Chapter 4: The revival of Taka! - Mockingbird vs -Minato-
All Out
Rei's R&R
Killing/Stealing - Allowed
On the outskirts of the village, with ample distance in between us and the rest of the participants, both on my side and yours.
Re: Chapter 4: The revival of Taka! - Mockingbird vs -Minato-
Originally Posted by -Minato-
vincent in sig, wearing my akatsuki ring, "the black king"
In the downpour, snap my fingers, instantly vaporizing the water by agitating it with an omni-directional sound wave. Although it evaporates a majority of the water around us, it can't stop the continuous downpour of rain. I avoid taking any un-wanted self-inflicted damage thanks to the umbrella I was carrying the entire time.
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.
*Can only be used twice per battle.
*The sound wave is ineffective against anything but water or other liquid elements.
*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
*The user cannot utilize Ototon in the following two turns.
In conjunction with the releasing of the sound - at which point you should be writhing in pain - I follow up by causing several large earth spikes to erupt from the ground, mangling your entire lower body and drilling completely through your chest. The moment they pierce flesh, they begin to petrify living tissue's.
(Doton:Fesutibaru Katteni Togetogeshii) Earth Release: Festival of Thornies
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:Infusing one’s chakra into the surrounding earth, the user of this technique will cause several spikes or thorns to protrude from the ground in the pre-determined location. These spikes can vary in size, ranging from thorns as small as makashibi (yet still visible and quite noticeable) to spikes slightly bigger than those seen within the Earth Release: Earth Flow Spears technique. These thorns have similar qualities to that of the Earth Release: Added Weight Rock Technique; When they pierce the skin of an enemy, they impart chakra and the surrounding tissues and organs will exhibit symptoms of petrification and begin to immediately crumble of the afflicted person’s body. The petrification will begin from the point that the skin was broken, and through prolonged contact these symptoms will spread on through the rest of the body; In five seconds, the thorns (Regardless of size) will spread their influence throughout the entire system and completely petrify an individual. There is no finite limit on the amount of thorns or spikes created; They follow the same guidelines as Earth Release: Earth Flow Spears technique, and are created within reason for the rank of the technique.
*Can only be used twice per battle
*One is restricted the use of A Rank and below Earth Release in the following turn.
*One must wait two turns after use to utilize a second time around.
*The spikes need to pierce through the skin of the enemy to trigger their effects. Because of this, if the spikes are too small, the enemies shoes or even think clothes may help him avoid the effects as the small spikes won't pierce the skin.
Just after the spikes pierce your body, I superheat the air and cause a drought to prevent anymore rain
katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Only Sunagakure villagers may use this jutsu
Re: Chapter 4: The revival of Taka! - Mockingbird vs -Minato-
Originally Posted by Mockingbird
In the downpour, snap my fingers, instantly vaporizing the water by agitating it with an omni-directional sound wave. Although it evaporates a majority of the water around us, it can't stop the continuous downpour of rain. I avoid taking any un-wanted self-inflicted damage thanks to the umbrella I was carrying the entire time.
Rank: S
Type: Offensive/Defensive
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will snap his fingers and release an omnidirectional sound wave. The sound wave has a unique quality in that it disturbs bubbles in water on contact, causing a reaction that generates ample amounts of heat through the process of sonoluminescence. Through this process, any body of water, including bodies of mist, directly exposed to this sound wave will almost instantly evaporate; If the opponent is at the time in contact with water, this technique can deal excessive scalding damage. If their body itself is comprised of water – Water Substitution, Liquification, etc – Than the damage would be even more deadly, killing them by literally evaporating their body away. The sound however, cannot directly effect the liquid within a person's body.
*Can only be used twice per battle.
*The sound wave is ineffective against anything but water or other liquid elements.
*In the case of any present inert sources of water – that the opponent is not in contact with – it will still be evaporated, but the opponent will not take any damage; It would only serve as a make-shift form of defense instead.
*The user cannot utilize Ototon in the following two turns.
In conjunction with the releasing of the sound - at which point you should be writhing in pain - I follow up by causing several large earth spikes to erupt from the ground, mangling your entire lower body and drilling completely through your chest. The moment they pierce flesh, they begin to petrify living tissue's.
(Doton:Fesutibaru Katteni Togetogeshii) Earth Release: Festival of Thornies
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description:Infusing one’s chakra into the surrounding earth, the user of this technique will cause several spikes or thorns to protrude from the ground in the pre-determined location. These spikes can vary in size, ranging from thorns as small as makashibi (yet still visible and quite noticeable) to spikes slightly bigger than those seen within the Earth Release: Earth Flow Spears technique. These thorns have similar qualities to that of the Earth Release: Added Weight Rock Technique; When they pierce the skin of an enemy, they impart chakra and the surrounding tissues and organs will exhibit symptoms of petrification and begin to immediately crumble of the afflicted person’s body. The petrification will begin from the point that the skin was broken, and through prolonged contact these symptoms will spread on through the rest of the body; In five seconds, the thorns (Regardless of size) will spread their influence throughout the entire system and completely petrify an individual. There is no finite limit on the amount of thorns or spikes created; They follow the same guidelines as Earth Release: Earth Flow Spears technique, and are created within reason for the rank of the technique.
*Can only be used twice per battle
*One is restricted the use of A Rank and below Earth Release in the following turn.
*One must wait two turns after use to utilize a second time around.
*The spikes need to pierce through the skin of the enemy to trigger their effects. Because of this, if the spikes are too small, the enemies shoes or even think clothes may help him avoid the effects as the small spikes won't pierce the skin.
Just after the spikes pierce your body, I superheat the air and cause a drought to prevent anymore rain
katon: Kikokanten) Fire Release: Climatic Drought
Type: Supplementary
Rank: A
Range Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.
~ Usable once per battle
~ Prevents up to A rank rain Jutsu for 4 turns
~ Only Sunagakure villagers may use this jutsu
gimme a few days to sort the medschool out please mate, then i'll reply to this fight ^^