Re: Wow!!!!im excited!!!
As far as fighting games go, it's pretty simplistic. Unless they make a radical departure from the gameplay of its predecessors; you're pretty much going to have a ranged attack button, an attack button, a "use chakra button," - and your substitution/guard buttons. Plus your dash/move button.
Originally Posted by YowYan
It actually plays alright - combos can have a bit of a learning curve to them since you're pretty much working with a stick and one button.
My only complaint is that some of the jutsus can be a bit buggy between characters with similar styles. Some characters, for whatever reason, just have openings that others that follow a similar attack pattern don't have. I'm sure the intent was to add some variation, but the asymmetric balance could use a little more work (though they did fix Tenten in Generations... she can no longer be DFA incarnate and stay in the air forever by chaining her combos).
The action sequences were excellent in the mainstream of the Storm games, the plot was considerably abridged but not insultingly so. Generations, on the other hand... was mostly just to have all the different characters... the plot of that is so horribly abridged while omitting some of the most important details.
But I'm rambling.
Games can really be pretty quick with it - and controlled use of the substitution is key to a lot of it (gives you some of the best opportunities to use a jutsu or ultimate jutsu against an opponent who knows what he/she is doing... and allows you to just ravage those who don't). I hope they go with the Generations style - where you have 4 substitutions that each have a separate, slow cool-down timer on them. In 2, you simply used a small amount of chakra and could spam the hell out of it (though you couldn't do crap for jutsu if you did it that way).
Since it's critical for getting out of combo-traps and other stuff, you really have to go about using them sparingly (and/or go about depleting your opponents so you can lock them into a string of combos until their cool-down goes off).
Though it's not exactly the pinnacle of fighting game awesomeness. It's mostly meant to appeal to Naruto fans and deliver a fairly stable fighting game.
I do have to say, though, that my favorite team combination for that game has (and always will be) the "Secret Lovers" team. Gotta love pinning someone with the "protective 8 trigrams" and hitting them with a Rasenshuriken or Odama Rasengan.