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  1. #26
    Uzumaki Naruta's Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by -Yard- View Post
    You can sense, people, rocks, even the pressure grass puts on the ground. If it has weight, you can sense it. And everything on this planet has weight to some degree. Even air and light has weight.
    Cool! ^^
    Quote Originally Posted by -Yard- View Post
    Okay for this next technique it is Elemental enhancing. This is the last technique I can teach you until you learn Taijutsu.

    (Butai Ryou Giryou) Elemental Enhancing Skill
    Type: Supplement
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.

    Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.

    Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.


    Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.


    Notes:
    - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.
    - Can only use one element enhancing skill at a time.
    - Each enhancing skill counts as one of the users 3 jutsu per turn.


    Earth enhancing skill: Send earth chakra throughout your body, infusing your body with earth chakra. This will make you twice as strong, increasing your strength greatly. Allowing you to even lift boulders and crack concrete with your fists.


    Wind enhancing skill: Send wind chakra throughout your body, infusing your body with wind chakra. This will make you twice as fast, increasing your speed greatly.

    Water enhancing skill: Send water chakra throughout your body, infusing your muscles/body with water chakra. You will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. In our RP, this isn't useful yet. I made the water enhancement in case the RP get's more detailed.

    You can only use one skill at a time. They last for 3 turns each.
    Somehow I like the wind one most D

    *I focus on my earth chakra and send it through my body, infusing them together. Then I look for something to lift. Since I found nothing, I interrupt the technique*
    *Then I focus on my wind chakra and send it through my body, infusing them together. After that, I start running around as I feel that my speed is more than usual*
    *Finally I focus on my wwter chakra and send it through my body, infusing them together. Then, I don´t feel that tired*

     
         
    Last edited by Uzumaki Naruta; 12-21-2012 at 02:20 AM.

  2. #27
    -Yard-'s Avatar
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    Re: Naruta learns some custom techniques

    Good, were finished. Add those jutsu's to your custom jutsu list. Howard should be teaching you kites soon.
     
         

  3. #28
    Uzumaki Naruta's Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by -Yard- View Post
    Good, were finished. Add those jutsu's to your custom jutsu list. Howard should be teaching you kites soon.
    Alright. Thank you ^^
     
         

  4. #29
    Howard's Avatar
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    Re: Naruta learns some custom techniques

    *Jumps down from the tree walking over.*

    So, do you know the basic summoning jutsu?

    *Performs a hand seal and a medium sized scroll appears, I unroll it out in front of you.*

    Sign it in blood and we'll continue from there.



    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: Blizzard, people who I forgot
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
    (Kchuysei: Takodenrei) Summoning: Kiterunner
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
    Note:

    -Can only be summoned 3 times per battle
    -Is active until the user dismounts
    -Must have signed the Kite contract
    -Must be taught how to summon
     
         
    Last edited by Howard; 12-21-2012 at 02:40 AM.

  5. #30
    -Yard-'s Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    *Jumps down from the tree walking over.*

    So, do you know the basic summoning jutsu?

    *Performs a hand seal and a medium sized scroll appears, I unroll it out in front of you.*

    Sign it in blood and we'll continue from there.
    *I walk passed Howard, high fives him and reverse summons as if I'm tagging him in.*
     
         

  6. #31
    Howard's Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by -Yard- View Post
    *I walk passed Howard, high fives him and reverse summons as if I'm tagging him in.*
    *Hi-fives*

    And he's gone.

    *Picks nose.*
     
         

  7. #32
    Uzumaki Naruta's Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    *Jumps down from the tree walking over.*

    So, do you know the basic summoning jutsu?

    *Performs a hand seal and a medium sized scroll appears, I unroll it out in front of you.*

    Sign it in blood and we'll continue from there.



    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: Blizzard, people who I forgot
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
    (Kchuysei: Takodenrei) Summoning: Kiterunner
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
    Note:

    -Can only be summoned 3 times per battle
    -Is active until the user dismounts
    -Must have signed the Kite contract
    -Must be taught how to summon
    I suppose so...Not sure o.O

    And alright...?

    *I bite my right thumb so it bleeds and then I sign "Naruta" on it*

    Quote Originally Posted by -Yard- View Post
    *I walk passed Howard, high fives him and reverse summons as if I'm tagging him in.*
    Bye Yard :b
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Uzumaki Naruta View Post
    I suppose so...Not sure o.O

    And alright...?

    *I bite my right thumb so it bleeds and then I sign "Naruta" on it*
    Summon a Basic Kite, these can range in size from as small as a messenger bird to almost as large as the Hawk Sasuke summoned.
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Summon a Basic Kite, these can range in size from as small as a messenger bird to almost as large as the Hawk Sasuke summoned.
    *I summon a kite?*
    (=.= Kay...Was harder than I thought. Help! )
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Uzumaki Naruta View Post
    *I summon a kite?*
    (=.= Kay...Was harder than I thought. Help! )
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Alright...? I´ll give it a try
    *I perform some handseals and then slam my hands onto the ground. Some smoke appears and...*
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Uzumaki Naruta View Post
    Alright...? I´ll give it a try
    *I perform some handseals and then slam my hands onto the ground. Some smoke appears and...*
    and?
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    and?
    *Kite appears?* >.<
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Uzumaki Naruta View Post
    *Kite appears?* >.<
    Close enough now do the rest!
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Close enough now do the rest!
    Howard teach my some cj's or something.
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Close enough now do the rest!
    What...is...the rest?
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    *Jumps down from the tree walking over.*

    So, do you know the basic summoning jutsu?

    *Performs a hand seal and a medium sized scroll appears, I unroll it out in front of you.*

    Sign it in blood and we'll continue from there.



    Summoning Animal: Kite
    Scroll Owner: Howard
    Other Users who have signed contract: Blizzard, people who I forgot
    Summoning Boss if existing: King Kodak
    Other Summoning Animals tied to contract: Apollo, Artemis, Winged Kuriboh, Scout Squad Alpha, Puu

    (Kuchiyose: Kokuou Kodakku) Summoning: King Kodak
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A(60 for Talon Strike)
    Description: The user bites his thumb then smears the blood on his palm after doing so he performs two hand seals (Boar-Rabbit) and summons King Kodak. He is a White-collared Kite and the summoning boss for the Kite Contract. He is a fairly large summon about as big as the Hawk Sasuke summoned. He is large enough to carry one person on his back while flying and has trained with the Holder of the contract to be able to carry him at fast speeds. He has an affinity for Raiton and can use any Raiton tech that the user knows up to S rank. This is due to the fact that he has trained with the summoner for many years to perfect their timing together in battle and their jutsu. Kodak is a proud bird and will only listen to a summoner with confidence and will ignore a shy or less aggressive summoner. Kodak has sharp talons and a keen beak he is able to imbue his talons with Raiton chakra thus giving his strikes using his talons a paralyzing property much like a strike from a Raiton tech. It's not to effective and wears off incredibly fast lasts no longer than one turn. Can speak English.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone who has signed or owns the Kite Contract.
    -Can only be Summoned once per battle.
    -Each Jutsu counts as a move toward the three jutsu of the summoner
    -Raiton imbued Talon strike counts as a jutsu and lasts at most one turn
    (Kchuysei: Tako Aporo) Summoning: Apollo
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then claps his hands and summons Apollo. Apollo is a White-tailed Kite he is large enough to carry one person on his back and can fly at fast speeds with a rider. He is the only brother of another Kite named Artemis he and his sister Artemis were born from the same mother the same day and are twins. Apollo is a few minutes older than Artemis but it doesn't show much he has a immature personality in stark contrast to his sister who has a mature understanding of nature as well as her brother's lack of maturity. Apollo has trained with the summoner and has learned all he can in his affinity for Fuuton he can use any Fuuton jutsu the user knows up to S rank. His beak and talons are razor sharp and can clutch onto prey. His Talons are large enough to hold a human and strong enough to break bones like twigs. Apollo's wing span is enough to form a gust of wind comparable to an A rank wind jutsu. It looks alot like Wind Release: Pressure Damage but is only aimed forward toward the opponent instead of exploding outward in all directions. Around one of his Talons he has a band that has the Heno Heno Moheji as a way to show that he is a favorite summon of my Kakashi bio.
    Note:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Wind gust counts as a jutsu and can only be used 3 times in battle
    -Can only be Summoned once per battle.
    (Kchuysei: Tako Artemis) Summoning: Artemis
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then opens his hands wide and summons Artemis. she is the younger sister of Apollo. She is very mature and understanding toward all things both battle ready and non battle ready. She has on both Talons a sharp metal cleat type apparatus which can be used to do a considerable amount of damage she can channel her Katon nature into them giving them a massive cutting ability and burning. She is to small to carry anyone on her back but she makes up for her inability by being a keen fighter. She can use any katon jutsu up to A rank that the user knows as they have trained together for a long time working together on timing and jutsu. Together Apollo and Artemis make one of the best Kite summoning combos Apollo able to use Wind that powers up his sisters fire making for devastating combo attacks. She has a sharp sense of both sound and sight but has the ability to tune out unnecessary noise. She can easily spot an opponent from a range away. Around one of her Talons she has a band that has the Heno Heno Moheji as a way to show that she is a favorite summon of my Kakashi bio.
    Notes:
    -Can speak English
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Any Jutsu used counts to the three jutsu
    -Channeling of Katon nature counts as a jutsu
    -Can only be Summoned once per battle.
    (Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A (+40 Senbon)
    Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball a brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra makes the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
    Notes:
    -Can only be in play for 5-turns.
    -Can only be Summoned by someone with the Kite Contract.
    -Can only be Summoned once per battle.
    -Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh
    (Kuchiyose: Sekkou Buntai Arufa) Summoning: Scout Squad Alpha
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Bird) with ample pressure and chakra control he summons four small Kites deemed Scout Squad Alpha. They are elite squad of four Kites each are small in size being about 4 feet in height with a wing span of 2 and a half feet. They each fly at fast speeds great for relying messages around vast distances. They have a strong sense of sight able to see small prey such as rabbits and other small game from heights of 60 ft in the air. Their sight is so great they can keep track of the prey with ease, relying that location to the summoner through the network of Kites that usually begins in Long range with Alpha and ends in Short range close to the summoner with Gamma. Each of the 4 condors act and scout differently, Alpha is the leader and he scouts on his own using his sight to find the opponent and rely the message back to Omega and Beta who then rely the message to Gamma and then from Gamma to the summoner, they do this by either calling out the location to the closest Kite or using a special code that each Kite and the Summoner understands(Squaking along the same lines Crows communicate). He is usually found in Long Range. Beta and Omega work as a team scouting in Mid range they are able to see things a whole range away so if they are in mid depending on the way they look they can see both Long and Short ranges respectively. Lastly is Gamma he is a loner he has the worst sense of sight so he usually stays close to the summoner for quick response in short range attacks. They have amazing sight but Alpha is restricted to seeing that which is in his own range his sight can't see past that as his eyes are trained to keep close watch on the opponent. Omega and Beta can see past their own range into a different range as they have been trained to see things at a distance they can also focus on what they see in their own range if the opponent is in their range. Finally Gamma can see what is in his range he has poor sight and can only see what is close to him usually he is really close to the summoner on his shoulder or close enough to alert him when an opponent is near. They are not to strong when it comes to battle but if they attack an opponent they will most likely go for the eyes pecking and gouging them out and then either returning to their range or returning to the summoner. They are able to swarm and attack the opponent moving at incredible speeds they can swap positions at extreme speeds making it seem like there are more than just four Kites in the group.
    Notes:
    -Each can speak english
    -Can only be summoned for 4 turns
    -Cannot summon a Kite the turn before
    -Cannot summon another Kite the same turn
    -Gamma can see an opponent in the same range as him. He is usually found in short range.
    -Beta and Omega can see someone one range away via Sight
    -Alpha can only see what is in his range usually Long
    -Their sight, albeit enhanced and specialized is a normal sight with no special abilities.
    (Kuchiyose: Puu) Summoning: Puu
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user draws blood and performs one hand seal (Snake) while applying pressure and chakra onto the blood. He then summons Puu, Puu is a summon that was raised by the holder of the contract. His mother and father where both killed when they were summoned into battle and the holder of the contract held himself responsible for their death. Puu started out life like any other Kite as an egg, a few days before his hatching from the egg the holder of the contract had gotten himself into a deep situation he was being tracked by 4 elite shinobi who wanted his head. He quickly summoned both Fuu and Paa, being the strongest summons at the time they gave their lives to protect the contract holder. Soon after their death the holder of the contract was reverse summoned to the Kite Nesting ground, the Elder spoke to him telling him how the egg would hatch soon and needed someone to keep it warm and safe and that without parents or a guardian the Nesting Ground wasn't safe. The holder took the egg with him back to his village and took care of it until it hatched. He then named the summon Puu in honor of both parents who had sacrificed their lives for him. He raised the summon long into Adult hood teaching it everything he could. Puu has two forms a small chibi type form which is used when it needs to stay hidden or when he needs to be smaller and a large form in which it can easily hold three grown humans on his back. The second form is used to fly many people around the area. In both forms he can use Water Release quite fluidly. He has mastered Water Release and can use every jutsu the user knows up to S rank, without hand seals due to the rigorous training they went through together. Puu in his second form can fly extremely fast and this flight is unhindered by the number of passengers he carries(Can't carry more than three). He can also speak fluid English and shares a deep bond with the contract holder due to the excess time spent with him. He also respects all the summoners listening to them without hesitation. In his first form he can't fly and is quite sluggish in moving about.
    Notes:
    -Can only be summoned for 4-turns
    -Can carry 3 people on his back
    -Can only be summoned if there is no other Kite on the field
    -No other Kites can be summoned while he is on the field
    -Must be a signer or the Holder of the Kite contract to summon
    -Puu can transition between forms once a turn and it counts as a jutsu
    (Kchuysei: Takodenrei) Summoning: Kiterunner
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user bites his thumb drawing blood he then summons a Kiterunner. It is summoned directly below the user basically picking the summoner up onto it's back. It is large enough to easily carry 1 person it is roughly 10 feet tall. A Kiterunner is a ground based summon that can not fly for long periods of time, it can fly for periods of 10 to 15 seconds getting about 5 to 10 feet off the ground. It's legs are much stronger than any other Kite being able to run long distances at fast speeds. It can move as fast as 45 miles per hour while sprinting and can sprint for distances of 10 miles at a time. A Kiterunner stays active on the field until the user dismounts him or until an attack makes contact with the Kiterunner. They come in a variety of colors if not specified the jutsu just summons a purple one.
    Note:

    -Can only be summoned 3 times per battle
    -Is active until the user dismounts
    -Must have signed the Kite contract
    -Must be taught how to summon
    Quote Originally Posted by Uzumaki Naruta View Post
    What...is...the rest?

    Those my dear Yachiru. Now get to it or I'm not adopting you!

    Quote Originally Posted by -Yard- View Post
    Howard teach my some cj's or something.
    (Katon: Saiha Ba-suto) Fire Release: Blazing Blade Burst
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user begins by gathering up an enormous amount of katon chakra into each of their fists or feet. Along the same lines as it's parent technique (Katon: Saiha) Fire Release: Blazing Blade, the user manipulates the katon into dense blades, long and thin with a severe cutting potential almost like boomerangs. However instead of holding the katon chakra and continually feeding it the user releases the katon chakra with swift punching or kicking motions from these punching or kicking motions multiple fair sized blade like projectiles are formed and sent out. These can range in size from as small as a kunai to as long as a full length Claymore. They are able punch through dense earth (A rank and below), and when coming in contact with an opponent they can cause very deep searing wounds that cauterize themselves cutting off blood vessels and stopping blood flow. They can pierce deep enough to cause severe internal damage and can cut off whole limbs if the opponent is struck correctly. These projectiles cannot be controlled once released, but can be very useful in short - long range. Only five consecutive blades can be shot off, and after the blades make contact and cut through something they rebound hitting it again before exploding into a dense explosion of fire that can catch even solid earth on fire, the fire burns until it's put out by an opposing force.
    Notes:
    -Can only be used twice per battle
    -Can only create five (5) blades ranging in size from small to large per use
    -Can't use A rank and above katon the same turn this is used, and only A rank and below katon the next turn (along with other chakra natures and such)
    -The user cannot use handseals the same turn this jutsu is used due to the pain of the severe heat

    (Ninpou: Dangan Renda) - Ninjutsu: Bullet Barrage
    Type: Attack
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user begins by gathering a decent amount of chakra into their palm clutching their hand tightly into a firm fist. Then while performing a punching motion the user releases the vast amount of chakra compressing it through shape manipulation into multiple small dense clusters of chakra that shoot outwards towards the opponent or opponents. These small dense clusters are released all at once and create a widespread burst of chakra bullets that can attack multiple opponents head on. Due to the compression and manipulation of the chakra bullets as they are released the chakra is on par with jutsu that go through form manipulation. These chakra bullets have enough force to break multiple bones such as ribs and do some internal damage such as bruise internal organs and throw the opponent/opponents back a bit but is in no way fatal. Only ten bullets of chakra can be made from this jutsu and they reach out to Mid Range at max. Each bullet is about 5 inches in diameter.
    Notes:
    -One set of ten bullets can be released from one hand, or two sets of five from both hands
    -No other basic ninjutsu the turn this is used
    -Can be used thrice

    Do them naoh! Or don't whatever floats your boa-... ehhh Obsidian Nightwing mount
     
         

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    Re: Naruta learns some custom techniques

    Arrives like a troll, I mean boss*

    I gather a large amount of fire chakra in my body and channel it in my legs and fists. I then take my fist and perform a punching motion, which releases the large flames in my hand and directed towards your clone. I perform shape manipulation to shape the flames into a large blade of fire. I then switch to my left leg, kicking swiftly to create a blade of fire that is vertical and smaller then the first. Then I release the one on the right angling it to be horizontal but higher then the first and second. I take my right leg and kick, releasing another sharp blade of fire aimed at my opponents right leg. The last one is a punch from my left fist that is larger then all the previous ones.

    Question:whats a claymore?
     
         
    Last edited by Edward.; 11-10-2013 at 12:07 AM.

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    Must be out your cranium, to
    even try and aim at this, I
    can't be a Satanist I don't
    know who Satan is
     



    Re: Naruta learns some custom techniques

    Well technically I posted first.....

    *I start off by gathering some chakra on both of my fists. I then manipulate the chakra creating dense blades, long and thin with a severe cutting potential almost like boomerangs. I then perform punching motions releasing four blades of fire, the blades travel with great speed and are the same size of a kunai*
     
         
    Last edited by Kuroh; 11-10-2013 at 12:08 AM.

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by EdwardSama View Post
    Arrives like a troll, I mean boss*

    I gather a large amount of fire chakra in my body and channel it in my legs and fists. I then take my fist and perform a punching motion, which releases the large flames in my hand and directed towards your clone. I perform shape manipulation to shape the flames into a large blade of fire. I then switch to my left leg, kicking swiftly to create a blade of fire that is vertical and smaller then the first. Then I release the one on the right angling it to be horizontal but higher then the first and second. I take my right leg and kick, releasing another sharp blade of fire aimed at my opponents right leg. The last one is a punch from my left fist that is larger then all the previous ones.

    Question:whats a claymore?
    http://lmgtfy.com/?q=claymore

    Quote Originally Posted by Kuroh View Post
    Well technically I posted first.....

    *I start off by gathering some chakra on both of my fists. I then manipulate the chakra creating dense blades, long and thin with a severe cutting potential almost like boomerangs. I then perform punching motions releasing four blades of fire, the blades travel with great speed and are the same size of a kunai*
    Good, do what you want with it. Add it to your thread and I'll add you to it in my thread. (goes for both.)
     
         

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    Re: Naruta learns some custom techniques

    I mold my katon chakra to both in both hands and form two blazing blades. I then begin punching forward multiple times releasing blades of fire aimed at a tree. The blades are as small as kunai's and slice down multiple trees.

    I then release the chakra in my hands and then gather pure chakra into my fists and begin punching forward aimlessly, releasing a barrage of 10 bullets that chop down 5 trees.
     
         

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    Re: Naruta learns some custom techniques

    Alright thanks Howard! ^^ ill add it after I eat. Thanks again :3
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Those my dear Yachiru. Now get to it or I'm not adopting you!
    *I summon each one one by one*
     
         

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    Re: Naruta learns some custom techniques

    Quote Originally Posted by -Yard- View Post
    I mold my katon chakra to both in both hands and form two blazing blades. I then begin punching forward multiple times releasing blades of fire aimed at a tree. The blades are as small as kunai's and slice down multiple trees.

    I then release the chakra in my hands and then gather pure chakra into my fists and begin punching forward aimlessly, releasing a barrage of 10 bullets that chop down 5 trees.
    Good same as above.

    Quote Originally Posted by Uzumaki Naruta View Post
    *I summon each one one by one*
    Good enough for me, you now can summon all of the Kites and I permit you to make one summon of your own for the contract. Advice to you, don't make it useless.
     
         

  25. #50
    Uzumaki Naruta's Avatar
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    Re: Naruta learns some custom techniques

    Quote Originally Posted by Howard View Post
    Good enough for me, you now can summon all of the Kites and I permit you to make one summon of your own for the contract. Advice to you, don't make it useless.
    Yay ^^ Thanks Howard
     
         

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