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  1. #5426
    Parrot King Luiz's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Oumu Kuchiyose no Jutsu: Tane no Peurê ) Parrot Summoning Technique: Peurê's Chicks

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to summon up to 6 tiny parrot eggs, no bigger than 3cm. These eggs are dormant, carrying each a tiny pigmy parrot from various shades of red and orange. If the eggs are met with a solid element, such as as the ground or Earth jutsus, the parrots inside vanish and the eggs explode with the power of 3 paperbombs each. If they are met with a Fire jutsu of a rank equal or 1 higher, they will hatch, awakening the parrots inside, ranging from 6-9cm. They are heavily embed in Fire Chakra, permitting them to run through Fire and CE variations immune up to a damage of 160 damage points and up to S rank, meaning something that deals more that 80 damage points right away makes them vanish. Their feathers and skin burn hot. Once per battle they may release, all of them at once, a thin thread of fire burning at extremely hot temperatures, which allows them to wrap around up to 3 enemies at once, strong as iron threads, The threads stay active for 2 turns, afterwards they vanish along with the birds, if they had not vanish before, being the equivalent of an A rank jutsu.

    *Parrots can stay on battle for 4 turns after awakening, unless they release the hot wires in the first 2 turns of their awakening, thus lasting 2 or 3 turns before vanishing*
    *Can withstand a burning damage of 160, but not anything dealing more than an S rank at once*
    *They cannot preform Fire Jutsus, despite having such chakra*
    *If one parrot is vanished by the opponent, all the others vanish too*
    *Can only be used twice per battle*
    *Created by Luiz*

    ~Declined do not resubmit~

    ( Genjutsu: Hoodoo ) Illusion Arts: Hoodoo

    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user preforms 2 handseals, casting a genjutsu on the target. The chakra will latch onto the opponen's spinal cord, severing the connection with the autonomic nervous system. This will induce a state of pain insensibility on the opponent. Given the discretion of the genjutsu, unless the opponent os physically injured and finds out he/she doesn't feel pain, there are no sights that he/she is in a genjutsu. To chakra sensors/doujutsus, they will be able to see/sense the chakra forming a knife and severing the conection, staying lodged there. Because it's a small knife, and a small insertion of chakra, the Kai release will only work if the target is aware that he/she is in a genjutsu. Using Kai to release them from a different genjutsu will not work on this one.

    ~Declined~ First of all, genjutsu take place in the brain and in the brain only. You take control of the 5 senses in your opponent's brain and nothing more. Re-work the description. Secondly, once you'll have made the proper changes to the description, Kai can get you out of this technique.

    ( Genjutsu: Vodou ) Illusion Arts: Vodou

    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+15 evert turn it's active)
    Damage Points: 60
    Description: The user preforms 6 handseals, casting a genjutsu on the targer. When the handseals are created, the opponent will see a doll in the user's hands. The doll allows the user to control the chakra inside the opponent's head. With one handseal, the user is able to charge chakra into the illusionary doll and affect it, being breaking a limb, piercing the heart, sewing the mouth or simply paralizing the doll. This will control the chakra in the opponent's brain into recreating the illusion. The user must constantly feed chakra to the doll, keeping the ilusion going, because of that, the opponent can't preform any other techniques while the genjutsu is in play. Physical pain and strong Illusional Pain (Something on the level of burning the skin for more than a few seconds, or breaking more than a couple of bones) breaks the illusion, so, if used correctly, the user can keep the torture for as long as 4 turns before having to break the genjutsu. As soon as the genjutsu stops, being involutary or voluntary, at any point during during the 4 turns, the genjutsu stops and the user is only able to use 2 techniques in the next 2 turns.
    *Requires constant chakra supply*
    *The user can't have Clones of any kind*
    *Can only be used 3 times per battle, once every 6 turns*
    *Only affects one person at a time*

    ~Declined~ I understand that you'll be inflicting pain through the doll, but why would the user be unable to move or perform technique (read bold part). Many techniques don't require hand seals, and so, the opponent doesn't need to move to perform it. Make it twice a match too.
     
         
    Last edited by Izuna Uchiha; 01-19-2012 at 06:25 PM.

  2. #5427
    Zerabitu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genkotsu) - Meat Hook
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost:
    Damage:
    Description: This weapon is a Kusarigama, which is a traditional Japanese weapon that consists of a sickle on a metal chain with a heavy iron weight at the end. Attacking with the weapon usually entails swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's spear, sword, or other weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly, causing serious or deadly injury to his opponent while still outside the range of the opponent's sword or spear. However, Genkotsu is a customized and a cunning version of the traditional one. It is made out of some sort of a chakra metal which allows chakra fusing. It has a approximately 5meters long chain which surface is jagged and without proper knowledge of how to handle the weapon, will wound who ever grabs on to it. The blade on the sickle is around 30cm long and the inner curve is serrated while the outer is smooth and the whole thing itself, is sharp and deadly, looking like the tooth of a Komodo Dragon. The Kusarigama can be hidden inside of the hilt of a katana and the blade works in the way of a swissblade, making it perfect to conceal. The whole shebang can be sprung out by a spring, so it can be taken out easy and quickly.
    Even the weight at the other end has its tricks. At first glance it looks like a normal ball of weight but in reality, any attempt to kick it or grab it will get you pierced by spikes that emerge from it.

    Note: Can only be used by Zerabitu and whom ever she chooses to train in it.
    Note: The user suffers no damage from the jagged chain since the mastery and knowledge of the weapon usage.

    Image to help understand the concept of the whole thing.




    ______________________________

    (Hone Chōkoku-Ka) - Meat Grinder
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user creates a chakra charge around the chain and also then spins the kusarigama in a circular fashion to send the chain in a spinning vortex towards the target.
    It is moving fast and is infused with chakra and since the chain is also jagged, it's hard to focus your naked eye to it since it starts to look dimensional, there for very hard to predict and counter/avoid/dodge/block/deflect. The idea is to aim it to wrap around any part of a body. Then the user pulls the chain to tighten it and the chakra infused jagged chain grinds the flesh and even bone of the enemy, making that bodypart out of use.

    Note: If an arm is damaged by this move, no handseals can be made for one turn
    Note: If an leg is damaged by this move, the target is considerably slower.
    Note: Usable only 3 times per battle
    Note: Can only be used by Zerabitu and whom ever she chooses to train in it.
    ______________________________

    (Nikuya no Epuron) - Butchers Apron
    Type: Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage:
    Description: The user infuses and coats Genkotsu with chakra and for a short while, makes it spin wildly around the user, creating a protective barrier against incoming attacks. (The technique is capable of countering Ninjutsu S rank and below due to the chakra charge).

    Note: Usable only 3 times per battle
    Note: Can only be used by Zerabitu and whom ever she chooses to train in it.

    All Approved, its nice to see a different style of weapon being submitted
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 06:08 PM.

  3. #5428
    Scaze's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Please Add or Take away anything you think is Appropriate or Inapproppriate
    Quote Originally Posted by -Scaze- View Post

    Boukyaku (The Oblivion)
    Rank:S
    Type:weapon
    Chakra cost:0/40
    Damage:40
    Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has

    ~All nature chakra's can be used with the sword however the sword prefers fire chakra
    ~The sword can only be infused with one nature chakra at a time
    ~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
    ~It takes one turn for the sword to finish repairing
    ~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
    ~+5 to all kenjustu and fire justu
    ~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
    ~No water justu above B rank can be used while holding this sword.
    ~Can only be wielded by white flash and people he deems worthy

    ~Approved~
    (Tsuin Boukyaku) The Twin Oblivion
    Rank:S
    Type:Weapon
    Chakra:5
    Damage:40
    Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shone with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

    ~Making the chain go rigid counts as a move.Lengthning doesnt.
    ~Arrows shot from the bow state cannot go past mid range.
    ~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
    ~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
    ~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
    ~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
    ~20 chakra cost for each of its abilities.
    ~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows



    (Yari no Ame) Spear's of Rain
    Rank:S
    Chakra:40
    Damage:80
    Range:Short-long
    Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
    Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
    Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
    When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
    ~Can only be used 1x per match
    ~Can only be used by -Scaze-
    ~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.
    ~No Fire justu's above A rank for the rest of the turn.


    Mantis Fist

    The Mantis Fist is a taijustu style that invovles the user striking the enemy with one of their fingers in rapid succesion in specific places alternating between hands for each strike . While striking the enemy the user focus's a fair amount of raiton chakra on the tops of their fingers and then aims to strike the enemies nervous points. While striking the nervous points the user forcefully inserts their ration chakra into that point allowing them to disrupt the enemies: Synapses;Cause breakdown of Neurons;Disrupt signal relays,Redirect Signals;Stimulate Sensory neurons
    By disrupting the synapses ,one can cause the enemies reactions to either slow or speed up to their liking
    By breaking down the Neurons one can cause the enemies reaction to halt altogether
    By disrupting and redirecting signal relays,one could make the opponents movements get mixed up eg. The opponents brain says it wants to make five handseals,while relaying the information from the brain to the hands a diversion caused by The Mantis Fist occurs causing the opponent to move say his legs instead.
    By stimulating sensory neurons one could make the enemy feel as if he was under immense pain much like a genjustu.
    The effects of the Mantis Fist greatly resembles,is similar or if not is a genjustu
    This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
    Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's

    Mantis Fist Four Strikes
    Rank:A
    Chakra:40
    Damage:80
    Range:contact
    Description: The user chaneles their ration chakra and strikes at the users chest in a rapid rigid like motion four times aiming for the Medial and Latoral Pectoral nerves and the Supraclavicular nerves(All being located in the upper chest). The user strikes with their index fingers striking first at the medial nerve with their left hand then at the first supraclavicular nerve with their right hand,then at the lactoral nerve with their left hand and lastly the second supraclavicular nerve with their right hand.With each strike the user extends their needle-like focused raiton chakra into the opponent sinking their raiton chakra deep into the opponent so that it can pass through their skin muscle and if need be bones to reach the nerves, once this is done the enemy will start to experience great pain similar to that if someone were to be under cardiac arrest since when the raiton chakra is being inserted the chakra first strikes the recpetive nerves present in the skin in that small area manipulating them to send the signals for pain and signals to the motor neurons to make the chest muscles clench.It then continues to let their chakra seep further in to get to the actual nerveous system points preventing the enemy from using justus that contain a extremely large amount of handseals(7) such as Water Dragon Bullet.This justu may cause the opponent to experience nausea and vomitting.
    ~Can only be used 1x
    ~No Mantis fist Justu for the next Turn
    ~Requires the user to have started both Taijustu and Raiton training
    ~Anyone other than -Scaze- must be Taught the Mantis Fist

    ~All Declined~ You are hereby banned from this thread up until the 30th of January. I've warned many members about this: submitting sets of taijutsu with the actual taijutsu description, multiple summons included in one big jutsu, the contract to a summon; they all count as techniques. Hence, your Taijutsu description counts in your submission, making it 4 this week.
     
         
    Last edited by Izuna Uchiha; 01-18-2012 at 11:22 PM.

  4. #5429
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kchuysei: Sepultra) Summoning: Sepultra
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A (60 Suiton)
    Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Suiton counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.
    Approved

    (Kchuysei: Musouka) Summoning: Dreamer
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Pulse counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.
    Approved

    (Kchuysei: Irixyu-Jon) Summoning: Illusion
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will slam his hands together for the summoning. This summons Illusion, Camouflage Master of the Eels. She is the Size of a basic Kyodaija. Illusion is able to bend the color of her pigment, allowing to appear invisible to the opponent. Only Doujutsu can see through her "Illusion" of invisibility. Illusion is also able to change her pigment to deflect light to blind the opponent, but can only do so if their is sunlight. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
    Note:
    -Can only be Summoned once per Battle.
    -Summon last 4 turns.
    -Pigment change counts as a move.
    -Must sign Eel Contract.
    -Requires a Water Source.
    Declined, if your to use that reflective ability then its going to give away its location because the light will start shining before reflection
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 06:24 PM.

  5. #5430
    Senior Member -Hatake-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Narsil- Gai Kyoui): Narsil- Scythe of Wonder
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chackra cost: N/a
    Damage: N/A
    Description: Narsil is basically a double ended scythe which is very powerful. It is a double sided scythe, which means there is a blade on both ends of the scythe. The scythe itself is made of hard steel and the blades on either ends are made of a solid steel so they are very difficult for the opponent to break. The special part of the Narsil scythe is that it is double sided, allowing a user to channel elemental chakra to one or both of the sides. If, lets say a user channels lightning chakra to one of the blades of the scythes, that blade is infused with lightning chakra and will be able to use Lightning jutsu's up to A-rank and will be able to defend against Lightning attacks of upto B-rank. Also when a elemental chakra is channelled into one of the blades it will glow the color of the element, like Yellow for lightning or red for fire. Also 2 elemental chakra's can be channelled into the blade on either side, for example one blade can be infused with lightning and the other can be infused with wind etc. This allows the user to use wind and lightning justu's up to A-rank and defend against lightning and wind jutsu's using the sword up to B-rank, however only the side that has been channelled with that specific element can block that elements attack. So if I had one of my blades infused with wind and the other lightning, I would have to use the Wind blade to block wind attacks. The scythe is also very powerful and can be used to attack an enemy like a normal sword, but is difficult to master because of the 2 sides and the user may be hit if not used correctly. It can also recognize the chakra of the user so if any other user tries to wield it, it will not work.

    Note: Once a certain type of chakra is channelled into 1 of the blades of the scythe, it cannot be changed to a different element
    Note: Once both of the blades of the scythe have been channelled with chakra, they cannot be changed to a different type of element.
    Note: One of the blades of the scythe, with whatever element they have been channelled with can only use 2 attacks and can defend 2, after that the blade is rendered unable to do anything except used as a weapon. Same goes for the other blade.
    Note: If one of the blades of the scythe uses an attack of an element, it counts as one of the 3 moves of your turn.
    Note: Can only be used by -Hatake-



    Declined, make it a single elemental charge only and make the defending against element also count as one your moves
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 08:29 PM.

  6. #5431
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Samurai no Sonzai) - Warriors Presence
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40 (-15 per turn activated)
    Damage points: N/A
    Desription: The technique relies on the spirit of the samurai which commands great power in battle. The user of this technique calls upon this spirit during battle as a means that is capable of produsing a burst of chakra that can make the samurai more resolute clearing their mind of impurity and cleansing their thoughts. They utilize their chakra and send it resonating throughout their body and are capable of pushing out foreign chakra such as from genjutsu equal to S rank. Due to the rise of the spirit the user can maintain a determind and clear mind for a short period of time.
    Note: Activation lasts 2 turns, and can only be used every two turns with total limit of 3 times per battle.
    ____________
    -Pending- Shaman king much? We'll talk on msn about this


    (Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A (+15 through power increase)
    Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
    Note: This technique once activated will last for the 4 entire turns
    ____________
    -Approved-


    (Mizudaremai) - One who dances on Water
    Rank: S
    Type: Offensive, Supplementary, Defense
    Range: Short - Long
    Chakra cost: (Dependant on technique used)
    Damage points: (Dependant on technique used)
    Description: Mizudaremai is a rather unique and unusual type of weapon that commands great skill to use effectively. The weapon is simply a special type of blue cloth that is wrapped around the Izanami Kaito's arms. It coils round each one and flows behind her back. Its length is about 20 meters in total. The cloth has the properties to have chakra channelled into them allowing the user to freely control it and encourpourate it within their fighting. With the chakra channelling into it the cloth becomes more tensile and is very resiliant to being cut (A rank wind and above can cut the cloth) The Cloth also has at each end metal plates that are light but very strong and with the added chakra infusion in the cloth can be used as spears with penetrating power. The cloth also has a very intrigate pattern that can be used by in a particular dance to affect their opponent. Their are 4 types of dances intotal that the user can use with this weapon.
    First Dance:- C rank Range: Short
    Description: By channeling her chakra into the cloth Izanami Kaito can strengthen the tensile strengh of the cloth and by performing simple dance where the cloth is spun around her arms and then thrust to the ground and pushing herself off the floor and out the way of incoming attacks.
    Second Dance :- B rank Range: Short - Mid
    Description: Izanami Kaito will perform a unique dance with her cloth and using chakra channelled into it causes the patterns on the cloth itself to move. The dance will simply be like a flowing river with the cloth being waved in ellegant ways that draws the targets attention away from the user and onto the pattern in a form of optical illusion and thus causes the targets gaurd to be let down and open for attack.
    Third Dance:- A rank Range: Short - Long
    Description: Izanami Kaito will channel her chakra into the cloth and then through a unique dance manouver the cloth in unusual patterns swaying around like a willow tree being blown in the wind. This allows her to use the cloth to cut or stab at the opponent. This can be done at very quick speeds and easily be retracked just as fast.
    Fourth Dance:- S Rank Range: Short
    Description: The Forth and final Dance where by channeling chakra throughout the entire cloth Iznamai Kaito then performs a dance that flows the cloth around her entire body creating a spinning barrier and leaves a small gap that is large enough to see the enemy but small enough to not become a problem. the barrier of chakra infused cloth protects from incoming attacks equal to S rank and below. Note: can only be used 3 times per battle.
    Note: The weapon can only be used by Izanami Kaito
    Note: All four dances equal to one of the users moves per turn.
    ____________
    -Approved-
     
         
    Last edited by Nexus; 01-23-2012 at 09:25 PM.

  7. #5432
    Azazel's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Loki. View Post
    Resubmitting - I pretty much I took out the unnoticable part and added what Zen Suggested, as well as instead of making it last for three turns, changing it to the usage of 2 Earth and 2 Ice techniques.

    (Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30 (+30 per turn)
    Damage: +20 damage to jutsu
    Description: The user creates black ice that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower). The Glazed Black Ice isnt unnoticable, but it can be seen with a keen eye. The way it catches people of guard is in their carelessness.
    Note: Can only be used 2x per battle
    Note: User must wait 3 turns for each use
    Note: User cannot use Ice or Earth above A Rank
    Note: Can only be used with 2 Earth techniques and 2 Ice Techniques.
    Note: User cannot use Black Ice Techniques until the user has completed 2 Earth techniques and 2 Ice techniques.

    ~Approved~

    New

    Hyouton: Sunōbōdo (Ice Release: Snowboard)
    Type: Supplementary/Defense
    Rank: B
    Range: Short
    Chakra: 25
    Damage: 0
    Description: User concentrates Hyouton chakra into his feet and forms a snowboard made of ice that connects from one sole to the other. The user concentrates non elemental chakra into his feet and the snowboard to stay on top of any area and speeds across a surface. The users speed increases significantly to that of Rock Lee without weights. The user shifts his feet to change directions to avoid attacks. The user must stay in constant movement. If ever the user would come to a complete or abrupt stop, the Snowboard will break.
    Note: Only usable on Ice/Snow/Water/Mud/Swamps/Air (Air boarding)

    ~Declined~ Akira once made a very similar technique.

    Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
    Type: Supplementary/Attack
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent completely useless, as earth would be incapable of clumping together and becoming solid enough to form weapons, pillars or other solid structures. The snow material will also travel up any material that is touching it.
    *If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
    *If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
    Note: PermaFrost lasts for 3 turns.
    Note: Can only be done once every 4 turns.

    ~Declined~ Saying the earth is useless because it's clumped up is just nonsense. The properties of the earth will change, but in no way will it be useless. It may make it impractical for techniques that require mud, since the earth would mix the water initially.
    Resubmitting too out the Earth is usesless part, and added the "makes it impractical for techniques that require mud....." and an additional note located in bold.

    Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
    Type: Supplementary/Attack
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.
    *If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
    *If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
    *At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.
    Note: PermaFrost lasts for 3 turns.
    Note: Can only be done once every 4 turns.

    Approved


    New

    Hyouton: Shimo Waiyā (Ice Release: FrostWire)
    Type: Attack
    Rank: B
    Range: Short - Long
    Chakra: 25
    Damage: 40
    Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals.
    Note: If the opponent is able, they can use one-handed seals


    Approved


    Hyouton: Hyōmu (Ice Release: Black Ice Fog)
    Type: Defense/Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 0
    Description: Requiring 3 handseals, while using a vast amount of pure Hyouton chakra, the user permeates the Hyouton chakra into the air that quickly causes the temperature of the air around him to drop drastically and create an Ice Fog; using the crystalized air to freeze the flesh of his opponents or a physical object that enters Short Range of the user. Those so affected will find their movement drastically hindered. This technique is used to slow, but not harm the opponent or object, giving the user time to perform other no handseal required techniques for a valid counterattack against an opponent that is operating at a speed above his or technique that the user has little to no time to avoid. This technique is even most effective when the air is already cold. This technique also acts as a way to hide the user, similar to the Hidden Mist Technique but not as effective.
    Note: No Hyouton S Rank or above for 2 turns.
    Note: Hyouton of S Rank or above cannot be used in the same turn this technique is used.
    Note: Speed of opponent or object is only hindered but for a brief moment, the reason that the user can only use techniques that require no handseals to counter.
    Note: Mastery and Specialty of Ice grants this technique the requirement of no handseals.
    Note: Can only be used once every 5 turns.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 10:36 PM. Reason: Snowboard didnt get get approved so I took out Icicle tech and added PermaFrost

  8. #5433
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    Re: ♦ Custom Jutsu Submission ♦

    [Katon: Teien Hana Jōkai] - Fire Release: The Infernal Rose Of Heaven
    Type: Supplementary/Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing a small set of two handseals {Monkey → Tiger} The user gathers a large amount of fire chakra into his lungs as he stomps on the ground making an underground tunnel similar to the exploding flame crater technique, then the user shoots a fire stream that goes onto the underground tunnel spreading through it, the fire passes by the tunnel, until it reaches underneath the opponent's directions while it's hidden underground as the opponent only sees the user spewing the fire into the ground but he doesn't see it anymore, the fire erupts in a violent stream of fire that's 6ft tall and 5 ft wide in the shape of a large rose made out of fire that has fire streaming through it but has maintained the shape of a rose due to the user's shape manipulation skills, this technique is very proficient against wind release techniques, as if the opponent used a B-rank wind technique and below into it, the rose of fire grows even larger and more powerful eating the wind that's released out of the wind technique as fuel.
    Note: Can only be used twice per battle.
    Note: No S-rank fire technique the next turn.
    Note: Can only be taught by ~Crow~

    Declined, the wind B rank would make no odds to powering this technique up as it would just devour it being 2 ranks above


    [Karasu Geigei: Shikkyaku Kyōi] - Crow Arts: The Falling Menace
    Type: Offense
    Rank: B
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
    Note: Can only be used 4 times per battle.
    Note: Must have signed the crows contract.

    Approved


    (Meiton: Akuma No Hikigane) - Dark Release: The Devil Trigger
    Type: Supplementary
    Rank: S
    Range: Self
    Chakra Cost: 40 (+10 per turn)
    Damage Points: N/A (+10 to Dark Release Techniques)
    Description: The Devil Trigger is a powerful Dark release technique that's said to bring the demonic side of a human forward, having it affect their battling skills, though it's only usable by one person which is Dante due to the danger that the technique holds on the user's life and precise chakra control, first off Dante starts weaving a set of two handseals [Ram → Tiger] as he releases a huge amount of Dark release chakra into the center core of his body, having a pitch black Aura surround himself taking the shape of a demonic form that surround Dante granting more power to him whenever he's using Dark release techniques as well as accelerate the speed in which the absorption techniques of the Dark release absorb chakra, instead of having to take a long time to absorb large scaled techniques it takes roughly a second for Dante to absorb the large scaled technique through absorption techniques of the Dark release however this technique does not hold absorption powers, this form allows the user to perform Dark release based techniques that are not achievable by other methods, the last boost up that this form has is accelerating the user's reflexes, movements and speed having his speed to match Rock Lee's speed without his weights on through using the Dark release energy based lightning chakra to connect with his nervous system and accelerate his speed, which is similar to how the Raikage armor works but with much lesser speed that's only equal to Rock Lee without his weights on, and with reflexes equal to that of Minato Namikaze but when this form ends the user is left in an immense exhaustion state.
    - Can only be used once per battle.
    - Lasts for 4 turns.
    - When this technique is deactivated the user is unable to utilize Dark release techniques for 3 turns.
    - The user is left immensely exhausted for 3 turns after this technique ends due to the chakra overuse, he is restricted to a slow walk rather than running, and the simplest movements cause a huge strain on the user's body though he's able to perform handseals normally.
    - Can only be used by a Dante bio possessing the Dark release KG.

    -Demonic form-


    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:07 PM.

  9. #5434
    Kyudaime Kazekage Teño's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Teno757 View Post
    Summoning Technique: (souseiki harinezumi) Phaze
    Rank- S
    Range-Long
    Chakra Cost-40
    Chakra Damage-80
    Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth But The earth jutsus that Require Handseals have to be done by the user in order for the summon to do it. And can Travel at the speed of 70mph. And Rush Straight into the oppenent with its Beak Causing major damage.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

    -Only can stay for 4 turns
    -User Cant Use any earth jutsus while summon is active
    -Can use Once
    -All techniques used by Phaze count toward the user's 3 moves
    -The summon can only use up to S-rank earth techniques
    -Can only be Taught by Ten-Zero

    ~Approved~ Added a few restrictions.

    =================================================

    (hayai youshiki: hayai irixyu) Swift Style :Swift Illusion
    Type:Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Chakra Damage:80
    Description: The user does 2 hand seals. Right after that he Runs foward to the oppenent real fast and due to moving real fast about 4 Illlusions of the user shows up by his/her side. though they can not take physical damage. Due to the user moving real fast the Oppenent feels as if its getting attack by multiple people

    -Can use 3times
    -Can only use 2 swift techs when this is in play
    -Only Taught by Teno

    ~Pending~ All swift release are on hold.

    ================================================== =====



    Rai Bow
    Type: Attack
    Range:Long
    Rank:S
    Chakra Cost:40
    Chakra Damage:80
    Description: This bow holds 25 arrows. And can be held on the user back. This Bow was a Lost Ninja Weapon and Only Certain people understand its full purpose. The Bows once shot off can Increase in Size. OR Decrease In Size. And Can Follow you around. for 7secs. It normally goes about 65mph. It Can be Reduce as Small as a Needle Which it can go about 80Mph But does little Damage. And As big as a Rock Staff and goes about 35 Mph and Does alot more Damage.

    -Only be Taught By Teno
    -Can use 2 Arrows a turn
    -Must have started in Ninjutsu to use this weapon due to your chakra changes the size of the arrows

    Edit any and everything that can be edited. or take out anything you see fit

    ~Declined~ Don't mention speed since it's impossible to gauge most speeds in the narutoverse. Also, take out the part where it follows you for 7 second. The rest seemed fined.


    Rai Bow
    Type: Attack
    Range:Long
    Rank:S
    Chakra Cost:40
    Chakra Damage:80
    Description: This Bow Holds 25 Arrows and The Arrows Are Made from a Bone Specialist who makes weapons from Bones. All the Arrows Are made from bones thats VERY hard to break. and Depending on how much force you put fourth into firing it, The more speed and force. It can Also Decrease in size (As small as a needle) and Increase in size (The size of a Rock Staff) Once Firing, by using your Chakra to control the size. When the arrow decrease in size once firing with alot of pressure can pierce threw a boulder. The Arrows can also be infused with lightning chakra if they want to.

    -Only be Taught By Teno
    -Can use 2-3 Arrows a turn
    -Must have started in Ninjutsu to use this weapon due to your chakra changes the size of the arrows

    Take out anything. Even the lightning part if you feel it needs
    +++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++

    Declined, be more specific of the level of rock it can peirce


    (daichi youshiki ishi) Earth Style: Earth Stone Kamikaze Labyrinth
    Type:Attack/Supplementary/
    Rank:Forbidden
    Range:Long
    Chakra Cost: 70
    Chakra Damage: N/a
    Description: The user Does 3 Handseals. He then slams his hands on the ground. Once thats done Earth Traps both User and Oppenent inside a Earth Labyrinth. No way to get out. The Labyrinth is Covered in Paperbombs. So if Someone trys to break out by force. The whole thing will explode. Once Inside, Stone spikes appear on the walls, Ceiling, and Below the ground. It takes 3 whole turns before the whole labyrinth is engulfed with spikes. Once the 1st move is done from each side Stone Spikes Grow from All Ways. Even Underground. Forcing them to move into Mid Range. Once 2turns are passed from both sides. The Stone Spikes Close in once again from all sides. Forcing them to move into Short Range. If 3 turns pass. The Spikes from underground. Behind them and above them Close in on them. Crushing whomever is in the labyrinth Due to the spikes.. The only way for anybody to come out alive is if somebody Admit Defeat. Or Dies.

    -Note: Only Can be Used 1 (of course)
    -Note: Only Taught by Teno757
    -Note: The Labyrinth can only be destroyed by S Rank Lightning. Or anything Reasonable to destroy it
    -Note: The Labyrinth is like triple the thickness of Jarobi (Sound 4 guy) Earth wall he trapped Naruto,Kiba,Neji in
    -Note:Cant Use 1Basic and 1Element. Example. I cant Use Genjutsu and Water No more the whole battle. Its up to you

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:11 PM.

  10. #5435
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    Re: ♦ Custom Jutsu Submission ♦

    ( Yōdo Tairanfunka no Jutsu )- molten wild eruption technique
    Type: offense
    Rank: B
    Range: Short-mid
    Chakra Cost: 20
    Damage Points: 40
    Description: A collaboration technique performed by an Earth Release user and a Fire Release user. Where one erupts chunks of earth from the ground, while the other burns the earth chunks. They then explode at the opponent.
    - may be done with a clone

    Declined, do not resubmit, this is a cannon jutsu that has already been made see B rank earth


    ( Danku ) Barrier
    Type: defense
    Rank: B
    Range: Short-mid
    Chakra Cost: 20
    Damage Points: n/a
    Description: the user molds there chakra into a translucent barrier, wich is perfect for blocking equal or lesser attacks.

    Declined, do not resubmit


    (Jikashu siegere no jutsu ) magnetic ninja art: Armour technique
    ype: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Cost: none
    Description: the user coats them self in magnetic chakra that can repel kunai and shuriken and can turn in anything that comes in contact with it into a magnet

    Declined, provide a length of time that this technque is active for aswell as chakra cost per turn extra if lasts more than 1 turn
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:17 PM.

  11. #5436
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Custom weapon: Harumagedon) Armageddon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: Equal to Jutsu absorbed
    Description: Harumagedon is a Choku-to style demon blade with a large metal plate just in front of the hilt on the top of the blade and the blade is twice as tall as an average sword. The top half of the blade is black and the bottom is grey. Harumagedon is heald in a dark purple sheath with a lock to keep it inside and a "Seal" symbol in the middle of the sheath. Harumagedon has the ability to absorb the chakra in ninjutsu and use it as its own power. It focuses the absorbed chakra into dark chakra for the ability "Harumaedon Dageki". This ability can augment the weapon at close range or launch a long range wave of dark chakra. Unless sealed, Harumagedon slowely drains the chakra of its own weilder.
    Note: Can only be used by Uchiha91 unless stolen.
    Note: When unsheathed, it drains 30 chakra per turn.
    Note: "Harumagedon Dageki" may only be used when a ninjutsu is absorbed.

    Declined, do not resubmit


    (Raiton: Metsubou Overlo-do) Destruction Overload
    Type: Attack/Defence
    Rank: S
    Range: Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses a large ammount of lightning chakra all around their body and forces it all out at once, causing massive damage at a moderate range. As a result, the user must wait to use it again.
    Note: Can only be taught by Uchiha91.
    Note: May only be used twice per battle.
    Note: Must wait 1 turn to be able to use lightning Jutsu

    Declined, plenty of similar techniques already exist
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:19 PM.

  12. #5437
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by black uchiha View Post
    These two things are things that these bugs can do in real life...and according to you our summoning can do things that they can do in real life, also these summonings are 30+ft tall so they would be stronger then a 8 gates release anyway, wouldn't it? (Hissing/850 link)
    (convo link)



    (Sesshomaru) Sesshomaru
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (from hissing)
    Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning and wind it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen able to lift 850 times his body weight. Sesshomaru has a special ability to release a loud hissing sound (Hissing link) in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Hissing can only be used 2 times per battle
    - Paralysis only last 1 turn
    -The user can be caught in the hissing (if applicable)
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 2 months


    ~Declined~ I've discussed this with other staff members and if you can't use sound techniques (if you weren't train in them), then obviously your summon shouldn't be allowed to. Because of it's special nature, it would be like allowing people to have summons that can use KG that they don't possess.
    (Sesshomaru) Sesshomaru
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (from hissing)
    Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning using it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen. Sesshomaru has a special ability to release a swarm (10) of rhinoceros beetles (the size of puppy akamaru) with all the attributes of the rhinoceros beetles from his back, that can attack freely (equal to a c-rank attack)
    - Can only be summoned once per battle
    - Only last 4 turns
    - Swarm release can only be used 2 times per battle
    - Swarm only last 2 turns

    - Use of swarm counts as one the moves of the user
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 2 months


    Approved


    Quote Originally Posted by black uchiha View Post
    (Kabutomushibosu: Kingu Shinobu)The Rhinoceros Beetle Boss: King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle and reverse summon the user (within the battlefield only).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Can only summon 2 followers once per battle(counts as one of the user 3 moves per turn)
    - Can only reverse summon once per battle
    - Can’t summon any other summoning after Shinobu is dispelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    ~Declined~ The reverse-summoning is actually an independent custom so you can't include it in your technique (it was already created).
    (Kingu Shinobu) King Shinobu
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle. and reverse summon the user (within the battlefield only).
    - Can only be summoned once per battle
    - Only last 4 turns
    - Can only summon 2 followers once per battle (counts as one of the user 3 moves per turn)
    - Can only reverse summon once per battle
    - Can’t summon any other summoning after Shinobu is dispelled
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract for 3 months


    Declined, do not resubmit for the simple reason of wasting out time you was told to remove the reverse summoning and all youve done is cross it out, not removing it



    (Bītorumōdo) Beetle Mode
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: 80 (to the user upon deactivation)
    Description: Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the spiritual energy. The user, unlike most modes, doesn’t have to stand still in a motionless state and gathers up chakra. The user will draw in the chakra and mix them both. This takes time to achieve (1 turn). When the user has achieved BM, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best (compound eye link). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn (the backlash of not having to be motionless to achieve BM) and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
    - Can only use once per battle
    - Only last 4 turns
    - Takes 1 turn to achieve BM
    - Can only withstand 2 C-rank attacks
    - Withstood attacks can only be earth, water, and wind
    - The user can’t move for 1 turn after the BM deactivation
    - The user takes 80 damage upon deactivation
    - The shedding of the skin counts as one of the user’s 3 moves
    - Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
    - Can’t use Fire techniques while in BM
    - Must sign the Rhinoceros Beetle contract
    - Must have signed the Rhinoceros Beetle contract of 2 months

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:22 PM.

  13. #5438
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon:akuma shinkirou) Fire Style: Devil's Mirage
    Rank-S
    Type-Offensive/Defensive
    Range-Short/Mid
    Chakra-40
    Damage-80
    Description-
    The user begins releasing fire chakra, turning the air around them arid and dry, releasing it in a wave, causing anyone within mid range to be pushed back and slightly burned. The release is so fast that if the opponents eyes are open then they are effectively burned, causing pain and blindness for two turns. After the wave is released the air around the user cools, causing a distortion of the light waves around the user, preventing accuracy of the opponents and the user's attacks using vision.

    Declined, S rank requires restrictions on useage and some on the element and then you need to reduce the speed of the technique


    (Fuuton: jiyuu-youshiki) Wind Style-Freedom Form
    Rank-Forbidden
    Range-N/A
    Type-Supplementary
    Chakra-50
    Damage-N/A
    Description-
    The user will focus Fuuton chakra throughout his/her body, causing themselves to turn into pure wind at will. While In this form the user cannot use any elemental jutsu besides Fuuton. All fuuton jutsu are increased in power, giving the user ability to fly.
    The user may solidify at any given time.
    -Counts as two moves
    -The user cannot Solidify within the same turn as he/she used the jutsu
    -Can only last five turns at most

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:26 PM.

  14. #5439
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyouton: Subete no Netsu Saishū)-Ice Release: The End of All Heat
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-30 per turn. Death at the end of the third turn. The user will receive -10 per turn.)
    Description: The user will make a single hand seal and use an incredible amount of chakra to create a small flower made of ice appear in the sky far above the battlefield. Because of the flower's smallness, position, and transparency due to being made of ice, it will be extremely difficult for all but doujutsu users to see. This flower radiates an extreme coldness across the entirety of the battlefield. As a result of the coldness being radiated by this bud, everything on the battlefield (people, air, water, earth, etc..) will begin to drop in temperature extremely rapidly. Water will rapidly freeze, and the earth will harden as it to freezes. As these changes to the environment takes place, the occupants will also begin to feel the effects of the coldness. As the environment continues to grow colder and colder, and the life begins to fade, both the user's body and the victim's body begin to take effect. Although the user will be able to somewhat lessen the extent at which the cold is affecting their body through their own mastery of ice, they will still be pained and affected by this. The victim however will be affected in full, and at the end of the third turn this jutsu is active, they will die due to the amount of heat that will have been sucked from their body, unless they should prove able to stop the technique. In order to stop the technique, the user must be rendered incapable of maintaining the technique. (Death, unconsciousness, and powerful genjutsu would be capable of accomplishing this. Alternatively, if the flower were to be destroyed, the technique would end.
    Note: Once this technique ends, the user will be thoroughly exhausted in addition to their dangerously low temperatures, and will collapse and will lack the strength to lift themselves up for two turns, and will be slower for the rest of the battle.
    Note: After this technique ends, the user will be unable to use ice techniques for the rest of the battle.
    Note: After this technique ends, the user will be unable to use above B-Rank water or wind techniques for the rest of the battle.
    Note: Can only be used once per battle.
    Note: Can only be taught by Inch.

    Declined, do not resubmit


    (Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
    Note: Can only be used twice per battle.
    Note: Can only be taught by Inch.

    Approved


    (Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
    Type: Offensive
    Rank: S Rank
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
    Note: A maximum of one punch can be used per time this jutsu is used.
    Note: Can only be used by Ice Style Users.
    Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
    Note: No A rank or above ice ninjutsu the following turn.
    Note: Can only be used twice.

    Approved

    For any reference purposes, here's the post with the weaker versions of this jutsu.
    Quote Originally Posted by Inch View Post
    This isn't a jutsu/submission, just a small bit of background on Frostbite Fist.
    Frostbite Fist
    Frostbite Fist is a unique taijutsu style developed by shinobi who were able to manipulate and create ice. The fighting style revolves around using punches in order to emit waves of cold into a target's body. The waves of cold cause differing stages of frostbite. Although the majority of the style is based on offensive punching there is a small number of defensive moves in the style.


    (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
    Note: A maximum of three punches can be performed per time this jutsu is used.
    Note: Punching the same location multiple times will yield no additional affect.
    Note: Can only be used by Ice Style Users.
    Approved

    (Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
    Note: A maximum of two punches can be used per time this jutsu is used.'
    Note: Punching the same location multiple times will yield no additional affects.
    Note: Can only be used by Ice Style Users.
    Note: Can only be used three times
    Approved
     
         
    Last edited by Nirvāṇa; 01-19-2012 at 11:35 PM.

  15. #5440
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Typhon View Post
    (Momoirohigi: Daiyamondo Jozu) | Pink Secret Technique: Diamond Jozu
    Type: Puppet
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: Diamond Jozu is a very large humanoid puppet with an empty chest cavity that can hold a puppeteer similar to Sasori's Hiruko. The defensive ability of this puppet comes from it's shingle like armor. One side of the shingles is the typical wooden plating used for most puppets, however the other side is plated with a very shiny metal which has the appearance of diamond when light shines off of it. At any time the puppeteer can flip these shingles exposing their defensive side. These shingles are capable of defending against A-rank and below attacks. The front chest of the puppet also folds up exposing a moderate sized open window for the puppeteer to see from (can be seen in pic as the greenish chest plate area). This windowed area doesn't contain the metallic shingles and is a point of weakness for the puppet and is vulnerable to all attacks. The typical entrance/exit for this puppet is its back which can be used to quickly abandon it if needed.
    -Metal Plating crumbles away after taking two A-ranked attacks or the equivalent from B,C or D ranked attacks (120 damage total). S/Forbidden overpower the defense regardless of damage.
    -Wooden Side:

    -Metal Side:


    ~Declined~ You can't put a maximum amount of damage that your puppet can withstand simply because techniques greatly vary in size and power. For some techniques, it would be unrealistic if your puppet didn't get instantly destroyed as both collide. Fix that.
    (Momoirohigi: Daiyamondo Jozu) | Pink Secret Technique: Diamond Jozu
    Type: Puppet
    Rank: A
    Range: N/A
    Chakra: 30
    Damage: N/A
    Description: Diamond Jozu is a very large humanoid puppet with an empty chest cavity that can hold a puppeteer similar to Sasori's Hiruko. The defensive ability of this puppet comes from it's shingle like armor. One side of the shingles is the typical wooden plating used for most puppets, however the other side is plated with a very shiny metal which has the appearance of diamond when light shines off of it. At any time the puppeteer can flip these shingles exposing their defensive side. These shingles are capable of defending against a limited number of A-rank attacks, and is impervious to B-rank and below attacks. The front chest of the puppet also folds up exposing a moderate sized open window for the puppeteer to see from (can be seen in pic as the greenish chest plate area). This windowed area doesn't contain the metallic shingles and is a point of weakness for the puppet and is vulnerable to all attacks. The typical entrance/exit for this puppet is its back which can be used to quickly abandon it if needed.
    -Metal Plating crumbles away after taking one A-ranked attack. S/Forbidden attacks instantly destroy both the armor and the puppet.
    -Wooden Side:

    -Metal Side:


    Changed it so the armor defends against 1 A-rank attack and is invulnerable to B-rank and below.
    Approved

    (Momoirohigi: Kamikiritori Asaito) | Pink Secret Technique: God Cutting Threads
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: This technique combines the use of chakra threads with wind to create a deadly attack. The puppeteer creates their chakra threads and loops them around their target. They then channel wind chakra into the threads giving them a very thin but compact layer of wind. The thinness of the wind is brought to very high levels giving the attack incredible cutting power. The user then pulls on the threads guiding them so they slice through the target. This cutting ability of this technique is so high that it can slice through defenses of equal or lower rank. In terms of elemental weaknesses this technique follows the same rules as wind.
    -Can be used twice per battle.
    -No puppets can be used at the same time.
    -No A-rank or above wind techniques the following turn.
    Approved

    (Momoirohigi: karakurishi) | Pink Secret Technique: Puppet Master
    Type: Attack/Genjutsu
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A
    Description: This is an advanced combination of puppetry techniques and genjutsu. The user attaches their chakra threads to several parts of the opponent's body including the arms, legs, and head. Upon connecting these threads the puppeteer uses them to insert their chakra into the target's body initiating the genjutsu portion of the technique. Once the genjutsu takes hold the target sees themselves as a wooden puppet being controlled by the puppeteer. Since they see themselves as a wooden puppet they become unable to control their movements allowing the puppeteer to control them freely as long as the genjutsu is in effect. With the target under their control the puppeteer can use them to either attack other allies, or even themselves. However since the puppeteer is only in control of their physical movements and not their chakra system, they can't force them to use any jutsu. This technique requires the full use of one of the puppeteer's hands leaving only one free hand for other puppetry techniques (for example, if Chiyo were using her 10 puppet collection at the same time, she would only be able to use 5 of those puppets while using this technique as she controls each puppet with one finger).
    -Can only be used twice per battle.
    -Requires the full use of one hand limiting the puppeteer to control over one other puppet (or its equivalent) at the same time.
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-20-2012 at 02:51 PM.

  16. #5441
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Enzup View Post
    This is my first CJ or rather CW, that i really wants to get approved, as i worked on it so heartedly.

    Shinigami Reaper | Death God Reaper
    Type: Weapon
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 50
    Damage: 100
    Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
    Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but for user its only 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more fast than of anyone else using a sword.
    It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to change the shape of its blade and creates a thick layer coating on sword.

    Abilities:
    -The sword can anytime increase or decrease its weight from 10 ton to 10 Kg.
    -This sword is indestructible and have enormous amount of chakra.
    -It can react on its own when required. Can also sense chakra.
    -It can cut and slice through anything just like butter.
    -When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

    Restrictions:
    -As this sword was of those Giant Death Gods, which is very heavy and big in size and have some incredible powers, so it is forbidden to use this weapon.
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank offense/Defense/Supplementary.
    -Can channel chakra to the sword only once per turn.
    -Must be kenjutsu mastered, as it requires great skills in that.
    -Can only be used if user is of atleast Kage Rank.
    -The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.


    ~Declined~ 10 ton is unacceptable, you could easily destroy anything on the field with such a heavy sword. No shape shifting, unless the shapes are pre-determined and well explained. I saw that the shapes were animals, but can the weapon shape at will into anything? Why is the damage 100? Does it damage you opponent just by being in your possession? We don't put damages to CW unless they have a special ability that triggers and attack. Sensing abilities are forbidden from the CJ thread (Or so I heard from Cali). Lastly, the restrictions are almost non-existent for such a weapon, you need to fix that.
    Reduced the weight, No it can't transform into anything, only which are classified and not on its on (added a restriction about it), removed the DP. The Sensing abilities are forbidden, but only for elemental jutsus (i think so), so this rule does not apply on my CW. And if you think it still is forbidden, than plz remove the line "Can also sense chakra." , Btw here is the link where Zen announced the rule. >>CLICK HERE<< Also added restrictions.

    Shinigami Reaper | Death God Reaper
    Type: Weapon
    Rank: Forbidden
    Range: Short-Mid
    Chakra COst: 50
    Damage Points: N/A
    Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
    Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for user its 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more than of anyone else using a sword.
    It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to transform the blade and creates a thick layer of coating on sword.

    Abilities:
    -The sword can anytime increase or decrease its weight from 1 ton to 1 Kg.
    -This sword is indestructible and have enormous amount of chakra.
    -It can react on its own when required. Can also sense chakra.
    -It can cut and slice through anything just like butter.
    -When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

    Restrictions:
    -Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
    -Can channel chakra to the sword only once per turn.
    -The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
    -If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
    -The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.

    Declined, do not resubmit

    Quote Originally Posted by Enzup View Post
    (Raiton/Suiton/Chakra: Hiningenteki) - Lightning/Water/Chakra: Inhuman
    Type: Offense/Defense/Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: User creates 3 shadow clones. One clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra to create a human like creature with wings of same size as of human, carrying sword in his hands. He is very strong as he is a combo of three. His speed is comparable to rock lee without weights because of lightning. He can use water and lightning, and gives 25% more damage to these technique. He does not have any effect of lightning and water upto A-rank, as they will only boost-up the humanoid.
    Note: ~No lightning and water jutsu in same turn.
    ~No S-Rank Jutsu in same turn.
    ~Cannot use any jutsu above A-rank in next turn.
    ~If Inhuman uses a techinue then that will be counted as one move out of 3.
    ~Can only be used once per battle.
    ~Using clones count as one move.
    ~Lasts untill destroyed.
    ~Can only be taught by Enzup.



    Declined, do not resubmit
    Its a combo, but if you think than you can add a note, retricting that- It counts as 3 moves of user, since its using 3 separate chakras.

    (Raiton/Suiton/Chakra: Hiningenteki) - Lightning/Water/Chakra: Inhuman
    Type: Offense/Defense/Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: After creating 3 shadow clones. One clone releases water chakra, second one releases lightning chakra and the third one releases pure chakra to create a human like creature with wings of same size as of human, carrying sword in his hands. He is very strong as he is a combo of three. His speed is comparable to rock lee without weights because of lightning. He can use water and lightning jutsus just like water and lightning clone, but upto S-rank and gives +10 boost to these technique. He does not have any effect of lightning and water upto A-rank, as they will only boost-up the humanoid.
    Note: ~Must create Shadow Clones separately.
    ~No lightning and water jutsu in same turn.
    ~If Inhuman uses a techinue then that will be counted as one move out of 3.
    ~After Inhuman will be destroyed, user can't use any water and lightning jutsus for next 2 turns.
    ~Can only be used once per battle.
    ~Lasts untill destroyed.
    ~Can only be taught by Enzup.


    Declined, do not resubmi was what you was previously told, do it again il ban you from the thread

    Quote Originally Posted by Enzup View Post
    (Kuchiyose No Jutsu: Sage) - Summoning Technique: Sage
    Type: Offense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hand and summons a terrapin named "Sage", whose size while on 4 legs is same as gamabunta. He has a sword in his right hand and a shield in left hand. He is fire and wind mastered and can use them upto S-Rank and gives a +30 boost to them. He is also indestructible to B-Rank and below techniques but only his shell can block A-Rank techniques. While standing he is that tall that in just one step he can go from short to mid range and from mid to long range and vice versa.
    Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
    ~Can stay on battlefield for 5 turns, if summoned.
    ~Can only be taught by Enzup.

    ______________________________
    Got this idea from the movie Transformers.. And from now on i'll be submitting transformers characters..

    (Doton: Henryuuki- Bumblebee) - Earth Release: Transformers- Bumblebee
    Type: Offense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 60 (for earth techs)
    Description: User creates a robot like structure made of earth chakra which is almost thrice in size as of a human, he can shoot earth projectile from his hand equivalent to A-Rank, and can transform into a car when required. The user can sit in the car and ride it with great speed that only 3 tomoe and above can track it. While in car form, it can shoot 2 spears from front or back of the car equivalent to A-Rank.
    Note: ~Every earth projectile or earth spears count as one of 3 moves.
    ~It can transform to robot or to car anytime within a blink of an eye.
    ~Cannot use any earth justu for next turn.
    ~Can only be used 2 times per battle.
    ~Can only be taught by Enzup.

    ______________________________
    Got this idea from movie Tekken- Blood Vengeance (2011).. Watch the video in spoiler for getting the rough or maybe exact idea!

    (Doton/Chakra: Mokujin) - Earth Style/Pure Chakra: Mokujin
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: Short (around the user)
    Chakra Cost: 50 (+20 for each turn)
    Damage Points: 100 (-30 to user)
    Description: User releases enormous amount of pure chakra from his body in the sky and right after that releases doton chakra which start creating a big mokujin like structure around himself which is made up of very large no. of small mokujins, which is even greater than the size of gamabunta and its whole body is wrapped in giant flames of fire, which keeps everyone far from him. The mokujins are made up of very hardened earth, so they would not be damaged too easily. The user passes his chakra to mokujin and connects himself with the mokujin so that his senses gets connected to him and any
    move which user performs will be performed by mokujin instead of the user. Because of such large size of mokujin, its jutsus becomes more powerful and large in size and thus gives a +20 boost to all elemental ninjutsu and +50 to all physical attacks. As this big mokujin is made up of large no. of small mokujins, so after being partially destroyed it can regenerate that part again on its own by creating appropriate no. of small mokujins.

    Note: ~While user releases enormous amount of chakra, it is impossible for anyone to come near him or they will be pushed back by taking huge and severe injury.
    ~If anyone even comes near the mokujin, he will start feeling the tremendous amount of heat and in no time or in couple of moments, he will catch the fire.
    ~Its one punch is strong enough to break madara's susanoo final form's ribs and bones completely.
    ~Regenrating counts as a move.
    ~To extinguish fire from mokujin's body, the opponent has to extinguish every bit of fire from his body, or else it will again catch fire on his body.
    ~It is vulnerable to strong lightning.
    ~After the technique ends, user can't even move from his place for the whole remaining battle due to excess amount of chakra used in the technique.
    ~And also he can't use any technique above B-Rank for the whole remaining battle.
    ~His each and every cell in the body will pain him too much, that for concentrating on his jutsus, he has to perform additional 4 handseals for every jutsu which require handseals.
    ~ -30 to user because of excessive chakra used.
    ~Must be of atleast Kage for using it.
    ~Can only be used once per battle.
    ~Can only be taught by Enzup.


    All declined do not resubmit
    If something is missing or if you find something wrong with it, than plz tell me what to edit/change, in order to make it approvable.

    (Doton/Chakra: Mokujin) - Earth Style/Pure Chakra: Mokujin
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: Short (around the user)
    Chakra Cost: 50 (+20 for each turn)
    Damage Points: 100 (-30 to user)
    Description: User releases enormous amount of pure chakra from his body in the sky and right after that releases doton chakra which start creating a big mokujin like structure around himself which is made up of very large no. of small mokujins, which is even greater than the size of gamabunta and its whole body is wrapped in giant flames of fire, which keeps everyone far from him. The mokujins are made up of very hardened earth, so they would not be damaged too easily. The user passes his chakra to mokujin and connects himself with the mokujin so that his senses gets connected to him and any
    move which user performs will be performed by mokujin instead of the user. Because of such large size of mokujin, its jutsus becomes more powerful and proportionate to his size and thus gives a +20 boost to all elemental ninjutsu and +50 to all physical attacks. As this big mokujin is made up of large no. of small mokujins, so after being partially destroyed it can regenerate that part again on its own by creating appropriate no. of small mokujins.

    Note: ~While user releases enormous amount of chakra, it is impossible for anyone to come near him or they will be pushed back by taking huge and severe injury.
    ~If anyone even comes near the mokujin, he will start feeling the tremendous amount of heat and in no time or in couple of moments, he will catch the fire.
    ~Its one punch is strong enough to break madara's susanoo final form's ribs and bones completely.
    ~Regenrating counts as a move.
    ~To extinguish fire from mokujin's body, the opponent has to extinguish every bit of fire from his body, or else it will again catch fire on his body.
    ~It is vulnerable to strong lightning.
    ~After the technique ends, user can't even move from his range for the whole remaining battle due to excess amount of chakra used in the technique, i.e. he can only move within short range.
    ~And also he can't use any technique above B-Rank for the whole remaining battle.
    ~His each and every cell in the body will pain him too much, that for concentrating on his jutsus, he has to perform additional 4 handseals for every jutsu which require handseals.
    ~ -30 to user because of excessive chakra used.
    ~Must be of atleast Kage for using it.
    ~Can only be used once per battle.
    ~Can only be taught by Enzup.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 01-20-2012 at 02:55 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    01-02-2012, 03:10 PM - Last submission

    Quote Originally Posted by Selendrile View Post

    Link to Contract

    (Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage Points: 80
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is the only one able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch and then deduce the hand signs of the opponent, determining what element technique the opponent is preparing to use. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his home tree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. This hand seal perception can be used twice per battle. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.
    *Note: Must have signed the Great Blue Heron contract
    *Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move
    *Note: Azure remains summoned for five turns; once per battle

    ~Declined~ It's incredible how sometimes it all comes down to one word: deduce. What to you mean when you say your summon can deduce the hand seals? Can he predict them before they're being done? Can he see them from very far away and know what hand seal the opponent is doing? Can he see, let's say, 3-4 hand seals in a jutsu that requires many hand seals and know instantly what technique will be used? You need to elaborate that part. Also, in the restrictions you say that reading hand seals doesn't count as a move, and in the description you say that "This hand seal perception can be used twice per match". If it's an ability that can only be used a certain number of time per match, it's bound to count as a move.
    (Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage Points: 80
    Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is the only one able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch, recognize, and then alert the summoner to the hand signs of the opponent, determining what element technique the opponent is preparing to use. Within the first two hand signs made by the opponent, Azure can immediately determine what element technique the opponent is using. If the technique requires only a single hand seal, Azure is still able to determine the element technique, but his conclusion to the elemental technique is slightly slower. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his Hometree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.
    *Note: Must have signed the Great Blue Heron contract
    *Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move
    *Note: Azure remains summoned for five turns; once per battle

    Removed hand sign reading as a move; as it is a special ability, and be used be as many times as necessary if he is summoned.

    Link to Approved Deidara Biography
    Approved

    (Bakuton: Kibaku Shiroi Ne no Ki)- Explosion Release: Explosive White Root tree
    Rank: B
    Type: Offensive/Defensive
    Range: Short/Long
    Chakra cost: 25
    Damage Points: 40
    Description: The user will put a single hand in their side pouches filled with clay, and begin to mold and shape it. Then, they will release the explosive clay into the ground, keeping it connected to his hand, where they are able to grow a single explosive clay tree anywhere on the battlefield. The explosive clay tree has a circumference of eight feet, and is around twelve feet tall. Its roots also extend into the ground ten feet deep, and ten feet in any direction of the tree. At any time after the explosive clay tree has been created, it can be detonated by performing the Tiger hand seal, and by yelling, "Katsu!". Blast radius covers the area short range around the tree.
    *Note: Must have a Deidara biography
    *Note: Can only be taught/used by Selendrile
    *Note: Usable three times per battle
    Declined this is not a B rank level technique and should be higher ranked

    (Doton: Kuro no Fuka-Sa Kara no Shisha no Hebi)- Earth Release: Serpent Envoy from the Black Depths
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user will begin by first performing a series of three hand seals. Then, by manipulating the earth on both sides of the opponent, they will raise two, large stone serpents, with an open mouth full of razor sharp stone points. These serpents are slightly smaller than the dragons present in the Earth and Stone Dragon Technique. The serpent on each side of the opponent will then rush them at a high speed, smashing into them with deadly force. When the serpents collide with the opponent, they both grasp him in their mouths, and continue to travel opposite directions. Due to the massive opposing forces applied to the opponent’s body, the brute tearing force is capable to ripping off limbs, or even large sections of the body.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    *Note: Both serpents must arise at least 10m. away from the opponent on each side, in order to gain enough force to do sufficient damage
    *Note: No earth techniques above A-rank for the next turn
    Declined, similar jutsu already exists
    Edit as you see fit!
     
         
    Last edited by Nirvāṇa; 01-20-2012 at 05:52 PM.

  18. #5443
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    Re: ♦ Custom Jutsu Submission ♦

    As the below techniques are D or C Rank technique, and utilizes very less chakra so they can be used any no. of times.

    (Fuuton: Guraida-) - Wind Style: Glider
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: While falling from a height, user spreads both of his arms and focuses his wind chakra in his armpits and in the space between both the legs, creating a thin layer of wind chakra, which enables him to glide in air for a period of time with some reasonably fast speed enabling to dodge techniques that arent very fast.
    ~Can only use this jutsu when falling from 10m or above height.
    ~User glides in air for a minimum of 2 turns
    ~Can only be taught by bansal.

    Approved

    (Doton: Atsui Tei Kikyuu) - Earth Style: Hot Air Balloon
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates a Hot Air Balloon by using his earth chakra, and creates a thick layer on it of wind chakra, which lightens its weight and enables him it to fly at good speed. And user can control it anyhow, and can also ride it.
    Note: ~It can ride people, according to its size.
    ~Can only be taught by bansal.
    Approved

    (Doton: Banbu-copter) - Earth Style: Bamboo-Copter
    Type: Supplementary
    Rank: D
    Range: Self
    Chakra Cost: 15 [+5 for each extra]
    Damage Points: N/A
    Description: User focuses on his earth chakra and grows a Bamboo-copter at the top of his head, and coats it with wind chakra. Whose shaft starts spinning very fast, enabling the user to fly. And due to wind chakra its speed is very high. User can also simply create these bamboo-copters in his hands, and than can give it to someone else to fly.
    Note: ~Can only be taught be bansal.


    Declined, this would be of a rank greater than D rank being use with wind chakra and how can earth element grow bamboo , bamboo is a grass and wood so therefore it would require the wood elemental release
     
         
    Last edited by Nirvāṇa; 01-20-2012 at 07:46 PM.

  19. #5444
    Senior Member Sheldon Cooper's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Karasu Geigei: Hari Yobouchuusha] - Crow Arts: The needle shots

    Type: Supplementary/Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user forms a string of two handseals [Horse → Tiger] summoning a massive number of crows around the user.Then the user directs the crows to attack the opponent by making them release their feathers at the opponent and when the feathers hit or go near the opponent,the user can make the feathers explode at any time.
    Note:Can use this technique 2 times per battle
    Note:Must have signed the Crow contract

    [Karasu Geigei: Hari Yobouchuusha] - Crow Arts: Blackness

    Type: Supplementary/Offensive
    Rank: A
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: 60
    Description: The user forms a string of two handseals [Ram→ Tiger] summoning a massive number of crows around the user.Then the user directs the crows to fly at the opponent at high speed and then once the crows surround the opponent,the user makes the opponent think he is in pure blackness and that he is getting stabbed by feathers.
    Note:Can use this technique 2 times per battle
    Note:Must have signed the Crow contract

    Both Approved
     
         
    Last edited by Nirvāṇa; 01-20-2012 at 07:48 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Fukurō no sutairu: Fukurō no katachi)- Owl Styel: Form of the Owl
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user does four hand seals, and then forces chakra through their body. The user then can take on several different properties of an owl, but only one at a time. The user can: Grow owl wings, gain the eye sight of an owl, gain the hearing of an owl, or the claws of an owl.
    Notes:
    -Transformation lasts for 3 turns
    -Only one feature may be active at one time
    -Must have signed and mastered controlling all Owl Summonings
    -No Owls/ Any other summons may be on the field at the same time as this jutsu is active
    -Only teachable by Omnom

    ~Declined~ No human/animal hybrid transformation will be accepted

    Human Puppet: Kurostuchi
    Type: Offensive
    Rank: A
    Range: Depends
    Chakra Cost: N/A
    Damage Points: Depending
    Description: After a confusing conversation, Kurostuchi (Pop123) allowed herself to become a human puppet. Sasori (Omnom) took the bio, and using his secret techniques, turned it in to a human puppet. The puppet has been modified in several ways, but it still can use it's KG, Lava Release. Along with being able to use lava, the puppet has several weapons, identical to the Third Kazekage puppet's additions.

    Link to Battle: http://www.narutobase.net/forums/sho...=1#post5213674

    Link to Bio: http://www.narutobase.net/forums/sho...d.php?t=133865

    ~Declined~ This fight is a scam. If you haven't heard it and truly won, I won't accept your human puppets.
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 12:31 PM.

  21. #5446
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    Re: ♦ Custom Jutsu Submission ♦

    Aoi: (Blue)
    Rank:A
    Type: Weapon
    Range: Long
    Chakra Cost: 30
    Damage points:60
    description: This bow is one of the few lost bows in the ninja world . It is made out of a special iron and wood that makes it light weight.It comes with 40 arrows that are made with a special material that makes them able to withstand all chakra natures.The bow has blue black and white on it making it different from its brothers.

    ~Can only be used by minato491
    ~has to be jounin rank
    ~has to have training in 4 elements
    ~obsorbing chakra takes up 2 of users jutsu spots
    ~Can obsorb Water chakra blasts and fire blasts
    ~Can only obsorb chakra 3 times per match
    ~after chakra is obsorbed it can turn into a chakra arrow of the element that is equaled to a b rank jutsu


    Looks



    http://fc07.deviantart.net/fs32/i/20...crimzonbeo.jpg

    ~Declined~ I'm a bit confused at everything in bold. Do you meant "infusing your arrow with chakra"? Because absorbing chakra sounds like you can absorb your opponent's attack. Clarify that part. Also, no chakra arrows, it's been done before (not the same as imbuing chakra in your arrow though).


    (Ration: kaki ya)-fire arrow
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description:The user focuses their kation chakra into their finger tips then they pull out a arrow from the group of arrows they have on their back . After the user continues to focus and get the chakra all around the arrow.
    ~can only be taught by minato491
    ~has to own a bow
    ~needs to have training in the element

    (sution: mizu ya)-water arrow
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description:The user focuses their sution chakra into their finger tips then they pull out a arrow from the group of arrows they have on their back . After the user continues to focus and get the chakra all around the arrow.

    ~can only be taught by minato491
    ~has to own a bow
    ~needs to have training in the element

    Note feel free to edit for approval

    ~Both Declined~ As I've mentioned above, chakra arrows have been done already. Also, imbuing chakra in your arrows doesn't count as a jutsu.
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 12:35 PM.

  22. #5447
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
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    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    Genjutsu: Haiena Hakuryoko ) Illusionary technique: Hyena's intensity
    Rank: B
    Type: Supplementary/Offensive
    Range: Short-mid
    Chakra Cost: 25
    Damage points: N/A
    Description: The user locks eyes with the enemy and places them in a genjutsu where the area around the user turns black and a pair of massive hyenas eyes and teeth appear in the black area and the enemy hears a hyena's laughter blocking their sense of hearing. The user can move or attack during the illusion but the enemy will see them keeping eye contact and standing still while in the illusion.
    -Only 3 times per battle.
    - can only be used by those who have signed the Hyena contract.

    ~Declined~ Why would the enemy stand still?

    Quote Originally Posted by Professor Sarutobi View Post
    ( Genjutsu: Kanzen Saimin ) Illusionary Technique: Complete Hypnosis
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra cost:40(+20per turn active)
    Damage points: N/A
    Description: After summoning the Giant Clam, the user holds his palms on to the clam's shell and focus his Yin chakra into it allowing it to exude a powerful mist from its siphons with a stronger chakra concentration than its mirage technique. The genjutsu generated through this stronger mist is capable of wiping both the Clam and the user and any clones of the user from the target's five senses completely, instead of replacing them with mirages, effectively making it seem as if all of them no longer exist. It controls the five senses to the point that it can make the target misinterpret another person's form, shape, mass, feel and smell to be that of the enemy. If the enemies are able to touch the user or Giant Clam they will be able to dispel the genjutsu, this technique however is strong enough to fool average sensor ninjas but not exceptionally skilled ones such as Muu or Karin.
    Note:
    ~Can only be used once per battle
    ~Only lasts 3 turns
    ~Only A-rank and below jutsu may be used while this jutsu is active
    ~Can only be used with a Second Mizukage bio
    ~Can only be taught/allowed by Professor Sarutobi or Sharingdork

    ~Approved~ I added a restriction.

    (Furui ki Hozuki jouin: Poseidon )Ancient Weapon of the Hozuki Clan Lords: Poseidon
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 15 to reform or reshape
    Damage points:+5 to kenjutsu damage, +10 to water jutsu
    Description: This weapon was created by the founding members of the Hozuki clan in the days before the 5 great village system and lost during war until the 2nd Mizukage found where it had been sealed away by the 1st hokage at the bottom of the ocean. The weapon itself has no one true form as it was forged to work with Hozuki lords it can be turned into water at will or shaped into any size or shape, when solidified the weapons metal takes on the form of steel with a blue tint and its cloth or wood will be dark blue. The unique powers imbued in Poseidon also allows Hozuki users of Sannin rank and above to use C rank water techniques without hand seals as long as Poseidon is in the users possesstion. If hit by lightning or fire of high enough power (B rank and above)Poseidon will becomes mist for a short time ( 2 turns) before reforming, making it impossible to destroy for good. Poseidon can also be merged into its master's body at will for safekeeping and surprise attacks.
    - Can be turned into any basic weapon the user can think of and use (counts as one of the 3 turns)
    - If the user has been knocked out Poseidon will retreat inside of their jelly like body and revive them with its chakra( once per battle)
    -Can only be used by members of the Hozuki Clan. If someone else tries to hold Poseidon it simply becomes water and returns to its master. ( or if its master has been obliterated it turns into a fine mist and reforms in the ocean it was found originally.)
    - Can only be wielded by Professor Sarutobi and those he gives permission

    ~Declined~ OP. You took several existing weapons and mixed them (whether it was conscious or not isn't important). The fact that it can turn into anything you want is a no go. With that simple description you could turn it into a spear that reach as far as you wish. Reviving the user is also OP.

    (Suiton: Dokomo Metsuki no Jutsu) - Water Release: Everywhere Eyes Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost:30(+10every turn active)
    Damage points: N/A
    Description: The user concentrates chakra into his head and using the Hozuki's unique anatomy creates 4 eyes made of water that emerge from his skull,1 eye on each temple and one on the back of his head and finally one on the top of his head looking straight up, these are all connected giving the user 360 degree vision.
    -Only lasts for 3 turns.
    -Can only be used twice per match.
    -Can only be used by members of the Hozuki Clan.

    ~Approved~ Made it last 3 turns and twice per match.

    (Furui ki Hozuki jouin: Poseidon )Ancient Weapon of the Hozuki Clan Lords: Poseidon
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 15 to reform or reshape
    Damage points:+5 to kenjutsu damage, +10 to water jutsu
    Description: This weapon was created by the founding members of the Hozuki clan in the days before the 5 great village system and lost during war until the 2nd Mizukage found where it had been sealed away by the 1st hokage at the bottom of the ocean. The weapon itself has no one true form as it was forged to work with Hozuki lords it can be turned into water at will or shaped into any size or shape, when solidified theweaponsmetal takeson the form of steel with a blue tint and its cloth or wood will be dark blue. The unique powers imbued in Poseidon also allows Hozuki users of Sannin rank and above to use C rank water techniques without hand seals as long as Poseidon is in the users possesstion. If hit by lightning or fire of high enough power (B rank and above)Poseidon will becomes mist for a short time ( 2 turns) before reforming, making it impossible to destroy for good. Poseidon can also be merged into its master's body at will for safekeeping and surprise attacks.
    - Can be turned into any basic weapon the user can think of and use (counts as one of the 3 turns) but it is limited to its own water source so it can't become any larger then Samehada or longer then 3 meters
    -Can only be used by members of the Hozuki Clan.If someone else tries to hold Poseidon it simply becomes water and returns to its master. ( or if its master has been obliterated it turns into a fine mist and reforms in the ocean it was found originally.)
    - Can only be wielded by Professor Sarutobi and those he gives permission

    Removed the c rank no seals thing, removed the revive ability and limited its size

    ~Declined do not resubmit~ As I said before, your weapon is a mix of several existing weapon, hence it will never be acceptable. I didn't thought I needed to put the "Do not resubmit" on the last submission for you to understand =/.

    Quote Originally Posted by Professor Sarutobi View Post
    (Suiton: Gen'yu Nami no Jutsu)-Water Release: Oily Tsunami Technique
    Rank: A
    Type: Attack/Supplementary
    Range:Short-long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Using the snake hand seal the 2nd Mizukage releases a small oceans worth of his unique Oily Water that floods the area
    -3 times per battle.
    -Can only be used by a 2nd Mizukage bio.
    -Can only be taught by Professor Sarutobi.
    Approved

    (Suiton:Ōhamaguri) - Water Release: Giant Clam Technique
    Rank: A
    Type: Defence
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The 2nd Mizukage makes the snake hand seal and sends his water chakra into the air around him making water materialize and form into a clam shell the same size as his personal summoned Giant Clam. This water is heavily compacted and after being formed the 2nd mizukage mixs his unique Oily water into it. This allows the clam to withstand being pierced by A rank and below Earth techniques and seep into any sand in contact with the shell and make it crumble.
    -3 times per battle.
    -Can only be used by a 2nd Mizukage bio.
    -Can only be taught by Professor Sarutobi.
    Approved

    (Suiton: Kyousei Mizu Katai no Jutsu) - Water Release: Great Water Leg Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks done with legs)
    Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman speed easily matching lee without his weights, the user is also then capable of crushing both rock walls and making large dents in steel doors with a single kick.
    Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
    Declined, this wouldnt give the user quite the same speed as rock lee without training weights, also make it clear that the rock techniques are C rank and below
    (Suiton: Kyousei Mizu Katai no Jutsu) - Water Release: Great Water Leg Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks done with legs)
    Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
    Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.

    ~Declined~ First of all, many similar techniques already exist, but since this is characteristic to the Hozuki clan, I'll accept it. Now, this is no B-rank. Make it S-rank and restrict it accordingly. I will not accept a technique that you can use for an unlimited amount of time, with no drawbacks, that makes you significantly faster and stronger.
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 12:55 PM.

  23. #5448
    Mythological Envy Coyote's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Coyote View Post
    Resubmitting.

    I changed the summoning requirements so the summoning of weapons would be a different tech that goes along with the weapon it sefl but in regards to your statement I did say that everything else but the summoning of weapons counted as a move so it's already there about the cutting of earth.

    Ranton: Joushou Kihou Ψ Storm Release: Rising High
    Rank: A
    Type: Attack
    Range: Mid - Long
    Chakra cost: 30
    Damage: 60
    Description:
    The user will proceed to slam their fists together and when they bump both hands begin to glow and halo a bright ring. Then simultaneously with the left hand the user will face it towards the ground in any fashion (i.e. directly towards the ground, at and angle) and fire a beam of light that lifts them off the ground and with the right hand the user will aim and unleashes several beams of lights at the target as they're in the air.

    Ψ Restrictions Ψ
    • Usable twice per battle
    • Unable to use Storm technique in next move
    • Only usable by "Storm Release" user
    • Only usable/trainable by Coyote

    ~Declined~ I'll need you to be clearer on the amount of beam you can shoot. Be aware that the higher the numbers of beams, the weaker they should be.
    Ranton: Joushou Kihou Ψ Storm Release: Rising High
    Rank: A
    Type: Attack
    Range: Mid - Long
    Chakra cost: 30
    Damage: 60
    Description:
    The user will proceed to slam their fists together and when they bump both hands begin to glow and halo a bright ring. Then simultaneously with the left hand the user will face it towards the ground in any fashion (i.e. directly towards the ground, at an angle) and fire a beam of light that lifts them off the ground to avoid an attack or push back into a different range and with the right hand three bright balls form. Simultaneously they unleashes 3 beams of light that can be wither shot directly in a straight line parallel to each other or they can branch out in an arc to cover more of an area. These beams of light have the same effect as those from "Laser Circus" causing an explosion of sorts to emit from the area of impact.

    Ψ Restrictions Ψ
    • Usable twice per battle
    • Unable to use Storm technique in next move
    • Only usable by "Storm Release" user
    • Only usable/trainable by Coyote

    ~Approved~

    Ranton: Manako Sono Boufuu Ψ Storm Release: Eye of the Storm
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra cost: 40
    Damage: 80
    Description:
    The user will preform a row of 3 handseals then the user will send their water & lightning chakra into the sky. While in the sky Storm cloud will form in a certain point in the sky, from that point clouds will extend in a spiral manner at a very quick pace so if you'd look at the sky you would see a giant cloud that would resemble a sea shell in a sense. However as the storm clouds in the sky grows bigger and bigger it begins to rain down lightning beams all over the field under the cloud. The cloud can grow up to 2 ranges meaning it can start at long and go into mid. The beams that rain from the sky are rather strong and can puncture into the ground about 10 feet. The beams are controlled by the user. They can either be concentrated onto one area or over a wide range to trap a enemy in a hail of lightning beams. The maximum about of lightning beams that can be rained down at a time can be 7 and anything less than that to form up stronger beams.

    Ψ Restrictions Ψ
    • Usable once per battle
    • Unable to use Storm technique in next move
    • Only usable by "Storm Release" user
    • Only usable/trainable by Coyote

    ~Declined~ I never accept techniques that have a "chance factor" in them. In this technique, you can make 7 bolt crash down on the earth, for god knows how long and either at random locations or focused on your opponent. Let's say you make it rain down on a vast area, I could simply say that by luck no lightning hit me. You get my point?
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 01:00 PM.

  24. #5449
    Pain..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Leash.. View Post
    [ Muijitsu ] | Innocent

    Rank: S
    Type: Weapon - Supplementary
    Range: Self
    Chakra: 40 [ +5 chakra to the genjutsu ]
    Damage: 80 [ +10 to lightning techniques ]
    Description: Innocent is a sword which was made a long time ago, this sword has a dragon sign in it and when Innocent reveal or get's a new owner the dragon will glow like water is flowing through it. Innocent is a really sharp sword, for the user to be able to use it he first has to know how to use the sword since with one stab it could kill someone, this sword is also kinda long and is also really light. Innocent has really great powers, not any member could control them. Innocent is able to trap people on his special genjutsu which let the opponent see that they are on the same fight and they still battling normally but they really not, the genjutsu is a s-rank type but not only that the user is able to control the opponent mind once his trapped and by doing that he has to spin the sword around making the sword dragon shine the user is able to control the fight on the opponent mind for example, if the user want's he could do a forbidden technique on the opponent mind and if the opponent get hit, he will physically think is a real hit and so the opponent brain will crush due to the great deal of damage that the opponent could get from the genjutsu. The sword is also able to give the user a +10 to lightning techniques. To trap the enemy on the genjutsu the user has to spin their sword.

    • Only Pain.. could use this sword and control it's power
    • Once the genjutsu is on the user can't use any elemental attack until the opponent release himself/herself from the genjutsu
    • The Genjutsu can be use once and it last two rounds
    • The Genjutsu count's towards a move





    ~Declined~ When re-submitting/editing jutsus, you need to put the added/altered part in bold. If you only took out part of your jutsu, you need to mention what was taken away.

    ( Kuchiyose: Frenimes ) Summoning: Frenimes

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: The user will either wipe blood on his/her tattoo or either do the long way which is do the necessary hand seals and slam their hands on the ground but both work fine, once the user has done one of these two a small Raven will be summon, known as 'Frenimies' this Raven has a large amount of seals under his wings which works for fuuinjutsu. Once Frenimes has put a seal on the opponent the user can use the seal for fuuinjutsu even thought the user didn't put it on the enemy, which give's Frenimes a unique attack. This raven is extremely small, even smaller than the smalles toad.

    • It last five turns
    • When the Raven puts a seal on the opponent it counts as a move
    • Must sign the Raven contract
    • Can only be taught by Pain.. or -Ace-


    ~Declined~ Unacceptable. You didn't mention which seal, you didn't mention how it would be transferred, and lastly, smaller than the smallest of toads? No.

    [ Katon: Ryuuki Enkou ] Fire Style: Rising Flames

    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra: 40 [ +10 when the user uses the pinky ]
    Damage: 80
    Description: The user will focus a large amount of fire chakra on his/her index finger while at the same time he will make the finger face the opponent, once the user is done a laser made out of fire will appear on the user Index finger, this laser is controllable at any will but at the same time the user could also, send another laser made out of fire which will be shoot with the user left hand and instead of using the index finger the user will use his pinky, but this version is a lot stronger but it cannot be controllable, this version explode when the user wishes, when the user adds a little bit more chakra onto the pinky the fire laser will explode which would burn everything on it's path at high will, the user could make the laser explode just by making a heavy step. Both of the lasers are sharp and if they come in contact with a body they will burn the opponent organs.

    • The user could use both of them as one move but when used at the same time it counts as two moves
    • When the pinky laser explodes it takes up to four yard of explosion
    • Only usable once per battle


    ~Declined~ Similar technique already exist.
    [ Muijitsu ] | Innocent

    Rank: S
    Type: Weapon - Supplementary
    Range: Self
    Chakra: 40 [ +5 chakra to the genjutsu ]
    Damage: 80 [ +10 to lightning techniques ]
    Description: Innocent is a sword which was made a long time ago, this sword has a dragon sign in it and when Innocent reveal or get's a new owner the dragon will glow like water is flowing through it. Innocent is a really sharp sword, for the user to be able to use it he first has to know how to use the sword since with one stab it could kill someone, this sword is also kinda long and is also really light. Innocent has really great powers, not any member could control them. Innocent is able to trap people on his special genjutsu which let the opponent see that they are on the same fight and they still battling normally but they really not, the genjutsu is a s-rank type but not only that the user is able to control the opponent mind once his trapped and by doing that he has to spin the sword around making the sword dragon shine the user is able to control the fight on the opponent mind for example, if the user want's he could do a forbidden technique on the opponent mind and if the opponent get hit, he will physically think is a real hit and so the opponent brain will crush due to the great deal of damage that the opponent could get from the genjutsu. The sword is also able to give the user a +10 to lightning techniques. To trap the enemy on the genjutsu the user has to spin their sword.

    • Only Pain.. could use this sword and control it's power
    • Once the opponent is under the genjutsu he can't use any elemental attack until the opponent release himself/herself from the genjutsu
    • The Genjutsu can be use once and it last two rounds
    • The Genjutsu count's towards a move




    ~Declined~ The description is a mess and the genjutsu used by your sword already exist.

    ( Kuchiyose: Hawkie ) Summoning: Hawkie

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: The user will do the necessary hand seals or wipe blood on his/her tattoo, once the user has done this the user will summon a Raven call Hawkie. Hawkie is a raven which specialize in speed. Hawkie is one of fastest raven and he also travel at fair speed when walking but when flying he travels at amazing speed. Hawkie is also, able to do a wind technique, this wind technique requires no hand seal and is made a fair speed. The wind technique is specialize as a shield, once the technique is made a wind tornado will surround the user as a shield and when the opponent gets near the tornado the tornado will easily cut the opponent and make a deep wound. Hawkie is half size of Gamabunta and can carry two people on his back.

    • It last five turns
    • Hawkie special technique counts as a move
    • Must sign the Raven contract
    • Can only be taught by Pain.. or -Ace-
    • Once the tornado is form it last until the Raven goes back which is four rounds




    This is the Raven's tattoo.


    ~Declined~ The ability to form a tornado around the user was done dozens of times. You didn't precise to what rank your summon could use wind. A B-rank summon being half the size of bunta? No.

    ( Katon: Hikaui Enkou ) Fire Style: Low Flame

    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will focus fire chakra on his tip of his Index finger, once the user has done this a small fire ball will appear on top of the user Index finger once done the user will aim his finger to the target and make a 'Pulse' with his left hand which will led to the fire ball being shot and when the user makes a heavy step the fire ball will explode and the smoke of the fire is extremely hot which would burn the user skin and the explosion is three yards long.
    • Once per battle
    • The user can't use a fire technique on same move
    • Must be taught by Pain..


    ~Declined~ Similar technique already exist.
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 01:06 PM.

  25. #5450
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Heavens Blade View Post
    (fan doki: kyo shotto) fan wrath: big shot
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: while in fan wrath mode the user will swing there fan creating a large ball of wind this ball is slow moving but extremely durable once the ball reaches mid range the ball turns into hundreds of small balls of wind (bout the size of a marble) these balls are launched in a 180 degree radius and are very fast moving
    -can only be used in fan wrath mode
    -can only be used twice per battle
    -can only be taught by heavens blade

    (fan doki: tsubame gaten) fan wrath: swallows assent
    Type:Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: one of the few long range fan wrath moves the user jumps into the air swings there fan shooting a large but invisable amount of fuuton chakra to the the ground short range from them then the fuuton chakra travels underneath the ground and rises from underneath the opponent in the form of a large visable swallow (while the fuuton is invisable it still does make a visable hole in the ground)
    -the fuuton can be seen by doujutsu
    -can only be used in fan wrath mode
    -can only be used 3 times be match
    -can only be taught by heavens blade

    ~Both Pending~ You really need to put the "Fan Warth Mode" in spoilers when submitting related customs. Otherwise I can't be sure of what can and can't be done. Resubmit.

    (leoliguar kata: otakebi za predator) leoliguar style: roar of the predator
    Type: Supplementry
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: the leoliguar lets out a loud roar and places the opponent into a deep genjutsu in the genjutsu the opponent believes they have shrunk down to the size of a mouse and is then eaten by the leoliguar
    -the leoliguar can't preform anymore leoliguar kata for the remander of the time its on the field (effect doesnt carry over if they are resummoned later)
    -can only be used once per match (meaning even if you bring out a different one they cant use it as well)

    ~Declined~ Sound jutsus are restricted to sound users. I'm almost positive you didn't receive such training. If I'm wrong contact me and I'll re-check this one.
    (leoliguar kata: kiba za predator) leoliguar style: fang of the predator
    Type: Supplementry
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: the leoliguar bares his teeth at its opponent and places the opponent into a deep genjutsu in the genjutsu the opponent believes they have shrunk down to the size of a mouse and is then eaten by the leoliguar
    -the leoliguar can't preform anymore leoliguar kata for the remander of the time its on the field (effect doesnt carry over if they are resummoned later)
    -can only be used once per match (meaning even if you bring out a different one they cant use it as well)
    Note: slightly changed the name and how they placed in the genjutsu

    ~Declined~ Showing his fang and falling in a genjutsu? How cheap is that lol. Make it so you need to perform hand seals and then make your summon show his fangs (or anything else that implies a connection between the animal/user and the opponent). I'd like you to add a restriction for you, not just the summon (ex: the user will be unable to perform ninjutsu the following turn).


    (fan doki) fan wrath
    Type: Mode
    Rank: S
    Range: Self
    Chakra Cost: N/A
    Damage Points: N/A [+10 to wind techs]
    Description: fan wrath is a fighting style which uses as the name suggest a fan it combines the fan as a weapon and as a catalyst for fuuton jutsu while in this mode you can only use fuuton jutsu and fan doki jutsu [which will be fan related moves and fuuton] the upside to this is most fuuton atacks will no long require handseals and you gain a ten point boost to wind techs fan wrath is primarly mid range fighting style that generally has the user useing the fan as a blunt weapon to push the opponent into mid range if they are short so they can deal devestating fuuton jutsu this fighting style requires the user to adept in weapon use as well as fuuton jutsu
    -can only be traind be battleandthebad and heavens blade
    -last 4 turns
    -can be entered once in a match
    -can be left at any time
    -cant use fuuton jutsu the next turn after you leave this mode and on the second turn after deactivation futon jutsu do 10 less damage
    -cant use any other elements besides fuuton while in this mode


    (fan doki: kyo shotto) fan wrath: big shot
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: while in fan wrath mode the user will swing there fan creating a large ball of wind this ball is slow moving but extremely durable once the ball reaches mid range the ball turns into hundreds of small balls of wind (bout the size of a marble) these balls are launched in a 180 degree radius and are very fast moving
    -can only be used in fan wrath mode
    -can only be used twice per battle
    -can only be taught by heavens blade

    ~Declined~ Something doesn't add up. The technique works from short-mid range and when your attack reach mid-range the big ball splits into smaller balls. So, do these smaller balls immediately disperse since you've reached your technique's maximum range?

    (fan doki: tsubame gaten) fan wrath: swallows assent
    Type:Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: one of the few long range fan wrath moves the user jumps into the air swings there fan shooting a large but invisable amount of fuuton chakra to the the ground short range from them then the fuuton chakra travels underneath the ground and rises from underneath the opponent in the form of a large visable swallow (while the fuuton is invisable it still does make a visable hole in the ground)
    -the fuuton can be seen by doujutsu
    -as the fuuton travels under the earth toward the enemy, cracks can be seen appearing on the surface of the ground from the point of impact to the opponent's location.
    -can only be used in fan wrath mode
    -can only be used 3 times be match
    -can only be taught by heavens blade

    ~Approved~ Added a restriction since you mentioned the wind was denting the earth (bold part).
     
         
    Last edited by Izuna Uchiha; 01-20-2012 at 01:15 PM.

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