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  1. #5726
    Senior Member Iwabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Yoton: Yōyū Issen no Jutsu) – Lava Release: Molten Line Technique
    Rank: B
    Type: Offensive, Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40
    Description: By performing the Snake hand seal the user will create a crack in the ground in front of them and release lava from the crack. The size and depth depends on the user but are limited by the range and rank of the technique. This technique can be used to split B rank and below earth style techniques or can be used to trap opponents.

    ±± Approved ±± Edited grammar a bit

    (Doton: Jari Hōshi no Jutsu) - Earth Release: Gravel Spore Technique
    Rank: B
    Type: Offensive, Supplementary, Defence
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user after performing the following sequence of hand seals Snake - Horse - Boar - Hair - Monkey and then they will place their hands on the ground and cause a large amount of dust and gravel to surge out the ground in a plume that can be used in various ways. Its powerful enough that if used under an opponent it could deal some severe damage or in defensive measures can subdue a incoming opponent. Using it in a supplementary way a user can use the dust and gravel generated as a veil to obsure the vision of the opponent or to even temporarily blind them through the dust and grit entering their eyes.

    ±± Declined ±± similar technique exists

    (Yoton: Yōgan Daeki no Jutsu) - Lava Release: Lava Saliva Technique
    Rank: B
    Type: Offensive Supplementary
    Range: Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user creates from their mouth after performing the Ram hand seal a medium amount of lava fluid from their mouth. The lava can be used for a variety of things: can be a way to burn down barricades; when fired at close range to force an opponent to dodge; or even to create a source of lava for future techniques.

    Note: Lava lasts for 2 turns and hardens back to rock after that.

    ±± Approved ±± added a note, edited some minor things.

     
         
    Last edited by Scorps; 02-17-2012 at 06:29 PM.

  2. #5727
    Senior Member BluePhenix's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by BluePhenix View Post
    Dropping Chaos Trinity for the below, which I've edited further to your review:

    (Arkana Chein) – Arkana Chain
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra cost: 40 for activating Arkana
    Damage points: Vary with the techniques used (Separate submissions)
    Description:

    Arkana is an indestructible chain which became legendary when it was used ages ago to capture a bijuu. When it was being forged, it was enhanced with highly advanced fuuinjutsu in order to make it able to restrain anything, whether its constitution is tangible like living beings, or intangible like chakra.

    Many fought over the power of Arkana and it was therefore kept hidden for decades, until recently when it has been finally passed down for combat. When in dormant status, Arkana is wrapped around its wielder’s left arm without affecting his/her mobility. The wielder can use it to block attacks from edged weapons, whether or not these are enhanced by wind or lightning chakra.

    In active mode, Arkana will adopt a somewhat spectral form by glowing, and the wielder will be able to use his chakra to manipulate it around, making it crawl in mid-air in order to reach and pierce through opponents and concrete techniques with its edged end. The wielder can also imbue it with chakra to make it increase in length, similarly to Shun’s Andromeda Chain in Saint Seiya. Lastly, when in active mode, Arkana is constantly imbued with the wielder's chakra, which makes it impossible for the opponent to conduct electricity, heat or cold through it by using his lightning, fire or ice chakras.

    Note: The wielder of Arkana must be Kage rank or above.
    Note: Activating Arkana counts as a move and must be done during battle.
    Note: Arkana can only be wielded by BluePhenix and those he lends it to.

    ±± Declined ±± Restrictions? What can stop this spectral indestructible and unconductable chain?
    @ review:
    • The spectral form is only a description of its appearance, not its actual form.
    • About its indestructibility, most weapons submitted nowadays seems to have this ability, so I said why not to myself :shrug: it's just to make sure that it will last more than one match and nobody will come claiming they destroy it... I see it a lot on most weapons being submitted, i.e. either people claim their weapon can cut through anything or is strong enough to endure anything... so I did it too.
    • About the non-conductibility to opponents chakras such as lightning and fire and cold, I already explained it... it's because the chain is already imbued with my own chakra.
    • I also mentioned that the ways I will use it will be submitted as separate submissions, so I believe there is no real need for restrictions at this stage, although I did add some by saying that it's wielders must be at least kage rank, and that activating the chain counts as a move that can only be done after a fight has started.


    Hope it's clear and fine now.

    **************************************************

    Resubmitting

    (Arkana Chein) – Arkana Chain
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra cost: 40 for activating Arkana
    Damage points: Vary with the techniques used (Separate submissions)

    Description:
    Arkana is an indestructible chain which became legendary when it was used ages ago to capture a bijuu. When it was being forged, it was enhanced with highly advanced fuuinjutsu in order to make it able to restrain anything, whether its constitution is tangible like living beings, or intangible like chakra.

    Many fought over the power of Arkana and it was therefore kept hidden for decades, until recently when it has been finally passed down for combat. When in dormant status, Arkana is wrapped around its wielder’s left arm without affecting his/her mobility. The wielder can use it to block attacks from edged weapons, whether or not these are enhanced by wind or lightning chakra.

    In active mode, Arkana will adopt a somewhat spectral form by glowing, and the wielder will be able to use his chakra to manipulate it around, making it crawl in mid-air in order to reach and pierce through opponents and concrete techniques with its edged end. The wielder can also imbue it with chakra to make it increase in length, similarly to Shun’s Andromeda Chain in Saint Seiya. Lastly, when in active mode, Arkana is constantly imbued with the wielder's chakra, which makes it impossible for the opponent to conduct electricity, heat or cold through it by using his lightning, fire or ice chakras.

    Note: The wielder of Arkana must be Kage rank or above.
    Note: Activating Arkana counts as a move and must be done during battle.
    Note: Arkana can only be wielded by BluePhenix and those he lends it to.

    ±± Declined ±± =_= I didn't ask you to explain it to me. I asked you to restrict it and determine what can stop it, thus giving some kind of rank to it. As for the only resctrition you have its completely useless for the use of the weapon. I mean, how does it restrict its abilities being only usable by kage ranks and above?
     
         
    Last edited by Scorps; 02-17-2012 at 06:36 PM.

  3. #5728
    The Wandering Sage DopeyDwarf's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kikaichu Ame) – Kikaichu Rain
    Rank: B
    Type: Supplementary/Attack
    Range: Short-Long
    Chakra cost: 25
    Damage Points: 40
    Description: The user will manipulate their Kikaichū bugs to form a large cloud/swarm in the air which will then proceed to rain/pelt down smaller swarms of chakra-infused Kikaichū towards the ground. These masses of Kikaichū all have very sharp wings, akin to that of a kunai which are enhanced further by the infusion of chakra (ref. “Flying Swallow Technique”) which rain down onto the opponent, maiming him.
    Note: Must wait 1 turn to use again.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf

    ±± Approved ±±

    (Hitoshirezu Kikaichu Waza) – Hidden in Kikaichu Technique
    Rank: B
    Type: Supplementary/Defense
    Range: Short-Long
    Chakra cost: 25
    Damage Points: N/A
    Description: This jutsu allows the user to hide into and out of the shroud/swarm of Kikaichu around the battlefield. By concentrating chakra throughout their body, the user can hide and emerge stealthily from any part of the Kikaichu swarm.
    Note: Must be a member of the Aburame Clan.
    Note: Ineffective against sensory and dojutsu users.
    Created by DopeyDwarf

    ±± Approved ±± Edited.The swarm is made of a multitude of bugs, so you can't merge with so many things and disappear. However, you can use your chakra to hide within it. Also, dojutsu and sensory ninjas will see you.

    (Hijutsu: Kikaichu Jinsoku Seishoku) –Secret Technique: Kikaichu Rapid Reproduction
    Rank: A
    Type: Supplementary/Defense
    Range: Short
    Chakra cost: 30
    Damage Points: N/A (+10 damage to all Aburame techs after activation)
    Description: After 3 of the user’s turns, the user activates this jutsu in which the user’s Kikaichū bugs begins to produce progeny at a much faster rate than usual, thus producing much more Kikaichū bugs for the user to manipulate than usual. This increase in the number of Kikaichū bugs (about twofold the original population) will mean that this new group of Kikaichū bugs are much denser in terms of numbers, allowing them to be stronger/more resistant compared to their previous generation of bugs. This effect, however, only happens in the turn after the use of this jutsu, so in actuality, the user must wait 4 turns.
    Note: Can only be used once per battle.
    Note: Must be a member of the Aburame Clan.
    Created by DopeyDwarf

    ±± Approved ±± Well done.
     
         
    Last edited by Scorps; 02-17-2012 at 06:42 PM.

  4. #5729
    Shade Dracova's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    |Dracova no shinigami āto|Reaper Art Of Dracova
    Description: The Reaper Art of Dracova is a special art based on the belief that the scythe should not be used as a weapon you attack with but as a weapon you protect yourself and perform fast chakra palm strikes to the enemy. The scythe unlike other fighting styles is used with one hand. This style was practiced and created by Shade Dracova soon after he found his signature scythe named "The Forgotten Reaper". Dracova believed that the final blow should always be by ones own hands not their jutsu nor their weapon. The Reaper Art also consist of chakra being embedded into the scythe to enlarge it's reach or change its appeaance of the blade. In other words chakra would be rapped around the blade of the scythe to increase it's size making it easier to aim your slices. Not all scythes can be used with this art because of the massive chakra amounts surging through the scythe at all times. It must be a scythe of "The Reaper" caliber. The scythe when needed for defense is usual spun at high speeds to block an incoming weapon parrying it or deflecting an incoming projectile. The Reaper Art was praticed by many others and has different versions by different people who practiced it.

    ±± Approved ±± Looking good...

    |Shinigami āto - Dracova no chakurapāmubureiku|The Reaper Art-Dracova's Chakra Palm Break
    Rank: A
    Type: Offensiv
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will spin his scythe in one hand quickly to parry or block the opponents attack. Then, the user will slam their plam into the opponents chest and release and explosice amount of chakra into a small area on the opponent chest breaking their chest plates and fracturing ribs depending on the accuracy.
    - Can only be used/taught by Shade Dracova
    - Must wield a "Reaper" scythe made under the permission of Shade Dracova
    - Must know be taught "Reaper Art of Dracova"
    - Can only be used 3 times per battle

    ±± Declined ±± That palm strike is a copy of Gentle Fist. Make it something else.
     
         
    Last edited by Scorps; 02-17-2012 at 06:45 PM.

  5. #5730
    Naruto injured>Sasuke peak skoraxascended's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (satsujin ono)-Gorechild
    Type:Battle Axe
    Rank:C
    Range: Close Combat weapon
    Chakra Cost:none
    Damage Points: 30 damage per hit (ontop of any ability used)
    inflicts bleeding damage + 5 per turn for 3 turns
    Description: Gorechild is a cursed weapon placed in the world by a blood thirsty diety. When found by the noble samurai Kharn, upon grabbing the hilt of the weapon removed all rationality from him.
    Beserker: upon wielding Gorechild the character becomes a beserker and is unable to use hand signs even if is a shinobi and will instead hack at there opponent with Gorechild.
    note: may use samurai abilites but can only use those which are axe style techniques.
    note: weapon can only be acquired from Kharn (skoraxascended)
    note: unable to use chakra manipulation through Gorechild



    ±± Declined ±± Follow proper template. Also, this is unusable in our rp.

    (chishio kyoubou)-Blood Rage
    Type:defensive
    Rank:c
    Range:self
    Chakra Cost:30
    Damage Points:0 (10pts of damage to self per level of genjutsu)
    Description: Blood rage is an ability which the user can activate if they believe they are stuck in a genjutsu. Due to Khornes hatred of genjutsu as he sees it as a cowards attempt at battle he allows his champion to break out of a genjutsu of any level but demands a blood payment equal to the level of the genjutsu in effect as Khorne despises weakness of his champions so if they die it was only because they were weak.
    note: this ability is only available if the character wields gorechild.
    note: if attacked by a genjutsu the character has no choice in the using of this ability.

    ±± Declined ±± What exactly does this do?

    (atamagaokashii hakku)-Beserker hack
    Type: attack
    Rank C
    Range: Close (requires a Axe)
    Chakra Cost: 30
    Damage Points: 15 damage per hit (X2)
    Description: The user charges at their opponent and tries to grapple with the opponent and then hack at them with their axe.
    note: opponents may break free with clones or escape jutsus.
    note: must be a samurai to use this ability or wield gorechild
    note: can only be taught by skoraxascended

    ±± Declined ±± similar technique exists
     
         
    Last edited by Scorps; 02-17-2012 at 06:48 PM.

  6. #5731
    Senior Member Lord Snow's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose:ゼブラ -Archie)- Summoning: Zebra-Archie
    Type: Supplementary
    Rank: S
    Range:Short
    Chakra Cost: 50
    Damage: N/A
    Description: The user makes the required handseals, then summons the king of the Zebra species Archie. Archie is much bigger than the average size Zebra, his size is comparable to Gamakichi. Archie is most well known for his speed and strength. His movements are comparable to the body flicker jutsu. He is able to use A-rank earth style jutsus. He has high intelligence and is loyal to his summoner.

    Note:can only be summoned and taught by ~Jellal.F~
    Note:can only last 4 turns
    Note:can only use up to A-rank earth jutsus
    Note:can only be summoned 2 times

    ±± Declined ±± incorrect chakra info. Please follow proper template. You aren't a new member to submit techniques that don't follow proper template.
     
         
    Last edited by Scorps; 02-17-2012 at 06:49 PM.

  7. #5732
    Heister's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Keshi Makuga Horreu) - Suiton Release: Blades of Horror
    Rank: S
    Type: Offense/supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Suiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears of suiton will errupt from the ground, reaching up to mid-range from the ground to the skies, under the opponent, stabbing him from underneath. Afterwards, it will create large amounts of water, to engulf the opponent.
    Note:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Suiton can use this.
    -You can't use any other Suiton jutsus in the same turn, hence it will take up all your Suiton chakra.
    -In the next turn, you can't use any higher then a A-ranked Suiton justu
    -Can be taught only by Heister and Dr. House

    (Katon: Keshi Makuga Horre) - Katon Release: Blades of Messiah
    Rank: S
    Type: Offense/supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Katon chakra into the earth, channeling it underneath the ground, and with one handseal, spears of Katon will errupt from the ground, reaching up to mid-range from the ground to the skies, under the opponent, stabbing him from underneath.
    Note:
    -Can be used up to 2 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Katon can use this.
    -You can't use any other Katon jutsus in the same turn, hence it will take up all your Katon chakra.
    -In the next turn, you can't use any higher then a S-ranked Katon justu
    -Can be taught only by Heister and Dr. House

    (Doton: Keshi Makuga Praouje) - Doton Release: Blades of Privilage
    Rank: S
    Type: Offense/supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Doton chakra into the earth, channeling it underneath the ground, and with one handseal, spears of Doton will errupt from the ground, reaching up to long-range from the ground to the skies, under the opponent, stabbing him from underneath. Like the other blades, this will cover an area, of the user's wishes.
    Note:
    -Can be used up to 2 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Doton can use this.
    -You can't use any other doton jutsus in the same turn, hence it will take up all your Doton chakra.
    -In the next turn, you can't use any higher then a S-ranked Doton justu
    -Can be taught only by Heister and Dr. House

    ±± All Declined ±± Severly OP. The first one is 2 techniques into one. Second one has already been submitted. Third one the same. Also the "this will cover an area of the user wishes..."...... not going to happen as you are making them too big.
     
         
    Last edited by Scorps; 02-17-2012 at 06:51 PM.

  8. #5733
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    design ● creativity ● art
     



    Re: ♦ Custom Jutsu Submission ♦

    Crow Contract:XXX

    (Karasu Kuchiyose No Jutsu: Terra) - Crow Summoning Technique:Terra
    Type: Summoning
    Rank: S rank
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs 3 handseals, with the last handseal being of the Tiger, he summons Terra, a majestic female Crow. Terra is the younger sister of Black, the Boss of Crows. The is about the same size as Pain's Summoning Bird. Terra spends most of her time at Mt. Karasu [Land of Crows] as she enjoys resting. Terra has a special ability, massive strength and chakra, she also has the ability to perform Earth techniques up to S Rank without using handseals. Terra can perform all Earth techniques while in mid air, she does this by using a special technique. As she is summoned, with a flap of her wings, some feathers will fall to the ground, these feathers act as chakra recievers for doton, while in the air, Terra sends the chakra to the feathers, the feathers then release the chakra, which then utilizes the Earth for whatever technique. By utilizing her strength and chakra, she can fly at intense speeds with her strong wings, boosting herself with chakra, equal to Rock Lee without his weights, she does this by channeling chakra to her wings, and using her natural strength to alter her speed. Terra is also great for her Beak Charge, with her great speed, massive force and earth chakra, by thrusting her Beak into the enemy, she can crush bones and cause injuries, whenever Terra charges into the ground with her beak, a tremor is triggered which can be felt up to mid range. With her strength, she can smash Earth techniques B rank and lower,.
    NOTES
    Beak Charge usable only three times per battle.
    Earth Smash is usable three times per battle.
    Feathers must be on the ground to receive and spread the chakra.
    Can only be taught by Drizzy.
    Must be a signer of the Crow Contract to use this technique.
    Can only be summoned once per battle.

    ~Declined~ Using feathers as chakra receivers to perform earth techniques tells me you didn't understand how jutsus are performed. You need to mold your chakra with hand seals in order to perform a technique. Even if you send you chakra to the feather, please explain to me how it will mold it to perform earth techniques?
    (Karasu Kuchiyose No Jutsu: Terra) - Crow Summoning Technique:Terra
    Type: Summoning
    Rank: S rank
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs 3 handseals, with the last handseal being of the Tiger, he summons Terra, a majestic female Crow. Terra is the younger sister of Black, the Boss of Crows. The is about the same size as Pain's Summoning Bird. Terra spends most of her time at Mt. Karasu [Land of Crows] as she enjoys resting. Terra has a special ability, massive strength and chakra, she also has the ability to perform Earth techniques up to S Rank without using handseals. Terra can perform all Earth techniques while in mid air, she does this by using a special technique. Terra can release four normal sized Crows at any time during a match, these four crows can also talk and specialize in chakra manipulation and control. These four crows will then land on the ground, while attached to the ground, Terra can channel her chakra to them, they will then manipulate the chakra and channeling it to the Earth, this chakra is used to perform the Earth Techniques. By utilizing her strength and chakra, she can fly at intense speeds with her strong wings, boosting herself with chakra, equal to Rock Lee without his weights, she does this by channeling chakra to her wings, and using her natural strength to alter her speed. Terra is also great for her Beak Charge, with her great speed, massive force and earth chakra, by thrusting her Beak into the enemy, she can crush bones and cause injuries, whenever Terra charges into the ground with her beak, a tremor is triggered which can be felt up to mid range. With her strength, she can smash Earth techniques B rank and lower,.
    NOTES
    Beak Charge usable only three times per battle.
    Earth Smash is usable three times per battle.
    Crows must be on the ground to receive and spread the chakra.
    Only eight Crows can be released for the Earth Techniques, meaning there are only one chance left if the first four Crows die or are unable to perform.
    Can only be taught by Drizzy.
    Must be a signer of the Crow Contract to use this technique.
    Can only be summoned once per battle.

    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scorps; 02-17-2012 at 06:54 PM.

  9. #5734
    Scorps's Avatar
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    Yeah, I'm back but please
    refrain from showering me with
    VMS/PMS if you can...
     



    Re: ♦ Custom Jutsu Submission ♦

    New week of submissions starting today 13th February and ending at the 19th of February.

    ±±±±±±±±±±±±±±±

    I would like to remind people of the following:

    -No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked. The only exception is that you are allowed to Bold or underline the title of each technique you submitt and you can use spoilers for videos or images you need to post for references.

    -An exception to the above rule is the requirement to bold the alterations on re-submissions. Its required that every altered or add part is bolded. If you simply take out something, write beneath the jutsu stating "I took out the part were...".

    -You can only submitt 3 techniques per cycle. As decided by Izuna before and agreed upon me and the other RP mods, Fightning Styles, be they Taijutsu styles or Weapon Fighting Styles, count as a technique. So, if you submitt a custom style, you can only submitt 2 other techniques.

    -You cannot chat on this thread. If someone submitted a similar technique to one of yours, VM me with the link to your technique and the one you consider similar to yours. If someone spammed the thread, report it through the report button. All other posts that aren't submissions of custom techniques will be considered spamming and thus will be delt with.

    -The red rule exists and you should check it if you don't know what it is. Bugging any RP mod regarding CJs that were declined and to which you weren't required to contact the given mod, is a breaking of said rule. The techniques are declined for a reason which is most of the times explained even if we are not required to do so. This is never respected but i urge you to start taking this seriously.

    -From this point forward any technique deemed DNR (Do Not Resubmit) that is resubmited without proof of gaining permission from an RP mod to do so leads to 1 week banning from the CJ thread. If repeated may lead to additional punishment.

    -Markers are strickly forbidden. However, you can post a technique and edit the post until the time its checked. After its checked, you cannot edit the post.

    -All techniques that were approved should be posted in your own cj thread. If you can't make one, ask one of the mods to make one for you.

    -When submitting a summon you are required to post the link to the signing or owning of the contract. The same when you are dropping a cj for another, you need to link the former one.

    -I would also like to remember members that bluntly copying from other members techniques will not be tolerated.


    These are only reminders of existing rules and guidelines. Please, be sure to fullfill them so that our job is both made easier and faster which is in your best interest also. Thank you ^^
     
         

  10. #5735
    A C I D Aízen's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (suna Kesshū)- sand gathering assault
    Type: Offensive
    Rank:A-S
    Range: Short-Long
    Chakra Cost: 30-40
    Damage: 60-80
    Description: The User gathers a great volume of sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit. Because the weapon is made out of Sand, the shape can be whatever the user wants. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment.

    A-rank variant
    Giant Spear: by forming the Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear. The pyramid can also spin like a giant top.
    Note: only last three turns
    Note: can not use other sand techniques while this is active
    Note: can only be used twice a battle
    Note: can only be used by gaara
    Note: no s-ranks for the following turn

    S-rank variant
    Giant Hammer: by forming the Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant hammer
    Note: only last three turns
    Note: can not use other sand techniques while this is active
    Note: can only be used once a battle
    Note: no A-rank for the following two turns
    Note: can only be used by gaara
    Note: can not use s-rank jutsu the rest of the turn

    ±± Declined ±± This would be best submitted as one S-Rank technique. Simplify it. Also, explain to me why its long range? Can it be created behind the opponent from existing sand in the ground? >_O

    feel free to edit anything to help it get approved^^. also this counts as two submission

    (kuchiyose: junsei mizu Benihisago)- summoning: pure water crimson gourd
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40(- 15 to refill only last 5 turns)
    Damage points: N/a
    Description: The User places their hand on the ground and preform the summoning jutsu, summoning forth the "junsei mizu Benihisago". The "junsei mizu Benihisago" is a giant white colored gourd with a dark cyan cloth around it.The Gourd is filled with water which the user carries around with them in their arms. The Water inside the gourd is already infused with the user's chakra. The Water inside the gourd can be used as a medium for water source needed techniques and can be used to drink whenever the user is thirsty. Due to the fact that this water is already infused with the users chakr the user can control and manipulate it almost at anytime. The Gourd itself is already infused with the user's chakra and refills it self by absorbing the user's chakra and materializing water out of it.
    Note: can only refill 3 times
    Note: can only be summoned once
    Note: can only use water source needed water techniques
    Note: can only preform small/medium scale water style: techniques
    Note: can not preform water combo jutsu
    Note: the user takes a +20 damage when/if by lightning while holding the gourd
    Note: the user can not use water jutsu directly while this is out
    Note: refilling the gourd counts towards the user's three moves

    ±± Declined ±± Similar technique exists
     
         
    Last edited by Scorps; 02-17-2012 at 06:57 PM.

  11. #5736
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton Ude Senbon) Water Arm Senbons
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: The user has used the water arm lance. And when the opponent is attempting to dodge by adding more suiton chakra to the water lance the user will create a dozen of mini spears which proceed forward following the opponent and can be made come out of any part of the water arm spear. When using this it takes immense focus from the user and the user must keep his entire body focused on Suiton chakra. This technique is very tough to avoid. Each senbon can extend from the mid range to the long range and break out of the spear.
    ~Must be using Water Arm Lance
    ~Must have mastery over Water
    ~After using this technique no Fire techniques for the next turn
    ~After using this no water above A rank next turn
    ~May only be taught by ZoroOP

    ±± Declined ±± OP Tone this down...a lot.Also quote this so called Water Arm Lance.

    (Katon Ringu)-Fire Ring
    Type: Defensive/Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user forms the Tiger handseal while focusing his Katon chakra. He then releases it around him to surround himself in really hot flames that are a meter and a half away from his body. This acts as a barrier from any incoming attacks. While using this technique the user is surrounded in this shield and if timed properly the user can catch and opponent in the flames when they sprout thus burning the opponent. This is a fairly fast technique.
    ~This Shield lasts the entire turn unless doused by water
    ~The user may not use any attacks while surrounded by the shield seeing as they would just weaken by leaving it
    ~Nobody can see in or out of it unless they have Byakuugan
    ~Can only be taught by ZoroOP

    ±± Declined ±± similar technique already exists.

    (Raiton Burikka)-Lightning Flicker
    Type: Defensive
    Rank: S rank
    Range: N/A
    Chakra Cost: 40
    Damage: N/A
    Description: The user when attacked focuses theyre Raiton chakra into a specific body part, which happens almost instantly. Then the user when hit there the limb turns into lightning and then reforms a second after. This technique, similar to the hydrification technique is a lot weaker however. Only certain parts can be flickered for instance the chest area and throat and head cannot be flickered with lightning any other body part can. If this technique is used when a wind attack is used the body part has trouble reforming.
    ~Can only be used Once per battle
    ~Cannot use lighting techniques the turn after
    ~Can only be used by those who have mastered lightning
    ~When hit by a wind technique you must use this technique again to reform thus using 2 moves for the turn
    ~Can only be taught by ZoroOP

    ±± Declined ±± Unapprovable. Do not resubmit.

    Fell free to edit Scorps or Zen ^_^
     
         
    Last edited by Scorps; 02-17-2012 at 07:02 PM. Reason: I have been told that one of the techniques I submitted has been created and not yet accepted so I changed one.

  12. #5737
    Ryūjin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Crow~ View Post
    (Raiton: Shiarashi) - Lightning Release: Sonic Bomb
    Type: Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user raises his hands up and opens his hand with his palm facing the heavens, as he gatheres a huge amount of lightning chakra into the palm of his hand creating a blue/white explosive wave of lightning energy to form around him covering the user from all directions in the shape of a huge tsunami that travels into a large area around the user protecting him from all directions , while being easily avoidable, the explosive energy wave cuts through the ground around the area where the opponent is standing on harming anything within short range of the user regardless of being in the air/ in front or behind the user at short range from him.
    - Can only be used 2 times per battle
    - No S-rank lightning for the next turn.
    - Can only be taught by ~Crow~

    Declined
    (Raiton: Shiarashi Bakahatsu) - Lightning Release: Sonic Explosion
    Type: Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A [+30 for paralyzing damage]
    Description: The user raises his hands up and opens his hand with his palm facing the heavens, as he gatheres a huge amount of lightning chakra into the palm of his hand creating a blue/white explosive wave of lightning energy to form around him covering the user from all directions in the shape of a huge tsunami that travels into a large area around the user protecting him from all directions , while being easily avoidable, the explosive energy wave cuts through the ground around the area where the opponent is standing on harming anything within short range of the user However if it hits the enemy it will cause only paralyzing damage to him.
    - Can only be used 2 times per battle
    - No S-rank lightning for the next turn.
    - Can only be taught by ~Crow~


    ±± Declined ±± Similar techniques exist

    (Doton/Futon: Kadō No Yomi) - Earth/Wind Release: Vortex Of The Underworld
    Type: Supplementary/Offensive
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
    - Can only be used once per battle.
    - The user can't use above A-rank Wind/Earth techniques the next turn.
    - Can only be taught by ~Crow~

    ±± Declined ±± This not restricted accordingly. Also, you are not simply using wind chakra after creating an earth jutsu. You are using two jutsu. So, this must count as 2 techniques from your 3 per turn. If you were to create a slab of earth and infuse it with wind afterwards, then i would accept it being one. But creating a fissure and doing one more hand seal to create a vortex of wind is using 2 techniques.

    (Link to approved Crows contract)

    (Karasu Geigei: Karasu Kaze Kadō) - Crow Arts: Crow Wind Vortex
    Type: Supplementary/Offense/Defense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60 [-15 to the user if used as a defense]
    Description: This techniques serves multiple purposes when it's made, After the usage of 2 handseals (Ox → Ram) and summons 4 Crows around the target, forming an "X" pattern each 5 meters away from the target, the Crows are each half the size of Gamabunta, The crows as soon as they are summoned spiral inward around themselves as the user concentrates wind chakra around the Crows, The Crows achieve an outstanding speed when circling around the target in which they form a large tornado of wind around the target trapping them into the tornado of wind that assumes the same movement pattern of the crows that are spiraling around the target and delivering slicing damage to the opponent when he's inside the tornado due to the wind element's thin and extremely sharp chakra, The user can use this technique instead to form a barrier of wind around himself in order to counter incoming techniques however he will suffer some damage and will receive several minor cuts on the skin, when the wind vortex is formed around the user he's extremely vulnerable to fire techniques, the wind tornado takes 2 seconds to form from the point of the Crows circling around the opponent.
    Note: Can only be used 3 times per battle.
    Note: No S-rank Wind techniques the following turn.
    Note: Must have signed the Crows contract.

    ±± Declined ±± Similar technique already exists.
     
         
    Last edited by Scorps; 02-17-2012 at 07:07 PM.

  13. #5738
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu/Doton: Nagareboshi Tooriame) - Sealing Arts/Earth Style: Meteor Shower
    Rank: Forbidden
    Type: Attack
    Range: Mid - Long
    Chakra Cost: 50
    Damage Points: 90
    Description: After performing the Ram → Horse → Dragon → Ox → Rabbit hand seals the user will clap his hands. Thereafter a portal will open up in the sky anywhere between medium and long range following the same principles as Dropping Lid & Sticky Earth Drop. From the portal there will be ten human sized earth boulders that will drop down in a 25ft radius from where the portal was opened. As the boulders are dropping the user will perform the Dragon hand seal to active the seals within each individual boulder. This will cause A-Ranked katon chakra to be released(So A-ranked Fuuin as the limit for regular users) from the seals and turn the rocks molten. Upon collision with the ground, the molten rocks will leave small craters due to the sheer momentum in which they dropped. On impact the meteors will explode in a fiery explosion that covers the area in molten rock. If the user pleases, with the use of a single hand seal he will focus wind chakra on the air around two falling meteors and manipulate the wind to move them towards the target should they choose to leave airborne.

    Notes:
    - Can only be used once per battle
    - Must know Fuuinjutsu
    - Due to the magnitude of this technique the user will receive 50 damage from the excessive chakra usage.
    - No Earth or Fuuinjutsu the next turn
    - No Earth or Fuuinjutsu in the previous turn
    - Neither of the users hands will be able to perform hand seals for one turn.
    - This technique counts as two of the three jutsu per turn.
    - If the user uses the extra hand seal to manipulate two meteors, the full technique will count as three of the three moves.
    - Can only be used by Mathias



    I know there must be a thousand Meteor shower techniques but I believe this is quite different in a sense. Feel free to edit anything ^_^

    ±± Declined ±± Take away the whole wind part and manipulating two of the rocks. Also, make less rocks.

    (Ame Sutairu: Hishou Raiga) - Rain Style: Soaring Liger
    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the Ox → Dragon → Liger hand seals, the user will gather the falling rain drops into one point to create a real life sized Liger with wings on its back made out of Rain water. The Liger can be created in mid air and use its wings to head towards its target or simply be created on top of the ground and run towards its desired target.

    Notes:

    - Can be used twice per battle
    - Must know Rain
    - No other Rain techniques in the same turn
    - No Rain techniques above A rank next turn
    - Must wait one turn before re-using
    - Can only be taught by Mathias



    (Ame Sutairu: Ame Kussetsu) - Rain Style: Rain Bending
    Rank: B
    Type: Attack/Defensive
    Range: Short - Long
    Chakra Cost: 25
    Damage Points: 40
    Description: Ame Kussetsu is a very simple technique in which the user bends the rain drops together to create small waves, shields, blades, pillars, arrows, kunais or even spikes made out of Rain water. To successfully create pillars, waves, and spikes there must be rain water already percent on the ground from the falling rain being collected over time. If used on a natural rain source the user will have to spread his chakra to the selected rain drops and thus create a small delay in the techniques.

    Notes:
    - Can only be taught by Mathias

    There is no cannon version to this, most of the rain cannon techniques are all blades or spears of rain water.

    ±± Both Approved ±±
     
         
    Last edited by Scorps; 02-17-2012 at 08:37 PM.

  14. #5739
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Crow Contract:XXX


    Karasu Geigei: Ichi Hyaku Fi-dingu Karasu|Crow Arts: A Hundred Feeding Crows
    Rank: S
    Type: Offensive
    Range: Mid to Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Ichi Hyaku Fi-dingu Karasu is an advanced technique, It is said to bring great wrath upon the opponent. The user performs the Tiger, Dog, Rat, Ox and snake handseals. He will then clasp his hands together, releasing his chakra. Once this is done, the clouds begin to darken, the wind becomes violent. Once the first stage is completed, Fate is sealed. The chakra needed is already released, and so, even if the user is interrupted, the jutsu will still continue. A hole will be created in the the sky, this hole will be the "eye", the point of focus. 100 crows will emerge from this hole in the violent weather, the wind currents aid them, as they rotate around the opponent, the sight is a tornado of Crows, with the opponent in the middle. The Crows will then charge onto the opponent, ripping his flesh, feeding on him. The jutsu must be casted mid/long range from the user, this way, the user himself escapes the wrath, the brutality of this technique.
    Note: Can only be used once per battle.
    Note: Weather cannot produce Kirin.
    Note: Must have the Crow contract signed.
    Note: Can only be taught by ~Drizzy~ or ~Crow~

    Link to Nekura application approval:XXX

    ±± Declined ±± Restrictions?? An S-Rank with only a usage restriction. This is wasting our time....

    Nekura clan abilities:XXX

    Abilities quoted from link above for easier reading:
    he abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku".
    The chakra is warped from the moon by a clansman opening the dimesional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.

    The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
    Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.

    Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.

    Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.

    An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.
    Keigo Release: Juubi Cloak
    Rank: Forbidden
    Range: Short
    Chakra Cost: 50
    Damage Points: 90
    Description: A member of the Nekura clan uses his abilities to open a portal 5 meters above his head. This portal is then used to summon chakra of the Juubi. At the duration of about 10 seconds, the chakra begins to form a cloak around the user, the cloak gains a purple color, and has 10 tails of chakra behind the user. This cloak of massive chakra adds +20 to ninjutsu and + 15 to taijutsu techniques. In this state, the user is unable to perform genjutsu, and gains speed equal to Naruto in the sixth tail form. At the end of use, the user falls to the ground due to chakra exhaust and the stress of manipulating such power. He is unable to make sudden/fast movements.
    Note: Cloak lasts for only 3 turns.
    Note: No sudden/fast/swift movements for the next 2 turns. [for Kage and Sage Rank]
    Note: No S rank techniques for the next 2 turns. [For Kage and Sage Rank]
    Note: Sannin rank and lower will fall unconscious, unable to fight for the rest of the match.
    Note: Can only be used by members of the Nekura clan/members taught how to use it by the clan leader.

    ±± Declined ±± Custom clan techniques must be submitted by the head/leader of the clan in the custom clan submission jutsu thread in the custom jutsu users sub-forum.
     
         
    Last edited by Scorps; 02-17-2012 at 08:42 PM.

  15. #5740
    創造再生 Erzo's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by RockLeeGreenBeast View Post
    Yumiya Geijutsu: (Bow and Arrow arts) Bow and arrows art is a type of Kenjutsu which requires the use of any ordinary Bow which enables the user to attack his opponent from a distance with customized forms of arrows.

    Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
    Rank: S
    Type: Offensive
    Range: Short-long
    chakra: N/A
    Damage: 80
    Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
    Note: Can only be used 2 times.

    Here is more information if the description is not clear enough:
    http://www.mangafox.com/manga/gamaran/c111/4.html
    http://www.mangafox.com/manga/gamaran/c111/5.html
    http://www.mangafox.com/manga/gamaran/c111/6.html
    Approved
    _____________________________________

    Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
    Rank: S
    Type: Offensive
    Range: Short-Mid
    chakra: N/A
    Damage: 80
    Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with
    Note: Can only be used once.
    Note: No other Bow and Arrow art jutsus can be used for 2 turns.

    For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.<
    http://www.mangafox.com/manga/gamaran/c111/9.html
    http://www.mangafox.com/manga/gamaran/c111/11.html
    http://www.mangafox.com/manga/gamaran/c111/12.html
    Approved though edited the part about breaking a hand off, to breaking bones as its abit to much
    This is quoted to show that the Bow and Arrow arts got approved, and also because I'm updating the two techniques.

    Update of the first jutsu
    Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
    Rank: S
    Type: Offensive
    Range: Short-long
    chakra: N40
    Damage: 80
    Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles due to the fact that before releasing them the user, channels his chakra into his hand and through his finger onto the arrow making it concentrated with chakra thus increasing its speed and therefore makes it be more trickier to counter.
    Note: Can only be used 2 times.
    Note: Can only be seen by someone with a 2T sharingan or someone who is a taijutsu specialist or has heightend reactional capabilities.

    Here is more information if the description is not clear enough:
    http://www.mangafox.com/manga/gamaran/c111/4.html
    http://www.mangafox.com/manga/gamaran/c111/5.html
    http://www.mangafox.com/manga/gamaran/c111/6.html

    ±± Declined ±± OP. Also, chakra imbued arrows already exist.
    ______________

    Update of the second jutsu:
    Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
    Rank: S
    Type: Offensive
    Range: Short-Mid
    chakra: 40
    Damage: 80
    Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has a considerable amount of power. But despite its tremendous power it also has a faster speed than a average arrow due to the fact that the user channels his chakra through the arrow making it go at a faster rate
    Note: Can only be used once.
    Note: No other Bow and Arrow art jutsus can be used for 2 turns.
    Note: Can only be seen by someone with a 2T sharingan or someone who is a taijutsu specialist or has heightend reactional capabilities.

    Got rid of '' the weight of the arrow head making it even more difficult to deal with''

    For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.<
    http://www.mangafox.com/manga/gamaran/c111/9.html
    http://www.mangafox.com/manga/gamaran/c111/11.html
    http://www.mangafox.com/manga/gamaran/c111/12.html

    I took out the ''Has enough power to break bones if it connects'' bit.

    For these two techniques, Zen had approved them with the last note added but later got rid of it and vmed me saying that in order for the arrows to go at doujutsu speed, chakra has to be applied, so that's why I'm resubmitting these with chakra involved.

    ±± Declined ±± OP. Also, chakra imbued arrows already exist.
    _________________________

    Dropping this

    Kaji Katana : Fire Blade
    Rank:S
    Type: Weapon - Offensive/Defensive/Supplementary
    Range:Short
    Chakra: (+20 for fire jutsus rank A and above deflected, +15 for any Earth jutsu cut)
    Damage: N/A
    Description: The Fire blade looks like an ordinary blade, with leather straps surrounding the area where the user holds it from, the leather is not ordinary leather as it is - for an unknown reason it is not able to burn. It has a sharp tip which is useful against opponents at close range. The blade also has the ability to deflect small fire jutsus ranked A and lower without difficulty. Furthermore due to its sharp tip the sword is able to cut through Earth jutsus ranked B and lower.
    Note: Fire deflection counts as one of the users move.
    Note: Fire deflection jutsu can be used 3 times.
    Note: The blade can only be wielded by RockLeeGreenBeast.
    Note: By Hard materials I mean Earth jutsus ranked B and lower.
    Note: The cutting of Earth jutsus ranked B and lower counts as a move.
    Note: Cutting Earth can only be done 3 times.
    For this

    Bunshin Katana:- (Clone blade)
    Rank:S
    Chakra:40
    Damage:80
    Range:Short
    Typeffensive.
    Descrition: The ‘Clone blade’ is a blade which has a unique ability of being able to create a perfect clone of itself in the users other hand (depending on which hand he is holding it on) at any time the user requires her too. This enables the user to switch from a one sword fighting style to a dual sword fighting style and can also be used perform a surprise attack on his opponents. Furthermore the wielder can clone the blade whilst it’s moving, giving it the same momentum when its cloned on the other hand, making it harder to dodge attacks.
    Note: Can only be wielded by RockLeeGreenBeast and those he allows.

    ±± Declined ±± damage should be N/A. Explain the bolded part and how its possible. Restrictions?
     
         
    Last edited by Scorps; 02-17-2012 at 08:52 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: Damudo no Koe) - Illusionary Technique: Voices of the Damned
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Points: -
    Description:
    • Once the user is quite close to the target, more notably their ear, they will take in a deep breath, and breathe out. This breath is infused with chakra, which upon reaching the ears parses through the drum and into the canals, messing with the target's chakra causing distortion to them, making them feel dizzy and off-balance. From this the target feels like their sight is being distorted and they can't see things straight. The closer the user is to the target's ear, the more effective the illusion is to them.
    Notes:
    • Can only be performed 4 times a battle.
    • This can only be performed when the user is really close to the target.
    • Because the chakra is inserted through the ear, it's considered to be sound-based.

    ±± Declined ±± If you want it to affect the vision you need to make changes in the description. Also, add that it requires at least 2 hand seals.


    (Bifū Tōfū) - Doll Fatality
    • This is a fighting style used primarily by puppet users. The style is based on the theory that Dolls have a mind of their own, or having somewhat of a personality. The puppeteer trains day and night to be able to synchronize with their puppets, being able to momentarily control them without the need for puppet strings. The art of Bifū Tōfū is a puppet style of fighting where the user cuts off the puppet strings to perform moves which one generally couldn't perform with the use of puppet strings. This mostly includes random acts which can be partially controlled such as spinning at high speeds, and wild flailing of limbs and so on. This is mostly used as a Taijutsu/Kenjutsu style for usage with puppets, so getting them close-range with the target is ideal for these techniques. This is a highly advanced fighting style for puppeteers, so mastery over standard puppetry is required beforehand.

    ±± Declined ±± I won't allow you to manipulate your puppets without chakra strings.


    Biyorigō
    Rank: S
    Type: Puppet
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description:
    • Biyorigō is a puppet which is based on an ancient build of puppetry, and was created by a man called Shikizaki Kiki. He preferred to instead call his puppet a doll, as it would maintain somewhat of a personality when fighting. Biyorigō is also considered to be a sword itself. It was originally built to guard him whenever he was working, and it could defend from intruders flawlessly. Somehow it fell into the hands of a puppeteer, who has learnt to master how to use the Biyorigō and how it works. The doll's design is based on Chinese culture, a woman with a golden comb in her hair, and buns. It wears a standard kimono, and is built with four arms, two hidden inside the kimono. In each hand the doll holds a lengthy sword, a broadsword almost, but not quite. It's also got four legs, which are quite sturdy and are said to be as hard as diamond, but there's no confirmation on this fact. They're able to extend out like a cross and used for blunt force attacks. Within it's hair hides 8 small daggers, four on each side similar to a retractable knife. It also carries a small blade in it's mouth, seeped in poison. The puppet's entire body is able to move around, with all sorts of joints capable of spinning, twirling and other assorted movements. Biyorigō is the first doll to ever have been able to master the Doll Fatality style. Upon all these abilities, Biyorigō is capable of using all basic puppetry techniques. The doll is kept in a big scroll which has the Kanji (人形) written on it, meaning Doll.
    Notes:
    • Mastery over Puppetry is required to use the Biyorigō.
    • Can only be used by Alternative and those whom he allows.

    Looks like this:


    (Note to mods: It doesn't get any moves auto unless it's freeform, I'll be developing jutsu for this puppet)


    ±± Declined ±± Poison requires you to have one of two things: A cannon bio with poison OR medical training. In the case of puppets it would require you to have a Sasori bio.
     
         
    Last edited by Scorps; 02-19-2012 at 09:20 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Zero Kelvin View Post
    Gijutsu: Yoroi | Technology: Armor
    Rank: S
    Type: Offensive/Supplementary/Defensive
    Range: Short/Long
    Chakra cost: 20 (+20 Every turn)
    Damage points: N/A
    Description: While the Land of Iron developed and perfected several anti-Ninjutsu devices and generally flourished technologically, the Hidden Villages continued to use terribly outdated technology, focusing their funds and time on developing their abilities with chakra control and Elemental Ninjutsu. While the vast majority of the Shinobi Nations were content with this arrangement, a small group if Ninja, mainly Yukigakure and a few collaborating corporations, sought to better the general effectiveness of their soldiers through the usage of technology. After many years of research, experiments and adjustments, the T-51b Power Armor was finally developed.
    The initial form of the T-51b is dozens of metallic rings placed almost everywhere on the users body, thought not hindering his movements in any way as the rings are quite thin and small. The rings are all very light-weight and made from a special metal that is created and compressed by masters of the Earth element, and constantly fed with chakra for many years. This special metal reacts very uniquely to chakra, inflating rapidly outwards while hardening when exposed to it. As long as the wearer is actually channeling chakra through his body with the intention of upholding this armor, the rings will remain inflated and hardened. The durability of the metal is about as strong as titanium diboride and it is capable of absorbing great amounts of kinetic impact. Furthermore, the metal is very resistant to temperature changes, as the suit basically uses the wearers’ body heat and small, one-way vents to regulate the temperature. While extremely expensive and complex, the creators of the T-51b succeeded in controlling the metals’ inflation-process, allowing them to shape an armor of the metal when it reacts to chakra. Of course, the metal alone serves nothing more than a defensive purpose and its inflated form is extremely heavy, creating the need for a system that could aid the wearers’ movements. As such, the wearer will be equipped with more than just the rings in the initial form.
    In addition to the rings, the wearer will be equipped with a small, hollow and circular device that is connected to one of the rings and placed on the wearers back. The small device is coated with the chakra-reactive metal on the inside, which inflates, like all the other rings, when the user channels chakra through his body. The difference between the metal rings and the metal coating is that, instead of inflating only outwards and hardening into armor, the coating inflates both inwards and outwards. The outwards inflation opens several perfectly circular holes in the device, but leaves the general structure intact. The inwards inflation crushes some thin containers that contain the wearers’ blood. While the weak containers seem like an obvious fault in the design, they are reinforced by metal on all sides except a small opening, allowing only the chakra-reactive metal to crush them unless the entire device is subjected to great pressure. The blood released from the crushed containers will immediately cover several summoning seals, and because the chakra-reactive metal acts as a conduit for chakra, the seals are all activated simultaneously. Since the inflation process happens simultaneously for all the chakra rings, and therefore also for the coating, the entire summoning and armoring process happens in perfect synchronization with each other.
    The summoning seals will call forth a hydraulic frame, a pneumatic frame and a helmet. The perfect design will ensure that the whole inflation and summoning process will happen so that all summoned components settles perfectly with the armor itself, allowing the combined result to function perfectly immediately upon activation. The pressurized gas and liquid that is used to power the pneumatic and hydraulic frame respectively, is placed in the frames themselves. While such a placement would normally expose the machinery to damage, the perfect design ensures that the armor itself protectively covers all vulnerable parts. Both frames are also extremely resistant to electricity-based attacks, ensuring that such disturbances does not compromise the system or the wearer.
    The hydraulic frame is used, mainly, to support the users’ movements, enabling him to actually move around in the suit. The massive power of the hydraulic system ensures a speed almost similar to the users’ original speed, but his maneuverability is worsened severely. The hydraulic liquid and the pressure itself are controlled by the user through chakra-receptive points in the armor, allowing the user to distribute the pressure and thereby adjust his speed as he see fit. One great advantage of the hydraulic system is its ability to transfer vast amount of power through a small frame, this allows the user to jump much higher than he normally would and travel with insane speed in a linear motion, though his already limited maneuverability is almost voided if he does that.
    The pneumatic frame is used mainly to support finer motions and aid the user on points the crude hydraulic frame does not cover. The pneumatic frame functions as an invaluable assistance in regards to the users balance. It is almost impossible to fall or lose your balance while wearing the T-51b. The arms, legs, elbows and knees of the frame slightly differs from the rest of the frame, in the sense that the pneumatic system aids the users movements much easier and much more refined when it comes to these points. The extra assistance allows the wearer to move his arms and legs freely, without losing speed or flexibility. Furthermore, the pneumatic system aids the wearers’ offensive movements, offering a boost of power by using the pressurized gas as propulsion. The pneumatic frame is, like the hydraulic frame, controlled through chakra-receptive points in the armor.
    The helmet that is summoned alongside the two frames are made from the same chakra-reactive metal as the rest of the armor, only that it is made specially to maintain its form. Since the helmet is still chakra-conductive, the chakra flow through the suit of armor is not disturbed anywhere if the entire set is equipped. The helmet consists of a dual layered air-purifying respirator, a wireless radio and tinted eyeslit.
    The entire machinery functions on a mixture of chakra, gas and hydraulic fluid. Should the user already be wearing a suit of armor, the rings will simply destroy it from the inside out as they inflate. Finally, the complete chakra-circuit ensures that the wearer has a certain feel as to what happens on the armor, meaning that if he’s hit in the back, even if the damage is minimal and he wouldn’t notice under normal circumstances, the disruption in the chakra-circuit warns him of the attack immediately after it has happened.
    -Reduces the users speed by one rank.
    -Gives a +5 Damage bonus to all Kenjutsu and Taijutsu attacks.
    -The wearer cannot use A-ranked and above Ninjutsu or Genjutsu while the armor is activated.
    -Can be used by both Samurai and Shinobi alike.
    -The frames lasts for 6 turns, after which the wearer will be unable to use any of the abilities linked to the frames.
    -The user can free himself from the suit by using one of the three techniques allowed per turn to activate the armors' emergency breakdown function.
    -Created by Zero Kelvin


    ±± Declined ±± I understand liking to put some background and story in a jutsu but this is just too much Zero. The description of a weapon should contain its look, size and abilities. Not its story. Unless that story is like 5 or 6 lines. not 50. Its too dense and you've hidden key aspects of it inside the giant description. You can add this background to your bios. Resubmitt in a more readable version. And yes, i read it all. The concept needs a bit or working otherwise it will escape the concept of Narutoverse.
    Gijutsu: Yoroi | Technology: Armor
    Rank: S
    Type: Offensive/Supplementary/Defensive
    Range: Short/Long
    Chakra cost: 20 (+20 Every turn)
    Damage points: N/A
    Description: The initial form of the T-51b is dozens of metallic rings placed almost everywhere on the users body. The rings are small and thin, and they do not hinder the wearers’ movements. The rings are all very light-weight and made from a special metal that is created and compressed by masters of the Earth element, and constantly fed with chakra for many years. This special metal reacts very uniquely to chakra, inflating rapidly outwards and shaping itself into a suit of armor while hardening when exposed to it. As long as the wearer is actually channeling chakra through his body with the intention of upholding this armor, the rings will remain inflated and hardened. The metal alone serves nothing more than a defensive purpose, and its inflated form is extremely heavy. As such, the wearer will be equipped with more than just the rings in the initial form.
    In addition to the rings, the wearer will be equipped with a small, hollow and circular device that is connected to one of the rings and placed on the wearers back. The small device is coated with the chakra-reactive metal on the inside. The coatings' inflation crushes some thin containers that contain the wearers’ blood. While the weak containers seem like an obvious fault in the design, they are reinforced by metal on all sides except a small opening, allowing only the chakra-reactive metal to crush them unless the entire device is subjected to great pressure. The blood released from the crushed containers will immediately cover several summoning seals, and because the chakra-reactive metal acts as a conduit for chakra, the seals are all activated simultaneously.
    The summoning seals will call forth a hydraulic frame, a pneumatic frame and a helmet. The perfect design will ensure that the whole armoring and summoning process will happen so that all summoned components settles perfectly with the armor itself, allowing the combined result to function perfectly immediately upon activation. The pressurized gas and liquid that is used to power the pneumatic and hydraulic frame respectively, is placed in the frames themselves. While such a placement would normally expose the machinery to damage, the design ensures that the armor itself protectively covers all vulnerable parts.
    The hydraulic frame is used, mainly, to support the users’ movements, enabling him to actually move around in the suit. The massive power of the hydraulic system ensures a speed almost similar to the users’ original speed, but his maneuverability is severely worsened. The hydraulic liquid and the pressure itself are controlled by the user through chakra-receptive points in the armor, allowing the user to distribute the pressure and thereby adjust his speed as he see fit. One great advantage of the hydraulic system is its ability to transfer vast amounts of power through a small frame, this allows the user to jump much higher than he normally would and travel with slightly more speed in a linear motion, though his already limited maneuverability is almost voided if he does so.
    The pneumatic frame is used mainly to support finer motions and aid the user on points the crude hydraulic frame does not cover. The pneumatic frame functions as an invaluable assistance in regards to the users balance. The arms, legs, elbows and knees of the frame slightly differs from the rest of the frame, in the sense that the pneumatic system aids the users movements much easier and much more refined when it comes to these points. The extra assistance allows the wearer to move his arms and legs freely, without losing much speed or flexibility. Furthermore, the pneumatic system aids the wearers’ offensive movements, offering a boost of power by using the pressurized gas as propulsion. The pneumatic frame is, like the hydraulic frame, controlled through chakra-receptive points in the armor.
    The helmet that is summoned alongside the two frames are made from the same chakra-reactive metal as the rest of the armor, only that it is made specially to maintain its form. Since the helmet is still chakra-conductive, the chakra flow through the suit of armor is not disturbed anywhere if the entire set is equipped. The helmet consists of a dual layered air-purifying respirator, a wireless radio and tinted eyeslits.
    The entire machinery functions on a mixture of chakra, gas and hydraulic fluid. Should the user already be wearing a suit of armor, the rings will simply destroy it from the inside out as they inflate. The complete chakra-circuit ensures that the wearer has a certain feel as to what happens on the armor, meaning that if he’s hit in the back, even if the damage is minimal and he wouldn’t notice under normal circumstances, the disruption in the chakra-circuit warns him of the attack immediately after it has happened.
    The chakra-reactive metal is about as strong as titanium diboride and it is capable of absorbing great amounts of kinetic impact. Furthermore, the metal is very resistant to temperature changes, as the suit basically uses the wearers’ body heat and small, one-way vents to regulate the temperature. Both frames are also extremely resistant to electricity-based attacks, ensuring that such disturbances does not compromise the system or the wearer.
    -Can only be activated once per battle.
    -Reduces the users speed by one rank.
    -The wearer must be a Taijutsu Specialist to properly utilize the armor.
    -No modes, such as the Eight Internal Gates or Sage Mode, can be utilized while this armor is activated.
    -When the armor is deactivated, the user will be very fatigued and his speed will be reduced by two ranks for 2 turns.

    -Can be used by Samurai and Shinobi alike.
    -The user can free himself from the suit by using one of the three techniques allowed per turn to activate the armors' emergency breakdown function.
    -Created by Zero Kelvin
    ________________________________________________

    I added very little, mainly more restrictions, but I did remove a lot; the history and some of the less important aspects, such as the outwards inflation of the metal-coating. I have really tried to simplify it, but this armor is generally very advanced. I know it differs from the standardized Naruto armor, but it's heavily influenced by the Chakra Armors from Yukigakure. I also moved the important aspects to the ending of the armor, seperating the workings from the abilities. Eh, edit... If you see something... Bad? o_O
    I hope you'll bear with me and accept the concept. If I have to change the core-mechanics of this technique I might as well make a new one, and quite honestly, I'd bang my head against the wall if I had to re-think and re-make this.

    ±± Declined ±± I discussed this with izanami also. This is simply unacceptable as it stands. Its filled with a long description that has tons of empty sentences and descriptions that are simply useless and that make understanding it a nightmare. Simplify this....A LOT! You can't expect us to approve an armor that no member will understand or read through.


    New submission(s):

    Kyōkiken | Madness Fist
    Rank: B
    Type: Offensive/Supplementary/Defensive
    Range: N/A
    Chakra cost: N/A
    Damage points: N/A
    Description: Kyōkiken is a Taijutsu style, based loosely on the principles of Drunken Fist. To enter the Kyōkiken-state, the user must either be insane, or have many experiences with insane beings to draw upon for guidance. Where Drunken Fist revolves around relaxed and fluid movements, the Kyōkiken is the exact opposite. While in the Kyōkiken-state, the user will constantly tense up and seemingly spasm uncontrollably, but like the Drunken Fist, every movement in the Kyōkiken has a purpose. The seemingly heaving and rattling breaths of the user will make it easier for him/her to find a rhythm and flow in their attack and defense. The constant tensions and incoherent rambling of the user will serve to distract the target. Seemingly harmless and slow movements will change their trajectory and speed up considerably. Generally, the user will seem slow and menacing to the target, but the slow and rigid movements can turn into deadly and decapitating strikes with a single, convulsive motion.


    ±± Approved ±± Editted that bit.
     
         
    Last edited by Scorps; 02-19-2012 at 09:32 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Oraan Nguyen View Post
    Shōtotsu (Collision)
    Type: Weapon
    Rank: S
    Range: Short - Long
    Chakra: 20 - 30 - 40
    Damage: 40 - 60 - 80
    Description: The user wields two black swords, one 3 foot long sword and a 2 foot short sword. When separated, each sword operates at a B Rank Level Damage. The hilt of each sword is capable of interlocking at the pommel and becoming an A Ranked Damage Double Bladed Sword. User can then take the weapon one step further and send a massive amount of Chakra into the Double Bladed Sword, and turn it into an S Ranked (Damage)Chakra Bow with string made of pure, highly concentrated chakra that runs through the Fuller of the blade and out through the tips of each blade. The User can shoot pure highly concentrated chakra out of the bow of A Rank. The String of the Bow is durable enough to take 3 strikes from an S Ranked Weapon before it would break.
    Note: Going from Any Form to the Bow Form counts as One move in the user's turn to include shooting pure chakra.
    Note: Going from Bow to any other form does not count as a move.
    Note: Going from Two Swords to Double Bladed Sword does not count as a move.
    Note: Can only Shoot One Arrow per turn.


    The Hilt of one of the blades is made to go into the other. The user then turns it 360 degree so that they click and wont come apart unless the user clicks a button on the hilt.

    ±± Declined ±± A weapon has rank because of the techniques it has not because of the damage it can do as a weapon. The damage it can do as a weapon is determined by how you use it (Kenjutsu in case of swords for example...). A chakra bow already exists.

    Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
    Type: Defense
    Range: Short
    Rank: A
    Chakra: 30
    Damage: 0
    Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling backwards with his arms across his chest while channeling Ice chakra into his body and fall right onto his shadow and into it. The user can then stay there in the ice as his shadow, but cannot move or use jutsu while doing so. The user can come out of the shadow when he wishes, but will be laying on his back when he appears, almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only
    Note: Can only be used 3 times per battle
    Note: Can only be used on a snow surface after having been snowing for 3 or more turns.

    ±± Declined ±± Once you merge with the ice there is no shadow...You were above making a shadow, you create black ice in the ground and then you fall into it...so basically you are inside a black spot in the ground visible to all... O_o To do what shows in the video it has nothing to do with what you describe

    (Watch from 1:35 to 1:41)



    Hyouton Kuro no Jutsu: (Ice Release: Greater Black Ice Technique
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: User creates Medium to large sized objects made of black ice for attacking or defense. Requires one handseal.
    Note: Specialty of Ice and Black Ice requires no handseals.

    ±± Declined ±± lol at the bolded. As if it would ever be approved. Btw, has black ice been submitted anywhere before? provide a link to it.
    NEW

    Hyouton: Kuro no Jutsu: (Ice Release: Black Ice Technique
    Type: Attack/Defense/Supplementary
    Rank: B
    Range: Short - Mid
    Chakra: 25
    Damage: 40
    Description: User creates small objects made of black ice for attacking or defense.

    ±± Approved ±±


    RESUBMITTING

    Hyouton: Hakaishi (Ice Release: Black Ice - Demonic Ice Tombstone)
    Type: Defense
    Range: Short
    Rank: A
    Chakra: 30
    Damage: 0
    Description: the user will cover his shadow with a coating of Black Ice. The user will then pretend to be falling arms across his chest while channeling Ice chakra into his body and fall right onto his the coating of black Ice where his shadow used to be and into it. The user can then stay there in the ice coating that replaced his shadow, but cannot move or use jutsu while doing so. The user can come out of the Ice coating when he wishes appearing almost looking as if he was rising from the darkness of his shadow. The user going into his Ice "shadow" replica is not unlike Ice Release: Demonic Ice Mirrors. The user is still aware of what is going on above and can sense anything above or below ground. The user can also use this technique as a way of "Hiding like a mole" when standing on an ice/snow surface only.
    Note: Can only be used 3 times per battle
    Note: Can only be used on a snow surface after having been snowing for 3 or more turns.
    Note: User cannot use Ice Techniques above A Rank Next turn.
    Note: User must wait 2 turns after each use to use again.
    Note: While inside the ice the user is still clearly trackable by both Dojutsu users and Sensor ninjas.

    ±± Approved ±± Added a restriction


    Hyouton: Okina Kuro no Jutsu: (Ice Release: Greater Black Ice Technique)
    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: User creates Medium to large sized objects made of black ice for attacking or defense. User can also use this technique to make a bridge of Ice form from under their feet (not unlike Iceman). Requires one handseal.
    Note: User can also use this technique to make multiple(5) small sized objects made of Black Ice at a time.
    Note: Requires Mastery of Ice to use.
    Note: Tools/Objects can only use 3x per battle
    Note: Ice Bridge can only be formed 1x per battle
    Note: Bridge lasts for 2 turns.
    Note: Can only manifest objects between Short to Mid range, although capable of sending them up to long range afterwards.



    ±± Approved ±± added resctriction
     
         
    Last edited by Scorps; 02-19-2012 at 09:37 PM.

  19. #5744
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    Re: ♦ Custom Jutsu Submission ♦

    (Ekusukaribā)Excalibur*
    Type:Weapon
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage:60

    Description:
    Excalibur is a ancient blade of power and defense.its has the power of the Caliburn Flame and can absorb B-rank and lower or deflect the back.

    Note:Can only be used by XxFallenUchihaxX

    ±± Declined ±± Many similar swords exist already.




    (Karibān-en)Caliburn Flame
    Type:Supplementary
    Rank:A
    Range:Self
    Chakra Cost:30
    Damage:None

    Description:
    The user channels the Caliburn Flame and infuse its power to Excalibur.All the moves using Excalibur gain (+10)damage and the user is able to summon Excalibur no matter its location.

    Note: Only the wielder of Excalibur can use this*

    (Karibān no uta) Caliburn's Song
    Type:Defense
    Rank:A
    Range:Short-Mid
    Chakra Cost:
    Damage:None

    Description:
    The user focuses there inner strength and whistles Caliburn's Song creating a barrier around the user reducing damage(-10)and be used to stop incoming projectiles.

    Notenly the wielder of Excalibur can use this.


    ±± Both Declined ±± The sword wasn't approved.
     
         
    Last edited by Scorps; 02-19-2012 at 10:01 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Scaze- View Post
    Its the 30th of January,so im guessing my Ban is up.
    Please Takeaway or Add anything you think is Inappropriate or Appropriate for Approval



    (Tsuin Boukyaku) The Twin Oblivion
    Rank:S
    Type:Weapon
    Chakra:5
    Damage:40
    Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shined with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword/Naginata.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

    ~Making the chain rigid counts as a move.Lengthning doesn't.Must state that chains are being manipulated.
    ~Arrows shot from the bow state cannot go past mid range.
    ~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
    ~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
    ~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
    ~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
    ~20 chakra cost for each of its abilities.
    ~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows


    ±± Declined ±± I declined back a set of twin swords connected by a chain that could be transformed into a bow. so "similar technique already exists" as the user is still working on it. Also, you lack range. The damage should be N/A.
    Dropping
    Quote Originally Posted by -Scaze- View Post
    [CENTER]
    My Custom Weapon


    Boukyaku (The Oblivion)
    Rank:S
    Type:weapon
    Chakra cost:0/40
    Damage:40
    Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has

    ~All nature chakra's can be used with the sword however the sword prefers fire chakra
    ~The sword can only be infused with one nature chakra at a time
    ~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
    ~It takes one turn for the sword to finish repairing
    ~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
    ~+5 to all kenjustu and fire justu
    ~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
    ~No water justu above B rank can be used while holding this sword.
    ~Can only be wielded by white flash and people he deems worthy



    (Tsuin Boukyaku) The Twin Oblivion
    Rank:S
    Type:Weapon
    Chakra:5
    Damage:N/A
    Range:Short(ish)
    Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shined with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword/Naginata.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its properties, strengths and weaknesses.Blades are Unbreakable.

    ~Making the chain rigid counts as a move.Lengthning doesn't.Must state that chains are being manipulated.
    ~Arrows shot from the bow state cannot go past mid range.
    ~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
    ~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
    ~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
    ~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
    ~20 chakra cost for each of its abilities.
    ~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows



    ±± Declined ±± As i said, a similar twin sword connected by chains is being submitted by another member. You didn't change anything about that.


    Quote Originally Posted by -Scaze- View Post
    Please Add or Take away anything you think is Appropriate or Inapproppriate





    (Yari no Ame) Spear's of Rain
    Rank:S
    Chakra:40
    Damage:80
    Range:Short-long
    Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
    Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
    Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
    When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
    ~Can only be used 1x per match
    ~Can only be used by -Scaze-
    ~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.
    ~No fire jutsu above A rank can be used for the rest of the turn.




    ~All Declined~ You are hereby banned from this thread up until the 30th of January. I've warned many members about this: submitting sets of taijutsu with the actual taijutsu description, multiple summons included in one big jutsu, the contract to a summon; they all count as techniques. Hence, your Taijutsu description counts in your submission, making it 4 this week.
    Resubmitting.

    (Yari no Ame) Spear's of Rain
    Rank:S
    Chakra:40
    Damage:80
    Range:Short-long
    Typeffensive.
    Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
    Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
    Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
    When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
    ~Can only be used 3x per match
    ~Can only be used by -Scaze- and those who he allows
    ~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.

    ±± Declined ±± Work on simplifying the description. Its a mess. Also, note one thing: you create needles...metal needles? and coat them with fire? If so, then its two techniques. Also, name your techniques correctly. Is this a Katon jutsu? If so then i needs to be Katon: bla bla bla (Fire Release: bla bla bla). you get the drift. Spears of rain makes it seem like a Rain Release technique...

    Name: (Raiton:Senbon Oonami) Lightning Style:Needle Surge
    Rank:A
    Range:Short-Long
    Chakra:30
    Damage:60
    Typeffensive
    Description: The user builds up a large amount of raiton chakra in their mouth, compressing it into a extremely thin and small needle. The user then spews out the chakra needle with pinpoint accuracy, materializing it into a small needle of lightning as they do so, that flys towards their opponent at extremely high areodynamic speeds, the needle can pierce through defenses easily, and often aims to simply tear a small hole through a oncoming enemy jutsu rather than clashing with it,there is a second effect however, by the user preforming the tiger handseal at any time,but prefrably just as the needle pierces the opponent, the needle will discharge a large amount of lightning, causing for a large eletrical explosion to take place.
    ~Second effect can only be used once per turn.
    ~No forbidden rank wind jutsu while for the rest of that turn.
    ~Can only be used by -Scaze- and those who he allows.


    ±± Declined ±± Similar technique already exists.
     
         
    Last edited by Scorps; 02-19-2012 at 10:07 PM.

  21. #5746
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    Re: ♦ Custom Jutsu Submission ♦

    (Approval)
    [Karasu Geigei : Chuubo Onkyou] - Crow Arts : Paralyzing Whoop
    Rank: A
    Range: Short - Long
    Type: Supplementary
    Chakra: 30
    Damage: 60
    Description: After summoning several crows or if there already summoned crows [ more than 10 ] the user orders all the crows to make a very loud whoop filling all the battlefield with whoop sound paralyzing the opponent due to the whoop sound.
    - Can only be used 3 times per battle
    - Must sign the crows contract
    - Can only be taught by -Kamishiro-
    - The user becomes paralyzed for one turn

    ±± Declined ±± Why would someone be paralyzed from hearing a whoop? O_o Also...long range? No.

    ---------------------------------------------------------------------------------
    [Karasu Geigei : Kawa Karasu No Jutsu ] - Crow Arts : Hiding in a Crow Technique
    Rank: C
    Range: Short
    Type: Supplementary
    Chakra: 15
    Damage: N/A
    Description: The user summon a very big crow or if there is already big crow in the field Like Black , Blaze or any other big crow and then whenever the user gets attacked or in any bad situation he hides into the crow's stomach.The crow is capable to fly in the sky while the user in it's stomach and due to that the crow is made of chakra his stomach has a special barrier that obstructs chakra protecting the user from any sensor.
    - Can only be used 3 times per battle
    - The user cannot use any technique while he is inside the crow however the crow if he has a special ability to use techniques[ like blaze with fire techniques for example] the crow is able to use it's ability and nothing happens to the user
    - The crow must throw the user from his stomach after 3 turns
    - Can only be taught by -Kamishiro-
    - The crow can't avoid techniques he must defend with his crow against his opponent's techniques.

    ±± Declined ±± Do not resubmit

    ---------------------------------------------------------------------------------
    [Karasu Geigei : Karasu Engi No Jutsu ] Crow Arts : Crow Amplification Technique
    Rank: C
    Range: Short
    Type: Supplementary
    Chakra: 15
    Damage: N/A
    Description: This technique allows the crow whenever anything attacks it to divide into two crows every crow have the half size of the original crow.
    - Can only be used 3 times per battle
    - Must sign the crows contract
    - Can only be taught by -Kamishiro-
    - The two halves are able to use the same ability as the original crow however they can only use half of it meaning that if i used that technique with a crow and let's say it's Blaze the both halves will be able to use up to B rank fire techniques as Blaze is able to use S rank fire techniques and below.


    ±± Declined ±± Do not resubmit. Rip off of pains technique. Don't do that again please
     
         
    Last edited by Scorps; 02-19-2012 at 10:13 PM.

  22. #5747
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    Re: ♦ Custom Jutsu Submission ♦

    (Jūho 45 Hiza Pāmusu) – Gentle Step 45 Knee Palming
    Rank: S
    Type: Defense/Offense
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: As the enemy attacks the Gentle Fist Master, he has thought up many ways in order to fight an enemy who had boosted his strength and in a mode. It has to make physical contact. As we know, members of the hyuuga bloodline learned how to evade these kind a situations, but the basics will be explained. As the opponent is about to make a roundhouse kick in to the lower ribcage of the Hyuuga Master, the master will bring up his knee onto a level/position where the opponent's knee or leg (lower leg or thighs) or foot will meet, and once it is about to meet but it hasn't yet, the hyuuga master will exert a serious amount of chakra burst from his knee (from the chakra points of the user's knee) reducing 2/3 of the strength of the enemy's technique (the exerted chakra has a disturbing ability, as disturbing any chakra/energy circulation within the intented area which is about to make a physical contact with the Hyuuga Master) and clearing a path for the next hit. Once it has made contact, the hyuuga user will eject his chakra from his knee, onto a chakra point (where there has been made physical contact into the opponent's chakra points) and ejects a serious amount of chakra onto the weakest part of the joint/tendon, which is the injured part (this injury happens at the 2/3 reduction part) and the chakra will greatly severe his tendons and joins as the first hit had cleared a path in order to perform this. As these tendons and joins had been severely weakened, this will cause the opponent's strength of the kick to reduce drastically. As this process has been done, the hyuuga master will use the remaining force of the opponent's force in his kick against him, as in a way of as the hyuuga master drives his knee forward, the momentum of the knee and the momentum of the opponent's leg adds up, which breaks the opponents leg upon impact. the hyuuga master will be able to do this, since the hyuuga has been mastering chakra points and the most weakest points of every part of the body in his entire years. It is the same process at places like the elbow and the shoulder, where you'll bring your elbow/shoulder onto a level, in order to evade any kicks or punches made to the upper level of your body. The 30 chakra is what the hyuuga master is been using up throughout this process.
    Notes:
    ~The enemy can't be more then 1 rank above you.
    ~This can be done with the knees, elbows, and with shoulders where is a strong support of both muscle and bones, in order to be able to break the severed part of the opponent.
    ~Only Hyuuga bloodline and be Taijutsu Specialist, and must be Gentle Fist Master.
    ~Can be taught by Dr. House
    ~Can be done 4x

    ±± Declined ±± The description is a mess to begin with. Also, this is, for lack of better word, pointless for a Gentle Fist Master. Everything you describe can be done with canon techniques and description or in free form alone. Work out better what you actually want from this.


    (Jūho 64 tsuki ) – Gentle 64 Pokes
    Rank: S
    Type: Defense/Offense
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The hyuuga master had battled a lot of fighters, but had a tough time with battling guys who used armors which isn't solid like Earth. He had learned to have a constant swirling chakra exertion around both of his fingers, in order to evade any kind a damage that the enemies armor might have. This technique will work best on a non-solid armor (solid armors are like steel/earth) For an example, as the enemy has brought up a fire armor onto themselves, as the hyuuga approaches him, the hyuuga master will keep a swirling chakra exerted from the top of his finger, which will protect his fingers(meaning the chakra which is exerted from the tip of the finger will disturb/nullify the intended point/area where the hyuuga member will strike) or fist from any kind of burning, or whatever may expose it. Like I said, this technique works best if it isn't used against solid armors like steel or earth, or any solid based armor. As the hyuuga has gone through this defense, the hyuuga master then eject his chakra 64 times, causing disruption, as tendon/join/muscle cell injuries within the enemie's chakra system/body. The chakra swirling around the user's finger, thus reaching onto his fist, will keep away any danger from the enemy's armor like burning/cutting, or any kind a effects. Tip of the fingers contain the most powerful chakra, as where it is exerted, thus as it advances/swirls towards the arms, it decreases. If the user is poking through a not solid forbidden armor, he will take -30 damage, thus making this technique unusable for the rest of the battle.
    Note:
    ~The technique works best, if it isn't used against solid.
    ~Can be taught by Dr. House
    ~Doujutsu may see the swirling chakra around the fingers
    ~Can be used 4x

    ±± Declined ±± Good idea but, it lacks restrictions. Also, don't forget, raw chakra (like the one used for gentle fist) is always weaker (one rank) than elemental chakra. Also, when you say armor, you mean techniques that cover your enemies body right? Like Nagashi? you might want to explain that better, as armor is basically talking about weapons. Also, even if you made this into a forbidden rank it would be only able to affect s-rank elemental jutsu. Don't forget also, that this only allows you to protect your fingers (7-10cms) and most techniques like the ones you wish to counter are much thicker than that.


    (Hakuro Tenbu) – Heavens Dance of Masters
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: Similar to (Hakuro Tenbu) – Heavens Dance of Hazy White, the user exerts chakra from all around their body, (chakra coating and flowing around it), the whole body will turn into blinding white, which will blind the opponent. As the whole body is exposed to this chakra, as whenever the user or his opponent makes a physical contact, it will create a large explosion that will damage and knocks back the opponent. There are risks to using these techniques. Places like the elbow, knee, arm, fists, palm, top of finger, leg, feet, thighs, shoulder will cost -20 damage to the user. If there will be physical contact on any vital places like the back (around the spine), head, chest-stomach, head will cause -50 damage. It is Long range only for the blinding effect, but the Gentle Fist in itself is short ranged, as it can only explode upon the user's wish.
    Note:
    ~This is a very risky technique, and only may Sannin or up may use it, and masters of Gentle Fist
    ~Can be used 4x
    ~The user may use it to only blind the opponent, and not to make any physical contact, to evade the damages.
    ~Can be taught by Dr. House
    ~The explosion only happens on physical contact, and if the user wishes when it had made a physical contact.

    Note:
    ~Not to be rude or anything, but I have put some effort into these unlike into some of my other cjs >_> If there's something wrong ,I'm sure we could figure something out.

    Kisses, House.


    ±± Declined ±± Similar technique already exists.
     
         
    Last edited by Scorps; 02-19-2012 at 10:21 PM.

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    Re: ♦ Custom Jutsu Submission ♦


    New weeks submission:
    (Yoton: Yōdo Seikei Kyōfu no Jutsu) - lava Release: Molten Earth Terror Forming Technique
    Rank: A
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will make the Monkey - Snake - Ram - Tiger - Dragon hand seals and then release their chakra into the ground. The earth surface for up to 20 meters will start to split as lava veins melt the surface creating a large multitude of lava cracks that start to destroy the terrain. This technique is capable of altering the terrain to the users advantage as the lava released from the cracks begins to melt away any form of cover or small rockery. Larger peices of earth such as platous or mounds will form cracks just the same but will become scared and disfigured as lava spills over them. This technique is essentially capable of affecting and altering a large piece of land in a matter of moments.
    Note: This technique can only be used 3 times per match and must wait 2 turns before use.
    Note: No S rank Earth, Fire or Lava Techniques or above following turn

    ±± Approved ±± Made it mid range though. Lava is already hard to counter on its own so if this were to affect all of the battle field, then it wouldn't be by any means an A-rank.


    (Yoton: Funsui-ryū) - Lava Release: Fountain Flow Technique
    Rank: B
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 40
    Description: The user will manipulate their chakra and then create a opening in the ground where lava will then rise up spurting out like a fountain and flowing in a single line. The technique in close proximity also splurts out small balls of lava that can strike any nearby enemy.

    ±± Approved ±± Note however, that right before lava spurts, the ground would be hot and would show some signs of what is about to happen.


    (Yoton: Kasairyū Nagashi) - Lava Release: Pyroclastic Density Current
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will make the Horse - Snake - Ram - Dragon hand seals and then release from their mouth a large amount of vaporized melted rock that then flows outwards across the terrrain expanding in size covering a spread of 15 meters and 10 meters high as it rapidly spreads with quick speed. The Deadly wave of ash and molten rock incinerates the terrain as it passes leaving it burnt to ash.
    Note: Can only be used 2 times per match
    Note: Cannot perform B rank or above lava release techniques the following turn.
    Note: No Earth or Fire techniques above A-Rank for the same and following turn.

    ±± Approved ±± changed the last restriction slightly.


     
         
    Last edited by Scorps; 02-19-2012 at 10:25 PM.

  24. #5749
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Rokku Kēji-Nai no Kanaria)- Earth Release: Canary in the Rock Cage
    Type: Defensive
    Rank: S
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will perform three hand seals, and then concentrate their doton chakra into the sky high above the opponent. A medium-sized bulb shape piece of rock will drop down at high speeds towards the opponent. Halfway down, the user will stop the falling of the rock, perform a single hand seal, and erupt a large amount of earth bars from the bottom of the bulb. The bars will shoot down in an arc into the ground in the shape of a cage. The ends of the bars that pierce into the ground are pointed, so they are able to penetrate the earth. Once underground, bars will connect into a single point in the middle, restricting the opponent from going underground to escape. The cage will cover the entire range that the opponent is currently in.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    *Note: No doton the same turn as this technique; No doton above A-rank the following turn

    ±± Declined ±± similar technique already exists


    (Bakuton: Kibaku Nendo Shōmetsu Misairu)- Explosion Release: Explosive Clay Annihilation Missile
    Type: Offensive
    Rank: S
    Range: Mid-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will place a single hand into their side pouch filled with explosive clay, and begin to mold and shape it. The user will then release a miniature missile from one of their palms, and expand it after release. The full sized missile is approximately 5ft tall and composed of explosive clay. After performing a single hand seal, the user will launch the missile. The missile is launched by a large amount of microscopic bombs on the bottom of the missile, acting as a fuel source. When the bombs detonate, the large amount of explosions lift the missile off of the ground, and then the user directs it toward the opponent. With a single hand seal, the user is able to detonate the explosive clay missile. The blast radius goes out to short range around the missile.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    *Note: No Clay techniques on the current and following turn

    ±± Declined ±± missile = technology. keep it within the concept of Deidara.


    (Han'i o Tokutei Suru)- Locating Scope
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will infuse their eye scope with chakra, allowing the scope to freely automatically track any object after establishing eye contact with the object. Using the scope's already advanced tracking ability, this allows the user to locate an object after it moves positions. The scope will automatically track an object without the user having to expend the energy to follow it. The scope is not capable of seeing through any sight hindering techniques such as smoke or mist, and retains the abilities of the basic eye scope worn by Deidara. If contact with the opponent is lost, the scope will remain looking until the target is relocated. In this situation, the scope loses all of its abilities until sight is reestablished.
    *Note: Can only be used by Selendrile
    *Note: Must be placed in the user's biography; Only usable by a Deidara biography
    *Note: Lasts until the user deactivates the technique, but cannot be re-activated again


    ±± Declined ±± Do not resubmit.
     
         
    Last edited by Scorps; 02-19-2012 at 10:30 PM.

  25. #5750
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Pervy Sage View Post
    (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this my placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

    Note: Doujutsu can see through this technique.

    Declined, requires some form of restriction on its useage also remove the ability to apply to thrown projectiles it should be a seperate jutsu as the camoflauge concealment is applied to oneself and this is a partial form of it. I will accept that whilst maintaining contact with a weapon you can minimilize to that weapon being concealed but not when you release your hold

    (Kaen Rai Reiki) - Blazing Lightning Aura
    Rank: A
    Type: Attack/defend
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

    Note: This mode can but used for up to a total of 4 turns in a battle.
    Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
    Note: When this aura is active, the user can't use wind jutsu in the same turn.
    Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.

    Looks:

    Declined how can this do 60 damage it its merely acts like a enhancement provide appropriate level of damage
    (Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.


    Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.

    Note: Doujutsu can see through this technique.
    Note: Can only make invisible something up to the size of the user.
    Note: Useable 4 times.

    (Kaen Rai Reiki) - Blazing Lightning Aura
    Rank: A
    Type: Attack/defend
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: (+20 to taijutsu attacks)
    Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

    Note: This mode can but used for up to a total of 4 turns in a battle.
    Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
    Note: When this aura is active, the user can't use wind or water jutsu.
    Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.
    Note: Can't be used while in Sage mode (or similar) or with EIGs.

    (Sennin Fuuin: Ero Toki) - Sage Sealing art: Pervy time
    Rank: S
    Type: Seal breaking
    Range: Short-mid
    Chakra Cost: 20 (to break the seal)
    Damage Points: 100
    Description: Before the battle, the user will have placed a special seal on their body while in sage mode. As they did, the would have have sealed 100 chakra points worth of natural energy into this seal placed on their body (like how jiraiya sealed the black flames into the scroll). The user will then perform one quick handseal thrusting their hands outwards releasing the seal. Upon doing so, they will release the large blast of natural energy outwards in all directions from their body. This is purely for damage, the user can't use this natural energy for sage mode. (see video below)

    Note: Useable once
    Note: Must be placed on bio or stated at the begining of the battle.
    Note: No fuuin jutsu for 2 turns
    Note: Can only be used by those able to control natural energy.
    Note: This takes up two of the users 3 jutsu for the turn.
    Note: The natural energy acts purely as a blast of energy with no added characteristics.
    Note: Can't use while in Sage Mode (or similar).




    ±± All Approved ±± Edited them all though so check the changes.
     
         
    Last edited by Scorps; 02-19-2012 at 10:37 PM.

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