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  1. #1
    Otogakure -Cobalt-'s Avatar
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    [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    -Rei's R&R
    -Killing and Stealing: Allowed
    -CJs: Allowed
    -CEs: Allowed
    -Range: Mid-range
    -Terrain: Plain field without a water source.
    -Each fight needs to finish in 7 days, upon which they'll be closed and graded by RP mods
    -Arguments are to be done exclusively through VM (not PM or MSN). Moderators opinions can only be asked twice per match, with the 3rd time pertaining to a final decisive judging. If a member needs to ask for a moderators input, he/she must do so through this thread and not directly to the Moderators. Following the template and the rules of the thread is essential
    -If a participant doesn't reply for more than 4 complete days, his opponent wins the match by default
    -Failing to abide any of the rules of the tournament may lead to default defeat
    -Maker of the thread has the right of first move
    -Both fighters need to link their bios and valid customs threads in their first post

    CJ Thread
    Giovanni Roberto Salvatore Luciano

    Post your bio CJ thread link and I'll make the first move. Giovanni has his CW strapped to his back (can be found in bio).

    I hope this will be fun. Good luck to both of us, especially me.
     
         

  2. #2
    Lili-Chwan's Avatar
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    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    I'm using Amalia Wadatsumi. CJ Thread

    Just for sake of keeping track, dealine is December 24th, 12h39
     
         
    Last edited by Lili-Chwan; 12-17-2012 at 06:52 PM.

  3. #3
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    I'm using Amalia Wadatsumi. CJ Thread

    Just for sake of keeping track, dealine is December 24th, 12h39
    Alright, let's begin ^^.

    ______________________________

    Giovanni looks at the woman carefully as he analyzes the situation. Out of precautionary measures Giovanni makes sure not to make direct eye contact with her from the very beginning until he can see the level of her skill and possible abilities. He begins by sending his chakra into the ground and gathering particles of Francium in the ground.

    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.


    He then releases the tension from his body gaining a small boost in strength, speed and reflexes. He remains motionless during the whole process and the woman will have no way of knowing that he did anything since no hand seals are requiered whatsoever. This whole procedure is done in only several seconds.

    Name: (Houmen Za Kinpaku)Release The Tension
    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.


    After having done this Giovanni activates his Byakugan as the veins around his temples pop out. With the perfect sight of his surrounding, Giovanni begins his offense by running to his left in an arc while maintaining the distance between the woman and himself. As he runs he begins throwing a volley of shuriken at her thus slowly surrounding her as the barrage of shuriken head her way. He makes sure to never lose sight of the woman while being fully aware of his surrounding and looking for any signs of unknown chakra in the area.

    (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
    Type: Supplementary
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-5 per turn to keep active)
    Damage: N/A
    Description:
    One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
    Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
    Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
    Note: Must be activated to use Gentle Fist (Jyuken)
    Note: Cannot be blinded by matter, chakra, light or energy
    Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan
     
         
    Last edited by -Cobalt-; 12-18-2012 at 02:03 PM.

  4. #4
    Lili-Chwan's Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    As you perform your first jutsu, charging chakra through the ground to create the Francium, I fire 2 lightning beams from my eyes, lightning them up in the process.

    Genjutsu, for rude people who don't look me in the eyes.

    (Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
    *Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout*


    Of course, the word genjutsu is the first thing you hear when my eyes lit up. The lightning head straight through your eyes and aim to pierce them through. Quickly then weave 3 handseals, creating a flower patch immediately beneath you, spreading perfume all around you. The perfume carries a powerful soporific scent, as well as a sleeping genjutsu of angelical maidens caressing your skin. If the lightning hit you, they start making the pain go away and, while you can't see them, their touch will calm you down, and quickly put you down.

    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize several portions, all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*
     
         

  5. #5
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    As you perform your first jutsu, charging chakra through the ground to create the Francium, I fire 2 lightning beams from my eyes, lightning them up in the process.

    Genjutsu, for rude people who don't look me in the eyes.

    (Raiton: Fukuro no Giragira) Lightning Style: Owl's Glare
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user quickly gathers lightning chakra on the eyes, making them glow, iluminating the path. If eye contact is made with the opponent, a beam of lightning is shot to pierce the opponent's eyes. The beam is virtually untrackable, due to an optical illusion: Since the beam travels straight forward, all the opponent see are the glowing eyes. Only experienced doujutsu users or chakra sensors (Sage rank), will be able to notice the slight increase of chakra/glow as the beam is being shot, and as such are able to respond correctly.. In the case the opponent notices, it is easily blockable, for if it it's anything other then soft tissue (I.e. Eyes) the max it can do is leave 2 small wounds.
    *Can only be used thrice, lasts 3 turns, where the user can shoot 2 pairs of beams throughout*


    Of course, the word genjutsu is the first thing you hear when my eyes lit up. The lightning head straight through your eyes and aim to pierce them through. Quickly then weave 3 handseals, creating a flower patch immediately beneath you, spreading perfume all around you. The perfume carries a powerful soporific scent, as well as a sleeping genjutsu of angelical maidens caressing your skin. If the lightning hit you, they start making the pain go away and, while you can't see them, their touch will calm you down, and quickly put you down.

    (Meromeroton: Nemuri Tanpopo ) Perfume Release: Slumberous Dandelions
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize several portions, all in 1 area, of a very clear and translucent liquid in a patch of roughly around 4 meters radius on the ground, which manifest themselves as countless of seed filled dandelions. The perfume dandelions softly spread out through the area and turn into ponds, allowing only the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Can only be used once every 3 turns*
    Having begun the gathering of his Francium and feeling it accumulate Giovanni continues to evade eye contact at all costs. Suddenly he can feel a small burning sensation as he notices a small glow within his peripheral vision while still not looking at the eyes of the woman. With the assumption that the glow is coming from her eyes and that it's somehow connected to the burning sensation he quickly channels his Fu chakra around his entire body creating a sort of full body armor of spinning wind that protects him from harm. Feeling the burning sensation has stopped he knows that his assumptions were correct. Even though the woman mentions the word genjutsu he knows better then to trust an opponent so he continues to deal by his own logic and understanding. As he was about to dispell the wind he notices the semi-transparent dandelions that turn into ponds. Out of precautionary measures he keeps the wind around his body active. With the wind protecting him he does not feel any effects of the scent thus he isn't put into the genjutsu due to the wind protecting him.

    (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.


    Giovanni quickly performs a single hand seal and manipulates the earth around the woman raising two sections of earth around her in an attempt to crush her in between. With this low rank technique he aims to find out the level of her skill and find out more about her abilities but he also uses the technique as distraction. In a fluent motion of his arms , as the two slabs raise to crush the woman, after having performed the one hand seal he reaches to his pouches and draws 5 kunai with explosive tags attached to them which he immediately throws in a small radius in front of the woman which detonate as they touch the ground before her dealing even more damage to her. The slabs and kunai happen in quick succesion with a fluent motion of Giovanni's arms.

    (Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
    Rank: C
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 15
    Damage Points: 30
    Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.


    Meanwhile, Giovanni's chakra passively continues to steadily flow out of his body in small amounts in order to gather more and more Francium particles in the ground. Using the chance where the woman is occupied with protecting from his technique and kunai, Giovanni quickly moves further away from the ponds while making sure not to touch them. He moves to the left in an arc and within a few large he is now located mid range to the right from the woman.

    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
     
         

  6. #6
    Lili-Chwan's Avatar
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    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Having begun the gathering of his Francium and feeling it accumulate Giovanni continues to evade eye contact at all costs. Suddenly he can feel a small burning sensation as he notices a small glow within his peripheral vision while still not looking at the eyes of the woman. With the assumption that the glow is coming from her eyes and that it's somehow connected to the burning sensation he quickly channels his Fu chakra around his entire body creating a sort of full body armor of spinning wind that protects him from harm. Feeling the burning sensation has stopped he knows that his assumptions were correct. Even though the woman mentions the word genjutsu he knows better then to trust an opponent so he continues to deal by his own logic and understanding. As he was about to dispell the wind he notices the semi-transparent dandelions that turn into ponds. Out of precautionary measures he keeps the wind around his body active. With the wind protecting him he does not feel any effects of the scent thus he isn't put into the genjutsu due to the wind protecting him.

    (Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.


    Giovanni quickly performs a single hand seal and manipulates the earth around the woman raising two sections of earth around her in an attempt to crush her in between. With this low rank technique he aims to find out the level of her skill and find out more about her abilities but he also uses the technique as distraction. In a fluent motion of his arms , as the two slabs raise to crush the woman, after having performed the one hand seal he reaches to his pouches and draws 5 kunai with explosive tags attached to them which he immediately throws in a small radius in front of the woman which detonate as they touch the ground before her dealing even more damage to her. The slabs and kunai happen in quick succesion with a fluent motion of Giovanni's arms.

    (Doton: Ganban Kyu) - Earth Release: Bedrock Coffin
    Rank: C
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 15
    Damage Points: 30
    Description: After performing the Rat hand seal, the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent.


    Meanwhile, Giovanni's chakra passively continues to steadily flow out of his body in small amounts in order to gather more and more Francium particles in the ground. Using the chance where the woman is occupied with protecting from his technique and kunai, Giovanni quickly moves further away from the ponds while making sure not to touch them. He moves to the left in an arc and within a few large he is now located mid range to the right from the woman.

    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
    After the dandelions appear, I quickly preform 2 handseals, igniting the wind surrounding you. The heat it would produce would also ignite the perfume and the actual liquid of it enhancing each other mutually. While the fire would be spread faster and and heavier, as the perfume would keep the flame alive longer, the heat would make the perfume release and act faster. So both the terrible burning and the soporific work together, numbing your body and mind and shutting it off, while the fire keeps consuming your body. I believe you would fall unconscious from the strain, but I'll leave it up to you.

    Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
    Type: Offensive/Supplementary/Defensive
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
    Description:
    User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

    Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
    Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
    Note3: Can't ignite flesh or wet materials.
    Note4: The speed of ignition is slow except on paper or other more flammable materials.
    Note5: Usable 5 times.
    Note6: The ignition spot has to be within the users visual field.
    Note7: Can only be taught by Scorps.


    The wind was already created before the creation of the dandelions, but the earth jutsu was only created after you see them. As such, having already made the conscious decision of using the ember as I'm creating the dandelions, this jutsu should enter the time frame before the earth jutsu, or at least as you're making preparations for it (handseal). In my opinion, since it interrupts it's usage, if you do manage to release it, it wouldn't be very efficient, make shake the earth around a bit, but nor form the actual two slabs.

    Nonetheless, case they do, it happens as the wind ignites, I quickly slap both slabs with my arms open and extended to the side, releasing a purplish lightning current directly through the rock, bursting through them and making them crumble to the ground.

    ( Raiton: Rakurai Senkou ) - Lightning Release: Thunderbolt Flash
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.


    Afterwards, I charge the Fugu through the ground, creating 3 needles of Francium.

    ( Fugu ) Blowfish
    Rank: S
    Range: Short-Long
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.

    #1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.

    #2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).

    #3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.

    #4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.

    #5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

    #6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.

    #7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.

    Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.



    #3: Thieving Needle Materialization -
    The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.
     
         
    Last edited by Lili-Chwan; 12-18-2012 at 11:18 PM.

  7. #7
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    After the dandelions appear, I quickly preform 2 handseals, igniting the wind surrounding you. The heat it would produce would also ignite the perfume and the actual liquid of it enhancing each other mutually. While the fire would be spread faster and and heavier, as the perfume would keep the flame alive longer, the heat would make the perfume release and act faster. So both the terrible burning and the soporific work together, numbing your body and mind and shutting it off, while the fire keeps consuming your body. I believe you would fall unconscious from the strain, but I'll leave it up to you.

    Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
    Type: Offensive/Supplementary/Defensive
    Rank: B-Rank
    Range: Short-Mid
    Chakra: 20
    Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
    Description:
    User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

    Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
    Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
    Note3: Can't ignite flesh or wet materials.
    Note4: The speed of ignition is slow except on paper or other more flammable materials.
    Note5: Usable 5 times.
    Note6: The ignition spot has to be within the users visual field.
    Note7: Can only be taught by Scorps.


    The wind was already created before the creation of the dandelions, but the earth jutsu was only created after you see them. As such, having already made the conscious decision of using the ember as I'm creating the dandelions, this jutsu should enter the time frame before the earth jutsu, or at least as you're making preparations for it (handseal). In my opinion, since it interrupts it's usage, if you do manage to release it, it wouldn't be very efficient, make shake the earth around a bit, but nor form the actual two slabs.

    Nonetheless, case they do, it happens as the wind ignites, I quickly slap both slabs with my arms open and extended to the side, releasing a purplish lightning current directly through the rock, bursting through them and making them crumble to the ground.

    ( Raiton: Rakurai Senkou ) - Lightning Release: Thunderbolt Flash
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: The user releases a current of purplish lightning from their hands forward, damaging and knocking away enemies. The range of this technique is, however, limited.


    Afterwards, I charge the Fugu through the ground, creating 3 needles of Francium.

    ( Fugu ) Blowfish
    Rank: S
    Range: Short-Long
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Fugu is a hollowed wooden stick, made with Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user is able to shoot out Chakra-materialized thread needles, which gain substance with any elemental chakra or other properties. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. If the opponent steals the Fugu from it's owner, it will grow spikes, which will attach themselves to the thief. Shuriken Shadow Clone Technique can be used on the Fugu to make it act like a machine gun, multiplying one of the charged thread needles inside.

    #1: Needle Shooting: The Fugu stick allows the user to insert any small thread needle into it and shoot it out, by blowing through the other end, It is shot at a speed significantly greater than a normal needle thrower, but not as fast as any of the other needle shooting abilities the Fugu has, which will cost chakra. This attack is not, by itself falta but can, when used by Dojutsu users be used to strike fatal/nearly fatal points that will cause great damage. Doesn't count as a move.

    #2: Basic Needle Materialization - The user will pour chakra into the Fugu, creating 6 thread needles, of any of the Basic Elements or Simply Normal Chakra, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every two turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 5 per Needle). Depending on the substance, the needles will be faster, stronger or sharper, as well as having any special properties that the element entails (Short-Paralysis for Lightning, Burning Wounds for Fire, Mineralization of the Tissues for Earth, Shredding Wounds for Wind and Swelling of the small Canals for Water).

    #3: Thieving Needle Materialization - The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.

    #4: Advanced Needle Materialization - The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.

    #5: Density and Height Manipulation - The user is able to change the density and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. Smaller changes such as a few cm to 2 meters, or any humanely bearable weight will not require the usage of noticeable chakra through the course of a match. Anything higher/longer (never more than the equivalent of Short-Mid range) or 5 tons will be the equivalent of an A rank, 30 chakra points, counting towards the jutsu count.

    #6: Spikes Manifestation - The user is able to consciously induce the Fugu's inherited defense mechanism, creating spikes across the Fugu stick, for added damage. It costs 15 chakra, equivalent to a C rank. This can be done remotely with 1 handseal, up to mid-range and counts as a technique from the technique count.

    #7: Remote Sharp-Shooting - With one handseal, at any range, the user is able to make the Fugu shoot any stored needles inside it. It will quickly adjust itself and shoot the needles up to short range from the stick against the closest chakra-being (in case the user has no other target's location in mind). It requires a chakra cost of 20, equivalent to a C rank and counts as a move.

    Note: Once shot, be it 1 or a multitude of needles, it will always count as one move, with the exception of #1. The fugu can only have one type of needles inside it at each time. He can only memorize one substance/advanced element at any given point and will "forget them" once the battle ends.



    #3: Thieving Needle Materialization -
    The user will pour a sample of any given substance into the Fugu, creating 3 thread needles, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can only be used once every 3 turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an A rank jutsu (30 chakra cost, 10 per Needle). Any substance can be fed to the Fugu, requiring direct contact with it. After the Fugu memorizes the substance (Opponent's Elements, Natural Occurring Substances, Etc), it will create needles with any special property that substance entails (Quartz from the ground, Venom from an animal, Keratin from an insect, etc). The act of sampling a jutsu it's not equivalent to blocking or hindering the jutsu in any way, thus, it needs to be blocked by any other means. Not only that but the memorization is not permanent and serves only during the battle its set. Only one substance can be memorized at each time.
    Love the Blowfish technique ^^

    ___________________________

    With the wind surrounding him, Giovanni suddenly feels and sees heat and a small fire which begins to spread around him as the wind starts carrying it. Giovanni cancels his wind technique before any serious damage is done to him, though he does suffer minor damage from the fire. Since the wind would be carrying the fire, when the wind disappears so would the fire thus leaving him unharmed. Before there is enough heat to enhance the perfume and ignite the puddles the fire is already gone not being there long enough to produce the wanted effects. Not wanting to spend another second near the ground Giovanni bites his thumb and smears blood across his palm as he summons Vlad the fire gull. Since this happens, the earth and kunai never actually come to reality.

    (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad
    Type: Summon
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area.
    Notes:
    - Summon lasts 4 turns
    - Vlads special technique is only usable once per battle
    - Vlads Fire Techniques are increased by +5 (not the users though)
    - Fire Techniques count as a move
    - While Vlad is on the field, the user can't use S-rank and higher fire techniques.
    - If the user is within range of the attack, he will suffer the same amount of damage as his opponent.
    - Must have signed the Gull contract
    - Only usable by Coyote & those he allows.


    With only a flap of his mighty wings, Vlad raises up, away from the perfume before it can have any real effect on Giovanni. Giovanni feeling slightly drowzy snaps out of it as he is taken away from the puddles and the scent disappears. Making sure the woman remains in his sight he sees her thrusting her stick into the ground. He activates his Byakugan. With it, by zooming to the woman he sees chakra being charged into the stick and notices the Francium inside since he is able to see through objects. Any other person may think it is a normal metal but Giovanni knows exactly how the Francium looks.

    (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
    Type: Supplementary
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-5 per turn to keep active)
    Damage: N/A
    Description:
    One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
    Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
    Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
    Note: Must be activated to use Gentle Fist (Jyuken)
    Note: Cannot be blinded by matter, chakra, light or energy
    Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan


    Giovanni completes gathering the Francium from the ground having accumulated more than enough. Vlad continues flying in a circle around the woman maintaining mid range in distance and height.

    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
     
         

  8. #8
    Lili-Chwan's Avatar
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    Lili-Chwan is offline
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    Behind you, with a knife...or not
    Posts
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    Hey! Don't go call my status
    lame! - Ok then you're lame! (
    I don't know you, but I will
    find you, and I will lame you)
    Not before I find you and Lame
    you! This is bullying, you
    lame lamer!
     



    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Love the Blowfish technique ^^

    ___________________________

    With the wind surrounding him, Giovanni suddenly feels and sees heat and a small fire which begins to spread around him as the wind starts carrying it. Giovanni cancels his wind technique before any serious damage is done to him, though he does suffer minor damage from the fire. Since the wind would be carrying the fire, when the wind disappears so would the fire thus leaving him unharmed. Before there is enough heat to enhance the perfume and ignite the puddles the fire is already gone not being there long enough to produce the wanted effects. Not wanting to spend another second near the ground Giovanni bites his thumb and smears blood across his palm as he summons Vlad the fire gull. Since this happens, the earth and kunai never actually come to reality.

    (Kuchiyose No Jutsu: Sakurifaisu Kuchiyose - Vlad) : Summoning: Sacrificial Summon - Vlad
    Type: Summon
    Rank: S
    Range: Long
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    This is a secret Gull summoning only known to Sacrifice after he stumbled upon the Gull's secret temple lost ages ago during the "Great Flame Wars" between the Gulls and the Crows. As he entered the temple, he found an ancient codex written by a Gull, he found this surprising because this codex was small and most Gulls were much larger. As he read the codex, he found an old key. He searched the temple for days until he found a key slot in which he placed the key in and suddenly he was teleported to an island, On this island a statue of stone stood. The statue somewhat resembled a Gull but was smaller and was able to stand upright...he read the name on the codex "Vlad" the statue started to lose it's rock texture and Vlad appears. Vlad is about the size of Gamakichi so the user is able to ride on him, only one person though, he's very fast and quite strong. Vlad has a complete mastery over Fire (except Forbidden Ranks), he can use them without handseals and have its power increased which makes him great for combination attacks with the user. Vlad has a secret technique which allows him completely cover him in fire and release a "S Rank" explosive fire orb directly at the target causing everything in that area up short to mid-range to be under a sea of fire, in turn destroying everything in the area.
    Notes:
    - Summon lasts 4 turns
    - Vlads special technique is only usable once per battle
    - Vlads Fire Techniques are increased by +5 (not the users though)
    - Fire Techniques count as a move
    - While Vlad is on the field, the user can't use S-rank and higher fire techniques.
    - If the user is within range of the attack, he will suffer the same amount of damage as his opponent.
    - Must have signed the Gull contract
    - Only usable by Coyote & those he allows.


    With only a flap of his mighty wings, Vlad raises up, away from the perfume before it can have any real effect on Giovanni. Giovanni feeling slightly drowzy snaps out of it as he is taken away from the puddles and the scent disappears. Making sure the woman remains in his sight he sees her thrusting her stick into the ground. He activates his Byakugan. With it, by zooming to the woman he sees chakra being charged into the stick and notices the Francium inside since he is able to see through objects. Any other person may think it is a normal metal but Giovanni knows exactly how the Francium looks.

    (Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye
    Type: Supplementary
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-5 per turn to keep active)
    Damage: N/A
    Description:
    One of the Three Great Dōjutsu (San Daidōjutsu), the Byakugan is the kekkei genkai of the Hyuga clan. Bearers of this Dõjutsu have almost featureless white eyes. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge as the blood flow to their eyes is increased. While having the Byakugan deactivated, Hyuga ninjas have a normal eyesight and no special addition to their vision. While low rank Hyugas will need to perform a sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly straightened fingers → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar with nearly straightened fingers → Snake with the right index finger lifted straight up) to activate their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and even have it active passively for long periods of time. Once activated, the user gains access to all of the abilities the Byakugan bestows upon them. While, like other Dojutsu, its main ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete new detail and dimension to that ability. The user can not only see chakra and the chakra flow, but also the circulatory system and even the 361 tenketsu. Added to this ability, once activated the Byakugan grants the user a near perfect field of vision 360º around himself (up to long-range if he's a master). This field of vision has only one blind spot, slightly above the 3rd thoracic vertebrae and facing backwards but enables the user to actually even see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are so adept and masterfull of precise chakra control. The last ability the Byakugan has is the ability to zoom in and out, focusing on specific things, piercing beyond matter and energy alike, as well as chakra. This specific ability allows the user to see pass most barriers as well as physical matter (like rock walls, ground, etc) but also energy, being able to focus beyond chakra that might be in front of them or other energies. The zooming ability is enhanced as the user becomes more adept at using his eyes and can even reach distances above 20kms away. Some Hyugas have shown a great awareness regarding agressiveness as well as killing intent, detecting such intentions and emotions from others with more ease than most.
    Note: Activation spends a move from the users own move count but once the user reaches Sannin Rank and has gained mastery over Gentle Fist for 1 month, he can activate it passively without spending a move. Because of its low chakra cost to maintain, the user can keep it active throughout the whole fight as long as he has chakra and stamina to do so.
    Note: Genjutsu that requires Eye Contact when used against a Byakugan user requires direct eye contact between enemy pupil and user's pupil
    Note: Must be activated to use Gentle Fist (Jyuken)
    Note: Cannot be blinded by matter, chakra, light or energy
    Note: Its tracking abilities are similar to that of a 3 Tomoe Sharingan


    Giovanni completes gathering the Francium from the ground having accumulated more than enough. Vlad continues flying in a circle around the woman maintaining mid range in distance and height.

    Francium Release: Gathering | Francumiton: Saishuu
    Rank: D
    Range:Short-Long
    Type:Supplementary
    Chakra:10
    Damage:N/A
    Description:The user spreads chakra into a wide area around himself. He uses the chakra to find and gather particles and molecules of Francium. This allows the user to preform Francium techniques but the gathering itself lasts several turns.
    1st turn: The user is able to preform D and C rank techniques.
    2nd turn: The user is able to preform B and A rank techniques.
    3rd turn: The user is able to preform S and Forbidden rank techniques.
    Note: Must be taught by -Cobalt-.
    Notence activated this technique will be in use for the following 3 turns leaving the user only 2 more techniques per move.
    Having the earth technique disrupted means the lightning technique didn't happen either. After such a noticeable counter from your part, instead of preforming the Fugu's stealing technique, I immediately preform:

    (Doton: Otoshibuta) – Earth Release: Dropping Lid
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.


    As soon as the bird appears and sets of into the sky, a giant lid appears, cutting you off. It is made so that, given the momentum of your flight, you'd have a second after the portal appears to reach, your summon (and you) head butting the lid case you cant.

    When you would have head butted against the lid, I start the preparations for:

    (Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.

    Note: No water source required, the water is created through by the user through this technique
    Note: Can only be used 3 times per match


    Quickly performing 3 handseals and erupting a tower of water. The tower appears halfway between me and where you stood, and burst out oblique to the ground, aiming towards you. This move is more about being preformed a few seconds after you hit the lid, than actually because you hit the ground. Case that doesn't happen, you should still have to defend against the water tower (unless, for some reason, I decide to break the usage of the technique, entirely up to you xD).

    Then I preform the Fugu attack I mentioned earlier.
     
         

  9. #9
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    Having the earth technique disrupted means the lightning technique didn't happen either. After such a noticeable counter from your part, instead of preforming the Fugu's stealing technique, I immediately preform:

    (Doton: Otoshibuta) – Earth Release: Dropping Lid
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.


    As soon as the bird appears and sets of into the sky, a giant lid appears, cutting you off. It is made so that, given the momentum of your flight, you'd have a second after the portal appears to reach, your summon (and you) head butting the lid case you cant.

    When you would have head butted against the lid, I start the preparations for:

    (Gyojin Karate: Towa Funsai) - Fishman Karate: Smashing Tower
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing three hand seals, the user heaves a water current upward, where it erupts from the surface as a towering stream of water, underneath the opponent. The user may only move the water by using hand movements that represent the action the water will make. As the water is rising, through hand movements, the user bends the highest point of the stream to take the form of an orb to entrap the opponent. The user can choose to let the target drown, or swing his hands downward making the stream, come down like a hammer, crushing the target against the surface of the ground/water. In the event that the opponent evades the erupting water, the user may still control the stream to crash down upon any location he desires.

    Note: No water source required, the water is created through by the user through this technique
    Note: Can only be used 3 times per match


    Quickly performing 3 handseals and erupting a tower of water. The tower appears halfway between me and where you stood, and burst out oblique to the ground, aiming towards you. This move is more about being preformed a few seconds after you hit the lid, than actually because you hit the ground. Case that doesn't happen, you should still have to defend against the water tower (unless, for some reason, I decide to break the usage of the technique, entirely up to you xD).

    Then I preform the Fugu attack I mentioned earlier.
    Giovanni with his Byakugan easily notices the chakra above his head as he gains height while standing on Vlad's back. With the portal and lid appearing above him Giovanni creates a wave Rai chakra on his hands and jumps off of Vlad towards the lid while holding his hands above him. The moment his hands touch the lid, the part directly above him is eradicated and then the remainder of the lid as the lightning shreds through it. Vlad stiffens his wings in order to maintain his current position. If any chunks of earth remain that aren't destroyed by the lightning, they would deal little to no damage to him due to the chunks being small.

    (Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
    Rank: C
    Type: Offense
    Range: Short
    Chakra Cost: 15
    Damage Points: 30 (+5 if used in conjunction with a water jutsu)
    Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.


    Giovanni thinks to himself then:

    Time to begin my offensive now...


    Having destroyed the lid, and being fully aware of the water tower rising as he can see it with his Byakugan, Giovanni creates two fist sized spheres of pure Francium from his own chakra and body, with one sphere in each hand while Vlad flaps his wings to gain height and catch Giovanni on his back. Both spheres will be barely noticable due to the size of the spheres and the distance the woman is at. He throws both of these spheres to the base of the water tower enhancing as he lands on Vlads back barely feeling the effects of the momentum he gained due to Vlad's soft, white feathers. As the spheres come in contact with the water the Francium spheres erupt in two explosions which reach up to mid range. The explosions would not only blast away the water, they would also reach the woman that controlling the water with her hand movements. With the explosions heading her way she will have little time to stop her technique and counter the explosions properly. Even though the explosions are weakened due to the water they are still powerful enough to deal damage to the woman and engulf her in their fiery inferno. Since the tower erected halfway between the woman and Giovanni's previous position, that should be on the border between short and mid range. Even if the woman notices the spheres of Francium she won't know that they are explosive.

    Francium Release: Francium Body| Francumiton: Francium Karada
    Type:Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: This technique allows the user to convert his own chakra into Francium allowing him to create pieces of the explosive metal from his own body and chakra. This way he is able to create small to medium sized objects made completely out of Francium. He can than use them as projectiles or bombs to attack the opponent. The explosions of the objects go up to mid range no matter of the size. This is extremely useful when the user wants to create tools completely made of Francium such as kunai, shuriken and other.
    Note: Must be taught by -Cobalt-.
    Note: Can only be used once every two turns.
    Note: Two objects can be created per usage of technique.
    Note: Can be used three times per battle.


    As the explosions rage beneath him, Giovanni performs a hand seal and creates a black mist that turns into a cloud full with flammable oil. The cloud then travels above the woman and the explosions (which should have died down by now) and bursts releasing flammable oil in the area below. Since some fire should remain as the aftermath of the explosion the oil will only help fueling the fire and spreading it through the field below turning most of the area mid range around the woman into a sea of fire.

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.


     
         
    Last edited by -Cobalt-; 12-20-2012 at 12:53 PM.

  10. #10
    Lili-Chwan's Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Giovanni with his Byakugan easily notices the chakra above his head as he gains height while standing on Vlad's back. With the portal and lid appearing above him Giovanni creates a wave Rai chakra on his hands and jumps off of Vlad towards the lid while holding his hands above him. The moment his hands touch the lid, the part directly above him is eradicated and then the remainder of the lid as the lightning shreds through it. Vlad stiffens his wings in order to maintain his current position. If any chunks of earth remain that aren't destroyed by the lightning, they would deal little to no damage to him due to the chunks being small.

    (Raiton: Jibashi) - Lightning Release: Electromagnetic Murder
    Rank: C
    Type: Offense
    Range: Short
    Chakra Cost: 15
    Damage Points: 30 (+5 if used in conjunction with a water jutsu)
    Description: This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu.


    Giovanni thinks to himself then:

    Time to begin my offensive now...


    Having destroyed the lid, and being fully aware of the water tower rising as he can see it with his Byakugan, Giovanni creates two fist sized spheres of pure Francium from his own chakra and body, with one sphere in each hand while Vlad flaps his wings to gain height and catch Giovanni on his back. Both spheres will be barely noticable due to the size of the spheres and the distance the woman is at. He throws both of these spheres to the base of the water tower enhancing as he lands on Vlads back barely feeling the effects of the momentum he gained due to Vlad's soft, white feathers. As the spheres come in contact with the water the Francium spheres erupt in two explosions which reach up to mid range. The explosions would not only blast away the water, they would also reach the woman that controlling the water with her hand movements. With the explosions heading her way she will have little time to stop her technique and counter the explosions properly. Even though the explosions are weakened due to the water they are still powerful enough to deal damage to the woman and engulf her in their fiery inferno. Since the tower erected halfway between the woman and Giovanni's previous position, that should be on the border between short and mid range. Even if the woman notices the spheres of Francium she won't know that they are explosive.

    Francium Release: Francium Body| Francumiton: Francium Karada
    Type:Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: This technique allows the user to convert his own chakra into Francium allowing him to create pieces of the explosive metal from his own body and chakra. This way he is able to create small to medium sized objects made completely out of Francium. He can than use them as projectiles or bombs to attack the opponent. The explosions of the objects go up to mid range no matter of the size. This is extremely useful when the user wants to create tools completely made of Francium such as kunai, shuriken and other.
    Note: Must be taught by -Cobalt-.
    Note: Can only be used once every two turns.
    Note: Two objects can be created per usage of technique.
    Note: Can be used three times per battle.


    As the explosions rage beneath him, Giovanni performs a hand seal and creates a black mist that turns into a cloud full with flammable oil. The cloud then travels above the woman and the explosions (which should have died down by now) and bursts releasing flammable oil in the area below. Since some fire should remain as the aftermath of the explosion the oil will only help fueling the fire and spreading it through the field below turning most of the area mid range around the woman into a sea of fire.

    (Suiton: Kokuun) - Water Style: Black Clouds
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra cost: 15
    Damage Points: N/A
    Description:After performing the Ram → Snake → Tiger hand seals the user creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil.


    One thing, the thrown francium balls and the rising water tower should travel at roughly the same speed. Since yours was preformed in order to counter mine, the water tower would blast against you before the francium counters it. Nonetheless, less continue as if it didn't happen. (partially because my counter would neutralize the water anyway)
    ________________________

    I have an almost clear view of you, since the water was created in such an angle that it wouldn't block my sight, for greater maneuverability, case I need to manipulate it. Although not all that discernible I can see two fist-sized creations on your hand. As you throw them, although unsure what they are, I bend the curvature of the tower, in order to knock them away from their trajectory, pushing them away from me, by keeping one of my arms lifted, keeping the top of the tower going up, and pushing one arm forward, pushing the side of the tower outwards. I do so early on, so that, if that wasn't sufficient counter, I'd be able to fall back and try a different one. As such, the water and the francium balls collide early on, few meter in front of you, significantly closer to you and not me. Reverting back on your description, the water tower is blown away, but the mid-range explosion that ensues has you in it's range, and not me. Nonetheless, for safe measures, as I see the substance react and explode, still quite far away from me, I quickly preform:

    (Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement


    As I jump backwards, the wind stream pushes me even further away, increasing the distance between us even further. Out of blast way, and mid-air, I use:

    ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
    *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
    *Can only summon up to 3 Coatrishie per battle but only one at a time*


    Summoning a jellyfish which rises me high in the air.
     
         

  11. #11
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    One thing, the thrown francium balls and the rising water tower should travel at roughly the same speed. Since yours was preformed in order to counter mine, the water tower would blast against you before the francium counters it. Nonetheless, less continue as if it didn't happen. (partially because my counter would neutralize the water anyway)
    ________________________

    I have an almost clear view of you, since the water was created in such an angle that it wouldn't block my sight, for greater maneuverability, case I need to manipulate it. Although not all that discernible I can see two fist-sized creations on your hand. As you throw them, although unsure what they are, I bend the curvature of the tower, in order to knock them away from their trajectory, pushing them away from me, by keeping one of my arms lifted, keeping the top of the tower going up, and pushing one arm forward, pushing the side of the tower outwards. I do so early on, so that, if that wasn't sufficient counter, I'd be able to fall back and try a different one. As such, the water and the francium balls collide early on, few meter in front of you, significantly closer to you and not me. Reverting back on your description, the water tower is blown away, but the mid-range explosion that ensues has you in it's range, and not me. Nonetheless, for safe measures, as I see the substance react and explode, still quite far away from me, I quickly preform:

    (Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement


    As I jump backwards, the wind stream pushes me even further away, increasing the distance between us even further. Out of blast way, and mid-air, I use:

    ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
    *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
    *Can only summon up to 3 Coatrishie per battle but only one at a time*


    Summoning a jellyfish which rises me high in the air.
    Seeing the side of the water tower moving to intercept his Francium balls Giovanni knows that the balls will explode earlier than he expected, and far too close to him. Vlad acting on his own accord, sees the tip of the tower moving towards them so he flaps his wings moving them backwards steadily. Still not out of range from the Francium, Giovanni inhales performing a sequence of hand seals and starts turning his head from side to side releasing a wide spread wall of wind that should be powerful enough to insulate the explosions and leave Giovanni and Vlad mostly unharmed (even though Wind is in the weaknesses of Francium, by logic an S-rank wind should be strong enough to neutralize an A-rank Francium explosion).

    (Fūton: Shinkū Renpa) – Wind Release: Serial Waves
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.


    With the water tower being destroyed, and the woman flying upwards on a jellyfish, Giovanni notices the remaining water on the ground. Thinking of using that to his advantage, Giovanni performs one hand seal (water affinity) and causes a large dragon of water to form from the remaining water on the ground. The dragon rushes upwards thrashing into the bottom side of the jellyfish. The power of the dragon should be enough to damage the jellyfish in order for it to dispel. This would leave the woman in mid air, falling to the ground with nothing to keep her in the air, though Giovanni was sure she would find a way to save herself somehow.

    (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
    Rank: B
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
    Note: Requires a water source to use.


    Having done this, Giovanni then performs a single hand seal creating a clone on Vlad's back, as Vlad slowly begins his descent to the ground, being closer to it now if Giovanni neded to jump of off Vlad. Giovanni and the woman would be at long range by now due to Vlad moving backwards.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
     
         

  12. #12
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Seeing the side of the water tower moving to intercept his Francium balls Giovanni knows that the balls will explode earlier than he expected, and far too close to him. Vlad acting on his own accord, sees the tip of the tower moving towards them so he flaps his wings moving them backwards steadily. Still not out of range from the Francium, Giovanni inhales performing a sequence of hand seals and starts turning his head from side to side releasing a wide spread wall of wind that should be powerful enough to insulate the explosions and leave Giovanni and Vlad mostly unharmed (even though Wind is in the weaknesses of Francium, by logic an S-rank wind should be strong enough to neutralize an A-rank Francium explosion).

    (Fūton: Shinkū Renpa) – Wind Release: Serial Waves
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing a the required hand seals Rat → Snake → Horse → Dog theuser takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilised in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.


    With the water tower being destroyed, and the woman flying upwards on a jellyfish, Giovanni notices the remaining water on the ground. Thinking of using that to his advantage, Giovanni performs one hand seal (water affinity) and causes a large dragon of water to form from the remaining water on the ground. The dragon rushes upwards thrashing into the bottom side of the jellyfish. The power of the dragon should be enough to damage the jellyfish in order for it to dispel. This would leave the woman in mid air, falling to the ground with nothing to keep her in the air, though Giovanni was sure she would find a way to save herself somehow.

    (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
    Rank: B
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
    Note: Requires a water source to use.


    Having done this, Giovanni then performs a single hand seal creating a clone on Vlad's back, as Vlad slowly begins his descent to the ground, being closer to it now if Giovanni neded to jump of off Vlad. Giovanni and the woman would be at long range by now due to Vlad moving backwards.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
    It is a common trait of all the Gyojin the ability to sense every body of water in the field. As such, I am able to feel my water tower explode, as well as every blasted droplet. And of course, as I summon the box, I'm able to sense the droplets being pushed back, contrary to the momentum of the explosion. That marks your blockage of the explosion, having th pushed droplets giving me a rough limit of the technique, and knowledge it won't reach me.

    I grab the Fugu and quickly charge Mushroom Chakra into it, creating 4 needles of main release mushroom, a highly parasitic grayish-green fungus.

    #4: Advanced Needle Materialization -
    The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.


    And quickly shooting 1 needle towards your chest, and a second one towards your chicken's neck, before preforming one handseal and having the third needle multiply into a thousand needles, showering you with them.

    (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.


    I believe this would interrupt your usage of the water dragon. Case it doesn't, I shower the needles against the dragon. Now, if one were to say that an S rank divided in 4 equals 4 B ranks, the third needle, a B rank, is divided by a thousand. Now, the jutsu says they're equally lethal, so it is safe to say that each of the cloned needles are equally as strong as the first, thus it's a shower of B rank upon B rank of needles, so it wouldn't take all that much to defeat the dragon, and the remaining needles could be thrown against you. Either way, your dragon would be dealt with, and there would still be many needles to spare before engaging the dragon and after engaging the dragon.
     
         

  13. #13
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    It is a common trait of all the Gyojin the ability to sense every body of water in the field. As such, I am able to feel my water tower explode, as well as every blasted droplet. And of course, as I summon the box, I'm able to sense the droplets being pushed back, contrary to the momentum of the explosion. That marks your blockage of the explosion, having th pushed droplets giving me a rough limit of the technique, and knowledge it won't reach me.

    I grab the Fugu and quickly charge Mushroom Chakra into it, creating 4 needles of main release mushroom, a highly parasitic grayish-green fungus.

    #4: Advanced Needle Materialization -
    The user will pour chakra into the Fugu, creating 4 thread needles, of any of the Advanced Elements the user has or a different substance the user is capable of creating, which can then be blown out at great accuracy and speed. After creating the needles, the user can shoot them right away or keep them within the Fugu for later uses. Shooting needles counts towards the jutsu count per turn. This can be used once every three turns, in which case, if there are still needles stored, they will be erased and replaced by the new set. It is the equivalent to an S rank jutsu (40 chakra cost, 10 per Needle). Regarding Advanced/Custom Elements, the needles will take form using the most basic/main form of the element (Lava will be Molten Rock, not Rubber, etc), and gain any special properties the element entails. For different substances, the user must have created it in the field before hand although it does not require contact with source, like the thieving method. The creation of this method can be done remotely, up to mid range, with one handseal.


    And quickly shooting 1 needle towards your chest, and a second one towards your chicken's neck, before preforming one handseal and having the third needle multiply into a thousand needles, showering you with them.

    (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.


    I believe this would interrupt your usage of the water dragon. Case it doesn't, I shower the needles against the dragon. Now, if one were to say that an S rank divided in 4 equals 4 B ranks, the third needle, a B rank, is divided by a thousand. Now, the jutsu says they're equally lethal, so it is safe to say that each of the cloned needles are equally as strong as the first, thus it's a shower of B rank upon B rank of needles, so it wouldn't take all that much to defeat the dragon, and the remaining needles could be thrown against you. Either way, your dragon would be dealt with, and there would still be many needles to spare before engaging the dragon and after engaging the dragon.
    Seeing as the chakra charged needles fly towards Giovanni and Vlad, Giovanni allows Vlad to return back to his realm at the sea feeling happy with the work he did. Just as Vlad disappears in a puff of smoke Giovanni creates 2 pairs of wind wings on his back which launch him upwards into the air. The upward thrust of the wind coming from his back happens before the two single needles reach him. Instead of creating the water dragon, Giovanni chooses a different approach.

    (Fuuton: Uyoku Enzeru) - Wind Style: Take Flight
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
    ~ 4 times per battle.
    ~ as long as this technique is active the user cannot use any fire based techniques
    ~ Can Only be used by ~Crow~


    Being well above the woman at mid range he clearly sees the needles with the strange hue being mutliplied greatly. Not wanting to risk anything Giovanni, flying in mid air creates a vortex of wind around him filled with electricity which surround his whole body, protecting the whole short range around him while the front of the vortex is depicted as a lightning/wind dragon head. The needles heading directly his way should be destroyed by the lightning/wind vortex leaving Giovanni unharmed, while the rest of the needles on the sides would simply bypass him due to their expansive range.

    (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.


    Smiling deviously as the needles pass him by the sides, Giovanni performs a small sequence of hand seals creating a cyclone of petals which he is able to freely control. Moving the cyclone to his left (the woman's right) he gathers as many of the needles with the cyclone, using it as a medium to carry the needles back to the woman. Due to the rotational force of the vortex some needles would fly out of it towards the woman hitting either her or the jellyfish dealing damage and the effects of the needles. Giovanni manipulates the vortex to it hits the woman and the jellyifish dealing damage to both as the needles hit them in conjunction with the vortex but also sending the woman flying from the jellyfish. The vortex would come from above and slightly from the right of the woman.

    You use my weapons against me, it's only fair I do the same to you.

    (Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
    Rank: C
    Type: Attack
    Range: Short - Long
    Chakra Cost: 15(+3)
    Damage Points: 30(+5 for each addition wind vortex)
    Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
     
         
    Last edited by -Cobalt-; 12-21-2012 at 09:01 PM.

  14. #14
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Seeing as the chakra charged needles fly towards Giovanni and Vlad, Giovanni allows Vlad to return back to his realm at the sea feeling happy with the work he did. Just as Vlad disappears in a puff of smoke Giovanni creates 2 pairs of wind wings on his back which launch him upwards into the air. The upward thrust of the wind coming from his back happens before the two single needles reach him. Instead of creating the water dragon, Giovanni chooses a different approach.

    (Fuuton: Uyoku Enzeru) - Wind Style: Take Flight
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user gathers a lot of wind chakra into his back creating 2 large wings and 2 small wings made out of wind , the 2 large wind wings can be used to fly or to guard the user against incoming attacks, and the 2 small wings are made to increase the speed of the user while he's flying in the air, when the user activates this technique , he's pushed into the air upwards from the thrust of the wind that comes out of his back.
    ~ 4 times per battle.
    ~ as long as this technique is active the user cannot use any fire based techniques
    ~ Can Only be used by ~Crow~


    Being well above the woman at mid range he clearly sees the needles with the strange hue being mutliplied greatly. Not wanting to risk anything Giovanni, flying in mid air creates a vortex of wind around him filled with electricity which surround his whole body, protecting the whole short range around him while the front of the vortex is depicted as a lightning/wind dragon head. The needles heading directly his way should be destroyed by the lightning/wind vortex leaving Giovanni unharmed, while the rest of the needles on the sides would simply bypass him due to their expansive range.

    (Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
    Rank: A
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user forms a whirling vortex of wind and electricity around themselves. The vortex will take on the form of a dragon’s head and will cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.


    Smiling deviously as the needles pass him by the sides, Giovanni performs a small sequence of hand seals creating a cyclone of petals which he is able to freely control. Moving the cyclone to his left (the woman's right) he gathers as many of the needles with the cyclone, using it as a medium to carry the needles back to the woman. Due to the rotational force of the vortex some needles would fly out of it towards the woman hitting either her or the jellyfish dealing damage and the effects of the needles. Giovanni manipulates the vortex to it hits the woman and the jellyifish dealing damage to both as the needles hit them in conjunction with the vortex but also sending the woman flying from the jellyfish. The vortex would come from above and slightly from the right of the woman.

    You use my weapons against me, it's only fair I do the same to you.

    (Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
    Rank: C
    Type: Attack
    Range: Short - Long
    Chakra Cost: 15(+3)
    Damage Points: 30(+5 for each addition wind vortex)
    Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
    Love that Flower Scattering Dance counter of yours, but I just can't allow you to do it, can I? xD
    ________________________________

    As the needles are met with the wind, I halt it's shooting and quickly replace it with 3 handseals. Although halted, the needles that were in flight still head towards you. The genjutsu suddenly and strongly tightens you, disrupting the remaining of the wind/lightning technique, and allowing the last of the last needles to still hit you.

    Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short to Mid
    Chakra: 30 (+10 next turn to keep active)
    Damage: 60 (at the end of the 2 turns)
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

    Note: Can only be used twice
    Note2: Has to be taught by Scorps
    Note3: Can't use Genjutsu in the same turn or the next


    Afterwards, I quickly take advantage of my clan's inherited ability to preform water jutsus B ranked and bellow without any handseals, to create two water jutsus in the quickest of successions. The first appears right above you, a great column of water crashing downwards as it assumes the shape of a large snake, jawing your body and pushing you downwards. Although downwards, the snake appears at an angle, pushing you towards the middle, closing the distance between us.

    (Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage Points: N/A
    Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.


    After the snake appears less that a meter above you, down bellow a huge dragon takes shape. The dragon shoots out towards you, in direct collision with the snake. The clash that would ensue would crush you between the to great masses of water, soaking you to the bone and severely incapacitate you. Your body would bend in half, flattening a few ribs and dislodging some bones.

    (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
    Rank: B
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
    Note: Requires a water source to use.
     
         

  15. #15
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    Love that Flower Scattering Dance counter of yours, but I just can't allow you to do it, can I? xD
    ________________________________

    As the needles are met with the wind, I halt it's shooting and quickly replace it with 3 handseals. Although halted, the needles that were in flight still head towards you. The genjutsu suddenly and strongly tightens you, disrupting the remaining of the wind/lightning technique, and allowing the last of the last needles to still hit you.

    Genjutsu: Akuma no Houyou | Ilussionary Arts: Demonic Hug
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short to Mid
    Chakra: 30 (+10 next turn to keep active)
    Damage: 60 (at the end of the 2 turns)
    Description:
    The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed; as if pressure is being applied to every point of his body, rendering him restraint and unable to move. The pressure on the enemy's body is so great that he'll feel it hard to breathe and will begin to hyperventilate and eventually will enter a panic state as the pressure keeps building on his body. If he doesn't dispel the Genjutsu he'll faint from hyperventilation in the second turn.

    Note: Can only be used twice
    Note2: Has to be taught by Scorps
    Note3: Can't use Genjutsu in the same turn or the next


    Afterwards, I quickly take advantage of my clan's inherited ability to preform water jutsus B ranked and bellow without any handseals, to create two water jutsus in the quickest of successions. The first appears right above you, a great column of water crashing downwards as it assumes the shape of a large snake, jawing your body and pushing you downwards. Although downwards, the snake appears at an angle, pushing you towards the middle, closing the distance between us.

    (Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 20
    Damage Points: N/A
    Description: After performing the required hand seals Monkey → Rat → Tiger → Dragon → Horse → Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.


    After the snake appears less that a meter above you, down bellow a huge dragon takes shape. The dragon shoots out towards you, in direct collision with the snake. The clash that would ensue would crush you between the to great masses of water, soaking you to the bone and severely incapacitate you. Your body would bend in half, flattening a few ribs and dislodging some bones.

    (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
    Rank: B
    Type: Offense
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: After performing a long series of hand seals Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
    Note: Requires a water source to use.
    Just so no confusion is created, your description clearly states that the genjutsu affects only my lightning technique, not the wings. This is further confirmed by the snakes that is pushing me closer to you.

    As he sees chakra being injected into his system with his Byakugan, he knows he is put into a genjutsu. As he begins to feel the effects and pressure begins to form around him not allowing him to move, Giovanni forces his beard to erupt before him in a huge shield which protects him from the remaining needles which are sure to hit him. At the same time with the shield he forces a strand of the beard to seperate and give it qualities like a whip. The strand then quickly hits him over the right arm releasing him from the genjutsu. Gasping in relief as the restraint has finally stopped he continues.

    Tsubaki no Hayashita Sennin: Bainzu | Dance of the Bearded Sage: Vines
    Rank: B
    Type: Offensive, Supplementary, Defensive
    Range: Long
    Chakra: 20
    Damage: 40
    Description: This technique can be seen as the basic manpulation technique in this ''branch''. By manipulation one's hair the user is capable of growing it as it pleases. Make it as sharp, hard, soft, long, short. This technique can be used in many possible ways, such as causing one's hair to go underground and erupt from the ground beneath the opponent.


    Feeling the chakra above him and below, the beard wildly erupts further around Giovanni, making him look like an overgrown chia pet. The beard protects his whole body, along with the head and legs (manipulation). Just as the water from above hits him and the dragon from below as well, he is completely protected letting the beard take the full damage of the attacks. After the water has disappeared, Giovanni sheds the beard unraveling him again to be completely dry and undamaged though much closer to the woman.

    Tsubaki no Hayashita Sennin: Gādo Pointo | Dance of the Bearded Sage: Hair Strengthening
    Rank: S
    Type: Supplementary, Defensive
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
    ~Can be used 3x
    ~The user must wait one turn inbetween each usage of this technique.


    Being fully aware of his surrounding while under the beard, Giovanni already prepared an attack while hidden beneath the beard. The moment the beard has revealed his head and face, Giovanni releases a stream of intense flames at the woman and jellyfish. Due to the decreased distance done by the water snake, Giovanni's fire would reach her rather quickly. The fire bathes the jellyfish and woman in it's heat dealing lethal damage.

    (Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
     
         

  16. #16
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    As soon as you spit out the fire, I create 2 structures of decay.

    ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn if kept active)
    Damage: 60
    Description:
    The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
    Note: Usable 5 times per battle.
    Note: Creates only 1 item per use.

    x2


    The first is a ball, created in the middle of your fire technique. The second is a spear, created near me, mid-air, and shot towards you. The first ball, seemingly expands, while it is actually consuming your whole technique in a flash, disappearing with it. The second spear pierces through the disappearing spear, in straight direction into your mouth, aiming to enter it and leave through the back of your head, as it's decay spreads through the rest of your body.

    In the mean-time, as you close the distance, so does my jelly-fish, putting us at mid-range from each other.
     
         

  17. #17
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    As soon as you spit out the fire, I create 2 structures of decay.

    ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn if kept active)
    Damage: 60
    Description:
    The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
    Note: Usable 5 times per battle.
    Note: Creates only 1 item per use.

    x2


    The first is a ball, created in the middle of your fire technique. The second is a spear, created near me, mid-air, and shot towards you. The first ball, seemingly expands, while it is actually consuming your whole technique in a flash, disappearing with it. The second spear pierces through the disappearing spear, in straight direction into your mouth, aiming to enter it and leave through the back of your head, as it's decay spreads through the rest of your body.

    In the mean-time, as you close the distance, so does my jelly-fish, putting us at mid-range from each other.
    Seeing as the fire is rendered usless he stops the flow as the ball begins to consume it and it disappears. With the ball disappearing and the spear rocketing towards Giovanni, Giovanni spews a large amount of stone from his mouth which by using shape manipulation is formed into a golem. As he spews the golem he turns to the left in his place the letting the spear crash into the golem coming out of his mouth and not him. As the spear hits the golem, the stone begins to turn into sand as the decay's effect kicks in. Giovanni allows the golem to drop down to the earth now being free again.

    (Doton: Iwa no Gōremu) – Earth Release: Stone Golem
    Rank: A
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user expels a large creature composed of stone from his mouth. The rock golem has a fair amount of stamina and brute strength, being able to bite and tear off flesh with its mouth and hands respectively. If used from above the target then the user can use the earth golem to drop down onto the opponent like a bomb and crush them.



    Giovanni then extends his arm pointing his index finger at the woman. He then releases an S-ranked blast of pure chakra at the woman.

    Ninja art: Chakra Cannon (Seishou kyanon)
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
    ~Can not use Ninjutsu techniques the next turn~
    ~Can only be used by me and who I teach~
     
         

  18. #18
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    As you spit the earth golem, I re-summon my Coatrische.

    ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
    *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
    *Can only summon up to 3 Coatrishie per battle but only one at a time*


    This will never end will it?

    I snap my fingers, and the whole chakra blast simply vanishes

    ±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
    Type: Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
    Note: Can only be used 4 times per battle
    Note: Can't use other Decay techniques S-Rank and above in the same turn.


    Just throw me your best attack, combo, whatever.
     
         
    Last edited by Lili-Chwan; 12-22-2012 at 09:37 PM.

  19. #19
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    As you spit the earth golem, I re-summon my Coatrische.

    ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
    *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
    *Can only summon up to 3 Coatrishie per battle but only one at a time*


    This will never end will it?

    I snap my fingers, and the whole chakra blast simply vanishes

    ±Ibiton: Sono Kenryoku no Belial | Decay Release: The Power of Belial±
    Type: Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description:
    By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.
    Note: Can only be used 4 times per battle
    Note: Can't use other Decay techniques S-Rank and above in the same turn.


    Just throw me your best attack, combo, whatever.
    Beginning to fly downwards in order to get some solid ground beneath his feet, Giovanni opens a portal above the woman. From the portal a large amount of sticky mud drops onto the woman and jellyfish. The main task of this is to force the woman and jellyfish back to the ground and stop them from levitating but it would also block the womans sight. The weight of the mud and it's quantity should be enough to bring them to the ground.

    (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
    Rank: B
    Type: Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.


    Right after the mud drops on them, pulling them to the ground, Giovanni, already touching the ground rises the earth beneath them slamming their lower sides into the plateau dealing damage, due to the momentum they had and the speed the earth rises at.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


    Having them on the plateau, Giovanni performs 2 hand seals creating a cage of Francium, just enough for the woman and jellyfish to barely fit inside the cage. Since the jellyfish should be moist since it was freshly summoned, the moisture would create a reaction forcing the Francium to explode blowing up the jellyfish and woman.

    Greater Francium Release Technique | Kyousei Francumiton No Jutsu
    Type: Supplementary/Offensive/Defensive
    Rank: A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description: After performing 2 hand seals the user is able to create stronger and more durable objects of Francium such as pillars, weapons, shields, walls, domes, spikes and tools of Francium. The number of larger constructions is limited to one per move (walls, domes, etc.)
    Note:Must be taught by -Cobalt-.
    Note:Can only be used once every two turns.
    Note: Can be used three times per battle.
     
         

  20. #20
    Lili-Chwan's Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Beginning to fly downwards in order to get some solid ground beneath his feet, Giovanni opens a portal above the woman. From the portal a large amount of sticky mud drops onto the woman and jellyfish. The main task of this is to force the woman and jellyfish back to the ground and stop them from levitating but it would also block the womans sight. The weight of the mud and it's quantity should be enough to bring them to the ground.

    (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
    Rank: B
    Type: Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.


    Right after the mud drops on them, pulling them to the ground, Giovanni, already touching the ground rises the earth beneath them slamming their lower sides into the plateau dealing damage, due to the momentum they had and the speed the earth rises at.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


    Having them on the plateau, Giovanni performs 2 hand seals creating a cage of Francium, just enough for the woman and jellyfish to barely fit inside the cage. Since the jellyfish should be moist since it was freshly summoned, the moisture would create a reaction forcing the Francium to explode blowing up the jellyfish and woman.

    Greater Francium Release Technique | Kyousei Francumiton No Jutsu
    Type: Supplementary/Offensive/Defensive
    Rank: A
    Range:Short-Long
    Chakra:30
    Damage:60
    Description: After performing 2 hand seals the user is able to create stronger and more durable objects of Francium such as pillars, weapons, shields, walls, domes, spikes and tools of Francium. The number of larger constructions is limited to one per move (walls, domes, etc.)
    Note:Must be taught by -Cobalt-.
    Note:Can only be used once every two turns.
    Note: Can be used three times per battle.
    Is that all?

    As soon as the portal appears above us, the Coatrischie expels Haki, a powerful wave of venom and Killing Intent, almost instantaneously paralyzing you with fear, as if you were nothing but an S-Class before a Kage. This should prevent you from preforming the second jutsu, as it paralyzes you mid ducking.

    ( Kouton: Haki) Box Arts: Haka
    Rank: D-S
    Range: Short-Long
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
    *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
    *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
    *The higher the user, the stronger the technique*
    *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
    *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
    *The user can control the Haka in order to not affect allies, even in radial uses*
    *This technique is basically only a stronger version of Killing Intent (Sakki)*

    S Rank, Kage level



    Simultaneously, I rise a single hand above my hand, erupting dreadful fingers of sick dark-green fungus, which wrap around the mud and contain it, before slapping it way.

    (Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
    Rank: B-A
    Range: Short-Mid
    Chakra Cost: 20-30
    Damage Points: 40-60
    Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
    *Can only be used once every 2 turns*

    B rank


    My turn.

    ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn if kept active)
    Damage: 60
    Description:
    The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
    Note: Usable 5 times per battle.
    Note: Creates only 1 item per use.


    Taking advantage of your paralysis to produce a dagger in front of your chest, as it forms, it would your heart. Rotating my wrist, I make the dagger twist, as it spreads the decay across your entire body, if you're unable to do something about it
     
         

  21. #21
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    Is that all?

    As soon as the portal appears above us, the Coatrischie expels Haki, a powerful wave of venom and Killing Intent, almost instantaneously paralyzing you with fear, as if you were nothing but an S-Class before a Kage. This should prevent you from preforming the second jutsu, as it paralyzes you mid ducking.

    ( Kouton: Haki) Box Arts: Haka
    Rank: D-S
    Range: Short-Long
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
    *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
    *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
    *The higher the user, the stronger the technique*
    *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
    *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
    *The user can control the Haka in order to not affect allies, even in radial uses*
    *This technique is basically only a stronger version of Killing Intent (Sakki)*

    S Rank, Kage level



    Simultaneously, I rise a single hand above my hand, erupting dreadful fingers of sick dark-green fungus, which wrap around the mud and contain it, before slapping it way.

    (Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
    Rank: B-A
    Range: Short-Mid
    Chakra Cost: 20-30
    Damage Points: 40-60
    Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
    *Can only be used once every 2 turns*

    B rank


    My turn.

    ±Ibiton: Sono Kougu no Odahviing | Decay Release: The Tools of Odahviing±
    Type: Offensive/Defensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 (-10 per turn if kept active)
    Damage: 60
    Description:
    The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.
    Note: Usable 5 times per battle.
    Note: Creates only 1 item per use.


    Taking advantage of your paralysis to produce a dagger in front of your chest, as it forms, it would your heart. Rotating my wrist, I make the dagger twist, as it spreads the decay across your entire body, if you're unable to do something about it
    Giovanni, feeling he is paralyzed but knowing he is not in a genjutsu he forces a pillar of earth to erupt before him that knocks into his chest sending him flying to long range. The pillar should cause enough pain to release him from the killing intent sent towards him, letting the pain take out the fear induced by the opponent. This would take him out of range from the poison as well.

    (Doton No Jutsu) - Earth Release Technique
    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth


    Giovanni then uses his chakra in order to paralyze the woman making her unable to do anything. This should prevent the decay technique from happening.

    (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
    Rank: D
    Type:Supplementary
    Range:Short-Mid
    Chakra:15
    Damge Points:N/A
    Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.


    Giovanni then forces a huge golem to erupt from the ground beneath him now standing behind the golems head. He then manipulates the golem to clap his hands grabbing the woman and crushing her between his enormous hands as the woman is paralyzed.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.
     
         

  22. #22
    Lili-Chwan's Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by -Cobalt- View Post
    Giovanni, feeling he is paralyzed but knowing he is not in a genjutsu he forces a pillar of earth to erupt before him that knocks into his chest sending him flying to long range. The pillar should cause enough pain to release him from the killing intent sent towards him, letting the pain take out the fear induced by the opponent. This would take him out of range from the poison as well.

    (Doton No Jutsu) - Earth Release Technique
    Rank: D
    Type: Attack/Defence
    Range: Short-Mid
    Chakra cost: 10
    Damage Points: 20
    Descripton: Creates small pillars of earth, small tools, and small shields of earth


    Giovanni then uses his chakra in order to paralyze the woman making her unable to do anything. This should prevent the decay technique from happening.

    (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
    Rank: D
    Type:Supplementary
    Range:Short-Mid
    Chakra:15
    Damge Points:N/A
    Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.


    Giovanni then forces a huge golem to erupt from the ground beneath him now standing behind the golems head. He then manipulates the golem to clap his hands grabbing the woman and crushing her between his enormous hands as the woman is paralyzed.

    (Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
    Rank: S
    Type: Offensive, Supplementary
    Range: Short - Long (Made short range of the user with a long range reach)
    Chakra cost: 40
    Damage points: 80
    Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

    As soon as the pillar burst out, aiming to push you to long range, I snap my fingers, creating a rotation of wind around you, turning you 180º. The axis of the rotation happens in such a way that it reverses your momentum, while tilted slightly down, using your own thrust to crash into the earth pillar again, now neck first, instead of chest first (Which, in itself, would have take your breath away, I'm just augmenting it).

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps


    And quickly then, I make 3 handseals, starting to release a cloud of bright mushrooms, all around you.

    ( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
    *The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
    *As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
    *Can only be used 3 times per battle, and only once every 3 turns*
    *The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*


    Aiming to paralyze you.
     
         

  23. #23
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    As soon as the pillar burst out, aiming to push you to long range, I snap my fingers, creating a rotation of wind around you, turning you 180º. The axis of the rotation happens in such a way that it reverses your momentum, while tilted slightly down, using your own thrust to crash into the earth pillar again, now neck first, instead of chest first (Which, in itself, would have take your breath away, I'm just augmenting it).

    Fuuton: Ara Sunappu! | Wind Release: Oh Snap!
    Type: Defensive/Supplementary
    Rank: B-Rank
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:
    The user snaps the fingers of one hand while focusing his chakra into the air around a specific point. A spherical area that will span short range around its epicenter, will rotate 180º either clockwise or counter clockwise (in either a horizontal or vertical axis). If an enemy is caught in the area, his body will turn and he'll be left facing the direction opposite to the one he was initially facing and may even lose his balance and fall if he is on the ground. The rotation happens at roughly 120 rpm, meaning that the half rotation will take only more or less half a second. While incapable of damaging the opponent, it can, when used correctly, be very useful in throwing the enemy off his feet. Because the air is infused with the users chakra, it makes it so that the air will forcefully move the opponent, turning him around at a blazing speed. The speed of the technique is such that it can be used against speed enhanced running/moving enemies (as long as the user can perceive the movement of the enemy) or even to intercept projectiles. When used against projectiles, the large sphere will rotate at such speed, that the projectile will continue its course albeit in the opposite direction (normal elemental weaknesses and strengths apply).
    Note: Can only be taught by Scorps


    And quickly then, I make 3 handseals, starting to release a cloud of bright mushrooms, all around you.

    ( Masshuru-Muton: Onigiri no Wana ) Mushroom Release: Foc Follet's Trap
    Rank: S
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user charges chakra on both hands and starts to release tiny and very light mushrooms, which will spread around the area at mid range. This mushrooms emit an eery green light that carries a powerfull genjutsu, which will fade all light from the opponents' eyes, with the exception of the mushrooms. Trapped opponents will soon hear ghostly laughter, as they feel their bodies and limbs being grabbed by tiny vicious hands, rendering the opponent immobile. With one handseal, the user can make the Foc Follet Mushrooms explode, each with the explosive power of a paper tag.
    *The user can choose to release the mushrooms from the ground, by linking 3 handseals, anywhere in mid range, thus allowing the technique to spread to long range*
    *As long as the light is still seen by the opponent, any method of releasing a genjutsu is useless*
    *Can only be used 3 times per battle, and only once every 3 turns*
    *The paralysis is not immediate, allowing a target to preform a small row of handseals before it takes action, no bigger than 5*


    Aiming to paralyze you.

    As starts turning, he performs the snake hand seal not knowing what is happening and spreads his chakra through his body giving it a steel like quality. As his neck impacts with the pillar he feels the force but does not suffer the intended damage. Using the pillar as reinforcement he regains his balance, seeing the chakra around him.

    (Doton: Domu) – Earth Release: Earth Spear Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+10 to physical attacks)
    Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.


    Seeing as the glowing cloud appears without hesitation he stomps the ground forcing three pillars of fire to erupt and burn the fungus before any damage can be done to him. The fungus would burn away as it touches the fire leaving the area around Giovanni clear again.

    ( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
    Rank: A
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.


    Stomping his foot once again with the fire pillars erupting he creates a tunnel to beneath the woman in which he then spews a stream of fire creating lava beneath. With a single hand seal the lava erupts from the ground easily reaching the woman and jellyfish from below, dealing severe damage.

    (Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
    Rank: A
    Type: Offense
    Range: Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
     
         

  24. #24
    Lili-Chwan's Avatar
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    you! This is bullying, you
    lame lamer!
     



    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    One thing, watch out for your counters of genjutsu and genjutsu-like techniques. Even with the byakugan, you can't see / or not see, chakra inserting into you. And while it would work in some illusions, looking to your body and see that your chakra is disrupted may not be a good way to tell, as the genjutsu manipulates your vision and could very well manipulate how you see your body. And yes, I know this was not the case here, but it has been the case before a couple of times.

    Nonetheless:

    ( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
    *Can stay in the battlefield for 3 turns*
    *Can only be summoned twice, if he didn't sustain critical damage*
    *Requires two turns in between usage*
    *The user must be on the ground or less than 10 meters from it to summon Cemitiére*
    *The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
    *Cannot use the chakra outburst if summoned second time*


    As the pillars neutralize the mushroom, huge and piercing pillars erupt from the ground, revealing themselves to belong to a gigantic box jellyfish. The powerful thrust of the eruption would blast and smash you, as the tentacles wrap around each other and around yourself, crushing you in between. But the mere touch of the tentacles on your skin or even clothes, triggers the lightning speed nematocysts, large sized spears, thin as needles, long as whips, injecting it's venom, normal archipelago box venom, in large quantities, or simply spreading it all over your body, as the tentacles start triggering each other.

    Archipelago Boxes Venom:
    The standard venom produced by the archipelago boxes is an enhanced version of the standard Cubozoa venom. It contains a mixture of hemolytic and neuro-toxins. Upon infection, the target will feel great pain, worse than being burned, as the poison spreads. The hemolytic toxins and other disgestive enzimes will burn and melt the flesh they come in contact with producing terrible scars in their path. Some Archipelago Boxes may utilize a different variation of the venom, focusing on different venoms used by different species of the Cubozoa class, which will be fully described in the jutsu description of each summon.


    As the tentacles are erupting and the venom spreads, a lot more venom is forced to come out, as Baron starts slapping around, creating even more crushing power. The addional venom assumes the shape of large jellyfishes, before turning into several daggers and spears, attempting to pierce your body, and surround you, preventing motion and handseals.

    (Kouton: Pishari ) Box Arts: Fa'ataupati
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
    *While controlling the venom, the user can't preform other jutsus except Taijutsu*
    *The venom can be controlled for 2 turns, after which it falls motionless*
    *The jutsu can only be used twice*
    *Human summoners have higher resistance to the poison, but are not immune*
    *Can only be used by Boxes*
     
         
    Last edited by Lili-Chwan; 12-23-2012 at 03:15 PM.

  25. #25
    Otogakure -Cobalt-'s Avatar
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    Re: [RP Tournament Round #2] -Cobalt- vs. Lili-Chwan

    Quote Originally Posted by Lili-Chwan View Post
    One thing, watch out for your counters of genjutsu and genjutsu-like techniques. Even with the byakugan, you can't see / or not see, chakra inserting into you. And while it would work in some illusions, looking to your body and see that your chakra is disrupted may not be a good way to tell, as the genjutsu manipulates your vision and could very well manipulate how you see your body. And yes, I know this was not the case here, but it has been the case before a couple of times.

    Nonetheless:

    ( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
    *Can stay in the battlefield for 3 turns*
    *Can only be summoned twice, if he didn't sustain critical damage*
    *Requires two turns in between usage*
    *The user must be on the ground or less than 10 meters from it to summon Cemitiére*
    *The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
    *Cannot use the chakra outburst if summoned second time*


    As the pillars neutralize the mushroom, huge and piercing pillars erupt from the ground, revealing themselves to belong to a gigantic box jellyfish. The powerful thrust of the eruption would blast and smash you, as the tentacles wrap around each other and around yourself, crushing you in between. But the mere touch of the tentacles on your skin or even clothes, triggers the lightning speed nematocysts, large sized spears, thin as needles, long as whips, injecting it's venom, normal archipelago box venom, in large quantities, or simply spreading it all over your body, as the tentacles start triggering each other.

    Archipelago Boxes Venom:
    The standard venom produced by the archipelago boxes is an enhanced version of the standard Cubozoa venom. It contains a mixture of hemolytic and neuro-toxins. Upon infection, the target will feel great pain, worse than being burned, as the poison spreads. The hemolytic toxins and other disgestive enzimes will burn and melt the flesh they come in contact with producing terrible scars in their path. Some Archipelago Boxes may utilize a different variation of the venom, focusing on different venoms used by different species of the Cubozoa class, which will be fully described in the jutsu description of each summon.


    As the tentacles are erupting and the venom spreads, a lot more venom is forced to come out, as Baron starts slapping around, creating even more crushing power. The addional venom assumes the shape of large jellyfishes, before turning into several daggers and spears, attempting to pierce your body, and surround you, preventing motion and handseals.

    (Kouton: Pishari ) Box Arts: Fa'ataupati
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
    *While controlling the venom, the user can't preform other jutsus except Taijutsu*
    *The venom can be controlled for 2 turns, after which it falls motionless*
    *The jutsu can only be used twice*
    *Human summoners have higher resistance to the poison, but are not immune*
    *Can only be used by Boxes*
    Thanks for the advice, I appreciate it ^^.

    __________________________________________________ ______

    As the tentacles appear around Giovanni he spreads wind chakra through his whole body disappearing in thin air thus letting the tentacles miss him and leave him completely unharmed. He rematerializes directly behind the woman well out of her sight, paralyzing her as he appears again.

    (Futon: Taisan) Wind Style : Disperse
    Type : Defense/Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.
    Note : Takes time to reform back into user's original state.
    Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
    Note : Can only be used Once per battle
    Note : Only used/taught by ~Yondaime~


    (Kanashibari no Jutsu) - Temporary Body Paralysis Technique
    Rank: D
    Type:Supplementary
    Range:Short-Mid
    Chakra:15
    Damge Points:N/A
    Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.


    Since the rematerializing takes some time, the paralyzing would keep the woman at bay and give him time to appear. She would have no way of telling he was behind her until she would hear the sound of lightning crackling behind her as Giovanni creates a Raikiri in his dominant left hand. Without hesitating for a second, he thrusts his left arm through the womans back and penetrates all the way through, the arm reappearing on her front side. As if that wasn't enough Giovanni, with his arm sent through the woman spins his arm and upper body using the momentum to throw the woman and pull his arm out. Giovanni throws the woman to the location he was at where the jellyfish tried to grab him, letting the venom inflict damage to the woman in case she isn't already dead which should not be the case. He then jumps away from the jellyfish he is standing on, away from the jellyfishes and the dead woman being mid range from them.

    (Raiton: Raikiri) - Lightning Release: Lightning Blade
    Rank: S
    Type: Offense
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu is an advanced form of Chidori.
     
         
    Last edited by -Cobalt-; 12-23-2012 at 04:39 PM.

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