with her byakugan active, She starts by placing you in an illusion where everywhere goes dark. This is followed immediately by two kunais tossed towards you, one towards your neck, the other would pass by you above your head.
(Dōjutsu: Byakugan) Eye Technique: The All
Seeing White Eye Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San
Daidōjutsu), the Byakugan is the kekkei genkai
of the Hyuga clan. Bearers of this Dõjutsu have
almost featureless white eyes. When the
Byakugan is activated, the user's pupils become
more distinct, and the veins near their temples bulge as the blood flow to their eyes is
increased. While having the Byakugan
deactivated, Hyuga ninjas have a normal
eyesight and no special addition to their vision.
While low rank Hyugas will need to perform a
sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly
straightened fingers → Hare → Rat → Dog →
Horse → Dog → Hare → Rat → Boar with
nearly straightened fingers → Snake with the
right index finger lifted straight up) to activate
their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and
even have it active passively for long periods
of time. Once activated, the user gains access
to all of the abilities the Byakugan bestows
upon them. While, like other Dojutsu, its main
ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete
new detail and dimension to that ability. The
user can not only see chakra and the chakra
flow, but also the circulatory system and even
the 361 tenketsu. Added to this ability, once
activated the Byakugan grants the user a near perfect field of vision 360º around himself (up
to long-range if he's a master). This field of
vision has only one blind spot, slightly above
the 3rd thoracic vertebrae and facing
backwards but enables the user to actually even
see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are
so adept and masterfull of precise chakra
control. The last ability the Byakugan has is the
ability to zoom in and out, focusing on specific
things, piercing beyond matter and energy alike,
as well as chakra. This specific ability allows the user to see pass most barriers as well as
physical matter (like rock walls, ground, etc) but
also energy, being able to focus beyond chakra
that might be in front of them or other
energies. The zooming ability is enhanced as the
user becomes more adept at using his eyes and can even reach distances above 20kms away.
Some Hyugas have shown a great awareness
regarding agressiveness as well as killing intent,
detecting such intentions and emotions from
others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches
Sannin Rank and has gained mastery over
Gentle Fist for 1 month, he can activate it
passively without spending a move. Because of
its low chakra cost to maintain, the user can
keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when
used against a Byakugan user requires direct
eye contact between enemy pupil and user's
pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light
or energy
Note: Its tracking abilities are similar to that of
a 3 Tomoe Sharingan
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have
been trapped in a world of infinite darkness,
where their sense of sight is useless. It is
capable of affecting multiple targets within
range. However, it does not negate their other
senses.
with her byakugan active, She starts by placing you in an illusion where everywhere goes dark. This is followed immediately by two kunais tossed towards you, one towards your neck, the other would pass by you above your head.
(Dōjutsu: Byakugan) Eye Technique: The All
Seeing White Eye Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-5 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San
Daidōjutsu), the Byakugan is the kekkei genkai
of the Hyuga clan. Bearers of this Dõjutsu have
almost featureless white eyes. When the
Byakugan is activated, the user's pupils become
more distinct, and the veins near their temples bulge as the blood flow to their eyes is
increased. While having the Byakugan
deactivated, Hyuga ninjas have a normal
eyesight and no special addition to their vision.
While low rank Hyugas will need to perform a
sequence of hand seals ( Horse → Tiger with lifting just index fingers → Boar with nearly
straightened fingers → Hare → Rat → Dog →
Horse → Dog → Hare → Rat → Boar with
nearly straightened fingers → Snake with the
right index finger lifted straight up) to activate
their Byakugan, Hyuga masters will be able to do so without the need for any hand seals and
even have it active passively for long periods
of time. Once activated, the user gains access
to all of the abilities the Byakugan bestows
upon them. While, like other Dojutsu, its main
ability is to see chakra and the chakra flow in sentient beings, the Byakugan adds a complete
new detail and dimension to that ability. The
user can not only see chakra and the chakra
flow, but also the circulatory system and even
the 361 tenketsu. Added to this ability, once
activated the Byakugan grants the user a near perfect field of vision 360º around himself (up
to long-range if he's a master). This field of
vision has only one blind spot, slightly above
the 3rd thoracic vertebrae and facing
backwards but enables the user to actually even
see his own chakra circulatory system and chakra flow, which explains why all Hyuugas are
so adept and masterfull of precise chakra
control. The last ability the Byakugan has is the
ability to zoom in and out, focusing on specific
things, piercing beyond matter and energy alike,
as well as chakra. This specific ability allows the user to see pass most barriers as well as
physical matter (like rock walls, ground, etc) but
also energy, being able to focus beyond chakra
that might be in front of them or other
energies. The zooming ability is enhanced as the
user becomes more adept at using his eyes and can even reach distances above 20kms away.
Some Hyugas have shown a great awareness
regarding agressiveness as well as killing intent,
detecting such intentions and emotions from
others with more ease than most.
Note: Activation spends a move from the users own move count but once the user reaches
Sannin Rank and has gained mastery over
Gentle Fist for 1 month, he can activate it
passively without spending a move. Because of
its low chakra cost to maintain, the user can
keep it active throughout the whole fight as long as he has chakra and stamina to do so.
Note: Genjutsu that requires Eye Contact when
used against a Byakugan user requires direct
eye contact between enemy pupil and user's
pupil
Note: Must be activated to use Gentle Fist (Jyuken)
Note: Cannot be blinded by matter, chakra, light
or energy
Note: Its tracking abilities are similar to that of
a 3 Tomoe Sharingan
( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing the opponent to believe they have
been trapped in a world of infinite darkness,
where their sense of sight is useless. It is
capable of affecting multiple targets within
range. However, it does not negate their other
senses.
Suddenly, Casshern's sight begins to fade, slowly but surely. As his sight fades, he blinks a few times, shaking his head trying to rid himself of the blindness. When nothing help, Casshern becomes suspicious, suspecting a genjutsu. He immediately performs a hand seal, flushing his chakra system. Once his vision returned, he knows it was a genjutsu.
"An odd looking creature.. who are you?"
( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S
Type: Supplementary
Range: Short
Chakra Cost: 15-40
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.
Once he sees his vision return and kunai coming at him, he focuses fire chakra to his hands, sending them forward. The two bursts of fire knock the kunai from the sky, while falling onto his opponent from above. When the shots of fire leave his hands, Casshern removes a scroll from his pouch, wrapping it around his wrist.
( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.
as the 2 fire projectiles heads upward to stop the kunias, Nel flicks her left index finger giving one of the kunais a slight redirection and instead of continue to fall towards the coming flame, its blade is raised up going forward evading the flame (the second flame won't come towards Nel as its not directed towards her in the first place. It will land somewhere), Nel did'nt stop there, she continues by flicking her left middle finger making the kunai diverge heading back at you at fast speed from behind you. Prior to its little redirection. It will have gone just pass you before being pull back towards you. As the kunai plunges towards you, Nel ensnares your senses where you see several red snakes slithers around you, one quickly wraps around you with your arms by your sides binding you, the second plunges its body on you coiling around your neck while squezzing it. The last wraps its self around your face blocking your field of vision entirely. Immediately you are in the illusion, she make a handseal. Water rises gently from under you reaching up to your waist in about 2 seconds, they continue to converge around you. It is not harmful but will drown you once you are completely covered.
My Name is Nel. Tell me! Am I charming?
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is
attached to a shuriken, making it possible to
alter its path after having thrown it. An expert
will have the ability to freely glide the shuriken
in any direction with just a single movement of
their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of
several seconds, it will come from behind.
Depending on the performance, the possible
tactics can be infinite.
(Genjutsu: Oshitsubusu Hebi Kubire) - Illusion
Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
as the 2 fire projectiles heads upward to stop the kunias, Nel flicks her left index finger giving one of the kunais a slight redirection and instead of continue to fall towards the coming flame, its blade is raised up going forward evading the flame (the second flame won't come towards Nel as its not directed towards her in the first place. It will land somewhere), Nel did'nt stop there, she continues by flicking her left middle finger making the kunai diverge heading back at you at fast speed from behind you. Prior to its little redirection. It will have gone just pass you before being pull back towards you. As the kunai plunges towards you, Nel ensnares your senses where you see several red snakes slithers around you, one quickly wraps around you with your arms by your sides binding you, the second plunges its body on you coiling around your neck while squezzing it. The last wraps its self around your face blocking your field of vision entirely. Immediately you are in the illusion, she make a handseal. Water rises gently from under you reaching up to your waist in about 2 seconds, they continue to converge around you. It is not harmful but will drown you once you are completely covered.
My Name is Nel. Tell me! Am I charming?
(Sōshuriken no Jutsu) - Manipulated Shuriken Techique
Rank: D
Type: Supplementary
Range: Short - Long
Chakra cost: N/A
Damage points: 15
Description: With this technique a translucent string, both elastic and highly durable, is
attached to a shuriken, making it possible to
alter its path after having thrown it. An expert
will have the ability to freely glide the shuriken
in any direction with just a single movement of
their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of
several seconds, it will come from behind.
Depending on the performance, the possible
tactics can be infinite.
(Genjutsu: Oshitsubusu Hebi Kubire) - Illusion
Technique: Crushing Snake Constriction
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger → Dog → Monkey → Snake → Boar → Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
Upon the kunai moving out of the way of the fire shot, Casshern begins performing hand seals. He suspects you are controlling the movement of the weapon in some way. Once done, he breathes fire upwards into the air. The cord you are using is suddenly set aflame, racing down the cord and severely burning your arm. The kunai would merely fly into the ground behind him since you are no longer able to control it. You can continue with the gen in exchange for a severely burnt arm.
( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals, and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
As the fire run along the cord towards Nel, she breaks the connection from her hand making the string fly off and the fire won't touch her. As she breaks the contact with the wire, she decreases her weight to the maximum making her light as a feather while she channels chakra to her feet. With a forceful thrust against the ground she bolts/propel herself at insane speed towards you. Due to her extreme light weight and we are just mid-range, she would get to short range of you in a matter of a second. She charges chakra to her right palm sending a powerful air/chakra wave to your left chest sending you flying.
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the
weight.
Note: The Initial effects last for 1 turn before
the weight of the mass is returned to normal.
(Hakke Kuushou) - 8 Trigrams Air Palm
Rank: C
Type: Attack
Range: Close-Mid
Chakra Cost: 15
Damage Points: 30(+5 if they hit an object)
Description: The user pushes chakra out of there palm that blows away there opponent.
As the fire run along the cord towards Nel, she breaks the connection from her hand making the string fly off and the fire won't touch her. As she breaks the contact with the wire, she decreases her weight to the maximum making her light as a feather while she channels chakra to her feet. With a forceful thrust against the ground she bolts/propel herself at insane speed towards you. Due to her extreme light weight and we are just mid-range, she would get to short range of you in a matter of a second. She charges chakra to her right palm sending a powerful air/chakra wave to your left chest sending you flying.
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the
weight.
Note: The Initial effects last for 1 turn before
the weight of the mass is returned to normal.
(Hakke Kuushou) - 8 Trigrams Air Palm
Rank: C
Type: Attack
Range: Close-Mid
Chakra Cost: 15
Damage Points: 30(+5 if they hit an object)
Description: The user pushes chakra out of there palm that blows away there opponent.
As you burst towards Casshern, he readies himself. Even with your lighter weight, he'd still be able to track you clearly. He waits until the very last second for you and your technique to close in. He releases a quick, unfocused burst of lightning that destroys your air palm and immediately hit and paralyzes you. The lightning would spread throughout all short range. Since even you stated you would reach him in less than a second, there's really no way for you to recognize, formulate, and then execute a plan in less than a quarter of a second.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.
Immediately after the ligthning is released, he refocuses his chakra. Casshern blasts off the ground with tremendous force, and attacks your body that has began to crumple to the ground due to your muscles being paralyzed. He hits you point blank in the chest with rapid, quick strikes. These strikes paralyze your muscles, and daresay finish you off. You'd be either unconscious or severely close to death at this point.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user chargers their body with chakra and discharges it through their feet to give them a speed boost towards the enemy and then the user charges their fists with lightning chakra and hits the enemy 8 times around the shoulders, chest and stomach and discharges the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemies movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for 1 turn
Note: Can only be used twice per battle.
OOC: Nagashi? What a cheap trick. Also feel if you can see the air-palm before your Nagashi then you are hit.
+++++++++
As Nel releases a burst of air-palm, she notice something fast expunging from you so without waiting for what it could be she releases unfocused lightning from all over herself with sheer intuition and response. Although her right hand was caught and gone numb and would be paralysed for lets say one turn. This is about time as Nel immediately releases chakra from her whole tenketsus whilst spinning fast making you clash into the deadly spining chakra as you charge in. It will repel and send you to Mid-range. As then you are repelled, she stops spining and slams her left hand on the ground raising a wall tall and thick to whence you crash into.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged
chakra from their body. Because the electricity
isn't focused, it doesn't kill on contact, instead
it only paralyzes. The lightning can be
channelled through metal objects, as well as
spread out into the air or ground.
(Hakke Irounaku Kaiten) – Eight Trigrams
Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
(Doton: Chidōkaku) - Earth Release: Moving
Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds,
allowing them to create giant holes in the
ground or avoid attacks. The size of the
affected area as well as the depths that it is
lowered to is up to the user and rasing earth
can be done up to 20 meters tall creating a small cliff or they can create trenches that can
be as deep as 20 meters. Other than being
moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
OOC: Nagashi? What a cheap trick. Also feel if you can see the air-palm before your Nagashi then you are hit.
+++++++++
As Nel releases a burst of air-palm, she notice something fast expunging from you so without waiting for what it could be she releases unfocused lightning from all over herself with sheer intuition and response. Although her right hand was caught and gone numb and would be paralysed for lets say one turn. This is about time as Nel immediately releases chakra from her whole tenketsus whilst spinning fast making you clash into the deadly spining chakra as you charge in. It will repel and send you to Mid-range. As then you are repelled, she stops spining and slams her left hand on the ground raising a wall tall and thick to whence you crash into.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged
chakra from their body. Because the electricity
isn't focused, it doesn't kill on contact, instead
it only paralyzes. The lightning can be
channelled through metal objects, as well as
spread out into the air or ground.
(Hakke Irounaku Kaiten) – Eight Trigrams
Absolute Heavenly Spin
Rank: S
Type: Offensive, Defense
Range: Short
Chakra cost: 40
Damage points: 80
Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
(Doton: Chidōkaku) - Earth Release: Moving
Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds,
allowing them to create giant holes in the
ground or avoid attacks. The size of the
affected area as well as the depths that it is
lowered to is up to the user and rasing earth
can be done up to 20 meters tall creating a small cliff or they can create trenches that can
be as deep as 20 meters. Other than being
moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
I had read your move if you had released it while running, excuse me. I would be too close for you to perform your rotation in my opinion
_____
Casshern's hands strike a solid boundary as he blasts forward, a spinning rotation that forces him backwards and away, yet not taking any damage. When he is forced backwards, he manages to remain upright and balanced somewhat as he skids along the ground, facing you. His speed is too great for him to stop, when he notices a massive section of earth rising behind him that he would eventually smash into. He quickly raises a couple pillars stacked on one another slightly angled to his left. He grabs the pillar with his right arm as he passes by, as he twists his back to be facing you. He would have his head turned to watch you all the while. He uses the pillar to swing him around and back towards you (short range, 5 meters). This would stop him from hitting the earth.
"Oh, a Hyuga trying to get me out of short range? How odd. I'd figure it was the other way around.."
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Just after he swings himself around the pillar, he performs a single hand seal. This raises four earth dwarfs from the ground. Two dwarves rise from the outside of both your left and right foot. When their arms clear the ground, they quickly stab the tip of their earth kunai through the bridge of your feet. The third appears directly behind you (1 foot) and slices your left achilles tendon in half with the kunai. The fourth appears mid range behind you, throwing his kunai to strike you in the spine, depending on if you move.
Rank: A
Type: Offensive/Sup
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user spreads his doton chakra and does 2 hand seals , he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent.
-useable only 3 times
-they stay on the battle field for 3 turns and
unless destroyed
-Must be taught by Priest
Obviously, this hyuga damsel had no intention of killing you yet. Come close and your death is certain.
Nel quickly notices chakra brimming below her underground. This is easy for her to notice with her having 360 field of vision. Knowing something is about to pop out. She ready herself and as soon as midgets hands begin to pop out, she recognizes her own jutsu. She causes a pillar of earth to rise lifting her up from the middle where your chakra is absent, 5 meters and beyond the reach of the dwarfs. she strings 2 handseals at fast speed as she is lifted making the whole terrain turn to swamp. Only the area where the pillar rises is unaffected. The swamp is deep enough to drown Gamabunta. She follows this by spewing a massive inferno towards you covering a wide area.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Yomi Numa) - Earth Style: Swamp of
the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an
object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth
of the created swamp depends on the user's
skill and the amount of chakra used, but if the
user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Obviously, this hyuga damsel had no intention of killing you yet. Come close and your death is certain.
Nel quickly notices chakra brimming below her underground. This is easy for her to notice with her having 360 field of vision. Knowing something is about to pop out. She ready herself and as soon as midgets hands begin to pop out, she recognizes her own jutsu. She causes a pillar of earth to rise lifting her up from the middle where your chakra is absent, 5 meters and beyond the reach of the dwarfs. she strings 2 handseals at fast speed as she is lifted making the whole terrain turn to swamp. Only the area where the pillar rises is unaffected. The swamp is deep enough to drown Gamabunta. She follows this by spewing a massive inferno towards you covering a wide area.
(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
(Doton: Yomi Numa) - Earth Style: Swamp of
the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an
object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth
of the created swamp depends on the user's
skill and the amount of chakra used, but if the
user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
Simply going upwards wouldn't defend you from the kunai from the dwarf behind you.
____
When you lift yourself on the pillar, the dwarves around you merely extend their arms and cut through the pillar as it rises. This causes you to lose your balance and topple to the ground. While they cut through it, Casshern performs a single hand seal and slams his hands onto the ground, in a crouched position. This causes a horizontal fissure to form behind you, releasing a burst of hot steam. This lifts the dwarf placed behind you into the air, and plunges its kunai in your back as he rises and you fall. The steam hitting you would also severely burn you as well.
Doton: (Atsui Jouki) Earth style: Hot steam
Type: Suplementary
Rank: A
Range: Short/Mid
Chakra cost: 30
Damaga points: 35
The user performs two fast handsigns, and then he release doton chakra into the ground by slamming his hands on the ground. When the doton chakra is sent into the ground it makes a small fissure that cracks up the earth in front of the opponent, and hot steam from under the earth appears and burns the opponents. This also makes the opponent unable to march right at you because of the heat that the steam pumps on them.
~Note: Can only be used 2 times per battle
~Note 2: Can only be tought by ~The Norwegian~
Casshern stands back up after his technique, and stomps onto the ground. This materializes three pillars of fire around you, burning you even further. Even the heat from the technique would cause larges amounts of pain to your sensitive skin.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
how deep can a normal kunai cut through a pillar thick enough to withstand my weight?
--As the midgets starts slashing through the pillar, Nel balances herself using chakra as a leverage. Then punches delivering a gust of wind downwards to her southwest. This send her north east. By this time you are in a crouched position apparently your earth jutsu just went underway. As she is launched towards her new location, she makes the cross handsign. a clone(itsigo) pops to her left who immediately spews a large fire towards her left(your position).
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Kage Bunshin no Jutsu) - Shadow Clone
Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and
creates a real copy with form and substance.
The clone itself can also utilize any jutsu the
original ninja knows. When the clone finally
disperses, any new knowledge it has gained is
passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
how deep can a normal kunai cut through a pillar thick enough to withstand my weight?
--As the midgets starts slashing through the pillar, Nel balances herself using chakra as a leverage. Then punches delivering a gust of wind downwards to her southwest. This send her north east. By this time you are in a crouched position apparently your earth jutsu just went underway. As she is launched towards her new location, she makes the cross handsign. a clone(itsigo) pops to her left who immediately spews a large fire towards her left(your position).
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
(Kage Bunshin no Jutsu) - Shadow Clone
Technique
Rank:B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and
creates a real copy with form and substance.
The clone itself can also utilize any jutsu the
original ninja knows. When the clone finally
disperses, any new knowledge it has gained is
passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
(Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
There would be 3 kunai sawing at a single, D-rank pillar. Im also unsure about the timeframe, by you using Hurricane Fist before my first technique even takes place. So ill reply as it happens afterwords. (I dont think the counter would even work regardless)
___
Once you are propelled away from my earth technique, Casshern performs the necessary hand seals and summons one of his Hyena. While Casshern does this, he moves backwards so he is mid range from your position.
(Kuchiyose no Jutsu: Hone Assaiki) Summoning Technique: Bone Crusher
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: After doing the necessary hand seals and wiping blood across their hand, the user summons a huge hyena the size of gamahiro who is said to have the strongest jaws of any living hyena in the world. Like most other hyenas Bone Crusher is able to use A rank genjutsu and his laugh places all opponents on the field in a movement restricting illusion as long as they hear it, twice per battle.
-Bone Crusher can bite through anything up to S rank but can't use any elemental jutsu.
-Genjutsu use counts as one of the 3 moves that turn.
-Due to the hyena's thick hides it takes A rank lightning to harm him
-Must have signed the Hyena contract to use
-Lasts for a maximum of 4 turns.
Then, Casshern sees a puff of smoke and your clone come into existence. Bone Crusher immediately opens his muzzle and laughs. This places both you and your clone in a movement restricting genjutsu. Simultaneously to Bone Crusher, Casshern creates a pit underneath you, as your limbs are bound. You are suspended in the air, paralzyed, as a spiked fist quickly rises from the ground and pummels you.
(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: A
Type: Offensive
Range: Med-Long
Chakra cost: 30
Damage Points: 60
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No doton above A-rank for the next turn
Last edited by Selendrile; 01-08-2013 at 09:00 AM.
++Note Nel makes the clone while she is still in mid-air++
As the clone comes to existence, Nel and itsigo realizes they could not move while in mid air. They feel the only thing they heard before that was the cunning laugh of an animal. And they both see each other chakra network disturbed making them come to the conclusion of them being in a sort of genjutsu. As they land on their feet without being able to move itsigo channels doton chakra throughout her body decreasing her weight and her movement was free again and as the rip opens below nel i think (since you did not mention its under both of them and i think its not even big enough to span that kind of area). Itsigo grabs Nel at immense speed and flings her towards the hyena and at the same time, through the contact, sends foreign chakra into Nel spikeing her chakra network to free her from the genjutsu. As Nel is tossed she binds the hyena while bringing out her katana and slashes through it cutting it in half. At the same time Nel is tossed, itsigo with fluid motion lowers the ground 20m below you spaning only your area and leaving only your hyena on the surface(like you said, you summon your hyenna and only you move backward so you hyenna is a bit closer while you are in mid-range).
(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the
weight.
Note: The Initial effects last for 1 turn before
the weight of the mass is returned to normal.
(Kanashibari no Jutsu) - Temporary Body
Paralysis Technique
Rank: D
Type:Supplementary
Range:Short-Mid
Chakra:15
Damge Points:N/A
Description: Kanashibari no Jutsu is an advanced Ninjutsu technique used to
temporarily bind an individual or animal. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
(Doton: Chidōkaku) - Earth Release: Moving
Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds,
allowing them to create giant holes in the
ground or avoid attacks. The size of the
affected area as well as the depths that it is
lowered to is up to the user and rasing earth
can be done up to 20 meters tall creating a small cliff or they can create trenches that can
be as deep as 20 meters. Other than being
moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.