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  1. #2151
    Senior Member Magellan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Jige Supaiku - Earth Release: Underground Spikes
    Rank: A
    Type: Defense
    Range: Short-Mid
    Chakra cost: 30
    Attack points: N/A
    Description: After quick succession of hand seals, the user will slap both his hands on the ground, creating dozens of earth spike. However, these spike will not be created above the ground, but under it. Due to their greater density, anyone traveling underground and being mid-range from the user will be impaled by those spikes (unless being at least 10 meters under ground).
    -Can only be used twice per match
    -No A-rank and above earth jutsu the following turn

    Co-creator: Izuna Uchiha and Magellan
    ~Declined~ Unrealistic since for spikes to form there would need to be open space
     
         
    Last edited by Ragnaroc; 07-23-2010 at 10:04 PM.

  2. #2152
    Izuna Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Shadoushīru) - Shadow Seal

    Rank: C
    Type: Supplementary
    Range: Short
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user will slap both his hands together, channeling chakra in them. Then, 2 kanji will appear on his palms. On the right hand "Release", on the left "Seal". The right hand makes it possible for the user to summon kunais or shuriken to his hand (one at a time), and the left hand allow him to seal them (one at a time).
    -Can only be used by Izuna Uchiha


    Note: We've seen plenty of jutsu similar in the naruto universe, used by common ninja such as Tenten and by more skilled ones such as Sasuke. Also here's some jutsu that have the same idea behind them in the official jutsu list:


    (Ho/Mizu/Kaze/Tsuchi/Rai Houin) - Fire/Water/Wind/Earth/Lightning Sealing Method
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: A technique used to seal away either Fire, Water, Wind, Earth, or Lightning as a result from a jutsu(seals only one jutsu per usage).


    Prove that it's possible to seal an attack on contact


    (Soushouryuu) - Twin Rising Dragons

    Rank: C
    Type:Attack
    Range:Short-Long
    Chakra Cost:15
    Damage Points:30
    Description: A summoning technique meant almost exclusively for weapon�s experts. To begin, the shinobi will remove two scrolls and set them on the ground, after forming the necessary hand seals, the two scroll rise into the air and begin to swirl around a middle vortex that is the user. They then use this space to launch themselves into the air between the spinning scrolls. From these scrolls the ninja can then summon a mass of weapons, which they then begin to throw at their opponent. If the first barrage fails, they can use wires that run from each weapon to their fingertips to pull them back into the air to strike at their opponent again.


    Prove that it's possible to summon weapons



    (Petorafaaingushīru) - Petrifying Seal

    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: A special seal design to release a lightning shock wave that expand in the near vacinity. If hit, the lightning delivers a crippling pain and paralyze the opponent for 1 turn, without injuring him. The seal is activated after the user makes one handseal. Like most of his ninja tools, the user will hold between 10-20 of these seals with him.
    -Can only be used by Izuna Uchiha


    Note: Again, this jutsu is based on the same princible as above (especially the Fire/Water/Wind/Earth/Lightning Sealing Method). Also I don't think there's any need for restriction since it's not a jutsu but a seal, like a paper bomb or the 4th seals. It's up to the ninja how many he wants to bring in a fight. Plus it's B-rank.


    (Sairentosutoraiki) - Silent Strike

    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: After performing 3 handseals, a thin layer of wind will form, coating the user. This suit will help him run faster as it reduce the friction through the air and inversely gives a better grip on the ground. But it's true asset is the fact that while walking/running the user won't make any sound nor can he be tracked by smell, making it perfect for silent assasination. This jutsu is best used in combination with the Hidden Mist technique.
    -Can only be used 3 times per battle
    -Last 1 turn
    -Can only be used by Izuna Uchiha
    ~All Declined~ Do not resubmit
     
         
    Last edited by Ragnaroc; 07-23-2010 at 10:05 PM.

  3. #2153
    Senior Member Anbu578's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose:risu katana) Summoning: Squirrel Blade
    Type: Supplementary
    Rank:A
    Range:Medium
    Chakra Cost:30
    Damage Points:60
    Description: After summoning the Squirrel Warrior the user may complete another series of hands signs to summon Squirrel Blade/ the blade increases the range of the Warrior's normal attacks and increases the speed of the Warrior

    * Only Anbu578 may use and train this jutsu
    * Has to be equipped to Squirrel Warrior
    ~Pending~ Do you have the squirrel contract?
     
         
    Last edited by Ragnaroc; 07-23-2010 at 10:20 PM.

  4. #2154
    Master Blader Gin-Sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Fiends
    Scroll Owner: Gin
    Other Users who have signed contract: N/A
    Summoning Boss if existing: King of the Fiend - Doppelganger
    Other Summoning Animals tied to contract: below

    • Doppelganger
    • Van Gelfs
    • Vigoor
    • Bast
    • Ariochs
    • Inferno Shadow Demons
    • Crow Shadow Demons
    • Flare Shadow Demons
    • Lesser Shadow Demons


    (Kuchiyose no jutsu-Doppelganger ) - Summoning jutsu - Doppelganger


    Rank: S
    Type: Summoning
    Range: N/A
    Chakra Cost:40
    Damage Points: N/a
    Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Doppelganger. (Doppelganger Demon) are considered one of the more sinister and deadliest warriors of the fiend, due to their ability to assume a fiendish form of, and mimic abilities of their enemies, right down to their combat skills and powers.
    His abilities
    Shape Shift: Just by looking at their enemies, these fiends can assume the form of their enemies, however not an exact identical, as they will retain warped fiendish appearances to strike fear into their enemies.
    Mimic Abilities: The more frightening ability, just from observation these fiends can mimic every ability of their enemy, such as combat skills, agility, strength and even weapons and powers, feats that would take years to mastered learned in a blink of an eye. They can also copy the enemy's voice as well, but it sounds bolder. Sometimes even improving on the original, he can copy all elemental A-rank jutsu below.


    *Can only be used for 4 turns
    *can be summoned 2 times per battle
    *no other fiend summon if his in the battle
    Note:can only be use by Gin

    (Kuchiyose no jutsu-Van Gelfs ) - Summoning jutsu - -Van Gelfs

    Rank: A
    Type: Summoning
    Range: N/A
    Chakra Cost:
    30
    Damage Points: N/a
    Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Van Gelfs. he has i wings and a strong claw times 2.5 Meters tall.
    His abilities:
    Van Gelf Punch: Using their brute strength, their melee attacks consists mostly of punching attacks.
    Pounce: Van Gelf can jump a long distance landing on their victim, anyone caught in the pounce will be pulverized with multiple punches.
    Fireballs: The projectile attack of the Van Gelfs, spitting fireballs at their enemies from a distance.
    Fire Breath: Spraying a breath of fire in front of them, burning anything caught in the flame. Van Gelfs also have a grab move where they use the Fire Breath on an enemy they are holding in their hand.
    Flight: Only Van Gelfs with wings are able to fly.

    *Can only be used for 4 turns
    *can be summoned 2 times per battle
    *no other fiend summon if his in the battle
    Note:can only be use by Gin

    (Kuchiyose no jutsu-Vigoor ) - Summoning jutsu -Vigoor

    Rank:
    A
    Type: Summoning
    Range: N/A
    Chakra Cost:30
    Damage Points: N/a
    Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Vigoor. he is also known as Knightmare Fiends are the Elite Fiend, Their preferred weapon of choice is the Dabilahro, a giant sword that weighs at least 100 pounds.
    His abilities
    Berserk Mode: When angered enough they will enter a Berserk mode, turning black and red, becoming even more deadly and relentless in their attacks.

    Berserk Mode picture

    Counter Attack: They will counter attack any attack anyone throws at them, they are especially immune to Flying Swallows, the only way to beat this is to let them make the first move and Counter Attack or Intercept them or dodge and attack them when they are open.
    Swordmanship: Vigoor are experts at using the Dabilahro, they will use it with a lot more ease. they can do a flaming dash, 2 hit flame dash, an impaling dash, and a 2 or 3 hit combo if given the chance.
    Fireball: They have fireball attacks they can be shot in volleys, keep a close range on them to prevent them from using this.
    Volcano Slam: This is like their Ultimate Technique with the Dabilahro, they will slam the ground a beam of flame will come upwards. Vigoorian Berserkers love to use this move after counter attacking a flying swallow, dangerous against those who like to spam flying swallows

    Normal mode picture

    *Can only be used for 4 turns
    *can be summoned 2 times per battle
    *no other fiend summon if his in the battle
    Note:can only be use by Gin

    (Kuchiyose no jutsu-Bast ) - Summoning jutsu - Bast
    Rank: A
    Type: Summoning
    Range: N/A
    Chakra Cost:30
    Damage Points: N/a
    Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Bast. Bast also known as kyatto in Japanese, they are a race of female humanoid cat fiend, fast and deadly, they will pounce on the slightest mistake.
    Her Abilities
    Agility: Bast are fast and agile on all four limbs while standing on two legs to swipe, making them extremely evasive easily dodging attacks while swiping with their deadly claws. They can also crawl run along walls.
    Claws: Deadly and powerful, her claw attacks can quickly rip a human to shreds. Bast Fiends enjoy sinking their claws into their victims face while spinning around with their full weight. They also have a two hit combo and an uppercut move.
    Pounce: A pouncing move Bast use to launch their attacks, they can leap a long distance with this move.

    *Can only be used for 4 turns
    *can be summoned 2 times per battle
    *no other fiend summon if she's in the battle
    Note:can only be use by Gin

    to all the RP mod..
    please guide me how to do this to get approve Please


    ~ WTF Declined ( do not resubmit ) ! ~
     
         
    Last edited by Emperor; 07-24-2010 at 11:50 AM.

  5. #2155
    Senior Member Naruto..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Yokoana - Earth Release: Tunnel
    Rank: C
    Type: Supplementary
    Range: Mid-Long
    Chakra cost: 20
    Attack points: N/A
    Description: The user will stomp on the ground thus creating a long and wide tunnel underneath him and his/her opponent.

    ~ A lot of similar techniques exist like this ~
     
         
    Last edited by Emperor; 07-24-2010 at 11:51 AM.

  6. #2156
    RATS KING UzumakiJake's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Senjutsu: Genso Roketto (Sage Art: Elemental Rocket)
    Range: Med-Long
    Type: Attack
    Rank: S
    Chakra: 80
    Damage: 80
    Description: By shooting a chunk of earth out of the ground and boosted by stream of wind and sage chakra you can make this chunck of rock go so fast it will break the sound barrier so even if the jutsu misses (even frog katas if the jutsu misses it still damages the opponent.) it will still do internal and external damage to anything in its path. And if used in short range the opponent takes damage as well. Sage mode increases the strength and speed of this jutsu so that it can go as fast as stated. Take the giant resengan went from the size of naruto's head to the size of a house.

    * Must know sage mode
    * Must Know earth and wind
    * Only Usable 2 times a game.



    Example of what I mean:


    Watch Damage Caused By Jet Breaking Sound Barrier Video | Break.com this jet did external and internal damage to this building it wasn't anything extreme but it's still damage.


    (Katon: Jihatsuteki Nenshou) Firestyle: Self combustion
    rank: Forbiden
    Type: Defence/attack
    Range: Short
    Chakra: 80
    Damage: 80
    Description: By consintrating your chakra into your body you can create a fire that ingulfs you from the inside while in this state you can escape an enemy, small genjutsu or increase your taijutsu so if the enemy touches you they get burned and if you hit or kick them it does fire damage. But at the cost of your life.

    *Must know fire
    *Only usable once
    *Causes death.


    (Suiton: 100 shita umi)Water style: 100 feet under the sea
    Rank: B
    Type: supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: Being sucked into the water the opponent is then sucked down into the water and it takes them 100 feet under, it does not damage them or do anything to harm the enemy this jutsu is used to allow the user to prepare for his next move or escape if needed in other words gives the user as much time as needed until the opponent can swim back to the surface. this happens fast enough it makes it hard to counter unless you have sharingan or byakugan or something that see's chakra before hand.

    *Water must be at least 100 ft. deep in order to use.
    *


    ~ Um WTF. All Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-24-2010 at 11:51 AM.

  7. #2157
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon:Hi Nettto)-Fire Net
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage points: N/A
    Description: By chanelling fire chakra into their dominant hand the user shoots a fire net at the opponent attached to the finger tips by little streams of fire to trap the opponent and causing 1st degree burns.
    Note: Can only be taught by Ryuji

    ~ Approved ~

    Custom Weapon: Igneel No Ken
    Type: Attack/Defense/ Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (10+ in each turn)
    Damage Points: 80
    Description: The user will bite his thumb and write ''Ryu'' on his rigth hand to summon a sword. It's name comes from an ancient Dragon capable of spiting intense flames, since this sword is made of the dragon's fang, it can absorb and control fire at the users will (natural fire or the user own fire). As well the sword can release a powerfull blast of fire in the shape of a wave or a dragon by focusing a large amount of fire chakra into the tip of the sword.
    Picture:

    ~ Next time use a spoiler for your Images. Declined, OPed ~
     
         
    Last edited by Emperor; 07-24-2010 at 11:52 AM.

  8. #2158
    Essence's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Chikyū toripuru Rashōmon) - Earth Release: Earth Triple Rashomon

    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Attack points: N/A
    Description: After making 13 handseals, the user will slam his hand on the ground, gathering minerals from Earth's crust. Then with three more hand seals, three earth walls will emerge from the ground in front of the user. The two first walls are composed of several natural insulator such as Quartz, Teflon and Parafin (the last one being normal earth). Hence, this jutsu is a perfect defense against Water/Lightning combo (since the lightning is neutralized) and against weak Fire/Wind combo because of the minerals higher melting point.
    -This jutsu can only be used 3 times per battle
    -No S-rank and higher earth jutsu the next turn

    ~ WTF. Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-24-2010 at 11:53 AM.

  9. #2159
    Senior Member -Naruto Uzumaki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Jutsu: Infinite Seal Creation (Kuchiyose: Mugen Fuu Kurie-shon)
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: After a quick succession of hand seals, the user slams their palm onto the ground, summoning forth a countless quantity of seals (i.e. exploding tags, seals required for fuuinjutsu, etc.) that are scattered across the battlefield. If the users summons seals that must be triggered to activate (as in performing a hand seal), they are capable of making as few or as many of said seals activate.
    Note: Only one type of seal may be summoned using this technique (meaning the user can't summon multiple types of seals at once). However, if the user performs this technique again, they may summon a different type of seal then before.
    Note: Can only be used twice per battle.

    ~ Declined. Its a nice concept, but would make sealing jutsus requiring seals in certain places to be an auto-hit and kill. ~

    (The seals poof to the field the same way shadow clones or actual animal summonings appear.)
     
         
    Last edited by Emperor; 07-24-2010 at 11:54 AM.

  10. #2160
    Senior Member Shigure-sama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Inperiaru Ningyō: Dansu ni Hyaku no Monshō) - Imperial Puppets: Dance of The Two Hundred Arms
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The puppeteer makes two handseals, the chakra threads connect to two puppet arms, that slowly open from another, revealing up to 200 arms, each arm is a bit sharpened, enough to poke a whole, similar to a needle hole into the opponent, but not sharp enough to stab him through. Once the arms are formed, they start hitting the opponent, with the first arm shooting him upwards, and the other 199 circling around him, then, finally taking a position above him, shooting him downwards into the ground. The altitude and speed are strong enough to create a small hole in the ground, in which the opponent can easily fit in.
    - May be used twice per battle.
    - Must be a puppeteer in order to use.
    - Must be taught by Shigure.



    ~ Approved ~

    (Sanagi ~ Ningyo) - Sanagi ~ The Puppet
    Rank: S
    Type: Supplementary ~ Attack
    Range: Short-Long
    Chakra Cost: 40(+10 per turn; +10 chakra to all of Sanagi's main skills, if used by Sanagi ~ The Puppet)
    Damage Points: N/A (+20 per fire jet/water stream/electric shot)
    Description: The main puppeteer encases himself into an Iron sarco****us, which gets automatically buried into the ground, hidden from the opponent(s) eyes should there be something blocking the opponent's vision. The Puppet Sanagi has no physical difference from the original Sanagi, though, he doesn't have an own mind. Sanagi needs to be in a 15 metre ( Short-Mid from position of sarco****us ) radius in order to control Sanagi ~ The Puppet. Sanagi ~ The Puppet is able to control, and use all of Sanagi's puppet techniques but not Ninjutsu. The Puppet has several alterations:
    • Fire insertion(if a fire burst is used, it is considered as a technique, thusforth, if it is used you can use only 2 other techniques)
    • Water insertion(the same as Fire insertion)
    • Two metal insertions, of positive, and negative attraction, forming electromagnetism, that is used to shoot out electric blasts(the same as Water and Fire insertion.


    If Sanagi ~ The Puppet suffers any type of strong physical damage(B-Rank and above) he is completely destroyed, and he must be re-created.
    - Sanagi may not use Sanagi ~ The Puppet if he already entered battle without him, in order to use The Puppet, Sanagi must do it in the first move, and unnoticed from the opponent
    - Each Fire, Water and Lightning shot are considered techniques.
    - Sanagi must wait at least 5 turns in the sarco****us, or, if The Puppet is destroyed, in order to get back out.
    - If Sanagi gets out when the Puppet is not destroyed after the five turns, The Puppet will switch places with Sanagi, into the Iron Sarco****us.
    - The Sarco****us has four very small holes at the sides, next to the encased, that have three metal insertions in each, one up, one down and one to the right. In order to open it, the encased must push all three at a time, using the Chakra Threads used to control Puppets. If Sanagi ~ The Puppet dies, the first time, the Chakra Threads will give the user a small amount of time(about 20 seconds) to push open all 12 metal insertions in order to escape. If it gets destroyed after Sanagi and The Puppet have swapped places already, the Chakra Threads are instantly disabled and Sanagi gets stuck into the Sarco****us.
    - Only Sanagi should be able to use this, as it is a replica of himself. However, if Sanagi teaches this technique to someone, the replica is still of Sanagi.


    ~ Approved. A very nice idea. ~

    Feel free to add or remove anything, or just underline what I must remove, and I shall.

    (Puppet biography is coming soon, need to be prepared for it. )
     
         
    Last edited by Emperor; 07-24-2010 at 12:00 PM.

  11. #2161
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon: Igneel No Ken
    Type: Attack/Defense/ Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (10 After summoning in each turn)
    Damage Points: 80
    Description: The user will bite his thumb and write ''Ryu'' on his rigth hand to summon a sword. It's name comes from an ancient Dragon capable of spiting intense flames, since this sword is made of the dragon's fang, it can absorb and control fire at the users will (natural fire or the user own fire). As well the sword can release a powerfull blast of fire in the shape of a wave or a dragon by focusing a large amount of fire chakra into the tip of the sword.Since this sword is a fire weapon is naturally weak againts water, if this sword or the user is hit by a A or S-rank water jutsu the sword cannot be used for the rest of the battle and the user will take 10 more damage points for water jutsus.


    Specify what you mean by the purple part.
     
         
    Last edited by Emperor; 07-25-2010 at 11:50 AM.

  12. #2162
    Senior Member mangekyou sharingan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Suiton: Mizuridairekushon [Water Style: Water Redirection]
    Type:Supplementary
    Rank:A
    Range: Self
    Chakra Cost:30
    Damage Points: +10( + whatever the damage of the opponent’s taijutsu is)
    Description:The user will use the water in the air to surround there whole body (leaving small opending around the mouth, ear, etc..) creating and ultra slick force for other objects to move over. When an opponent starts throwing punches, the user can move the water up and down there body, arms, legs etc..) at the points at which the opponent is attacking so that the attacks glance right off and will keep going,clumsily throwing the opponent off, also using the opponent speed of there attack to speed up the motion of the water to add damage to the user taijutsu.
    *Co-creators Anbu Itachi*
    *This jutsu can only be used 2 time per match*
    *Only last 3 turns*

    ~ Nice concept, but the purple part I underlined in the jutsu is pretty much nonsense. ~
     
         
    Last edited by Emperor; 07-25-2010 at 11:51 AM.

  13. #2163
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Tetsu no ishi ) - Iron Will
    Type: Supplementary
    Rank: Forbidden
    Chakra Cost: 99% of chakra you have remaining
    Damage points: N/A ( + 1 when you take killing strike )
    Description: Iron Will is technique that's used when user's near death situation. This technique is last resort technique that's used when fighting against Taijutsu/Kenjutsu/Weapon user and it'll cause hospital trip instead of user dying. It works in a way where user covers his body with chakra and clears mind from feelings. After that any damage done to user by Taijutsu/Kenjutsu/Weapons will be suffered and user's Will Power and empty mind allows him to survive from the pain head on and after this technique is used user remains stationary, unable to use anything and the match will end there.
    Note:
    - This jutsu ends match with you losing it
    - Nothing can be used afterwards
    - Results user being unable to die and must visit hospital to recover from wounds.
    - User remains stationary after used in same place after damage has been suffered.


    ~ WTF Declined, do not resubmit ~
    ( Katon: Honoo Pisuton ) - Fire release: Flame piston
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra cost: 25 ( X 2 if used with two limbs )
    Damage points: N/A
    Description: User focuses chakra into some of their limbs and starts releasing the fire chakra from some part of that limb. Once that is done user creates big flames from the part of that limb and the flames will work like a piston and shoot you forward with faster speed than what you could run.
    Note:
    - Can only be used twice per battle
    - No water jutsus at the same turn
    - Cannot be used if user's wet.


    ~ Declined, similar jutsu exists ~

    ( Kuchiyose: Puredetāgēto ) - Summoning jutsu: Predator Gate
    Type: Offensive - Supplementary
    Rank: S
    Range: Short - Mid
    Chakra cost: 40 ( - 30 per turn )
    Damage points: 80 if a taijutsu hit is taken from Crocodile ( - 20 to user )
    Description: User completes full handseals for summoning jutsu while focusing chakra on their Crocodile tattoo. Once that is done user completes summoning jutsu, creating wide gate in air that opens and reveals gigantic crocodile that's bigger than gamabunta. Due to its large size the crocodile cannot move out of the gate but it will either stick its head outside of the gate or simply stick out its one limb. The Crocodile itself is able of using Earth and Fire element on user's level but the chakra cost to do jutsus with crocodile is 1.5 times higher than normal.
    Note:
    - Can only be used once
    - Crocodile can only stay for 4 turns on the field
    - Changing the gate's place will count as jutsu - meaning that gate can be replaced around the field. Crocodile cannot be out while doing so
    - No Genjutsu, Summonings or Offensive basic ninjutsu can be used on next two turns.


    ~ I love the idea, actually, but the purple parts I underlined need to be fixed. If the crocodile can stick out only a limb or its mouth, how can it use all Earth and Fire jutsus ? It can use only those which do not require handseals. Obviously it cannot use custom jutsu and its moves count as one of your three per turn. The moving gate around thing is pure rubbish, and has to be removed completely. Also I need more restrictions. Even for partially summoning a crocodile bigger than Bunta, it will adversely affect your performance in some way, not just "for two turns", it will be permanent. 4 turns is also too much, 3 would do. ~
     
         
    Last edited by Emperor; 07-25-2010 at 11:55 AM.

  14. #2164
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    Re: ♦ Custom Jutsu Submission ♦

    Earth Style: Earth Tank!
    Rank: S
    Range: Short
    Type: supplementary
    Description: This jutsu creates an earth shaped tank around the user, it has the abillity to shoot its rock cannon (Shoots a rock at S-rank power) its got a total of 6 shots and can be used in attack or defense the only problem is this tank cannot move very fast, but is equiped with a hatch on the top so you or a clone can stick your head out of.

    ~ Really ? Why not a B-25 Superfortress or a MiG-16 ? O_o Declined, do not resubmit this or anything that creates modern army weapons. Besides I've noticed you aren't filling in the Japanese names, so from now on I want you to do that otherwise all jutsus will be declined automatically. ~
     
         
    Last edited by Emperor; 07-25-2010 at 11:57 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Ikazuchi Kuruma)- Lightning Release: Thunder Wheel
    Type:Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user focuses lightning chakra around their palms, forming a human size lightning shaped wheel. He/she then sends the wheels towards his target at high speeds cutting and demolishing anything in its way. The wheels can also shift left and right while traveling however they cannot change direction(meaning if the wheel heads north, it can't turn east).
    ~ Can be used four times per battle.

    ~ Approved ~

    (Raiton: Ikazuchi Fuma Shuriken)- Lightning Release: Thunder Windmill
    Type:Attack
    Rank: A
    Range: Short-Mid(-Long if attached with hidden wires)
    Chakra Cost: 30
    Damage Points: 60
    Description: After throwing a windmill shuriken, the user channels his lightning chakra to it, accelerating the windmill's spin, speed, sharpness enabling it to cut through anything on its path.

    ~ Approved ~
     
         
    Last edited by Emperor; 07-26-2010 at 06:26 AM.

  16. #2166
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    Re: ♦ Custom Jutsu Submission ♦

    (Ichi-Ken Chakra Houmen: Bakufuu!) - One-Sword Chakra Release: Blast! -

    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra Cost: 60
    Damage Points: 60
    Description: The user holds a sword in front of him, with his arm stretched and the sword in a horizontal position. In this position, the user starts gathering chakra in the sword from all parts of his body.
    After five seconds, the chakra spreads in a horizontal line, out of the sword, on both sides of the sword - on the end and on the hilt, which is seen to the opponent as a horizontal line of chakra extending five meters on either side. Then the user releases all the chakra gathered, and shoots out a powerfull blast of chakra.
    This is a defensive and in the same time offensive sword technique, which is used in battles, enabling to the user to fight ninjutsu with mere Kenjutsu.
    This blast of chakra can block up to A-Rank techniques, or can be used as an attack to harm the enemy.
    *Note: Can only be used twice.*
    *Note: Can only be used after Ken Ki has been entered.*
    *Note: Because of the amount of the chakra gathered, this is the only technique that can be used in the same turn.



    ~ Approved ~

    (Hyouton: Reitouki ♦ Heineken) - Ice Release: Freezer ♦ Heineken -

    Rank: Forbbiden
    Type: Attack
    Range: Long
    Chakra cost: 50
    Damage Points: 90
    Description: After a row of handseals, the user will slam their hand to the ground, and instantly, 4 walls of ice will shoot out of the ground. As they reach a certain height (10m), a ceiling of ice will be created, and will fill the top, thus creating almost an Ice Prison, covering a wide range, which almost resembles a freezer. As it's created, the temperature is instantly lowered to -15�C, and each turn, the temperature is lowered by 5�C, down to -35�C. From the second it's created, the battle takes place in it, as it cannot be escaped without time/space techniques.
    After 4 turns, the enemy is already covered in Ice, and in the fifth turn, the Ice around him turns to a shape of a beer, with Heineken written across the middle.
    During the time the Freezer is active, no fire and water moves can be used, unless Forbidden. Every earth move is lowered for one rank, and no source of heat can be created.
    The result of this technique is, that either the opponent turns into an ice cube, or he dies out of cold. But the opponent will only turn into ice if the user will manage to keep him in place.
    If not, the user has 6 turns to live before he dies because of the low temperature.
    *Note: Must be used on an Ice surface.*
    *Note: During the time, the user cannot use anything but Taijutsu and Genjutsu, as his hands must be held together for the temperature to keep lowering.*
    *Note: Cannot be used if a Forbidden technique has been already used in battle.*


    ~ Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-26-2010 at 06:29 AM.

  17. #2167
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Katon: Honoo Pisuton ) - Fire release: Flame piston
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra cost: 25 ( X 2 if used with two limbs )
    Damage points: N/A
    Description: User focuses chakra into some of their limbs and starts releasing the fire chakra from some part of that limb. Once that is done user creates big flames from the part of that limb and the flames will work like a piston and shoot you forward with faster speed than what you could run.
    Note:
    - Can only be used twice per battle
    - No water jutsus at the same turn
    - Cannot be used if user's wet.


    ~ Declined, similar jutsu exists ~

    ( Kuchiyose: Puredetāgēto ) - Summoning jutsu: Predator Gate
    Type: Offensive - Supplementary
    Rank: S
    Range: Short - Mid
    Chakra cost: 40 ( - 30 per turn )
    Damage points: 80 if a taijutsu hit is taken from Crocodile ( - 20 to user )
    Description: User completes full handseals for summoning jutsu while focusing chakra on their Crocodile tattoo. Once that is done user completes summoning jutsu, creating wide gate in air that opens and reveals gigantic crocodile that's bigger than gamabunta. Due to its large size the crocodile cannot move out of the gate but it will either stick its head outside of the gate or simply stick out its one limb. The Crocodile itself is able of using Earth and Fire element on user's level but the chakra cost to do jutsus with crocodile is 1.5 times higher than normal.
    Note:
    - Can only be used once
    - Crocodile can only stay for 4 turns on the field
    - Changing the gate's place will count as jutsu - meaning that gate can be replaced around the field. Crocodile cannot be out while doing so
    - No Genjutsu, Summonings or Offensive basic ninjutsu can be used on next two turns.


    ~ I love the idea, actually, but the purple parts I underlined need to be fixed. If the crocodile can stick out only a limb or its mouth, how can it use all Earth and Fire jutsus ? It can use only those which do not require handseals. Obviously it cannot use custom jutsu and its moves count as one of your three per turn. The moving gate around thing is pure rubbish, and has to be removed completely. Also I need more restrictions. Even for partially summoning a crocodile bigger than Bunta, it will adversely affect your performance in some way, not just "for two turns", it will be permanent. 4 turns is also too much, 3 would do. ~
    ( Kuchiyose: Puredetāgēto ) - Summoning jutsu: Predator Gate
    Type: Offensive - Supplementary
    Rank: S
    Range: Short - Mid
    Chakra cost: 40 ( - 30 per turn )
    Damage points: 80 if a taijutsu hit is taken from Crocodile ( - 20 to user )
    Description: User completes full handseals for summoning jutsu while focusing chakra on their Crocodile tattoo. Once that is done user completes summoning jutsu, creating wide gate in air that opens and reveals gigantic crocodile that's bigger than gamabunta. Due to its large size the crocodile cannot move out of the gate but it will either stick its head outside of the gate or simply stick out its one limb. Crocodile is able of using canon Earth or Fire element ( The ones without handseals ) on user's level but the chakra cost to do jutsus with crocodile is 2 times higher than normal.
    Note:
    - Can only be used once
    - Crocodile can only stay for 3 turns on the field
    - No Genjutsu, Summonings or Offensive basic ninjutsu can be used on next three turns.
    - Having Crocodile summoned results user unable to move and unable to use handsealed jutsu that require more than two handseals in any element as long as the crocodile stays on field.
    - Only three elements can be used while crocodile is in play
    - Each jutsu crocodile makes counts one jutsu taken from your amount of jutsus per turn.


    ~ Approved ~

    The crocodile can use if sticks out head a fire blast like Zukkoku and if earth's used it can stick out a limb and touch the ground, raising a shield like terra shield etc. Removed moving gate and the crocodile can now use either fire or earth which is defined by user when he/she summons it.
     
         
    Last edited by Emperor; 07-26-2010 at 06:30 AM.

  18. #2168
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    Re: ♦ Custom Jutsu Submission ♦

    Doton: Tsuchi Renda (Earth Style: Earth Barrage)

    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This technique allows the user to attack the opponent with a barrage of earth needles sent from the ground. In order for this technique to activate the user must stomp on the ground. Can also be used to attack from every angle if opponent is within range

    ~ O_o Declined ~
     
         
    Last edited by Emperor; 07-26-2010 at 06:30 AM.

  19. #2169
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    (Kuchiyose waza: Ushiro no Ko Kemushi) Summoning art: Back of the great caterpillar
    Type: Supplementary
    Rank: S
    Range: Short-long
    Chakra Cost: 40 (80 for up to mid range, 120 for long range)
    Damage: N/A
    Description:The user will smear blood on his summoning tatoo and slam both of his hands onto the ground. By doing that, he'll summon the back of a great caterpillar with poisonus spikes all around it, forming what it would be similar like a red forest, full of red poisonus barbs on the ground and the "trees"(it's to say bigger barbs).
    The poison effects are not lethal, but very painful causing a tingling(better said burning) sensation during the duration of the jutsu, afterwards the poison will lose it's effects. This bruning sensation means the opponent needs to focus harder on the target in order to do jutsu(meaning like stop running in order to do jutsu) and will slow them down.
    Notes: May only be done once per battle.
    Notes: It may last up to 4 turns.
    Notes: No Forbidden-rank the turn used and one turn after.
    Notes: No summoning for the same and next 3 turns(no matter if you do it at the begining or at the end of your turn).
    Notes: The user may use 30 chakra to help the back of the caterpillar regrow it's barbs( adding one more turn to the previous restriction) but not to make it last longer.
    Notes: Only people who signed the contract and were taught this jutsu, by The Seven-Scaled boy are able to use it.
    Notes: Signer's of the caterpillar contract are immune to this poison.
    Notes: Once this jutsu has ended, the user may not poison the oppenent for the next 2 turns.
    Notes: the barbs will cause little pain but no considerable wounds, they wil just inject the poison.
    Notes: May only poison up to five people, afterwards, the barbs will only cause pain but no more poison. The five people are the first 5 non-signers to touch any barb.

    Changed bolded parts, please tell me if there's any trouble for you. Added one last note, it which it may not overexceed the quantity of poisoned people. If that's what you meant by too liberally used.

    ~ This is fine, however I also want you to reduce the amount of barbs and poison in the area because the way it is now if you just use it once, there's a sure shot of getting the opponent poisoned ~
    (Kuchiyose waza: Ushiro no Ko Kemushi) Summoning art: Back of the great caterpillar
    Type: Supplementary
    Rank: S
    Range: Short-long
    Chakra Cost: 40 (80 for up to mid range, 120 for long range)
    Damage: N/A
    Description:The user will smear blood on his summoning tatoo and slam both of his hands onto the ground. By doing that, he'll summon the back of a great caterpillar with poisonus spikes all around it, forming what it would be similar like a red forest, full of red poisonus barbs in shape of "bushes"(small groups of barbs) and "trees"(it's to say bigger barbs) scattered around; the ground, however, is free of poisonus barbs.
    The poison effects are not lethal, but very painful causing a tingling(better said burning) sensation during the duration of the jutsu, afterwards the poison will lose it's effects. This bruning sensation means the opponent needs to focus harder on the target in order to do jutsu(meaning like stop running in order to do jutsu) and will slow them down.
    Notes: May only be done once per battle.
    Notes: It may last up to 4 turns.
    Notes: No Forbidden-rank the turn used and one turn after.
    Notes: No summoning for the same and next 3 turns(no matter if you do it at the begining or at the end of your turn).
    Notes: The user may use 30 chakra to help the back of the caterpillar regrow it's barbs( adding one more turn to the previous restriction) but not to make it last longer. Only two jutsu that turn.
    Notes: Only people who signed the contract and were taught this jutsu, by The Seven-Scaled boy are able to use it.
    Notes: Signer's of the caterpillar contract are somewhat immune to this poison. If they touch it, they can run and do jutsu, but not speeds of 1st Gate and above.
    Notes: Once this jutsu has ended, the user may not poison the oppenent for the next 2 turns.
    Notes: the barbs will cause little pain but no considerable wounds, they wil just inject the poison.
    Notes: May only poison up to five people, afterwards, the barbs will only cause pain but no more poison. The five people are the first 5 people to touch any barb.

    ~ Approved ~

    ^I hope it is better, please do tell me what else I shall change. I thought, too, creating a "patch" free of barbs around the opponet but out of it there would be spikes on the ground and bushes etc. (i.e. this jutsu there's no spikes on the ground simply there are bushes and trees)

    (Kuchiyose: Caterpu)-Summoning: Caterpu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: The user will smear blood in his summoning tatoo and summon Caterpu, a katsuyu-size caterpillar whose colours green and with black stripes and orange dots. It's special ability is to split into thousands of normal-sized copies and reform at will.
    Notes: May only be summoned once per battle and will last up to 4 turns.
    Notes: As with most creatures bound to the contract, it may shoot silk in an offensive or defensive way and it can eat B-rank (or below) mokuton jutsus(in it split form it can't eat mokuton but it may still shoot thinner slik).
    Notes: While on the field no other caterpillar may be summonned.
    Notesnly people who signed the contract of caterpillars owned by The Seven-Scaled boy, may use it.
    Notes: it may resist, in it's non-split form, up to 2 S-rank attacks.


    ~ Declined, do not resubmit ~

    ^It's just like the custom of the leaf caterpillar, but this time, it is destinguishable by anyone and modified the turn number it may be active.

    (Kuchiyose:Kyousei kemushi seijin, Absolem )-Summoning: Great caterpillar sage, Absolem
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage: N/A
    Description: The user will smear blood on it's summonning tatoo and summon one of the oldest and wisest caterpillars, Absolem who is deep blue and the size of gamakichi. Too bad his addiction to hooka affected his capacity to move and to munch mokuton jutsus away. It has the capacity to exhale a huge amount of blue smoke(ideal for escaping or hiding situations) which causes numbness(inablity to feel pain, as soon as the smokescreen is formed) and ,if inhaled enough(breathes it for a turn), a genjutsu of A-rank qualities in which the opponent loses all intresest in fight and just wants to chill out.
    Notes: May only be summoenned once per battle lasting 3 turns.
    Notes: It may still shoot silk as most of the creatures bounded to the contract.
    Notesnly people who signed the contract of caterpillars owned by The Seven-Scaled boy, may use it.
    Notes: The blue mist which Absolem exhales may only be shot 2 times per battle, covering up to long range if desired.
    Notes: Signers of the contract are unaffected by the blue smoke barrage.



    ~ Approved ~

    (Kuchiyose: Kemushi senman )-Summoning: Caterpillar Myriad
    Type: Supplementary/Defensive
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/A
    Description: The user will make this time all the handseals for summoning jutsu, smear blod on his summoning tatoo and draw his hands together. As both palms touch each other the summoning formula will appear on the ground around the user, and a wave made out of caterpillars will poof into battle crash onto the floor setting free thousands of caterpillars. The caterpillars can't poison nor eat mokuton jutsus or shoot affecting quantities of silk; the simply appear in a wave in fornt of the user.
    Notes: They may occupy a large area around the opponent for 3 turns.
    Notes: May only be used by Signers of the contract owned by The Seven-Scaled boy.
    Notes: May only be done twice per battle.
    Notes: No summoning jutsus for 2 turns.
    Notes: The wave of caterpillars my block and incoming attack of it's same rank and below.

    ~ Approved ~
     
         
    Last edited by Emperor; 07-28-2010 at 06:19 AM.

  20. #2170
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Theos. View Post
    Ice Release: Freezing Needles (hyouton: Hysanban)

    Rank:S
    Type:Attack/Offensive
    Range:Close-Long
    Chakra cost:50
    Damage points:80
    Description: As the User holds 5 needles in his hands, he charges them with a huge amount of ice chakra , Then maximize the wind chakra inside it as he throw them at the target, making them much faster and able to cut through objects in the way if possible, and their nearness makes them stronger as a wind cutter,then, as they reaches the enemy they automatically scatter stabbing him from deferent directions and release there ice chakra through the needles which works as rods the the ice chakra, freezing the enemy from inside creating inner damages that would make him unable to move, also the enemy loses his sense because of the great amount of ice chakra that was placed inside him.

    ~Can only be used twice per battle *changeable by mods*
    ~It can't be countered by fire because the wind is only their container
    ~ causes damages to the users hand due to the high amount of ice and wind chakra inside it.
    ~This jutsu is not two element combo attack because the wind element is originally one of the basic elements of the Ice element.
    ~Can also be used with a water jutsu creating an avalanche of ice, or even freezes the enemy if he was sucked inside water, however if it was used in this method, the user wont charge it with extra wind chakra.
    ~Causes -10 damages to the user because of the freezing it causes to the user's hand before throwing it.


    Ice Illusion Technique: false reflections Mirror (Hyouton: Mira-Hekikaisou )

    Rank:S
    Type:Supplementary/Defense
    Range:Close-Long
    Chakra cost:40
    Damage points:80
    Description: The user charges a huge amount of ice chakra in front of him, creating an invisible ice mirror in the same size of the user that reflect the the user and his background perfectly, this technique is used to show the enemy false movements of the user meanwhile the user is doing something else and also seeing the enemy like if the mirrors doesn't even exist, Also, if the opponent moves the mirrors will automatically moves the same as him and also with the same speed making it impossible to find out about it, and the same goes if the user moves, also, its able to reflect the enemy whenever the user wants reflecting any genjutsu that requires watching a movement, It also can stop elemental jutsus for up to B rank if possible.

    ~This jutsu is a new virsion of the Ice style: Mirror Shields (hyuuton: miratokou), It is only one mirror making the power of reflecting in the power of the three together.

    This is the Mirror Shields's details, Its already approved and its not one of the jutsus I am submit:
    rank: S
    range: Short-Long
    type: supplementary/defense
    chakra: 40
    damage: N/A
    description: The user creates up to 3 thick ice mirrors that fly around him by focusing a huge amount of ice chakra into them. These mirrors are able to reflect genjutsu by reflecting the enemy like a mirror, moreover, the user can see through them while the enemy cannot. It can also protect the user from some attacks [ up to B rank of elements ] if possible.
    ~the 3 mirrors are movable around the user
    ~they can't reflect S rank or above genjutsu
    ~can only be used once per battle
    ~can't stay more than 3 turns
    ~Each time the mirrors are used to defend, their time on the battlefield reduces by one turn.
    ~the user can't attack through them unlike Haku's ice mirrors attack

    ~can't reflect Forbidden Genjutsus
    ~can only be used once per battle
    ~stays for 3 turns and 5 if it was used while the ancient frost mode is in use
    ~Each time the mirror is used to defend, its time on the battlefield reduces by one turn, and doesn't reduce if the user is also using the ancient frost mode at the same time.

    Ice Secret Release: Freezing Touch (Hyouton Hijutsu: Hyouketsu tezawari)

    rank: S
    range: Short-Long
    type: supplementary/defense
    chakra: 45
    damage: 90
    description: While being in the Ancient Frost mode, The user will charge a huge amount of Ice chakra in his palm, then direct it at a target sending a huge amount of ice chakra into air creating a weak snow spiral that comes at the opponent in a very high speed, this spiral is able to freeze anything that it touches, freezing it enough to make it crack off, this spiral grows to be as huge as a large summoning such as Gamabunta shortly after being released, also, it freezes any water source it touches within the range.
    ~Can only be used once per battle.
    ~Causes major damages to the user's palm because of the freezing this jutsu causes -20.
    ~Can only be usable by an Ancient Frost mode user, and if didn't he will be also caught inside it.


    Wind Style: Shattering Wind Beam (Fuuton: Shou buro-kaze)

    Rank: S
    Type: Offensive/Defense
    Range: Short-long
    Chakra: 45
    Damage: 80
    Description:As the user charges his fist with a huge amount of wind chakra, he release it while he punching it toward his target releasing a huge amount of wind destructive power into a long range in a large beam, blasting a very high speed which makes it unavoidable, that is used to shatter anything in its path like clouds and mist and attacking through difficulties such as water waves and rock walls if possible, If this jutsu were used to attack the opponent, then it will causes major damages to him, cuts and blow him back in range, meaning that it will sends him from short to mid, or mid to long, and may even cause him unconsciousness.

    ~ damages the user hand by +15 points and causes bleeding.
    ~can only be used twice per battle.
    ~This jutsu us owned by -Thoes.


    ~All Declined~ Please have someone proof read them, its hard to understand fully what you are trying to do. I don't want to see harsh, I just want to make sure that not only Mods, but your opponents and yourself can understand the jutsu
    (Hyouton Hijutsu: Hyouketsu Tezawari) - Ice Secret Release: Freezing Touch -

    Rank: S
    Range: Short-Long
    Type: supplementary/defense
    Chakra cost: 40
    Damage points: 80
    Description: While being in the Ancient Frost mode, the user will charge a huge amount of Ice chakra in his palm and aims it at a target, sending a huge amount of ice chakra into air creating a weak snow spiral that comes at the opponent at a very high speed. This spiral is able to freeze anything that it touches, freezing it enough to make it crack off. This spiral keeps growing to the size of a summoning like Gamabunta shortly after being released. It also freezes any water source it touches within its range.
    ~Can only be used once per battle.
    ~Causes major damage to the user's palm -20 because of the freezing.
    ~Can only be used by an Ancient Frost mode user, and if not he also will be caught inside it.


    ~ Declined, do not resubmit ~

    (Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -

    Rank: S
    Type: Offensive/Defensive
    Range: Short-long
    Chakra: 40
    Damage: 80 (-15)
    Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

    ~ damages the user hand by -15 points and causes bleeding.
    ~can only be used twice per battle.
    ~This jutsu is owned by -Thoes.


    ~ Hmm..Approved ~

    (Hyouton: Hysanban) - Ice Release: Freezing Needles -

    Rank: S
    Type: Offensive
    Range: Close-Long
    Chakra cost: 40
    Damage points: 80 (-10)
    Description: The user holds 5 needles in his hands and starts charging them with a huge amount of ice chakra, while doing this he lays an emhpasis as much as possible on the wind chakra inside the ice chakra. He then throws the needles at the target, making them go much faster and able to cut through objects (due to the extra wind chakra) that stand in the way. When they reach the enemy they automatically scatter and stab the target from different directions. Instantly after they hit the target, they release their ice chakra into the target, freezing him from inside causing internal damage that makes him unable to move. Also the enemy loses his sense because of the great amount of ice chakra that was placed inside him.

    ~Can only be used twice per battle
    ~It can't be countered by fire because the wind is only their container
    ~It causes damage to the users hand due to the high amount of ice and wind chakra used
    ~This jutsu is not a two element combo attack as the wind element is originally one of the basic elements of the Ice element.
    ~Can also be used with a water jutsu creating an avalanche of ice, or even freezes the enemy if he gets sucked into the water, however if it was used in this method, the user wont charge it with extra wind chakra.
    ~Causes -10 damages to the user because of the freezing it causes to the user's hand before throwing it.


    ~ Declined, do not resubmit ~

    (Hyouton: Mira-Hekikaisou) - Ice Illusion Technique: False Reflection Mirror -

    Rank: S
    Type: Supplementary/Defense
    Range: Close-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user charges a huge amount of ice chakra in front of him, creating an invisible ice mirror that has the same size as the user and that reflects the user and his background perfectly. This technique is used to show the enemy false movements of the user while he is doing something else and he sees the enemy like if the mirrors don't even exist. When the opponent moves, the mirrors will automatically move the same as him with the same speed making it impossible to find out about it. The same goes for when the user moves. It's also able to reflect the enemy whenever the user wants, reflecting any genjutsu that requires watching a movement. It can stop elemental jutsus up to B rank if possible.

    ~This jutsu is a new version of the Ice style: Mirror Shields (hyuuton: miratokou), It is only one mirror making the power of 3 mirrors focused into one.

    This is the Mirror Shields's details, Its already approved and its not one of the jutsus I am submit:
    Rank: S
    Range: Short-Long
    Type: supplementary/defense
    Chakra cost: 40
    Damage points: N/A
    Description: The user creates up to 3 thick ice mirrors that fly around him by focusing a huge amount of ice chakra into them. These mirrors are able to reflect genjutsu by reflecting the enemy like a mirror, moreover, the user can see through them while the enemy cannot. It can also protect the user from some attacks [ up to B rank of elements ] if possible.
    ~the 3 mirrors are movable around the user
    ~they can't reflect S rank or above genjutsu
    ~can only be used once per battle
    ~can't stay more than 3 turns
    ~Each time the mirrors are used to defend, their time on the battlefield reduces by one turn.
    ~the user can't attack through them unlike Haku's ice mirrors attack

    ~It can't reflect Forbidden Genjutsu's
    ~Can only be used once per battle
    ~Stays for 3 turns and 5 if it was used while the ancient frost mode is in use
    ~Each time the mirror is used to defend, its time on the battlefield reduces by one turn and doesn't reduce if the user is also using the ancient frost mode at the same time.


    ~ Declined, do not resubmit ~

    edited by the great Caliburn :D thank you.
     
         
    Last edited by Emperor; 07-28-2010 at 06:25 AM.

  21. #2171
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    Custom Weapon: Igneel No Ken
    Type: Attack/Defense/ Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (10 After summoning in each turn)
    Damage Points: 80
    Description: The user will bite his thumb and write ''Ryu'' on his rigth hand to summon a sword. It's name comes from an ancient Dragon capable of spiting intense flames, since this sword is made of the dragon's fang, it can absorb and control fire at the users will (natural fire or the user own fire). As well the sword can release a powerfull blast of fire in the shape of a wave or a dragon by focusing a large amount of fire chakra into the tip of the sword.Since this sword is a fire weapon is naturally weak againts water, if this sword or the user is hit by a A or S-rank water jutsu the sword cannot be used for the rest of the battle and the user will take 10 more damage points for water jutsus.


    Specify what you mean by the purple part.
    Custom Weapon: Igneel No Ken
    Type: Attack/Defense/ Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (10 After summoning in each turn)
    Damage Points: 80
    Description: The user will bite his thumb and write ''Ryu'' on his rigth hand to summon a sword. It's name comes from an ancient Dragon capable of spiting intense flames, since this sword is made of the dragon's fang. The sword can absorb and control fire at the users will (natural fire or the user own fire) discarding the neccesary use of handseals for fire jutsus by gathering fire inside the sword. As well the sword can release a powerfull blast of fire in the shape of a wave or a dragon by focusing a large amount of fire chakra into the tip of the sword.Since this sword is a fire weapon is naturally weak againts water, if this sword or the user is hit by a A or S-rank water jutsu the sword cannot be used for the rest of the battle and the user will take 10 more damage points for water jutsus.
    Note:The user cannot use water jutsus while using the sword.


    ~ Purple part to be removed completely. Restrict the number of times the wave or dragon can be launched ~

    (Katon:Urufu no Pakku)-Fire Style:Wolf Pack
    Type: Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage points: 60
    Description: After performing several handseals the user will create flames in front of him that take the form of a large wolf pack to charge at the opponent. The wolfs can spread around the area to attack from different directions.

    ~ Declined, similar technique exists ~
     
         
    Last edited by Emperor; 07-28-2010 at 06:27 AM.

  22. #2172
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Katon:Urufu no Pakku)-Fire Style:Wolf Pack
    Type: Offensive
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage points: 60
    Description: After performing several handseals the user will create flames in front of him that take the form of a large wolf pack to charge at the opponent. The wolfs can spread around the area to attack from different directions.
    ^ I think this jutsu was already Created by Sinny, whose username now is Sonic-
     
         

  23. #2173
    Senior Member Magellan's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Magellan View Post
    Doton: Jige Supaiku - Earth Release: Underground Spikes
    Rank: A
    Type: Defense
    Range: Short-Mid
    Chakra cost: 30
    Attack points: N/A
    Description: After quick succession of hand seals, the user will slap both his hands on the ground, creating dozens of earth spike. However, these spike will not be created above the ground, but under it. Due to their greater density, anyone traveling underground and being mid-range from the user will be impaled by those spikes (unless being at least 10 meters under ground).
    -Can only be used twice per match
    -No A-rank and above earth jutsu the following turn

    Co-creator: Izuna Uchiha and Magellan
    ~Declined~ Unrealistic since for spikes to form there would need to be open space


    Changing the element and modifying the description.



    Raiton: Jige boruto shouheki - Lightning: Underground bolt barrier
    Rank: B
    Type: Defense
    Range: Short-Mid
    Chakra cost: 20
    Attack Points: 40
    After quick succession of hand seals, the user will slap both hands on the ground converting their chakra into lightning.
    The user sends an enormous bolt of electricity that surrounds within the vicinity in a circular formation. The bolt will
    directly swoop down to the ground forming into a cylinder-triangular shape. Due to their greater density, anyone traveling
    underground and being mid-range from the user will be electrocuted.
    (unless being at least 10 meters under ground).

    ~ Um.. Is there a reason why you randomly made lines end in the middle ? Resubmit with a restriction ~
     
         
    Last edited by Emperor; 07-28-2010 at 06:28 AM.

  24. #2174
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Nnoitra-Sama View Post
    ( Kuchiyose: Puredetāgēto ) - Summoning jutsu: Predator Gate
    Type: Offensive - Supplementary
    Rank: S
    Range: Short - Mid
    Chakra cost: 40 ( - 30 per turn )
    Damage points: 80 if a taijutsu hit is taken from Crocodile ( - 20 to user )
    Description: User completes full handseals for summoning jutsu while focusing chakra on their Crocodile tattoo. Once that is done user completes summoning jutsu, creating wide gate in air that opens and reveals gigantic crocodile that's bigger than gamabunta. Due to its large size the crocodile cannot move out of the gate but it will either stick its head outside of the gate or simply stick out its one limb. Crocodile is able of using canon Earth or Fire element ( The ones without handseals ) on user's level but the chakra cost to do jutsus with crocodile is 2 times higher than normal.
    Note:
    - Can only be used once
    - Crocodile can only stay for 3 turns on the field
    - No Genjutsu, Summonings or Offensive basic ninjutsu can be used on next three turns.
    - Having Crocodile summoned results user unable to move and unable to use handsealed jutsu that require more than two handseals in any element as long as the crocodile stays on field.
    - Only three elements can be used while crocodile is in play
    - Each jutsu crocodile makes counts one jutsu taken from your amount of jutsus per turn.


    ~ Approved ~

    The crocodile can use if sticks out head a fire blast like Zukkoku and if earth's used it can stick out a limb and touch the ground, raising a shield like terra shield etc. Removed moving gate and the crocodile can now use either fire or earth which is defined by user when he/she summons it.
    ( Hyouton: Shimotōki ) - Ice release: Frost Winter
    Type: Supplementary - Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra cost: 50 ( - 20 per turn )
    Damage points: N/A ( Ends battle if jutsu has been more than six turns )
    Description: User makes Boar - Rooster - Dog - Snake handseals and releases both Wind and Water chakra in air, causing temperature to drop rapidly beneath -30. The idea of this attack is that user turns the air and atmosphere so cold that it'll stop the fight if the opponent(s) stay there more than six turns. The user itself is able of staying inside of this cold weather for seven turns before freezing due Hyouton KG. The jutsu works in way that first opponent feels cold, then after one turn the cold feeling turns into warmth and heat ( Like it does in real life when you've gotten too cold. The coming warmth prevents the opponent(s) from getting suspicious and they wont do anything about this. Once then atmosphere has gotten colder every Wind attack that's used creates cold gust and time from the Six turns drops by half turn. This is double edged blade and it renders both user and opponent(s) unable to fight if they've been on the field too long.
    Note:
    - Can only be used once
    - No Ice and Water can be used for whole battle
    - Can only be avoided with time or space ninjutsu
    - User cannot use Water or Fire along with opponent while the atmosphere's cold
    - User and Opponent(s) suffer same damage from this jutsu.


    I made this according the idea of Winter and how everything's cold in it. I live in Finland - Winter country so there has been many times over - 20 degrees cold and how many drunk people die during winters when they sleep outside. This is not really OPed jutsu when both user and opponent suffer the same damage and Ice + Water cannot be used in the battle afterwards.

    ~ Declined, do not resubmit ~
     
         
    Last edited by Emperor; 07-28-2010 at 06:29 AM.

  25. #2175
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by The Seven-Scaled boy View Post
    ^ I think this jutsu was already Created by Sinny, whose username now is Sonic-
    It was made by Chiryoku with name Honoo Urufu
     
         

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