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  1. #1651
    Kirabi's Avatar
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    Weegee Death Stare.
     



    Re: ♦ Custom Jutsu Submission ♦

    Raiton| Rai Inai ( Lightning Release| Lightning Within)
    Rank: B
    Type: Supplementary/Defence
    Range: Short
    Chakra: 20
    Damage: 40 (Only if opponent is in close contact with user)
    Description: When being hit with a technique, the user's body erupts into small static bolts of electricity, scattering in a short range giving the opponent's jutsu enough time to pass the user up and/or allow the user to reform at a small location close to his previous area.
    (Usable 3 Times)
    ~Declined~ change the rank
    Raiton| Sutatikku Bakuha (Lightning Release| Static Blast)
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This jutsu functions much like Hurricane Fist. When the user punches or kicks a small rounded blast of lightning is released that is able to push as well as numb a target if hit.
    ~Pending~ resubmit with a better description
    Raiton| Raijirai (Lightning Release| Lightning Mine)
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 40 (+5 per turn to maintain)
    Damage: 80
    Description: The user releases his Raiton chakra into doing one of two things: either floating into the area or into the ground. Then by using chakra compression he causes the lightning to form into balls of lightning that can function like any other mine technique. When these mines explode the release a large concentration of lightning chakra that can uplift huge chunks of earth when they explode. If the user hasn't exploded these mines within 2 turns they explode by themselves damaging whoever/whatever is within range.
    (Last 2 turns)
    (Usable 2 time)
    (No other Raiton usable while active )
    ~Declined~ is there an explosion range maximum?
    Raiton| Yurezuchi (Lightning Release| Quaking Thunder)
    Rank: S
    Type: Attack
    Range:Short-Long
    Chakra: 40
    Damage: 80
    Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.
    (Usable 2 Times)
    ~Approved~
    Katon| Bakuretsuhira (Fire Release| Exploding Palm Technique)
    Rank: S
    Type: Attack/ Supplementary
    Range: Short
    Chakra: 40
    Damage: +30 to Taijutsu
    Description: By compressing fire chakra into the palm of his hand and releasing it in a quick burst the user is able to create a small explosion at the end of his hand. By using this technique in conjunction with Taijutsu the user can literally blast chunks off the opponent with each attack.
    (Last 3 turns)
    (Katon is unusable for two turns after use)
    (Usable Once)
    ~Declined~ Similar jutsu's already exist
     
         
    Last edited by Ragnaroc; 05-18-2010 at 04:39 AM.

  2. #1652
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Look at the Pretty Butterfly
    (Genjutsu: Rukku okeru sono Puriti Kochou)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: Rorschach manipulates the ink blots on his mask to form an image that could be seen as a butterfly. Upon seeing this the opponent sees butterflies swarm out from his mask and surround them. After surrounding them they will begin to burst into flames in rapid succession, as each individual butterfly burns it will let out a high pitched shriek. The combined shriek of the dying butterflies will cause the opponent to drop to their knees and cover their ears preventing them from preforming any handseals.
    ~Can only be used by Rorschach.
    ~Useless against 3 tomoe or above sharingan.
    ~Can only be used twice per battle.


    ~Declined~ are the butterflies dying happening inside the persons mind or are they actually there because the way you have it written suggests that the butterflies are real
    Wind Style: Falling Fury of the Sky
    (Fuuton: Shikkyaku Kyouran sono Sora)
    Type: Attack
    Rank: Forbidden
    Range: Mid-Long
    Chakra Cost: 45
    Damage: 90 (-15 to user, -30 if done at Mid-range)
    Description: The user preforms a series of hand seals and sends a massive amount of wind chakra into the air above the opponent. The wind will condense and burst downward sending a strong column of wind that will then descend on the opponent in a 15 foot diameter crushing all that lays in its path. This gust of wind is strong enough to level structurally weak buildings as well as flatten any trees in its path. At the column of wind impacts the ground it explodes outwards sending a strong gust of deadly wind 15 more feet in all directions. Due to the immense chakra cost of this technique the user loses 15 health and if used at mid-range he will get hit by a weakened residual gust of wind that will do an extra 15 damage.
    ~Can only be used once per match.
    ~No wind techniques can be used the following two turns.
    ~Due to the strain of the technique only one other move may be done in the same turn.
    ~Declined~
     
         
    Last edited by Ragnaroc; 05-18-2010 at 04:42 AM.

  3. #1653
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Hypnotiq View Post
    Look at the Pretty Butterfly
    (Genjutsu: Rukku okeru sono Puriti Kochou)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: Rorschach manipulates the ink blots on his mask to form an image that could be seen as a butterfly. Upon seeing this the opponent sees butterflies swarm out from his mask and surround them. After surrounding them they will begin to burst into flames in rapid succession, as each individual butterfly burns it will let out a high pitched shriek. The combined shriek of the dying butterflies will cause the opponent to drop to their knees and cover their ears preventing them from preforming any handseals.
    ~Can only be used by Rorschach.
    ~Useless against 3 tomoe or above sharingan.
    ~Can only be used twice per battle.


    ~Declined~ are the butterflies dying happening inside the persons mind or are they actually there because the way you have it written suggests that the butterflies are real
    Wind Style: Falling Fury of the Sky
    (Fuuton: Shikkyaku Kyouran sono Sora)
    Type: Attack
    Rank: Forbidden
    Range: Mid-Long
    Chakra Cost: 45
    Damage: 90 (-15 to user, -30 if done at Mid-range)
    Description: The user preforms a series of hand seals and sends a massive amount of wind chakra into the air above the opponent. The wind will condense and burst downward sending a strong column of wind that will then descend on the opponent in a 15 foot diameter crushing all that lays in its path. This gust of wind is strong enough to level structurally weak buildings as well as flatten any trees in its path. At the column of wind impacts the ground it explodes outwards sending a strong gust of deadly wind 15 more feet in all directions. Due to the immense chakra cost of this technique the user loses 15 health and if used at mid-range he will get hit by a weakened residual gust of wind that will do an extra 15 damage.
    ~Can only be used once per match.
    ~No wind techniques can be used the following two turns.
    ~Due to the strain of the technique only one other move may be done in the same turn.
    ~Declined~


    Look at the Pretty Butterfly
    (Genjutsu: Rukku okeru sono Puriti Kochou)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: Rorschach manipulates the ink blots on his mask to form an image that could be seen as a butterfly. Upon seeing this the opponent is put under an illusion in which butterflies swarm out from his mask and surround them. After surrounding them they will begin to burst into flames in rapid succession, as each individual butterfly burns it will let out a high pitched shriek. Even though the shrieks are part of the illusion the opponent's mind feels as though they're real causing him to grab his ears trying to block out the sound. The illusionary sound is disruptive enough to make though difficult for the opponent.
    ~Can only be used by Rorschach.
    ~Useless against 3 tomoe or above sharingan.
    ~Can only be used twice per battle.

    Leaving it to Rag


    (So no, the butterflies are not real, either is the sound. But it seems real enough to the opponent.)
     
         
    Last edited by RokuNR; 05-22-2010 at 02:50 PM.

  4. #1654
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Teh-Tobz View Post

    ( Kenjutsu: Hontō no kenpō ) - Sword technique: True swordsmanship

    Rank: A
    Type: Supplementary
    Range: Self
    Chakra cost: 30 ( - 10 per turn )
    Damage points: N/A
    Description: User focuses chakra on brain, feet and hands causing the user to be able of fighting with swords and weapons by wielding them with legs while moving with hands. This gives user the ability of landing taijutsu leg combos with legs while fighting with swords and weapons.
    Note:
    - Can be used once
    - It stays with the user for whole fight since this jutsu is just enchanting abilities of feet ( excluding speed )

    ~Declined~ explain this better please
    ( Kuchiyose: Hane no enzeru ) - Summoning jutsu: Wing of Angel

    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 ( - 10 per turn )
    Damage points: N/A ( - 20 when used )
    Description: User will make Rat handseal while synchorizing chakra with own blackbird summoning while being in contact with it, devouring it inside of user's body and growing one black angel wing that can be used to fly.
    Note:
    - Can be used only once and it lasts for whole fight
    - No genjutsu or Summonings can be used while wing is in play

    ~Declined~

    ( Kenjutsu: Hontō no kenpō ) - Sword technique: True swordsmanship

    Rank: A
    Type: Supplementary
    Range: Self
    Chakra cost: 30 ( - 10 per turn )
    Damage points: N/A
    Description: User focuses chakra on brain, feet and hands allowing the user to be able of fighting with swords and weapons by wielding them with legs. This gives user the ability to fight with weapons ( Swords, Naginatas, Spears and poles ) by wielding them with legs ( Between toes, holding between soles of your feet ). This way of battling with weapons is slightly slower than with hands but it gives the trumpcard of surprising opponent to user.
    Note:
    - Can be used once
    - It stays with the user for whole fight since this jutsu is just enchanting abilities of feet ( excluding speed )

    ~Approved~

    Old custom weapon ( Replacing ):

    Custom weapon: ( kūsō hane ) - Daydream weapons
    Rank: Forbidden
    Type: Supplementary
    Range: Self
    Chakra cost: 50 ( - 5 per turn )
    Damage points: N/A
    Description: User will draw out the daydream dual swords and use them in fight. The swords are called Masamune and Father hood. The origins of these swords are unknown but it is known that they've been forged from chakra infused metal that isn't shown on earth.

    Masamune
    • The sword is indestructible but it isn't able of break everything.
    • It is light like a feather and it cannot be wielded by anyone else but its owner.
    • It boosts the speed of user in handseal forming.
    • It is able of breaking through rocks with lightning chakra infused into it.

    Fatherhood
    • It is slower sword but it can deal huge amount of damage in small amount of time.
    • Only skilled swordsman can use sword that is this big
    • This sword is also indestructible and cannot be wielded by anyone expect it's owner.
    • It breaks easily through regular steel/iron swords

    Note:
    - Only skilled swordsman can use these two swords at the same time.
    - They cost - 5 chakra per turn when wielded
    - User cannot perform genjutsu for whole battle when these swords are in drawn.
    - No Forbidden or S ranked taijutsu or Ninjutsu can be used while these swords are in play


    New one:

    Custom weapon: ( Hōzukimaru ) - Demon light
    Rank: Forbidden
    Type: Offensive - Defensive
    Range: Self
    Chakra cost: 50 ( - 10 per turn + form changing costs )
    Damage points: N/A ( - 10 to user per form change )
    Description: The Hōzukimaru is weapon of Madarame Ikkaku. Its origins are unknown but it usually takes the form of Katana and it's scabbard. The sword isn't special but the blade part is always nearly indestructible so only strong attack is able of destroying it. The sword has three different forms and its first form is the Katana. Second form is Naginata that can be activated by saying the following command, "Grow" and by channeling - 20 chakra into the sword. The Naginata is capable of dealing furious blows but it can be broken from powerful attack on the handle. The Nagninata also has special ability that can be activated by saying ''Split'' and by channeling - 10 chakra into the Naginata, causing it to turn into Sansetsukon (Three Sectional Staff), after which the sections can independently reconnect and separate again at will. The third form is called Ryūmon Hōzukimaru ( Dragon Crest Demon Light) it keeps the three sectioned theme but it loses the Naginata properties. This form can only be activated by channeling - 30 chakra into the weapon and connecting broken parts of the Naginata form. The 3rd form is unusual to some weapons since it doesn't have any special abilities. It just has pure destructive force that allows user to attack with strong blows. Ikkaku's two main weapons are a Chinese Monk's spade and a standard Guan dao. Both have a traditional horsehair tassel at the hilt and a long cylindrical weight for a pommel. The pommels are connected by a heavy chain to the center section, which resembles an axe-like blade with a parallel handle forged into the blunt end and a dragon crest on one side of the blade. Despite all three weapons being of near-ridiculous proportions, Ikkaku wields them easily. Ikkaku usually holds one blade in each hand and lets the central portion "float" behind him.

    1st form:

    2nd form:

    2nd form split:

    3rd form:

    • The blade part is almost indestructible with every form
    • Costs - 10 chakra per turn
    • Damages user - 10 per transformation ( expect split )
    • No Genjutsu can be used in battle once these weapons are draw
    • 3rd form can only be activated once the 2nd form is broken
    • Each transformation costs chakra
    • No S - Ranked or forbidden ninjutsu ( Not elemental ninjutsu ) along with Forbidden ranked Kenjutsu and Taijutsu can be used for whole battle when used.

    ~Declined~ just no, do NOT resubmit
     
         
    Last edited by Ragnaroc; 05-22-2010 at 08:03 PM.

  5. #1655
    Xylon's Avatar
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    saraisthebest! #henrikisevil
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    Re: ♦ Custom Jutsu Submission ♦

    Inverted World (Sakasa Seken)
    Rank; B
    Type; Supplementary
    Range; Short-Long
    Chakra cost; 20
    Damage points; n/a
    Description; Unique to Minato the technique releases a circular invisible barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time. The user has to go through training to get used to the senses within the barrier.
    Pending~ More like, "unique to Shinji Hirako"

    Crawling seals (Fuiin dakou)
    Rank; C
    Type; Supplementary
    Range; Short\long
    Chakra Cost; 15
    Damage Points; N/a
    Description; Minato creates camouflaged hiraishin seals that crawls on solid surfaces moving towards all chakra sources except that of the users itself. Due to the seal being camouflaged with chakra, any person without chakra sensing can easily fall victim to Minato.
    Declined~ Restrict it

    Flying Thunder God version.2 (Hiraishin Version.2)
    Rank; S
    Type; Supplementary
    Range; All
    Chakra cost; N/a
    Damage points; XXX (Death on contact)
    Description; After performing the needed handseals and placing an abundant amount of seals inside the field, Minato triggers the version.2 of flying thunder god technique which does nothing more then randomly and automatically transport Minato to anonymous seals placed inside the field within 0.1 seconds. The technique makes afterimages of Minato all around the location of seals, which can seem real even with detection due to the extremely short amount of taken when teleporting. A skilled enough sharigan user can see through this while for the rest it seems more like clones, the user can freely move any afterimage along with the seal, and cause them to use flying thunder in combinations for offenses.
    -Last 3 turns.
    -Usable 2 times.
    -Exhausts the user after usage.
    ~Declined~

    Eye technique/Lightning Release; Raged Lightning (Dojutsu/Raiton; Raigekido)
    Rank; S
    Type; Offense
    Range; Short-long
    Chakra cost; 40
    Damage points; 80
    Description; The user focuses lightning chakra in his eyes turning them sparkly blue, collecting static energy near it the user releases a extremely quick blast of lightning that is easily able to pierce human flesh, the technique is very useful in close/mid range as the technique requires no Hand seals and moves with extreme speed, whilst in mid-range even a target with enhanced senses wouldn’t find the right reaction time.
    -Usable 3 times.
    -Does 10 damage to the user.
    ~Declined~ OP...no reaction time? That makes it unavoidable

    Billion Degree’s Dragon (Juuoku Hono no Dorogon)
    Rank; S
    Type; Offense/Summoning
    Range; Short/Long
    Chakra Cost; 40
    Damage Points; 80
    Description; The user creates flames in a confined area(not inside the field), and constantly gives it fire chakra through a connection seal. The seal gives the status about the firepower of the flames, when the fire power reaches the critical point of a billion degree's the user launches the flames from his arm in a dragon head and manipulates it at will, when triggered the dragon explodes into a massive explosion, leaving no traces behind of what ever was inside the exploding range. The user has to be very careful himself as if he’s within mid range; he’ll get in the explosion as well.
    -Usable once.
    ~Declined~ A billion degrees?
    -Does 25 damage to the users arm.

    Note; For my convenience since im in the middle of exams, please ask any question within vms avoiding declines/pendings, where if there's anything wrong your free to do whatever you want(along with written reason if you may). I wont be able to afford resubmits on regular basis.
     
         
    Last edited by RokuNR; 05-22-2010 at 03:08 PM.

  6. #1656
    Kaziname's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Jishaku Ninpou: Jika!)- Magnetic Art: Magnetize!
    Type: Supplementary
    Rank: A
    Range: Short/Mid/Long
    Chakra cost: 20 (+5 for every additional object magnetized)
    Damage: N/A
    Description: The 3rd Kazekage is able to strongly (40000 Gauss) magnetize any object or only part of it, in any magnetic pole he wants.
    * Note-can only be taught by Kaziname
    * Note-jutsu can be only used three times

    (3rd kazekage is already able to magnetize objects but not so strong as this so i am making a jutsu...)
    ~Declined~ Incorrect Chakra cost
     
         
    Last edited by RokuNR; 05-22-2010 at 03:14 PM.

  7. #1657
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu: Fuubaindo) - Sealing Technique: Binding Seal
    Rank: A
    Type: Supplementary
    Range: Short-Medium
    Chakra Cost: 30
    Damage Points: -
    Description: The user will do a row of handseals and will copy the seal's form with his hands, placing them on the ground. The user's chakra will go through the ground and beneath the opponent a glowing seal with 2 metres radious will appear. Once inside this seal the opponent won't be able to move.
    *Doesnt affect opponents with Cursed Seal, Eight Inner Gates or Bijuu Mode activated
    *Lasts two turns
    *Twice per battle and must wait two turns between usage


    ~ There is a marked lack of differentiation with the effects of existing techniques ~
     
         
    Last edited by Emperor; 05-24-2010 at 03:22 PM.

  8. #1658
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Rokkuryuudan) - Earth Style: Rock Dragon
    Rank: A
    Type: Offense/Defense
    Range: Short/Long
    Chakra Cost: 30(+5 if sent towards the enemy to attack it, +30 If want to create a structure)
    Damage Points:0(if used defensively or as structure)/ 60 (if it crashes onto the opponent)
    Description:The user will quickly peform a small row of handseals and put his/her palms onto the ground, releasing earth chakra into it. The affected ground, will then raise in a spiral, dragon-like rock. Primarly used for defense, this dragon may later be sent crashing onto the enemy. If the user would like to create an immovible, tall dragon-like structure, the user will use double the chakra for this jutsu, and it'll count for 2 moves.

    Notes:May only be taught by The Seven-Scaled boy.
    Notes:If used as an structure this move won't be usable for the remainder of the fight.
    Notes:No earth-style moves A-rank or above for next turn.

    yes, it's based on water style: water dragon

    ~ Declined. All elemental dragons have been created already. ~
     
         
    Last edited by Emperor; 05-24-2010 at 03:23 PM.

  9. #1659
    The Pervy Sage's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton - Sugishazou) - Lightning style - After image
    Rank: B
    Type: Offense/Defense
    Range: Short/mid
    Chakra Cost: 30
    Damage Points: N/a
    Description: After the raikage has activated his lightning armour he can use this jutsu. This allows him to move so fast that it leaves an image of himself where he was standing before which looks just like him. This attack is simallar to that seen in dragonball series and can be used to avoid attacks or to trick opponents for sneak attacks.

    Note: only useable twice
    Note: must have lightning armour on

    ~ Technique with similar effects and name exists. ~
     
         
    Last edited by Emperor; 05-24-2010 at 03:23 PM.

  10. #1660
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Ranton

    Storm Release: Encouraging Crushing Chain Tormenting Principle

    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:40
    Damage Points:60
    Description: The user uses his Storm Release to create several bright beams of electricity that shoot at his enemy. A halo of bright energy spreads from the users hands as he uses this technique. The beams are able to alter their direction after being shot.

    Note: Can only be Teached by me.
    Note: Can only be used 2 times in a Battle.


    ~ Next time ANYONE submits a canon technique, they WILL be infracted and banned from this thread for two weeks. I am losing patience. ~
     
         
    Last edited by Emperor; 05-24-2010 at 03:24 PM.

  11. #1661
    Seblax's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Doton: Rokkuryuudan) - Earth Style: Rock Dragon
    Rank: A
    Type: Offense/Defense
    Range: Short/Long
    Chakra Cost: 30(+5 if sent towards the enemy to attack it, +30 If want to create a structure)
    Damage Points:0(if used defensively or as structure)/ 60 (if it crashes onto the opponent)
    Description:The user will quickly peform a small row of handseals and put his/her palms onto the ground, releasing earth chakra into it. The affected ground, will then raise in a spiral, dragon-like rock. Primarly used for defense, this dragon may later be sent crashing onto the enemy. If the user would like to create an immovible, tall dragon-like structure, the user will use double the chakra for this jutsu, and it'll count for 2 moves.

    Notes:May only be taught by The Seven-Scaled boy.
    Notes:If used as an structure this move won't be usable for the remainder of the fight.
    Notes:No earth-style moves A-rank or above for next turn.

    yes, it's based on water style: water dragon
    and yes this is my jutsu :flaw:
    seriously dude be more careful.
    just to prove it: http://www.narutobase.net/forums/cus...s-customs.html
     
         

  12. #1662
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~T-Chidori-Sasuke~ View Post
    and yes this is my jutsu :flaw:
    seriously dude be more careful.
    just to prove it: http://www.narutobase.net/forums/cus...s-customs.html
    , I can't see that page, but really, I didn't knew. Is it exactly the same?
     
         

  13. #1663
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Praying Mantis
    Scroll Owner: Faust
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Al Kaphrah
    Other Summoning Animals tied to contract: None yet, but I'll work on them

    [Kamakiri Kuchiyose no Jutsu: Al Kaphrah] ♦ Praying Mantis Summoning Technique: Al Kaphrah ♦
    Rank: Forbidden
    Type: Suplementary
    Range: Short/Mid
    Chakra Cost: 45 [+5, each turn summoned]
    Damage points: N/A
    Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.


    ~ Cannibalistic summons ain't got nothing on me. . Approved. ~

    [Hae Wana Tamago] ♦ Flytrap Spawnage ♦
    Rank: A
    Type: Attack/Defense/Suplementary
    Range: Short
    Chakra Cost: 30
    Damage points: N/A
    Description: The user focuses chakra throughout his body and using his plant-like attributes, he grows a venus flytrap-like extension from any point of his body. This flytrap can be used to, for example, attack, defend or eat someone. This technique requires no handseals because it uses the natural talents of the ninja. Because of this it is almost instant.
    ~Only usable once, but can extend a flytrap from any part of the body all the battle.
    ~Only Zetsu and characters from Zetsus clan can use this.


    ~ Approved. ~
     
         
    Last edited by Emperor; 05-24-2010 at 03:26 PM.

  14. #1664
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Faust View Post
    Summoning Animal: Praying Mantis
    Scroll Owner: Faust
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Al Kaphrah
    Other Summoning Animals tied to contract: None yet, but I'll work on them

    [Kamakiri Kuchiyose no Jutsu: Al Kaphrah] ♦ Praying Mantis Summoning Technique: Al Kaphrah ♦
    Rank: Forbidden
    Type: Suplementary
    Range: Short/Mid
    Chakra Cost: 45 [+5, each turn summoned]
    Damage points: N/A
    Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Al Kaphrah, the king of the Mantises. Al Kaphrah is not that big of a summon, he is only ten feet tall, but it all pays back with his great speed, his attacks and speed is as fast as the first gate. This Mantis is a cannibal and can easily eat a human, he can use his spiked forelegs to trap adversaries on the spot and cut them. While walking slowly, Al Kaphrah can blend with anything around making him invisible to a human eye, but if he walks faster the blending ends and he becomes visible and that can only be used thrice. Al Kaphrah can spread his wings and fly, to carry the summoner on it's back. It has a great water resistance up to A rank and can block those attacks, but only twice, cause he can't take that much of attacks and for defensive purposes he can dig himself into the ground, but only twice. To summon him the summoner must have signed the Praying Mantis contract and when summoned Al Kaphrah lasts five turns on the battlefield, but can only be summoned once and the user can't perform any Ninjutsu, or Genjutsu for the next turn, cause of the chakra exhaustion.


    [Fuuton: Ryuuchou Kaze Engai] ♦ Wind Style: Flowing Wind Dome ♦
    Rank: Forbidden
    Type: Defense/Suplementary
    Range: Short/Mid
    Chakra Cost: 45 [+10, each turn active]
    Damage points: N/A
    Description: The user by focusing his wind chakra almost instantly creates a dome of really fast and sharp wind around the user. When the dome is created it disables any lightning attack that comes in contact with it, as long as it is kept active, it's an ultimate defense against lightning, but it costs lots of chakra and can stay active only two turns. When the lightning comes in contact with it, the wind destroys it, but if an opponent comes in contact with the dome, with an active lightning jutsu, the opponent recieves shocking damage and is blown back paralyzed for one turn. If fire is used against it, it burns with the wind around the user, slowing down the user, but the dome can just be canceled. This can be used twice in a match, but the user can't use wind style for the next two turns, cause this technique is exhausting.
    I already have a jutsu for the second one.
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Dr. Musa View Post
    (Taijutsu: Detroit Youshiki) - Body Art: Detroit Style
    Type: Supplementary
    Rank: A
    Range: short
    Chakra: N/a
    Damage: N/a
    Description: User takes a fighting stance with left leg in front of the right, and left arm forward. The fists are clenched tightly and placed so the left shoulder shows and the right fist is close to the chest. This style is for fist only taijutsu allowing the user to duck, weave, punch, and dash towards and away from the opponent. This style takes mastery of taijutsu to use since you need high reflexes to attack in this style.
    Note: Only Musa can teach.
    Note: Can only use 1 jutsu per turn, and the rest much be fist taijutsu or Detroit style techniques.
    Note: Style lasts till removed, but can only be used twice.
    Note: User can't use legs in the form of attacking.
    Note: User gains a small dash boost, punching speed, and reaction boost in close range hand to hand fighting.
    ~Leaving for Emperor~
    ^That is last week's 5th submission.^

    (Hyouton: Shimoyake) - Ice Style: Frostbite
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: User will charge Ice chakra within his body and concentrate it into his hands. The user will then have all his Ice chakra that he wanted charged up in his hands and when physical contact is made the jutsu will activate. The chakra will burst forward like a flash of ice and snow to cause a large amount of pain and numb up a limb if used correctly. This also hurts the user due to the blast of ice cutting and numbing his hand temperoraly. The opponent will then be thrown back by the icy blast and ice crystals will form around the targeted area numbing that for a period of time.
    Note: Only Musa can teach this.
    Note: User will take 20 damage, and the hand that made contact will be numb for 1 turn.
    Note: Can only be used twice, and must wait 2 turn after.
    Note: Victim's numbed location will stay in that state for 3 turns.
    Note: No Ice jutsus for 2 turns.

    (Hyouton: Buriza-do) - Ice Style: Blizzard
    Type: Supplementary
    Rank: B
    Range: Short to Long
    Chakra: 25
    Damage: N/a
    Description: This technique was made by learning Chakra Enhanced Rain, and evolving it into something Hyouton users can use. The user will gather ice chakra and seep it into the clouds to mix with the warm air. When the turn is done the battlefield will begin to have snow fall upon it. With this the user can sense anyone in the battlefield due to the chakra mixed snow that falls. This is to help the user to have plenty of material to make Ice jutsus quicker.
    Note: Only Musa can teach this.
    Note: This jutsu can only be used 3 times and lasts for 4 turns.
    Note: Ice jutsu gain +5 damage.
    Note: All fire jutsu lose -5 damage.

    (Taijutsu: Danshingu Kikku) - Body Art: Dancing Kicks
    Type: Attack
    Rank: A
    Range: Short
    Chakra: N/a
    Damage: 60
    Description: This technique is only possible after using Leaf Dancing Shadow and when Devil's Wind Leg is active. After the user knocks the victim into the air, he or she will then jump into the air feet up with both hands together knocking the victim higher and higher with kicks. These strong kicks will continue on for 7 strikes and when at the peak of the attack the user will strike the victim down with a strong ax kick in mid-air making him slam into the ground.
    Note: Only Musa can teach this.
    Note: User must have Devil's Wind Leg active.

    ~ Absolutely unimaginative replicas of existing techniques, three Declined. ~

    (Kuchiose: Panda Ninja Nunchaku) - Summoning Technique: Panda Ninja Nunchucks
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/a
    Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Navi. She is the 2nd oldest of the panda sisters and one of the few that can call herself a jutsu specialist. Her weapon form is a pair of nunchucks which gives the following effects.
    • Hand seals are able to be performed with one hand and genjutsus have a slightly better effect on lower ranked ninjas.
    • Gains the weapon form of nunchucks to be used in conjunction with taijutsu.

    The user will be drained of chakra, -10 per turn due to the genjutsu and wielding the nunchucks, while Navi is in weapon form and in his/her hands. Navi loves to toy with her foes in anyway possible. That is why she specializes in genjutsus which can be used up to B Rank. During battle she will give the user a genjutsu making him understand how to use hand seals with only one hand. Her personality may seem dull when in normal situations, but in battle her other self takes over and continues to prey upon the foe's weaknesses. She hates to be hurt and fight directly, so she prefers to be in weapon form and make the user fight hand-to-hand while she can cast illusions.
    Note: Only Musasibou can use/teach.
    Note: Must have signed the Kunoichi Contract.
    Note: Can only used Twice per battle.
    Note: Can't summon another Kunoichi till Navi dissipates, returns, and 1 turn after she is gone.


    ~ For a Panda, she's hot . Approved. ~

    (Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
    Type: Attack/Defense
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: N/a
    Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
    Note: Only Musa can teach.
    Note: Can only be used twice and must wait 2 turns.
    Note: User can't use genjutsu for 2 turns.
    Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.

    ~ Approved. Nice effect. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:37 AM.

  16. #1666
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Jamal. View Post
    Ranton

    Storm Release: Encouraging Crushing Chain Tormenting Principle

    Type:Attack
    Rank:A
    Range:All
    Chakra Cost:40
    Damage Points:60
    Description: The user uses his Storm Release to create several bright beams of electricity that shoot at his enemy. A halo of bright energy spreads from the users hands as he uses this technique. The beams are able to alter their direction after being shot.

    Note: Can only be Teached by me.
    Note: Can only be used 2 times in a Battle.

    Thats a cannon jutsu.
    Storm Release: Laser Circus - Narutopedia, the Naruto Wiki


    Water Release: Shell of the Water God
    (Suiton: Kawa sono Suijin)
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water. Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
    ~Can only be used twice per battle.
    ~Requires a water source.
    ~Can only be taught by Hypnotiq.

    ~ Inescapable ? Really ? Declined. ~

    Water Release: Parting of the Seas
    (Suiton: Wakare sono Umi)
    Type: Supplementary/Attack/Defense
    Rank: A
    Range: Short (water source must be close, attack range depends on water source)
    Chakra Cost: 30
    Damage: 60
    Description: The user preforms a series of hand seals and slams their palms on the ground in front of an incoming water attack or on top of a water source. The water all around the user instantly parts creating an open path with tall walls of water on both sides. This can be used to part incoming water attacks or to part an existing water source such as a lake. The water will remain parted for two turns, or until the user chooses to collapse them.
    ~Requires a water source.
    ~User can get caught when the walls collapse.
    ~Can only be used twice per match.
    ~Can only be taught by Hypnotiq.

    ~ , Biblical reference ? Approved. ~

    Lightning Style: Static Paralyzing Net
    (Raiton: Sutatikku Mahi Shimasu Ami)
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user preforms a short series of hand seals and and creates and electric current between their palms. They then release it towards the enemy. While it travels through the air it expands into a large net like shape. At the edge of the net the lightning forms into spikes that dig into hard surfaces such as rocks, trees or whatever it happens to hit. This traps the opponent in a net of lightning which paralyzes them.
    ~Can only be used three times per battle.
    ~Must be taught by Hypnotiq.

    ~ Well-written. Approved. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:39 AM.

  17. #1667
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon : Doton : Gyorai) Fire/Earth Release : Torpedo
    Rank : S
    Type : Offensive
    Range : Short/Mid
    Chakra Cost : 40
    Damage Points : 80
    Description : The user will exhale a small fireball and then use doton chakra to take control of the rocks in the surrounding area and will fuse them around the fireball and compress it, the rocks stick in a shape of a torpedo, and upon collision the doton chakra will be released and the rocks will fall of and the fireball will explode. The user can aswell release the doton chakra whenever he wants to make the explosion happen before collison.
    - Twice per battle
    - User cannot use Doton and Katon the current and next turn this jutsu is used
    - Only one other jutsu that turn.
    - Explosion covers up short range from the position of where it exploded.


    ~ Meh, Approved. ~

    (Yoroi No Sono Ikazuchi Tentei) Armor Of The Thunder God
    Rank : S
    Type : Supplementary
    Range : Short
    Chakra Cost : 40
    Damage Points : 80
    Description : The user is equipped with an armor that is made of black material. The armor is said to be created by Gods and cannot be destroyed. The armor has lightning affinity making the opponent's lightning attacks useless. However the armor makes the user weaker to the opponent's offensive wind techniques.
    - Opponent's lightning attacks lose -20 damage.
    - Opponent's wind attacks gain +20 damage.
    - The armor is indestructible
    - The armor lasts for 3 turns.


    ~ Made by Gods ? Why not use the Holy Grail while you're at it ? Declined. ~

    (Fuuton : Konsentore-shon) Wind Release : Concentration
    Rank : A
    Type : Supplementary
    Range : Short/Mid
    Chakra Cost : 30
    Damage Points : N/A
    Description : The user uses his wind chakra and concentrates it in on area and makes a small wall of wind that is made for uses such as being able to maintain his position in air by simply using the small wall to jump up while in mid air or to make a nearly invisible wall in the path of the enemy to make him fall if running.
    - Once the concentrated wall has been touched after 5 seconds it vanishes.
    - Three times per battle


    ~ Bad Description, resubmit with better one. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:40 AM.

  18. #1668
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    Re: ♦ Custom Jutsu Submission ♦

    (Chidori Eiso Katana ) - Chidori Sharp Spear Katana


    Type: Sword
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: A Strong Sharp Katana Sword. The blade length of is greater than 60 cm.
    The Sharp Spear katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands.

    * Gives +20 damage to each Lightning jutsu of the user
    * The opponents Lightning jutsu's loose -10 damage
    * The sword can be infused with Lightning-chakra. As a result it becomes sharper, but it can also increase the length of the sword, though not much, making its reach a bit greater.

    *Can only Be wielded by Jamal.



    ~ Declined. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:41 AM.

  19. #1669
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    Re: ♦ Custom Jutsu Submission ♦

    (Contract given to me by -Sin- via pm)

    Summoning Animal: Jaguars
    Scroll Owner: Hypnotiq
    Other Users who have signed contract: None
    Summoning Boss if existing: Tezcatlipoca
    Other Summoning Animals tied to contract: None at the moment.




    Summoning Jutsu: Tezcatlipoca, God of Jaguars
    (Kuchiyose no Jutsu: Tezcatlipoca)
    Type: Supplementary
    Rank: S
    Range: n/a
    Chakra Cost: 45
    Damage: n/a
    Description: Tezcatlipoca is one of the key Gods of the Aztec people. When he takes his animal form he becomes a Jaguar. He is the boss summon for Jaguars and is around the same size as Gamabunta. Jaguars have the strongest jaws of all the big cats as evidenced by their preference to deliver killing blows by biting the skull of their prey rather than the throat, they also eat turtles by crushing their shells. Using this bite Tezcatlipoca can bite through incredibly strong defensive techniques (A-rank and below). Jaguars are also masters of stealth and ambush made possible by their ability to mask their chakra from normal ninja, though not sensors. Tezcatlipoca is adorned in Aztec tribal gear such as feathers, piercings, armor and a green cloth ties around his waist. His chakra natures are water and wind he can use up to A-ranked water techniques and A-ranked wind techniques.
    ~Must have signed a contract with Jaguars.
    ~Can only be summoned once per battle.
    ~Lasts four turns once summoned.
    ~Can withstand up to 160 damage (2 S-ranked attacks).
    ~Picture:


    ~ Approved, I edited parts. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:42 AM.

  20. #1670
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton:Bouseki mizu no enban)-Water style: Spinning water disks
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: 60
    Description: The user will spit out several spinning disks of compressed water onto the opponent. They are no wider than a ordinary shuriken, but since they are compressed via shape manipulation, they are much sharper than these and can easily slice a tree or rock.
    Note: Can’t slice through A-rank or higher doton jutsus.
    Note:may only be taught by The Seven-Scaled boy.

    (Suiton:Mizu Kami no hiiki)-Water style: Favour of the water god
    Type: Defensive
    Rank:A
    Range: Short
    Chakra cost: 30(-5 to maintain it next 2 turns)
    Damage: 15(if used as a close combat defense), 0(if used defensively).
    Description: After doing a row of handseals, the use will make enormous amounts of water style chakra flow through his chakra circulatory system. When the user senses or sees an incoming attack (tools, jutsu, taijutsu), the suiton chakra will concentrate in one of his tenketsu and released in a stream of highly pressured water, which will flow from one tenketsu to another constantly. Resulting in a cloak of pressurized, rushing water which will protect the user.
    Note: Will not protect the user from raiton jutsus, plus the opponents raiton jutsus get +20 damage
    Note: Will deflect tools thrown at the user
    Note: Effects last for only 2 turns
    Note: Usable only once per battle.
    Note: No water jutsus while the cloak is active and 1 turn after its activation.

    ~ Both Declined. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:43 AM.

  21. #1671
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    Re: ♦ Custom Jutsu Submission ♦

    -(Kage Kata-Kage Saraundo)Shadow Style-Shadow Surround
    Type:Supplementary
    Rank:C
    Range:Short to Mid
    Chakra:20
    Description:The shadow user extends their shadow towards the enemy but instead of connecting with their enemy the shadow splits in two and goes around the enemy. The shadow is around the enemy and is only 2 feet away. The shadow is all around the enemy (360 degrees). If the enemy takes 2 steps the shadow will will connect. Thats in any direction. The jutsus will b complete then.
    -Can only be used of taught by Deidara Nara

    ~ Hmm...Nice. Approved. ~

    -(Kage Kara-Benso Kyuutal)Shadow Style: Defense Orb
    Type: Defense
    Rank:A
    Range:Short
    Chakra:30
    Description:The shadow user puts some of their chakra into their shadow and starts making a orb like Gaara's defense orb. the orb can defend in any direction even underground. the orb can defend all B rank and below jutsus, but cant defend some A rank moves.
    -Only be done 2 times a battle
    -Can only be used or taught by Deidara Nara

    ~ Nope. Never am I approving anything that makes shadows behave like water or sand or sthg. ~

    -(Kaga Kara-Extending)Shadow Style-Extending
    Type:Attack/Defense
    Rank:C
    Range:Short-Mid
    Chakra:20
    Damage:30
    Description:The shadow user transfer some of their shadow chakra to their hands and legs to increase their defense or attack. -Can only be used of taught by Deidara Nara

    ~ How ?? ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:44 AM.

  22. #1672
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Jamal. View Post
    (Chidori Eiso Katana ) - Chidori Sharp Spear Katana


    Type: Sword
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: A Strong Sharp Katana Sword. The blade length of is greater than 60 cm.
    The Sharp Spear katana is characterized by its distinctive appearance: a curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands.

    * Gives +20 damage to each Lightning jutsu of the user
    * The opponents Lightning jutsu's loose -10 damage
    * The sword can be infused with Lightning-chakra. As a result it becomes sharper, but it can also increase the length of the sword, though not much, making its reach a bit greater.

    *Can only Be wielded by Jamal.

    2/3 Of The Effects Are A Rip Of Futsu Nushi No Kami
     
         

  23. #1673
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Benazz View Post
    2/3 Of The Effects Are A Rip Of Futsu Nushi No Kami

    What are you talking about what is futsu nuschi no kami or something? Q_Q
     
         

  24. #1674
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Jamal. View Post

    What are you talking about what is futsu nuschi no kami or something? Q_Q
    Don't be clueless Futsu nushi no kami is the God of lightning, 1 of the seven special swords for bloody swordsmens
     
         

  25. #1675
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Dr. Musa View Post
    ^That is last week's 5th submission.^

    (Hyouton: Shimoyake) - Ice Style: Frostbite
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: User will charge Ice chakra within his body and concentrate it into his hands. The user will then have all his Ice chakra that he wanted charged up in his hands and when physical contact is made the jutsu will activate. The chakra will burst forward like a flash of ice and snow to cause a large amount of pain and numb up a limb if used correctly. This also hurts the user due to the blast of ice cutting and numbing his hand temperoraly. The opponent will then be thrown back by the icy blast and ice crystals will form around the targeted area numbing that for a period of time.
    Note: Only Musa can teach this.
    Note: User will take 20 damage, and the hand that made contact will be numb for 1 turn.
    Note: Can only be used twice, and must wait 2 turn after.
    Note: Victim's numbed location will stay in that state for 3 turns.
    Note: No Ice jutsus for 2 turns.

    (Hyouton: Buriza-do) - Ice Style: Blizzard
    Type: Supplementary
    Rank: B
    Range: Short to Long
    Chakra: 25
    Damage: N/a
    Description: This technique was made by learning Chakra Enhanced Rain, and evolving it into something Hyouton users can use. The user will gather ice chakra and seep it into the clouds to mix with the warm air. When the turn is done the battlefield will begin to have snow fall upon it. With this the user can sense anyone in the battlefield due to the chakra mixed snow that falls. This is to help the user to have plenty of material to make Ice jutsus quicker.
    Note: Only Musa can teach this.
    Note: This jutsu can only be used 3 times and lasts for 4 turns.
    Note: Ice jutsu gain +5 damage.
    Note: All fire jutsu lose -5 damage.

    (Taijutsu: Danshingu Kikku) - Body Art: Dancing Kicks
    Type: Attack
    Rank: A
    Range: Short
    Chakra: N/a
    Damage: 60
    Description: This technique is only possible after using Leaf Dancing Shadow and when Devil's Wind Leg is active. After the user knocks the victim into the air, he or she will then jump into the air feet up with both hands together knocking the victim higher and higher with kicks. These strong kicks will continue on for 7 strikes and when at the peak of the attack the user will strike the victim down with a strong ax kick in mid-air making him slam into the ground.
    Note: Only Musa can teach this.
    Note: User must have Devil's Wind Leg active.

    (Kuchiose: Panda Ninja Nunchaku) - Summoning Technique: Panda Ninja Nunchucks
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/a
    Description: The user does the nessecary hand seals for the tool summoning after signing the Panda Kunoichi Contract. This summoning calls upon the powers of Panda Kunoichi Navi. She is the 2nd oldest of the panda sisters and one of the few that can call herself a jutsu specialist. Her weapon form is a pair of nunchucks which gives the following effects.
    • Hand seals are able to be performed with one hand and genjutsus have a slightly better effect on lower ranked ninjas.
    • Gains the weapon form of nunchucks to be used in conjunction with taijutsu.

    The user will be drained of chakra, -10 per turn due to the genjutsu and wielding the nunchucks, while Navi is in weapon form and in his/her hands. Navi loves to toy with her foes in anyway possible. That is why she specializes in genjutsus which can be used up to B Rank. During battle she will give the user a genjutsu making him understand how to use hand seals with only one hand. Her personality may seem dull when in normal situations, but in battle her other self takes over and continues to prey upon the foe's weaknesses. She hates to be hurt and fight directly, so she prefers to be in weapon form and make the user fight hand-to-hand while she can cast illusions.
    Note: Only Musasibou can use/teach.
    Note: Must have signed the Kunoichi Contract.
    Note: Can only used Twice per battle.
    Note: Can't summon another Kunoichi till Navi dissipates, returns, and 1 turn after she is gone.


    (Genjutsu: Shuushi Sate Riwaindo) - Illusionary Technique: Stop, then Rewind
    Type: Attack/Defense
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: N/a
    Description: User will cast an illusion with a snap of his fingers. When seen and heard the victim will be caught in the illusion and will travel along all 5 senses. The victim will stop in place, as if time has been warped to stop. Then the surroundings will become inverted and begin to spin around him at a fast pace. This illusion makes the victim stop what he or she is doing at that moment and then go back to his original position and start again. The technique controls the brains functions for just enough time to physically rewind the past events up to 5 seconds. If this action is impossible, say for example he jumped off a 50 foot cliff and landed by dragging a kunai on the wall, then the victim will just sit in his spot believing he is doing that.
    Note: Only Musa can teach.
    Note: Can only be used twice and must wait 2 turns.
    Note: User can't use genjutsu for 2 turns.
    Note: Genjutsu is casted with the sight and the sound of user snapping his fingers.
    >.> Damn you guys are gunna be backed up with jutsu from me at least. Either way the quoted above is for the 5 jutsus last week. The ones below this blob of text is for this weeks since it's sunday, the start of a new week.

    (Ninpo - Ninja Art: Chakra Stitching
    Type: Attack/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60 (-30 if used on self)
    Description: User will focus chakra within his body and guide it within his hands. Using chakra control the user will concentrate and create what looks like stitches that will spring out and attach itself to a surface. This can also be done by attacking a victim and inserting chakra in such a way that it would stitch them to a surface. This type of attack requires physical contact to travel from user to target. This technique bounds the target for a period of time to defend from abrupt movement or to increase attack accuracy. This was made with the idea of how to walk on trees, water, and hold yourself in place; though this is for more extreme measures.
    Note: Only musa can teach this.
    Note: User will take 30 damage if done to himself.
    Note: Can only be used twice and must wait 3 turns to use again.
    Note: User must physically touch to cast this ninjutsu on the victim.
    Note: If victim is of same rank or higher can break out of stitching in turn for 30 damage due to ripping from stitching.

    ~ Declined. ~

    (Kuchiose: Aka Panda Huo Mao) - Summoning Technique: Red Panda Huo Mao
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: In the panda contract there is two sides, a male and a female side. They are not only seperated by sex, but by ability. Unlike the female pandas, the male pandas don't transform into anything. They are fighters that stand alongside the summoner and fight in conjuction with his or her attacks. Huo Mao is a taijutsu and elemental enhancer and plays the role of a supporter. He attacks with his summoner in hand-to-hand situations and if elemental jutsu is used, he will use his general knowledge and abilities of all 5 elements (up to c rank) to enhance the attack. His weakness is stamina and unlike most pandas, he can only last for two turns in battle and that is only possible since the summoner must give chakra beforehand to keep him there. Though he is quick like a jounin ninja and will protect his summoner from attacks if possible.
    Note: Only Musa can teach.
    Note: Must have signed panda contract.
    Note: Can only be used 1 times and must wait a turn after dismissal or dispatch to summon another panda.
    Note: Huo Mao only lasts for 2 turns and user loses 10 chakra per turn he is kept in play.
    Note: If Huo Mao is attacked by a A rank or higher jutsu he will be dispatched.


    ~ Approved. ~
     
         
    Last edited by Emperor; 05-25-2010 at 03:46 AM.

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