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  1. #5351
    Mythological Envy Coyote's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Coyote View Post
    This is my fan weapon. McKnockout and I are working on the style you approved on his post on page 341 so they're somewhat similar.

    Fūjin Kettou Ψ Fūjin's Lineage
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra cost: 40
    Damage: 80
    Description:
    This weapon was recently discovered by "Coyote" as he was traveling through the deepest reaches of the world. He came upon a ancient temple that was surrounded by a relentless wind storm that never calmed. After 2 days of surviving and traveling through this storm he finally stood inside the ancient temple that was standing on the tallest part of a mountain. As he excavated this temple he soon found that it was to pay homage to the "Wind God Fūjin". Though in this temple he found many priceless artifacts the one that was told on the ancient scriptures on the walls was of a powerful weapon capable of calling down wind storms. Many days after he entered this temple he found this Giant Fan named "Fūjin's Lineage" and the power was in his hands. When he placed his hand on this Ancient weapon the Almighty Fūjin appeared before him. Fūjin tested his prowess with the power of wind to see if he was worthy of wielding such power. Once the testing was complete Fūjin blessed him with the powers of the fan, due to the powers of the fan are only usable by a shinobi that has been blessed by the God. Being blessed gave him the will to use this power with mastery and swing it this large fan with ease. The fan is almost the size of "Coyote" and when opened it has a 5 foot span. The fan is completely back with a design that decorates the entire fan. The edges of the fan are spiked with some spikes larger than others. This fan has abilities to increase certain wind techniques as well as deflect lightning. Abilities + Restrictions listed below.

    Ψ Abilities Ψ
    • Able to channel wind nature chakra through out the fan and spikes to make it able to slash through C-Rank and below Earth Techniques
    • "Wind Style: Great Break Through" gains 2 ranks in strength when Fan is with the user
    • Summoning marks that are written on the Fan allow the user to summon a variety of ninja tools when swinging the fan in turn increasing the speed of them as the fan gives the weapons more of a push then just throwing them like normal
    • Able to deflect 2 Lightning Technique B-Rank and below Lightning Techniques

    Ψ Restrictions Ψ
    • Slashing ability into Earth Techniques only usable at short range | Twice per battle
    • Summoning of Ninja tools act the same as when used by person but it does not infuse them with wind chakra and it's only summoned on the users command not just when the fan is swung
    • Deflection can be done by hitting Lightning Techniques with Fan or with a special gust of wind up to mid-range | Two deflections per battle
    • All abilities except for Ninja Tool summoning counts as 1 of 3 moves per turn
    • Increases vulnerability to fire when Fan is with the user by +10
    • Only usable by Coyote

    Ψ Picture of "Fūjin's Lineage" Ψ

    Summoning of weapons is similar to TenTen using her basic moves in Naruto Shippuden: UNS2 - 04:33

    Declined, all forms of summoning are techniques so all the abilities of this would count towards being a move including the wind enhancement to the weapon and being able to cut through C rank and below earth techniques
    Resubmitting.

    I changed the summoning requirements so the summoning of weapons would be a different tech that goes along with the weapon it sefl but in regards to your statement I did say that everything else but the summoning of weapons counted as a move so it's already there about the cutting of earth.

    Fūjin Kettou Ψ Fūjin's Lineage
    Rank: S
    Type: Weapon
    Range: Short - Long
    Chakra cost: 40
    Damage: 80
    Description:
    This weapon was recently discovered by "Coyote" as he was traveling through the deepest reaches of the world. He came upon a ancient temple that was surrounded by a relentless wind storm that never calmed. After 2 days of surviving and traveling through this storm he finally stood inside the ancient temple that was standing on the tallest part of a mountain. As he excavated this temple he soon found that it was to pay homage to the "Wind God Fūjin". Though in this temple he found many priceless artifacts the one that was told on the ancient scriptures on the walls was of a powerful weapon capable of calling down wind storms. Many days after he entered this temple he found this Giant Fan named "Fūjin's Lineage" and the power was in his hands. When he placed his hand on this Ancient weapon the Almighty Fūjin appeared before him. Fūjin tested his prowess with the power of wind to see if he was worthy of wielding such power. Once the testing was complete Fūjin blessed him with the powers of the fan, due to the powers of the fan are only usable by a shinobi that has been blessed by the God. Being blessed gave him the will to use this power with mastery and swing it this large fan with ease. The fan is almost the size of "Coyote" and when opened it has a 5 foot span. The fan is completely back with a design that decorates the entire fan. The edges of the fan are spiked with some spikes larger than others. This fan has abilities to increase certain wind techniques as well as deflect lightning. Abilities + Restrictions listed below.

    Ψ Abilities Ψ
    • Able to channel wind nature chakra through out the fan and spikes to make it able to slash through C-Rank and below Earth Techniques
    • "Wind Style: Great Break Through" gains 2 ranks in strength when Fan is with the user
    • Summoning marks that are written on the Fan allow the user to summon a variety of ninja tools when swinging the fan (different techniques)
    • Able to deflect 2 Lightning Technique B-Rank and below Lightning Techniques

    Ψ Restrictions Ψ
    • Slashing ability into Earth Techniques only usable at short range | Twice per battle
    • Deflection can be done by hitting Lightning Techniques with Fan or with a special gust of wind up to mid-range | Two deflections per battle
    • All abilities counts as 1 of 3 moves per turn
    • Increases vulnerability to fire when Fan is with the user by +10
    • Only usable by Coyote

    ~Approved~

    New Submission

    Ranton: Joushou Kihou Ψ Storm Release: Rising High
    Rank: A
    Type: Attack
    Range: Mid - Long
    Chakra cost: 30
    Damage: 60
    Description:
    The user will proceed to slam their fists together and when they bump both hands begin to glow and halo a bright ring. Then simultaneously with the left hand the user will face it towards the ground in any fashion (i.e. directly towards the ground, at and angle) and fire a beam of light that lifts them off the ground and with the right hand the user will aim and unleashes several beams of lights at the target as they're in the air.

    Ψ Restrictions Ψ
    • Usable twice per battle
    • Unable to use Storm technique in next move
    • Only usable by "Storm Release" user
    • Only usable/trainable by Coyote

    ~Declined~ I'll need you to be clearer on the amount of beam you can shoot. Be aware that the higher the numbers of beams, the weaker they should be.
     
         
    Last edited by Izuna Uchiha; 01-10-2012 at 11:49 PM.

  2. #5352
    Gin-San's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Gin-San View Post
    New submission:

    (Kendo/Genjutsu: Genso Bachi Kusari) Kendo/Illusion Art: Illusionary Chains of Divine Punishement
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: From years of experience, a sagacious swordsman was able to combine the art of the sword with illusionary arts, giving birth to one of the most versatile but romantic way to combat. The user will hold his sword with his predominant hand and hold it in an X-axis direction in front of him. With the opposite hand, he will make a one handed handseal, then continue by placing his index finger on the flat surface area of the blade, pointing toward the opponent. The moment the user places his index finger on the blade, the enemy will be sumerged in a genjutsu in which chains will emerge from under the opponent, binding his arms and legs as he is pulled downward; the opponent will also believe that some chains emerge from the user's sides, making him believe as if the chains were an offensive mechanism. The user will notice that the opponent has been caught in genjutsu when he notices the opponent struggling with the illusionary chains. In the next step, the user will charge his sword with chakra (not at the same level as samurai's Samurai Sabre Technique) and quickly step forward, slashing the opponent two times across the chest, marking the opponent's chest with a "X", then to finish off, with the momentum that the user's body is moving from the last strike, will stab the opponent on the sternum (or if the user wishes, use the hilt of the sword to push the opponent back).
    -In order for the genjutsu to be cast, the user requires visual contact (not eye contact with the enemy) and to pinpoint his location with his index finger.
    -The genjutsu can be cast from mid-range, but it requires the user to run to short range in order to perform the kenjutsu technique.
    -It can only be used twice per battle.
    -After using this technique, the user is unable to perform genjutsu for the rest of the battle.
    -The user is unable to use kenjutsu related techniques for two turn.
    -Because of chakra charge, the user is only able to do 2 moves the next turn in order to recover.
    -Can only be taught by Gin-San

    ~Declined~ This is very similar to Scorps taijutsu/genjutsu style. The only way I could approve this is if the genjutsu was submitted independently to the kenjutsu and that your kenjutsu (submitted separately) would include the genjutsu in the technique, making it count as 2 moves.
    (Genjutsu: Genso Bachi Kusari) Illusion Art: Illusionary Chains of Divine Punishement
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: With a single hand, the user will make a one handed handseal, then continue by pointing his index finger toward the opponent. The moment the user positions his finger in the same axis as the opponent, the enemy will be sumerged in a genjutsu in which chains will emerge from under the opponent, binding his arms and legs as he is pulled downward; the opponent will also believe that some chains emerge from the user's sides, making him believe as if the chains were an offensive mechanism. The user will notice that the opponent has been caught in genjutsu when he notices the opponent struggling with the illusionary chains.
    -In order for the genjutsu to be cast, the user requires visual contact (not eye contact with the enemy) and to pinpoint his location with his index finger.
    -It can only be used twice per battle.
    -If the user uses this technique twice, he will be unable to use genjutsu for the rest of the battle.
    -Can only be taught by Gin-San

    Bolding this would fill the entire area, to explain better, what I did was remove everything that involves kenjutsu. It maintains using a single handseal with a single hand, but if you oppose this you can make it two handed handseal.

    ~Approved~

    ----------------------------------------

    Lake Toya-Hoshikudaki
    Rank: S
    Type: Weapon
    Range: Short
    Chakra Cost: 5 each turn is in play
    Damage Points: N/A (+10 ken, +10 tai)
    Description: Lake Toya is a katana with a wooden scabbard. The legend goes that the first hokage, after growing a fascination for kenjutsu, created a katana with his wood release, but the weapon was lost in time after his death. The wood used is of the highest caliber, being able to resist huge amount of strain, and highly reistant against sharp edged objects, these not being able to lay a single scratch in the wood.
    The user is able to use the katana as a bokuto, landing strong blunt attacks at the opponent, or unsheat it in order to use a sharp edge. The user is also able to use both the scabbard and the sword in order to make blash-slash combinations.
    The sword has some strange power up though. After being with the current user for a long time, the katana and the user will grow an unorthodox bond with each other, as many kenjutsu masters believe that swords have their own souls. The user, by channeling chakra into the sword (regardless of being sheated or not), he/she gains +10 boost in kenjutsu and taijutsu, but the user most maintain adding chakra into the sword in order to work. The reason of this strange boost, is becuase when the chakra channelizes into the sword, the sword makes the chakra richer and transmits it into the user's muscles and other areas in the body, making the user stronger and faster, and also sharpening his/her reflexes.
    -This sword can only be used by Gin-San


    ~Pending~ I'll need you to restrict the ability to boost your speed and strength. Do whatever you judge right, but it must be restricted.

    -----------------------------

    (Samurai Guntou Yoroi) Samurai Sabre Armor
    Rank: S
    Type: Defensive
    Range: Self
    Chakra cost: 40
    Damage points: N/A
    Description: After years of training and meditation, an old samurai master was able to furtherly develop the samurai sabre technique, being able to not only channelize chakra into the weapons, but also into the user's body. He came into the conclusion that both the sword and the user are a single being, thus the chakra from the Samurai Sabre Technique could be able to be channelized over the entire body. By concentrating a large amount of chakra in the blade and spreading it, the user is able to coat himself with the finest chakra armor, creating an armor two inches in width, though because of it's intangible form it does not affect the user's movements. The sword loses the propieties that it initally gains by Samurai Sabre Technique and its transfered onto the user, but the user cannot furtherly control the chakra to make it offensive in anyway.
    -In order to use this technique, the user most have Samurai Sabre Techinique activated beforehand.
    -It can only be used two times per battle
    -The user is able to defend himself against S-rank ninjutsu and below
    -The user cannot defend against kenjutsu/taijutsu attacks with this armor, the attacks most solely be chakra based with not physical body in order to be defend (Cannot defend against earth and water).
    -This technique can defend against F-rank ninjutsu depending on the type of attack. For example, unfocused attacks will not attack the armor in a single point, but all over the body. The user is able to defend against the attack, but his armor will be deactivated automatically. The user will receive half of the damage possible and will lose balance for one turn.
    -In order to use this, the user requires a sword or any object in which he can channelize chakra through.
    -Because of the difficulty of this technique, the user requires to be Sannin and above in order to use this jutsu.
    -After this technique is used, the user cannot use higher than S-rank for two turns.
    -This can only be used by samurais
    -Can only be taught by Gin-San

    ~Declined~ Similar technique already exist. No matter how you word it, it doesn't change the fact that the raw principle behind this technique already exist.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 12:00 AM.

  3. #5353
    Original Akatsuki Member Dragonfly X's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Resubmit

    Summon:
    Name: (Kuchiyose no Jutsu: Alder - Saigo Bouhatie Ousama) Alder - The last mole king
    Type: Offense/Defense
    Rank: S
    Chakra:40
    Damage:80
    Description: To summon him, one must perform the summoning ritual. Alder is one of the few great moles left. He has hidden from the humans for over 100 years. He has since gained great wisdom in all aspects from watching ninjas fight. He is adept in knowing how to both attack and defend against attacks. During that time, he has even learnt how to speak English, although not perfect, it is enough to hold a conversation. Because he is a mole, he has gained the ability to use earth techniques in battle. Also, because of the type of mole he is, he naturally produces a toxin in his saliva. Once he bites something, the saliva will start to take affect, slowly paralyzing his opponent where he was bitten though this can only be used once per battle counting as a turn. He can also bury underground to avoid attacks, though this counts as one of the three moves a turn. Helping him avoid the opponent and provide a counter attack with his sharp claws and teeth. This was used to help him defeat his prey. He is the size of gamabunta.
    Note: Once he is summoned, he can only stay on the field 4 turns, and can only be summoned once a battle.
    Note: He can use up to A rank earth jutsu, though it counts as 1 of your 3 moves.
    Note: Can only be taught by Dragonfly X
    Note: Must have signed the Mole contract

    Also, to the paralysing saliva, it is based on the european mole, that has a thing in it's saliva used to paralyze earthworms, link here - Clicketh me Though if you don't want it in there, feel free to take it out.


    ~Declined~ When re-submitting/editing jutsus, you need to put the added/altered part in bold. If you only took out part of your jutsu, you need to mention what was taken away.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 12:01 AM.

  4. #5354
    Heavens Blade's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (fan doki) fan wrath
    Type: Mode
    Rank: S
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A [+10 to wind techs]
    Description: fan wrath is a fighting style which uses as the name suggest a fan it combines the fan as a weapon and as a catalyst for fuuton jutsu while in this mode you can only use fuuton jutsu and fan doki jutsu [which will be fan related moves and fuuton] the upside to this is most fuuton atacks will no long require handseals and you gain a ten point boost to wind techs fan wrath is primarly mid range fighting style that generally has the user useing the fan as a blunt weapon to push the opponent into mid range if they are short so they can deal devestating fuuton jutsu this fighting style requires the user to adept in weapon use as well as fuuton jutsu
    -can only be traind be battleandthebad and heavens blade
    -last 4 turns
    -can be entered once in a match
    -can be left at any time
    -cant use fuuton jutsu the next turn after you leave this mode and on the second turn after deactivation futon jutsu do 10 less damage
    -cant use any other elements besides fuuton while in this mode

    Approved


    (Kuchiyose: kumo) summoning: clouds
    Type: Summoning
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: the user summons clouds from the leoliguar home village these clouds change the environment allowing the leoliguar summons to use a special techneque that normally they can only use in there village each tech is different depending on the personallity of the leoliguar
    -clouds stay on the field until destroyed
    -can only be used once per match
    -must have signed leoliguar contract

    [before you decline this jutsu please keep this in mind when naruto went to the toads village he asked why he couldnt just keep some of the oil on him so he could go into SM anytime and grampa toad said that outside there environment it would evaporate so the basis of my jutsu is solid in my opion also when i say enviroment i dont mean the field will change more like a the air will change slightly not enough for people to notice except maybe the inuzuka clan cause they have super smell]

    Declined, do not resubmit
    NOTE: I was given permission to resubmit these on battleandthebads behalf

    (predator mo-do) predator mode
    Type: Mode
    Rank: S
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A
    Description: this mode can only be entered while (Kuchiyose: kumo) summoning: clouds is in play the user absorbs the atomshere from the leoliguars home and enters this mode this atlers the users the senses giving them hightened vision, smell, hearing, and a speed boost this also allows the user to use all leoliguar kata moves
    -last 4 turns
    -can only be entered once
    -must have signed leoliguar contract and been given permission by heavens blade
    -once you leave this mode you are exhausted and can only use 2 jutsu per turn for the next two turns

    Declined, do not resubmit
    (fan doki: kyo shotto) fan wrath: big shot
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: while in fan wrath mode the user will swing there fan creating a large ball of wind this ball is slow moving but extremely durable once the ball reaches mid range the ball turns into hundreds of small balls of wind (bout the size of a marble) these balls are launched in a 180 degree radius and are very fast moving
    -can only be used in fan wrath mode
    -can only be used twice per battle
    -can only be taught by heavens blade

    (fan doki: tsubame gaten) fan wrath: swallows assent
    Type:Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: one of the few long range fan wrath moves the user jumps into the air swings there fan shooting a large but invisable amount of fuuton chakra to the the ground short range from them then the fuuton chakra travels underneath the ground and rises from underneath the opponent in the form of a large visable swallow (while the fuuton is invisable it still does make a visable hole in the ground)
    -the fuuton can be seen by doujutsu
    -can only be used in fan wrath mode
    -can only be used 3 times be match
    -can only be taught by heavens blade

    ~Both Pending~ You really need to put the "Fan Warth Mode" in spoilers when submitting related customs. Otherwise I can't be sure of what can and can't be done. Resubmit.

    (leoliguar kata: otakebi za predator) leoliguar style: roar of the predator
    Type: Supplementry
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: the leoliguar lets out a loud roar and places the opponent into a deep genjutsu in the genjutsu the opponent believes they have shrunk down to the size of a mouse and is then eaten by the leoliguar
    -the leoliguar can't preform anymore leoliguar kata for the remander of the time its on the field (effect doesnt carry over if they are resummoned later)
    -can only be used once per match (meaning even if you bring out a different one they cant use it as well)

    ~Declined~ Sound jutsus are restricted to sound users. I'm almost positive you didn't receive such training. If I'm wrong contact me and I'll re-check this one.
     
         
    Last edited by Heavens Blade; 01-11-2012 at 04:28 AM.

  5. #5355
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by black uchiha View Post
    New Entries


    (Sesshomaru) Sesshomaru
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (from hissing)
    Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning and wind them, up to S-rank. He also is among the strongest beetles of Mt. Gen able to lift 850 times his body weight. Sesshomaru has a special ability to release a loud hissing sound (Hissing link) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    -The user can be caught in the hissing (if applicable)
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract of 1 months


    ~Declined~ OP. 1 element only. 850 times his weight would make him several times stronger then someone opening all eight gates, take that out completely. No sound jutsu from a summon. Your restrictions are a mess, you say you can summon him once but he can be used 2 times per battle?
    850 times his weight would make him several times stronger then someone opening all eight gates, take that out completely. No sound jutsu from a summon.
    These two things are things that these bugs can do in real life...and according to you our summoning can do things that they can do in real life, also these summonings are 30+ft tall so they would be stronger then a 8 gates release anyway, wouldn't it? (Hissing/850 link)
    (convo link)


    Your restrictions are a mess, you say you can summon him once but he can be used 2 times per battle?
    ???? I'm not sure what you read, but I said the hissing could be done twice not summon him twice....it is bolded and underlined below


    (Sesshomaru) Sesshomaru
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (from hissing)
    Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning and wind it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen able to lift 850 times his body weight. Sesshomaru has a special ability to release a loud hissing sound (Hissing link) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    -The user can be caught in the hissing (if applicable)
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 2 months


    ~Declined~ I've discussed this with other staff members and if you can't use sound techniques (if you weren't train in them), then obviously your summon shouldn't be allowed to. Because of it's special nature, it would be like allowing people to have summons that can use KG that they don't possess.


    Quote Originally Posted by black uchiha View Post
    (Sachiko) Sachiko
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons Sachiko to the field. Sachiko is one of the few beetles of Mt. Gen that stands in a humanoid from. She stands 30ft tall, and unlike most female rhinoceros beetles that don’t have horns, she has two 10ft horns extending outward 7ft, and upward 3ft, from her head. Sachiko also has 3ft spikes that line her body, and a heavily armored exoskeleton that protects her from normal weapons. Even though her name means child of happiness, she is anything but, she, being the only female with horns, feels she has to be just as tough as the males and she is one of the strongest beetle of Mt. Gen able to lift 840 times her body weight, she also wields the horn (15ft) of her fallen father as a sword (pictured below/bottom pic top horn). She has the nature affinity of lightning using it up to S-rank. Sachiko has a special ability to shead her skin/exoskeleton at will and use it as a shield or a decoy.

    - Can only be summoned once per battle
    - Only last 4 turns
    - Sheaded skin can only withstand 2 A-rank attacks
    - Shedding only last 2 turn
    - Shedding only works in a tall dense area (woods, forest…etc)
    - Can only shed once per battle
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract of 1 months




    ~Declined~ A 10ft horn that stands out 7th and 3 ft? How is that even possible ~__~. Get your math right. Same as above for the raw strength. Mention that every move she does counts toward yours. Make it B-rank for the Skin.
    ~Declined~ A 10ft horn that stands out 7th and 3 ft? How is that even possible ~__~. Get your math right. Same as above for the raw strength. Mention that every move she does counts toward yours. Make it B-rank for the Skin.
    ??? Umm I guess I need to go back to 1st grade and re-learn my math but I thought 7+3=10 maybe I need to go to your school and learn your way and "get my math right"....I said it was 10ft long, but its 7ft outward and 3ft upward (look at the pic) and that is still 10ft long (bolded and underlined below)

    (Sachiko) Sachiko
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons Sachiko to the field. Sachiko is one of the few beetles of Mt. Gen that stands in a humanoid from. She stands 30ft tall, and unlike most female rhinoceros beetles that don’t have horns, she has two 10ft horns extending outward 7ft, and upward 3ft, from her head. Sachiko also has 3ft spikes that line her body, and a heavily armored exoskeleton that protects her from normal weapons. Even though her name means child of happiness, she is anything but, she, being the only female with horns, feels she has to be just as tough as the males and she is the 3rd strongest beetle of Mt. Gen able to lift 840 times her body weight, she also wields the horn (15ft) of her fallen father as a sword (pictured below/bottom pic top horn). She has the nature affinity of lightning using it up to S-rank. Sachiko has a special ability to shead her skin/exoskeleton at will and use it as a shield or a decoy.

    - Can only be summoned once per battle
    - Only last 4 turns
    - Sheaded skin can only withstand 2 B-rank attacks
    - Shedding only last 2 turn
    - Shedding only works in a tall dense area (woods, forest…etc)
    - Can only shed once per battle and it counts towards the user's 3 moves
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 1 month




    ~Approved~Yes, get your math right the length of the horn would be the square root of the sum of both squared cathetus. It's the pythagorean theorem:



    So the real value is 7.615, however that doesn't matter now. You wanted it to be 10ft, so be it ^_^



    (Kabutomushibosu: Kingu Shinobu)The Rhinoceros Beetle Boss: King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle and reverse summon the user (within the battlefield only).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Can only summon 2 followers once per battle(counts as one of the user 3 moves per turn)
    - Can only reverse summon once per battle
    - Can’t summon any other summoning after Shinobu is dispelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    ~Declined~ The reverse-summoning is actually an independent custom so you can't include it in your technique (it was already created).
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 12:16 AM.

  6. #5356
    Yanto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning animal:saker falcon
    Basic info:saker falcon's have a very long range of vision and a short beak. They have powerful claws and they dive at its prey at a speed of 200 mph. They are ferocious hunters. It often attack preys which are bigger than it self.some of the animals which are considered as preys of saker falcon are weasels,chipmunks,rat,mice and any living thing which is smaller than saker falcon but not poisonus reptiles. They have white feathers with black and brown dots on them.
    scroll owner:yanto
    other users who have signed the contract:N/A
    summoning boss if existing:Valcot
    Other animals tied to the contract:Avril

    summoning technique Valcot
    (kuchiyose no jutsu valcot)

    rank:up to A
    type:attack
    range:long range
    chakra cost:60
    damage cost:60
    Descriptions:The user perform the hand seals ox *goat*ox
    and bites the tumb and slam his hand on the ground.by then Valcot appear from the ground. It can carry two people on its back. Valcot has a normal speed of 175 mph but when uses its dive attack it has a speed of 211 mph . It can also spin while in dive attack which also gives it an increased speed of 225mph.(23 feet long,50 feet wingspan) It can perform wind jutsus upto A rank and can defend/dodge against water jutsus upto B rank by cutting through it with dive attack.

    summoning technique Avril
    (kuchiyose no jutsu Avril)

    rank:up to B
    type:attack range:long/mid range
    chakra cost:50
    damage cost:N/A
    Descriptions:The user perform the hand seals cow *tiger*ox
    and bites the tumb and slam his hand on the ground.by then Avril will appear from the ground. It can carry 1 person on its back.(16 feet long,..45 feet long wingspan) Avril has a normal speed of 165 mph but when uses its dive attack it has a speed of 199.7 mph . It can also spin while diving. It can perform wind jutsus upto B rank and can defend/dodge against water(C rank),lightning(B rank) jutsus
    ♦*both*can only be taught by yanto
    ♦*both*can only summoned once a battel
    ♦*both*can use the dive attack 5 times in a battel
    ♦*both*if it spins while the dive attack it can only use it twice a battel.after that it gets vulnerable and also gets dizzy which means you should reverse summon it.
    Note:in case you may get confused about the speed
    http://www.blueplanetbiomes.org/saker_falcon.htm

    ~All Declined~ I am the current owner of the Falcon contract.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 12:17 AM.

  7. #5357
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Piccolosan View Post
    (Raiton: ketteiteki senkou) Lightning Style: Final Flash
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: User draws his hands back and gathers up all of his raiton chakra. Then, he thrusts his palms forward and discharges a massive amounts of raiton chakra into his palms creating two lighting bolts in each palm. The user releases the bolts into lightning beams that swirl together, the beam also gives off raiton, 2 meters around the beam thus the opponent can not simply dodge the attack. This whole jutsu takes 3 seconds to perform.
    -usable three times in a fight
    -Can only be taught by Piccolosan
    Declined, needs more restrictions
    (Raiton: ketteiteki senkou) Lightning Style: Final Flash
    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: User draws his hands back and gathers up all of his raiton chakra. Then, he thrusts his palms forward and discharges a massive amounts of raiton chakra into his palms creating two lighting bolts in each palm. The user releases the bolts into lightning beams that swirl together, the beam also gives off raiton, 2 meters around the beam thus the opponent can not simply dodge the attack. This whole jutsu takes 3 seconds to perform.
    -usable three times in a fight
    -Can not use S-rank lightning jutsu in same turn and next
    -Can only be taught by Piccolosan

    ~Declined~ Similar technique already exist. You can keep the name and all, but the description need to be changed.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 06:30 PM.

  8. #5358
    Senior Member Sheldon Cooper's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Doton chuuseki )- Earth Release: Hell shots
    Rank: A
    Type: Attack
    Chakra: 30
    Damage: 60
    Range: Short-Long
    Description: The user send in chakra into the ground below him and then using shape manipulation,he will create four pillars the size of 5 meters and 1 meter wide and then once he creates it he can freely launch into a enemy.
    Note:Can be used 2 times per battle
    Note:Can only create four pillars or more
    Note:No earth release for a turn.

    ~Declined~ Similar technique already exist.

    [Doton:Tsuin hei kasui ] Earth release:Twin wall spikes
    Rank: A
    Type: Attack
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user will perform two handseals and create two walls which is spiked on the side and it will be create in front of and behind the opponent,which will be 7 meters tall and 5 meters wide which then be sent to slam onto the enemy causing him to crushed and stabbed.
    Note:Can be used twice per battle.
    Note:No earth above A rank for the next turn.

    ~Declined~ Not only do many similar techniques already exist, but there's a cannon one almost identical.

    (Raiton: Kugi)- Lightning Release: The Fingernails
    Rank: B
    Type: Attack
    Chakra: 25
    Damage: 40
    Range: Short-Long
    Description: The user focusses lightning chakra into his fingernails.Then once the lightning chakra is in place the use can then release the lightning chakra into the enemy once he has physical contact with the enemy causing the enemy to get shocked.Also the lightning chakra causes more damage when the user scratches or scraps the opponent.
    Note:Can be used 2 times per battle
    Notence shocked the enemy can't move for a turn.
    Note:No lightning for a turn.

    ~Declined~ How can the range be Long if you need to make contact with the opponent? Also, this is extremely similar to a chidori nagashi variation (which are prohibited because there's simply too many). It's not because it's being emanated from your nails that it's not identical to chidori. It could come from your wrist joint it wouldn't matter, as long as the abilities and effects are the same.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 06:34 PM.

  9. #5359
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    Re: ♦ Custom Jutsu Submission ♦


    (Mushi Jizõ) Bug Buddha
    Type:Weapon
    Range:Short
    Rank:S
    Chakra Cost:40
    Chakra Damage:80
    Description:
    The Mushi Jizõ was forged by Kurotsuchi Mayuri during his absence, it's a specially made sword with the blade shaped in a trident-form with a buddha face at the bottom, the Mushi Jizõ has several openings in the blade, there are tiny holes on each of the three tips and small gaps in both eyes of the buddha's face. This sword is primarily used to store Kikaichu bugs inside of it, allowing the wielder to release the bugs at will for a special attack. Once the wielder stabs his opponent he releases several A-Rank bugs from the tips which enter the opponents body as they begin sucking them dry of chakra from the inside, damaging their organs. Also, if the opponent narrowly evades a slash from the Mushi Jizõ, the wielder can release several B-Rank bugs from the eyes of the blade which then cling onto the opponent's skin, sucking out their chakra. If bugs are stored in the sword they will attack anyone other then the owner who wields the Mushi Jizõ.
    *Note: The Mushi Jizõ can only be wielded by Tybone/anyone with permission.
    *Note: The ability is only useable by Aburame clan members.
    *Note: The wielder is only able to release bugs from the sword two times per battle.
    *Note: When either ability of the sword is used, it counts as a move of the user.

    ~Approved~
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 06:36 PM.

  10. #5360
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Drizzy~ View Post
    Illusion Technique: Za Shourai Tokai sho Rosuto kihakus [The futuristic City of Many Lost Souls]
    Type: Supplementary
    Rank: S Rank
    Range: Short/Mid/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The User claps his hands once, releasing his chakra in mass, Which spreads throughout the terrain quickly, it disrupts the senses of the opponent, making him/her visualize a city, the city is built in a faded manner, meaning, buildings and all features just begin fading in to seem as reality, this is a very quick process, thus in little time, the opponent finds him/herself in the center of a City. This genjutsu affects three of the five senses in the opponent's body, tricking his/her mind, toying with their mental state.
    _________________
    Sense of Hearing:The genjutsu alters the opponents hearing ability, with this, the opponent experiences hearing as people having conversations etc.
    _________________
    Sense of Sight:The opponent sees all that is happening around him,and that only, he would not be able to see characteristics of the terrain he was on [before the genjutsu], and so, he can only rely on memory to not walk straight of a cliff [in reality] while he thinks he is walking on a road [in genjutsu] etc.
    _________________
    Sense of Touch/Feeling:The genjutsu alters the opponent's sense of touch also, this being, for example, if he touches a building, his hand would react to being on a solid, he wouldn't just phase [slip] through. If the opponent somehow happens to be injured in the genjutsu [for example, he trip and fell on a rock] He would feel the actual pain as if this is reality.
    _________________
    With those senses altered, the Opponent is trapped in a virtual world which seems realistic. Common sense of the opponent can give hints to how this is a genjutsu, leading them to be able to escape. The user is also projected in this genjutsu, though he cannot perform ninjutsu, as well as the opponent [while in the genjutsu]. Though they can take action in hand to hand combat/taijutsu, if the user is hurt enough, the genjutsu ends. The genjutsu works by responding to the opponent's mind, meaning, If the opponent asks strangers questions, they will most likely answer depending on the questions, though questions such as "Is this a Genjutsu?" etc. will be ignored. If trapped in the genjutsu, the opponent cannot just stab himself to test if it is a genjutsu or not, his/her mind needs solid proof that it is a genjutsu so that his respond may break him free. If the opponent is killed in the genjutsu [such as being murdered by a robber], the mental state is disrupted, enough to release him from the technique, though, the opponent will be in great shock, and will not be immediately recovered from mental breakdown which can affect his spead and thinking ability.


    NOTES:
    Can last up to 3 turns [both user and opponent in genjutsu].
    Covers the entire terrain [3 ranges].
    Usable once per battle.
    No Genjutsu for the next 8 turns.
    ||Declined|| I'm not very sure of whole mental breakdown after-effect.
    The edited is in bold

    Illusion Technique: Za Shourai Tokai sho Rosuto kihakus [The futuristic City of Many Lost Souls]
    Type: Supplementary
    Rank: S Rank
    Range: Short/Mid/Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The User claps his hands once, releasing his chakra in mass, Which spreads throughout the terrain quickly, it disrupts the senses of the opponent, making him/her visualize a city, the city is built in a faded manner, meaning, buildings and all features just begin fading in to seem as reality, this is a very quick process, thus in little time, the opponent finds him/herself in the center of a City. This genjutsu affects the five senses in the opponent's body, tricking his/her mind, toying with their mental state.
    _________________
    Sense of Hearing:The genjutsu alters the opponents hearing ability, with this, the opponent experiences hearing as people having conversations etc.
    _________________
    Sense of Sight:The opponent sees all that is happening around him,and that only, he would not be able to see characteristics of the terrain he was on [before the genjutsu], and so, he can only rely on memory to not walk straight of a cliff [in reality] while he thinks he is walking on a road [in genjutsu] etc.
    _________________
    Sense of Touch/Feeling:The genjutsu alters the opponent's sense of touch also, this being, for example, if he touches a building, his hand would react to being on a solid, he wouldn't just phase [slip] through. If the opponent somehow happens to be injured in the genjutsu [for example, he trip and fell on a rock] He would feel the actual pain as if this is reality.

    _________________
    Sense of Smell:The genjutsu affects the sense of smell, as in a city, there will be different scents, eg. passing a bakery, the user will be able to smell this scent.

    _________________
    Sense of TasteThis is another sense affected by the genjutsu, for example. If the opponent is tempted enough and actually gets something to eat, his sense of taste will cooperate to make him experience tasting/ eating.
    _________________

    With those senses altered, the Opponent is trapped in a virtual world which seems realistic. Common sense of the opponent can give hints to how this is a genjutsu, leading them to be able to escape. The user is also projected in this genjutsu as well as the opponent, they can both perform ninjutsu. If the user is hurt enough, the genjutsu ends. The genjutsu works by responding to the opponent's mind, meaning, If the opponent asks strangers questions, they will most likely answer depending on the questions. If trapped in the genjutsu, the opponent cannot just stab himself to test if it is a genjutsu or not, his/her mind needs solid proof that it is a genjutsu so that his response may break him free. If the opponent is killed in the genjutsu [such as being murdered by a robber], the mental state is disrupted, enough to release him from the technique, though, the opponent will be in great shock, this will trigger dizziness for an entire turn [of the opponent]


    NOTES:
    Can last up to 3 turns [both user and opponent in genjutsu].
    Covers the entire terrain [3 ranges].
    Usable once per battle.
    ✗The user and opponent can only perform A rank and lower techniques while in the genjutsu.
    No Genjutsu for the next 6 turns.

    ~Declined~ First of all, no need to make such a long jutsu for something that is obvious. Just saying you create a city in which the opponent was completely submerged would've been enough. Secondly, the abilities of this technique are ignoring the fundamentals of a genjutsu (check the part I bolded). Since you're not wielding a Mangekyo Sharingan or don't have an advance doujutsu bio (Second Mizukage for example)(correct me if I'm wrong btw), then there's no way for you to create such a genjutsu that defies the normal rules. The rest of the jutsu was fine.

    ---------------------------
    New

    Doton/Raiton| Kishou Tsuchi Rippous: Doki za Erekutorikku [Earth/Lightning Release|Rising Earth Cubes: Wrath of Electrocution]
    Type: Attack
    Rank: S Rank
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: With a chain of 4 handseals, Dog, Ox, Snake and Tiger, the user with clasp his hands, keeping his hands clasped, one hundred cubes will rise from the Earth, each cube has blue glowing lines running on them. These cubes are the height of a regular human body [and as cubes, all sides are equal]. They all rise into the air, from solid earth, they my rise, crumbling cliffs, rise out of lakes and rivers [the seabed] Each cube is at a different location, some may hover a meter above the ground, some may be 100 meters in the air, some 50 etc. They are scattered, and are in no orderly manner, once all the cubes have settled [doesn't take long], an electrical surge/charge will be released, the electrical charge is released from all the cubes, everywhere within Mid and Long Range is in contact with the electricity. Even if a few of the cubes are destroyed, it cannot stop the trigger of the jutsu, the Lightning will still be activated.
    NOTES
    Usable once per Battle.
    Hands must stay clasped during the jutsu.
    User cannot perform S rank lightning for the next turn.
    Can only be taught by Drizzy

    ~Declined~ Simply OP. You didn't precise anything about the actual position of the cubes, hence being vague enough to place them to your advantage on the field. Even if your opponent tries to evade or counter you can simply say he forgot one or two behind him. This is ridiculous. Also, for you to keep so much lightning chakra within the earth cubes goes against the very principle of strength and weaknesses of the elements. Lastly, it's impossible for you to mold two chakra at once if you didn't receive yin yang training.

    Crow Contract:XXX

    (Karasu Kuchiyose No Jutsu: Terra) - Crow Summoning Technique:Terra
    Type: Summoning
    Rank: S rank
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs 3 handseals, with the last handseal being of the Tiger, he summons Terra, a majestic female Crow. Terra is the younger sister of Black, the Boss of Crows. The is about the same size as Pain's Summoning Bird. Terra spends most of her time at Mt. Karasu [Land of Crows] as she enjoys resting. Terra has a special ability, massive strength and chakra, she also has the ability to perform Earth techniques up to S Rank without using handseals. Terra can perform all Earth techniques while in mid air, she does this by using a special technique. As she is summoned, with a flap of her wings, some feathers will fall to the ground, these feathers act as chakra recievers for doton, while in the air, Terra sends the chakra to the feathers, the feathers then release the chakra, which then utilizes the Earth for whatever technique. By utilizing her strength and chakra, she can fly at intense speeds with her strong wings, boosting herself with chakra, equal to Rock Lee without his weights, she does this by channeling chakra to her wings, and using her natural strength to alter her speed. Terra is also great for her Beak Charge, with her great speed, massive force and earth chakra, by thrusting her Beak into the enemy, she can crush bones and cause injuries, whenever Terra charges into the ground with her beak, a tremor is triggered which can be felt up to mid range. With her strength, she can smash Earth techniques B rank and lower,.
    NOTES
    Beak Charge usable only three times per battle.
    Earth Smash is usable three times per battle.
    Feathers must be on the ground to receive and spread the chakra.
    Can only be taught by Drizzy.
    Must be a signer of the Crow Contract to use this technique.
    Can only be summoned once per battle.

    ~Declined~ Using feathers as chakra receivers to perform earth techniques tells me you didn't understand how jutsus are performed. You need to mold your chakra with hand seals in order to perform a technique. Even if you send you chakra to the feather, please explain to me how it will mold it to perform earth techniques?
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 06:56 PM.

  11. #5361
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Loki. View Post
    (Hyouton: Ko Rudosunapu) Ice Release: Cold Snap
    Rank: A
    Type: Defense/Supplementary/Attack
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: user concentrates a vast amount of Hyouton chakra inside of their body, and with a snap of their fingers, projects a 360 degree Nagashi like wave of ice from their body, capable of freezing anything that it comes into contact with in place, along with effectively providing a source of Ice for the user by forming stalagmites that protrude from the ground around the user. The ground short range all around and under the user forms a 1 foot thick layer of Ice. Anyone other than the user caught in this range will be instantly frozen and paralyzed.
    Note: Can only be used 3 times per battle.
    Note: User cannot use any Black Ice Techniques for 2 turns.
    Approved
    (Hyouton: Toketsu Jigoku ) Ice Release: Frozen Hell
    Rank: S
    Type: Supplementary/Attack
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: the user projects their Hyouton chakra into the ground and forms a thick layer of ice across the entire battlefield. The layers form from the user and spreads outwards in a 360 degree area from the user. When it reaches the opponent, it forces the ground underneath them to become slippery, and the opponent will lose balance and fall quickly onto their face.
    Note: No Hyouton above A Rank for 4 turns
    Note: Can only be used once per battle.
    Approved

    (Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30 (+30 per turn)
    Damage: +20 damage to jutsu
    Description: The user creates black ice (that is unnoticable to the opponent unless they have a doujutsu) that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower).
    Note: Can only be used 2x per battle
    Note: User must wait 3 turns for each use
    Note: User cannot use Ice or Earth above A Rank
    Note: Lasts for 3 turns.
    Note: User cannot use Black Ice Techniques for the duration of this technique
    Declined, black ice isnt actually unnoticable to someone, it can be seen with a keen eye, the way iit catches people of guard is their carelessness
    Resubmitting - I pretty much I took out the unnoticable part and added what Zen Suggested, as well as instead of making it last for three turns, changing it to the usage of 2 Earth and 2 Ice techniques.

    (Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30 (+30 per turn)
    Damage: +20 damage to jutsu
    Description: The user creates black ice that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower). The Glazed Black Ice isnt unnoticable, but it can be seen with a keen eye. The way it catches people of guard is in their carelessness.
    Note: Can only be used 2x per battle
    Note: User must wait 3 turns for each use
    Note: User cannot use Ice or Earth above A Rank
    Note: Can only be used with 2 Earth techniques and 2 Ice Techniques.
    Note: User cannot use Black Ice Techniques until the user has completed 2 Earth techniques and 2 Ice techniques.

    ~Approved~

    New

    Hyouton: Sunōbōdo (Ice Release: Snowboard)
    Type: Supplementary/Defense
    Rank: B
    Range: Short
    Chakra: 25
    Damage: 0
    Description: User concentrates Hyouton chakra into his feet and forms a snowboard made of ice that connects from one sole to the other. The user concentrates non elemental chakra into his feet and the snowboard to stay on top of any area and speeds across a surface. The users speed increases significantly to that of Rock Lee without weights. The user shifts his feet to change directions to avoid attacks. The user must stay in constant movement. If ever the user would come to a complete or abrupt stop, the Snowboard will break.
    Note: Only usable on Ice/Snow/Water/Mud/Swamps/Air (Air boarding)

    ~Declined~ Akira once made a very similar technique.

    Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
    Type: Supplementary/Attack
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent completely useless, as earth would be incapable of clumping together and becoming solid enough to form weapons, pillars or other solid structures. The snow material will also travel up any material that is touching it.
    *If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
    *If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
    Note: PermaFrost lasts for 3 turns.
    Note: Can only be done once every 4 turns.

    ~Declined~ Saying the earth is useless because it's clumped up is just nonsense. The properties of the earth will change, but in no way will it be useless. It may make it impractical for techniques that require mud, since the earth would mix the water initially.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 07:04 PM.

  12. #5362
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rodukaime Namikaze View Post
    (Uchiwa no Jutsu: Toku Kaze Jouten) Fan Technique: Shield of the Wind God
    Type: Defense, Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: With a Giant Fan, Temari will spin in one place and hold out her fan in front of her to create a Whirlwind that will stay around her as a shield. The technique can only block A rank or below jutsu(still follows elements disadvantage/advantage). If the enemy is hit by this shield, they will suffer deep cuts on the body.
    *Only Temari can use this.
    *Can only be taught by Rodukaime Namikaze.
    Declined, requires restrictions and if follows elemental disadvantage sand advantages then it needs to be noted that this is a wind technique

    (Uchiwa no Jutsu:Appu Rifuto) Fan Technique: Uplift
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: Temari will open her fan to the third star and make one big swing towards the ground, lifting her towards the sky. This is to be used to get out of the way of incoming attacks.
    *Can only be used by Temari
    *Can only be taught by Rodukaime Namikaze
    Declined, being A rank requires some useage restrictions

    (Uchiwa no Jutsu: Kaze Dan'yaku) Fan Technique: Wind Ammunition
    Type:Attack, Defense
    Rank:S
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: Temari will swing her fan towards her target. With each swing, she releases a wind bullet that can leave severe cuts to the target and knock them unconscious. The max number of swings she can make is three. For each swing after one will count as a jutsu used of the available three in a turn.
    *Can only be used 2 times
    *Only Temari can use this
    *Can only be taught by Rodukaime Namikaze
    Declined, similar jutsu exists
    Feel free to edit
    Bolded is edited part
    Resubmission:
    (Fuuton: Toku Kaze Jouten) Wind Release: Shield of the Wind God
    Type: Defense, Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:60
    Description: With a Giant Fan, Temari will spin in one place and hold out her fan in front of her to create a Whirlwind that will stay around her as a shield. The technique can only block A rank or below jutsu(still follows elements disadvantage/advantage). If the enemy is hit by this shield, they will suffer deep cuts on the body.
    *Only Temari can use this.
    *The whirlwind stay active on the field for 2 turns before dispersing.
    *Can only be used 2 times per battle.
    *Can only be taught by Rodukaime Namikaze.

    ~Approved~ I added a restriction.

    (Uchiwa no Jutsu:Appu Rifuto) Fan Technique: Uplift
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:N/A
    Description: Temari will open her fan to the third star and make one big swing towards the ground, lifting her towards the sky. This is to be used to get out of the way of incoming attacks.
    *Can only be used by Temari
    *Can only be used 2 times per battle.
    *Can only be taught by Rodukaime Namikaze

    ~Approved~

    New:
    (Ranton: To Yubi) Storm Release: Ten Fingers
    Type:Attack, Defense
    Rank:S(if all 10 fingers used), A(five fingers are used)
    Range:Short-Long
    Chakra Cost:40(ten fingers), 30(five fingers)
    Damage:80(ten fingers), 60(five fingers)
    Description:The user will make the snake handseal and gather his Storm chakra into their hands. The user will then concentrate and divide the chakra to all fingertips. The user will fire the concentrated chakra and make beams of lightning shoot out from their fingertips. The user will be able to control the beams from mid range only. Each individual blast from a hand will unite right before impact with the target to create a massive blast. The blast is strong enough to leave internal damages.
    *Can only be used once per turn
    *No Storm techniques for the next 3 turns
    *No Lightning and Water techniques above A rank for the next turn.
    *If only five fingers are used, only no Storm techniques for the next turn.
    *Can only be taught by Rodukaime Namikaze

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 07:27 PM.

  13. #5363
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Enzup View Post
    Resubmitting

    (Ketteiteki Benso) - Ultimate Defense
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 (if someone tries to cross it)
    Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earh, so from above the surface it looks like a dome. This shield can block 1 forbidden jutsu completely.
    Note: ~User must create atleast 3 shadow clones before using this jutsu.
    ~Can only be used twice per battle.
    ~Counts as 3 moves in the user's turn.
    ~Can only be taught by Enzup.



    ~Approved~ Like I said in the previous submission, you're using 3 chakras, so this technique counts as 3 moves. I added a note to clarify that part.

    (Senpai Sutikku) - Elder Wand
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra Cost: 50
    Damage Points: 100
    Description: The Elder Wand, also known as the Deathstick, the Wand of Destiny, is the fabled Deathly Hallow. Bestowed on Enzup, supposedly by Death himself after he requested, as his bounty, the strongest wand in the history of wizardkind.
    The Elder Wand is ancient and made up of elder wood with coating of unknown subtance on it with a core of Thestral tail hair, thats make the wand unbreakable. It is fifteen inches long. If anyone even touches it without the user's permission, then he will receive a huge amount of pain in his body, forcing him to drop the wand. Whenever user says "Accio", wherever the wand is, it quickly gets to the user (if somewhere nearby) in a blink of an eye. Most Spells are done with the aid of wands (customs posting soon), and one of the major ability is that while the wand is in the possession of user, user dont have to perform any handseals for any jutsu, instead of that he has to swing his wand in a circular movement and give a little flick pointing towards his target. And when flick is done a bright white light apprears at the tip of the wand for a second.
    Note: ~Due to the white light, opponent can easily find the user, if user is hiding.
    ~It is considered to have life of its own (like samehada) and it can sense chakra.
    ~If summoned then it lasts for 5 turns, and have to perform a series of 8 handseals before summoning it.
    ~Can only be used by Enzup.

    List of spells (customs posting soon)



    ~Declined~ While I was for the idea of INTRODUCING HP to our RP, you've over done it. No hand seals? Accio whenever you want? Why the hell would it be forbidden?

    All in all, adapt it to the Narutoverse, not the opposite. If it's not drastically different (in a good way) in your next resubmission, I'll be forced to decline it for good.




    Resubmitting removed- can block one s-rank attack and take on one more of any rank jutsu. and added weakness (bolded)

    (Doton: Boushi Tou) - Earth Style: Spinning towers
    Type: Defense
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user puts his hands on earth and pulls out 4 towers each of height 5m and diameter 1m, one in each direction(i.e. N,E,W,S) at a distance upto 5m from the user. The towers start spinning on their own axis and simultaneously around the user. And thus it will be destroyed after taking one S-rank technique. (exception for lightning i.e. A-Rank)
    Note:~Can't use any jutsu of earth in next whole turn.
    ~The spinning of towers can be stopped by making a single handseal.
    ~Can be used 2 times per battle.
    ~Can only be taught by Enzup.

    ~Approved~ Took out the part about needing to destroy 3 towers to stop the techniques.
    Since this jutsu counts as my 4 moves, and can block only 1 jutsu, so i am updating it and making it a lil bit OP , as i am also restricting that i will only be able to use 2 moves per turn.

    (Ketteiteki Benso) - Ultimate Defense
    Type: Defense
    Rank: Forbidden
    Range: Short
    Chakra Cost: 50 (+30 for every turn i.e. +10 for each)
    Damage Points: 90 (if someone tries to cross it) [-30 to user]
    Description: After creating 3 shadow clones, one clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra in it to create a shield of hollow sphere around themselves of 10m radius, whose small part is below the earh, so from above the surface it looks like a dome. This shield can block any no. of jutsus upto forbidden rank till the time it is active, and for that clones must continue to release their respective chakras in the dome. As user will be trapped inside that dome, so for attacking purpose he can make a single handseal, so that a appropriate size of hole/opening will be made in the dome and from which he can use his jutsu on his target and than again by making a single handseal, the hole/opening closes.
    Note: ~User must create atleast 3 shadow clones before using this jutsu.
    ~This technique lasts 3 turns.
    ~If one clone is made to poofed away, than the ability of dome will be decreased and thus it can block two rank lesser techniques i.e. upto A-rank, and if two clones than upto B-rank. And if all three clones, than this technique ends right there.
    ~Opponent can't use the earth below the user, which is in sphere for any purpose. As that earth is separated from the main earth, due to lightning chakra from sphere, neither user can use the earth below him to slam his hands on the earth to manipulate the earth outside the sphere.
    ~User can only use 2 moves each turn due to excessive chakra used.

    ~Counts as 3 moves in the user's turn.
    ~ -30 damage to user due to excessive amount of chakra used.
    ~Can only be used once per battle.
    ~Can only be taught by Enzup.

    ~Declined~ Even if it took the remainders of your turns for the match and caused you to die after using it I wouldn't approve a technique that can block absolutely anything. Ever.
    ______________________________
    (Doton: Boushi Tou) - Earth Style: Spinning towers
    Type: Defense
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user puts his hands on earth and pulls out 4 towers each of height 5m and diameter 1m, one in each direction(i.e. N,E,W,S) at a distance upto 5m from the user. The towers start spinning on their own axis and simultaneously around the user. And thus blocking any jutsu upto S-Rank (exception for lightning i.e. A-Rank) and can take on one more attack.
    Note:~Can't use any earth jutsu of S-rank and above in same turn.
    ~The spinning of towers can be stopped by making a single handseal.
    ~Can be used 2 times per battle.
    ~Can only be taught by Enzup.

    ~Declined~ Similar technique already exist.
    ______________________________
    This is my first CJ or rather CW, that i really wants to get approved, as i worked on it so heartedly.

    Shinigami Reaper | Death God Reaper
    Type: Weapon
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50
    Damage: 100
    Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
    Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but for user its only 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more fast than of anyone else using a sword.
    It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to change the shape of its blade and creates a thick layer coating on sword.

    Abilities:
    -The sword can anytime increase or decrease its weight from 10 ton to 10 Kg.
    -This sword is indestructible and have enormous amount of chakra.
    -It can react on its own when required. Can also sense chakra.
    -It can cut and slice through anything just like butter.
    -When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

    Restrictions:
    -As this sword was of those Giant Death Gods, which is very heavy and big in size and have some incredible powers, so it is forbidden to use this weapon.
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank offense/Defense/Supplementary.
    -Can channel chakra to the sword only once per turn.
    -Must be kenjutsu mastered, as it requires great skills in that.
    -Can only be used if user is of atleast Kage Rank.
    -The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.


    ~Declined~ 10 ton is unacceptable, you could easily destroy anything on the field with such a heavy sword. No shape shifting, unless the shapes are pre-determined and well explained. I saw that the shapes were animals, but can the weapon shape at will into anything? Why is the damage 100? Does it damage you opponent just by being in your possession? We don't put damages to CW unless they have a special ability that triggers and attack. Sensing abilities are forbidden from the CJ thread (Or so I heard from Cali). Lastly, the restrictions are almost non-existent for such a weapon, you need to fix that.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 07:40 PM.

  14. #5364
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    Re: ♦ Custom Jutsu Submission ♦

    (Kenjutsu Yori za Mizu Megami: Amatsu Myaku Danmaku) - Sword Arts of the Water Goddess: Heavenly Pulse Barrage
    Rank: C
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: The user will make a sequence of cross slashes with their sword (Up to four) and finish it off with a powerful horizontal slash across the targets abdomen. By utilizing the moister in the air, the user can manipulate the water molecules in the to release a shock wave. Due to the water molecules being very little in size, only doujutsu is capable of actually seeing the shock wave being created. A regular ninja will think its a simple combination of slashes. Once the blade of the sword connects, the shock waves will be released. Even if the blade is blocked, the small shock waves will knock the opponent back, causing him/her breathing difficulty for one turn.

    Note: Must have mastered Water
    Note: Must have mastered Kenjutsu
    Note: Must be taught by Mathias

    (Kenjutsu Yori za Mizu Megami: Teritori-Senro) - Sword Arts of the Water Goddess: Territorial Line
    Rank: B
    Type: Attack
    Range: Short - Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: While in short range of the opponent, the user will unsheathe his sword and in one swift motion, he will deliver a horizontal slash going across the ground in front of him, creating a territorial line, or also known as "Do not cross this line". As the opponent is completely dumbfounded as to why the user is slashing the ground, the user manipulates the water molecules in the air around the sword's blade to release a delayed shock wave that will send the opponent flying backwards. The shock wave is set to be released after the line is complete. While in mid range from the opponent, the user will unsheathe his sword while charging towards his target with chakra infused in his feet. In one swift motion he will set the tip of his blade down into the ground and let it grind against the ground as he makes his way over to his opponent. The user will then, with one hand, swing the sword upwards leaving the opponent dumbfounded as to why the user has done that. In reality the user was manipulating the water molecules in the air around the sword's blade to release a delayed shock wave that will send the opponent flying backwards. The shock wave is set to be released after the sword is swung upwards.

    Note: Can only be used four times
    Note: Only one range version can be used per technique usage.
    Note: Must have mastered Water
    Note: Must have mastered Kenjutsu
    Note: Must be taught by Mathias

    (Kenjutsu Yori za Mizu Megami: Kan Gen'ei Dansu: Niji Mira-ju) - Sword Arts of the Water Goddess: First Illusionary Dance - Rainbow Mirage
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will swing the sword upwards in an arc manner, by doing this, he will control the water molecules where the sword swang, refracting the light and separating natural light in which you could call a rainbow, which can only be seen by the opponent's perspective. The user will finish off the swing as the hands of a clock, starting from 9 and finishing off in the same place (no matter if the user is right handed or left handed). By doing this, water molecules will slightly bend the light which the opponent perceives, making the user "dissapear", though the user will still maintain it's original position. The user will furter control the water molecules, bending the light in such manner that will create mirage of the user, which can extend to an amount of 4 copies, which spread up to 180 degrees from the opponents perspective, this is because of how the light is being received. The enemy will not be able to identify the original, unless with dojutsu. These mirages cannot attack in any way possible, though they can create attacks that may seem real, though they are only mirages of the original user. The original user will make an attack from any angle from 0-180, and the other mirages will attack the same way, toward the enemy. The user will swing the sword horizontally, and as he does it, he will control the water molecules in the air, creating a thin, though sharp wave that connects with the other unexistencial waves from the mirages, creating a much more bigger wave, only the area in which the original is situated will create real damage. Depending on the angle of the swing, the water is able to reflect certain amount of light, and if the user is skilled enough, the light can reflect into the enemy's eyes, blinding them as the wave comes at them.

    Note: Can only be used twice per battle
    Note: Must have mastered Water
    Note: Must have mastered Kenjutsu
    Note: No water techniques above A-rank for two turns after use.
    Note: Must be taught by Mathias

    ~All Pending~ As discussed, since those customs use the patented techniques of the Gyojin clan, I do not possess the authority to check them. Furthermore, they are to be submitted in the appropriate section for clan customs.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 10:38 PM.

  15. #5365
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nagato.. View Post
    The Prayers of Hades | Hadesu No Inori
    Type: Supplementary
    Rank: Forbidden
    Range: Mid-Long
    Chakra Cost: 95
    Damage: N/A -60 [Strain To The User]
    Descripton: Having mastered earth element the user performs a string of 10 handseals while concentrating a large portion of their chakra into the earth below the target(s) vicinity. Upon finishing, there is a 5 second delay in which it seems nothing has been done but the ground deep underneath the opponent is eroding from within at an alarming rate causing the vicinity in which the chakra was inserted to collapse creating a massive sinkhole to form which is said to be so deep that you can hear the God of the underworld, Hades screaming in prayer to Zeus to be freed from his eternal prison. Although its not a genjutsu the sudden shock of the ground from beneath the opponent(s) feet collapsing at such an alarming rate causes them to be put in a genjutsu like state similar to "Killing intent", where the constant force of the wind from free falling whistles in their ears giving the illusion that someone is screaming from below.

    Note: Takes one turn to prepare.
    Note: Can only be used once per battle.
    Note: Must have mastered Earth
    Note: Must be of at least Kage Ranked
    Note: No other Earth techniques for 4 Turns including this one.
    Note: Can also be used to form a blue hole, if the user is touching the ground near a body of water.
    Note: Can only be used by Nagato..


    The size of the sinkhole formed



    ~All Declined~ I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
    Thank you.

    Note: I've checked it nonetheless so here's my verdict. Take out the genjutsu and add physical damages so it can legitimately be ranked "Forbidden".
    The Prayers of Hades | Hadesu No Inori
    Type: Supplementary
    Rank: Forbidden
    Range: Mid-Long
    Chakra Cost: 95
    Damage: N/A -60 [Strain To The User]
    Descripton: Having mastered earth element the user performs a string of 10 handseals while concentrating a large portion of their chakra into the earth below the target(s) vicinity. Upon finishing, there is a 5 second delay in which it seems nothing has been done but the ground deep underneath the opponent is eroding from within at an alarming rate causing the vicinity in which the chakra was inserted to collapse creating a massive sinkhole to form which is said to be so deep that you can hear the God of the underworld, Hades screaming in prayer to Zeus to be freed from his eternal prison. The sudden bare shock of the ground collapsing from beneath the opponent(s) feet at such an alarming rate causes them to panic and become disoriented while they are free falling to the depths of the sinkhole. The pressure from the wind makes near impossible to breath (inhale, if youve ever stuck your head out of a car you would know this sensation), as well as if falling for too long, the g-forces will have their effect on the target causing the limbs to be dislocated at the joints and bones possibly snap, including the neck if falling for too long.

    Note: Takes one turn to prepare.
    Note: Can only be used once per battle.
    Note: Must have mastered Earth
    Note: Must be of at least Kage Ranked
    Note: No other Earth techniques for 4 Turns including this one.
    Note: Joints begin to dislocate after 2 turns of free falling.
    Note: Can also be used to form a blue hole, if the user is touching the ground near a body of water.
    Note: Can only be used by Nagato..


    The size of the sinkhole formed


    ~Declined~ All the bold part (which you put in bold) is simply stupid IMO. You mean to tell me that people doing skydiving can't breath and ends up with dislocated limbs?

    Phantom Star | Fantomusutā
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: In order for this technique to work, the user must have the targets attention for the simple fact that this technique works in which a manner that the opponent is typically anticipating an attack. The user will channel chakra throughout their body then rush towards the opponent with blazing speeds. The target will falsely believe that the target has made a swift hook towards them and react to either attack or defend, but it is merely a visual projection the user that has ran perfectly in place masking the actual user behind it. The actual user will then forcefully slam both of his hands with open palms directly into the targets upperbody and sending them flying uncontrollably.

    Note: Can only be used 3x per battle
    Note: Must have mastered taijutsu
    Note: Can only be taught by Nagato..



    ~Approved~ Took out the part where you break several ribs
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:04 PM.

  16. #5366
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Chisou Taishite Prometheus) Feast of Prometheus
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user releases Raiton chakra much like in 16 Pillar bind but instead of forming multiple pillars he forms just one behind the opponent. From this pillar sprouts out chains made of the same material as the pillar itself they wrap around the opponent's arms, legs, waist, and neck holding him firmly in place. Once bound to the pillar/stake he is violently shocked for about 15 seconds with a current of electricity. The shock is enough to stun the opponent and paralyze parts of his body but not enough to kill him. The chains also restrict the persons movement making it so he can't place his hands together to form hand seals. Once he is firmly bound in place and the current has subsided a bird summon will swoop in and begin to dig into the persons belly he is aiming to eat the person's liver in the most gruesome of ways while the opponent is forced to watch. The bird continues the process starting with the liver once finished he moves on to the stomach then the lungs and finally the heart if the opponent hasn't made an escape yet the bird moves it's way up to his head and begins to peck at his eyes going for the brain the summon will then begin to devour the brain little by little.
    Note:
    -Once the electric current Subsides the user's part in the jutsu is finished and he is able to attack further.
    -Can only be used once per battle
    -Must have a bird summon on the field at the time of the jutsu, Jutsu does not summon the bird for you.
    -Must be the only Raiton jutsu used this turn by the user of the jutsu
    -Must know 16 Pillar Bind and have mastered Raiton Release to use

    ~Declined~ We never accept techniques that graphically elaborates how they kill their opponents. In fact, if your description explicitly states that it kills the opponent you're sure it'll be declined. Re-word the description.

    _____________________________

    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.

    ~Approved~
    ____________________________________

    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature personality understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. He can screech at an incredibly high pitch by using his Fuuton chakra to aid in the screech. It is enough to deafen the opponent 1 turn and leave his ears ringing the next turn. Anyone on the field is effected even the summoner if he doesn't prepare by covering his ears. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Can only be Summoned once per battle.
    -Screech counts as a jutsu, deafening lasts 1 turn, ear ringing last the following turn. User is sensitive to this to unless he blocks his ears in some way.

    Approved Kite Contract

    ~Declined~ Unless you were trained in Sound release, your summon will never be allowed to use sound techniques.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:10 PM.

  17. #5367
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Avenger- View Post
    Twin demon swords: Tiburon & Elexorien
    Type: Weapon
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage Points:80
    Description: The two swords Tiburon and & Elexorin were secretly forged in ancient times also known as "Swords of the Ancients." The origin of the swords is unknown as to why the swords were forged. The blade of Tiburon is white and that of Elexorien is black. As both the swords were made from chakra absorbing material, they have one specific ability each.

    Tiburon

    Elexorien


    Tiburon's ability: "Cascada"
    Allows the user to channel his water chakra into the space of the blade. By doing this, he can take water from a surrounding source and launches a rushing surge of water at his enemy. The torrent of high pressure water is large enough to cover the entire of the mid range on a battle field. It also has deadly force and cutting power. This also increases the force that he can put behind an attack making his strength seem to drastically increase. With the aid of the users chakra, it can also gather surrounding moisture in the air instead of using a water source.
    Note:
    -The Cascada is equivalent to A-rank water jutsu.
    -Can be used 3 times.
    -Counts as one of the three justu per turn.
    -Cannot use any A-rank and above water jutsu in same turn.
    -Both the swords ability cannot be used in same turn.


    Elexorien's ability: "Ola Azul"
    Allows the user to channel his lightning chakra into the space of the blade. By doing so, the lightning chakra gets accumulated and is condensed, and then shoots a big spear of lightning. Also the user can channelise his chakra into the blade, which allows him to cuts through any elemental jutsu's of B-rank and below.
    Note:
    -Ola Azul is equivalent to A-rank lightning jutsu.
    -Can be used 3 times.
    -Counts as one of the three jutsu per turn.
    -Cannot use any A-rank and above lightning jutsu in same turn.
    -Both the swords ability cannot be used in same turn.


    ~Declined~ I haven't even read the second sword's description because the first one was already OP. Either you make it a 1 sword custom weapon and fix the abilities (you've stacked too many), or you drastically reduce the abilities of both sword and keep them.
    Twin demon swords: Tiburon & Elexorien
    Type: Weapon
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage Points:80
    Description: The two swords Tiburon and & Elexorin were secretly forged in ancient times also known as "Swords of the Ancients." The origin of the swords is unknown as to why the swords were forged. The blade of Tiburon is white and that of Elexorien is black. As both the swords were made from chakra absorbing material, they have one specific ability each.

    Tiburon

    Elexorien


    Tiburon's ability: "Cascada"
    Allows the user to channel his water chakra into the space of the blade. By doing this, he can take water from a surrounding source and launches a rushing surge of water at his enemy. The torrent of high pressure water is large enough to cover the entire of the mid range on a battle field. It also has deadly force and cutting power. This also increases the force that he can put behind an attack making his strength seem to drastically increase. With the aid of the users chakra, it can also gather surrounding moisture in the air instead of using a water source.
    Note:
    -The Cascada is equivalent to A-rank water jutsu.
    -Can be used 3 times.
    -Counts as one of the three justu per turn.
    -Cannot use any A-rank and above water jutsu in same turn.
    -Both the swords ability cannot be used in same turn.


    Elexorien's ability: "Ola Azul"
    Allows the user to channel his lightning chakra into the space of the blade. By doing so, the lightning chakra gets accumulated and is condensed, and then shoots a big spear of lightning. Also the user can channelise his lightning chakra into the blade, which allows him to cuts through any jutsu(solid form) of B-rank and below.
    Note:
    -Ola Azul is equivalent to A-rank lightning jutsu.
    -Can be used 3 times.
    -Counts as one of the three jutsu per turn.
    -Cannot use any A-rank and above lightning jutsu in same turn.
    -Both the swords ability cannot be used in same turn.

    Note: I've removed all the additional abilities the sword had and made it one ablilty per sword.

    ~All Approved~ Please note that both your custom technique related to the sword actually exist in cannon form. So, before other complains that I've approved an element shooting weapon, be aware that this weapon is exactly the same as simply doing the technique.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:14 PM.

  18. #5368
    The 6th Hokage ImLazyGetOverIt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ImLazyGetOverIt View Post
    Feel free to add or edit for approval:

    (Kuchiyose no jutsu: Taurus, Za Yajuu Kokuou) Summoning Technique: Taurus, The Beast King
    Rank:S
    Type: Summoning
    Range: Short-Long
    Chakra cost: 40
    Attack points: 80
    Description: The user summons the great bull, Taurus, the boss of bulls, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. He is 7 ft tall with incredible strength. He also has an Earth affinity, in which he is most proficient. Unlike other bulls, Taurus has hands. This gives him the ability to perform his own jutsus. He is able to perform A-rank earth jutsus and gives all earth jutsus S-Rank when performing a user/summon combo.
    Note: Can only be used 1x per battle.
    Note: Can only stay in battle for 4 turns.
    Note: Must have signed the bull contract.



    (Kuchiyose no jutsu: Gekido, Kokuou Za Buru Pin) Summoning Technique: Gekido, King of the Bull Pin
    Rank: A
    Type: Summoning
    Range: Short - Long
    Chakra Cost:30
    Damage: 60
    Description: The user summons the great bull, Gekido, the bull trained by Taurus, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. Gekido is about 5'10", weighing a little over a ton. This bull's size is equivalent to his abilities. This bull, unlike Taurus, has a Wind affinity. He can perform B-Rank Wind jutsus that don't require handseals, and gives all Wind jutsu A-Rank when performing a user/summon combo.
    Note: Can only be used 1x per battle
    Note:Can only stay in battle for 5 turns.
    Note: Must have signed the bull contract.



    ~Both Declined~ I need you to post the approved contract in a spoiler or in a quote when submitting submissions. I can't possibly remember who owns which contract.

    (Katon: Hitoshirenu Kitai) Fire Release: Unseen Gas
    Rank:A
    Range: Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user creates a flammable gas in his body and releases it from his pores. This gas is undetectable unless the victim has a doujutsu. The gas then surrounds the victim while the user sets it a blaze, engulfing the victim in a huge explosions. If the user does not have a doujutsu, the user can't see the gas himself, being unable to set the gas on fire.
    Note: Can only be used by ILGOI and the people he teaches

    ~Declined~ This is either a CE or a poorly described fire technique. In either case, unknown gas can't be submitted unless you got it approved beforehand. Make it a CE.
    RESUBMITTING:

    Feel free to add or edit for approval:

    (Kuchiyose no jutsu: Taurus, Za Yajuu Kokuou) Summoning Technique: Taurus, The Beast King
    Rank:S
    Type: Summoning
    Range: Short-Long
    Chakra cost: 40
    Attack points: 80
    Description: The user summons the great bull, Taurus, the boss of bulls, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. He is 7 ft tall with incredible strength. He also has an Earth affinity, in which he is most proficient. Unlike other bulls, Taurus has hands. This gives him the ability to perform his own jutsus. He is able to perform A-rank earth jutsus and gives all earth jutsus S-Rank when performing a user/summon combo.
    Note: Can only be used 1x per battle.
    Note: Can only stay in battle for 4 turns.
    Note: Must have signed the bull contract.



    ~Declined~ Elaborate on the bold part and re-submit.

    (Kuchiyose no jutsu: Gekido, Kokuou Za Buru Pin) Summoning Technique: Gekido, King of the Bull Pin
    Rank: A
    Type: Summoning
    Range: Short - Long
    Chakra Cost:30
    Damage: 60
    Description: The user summons the great bull, Gekido, the bull trained by Taurus, by wiping blood on the hand, performing the necessary handseals, and then touching their hand to the ground. Gekido is about 5'10", weighing a little over a ton. This bull's size is equivalent to his abilities. This bull, unlike Taurus, has a Wind affinity. He can perform B-Rank Wind jutsus that don't require handseals, and gives all Wind jutsu A-Rank when performing a user/summon combo.
    Note: Can only be used 1x per battle
    Note:Can only stay in battle for 5 turns.
    Note: Must have signed the bull contract.





    ~Declined~ Same as above. Other then that both are fine.

    Didn't have approved contract in spoilers previously.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:16 PM.

  19. #5369
    Rasnall's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Rasnall View Post



    Summoning Animal: Orca
    Basic Info: The killer whale (Orcinus orca), commonly referred to as the orca, and less commonly as the blackfish, is a toothed whale belonging to the oceanic dolphin family. Killer whales are found in all oceans, from the frigid Arctic and Antarctic regions to tropical seas. Killer whales as a species have a diverse diet, although individual populations often specialize in particular types of prey. Some feed exclusively on fish, while others hunt marine mammals such as sea lions, seals, walruses and even large whales. Killer whales are regarded as apex predators, lacking natural predators and preying on even large sharks.

    Scroll Owner: Rasnall
    Other Users who have signed contract: n/a
    Summoning Boss if existing: Awaiting summon approval
    Other Summoning Animals tied to contract: Awaiting summon approval
    Approved
    __________________________________________________ _________________
    __________________________________________________ _________________

    Orca Summon: (Kuchiyose no Jutsu: Amatsu Kira-Kujira Hakabakashii ) – Summoning Technique: Imperial Killer Whale Hakabakashii

    Type: Offense
    Rank: B
    Range: n/a
    Chakra Cost: 25
    Damage Points: N/A
    Hand Seals: Boar, Monkey, Snake, Palm On Ground
    Description: The user, having blood at the palm of both hands, forms the needed hand seals and slams their hands onto the ground. As the user forms the final handseal (snake) they also open their mouth and eject a large amount of water into the area. Hakabakashii is then summoned on the top of this wave (with the user riding Hakabakashii).
    Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave

    Rank: B
    Type: Offensive, Supplementary
    Range: Short - Long
    Chakra cost:20
    Damage points: 40
    Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.

    Hakabakashii:




    (Ejecting the water is opinonal but to summon Hakabakashii without this the user needs to slam their hands down on a water source, at which time Hakabakashii will be directly under them.)
    Hakabakashii has the speed of kisame fused with Samahada under the water and the same resistance to attacks (again while under water). Hakabakashii has the same bite force of a Great white 1500lb which is more then enough to remove limbs if bitten. Hakabakashii can not form any hand seals so obviously can not perform any jutsus but can fire water from his mouth upto mid range. Hakabakashii can only survive two of the users turns without coming up for air (on the second turn must state he comes up to breath) and 2 turns out of water (end of the second turn he has not returned to water).

    ~Can only be taught by Rasnall
    ~Stays in the battle for 5 of the users turns
    ~Can not use any jutsu's
    ~Must be summoned into a water source
    Declined, edit the part about creating water source along with summoning the creature to having require a water source before hand
    Re submitted

    Orca Summon: (Kuchiyose no Jutsu: Amatsu Kira-Kujira Hakabakashii ) – Summoning Technique: Imperial Killer Whale Hakabakashii

    Type: Offense
    Rank: B
    Range: n/a
    Chakra Cost: 25
    Damage Points: N/A
    Hand Seals: Boar, Monkey, Snake, Palm On Ground
    Description: The user, having blood at the palm of both hands, forms the needed hand seals and slams their hands onto an already created water source. Hakabakashii will then be summoned directly underneath the user. Hakabakashii has the speed of kisame fused with Samahada under the water and has the same bite force of a Great white 1500lb which is more then enough to remove limbs if bitten. Hakabakashii can not form any hand seals so obviously can not perform any jutsus but can shoot water from his mouth upto mid range (equal to a B rank projectile). Hakabakashii can only survive two of the users turns without coming up for air (on the second turn must state he comes up to breath) and 2 turns out of water (end of the second turn he has not returned to water).

    ~Can only be taught by Rasnall
    ~Stays in the battle for 5 of the users turns
    ~Can not use any jutsu's
    ~Must be summoned into a water source

    ~Approved~

    (as hidan has no jutsu except the S rank ninjutsu curse thing, I was hoping i could make some for him, staying true to the character. Anyhow feel feel to edit any parts :D")

    (Gai Senpuu) Scythe Whirlwind
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: After Hidan extends his Scythe out on the cable, he inserts chakra into his arm and hand and starts to rotate on the spot. The Cable and the Scythe, rotating at such a speed, form a protective barrier around Hidan able to block any A-Rank or lower solid object projectile (Rocks, Spikes, Needles etc) If an enemy is caught within range of the rotation then they will be severally injured.
    ~Can only be used by Hidan with his Scythe and with my Permission.
    ~Can only be used 3 times per match.
    ~Does not fully stop a liquid or gas projectile but will reduce the damage taken.
    ~If the object thrown toward the user is extremely heavy or harder than the scythe itself, this technique won't be able to stop it.

    ~Approved~ added a restriction.

    (Gai Kazaguruma) Scythe Pinwheel
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: Using Hidans, Three Blade Scythe, the user throws the Scythe forward to extend the cable and then takes the cable in their right hand. Hidan will then send a small amount of Chakra into his arm and hand and then start to spin the Scythe at a 20 degree angle. The chakra focused into the arm and hand (along with Hidans already exceptional skills with a Scythe) will increase the speed of the rotation and will look like a prepeller grazing the top inch off the floor. If held directly above Hidans head the user will slowly start to be lifted off the ground. (Max height of 50 feet)
    ~Can only be used by Hidans and his Scythe and with my Permission
    ~Can only be used 3 times per match
    ~Using the Scythe to be lifted off the ground is not fast enough to dodge any projectile/jutsu/advance made by an opponent, used at mid or short range.
    ~Can be used to block projectiles such as shurikens/ kunais/ swords only

    ~Declined~ Because of the conservation of momentum, you'd never be able to leave the ground. The moment you'd feel lighter you'd start spinning on yourself, counterclockwise to the scythe.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:21 PM.

  20. #5370
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Yusuke- View Post
    (Doton : Buraindosakana) - Earth Release : Blind Fishes
    Type : Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30 (+20 if user sacrifices chakra for teammate)
    Damage points : N/A
    Description : Much more of an advanced version of the useful digging or merging underground techniques, this technique enables the user to merge and swim across the ground below with a teammate, if wanted to, so that both of them goes underground though the user will have to hold onto the person he wants to go underground with. Once underground, the user's hand will be unable to let go of the person he went underground with and will have to take him or her to wherever the user is going to. When this happens, whomever that is affected will be blind temporarily during the period they are underground due to the complete darkness underground. The user however is the only one that knows what happens as he this technique allows him to sense what happens on the surface similiar to how Hiding Like A Mole does too.

    Note : Can only be used or taught by -Yusuke-
    Note : Can only be performed five times per battle
    Note : Not necessary to bring a teammate along during this technique
    Note : The teammate will have to mold his own earth chakra around himself
    Note : Whomever is affected by the technique is blind for the period they are underground
    Note : No other technique apart from Earth Release may be used while this technique is active
    Note : User must sacrifice 20 more chakra points if his teammate doesn't want to use his own chakra

    ~Pending~ You keep saying "person he went underground with", can it apply to your opponent?
    Quote Originally Posted by -Yusuke- View Post
    RESUBMITTING :

    (Bijuu : Sabureoni toutatsu) - Tailed Beast Technique : Sand Demon's Arrival
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : When this technique is in play, sand that can be found around the field starts manifesting the shapes of ghouls made out of sand. This happens due to the presence of the Shukaku's bijuu chakra being exposed to the surrounding. These ghouls will attack anything that is a threat to the user. Despite being made out of sand, these ghouls travel very fast through the air by turning into sand particles and drifting through the air. The number of ghouls determines the size of each and every one of the ghoul. The more ghouls there are, the smaller they are. On average, ten sand ghouls would be the size of a regular human being, a single ghoul could be the size of the complete Shukaku.

    Note : Can only be used twice per battle
    Note : Must be in Incomplete Form at the least
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used by the Jinchuuriki of the Ichibi
    Note : Sand ghouls are unable of performing sand techniques
    Note : There can only be a maximum of ten sand ghouls present on the field
    Note : Sand ghouls can only be in play for at least three turns if not destroyed
    Note : Able to reform with nearby sand if hit by a physical form of attack or a part of it is destroyed

    ~Declined~ 10 sand ghouls that can reform without costing a move or chakra? That's OP. Either make it so they can't reform or make it so you summon 1-2 ghouls.

    _____________________________________________

    (Doton : Yochizaisan) - Earth Release : Property of the Earth
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will slam both hands, widespreading his earth chakra throughout the entire battlefield, both behind and in front. The moment the user slams his hands onto the ground, the target(s) can consider themselves already in the clutches of this technique. Nothing will happen to them though but now, the earth will take the enemy as theirs slaves and will not free them for the period of this technique. The purpose of this technique is to prevent the enemy from taking air advantage or escaping by flying into the sky by having several earth hooks burst out of the ground and grapple them the moment they try to escape and pull them back down onto the earth, hurting them in the process. As long as the enemy doesn't try to take air advantage, no harm will be done to them up until the point till the technique wears off.

    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used three times per battle
    Note : This technique lasts for five of the user's turns
    Note : Can be released by performing the Snake handseal
    Note : No S-rank or above earth techniques can be used while active
    Note : No damage shall be done to the enemy as long as he doesn't take it into the air and stay on land

    ~Declined~ Great idea, but tell me, how will this jutsu make the difference between a Shinobi jumping to avoid a technique or attack, and a Shinobi trying to take flight (air advantage)? Please clarify in your re-submission.
    RESUBMITTING ALL IN QUOTE :

    Removed some of the 'and's and commas and stuff so that it isn't too misleading >_< I don't wanna trick people with words...

    (Doton : Yochizaisan) - Earth Release : Property of the Earth
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will slam both hands, widespreading his earth chakra throughout the entire battlefield, both behind and in front. The moment the user slams his hands onto the ground, he can safely assume that his target(s)' are already within the clutches of his technique. Nothing will happen to them for now though. The purpose of this technique is to prevent the enemy from taking air advantage or escaping by flying into the sky by having several earth hooks burst out of the ground and grapple them the moment they try to jump/fly/other actions that involves going into the air and pull them back down onto the earth, hurting them in the process. As long as the enemy stays on the ground, no harm will be done to them up until the point till the technique wears off.

    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used three times per battle
    Note : This technique lasts for five of the user's turns
    Note : Can be released by performing the Snake handseal
    Note : No S-rank or above earth techniques can be used while active
    Note : The earth hooks will grapple all enemies affected by the technique if they try to even jump
    Note : No damage shall be done to the enemy as long as he doesn't take it into the air and stay on land

    ~Declined do not resubmit~ At first I liked the idea, but then I started thinking about all the possibilities in which this technique could go wrong...What would happen if I simply ran forward at high speed, hence touching the ground every 3-4 seconds (like they do in the anime when they jump from tree to tree). Or what would happen if I fall down a cliff? Too many possibilities and I won't have you enumerate them all in this technique.
    _______________________________________________

    (Bijuu : Sabureoni toutatsu) - Tailed Beast Technique : Sand Demon's Arrival
    Type : Offensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : When this technique is in play, sand that can be found around the field starts manifesting the shapes of ghouls made out of sand. This happens due to the presence of the Shukaku's bijuu chakra being exposed to the surrounding. These ghouls will attack anything that is a threat to the user. Despite being made out of sand, these ghouls travel very fast through the air by turning into sand particles and drifting through the air. The number of ghouls determines the size of each and every one of the ghoul. The more ghouls there are, the smaller they are. If a single sand ghoul is summoned, it can be the size of the Shukaku but if there are two, each will be half the size of the Shukaku.

    Note : Can only be used twice per battle
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used by the Jinchuuriki of the Ichibi
    Note : Must be in Incomplete/Complete Form at the least
    Note : The sand ghouls cannot perform any techniques
    Note : Sand ghouls are unable of performing sand techniques
    Note : There can only be a maximum of 2 sand ghouls present on the field
    Note : Sand ghouls can only be in play for at least three turns if not destroyed
    Note : Sand ghouls can extend out parts of their body just like the chakra arms of bijuus
    Note : Able to reform with nearby sand if hit by a physical form of attack or a part of it is destroyed

    ~Declined~ OP. Summoning sand beings that can dematerialize and rematerialize at will to move faster around the field, and those beings can be as big as a Bijuu? No.

    (Doton : Buraindosakana) - Earth Release : Blind Fishes
    Type : Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30 (+20 if user sacrifices chakra for teammate)
    Damage points : N/A
    Description : Much more of an advanced version of the useful digging or merging underground techniques, this technique enables the user to merge and swim across the ground below with a teammate, if wanted to, so that both of them goes underground though the user will have to hold onto the person he wants to go underground with. Once underground, the user's hand will be unable to let go of the person he went underground with and will have to take him or her to wherever the user is going to. When this happens, whomever that is affected will be blind temporarily during the period they are underground due to the complete darkness underground. The user however is the only one that knows what happens as he this technique allows him to sense what happens on the surface similiar to how Hiding Like A Mole does too.

    Note : Cannot be used on enemies
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be performed three times per battle
    Note : Not necessary to bring a teammate along during this technique
    Note : The teammate will have to mold his own earth chakra around himself
    Note : Whomever is affected by the technique is blind for the period they are underground
    Note : No other technique apart from Earth Release may be used while this technique is active
    Note : User must sacrifice 20 more chakra points if his teammate doesn't want to use his own chakra

    ~Approved~ Made it 3 times a match.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:28 PM.

  21. #5371
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~depp~ View Post


    summoning animal: Foxes
    scroll owner: ~depp~
    other users who have signed contract: N/a
    summoning boss if existing: N/a
    other summoning animals tied to contract: N/a

    ~pending~ i'm checking with the other mods if the fox summon already exist in the abyss of nb.

    (jakku)- jack
    type: Puppet
    rank: A
    range: Short-mid (mid for the projectiles)
    chakra cost: 30 (if summoned)
    damage points: N/a
    description: Jack is a rather small, pale puppet with four arms that wears a long black cloak that goes down to his knees, with orange hair. Jack has a dagger hidden under his cloak behind his back. Jack's boby is made of hardened wood, his torso which is hollowed out houses an abundence of different types of weapons, which by the puppetteers control will be released from the puppets body, the weapons are set on wires that will release and be sent flying at the opponent (smoke bombs, shuriken, kunai, senbon, premade kunai and shuriken with tags on them.). On each of jacks arms and legs are thin razor sharp blades that are built into the middle of his arms and legs.
    : Can only use one of the weapons in his chest per turn.
    : Can only be used by ~depp~, or given permission to use.


    note: not sure if i can allow someone to use my puppet, if not then ill delete that part of the restricions.

    ~pending~ those are great, and i like the attention to the details, but where are the restrictions for each of those puppets? The first one can release a fire blast if i read correctly, what's the range of the attack?
    Just a reminder about the Fox Contract.

    ~Check back in the post you quoted, I approved the contract~

    xxxxxxxxxxxxx

    (Jakku)- Jack
    Type: Puppet
    Rank: A
    Range: Short-mid (mid for the projectiles)
    Chakra cost: 30 (if summoned)
    Damage points: N/a
    Description: Jack is a rather small, pale puppet with four arms that wears a long black cloak that goes down to his knees, with orange hair. Jack has a dagger hidden under his cloak behind his back. Jack's boby is made of hardened wood, his torso which is hollowed out houses an abundence of different types of weapons, which by the puppetteers control will be released from the puppets body, the weapons are set on wires that will release and be sent flying at the opponent (smoke bombs, shuriken, kunai, senbon, premade kunai and shuriken with tags on them.). On each of jacks arms and legs are thin razor sharp blades that are built into the middle of his arms and legs.
    : Can only use two of the weapons in his chest per turn.
    : After being summoned, the user can't use S-rank and above Ninjutsu for the following turn.
    : Jack's Weapons in his chest can only reach up to Mid range from Jacks body.
    : Can only be used by ~Depp~, or given permission to use.


    ~Approved~ Looks like I'll have to add restrictions myself. You do know that putting the range in the restriction isn't a restriction? There's a specific area for you to mention that info ~__~. I added a restriction.

    (Za Odokemono)- The Jester
    Type: Puppet
    Rank: A
    Range: Short
    Chakra Cost: 30 (If summoned)
    Damage Points: n/a
    Description: The Jester is a purple & green, puppet made of a light metal, with many up grades, compared to most. His most noticable one would be his back which has an unatural curve in it, that also has holes through the back that can hold scrolls. The Jester has a tube through both arms, the left hand tube sprays powerful blasts of wind from the palm of the Jesters hand, while the right hand has another hose which spews fire from the palm of his right hand. In the Jesters throut are bundles of senbon which will shot out of the Jesters throut and spray the area infront of him (Much like a buck shot, doesnt spray past short range). On the Jesters lower back (just above the hips on the lower back) are short poles which will extend from the puppets body then will spring out into five blades that will spin on a rapid rotation at the puppeteers will, able to slice flesh from the opponent. The Jester has a blade hidden in both his feet, that extends from his foot outward another ft.
    : Blasts of Wind are only able to reach up to Mid range.
    : Hose that spews Fire can reach up to Mid range.
    : Only one of the arms hoses can be used per turn.
    : Senbon buck shot can only reach short range.


    ~Declined~ This is just a rip off of Sasori's main body. Hoses that shoots elements, blades that rotate on his lower back?
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:37 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Katon- X-)~ Katon release: X-Burner
    Type: Offence
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will set his palms in opposite directions and send enormous amounts of fire chakra towards his palms, than when he collects enough chakra he will release the collected fire to send it towards the opponent in its full power
    Restrictions:
    - Can be used 2 times per battle
    - In the turn in which you used this jutsu you cant use other fire jutsus
    - no S rank in the same turn this jutsu wa used



    ~Declined~ Similar techniques already exist. You just added the part about shooting backward to stay stationary (which doesn't make sense btw as you'd need an equally strong jet of fire to keep you static).

    (Kuchiyose: Howaido Mantoru) ~ Summoning: White Cloak
    Type: Offence/Defence/Supplementary
    Rank: A
    Range: Short
    Chakra Cost: A
    Damage: N/A
    Description: The user does the preparations for the summoning jutsu and than he summons a small and young white lion from their valley. His name is Mantoru and he has a fire affinity so he can use B and below rank fire jutsus without handseals. He has also a special ability which allows him to transform into a cloak which the summoner can wear, the cloak protects the user from B-rank and below fire jutsus up to twice per battle, he can transform in that special form only once per battle.
    Restrictions:
    - Can be summoned twice per battle
    - User cant use any S rank and higher jutsu in the turn in which he summoned mantoru
    - Transforming into the cloak is counted as one of the 3 moves per turn






    ~Declined~ You need to provide the link to your approved contract for me to accept your custom summons.



    (Katon- Oshi Appu) Fire release: Push up
    Type: Suplementary
    Rank: B
    Range: N/A
    Chakra: 25(+ 10 per turn to keep active)
    Damage: N/A
    Description:
    This is a jutsu in which the user concentrates a decent amount of fore chakra in his palms od feet, and puts them in one direction, while holding both of his palms or feet he releases the collected chakra so that it throws him up in one direction. If the user keeps the jutsu active he is able to fly like that.
    Restrictions :
    - Usable twice per battle
    - Can be kept active for 3 turns max
    - While this jutsu is used the user can't use any forbidden ranked jutsus

    ~Declined~ A very similar technique already exist, though it doesn't allow you to fly (which I wouldn't have approved anyway).
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:40 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Siuton:tate of za siuton baburu
    Wind:shield of the wind bubble
    type:defence
    rank:C
    range:short range

    chakra cost:15
    damage cost:N/A
    description:the user makes 2 handseals and spins 2 times while his/her arms are wide open and its full of wind chakra..after that a ball of spining wind starts to cover the users body and it can protect the user from kunai, shirukens,explosive kunais and any small throwing things..etc..
    *can use 6 times .because its a simple jutsu
    *can only be taught by yanto.
    *if a B,A rank fire jutsu is hit on the bubble while the bubble is made
    20 damages will be cost to the bubble maker.

    ~Declined~ Please read the first post of this thread in order to learn how to properly set up a custom jutsu. Your submission isn't following the proper template.
     
         
    Last edited by Izuna Uchiha; 01-11-2012 at 11:41 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Bolt View Post
    (Raiton: Dendou Ame) - Lightning Release: Electric Rain
    Rank: A
    Range: Short-Long
    Type: Offense
    Chakra Cost: 30
    Damage Points: 60 (+1 for each drop)
    Description: When using the technique "Rain at Will Tiger", simultaneously the user concentrates on rain and adds raiton chakra in rain to make it lightning infused with water, which gives small bolts to opponent when hit.
    Note: ~User is immune to this tech because it is his lightning chakra only.
    ~When lightning is added to the rain, it becomes lightning-water combo.
    ~Can only be used 2 times per battle.
    ~Can only be taught by Bolt.

    ~Declined~ What stops it from harming the user?
    (Raiton: Dendou Ame) - Lightning Release: Electric Rain
    Rank: A
    Range: Short-Long
    Type: Offense
    Chakra Cost: 30
    Damage Points: 60 (+1 for each drop)
    Description: When using the technique "Rain at Will Tiger", simultaneously the user concentrates on rain and adds raiton chakra in rain to make it lightning infused with water, which gives small bolts to opponent when hit.
    Note: ~User is immune to this tech because it is his lightning chakra only which is present in rain.
    ~When lightning is added to the rain, it becomes lightning-water combo.
    ~Can only be used 2 times per battle.
    ~Can only be taught by Bolt.

    ~Declined~ Unless you've been trained in Yin Yang you can't mold two chakra at once.

    Quote Originally Posted by Bolt View Post
    (Tetsu Jin) - Iron Man
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60(or XX) [-20 to user]
    Description: When falling from 20m of above height user releases wind chakra from his feets while facing downwards, so that he start falling with great speed. And then he makes his whole body just like steel by passing earth chakra, and then he crashes on his enemy, crushing his most of the bones and leaving 2m wide and 2m deep crater.
    Note: -Beacuse of such great speed, any tecnique used on him will give only 50% damage to him and user will continue his falling with same speed by cutting through it.
    -Can only be used 4 times per battle.
    -Can only be taugh by Bolt.

    ~Declined~ Not only does it count as two techniques, but the wind technique you're using to increase your speed already exist.
    About using 2 techs, this is a combo, and i've seen many cjs which uses 2 chakras in one cj, and you can take a look at the S-rank fire cannon techs, there is a tech named "wind and fire blast technique" which uses 2 techs but still only counts as one jutsu.

    (Tetsu Jin) - Iron Man
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60(or XX) [-20 to user]
    Description: When falling from 20m of above height user focuses his wind chakra on his head part while facing downwards, and thus creating a cone of wind, so that he start falling with great speed by cutting the air. And then he makes his whole body just like steel by passing earth chakra, and then he crashes on his enemy, crushing his most of the bones and leaving 2m wide and 2m deep crater.
    Note: -Beacuse of such great speed, any tecnique used on him will give only 50% damage to him and user will continue his falling with same speed by cutting through it.
    -Can only be used 3 times per battle.
    -Can only be taugh by Bolt.

    ~Declined~ I know of that technique, and it was originally done by Kakuzu who could split his body into several monsters, what does it tell you on the technique ? Again, this technique will count as two moves. You need to precise that you first use the wind and then use the earth seperatly (hence you don't have the air cone on your head). If you've undergone Yin Yang training you can forget what I just said.

    (Fuuton: Su-pa Janpu) - Wind style: Super Jump
    Rank: C
    Range: Short-Long
    Type: Supplementary
    Chakra Cost: 20
    Damage Points: N/A
    Description: While bending the legs at an angle, user contrates a huge amount of wind chakra in his legs, and then releases it, resulting in a super jump upto 20m height in an instant in any direction the user wants.
    This technique can also be used to jump from short to mid or from mid to long range and vice versa.
    Note: Can only be taught by Bolt.
    Note: Can only be used 4 times per match.
    (Fuuton: Ooki Janpu) - Wind style: Mega Jump
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Advanced version of "Super Jump", in which user concentartes a very giant amount of wind chakra in his legs While bending them at an angle, and then releases it, resulting in a mega jump upto 40m height, in any direction the user wants.
    This technique can also be used to jump from short to long or from long to short range as it is very advanced.
    Note: Must know "(Fuuton: Su-pa Janpu) - Wind style: Super Jump" to use this technique.
    Note: Can only be taught by Bolt.
    Note: Can only be used 3 times per match.

    ~Pending~ I'm putting this on hold simply because there are various techniques that are similar to the original. I might have made a mistake in accepting the first one, so I'll try and limit the damages.
     
         
    Last edited by Izuna Uchiha; 01-13-2012 at 01:04 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Strawberry View Post
    (Kuchiyose No Jutsu: Mizuryuu za Batto) - Summoning Technique: Mizuryuu The Bat
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground or in mid air to call forth the legendary Mizuryuu, the female water bat is a average sized bat and is able to carry two people on her back, she is slightly larger than, gamatatsu and what makes her special then other bats is her fur, she has no fur at all leaving her naked with out fur but it gives this bat the unique ability to turn her body to water when hit by a solid object a object that could harm her. Mizuryuu has the manipulation of the Water affinity, therefore she can turn her wings razor sharp by manupulating the water, with her suiton chakra so she is able to slice like butter trew steel. From her birth she was training to master the water element and becomes more accustomed to it, therefore she can use the Water element up to S-rank techniques without the use of handseals in order to perform the Water techniques, she is very unique type of bat amongst all the bats as mentioned earlyer and Mizuryuu can be very friendly bat as well.

    ♦ Note: Can only be summoned twice per battle.
    ♦ Note: Mizuryuu can stay on the field for 5 turns per battle.
    ♦ Note: The user must have signed the bat contract.
    ♦ Note: Can only be taught by the holder of the bat contract.
    ♦ Note: The user must have mastered the Water element inorder to summon Mizuryuu.
    ♦ Note: The user must be Kage rank or above to summon Mizuryuu.
    Declined, if you want this approved then make the following edits, firstly the ability to turn to water when attacked is the water substitution technique and therefore is limited to the substitution so make that apparent if you want the technique, then the water that is razor sharp cannot cut through steel water concentrated doesnt have that capability at best it would be able to cut through at least B rank earth techniques not steel and as for using water element without handseals no, you must perform the hand seals for the techniques requiring them
    Resubmiting

    (Kuchiyose No Jutsu: Mizuryuu za Batto) - Summoning Technique: Mizuryuu The Bat
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground or in mid air to call forth the legendary Mizuryuu, the female water bat is a average sized bat and is able to carry two people on her back, she is slightly larger than, gamatatsu and what makes her special then other bats is her fur, she has no fur at all leaving her naked with out fur but it gives this bat the unique ability to see in a mist being a bat. Mizuryuu has the manipulation of the Water affinity, therefore she can turn her wings razor sharp by manupulating the water, with her suiton chakra so she is able to slice like butter trew B-Ranked earth. From her birth she was training to master the water element and becomes more accustomed to it, therefore she can use the Water element up to S-rank techniques so the user has to perform the handseals in order to perform the Water techniques, she is very unique type of bat amongst all the bats as mentioned earlyer and Mizuryuu can be very friendly bat as well.

    ♦ Note: Can only be summoned once per battle.
    ♦ Note: Mizuryuu can stay on the field for 5 turns per battle.
    ♦ Note: The user must have signed the bat contract.
    ♦ Note: Every technique used by the summon counts toward the user's 3 moves per turn.
    ♦ Note: Can only be taught by the holder of the bat contract.
    ♦ Note: The user must have mastered the Water element inorder to summon Mizuryuu.
    ♦ Note: The user must be Kage rank or above to summon Mizuryuu.

    ~Approved~ Added a restriction.

    Quote Originally Posted by Strawberry View Post
    (Fūton: Tenryuu no Hõukou) - Wind Style: Swirling Wind Roar
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage: 80
    Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.



    ♦ Note: Can only be used three, times per battle.
    ♦ Note: The user must have, mastered wind.
    ♦ Note: Can only be taught by Ichigo.
    Declined, im going to need better restrictions than this for S rank
    Resubmiting

    (Fūton: Tenryuu no Hõukou) - Wind Style: Swirling Wind Roar
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage: 80
    Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.

    An Example of Tenryuu no Houkou:
    ♦ Note: Can only be used three, times per battle.
    ♦ Note: The user must have, mastered wind.
    ♦ Note: The user can't use any wind technique's for the next turn.
    ♦ Note: The user must be Kage rank or above to use this technique (due to the scale of this attack).
    ♦ Note: Can only be taught by Stawberry.

    ~Approved~

    .................................................. .................................................. ...............................
    (Yōton: Maguma Gia) - Lava Release: Mamgma Gear
    Rank: C
    Type: Offensive/Suplementary
    Range: Short/Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user focuses a certain amount of yōton chakra through his whole body and forming the 'Ox' hand seal allowing him/her to cover and surround any of their body part with lava (the user must have activated lava skin before hand) and by manipulating the lava the user can change the form of the lava to anything he can make spikes appear through the body it can be used as defense and use it to attack the enemy. It can also be used create a wepon examples: Shurikens, Kunais, swords etc.

    ♦ Note: The user must have mastered Fire & Earth to use this technique.
    ♦ Note: Can only be taught by Strawberry.
    ♦ Note: Can only be used if mamgma skin is activated.
    ♦ Note: Can only be used trice per battle.

    Feel free to edit to get it approved ^^

    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 01-13-2012 at 01:08 PM.

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