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    00. Index



    Custom Weapon

    1. (Kumo no Tonfa) - Cloud Tonfas


    My Customs

    1. (Jūkenpō: Chou)- Gentle Fist Style: Block
    2. Hyouton: Mayu | Ice Release: Cocoon
    3. Doton: Keiri | Earth Release: Executioner
    4. Genjutsu: Kuro Mizu | Illusion Technique: Dark Water
    5. (Jūkenpō: Jūho Shihoukou) – Gentle Fist Style: Gentle Step Lion's Roar


    Index

    1. Bukijutsu
    2. Taijutsu
    3. Kenjutsu
    4. Kuchiyose
    5. Genjutsu
    6. Ninjutsu
    7. Doton
    8. Suiton
    9. Fuuton
    10. Katon
    11. Raiton
    12. Hyouton
     
         
    Last edited by Tybone; 03-17-2015 at 08:16 PM.

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    1. Bukijutsu



    Custom Weapon


    (Kumo no Tonfa) - Cloud Tonfas
    Type: Weapon
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: A pair of lightweight yet, very durable tonfas created with chakra infused materials by a well-known blacksmith from the village hidden in the clouds. Like any other tonfas the cloud tonfas consist of a handle with a knob at the end which protects the wielder's thumb and a shaft attached to the other side of the handle in a 90 degrees angle, a short part which protects the wielder's hand and a longer part protecting the wielder's lower arm although the cloud tonfas lack chakra based abilities they have three built-in mechanical features, making them ideal for close ranged combat.
    Hook Form: A hook pops out from the intersection where the handle and the shaft meet, this form is particularly useful to block a sword and hook it against the tonfa.
    Chain Form: A chain comes from the bottom of the tonfa with a small spiked ball at the end of it which is usable as a flail, the wielder can also spin the chain infront of him in a propelling motion in order to block any incoming projectiles(non-chakra).
    Thorn Form: Hidden thorns come out and surround the tonfa, giving them a rose-like form to increase the damage and deal minor cuts to the opponent.
    -Can only be wielded by Tybone
    -Either Tonfa can only have one form active at a time. This form must be the same for both.
    -Initiating a form counts as a move but lasts as long as the wielder sees fit.


    Created



    Taught


    Wire Arts: Outer Extension | Waia Gigei: Uwa Shinten
    Rank: C
    Type: Supplementary/Defensive
    Range: Short -Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: This is a much lesser version of "Wrath of Gods". The user, using the wires wrapped around his wrists or legs, will channel chakra through the wires, capable of controlling it within a certain extent. The user is capable of using the wires as if was the extension of it's own limbs, and can control up to 5 threads per hand/feet. This technique is used simply to bind the opponent at a much quicker rate, or to be used as a mechanism to pull things towards the user or pull the user towards an object. The reason why the technique is so much weaker, is that the wire isn't charged with a "cutting" effect, therefore it can only bind into things. The attack lacks any kind of momentum to cause actual damage, and it's able to easily be snapped the use of a kunai or sharped item. Once the threads extend, chakra is further used to wrapped the wires back, but this occurs rather quickly (depends on range too).
    -Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
    -The use of chakra to control the wires is similar to how samurai are capable of using Samurai Sabre Technique to control the shape of their chakra, therefore the technique is feasible by either samurai or shinobi.
    -The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are being used.
    -The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
    -Can only be taught by Gin-San.

    Wire Arts: Wrath of Gods | Waia Gigei: Doki no Kamigami
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The art of this technique comes from quick flick movements in order to release wires at great speeds toward the opponent, entrapping them. The user, having wire on their hands (previously wrapped around their hands and risks), will hold the end of the wires with their index and middle finger against the thumb. With a quick flick of the fingers and by moving the arm downward at great speed, the user will release ninja wire at great speeds toward the desired target (The threads can be send directly or they can race through the ground).
    If there is ninja wire wrapped around the user's legs, the user is able to use the wire with the same skill as if he is using it with his hands. The user will make a quick small rotation, untangling the wire, then by using proper body motion will send the ninja wire the same way as if he had send it with his hands.
    The user can channel invisible chakra though the wires in order to make them stronger, making them capable of cutting through solid rock. When it reaches the opponent (in front of him or on his sides) the user will make a swift motion with his arms, wrapping the opponent at great speed, entrapping them. The user can further more pull the strings backward, cutting the opponent.
    -Wires are difficult to pinpoint for lower ranked ninjas but can be easily seen by experienced ninjas or Dojuutsu users.
    -The user is able to make handseals after capturing the enemy, though is incapable of doing so when the wires are racing through the ground as it requires great concentration to control the direction of the technique.
    -The user cannot use wires from his hands and from his legs simultaneously, as it requires strong concentration.
    -This technique cannot defend against elemental ninjutsu, though is able to cut through B-ranked and below Earth.
    -Can only be taught by Gin-San
     
         
    Last edited by Tybone; 12-22-2014 at 03:25 PM.

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    2. Taijutsu



    Created

    1. (Jūkenpō: Chou)- Gentle Fist Style: Block
    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A (+10 if the opponent makes direct contact)
    Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it.

    Note:

    - Can only be used five times.
    - No Jyuuken above B-Rank in the same turn.
    - The shield is no bigger than twice the size of an average palm.
    - Can block Tai/Kenjutsu attacks upto B-Rank, within reason.
    - Can block Elemental attacks upto C-Rank, within reason.
    - Can only be taught by Tybone.

    Taught to: Ishiro | Yãnks | Moofy

    5. (Jūkenpō: Jūho Shihoukou) – Gentle Fist Style: Gentle Step Lion's Roar
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: Using their ability to exert chakra from every single one of their 361 tenketsu a Hyuuga releases a full body surge of chakra, covering their entire body in a shroud of chakra resembling a giant lion's head which spans outward using the user's body as it's epicenter covering the area around them up to a three meter radius whilst pushing away anything, or anyone within that radius as it spans outward manifesting a near absolute defense. Like "Gentle Step Twin Lion Fists" from which this technique is derived the user, by thrusting both their arms forward can thrust the shroud surrounding them towards their opponent, travelling towards them in a spiralling fashion although it can only travel in a linear direction.
    Note: Must be from the Hyuuga Clan to use.
    Note: Requires mastery of Gentle Fist to use.
    Note: No Gentle Fist above A-Rank in the same turn or the next.
    Note: Only useable twice per battle.
    Note: Can only be taught by Tybone.

    Taught to:


    Taught


    Frostbite Fist

    (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
    Note: A maximum of three touches can be performed per time this jutsu is used.
    Note: Punching the same location multiple times will yield no additional affect.
    Note: Can only be used by Frostbite Fist Users.

    (Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
    Type: Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frostnip. The area that this wave passes through will have its tissues within the surface skin will be frozen, as well as some of the deeper tissues. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin is frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with great pain due to the blisters.
    Note: A maximum of two touches can be used per time this jutsu is used.'
    Note: Punching the same location multiple times will yield no additional affects.
    Note: Can only be used by Frostbite Fist users.
    Note: Can only be used three times

    (Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
    Type: Offensive
    Rank: S Rank
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. Much like the Gentle Fist, the movements of this technique focus on speed rather than strength, and as such, they tend to be quite quick. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' The wave will be about the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by the wave all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After three turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have loss of feeling in the afflicted area due to nerve damage for the rest of the fight.
    Note: A maximum of one touch can be used per time this jutsu is used.
    Note: Can only be used by Frostbite Fist users.
    Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
    Note: No A rank or above ice ninjutsu the following turn.
    Note: Can only be used twice.
     
         
    Last edited by Tybone; 03-17-2015 at 06:48 PM.

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    3. Kenjutsu



    Created


    Taught
     
         
    Last edited by Tybone; 12-22-2014 at 04:31 PM.

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    4. Kuchiyose



    Created


    Taught
     
         
    Last edited by Tybone; 12-22-2014 at 03:33 PM.

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    5. Genjutsu



    Created

    4. Genjutsu: Kuro Mizu | Illusion Technique: Dark Water
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: A genjutsu which, once the user has cast it lays dormant inside the target's chakra system until the user initiates a water technique which creates it's own water source. The water technique will appear to be of a pitch black color, however due to the water's transparency this results in the water appearing invisible to the naked eye thus the target will be unable to see it unless they have a dojutsu or a sensory ability. The illusion only changes the water's color, any other characteristics of the water still remain. The genjutsu has been derived from the Rain Release skill 'Dark Rain Technique' which turns raindrops black, making them invisible but in this case it's purely illusionary and only makes the first water technique used after casting the illusion pitch black.
    Note: Can only be taught by Tybone.
    Note: Dojutsu users and sensors will still be able to see/sense the water.
    Note: The genjutsu remains dormant until a water technique is used by the user.
    Note: Only applies to water techniques that materialize their own water.
    Note: No Genjutsu in the next turn.
    Note: Can only be used twice per battle.

    Taught to: Baldy


    Taught

    (Genjutsu: Shinkan )- Illusion Technique: Silence
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
    Note: Can only be used thrice.
    Note: No Genjutsu next turn.

    (Genjutsu: Gansaku Mizu Oshi) Illustionary Style: Fake Water Pressure
    Rank: B
    Type: Supplementary/ Attack
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40 due to the stress
    Description: The user begins by performing a mere single handseal, upon doing so, he/she transmits an illusion displaying two large waves of water appearing 2 meters from either side of the opponent, these waves of water then pressurize the opponent and explode immediately upon contact, resulting in the opponent's brain malfunctioning due to the stress

    Notes: Can only be taught by Ezio..
    Notes: Only usable thrice per battle.

    (Genjutsu: Kuroi Shin'en) - Illusion technique: Black Abyss
    Rank: A
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user will cause the target to fall into an illusion where black shadows envelop the target from their feet and encase in complete darkness but then they fall into a endless pit. This technique is primarily used for the user to distract the opponent from the reality of the situation setting them up for a surprise attack on the target.
    ~ Only twice per battle
     
         
    Last edited by Tybone; 01-31-2015 at 02:55 PM.

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    6. Ninjutsu



    Created


    Taught

    (Ninjutsu: Aku no difendā) - Ninjutsu Technique: Defender of Evil
    Type: Offensive | Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40 (-15 per turn)
    Damage: 80
    Description: There are various ways of performing this jutsu. Most commonly, the user will perform the Ram hand seal and place their palms outwards. Alternatively, a user can point a sword, Katana, or any long weapon towards the desired direction. Once doing so, the user will send out a large amount of raw chakra in front of the palm, or weapon and as it is released through, the user will shape the chakra into an animal. The animals created from this technique varies; it is capable of creating animals capable of flight, or grounded animals. Offensively, the user can use extreme shape manipulation to create animals made of chakra and send it out as a projectile, towards the intended target with the power of an S-rank Shaped Ninjutsu technique. The user can, if they choose to, separate the power of the animal into four different creations. Of course, each one would be smaller and have a lesser strength, but they would be capable of traveling faster than one large one. The maximum height of the animal created from this technique is twice the size of a normal human (about 4 meters), and with a maximum width of three meters. This technique is capable of creating animals that are larger, or smaller than what they are in real life, like creating a Penguin that is twice the size of a regular human or create a bull as small as 2 meters. The minimum size of these animals is two meters. The attack damage comes from the force the chakra-animal projectiles create upon impact, similar to that of the Rasengan technique, but at a larger scale because of the larger size. The offensive animals are sent out as projectiles initially, however, the user can manipulate the movement of the animal by continously feeding the creature with chakra, meaning he/she is unable to perform other techniques while manipulating the movement of the animals. Defensively, the user can create an animal to act like a "tank", like a Bear made of chakra that would sit upright that would defend the user. These defenses are capable of defending against elemental techniques up to A-rank, but if it's an attack lower than A-rank, then it'll be able to stay on the battlefield to take on more attacks (It will last up to three turns, or until it is destroyed). (Basically, it acts as a defense until A-rank damage is dealt to it. e.g. 2 B-ranks, 4 C-ranks, etc.
    Notes and Restrictions:
    - Usable two times per battle with a two turn cooldown and can only be taught by Greed
    - No mythical creatures, like Dinosaurs, or Dragons can be created through this technique.
    - No S-rank or above Ninjutsu techniques for the same turn
    - The animals do not have the traits exclusive to them. For example, if you were to create a cheetah and send it out as a projectile towards the enemy, it wouldn't be capable of running as fast as it would if it were real. The speed of these projectiles are the same speed as the user when running.
     
         
    Last edited by Tybone; 01-10-2015 at 05:32 PM.

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    7. Doton



    Created

    3. Doton: Keiri | Earth Release: Executioner
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user sends his earth chakra into the ground beneath his opponent and raises his dominant arm with the palm facing up creating a cage like construct around the opponent with the only possible way to escape being up. The cage is two meters in height and each side is one and a half meter wide and unlike a regular cage each of the four pillars that hold it together are connected to eachother by 1.5 meter long blades with a small socket in the pillar where the tips are. Every pillar contains a total of ten blades, each being roughly 5 centimeters in width at the back end meaning there's roughly a space of 15 centimeters between each blade and when looking directly at one of the four sides the tips of the blades would be pointed towards the right. They are however not identically placed on each side so that the blades can freely pass eachother when the user executes the true purpose of this technique. Upon creating the cage the user, by a flick of his wrist rotates his wrist in a 90 degree angle so that their thumb would now be facing upward and upon executing that simple movement all four pillars rotate inward at a 90 degree angle, chopping through the opponent with the blades.
    Note: Can only be taught by Tybone.
    Note: No Doton above A-Rank in the same turn or the next.
    Note: Can only be used twice per battle.

    Taught to: Baldy | Draigo | Awkward Linguist


    Taught

    (Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
    Type: Attack
    Rank: A-Rank
    Range: Short-Long
    Chakra cost: 30
    Attack points: 60
    Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
    *Note: Usable 3 times per battle.

    (Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.

    Note: Can only be used twice per battle
    Note: No earth techniques above A-Rank for one turn after the use of this technique
    Note: Must be taught by Mathias

    (Doton: Wakideru hakkutsu) - Earth Release: Gushing Excavation
    Type: Offensive | Supplementary
    Rank: S
    Range: Long (Created at short, has a Long range reach)
    Chakra: 40
    Damage: 80
    Description: Through a single hand seal, the user will send earth-based chakra on an area within short-range, manipulating it to have it erupt upwards to resemble a small volcano head. It has a diameter of about 3 meters, and the height of five meters. Immediately after creation, massive amounts of mud, similar to that found in (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld, is spewed out from the structure created, flowing out with great speed and momentum taking the form of large ten meter waves. It would easily push away anyone within the area of effect. The user can have the mud released outwardly, expanding outwards from the source with a 360 degree scope, or aiming it at a specific area in order to have a stronger effect. An example of the second would be creating the volcano-head and manipulating the mud to spew out towards the opposite side of the battlefield, keeping you safe from harm while attacking the enemy. Alternatively, the user can maintain the handseal and continuously manipulate the movement of the mud to manipulate it to the direction they want to, which would allow them to do a multitude of things like preventing their own technique from harming the user by manipulating the mud away. However, a drawback would be the inability to perform other techniques unless the user is able to use Yin-Yang. Lastly, the damage from this comes from the massive waves of dense mud that would surely crush, as well as suffocate the enemy if left undefended. The technique results in the area targeted to be covered with up to ten meters of mud.
    Notes & Restrictions:
    Note: Usable twice per battle with a three turn cooldown before each usage.
    Note: Cannot use any A-rank or higher Doton techniques for the turn used, and the next turn.
    Note: Can only be taught by Draigo

    Doton:Botoukai Kujo(Earth Style: Sphere demolition)
    Rank:A
    Type: Offense
    Damage: 60
    Chakra Cost: 30
    Description: The user preforms two handseals, causing one and a half dozen dense spiked sphere like rocks to violently erupt from the ground, each rock having a diameter of at least a foot. The Spiked balls orbit around the enemy at mutiple angles and directions essentially surronding the enemy in a "greater orb" through their orbiting keeping roughly 10 feet away from the enemy at all times, and upon forming a second handseal, all of the rocks converge in on the enemy, crushing him inbetween he massess of spikes.
    ~No S Rank or above earth jutsu for the rest of the turn.

    (Doton: Yurasu Joushi) Earth Release: Rock Fists
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user stomps both feet on the ground and channels their chakra into it, then manipulating the ground around short range around him to produce two large hands/fists that erupt from the ground. These could be used to defend against incoming attacks by guarding the user, and for attack by punching the ground around the opponent causing them to stumble and get hit, or by slamming the area in which the opponent is standing at.
    Note: Lasts 2 rounds
    Note: Can only be used once every 3 rounds
    Note: Can only be used 3 times per battle
    Note: Each hand is a B-Rank Earth projectile and can be used independently
    Note: Can only be used by Kerrah and those who he allow.
    Image of how they look:

    (Doton: Ishi Kiwa) Earth Release: Stone Edge
    Type: Attack
    Rank: B
    Range: Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: The user stomps the ground and lifts up a number of stones the size of a coconut, the stones will be lifted and aligned in front of the user. Then the user performs a single hand seal and sends them off with a great force.
    Note: Can only be used once every 2 turns.
    Note: Can only be used by Kerrah and those who he allows.
    Image of how it looks:

    (Doton: Disuta-bu Shikaku) - Earth Release: Disturbed Vision
    Type: Supplementary
    Rank: D
    Range: Short-Long
    Chakra cost: 10
    Damage points: N/A
    Description: The user will begin by stomping the ground and channelling his Earth chakra into it. He will then gather Earth particles from within the ground and bring them onto the battlefield, sending them towards their opponent. The purpose of these Earth particles is to temporarily blind the opponent, by flying straight towards his eyes. the particles are invisible to the naked eye.

    Iwagakure Customs

    B-Ranks
    (Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer
    Type: Attack/Defense
    Rank: B
    Range: Short-Mid
    Chakra: 20 (+10 per turn used)
    Damage: 40
    Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu.

    (Doton- Hebi no sōkutsu) Earth release- Den of Snakes
    Type: Attack
    Rank: B-rank
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them.
    *Note: can only be used 3x per battle

    A-Ranks
    (Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment
    Type: Attack
    Rank: A-Rank
    Range: Short-Long
    Chakra cost: 30
    Attack points: 60
    Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.
    *Note: can only be used 3x per battle.

    (Iwadoton No Jutsu)- Rock Earth Style Technique
    Type: Attack/Defense/Supplimentary
    Rank: A
    Range: Short-Long
    Chakara Cost: 30
    Damage Points: 60
    Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released.
    *NOTE: Can only be used two times per match

    (Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion
    Type: Attack
    Rank: A-rank
    Range: Short- Long
    Chakra cost: 30
    Attack points: 60
    Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone.
    *Note: Can only be used once per battle.
    *Note: Contact w/ the clone is not necessary.
    *Note: Requires special permission from the Tsuchikage to use.

    (Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet
    Rank: A
    Type: Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage Points: N/A
    Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace.
    ~ Can only be used three times
    ~ No Earth jutsu above S-rank in the same turn

    (Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet
    Rank: A
    Type: Attack/Defensive/Supplementary
    Range: Short - Long
    Chakra cost: 30 (+10 per turn)
    Damage Points: 60
    Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles.
    ~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times.
    ~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power.
    ~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time
    ~ No other Earth jutsu above S-ranked next turn
    ~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range
    ~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.

    S-Ranks
    (Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra: 40 (+15 for each extra turn used)
    Damage 80
    Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added.

    (Doton:Yasen Gishi ) Earth style: Field Technician
    Type: Supplemantery
    Rank:S
    Range:Short-Mid
    Chakra cost: 50 for 2 turns
    Damage points: N/A
    Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus.
    *NOTE: Can only be used once per battle
    *NOTE: Lasts for 2 turns
    *NOTE: No Earth Jutsu for 1 turn after the jutsu has ended

    (Iwagakure Doton Kinjutsu- Tsuchi no Hanabi) Village hidden in the Rocks Secret Earth release- Earthen Fireworks
    Type: Attack
    Rank: S-rank
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80 (-15 to the user)
    Description: the user will string together a chain of hand seals and stomps his foot on the ground releasing huge amounts of earth chakra causing chunks of earth to protrude from under the opponent to jag him as they begin to explode causing even more damage from the shrapnel being released from the explosions. The radius of the jutsu, covers short range all around the opponent but the shrapnel reaches mid-range. If used within short range, the user will need to defend against this technique as well.
    *Note: No Earth for the next turn or S-rank the turn after that.
    *Note: Can only be used once per battle.

    Forbidden
    (Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison
    Type: Attack
    Rank: Forbidden
    Range: Mid
    Chakra: 60
    Damage: Varies (+20 to user)
    Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find
    a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them.
    *NOTE: Can only be used once per battle on one opponent at a time
    *NOTE: User cannot use any Earth jutsus above B-rank the next turn
    *NOTE: User cannot use any Earth forbiddens for the rest of the match

    (Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique
    Type: Attack/Supplemantery
    Rank: Forbbiden
    Range: Short-Long
    Chakra cost: 50
    Damage points: 100
    Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent.
    *note: the user can't use earth jutsu while charging the rock.
    *note: only usable 3x per battle.
    *note: not usable more than once every 2 turns.
    *note: time it takes to charge the rock is as follows...
    *same turn= B-rank explosion.
    *1 turn=A-rank explosion.
    *2 turns= S-rank explosion.
    *3 turns= Forbidden-rank explosion.
     
         
    Last edited by Tybone; 02-27-2015 at 09:48 PM.

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    8. Suiton



    Created


    Taught

    (Suiton:Kashou) Water Style: Scald
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage:60
    Typeffensive|Defensive
    Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
    ~Can only be used 2X
    ~No Suiton jutsu for the rest of the turn.
    ~Can only defend jutsu up to A-rank and up to B-rank earth.

    (Suiton : Sawarabi no Shubyou) Water Release : Dance of the Seedlings
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will spew a large drilling water bullet from their mouth, the water bullet travelling towards the opponent at fair speeds similar to that of Drilling Wind Bullet. During its flight, the water bullet will seperate into 20 smaller pebble sized drilling water bullets, diverging far from the path that their predecessor followed, and flying in arcs at great speeds, approaching the enemy from several directions and angles above ground, and striking the enemy in quick succesion. As they strike the enemy, they expand to the size of a bowling ball, dealing severe damage to the opponent. The division of the bullets timing, is pre-determined by the users intentions upon spewing the bullet.
    -No Water above S-Rank for 2 turns
    -Can only be used 4x.

    (Suiton: Bāsuto) – Water Release: Burst
    Rank: C
    Type: Supplementary
    Range: Depends on Earth/Wood jutsu used before hand.
    Chakra cost: 15
    Damage points: N/A
    Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.

    [Suiton: Rippou Fuzen] - Water Style: Cube of Mischief
    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 20
    Damage: 40
    Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part].
    - May only be used x3 per battle.

    Suiton: Sui no heya | Water release: Water room
    Type: Defensive/Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user after performing the Tiger, rabbit and Ox hand-seals causes water to erupt from beneath the opponent. The water forms four condense walls and a ceiling around the opponent so it's not possible to just walk through it. the opponent is trapped in a room constructed of water. Once this room is complete, water gushes through and fills the room with water, drowning the opponent in process.

    Restrictions:
    - The target must be standing on a water source.
    - Cannot be used more than once per turn, and must wait one more turn before using it again.
    - Can only be used thrice
    - Can only be used by UchihaMadara01 biographies and those he teaches it to
     
         
    Last edited by Tybone; 02-27-2015 at 09:48 PM.

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    9. Fuuton



    Created


    Taught

    (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.

    Notes:
    ~ Can only be used 3x per battle
    ~ Works on techniques up to A rank.

    (Fuuton:Hishou)Soaring
    Type:Supplementary
    Rank:C
    Range:Short-Long
    Chakra Cost:25
    Damage Points:n/a
    Description:This technique is used for gliding through the air, and causes little damage to the user when landing on the ground. The technique focuses wind chakra beneath the user while they are falling through the air, reducing the speed at which they travel at towards the ground. The reduced speed helps reduce the impact they make when landing on the ground causing no broken bones, or anything. When the user lands on the ground they will have minor burns at the area where they focused their wind chakra at.

    -Can only be used while in the air
    -The user is vulnerable to attacks while falling
    -User has minor burns in the area where they focused their wind chakra at
    -Can only be used twice per match
    -Can only be taught by Toshiro

    (Fuuton : Junshin) - Wind Release : Purity
    Rank : A
    Type : Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 30
    Damage points : N/A
    Description : The user performs the 'Snake' handseal and concentrates his wind chakra into a certain spot on the ground. With this, the air on the ground starts swirling and forms a flower. This flower has but a single petal stuck onto its head. This wind manifested flower scans the surrounding battlefield for gas that causes damage in the body (poison, acid, etc). When it has located a gaseous threat, it will immediately start sucking the air at great speed at the gas, sucking the gas all up. Due to the chakra within it, it is controlled only to be able to sense harmful-type of gases. Not wind-techniques or the enemy. The moment it starts sucking up the gas, that single petal falls onto the ground as a sign of impurity. After fully sucking up the gas, it explodes non-violently. That tiny explosion doesn't have the power to bruise a human and hence, is not used offensively.

    Note : Lasts for four of the user's turn
    Note : It is only able to sense harmful gases
    Note : The tiny explosion can't hurt anybody
    Note : Can only be used or taught by -Yusuke-
    Note : Can only be used four times per battle
    Note : Constantly scans the battlefield every turn
    Note : It is much bigger than an average flower
    Note : Takes a few seconds to fully absorb most of the gas.
    Note : People can still see the swirling air and the shape much clearly, even without a dojutsu

    (Futon: Taisan) Wind Style : Disperse
    Type : Defense / Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

    Note : Can only be used Once per battle
    Note : Only used/taught by ~Yondaime~
    Note : Takes time to reform back into user's original state.
    Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.

    (Fuuton : Dansu Konpaku Saishi) - Wind Release : Dancing Ghost Festival
    Rank : S
    Type : Offensive / Defensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : With this technique, the user is capable of conjuring up to 5 large pillars of spinning wind from around the user's body, capable of shredding bones into pieces. Each pillar is launched at the points of a regular pentagon and will only reach up to short-range where the pillars will then burst each one into one demonic ghost-like shape, clearly visible, flying outwards into the battlefield, searching for the designated target. These ghosts do not lose the property to shred and will tear through the skin and flesh of those whom they come into contact with. The battlefield will look as if its filled with crazy ghosts having running everywhere at a festival hence the technique's name.

    Note: Created by -Yusuke-
    Note: Can only be used three times per battle
    Note: No wind techniques higher than A-rank may be used in the same turn
    Note: No wind techniques higher than S-rank may be used in the next turn
    Note: The ghosts can only move at the direction the pillar was going to in order to avoid the abuse of having all the ghosts stack their powers heading towards a single target (E.g : Ghosts from the front-moving pillar can't move back, though diagonal or heading upwards or slightly to the sides to hit a target is allowed)

    (Fuuton : Sorashuuren) - Wind Release : Sky Drill
    Rank : S
    Type : Offensive / Supplementary
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

    Note: Created by -Yusuke-
    Note: Usable only twice per battle
    Note: User will also be sucked in if short-range from it
    Note: Secondary effect, tornado, counts as another technique usage
    Note: No wind techniques higher than S-rank may be used in the same turn



    (Sukai doragon no hōkō)Roar of the Sky Dragon
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
    ~Can only be taught by -Ian-~
    ~Can only be used 3 times per battle~

    (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

    May only be used on 1 kunai at a time.
    May only be used x4 per battle.
    May only be taught by Loki
     
         
    Last edited by Tybone; 01-31-2015 at 02:56 PM.

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    10. Katon



    Created


    Taught

    (Katon: Isonrin Baindo) - Fire Release: Five-Ringed Bind
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: After knocking their opponent into some type of wall [Regular, bolder, etc.], the user will first weave the Tiger→Special Hand seal [like the one Deidera uses to create explosions] while gathering up their fire chakra. They would then point their extended finger forward towards the target and release five small, glowing rings that attach themselves to the opponent's neck, arms and legs, restraining them to the wall. When contact is made between the target and the rings, they suffer from intense 3rd degree burns. The binds, however, can be broken with a force of B-Rank or stronger.
    Note: Must be taught by Yānks
    Note: Can only use three times per battle
    Note: The target must be backed up against a wall
     
         
    Last edited by Tybone; 12-22-2014 at 04:02 PM.

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    11. Raiton

    Basic Information

    Name: Ja'far[]
    Nickname: Shirohebi[]
    Gender: Male ♂[]
    Age: Eleven[]
    Clan: Yuki Ichizoku[]


    Personality
    Ja'far is a serious person, who gets angry easily. Despite his young age he is most often the voice of reason when his fellow shinobi are doing something outrageous. He tends to scold other a lot. When provoked or angered, Ja'far shows a whole different side to himself, easily willing to kill anyone who opposes him. Even though he is a serious person, Ja'far has a soft spot for his allies and is generally a nice guy. Ja'far also shows loyalty and trust towards his village as he doesn't like people who abandon loyalty.
    Looks [Full Appearance]
    Ja'far is a young boy with pale skin, short white hair and red, serpent-like eyes. He also has freckles around his nose. His appearance mostly consists of old rags of varying colors and a long cloak. Ja'far often has bandages covering the lower half of his face although a small opening is left over his mouth to not inhibit any of his techniques aswell as a longer bandage wrapped around the top of his head. Wrapped around his arms and legs Ja'far wears several long, red ninja wires.

    Village
    Information


    Village of Birth

    Village of Alliance
    Rank & Chakra Information
    Ninja Rank
    Kage

    Specialties
    Water
    Ice
    Taijutsu
    Frostbite Fist
    Elements
    氷 Hyouton → Mastered
    水 Suiton → Mastered
    土 Doton → Completed
    火 Katon → Completed
    風 Futon → Completed
    雷 Raiton → Completed
    雨 Ameton → Completed
    Your Ninjutsu
    霜 Frostbite Fist → Practitioner
    体 Taijutsu → Mastered
    剣 Kenjutsu → Completed
    忍 Ninjutsu → Completed
    幻 Genjutsu → Completed
    医 Medical jutsu → In progress
    Summonings
    蛇 Snake contract → Signed
    蛇 Snake ninjutsu → Completed
    猿 Monkey contract → In progress
    猿 Monkey ninjutsu → In progress
    Water Mastery
    Yuri is exceptionally gifted at water release, it being both his primary specialty aswell as his natural affinity. Yuri has gained complete knowledge of the inner workings of water release through rigorous training and he has become capable of using any water technique with merely a single handseal as proof of the extent of his mastery over the element.

    Water Mastery
    Ja'far is able to use the hidden ability of Rain Release, allowing him to manipulate rain pouring down upon the battlefield and use it as a weapon. He learned about this ability while visiting Amegakure where he passed a test to prove he was worthy to wield this ability and fully mastered it after training in it.
    Ice Kekkei Genkai
    Born into Kirigakure's Yuki Clan Ja'far has the ability to manipulate both water and wind in order to create a third, much stronger element. The Kekkei Genkai exclusive to those born in the Yuki Clan, Ice Release. Due to being adjusted to the cold ice of this element Ja'far has developed a higher resistance to cold temperatures than the average shinobi.

    Taijutsu & Frostbite Fist
    Through rigorous training Yuri has become a specialist in the usage of both basic Taijutsu aswell as Frostbite Fist, a unique Yuki exclusive fighting style taught to him by Inchato Yuki. Due to his extensive training in the art of close quarters training Ja'far has greater reflexes aswell as a greater movement speed then the average shinobi.
    Background Information


    History
    Ja'far was born in Kirigakure’s Yuki Clan. His parents were skilled shinobi in the village but never became renown for it and they despised that fact which in turn put a great amount of pressure on Ja'far to become a renown shinobi unlike his parents. From a young age Ja'far was forced to go through rigorous training by his father. Such pressure placed upon a mere child would normally affect their personality negatively, however Ja'far always remained a calm and collected individual. When Ja'far was eight years old he, together with his parents were on the road towards a village on the southern coast of the Land of Water. During the ride towards it a group of rogue-nin lay in wait for them, planning to capture Ja'far for the abilities he had inherited from the Yuki Clan. However, while the group successfully killed off Ja'far’s parents and just as they were about to grab him, Ja'far, who’s usual expression was replaced by a one full off killing intent brutally murdered the rogue-nin in cold blood by bringing forth an abundance of large spikes of ice from the ground around him. The fatal error the rogue-nin made was not knowing that Ja'far had already surpassed his parents in the use of Ice Release at such a young age.

    For days Ja'far would just sit there, surrounded by the blood-stained spikes and nobody dared to even come close to the gruesome sight, except for a single man, a random passerbyer who appeared beside Ja'far. Looking up at the man Ja'far asked if he was not afraid like all the others, the man simply laughed and shook his head which made Ja'far feel at ease. After a long conversation Ja'far stood up and followed the man, identifying him as an Iwarian from the headband he wore on his sleeve. In two long years Ja'far was taken all across the ninja world, learning all sorts of things while training in the process. During that time Ja'far was purposely led through dangerous areas, made to fight fearsome opponents by himself and at some points he was even left to fend for himself in the wild and was picked up several weeks later. At the end Ja'far couldn’t even recall how often he had been on the brink of death. After those two years they headed for Iwagakure, as they arrived on the outskirts Ja'far laid his eyes upon a large stone wall surrounded by a rocky wasteland with large mountains raising up into the sky. Astonished by a sight which he had never seen before Ja'far was led through the wall’s gates entering Iwagakure. At one point Ja'far travelled to Amegakure in order to learn the arts of Rain release, however before he was allowed to learn it Ja'far had to proof his mastery over the wind and water elements in a test which he managed to pass and after training in it Ja'far fully mastered the ability to manipulate rain.
    Other

    Pictures




    Theme Song and Background Music




    Battles

    Won: ✓--------------Lost: ✗


    Dropping: Tetsuya
    Rain test: Passed
    Frostbite Fist: Practitioner

    Changes from dropped bio

    - Dropped toad contract
    - Medical Ninjutsu in progress
    - Added monkey contract in training
     
         
    Last edited by Tybone; 03-07-2015 at 10:44 PM.

  13. #13
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    12. Hyouton



    Created

    2. Hyouton: Mayu | Ice Release: Cocoon
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.
    Note: Can only be taught by Yukihira.
    Note: Can only be used twice per battle.

    Picture for reference:

    Taught to: Yashiro | Inch


    Taught


    (Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15 (-5 per turn)
    Damage: N/A
    Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.

    (Hyouton: Yuki Tenkan)-Ice Release: Snow Conversion
    Type: Supplementary
    Rank: B-Rank
    Range: Long
    Chakra: 20
    Damage: N/A
    Description: The user manipulates the snow on the battlefield that they created and uses their chakra to completely freeze the snow, causing it to become ice. Upon turning into ice, the newly turned ice will retain the same properties that it had before becoming ice. This includes, shape, rank, momentum, location, etc. Due to the small amounts of air in the snow and the increased density of ice, there will be slightly less ice after the snow is transformed.
    Note: Can only be used four times per battle.

    (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.
    Note: This does not necessarily have to be created over an opponent's head.
    Note: Can only be used thrice per battle.

    (Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods
    Type: Offensive
    Rank: S Rank
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.
    Note: Can only be used twice per battle.
    Note: Can only be taught by Inch

    Ice Release: Sticky Ice( Hyouton : Betabeta Hyouton)
    Type: Supplemenatry
    Rank: B rank
    Range: Self
    Chakra: 20
    Damage: n/a
    Description: Now ice release is based on water and wind now in the water element there are techniques that derive from the normal water uses into different categories like (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field the user will use the characteristics of the chakra used in that technique and cause his ice techniques to be sticky for example ice release technique can be used to trap the opponent and create a medium for ice techniques.
    -Usable on a total of 3 ice techniques.
    -when used the user will use the normal technique as he will normally do but the technique will have sticky characteristics.
    -Must be member of Yuki clan.
    -Can only be used by mangekyo byakugan and those taught by him.

    Ice release: Ice phasing (Hyouton: Hyouton sou)
    Type: Supplementary
    Rank: A rank
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: This technique allows the user after performing three hand seals to phase through ice techniques of his creation of B rank and below for example in 1000 needles the user will no longer have to jump to avoid the needles, the techniques also enables the user to phase through C rank ice techniques created by the opponent.
    -Must be member of Yuki clan.
    -Usable four times per battle.
    -Can only be used by mangekyo byakugan and those taught by him.

    Ice Release: Advanced Ice Phasing(Hyouton: Koudo Hyouton Sou)
    Type: Supplementary
    Rank: S rank
    Range: self
    Chakra: 40
    Damage: N/A
    Description: This technique is an advanced version of ice phasing technique, this version allows the user after performing six hand seals to phase through ice techniques of his creation of A rank and below, and B rank and below techniques created by the opponent.
    -Usable Twice per battle.
    -No ice moves above A-Rank that turn.
    -Must have mastered ice and be a Yuki clan member.
    Hyouton: Zairu (Ice Release: Spiked Laso)
    Type: Attack
    Rank: A Rank
    Range: Short-Mid Range
    Chakra: 30
    Damage: 60
    Description: The user will first perform two hand seals and send his chakra to his hands as the chakra is in his/her hand the user will "swing" his/her hand towards the opponent and a rope completely made of ice will appear and head towards the opponent, the rope is like a Laso so it has a circular area on the front side of it. The user will capture a part of the opponents body with the circular area and will follow it up by clapping his/her hands together causing the rope to tighten, the user will once again clap and cause spikes to emerge from any location of the Laso/Rope.
    -The size of the circular areacreated by this technique can be controlled as the user whises, the smallest size of the circular area is 2 centimeters and the Maximum size of the circle is 4 meters
    -The user can choose not to use the secondary ability of the technique(spikes) but if he uses it on another turn it will count to the three Jutsu limit
    -User will be attached to the laso by an ice rope. If he lets go of it, the technique disperses.
    -Must have mastered Ice release.
    -Usable three times per battle.
    -No s rank ice and above on the same turn

    Hyouton: Handanryoku (Ice Release: Pillars of Judgment)
    Type: Supplementary
    Rank: A Rank
    Range: Mid range
    Chakra: 30
    Damage: N/A
    Description: The user first performs three hand seals and causes 4 pillars of ice to emerge from The ground or be created around the opponent(s). The pillars are arranged so that they form a parallelogram with point A(left of opponent) 6 meters away from point B(right of opponent) and point A 4 meters away from point C(back left of opponent) and point D like point C but from B, the user then performs another hand seal and causes ice to emerge from the pillars and connect to the other points so a parm is made(Ice does not cover the ground nut it covers the "roof" and there are no diagonals) the ice that emerges from the pillars are from inside reflective like a mirror and from the outside are similar to this found in investigation rooms so the user can see his opponent while they are inside but the opponent can only see his reflection, this technique serve as a capturing technique. More techniques related to it will be added like "Sin", "Slice" etc
    -Usable four times per battle.
    -Lasts until destroyed or escaped from.
    -No S rank ice on same and next turn.

    (Hyouton: Tenkyo Kōri Waku) Ice Style: Moving Ice Slide
    Type: Supplementary
    Rank: C rank
    Range: Short-Long
    Chakra: 15(+10 for each turn active)
    Damage: N/A
    Description: This is a ripoff of Marvel Ice-Man's Ice Slide. The user focuses his/her Hyouton chakra to the hands and legs and while constantly coating his legs in ice chakra, he also continously releases a stream of ice from one or both his/her hand which he/she extends a little bit forward so that a long ice slide is formed conveying the user along as it*extends. The ice he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a icy liquid-like material while the lower half is solid. The user then while his legs is coated with ice creates a small ride-able ice wave from the top molten half of the mudslide. It appears that the user is riding a very narrow ice wave on an equally narrow solid ice sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick maneuverability.
    -Can't use any jutsu apart from ice/wind/water while using this although the user can't make handseals to sustain this
    -Dormant ice slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unnecessary narrow bridges formed from the conveyance)
    -Can carry only one person who holds on to the user wile he rides the ice.

    (Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc
    Type: Offensive/defensive/
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will first perform one handseal. As the handseal is completed a dome of water will form around the user. The water dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather wind chakra and repeatedly punch the water in front of them. As they punch the user will release the wind chakra into the water. The wind chakra cools the water and turns it into ice. The user will shape the ice into six inch long blades. The blades will shoot forward towards the target.
    -Usable thrice per battle.
    -No Ice above A rank in the next turn.
    -Can only be taught by -Yashiro

    (Hyoton: Burakkuaisuburizādo Kyanon) - Ice Release: Black Ice Blizzard Cannon
    Rank: S
    Range: Short - Mid
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user first performs 2 hand seals before clapping their hands together, as their hands separate after the clap they form a cylindrical shape of ice between their hands about half a meter in diameter, the user then releases a pulse of their ice chakra through the cylinder and manipulates it to take on the form of multiple shards of blade ice that bursts out of the cylinder and spreads outward and forward forming like a large wall of small sharp shards of black ice that covers a wide range before the user, similar in scale to that of Great Fire Majestic Annihilation.
    Note - Can only be used 2 times per battle.
    - No ice techniques can be used in the same turn as this technique.
    - No ice techniques above A Rank in the following turn.
    - Can only be taught by Yashiro.

    Ice Release: Ten Thousand Blades Dance = (Hyouton: Juuman Ha Odori)
    Rank: Forbidden
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 50
    Damage points: 90
    Description: The user will begin by performing a single hand seal and then creates an opening within the sky that seems like 2 large circles. The first one is 15meters wide and is representing the wind chakra, while the second one is 10m wide and represents the water chakra. Combining the 2 chakra natures the user makes the air around the opening extremely cold, making ice form into the atmosphere. Then by using shape manipulation the user forms thousands upon thousands of countless small thin but incredibly sharp blades of ice that almost look like light blue sakura petals. In a matter of seconds the blades will rain down through the 2nd oppening (the smaller one, which is 10m wide) piercing through everyone that is in the 10m radius and ripping them to shreds.
    Note: If the user is in the 10m radius he will also be killed.
    Note: Can only be used once per battle
    Note: The user will take 20 damage after use due to the large amount of chakra used for the technique.
    Note: The user needs to concentrate his chakra for 1 turn in order for the spikes to be fully formed.
    Note: No Ice for 2 turns after this technique is used.
    Note: No S rank or above water or wind for the following turn.
    Note: Can only be taught by Akisha.
    Note: After the jutsu is over, the user's speed is dramaticly increased for 2 turns. The user can not run, though he can walk, it would be very slow and painful.
    Note: The user's reactions are also decreased for the following turn because of the large amount of chakra used.

    (Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra: 50
    Damage: 90 (-20 to the user)
    Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion.
    Note: The user is only able to perform a total of 2 jutsu the turn this was used.
    Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns.
    Note: The user will feel exhausted the turn after this was used and will have slowed movements.
    Note: Requires the user to have mastered ice.

     
         
    Last edited by Tybone; 02-14-2015 at 07:45 PM.

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