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  1. #21
    キッスランド Kāos's Avatar
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    Re: Sound Training

    I see.

    Le moving on. ^_^
     
         
    Last edited by Kāos; 02-18-2013 at 05:52 PM.

  2. #22
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    Re: Sound Training

    (Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user enhancing their hearing by utilizing chakra and enfusing their sound waves from their mouth. With their breathing sound waves emerge and bounce off of objects having them know wherever everything is around them.


    A very very neat jutsu. The only problem I've always had with it is that it sort of looks like a jutsu that constantly uses chakra, meaning you wouldn't be able to use chakra for other techniques. On the other hand, I've also looked at mugi's CJ (which is an "upgraded version of this", though differently) and it seems to be more like a passive ability. So that's an issue (it has never been cleared up, and as you know sound needs revamping. Big time.). Now, let's just assume it's passive, what seem to be the biggest advantages and disadvantages? Think outside of the box for a minute here.
     
         

  3. #23
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    Re: Sound Training

    Well, obviously it works as a sensor jutsu. Thing is, it only goes up to mid range so it's more of an "incomplete" sensing jutsu, giving us a limited reading of our surroundings. Also, if the wave is interrupted, then our reading will be off. So since Sound in our RP can be treated almost as an off branch of wind, I'd say energy based attacks such as large widespread fire or wind jutsu would disrupt it, even pure chakra and Dark release. Er, since it's sound based (being a sound jutsu lol), if a loud enough sound occurs, we'd take more damage to our ears. Like if Deidara uses his C4 jutsu, we'd be more hurt from the sound even if it doesnt physically us. That's all I got.
     
         

  4. #24
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    Re: Sound Training

    Correct. If I wouldn't know better, I'd say you copied stuff off the thread with lili xD.
    Remember one thing though, sound moves so fast that even energy based chakra techniques/natures would almost not change a lot. Remember that our battlefield is small, and the speed of sound moves so fast that any of the above said natures, even while having the advantage, would be too slow to actually make it sound as if the person is at a different position than he really is.



    (Ototon: Sumakku Te no Jutsu) - Sound Release: Clapping Hands Skill
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user charges chakra into the palms of there hands, and then smash them together. The force creates chakra infused sound waves which can be used to disperse oncoming jutsu(only works on C-Rank or below jutsu).
    Note: Travels at 450 speed

    Now for this jutsu, it's fairly simple again. Smash your palms together with ototon chakra and that will create a sound wave. It can disperse incoming jutsus up to C-rank, including wind techniques ones. Pretty simple and straightforward (and one of the faster sound techniques), yet not really helpful as people hardly use C-rank ranged ninjutsus nowadays. Needs revamping imo.
     
         

  5. #25
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    Re: Sound Training

    I'll take that as a compliment xD

    Yes, this one is more to the point. Though its strong against C-ranks and below, what would happen if I used it against a higher ranked jutsu? Would it be weakened or simple not work?
     
         

  6. #26
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    Re: Sound Training

    Same basic principle. It would weaken it. Althought it's sound, it's still an element in our RP.


    (Ototon: Basuto Houmen no Jutsu) - Sound Release: Sonic Release Skill
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user gathers chakra either around their fist, arm, or leg and then charge towards their opponent. With that area of their body having that chakra infused with it upon utilizing an attack with either of those areas it causes a release of sonic vibrations that act as a secondary blow.that makes the opponent unable to use what ever body part is hit for 1 turn.Even if the opponent manages to evade, chances are they still will be hit by the sonic release.If thats the case this jutsus damage is halved.
    Note: Travels at 395 speed


    This one is actually one that can be altered. Notice how the technique makes an opponent his limb unusable if being hit. Let's assume the are low frequency waves, because the technique lasts an entire turn (which is a lot of time in our RP, if you can't use a certain limb). I'd say, you could easily higher the frequency/amplitude to instead of simply making the limb unusable, you could actually gravely harm it.
     
         

  7. #27
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    Re: Sound Training

    Hmm, can't think of anything to ask about that one but if it comes up, I'll ask. ^^
     
         

  8. #28
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    Re: Sound Training

    (Ototon: Oto Bunshin no Jutsu) - Sound Release: Sound Clone Technique
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage Points: 20(40 when its disperses)
    Description: Creates a clone of sound that can send high sound waves at the foe. Does double the damage when disperse.

    Quite simple, yet lacking and inconvenient in in description again.

    Creating a clone out of sound or sound chakra, that can actually send sound waves at the opponent. The nice part, it doesn't specify what the sound waves do, so use this to your imagination. Apart from that, using this in combination with a genjutsu, and specifying what happens when the clone disperses (as you can choose the effect really), making it a killer combo if needed. I know you like to slowly kill your enemies, so I'd say that you could disable the or damage them with the disperse/sound waves.
     
         

  9. #29
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    Re: Sound Training

    Ah, so what "rank" would those waves be? And it says they create the waves; is that when they are dispersed or they can make the waves voluntarily? If the latter, does this count towards 3 jutsu per turn? No other questions besides those lol
     
         

  10. #30
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    Re: Sound Training

    B-rank, obviously. They are the same rank as the clone. They can make the waves as a clone, and when they disperse. It shouldn't count towards the 3 jutsus per turn, but i'm not sure to be quite honest. Ask scorps about that.



    (Ototon: Kireme Yure) - Sound Release: Shattering Vibrations
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathering chakra into both of their hands begin to excite the air and cause it to vibrate extremely fast. Upon slamming the two separate vibrations together and releasing them, it creates a powerful technique which can shatter various objects.


    Again, vague description. Let me hear how you see it before I go in and explain what is needed.
     
         

  11. #31
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    Re: Sound Training

    Well, it appears to be an upgraded version of the clapping hands scale that I learned on the last page, gathering both lightning and wind chakra albeit a larger amount this time. The vibrations match whatever object it is that I'm aiming to break and causes it to shatter completely. It's more effective against larger, more solid constructs, being able to vibrate a lot faster through then and effect them quicker, I think?
     
         

  12. #32
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    Re: Sound Training

    yea, that sounds about good. The thing is, even if it cracks only a little part of a big object, it's enough to cause it to loose it's function/power. It can't be used against the opponent to shatter his body/bones though, which is a bit of a down side.


    (Ototon: Takanari Kichigai) - Sound Release: Ringing Madness
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user gathering their chakra into the air having it flow towards the opponent causes this portion of sound to remain in their opponents ears. The ringing continues to grow as time progresses as at first it will disrupt how a person hears eventually hampering their ability to think. From that it starts to mess with their balance until they become incredibly disorientated.Lasts 10 turns and reduces damage of the jutsu used against the user by -5 until this effect wears off.

    Basically, you damage their ear drums with this technique. The technique it self continues to disrupt the person his hearing and his ability to think clearly. Lastly, he becomes disorientated.
     
         

  13. #33
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    Re: Sound Training

    How disoriented do they be one? Like, does it hamper their ability*to use anything or is it just for dramatic effect, holding no real weight in a fight? It says incredibly disoriented so I'd assume the first happens though lol
     
         

  14. #34
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    Re: Sound Training

    well, since each rank has a 20 difference in damage, after 4 turns it lowers the opponent's technique by 1 rank. It's also pretty disorienting yes, imagine a constant humming or buzzing while you try to study. This gives the same effect. It takes away the ability to think clearly after a while (not instantaneous).
     
         

  15. #35
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    Re: Sound Training

    Ah, so in theory, after 8 turns, they're jutsu would 'lose' 2 ranks?
     
         

  16. #36
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    Re: Sound Training

    Correct. And that's about it! Congrats.
     
         

  17. #37
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    Re: Sound Training

    Merci Beaucoup!
     
         

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