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  1. #5641
    Naruto injured>Sasuke peak skoraxascended's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Kenjutsu: shigai nuimono dageki (corpse sewing strike)
    Type:Attack
    Rank: C
    Range: Short - -long
    Chakra Cost:40
    Damage Points:60-30-15
    Description: Kushimaru throws the blade of Nuibari toward his attempted target
    penetrating the target with blade and become binded by the wire thread. This can
    be used to bind multiple targets together. the ppenent may still attack but takes 5 damage in doing so.
    The effects of this attack last for two rounds.
    Note: only elements which can be used with this attack are wind and lightning.
    Note: the strength of the attack decreases the further away the target(s) are
    Note Element manipulation will add +15 damage to the attack
    May still attack with the blade for normal attacks while targets are bound.
    can only be used by Kushimaru or if you wield Nubari and must be taught by Kushimaru (skoraxascended)

    Declined, similar jutsu exists
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:12 PM.

  2. #5642
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    New Submissions:
    (Spoke with Zenryoku, only Itachi bios may use the original crow clone technique, and that's why I have made minor changes for those with the Crow Contract signed.

    Contract link: http://www.narutobase.net/forums/sho...9&postcount=23

    (Karasu Bunshin no Jutsu) - Crow Clone Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user performs the Tiger handseal, by doing this, 10 crows (per clone) "poof" in short range of the user. These Crows will then meet at a focal point, creating one image, that image is an exact clone of the original user. Because of the amount of chakra distributed in each clone, they can perform up to B rank techniques of the Basic 5 elements only.
    Note: Only two clones can be created at a time.
    Note: Only those who have signed the Crows contract may use this.
    Approved
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:13 PM.

  3. #5643
    Korra.'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Suiton : Sōdaina mizu no Fenikkusu ] - Water Release : Grand Water Phoenix
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra Cost: 40
    Damage Points: 80
    Description: A more advance version of Johninto's original water phoenix the user will focus all their suiton chakra into the sky. When they have enough chakra in the sky they start to crate a giant phoenix that is the half the size of Gamabunta. When the phoenix is form it will explode into a large barrage of mini phoenixes that are the size of Abumanre bugs and will come down onto the opponent with such great force that even if they were underground the phoenixes would still break through and do major damage. Since the phoenixes are made up of the user chakra they will remain unharmed.
    Note:Can only be used once in a battle
    Note: Cannot use any water jutsus for the next turn
    Note: It takes a jutsu move to form unless its already raining.
    Note: Has to be taught by Johninto Uchiha
    Declined, reduce the destructiveness such as removing the striking underground and still doing major damage
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:17 PM.

  4. #5644
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Jōshō kiryū o yon) Wind Release: Hailing Updraft
    Type: Supplementary
    Rank: A
    Range: Short- Long
    Chakra Cost: 30
    Damage Points: N/A (+10 to the hail created by Joki Boi)
    Description: The user focuses their Fuuton chakra into the air above them, creating a strong updraft which carries objects from overhead upwards into the atmosphere, and away from the user when they fall back to earth. If used in conjunction with the hail created by Joki Boi, or other techniques, the hail becomes twice as large and will fall to the earth twice as fast and with twice as much force, doing more damage to the target and their defences.
    Note: ~Can only be used/taught by Sharingdork
    Note: ~Can only be used three times per battle
    Note: ~Takes one turn to fall back down.
    Approved, edited the useage to three times. and added that it will take 1 turn to fall down as its coming from the atmosphere
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:19 PM.

  5. #5645
    Sharingan Master ~Light~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    Summoning Animal: Damselfly
    Scroll Owner: ~Light~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    Description: Damselflies (suborder Zygoptera) are insects in the order Odonata. Damselflies are similar to dragonflies, but the adults can be distinguished by the fact that the wings of most damselflies are held along, and parallel to, the body when at rest. Furthermore, the hindwing of the damselfly is essentially similar to the forewing, while the hindwing of the dragonfly broadens near the base. Damselflies are also usually smaller than dragonflies and weaker fliers in comparison, and their eyes are separated.

    Damselflies undergo incomplete metamorphosis, with an aquatic nymph stage. The female lays eggs in water, sometimes in underwater vegetation, or high in trees in bromeliads and other water-filled cavities. Nymphs are carnivorous, feeding on daphnia, mosquito larvae, and various other small aquatic organisms, using extendable jaws similar to those of the dragonfly nymph. The gills of damselfly nymphs are large and external, resembling three fins at the end of the abdomen. After moulting several times, the winged adult emerges and eats flies, mosquitoes, and other small insects. Some of the larger tropical species are known to feed on spiders, hovering near the web and plucking the spider from its nest.
    Approved


    (Hyōton: Kōri Yobigoe Bōfuu) - Ice Release: Ice Hail Storm
    Type: Offense
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After forming the necessary handseals (Ram → Monkey → Horse) The user releases his Hyōton release chakra into the sky, changing the moisture in the air in order to form solid Ice form, directly above the opponent's direction, the user forms the Ice in the shape of a large sections of solid Ice that fall onto the opponent's direction one after another like a hail storm of Ice, these Ice sections each are 3 meters tall and 5 meters long in diameter and somewhat taking the shape of a ball, together falling in packs onto the opponent's direction or any place the user causes them to fall through his Hyōton chakra usage, this technique is hard to evade due to the Ice sections being transparent and if used in broad day light they reflect the sun rays over the opponent partially blinding his vision, the opponent is unable to notice the Ice hail storm from a far away distance, he is only able to notice the Ice sections when they are at Short range from him however they will be falling on top of him, when the Ice sections reach the opponent they deliver severe blunt damage to his body.
    Note: Can only be used twice per battle.
    Declined, similar jutsu exists

    (Hyōton: Ude No Maō) - Ice Release: The Devil Bringer
    Type: Supplementary/Offense/Defense
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is achieved only through very distinct Hyōton chakra control, the user gathers a large amount of Hyōton release chakra into his right or left arm, forming somewhat a shape of a demonic arm that surrounds the user's hand made entirely of Ice taking on a solid structure, the user can manipulate this hand that's made out of Ice in many ways, this hand of Ice follows the user's hand movements through the usage of Ice release, and the user has to be making movement patterns with his hand and the Ice hand will mimic the user's hand movements, the user can extend the hand up to Long/Mid/Short range from him and bring objects back to his location using the hand of Ice the user is able to use this hand in multiple forms described in the following:

    Long form: using the user's Hyōton chakra, the user causes the Ice hand to extend up to Long range and increase in size, being able to grab distant objects and drive them back to the user, the Ice hand becomes big enough to grab objects as big as one person, with the hand's diameter equivalent to a person's waist diameter, however this form can only be used for grabbing objects/people from long ranged distance.

    Mid form: The user using his Hyōton chakra to extend the hand up to Mid range, this form is used the same way as the previous form however it's larger than the previous form, being able to grab two people standing next to each other and drive them back to the user, unlike the previous form, this form can be used in attacking the opponent, gaining a speed momentum when the user extends the hand up to Mid range, however this can't be used in order to defend attacks due to it's rather small size, it can only defend from small sized attacks like a small fireball or thrown projectiles.

    Short form: Using the user's Hyōton chakra the user is able to extend the Ice hand up to Short range from him, like the previous forms this form makes the user able to grab 4 people grouping together, The user can use this form to defend from attacks sent directly at the user due to the Ice hand's large size, or deliver punches to the opponent if he's nearby, the punch of this hand is enough to push a summoning half the size of Gamabunta backwards to Mid range.

    Note: Can only be used 3 times per battle.
    Note: Can only use one form at a time.
    Note: No Ice release techniques the following turn (after the Ice hand is destroyed)
    Note: If not destroyed the Ice hand last 1 turn.
    Approved, just to make sure that everytime you want to use the different ranges you have to use the technique again
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 10:32 PM.

  6. #5646
    Kyudaime Kazekage Teño's Avatar
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    Re: ♦ Custom Jutsu Submission ♦



    (kuroi fenikkusu) Black Phoenix
    Type: Weapon
    Rank: S
    Range:Short
    Chakra Cost:40 (50 If activate the lightning current)
    Damage Points:80

    Description/Ability: This Sword Was made from a keyblade master. He was the maker of Key blades. This was along the lines of his ADVANCE key blades made out of black steel that was said Unbreakable. Though it does not look it , It is. This Sword has a will of its on. Though not alive it can emit needles from the handles if the chakra in its wielder is different then what it normally is used to. Meaning if anybody picks it up they hand is screwed. The wielder of this blade practiced many years with It. Mastering its weight. The sword is said to weigh over 400pounds. But due to the training the owner knows how to channel its own chakra into the sword making it as light as any regular sword but too anybody else it will be hard to pick up (not impossible), And a Very heavy hit. This Sword is Known for its incredible lightning current that drives through the sword. Once the lightning current activates the Sword gets Yellow poke-dots all on it , signifying the electrical currents all through the blade. Once the user cut somebody with this blade it can disperse small shocks of lightning into the person system through the cut on the person body.. This Blade can also cut through A Rank Earth. Due to its Heavy Property and Electrical currents through the blade

    -Cant Use No Ninjutsu while this blade is in play
    -Cant use Lightning jutsus above B rank
    -If the user Activates the sword. Everytime the sword is being swung it causes for 1 of the users turn
    -The sword can only be activated with the electrical currents for 3 turns
    -Only usable by whom i say
    Approved

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Steel Release: Steel clap(hagane houmen:hagane clap)
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra Cost:30
    Chakra Damage:60
    Description: The user does 2 handseals. Right after the user raise their hands and 2 pieces of steel rise out of the ground, the user then clap their hands together and the pieces of steel slam together. These hands are about half the size as Rock Sandwhich. So Still Large indeed

    Notenly can be used Twiice
    Note:No S Rank Earth During this Time
    Note:No S Rank Fire During this turn

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!
    Steel Release: Steel Saliva Needles(hagane houmen:hagane tsuba)
    Type:Attack
    Rank:B
    Range:Short-Mid
    Chakra Cost:25
    Chakra Damage:40
    Description: The user does 2 handseals. Following after he/she then molds their steel chakra into their mouth and hardens it. They then spit out Steel Saliva thats as pointy as needles. Its as Thick and long as a regular kunai. Due to its steel property It require more then Weak Wind to deflect it. B Rank Or Higher Wind.

    Can only use times. and can shoot up to 3 saliva needles at once.

    (Take out anything if you need to)
    Both declined, there are correct translations for steel release so use them
     
         
    Last edited by Teño; 02-11-2012 at 04:22 AM.

  7. #5647
    Kirabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Bekutoru Arō | Vector Arrow
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: 60 (N/A supplementary)
    Description: is a technique used by Medusa and can also be thought of as her signature move. Vector Arrow uses arrow like 'snakes' that move rapidly towards the target. They can both cut and pierce the opponent acting somewhat as blades. Medusa can also manipulate these 'arrows' in various forms and fashions. They can move in any direction intended, making them extremely versatile, whether they be used for direct offensive or as a deterrent to confine an opponents movements.
    Declined, elaborate better on the "snake" like movement

    Bekutoru Purēto| Vector Plate
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: When used, an arrow appears upon a predefined location that will send anything on it in the direction that the arrow is pointing; propelling herself towards the enemy to engage in close combat, propelling an attacker away from her, and quite possibly moving inanimate objects like chairs, tables, etc., turning them into deadly projectiles. Medusa is extremely adept in it's usage, being able to place a series of vector plates to either quickly move around an opponent and attack their blind spot, or to surround an opponent, restricting their movements to a limited area, the arrows placement isn't limited to a solid surface, allowing them to be placed even in mid-air.
    (Only 3 may be placed at a time)
    (Usable 3 Times Per Battle)
    Declined, do not resubmit

    Bekutoruarashi| Vector Storm
    Rank: S
    Type: Defense
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This ability surrounds Medusa with numerous intertwining Vector Arrows, that project upwards from the ground, resulting in a spinning physical shield, capable of preventing or limiting the effects of powerful attacks. The technique is initiated through Medusa stating its name, while subsequently raising and crossing her arms, above her head.
    Declined, how is this achieveable with arrows ? plus S rank requires restrictions Mr. Bee
     
         
    Last edited by Nirvāṇa; 02-10-2012 at 11:22 PM.

  8. #5648
    Senior Member Koto's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    This weeks jutsu submission:


    (Kawauso no Jutsu) Otter Technique

    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description: User focuses their chakra towards their posterior and utilizing chakra, creates a otter-like tail. The user then uses this tail to whack his opponent. Can be utilized with any of the five elements to cause an even greater effect. If used with Water, Earth, Wind, Fire, or Lightning it is a rank higher and takes up the users 3 moves to perform.

    ~Can only be used by otter contract signers
    ~Jutsu counts as the users 2 moves to perform
    ~Can only be used 3 times per battle

    ±± Declined ±± Do not resubmit


    (Ketteiteki) - Letzt (Final)


    Rank: A
    Type: Weapon
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: Letzt is a long thin blade made of a mixture of infused chakra metals. Letzt has a thin Fuuton chakra coating which makes everything that the blade strikes cause tiny incisions (like a paper cut) or if the user of this blade has pumped more Fuuton chakra into it it will cause grievous wounds everywhere it strikes.

    ~Can only be used by Koto or anyone with her permission
    ~No effect towards Katon techniques of A-Rank or below
    ~Can absorb the damage from Raiton jutsu of C-Rank or below
    ~Takes one move to charge up chakra if using weapon in conjunction with a jutsu


    ±± Declined ±± Many slashing swords of wind exist. And the bolded pertains to what exactly?

    Quote Originally Posted by Koto View Post
    (Kawauso Kuchiyose No Justu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)

    Type: Offensive/Defensive

    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Earth jutsu and all Water jutsu damage is decreased by 25% up to C-Rank Water jutsu . He has an affinity to the earth element and can preform Earth C-rank and below if the user creates the hand seals needed.

    ~Can only be summoned and used by Koto; must be an otter contract signer to use
    ~Every technique used by Ōkuninushi counts to the user 3 moves a turn
    ~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
    ~Can only be used twice a match

    I am a contract signer for the otter so I have permission: Link

    ±± Declined ±± explain the bolded part better. Also, with B-Rank resistance to earth, this is no A-Rank summon. Its more like a S-rank. Make it so he can use up to A-Rank earth.
    ~I changed to S-Rank
    ~I took off the part of water being decreased by 25%
    ~Changed: Can perform C-Rank Earth to can perform B-Rank Earth
    ------------------------------------------------------------------

    (Kawauso Kuchiyose No Justu: Ōkuninushi) Otter Summoning Technique: Ōkuninushi (Great Land Master)

    Type: Offensive/Defensive

    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user smears blood on his Otter Tatoo and then they slam their hand on the ground which summons Ōkuninushi the otter. Ōkuninushi is 4ft tall and is 10ft long and is very strong. But due to his length and strength his speed is not that good. His body is the source of his durability and can defend against up to B-Rank Suiton (Water) jutsu. He has an affinity to the earth element and can preform Earth A-rank jutsu and below if the user creates the hand seals needed.

    ~Can only be summoned and used by Koto or with his permission; must be an otter contract signer to use
    ~Every technique used by Ōkuninushi counts to the user 3 moves a turn
    ~Ōkuninushi stays on the field for 4 turns before returning to the secret palace in the mountains.
    ~Can only be used twice a match

    I am a contract signer for the otter so I have permission: Link


    ±± Approved ±± Altered: Resistant to B-Rank and able to use A-Rank.
     
         
    Last edited by Scorps; 02-11-2012 at 02:45 PM.

  9. #5649
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    Re: ♦ Custom Jutsu Submission ♦

    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Doton: Mimisen) - Earth Style - Earplugs
    Type: Supplementary
    Rank: C
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates earplug made up of earth in both of his ears which prevent anything to go inside, like sound, voice, poison etc.

    (Fuuton: Gyouko Rei) - Wind Style - Freezing Ray
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: User concentrates his wind chakra on water anywhere in the battlefield, and freezes it, resulting in Ice.
    Note: Its simply focusing of wind chakra on water. So it does not require an Ice Bio.

    ±± Declined ±± Do not resubmit. Both techniques already exist. You are also banned.
     
         
    Last edited by Scorps; 02-10-2012 at 02:14 PM.

  10. #5650
    pradattauchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Odin's Kaen) : Odin’s Flame

    Type: Weapon
    Rank: S
    Range: Short / Long
    Damage: 90 (-30 to user)
    Chakra Cost: 60
    Description: Originated from the hands of the Goro Kaguya itself, the Odin's flame is a mysterious and a dangerous weapon lost throughout the ages. With the sake of blood for the use, the sword is unique from its looks itself. The sword has a skeleton head at the top with various ancient writings on the body.The sword is said to be the blood and flesh of Goro Kaguya itself and only could be used upon the sacrifise "Blood". As long as the user's blood was fed to the sword, it was the user's weapon. The sword is also said to be indestructible and could stand up to most of the A-Rank techniques of any elements.The sword is also able to cut through any object, and infact spread a layer of user's blood and chakra on the surface so that it could extend its attack upto long range.The sword had another property of taking user's feelings and acted itself upon the user's danger. It sensed user's fear and adraline since being linked with the user.The sword could take the property of liquifying itself to dodge attacks and also conduct electricity to attack
    Note: Summoning counts as a move
    -30 to user after the sword is summoned
    using sword's special techs counts as a move

    Feel free to add restrictions




    ±± Declined ±± I will not accept any jutsu that use font, size change, aligned/centered text or spoilers for anything else then pictures. Re-submit in a more readable way.
     
         
    Last edited by Scorps; 02-11-2012 at 02:46 PM.

  11. #5651
    Credo Schadenfreude Skye Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by bansal View Post
    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Fuuton: Gyouko Rei) - Wind Style - Freezing Ray
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: User concentrates his wind chakra on water anywhere in the battlefield, and freezes it, resulting in Ice.
    Note: Its simply focusing of wind chakra on water. So it does not require an Ice Bio.
    Erm... Thats My Jutsu... Just sayin...
     
         

  12. #5652
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique
    Rank: C
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.

    ±± Approved ±±

    (Futon: Shinkū Idō) -Wind Release: Vacuum Shifting Technique
    Rank: B
    Type: Supplementary, Defense
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will make the ram - horse hand seals and then release wind chakra around their dominant arm that is then held out in any desired direction, creating a spinning vortex of wind. This wind vortex can be used as a defensive meassure against opponents as the wind vortex acts like a vacuum and drags them around the air in a circular fashion. The user may also use this ability to dodge certain techniques whos range isnt larger than the users general area.

    ±± Approved ±± Interesting

    (Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target.
    Note: Can only be used by those who have signed the Thorny Devil summoning contract.

    ±± Approved ±±
     
         
    Last edited by Scorps; 02-10-2012 at 10:25 PM.

  13. #5653
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by bansal View Post
    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Doton: Mimisen) - Earth Style - Earplugs
    Type: Supplementary
    Rank: C
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates earplug made up of earth in both of his ears which prevent anything to go inside, like sound, voice, poison etc.
    This was created before by Kagutsuchi; http://www.narutobase.net/forums/sho...8&postcount=80
     
         

  14. #5654
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    Re: ♦ Custom Jutsu Submission ♦

    (Meiton: Kagai Oshi) Dark Release: Evil Push
    Rank: B
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user concentrates on his Kekai genkai chakra and then he sends it all to his back. Then once the chakra has reached the back,the user will then release all of it in a swirling motion so it push anything that has been behind the user with great force.
    Note: The swirling is not high as a tornado or anything similar to it. It is just Dark chakra sent from the back which is then released in a very big but slow motion.
    Note: Can be used twice per battle.
    Note: No Dark release for a turn.

    ±± Declined ±± It doesn't follow the principle behind dark release in any way. Its much more like a Gentle fist move.

    (Suiton: Kansei kire) Water release: Complete slice
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: The user concentrates on his water chakra and then once he had done that,he will release in all around his body. Then once released the user will channel the water particles to create a thin water hoop around him which he then can release to slice everything around the user.
    Note: The water hoop can only travel 2 meters from the user.
    Note: No water release for a turn.

    ±± Approved ±± although...Mizuton... Changed it to suiton.
     
         
    Last edited by Scorps; 02-10-2012 at 10:19 PM.

  15. #5655
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu:Konshi Kakusan Hōgō)- Sealing Technique: Soul Thread Diffusion Sutures
    Type:Supplementary
    Rank: A-S
    Range: Short (Short-Long)
    Chakra points:30-40
    Damage points:N/A
    Description:In the A Rank variation of the technique, the user places a seal on the intended target. Upon placing the seal, the users chakra is injected into the opponent. Then, using very careful chakra manipulation, the user controls the injected chakra, causing it to rise to the surface of the skin and stick to any surface locking their movements and leaving them open for attacks.

    The S Rank variation of the technique is much more advanced. The chakra residue permeates throughout the victim to such an extent, that the stitches can act internally as well as sticking them to a surface. Due to this effect, the entirety of the body's nerves are sealed by the various stitches, completely negating any opportunity for the opponent to preform movement. This variation takes on the appearance of large stitches spanning the victims entire body.

    ~The A Ranked variation can only be used 3 times per battle.
    ~The S Ranked variation can only be used 2 times per battle.
    ~Can only be taught by Jakey
    ~In order to place the seal, the user must first have come into contact with the enemy at some point. Afterwards, the technique can be activated from any range, from Short-Long.

    ±± Declined ±± S-Rank fuuin. Do you have mastery over fuuin...medical included? No fuuin above A-Rank can be submitted except for those with special fuuin training. You are a medical student thus you know this.

    (Genjutsu: Donna Ko_tan Shita za Shin Beniya of Do_ri? Kaosu ando Hakkyo)-Illusion Technique: What Lies Beneath the Thin Veneer of Reason? Chaos and Madness
    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A
    Description:This Genjutsu is one of the most efficient in history, created after several years of studying various powerful Genjutsu users. The user places the opponent under the influence of an illusion, where they begin to experience various psychological and hallucinatory effects. These psychological effects greatly vary from person to person, depending on factors such as previous experiences, state of mind and environment. Some psychological effects may include an experience of radiant colors, objects and surfaces appearing to ripple or "breathe", colored patterns behind the closed eyelids (eidetic imagery), crawling geometric patterns overlaying walls and other objects, morphing objects, a sense that one's thoughts are spiraling into themselves, loss of a sense of identity or the ego (known as "ego death"), and other powerful psycho-physical reactions. Many people will begin experience a dissolution between themselves and the "outside world". If the afflicted is in a hostile or otherwise unsettling environment, or is not mentally prepared for the powerful distortions in perception and thought that the technique causes, effects are more likely to be unpleasant than if he or she is in a comfortable environment and has a relaxed, balanced and open mindset. These effects however all begin with loss of perception, and huge cognitive shifts. The true power of this Genjutsu lies within it's lingering effects even after the illusion is broken. Due to the overwhelming experience on the mind, the opponent will be subject re-experience their "trip" throughout the following turns, despite no longer being under the influence of the illusion. This results in a lag in the opponents mind of a few seconds before they can actually concentrate hard enough to react accordingly to perform techniques and properly mold chakra. All that is required for the technique to be initiated is sight of the opponent from the waist up.
    ~Can only be used once
    ~Cannot use Genjutsu for the next turn, and can only use A Rank and below Genjutsu the next two turns afterwards.
    ~Can only use B Rank and below Taijutsu next turn.
    ~The effects of the Genjutsu remain for the following 2 turns after usage.

    ±± Declined ±± Excellently worded and constructed. Now, no Long range genjutsu. Why would using this prevent you from using taijutsu? I've stated before: no useless illogical restrictions just to get the technique approved. Also, the bolded part isn't right. Remember that the things the enemy's sees and experiences are illusions. So, once the genjutsu is released, nothing is left. The person's chakra is reset to normal and the effects of the illusion disperse.

    (Fuuton:Gokei)-Wind Release: Mawscape
    Type:Attack
    Rank: S
    Range: Short-Long
    Chakra points:40
    Damage points:80
    Description:This jutsu requires the utmost chakra control to perform. It begins with the user releasing large amounts of Fuuton chakra into the air surrounding the intended target. This chakra then materializes and takes the form of innumerable wind blades in the form of Sakura Flower Petals (Just like Wind Release: Flower Scattering Dance) The countless wind blades swirl around the opponent on all sides, surrounding them like a heavy cloud looming low over the ground engulfing everything in its path. The flower petals then converge on the opponent in the center of the technique, leaving no blind spots or possibility of escape once the technique has been initiated. It then proceeds to collapse in on itself, obliterating the opponent inside, due to the countless razor like "flower" blades cutting deep into the flesh.
    ~Can only be used twice
    ~Cannot be used two turns consecutively
    ~Can only use B Rank and below Wind techniques next turn.

    ±± Declined ±± Make it mid range. Make the blades clearly visible. Other than that is ok. Note that this technique would take some time as the chakra pools and surround the enemy and before it actually slashes him.
     
         
    Last edited by Scorps; 02-10-2012 at 10:31 PM.

  16. #5656
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    do bout it?
     

    Re: ♦ Custom Jutsu Submission ♦

    (Water: Buki)- Water release Arms
    Type:Supplementary
    Rank:B
    Range: Short
    Chakra points: 20 (-10 per turn )
    Damage points: N/A
    Description: The User channels their water chakra to their arm pits and has small water pillars come out the size of the users arms. They then manipulate the water to take the form of arms. These Arms can be manipulated similar to gaar'as third eye technique by using chakra to connect the arms to the users nervous system so they can be controlled easily. these water arm can preform hand-seals for water techniques up to b-rank. whenever damage is done to the arms, it causes pain to the user.
    Note: can not use when other elemental arms are being used

    (Doton: Buki)- Earth Release Arms
    Type:Supplementary
    Rank:B
    Range: Short
    Chakra points: 20 (-10 per turn )
    Damage points: N/A
    Description: The User channels their earth chakra to their arm pits and has small earth pillars come out the size of the users arms. They then manipulate the earth to take the form of arms. These Arms can be manipulated similar to gaar'as third eye technique by using chakra to connect the arms to the users nervous system so they can be controlled easily. these earth arm can preform hand-seals for earth techniques up to b-rank. whenever damage is done to the arms, it causes pain to the user.
    Note: can not use when other elemental arms are being used

    ±± Both Declined ±± Similar techniques exist.
     
         
    Last edited by Scorps; 02-10-2012 at 10:44 PM.

  17. #5657
    Alternative's Avatar
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    "Give it back," you
    lament. "I've had
    enough," you wail. You
    think I care? That is fate!
    This terrible, brittle, puny
    story is the real thing!
     



    Re: ♦ Custom Jutsu Submission ♦

    (Shainingu· kagai-sha Noba·) - The Shining Assailant, Nova
    Type: Puppet
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: -
    Description:
    • This is a very well constructed puppet built personally by Alternative. It has the appearance of a tall man, and is made mostly of a special metal made to conduct heat. Nova is built on the basis of being an adept Taijutsu puppet, so it comes without any weapons naturally equipped to it. Nova is considered a Taijutsu puppet, which allows the user to use all Taijutsu through the puppet. Inside the puppet holds special tubing, which are built to heat the puppet up internally which heats the metal which the puppet is made of. When this has been activated, the puppet can cause as much of a first-degree burn upon contact. These tubes of flames can also erect from the arms of the puppet, which can shoot pressurized flames short-range in front of it, and up to a B-Rank level. The puppet's hands can also acts as grappling hooks, which are attached to retractable metal cords and can reach out to mid-range of the puppet. If the puppet were to be hit by a Water Jutsu which is considered a small projectile, the force of the water and fire together will create steam, shrouding the puppet within it. Alongside this, it's able to use all basic puppet jutsu.
    Notes:
    • The expulsion of flames, along with the grappling technique both count as a move.
    • This puppet can only use Taijutsu up to A-Rank.
    • If the puppet is hit by an A-Rank Water technique (B-Rank if internal fire is in effect) the puppet rusts up and can only be used for the next three turns.
    • Taijutsu moves used through the puppet count as a move.
    • Can only be used by Alternative and those whom he allows.

    ±± Declined ±± Only human puppets can use ninjutsu so you need to explain in a narutoverse way how you produce those flames.

    Looks like this:



    Quote Originally Posted by Alternative View Post
    (Raiton: Inazuma Ningyō) - Lightning Release: Lightning Puppet
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: -
    Description:
    • After the user has puppet strings connected to their puppet, they will perform 3 hand seals (Ox → Snake → Hare). Once that's done, the user channels lightning chakra through to their puppet using the chakra threads as guides. The puppet becomes infused with the lightning jutsu, becoming an electric entity of sorts. They are infused with the lightning like any old weapon would be, but stays with the puppet. For three turns, the puppet's movements become much faster than usual, nowhere near the level of opening Gates. It's movement speed from using this technique is approximately twice the speed of the average human. The speed also affects jutsu the puppet uses, increasing the speed of it's weapons, making them harder to avoid.
    Notes:
    • Must know Puppet jutsu
    • Cannot be used with puppets such as Hiruko, Sasori (as Sasori) etc.
    • For keeping the puppet's integrity together, this can only be used three times a match.
    • The move's intensity requires a two turn cooldown period after it ends.
    • Can only be used by those Alternative allows

    ±± Declined ±± I just checked one or two pages behind a technique very very similar in effect to this one, submitted by Black Uchiha.
    (Raiton: Inazuma Ningyō) - Lightning Release: Lightning Puppet
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: -
    Description:
    • After the user has puppet strings connected to their puppet, they will perform 3 hand seals (Ox → Snake → Hare). Once that's done, the user fires a bolt of electricity at a metallic region located somewhere on the puppet. This bolt isn't strong enough to cause any damage to a person. This metallic region which the bolt hits acts as the generator for the technique, and any Wind jutsu which hit the particular area cancel the jutsu out. The lightning from this area spreads out through the puppet, and turns it into a lightning entity of sorts. They are infused with the lightning like any old weapon would be, but stays with the puppet. For three turns, the puppet's movements become faster than usual, nowhere near the level of opening Gates. It's movement speed from using this technique is approximately twice the speed of the average non-ninja human. The speed also affects jutsu the puppet uses, increasing the speed of it's weapons, making them harder to avoid.
    Notes:
    • Must know Puppet jutsu
    Only works on puppets which are partially made of metal.
    • Cannot be used with puppets such as Hiruko, Sasori (as Sasori) etc.
    • For keeping the puppet's integrity together, this can only be used three times a match.
    • The move's intensity requires a two turn cooldown period after it ends.
    • Can only be used by those Alternative allows

    ±± Approved ±± Well done! I added some bits here and there. Check and if you don't like it, resubmit. ^^

    Quote Originally Posted by Alternative View Post
    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 45
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all ninjutsu, or elemental attacks up to S-Rank. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Must know Puppet Jutsu
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.
    • Can only be used by Alternative and those he allows.

    ±± Declined ±± As Izuna has stated many times before, normal chakra (unless highly condensed and shape manipulated in advanced forms, which isn't the case of a puppets chakra shield) is weaker than Elemental Chakra of the same rank. So this would block only A-Rank elemental techniques unless you can make it so that the form its shapped is very very advanced and dense enough to do so. However, that isn't the shield of a puppet.
    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all regular raw chakra ninjutsu up to S-Rank, or elemental attacks up to A-Rank within reason. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Must know Puppet Jutsu
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.
    • Can only be used by Alternative and those he allows.

    ±± Approved ±± Well done. Again, added some tweaks to avoid arguments if you use it
     
         
    Last edited by Scorps; 02-10-2012 at 10:54 PM.

  18. #5658
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    Re: ♦ Custom Jutsu Submission ♦

    Human Puppet: Teno
    Rank: S-Rank
    Description:
    Teno is a puppet which retains it ability to use it's KG, Lava Release, which it mastered. The puppet has several upgrades like Sasori's usual. Mainly, it has added weapons, that allow it to use all of the canon puppet techniques, such as Endless Senbon and Poison Gas bombs.
    Link to Battle: http://www.narutobase.net/forums/sho...d.php?t=145872
    Link to Bio: http://www.narutobase.net/forums/sho...d.php?t=124427

    Third time's a charm?

    ±± Declined ±± See battle for my judgment.
     
         
    Last edited by Scorps; 02-10-2012 at 11:12 PM.

  19. #5659
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    Re: ♦ Custom Jutsu Submission ♦

    link to approved summoning

    (Kuchiyose No Jutsu: Hungry) - Summoning Technique: Hungry
    Rank: S
    Type: All
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hands and summons a terrapin named "Hungry". Who is of same size that of Gamahiro. Like his name, he is very hungry all the time. He has the ability to eat jutsus, upto S-ranks. And after eating a jutsu, he can add his own chakra to the jutsu in his stomach and uses that jutsu on his opponent by making it one rank higher. His is also immune to B-rank and below jutus because of his back shell.
    Note: ~He can eat 4 jutsus per battle.
    ~Every jutsu he uses on his opponent, counts as a move.
    ~Can stay on battlefield for 4 turns.
    ~Can be summoned 2 times per battle.
    ~Must've signed the "Terrapin" contract.
    ~Can only be taught by Enzup.

    _____________
    (Kuchiyose No Jutsu: Za Tsuiraku Terrapin) - Summoning Technique: The Falling Terrapin
    Type: Offense
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage Points: 40
    Description: User claps his hands and releases his chakra over the opponent's location summoning a giant Terrapin that's of half the size of Gamabunta, who carries giant swords in both of his hands. The terrapin however is summoned upside down having it's face facing the ground with it's legs facing the sky, as the terrapin is summoned, he start rotating very fast with facing his one hand in downward direction, while the second one remains perpendicular to the first one. The first hand with sword forms a giant drill with it's sword as the center of the drill, while his second hand with sword spins like that of helicopter's rotor blades. falling onto the opponent from above and drilling into them.
    Note: ~Can only be used 4 times per battle.
    ~The Terrapin is summoned above the opponent's location by 10 meters.
    ~Must have signed the Terrapin contract.
    ~Can only be taught by Enzup.

    ____________
    (Za Negaigoto/Joutei Doku/Kansei Devastation) - The Prayer/God's Wrath/Complete Devastation
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 60 [+100 collected from the sky]
    Damage points: 200
    Description: This is a Forbidden Technique which has been passed down from generation to generation, only those who beleive in Gods and Yoga and are calm minded can perform this. It requires a great deal in keeping your mind calm, relax and tension free. Most peoples beleives that the person using this technique communicates with God through Prayer, and God listens to that person's prayer and protects him from any kind of danger, but in turn God destroys the whole area and turns it into dust. But few people also beleives that the person using this technique creates the whole scenario on his own, using his own powers named "Realm". But the truth is that the User himself is unknown of the true fact that what happens, its because while using this technique his mind goes in subconscious state, so he won't be knowing that what happens in the real world. But his subconscious mind plays the important role, as subconscious mind works pretty much faster than conscious mind. So it acts on his own and when the user is in danger. So in this technique user closes his eyes and clears everything from his mind, start to relax and then he join his hands and start thinking of God. And after that he start doing the PRAYER to God. As the moment user start doing the prayer, user gets lifted in the sky from the ground to about the height of 100m. His eyes turns shining yellow. And Realm start showing its power which includes, He start receiving the chakra from the whole planet. The whether changes, the sky becomes very dark. Black clouds starts to form. Strong wind blows from all directions with great typhoons. Strong lightning strikes from the black clouds to all the living beings. Earth start shaking with major earthquakes, Big explosion of fire takes place from the cracks in earth. Great size rocks lifts and moves with tremendous speed above the surface of ground, crushing anyone. Rain start to happen from the clouds resulting in the flood, covering the whole ground. Meteors shoots down from the sky destroying anything in its path and on ground. And after the prayer is over, user opens his eyes, which is now normal. And till now time he has collected enoumous chakra which results in a huge blast from his body which is capable of destroying one complete village. Its impact can also be seen on neighbourhood villages.
    Note: ~User must stand still with his eyes closed for 3 continuous turns to concentrate on his mind to reach in perfect subconcious state and to collect chakra, to perform this technique.
    ~The technique will be over after everyone/everything will be finished in the area, as user's subconsious mind will finish everything by directing the Realm powers.
    ~Once the jutsu has begun, its undodgable, no escape (exception space-time),
    ~Any technique will not even touch the user, and rest of the battlefield will be completely destroyed.
    ~After using this technique user will loose his 95% of his life. And in rest 5%, he will only remain alive, but will not be able to move from his postion and neither can he do anything.
    ~Must be taught by Enzup, and user must be every element mastered. And after this technique is taught to someone, he will only be able to use it after 3 months.
    ~Can only be used once per Month.

    ±± Pending ±± Resubmit when you are out of detention
     
         
    Last edited by Scorps; 02-10-2012 at 11:12 PM. Reason: link to approved summon added

  20. #5660
    Senior Member Sasuke Sarutobi's Avatar
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    Sed quis custodiet ipsos
    custodes?
     

    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Sakashima Bakufu Waza) – Water Release: Reverse Waterfall Technique
    Rank: B-A
    Type: Supplementary/Defense/Attack
    Range: Short-Long
    Chakra Cost: 25-30
    Damage Points: 40-60
    Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform two handseals (Tiger -> Snake) and then proceeds to strike them onto the water source they are standing on, creating a large amount of water to burst vertically upwards towards the sky. This large burst of water is essentially a large stream/blast of water that travels in a straight line up vertically from the water source. Depending on the user, the amount of water in this blast of water may vary from a small-size lake worth of water up to a medium-size lake worth of water (the maximum volume -100m3) - all of which always takes the same amount of time to happen (a few seconds). Furthermore, the force behind this blast of water is sufficient enough to knock an opponent unconsious.
    Note: Requires a water source.
    Note: A-rank version usable three times per battle.
    Note: If A-rank version is used, must wait at least 1 turn to use again.
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Approved ±±

    (Suiton: Suijin Seidou) – Water Release: Suijin's Sanctuary
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30 (+15 per turn)
    Damage Points: N/A
    Description: The user will concentrate a large amount of water chakra as they performs two quick handseals which they then proceed to release the chakra into the water source they are standing on. This jutsu is used to alert the user about the location and presence of any nearby chakra on the battlefield (must be on the water source though), it works by applying one of the most basic principles/techniques known to shinobi - "water surface walking" which requires one to constantly emit a stream of chakra from the soles of their feet in order to be able to walk on water. Because of this, any being that is walking on the water's surface can be detected through this technique (due to the hige amount of chakra used for this jutsu), alerting the user of the presence of other people/beings walking on the water. This jutsu can also detect the presence of chakra hidden within the water (i.e. ninjas swimming in the water) purely due to the fact that ninjas are large "containers/vessels" of chakra.
    Note: Requires a water source.
    Note: The opponent must be touching the water.
    Note: No S-rank water jutsus in the same turn (turn of activation).
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Declined ±± similar sensing techniques exist.

    (Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to the user's rank). He wields a wide range of weapons such as chokutōs, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
    Note: Can only be summoned twice.
    Note: Remains on the field for only four turns.
    Note: Must wait two turns to summon again.
    Note: Must have signed the Civet Contract.
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Declined ±± when submitting a summon provide link to contract signing.
     
         
    Last edited by Scorps; 02-10-2012 at 11:19 PM.

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