course the user does it for Kaze also, the user need to be on top of Kaze for the jutsu to work. Kaze is a normal Raven that now lives with other Ravens in the dark ravens world. Kaze feathers are extremely different than other which makes Kaze unique his feathers color is white only and his peak is black, Kaze peak is as hard as steel and is like a sword is really sharp and is able to cut through a lot. Kaze size is the half size of the well known Gama from the toad contract.
    • Kaze is only able to be summon once
    • Kaze last four turns in battle
    • Kaze is able to carry two people on his back
    • Must sign the Raven contract to use

    Approved

    ( Kuchyose: Mookie ) Summoning: Mookie

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will do the necessary hand seals or touch his/her tattoo once done a Raven known as 'Mookie' will appear before the opponent and user eyes. Mookie is a evil Raven which had a sad life. Mookie is able to user water since he was the only one who was taught by the great water master of ravens known as the 'Sage of Water'. Mookie is only able to do his own personal technique that he made because the Sage of Water told him that he can't really control his water chakra well and so his only able to do one technique. The technique that Mookie is able to do is call 'Reborn'. Reborn is one of the strongest technique on all Ravens technique; Mookie first has to focus a large amount of water chakra on his legs once done he will rise his peak as soon as the peak has been up he will make it clap with the underneath peak once done a large amount of water will rise from Mookie legs that water is able to be controlable but not only that when the water touches the Mookie peak the peak will rise and get larger every time 'Reborn' touches Mookie peak.

    • Can only be summon once
    • Once summon it last 4 turns
    • The water technique last till the Raven wants
    • Must sign the Raven contract to be use

    Declined, if ya want this approved change his ability

    ( Kuchyose: No-ki ) Summoning: No-ki

    Rank: B
    Type: Supplementary
    Range: Self
    Chakra: 25
    Damage: 40
    Description: The user will either do the basic way to summon a animal or touch wipe their blood and with the blood touch the tattoo, once the user has done either of one of them No-ki will appear in the user left shoulder, No-ki is really small in fact is one of the smallest Ravens even smaller than Fukasaku, No-ki is a male Raven. No-ki specialize in speed and so over the pass three years this male raven has been practicing for an amazing technique and so he has completed the technique successfully. No-ki special technique is known as 'Colors', to be use No-ki first has to get on the user elbow once done No-ki will fly around the user hand at high speed after a few seconds the user hand will have a look-like wind around his hand, but is not a wind technique is No-Ki and so if the opponent touches the user hand No-Ki will be able to cut the opponent with his peak and if necessary even stab the opponent which counts towards one the users moves and equals B rank.

    • Once summon it can't be summon again and it last 5 turns
    • No-Ki cannot carry anybody on his back since his really small

    Approved
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 12:49 PM.

  22. #5272
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    12/12/11 - 12/18/11 (?)

    (Yūki) Courage
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: One of the three “Gifts of the Goddesses,” Courage is the ability to stand resolute before even the most fearsome of enemies and the most desperate of situations. Bestowed to those who have incredible Courage, this Gift grants three abilities: increased physical abilities: the chosen one’s durability, strength, and speed are all augmented by 33%, giving them increased ability to both face and react to opposition; the second ability comes through use of a weapon: by holding the weapon Skyward, the chosen can focus energy into the weapon that can be either launched as a shockwave or used as an energy burst to increase the force behind a blow, a technique known as the Skyward Strike; the final ability of Courage comes from its resonance with Power and Wisdom, and thus can only be used when all three Gifts of the Goddess are active at one time – however, this final ability is the most fearsome of all the powers bestowed, channeling the almighty powers of the Goddesses themselves: when Power, Wisdom, and Courage are unified, the strength boost from Power is doubled, the cost of the protective aura of Wisdom is cut in half and one more “free use” is added, and Courage now grants the user wings of Golden Energy that allow them to fly and further increase the stat boosts granted by Courage by another 12%; the unified powers remain active for three turns. Activation of this Gift is symbolized by a glowing golden triangle on the bottom right of the user’s right hand.
    *Only useable once per battle.
    *Remains active for the rest of the battle.
    *All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
    *Once the unification ability has ended, the effects of all the Gifts end; however, the Unification is not a “forced” activation, meaning the ability doesn’t automatically activate upon the simultaneous use of all three Gifts.
    *As with all Gifts, only one other technique can be used in the turn Courage is activated.
    *As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Courage, Farore) then this Gift cannot be used.
    *Only non-elemental or Wind element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
    *Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
    *Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
    *The shockwave variant of the Skyward Strike counts as a move per turn.

    (Chie) Wisdom
    Rank: A
    Type: Supplementary/Defensive
    Range: N/A
    Chakra Cost: 30
    Damage: N/A
    Description: One of the three “Gifts of the Goddesses,” Wisdom is the power of knowledge and experience. Bestowed upon those who would achieve some form of enlightenment, Wisdom harmonizes the user’s life-force with the energies of the Goddesses and brings all of their knowledge and experiences to the forefront of the chosen one’s mind to grant three distinct abilities to the user: the ability to infuse an object with their chakra and have that object move independent of the user’s body; a powerful veil of energy that can protect the user from harm; and the ability to use the Unification ability when used alongside Power and Courage. The protective Veil has three “free uses”, or three attacks that it can stop without draining the user’s energy; the attacks it can stop with one use is no more than A rank (60 damage). Attacks higher than A-rank can be blocked, but as one use equalizes to 60 damage, anything over 60 equalizes to another use (two uses could stop any jutsu up to 120 damage). The veil can remain active after the three free uses are exhausted, but it requires 33 chakra per extra use. Activation is symbolized by a golden glowing triangle on the lower left of the user's right hand.
    *Only useable once per battle.
    *Remains active for the rest of the battle, bar activation of the Unification ability.
    *All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
    *As with all Gifts, only one other technique can be used in the turn Wisdom is activated.
    *As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Wisdom, Nayru) then this Gift cannot be used.
    *Only non-elemental or Water element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
    *Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
    *Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
    *Outside the three free uses, using the veil counts as a move-per-turn.

    (Chikara) Power
    Rank: A
    Type: Supplementary/Offensive
    Range: N/A
    Chakra Cost: 30
    Damage: +15 to (X)
    Description: One of the three “Gifts of the Goddesses,” Power is the capability of strength. Bestowed upon those who wish for strength, Power harmonizes the user’s chakra’s with the energy of the Goddesses, increasing the chakra’s power, granting them two abilities: due to the increased force of the user’s energies, attacks do more damage; and the use of the Unification ability when used alongside Wisdom and Courage. Activation is symbolized by a golden glowing triangle on the top of the user's right hand.
    *Only useable once per battle.
    *Remains active for the rest of the battle, bar activation of the Unification ability.
    *All Gifts of the Goddesses fall under this rule: The first gift can be activated at any time, the second gift cannot be activated until three turns after the first, and the third gift cannot be activated until six turns after the second.
    *As with all Gifts, only one other technique can be used in the turn Power is activated.
    *As with all the Gifts of the Goddesses, if it is not stated in the user’s bio that they have not received the blessing of a certain Goddess (for Power, Din) then this Gift cannot be used.
    *Only non-elemental or Fire element techniques may be used in the turn this Gift is activated, and the techniques cannot be above A-rank.
    *Only Keotsu can perform the ritual needed to prepare someone to receive a gift.
    *Those blessed by the Goddesses cannot have a Curse Mark or Sharingan.
    *X is either Non-elemental techniques or one specific element.
    All declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 01:02 PM.

  23. #5273
    Teh lazeh's ninjah evar! TheSleepyAkatsuki's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton:Mizu Ro-tasu kyanon)- Water style: Water lotus cannon.
    Type:Attack
    Rank:C Rank:
    Range: Long
    Chakra Cost: 20 Chakra
    Damage Points: 30 damage
    Description: The User proforms hand seals Ram-Ox-Bird-Tiger, before taking in a deep breath, Then keeping their mouth closed. With their mouth closed, a lotus flower made of water is made. The User then sticks out their tongue and fires a powerful spray of water in a staight, well-aimmed jet through the flower. When the jutsu comes to a end, the user can swallow the flower, reducing it to normal water and then spray the water out again as a less focused blast. The First spray is powerful enough to make a clean hole through a large rock, although it is no bigger then eyeball.

    Note: Duration of the spray is a whole sixty seconds, resulting in the below.
    Note: After this attack is used, the user must take a second to catch their breath. 5 seconds Rp time of standing still.
    Note: Water lotus is exclusive to Kid of the DarkMist and only he can use it or teach it.
    (Suiton:Mizu Ro-tasu kahen himatsu)- Water style: Water lotus petal spray.
    Type:Attack
    Rank:C Rank
    Range:Long
    Chakra Cost: 20 Chakra
    Damage Points: 30 damage
    Damage Points: The user proforms seals Ram-Ox-Bird-Monkey, after they make their right hand into the shape of a 'pistol'. With this a lotus made of water forms on their index fingers, fingertip. The user can then use this like a 'gun' attack, firing shots of water shaped like petals at their foe. The petals fly through the air and can cut flesh if they come into contact with someone.

    Note: This can't be used for five turns after being finished, after which the jutsu can be used again.
    Note: If the user use's another 10 chakra points, they can grow another 6 petals, no going over 12 though.
    Note: This Justu is limited to 12 shots per activation. {The lotus is five petals on the bottom layer, four in the middle and three on the top around the stigma.}
    Note: Water lotus is exclusive to Kid of the DarkMist and only he can use it or teach it.


    Note for Admins and mods. I came to my attention after I made this post, you need to be trained to use CJ. If it could be allowed or just ignored, till I have learned C rank water jutsu. I would be greatful.

    Both declined, do not resubmit, next time make note to not make so messy or poor spelling
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 01:03 PM. Reason: I made a Whoops-A-Daisy.

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    -Blade-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Raining Arch Fire
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points: 60
    Description: The user makes 4 handsigns and spits a stream of fire in the air in the form of an arch in the air and says 3 words "crash and burn" and sends hundreds of fireballs raining down from the arch burning everything it touches even the user if he is not carefull this can only be blocked by A-Rank water, and S-Rank Wind, and spread by any wind jutsu thats not S-Rank.
    -User is limited to B Rank fire for 3 turns
    -Can only be taught by Blade Hyuga


    Elemental Bull Pinmissle
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user channels his elemental chakra into its respected bull the bull then fires 3 waves of horns 6 horns total
    -Lightning paralyzes the enemy
    -Fire burns the enemy
    -Water freezes the enemy
    -Earth captures the enemy
    -Wind shreds the enemy

    Both Declined, provide japanese translations
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 01:04 PM.

  25. #5275
    The 6th Hokage ImLazyGetOverIt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Feel free to add or edit for approval:

    (Gekido Modo) | Rage Mode
    Rank: S
    Range: Short
    Type: Supplementary
    Chaka Cost: 40
    Damage: N/A (+5 to Taijutsu)
    Description: By concentrating all of the rage the user has in him, the user will enter rage mode. Once in rage mode, the user turns into a human replica of Turro, the Beast King. The user is completely consumed with rage, just like a bull. The user will gain +5 Taijustu and +1 rank for Earth jutsu.

    Note: Takes 3 turns of motionless concentration of rage to enter Rage Mode
    Note: Can't use a shadow clone to concentrate rage; only to defend the user
    Note: When a shadow clone is dispersed by battle during concentration of rage, it builds the rage quicker, needing one less turn to concentrate rage
    Note: Can only be used once per battle
    Note: Lasts for 4 turns
    Note: Can only be used if the user signed the Bulls contract
    Note: Can only be used by ILGOI and the people he teaches
    Declined, do not resubmit
    _______________________

    (Gekido Kashira) | Raging Headbutt
    Rank: A
    Range: Short-Mid
    Type: Attack
    Chakra Cost: 30
    Damage: 60 (+5 if used in Rage Mode)
    Description: The user does this jutsu out of pure rage. The user will lower his head and with incredible speed, headbutt the opponent in his chest, capable of crushing vitals. If used in Rage Mode, the user can infuse his horns with chakra to make more of an impact.
    Note: Can only be used if signed the Bulls contract
    Note: Can only be used by ILGOI and the people he teaches
    _________________________________

    Summoning Animal: Legendary Foxes

    Scroll Owner: ILGOI
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Basic Info: Foxes are small to medium-sized canids (slightly smaller than the medium-sized domestic dog), characterized by possessing a long narrow snout, and a bushy tail (or brush). In many cultures, the fox appears in folklore as a symbol of cunning and trickery, or as a familiar animal possessed of magic powers. In Chinese, Japanese, and Korean folklores, foxes (huli jing in China, kitsune in Japan, and kumiho in Korea) are powerful spirits that are known for their highly mischievous and cunning nature, and they often take on the form of female humans to seduce men.
    Declined, fox contract already exists
     
         
    Last edited by Nirvāṇa; 12-31-2011 at 01:05 PM.

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