Fire: Rushing Flame Griffin(Katon: Rasshingu-en gurifin)
Rank: S
Type: Attack
Range: short-long
Chakra cost: 40
Damage: 80
Description: The user focuses his fire chakra on his hand creating a giant fire griffin.(3m tall and 5m long) The griffin is still attached to the users hand with a line of fire. Then the griffin charges at the opponant either on land or from the sky. Whe the griffin hits the opponant the opponant is burned to a crisp.
*the user can control the way the griffin moves with the line of fire just like a shuriken controlled by a wire
*can only be used once per battle
*cant use any fire attacks for 3 turns
*if the line of fire is destroyed somehow the griffin explodes where ever it is(requires at least b-rank jutsu for the line of fire to be destroyed
Rank : S
Type : Offensive/Deffensive
Range : Short
Chakra Cost : 40
Damage Points : 80
The user will infuse chakra into the Frostmourn and stab it into a water source, once done, multiple small tornadoes of water will rise up from the water source around the user and then will maintain the same position around him no matter where the user runs, as long as he stays in the water source, the tornadoes can be sent off in multiple ways. A direct hit from one of the small tornadoes can severely injure the person that was hit.
- 5 tornadoes form
- The tornadoes last 3 turns
- When the tornadoes are made, the user can use only 2 jutsu per battle.
[ Seisoken jaianto | Stratosphere Giant ]
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
" This technique put an end to evil's reign. With a foot. "
After performing a string of eight handseals, the user will release a wave of wind chakra. The air above the opponent, covering fifty feet around him, will suddenly compress downwards,crushing the opponent. It leaves a crater like a Giant's foot when the technique is done. It is large enough to crush summonings.
[ May be cast only once per battle ]
[ No Fuuton techniques for two turns after this jutsu is used, excluding the current turn ]
[ Co-created by Emperor ]
[ Before anyone else can be taught this technique, they must have the permission of both Benazz and Emperor ]
[Hyouton : Shikkyaku Oberisuku No Aisu | Ice Release : Falling Obelisk Of Ice]
Rank : S
Type : Offensive/Deffensive
Range : Mid/Long (Can be used in short range, but will crush the user once it falls.)
Chakra Cost : 40
Damage Points : 80
The user makes a row of 5 handseals and then focuses one point in the sky above and condenses it to a great obelisk of ice that's pillar is pointing downwards. The obelisk falls down with great force, and the pillar once hit the ground will stick into the earth with it's full lenght, and leave the platform to crush anything that was in a 20 metres radius of the pillar. Once the obelisk fully lands, the user can make the dragon handsign and the pillar which is underground will begin sending a freeze ray to it's sides and below, freezing everything that is underground in the battlefield.
[Once per battle]
[Once this jutsu is done, no ice release techniques for 3 turns.]
[If the user freezes the underground with this technique, no more earth release techniques can be used that require contact with the earth, or include going underground]
[User takes -10 damage]
[No water or wind techniques for the next turn this jutsu is used]
[Hyouton : Aisu Kassha | Ice Release : Ice Block]
Rank : S
Type : Supplementary
Chakra Cost : 40
Damage Points : 80
The user forms a row of eight hand seals and puts his hand on a water source, sending ice release chakra throughout the water, the water will instantly freeze, only a 1 metre radius arround the user will remain unfrozen. If the opponent is in the water source when it freezes, his legs will freeze to the ice, and a block of ice will start to cover him, after 10 seconds the block will be complete and the opponent will be completely frozen within the block, if he gets frozen - he will be frozen in time until the block is melted.
[Once per battle]
[Must be on used on a water source]
[No hyouton techniques for 5 turns once this jutsu is used]
[No water or wind techniques for the next turn this jutsu is used]
[Hyouton : Ame No Oujou | Ice Release : Rain Of Death]
Rank : S
Type : Offensive/Deffensive
Chakra Cost : 40
Damage Points : 80
The user rises a large pillar (3 metre wide, 5 long) of ice that can be used as a shield. Once the pillar is raised, it can stay in it's place until the end of the battle. Whenever the user wants, he can form the dragon handsign and the pillar will desperse into ice senbon that will hover in the air, then the user will make the rat handsign and the needles will strike down in a 1 metre radius around the user, piercing any lower than S Rank shield. The user can aswell make the ox handsign and the senbon return to a pure water state.
[Once per battle]
[No hyouton techniques two turns after the needles are formed]
[No water or wind techniques for the next turn after this jutsu is used]
Water Style: Secret Cell Rupturing Techique
(Suiton: Himitsu Saiboo Haretsu Gijutsu)
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage Points: Up to 120 (-30 to the user)
Description: The user will force water to seep into the opponent's body through the open pores on their skin. The act of the water entering the skin can be felt as soon as it starts to happen. As the water enters the body it will enter the blood stream and create a highly hypo-osmotic environment within the body of the opponent. This will cause the cells of the opponent to passively fill with water to the point that they burst. This effect is commonly known as water poisoning and can be potentially fatal to the victim. For this technique to work the opponent's skin must be in contact with water and the effects of the technique will depend on the size of that water source. If under water or in a rain storm this technique is almost certainly lethal as the amount of water coming in contact with the skin is large, but if the opponent is wet from say being dunked in water they will just become sick instead (equivalent to that of the 2/3 description). This attack is very difficult to avoid once the opponent has become wet, but it is slow acting so after noticing it the opponent can limit the damage by drying themselves off with a sufficient technique. It also requires a great deal of chakra control which puts strain on the user's body and damages them.
~Can only be used once per week.
~Water must be in contact with the opponent's skin, them standing on a water source with something covering there feet is not sufficient.
~Once activated it takes a full turn to reach lethal water levels within the body.
1/3 of a move: Opponent takes 0 damage and becomes well hydrated.
2/3 of a move: Opponent takes 60 damage and becomes sick rendering them unable to use techniques rank A and above for the next two turns.
3/3 of a move: Opponent takes 120 damage and becomes violently ill from water poisoning rendering them unable to preform rank B and above jutsu over the next three turns.
~Does 30 damage to the user.
~No water techniques can be used the next five turns.
~Only A-rank and below techniques can be used by the user for the next two turns.
~Must be at least Kage level to use.
~Must be taught by Bahamut.
~ Declined, do not resubmit ~
Trident of the Seven Seas
(Sai sono Shichiumi)
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: N/A
Damage: N/A
Description: This mighty weapon was crafted in the land of water during ancient times long before the shinobi world came to rise. It was crafted with a strong and chakra conducive material and was finely made. The shaft of the trident is a deep blue color while the prongs are a beautiful gold. There is also a golden hook on the bottom of the weapon that can be used to grab onto things. The weapon was so beautifully created that it became a cherished item within the ruling families of the country until the foundations of the Hidden Mist. Soon after is founding, the ninja world was rocked by the death of a legendary figure, Hashirama Senju. To pay their respects the Hidden Mist gave the trident as a gift to Konoha where it now sits.
~This weapon is indestructible.
~Can only be wielded by Bahamut.
~ Approved ? ~
I've made that custom jutsu ages ago (the trident) -____-
That are the re-submitted ones. Here are the new ideas;
(Inferuno Sen) - Wire Inferno -
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 25
Damage Points: 50
Description: For this just, the user must have one extra pouch/bag on his belt behind. It can be used only once, as it uses so much equipment that for more uses, the user should be covered in equipment.
The user takes 20 kunais from the bag, throwing them in all directions, in a dance motion. The kunai each has a wire attached to it, and the kunais stab in trees/walls in the surrounding, this way creating a field covered in wires, just like a spider web.
The user than makes one handseal, and electrifies the wires. Then he pulls all the wires back, and they wrap around the enemy, creating a coccon of wires. Then, the user makes another handseal, and pulls all the wires with extreme force, shredding the enemy completely, and making the wires cut 15 cm deep in his body. He then releases the wires, but the enemy is still left in pain in the electrified coccon.
*Note: Can only be used one.*
*Note: Must be used in a forest/room, somewhere where the kunais can stab in things, creating the web.*
*Note: No more ninjutsu (elements not included) for the rest of the fight.*
-------------------
Rank: S
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: User creates just two mirrors; one in front of him, and one behind the enemy. The user enters the mirror in front him, and exits in the mirror behind the enemy.
This is done without any nose, with extreme stealth. The mirror in front of the user is created in such a way, that it covers the user from the view of the enemy. The one behind the enemy is created without making any noises to normal ears, and it's impossible to see, as it's in an angle that eyes can't see - behind.
*Note: Can only be used twice.*
-------------------
~ Both Approved ~
(Doton:Takai Bokusou) - Earth Style: High Grass -
Rank:S
Type: Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/A
Description: The user makes a row of handseals, and then just pumps chakra in the ground. While pumping the chakra, the user can release the handseals, and do other things, but he must constantly keep contact with the ground.
The next turn, the user makes one more handseal, and grass starts growing out of the ground. It grows rapidly, and after a few seconds, it reaches the maximum height of 15 meters. The grass is very compact, and very close one to another, making it hard to now walk on the field. If the grass is cut, it grows back to the height of 15 meters, no matter how many times it's cut. Also, the grass grows out of any surface. No matter if is it concrete, or bare rocks, it will grow out of rock. This grass is very durable.
*Note: Can only be used twice.*
~ Declined, wtf, earth techniques cannot make grass ~
-------------------
Lightning style: dance of the 3 Dragons(Raiton: buyou no san doragon)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80
Description: The user slams his hands together and than preforms 3 handseals.Than he releases lightning from both his hands and mouth.Than by using his chakra manipulation he formes them into 3 dragons.The user than can control those dragons.
*Can only be used twice per battle
*Can be controled for 2 turns
*The user can use jutsus while controling the dragons
*can only be taught by Mugen-sama
~ WTF...declined ~
Fire style: fire shuriken(Katon: kasai shuriken)
Rank:S
Type:Attack
Range:Short/mid
Chakra Cost:40
Damage Points:80(45 to user)
Description: After preforming the ram handseal.The user concentraites fire chakra to his hand and than uses his manipulation to make it into the shape of a shuriken that rotates.The shuriken itself is 10 meters wide.Once the shuriken hits something it explodes creating a B-rank wind explosion.
*Can only be used once per battle
*The user cant use any fire jutsus for 2 turns
*can only be taught by Mugen-sama
~ Also declined ~
Genjutsu: Stun(Genjutsu: teiryuu)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80(20 to user)
Description: The user streaches his dominant arm out and puts the user under genjutsu.The genjutsu will just damage the part of the brain the is in command of movement.Thus it will stun the opponent.
*Will stun the opponent for 1 turn
*Can be used twice per battle
*can only be taught by Mugen-sama
~ User puts the user in a Genjutsu ? ~
Fire style: self destruct (Katon: ano bukahuu)
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage Points:will kill user and opponent
Description: After preforming the ram handseal.The user concentraites all of his fire chakra to his whole body and than in a instant explodes.the jutsu will create a big wave of fast and big flames.This jutsu will create lava as it goes and the lava is pushed towards the opponent because of the blast.So its a wind/lava/fire jutsu
*Can only be used once per battle and ONLY as a last resort
*can only be taught by Mugen-sama
~ Declined ~
lol sorry
Genjutsu: Stun(Genjutsu: teiryuu)
Rank:S
Type:Attack
Range:Short/long
Chakra Cost:40
Damage Points:80(20 to user)
Description: The user streaches his dominant arm out and puts the opponent under genjutsu.The genjutsu will just temporarily nullify the part of the brain that is in command of movement.Thus it will stun the opponent.
*Will stun the opponent for 1 turn
*Can be used twice per battle
*Requires opponent to be seeing the user
*can only be taught by Mugen-sama
Custom Weapon: Toad sage blade of the mandalorians
Type: Sword
Range: N/A
rank: S
chakra: N/A
Damage: 80
Description: By using a mandalorian weapon, (A mandalorian weapon has a vibro blade making it stronger then most swords as it vibrates along with its increased speed due to light weight and titanium based metal.) And combining it with the methods of the ancients of myobakuzan which is encompassed by natural energy every fiber of the sword making the sword stronger, faster and able to control and absorb natural energy. As well as granted special moves. (Customs will be made separate for this weapon.)
*Must be mandalorian
*Must be sage mode
*Must be Taught by UzumakiJake
*No other custom swords can be equipped if this is used.
Pending ~Rag or Emperor, please check
First time making a custom weapon so let me know what changes I need or how i messed up.
K emporer or rag please check i guess
~ Explain the extent of its power, and give it one more restriction ~
lightning style: paralyzing wave (raiton: dageki nami)
rank: A
type: attack
range: short-long (short range= one second till it reaches opponent mid= 2 long= 3)
chakra: 30
damage: 60
description: the user focuses his lightning chakra into his finger tip, and flicks off a small spark of lightning, about the size of a fingernail, from his fingertip. At first the spark seems harmless and is practically un-noticable if the opponent is otherwise distracted, however even if they aren't, the spark appears to be so small and weak that it would pose no threat (any doujutsu however can realize there is a lot of chakra stored inside and it actually poses a great threat). Once the spark gets within short range of it's target it will explode sending a wave of electricity in all directions shocking everything within mid range (except the user). The shock is very powerful and will leave anything it hits paralyzed completely for 3 turns.
~2 times per battle
~no raiton jutsu the same turn
~if by any means the spark is powered up to S rank it will become powerful enough to completely fry the opponents brain killing them
~no wind jutsu that involve the users hand the same turn
~for the opponent to block/avoid this jutsu he has to state a vlid reason as to why he would avoid a small spark
~ OPed ~
ice style: water to ice conversion (hyoton: mizu aisu kirikae)
rank: B-S (depends on the quantity of water)
type: supplementary/attack/defense
range: short-long
chakra: 20/30/40
damage: 40/60/80
description: the user focuses his ice chakra into the air, successfully freezing any water that is being directed at him. This technique can also be used by placing ones hand on a body of water and focusing ice chakra into it freezing it. the user can freely manipulate the ice to attack or defend against the opponent.
~3 times per battle
~manipulation can only be used once per battle and lasts 4 turns
~no other hyoton jutsu while manipulating the ice
~ Declined ~
lightning style: paralyzing wave (raiton: dageki nami)
rank: S
type: attack
range: short-long (short range= one second till it reaches opponent mid= 2 long= 3)
chakra: 30
damage: 60
description: the user focuses his lightning chakra into his finger tip, and flicks off a small spark of lightning, about the size of a fingernail, from his fingertip. At first the spark seems harmless and is practically un-noticable if the opponent is otherwise distracted, however even if they aren't, the spark appears to be so small and weak that it would pose no threat (any doujutsu however can realize there is a lot of chakra stored inside and it actually poses a great threat). Once the spark gets within short range of it's target it will explode sending a wave of electricity in all directions shocking everything within mid range (except the user). The shock is very powerful and will leave anything it hits paralyzed completely for 3 turns.
~2 times per battle
~no raiton jutsu the same turn
~if by any means the spark is powered up to S rank it will become powerful enough to completely fry the opponents brain killing them
~no wind jutsu that involve the users hand the same turn
~for the opponent to block/avoid this jutsu he has to state a vlid reason as to why he would avoid a small spark
~one other jutsu the same turn
~ I want you to depower the jutsu, not add more restrictions ~
made it S rank and added a restriction
5 senses swap (5 ishiki torikae)
rank: A
type: supplementary
range: short
chakra: 30
damage: n/a (10 to the user)
description: by focusing chakra into the users eyes, nose, ears, hands (or really entire body), or mouth, the user cancels out that sense. He transfers the power of that sense to another sense making it stronger.
example: the user cancels his sense of smell and transfers the power behind the strength to his eyes making it stronger
eyes= if made stronger the ability to see through objects (this is one of the abilities of the byakugan but it is only a minor ability so there shouldn't be a problem)
nose= he has the ability to smell as strong as an inizuka
ears= can here practically any sound
touch= increases the users reactions because he can feel the slightest touch and be able to get out of the way of slower jutsu
mouth= not really applicable in battle
(Godairyu no tsurugi )-The five dragon sword
Range: Short
Rank: S
Chakra cost: 0
Damage: N/A
Description: The godairyu sword was a heirloom passed down in the nara clan. It’s origins are dated back in the times when ninja countries didn’t exist, in the land of water. A special metal, other than the typical chakra reactive metal was discovered. It had an even patron of scales, dragon scales to be precise. It couldn’t be smithed into full weapons, but they managed to press it into thin sheets of metal, in order to cloak their weapons. Unfortunately, most of the weapons were lost but this. As wars raged on, this clan from the water country was not strong enough against another fomr the land of earth and this sword was lost to them. From the earth, it passed to lightning, then to wind and it ended in a clan of the land of fire.
Notes: May only be wielded by Konoha’s Yellow Flash.
Notes: Tha sword gained expieirnce form it previous masters, thus it adds 15 damage to all elemental dragon-based jutsus. Too, it may be used to channel those attacks through it, making them needles of handseals and they get shot form the sword.
Notes: His current master being form the land of fire, the sword gains an extra kick in fire-based jutsus(+20).
(KertousSeihantai seihantai)-Kertou’s polarized defense
Rank: S
Type: Defensive/Supplementary
Range: Oneself
Chakra Cost: 40(10 per turn)
Damage Points:N/A(-30 on activation to user, -10 per turn active)
Description: The user will smear blood on his summoning tattoo, and in one handseal, summon kertou’s wings in his back. The polarized properties of this wings, will let him take in ration attacks A-rank and below.
Notes: Must have signed swallow contract owned by Konoha’s Yellow Flash.
Notes: May only be done once per battle and lasts no more than 2 turns, disappearing on the third turn beginning.
Notes: It boost ration jutsus by +10
Notes: While having this wings, the shocks made by the wings will slow him down. Plus adding a weakness to getting wet (opponents water jutsus will have a +20 damage).
Notes: Co-created with The Seven-Scaled boy
Notes: Wings don’t grant the user the ability to fly.
(Doton: Tsuchi Kujo)- Earth Style: Earth Destruction
Type:Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40(-15 each turn active)
Damage Points: 80
Description: The user slams their hands on the ground, which he/she creates a huge(6 floors tall) earth humanoid to rise above the ground. It can swing of its arms that can destory anything in its path and block most jutsus(A rank or below). However, the jutsu requires the user to keep their hands on the ground to support the earth humanoid with chakra. Should the user's hands leave the ground, the humanoid automatically crumbles back to pieces of earth. The user can also repair parts of the earth humanoid(damaged limbs or parts with the body).
Note: Only usable twice per battle.
Note: Must wait 1 turn to use again.
Note: Once the user hands leave the ground, the jutsu ends immediately.
~ Declined ~
(Raiton: Seteki Ryou)- Lightning Style: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A (30 if the victim breaks free)
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution.
Note: Must wait 1 turn to use again.
Note: Only thrice per battle
~ Approved ~
(Kuchiose no Jutsu: Koumori) Summoning Jutsu: Bats
Rank: A
Range: Short
Chakra cost: 30
Damage: N/A
Description: The user summons a swarm of bats, which the use can control them to move. At day they use sound waves to navigate, while at night they can see through the dark. When crowded around the user, it makes it harder for opponent to see him/her, as the swarm of bats confuses their visions. While swarming around the opponent, the bats constantly tries to bite them and send sonic waves to annoy them, leaving the opponent able to concentrate their attack and lower their defenses.
{Fuuinjutsu/Raiton: Renkinjutsu Kujo} Lightning Sealing Technique- Alchemy Seal Pt. 1: Destruction
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: A seal compose of the writing on the user’s inner right and left palm. What is written is alchemy symbols with the kanji symbol of destroy in the triangle that is in a circle. This seal is capable of destroying earth type jutsus, barriers, and obstacles; it is unsuited for killing because it doesn't work on humans or animals. This seal works by using intense lightning chakra to create a paradox, destroying (when saying destroy or destroying it mean degrading or separating it until it is useless) the object (Element) targeted. The size of an object is relevant; if the user uses one hand or two hands than they could "destroy" something of size(length,width,height,volume, etc) to a great oak tree. Only way to activate this jutsu is one unique hand sign involving a quick touch of both palms.
Note: Can only destroy elements of A rank and lower
Note: This jutsu can’t work on water, fire, or wind elemental type jutsus.
Note: works for any property involving the earth element
Wind Release: Detection (Fuuton: Kenshutsu)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses wind chakra within the immediate area, enabling them to feel any disturbances made, including the opponent's movements, jutsus, and weaponry. This jutsu essentially helps the user create a mental map of everything within range.
Note: Can only be used twice per battle
Note: Lasts two turns
(Doton: Iwa Golonya) Earth release: Rock Golem
Type: Attack-Defense
Rank: A-Rank
Range: Mid-Short
Chakra cost: 30
Damage points: 60
Description: the user focuses earth chakra to release a rock golem from his mouth that unleashes a barrage of punches against the opponent. The golem can also grab and restrain the opponent to keep him from attacking or be used to shield the user from incoming attacks. The golem is infused w/ the users chakra therefore the opponent cant use the hidden in stones jutsu to escape.
*Note: can only be used 3x per battle.
*Note: can only be used by Akatsuchi Bio.
*Note: can only be taught by Toku.
~ Declined. You're blurring the boundaries of canon jutsu there, be careful >_O ~
(Doton: Iwa Golonya) Earth release: Rock Golem
Type: Attack-Defense
Rank: A-Rank
Range: Mid-Short
Chakra cost: 30
Damage points: 60
Description: the user focuses earth chakra to release a rock golem from his mouth that unleashes a barrage of punches against the opponent. The golem can also grab and restrain the opponent to keep him from attacking or be used to shield the user from incoming attacks. The golem is infused w/ the users chakra therefore the opponent cant use the hidden in stones jutsu to escape.
*Note: can only be used 3x per battle.
*Note: can only be used by Akatsuchi Bio.
*Note: can only be taught by Toku.
This is almost a copy past of one of my oldest jutsu
Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: N/A
Description:An Armour of ice forms around the body shielding from attack, formed by ice chakra coming through the various chakra points in the body, much like armour of sand. freedom of movement is still able through chakra holding seperate pieces together at joints in the armour. (much like puppet jutsu but more solid)
* Lasts 6 turns
* Can be used once
~ Approved ~
~note~
note to custom jutsu checkers, yes this has previously been created however, i used this jutsu during the original battle system by madara as shown here.
Fire Spear Arts: Walls of the Fire Demon
(Katon Sojutsu: Hei sono Kagioni)
Type: Defense
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will channel fire chaka into the tips of their trident and drag it quickly in a half circle in front of them. This will gather fire chakra in the tracks of the weapon which can then be ignited into three consecutive walls of intense fire with a single hand seal. The fire chakra can be planted prior to the activation of the actual technique. These three walls of fire will defend the user from any incoming wind attacks rank A and below by consuming the wind before it can travel through to the user. It can also evaporate water techniques rank B and below before reaching the user due to it being three layered.
~Can only be used two times per battle.
~Cannot be used in conjunction with a wind technique for offensive purposes.
~Must be taught by Bahamut.
~ Approved ~
Lightning Spear Arts: Three Pronged Lightning Claw
(Raiton Sojutsu: Sakisan Inazuma)
Type: Attack
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user channels lightning chakra into their trident and slashes towards their enemy releasing the lightning in the shape of three separate claws.
~Can only be used four times.
~Must be taught by Bahamut.
~ Declined ~
Lightning Spear Arts: Falling Shock Wave
(Raiton Sojutsu: Kokeru Shokkunami)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 90 (45 if indirect)
Description The user channels lightning chakra into the prongs of their trident and then leaps in the air. As they come down they thrust the weapon down towards their target. When the tips of the weapon impact something it releases the lightning to mid range in a 360 degree circle from the point of impact. This can be used as a devastating direct attack or or a weaker but still dangerous shock wave of electricity.
~No sojutsu techniques for the next two turns.
~Only A rank and below lightning techniques for the next two turns.
~Can only be used twice per match.
~Must be taught by Bahamut.
~ Declined ~
Earth Style: Wave Breakers
Type: Defense
Rank: B
Range: Short-Mid
Chakra Cost: 20
Description: The user slams their palms on the earth causing a small but long wall of rocks to rise between them and an incoming water attack. The water hits against the wall of rocks and breaks, protecting the user from the incoming attack. This defense only works against techniques that are rank A and below. Above that the attacks will overwhelm the wall and continue towards the user.
~Can only be used four times.
~Must be taught by Bahamut.
~ Declined ~
Summoning Animal: Whales
Scroll Owner: Bahamut
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Summoning Animals tied to contract: None
(Just submitting the contract now because I'm not sure if anyone has it yet. Couldn't find it on the list but some aren't on the list. Just let me know if you already own it.)
(Katon: Honoo Ensoku)- Fire Release: Flame Mines
Rank: A
Type: Attack
Range: Short
Chakra: 30
Damage: 60
Description: The user makes a handseal and creates six pockets of fire chakra beneath the earth around him. When any person other than the user steps on the earth above the location of the chakra pockets, a large collumn of flame shoots up from the ground beneath them. The six chakra pockets are arranged in a hexagon around the user's location when the jutsu is used. The chakra mines cannot be triggered by any outside force other than by an opponent stepping on top of them - ie., they can't be triggered by another jutsu hitting them on top, although the user can choose to detonate all of them at will (though not individually), and they can be detonated by jutsus vibrating the ground near them.
Note: May be used only once per match
Note: User cannot use any Fire Jutsus of S-rank and above while all 6 mines are present; A ranks to S rank when 5 are present; C rank to B rank when 3 or 4 mines are present; and if only one or two mines are present they can use any jutsu.
Katon: self combustion
Range: short
Rank: Forbidden
Chakra: 80
Damage: 80
Description: By concentrating your chakra you can have a blast of fire energy to exlode from the users body to hit anything in a short range in all directions. best used if the opponent is holding you like in the hidden lotus and so forth. But in the proccess you lose your own life.
(Kuchiyose no Jutsu:Sono Lycans) Summoning: The Lycans
Rank: A
Range: Short-
Chakra Cost: 40 (-5 every turn)
Damage Points: N/A
Description: By bitting their thumb and using blood over a Scroll/Tattoo, The user will summon a Lycan(human/werewolf hybrid). The summon must be preformed in shade or under complete darkness due to the fact that lycans are half werewolves. Lycans are immortal and can not die unless they are pierced with silver. Unlike most werewolves they transform when ever they like.
(Kuchiyose no Jutsu: Sono Lycan Oushou) Summoning: The Lycan King
Rank: A
Range: Short-
Chakra Cost: 50 (-5 every turn)
Damage Points: N/A
Description: After bitting their thumb and using it over a tattoo, the user will summon Lucian, the Lycan King. He was the first of his kind and because of the he has special abilities such as, super human strength, super human speed, and acute sense of smell and hearing. Should he need to Lucian can summon all Lycans as well as werewolves to aid him in combat.
(Doton: Kibaku Doton) Earth: Exploding Earth
Type: Attack
Rank: Depends on the size of the earth
Range: Any range
Chakra cost: 20-40
Damage: 40-80 (the user takes -15 damage)
Description: The user will focus and manipulate certain minerals in a piece of earth of their choice and cause it to combust viciously causing a powerful explosion of earth.
~Twice per battle.
~No earth jutsu can be used on the same and next turn.
~ Declined, do not resubmit ~
(Kage Bunshin Shuriken) Shadow Clone Shuriken
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user will act as if he is creating a clone but instead of a clone being made the user will create a small shuriken(can also be a kunai). The shuriken(kunai) is secretly a shadow clone in disguise, the opponent will remain oblivious. The user can throw the shuriken(kunai) or store it for later use. A maximun of 4 shuriken(kunai) can be created at one time by this jutsu, these shuriken(kunai) count as shadow clones. The clone can transform back and catch the enemy by surprise.
~ Can be replicated with Shadow Clone and Henge ~
(Fuuton: Kaze Shigai) Wind: Wind Body
Type: Supplementary
Rank: Forbidden
Range: None
Chakra cost: 50
Damage: None(+15 to wind and water jutsus)(-20 to the user)
Description: This jutsu allows the user to turn his body into wind. While in this form the user is able to any avoid physical attacks and is immune to all wind and lightning jutsu. They also can't use fire and lightning jutsu. Any fire jutsu that hits the user while in this mode will be critical. The user gets a boost to any wind or water jutsus that they use while this jutsu is active. While in this form he doesn't need to use handselas to perform wind jutsu. The also user gains the ability to fly and can move at speeds up to the 3rd gate.
~Once per battle and lasts 4 turns.
~Can't use wind jutsu on the for 3 turns after the jutsu is over.
Rank:S
Type:Supplemetary
Range:Short
Chakra cost:40
Damage points: N/A
Description:The user summons a Scythe.When the scythe is Summoned it can be Hoisted on the users back or appear in their hand. When the Scythe is active the user's Genjutsu effectiveness is increased by 10% making it harder for the opponent to break out of the Genjutsu. This Scythe can be used in combat. Also When the user uses Fire jutsu the damage increases by 20.and any wind jutsu that the user uses or the opponent uses the damages caused are -10.
TheScythe Looks like this:
(the scythe to the right)
The Scythe Also Has different modes or Forms.
Spear Form
Spear Form- the Head of the scythe points up into a Vertical Position just like a Spear. the User Can extend the spear for Mid range swings and stabs unless the opponent blocks the spear. Spear Form Can only be used 3 in a battle.
Armor Form
Armor Form: The user can Attach the scythe to his or her skin. (+ 20 Damage to the user) The Handle of the Scythe is Embedded into the skin of the user. this form Can only be used to defend against an Attack Every time you use this jutsu you get + 10 damage to the user because of the pain caused by the Scythe infusing with the users skin. Armor form can only be used 3 times in battle.
Note:this can only be used 1 times per battle.
note: Can only be used by Daemon
( Doko no chikaku ni kuchiyose ) - Nowhere near summoning
Rank: B
Type: Supplementary
Range: Short - Long
Chakra cost: 25
Damage points: N/A
Description: User bites own thumb and makes Boar, Dog and Bird handseals ( the first three handseals of summoning jutsu ) and releases chakra. Once that is done the user will distrupt flow of chakra sent from other opponent(s) using summoning jutsu(s), allowing the user to change the desired spot where the other(s)'s summoning would appear. The width depends on user's rank and the size of the creature/weapon. Small summons like Weapons, puppets and other summon creatures/weapons are easiest and fastest to distrupt, allowing the user to relocate them in distance of almost 20 meters. Unlike big summons such as Manda and Gamabunta are unable to relocate but Mid-sized summons take longer time to relocate but they can be transported further - up to 100 meters distance to orginal place where they were supposed to be summoned. This jutsu can also be used from a scroll that doesn't need blood to work. The scroll has Kanji written on it 輸 ( transport ) along with other marks and lines. The scroll is mainly used by user sending chakra into it and rolling it open ( this saves the user from spending time on handseals ). Other ways to operate it is by tapping open scroll with foot or some other limb.
Note:
- Can only be used twice per battle
- Works on any summon
- The width of relocating mainly is from 20 to 100 meters.
- Requires atleast two turns interval before using again
- User cannot have summons on field when used
- Requires extremely good chakra control to use. Sannin ranked ninjas need medical ninja training inorder to use this but Kage and up ranked ninjas can use this even without training.
( Fuuton: Coup de Vent ) - Wind release: Gust of Wind
Type: Offensive - Supplementary
Rank: B
Range: Short - Long
Chakra cost: 25
Damage points: N/A ( + 50 on Short range and can be lethal on close range )
Description: User focuses Wind based chakra on left hand. Once that is done the user's arm has swollen into somewhat near Akimichi clan's partial expansion jutsu size and user can now release large Wind blast from left hand's palm. The jutsu harms opponent only on short ( + 50 damage ) and close range ( Fatal/lethal ). If launched to Mid or Long ranges the Coup De Vent wont deal any damage but it will destroy surroundings in much larger force than Atsugai ( pressure damage ).
Note:
- Can be used only twice
- It takes two turns to recharge between using
- No Lightning jutsus at the same turn
~ Both Declined ~
( Fuuton: Coup de Vent ) - Wind release: Gust of Wind
Type: Offensive - Supplementary
Rank: B
Range: Short - Mid
Chakra cost: 25
Damage points: N/A ( + 50 on short range )
Description: User focuses Wind based chakra on left hand. Once that is done the user's arm has swollen into somewhat near Akimichi clan's partial expansion jutsu size and user can now release large Wind blast from left hand's palm. The jutsu harms opponent only on short ( + 50 damage ). If launched to Mid range the Coup De Vent wont deal any damage but it will destroy surroundings with force enough to rival A - ranked wind blast.
Note:
- Can be used only twice
- It takes two turns to recharge between using
- No Lightning jutsus at the same turn
( Taijutsu: Tekkai ) - Hand to hand combat: Iron mass
Type: Defensive
Rank: A
Range: self
Chakra cost: 30
Damage points: N/A
Description: User focuses on chakra circulation system and covers whole body with chakra while pumping muscles. This will result user almost impenetrable shield to taijutsu and weapon attacks ( Excluding EIG and S - ranked jutsus ). Once activated the user's skin and body will gain bigger amount of mass and it will become hard as iron but user cannot move while using this jutsu.
Note:
- Can be used only three times per battle
- User cannot move while performing this
- No further elements can be used at the same turn ( after this jutsu )
- EIG and S - ranked jutsus are enough to break the armor.
( Taijutsu: Jetto Mo-do ) - Hand to hand combat: Jet mode
Type: Supplementary
Rank: Forbidden
Range: Self, Short
Chakra cost: 50 ( - 40 per turn )
Damage points: + 20 to any taijutsu attack ( - 40 per turn / user's coughing blood )
Description: User will focus own chakra flow and make the chakra race through his body in faster motion while staying still, creating special mode where every taijutsu attack will release chakra blast that'll harm anything from skin to bones and organs. This technique is forbidden due the fact that the user's chakra organs and heart will have hard time to keep up with the strain and user will cough up blood every turn while using and this technique results instant death if used for more than three turns or if it's used by ninja lower than Kage. The user's taijutsu attacks will gain much more strength but this move grants only power, not speed.
Note:
- Does not give speed - only power
- User's heart and chakra organs will break if used more than three turns
- User coughs up blood every turn while using this jutsu
- User's insides are in bad shape after using this jutsu, resulting no taijutsu for whole battle and must see medical ninja of village/hospital after every battle where user's used this jutsu.
~NOTE~ Jutsu above doesn't have any contact with Hyuuga style taijutsu since in this mode the chakra blasts harm opponent's skin, insides and bones. As Hyuuga style is just forcing chakra into someone-else's chakra system.
Strike of Artemis (Dageki Artemis)
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user grabs his bow and arrow and creates a lightning bolt in his hand that he places into the bow. He then shoots the bolt at his enemy. As the bolt travels towards the enemy, the bolt then splits into 4 thick bolts that follow the enemy until striking a target. The bolts follow the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, it then begins to circle around the enemy, trapping him/her in a vortex of lightning that gets smaller and smaller until it electrocutes the enemy.
~ Declined ~
Dionysus’ Madness (Dionysus' Kyouran)
Type: Supplementary
Rank: Close-Mid (most effective at this level) Far (only lasts for two turns at this distance)
Range:
Chakra Cost:
Damage Points:
Description: The user does 2 handseals and causes vines of grapes to grow in the middle of the field instantly. A clone then uses a fire jutsu to burn the grapes and release an intoxicating aroma unto the battlefield. Another clone simultaneously uses a wind jutsu to blow the aroma towards the opponent, causing him to become trapped in a smell-based Genjutsu. While trapped in the Genjutsu, the enemy vision starts to become blurry and the opponent generally becomes intoxicated, making the opponent forget how to use any S-rank jutsu and higher for three turns as the jutsu wears off. The enemy’s control of body part movement is altered to the point that the enemy cannot remember how to utilize his jutsus properly and all C-rank and below jutsus are performed incorrectly. The Grapevines are grown instantly and burned right after appearing.
*Lasts 3 turns*
*Can only be used once*
~ How do you grow grapevines ? Have a Senju bio ? ~
Nike’s Flash (Furasshu Nike)
Type: Supplementary
Rank: B-Forbidden
Range: N/A
Chakra Cost: 40-100 (double chakra cost due to heavy amounts being used)
Damage Points: N/A
Description: The user charges tremendous amounts of lightning chakra to his feet, with the physical look of lightning around his legs and feet. As the chakra speeds to his feet, the electrical impulses enter the nerves and traveling through the nervous system into the brain, allowing the brain to release the hold it has upon the legs, allowing the restraint’s upon the legs to be ‘loosened’. This loosened state of the legs allow for the user to move at speeds much faster than average. However, this speed comes as a heavy burden and no all fun; the more chakra the user sends to his legs, the less the restraint becomes and the lower control the brain has over the legs until it reaches the point that the body loses all type of control, causing the legs to become permanently paralyzed. The speed is increased in a similar way to the 8 Gates, but not on the same scale as the Gates are. The fastest the user gets is comparable to the speed gained after opening the 6th gate. After charging the chakra to his legs, the user can perform lightning specific jutsu with his legs and his leg-related taijutsu become infused with lightning. See Chart below for exact speed/chakra output.
EIG equivalent, Chakra necessary, and side-effects:
1st Gate: 40 Chakra; Side Effects (Legs burn red, fatigue and tired after using, no S-rank and higher taijutsu for 3 turns)
2nd Gate: 50 Chakra; Side Effects (High levels of fatigue, legs begin to bleed, No S-rank and higher taijutsu for 4 turns)
3rd Gate: 60 Chakra; Side Effects (Restricted (slower) movement (with legs) for 2 turns, No A-rank and higher taijutsu for 3 turns)
4th Gate: 80 Chakra; Side Effects (Loss of Movement (with legs) for 1 turn, legs bleed badly and copiously, No A-rank and higher taijutsu for 4 turns)
5th Gate: 90 Chakra; Side Effects (Loss of Movement (with legs) for 3 turns, severed chakra points, No B-rank and higher taijutsu for 3 turns)
6th Gate: 100 Chakra; Side Effects (Paralysis below the waist for rest of battle, destroyed chakra points in legs, fainted)
*Lasts 3 turns*
*Useable only once a battle*
*Side effects only work after jutsu has worn off*
~ Declined, do not resubmit ~
Bone Fishnet Crushing (Hone Sakananetto Kujiku)
Rank: B
Type: Supplementary/Defense/Attack
Range: Close-Mid
Chakra Cost: 30
Damage: 60
Description: The user stretches out his arms and a large bone net instantaneously rips from his rip-cage, creating a very thick net capable of trapping an enemy inside of it . The net upon touching something, immediately closes up, trying to crush the object within the net. This jutsu is perfect at capturing enemies without having to do heavy battle as the net is created from the densest Kaguya bones, making it near unbreakable. This jutsu can also defend against Earth jutsus up to A-rank, as it can wrap around them and crush them.
~ Declined ~
If there is anything I can do to get the above listed customs approved, I would highly appreciate it if you were to let me know.
(Kuchiyose: Taturana Kemushi) - Summoning technique: Taturana Caterpillar
Rank: A
Type: Supplementary
Range: Short
Chakra:30
Damage:0
Description: The user will smear blood in his summoning tatoo and summon a Taturana caterpillar the size of gamakichi. This caterpillar has dozend of poisonus spikes all around her, which just by brushing them release the poison. This poison is dangerous causing:
-Hemorrhage(after 4 turns)
-Severe pain
-Diarrea
-Bruising(the turn after being stung)
Plus, as most creatures bound to the contract, it has an endless hunger and will eat through B-rank mokuton and shoots silk which can be used for defense and offense.
Notes: Will last for up to 3 turns.
Notes: Nor spikes nor the poison will affect signers of the contract.
Notes: Can endure 1 S-rank attack.
Notes: May only be summonned 2 times per battle.
Notes: Twice per battle it may shoot those spikes like barbs onto the opponent.
Notes: Must have signed Summoning contract owned by: The Seven-Scaled boy.
(Kuchiyose: shirukuton: shiruku mayu ) - Summoning technique:Silk style: Silk cocoon
Rank: S
Type: Defensive
Range: Short
Chakra:40
Damage:0
Description: After smearing a bit of blood in his summoning tatoo, the user will summon all around him a sphercial cocoon of well knotted, thick, white silk, which will protect the user.
Notes: It's instant, by being in the same family of the summoning jutsu which is a space-time ninjutsu.
Notes: There are pores small enough for nothing but air to enter.
Notes: The cocoon can endure S-rank techniques, but only up to A-rank wind(blowing it away) and B-rank fire(burning it).
Notes: May onle be done 2 times per battle.
Notes: Only people who signed the contract and that have been taught this jutsu by The Seven-Scaled boy may use it.
Notes: The user can't move the cocoon anywhere, it may dispell it at will or after it got hit by 2 S-rank techs or just one A-rank wind or B-rank fire.
This was my very first Custom Jutsu. EVER. I was on NB for like 2 weeks when I came up with this. Although i've updated the grammar and description.
(Katon:Nenshou Ketsueki Totsugeki)-Fire Release: Burning Bloodstream Assault
Rank:S
Type: Attack
Range:Short
Chakra Cost:50
Damage points:80
Description:This justu is a highly advanced form of chakra control ninjutsu.The user sends fire chakra into their opponent's body through any form of physical contact which lasts for at least five seconds, where it then burns their opponent from the inside. This jutsu slows down movement ( opponent cannot reach speeds of Gates level ) and impairs the further use of Fire jutsus ( Forbidden techniques of fire cannot be used ) making them significantly weaker.
(Note: This Jutsu can only be used once per battle, and it damages the user by 30 Damage Points. The user may utilise this technique once per battle.)
(Suiton: De-Suisanka) - Water Release: De-Hydration -
Rank: S
Type: Supplementary/Attack
Range: Short - Long
Chakra: 40
Damage: 80: Seizures and Headaches will be painful
Description: Every human body has some source of water inside of it and by placing thoughts of that into the mind of the user they will begin to control the water and make it disperse into particles as then the opponent will start to have strong headaches as this dries up the opponent's body they will come on with seizures as well as fainting. This jutsu lasts until the opponent restores fluids to there body in any kind of way.
-: The user must have basic knowledge of the human body and about fluids
-: Can only be used twice per battle
-: Must be taught by Sonic-