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  1. #2076
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom weapon: Twin thunder sword
    Rank: Forrbiden
    Type: Supplementary
    Range: Short
    Chakra cost: N/A ( - 25 per turn when activated )
    Damage points: N/A ( + 20 to Raiton based elements and +10 to fuuton. )
    Description: The twin thunder swords have been created in the lightning country.They are both indestructible.And both have there special abilities.The lightning affinity one,has been fused with lightning chakra when it was being made.So it has a sort of bond with lightning.Thats why it can allow the user to cancel any S-rank lightning(except Kirin).This is done by spinning the sword at high speed.The wind sword does the same but with wind.
    *Canceling lightning or wind (can be used to stop combos) count as a move and needs 15 chakra to use.This also put the user under strain so -10 to users health
    * Both are indestructible
    * Only the true owner of this sword can weild it (me)
    * Boosts user's wind element based attacks by + 10 and user's raiton element based attacks by + 20 . This also goes for CEs and KGs


    ~ Declined, do not resubmit ~

    Cooking art: art of boiling (suiji gijutsu: gijutsu no futtou)

    Rank: Forrbiden
    Type:Attack/Supplementary
    Range: Short-mid
    Chakra cost: 50
    Damage points: 90
    Description:The user will first unwrap a scroll.Than make a set of 10 handseals.After witch the user will summon a pig pot with water under the opponent.Than using his fire or lightning(witch is faster and better) element he will boil the water and cook the opponent alive.
    *this technique will leave the user open for any attack until the pot is summoned.But once the pot is summoned the opponent can only escape through kawarimi or Space/time techniques
    *Must have mastery of Fire,lighting to use.
    *Only Mugen-sama can teach this


    ~ Declined, do not resubmit ~

    Cooking art: fork frenzy (suiji gijutsu: bunten kyouran)

    Rank: A-rank
    Type:Attack/Supplementary/Defense
    Range: mid-long
    Chakra cost: 30 (-15 per turn to maintain)
    Damage points: 60
    Description:The user will first unwrap a scroll.Than make the tiger handseal and summon 100 forks witch are infused with wind chakra.Than using his chakra the user will control the forks fully with hand motions.Allowing them to attack the opponent or stop them in mid flight.
    *Once summoned,the user can use 50 forks to block any B-rank attack (after that the forks will be useless and disappear)
    *The 100 forks can be summoned only once per battle
    *They last for a maximum of three turns
    *When they are in play, the user cannot utilise wind jutsu
    *Only Mugen-sama can teach this


    ~ Approved ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:41 AM.

  2. #2077
    Head of D.U.M.B Emperor's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Rei said this is approvable


    ( Mugenyousai ) - Infinity Fortress

    Rank: S
    Type: Supplementary
    Range: All Ranges
    Chakra cost: 50 to activate, +15 per turn to maintain.
    Damage Points: N/A

    An advanced terrain altering technique, it is activated by the user placing his hands in a "prayer" position. Yellow chakra swirls around him, and turns into random strings of letters and text before entering into the terrain around the user.
    The terrain and every aspect of it becomes so flooded with the user's chakra that there is what can be termed a "near-total control" over the features of the environment by the user.
    By making motions with his hands, the yellow numbers and text appear for a second before modifying, turning the terrain into a different battlefield entirely - for example, moving from a desert into a forest, or even just making a random rock structure erect itself whenever he wishes after technique is activated.
    However, there is a major control to this. The user cannot create structures that will offensively attack the opponent, such as spikes from rock, lava under his feet and so on.
    The terrain, is referred to as "near-total control" for a reason. Though the user can change the structure of the terrain, it's climate, humidity, weather conditions and so on, the opponent can freely use the features - for example, if a rock structure has been erected, the opponent can use his jutsus on it to make a dragon etc. To give a better example, if a lake has been selected as the terrain, then the opponent can freely use the lake as a water source for all his techniques.
    In effect, the user has only free reign about the composition of the terrain, not how it is used and by whom.
    The chakra drain caused by this technique allows the user to utilise Forbidden Techniques only once per two turns, and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
    This technique may be activated only once per battle.
    An interesting side effect of this technique is that since the terrain is constantly shifting due to the user's chakra, it becomes nearly impossible for the user or the opponent to collect natural chakra for Senjutsu or to enter Sage Mode.


    ~Approved~
    And this is my second one: [ Yes, lol, I named it after the text of my sig ]

    ( Nisennenteiou Mondai ) - Y2Emp Virus

    Rank: Forbidden
    Type: Offensive
    Range: All Ranges
    Chakra cost: 60
    Damage Points: 100

    The most powerful technique that can be used in conjunction with the Infinity Fortress, it is a purely chaotic and destructive overwrite into the careful codicil of the Infinity Fortress.
    By making motions with his hands, the yellow numbers and text of the Infinity Fortress appear, and then glow a violent red before receding. The ground begins to rumble, and then all hell breaks loose.
    Each aspect of the terrain which was created by the Infinity Fortress begins to turn into its deadliest form. For example, rock structures crumble, the ground begins boiling and spouting lava in random streams, lakes and water bodies flash-boil to steam, thunderstorms begin raging even as random flashes of lightning strike down, forests burn and so on. Even the user will get caught and damaged in it if he is under fire.
    However, there is a major safeguard to this. Whatever areas of the battlefield under control of the Infinity Fortress were of pure, featureless marble flooring will be a sort of "safehouse" to *anyone* in it. Such areas, will have an overwrite saying that all offenses caused by this technique will be perfectly strong and normal until they reach the exact boundary of the area, when they will automatically vanish.
    After this technique is used, Infinity Fortress automatically disappears and cannot be summoned again for that battle.
    The chakra drain caused by this technique prevents the user from utilising Forbidden Techniques, and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
    This technique may be activated only once per *every three battles*


    Third is:

    ( Saiberu Boukaheki ) - Cyber Firewall

    Rank: S
    Type: Supplementary
    Range: All Ranges
    Chakra cost: 50
    Damage Points: N/A

    A rather selfish overwrite into the Infinity Fortress, if overwrites can be termed as such, its primary purpose is to weaken a terrain-dependent adversary significantly. Once started, the code of the Infinity Fortress appears before a symbol of a cross appears on it, and recedes.
    Basically speaking, this is an automated overwrite into the terrain under control by the Infinity Fortress, giving it what is termed "packet filtering", generating a simple authorisation that forcibly reverts the terrain back to its inertia when the opponent seeks to manipulate it.
    Simply speaking, let us assume the fight is in a desert. Should the opponent seek to move the sand with any technique, the code appears and forces it back to rest. A similar effect is generated on water, earth etcetera.
    The overwrite is so forcible, however, that any major terrain shifts the user creates via Infinity Fortress will not occur. Again, to be simple, should he activate this technique in a desert, then he cannot use the powers of the Infinity Fortress to turn it into a sea, or a forest etc., though he can do minor things such as slowing or speeding up wind speed, creating sand dunes etc.
    The chakra drain caused by this technique prevents the user from utilising Forbidden Techniques more than once every two moves and prevents him from entering modes that require extra chakra to be unleashed, such as the Gates.
    This technique may be activated only once per battle, and if cancelled cannot be brought back again for that battle.


    Number four, another tactical advantage-giver :

    ( Saiseisochi ) - Playback Service

    Rank: S
    Type: Supplementary
    Range: All Ranges
    Chakra cost: 50 ( +10 per turn to maintain )
    Damage Points: N/A

    Let us first begin with what we already know about Zetsu. We know he possesses the ability to "record" whatever he sees, and we know he can imitate a person's chakra signature down to perfection, so that even a sensor or a Doujutsu cannot differentiate between them.
    Now, this technique creates a two-hundred and seventy degree screen of fine chakra surrounding the opponent, about five meters from his position on every side ( and above him ) except on the ground. As the opponent moves from his initial position, the screen moves with him.
    This acts as a sort of slide on which Zetsu, after performing a few handseals, begins projecting his recorded memories.
    If the creation of the screen is successfully concealed from the opponent - via a smoke screen, or a mist, or some vision obstructing device - then the opponent, not knowing the screen is present, will look at the memories being played on it ( which are in three dimensions to an observer ) to be the real state of what is going on around him.
    This is especially useful if the screen shows an image of Zetsu using a different technique than he actually is, concealing the real technique the actual Zetsu ( standing behind the screen ) is using or a different position than reality, or a different situation in the arena and such. The memories can be shifted at any time and can be modified by Zetsu instantly by thought to provide a more realistic effect ( i.e. if the opponent has used a fire technique at the memory-Zetsu, then the image can be made to show the memory-Zetsu on fire ).
    Should the memory-Zetsu appear to use a technique, it will appear real, that is, it will look like it is travelling right at the opponent. The memory-Zetsu also has the advantage of being able to use techniques the real Zetsu does not know, since it is merely a matter of imagination to modify memories. However, obviously, any technique the memory-Zetsu uses will not hurt the opponent in any way, shape or form.
    The screen cannot be removed by attacking it, but any attacks used by the opponent will pass through the screen and then hit the real Zetsu behind it if he is in the way, so the opponent is theoretically still at full attacking power. This technique is more for a tactical usage.
    Since the screen is not a Genjutsu and since Zetsu can mimic chakra signatures to fool sensors or Doujutsu, opponents cannot tell the screen apart from reality unless they possess the all-seeing Byakugan which can penetrate the screen and show the real Zetsu behind it.
    This technique can be used only once per battle and the real Zetsu may not enter the EIG, Sage Mode, any form of "Modes", or use Fuuinjutsu, Kinjutsu or Summonings while the screen is in play.


    And number five, idea obtained from Roku's FF :

    ( Tenkei ) - Gift of Nature

    Rank: S
    Type: Supplementary
    Range: Self-affecting
    Chakra cost: 80
    Damage Points: N/A

    Zetsu, if in contact with a plant, tree, herb or any member of the Plant Kingdom, will through touch drain the life energy of that member and funnel it to himself, which his body will then greedily absorb and funnel towards injured parts of his body, making them heal.
    Minor cuts and bruises will heal within seconds, larger cuts inflicted by weapons or techniques, sprains, fractures and minor injuries will take a turn. Broken bones, damaged organs or nerve or brain damage will take two. Amputation will take three. Poison cannot be flushed out, but it will be prevented from working for as long as he is in contact with members of the plant kingdom.
    Should he not be in contact with them, all healing stops for any injuries and poison can work again.
    Each use drains a large portion of the user's life force and chakra as well as making him capable of using only two techniques per turn for as long as the healing is continuing.


    ~All Declined~ All OP
     
         
    Last edited by Ragnaroc; 08-08-2010 at 03:36 AM.

  3. #2078
    Senior Member Ben-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [Kimottama Setsudan | Nerve Disconnection]
    Rank : S
    Type : Supplementary
    Range : Short
    Chakra Cost : 40
    Damage Points : N/A
    Description : The user touches the opponent sending his chakra within the opponent. Then the user slams his hands together and the user's chakra within the opponent will all flow into the opponent's nerves that control muscles and shut down the nerves for a good 10 seconds.
    [Once per battle]
    [Physical contact is required to infuse the opponent with the user's chakra]
    [User takes -10 damage]


    Page 98 near end, set of custom that we're ignored for a frigging month now >.<

    ~ Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:41 AM.

  4. #2079
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Shinjitsu-sama View Post




    (Kuchiyose No Jutsu: Imori-ō Bosuimori) Summoning Jutsu: Newt King Bosuimori
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 0
    Description:
    Bosuimori is the king newt of the newts. About the same size as Hanzos Salamander, Bosuimori is jet black with yellow ringed eyes and four webbed feet. A spike-like dorsal fin runs from his neck all the length of his back before sloping off into a fan-like tail.
    Bosuimori has a warriors pride, not really one for emotions such as happy, sad or angry etc, he is simply just a proud fighter who respects and commands respect. He is able to move fast over flat terrain however Bosuimoris specialty lays within the water. His speed within water equals that of Hanzos great Salamander who is claimed to be unrivalled.

    Natural Ability

    Doku Hifu Poison Skin
    Type: Supplemantary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points:
    After 3 turns Doku Hifu kicks in with the following results:
    Turn 3 The 3rd turn after target is affected, the unique poison begins to effect the body, causing paralysis in the legs causing inability to move.
    Turn 4 The 4th turn after target is affected, the unique poison continues to effect the body, causing paralysis to both the legs and now the arms causing inability to move and use their arms for hand seals.
    Turn 5 The 5th and final turn after target is affected, the unique poison has fully made its way around the body resulting in complete paralysis.
    Description:
    An ability unique to certain species of newts where they produce a thin coating of poison through the glands in their skin as a natural protection against predators. This ability is limited only to the newts. When a newt makes physical contact with anyone not immune to this poison, they target has 3 turns before the poison begins to set in.


    (Suiton + Fuuton: Tatsumaki) Water Release + Wind Release: Waterspout
    Type: Attack
    Rank: S
    Range: Short Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    [left]
    The user can create a single or up to 3 multiple waterspouts. Performing the required hand seals the user begins by building up wind energy creating a tornado funnel. As the wind is spinning and building into the funnel form, the user spits from his mouth a large burst of water that spins in conjunction with the wind, creating a waterspout vortex. Once created, the user can control the waterspouts direction, destroying anything caught in its path.
    [note: can only be used three times per battle or once if all 3 waterspouts are created that turn.]
    [note: can only be used by Busuimori and ninja contracted to the newt summons contract]

    ∞∞∞∞∞

    (Suiton: Shio kōzui) Water Release: Tidal Flood
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra Cost: 50
    Damage Points: 0
    Description:
    [left]
    Busuimori spews a large amount of water from his mouth creating a large lake in a medium range diameter with Busuimori in the centre. Once enough water has been exhaled, Busuimoris body then turns to water itself, crashing into the freshly created lake causing a tidal wave from the centre moving outwards, flooding the entire area mid-long with water, changing the landscape to a mini sea.
    [note: Busuimori is automatically released from summon once this jutsu has been activated]

    ∞∞∞∞∞

    Suiton Release ALL Jutsus up to summoners level




    [NOTE: Busuimori unless stated by jutsu, lasts for 5 turns before disappearing from battle.]

    [personal note: i want contract with newts, so preferably if there any problems with this post, please explain what can be changed in order to continue with newts as a contract - thanks ]
    ~declined~
    I hold the salamander contract along with Goro O.-
     
         

  5. #2080
    Senior Member Shinjitsu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Alucard View Post
    ~declined~
    I hold the salamander contract along with Goro O.-

    aye but newts are a completely different species

    edit: ok i wont argue, you could argue newts are just a small species of salamander and to save arguments, i'll change my summons - thanks fella (Y)
     
         
    Last edited by Shinjitsu; 07-11-2010 at 07:47 PM.

  6. #2081
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    Re: ♦ Custom Jutsu Submission ♦

    Lightning Style: Electric Rain
    (Raiton: Amedendou)
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user sends an electrical essence into the clouds similar to (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang. But instead of using this to create strikes of lightning where they desire, they use the essence to charge the rain within clouds causing them to become electrified. The resulting rain storm will cause anyone who is caught in it to become paralyzed by the rain. This includes the user. Once charged the rain will remain electrified for 2 turns.
    ~Can only be used twice per match.
    ~Rain must be pre-existing.
    ~Lasts for 2 turns.
    ~User can get caught in it as well.

    ~ Approved ~

    Water Style: Deep Sea Island Creation
    (Suiton: Fukaiumi Shima Soozoo)
    Rank: S
    Range: Short-Long
    Chakra Cost: 45
    Damage: 0 (-10 to the user)
    Description: The user will preform a series of hand seals and slam their palms on the ground infusing a large amount of suiton chakra into the earth. A massive amount of water will form underground and force its way through the earth below. This will cause the entire battlefield to crack apart giving way to the water. The water pools between and under the chunks of earth causing a lakes worth of water to be created with chunks of earth floating on top. From here the lake can be used for further water techniques.
    ~Can only be used once per match.
    ~User has no control over the terrain once the technique is complete.
    ~User cannot use Forbidden Rank jutsu for the next turn
    ~Must be taught by Bahamut.

    ~ Approved ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:44 AM.

  7. #2082
    Earth Eater Toku's Avatar
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    working on it...
     

    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton- Kenkaku Tansen )Wind release- Swordsman’s Edge
    Type: Supplementary
    Rank: A-rank
    Range: Short- Mid
    Chakra cost: 30
    Attack points: 60
    Description: the user begins by fusing wind chakra into his sword. The wind will add 1’ in length to the sword, and make the bade twice as sharp. This allows the sword to be able to cut through C rank and bellow Wind jutsus.

    ~ Uhm...Declined ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:44 AM.

  8. #2083
    Senior Member Shinjitsu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦





    (Kuchiyose No Jutsu: Kawauso Rakko) – Summoning Jutsu: Otter Rakko
    Type: Summoning
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 0
    Description:
    Rakko is the king otter of the otters. About the same size as Hanzo’s Salamander, Rakko has brown fur with a tinted white underbelly, black eyes, a black nose and black webbed feet.
    Rakko has a warriors pride, not really one for emotions such as happy, sad or angry etc, he is simply just a proud fighter who respects and commands respect. He is able to move fast over flat terrain however Rakko’s specialty lays within the water. His speed within water equals that of Hanzo’s great Salamander who is claimed to be unrivalled.
    Rakko knows Suiton Release – ALL Jutsu’s up to summoner’s level that do not require handseals, count as one move of the user's
    ~ Lasts four turns and can be summoned once.
    ~ While Rakko is in play, no other otter can be summoned, and any already existing will automatically de-summon


    ~ Approved ~
    All the stuff below if approved counts as separate jutsu in your list, btw.


    Doku Tsume – Poison Claw
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points:
    After 3 turns Doku Tsume kicks in with the following results:
    Turn 3 – The 3rd turn after target is affected, the unique poison begins to effect the body, causing paralysis in the legs causing inability to move.
    Turn 4 – The 4th turn after target is affected, the unique poison continues to effect the body, causing paralysis to both the legs and now the arms causing inability to move and use their arms for hand seals.
    Turn 5 – The 5th and final turn after target is affected, the unique poison has fully made its way around the body resulting in complete paralysis.
    Description:
    Within the claws of Rakko lays a unique poison that is generally used for clinging onto prey and releasing a paralysis poison that in 5 turns paralyses its victim.

    ~ Declined, do not resubmit ~

    ∞∞∞∞∞

    (Suiton + Fuuton: Tatsumaki) – Water Release + Wind Release: Waterspout
    Type: Attack
    Rank: S
    Range: Short – Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user can create a single or up to 3 multiple waterspouts. Performing the required hand seals the user begins by building up wind energy creating a tornado funnel. As the wind is spinning and building into the funnel form, the user spits from his mouth a large burst of water that spins in conjunction with the wind, creating a waterspout vortex. Once created, the user can control the waterspouts direction, destroying anything caught in its path.
    [note: can only be used three times per battle or once if all 3 waterspouts are created that turn.]
    [note: can only be used by Rakko and ninja contracted to the otter summons contract]

    ∞∞∞∞∞

    (Suiton: Shio kōzui) – Water Release: Tidal Flood
    Type: Supplementary
    Rank: S
    Range: Long
    Chakra Cost: 50
    Damage Points: 0
    Description:
    Rakko spews a large amount of water from his mouth creating a large lake in a medium range diameter with Rokko in the centre. Once enough water has been exhaled, Rakko body then turns to water itself, crashing into the freshly created lake causing a tidal wave from the centre moving outwards, flooding the entire area mid-long with water, changing the landscape to a mini sea.
    [note: Rakko is automatically released from summon once this jutsu has been activated]

    ∞∞∞∞∞

    ~ All Declined, do not resubmit ~






    [personal note: i want contract with otters, so preferably if there any problems with this post, please explain what can be changed in order to continue with otters as a contract - thanks ]
     
         
    Last edited by Emperor; 07-13-2010 at 10:48 AM.

  9. #2084
    Missing-nin HiddenShadowNinja's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kage tama)-Shadow Ball jutsu
    Type-Offensive
    Rank-S
    Range-Short-Long
    Chakra cost- 40
    Damage-80
    Description- This jutsu combines aspects of the Shadow Smoke Screen, and Shadow Sewing jutsus. The user manipulates any shadows within his sight to form into a giant ball, engulfing the opponent. Then with one quick hand sign, sharp tendrils like those used for the shadow sewing jutsu emerge all throughout the inside and outside of the shadow ball, giving it a mace-like look and impaling anything trapped inside the ball.
    *Must be a Nara Clan member to use this jutsu
    *Only HiddenShadowNinja can use this jutsu
    *Can only be used 1 time per battle
    *There must be natural shadows around to use this jutsu. It can be done with the user's shadow, but will cover a much smaller radius, requiring the user to know thier opponents exact location.


    (Etai Kage) Nature's Shadow
    Type- Offensive/Supplementary
    Rank-B
    Range- Short-Mid
    Chakra cost- 25 (-5 every turn kept active)
    Damage- 40 if used offensively
    Description- The user preforms a Kage Mane jutsu, but is able to take control of things not human. Example: The user could combine his shadow with that of a tree, and control the tree to smash opponents in the same manner as a wood jutsu would. Or the user could take control of an animal or summon (size depending, if used on a large foe or boss summon such as Gamabunta the user can only control them for 1 move)
    *Must be a Nara Clan member to preform this jutsu
    *Only HiddenShadowNinja can use/teach this jutsu
    *The user cannot use any other jutsu requiring his Shadow while this is jutsu is active, but the user can release this jutsu at anytime.


    ~ Both Declined, do not resubmit ~

    (Sensa Kufuu)- Sensor Suppression Device
    Type-Supplementary
    Rank-Forbidden
    Range-Short-Long
    Chakra cost- 30 per turn while the device is on
    Damage-30 to user per turn while the device is on
    Description- As shown in the first Naruto movie (Ninja Clash in the Land of Snow), there are special technologies that can affect chakra (the one in the movie drained chakra when attached to enemies). This device however is used on its owner. When turned on, it emits a chakra frequency all throughout the area that disrupts sensing abilities by spreading the users chakra all around. (Example: If someone has a chakra sensing ability like Karin's they would sense the user's chakra all around them, not allowing them to pick up on the users actual location or the location of any jutsu he is using, the would have to rely only on their basic senses (sight, sound, etc). Same with jutsu like chakra sensing rain, it would pick up chakra signals all over, not allowing the sensor to locate the user properly.)
    *Only HiddenShadowNinja bios can create/use this device
    *The user cannot use any S-rank or higher jutsu while this device is turned on or sensing abilities will pick up on the higher amount of chakra being used for the jutsu than what is being put out by the device.


    ~ FFS. I infracted you only recently for submitting canon jutsus. Now, you are banned from this thread until 31st July >.< ~

    (Also, please do not forget my Snake Strike submissions still on page 94)
     
         
    Last edited by Emperor; 07-13-2010 at 10:52 AM.

  10. #2085
    Question's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu: Washi) – Summoning Jutsu: Altair
    Rank: S
    Type: Defense/Attack/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: (Altair, meaning "the flying eagle")The user summons a big eagle with a white chest, black for its back. It has a gentle, kind nature however its fierce in battle and will do anything to protect its owner. While its not as big as other summons, its strong enough to carry two people and fly at extreme speeds (40 mph max), as well as up to 10,000 feet attitude. By flapping its wings it can only use Wind jutsus up to A rank and use S rank 3 times per battle(except Rasenshuriken), also able to see chakra with its extraordinary eyes(inspired by the ability to see UV).
    Note: Summon only once per battle.
    Note: Need to wait one turn to use S rank Wind again.

    (Ototon: Onkyou Kashin) – Sound Release: Sonic Conversion
    Rank: S
    Type: Defense/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focus vibrations all over his/her body, these vibrations become so rapid that its visible to the human eye. In a molecular scale, the user's particles share the vibration with any solid surface they touch, allowing the user can pass through other solid particles so basically it allows the user to go through solid objects(only).
    Note: Usable 2 time per battle.
    Note: Must wait 2 turns to use again.

    ~ Both Declined, do not resubmit the second one ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:55 AM.

  11. #2086
    ~ 6th Hokage ~ ~ Akash ~'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Gama Kuchiyose : Toad Summoning
    Type : Supplementary/Attack
    Rank : C
    Range : Short - Mid
    Chakra Cost : 20
    Damage : N/A
    Description : The User Takes out a Summoning Contract that Allows him to Summon a Huge Toad from Mount Myoboku (Home to all the Summoning Toads) .

    ~ Umm...WTF. This is a canon jutsu. You are banned from this thread for a week, until 20 July ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:56 AM.

  12. #2087
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose:Catlup, Kanchiki no Kemushi) Summoning:Catlup, the sensor caterpillar
    Type: Supplementary
    Rank: B
    Range: Short(one's shoulder/pocket). (short-mid for sensing abilities)
    Chakra Cost: 25 (+5 for every update on the opponents chakra)
    Damage: N/A
    Description : The user will smear blood in his summoning tatoo and bring up a brown-colored, chakra sensor caterpillar with very sensible antena. And it'll hide in the user's pocket or by his side. It's a bit smaller than the katsuyu naruto had when he fought with pain and it may provide information on the opponent(s)'s location.
    Notes: May only be summonned twice per battle.
    Notes: It may provide info of people located in short-mid range.
    Notes: will last up to 4 turns after being summonned.
    Notes: Due to its size, it has no hunger for mokuton jutsus or can shoot important(i.e. damaging/defensive) quanities of silk.
    Notes: Must have signed contract of caterpillars owned by The Seven-Scaled boy.

    ~ Declined, do not resubmit ~

    (Kuchiyose: Cracktoka, hi no Kemushi) Summoning: Cractoka, the fire caterpillar
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description : Pimento is a bright red caterpillar with yellow dots all around it's body, which is the size of gamakichi. Growing in a polar area, it had to learn the fire arts in order to keep it's body temperature in living standards. It's markings and contrast between it's skin colours make it hard for the opponent to directly look at him, because of him being too bright.
    Notes: May only be summonned once per battle lasting 2 turns.
    Notes: May, thrice per battle only, throw a myriad of fireballs at the opponnent not counting towards movecount.
    Notes: May use fire up to A-rank, counting towards the move-count.
    Notes: must have signed the summoning contract owned by The Seven-Scaled boy.

    ~ It can't be too bright, remove that. And specify "the myriad" O_o ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:58 AM.

  13. #2088
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nero View Post
    (Katon: Tsuki Kagai) Fire Style: Moon Assualt
    Type: Attack
    Range: Short-Long
    Rank: S
    Chakra: 40 (+10)
    Damage: 80
    Description: The user first angles their hand in either direction they want and releases a large sized spiraling fire ball from one palm being a fire element primary the user has the ability to change this spiraling ball into seed sized pellets by using one handseal with one hand. Once the handseal is down it releases multiple extremely fast pellets from the fireball making it split up til the fire ball is no more. As soon as the handseal is done the form of the fireball is no more. Using extra chakra the user focuses into each seed with concentration making it select an area to come down on making a firey explosion.

    (Kuchiose: Gokai Karite) Summoning: Lust Reaper
    Type: Supplimentary
    Range: Short (Abilities- Short-Mid)
    Rank: S
    Chakra: 40
    Damage: 80
    Description: The user uses his EMS to summon a reaper that is 8 ft tall with a firey sithe. This reaper is capable of releasing a genjutsu more powerful than others. The Reaper releases his lust appearance right before the opponents eyes appears the one thing that they most desire but they are attached and chained to a cross. The genjutsu does exteme torturing. As the genjutsu is released the user is able to command the reaper to do whatever the user pleases with his sithe. The sithe doesnt kill but it does major internal and torture damage when it strikes.

    ~ Wow, no restrictions for anything ? You honestly think this will be approved ? ~
    z well dude the EMS needs no restrictions as their is no strain on the eyes because its the EMS and u know this As for the fire... Meh..

    ](Katon: Tsuki Kagai) Fire Style: Moon Assualt
    Type: Attack
    Range: Short-Long
    Rank: S
    Chakra: 40 (+10)
    Damage: 80
    Description: The user first angles their hand in either direction they want and releases a large sized spiraling fire ball from one palm being a fire element primary the user has the ability to change this spiraling ball into seed sized pellets by using one handseal with one hand. Once the handseal is down it releases multiple extremely fast pellets from the fireball making it split up til the fire ball is no more. As soon as the handseal is done the form of the fireball is no more. Using extra chakra the user focuses into each seed with concentration making it select an area to come down on making a firey explosion.
    Can only be used 3 times during a fight.
    No S rank or Forbidden fire element jutsus next turn.

    ~ Declined, similar jutsu exists ~

    (Kuchiose: Gokai Karite) Summoning: Lust Reaper
    Type: Supplimentary
    Range: Short (Abilities- Short-Mid)
    Rank: S
    Chakra: 40
    Damage: 80
    Description: The user uses his EMS to summon a reaper that is 8 ft tall with a firey sithe. This reaper is capable of releasing a genjutsu more powerful than others. The Reaper releases his lust appearance right before the opponents eyes appears the one thing that they most desire but they are attached and chained to a cross. The genjutsu does exteme torturing. As the genjutsu is released the user is able to command the reaper to do whatever the user pleases with his sithe. The sithe doesnt kill but it does major internal and torture damage when it strikes.
    Can only be used twice during the fight.

    ~ How can a Genjutsu scythe do any real damage ? O_o If this isn't a Genjutsu then it CAN NEVER get approved. Besides this is like a cross of Tsukuyomi and Rei's Lust technique ~
     
         
    Last edited by Emperor; 07-13-2010 at 10:59 AM.

  14. #2089
    Nos Venerabilem Nirvāṇa's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique

    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.
    Note: Must use shadow clone before use
    Note: Can only be used 4 times per battle.


    ~ Hmm...Approved ~
     
         
    Last edited by Emperor; 07-13-2010 at 11:00 AM.

  15. #2090
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    Re: ♦ Custom Jutsu Submission ♦

    (Hyoton: Aisu Tori) - Ice Release: Ice Bird
    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: -
    Description: The user will do a hand seal and will freeze he air near him while shaping it too. Then, a big blue bird made of ice will appear next to the user which he can ride on to fly. The bird can shoot small ice shards to the opponent and only lasts three turns.


    (Hyoton: Mizu Gyouko) - Ice Release: Water Solidification
    Rank: A
    Type: Defence
    Range: Short-Medium
    Chakra Cost: 30
    Damage Points: -
    Description: The user will do a small row of hand seals and will open his hands, towards the incoming water jutsu. He will release his ice chakra on the jutsu's direction, freezing it. This will make the frozen water jutsu to fall motionless on the ground and breaking itself in small pieces of ice. Usable three times per battle and freezes only up to S-rank water jutsus.


    ~ These two declined, do not resubmit the second one ~

    (Hyoton: Shimo no Chika) - Ice Release: Underground Frost
    Rank: A
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will gather ice chakra on his foot or hands and will proceed to slam them on the ground. As the foot or his hands touch the ground, a freezing essence will be released underground and will freeze it in a medium range radio around the current position of the user.
    *Usable twice per battle and lasts two turns


    ~ Approved ~
     
         
    Last edited by Emperor; 07-13-2010 at 11:02 AM.

  16. #2091
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Hijutsu: Panpan no Sandaru) - Summoning Secret Technique: Slap of the Sandals -

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage Points: 80
    Description: After the user has made hand contact with the enemy, he summons a special kind of tadpole in the spot the enemy was touched before, which bites in the spot, and fixes it's self in the spot.
    The way this works, is that before the tadpole is summoned, the user jumps, and while mid-air, slaps the together the sandals on his feet twice. After this, he lands, and slams the hand with a seal to the ground. After that, nothing visible to the naked eye happens. But in the place where the user made contact with the enemy before, the same seal as on the hand of the user appears and a small tadpole (from a special family of tadpoles, which have similar characteristics as leeches- they have teethe, and are able to suck in the body of living things) is summoned. It sucks in the body of the enemy.
    This tadpole sends signals to the user in natural chakra waves format. This way the user always senses the enemy.
    The enemy never understands what happens, because the summon and everything else is done without him hearing, smelling, seeing or feeling anything. This way, he is not able to remove the tadpole. Also, if the enemy tries to remove the tadpole, he will (if not a medical-nin) just take the body out, but the head will stay I his body. If this is done, then the user cannot summon the body of the tadpole back to make analysis.
    After two turns, (if the enemy has not killed the tadpole before), the user makes another clap with the sandals, and the tadpole is beheaded - the head stays in the enemy, and sends chakra waves, while the body, full of blood (which she collected during the two turns is summoned back. The blood can then be used by the user to make an analysis.
    *Note: Must know Toad summoning.*
    *Note: Only one more move this turn (only this and one other move can be used in the same turn).*
    -------------------


    (Hyouton Hijutsu: Touketsu Tesaki) - Ice Secret Release: Frozen Fingers

    Rank: Forbidden
    Type: Attack
    Range: Short
    Chakra cost: 50
    Damage Points: 90
    Description: An attack where the user gathers Ice Chakra in his fingers, and then deals a total of 361 hits to the enemy's nervous points, freezing them. This attack resembles the Hyuuga "Hakke Sanbyakurokujyuuisshisa", where the user seals the enemy's chakra away for two turns. But unlike the Hyuuga technique, this attack freezes the nervous points, which results in complete freezing of the enemy, that disables any movement from their side. This is done with the same speed and style as the Hyuuga Technique. But in the 362nd hit, the user gathers all his Ice chakra in his palm, and then palms the enemy in the stomach. The result is that the enemy is blasted backwards. Because of this last blast, the frozen nervous points are unfrozen, and the enemy can therefore move freely, but this attack is unavoidable, as the first 361 hits are used just to freeze the opponent, so that the user can then blast his palm in the enemy without interruption.
    The enemy sustains great damage, but after this attack, their reaction time and speed is a little bit lower, due to the nervous points being frozen for some time, before being unfrozen.
    *Note: Can only be used once.*
    *Note: As the user uses all his Ice Chakra to deliver the palm, this disables him from using any other Ice techniques for the rest of the fight.
    *Note: This needs no handseals.*
    *Note: After this move is used, only one more technique can be used in the same turn.*
    -------------------


    (Hyouton: Hyouketsu Mizu) - Ice Release: Freezing Water

    Rank: B
    Type: Supplementary
    Range: Long
    Chakra cost: 25
    Damage Points: 50
    Description: For 5 turns, the user will inject some antifreeze liquid in water techniques, and drop the temperature of water down to -50C. This way, the water will not freeze, but will have a higher damaging effect due to the lower temperature. This water cannot evaporate, and does not freeze.
    -------------------


    (Kuchiyose: Souken Sakasama) - Summoning: Creation Reverse -

    Rank: B
    Type: Supplementary
    Range: Long
    Chakra cost: 25
    Damage Points: 50
    Description: This technique allows the user to summon himself and the opponent to any desired place, where there is currently a toad.
    The user must make contact with the enemy (a touch is enough), and make ahandseal, and the two of them disappear, leaving a cloud of smoke behind, appearing in any desired place where there is a toad currently.
    The way this works, is that every toad that user summons has a seal on it's belly, which is triggered when the user makes the handseal, and the user/opponent/both are switched with the toad. Though this can only be used with random toads that are summoned, and not on big summons like Gamakichi -> Gamabunta.
    -------------------


    (Hyouton: Reitouki ♦ Heineken) - Ice Release: Freezer ♦ Heineken -

    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage Points: 80
    Description: After a row of handseals, the user will slam their hand to the ground, and instantly, 4 walls of ice will shoot out of the ground. As they reach a certain height (10m), a ceiling of ice will be created, and will fill the top, thus creating almost an Ice Prison, covering a wide range, which almost resembles a freezer. As it's created, the temperature is instantly lowered to -15C, and each turn, the temperature is lowered by 5C. From the second it's created, the battle takes place in it, as it cannot be escaped without time/space techniques.
    After 6 turns, the enemy is already covered in Ice, and in the seventh turn, the Ice around him turns to a shape of a beer, with Heineken written across the middle.
    During the time the Freezer is active, no fire and water moves can be used, unless Forbidden. Every earth move lowered for one rank, and no source of heat can be created.
    *Note: Must be used on an Ice surface.*
    *Note: During the time, the user cannot use anything but Taijutsu and Genjutsu, as his hands must be held together for the temperature to keep lowering.*
    *Note: Cannot be used if a Forbidden technique has been already used in battle.*
    -------------------


    ~All Declined~
     
         
    Last edited by Ragnaroc; 07-23-2010 at 09:49 PM.

  17. #2092
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Question View Post
    (Kuchiyose no Jutsu: Washi) – Summoning Jutsu: Altair
    Rank: S
    Type: Defense/Attack/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: (Altair, meaning "the flying eagle")The user summons a big eagle with a white chest, black for its back. It has a gentle, kind nature however its fierce in battle and will do anything to protect its owner. While its not as big as other summons, its strong enough to carry two people and fly at extreme speeds (40 mph max), as well as up to 10,000 feet attitude. By flapping its wings it can only use Wind jutsus up to A rank and use S rank 3 times per battle(except Rasenshuriken), also able to see chakra with its extraordinary eyes(inspired by the ability to see UV).
    Note: Summon only once per battle.
    Note: Need to wait one turn to use S rank Wind again.

    (Ototon: Onkyou Kashin) – Sound Release: Sonic Conversion
    Rank: S
    Type: Defense/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focus vibrations all over his/her body, these vibrations become so rapid that its visible to the human eye. In a molecular scale, the user's particles share the vibration with any solid surface they touch, allowing the user can pass through other solid particles so basically it allows the user to go through solid objects(only).
    Note: Usable 2 time per battle.
    Note: Must wait 2 turns to use again.

    ~ Both Declined, do not resubmit the second one ~
    (Kuchiyose no Jutsu: Washi) – Summoning Jutsu: Altair
    Rank: S
    Type: Defense/Attack/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: (Altair, meaning "the flying eagle")The user summons a big eagle with a white chest, black for its back. It has a gentle, kind nature however its fierce in battle and will do anything to protect its owner. While its not as big as other summons, it can fly at extreme speeds (40 mph max), as well as up to 10,000 feet attitude. By flapping its wings it can only use Wind jutsus up to A rank and use S rank once per battle(except Rasenshuriken and without handseals jutsu only), also able to see chakra with its extraordinary eyes unless the opponent has covered themselves in Mist, any other sensor-stopping ability or is underground.
    Note: Summon only once per battle.
    Note: Lasts only four turns

    ~ Approved ~

    lessened the use of S rank Wind
     
         
    Last edited by Emperor; 07-15-2010 at 10:48 AM.

  18. #2093
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    Updating old jutsu ( 4th submission of this week ):

    Old:

    ( Suiton: Kugi No Ekitai ) Water release: Nails of Liquid
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra Cost: 25
    Damage Points: N/A
    Description: User infuses Chakra on battle field and manipulates the water sources turning surface of them into needles that are able of pierce skin, Feet ( Not bones ) and Soft clay/soil. The size of Nail is up to user. Requires only water source no handseals.


    New:

    ( Suiton: Kugi No Ekitai ) - Water release: Nails of Liquid
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra Cost: 25 ( + 15 if the whole water source is turned into nails )
    Damage Points: N/A
    Description: User infuses Chakra on waters of the area and manipulates the water sources turning surface ( and water below surface if user uses 40 chakra for jutsu ) of them into needles that are able of pierce skin, muscles, soft ground like soil and clay. This jutsu is unable to pierce bones and the sizes of nail(s) is/are up to user but a maximum of two feet
    Note:
    - Requires no handseals - only short amount of time
    - Can be used only twice. Once if whole water source is turned into water source
    - No water jutsus at the same turn.


    ~ Approved ~
    5th and final submission of the week:

    ( Doton: Iwa Daitoppa ) - Earth release: Great Earth Break Through
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: User makes makes Rat handseal ( half of it ) with one hand while user's charging chakra into the other hand that isn't performing the handseal. Once that is done user will hit his/her hand on ground, sending chakra wave into ground that breaks any solid earth and stone(s), turning them into small grains of rock and earth - Sand.
    Note:
    - Can be used only twice per battle
    - No A - ranked or above earth jutsus on next turn.


    ~ Declined ~
     
         
    Last edited by Emperor; 07-15-2010 at 10:48 AM.

  19. #2094
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    Re: ♦ Custom Jutsu Submission ♦

    (Mizu rōpu) – Water Release: Water Rope
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: After completing 5 handseals, a thick rope made of water will erupt from the ground, swirling upward around the opponent. When the user complete the 6th handseal, the rope will firmly constrict on his enemy.
    -No water source required
    -This rope cannot be broken with normal force
    -Can only be used by Izuna Uchiha

    ~ Approved ~

    (Kasai būtsu) – Fire Release: Fire Boots
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (-20 from minor burns)
    Description: After sending a massive amount of fire chakra to his feet, a protective layer of fire will engulf them, making it look as if the user was wearing shoes made out of fire. Those shoes have only one purpose; allowing him to walk on very hot surfaces (like lava) without suffering severe damage. Those boots can easily be extinguished by water. The user's feet are surrounded by a thin layer of chakra, protecting him from his own fire.
    -This jutsu last for 3 turns
    -No S-rank and higher fire jutsu while the user is wearing those boots
    -Can only be used twice per match
    -Can only be used by Izuna Uchiha

    ~ Declined, do not resubmit ~

    (Mizu wa) – Water/Wind Release: Hydration
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (-10 every turn the jutsu is activated)
    Damage Points: N/A
    Description: By channeling water and wind chakra to every pores of the user's body, he will be able to keep is temperature stable and his skin humid even when facing extreme heat. This jutsu does not protect the user from any contact with fire, but from the heated air around a fire.
    -Can only be used twice per match
    -This jutsu last for a maximum of 3 turns
    -No Forbidden Water/Wind jutsu while this jutsu is active
    -Can only be used by Izuna Uchiha

    ~ Approved ~

    (Mizu supaiku) – Water Release: Water Spike
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After making few handseals, a dense water spike will form under the enemy impaling him.
    -Target must be standing on water
    -Can only be used by Izuna Uchiha

    Side not: I haven't found any real spike jutsu in the official jutsu list (except the drill around the arm thing), and since back in the days I used to have a very similar jutsu, I'm posting it again.


    ~ I'll approve this, but note that the opponent will be able to see the water swirl around him for two-three seconds before the spike forms. I'm not adding this to the jutsu description, but if an opponent counters that way, it's valid ~


    (Omoi suto) – Earth Release: Heavy Strike
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A (slice the opponent)
    Description: The user will focus a great amount of normal and Earth chakra in both his arms, making them heavier as they partially turn to stone (this change can only be seen by a Doujutsu user). The rush of chakra on the other hand, will momentarily give him great strength in order to move his arms. This only last for a second, but is enough for the user to give a very powerful strike with his sword or hands.
    -Can only be used 3 times per match
    -No S-rank and higher Earth jutsu next turn
    -Can only be used by Izuna Uchiha

    ~ Approved ~
     
         
    Last edited by Emperor; 07-15-2010 at 10:54 AM.

  20. #2095
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Kuchiyose: Cracktoka, hi no Kemushi) Summoning: Cractoka, the fire caterpillar
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description : Cractoka is a bright red caterpillar with yellow dots all around it's body, which is the size of gamakichi. Growing in a polar area, it had to learn the fire arts in order to keep it's body temperature in living standards. It's markings and contrast between it's skin colours make it hard for the opponent to directly look at him, because of him being too bright.
    Notes: May only be summonned once per battle lasting 2 turns.
    Notes: May, thrice per battle only, throw a myriad of fireballs at the opponnent not counting towards movecount.
    Notes: May use fire up to A-rank, counting towards the move-count.
    Notes: must have signed the summoning contract owned by The Seven-Scaled boy.

    ~ It can't be too bright, remove that. And specify "the myriad" O_o ~
    (Kuchiyose: Cracktoka, hi no Kemushi) Summoning: Cractoka, the fire caterpillar
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description : Pimento is a bright red caterpillar with yellow dots all around it's body, which is the size of gamakichi. Growing in a polar area, it had to learn the fire arts in order to keep it's body temperature in living standards.
    Notes: May only be summonned once per battle lasting 3 turns.
    Notes: May, thrice per battle only, throw multiple fireballs(no more than 5, small fireballs) at the opponnent not counting towards movecount.
    Notes: May use fire up to A-rank, counting towards the move-count.
    Notes: Cannot be summoned in any other caterpillar is on the field, and neither can any other caterpillar be summoned if this is on the field
    Notes: must have signed the summoning contract owned by The Seven-Scaled boy.

    ^ removed the too birght part, added one more turn(if you don't mind) and specified how many fireballs it may launch per the non-couting attack.

    ~ Approved ~

    (Kuchiyose waza: Ushiro no Ko Kemushi) Summoning art: Back of the great caterpillar
    Type: Supplementary
    Rank: S
    Range: Short-long
    Chakra Cost: 40 (80 for up to mid range, 120 for long range)
    Damage: N/A
    Description:The user will smear blood on his summoning tatoo and slam both of his hands onto the ground. By doing that, he'll summon the back of a great caterpillar with poisonus spikes all around it, forming what it would be similar like a red forest, full of red poisonus barbs on the ground and the "trees"(it's to say bigger barbs).
    The poison effects are not lethal, but very painful causing a tingling(better said burning) sensation during the duration of the jutsu, afterwards the poison will lose it's effects. this bruning sensation means the opponent needs to focus harder on the target in order to do jutsu and will slow them down.
    Notes: May only be done once per battle.
    Notes: It may last up to 4 turns.
    Notes: No Forbidden-rank the turn used and one turn after.
    Notes: No summoning for the same and next 3 turns(no matter if you do it at the begining or at the end of your turn).
    Notes: The user may use 30 chakra to help the back of the caterpillar regrow it's barbs( adding one more turn to the previous restriction) but not to make it last longer.
    Notes: Only people who signed the contract and were taught this jutsu, by The Seven-Scaled boy are able to use it.
    Notes: Signer's of the caterpillar contract are immune to this poison.
    Note: The barbs just inject poison they don't penetrate the skin enough for considerable damage.


    ~ Declined, poison is too liberally used in the technique ~

    ^based it on jiraya's jutsu in which he summon's a toad stomach in the battle field and Impel down's first level.
     
         
    Last edited by Emperor; 07-15-2010 at 10:56 AM. Reason: added an F-rank restricition for 2nd jutsu. another not

  21. #2096
    ロロノア・ゾロ Caliburn's Avatar
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    This user is taking back his
    status by force! But would
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuton: Kaze Bakudan Kyougaku Kai) - Wind style: Wind Mines Surprise Party -

    Rank: E-S
    Type: Attack/Defence/Supplementary
    Range: Short/Medium/Long
    Chakra cost: 5-40
    Damage points: 10-80
    Description: The user starts focusing fuuton-based chakra on different places on the battlefield through his feet and makes very flat spinning wind currents at which are around the size of a football, though it's mainly in a circular formation, it can be made into different shapes (like a cross for example). These wind mines are very low to the ground and can even spin through grass without destroying it, which makes it difficult to detect (it also depends on the battleground) and the wind spins into the same direciton (clockwise-counterclockwise). When the opponent steps on such mine, it can sever a feet, but it makes the most damage when they are ignited by a fire source (fire jutsu's or even exploding tags). A small spark is enough and the result is that explosions occur of fire that go high up and down into a circular formation (due to the spinning direction) compared to the shape of an hourglass.
    The strength of the mines depends. E-rank mines aren't that dangerous, while S-ranks are very devastating.

    *Can only be taught by Caliburn*
    *S-rank mines can only be used twice per battle and the turn after no fuuton-jutsu's can be used*
    *A-Rank mines can only be used thrice per battle*


    ~ Approved. Note please that if (2 S ranks) or (3 A ranks) or (1 S rank and 1 A rank and one lower rank) are used in the same battle, this technique cannot be used again in that battle. ~
     
         
    Last edited by Emperor; 07-15-2010 at 10:59 AM.

  22. #2097
    Kansas Bred's Avatar
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    "I don't know where I am,
    but that is reality."
     

    Re: ♦ Custom Jutsu Submission ♦

    Water style: Water current dome
    Type: Attack
    Rank: A
    Range:Short/Long range
    Chakra: 30
    Damage Points: 60
    Description: The user does the needed handseals and then places
    both palms on the ground whilst gathering his/her water chakra throughout their body
    the user then makes a current of water that quickly splits in two wrapping in a circle around the opponent then rises around the enemy making a dome barrier of water. The water is thick making it difficult to break the barrier, Water fills the dome very quickly and can eventually drown the opponent.
    Note: Can only be used 1 time per match
    Note: Last's for 3 turns
    Note: Can only be taught by Drizzy
    Note: Water source needed, doesnt have to be large.
    Note: After the user makes the dome he can move freely not having to keep adding chakra to maintain the dome.




    Summoning: Sykes, The Giant Ox
    Type: Summoning
    Rank: S
    Range: Short/Long range
    Chakra Cost: 40
    Damage Points: 80 ( Depends on the jutsu )
    Description: Sykes is a giant Ox made of pure muscle, Due to that he is very strong just by stomping can make huge craters on the ground. Sykes's attitude is usually not so kind towards people he has a very short temper and loves to take his rage out on people but when not in his fits of rage he makes cruel jokes even towards his summoner.The only person he seems to kinda get along with is his owner (Myself) even then he still has his attitude that he can do whatever he wants but in mind still listens, Sykes is a Very loyal, Crazy Ox. Sykes can also walk on his back legs like a human and usually does when summoned standing with his arm folded across his chest in a tough guy pose. He is the size of gambunta.

    Note: Sykes can use up to A-rank Doton Jutsu's (Can only use jutsu's twice per battle)
    Note: Sykes can also use his strength to smash through B-rank and down Doton jutsu's (Not counting towards the move count)
    Note: Sykes can only be out in battle for 4 turns per battle.
    Note: Must have signed the summoning contract owned by Drizzy

    ~ Both Declined, do not resubmit the first ~
     
         
    Last edited by Kansas Bred; 07-15-2010 at 06:37 PM. Reason: Added the summoning jutsu. Added a note to the water dome.

  23. #2098
    Senior Member -Naruto Uzumaki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Updating an older custom (again):

    Wind Release: Great Wind Return (Fuuton: Kyousei Kaze Saihatsu)
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user generates a vicious current of wind which forcibly moves the opponent (or the user himself) in any direction they want. Although no damage is done by this jutsu, it will catch the opponent off guard, and move them with great speed and force.
    Note: Can only be used three times per battle

    Into this:

    Wind Release: Great Wind Return (Fuuton: Kyousei Kaze Saihatsu)
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user generates a silent, near-invisible current of wind which forcibly moves the target (or the user himself, if necessary) in any direction they wish. Although no damage is done by this jutsu, it will catch the opponent off guard, and move them with great speed and force.
    Note: No hand seals are required to use this jutsu
    Note: The wind current can appear anywhere on the field, and is not restricted to only moving the target in a straight line
    Note: Does not work on objects moving at speeds of 1st Gate and above or objects heavier than a fat human.
    Note: Can only be used three times per battle

    ~ Approved ~
     
         
    Last edited by Emperor; 07-15-2010 at 11:02 AM.

  24. #2099
    Lord of Kaos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Fire: Raging Bull(Katon: funnu bulu)
    RAnk: S
    RAnge: Long-Short
    Type: attack
    Chakra Cost:40
    Damage: 80
    Description:The user does the needed handsigness then spews out fire chakra in the shape of a giant bull. The bull charges at the opponant at high speeds with his bulls and burns damaging him very badly.

    Water: Giant man(suiton:oootoko jin)
    RAnk: forbidden
    RAnge:Short
    Type: supplementry
    Chakra Cost:50(-15 each turn)
    Damage: 0
    Description:THe user does a lot of handsigness then engulfs himself in water. The water around him turns into a man thats 10 times larger then the user of the jutsu. The user stays in the stomach of the giant man and can move freely in it. The gian man does what ever the user of the jutsu does. The user is protected in the giant by at least 2ms of water so he gains +30 damage reduction against normal attacks and +50 against fire attacks.
    -the user cant use any jutsu while he is in the giant
    -requires a large source of water(a sea or a lake)
    -the user can only stay in the giant for 3 turns and will drown if he stays longer
    -after the jutsu ends the user is left very tired and cant use any jutsu on the turn he releses the giant man
    -after the jutsu is relesed the water used for the jutsu comes creashing down damaging anything in mid-range of the user with a wave equal to a c-rank water jutsu
    -the user cant use any forbidden or s-rank jutsu for the rest of the battle
    Why forbidden: because it makes the user very tired and weak
    (this is my first time submiting a forbidden jutsu so pls tell me if there is anything wrong with it)

    ~ Both Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-15-2010 at 11:02 AM.

  25. #2100
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchyose no Jutsu: Arashi no Tsui Hitokage) - Summoning Technique: Twin Salamanders of the Storms
    Rank: S
    Type: Summoning
    Range: -
    Chakra Cost: 40
    Damage Points: -
    Description: The user will first have to bite his thumb in order to summon the Twin Salamanders of the Storms. Both of the salamanders are spotted. One of them, is black with yellow spots while the other one is blue with blue spots. and usually attach themselves to the user's shoulders. The yellow spotted salamander can use the lightning element up to A-rank, while the blue spotted salamander uses water element techniques up to A-rank. On top of that, both of them can perform salamander ninjutsu.
    *Usable once per battle
    *While on field the user can't have any other salamander summoned.
    *The salamanders last 4 turns on the field, after that, they will be automatically de-summoned.





    ~ Approved, note that the salamanders' moves count as part of your 3 moves a turn ~
     
         
    Last edited by Emperor; 07-15-2010 at 11:03 AM.

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