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  1. #1
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    Last edited by Tybone; 06-04-2013 at 09:22 PM.

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    Re: Tybone's Customs

    Custom Weapon

    1 (Kumo no Tonfa) - Cloud Tonfas

    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: A pair of lightweight yet, very durable tonfas created with chakra infused materials by a well-known blacksmith from the village hidden in the clouds. Like any other tonfas the cloud tonfas consist of a handle with a knob at the end which protects the wielder's thumb and a shaft attached to the other side of the handle in a 90 degrees angle, a short part which protects the wielder's hand and a longer part protecting the wielder's lower arm although the cloud tonfas lack chakra based abilities they have three built-in mechanical features, making them ideal for close ranged combat.
    Hook Form: A hook pops out from the intersection where the handle and the shaft meet, this form is particularly useful to block a sword and hook it against the tonfa.
    Chain Form: A chain comes from the bottom of the tonfa with a small spiked ball at the end of it which is usable as a flail, the wielder can also spin the chain infront of him in a propelling motion in order to block any incoming projectiles(non-chakra).
    Thorn Form: Hidden thorns come out and surround the tonfa, giving them a rose-like form to increase the damage and deal minor cuts to the opponent.
    -Can only be wielded by Tybone
    -Either Tonfa can only have one form active at a time. This form must be the same for both.
    -Initiating a form counts as a move but lasts as long as the wielder sees fit
     
         

  3. #3
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    Re: Tybone's Customs

    Gentle Fist

    2 (Jūkenpō: Chou)- Gentle Fist Style: Block

    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A (+10 if the opponent makes direct contact)
    Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it.

    Note:

    - Can only be used five times.
    - No Jyuuken above B-Rank in the same turn.
    - The shield is no bigger than twice the size of an average palm.
    - Can block Tai/Kenjutsu attacks upto B-Rank, within reason.
    - Can block Elemental attacks upto C-Rank, within reason.
    - Can only be taught by Tybone.
    Taught to: Asuna
     
         

  4. #4
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    Re: Tybone's Customs

    Wind Release

    (Fuuton:Hishou)Soaring

    Type:Supplementary
    Rank:C
    Range:Short-Long
    Chakra Cost:25
    Damage Points:n/a
    Description:This technique is used for gliding through the air, and causes little damage to the user when landing on the ground. The technique focuses wind chakra beneath the user while they are falling through the air, reducing the speed at which they travel at towards the ground. The reduced speed helps reduce the impact they make when landing on the ground causing no broken bones, or anything. When the user lands on the ground they will have minor burns at the area where they focused their wind chakra at.

    -Can only be used while in the air
    -The user is vulnerable to attacks while falling
    -User has minor burns in the area where they focused their wind chakra at
    -Can only be used twice per match
    -Can only be taught by Toshiro
    Taught by Toshiro

    (Fuuton : Junshin) - Wind Release : Purity

    Rank : A
    Type : Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 30
    Damage points : N/A
    Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

    Note : Lasts for four of the user's turn
    Note : It is only able to sense harmful gases
    Note : The tiny explosion can't hurt anybody
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used four times per battle
    Note : Constantly scans the battlefield every turn
    Note : It is much bigger than an average flower
    Note : Takes a few seconds to fully absorb most of the gas.
    Note : People can still see the swirling air and the shape much clearly, even without a dojutsu
    Taught by Yūsuke

    (Futon: Taisan) Wind Style : Disperse

    Type : Defense / Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

    Note : Can only be used Once per battle
    Note : Only used/taught by ~Yondaime~
    Note : Takes time to reform back into user's original state.
    Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.
    Taught by Yūsuke

    (Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival

    Rank : S
    Type : Offensive / Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

    Note: Created by -Yusuke-
    Note: Can only be used three times per battle
    Note: No wind techniques higher than A-rank may be used in the same turn
    Note: No wind techniques higher than S-rank may be used in the next turn
    Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)
    Taught by Yūsuke

    (Fuuton : Sorashuuren) - Wind Release : Sky Drill

    Rank : S
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

    Note: Created by -Yusuke-
    Note: Usable only twice per battle
    Note: User will also be sucked in if short-range from it
    Note: Secondary effect, tornado, counts as another technique usage
    Note: No wind techniques higher than S-rank may be used in the same turn




    Taught by Yūsuke

    (Sukai doragon no hōkō)Roar of the Sky Dragon

    Typeffensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
    ~Can only be taught by -Ian-~
    ~Can only be used 3 times per battle~
    Taught by Asuna

    (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz

    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

    May only be used on 1 kunai at a time.
    May only be used x4 per battle.
    May only be taught by Loki
    Taught by Loki
     
         
    Last edited by Tybone; 10-04-2013 at 10:28 PM.

  5. #5
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    Re: Tybone's Customs

    Water Release

    (Suiton:Kashou) Water Style: Scald

    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Typeffensive|Defensive
    Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
    ~Can only be used 2X
    ~No Suiton jutsu for the rest of the turn.
    ~Can only defend jutsu up to A-rank and up to B-rank earth.
    Taught by Scaze

    (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings

    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
    -No Water above S-Rank for 2 turns
    -Can only be used 4x.
    Taught by Scaze

    (Suiton: Bāsuto) – Water Release: Burst

    Rank: C
    Type: Supplementary
    Range: Depends on Earth/Wood jutsu used before hand.
    Chakra cost: 15
    Damage points: N/A
    Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
    Taught by Erzo

    [Suiton: Rippou Fuzen] - Water Style: Cube of Mischief

    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 20
    Damage: 40
    Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].
    - May only be used x3 per battle.
    Taught by Loki
     
         
    Last edited by Tybone; 10-04-2013 at 10:29 PM.

  6. #6
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    Re: Tybone's Customs

    Earth Release

    Doton:Botoukai Kujo(Earth Style: Sphere demolition)

    Rank:A
    Typeffense
    Damage: 60
    Chakra Cost:30
    Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
    ~No S Rank or above earth jutsu for the rest of the turn.
    Taught by Scaze

    (Doton: Yurasu Joushi) Earth Release: Rock Fists

    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user stomps both feet on the ground and channels their chakra into it, then manipulating the ground around short range around him to produce two large hands/fists that erupt from the ground. These could be used to defend against incoming attacks by guarding the user, and for attack by punching the ground around the opponent causing them to stumble and get hit, or by slamming the area in which the opponent is standing at.
    Note: Lasts 2 rounds
    Note: Can only be used once every 3 rounds
    Note: Can only be used 3 times per battle
    Note: Each hand is a B-Rank Earth projectile and can be used independently
    Note: Can only be used by Kerrah and those who he allow.
    Image of how they look:
    Taught by Kerrah

    (Doton: Ishi Kiwa) Earth Release: Stone Edge

    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user stomps the ground and lifts up a number of stones the size of a coconut, the stones will be lifted and aligned in front of the user. Then the user performs a single hand seal and sends them off with a great force.
    Note: Can only be used once every 2 turns.
    Note: Can only be used by Kerrah and those who he allows.
    Image of how it looks:
    Taught by Kerrah

    (Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision

    Type: Supplementary
    Rank: D
    Range: Short-Long
    Chakra cost: 10
    Damage points: N/A
    Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.
    Taught by Kerrah
     
         
    Last edited by Tybone; 02-06-2013 at 07:37 PM.

  7. #7
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    Re: Tybone's Customs

    Genjutsu

    (Genjutsu: Shinkan )- Illusion Technique: Silence
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
    Note: Can only be used thrice.
    Note: No Genjutsu next turn.
    Taught by Erzo

    (Genjutsu: Gansaku Mizu Oshi) Illustionary Style: Fake Water Pressure
    Rank: B
    Type: Supplementary/ Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40 due to the stress
    Description: The user begins by performing a mere single handseal, upon doing so, he/she transmits an illusion displaying two large waves of water appearing 2 meters from either side of the opponent, these waves of water then pressurize the opponent and explode immediately upon contact, resulting in the opponent's brain malfunctioning due to the stress

    Notes: Can only be taught by Ezio..
    Notes: Only usable thrice per battle.
    Taught by Ezio..
     
         
    Last edited by Tybone; 04-30-2013 at 03:24 PM.

  8. #8
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    Re: Tybone's Customs

    Ice Release

    Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)
    Type: Supplemenatry
    Rank: B rank
    Range: Self
    Chakra: 20
    Damage: n/a
    Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
    -Usable on a total of 3 ice techniques.
    -when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
    -Must be member of Yuki clan.
    -Can only be used by mangekyo byakugan and those taught by him.

    Ice release: Ice phasing (Hyouton: Hyouton sou)
    Type: Supplementary
    Rank: A rank
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the opponent.
    -Must be member of Yuki clan.
    -Usable four times per battle.
    -Can only be used by mangekyo byakugan and those taught by him.

    Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)
    Type: Supplementary
    Rank: S rank
    Range: self
    Chakra: 40
    Damage: N/A
    Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent.
    -Usable Twice per battle.
    -No ice moves above A-Rank that turn.
    -Must have mastered ice and be a Yuki clan member.

    Hyouton: Zairu (Ice Release: Spiked Laso)
    Type: Attack
    Rank: A Rank
    Range: Short-Mid Range
    Chakra: 30
    Damage: 60
    Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
    -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
    -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
    -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
    -Must have mastered Ice release.
    -Usable three times per battle.
    -No s rank ice and above on the same turn

    Hyouton: Handanryoku (Ice Release: Pillars of Judgment)
    Type: Supplementary
    Rank: A Rank
    Range: Mid range
    Chakra: 30
    Damage: N/A
    Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc
    -Usable four times per battle.
    -Lasts until destroyed or escaped from.
    -No S rank ice on same and next turn.

    (Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide
    Type: Supplementary
    Rank: C rank
    Range: Short-Long
    Chakra: 15(+10 for each turn active)
    Damage: N/A
    Description: This is a ripoff of Marvel Ice-Man's Ice Slide. The user focuses his/her Hyouton chakra to the hands and legs and while constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she extends a little bit forward so that a long ice slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.
    -Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this
    -Dormant ice slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed from the conveyance)
    -Can carry only one person who holds on to the user wile he rides the ice.

    All above Ice customs taught by Vayne
     
         
    Last edited by Tybone; 04-30-2013 at 09:22 PM.

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