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    Destiny's End

    Destiny's End



    Forward


    Destiny's End is a High Fantasy style rpg where players take the role resurrected mortals to fight an Immortal army of Demi-God like creatures. A mixture of several idea's and settings, instead of making an RPG based on the source material.


    Setting


    Destiny's End takes place in the world of Ethoss. A world vastly different from our own, Ethoss is a singular continent surrounded by an Ocean. An ocean which dissipates into a phenomena known as the Mists. Surrounding the "World", is a large, dense mass of Mist that cannot be penetrated by light or magic. To enter the Mists is to leave this world, and only a handful have ever been able to make the trip back. The continent of Ethoss is assaulted sometimes with "Mist Storms", hurricane shaped storms that devastate the coastal regions of Ethoss. These storms leave behind traces of what lies beyond the Mists. Alien plants and animals that do not belong in the fairly normal Ethoss. Magical terrain, such as floating islands and Glaciers that do not melt. The greatest gift it leaves behind is Azoth, magical essence used to bolster the power of spells and artifacts. Without the Mist Storms, much of the magic in Ethoss simply would not exist.

    Ethoss itself was not created, but discovered. The creatures beyond the Mist, the Old Ones and the Fae, discovered Ethoss through the Mists. Back then it was a land ravaged by the Storms from their chaotic home plane. A small group of Fae decided to help bring balance to the ravaged world. With their power of the magical chaos, they were able to heal the land and bring to it some semblance of life. Eons of time past, and soon the Fae began to find themselves transformed by their tillage. Unable to break apart from the world, they pledged themselves to it's protection. Over time plants, animals, and humans began to appear on the lone continent. The Fae watched these with curiosity, but did not interfere. However the primitive humans, on first seeing the Fae, began to worship them as Gods. This lead to the creation of the first Deities, as the aspects of the Human's worship further mutated the Fae, and gave them aspects that were not originally present. The Gods, created by Man, were bound to their prayers, and their iconography. Fearing what would happen to them should they allow Humans to continue worshiping more of them, the Fae created the Courts of Summer, Autumn, Winter, and Spring. Four distinct Nations, tied to the seasons that would present their own iconography and firmly entrench the Fae into a form they could dictate. The Courts also had the advantage of giving Nation to a race of gods, thus making humans less susceptible to worship what would now be seen as a separate race.

    The Fae are beings of pure chaos, and thus they do not have a true form except the one they choose to take. This was true for millennia on Ethoss, until mankind showed up. Seeing the Fae as Gods, they began to worship them. While some Fae simply told them to stop and returned to the Forests, some chose to stay and relish in the adoration of the first tribes of men. This was their first mistake. See the emotional investment, and worship humanity put on these Fae was too powerful for the Fae to ignore over long periods of time. Eventually their minds began to warp, and their bodies began to change and get locked into a single form. A Fae who was worshiped as a War God, would be transformed into the iconic vision that tribe had of a War God. This transformation would give him a lot of power, and the worship of mortals also lent itself to this power. One horrible side effect from this was that if two Gods who were similar enough began to get worshipped as one in the same, they would meld together and cease to be separate beings. The Fae who were not worshiped feared this effect becoming widespread, and thus took measures to stop it before it got out of hand. In the current Age there are only around 13 Major Gods, but a couple dozen minor ones.


    The races of Ethoss divide themselves into Nations, Kingdoms, and Empires just like any other fantasy setting. The difference here is that they all must contend with the common threat of the Mists. Any moment a sea Leviathan could swim through the Mists and destroy a small fishing village, or a Mist Storm can blow in leaving a Dragon made out of lava ready to rampage. The other difference is that they are all subject to Fate. The Fae feared what would happen if total chaos was allowed to reign in Ethoss for too long. They also didn't want to have to babysit it ever waking hour, so they created an Artifact that would monitor things for them. This Artifact, that has no physical form or location, is known as Fate. It weaves itself into the fabric of reality, assuring that each and every action taken by the sentient races of Ethoss, are accountable, and left to few divergences. This means that nearly every action someone takes is planned several steps in advanced. This allows Seers and Oracles to see into the future correctly, as well as let the Fae keep one foot ahead of the Mortal Races.


    The races of Ethoss divide themselves into Nations, Kingdoms, and Empires just like any other fantasy setting. The difference here is that they all must contend with the common threat of the Mists. Any moment a sea Leviathan could swim through the Mists and destroy a small fishing village, or a Mist Storm can blow in leaving a Dragon made out of lava ready to rampage. The other difference is that they are all subject to Fate. The Fae feared what would happen if total chaos was allowed to reign in Ethoss for too long. They also didn't want to have to babysit it ever waking hour, so they created an Artifact that would monitor things for them. This Artifact, that has no physical form or location, is known as Fate. It weaves itself into the fabric of reality, assuring that each and every action taken by the sentient races of Ethoss, are accountable, and left to few divergences. This means that nearly every action someone takes is planned several steps in advanced. This allows Seers and Oracles to see into the future correctly, as well as let the Fae keep one foot ahead of the Mortal Races.


    Races



    Fae



    Also known as Courtiers, True Elves, and Mistlings, were the first sentient race on Ethoss. Discovering the world from beyond the Mists, they descended down on the chaos ravaged land and brought order to it. Settling down after realizing they did not wish to leave, they began to allevate the lesser races of Ethoss. Shapeshifting, and magical talent are natural to the Fae, who do so as if it was breathing. There true power comes from their Immortality, which goes beyond power of aging. When a Fae is cut down, or violently slain, they do not die. After a time period, depending on their personal power and influence, their body will be recreated perfectly and with full memories. This process is not understood by the mortal races, but it seems to stem from the fact that they are not from this world. Some believe this trait stems from something written into Fate, since Fae seem to have no trouble killing each other in the rare occasions that they do.
    Regions: Valefor Woods, Allabastra
    Religion: None, but Reverence toward the Unshaped Ones.
    Appearance: Technically a Fae can appear as whatever they desire, but most seem content with appearing as a humanoid made of plant life in the aspect of their season. With the fall of the Spring and Autumn courts, Fae of the Summer and Winter courts take up those aspects, from changing leaves to budding flowers.

    Ljosalfar


    Also known as Light Elves, or Spring Elves. The Ljosalfar began as the Spring Court, and over many ages simply stood besides their fellow Courts. However, the desire that defined their court led them to mingle with the mortal races more than other Fae. This eventually lead to a crippling drive to feel what the mortals felt, and thus began the search for the path to transforming themselves. This lead to a magical ritual, that transformed them into the Ljosalfar. Now mortal they were susceptible to the laws of death, could now procreate, and finally could understand the effects of time. While some would call it a mistake, most of the Ljosalfar see it as a gift that they would not ever exchange. The Ljosalfar still retain a instinctual understanding of magic, and their culture is greatly influenced by their Fae past. Both Elf races are long lived, a side-effect of their origins, and the oldest live for several centuries.
    Regions: Alethela, Aimidia Island
    Religion: None officially, but some Ljosalfar have been converted to the Pantheon.
    Appearance: The skin and hair of the Light Elves take on vibrant colors. Blue skin, hair in all colors, and eyes that sparkle with gold flakes. These vibrant colors spread into their clothing, as well as their city's decorations. Ljosalfar tend to grow taller than most humans. Their ears are also longer than their Dark cousins.

    Azlanti



    Eldest of the human sub-races, and the one said to be the precursor to all human cultures. The Azlanti were raised from barbarism and trained in the ways of magic and culture by the Fae. Azlanti are strong-willed, confident, and organized in thought and deed. They love learning of any sort, whether practical or theoretical, and are able to easily adapt lessons from one field of study into another. They feel no shame in adopting the best attributes of another culture. For while they are proud of their heritage, they are even more proud of their ability to adjust to and dominate changing circumstances, which allows them to persevere even when others have given up a cause as hopeless.
    Regions: Thalath
    Religion: Pantheon
    Appearance: Their skin tone ranges from olive to pale white, and their dark hair ranges from deep brown or dark red to black and white. The Azlanti often have expressive brows and sharp features.

    Varani



    Traders. Mercenaries. Wanderers. The human clans known as the Varani can be found throughout Ethoss, as much at home on the high seas as in the villages and outposts they inhabit. Though not as culturally refined as the Azlanti, the Varani have brought commerce and a degree of civilization to the wilds of Ethoss.
    Regions: Valhav, Southern Depths, Mis****er Sea, Sea of Storms
    Religion: Desna, Gorum, Gozreh, Rovagug
    Appearance: The Varani have a reputation abroad for being strong, dumb, and quiet, as well as for having strange accents and wearing smelly furs. Most Varani are quite tall, with men starting at 6 feet and the women just a few inches shorter. Their skin is pale and their hair blond, light brown, or red. Both men and women wear their hair long and braided, though women’s braids tend to be more elaborate. Men usually wear beards.


    Keleshites
    For Keleshites, glory is synonymous with their culture. A popular Keleshite phrase brags, “All the world is glass compared to the Keleshite’s diamond,” and this superior attitude often makes them difficult to deal with. The Kingdoms of Keleshtan stand as the greatest collection of human wealth, ingenuity, and culture. Support of art, industy, and science is considered the greatest of virtues, but their vanity could be their greatest sin.
    Regions: Keleshtan, Nex, Makakam Desert
    Religion: Pantheon, Zon-Kuthon
    Appearance: Keleshites have uniformly black hair and brown or even slightly golden eyes. The men tend to grow beards. Their clothing ranges from gauzy silks to practical linen and cotton robes, with headdresses, veils, and turbans common
    to keep sun and sand out of their hair and eyes. Gold and silver decorations are popular not just a Keleshite women, but also among the men, who encrust their weaponry and top their turbans with lavish displays of wealth.


    Shoanti
    With their warlike nature and proud traditions, this ethnic group is actually seven distinct cultures bound together in a shared history. While xenophobic toward non-Shoanti, the seven tribes— or “quahs”—respect one another’s rightful territory, and disputes are viewed as distasteful. However, when disagreements do occur, most Shoanti avoid waging war, settling for small raids or ritualized combat between elected champions to see who the spirits favor.
    Regions: Shin Kak Nish, Calm Sea
    Religion: Totem and Ancestor Worship
    Appearance: Shoanti possess widely varying skin tones, from deeply tanned to dark brown. Hair is considered a dangerous weakness in hand-to-hand combat, so both men and women typically shave their heads, save for shamans and the elderly.


    Story


    The Winter Court has declared war on the world of Mortals. Gallowglass, Usurper of the Ivory Throne, is the creator of the Tuatha Deohn, a faction of Winter Courtiers who believe in a radical new theology. Ethoss had done nothing but corrupt and mutate the Fae, while their numbers dwindles, the Mortals of this world thrived like cancer. The Spring and Autumn Court had fallen to this "disease", and the Winter Court was in danger as well. In order to prevent this from happening, the Tuatha Deohn must take to arms. Let the armies of the Winter Court wash over what the naive Fae had made and scourge it. Let it be remade as pure Chaos. The Winter Crusade went far better in the beginning than any Fae participating in or merely watching it expected. The crusaders exploded through magical gates from all sides of Ethoss in a fury, displaying every nightmare form of which humanity had ever conceived. They crashed headlong into the powerful armies of the humans and elf kingdoms. Neither as organized nor as powerful as the Winter Armies, and no one knew how to contend with the Fae's immortality.

    The Summer Court has declared it's neutrality in this conflict, the Summer King fearing true death for his people if conflict between Fae ever happened on a large scale. The Mythic Heroes of the Summer Court, immortal warriors who travel around the world helping mortals, rage against this decision. Some abandoning their duties to join Mortal armies. Unfortunately these few champions aren't enough to turn the tide, as the Winter Court has devoted all resources to the war now that Gallowglass is King.

    The nations of Mankind and Elvish try to coordinate to hold of the Fae, but it's a losing war. An alchemist in Kaleshtan has been trying to supply the Mortal Forces with warriors on equal footing. His Well of Souls promises to return those who have died back to life, unfortunately he has not been able to perfect it...until today.


    Notes


    Free RP - Oneliners allowed

    Intro Music




    Bio Template


    Character's Name
    One sentence describing your character. Include whether Mortal or Fateless.
    Race: [What is your character's race?]
    Sex: [What is your character's gender?]
    Age: [How Old is your Character] [Fateless Characters use "Ageless"]
    Physical Description
    [Insert Description or Picture Here.]
     
         
    Last edited by Valen; 12-09-2012 at 04:06 PM.

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    Re: Destiny's End

    -Sir Ostarian Vandergrift
    Mortal Fateweaver hired by Akir Kobad to help the Fateless.
    Race: Azlanti
    Sex: Male
    Age: 29
    Physical Description:

     
         

  3. #3
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    Re: Destiny's End

    cazy rogue who ,oves the worl in strange ways
    Name: Eco sia
    age: 18
    sex: female
    race:Azlanti
     
         

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    Re: Destiny's End

    Eco: *up a tree over locking the forest in the direct of the army*
    m they will be near soon
     
         

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    Re: Destiny's End

    Ostarian

    *Walking outside*

    *While the snow falls on my Armour*
     
         
    Last edited by Valen; 12-09-2012 at 04:47 PM.

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    Re: Destiny's End

    Quote Originally Posted by Valen View Post
    Ostarian

    *Walking outside*

    *While the snow falls on my Armour*
    Eco: sir....

    jumps down infrront of you*
     
         

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    Re: Destiny's End

    Quote Originally Posted by juana maaki View Post
    Eco: sir....

    jumps down infrront of you*
    Ostarian:

    Well hello there.
     
         

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    Re: Destiny's End

    Quote Originally Posted by Valen View Post
    Ostarian:

    Well hello there.
    Eco: hello sir..our you heading out again
     
         

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    Re: Destiny's End

    Quote Originally Posted by juana maaki View Post
    Eco: hello sir..our you heading out again
    Ostarian

    Yes.. I will be fighting untill I die..

    Our anyways are Immortall, but that won't keep me from trying.
     
         

  10. #10
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    Re: Destiny's End

    Quote Originally Posted by Valen View Post
    Ostarian

    Yes.. I will be fighting untill I die..

    Our anyways are Immortall, but that won't keep me from trying.
    Eco: showed we wait fir the others.......
     
         

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    Re: Destiny's End

    Quote Originally Posted by juana maaki View Post
    Eco: showed we wait fir the others.......
    Ostarian

    It's alright, we can take our time
     
         

  12. #12
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    Re: Destiny's End

    Eco: yes sir
    *follows*
    which battle field today are we heading to
     
         

  13. #13
    Senior Member juana maaki's Avatar
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    Re: Destiny's End

    Eco: hm?....
    *stops and looks around readying herself*
     
         

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    Re: Destiny's End

    Quote Originally Posted by juana maaki View Post
    Eco: hm?....
    *stops and looks around readying herself*
    Ostarian

    Look out! Behind you!

    *An evil demi god appears*
     
         

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    Senior Member juana maaki's Avatar
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    Re: Destiny's End

    eco: *jumps out the armed and ready*
    you....
     
         

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    Re: Destiny's End

    Quote Originally Posted by juana maaki View Post
    eco: *jumps out the armed and ready*
    you....
    *Unseathes sword*
     
         

  17. #17
    Senior Member juana maaki's Avatar
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    Re: Destiny's End

    Quote Originally Posted by Valen View Post
    *Unseathes sword*
    Eco: *nods at you side looks awhile backing away*
     
         

  18. #18
    Senior Member juana maaki's Avatar
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    Re: Destiny's End

    eco: show proof

    ( i;m kicking blues ass)
     
         

  19. #19
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    Re: Destiny's End

    Eco: *catches it on taken my eyes off you*
     
         

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