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  1. #4241
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Daemon View Post


    (Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:50
    Damage Points:100
    Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act|Rising Climax is performed.)
    (Can only be used once per battle).

    I removed the part about grabbing the opponents flesh

    ~Declined~ Follow proper template for S-rank techniques.
    (Taijutsu|Kankoui|Doramatikku Shuukyoku)-Fighting Technique|First Act|Dramatic Finale
    Type:Attack
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80

    Description: After the climax is performed, He then clenches his fingers giving him a firm grip of the opponents body. He lifts the opponent off their feet and throws them in the air. He jumps after them and puts the opponent in a full nelson and crashing him into the ground face first. Maintaining the full nelson. He lifts him up again and throws him forward. Chakra then surges through the body of the user increasing his speed for this move only(he moves about as fast as Gai without his weights.) He then catches up to the opponent and punches them in the face hitting them into the side of a wall. He then begins to charge full speed and ram his shoulder into the mid section of the enemy killing them on impact.
    (Can only be taught by Daemon)
    (can only be used after Fighting Technique|First Act|Rising Climax is performed.)
    (Can only be used once per battle).

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 03:29 PM.

  2. #4242
    -Haku Yuki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    katana of koori ( sword of ice)
    Type: Attack
    Rank: S
    Range:Short
    Chakra Cost: N/A
    Damage Points: N/A ( +15 to ice jutsu)
    Description: This is a custom blade made by elders of the yuki clan a long time ago the sword was passed down threw generations to this very day the sword is very strong made of very strong chakra infused steel the sword can use any ice jutsu by a simply swing of the blade this blade gives the user a plus 15 to all ice jutsu just by being in contact with the sword it also makes all ice jutsu used much faster. the sword is as long as sasuke's and as thick as his.
    note: only -Haku Yuki- may use
    note: the blade can not use ice jutsu more then twice.

    ~Declined~ Too similar to the 7SM swords.

    hyouton koori ayatsuri ( ice relase: ice manipulation)
    Type: supplenmatry
    Rank: S
    Range:Short-long
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user will make 5 hand seals and focas his chakra into already made ice he will then mold the ice into any shape he wishs.
    note: must be already made ice on the filed
    note: no s rank ice jutsu the next turn.


    ( izuna if you think this need's to be edited please do so like if you want to add a restion or take some thi ng out please do so if it's keeping the custom from being approved)

    ~Declined~ Over weekly submission, you are hereby banned from the CJ thread for a week (conform to my post at the bottom of page 278). You ban will be lifted on the 11th (since you posted those on the 4th).
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 03:31 PM.

  3. #4243
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    (Hyouton: Odoribarahana)- Ice Release: Dancing Rose Petals
    Type: Sup
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: n/a
    Description: By freezing the water molecules in the air with the users wind chakra the user can manipulate them into a blizzard of falling rose's that after making contact with the enemy start's to freeze them until they are frozen in ice, making it impossible to move.
    - Can be used 3 times per battle.
    - Can only be taught by -Tauburn-


    (Hyouton: Hishuriken)- Ice Release: Ice Shuriken
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: n/a
    Description: The user will condense the moisture around them into numerous shuriken which are then launched at the opponent. As long there is moisture in the air the user can create an almost infinite supply of shurikens.
    - Can be used 5 times per battle.
    - Can only be taught by -Tauburn-


    ~Both Declined: The first one is definitely not A-rank (seen it in Bleach) and need to be restricted differently when you make it S-rank (at least). The second needs further restriction; how many shuriken can you create? Infinite is an automatic decline~
    First 2 are resubmits

    (Hyouton: Odoribarahana)- Ice Release: Dancing Rose Petals
    Type: Sup
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: n/a
    Description: By freezing the water molecules in the air with the users wind chakra the user can manipulate them into a blizzard of falling rose's that after making contact with the enemy start's to freeze them until they are frozen in ice, making it impossible to move.
    - Can be used 3 times per battle.
    - Can only be taught by -Tauburn-


    (Hyouton: Hishuriken)- Ice Release: Ice Shuriken
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: n/a
    Description: The user will condense the moisture around them into numerous shuriken which are then launched at the opponent. As long there is moisture in the air the user can create an almost infinite supply of shurikens.
    - Can be used 5 times per battle.
    - Can only be taught by -Tauburn-
    - Can only make 6 shuriken at a time.


    ~Both Declined~ Read my post at the bottom of page 278. We only check re-submissions if you put the added part in bold.

    (Doton: Hikite Rensa)- Earth: Binding Chains
    Type: Supp
    Rank: C
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: n/a
    Description: Earth Release: Binding Chains is a basic Earth Release technique where the user will transform the earth under the opponent into several thick chains that will proceed to bind the opponent and hold him/her down.


    ~Declined~ Similar technique already exist.

    (Fuuton: Hitofuki Kitsune)- Wind: Gusting Foxes
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make 3 handseals they will focus their Wind chakra in their lungs, then slowly exhale once the handseals are complete, while exhaleing the wind chakra begins to look more white and cloudy shape that splits into two, both taking on the a form similar to a Kitsune. The kitsune then work with each other and both go flying at the opponet at full speed, they will then both form a double helix formation heading at the opponent, once they hit the opponent they both release their forms and explode in a huge gust of wind that will send the opponent flying back.
    - Can only be used 3 times per battle.
    - Once they leave the user charging at the opponent, they will be free to manuever in the air.
    - Must be taught by -Tauburn-


    ~Approved~

    (Doton: Poppu Tanuki)- Earth: Poping Raccoon
    Type: Deffence
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will make two handseals creating a a Tanuki spring up from the ground infront of the user. The Tanuki will block any Earth jutsu from reaching the user. The Tanuki will then crumble to the ground from head down.
    - Can only be used once per battle.
    - No Earth jutsus can be used in the next Turn.
    - Will only stay on the feild for 2 turns, after the second turn is over the Tanuki will crumble to the ground.
    - Must be taught by -Tauburn-


    ~Declined~ You have to limit the bold part to S-rank maximum, and even in that situation, it won't block all S-rank earth. Some S-rank earth jutsu create earthquakes all around you, how will it protect you from it? It would be best to specify that it can block projectile (mention the size of the tanuki also, this way your opponent will be able to know if the it blocks you completely or partially).
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 03:39 PM.

  4. #4244
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
    Note: ~Can only be used twice per battle
    ~Can only be taught by Sharingdork

    ~Approved~

    (Genjutsu: Kagami no Sekai) Illusion Technique: Mirror World
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: After weaving the required handseals, the user will make eye contact with the target and place them under a genjutsu in which everything the target see's is reversed, as if they were looking into a mirror. For example, if something moved to the target's left in reality, the target would see it go to their right.
    Not: ~Lasts for up to three turns
    ~Can only be used twice per battle
    ~Only B-rank and below genjutsu while this jutsu is active
    ~Can only be taught by Sharingdork

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 03:43 PM.

  5. #4245
    Senior Member Darijan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Darijan View Post

    Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    ~Declined~ Come up with a Japanese name
    if you think that something should be ebited feel free to do it ^.^

    (Howaido Hoshi)Regulus:
    Regulus is a type of mostly short-ranged attacks. It was created in a long time ago by te first white lions from Šiškovci. Its a fightning style which you can only use by signing the white lion contract. Another of the things you have to do to learn Regulus is to get the Howaido Raion Ring which is made of Stones from Šiškovci, some stones in Šiškovci have the similar effect as the oil from Mount Myōboku. The stones from Šiškovci allow the user to use Regulus, cause for it the user needs a strong link with Šiškovci and the lions. Regulus is a ninja art where the user uses his chakra to boost his attacks by pressing the chakra from the ring in any part of the users body.

    Restrictions for using Regulus:
    -Must have signed the white lion contract
    -Must have a Howaido Raion Ring
    -Must have a quite good chakra control
    -Must be Kage rank
    -Must have mastered Fire
    -Must have mastered Taijutsu and Ninjutsu

    And this is how Regulus looks like when its used




    feel free to edit it if needed

    ~Declined~ Please follow the proper template (rank, range...etc)
     
         
    Last edited by Izuna Uchiha; 09-06-2011 at 03:45 PM.

  6. #4246
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Johninto Uchiha~ View Post
    (Katon: Doragon jūki) - Fire Release: Dragon Firearm
    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user covers his arm in their Katon chakra. The user then will start forming fire around their arm while using their chakra layer to protect their arm from getting burnt. When user's fist will have a dragon head shape figure and punch the opponent causing them to get burn wherever the get hit.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Too similar to existing jutsu's
    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks.
    Note: Can only block ninja tools and up to A rank fire.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Restrictions?
    Genjutsu: Doragon no me (Illusion Technique: Dragon eye)

    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: A illusion used on the enemy to make them think a dragon is in front of them. Then the dragon will eat them in the illusion causing the enemy to feel numb.
    Note: Need 1T Sharingan and eye contact
    Note: Has nothing to do with the Dragon contract.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Change the name
    (Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80 (+10 if shurikens are added)
    Description: A technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes can have hidden shurikens added into all of them causing extra damage.
    Note: Can only be taught by ~Johninto Uchiha~
    ~Declined~ Where are the restrictions?
    Resubmitting

    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks.
    Note: Can only block ninja tools and up to A rank fire.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 4 times a battle.

    Genjutsu: Kyōfu no me(Illusion Technique: The Horror Eye)
    Rank: C
    Type:Supplementary
    Range:Short
    Chakra Cost:15
    Damage Points:30
    Description: A illusion used on the enemy to make them think a dragon is in front of them. Then the dragon will eat them in the illusion causing the enemy to feel numb.
    Note: Need 1T Sharingan and eye contact
    Note: Has nothing to do with the Dragon contract.
    Note: Can only be taught by ~Johninto Uchiha~

    (Suiton: Sen mizu fenikkusu no arashi) - Water Style: One Thousand Water Phoenix Storm
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80 (+10 if shurikens are added)
    Description: A technique that utilizes water to create 1000 water phoenixes that is send to the enemy in different angles and directions. The phoenixes can have hidden shurikens added into all of them causing extra damage.
    Note: Can only be taught by ~Johninto Uchiha~
    Note: Can only be used 3 times a battle.

    Feel free to edit.

    ~All Declined~ Over weekly submission, you are hereby banned from the CJ thread for a week (conform to my post at the bottom of page 278). You ban will be lifted on the 12th (since you posted those on the 5th).
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:28 PM.

  7. #4247
    Enzup's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Dinosaur
    Scroll Owner: Enzup
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Description: Will add after my school exam..
    http://en.wikipedia.org/wiki/Dinosaur

    Dinosaur is believable and not humanoid and they existed long years ago.. Some bones were also founded of the dinosaures.. And also if dragon can get approved then why not dinosaur.Coz dragons never really existed, but dinosaur existed..




    Declined do not resubmit
     
         
    Last edited by Nirvāṇa; 09-05-2011 at 10:11 AM.

  8. #4248
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by gitanshu View Post
    Ninpo: Kujo Hebi) - Ninja Art: Destructive Snake
    Type: Offence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user opens his scroll and draws out a very giant snake of almost 0.5m in diameter and 4 lions. Lions start running by covering the snake and taking down any obstackle in the way towards opponent.at that time snake reaches to the opponent he bind his whole body with its own by rolling himself onto him, so tight that the opponent can mo longer move and weave hand signs and if more pressure is exerted the opponents bone starts to get crushed,
    Note: Can only be used by Sai
    Note: Can only be taught by Gitanshu.
    http://www.narutobase.net/forums/showthread.php?t=94586

    edited the bold part



    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra Cost: That of the jutsu used
    Damage Points: That of the jutsu used +1 rank
    Description: This katana, named the Dragon blade is one of the greatest sword ever known to the man kind it is made from an un-named metal some people say it was made from a dragon scale(only sayings). it has affinity towards fire . It even reduces two hand seal for every fire jutsu and increases impact by 1 rank for every fire type move . it supports user against wind type move also and is weak agaist water type moves..and user can infuse his fire type chakra in it to give it that extra edge and use it as a narmal katana~if placed in bio need not be summoned~
    ~can only be thought by gitanshu~
    ~is strong against fire and wind ~
    ~weak against water~
    it look likes

    NOTE- sorry for bothering but i dont think the sword will itself use any chakra

    http://www.narutobase.net/forums/showthread.php?t=94586








    edited the bold part


    ~Both Declined~ They both need restrictions. For the second one, take out the part about making fire jutsu one rank higher.
    Type: Weapon
    Rank: S
    Range: Short-mid
    Chakra Cost: That of the jutsu used
    Damage Points: That of the jutsu used +30%
    Description: This katana, named the Dragon blade is one of the greatest sword ever known to the man kind it is made from an un-named metal some people say it was made from a dragon scale(only sayings). it has affinity towards fire . It even reduces two hand seal for every fire jutsu and increases impact by 30% rank for every fire type move . it supports user against wind type move also and is weak agaist water type moves..and user can infuse his fire type chakra in it to give it that extra edge and use it as a narmal katana~if placed in bio need not be summoned~
    ~can only be thought by gitanshu~
    ~is strong against fire and wind ~
    ~weak against water~
    it look likes

    ~Declined~ Follow proper template, you need a name and a japanese name.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:29 PM.

  9. #4249
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user tosses a large steel cube over there opponent then you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade

    Declined. Give a better description of how the cube is formed and how large it is.

    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade

    Declined. Needs usage restrictions


    (Kōton: Kōsame) steel release: steel shark
    Rank: A
    Type: Offence
    Range: short-long
    Chakra Cost: 30
    Damage Points: 60
    Description: the user does three handseals then places there hand on the ground and makes a shark out of steel which travels under ground will then comes out of he ground and devours the opponent the shark moves at the same speed as water shark bomb
    -shark travels 2 times faster if steel field is in play
    -can only be used by steel bios
    -can only be taught by heavens blade

    ~Appoved~


    (doton: shiroari) earth release: termites
    Rank: S
    Type: Attack
    Range: short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: the user makes 5 handseals then makes a dozen termites made of earth the termites are larger then normal (the termites are the size of deidara clay spiders) the termites can eat through anything of a lower density
    -can only be used twice
    -can only be taught by heavens blade

    Declined. Do not resubmit


    (suiton: hitoshirenu heki) water release: useen tears
    Rank: B
    Type: Attack
    Range: short-mid
    Chakra Cost: 25
    Damage Points: 40
    Description: the user gathers suiton chakra into there hand making water droplets on there fingertips then flicks his/her wrist flinging the droplets at his/her opponent just before the water leaves his/her hand s/he condenses the droplets till there hard enough to pierce the skin (when the water leaves the finger tips it takes the shape of a tear drop)
    -can only be taught by heavens blade

    ~Approved~


    link to my finished steel training
    http://www.narutobase.net/forums/showthread.php?t=89958
    (Kōton: rippoutai) steel release: cube
    Rank: A
    Type: Supplementry
    Range: short-mid
    Chakra Cost: 30
    Damage Points: /
    Description: the user does a series of five handseals then two halves of a giant cube come up from the ground one half one each side of the opponent the cube is large enough to hold 30 people inside once the cube is close you can use a four pillar or sixteen pillar to turn the cube into a large oven
    -can only be used by a steel bio
    - can only be taught by heavens blade


    (Kōton: metaru sadou) steel release: metal movement
    Rank: A
    Type: Supplementry
    Range: short-long
    Chakra Cost: 30
    Damage Points: /
    Description: the user is able to move through metal object at very high speeds can be used to dodge attacks of gain tactical advantage over opponent
    -can only be used three times per match
    -user cant use any other steel jutsu the turn this is used

    -can only be used by steel bio
    -can only travel through steel that is connected
    -can only be taught by heavens blade



    ~Both declined and don't resubmit the second one~ The first one needs restriction.

    I hope these are ok now if not please feel free to adjust to make them acceptable

    (Kōton: mohaganedo) steel release: steel mode
    Rank: S
    Type: Mode
    Range: Self
    Chakra Cost: 40(+10 every turn in this mode)
    Damage Points: -
    Description: the user covers themself in a liquid steel and uses a huge amount of chakra to keep it in place however do to the weight of he steel the users speed is reduced but if the steel is knocked off the users body it will be replaced quickly while in this mode the user can only use steel jutsu, kenjutsu, and taijutsu also while in this mode all steel jutsu that require handseals can be done with a single handseal
    -user take -60 damage from taijutsu (meaning immune to anything A ranked or lower and S rank and above do less damage)
    -immune to A rank and below water
    -A ranked katon will heat the steel causing severe burns (+ 25 damage)
    -immune to wind and earth based attacks
    -vunerable to lightning based attacks (they do +40)
    --5 to users speed
    -can only be used once per match
    -last 4 turns
    -can only be taught by Heavens Blade

    ~Declined~ No offense, but there are so many things wrong with that one that I don't know where to start...First of all;

    -For steel to be liquid it needs to be greatly heated, meaning you'd die from the shear heat of it around you.
    -Only one hand seal fro all your steel jutsu? Make it "one less hand seal for all steel jutsu".
    - -60 to taijutsu? Please change that.
    -Immune to all earth and wind? Please change that.
    -You are forbidden to make references to the speed chart (as stated on the speed chart thread).
    -Last too long for all the abilities it grant you.

    Please not that I was tempted to write "Do not resubmit" on that one, so please make the proper changes.


    (Hyouton: yukidaruma)ice release: snowman
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user creates a large snowman above his opponent (its large enough to trap 10 people) after landing on its opponent it will trap them inside the snowman the opponent then become very vuneravle to lighting based jutsu
    -can only be used 3 time per match
    -+15 damage if opponent is hit with lighting based attack while trappened inside snowman
    -can only be used by ice release bios
    -can only be taught by Heavens Blade

    ~Approved~

    (genjutsu:kekkei genkai) illusion technique: bloodline limit
    Type: Supplementry
    Rank: S
    Range: Short-mid
    Chakra cost: 40
    Damage Points: /
    Description: as your opponent looks at you, you put them in a genjutsu where they believe you have a KG you can disguise your attacks using this or make your opponent rethink there stratagy with this jutsu
    -can fake up to three kg
    -the more kg you fake the easier it will be to tell its a illusion (however mei does have two kg so its not impossible to have more then one)
    -can only fake KG (meaning no bugs not shadow manipulation just real KG)
    -can only be used once per match

    ~Declined~ You'll have to be a lot more descriptive on that jutsu to get it approved. Make it clear how it works.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:41 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
    Type:Supplementary, Offensive
    Rank:A
    Range: Short-Long
    Chakra Cost:30
    Damage Points: 25 ( due to the hot steam )
    Description:A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned.
    Drawbacks: The amount of steam is large, and of course hot. Because of the amount of heat in the air, Water Release is also impeded, for approximately three turns, until the air is sufficiently cooled to allow condensation. Paper-based techniques (including fuuinjutsu scrolls) are also nullified.
    Likewise, those using Boil Release can take advantage of the steam cloud immediately.
    * Can only be used 2 times per battle.

    ~Declined~ This jutsu doesn't make sense. The water-walking technique is simply chakra in your feet, so there's no reason for you to create steam out of this. Take out everything in bold, you're only creating steam, don't over extend the abilities of this technique.

    Katon Ninpou: Nenshō budō | Fire Release Ninja Art: One Thousand Cherry Blossoms ("Scatter!")
    Type: Offensive
    Rank: A
    Range: (Short), (Mid), (Far)
    Chakra Cost: 30
    Damage Points: 60
    Description:Utilizing Fire Release. The user will focuses Fire Release into a specific point, and then releases it as a concentrated narrow shaft of fire and heat. When it reaches terminal velocity, the projectile splinters into numerous individual pellets of explosive chakra, unleashing a fiery carpet-bombing of the targeted region; scouring the ground with blast craters and igniting flammable material.
    * Can only be used 3 times per battle.

    ~Declined~ Work on the range of this technique. How far those the chakra projectile extend to?
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:47 PM.

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    Re: ♦ Custom Jutsu Submission ♦



    A note for all members, do not attempt to submit the dinosaurs as a summoning contract. we have continously declined it and said for it not to be resubmitted cause we will not approve it. So for future times keep in mind if you submit it , they will not be approved.
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Dean Kaguya View Post
    (Katon:Bureijingu no ken no mai)Fire Style: Blazing Sword Dance
    Range: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80 (- 10 to user)
    Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst releasing several waves of fire from the sword to hit the opponent. This takes the user full attention so he cannot do anything whilst spinning and whilst he's spinning he leaves himself open for a counter attack.
    - Spinning lasts half a turn.
    - The user cannot use any fire jutsu 2 turns after.
    - Can only be used 2 times per battle.
    - Can only be taught by Dean Kaguya.
    *Best used after using a Clone technique*

    ~Declined~ Precise how many wave you're releasing, their size and remove the "spinning for half a turn part.

    (Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
    Rank: S
    Type: Defence
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user streams their fire chakra along their sword to set it ablaze then the user strikes the ground and releases the chakra from the sword and shape manipulates it to form a wall of fire around him. This wall can block upto A-rank techniques of any element and the wall maintains after the sword is removed from the ground.
    - Can only be used 2 times per battle.
    - Can only block upto 1 only A-rank technique of any element. However, it is cancelled by an A-rank water technique.
    - No fire techniques 2 turns after.
    - Lasts for only 2 turns.
    - The user cannot use any techniques of any form because he will have to concentrate to maintain the wall for the 2 turns.
    - Can only be taught by Dean Kaguya.
    *Best used after using a clone jutsu*

    ~Approved~
    ~Resubmitting
    (Katon:Bureijingu no ken no mai)Fire Style: Blazing Sword Dance
    Range: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80 (- 10 to user)
    Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst releasing three medium-sized waves of fire from the sword to hit the opponent. This takes the user full attention so he cannot do anything whilst spinning and whilst he's spinning he leaves himself open for a counter attack.
    - The user cannot use any fire jutsu 2 turns after.
    - Can only be used 2 times per battle.
    - Can only be taught by Dean Kaguya.
    *Best used after using a Clone technique*


    ~Approved~

    P.S This Is My Fifth Submission Of The Week. And I have also bolded the changes.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:48 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Sage~ View Post
    (魔王の腕; Akuma Raikou Genkotsu) -Demonic Lightning Fist
    Rank: S
    Type:Supplementary
    Range:Short
    Chakra:40 (to activate) -10 (per turn used)
    Damage: +10 (only to Raiton)
    Description:
    The user gather's chakra in their left arm, they then release it in their arm, causing it to take on a demonic form.

    With this, the user can manipulate lightning from close, and boosts the power of all Raiton jutsu.

    Conditions:
    1. User can only use raiton whilst arm is activated.
    2. -15 chakra for every turn active.
    3. Can only be used for three turns. (Can deactivate, but that is counted as all three turn's)
    4. Can only be used twice per battle.
    5. Cannot use raiton jutsu for 1 turn, after arm is released.



    ~Declined~ 3 for 3?
    ~Edited Original Post~

    Feel free to edit please.

    Never edit a post that was checked by the mods, re-submit while quoting it. Re-submit that one the right way.
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:50 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    My first submissions for the week was on Sep 2nd. These will be my last two for the week.


    Resubmitting - Changes in Bold

    (Kage: Rippoutai)- Shadow Cube
    Type: Defense
    Rank: A
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    This is used to defend against enemy attacks all around the user. The user connects with their shadow, then they expand the shadow all around them then manipulate the shadow to build walls on all sides of the user creating a shadow cube.

    This move can also be applied to trap an enemy. Only works when the user has connected with the enemies shadow. Once the connection is made the same rules apply, the shadow walls are made all around the enemy to trap them for 1 turn. If it blocks one A-Rank Jutsu it is destroyed, any other jutsu rank needs to hit the cube twice before it's destroyed i.e. two B-Ranks, 1 C-Rank and 1 B-Rank. The cube is fast enough to stop mid - long range attacks.

    Notes:
    -Able to protect user from A-Rank and below jutsu's
    -Only usable against mid - long range abilities
    -Cube can protect user for 1 turn
    -Cube can trap enemy for 1 turn
    -Usable 3 times per battle (Trap and Protection are each counted as one)
    -User cannot use Shadow abilities C-Rank and below for 1 turn after cube has been made
    -Only usable by Nara Clan members
    -Must be trained by Dexter..
    -Only usable for those who completed shadow training

    ~Approved~ Next time, quote the original submission so I can compare and read what I last posted.


    New Submission-

    (Doton: Tsuchi Musha) -Earth Style: Earth Marauders
    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This technique is so ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

    Notes:
    - Only one Marauder is able to be used at a time.
    - They last on field until destroyed.
    - Unable to use Doton technique in same move they are created.
    - Unable to reform after begin destroyed.
    - Usable once per battle.
    - Only usable by Dexter..
    - Only trainable by Dexter..

    I thought maybe a limit to how many turns they should be on the field for may apply here but I don't think it's necessary, if you think so please add it if it will allow approval.

    ~Approved~ Took out the part where you stated what was needed to destroy them and made it usable once per match
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 06:56 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Scorps View Post
    Kougu no Pangu | Tools of the Creator
    Type: Offensive/Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 25
    Damage: 40
    Description:
    Using the same basic principles behind Rasengan, the user is capable of making small simple "solid" chakra constructs like cubes, spheres, kunais, pillars, etc.

    Note: Can only be taught by Scorps or Zenryoku

    ~Declined~ One of the principles behind rasengan is rotation. It wouldn't work for other shapes. Even without any rotation, it's declined.

    Hlín No Te | Hlín's Hand
    Type: Defensive
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    Using the same basic principles behind the Rasengan, the user coats his palm with pure chakra and expands it forming a thin elliptical construct in front of it that can be used to defend against offensive jutsu. The construct is light blue in color but its also slightly transparent.

    Note: Can only be taught by Scorps


    Suiton: Varuna Bachi | Water Release: Varuna's Punishment
    Type: Supplementary/Defensive
    Rank: S-Rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    User does two hand seals (Tiger+Ram) and rejects all water around him. This is done by releasing his Sui Chakra in a non focused way and using it to repulse any water around the user.

    Note: Usable only 3 times per match
    Note2: Can only be taught by Scorps

    Genjutsu: Seppaku | Ilussionary Arts: Pressure
    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short to Mid
    Chakra: 40
    Damage: 80
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed, unable to move. The pressure on the enemy's body is so great that if he doesn't dispel the illusion in 2 turns he'll start having trouble breathing and will eventually faint. To maintain the illusion, the user has to keep the Rat hand seal performed and stay still on the same place.

    Note: can only be used twice
    Note2: has to be taught by Scorps

    ~All 3 Declined~Restrictions?

    Doton/Fuuton: Meimei Oberisuku | Earth/Wind Release: Divine Obelisks
    Type: Offensive/Defensive
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40 (-10 each turn)
    Damage: 80
    Description:
    User does 5 hand seals (Dog+Ox+Bird+Horse+Serpent) and 2 Obelisks break from the ground one on each side of the user. Each is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user. Each Obelisk is an S-Rank Doton/Wind. The user can direct them and use one at a time to defend against up to S-Rank Wind, Earth, Lightning, Fire, Ninjutsu and Forbidden Rank Water or the user can sacrifice both at the same time to protect against 1 Forbidden Ranked technique. The Obelisks can also be used to attack the enemy, by directing them towards him/her/it.

    Note: can only be used twice
    Note2: stays active maximum of 3 turns
    Note3: requires Earth and Wind Mastery
    Note4: can only be taught by Scorps

    ~Declined~ Two S-rank for the cost of 1, don't think so.
    ---Resubmitting---

    Kougu no Pangu | Tools of the Creator
    Type: Offensive/Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 25
    Damage: 40
    Description:
    Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent.

    Note: Can only be taught by Scorps or Zenryoku
    Note2: Constructs are created within short range of the user
    Note3: Can only be used once per turn, up to 6 times.


    (I was unsure if i could resubmitt this and worked out the description, since what i meant to say is that the basic principle behind the Rasengan is Shape Manipulation)

    ~Declined~ 3 things; follow proper template for the rank, limit it to 4 usages, and add a note that chakra tools are weaker then other elements which received chakra manipulation (Chakra manipulate < chakra manipulation + elemental manipulation)(this is to avoid confusion with less experienced members).

    Hlín No Te | Hlín's Hand
    Type: Defensive
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can channel enough chakra into it to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match.

    Note: Can only be taught by Scorps
    Note2: Can only be used once per turn to a maximum of 4 times
    Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn


    Added the bolded parts. If you feel they can be better in some way, please be free to edit

    ~Declined~ Please elaborate on this shield. When you don't infuse it to defend S-rank jutsus, is it still there and able to defend lower techniques? Again add the note I recommended in the jutsu above.

    Genjutsu: Akuma Houyou | Ilussionary Arts: Demon Hug
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short to Mid
    Chakra: 30 (+10 next turn to keep active)
    Damage: 60 (at the end of the 2 turns)
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that if he doesn't dispel the illusion in 2 turns he'll have trouble breathing and will eventually faint. To maintain the illusion, the user has to keep the Rat hand seal performed and stay still on the same place.

    Note: Can only be used twice
    Note2: Has to be taught by Scorps
    Note3: Can't use Genjutsu in the same turn or the next
    Note4: While keeping the illusion activated, user can't perform any jutsu except via clones
    Note5: In the 2nd turn its active, it counts as a users move, so only 2 other jutsu can be performed in that turn


    Changed the name (this was the Pressure genjutsu in the previous submission), lowered the rank as it was not exactly as powerfull as any S-Rank gen seen so far, uped the resctritions and bettered the description.

    ~Declined~ please explain how a genjutsu could cause physical problems? I understand he'll undergo some "mental" pain, but the only way he could faint is by being mentally shattered (same as Kakashi when facing Itachi's Tsukuyomi). You can still cause your opponent to faint, but change the description as to how he gets there.

    Doton/Fuuton: Semai Meimei Oberisuku | Earth/Wind Release: Small Divine Obelisk
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long (on throwing)
    Chakra: 30 (-10 each turn)
    Damage: 60
    Description:
    User does 3 hand seals (Dog+Ox+Bird) and 1 Rock Obelisk breaks from the ground within short range of the user. This obelisk is about 4 meters high and 2 meters wide. This Obelisk is then infused with wind chakra which makes it rise from the ground and hover above ground between short to mid range around the user. The user can direct the obelisk to defend against up to S-Rank Lightning and Water, A-Rank Earth, Wind, Fire. When the Obelisk is hit by Fire above B-Rank, the rock turns into lava from the combined heat of the Wind and the Fire, but the jutsu will still be stopped. The Obelisk can also be used to attack the enemy, by throwing it against the enemy.

    Note: can only be used 3 times
    Note2: stays active maximum of 3 turns

    Note3: can only be taught by Scorps

    Made a simpler version with only one obelisk and kept the basic idea. Tweaked the description in both grammar and description. Changed the restrictions and lowered the rank to A-Rank. Also changed the range of the trowing to long. When i get the rank i'll submit the S-Rank version with the basic idea but two obelisks. If this one gets approved that is ^^

    ~Approved~ my bad ^^
     
         
    Last edited by Izuna Uchiha; 09-07-2011 at 07:32 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Yay, I am back in the cj thread after the ban...:no_ignore:

    (Fuuton : Hisanpanpan) - Wind Release : Flying slap
    Type : Offensive/Defensive
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage point : 60
    Description : The user will first start off by imbuing his hand along with the surrounding with wind chakra. With this technique, the user is able to conjure up a human-size hand which will be controlled and manipulated via the user's own hand to give the opponent a good slap in the face body. Not only can the hand be able to attack the target, but also be used to guard against incoming attacks. With this technique in used, the user may not be able to make neither handseals nor other elemental-based techniques.

    Note : Usable only five times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : User may not perform any handseals while this technique is active
    Note : The conjured hand may only be controlled via the user's own hand
    Note : User may not perform any other elemental-based technique while this technique is active


    ~Declined~ Similar technique exist


    (Doton : Karuto magarimeue) - Earth Release : Card turnover
    Type : Offensive
    Rank : A
    Range : Short - Long
    Chakra cost : 35
    Damage points : 70
    Description : Somewhat like the smaller version of 'Earth Release : Mountain Smash', this technique is able to turn over a layer of earth the size of a door next to the target on his left or right, even the front or back and flip it over, placing it onto the target hence squashing him or her to the ground. An advantage this is over Mountain Smash is that its much faster due to it being lighter and only having one pillar, not two.

    Note : Only four times per battle
    Note : Doesn't make two pillars like its parent technique
    Note : Can only used/taught by -Yusuke-
    Note : May only be performed if the user is on the ground

    ~Approved~

    (Ninpou : Kasaimoufu) - Ninja Art : Fireblanket
    Rank : S
    Type : Supplementary/Defense
    Range : Short
    Chakra cost : 40
    Damage points : N/A
    Description : The user must first have been equipped with a regular blanket as a cape behind his back, colours make no difference. This technique's main purpose is to extinguish flames of any type and size. For this technique to be in use, a ritual has to be done beforehand. The ritual goes as follows, the user claps his hands together and starts imbueing chakra into his cape. The user's cape would start floating as if there was a wind blowing. The user would then point, open-palmed, towards the flame that he wishes to be extinguished while taking a deep breathe which is optional. In no time at all, the cape on the user's back starts expanding at the same time covering itself around the user. With this around the user, it protects him from any fire-related techniques. This technique is also able to conceal the user's very own presence once his under the cover as chakra does not escape the cape.

    Note : Can only be used/taught by -Yusuke-
    Note : Usable only up to 80 damage points
    Note : Works effectively for up to S-rank techniques
    Note : Must have a cape equipped/mentioned in the user's biography
    Note : User has to deactivate right after every attack to avoid suffocation
    Note : Works only for fire-related techniques, other elemental techniques would hit the user as though nothing was there.
    Note : Forbidden rank techniques would just burn the blanket with the user receiving 20 damage points thanks to the blanket taking 80 damage points
    Note : If the cape doesn't get in touch with the slightest heat from a flame technique, the cape will not release itself
    Note : User may not use any other techniques while under the cape
    Note : Doesn't take long to release the cape after usage
    Note : User may only use the cape once every two turns

    ~Declined~ The bold parts are unacceptable, please change those to something less powerful. I'm not really enthousiastic with this whole cape jutsu so I'll give you another go at it but try and make it more like a tool and not an absolute defense against an element. (Example: a kunai isn't a sure hit when you throw it, but under the right circumstances it's deadly).

    (Ninpou : Nibankikai) - Ninja Art : Second Chance
    Rank : A
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 35
    Damage points : N/A
    Description : The user performs a row of 4 handseals, ending with a final clap and takes in a deep breathe, as though as pulling something back. With this technique, the user is able to recover a shot projectile or technique and then launch it again. The user also does not need to perform any of the requirements needed for the previously used technique such as handseals, opening the mouth, be on the ground for an earth technique.

    Note : Usable only three times per battle
    Note : Can't be used for forbidden rank techniques
    Note : Can only be used/taught by -Yusuke-
    Note : Cannot be used for kekkei genkai and genjutsu techniques
    Note : Still works for hidden ninjutsu such as Nara, Inuzuka, Aburame
    Note : Cannot be used for a technique that has already hit a target
    Note : User needs to keep the 'clap' together as long as the technique is active

    ~Declined~ I'm not quite sure where you're going with this. Is this your projectile, or you opponent's? Are you re-directing it? Please make it much more clearer when re-submitting.

    (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user performs a single hanseal, 'Snake' while keeping his stand on the ground. Without further ado, the user is able to create a dragon-like shape projectile out of sand which will keep flying straight at the enemy but once a few feet away from the target, it will fly straight down into the ground with a huge crash. This will cause confusion and sand disrupting the sight of the enemy along with startling them. Out of nowhere, a sand dragon will erupt from the ground beneath the enemy, swallowing and then crushing them.

    Note : Requires a sand source
    Note : Usable only three times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Can only be used by a sand user
    Note : The dragon shape of this technique doesn't really make a difference but is there to startle the enemy
    Note : Requires the user to have already sent sand underground in previous turns for the secondary effect of this technique to be performed

    ~Approved~ Nice jutsu.
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 05:04 AM.

  17. #4257
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Iwabi View Post

    Resubmitting:-
    (Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will expunge a powerful blast of fire from their mouth, capable of large scale devastation. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.Note: Can only be used 3 times per match

    Declined. What does "large scale devastation" translate to as far as area coverage? to me it means you would probably be caught in the blast also due to how larg it is so please be a little more specific.

    (Suiton: Kieikiri no Jutsu) - Water Release: Spirited Mist Technique
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user first uses the snake hand seal and then Gathering chakra in his mouth, the user will spray a thick mist outward that will cover the area. The mist is laced with Water-natured chakra, allowing it to soak up most Fire-natured attacks. It has shown to be vulnerable to Lightning-natured attacks, turning the entire area where it engulfs into a natural conductor. This technique can be used in conjunction with the Fire Release: Vibrant Show of Flame Technique to create a scolding wave of water that scorches the area.
    Note: Can only be used 3 times per match

    Declined. (this note applies to the one above it also.) How do you make a scalding wave of water from mist? it doesnt seem like you would have enough water. Also, does the fire dissapear after heating the mist? just add a little more explination.

    (Doton: Tsuka no Tsuchi Souzou Jutsu) - Earth Release: Earth Mound Creation Technique
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.
    Note: Can only absorb up to S rank and absorb one technique per useage of the technique and can only be used 3 times with two turns before being used again.


    Declined. when you say this soaks up water like a sponge it makes me think that If I spit out a lakes forth of water that this technique will soak it up. Is that what it does? All A-ranked earth barriers should be able to block S-ranked water so I fail to see what special purpose this serves. please give more detail as to what this jutsu does.



    Reworded as per requested hopefully this makes it more understandable and i have also added extra restriction.

    (Kotoshironushi no Kami no Jutsu) - Oracular Pronouncements Technique
    Rank: A
    Type: Supplementary
    Range: Mid
    Chakra cost: 30
    Damage points: N/A
    Description: This Genjutsu is unique in its useage that the user will cast the technique upon the target the moment they make a technique. The initial genjutsu itself causes the user to believe they have successfully completed their attack as they watch the technique strike their opponent. However this is not the case in the real realm as the use cancels the real technique and thus also breaks them out of the genjutsu and then realisation soon strikes as they see the caster of the genjutsu is unharmed. The technique itself is merely a method to force the enemy to cancel their technique and sparing the user from harm.(This technique can only be countered if the target themselves has occular powers and can see the change in their chakra.)
    Note: No Genjutsu techniques the following turn.
    Note: Can only be used every two turns.

    Declined. Needs a restriction of total uses. Also, I get your concept but try to switch up explination, because if a person fires a jutsu they dont need to "cancel" it after it hits. It either hits or it doesnt.

    New Technique:-

    (Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly.
    Note: Can only use every two turns and no genjutsu useage the following turn.


    Declined. Either increase the duration before subsequent use or make a total number of uses.

    (Katon: Mizumizushii Tenji no Honō no Jutsu) - Fire Release: Vibrant Show of Flame Technique
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will expunge a powerful blast of fire from their mouth that first takes form of a flamethrower reaching out three meters infront and then is capable, capable of converging on a large area of 20 meters in length. This Technique works well in conjunction to Water Release: Spirited Mist Technique to create a scolding wave of water that scorches the area.
    Note: Can only be used 3 times per match
    Edited to make it more clear and descriptive

    ~Approved~

    (Suiton: Kieikiri no Jutsu) - Water Release: Spirited Mist Technique
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user first uses the snake hand seal and then Gathering chakra in his mouth, the user will spray a thick mist that is concentrated in a small area giving it more volumne of water in a single area instead of spreading over a vaster areaoutward that will cover the area. The mist is laced with Water-natured chakra, allowing it to soak up most Fire-natured attacks. It has shown to be vulnerable to Lightning-natured attacks, turning the entire area where it engulfs into a natural conductor. This technique can be used in conjunction with the Fire Release: Vibrant Show of Flame Technique to create a scolding wave of water that scorches the area due to their being enough concentration of water to cause a boiling effect.
    Note: Can only be used 3 times per match
    Added explanation as to how it will work and making the mist more concentrated for a better ammount of water in a single area for the combinational use with the fire technique.

    ~Declined~ Please mention if this technique can be created around the opponent and at what rate it appears (otherwise you could kill any lightning used in one move with this technique).

    (Doton: Tsuka no Tsuchi Souzou Jutsu) - Earth Release: Earth Mound Creation Technique
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi. The use of this technique is primarily for eliminating any water sources or techniques used against the user
    [B]Note: Can only absorb one technique per useage of the technique and can only be used 3 times with two turns before being used again.

    Added bold section in the hope it may help to clear up the reason for wanting this technique if not good enough please provide what would need to be described to make it better

    ~Declined~ You didn't answer the last mod who checked this customs; what are the limits to this jutsu? Can it absorb a lake worth of water, an ocean? be more descriptive and explain what happens when an offensive technique collides with it (S-rank water for example), does it simply absorb it? In which case it would mean it's pretty fast, hence not leaving any chance for the water jutsu to do damage to the mound.

    (Mugen: Kagami Gazō no Jutsu) - Demonic Illusion: Mirror Image Technique
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: Once the genjutsu has been initiated the illusion traps the victim in a white empty room like space, once there a mirror will appear in front of the victim and then the victim looks at the reflection of his own image in the mirror, then suddenly the victim is then trapped inside the mirror. The user will then appear in this white room and with a snap of his finger the mirror will shatter pieces along with the victim. The victim will feel the sensation of their entire body being broken into hundreds of pieces, the purpose of this jutsu is to weaken a targets defense as well as to render their vision slightly so that they are unable to battle properly.
    Note: Can only use every three turns and no genjutsu useage the following turn.
    Note: Can only be used 3 times per match.
    Increased duration between usage as requested

    ~Approved~ Added restrictions

    New Submittion:-
    (Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 15
    Damage points: N/A
    Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.


    ~Approved~ Brilliant.
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 05:19 AM.

  18. #4258
    Senior Member ~Zeref~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kaen rai misairu) - Blazing lightning missile
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will perform 1 handseal and focus their lightning and fire chakra throught out their body, foccusing it all around them. As they do so, the user will crouch down focussing alot of fire chakra into their legs, and then kick off the ground in a chosen direction. As they do so, they will release a large blast for fire chakra from their feet, like when a rocket is fired, to crease their speed greatly. As they launch off, the use will have an aura of fire around them with lightning coiled around them too. If this hits the opponent it will cause 60 damage. The user looks like a flaming bolt of lightning being fired. The flames leave the users skin a little saw due to some burns.
    Note: Useable twice
    Note: Can only be used on a solid surface
    Note: Can only be used by zane and the pervy sage

    ~Declined do not resubmit~ This feels like a rip off of the 4th Raikage's lightning armor and you turning yourself into a missile.
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 05:22 AM.

  19. #4259
    Fade away with the light shadow1darkrasengun's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal:Saber-tooth cat
    Scroll Owner:Shadow1darkrasengun
    Other User who have signed contract: None
    Summoning Boss if existing: Shadow Fang
    Other Summoning Animal tied to contract:

    (Kuchiyose no Jutsu: kumori shikon ) Summoning Technique: Shadow Fang

    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A

    Description: After the user has done the required handseal and using a small amount of blood, by placeing your hand on the ground you can summon Shadow Fang the King of the Sabertooths.

    Shadow Fang is a giant summon.With two razor sharp teeth and his fast movement making him a master of close combat.He has a natural affinity for lightning chakra but can also use fire jutsu.Also able to cause a lighting storm granting any lighting based element user to gain a 10 plus attack on lighting based attacks.

    -Can be only summon twice per battle
    -Can only be summoned to the battlefield for 4 turns.
    -Capable of using up to A rank lightning/fire jutsu
    -Summons can only be taught by shadow1darkrasengun

    If approved i give up my chicken summoning for this one
    this link says that this summoning is allowed in narutoverse

    http://naruto.wikia.com/wiki/Special...re-toothed_cat

    ~Declined do not resubmit~ No prehistoric animals
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 05:24 AM.

  20. #4260
    Senior Member -Naruto Uzumaki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Yusuke- View Post
    Yay, I am back in the cj thread after the ban...:no_ignore:

    (Fuuton : Hisanpanpan) - Wind Release : Flying slap
    Type : Offensive/Defensive
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage point : 60
    Description : The user will first start off by imbuing his hand along with the surrounding with wind chakra. With this technique, the user is able to conjure up a human-size hand which will be controlled and manipulated via the user's own hand to give the opponent a good slap in the face body. Not only can the hand be able to attack the target, but also be used to guard against incoming attacks. With this technique in used, the user may not be able to make neither handseals nor other elemental-based techniques.


    Note : Usable only five times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : User may not perform any handseals while this technique is active
    Note : The conjured hand may only be controlled via the user's own hand
    Note : User may not perform any other elemental-based technique while this technique is active

    (Doton : Karuto magarimeue) - Earth Release : Card turnover
    Type : Offensive
    Rank : A
    Range : Short - Long
    Chakra cost : 35
    Damage points : 70
    Description : Somewhat like the smaller version of 'Earth Release : Mountain Smash', this technique is able to turn over a layer of earth the size of a door next to the target on his left or right, even the front or back and flip it over, placing it onto the target hence squashing him or her to the ground. An advantage this is over Mountain Smash is that its much faster due to it being lighter and only having one pillar, not two.

    Note : Only four times per battle
    Note : Doesn't make two pillars like its parent technique
    Note : Can only used/taught by -Yusuke-
    Note : May only be performed if the user is on the ground

    (Ninpou : Kasaimoufu) - Ninja Art : Fireblanket
    Rank : S
    Type : Supplementary/Defense
    Range : Short
    Chakra cost : 40
    Damage points : N/A
    Description : The user must first have been equipped with a regular blanket as a cape behind his back, colours make no difference. This technique's main purpose is to extinguish flames of any type and size. For this technique to be in use, a ritual has to be done beforehand. The ritual goes as follows, the user claps his hands together and starts imbueing chakra into his cape. The user's cape would start floating as if there was a wind blowing. The user would then point, open-palmed, towards the flame that he wishes to be extinguished while taking a deep breathe which is optional. In no time at all, the cape on the user's back starts expanding at the same time covering itself around the user. With this around the user, it protects him from any fire-related techniques.

    Note : Can only be used/taught by -Yusuke-
    Note : Usable only up to 80 damage points
    Note : Works effectively for up to S-rank techniques
    Note : Must have a cape equipped/mentioned in the user's biography
    Note : User has to deactivate right after every attack to avoid suffocation
    Note : Works only for fire-related techniques, other elemental techniques would hit the user as though nothing was there.
    Note : Forbidden rank techniques would just burn the blanket with the user receiving 20 damage points thanks to the blanket taking 80 damage points

    (Ninpou : Nibankikai) - Ninja Art : Second Chance
    Rank : A
    Type : Supplementary
    Range : Short - Long
    Chakra cost : 35
    Damage points : N/A
    Description : The user performs a row of 4 handseals, ending with a final clap and takes in a deep breathe, as though as pulling something back. With this technique, the user is able to recover a shot projectile or technique and then launch it again. The user also does not need to perform any of the requirements needed for the previously used technique such as handseals, opening the mouth, be on the ground for an earth technique.

    Note : Usable only three times per battle
    Note : Can't be used for forbidden rank techniques
    Note : Can only be used/taught by -Yusuke-
    Note : Cannot be used for kekkei genkai and genjutsu techniques
    Note : Still works for hidden ninjutsu such as Nara, Inuzuka, Aburame
    Note : Cannot be used for a technique that has already hit a target
    Note : User needs to keep the 'clap' together as long as the technique is active

    (Suna : Kieuserudoragon) - Sand Style : Disappearing Dragon
    Rank : S
    Type : Offensive
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user performs a single hanseal, 'Snake' while keeping his stand on the ground. Without further ado, the user is able to create a dragon-like shape projectile our of sand which will keep flying straight at the enemy but once a few feet away from the target, it will fly straight down into the ground with a huge crash. This will cause confusion and sand disrupting the sight of the enemy along with startling them. Out of nowhere, a sand dragon will erupt from the ground beneath the enemy, swallowing and then crushing them.

    Note : Requires a sand source
    Note : Usable only three times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : Can only be used by a sand user
    Note : The dragon shape of this technique doesn't really make a difference but is there to startle the enemy
    Note : Requires the user to have already sent sand underground in previous turns for the secondary effect of this technique to be performed
    This jutsu seems kinda similar to my Wind Release: Arm Extension jutsu... Just a lil' bit... *sigh* Anyway...

    Updating a few jutsus:

    Old version:

    Wind Release: Great Wind Return (Fuuton: Kyousei Kaze Saihatsu)
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user generates a silent, near-invisible current of wind which forcibly moves the target (or the user himself, if necessary) in any direction they wish. Although no damage is done by this jutsu, it will catch the opponent off guard, and move them with great speed and force.
    Note: No hand seals are required to use this jutsu
    Note: The wind current can appear anywhere on the field, and is not restricted to only moving the target in a straight line
    Note: Does not work on objects moving at speeds of 1st Gate and above or objects heavier than a fat human. (---> added by Emperor >_>)
    Note: Can only be used three times per battle


    New version:

    Wind Release: Great Wind Return (Fuuton: Kyousei Kaze Saihatsu)
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 0
    Description: The user generates a silent, near-invisible current of wind which forcibly moves the target (or the user himself, if necessary) in any direction they wish. Although no damage is done
    by this jutsu, it will catch the opponent off guard, and move them with great speed and force.
    Note: No hand seals are required to use this jutsu
    Note: The wind current can appear anywhere on the field, and is not restricted to only moving the target in a straight line
    Note: Can only be used three times per battle

    (Removed a questionable restriction made by Emperor...)

    ~Declined~ Although his restriction was *cough* questionable *cough* he had a point when saying it couldn't be applied to Gate users (or anyone going at great speed for that matters). However, the first gate was a bit harsh, change it to the 3rd gate and I'll accept it.

    Old version:

    Sealing Jutsu: Shadow Clone Summoning (Fuuinjutsu: Kuchiyose no Kage Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: When the user performs the Shadow Clone jutsu or any variation of it (i.e. another type of clone jutsu), the clone they create is summoned to a specially designed seal, rather than
    beside them. The paper bomb-sized seal can be attached to any material, and can even work when underwater.
    Note: The user must perform the Shadow Clone jutsu or a variation of it prior to using this jutsu.
    Note: Only one clone can be summoned to a seal.
    Note: Can only be used three times per battle.
    Note: The seal must be placed before the clone technique is activated. (Counts as a jutsu for that turn in which it is placed)
    Note: Aside from the clone technique, the user can perform only one other technique that turn the clone summoned to the seal.


    New version:

    Sealing Jutsu: Shadow Clone Summoning (Fuuinjutsu: Kuchiyose no Kage Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 0
    Description: When the user performs the Shadow Clone jutsu (this jutsu is the substitute for SCJ) or any variation of it, for example, another type of clone jutsu, the clone they create is summoned to a specially designed seal, rather than beside them. The seal can be attached to any material, and can even work when underwater.
    Note: Only one clone can be summoned to a seal.
    Note: The seal must be placed before the clone technique is activated.
    Note: Can only be used three times per battle.

    (Again, removed some questionable restrictions...)

    ~Approved~

    This final custom is new:

    Sealing Jutsu: Chakra Disturbance Seal (Fuuinjutsu: Chakra Souran Shi-ru)
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: 0
    Description: This seal automatically alerts the user when he/she is in a deceptive genjutsu (meaning a genjutsu that the user may be unaware of being in). The seal can detect the user's chakra flow, and upon noticing any disturbances (which would be the result of a genjutsu), the seal will activate, notifying the user.

    ~Declined~ And how would that happen? The fact is, a genjutsu is there to disturb your chakra flow, so this seal would inject chakra into the user's body to alert him? If so you already have a similar technique that triggers upon being put under a genjutsu (or more precisely when chakra is being infused in your body). Please explain how your seal would work.
     
         
    Last edited by Izuna Uchiha; 09-08-2011 at 05:31 AM.

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