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  1. #5626
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    Re: ♦ Custom Jutsu Submission ♦

    [Meiton : Doki Meiton ] - Dark Release : Wrath Of The Dark Release
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gather good amount of his dark release into his hands then he slams his hand on the ground channeling his dark release into the ground using his hands , then he concentrate all the dark release that he released in the ground into one spot , and in a sudden time he create knives made of dark release that comes from all over the ground that surrounds him.
    - Can only be used three times per battle
    - Requires mastery in Lightning Release - Dark release - Fire release
    - Can't use any dark release technique at the same turn
    - Can't use any dark release technique higher than A rank in the next turn
    - Can't use any lightning release or fire release technique at the same turn
    - Can only be taught by -Kamishiro-

    ±± Declined ±± By reading this i get the impression you don't understand the KG you possess. Dark release is the ability to absorb, manipulate and release chakra and energy. What you are submitting is much more like roku's dark release than the cannon dark release.

    [Meiton : Za Zennou Tatsumaki ] - Dark Release : The Almighty Tornado
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels his dark release chakra into his hands , then he create a tornado with his body by turning around several times , and while he is turning around he releases the dark chakra from his hand creating a tornado made of dark release then the user sends it aiming towards the opponent with 10 meters wide and 20 meters height.
    - Can only be used three times per battle
    - Requires mastery in Lightning Release - Dark release - Fire release
    - Can't use any dark release technique at the same turn
    - Can't use any dark release technique higher than A rank in the next turn
    - Can't use any lightning release or fire release technique at the same turn
    - Can only be taught by -Kamishiro-
    - Can only use up to A rank lightning / fire techniques in the next turn

    ±± Declined ±± Look at the bolded. You don't even know what to call the energy your KG produces.

    [ Suiton : Kawariyaku Name] - Water Release : Double Wave
    Type: Attack
    Rank: S
    Range: Short- Mid
    Chakra Cost: 40
    Damage Points: 80
    Description : User does 4 hand seals and swipes both of his hands toward each other, her right hand over her left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
    - Can only be used 2 times per battle
    - Can't use any water technique at the same turn
    - Can only use up to b rank water techniques at the next turn.
    - Requires large water source.



    ±± Approved ±± added some bits.
     
         
    Last edited by Scorps; 02-10-2012 at 07:29 PM.

  2. #5627
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    Re: ♦ Custom Jutsu Submission ♦

    Earth Release: Earth Mirror (daichi-Kagami)
    Rank: B
    Type: Offense/Defense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: Depends on attack.
    Description:The user will release their chakra onto the Earth, making a big wall of earth wich defends and repells the attack from the opponent. Throwing it back at them with the same strenght. However if it is hit by a, A-rank or higher attack of any element the earth mirror will fail to defend.

    ~Can only be used 2 Times Per Battle.
    NOTE: Can only be used By Dead Bones B and those who he will/may allow.

    ±± Declined ±± This is more like a rubber jutsu than an Earth jutsu. What you describe is not possible to do with earth as it hasn't those properties

    ---------------------------------------------------------------------------

    Square Killer Knife (houkei - kiratou)
    Rank: A
    Type: Offense/Defense
    Range: short
    Chakra cost: Elemental use: 20 & normal use None
    Damage Points: Elemental damage: 40 & Normal use depends on force.

    Description: I carry my Houkei Kiratou on my back, and it can be used as a simple weapon wich consumes no chakra, but it can also be covered by an specific element chakra..such as fire, wind, lighting, & water. Earth would NOT work as it would lose its sharpness.
    Looks:

    ~Can only be used by Myself Dead Bones B, or by anyone who may steal it.

    NOTE: With elemental chakra it can only be used 2 times in battle, the Elemental chakra would only last 5 Minutes.
    ~ Without elemental chakra, it can be used the entire battle.

    ±± Declined ±± Many chakra infusable weapons already. Your's has nothing different from all the rest.
     
         
    Last edited by Scorps; 02-10-2012 at 07:32 PM.

  3. #5628
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    Re: ♦ Custom Jutsu Submission ♦

    [ Kuchiyose: Lexo ] | Summoning: Lexo

    Rank: S
    Type: Supplementary
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: The user will either do the necessary hand seals and slam their hands or wipe blood on their tattoo either way works. When the user has done this a Yellow raven will be summon, known as Lexo. The amazing thing about Lexo is that he could be summon anywhere between short and mid. Lexo is known for his mastery on fire and for this own technique that he has made. Lexo is able to use fire up to s-rank but is not able to do the one that need hand seals though Lexo has a fire technique which he made when he was training fire, Lexo has to first focus a good enough amount of chakra once he has done this he will open his peak and mouth which would make a large amount of flame come out of his mouth but as soon as it comes out Lexo start to flap both wings making a large amount of wind which combines with the fire making an intense fire which burns anything on its path. Lexo is half size of Gamabunta.
    • Must sign Raven contract
    • It last four turns
    • It can only be summon once



    ±± Declined ±± When submitting summons you are required to provide a link to the approved contract or the link that puts you as a signer of the said contract.
     
         
    Last edited by Scorps; 02-10-2012 at 07:34 PM.

  4. #5629
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    Re: ♦ Custom Jutsu Submission ♦

    Name: (Mokuton:Mokuzai Hoko)Wood Release:Wood Arms
    Rank:B
    Type:Supplementary/Offense/Defense
    Range:Short-Long
    Chakra:20
    Damage:40
    Description:The user preforms the Snake hand seal and creates two or more versatile wooden pillars which are formed to look like arms with hands and fingers.The user can use this to trap his opponent in place or create the arms from his body and use them as an extra pair of hands helping them when using hand seals,throwing kunai,using taijutsu.When the arms are created from the users body they are normal sized but can be extended to the users required length.When created from the ground the arms are larger and more resistant.
    Notence activated from the users body they last for 5 turns.
    Note:Must have a Wood bio.
    Note:Must be taught by -Cobalt-.

    ±± Approved ±± Clever

    Name: (Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind
    Rank:B
    Type:Supplementary/Defence
    Range:Short-Long
    Chakra:25
    Damage:40
    Description:The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below.
    Note:Must be taught by -Cobalt-.

    ±± Approved ±± Tweeked it a bit

    Name: (Mokuton:Mokuzai Senbon)Wood Release:Wood Needles
    Rank:C
    Typeffense
    Range:Short-Long
    Chakra:20
    Damage:30
    Description:The user preforms the Snake hand seal and spreads his hand forward releasing a barrage of needles at his opponent from his hand.
    Note:Must have a Wood bio.
    Note:Must be taught by -Cobalt-.

    ±± Declined ±± similar technique already exists
     
         
    Last edited by Scorps; 02-10-2012 at 07:41 PM.

  5. #5630
    Premium User Izumō's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Soften Modification Style: Stein Roundhouse Kick (Nan Kaizou: Sutain Ōburi no Kikku)
    Rank: B
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The SM user do a counter clockwise kick with their left leg which stretches out to the max(mid range). The kick gains strength as it stretches and comes around. The kick can smash into a person's face, leg, arm, or body braking bones, or into Earth Style(C rank and below) smashing it into pieces.
    -Only used by Dei Dei Dr. Stein bio
    -It counts towards one of the three times SM can be used in a battle

    ±± Leaving for Zen ±±
    Declined, there is no way a stretched leg would be greater in power, due to the fact of physics, there would be wind drag which would greatly reduce the speed of the attack which in turn greatly reduces the strength.

    Quote Originally Posted by Dei Dei View Post
    -Snake Tail (Hebi No O)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. Hebi's segments grow in number almost without limit. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

    -Mid range is the limit it can reach
    -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
    -Only used by Dei Dei



    (This sword just acts the same as in Bleach but without it going to long range.)

    Dropping this weapon for the one above if it gets approved.

    ±± Declined ±± Seems fine except the bolded part. Either explain it better or remove it. "almost without limit" is too much.
    -Snake Tail (Hebi No O)
    Rank: S
    Type: Weapon
    Range: Short-Mid
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Hebi No O(Short version:Hebi) was after Dei Dei made is stretchable scarf. He made this sword whip out of the same material just more stronger. Hebi is a 6-part segmented blade; each segment is wider than the one preceding it from the hilt with 2 pick-like protrusions on the front and back of each segment, with the ones on the front much longer than the ones at the back. The segments are connected by a stretchable thread that is a very strong material, making Hebi more useful as a whip than an actual sword, though it can serve as a regular sword just as easily, thanks to Dei Dei swordsmanship. Hebi's guard and handle remain the same as a normal katana. While Hebi can be stretched to incredible lengths in its whip form, Dei Dei has a limit of three consecutive attacks before having to bring the segments of Hebi back together for recovery -which makes him fairly vulnerable during this time interval. To make up for this, Dei Dei has to have a plan ahead of time. It is also wrapped in bandages when not in use and the bandages is attached on the hilt which acts on the user will.

    -Mid range is the limit it can reach
    -It can be used three times back to back when it is stretched out. After the third use it has to retract to recover for one turn.
    -Only used by Dei Dei



    (This sword just acts the same as in Bleach but without it going to long range.)

    Dropping this weapon for the one above if it gets approved.

    I took out the bold part the mod had bolded. It really didn't mean anything but oh well it is out now.

    ±± Approved ±± Yeah it did actually. It meant you could grow your sword segments almost without limit. lol
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 08:24 PM.

  6. #5631
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    Re: ♦ Custom Jutsu Submission ♦

    The Great Dragon Collection is a collection of puppets in dragon from. This collection consist of 4 cardinal dragons (Thundra, Flame, Breeze, and Typhoon), the Dragon Knight puppet armor, and the rampage dragon (Dragoon)


    (Ranpeijidoragon: Doragūn) The Rampage Dragon: Dragoon
    Type: Weapon/Puppet
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Sasori being of puppet body, and unable to have a blood contract with animals, has built a 50ft puppet to combat the large summoning. This puppet has been fashioned to be a part of the Great Dragon collection, and formed Dragoon The Rampage Dragon. Dragoon is a basic puppet made with all the puppet weaponry. It is covered in spikes one of which (in the arm) can be used as a sword, there is an eye in the middle of its chest that the user has to be inside in order to control it, due to its size it can’t be controlled from the outside like normal puppet also due to its size it can only be destroyed by an attack of at least S rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s, his wings can be used as a chakra shield (A-rank), when covering him many slots open reviling many tags that have chakra imbedded inside and read chakra in kanji. Dragoon can shoot out the equivalent to S-rank katon, fire (from mouth), and S-rank suiton, water (from hands) thanks to large gas/ignition switch and water tanks stored within him. Dragoon can also shoot the reloadable claws, from fingers (A-rank).
    -Can only be summoned once per battle
    -Puppet becomes unusable after 5 turns
    -Can only use Fire 3 times per battle
    -Can only use Water 3 time per battle
    -Shield can only be used once per battle
    -Fire/water/claws count towards the 3 moves
    -Can't fly
    -Can use claws for its life duration
    -Can’t control any other puppet while in use
    -No other puppets can be summoned for 4 turns afterwards
    -No puppet techniques (strings…etc) for 4 turns afterwards
    -No S-rank techniques for 2 turns afterwards
    -Can only be used by Sasori bio
    -Can only be taught/given by Black Uchiha




    ±± Declined ±± Severely overpowered. This would basically make you immune to anything A-Rank and below while inside it. Tone it down.

    Quote Originally Posted by black uchiha View Post
    Fixed with your notes above and your notes in our convo (convo link)

    (Kadata sutoringusu) Kadata Strings
    Type: Attack/Defense
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage points: 80
    Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppet/objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object becomes infused with that elemental affinity of the chakra string they are attached with, and can preform according to the element (Lightning/wind incresses cutting power...etc)....the strings connected to the puppet transfers the element to the weapons housed inside the puppet. Each element gives the strings different abilities. The srings can be manipulated however the user sees fit.

    Water: gives them erosive property (not acid, more like water erosion)

    Wind: gives them more cutting property

    Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

    Fire: gives them a burning property

    Earth: makes them stronger (harder to break)

    -Elements include basic 5/CE
    -Can only use 1 element at a time (both hands)
    -Can only use 3 times per battle
    -Can only be used by Puppet Users.
    -Stays in effect for 1 turn
    -Must wait 2 turns after use to use again (3 turns total)
    -No S-rank puppet techniques in the same turn
    -Strings become visible when in use
    -User is drained -15 chakra each time used (on top of the chakra cost)
    -User can be caught/affected by the technique (if applicable)
    -Lighting paralyzing last 1 turn.
    -Can be used on existing strings
    -Can only be taught be Black Uchiha

    ±± Declined ±± Take out the damage. The technique is intended to add properties to your puppets...not to actually attack or defend with. Also, water would make it have a sticky effect and earth would make the weapons heavier and with higher impact. Other than that seems ok ^^


    The Great Dragon Collection is a collection of puppets in dragon from. This collection consist of 4 cardinal dragons (Thundra, Flame, Breeze, and Typhoon), the Dragon Knight puppet armor, and the rampage dragon (Dragoon)

    (Ningyō no yoroi: Doragon'naito) Puppet Armor: Dragon Knight
    Type: Weapon/Puppet
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Dragon Knight puppet of the Great Dragon collection. It is a fully functional puppet equipped with a trident, but it’s main function is to house the user in its tough armor. This armor is strong enough to withstand A-rank attacks (2 only). The outside is made of metal and the inside is lined with an insulator to defuse lightning techs. The hands have slight holes in the fingertips so the user can control other puppets from within. After Dragon Knight’s use(5 turns) the armor becomes unusable and falls off the user but the wings can later be merged into a smaller (5ft) bladed puppet(C-rank last until destroyed) called Blade (can also be used before DK’s end).
    -Can only be summoned once per battle
    -Can only withstand 2 A-rank attacks
    -Puppet becomes unusable after 5 turns
    -Once Blade is used the Dragon Knight becomes unusable
    -Can’t summon any puppets for 1 turn
    -Can only be taught/given by Black Uchiha







    ±± Declined ±± 2 A-Rank attacks is too much IMO. Also, since this is a puppet and we are on a description based forum game, you need to actually describe the size, shape and some details of the puppet so that your enemies know what it looks like and how to counter it. Relying on a picture isn't the best way. The picture should be a supplement; an aid. Not the primary source of information on what the puppet is like.And btw, i almost forgot...wings...can it fly?
    The damage is if the strings hit the opponent...I underlined the part that talk about the useage of the strings


    (Kadata sutoringusu) Kadata Strings
    Type: Attack/Defense
    Rank: S
    Range: short-long
    Chakra cost: 40
    Damage points: 80 (if hit directly)
    Description: This technique takes basic puppet strings and basic element infusion and puts them together. The user (without handseals) puts twice the amount of chakra needed to make normal chakra strings and infuse them with elemental chakra to make them stronger. These strings can be used to attach themselves to puppet/objects under the user's control that are capable of moving of their own accord (weapons/like chiyo did with the kunai). The object becomes infused with that elemental affinity of the chakra string they are attached with, and can preform according to the element (Lightning/wind incresses cutting power...etc)....the strings connected to the puppet transfers the element to the weapons housed inside the puppet. Each element gives the strings different abilities. The strings can be manipulated to attack the enemy directly as chakra "whips".

    Water: gives them sticky property

    Wind: gives them more cutting property

    Lightning: gives them a paralyzing affect (1 turn if touched) and cutting (if stabbed)

    Fire: gives them a burning property

    Earth: makes them stronger (heavier and with higher impact)

    -Elements include basic 5
    -Can only use 1 element at a time (both hands)
    -Can only use 3 times per battle
    -Can only be used by Puppet Users.
    -The effects on the puppets and weapon stay in effect for 1 turn
    -Must wait 2 turns after use to use again (3 turns total)
    -No S-rank puppet techniques in the same turn
    -Strings become visible when in use
    -User can be caught/affected by the technique (if applicable)
    -Lighting paralyzing last 1 turn.
    -Can be used on existing strings
    -Can only be taught be Black Uchiha

    ±± Approved ±± Edited a bit. IF you don't like it, you can resubmit of course.





    (Ningyō no yoroi: Doragon'naito) Puppet Armor: Dragon Knight
    Type: Weapon/Puppet
    Rank: S
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons the Dragon Knight puppet of the Great Dragon collection. It is a fully functional puppet equipped with a trident, but it’s main function is to house the user in its tough armor. The size of this puppet is the same as a knight's suit of armor(7ft tall). DK cannot be broken by normal weapons, Dk can only be destroyed by an attack of at least S rank, or by someone with strength such as Sakura’s, Tsunade’s, or Kakuzu’s. The outside is made of metal and the inside is lined with an insulator to defuse lightning techs. The hands have slight holes in the fingertips so the user can control other puppets from within. After Dragon Knight’s use(5 turns) the armor becomes unusable and falls off the user but the wings can later be merged into a smaller (5ft) bladed puppet(C-rank last until destroyed) called Blade (can also be used before DK’s end).
    -Can only be summoned once per battle
    -Can only be destroyed by a S-rank attack
    -Puppet becomes unusable after 5 turns
    -DK Puppet can't fly but Blade can
    -Once Blade is used the Dragon Knight becomes unusable
    -Can’t summon any puppets for 1 turn
    -Can only be taught/given by Black Uchiha







    ±± Declined ±± You actually made it even more powerful and resistance to attacks. O_o Too much. At best it can take a B-Rank attack...At best. Also, Kakuzu had that destructive power because of Doton: Domu jutsu not because of strength. As with the first puppet i won't approve anything that powerful. Don't make it more powerful at each submission. Also, the puppet can fly...but not with you on it. I'll allow you one dragon puppet that can fly with you. Not all.
     
         
    Last edited by Scorps; 02-10-2012 at 07:58 PM.

  7. #5632
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Satsubatsu Enjinto ) - Bloodthirsty Scalpels
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra cost: 40 (+5 per turn active)
    Damage points: 50 ( non-chakra enhancement ); 80, +10 per turn ( chakra enhancement )

    Overview:
    The Bloodthirsty Scalpels are Kuroudo Akabane's primary and most-used weapon. However, they are not just one 'weapon', but rather consist of 108 finger-length scalpels, each honed to a razor-sharp edge.
    Akabane can use the scalpel in a variety of ways, either by just holding a few between his fingers, like claws, and slashing, or by throwing them at his opponent.
    Physical Properties:
    The scalpels are all individually indestructible, but they do not possess the ability to tear through everything. Without any chakra enhancement, the scalpels can easily tear through B-rank defenses.
    Chakra Enhancement:
    The scalpels can be enhanced with fire chakra, upon which they begin glowing a bright red. The scalpels gain in strength, able to tear through A-rank defenses. Furthermore, upon contact with a victim, they release the fire chakra into him through the wounds they create, burning him internally.
    Sentience:
    The scalpels are one of the few ninja weapons to possess sentience. Much like a swarm of insects obeys a group mind, the scalpels possess a group consciousness. This allows them to perform more complex attacks like circling an opponent till an opening is visible, or deviating from their path to attack a moving target, without further command from Akabane beyond an attack order.
    Drawbacks:
    The drawbacks of the Bloodthirsty Scalpels are that Akabane cannot summon any creatures while the scalpels are in use. Moreover, they will not obey more than one person, so he cannot make clones that can use jutsu, like Shadow or Water clones. Lastly, if the nature of his chakra changes, such as by using Sage Mode or EIG, the scalpels will refuse to obey him.

    ±± Declined ±± the idea is awesome and i love it personally. However, 108 sentient chakra scappels that can dodge attacks on their own while each capable of passively overcome on B-Rank defense makes it too powerful. I mean, what if you used 108 at the same time? 108xB-Rank...nothing would stop it. Tone it down a bit in their individual strength. Suggest: the user can channel chakra into 1 scappel that will become capable of overcoming a B-Rank defense or use all as a swarm, capable of overcoming A-Rank defenses. Each scapel should passively be slightly stronger than a kunai. I think you understand what i mean.

    ------------------------
    ------------------------
    ------------------------

    ( Magen: Akabane ) - Demonic Illusion: Red Wings
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 35 (+5 per turn active)
    Damage points: N/A

    Overview:
    The technique Akabane named after himself is a very useful illusory technique that allows Akabane to gain an edge in speed over his opponents. When the technique is cast, Akabane's chakra shapes itself into a pair of red wings behind him. These wings actually exist; however they serve no function, and are just made of a small amount of chakra.
    Effects:
    Once the technique is activated, the illusion is cast on the opponent whenever they look at the wings. Once this is cast, the opponent slows down. Their speed drops to that of a Jounin, and they begin making handseals laboriously at Chunin speed. However, the opponent's mind continues to think that the opponent is still as fast as he originally was, and treats the sudden gap in speed between Akabane and the opponent by rationalizing that Akabane has suddenly boosted his speed by creating wings for himself. This allows Akabane to easily win any battle of speed with an opponent, even if that opponent is initially faster than he is.
    Drawbacks:
    The drawbacks of the technique are that Akabane must lose some of his chakra every turn to maintain his wings. Moreover, Sharingan of the third tomoe and above can break this illusion, as well as Jinchuuriki, etcetera. Akabane's speed is not actually increased, so he can still fall to a ninjutsu of the opponent that covers a wide area, or surprises him, etcetera.

    ±± Declined ±± Again, amazing idea. However, it needs some tweakings. No genjutsu above mid range will be approved. You can create the situation (illusion) through genjutsu but you have no control over the reaction or reasoning of the opponent. You make him see you reacting faster but its his own free will to logically come up with his own logic of what is happening. Also, your description of the genjutsu isn't quite right. You can control his senses, thus you can alter how he perceives something through them. This said, you can make him perceive something that would make him move slower or you can make him perceive the speeds of his movement and yours in different rates. However, you can't in reality make him move slower through genjutsu. Its an illusion thus you don't really make him slower unless you make him...dunno...think he's in a tub of grease or that something is restraining his movement. Look at the parts i bolded
     
         
    Last edited by Scorps; 02-10-2012 at 08:15 PM.

  8. #5633
    Senior Member Obíto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Katon: Taifū Kasai no Uzu | Fire Release: Typhoon Fire/ Wind Vortex
    Rank: Forbidden
    Type:Attack/Defense
    Range: Short-Mid
    Chakra: 90
    Damage: 100 (-20 to self)
    Description: The user will create a ‘Wind Style: Rasengan’ in one hand, and ‘Fire Style: Rasengan’ in the other. By combining them, he will create a tornado combo of wind and fire that can be used to attack or defend.

    Note: Can only be used 3 times per battle
    Note: No wind of fire techniques S rank or above for one turn.
    Note: Need to wait two turns before usign again due to drainage of chakra.
    Note: Must be of at least Kage ranked to perform.
    Note: Can only be taught by Nagato..

    ±± Declined ±± do not resubmit. You can submit variations of existing jutsu specially rasengan ones. Also, to perform this jutsu you'd need yin yang training.

    Summoning jutsu: Taka | Kuchiyose no Jutsu: Taka
    Type: Summoning
    Rank: S
    Range: Short/Long
    Chakra cost:40
    Damage: 80
    Description: After performing the necessary handseals the user will take his blood and summon Taka. Taka is a large Hiero Falcon, he is the size of Peins bird. He has large wings and is very Ariel dynamic. Taka is white with blue dots on him, the dots are very small in which he takes pride in his appearance. He can use water element up to the users rank. As it travels through the air it's wings release strong gusts of wind that are capable to cause opponents to lose stability or become disorientated with being pushed around. When aerial is able to fly at high speeds as all heiro falcons do with the agility to move at the speeds of Rock lee without weights when on the ground it would be about the same with his weights on. He has a very sharp beak and claws that he uses to attack with taijutsu. He is quite stubborn and only listens to those who hold the Hiero falcon contract. He is also able to carry 3 people on his back.

    Note: Must sign the Hiero Falcon contract
    Note: Gusts of wind are B ranked.
    Note: Water techniques and/ or gusts of wind count as moves per turn.
    Note: No other Hiero falcon be present while he is summoned.
    Note: Can only be taught by Nagato..

    ±± Declined ±± When submitting custom summons, its required to post a link to your summoning contract or to the proof you are a signer of the contract (contract summoning thread)

    Fuuinjutsu: Eien no Furyoku | Sealing Arts: Eternal Buoyancy
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (-10 per turn)
    Damage: N/A
    Description: The user at will can activate a sealing tag located somewhere on the body that injects the user with chakra that cause the body to become elastic in the sense they will be highly buoyant against all physical attacks including some forms of weaponry such as kunai, shuriken, & blades meaning they bounce off temporarily and the user feels no pain. The user will appear to look normal but when hit it will appear as though he had a rubbery consistency.

    Note: Can only be used 2x per match
    Note: Lasts 3 turns.
    Note: Must wait 5 turns before attempting to use again.
    Note: User is vulnerable to lightning
    Note: No Lightning wile activated
    Note: Can only be taught by Nagato..

    ±± Declined ±± do not resubmit. S-Rank fuuinjutsu are reserved for those who have finished the med school training and were trained by Nexus up to that rank to master also medical fuuin.
     
         
    Last edited by Scorps; 02-10-2012 at 08:37 PM.

  9. #5634
    The Wandering Sage DopeyDwarf's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Hetto-neko no Jutsu: Dokuro Assaiki Dageki) - Civet Style: Skull Crushing Strike
    Rank: B-A
    Range: Short-Mid
    Chakra Cost: 25-30
    Damage Points: 40-60
    Description: This jutsu is a technique pertaining to the use of weapons that is unique to Civets. By taking advantage of their unique anatomy (the way their limbs are constructed allows Civets to produce much more leverage i.e. the length of their bones and where their muscles are attached to) and combining it with an advanced form of chakra flow, Civets are capable of dealing devastating blows/slashes/stabs/etc to their target. A Civet concentrates an immense amount of chakra into their weapon and begins to manipulate the shape of the enveloping chakra around the weapon. Usually, this technique is just used to increase a weapon's slicing capability but it is also possible to shape the chakra around the weapon to form other different forms e.g. large hammers, broad swords, etc. The size of the resulting enhancement is at best 1.5x the size of the original weapon. However, the speed as which the chakra forms is always the same, taking a couple of seconds to materialize its maximum volume. This technique requires quite a large amount of chakra and as such, only at least B-rank Civet summons can perform this jutsu. And because of the immense amount of chakra used and as a result, force produced (combined with Civet's added leverage) this technique is capable of withstanding ninjutsu techniques of the same rank and below.
    Note: Only Civets can perform this jutsu.
    Note: Only at least B-rank Civet Summons can use this jutsu.
    Note: Can only use A-rank version 3 times per battle.
    Note: If A-rank version is used, must wait at least 1 turn to use again.
    Note: Only regular non-elemental chakra can be used, elemental chakra can not be used.
    Note: Must have mastered ninjutsu.
    Note: Must have mastered Basic 5 elemental ninjutsu.
    Note: Must have signed the Civet Contract.
    Created by DopeyDwarf

    ±± Approved ±± Well done. I wonder were the bolded part came from? sounds familiar

    Quote Originally Posted by DopeyDwarf View Post
    Summoning Animal: Civet
    Scroll Holder: DopeyDwarf
    Other Users who have signed contract: Sasuke Sarutobi
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Gama S., Kabigon, Samson.


    General Description: A civet is a medium-sized carnivorous animal adapted to living in grasslands, woodlands, savannas, sub-deserts, forest edges, and mountains. Civets are cunning-looking animals quite intelligent among the carnivora, with studies indicating that their social intelligence is on par with some primate species. They are capable of producing a musk highly valued as a fragrance and stabilizing agent for perfume. Both male and female civets produce the strong-smelling secretion, which is produced by the civet's perineal glands. Their fur varies from yellowish to dark brown to gold-ish to beige-white, depending on the species.
    (Hetto-neko no Jutsu: Bukimi Kiri) - Civet Style: Ominous Mist
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30 (+15 per turn)
    Damage Points: N/A
    Description: The user performs a quick sequence of two handseals and will then begin to manipulate his chakra to create a dense mist of musk, an aromatic liquid (akin to perfume - however, the odour is not particularly strong), to be spread and cover the surrounding terrain. This mist is primarily used to conceal one's movement, scent and chakra making it a suitable technique in preparation for stealthy purposes. However, due to the mist being composed of such a unique substance, the user can use the mist to identify the location of an enemy(s) when the mist is disturbed. Experienced users/trackers, due to their extreme familiarity with this musk, can even identify the location of the enemy by other means such as by scent (the musk reacts differently when around the enemy) or by heat (the musk react with the person's chakra and emits a small amount of heat). This mist however can not sense the enemy's charka, just their whereabouts.
    Note: If used by Civets, only at least B-rank Civet Summons can use this jutsu.
    Note: Can only use 4 times per battle.
    Note: Must wait at least 1 turn to use again.
    Note: Each usage lasts 3 turns.
    Note: Must have mastered ninjutsu.
    Note: Must have mastered Basic 5 elemental ninjutsu.
    Note: Must have signed the Civet Contract.

    ±± Declined ±± First: Perfume is a CE thus Musk and Musk related things fall under that CE. Mist and mist-like techniques have already been explored...many times.

    (Ninpou: Seichi Hanabi Sho-ke-su) - Ninja Arts: Minute Fireworks Display
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user concentrates a mass of chakra into a metal weapon (any material that can be infused with chakra) which they will throw at the target. The user had applied a considerable amount of chakra pressure to the projectile and by performing a single handseal can cause the chakra built up within the projectile to be released violently i.e. explode. The resulting explosion is similar to a paper bomb.
    Note: The user is also damage if caught in blast
    Note: Can only use 3 times per battle.
    Created by DopeyDwarf

    ±± Declined ±± similar to paper bombs and to blast release. Also, what would stop you from infusing something bigger and make a bigger explosion?
     
         
    Last edited by Scorps; 02-10-2012 at 08:49 PM.

  10. #5635
    Thunderbolt's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ninjutsu no sutairu: Māku senjō) Ninjutsu Style :Marked Battle Field
    Rank: A

    Range: Short-Mid

    Chakra Cost:30

    Damage points:60

    Description: The user bites his thumb and uses his blood similar to , if he was about to commence a summoning but instead he draws the blood and sticking it on the ground he then focuses on his chakra for some time creating it in large quantities after this the user then releases his chakra along with the blood and channels his chakra around the ground this can be extended up to 15 meters but can not pass any more than that chosen range. When the chakra is being spread and lay out around the 15 meters range the user can detect and sense and detect any incoming offensive attack or underground sneaks made by the opponent.

    Explanation To The Moderator Checking

    This is simply a sensing techniques which is limited to a certain range and allows the opponent to detect enemy presence, surprise attacks,or suspicious happening around that area which is 15 meters from the opponent any more will make the jutsu ineffective, and thus this jutsu is actually used against the underground attacks and lightning strikes basically its to make the user aware during the battle field the only difference is it is withing a radius or range.


    ±± Declined ±± Instead of posting "explanations" why not actually work on the description of the CJ? The current description is completely and utterly not understandable. why would this do damage? sensing techniques are not approvable unless very different and yours is similar to one. And, did i mention its impossible to understand?

    (Kaze no sutairu: Bidō-ha) Wind Style: Tremor tear

    Rank: S

    Type: Offensive

    Range: Mid –Long

    Chakra cost:40

    Damage Points:80

    Descriptions: This jutsu is a one of very high caliber and focus and most be done with much expertise ,strength and concentration. The user performs this jutsu by building up a large amount of wind chakra, channeling and focusing it rounds his palms, he then uses his concentrated chakra which he got from chakra focusing earlier and slams his hand on the ground with brute force ,then releasing the wind chakra in the earth or ground causing an uproar in the ground ripping about and flinging anything it comes across in a 20 miles radius, (Similar to a fan which blows away objects.) this can also be used to throw the enemy of balance or make him lose control, because if he is caught in range or vicinity of the blast he get blown away too.

    Note: Can only be done twice a battle.

    Note: Must wait two turns before it can be done again

    Note: Need to have mastered wind .

    Note: You can no do any s rank or above in the next turn.

    Justu Explanation For moderator checking this.

    First I will like to say that I checked the wind jutsu available and there was no one in which this was similar to so thus I avoided ripping and its consequences ,secondly, this jutsu is quite different from the normal wind jutsu as this actually requires the opponent to be on the ground while the battle is taking place for this jutsu to work it can not work in an arena where the terrain is fighting on water as there are no rocks or earth or sand there it also is useless against opponents who can suppress gravity or can fly such as onoki as this requires the opponents to be on the ground but in this case since my example which is onoki can fly this jutsu will be rather useless and very ineffective against him, this jutsu can also not be used in short range because it requires at least some space for t to be effective thus the radius which is stated in the descriptive explanation of the jutsu above which is being up for submission/custom jutsu checking.

    Other Information Moderator Might Need To Know.


    1.It is very effective in rocky areas or terrains or battle field/slash arenas.

    2.Can be done in long and short range.

    3.To counter this technique the opponent can not launch lets say fire at the opponent which is strong against the submitted jutsu because unlike the fire this jutsu is already be launched in the ground not at the opponents so the opponent will magically need to find a way to avoid it.

    4.Useless against opponents who can fly, but note opponents who say something like as I see you perform this jutsu I quickly jump to the air to dodge it and come down back when it is being done will be automatically killing himself, this is

    1.This is because the terrain is already severely scattered and thrown off balance and its is thus un safe for the opponent to fight in it basically saying that a newly hit earthquake apartment or site is useful or safe to live in so those the same proposition go for the user he will either be injured or de from the hard left over’s and spikes and shapes earth particles left behind.


    ±± Declined ±± Do not resubmit. 20 miles?! also, these explanations. They are irrelevant. You need to make the jutsu in a way that it has all the necessary information. further explanation is irrelevant unless its asked for or its pertinent. However, to explain how the jutsu works there is something called "description". If we can't understand how it works through there then it will never be approved.


    Ninjutsu sutairu: Misuto - serufusukurōru shōkan· tekunikku Ninjutsu style:Mist-Self-Scroll-Summoning-Technique


    Rank: S

    Type: Supplementary

    Range: Short/Mid

    Chakra Cost :40

    Damage points:N/A

    Description; This jutsu is one of simplicity but yet strategy. The user prior to using this techniques shoots out a blinding mist from his mouth directing the technique towards the center of his opponent direction, he then does some hand seals and make four 4 clones which carry summoning scrolls with the ability to summon him , he informs them and tells them to summon him to any respective direction upon the sign of imminent danger then dispatches them through out the field, to each corners of it being north, east, south, west.

    Note: Can only be used twice in a role play battle.

    Note: Must wait three turn to use again.

    Note: The mist must have been taught to the user before he can use it.

    Explanation to moderators

    This jutsu is simply one of quite easiness the user takes advantage of his dispatched kage bunshin and hands them scrolls which they can summon him with, upon intent or suspicion that he is being harmed.

    Note: I mentioned that I shoot a blinding mist at the opponent and the role play moderator might question and ask why does the mist not affect me and my clones this are the reasons.

    1.The mist is spread around the battle field it is targeted directly towards the opponent in the center who is facing the enemy.


    2.it does not affect my clones because they are both dispatched to different corners non being the middle of the battle field as I stated north ,south, east ,west are were they are dispatched
    In Naruto why he was in sage mode he was able to summon his clones which were string up chakra through using scrolls the same method can also be used in the opposite as it is said that kage bunshin are bunshin which can move and practically do anything the opponent can do an all his techniques too.


    ±± Declined ±± do not resubmit. mist+clones+unreadable description and explanation of a technique that is unapprovable. Again, explanations on additional notes are irrelevant.
     
         
    Last edited by Scorps; 02-10-2012 at 08:56 PM.

  11. #5636
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ranton: Yofun Ranjin) Storm Release: Ragging Storm of the Gods
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 40 (-25 per turn)
    Damage points: N/A (+10 Storm Release)
    Description: The user will focus their chakra while making the handseals Serpent>Snake>Dog>Ram>Serpent. this changes the weather conditions into a ragging storm, clouds will form over battlefield with high winds and random lightning (wind and lightning are for show, they can't do anything). this provides the perfect environment to produce storm release.
    Note:
    -Can only be used once per battle.
    -Last 3 turns.
    -Can only be taught by Serpent
    -Can't be used to set the atmosphere for Kirin

    ±± Approved ±± added a note changed rank.


    (Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a giant blast that covers a mid range area leaving a creator in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
    Note:
    -Can only use twice per battle.
    -No S-ranked next turn.
    -Can only be taught by Serpent.

    ±± Declined ±± blast is too big as its ignited by simple impact and covered everything mid range around

    (Juinjutsu: Bachi Bi-mu) Cursed Seal: Curse Beam
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: Sasuke Uchiha when in the 2nd State of his Curse Seal will make 3 handseals with his normal hands and one handseal his wing hands, He will then form a chakra ball in his wings and then will bend over releasing the chakra as a beam, in a simular fashion to the Tailed Beast Bomb.
    Note:
    -Can only be used by a Sasuke Uchiha Bio.
    -Must have Curse Seal lvl 2 activated.
    -Can only be used twice per battle.
    -Can only be taught by Serpent.

    ±± Leaving for Nexus ±±
    ____________
    -Declined- Do not resubmit such nonsense
     
         
    Last edited by Nexus; 02-10-2012 at 09:37 PM.

  12. #5637
    Kato.'s Avatar
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    Yesterday is history, tomorrow
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    Re: ♦ Custom Jutsu Submission ♦

    (Gishu Vulcan) - Vulcan's Hand

    Rank A
    Type: Weapon
    Range: N/A
    Chakra cost: 30
    Damage points: N/A
    Description: Vulcan's Hand is a long thin blade made of a mixture of infused chakra metals, that can absorb the users Katon chakra. Vulcan's Hand has a thin Katon chakra coating which makes everything that the blade strikes smoulder or if the user of this blade has pumped more Katon chakra into it it will incinerate everything it strikes.

    The blade looks like this but with a faint red glow around it.


    Note: This sword can only be used by Kato Rokuemon or anyone I allow to use it.

    ±± Declined ±± Look at the bolded. OP. similar swords exist you know?

    (Kasei Sashimibouchou) - Slicing Flames

    Rank : B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: The user pumps Katon chakra into his sword (Vulcan's Hand), the sword then begins to glow a bright red, The user then slashes at the air releasing all the chakra that had been pumped into the sword.

    Note: this can only be used with Vulcan's Hand.

    ±± Declined ±± Vulcan's hand wasn't approved.
     
         
    Last edited by Scorps; 02-10-2012 at 09:03 PM.

  13. #5638
    McKnockout's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by McKnockout View Post
    (Raiton: Hourou Hibana) - Lightning style: Wandering Spark
    Rank: B
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage: 40 (+20 in conjunction with a Suiton jutsu)
    Description: The user performs a single handseal and concentrates his Raiton chakra at a specific spot in front of him (usually a spot on his opponent) and creates an electric spark (an electrostatic discharge) at that spot, zapping the opponent. This small discharge of lightning numbs the affected area temporarily as it "lights up". However it does not have enough power/lethality to completely electrocute the opponent; it is used more as a method to distract and confuse the opponent. This technique can be used to electrify metals or other materials that conduct electricity or to electrify a Suiton jutsu.
    *Note: Can only be used 5 times per battle.
    *Note: The target must be within the user's field of vision.
    *Note: The spark disappears as soon as it discharges i.e. it doesn't continue to electrocute/zap the target.
    *Can only be taught by McKnockout

    Removed the part about disrupting handseals. That can not be done.

    ~Declined~ I'm extremely tempted to put a DNR on this one. Never submit something that takes immediate effect on your opponent, how cheap is that? A similar technique would be Amaterasu and I'm almost positive you know how generally hated it is in our RP.
    (Raiton: Hourou Hibana) - Lightning style: Wandering Spark
    Rank: B
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage: 40 (+20 in conjunction with a Suiton jutsu)
    Description: The user performs a single handseal and concentrates his Raiton chakra at a specific spot in front of him (usually a spot on his opponent) and creates an electric spark (an electrostatic discharge) at that spot, zapping the opponent. This small discharge of lightning numbs the affected area temporarily but only after it has sufficiently "charged up". That is, a small discharge of lightning materialises at that spot but does not zap the target until it has built up enough voltage (the user causes this build up of voltage/electricity as he concentrate his Raiton chakra at that spot). The speed at which the zapping takes affect takes a couple of seconds. However it does not have enough power/lethality to completely electrocute the opponent; it is used more as a method to distract and confuse the opponent. This technique can be used to electrify metals or other materials that conduct electricity or to electrify a Suiton jutsu.
    *Note: Can only be used 5 times per battle.
    *Note: The target must be within the user's field of vision.
    *Note: The spark disappears as soon as it discharges i.e. it doesn't continue to electrocute/zap the target.
    *Can only be taught by McKnockout

    ±± Declined ±± this is a blunt copy of my Lonesome Ember technique but for lightning.

    (Waga Naimenteki Jiga, Mune) - One's Inner Self, Will Power
    Rank: S
    Type: Defense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: This jutsu functions as a form of genjutsu Kai as well as a form of intimidation or motivation. It is essentially an extremely advanced method of using/manipulating one's "inner self" to one's advantage. The user's "inner self" is basically a manifestation of a second being within the user's mind, a manifestation of their innermost emotions and thoughts i.e. one's conscious or will. Through many years of tough mental training and meditation, the user trains his conscious to act as a second will when needed. The user's inner self usually lies dormant inside their user's mind until it is triggered by the opponent or by a life-threatening situation. Common triggers caused by opponent(s) include any techniques that attack/manipulate the user's mind e.g. Hynopsis/Mind Manipulation (such as Yamanaka techs), techniques pertaining to doujutsus (Sharingan genjutsus, etc.) and in general, genjutsus. When his mind is attacked, the user's "Inner Self" suddenly appears in their mind and is able to repel the intruding technique by pure will, acting as a second presence, a "fighting spirit" - and through training, one that is even capable of intimidation. That is, after successfully dispelling the intruding technique, the inner self becomes enraged and begins to cause the user to give off an aura of pure killing intent, making it affect the opponent(s) to the point of paralyzing them i.e. the ability to dominate the wills of others. After this, the inner self then disappears.
    *Note: Can only be used once per battle.
    *Note: Can only be used against techniques of the same rank or below.
    *Note: In a life threatening situation, this technique is automatically/unconsciously activated.
    *Note: Must have mastered ninjutsu.
    *Note: No genjutsu in the next 3 turns.
    *Note: No forbidden rank jutsus in the next turn.
    *Can only be taught by McKnockout

    Essentially a much more advanced and aggressive form of the following..


    ±± Declined ±± Blunt copy of my Panda Arts: The Revenge of The Sleeping Madness

    (Fuuton: Fūjin Mugen) - Wind style: Fūjin's Illusionary Dream
    Rank: A
    Type: Attack/Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user performs a sequence of three handseals (Rat -> Dog -> Tiger) and creates a powerful gust of wind capable of blowing away the opponent or any incoming projectile. These winds travel in a straight line and are rather large in width; their direction can not be changed once created. However, this is just the beginning of the jutsu - the immense power behind these winds not only have the capacity to push back large animal summons but also creates a loud howling sound (sounds like this) which once heard by the opponent(s) induces an B-rank genjutsu on him. Through this genjutsu, the user can alter the opponent's vision and perception of the battlefield and his surroundings; essentially being an advanced form of (Genjutsu: Kokohin) - Illusion Technique: False surrounding. The user uses this genjutsu to manipulate the opponent's vision, hearing, sense of smell and touch i.e. his perception, to create false visions of the user and/or the battlefield (it is usually used to make it difficult for the opponent to exactly/easily pinpoint the user's location). The greatness of this technique lies in its simplicity and subtlety.
    *Note: Can only be used 2 times per battle.
    *Note: The blade/gust of wind is B-ranked in strength.
    *Note: The genjutsu induced is B-ranked in strength.
    *Note: No genjutsu the same turn.
    *Note: The howling sound does not damage the opponent's ears/hearing.
    *Can only be taught by McKnockout

    ±± Declined ±± You copied my Maria's abilities and put them in a fuuton technique.

    Seriously? O_o You even copied, word for word in these techniques from my own ones.
     
         
    Last edited by Scorps; 02-10-2012 at 09:10 PM.

  14. #5639
    Credo Schadenfreude Skye Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Sin View Post
    Summoning Animal: Fireflies
    Scroll Owner: Me
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Yoritzu, The Superglow Firefly
    Other Summoning Animals tied to contract: ...Not right now.
    (Kuchyose: Yoritzu Hotaru) Summoning Jutsu: Yoritzu Firefly
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage Points: 80
    Description: The user will bite there fingers and perform one handseal, where the user bites their fingers will start to glow orange and then their whole body will glow orange, summoning Yoritzu who will cause a blinding glow that blinds the opponent for a turn, while Yoritzu is very big for a firefly and so the user can fly on Yoritzu. Yoritzu can launch fire and lava jutsus a-rank and below without any handseals or bother on focusing fire chakra.
    Note: Yoritzu can only be summoned once per battle
    Note: Yoritzu lasts 4 turns
    Note: Yoritzu can fly


    -Skye Kaguya holds this contract-
    sorry if i shouldnt be posting here... But 1. thank you for the recognition here rei... and 2. I am willing to teach the summon if you tell me how....
     
         

  15. #5640
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton:Senpuu Rasen)-Wind Release:Whirlwind Spiral
    Type:Attack
    Rank:A
    RangeShort-Mid
    Chakra Cost:30
    Damage Points:60
    Description:The user performs the dog hand seal and makes compresed air circle around the enemy wich lifts him up into the air constantly cutting them,when it gets them a few feet into the air it strikes them with it's full might doing huge damage to the enemy body.It can be used in aa best combination with (Katon: Shōkasou) - Fire Release: Small Fire Stream where the wind will make the fire circle around the oponent burning him.
    Declined, you have yet to train up to A rank wind techniques

    (Genjutsu:Kouro Ada)-Ilusion Technique:Running enemy
    Type:Attack
    Rank:A
    RangeShort
    Chakra Cost:30
    Damage Points:N/A
    Description:The user makes the enemy halucinate that the user wich is actually a papper bomb started running from the battle while he won't be seeing the real user who is free to atack the enemy from any side he wants.
    Declined, similar jutsu exists

    (Genjutsu:Explosive Cat):Bakuyaku Neko
    Type:Attack
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:60
    Description: The user makes the enemy see a cat coming towards them and it hides behind the enemy which is actualy a few explosive tags tied together and explode at the users will.
    Declined, being A rank requires useage restrictions
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:11 PM.

  16. #5641
    Naruto injured>Sasuke peak skoraxascended's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kenjutsu: shigai nuimono dageki (corpse sewing strike)
    Type:Attack
    Rank: C
    Range: Short - -long
    Chakra Cost:40
    Damage Points:60-30-15
    Description: Kushimaru throws the blade of Nuibari toward his attempted target
    penetrating the target with blade and become binded by the wire thread. This can
    be used to bind multiple targets together. the ppenent may still attack but takes 5 damage in doing so.
    The effects of this attack last for two rounds.
    Note: only elements which can be used with this attack are wind and lightning.
    Note: the strength of the attack decreases the further away the target(s) are
    Note Element manipulation will add +15 damage to the attack
    May still attack with the blade for normal attacks while targets are bound.
    can only be used by Kushimaru or if you wield Nubari and must be taught by Kushimaru (skoraxascended)

    Declined, similar jutsu exists
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:12 PM.

  17. #5642
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    New Submissions:
    (Spoke with Zenryoku, only Itachi bios may use the original crow clone technique, and that's why I have made minor changes for those with the Crow Contract signed.

    Contract link: http://www.narutobase.net/forums/sho...9&postcount=23

    (Karasu Bunshin no Jutsu) - Crow Clone Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
    Note: Only two clones can be created at a time.
    Note: Only those who have signed the Crows contract may use this.
    Approved
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:13 PM.

  18. #5643
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    Re: ♦ Custom Jutsu Submission ♦

    [Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground the phoenixes would still break through and do major damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
    Note:Can only be used once in a battle
    Note: Cannot use any water jutsus for the next turn
    Note: It takes a jutsu move to form unless its already raining.
    Note: Has to be taught by Johninto Uchiha
    Declined, reduce the destructiveness such as removing the striking underground and still doing major damage
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:17 PM.

  19. #5644
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Jōshō kiryū o yon) Wind Release: Hailing Updraft
    Type: Supplementary
    Rank: A
    Range: Short- Long
    Chakra Cost: 30
    Damage Points: N/A (+10 to the hail created by Joki Boi)
    Description: The user focuses their Fuuton chakra into the air above them, creating a strong updraft which carries objects from overhead upwards into the atmosphere, and away from the user when they fall back to earth. If used in conjunction with the hail created by Joki Boi, or other techniques, the hail becomes twice as large and will fall to the earth twice as fast and with twice as much force, doing more damage to the target and their defences.
    Note: ~Can only be used/taught by Sharingdork
    Note: ~Can only be used three times per battle
    Note: ~Takes one turn to fall back down.
    Approved, edited the useage to three times. and added that it will take 1 turn to fall down as its coming from the atmosphere
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:19 PM.

  20. #5645
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    Re: ♦ Custom Jutsu Submission ♦


    Summoning Animal: Damselfly
    Scroll Owner: ~Light~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Description: Damselflies (suborder Zygoptera) are insects in the order Odonata. Damselflies are similar to dragonflies, but the adults can be distinguished by the fact that the wings of most damselflies are held along, and parallel to, the body when at rest. Furthermore, the hindwing of the damselfly is essentially similar to the forewing, while the hindwing of the dragonfly broadens near the base. Damselflies are also usually smaller than dragonflies and weaker fliers in comparison, and their eyes are separated.

    Damselflies undergo incomplete metamorphosis, with an aquatic nymph stage. The female lays eggs in water, sometimes in underwater vegetation, or high in trees in bromeliads and other water-filled cavities. Nymphs are carnivorous, feeding on daphnia, mosquito larvae, and various other small aquatic organisms, using extendable jaws similar to those of the dragonfly nymph. The gills of damselfly nymphs are large and external, resembling three fins at the end of the abdomen. After moulting several times, the winged adult emerges and eats flies, mosquitoes, and other small insects. Some of the larger tropical species are known to feed on spiders, hovering near the web and plucking the spider from its nest.
    Approved


    (Hyōton: Kōri Yobigoe Bōfuu) - Ice Release: Ice Hail Storm
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming the necessary handseals (Ram → Monkey → Horse) The user releases his Hyōton release chakra into the sky, changing the moisture in the air in order to form solid Ice form, directly above the opponent's direction, the user forms the Ice in the shape of a large sections of solid Ice that fall onto the opponent's direction one after another like a hail storm of Ice, these Ice sections each are 3 meters tall and 5 meters long in diameter and somewhat taking the shape of a ball, together falling in packs onto the opponent's direction or any place the user causes them to fall through his Hyōton chakra usage, this technique is hard to evade due to the Ice sections being transparent and if used in broad day light they reflect the sun rays over the opponent partially blinding his vision, the opponent is unable to notice the Ice hail storm from a far away distance, he is only able to notice the Ice sections when they are at Short range from him however they will be falling on top of him, when the Ice sections reach the opponent they deliver severe blunt damage to his body.
    Note: Can only be used twice per battle.
    Declined, similar jutsu exists

    (Hyōton: Ude No Maō) - Ice Release: The Devil Bringer
    Type: Supplementary/Offense/Defense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is achieved only through very distinct Hyōton chakra control, the user gathers a large amount of Hyōton release chakra into his right or left arm, forming somewhat a shape of a demonic arm that surrounds the user's hand made entirely of Ice taking on a solid structure, the user can manipulate this hand that's made out of Ice in many ways, this hand of Ice follows the user's hand movements through the usage of Ice release, and the user has to be making movement patterns with his hand and the Ice hand will mimic the user's hand movements, the user can extend the hand up to Long/Mid/Short range from him and bring objects back to his location using the hand of Ice the user is able to use this hand in multiple forms described in the following:

    Long form: using the user's Hyōton chakra, the user causes the Ice hand to extend up to Long range and increase in size, being able to grab distant objects and drive them back to the user, the Ice hand becomes big enough to grab objects as big as one person, with the hand's diameter equivalent to a person's waist diameter, however this form can only be used for grabbing objects/people from long ranged distance.

    Mid form: The user using his Hyōton chakra to extend the hand up to Mid range, this form is used the same way as the previous form however it's larger than the previous form, being able to grab two people standing next to each other and drive them back to the user, unlike the previous form, this form can be used in attacking the opponent, gaining a speed momentum when the user extends the hand up to Mid range, however this can't be used in order to defend attacks due to it's rather small size, it can only defend from small sized attacks like a small fireball or thrown projectiles.

    Short form: Using the user's Hyōton chakra the user is able to extend the Ice hand up to Short range from him, like the previous forms this form makes the user able to grab 4 people grouping together, The user can use this form to defend from attacks sent directly at the user due to the Ice hand's large size, or deliver punches to the opponent if he's nearby, the punch of this hand is enough to push a summoning half the size of Gamabunta backwards to Mid range.

    Note: Can only be used 3 times per battle.
    Note: Can only use one form at a time.
    Note: No Ice release techniques the following turn (after the Ice hand is destroyed)
    Note: If not destroyed the Ice hand last 1 turn.
    Approved, just to make sure that everytime you want to use the different ranges you have to use the technique again
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 09:32 PM.

  21. #5646
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    Re: ♦ Custom Jutsu Submission ♦



    (kuroi fenikkusu) Black Phoenix
    Type: Weapon
    Rank: S
    Range:Short
    Chakra Cost:40 (50 If activate the lightning current)
    Damage Points:80

    Description/Ability: This Sword Was made from a keyblade master. He was the maker of Key blades. This was along the lines of his ADVANCE key blades made out of black steel that was said Unbreakable. Though it does not look it , It is. This Sword has a will of its on. Though not alive it can emit needles from the handles if the chakra in its wielder is different then what it normally is used to. Meaning if anybody picks it up they hand is screwed. The wielder of this blade practiced many years with It. Mastering its weight. The sword is said to weigh over 400pounds. But due to the training the owner knows how to channel its own chakra into the sword making it as light as any regular sword but too anybody else it will be hard to pick up (not impossible), And a Very heavy hit. This Sword is Known for its incredible lightning current that drives through the sword. Once the lightning current activates the Sword gets Yellow poke-dots all on it , signifying the electrical currents all through the blade. Once the user cut somebody with this blade it can disperse small shocks of lightning into the person system through the cut on the person body.. This Blade can also cut through A Rank Earth. Due to its Heavy Property and Electrical currents through the blade

    -Cant Use No Ninjutsu while this blade is in play
    -Cant use Lightning jutsus above B rank
    -If the user Activates the sword. Everytime the sword is being swung it causes for 1 of the users turn
    -The sword can only be activated with the electrical currents for 3 turns
    -Only usable by whom i say
    Approved

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Steel Release: Steel clap(hagane houmen:hagane clap)
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost:30
    Chakra Damage:60
    Description: The user does 2 handseals. Right after the user raise their hands and 2 pieces of steel rise out of the ground, the user then clap their hands together and the pieces of steel slam together. These hands are about half the size as Rock Sandwhich. So Still Large indeed

    Notenly can be used Twiice
    Note:No S Rank Earth During this Time
    Note:No S Rank Fire During this turn

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
    Steel Release: Steel Saliva Needles(hagane houmen:hagane tsuba)
    Type:Attack
    Rank:B
    Range:Short-Mid
    Chakra Cost:25
    Chakra Damage:40
    Description: The user does 2 handseals. Following after he/she then molds their steel chakra into their mouth and hardens it. They then spit out Steel Saliva thats as pointy as needles. Its as Thick and long as a regular kunai. Due to its steel property It require more then Weak Wind to deflect it. B Rank Or Higher Wind.

    Can only use times. and can shoot up to 3 saliva needles at once.

    (Take out anything if you need to)
    Both declined, there are correct translations for steel release so use them
     
         
    Last edited by Teño; 02-11-2012 at 03:22 AM.

  22. #5647
    Kirabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Bekutoru Arō | Vector Arrow
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: 60 (N/A supplementary)
    Description: is a technique used by Medusa and can also be thought of as her signature move. Vector Arrow uses arrow like 'snakes' that move rapidly towards the target. They can both cut and pierce the opponent acting somewhat as blades. Medusa can also manipulate these 'arrows' in various forms and fashions. They can move in any direction intended, making them extremely versatile, whether they be used for direct offensive or as a deterrent to confine an opponents movements.
    Declined, elaborate better on the "snake" like movement

    Bekutoru Purēto| Vector Plate
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: When used, an arrow appears upon a predefined location that will send anything on it in the direction that the arrow is pointing; propelling herself towards the enemy to engage in close combat, propelling an attacker away from her, and quite possibly moving inanimate objects like chairs, tables, etc., turning them into deadly projectiles. Medusa is extremely adept in it's usage, being able to place a series of vector plates to either quickly move around an opponent and attack their blind spot, or to surround an opponent, restricting their movements to a limited area, the arrows placement isn't limited to a solid surface, allowing them to be placed even in mid-air.
    (Only 3 may be placed at a time)
    (Usable 3 Times Per Battle)
    Declined, do not resubmit

    Bekutoruarashi| Vector Storm
    Rank: S
    Type: Defense
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This ability surrounds Medusa with numerous intertwining Vector Arrows, that project upwards from the ground, resulting in a spinning physical shield, capable of preventing or limiting the effects of powerful attacks. The technique is initiated through Medusa stating its name, while subsequently raising and crossing her arms, above her head.
    Declined, how is this achieveable with arrows ? plus S rank requires restrictions Mr. Bee
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:22 PM.

  23. #5648
    Senior Member Koto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    This weeks jutsu submission:


    (Kawauso no Jutsu) Otter Technique

    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: User focuses their chakra towards their posterior and utilizing chakra, creates a otter-like tail. The user then uses this tail to whack his opponent. Can be utilized with any of the five elements to cause an even greater effect. If used with Water, Earth, Wind, Fire, or Lightning it is a rank higher and takes up the users 3 moves to perform.

    ~Can only be used by otter contract signers
    ~Jutsu counts as the users 2 moves to perform
    ~Can only be used 3 times per battle

    ±± Declined ±± Do not resubmit


    (Ketteiteki) - Letzt (Final)


    Rank: A
    Type: Weapon
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: Letzt is a long thin blade made of a mixture of infused chakra metals. Letzt has a thin Fuuton chakra coating which makes everything that the blade strikes cause tiny incisions (like a paper cut) or if the user of this blade has pumped more Fuuton chakra into it it will cause grievous wounds everywhere it strikes.

    ~Can only be used by Koto or anyone with her permission
    ~No effect towards Katon techniques of A-Rank or below
    ~Can absorb the damage from Raiton jutsu of C-Rank or below
    ~Takes one move to charge up chakra if using weapon in conjunction with a jutsu


    ±± Declined ±± Many slashing swords of wind exist. And the bolded pertains to what exactly?

    Quote Originally Posted by Koto View Post
    (Kawauso Kuchiyose No Justu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)

    Type: Offensive/Defensive

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Earth jutsu and all Water jutsu damage is decreased by 25% up to C-Rank Water jutsu . He has an affinity to the earth element and can preform Earth C-rank and below if the user creates the hand seals needed.

    ~Can only be summoned and used by Koto; must be an otter contract signer to use
    ~Every technique used by Ōkuninushi counts to the user 3 moves a turn
    ~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
    ~Can only be used twice a match

    I am a contract signer for the otter so I have permission: Link

    ±± Declined ±± explain the bolded part better. Also, with B-Rank resistance to earth, this is no A-Rank summon. Its more like a S-rank. Make it so he can use up to A-Rank earth.
    ~I changed to S-Rank
    ~I took off the part of water being decreased by 25%
    ~Changed: Can perform C-Rank Earth to can perform B-Rank Earth
    ------------------------------------------------------------------

    (Kawauso Kuchiyose No Justu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)

    Type: Offensive/Defensive

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.

    ~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
    ~Every technique used by Ōkuninushi counts to the user 3 moves a turn
    ~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
    ~Can only be used twice a match

    I am a contract signer for the otter so I have permission: Link


    ±± Approved ±± Altered: Resistant to B-Rank and able to use A-Rank.
     
         
    Last edited by Scorps; 02-11-2012 at 01:45 PM.

  24. #5649
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    Re: ♦ Custom Jutsu Submission ♦

    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Doton: Mimisen) - Earth Style - Earplugs
    Type: Supplementary
    Rank: C
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates earplug made up of earth in both of his ears which prevent anything to go inside, like sound, voice, poison etc.

    (Fuuton: Gyouko Rei) - Wind Style - Freezing Ray
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: User concentrates his wind chakra on water anywhere in the battlefield, and freezes it, resulting in Ice.
    Note: Its simply focusing of wind chakra on water. So it does not require an Ice Bio.

    ±± Declined ±± Do not resubmit. Both techniques already exist. You are also banned.
     
         
    Last edited by Scorps; 02-10-2012 at 01:14 PM.

  25. #5650
    pradattauchiha's Avatar
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    all"
     

    Re: ♦ Custom Jutsu Submission ♦

    (Odin's Kaen) : Odin’s Flame

    Type: Weapon
    Rank: S
    Range: Short / Long
    Damage: 90 (-30 to user)
    Chakra Cost: 60
    Description: Originated from the hands of the Goro Kaguya itself, the Odin's flame is a mysterious and a dangerous weapon lost throughout the ages. With the sake of blood for the use, the sword is unique from its looks itself. The sword has a skeleton head at the top with various ancient writings on the body.The sword is said to be the blood and flesh of Goro Kaguya itself and only could be used upon the sacrifise "Blood". As long as the user's blood was fed to the sword, it was the user's weapon. The sword is also said to be indestructible and could stand up to most of the A-Rank techniques of any elements.The sword is also able to cut through any object, and infact spread a layer of user's blood and chakra on the surface so that it could extend its attack upto long range.The sword had another property of taking user's feelings and acted itself upon the user's danger. It sensed user's fear and adraline since being linked with the user.The sword could take the property of liquifying itself to dodge attacks and also conduct electricity to attack
    Note: Summoning counts as a move
    -30 to user after the sword is summoned
    using sword's special techs counts as a move

    Feel free to add restrictions




    ±± Declined ±± I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
     
         
    Last edited by Scorps; 02-11-2012 at 01:46 PM.

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