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  1. #1761
    Senior Member Jet's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Katon: Kaon Nami (Fire Style: Heat Wave)

    Rank: S
    Type: Attack/Defense
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: Without a set of handsigns, the user charges fire chakra throughout his whole body increasing his body temperature and letting out a massive heat wave. But in actual performance, the user appearances to be straining and frustrated to perform this technique. The user would begin to glow a reddish color and anyone within range would begin to sweat immediately and water technique of A rank or lower would evoporate before it can reach the user. Physical attacks can result in devastating burns as the core of the heat wave or in this case, the user, is the hottest part of the technique.
    - 3 usage per battle

    Ninpou: Rimen Soshi Soujuu (Ninja Art: Reverse Elemental Manipulation)

    RanK: S
    Type: Defense/Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Using chakra from a certain element, the user focuses chakra towards the palms to absorb that same element. This technique doesn't really absorb another technique but rather uses the same element to block off the opponent's technique until it wears off making it seems as its being absorb. But to use this technique, the user's last elemental technique must match the desire opponent's elemental attack.
    - 2 usage per turn

    Katon: Ijin Honoo (Fire Style: Devil's Flame)

    Rank: D
    Type: Supplementary
    Range: Short
    Chakra:
    Damage: N/A
    Description: After several handsigns, the user creates a ball of flame over his head which floats over his head where ever he goes. This technique can be use to provide light which can be beneficial for Shadow users. This tehnique also lasts as long as the user desires unless a wind or water technique is use to distinguish the flame.

    ~All Declined~
     
         
    Last edited by Ragnaroc; 06-03-2010 at 05:01 AM.

  2. #1762
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Wind Style: Shredding Fist
    (Fuuton: Danpen Kobushi)
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: +10 to hand related taijutsu (-5 to the user)
    Description: The user will focus wind chakra around their fists creating a thin later of rapidly spinning wind. They will then use this glove of wind to increase the damage of taijutsu techniques that involve the use of their hands. The layer of wind will add cutting damage that can help penetrate armor or lightning defenses of a similar or weaker strength.
    ~Lasts 2 turns after being used.
    ~Does 5 damage to the user in small cuts on their hands.
    ~Approved~

    Summoning Technique: Xbalanque and Hunahpu, the Hero Twins
    (Kuchiyose: Xbalanque and Hunahpu sono Hi-ro-tsuin)
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 45
    Damage: N/A
    Description: This summoning technique summons two twin Jaguars who's names are taken from a Mayan mythology. These two jaguars when on all fours stand at six feet tall making their backs above most shinobi's heads. Like all jaguar summons they are physically powerful with strong bites thats can break through B rank and below defenses. They can also hide their presence from normal ninja, though not from sensors. The two jaguars work together to preform coordinated attacks. Hunahpu has the normal coloration of orange with black spots and can preform up to A ranked fire techniques. Xbalanque takes the melanistic form for Jaguars which is all black and can perform up to A ranked wind techniques. Though they both will loyally take order from their summoner, in terms of taking orders from one another Hunahpu seems to take the lead during the day, while Xbalanque takes the lead during the night.
    ~Can only be summoned once per battle.
    ~Lasts 4 turns once summoned.
    ~Each twin can take up to 1 S-Ranked attack.
    ~Must have a contract signed with Jaguars.
    ~Can only be taught by Hypnotiq.
    ~Declined~
     
         
    Last edited by Ragnaroc; 06-03-2010 at 07:42 AM.

  3. #1763
    Lord Evil Azaghast's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Hyoujin Nanarenbu ) - Seven-Chain Gleaming Sword Dance
    Rank: A
    Type: Offensive
    Range: Short
    Chakra: 30
    Damage: 60
    The user creates a sword of water attached to his wrist, or adds a layer of water to an existing sword. He then focuses chakra to his feet and rushes the opponent, at the last second turning away to flank the opponent and delivering a slash. The user then dances around the opponent, in a circular pattern, slashing as he travels. When done with sufficient speed, the technique is truly devastating. The coating of water lets the sword slip past any armour or shields and hit the skin.
    Technique Notes: Can be used twice per battle.


    ( Tokoyami Kaisenkyoku ) - Dark Rondo
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra: 30
    Damage: 60
    The user focuses chakra around a sword, making an appearance of floating skulls around it. The skulls solidify into a coating onto the blade just before a slash or stab is made, increasing the cutting force generated by the edge of the sword by a factor of 100. The chakra coating enables the sword to cut through jutsu that have physical form, such as a Suiryuudan or a Doryuudan, while not a Goukyaku. The skulls can also be fire off as a beam.
    Technique Notes: If the sword is knocked from the user's hands, then the skulls will turn on the user and severely damage him.

    ~Both Declined~ OP
     
         
    Last edited by Ragnaroc; 06-03-2010 at 07:45 AM.

  4. #1764
    Lord Evil Azaghast's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ( Seirei: Akueriasu ) - Stellar Spirit: Aquarius
    Rank: A
    Type: Offensive
    Range: Short-Long
    Chakra: 30
    Damage: 60
    The user focuses chakra into a water source ( must be large ) and creates from it Aquarius, a beautiful woman made of water carrying a jar with her. Aquarius then lifts the jar up, and all the water ( including any water jutsu whose ever they may be ) comes pouring into the jar, where it is stored before firing out at the opponent like a gigantic wave.
    Technique Notes: Can be used once per battle. No water jutsus next turn.


    ~ Declined, OPed ~
     
         
    Last edited by Emperor; 06-05-2010 at 04:22 AM.

  5. #1765
    Myobokuzan Faust's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Elephants
    Scroll Owner: Faust
    Other Users who have signed contract: N/A
    Summoning Boss if existing: Mercurial
    Other Summoning Animals tied to contract: None yet, but I'll work on them

    [Zou Kuchiyose no Jutsu: Mercurial] Elephant Summoning Technique: Mercurial
    Rank: S
    Type: Suplementary
    Range: Short/Mid
    Chakra Cost: 40
    Damage points: N/A
    Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
    Description: The user wipes his/her blood on one of the hands, performs the necessary handseals and slams the hand on the ground summoning Mercurial. He is a giant elephant in the size of Gamabunta and is able to suck in objects and targets within the area in front of his trunk. Mercurial has a great water resistance cause of the dry skin he has and he is able to block water based attacks up to A rank. He is also able to use earth based techniques up to S rank and his tusks are as hard as steel and can strike almost through anything. He is really massive and simple attacks like projectiles, kicks doesn't affect him.
    *Note: Mercurial lasts for four turns.
    *Note: While Mercurial is on the Battlefield, no other elephants can be summoned
    *Note: Can only be summoned once per battle.
    *Note: Can suck in targets with his trunk within short range.
    *Note: Must have signed the Elephant contract.
    *Note: Faust can only teach this.


    ~ Approved ~
     
         
    Last edited by Emperor; 06-05-2010 at 04:23 AM.

  6. #1766
    -Mugen-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    (kongen kangoku)-root prison

    Type:Attack/Supplementary
    Rank:S
    Range:short-mid
    Chakra Cost:40
    Damage Points:15 (because of the spikes)
    Description:With this jutsu Zetsu will make a 2 huge rootes with spikes appear beneath his opponent and immobiliz him.The opponent than will not be able to move for 1 turn giving zetsu the time to eat him .
    *Only zetsu can use this jutsu
    *this is a very fast jutsu so at close range it is inpossible to dodge or defend(only 3 tomoa sharingan users or high leveled sensers can do that),but at mid-range low-rank sensers or bios with low-rank KG (like 1 tamoa sharingan) or are very fast(like raikage) can block it or dodge
    *since the jutsu is fast it can only immobilize for 1 turns
    *Can only be used once per battle
    *only yashurik11 can teach this

    ~ Still OPed ~

    (Genjutsu:Zetsus shokubutsu guntai ) Illusionary Technique:Zetsus plant army

    Type:Attack
    Rank:S
    RangeShort-mid
    Chakra Cost:40
    Damage Points:80
    Description:Zetsu will creat a illusion by eye contact.Once caught in genjutsu the opponent will see Zetsu doing handseals(but he isnt in reality,this is done to make it look like zetsu made the plants attack him through a jutsu) and than expireance hundreds of plants,roots and trees attacking him.The opponent than will start defending himself (in reality he stays still) giving Zetsu the time to kill him.
    *Only zetsu can use this
    *No genjutsu can be used after usege
    *only users with sharingan (3 tomoa),renningan can see through this genjutsu
    *The opponent will be captured in genjutsu for 1 turns
    *the user will receive 40 damage
    *Only yashurik11 can teach this.

    ~ Approved ~
    (kongen kangoku)-root prison

    Type:Attack/Supplementary
    Rank:S
    Range:short-mid
    Chakra Cost:40
    Damage Points:10 (because of the spikes)
    Description:With this jutsu Zetsu will make a 2 huge rootes with spikes appear beneath his opponent and immobiliz him.The opponent than will not be able to move for 1 turn giving zetsu the time to eat him .
    *Only zetsu can use this jutsu
    *this is a very fast jutsu so at close range it is inpossible to dodge or defend(only 3 tomoa sharingan users or high leveled sensers can do that),but at mid-range anybody can defend with a elemental jutsu.
    *Can only be used twice per battle
    *Cant be used next 2 turns after usege
    *only Mugen-sama can teach this

    (youso sen )-elemental beam

    Type:Attack
    Rank:S
    Range:short-long
    Chakra Cost:40
    Damage Points:80
    Description:With this jutsu the user will concentraite alot of chakra of the chosen element to there hand,than compress it and than unleash it.The beam will create a blast that will cover up to short range and making it almost impossible to defend.But the beam is so fast that the user or the opponent cant use it to create a elemental combo.
    *this is a very fast jutsu so at close range it is impossible to dodge or defend(only 3 tomoa sharingan or renningan users can ),at mid range the opponent can only block it with a jutsu that doesnt need handseals,but at long range anybody can defend with a elemental jutsu.
    *Cant use the element that you have chosen for the beam for 2 turns
    *Can only be used once per battle
    *Because of the pressure of the jutsu the user receives 40 damage
    *only Mugen-sama can teach this


    (Katon:kasai tsuchi )-Fire element:Fire earth

    Type:Attack
    Rank:S
    Range:short-long
    Chakra Cost:40
    Damage Points:80
    Description:With this jutsu the user will concentraite alot of Fire chakra to there mouth and to there hands.Than the user will slam there hands on the ground making a strong fire blast in the ground in front of him and at the same time spitting out fire from there mouth.By doing this the user will create fire racing towards there opponent and at the same time a eroption from the ground that is done through one handseal.
    *Can only be used twice per battle
    *After usage It leaves fire on the ground that reduses water elements attack points by 30 and increases wind elements by 30.This lasts for 2 turns
    *Cant use this jutsu on the next 3 turns after usage
    *only Mugen-sama can teach this

    ~ All Declined, do not resubmit ~
     
         
    Last edited by Emperor; 06-05-2010 at 04:24 AM.

  7. #1767
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doragon Slayare Modo)-Dragon Slayer Mode
    Type: Supplementary
    Rank:A
    RangeShort-Long
    Chakra Cost:30
    Damage Points:N/A
    Description: The user of this jutsu will concentrated all his fire chakra to all his body and fire will cover the entire body of the user, the fire will get the shaped of a dragon that give the user the ability to fly (the fire doesnt afect the clothes of the user )
    Note: *this jutsu last for 4 turns*
    *can only be used 2 times per battle*
    *after using the user can use it again in 4 turns later*
    *after 4 turns after using this jutsu the user will get tired*
    *gives +10 damage points to wind and fire jutsus*
    *can only be used by me*
    *after using gives 20 damage to the user*

    ~ Declined, do not resubmit ~
     
         
    Last edited by Emperor; 06-05-2010 at 04:25 AM.

  8. #1768
    Senior Member Jet's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Genjutsu: Kage Bun'ya (Illusion Technique: Shadow Realm)

    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user will hold out the Rat sign in which he creates a sphere of Shadow around him. The genjutsu will activate whenever someone gets close enough and touches the Shadow. Once the opponent comes into contact with the Shadow, he/she would begin to imagine thousands of shadow lining emerging from the Sphere of Shadow in which is chasing after him/her immobilizing him/her. This genjutsu is hard to notice because it appears so real and nothing doesn't seem distorted and he/she will most likely focus on avoiding the Shadows rather than trying to dispel it. Of course, a high level Sharingan user will see through this. (This technique looks similiar to that of Itachi/Neji/Hinata's ultimate jutsu in Ultimate Ninja Storm but utilizing Shadow)
    - 2 usage per battle

    ~ Declined, do not resubmit ~

    Katon: Ijin Honoo (Fire Style: Devil's Flame)

    Rank: D
    Type: Supplementary
    Range: Short
    Chakra: 10
    Damage: N/A
    Description: After several handsigns, the user creates a ball of flame over his head which floats over his head where ever he goes. This technique can be use to provide light which can be beneficial for Shadow users. This tehnique also lasts as long as the user desires unless a wind or water technique is use to distinguish the flame.
    *Note: In a situation where there is already light, this technique is useless. Where there is no light, this technique gives shadows reach up to four meters from the user.

    ~ Approved ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:04 AM.

  9. #1769
    Mercenary BishamonSama's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Kyuu Makai no Enjin)- Fire Release: Nine Rings of Hell
    Rank: Forbidden
    Type: Attack
    Range: Mid-Long
    Chakra Points: 60
    Damage Points: 100 (+30 to user)
    Description: The user concentrates an unreal amount of fire chakra within themselves, particularly in their lungs and their heart. The user then screams out and releases all of the chakra out through their very body. Out of the user shoots nine huge rings of fire in rapid succession, each bigger than the next culminating with the ninth ring being the size of a four-story building, and each intensely hot. The rings of fire go forward towards the target at an extremely high speed. This jutsu takes a huge toll on its user. It possesses the word "Hell" in its name because the jutsu has a tendency to literally send the user to Hell - often, the user can die from using this jutsu, so it's a real last resort. It's as close to self-destruction as physically possible.

    Note: Can only be used once per week - forget about using it only once per battle
    Note: User cannot use any jutsus the next turn
    Note: User cannot use any fire jutsus for the rest of the battle
    Note: User's hearing and vision are severely damaged for the rest of the battle
    Note: User cannot use any S-rank jutsus for eight turns

    If this is declined, I'll keep piling on the restrictions.

    ~ Approved. Nice move 0_0 ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:05 AM.

  10. #1770
    Typhon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Hypnotiq View Post
    Wind Style: Shredding Fist
    (Fuuton: Danpen Kobushi)
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: +10 to hand related taijutsu (-5 to the user)
    Description: The user will focus wind chakra around their fists creating a thin later of rapidly spinning wind. They will then use this glove of wind to increase the damage of taijutsu techniques that involve the use of their hands. The layer of wind will add cutting damage that can help penetrate armor or lightning defenses of a similar or weaker strength.
    ~Lasts 2 turns after being used.
    ~Does 5 damage to the user in small cuts on their hands.
    ~Approved~

    Summoning Technique: Xbalanque and Hunahpu, the Hero Twins
    (Kuchiyose: Xbalanque and Hunahpu sono Hi-ro-tsuin)
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 45
    Damage: N/A
    Description: This summoning technique summons two twin Jaguars who's names are taken from a Mayan mythology. These two jaguars when on all fours stand at six feet tall making their backs above most shinobi's heads. Like all jaguar summons they are physically powerful with strong bites thats can break through B rank and below defenses. They can also hide their presence from normal ninja, though not from sensors. The two jaguars work together to preform coordinated attacks. Hunahpu has the normal coloration of orange with black spots and can preform up to A ranked fire techniques. Xbalanque takes the melanistic form for Jaguars which is all black and can perform up to A ranked wind techniques. Though they both will loyally take order from their summoner, in terms of taking orders from one another Hunahpu seems to take the lead during the day, while Xbalanque takes the lead during the night.
    ~Can only be summoned once per battle.
    ~Lasts 4 turns once summoned.
    ~Each twin can take up to 1 S-Ranked attack.
    ~Must have a contract signed with Jaguars.
    ~Can only be taught by Hypnotiq.
    ~Declined~

    Summoning Technique: Xbalanque and Hunahpu, the Hero Twins
    (Kuchiyose: Xbalanque and Hunahpu sono Hi-ro-tsuin)
    Type: Supplementary
    Rank: S
    Range: N/A
    Chakra Cost: 45
    Damage: N/A
    Description: This summoning technique summons two twin Jaguars who's names are taken from a Mayan mythology. These two jaguars when on all fours stand at six feet tall making their backs above most shinobi's heads. Like all jaguar summons they are physically powerful with strong bites thats can break through C rank and below defenses. They can also hide their presence from normal ninja, though not from sensors. The two jaguars work together to preform coordinated attacks. Hunahpu has the normal coloration of orange with black spots and can preform up to A ranked fire techniques. Xbalanque takes the melanistic form for Jaguars which is all black and can perform up to A ranked wind techniques. Though they both will loyally take order from their summoner, in terms of taking orders from one another Hunahpu seems to take the lead during the day, while Xbalanque takes the lead during the night.
    ~Can only be summoned once per battle.
    ~Lasts 4 turns once summoned.
    ~Each twin can take up to 1 S-Ranked attack.
    ~Must have a contract signed with Jaguars.
    ~No summons of any type can be used by the user while these two are out.
    ~Can only be taught by Hypnotiq.

    ~ Declined ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:05 AM.

  11. #1771
    Lord of Kaos's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Fire style:Heat slicers(katon:kaon kire)
    Rank:S
    Type:attack
    Range:mid-long
    Chakra cost:40
    Damage:80(-5 to himself)
    Description:after doing the required hand signess:Rat,Dragon,Tiger,rat,ox. the user gathers a ball of immense heat in his hands or in his mouth then the user will shoot multiple(up to 20) bow shaped fire blasts. Each blast is weak.(as strong as a d-rank fire attack)Eventhough each blast is weak in power they are incredibly hot and can easly melt metal and turn earth into lava.
    *all of the blasts must be sent at the same target ex.u cant send 10 to ur opponants clone at ur right and 10 to ur opponant on ur left
    *cant use any fire jutsu the next turn
    *the users hands or mouth will be burned a bit so if the user used the jutsu with his hands the user cant use taijutsu with hands next turn if used from the mouth the user cant use any jutsu that makes them spew something from his mouth next turn
    *can only be used twice per battle


    Lightning style: Thunder prison(raiton:jishinkaminarikajioyaji keimusho)
    Rank:S
    Type:attack/supplementry
    RAnge:mid-short-long
    Chakra cost:40(+10 each turn)
    Damage:80
    Description:After doing the hand signess: Dog,monkey,boar,dragon,rabbit. The user will send lightning bolts from his hand to the opponant then a circle shaped prison of lightning will form around the opponant. THe opponant is left lavitated in the prison. If the opponant touches the prison they will be damaged as much as a c-rank lightning jutsu. 3 times per turn the opponant will be shocked with a blast as strong as a d-rank lightning jutsu as long as the opponant is inside the prison.
    *can only be used once per battle
    *the user can keep the prison going as long as he wants but he cant use any jutsu as long as he keeps the prison standin
    *if the user is damaged the prison is destroyed
    *the user cant use any lightning jutsu for 2 turns after the prison is destroyed
    *the user must state that he keeps the prison everyturn and it counts as 1 of his 3 moves per turn
    *if the opponant uses any jutsu inside the prison they will be shocked by a blast as strong as a b-rank lightning jutsu even if the jutsu destroyes the prison


    ~ Both Declined, do not resubmit ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:06 AM.

  12. #1772
    Senior Member Passion's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Teh-Tobz View Post
    ( Genjutsu: Sakasa Sekai ) - Illusion technique: Inverted world
    Rank: S
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 40 ( - 20 per turn opponent is caught in it )
    Damage points: N/A ( - 30 to user due strain )
    Description: User controls the chakra circulation system, gathering large amount of chakra into user's eyes and hands. When this is done user makes Dog handseal, sending out sudden flash from user's eyes ( that's what opponent thinks ) and once the flash affects the opponent is caught in optical illusion where everything is inverted. The inversion works in special way, up and down, left and right as well as forward and backward are opposite. The optical illusion has also special ability. The sense of direction isn't the only one that is changed, the opponent's eyesight and where they get cut is reversed as well. It's hard to keep up with this technique for ninjas lower than user's rank and they might manage to block all the attacks done in this genjutsu while the stronger enemies Same and/or above rank as user sometimes have chance to attack while affected by this genjutsu. It's very hard physically for opponent to keep up with this jutsu since they need to block and defend themselves from the incoming attacks at the same time while focused with the inverted directions.
    Note:
    - Only Sage + up ranked ninjas can use this twice. Normally it can be used only once
    - Opponent can only be caught in this genjutsu max two turns
    - This genjutsu cannot be dispelled by inflicting slight pain to own body. Only chakra flow distruption or a good amount of pain can dispel this genjutsu
    - Recharging takes four turns
    - No genjutsu can be used in battle after its ran out
    - User suffers exhaustion after technique runs out
    - User cannot attack using jutsus while this jutsu is in play. Only taijutsu and sword attacks are allowed.
    - Costs - 20 chakra per turn when its in play
    - Sharingan isn't affected by this technique
    - Requires extremely good chakra control so only ninjas above sannin rank can use this jutsu.


    ~ Approved ~

    Added more restrictions and Sharingan isn't affected by this technique

    As for the Impact spikes. As I writed on jutsu the shock is only released when wound is inflicted with the spikes, so if I happen to harm myself with spike then the shock's released.

    ~ Declined ~

    Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
    Rank: S
    Type: Offensive - Defensive
    Range: Short
    Chakra cost: N/A ( - 10 per turn when activated )
    Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
    Description: Kazemaru is a special ring that user carries with him. The weapon's origins are unknown but the known thing is that the ring's forged in country of birds from unknown wind chakra metal. The ring's indestructible and once wind chakra is guided with in it it'll take form of floating ring ( this allows it to work without distrupting handseal speed ) that has blade attached to it. The ring itself is golden but once activated the blade part is made from silver and has 5 holes on it. If user spins this ring in its activated form very fast while guiding wind chakra the user is capable of blocking any B - Ranked lightning attack once per battle. Even though there's wind chakra guided the ring it doesn't mean that the chakra could be ignited with fire.
    • Costs - 10 chakra per turn
    • It's indestructible
    • It's golden from the ring part and silver on blade part
    • It can be reverted back into ring anytime
    • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
    • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
    • Boosts user's wind attacks by + 10 and opponent's raiton goes - 10.



    ~ Why can't the chakra be ingited by fire ? It is wind after all ~

    Gave better description
    Custom weapon: ( Go-ruden Kazemaru ) - Golden Wind
    Rank: S
    Type: Offensive - Defensive
    Range: Short
    Chakra cost: N/A ( - 10 per turn when activated )
    Damage points: N/A ( + 10 to user's fuuton. - 10 to opponent's raiton )
    Description: Kazemaru is a special ring that user carries with him. The weapon's origins are unknown but the known thing is that the ring's forged in country of birds from unknown wind chakra metal. The ring's indestructible and once wind chakra is guided with in it it'll take form of floating ring ( this allows it to work without distrupting handseal speed ) that has blade attached to it. The ring itself is golden but once activated the blade part is made from silver and has 5 holes on it. If user spins this ring in its activated form very fast while guiding wind chakra the user is capable of blocking any A - Ranked lightning attack once per battle. Even though there's wind chakra guided the ring it can be ignited but that wont affect to user since the weapon is floating in air. It can twice per battle send two wind shurikens at opponent which are made from pure chakra. Each one of them counts for one demon windmill shuriken
    • Costs - 10 chakra per turn
    • It's indestructible
    • It's golden from the ring part and silver on blade part
    • It can be reverted back into ring anytime
    • It doesn't have handle and floats around user's hand once it's activated by infusing wind chakra into it
    • Only Teh-Tobz is able of wielding it and it cannot be wielded by anyone else.
    • Boosts user's wind attacks by + 10 and user's raiton goes - 10.
    • If the wind surrounding the blade is ignited by an S ranked fire technique or an elemental combination, the heat will burn the user's hands since they are in such close proximity.



    ~ Approved ~

    ( Genjutsu: Akeru Metsuki no Satsujin honi ) - Illusion technique: Empty eyes of killing intent
    Rank: S
    Type: Offensive - Supplementary
    Range: Short - Mid
    Chakra cost: 40
    Damage points: N/A
    Description: User will rest his head in nodding like position for three seconds, charging chakra into eyes. Once this is done user will raise own head and gaze into opponent's eyes with completely empty eyes expect that they're filled with urge to kill. This causes the opponent to flinch and fall on their knees, paralyzed from fear. The paralyzing can be removed by creating feeling that's stronger than fear like pain or love.
    Note:
    - Can be used only once
    - No S - ranked genjutsu for two turns after usage
    - Works on multiple enemies but they must be ahead of user as he/she uses this jutsu
    - Requires eye contact.


    ~ Declined, do not resubmit ~

    ( Katon/Doton: Dangan no Suzumebachi ) - Fire/earth release: Missile of Hornet
    Rank: S
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 40
    Damage points: 80
    Description: User makes Dog - Snake handseals with one hand ( They aren't full handseals. Just one handed ) while focusing Fire and Earth based chakra on right hand at the same time as sword is in that hand. This creates compressed fire missile around the sword. The missile can be fired at opponent with the speed of A - Ranked Wind techniques. When the missile hits something it'll create very big explosion that cannot harm anything else than the target and 3 X 3 meter space around him/her. Even though it cannot harm anything out of that range it creates massive smokescreen and sends small rocks flying in air. The smokescreen will stay in air for one turn.
    Note:
    • - It requires some time for aiming the missile, upwards of ten seconds before it can even be sent toward a stationary opponent. For a moving target, this figure rises to above twenty.
      - The recoil force from the missile blows the user backwards a good twenty feet, where he then takes about five seconds to recover.
      - This technique requires a sword to perform. Though the sword is not lost after the technique, the sword is so heated that it cannot be wielded for one turn until it cools off.
      - No handsealed jutsus can be used while holding the missile
      - No S - Ranked fire and earth can be used in next two turns
      - Can be used only twice.


    ~ Approved ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:13 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mugen-sama View Post
    Summoning Animal: Gorillas
    Scroll Owner: I am
    Other Users who have signed contract: N/A
    Summoning Boss if existing: King of the gorillas - Goruku
    Other Summoning Animals tied to contract:
    none atm


    (Kuchiyose no jutsu-Goro ) - Summoning jutsu -Goro

    Rank: A
    Type: Summoning
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/a
    Description:After biting there thumb and wiping it on a tatoo on there arm, the user will summon Goro.Goro has metal armour around his body and non chakra projectailes attack wont affect him.Goro has big,long and strong arms that can break a human in half.Goro cant use ninjutsu but can use strong taijutsu.Goro is 2.2 meters tall

    *can use taijutsu moves up to A-rank
    *Can only be used for 6 turns
    *can be sommuned 2 times per battle
    Note:can only be taught by yashurik11

    Okey I made some changes with Nero but I will post them later.I just want this to get approved.Please dont give up.wease:

    ~Approved if the summons contract has been approved~
    I made this summoning a long time ago.
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    Gassaku No Jutsu: Kaen doragon (Collaboration Technique: Blazing Dragon)

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra: 40
    Damage: 85
    Description: With Terra the Monkey Warrior out on the battlefield, this collaboration technique can be executed. This technique begins with Terra on the user's shoulder (either side) and rolling out a scroll which lets out a blast of wind which it's strength is equivalent to that of an A rank wind technique. While simultaneously, the user will shoot out a stream of fire in conjunction with the wind blast to create a more fiercly fire attack.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Gassaku No Jutsu: Maguma Inseki (Collaboration Technique: Magma Meteorite)

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra: 40
    Damage: 85
    Description: To activate this collaboration technique, Terra the Monkey Warrior must be out on the battlefield. The technique starts out with the user picking up and hurling a huge chunk of earth at the opponent (Earth Style: Ball of Graves). Meanwhile at the same time, Terra will jump high into the air and rolls out a scroll which lets out a burst of flame at the chunk of earth creating an extremely heated earth ball which downs flying down on the opponent like a meteorite.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Gassaku No Jutsu: Dendou Nami (Collaboration Technique: Electrical Tsunami)

    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 85
    Description: With Terra the Monkey Warrior out on the battle field, Terra would lay out a scroll on the ground which lets out a massive wave of water towards the opponent. Immediately afterward, the user would slam both hands onto the scroll with their hands enhanced with lightning while water is being released from the scroll, amplifying lightning throughout the wave creating a wave of electrical water.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Only For Emp

    ~ All Declined, bad set of jutsu, none of this type will be Approved ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:15 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Eddy-kun View Post
    Gassaku No Jutsu: Kaen doragon (Collaboration Technique: Blazing Dragon)

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra: 40
    Damage: 85
    Description: With Terra the Monkey Warrior out on the battlefield, this collaboration technique can be executed. This technique begins with Terra on the user's shoulder (either side) and rolling out a scroll which lets out a blast of wind which it's strength is equivalent to that of an A rank wind technique. While simultaneously, the user will shoot out a stream of fire in conjunction with the wind blast to create a more fiercly fire attack.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Gassaku No Jutsu: Maguma Inseki (Collaboration Technique: Magma Meteorite)

    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra: 40
    Damage: 85
    Description: To activate this collaboration technique, Terra the Monkey Warrior must be out on the battlefield. The technique starts out with the user picking up and hurling a huge chunk of earth at the opponent (Earth Style: Ball of Graves). Meanwhile at the same time, Terra will jump high into the air and rolls out a scroll which lets out a burst of flame at the chunk of earth creating an extremely heated earth ball which downs flying down on the opponent like a meteorite.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Gassaku No Jutsu: Dendou Nami (Collaboration Technique: Electrical Tsunami)

    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 85
    Description: With Terra the Monkey Warrior out on the battle field, Terra would lay out a scroll on the ground which lets out a massive wave of water towards the opponent. Immediately afterward, the user would slam both hands onto the scroll with their hands enhanced with lightning while water is being released from the scroll, amplifying lightning throughout the wave creating a wave of electrical water.
    - 2 usage per battle
    - Must know monkey summoning
    - Must have Terra the Monkey Warrior summon beforehand

    Only For Emp
    let me guess where u got this idea
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Hellsbadass View Post
    let me guess where u got this idea
    these wasn't my ideas, Jet made these jutsu and sent them to me in pm!
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    yea
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Mizu Kurasshā) - Water Style: Water Crusher
    Rank: B
    Type: Attack
    Range: Short
    Chakra cost: 25
    Damage Points: 40
    Description: After few handseals user uses water to crush the opponent whose body is already covered by preexisting water. User can control strength of crushing, from mere breaking bones to total annihilation of the opponent.
    *note- can be only taught by Kaziname

    ~ No Water Gaaras, thanks ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:15 AM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Kaziname View Post
    (Suiton: Mizu Kurasshā) - Water Style: Water Crusher
    Rank: B
    Type: Attack
    Range: Short
    Chakra cost: 25
    Damage Points: 40
    Description: After few handseals user uses water to crush the opponent whose body is already covered by preexisting water. User can control strength of crushing, from mere breaking bones to total annihilation of the opponent.
    *note- can be only taught by Kaziname
    thats my jutsu xD
    fail!!
     
         

  20. #1780
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Alucard View Post
    (Honeton Hijutsu: Mugendai no Yuuen Rokkaku Seki) - Secret Bone Release: Grand Hexagonal Gate of Infinity
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: After awakening the Kaguya's Primitive Instinct and sealed all but lightning element, the user will do a row of hand seals and stomp on the ground. A big barrier which covers 360 angles and is made of bone in form of an hexagonal box will form, standing vertically with the enemy inside of it trapping him. After that with another hand seal the user will open a small part of the barrier (20 centimetres diameter) and will release an extreme compressed burst of lightning which passes trough the hole and enters the barrier with an incredible force, crushing everyone inside of it and also, causing an enourmous explosion. After that, the barrier will will shatter and disappear in a cloud of dust made of bone.
    *Usable once per battle
    *User must have activated Kaguya's Primitive Instinct Seal the previous turn
    *User takes 15 damage
    *No lightning jutsus S-rank and above next turn

    It will kinda look like this but standing vertically.


    Just wanted to leave my opinion about the restrictions: I think they're fine because the seal restricts me enough for the rest of the battle. I also thought on reducing the seal's length by one turn but that would only leave 3 turns which isn't very much =/ the seal itself doesn't last much so i think they're good enough.


    ~ Is the box completely closed - as in, closed on the ground and air as well ? VM me with the answer ~

    (Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
    Rank: S
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse each tip of the disk with the five basic elements, making a small layer of each element in each tip of the bone pentagon. After that the user will send it spinning towards the opponent. On impact, because of the all chakra natures being together, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact. However, this jutsu has the disadvantage of taking some time to perform since the user needs to summon all basic five elements to the disk.
    *Usable twice per battle
    *Obviously, cant be used with the Kaguya's Primitive Instinct seal activated


    ~ Declined. No attack that combines more than 2 elements will be approved ~
    (Honeton: Shuukaikujo no Yuuen Gokakkei Enban) - Bone Release: Grand Pentagonal Disk of Mass Destruction
    Rank: S
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will make a big pentagonal disk made out of bone from his body. After that he will infuse the edges of the disk with fire chakra while the centre of it will be coated by a layer of lighting chakra. After that the user will send it spinning towards the opponent. On impact, it will cause a big explosion destroying everything within 3 metres radius from the spot of impact.
    • *Usable twice per battle
      *Preparing the technique takes fifteen seconds.
      *The disc travels at the speed of a shuriken, and has the average weight of ten.
      *There has to be a gap of at minimum two turns between each use.


    ~ Approved ~

    (Honeton Hijutsu: Tenka no Gokujiku Hashira) - Secret Bone Release: Five Crushing Pillars of Lightning
    Rank: S
    Type: Attack
    Range: Short-Medium
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will stomp on the ground and five huge pillars of bone appear around the opponent with a pentagon shape and immediately after that lightning starts to crackle all around them. The lightning will then be directed at the exact center of the pillars shocking anything within few feet from the center. After that and still with the lightning, the pillars will fall towards the centre of the pentagon, crushing the opponent.
    • *Usable twice per battle
      *Usable only after the Kaguya's Primitive Instinct seal is activated


    ~ Approved ~
     
         
    Last edited by Emperor; 06-05-2010 at 09:21 AM.

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