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  1. #1
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    ۞Wasted Customs۞

    Checklist of my created customs
    1. Kanshō and Bakuya
    2. (Kanshō and Bakuya - Raiton: Dendo Kyo) - Kanshō and Bakuya - Lightning Release: Electric Void
    3. (Konchū Sutairu: Konchū Tebukuro) Insect Style: Insect Gloves
    4. Insect Style: Insect Blast
    5. (Onchou Kyou Buru-su) - Rhythm and Blues
    6. (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
     
         

  2. #2
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    Custom Weapon

    Kanshō and Bakuya
    Type: Weapon
    Rank: S
    Range Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: Kanshō and Bakuya was forged using chakra making it harder and denser than normal swords. When infused with chakra it will have a different appearance. When the opponent tries to touch or wield the sword it will release red electrical current that will shock the opponent making them drop the sword. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return to their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang.

    Note: If not wielded in the beginning of the match the sword must be summoned by the user unless stated.
    Note: Summoning the swords count as a jutsu.
    Note: Cannot be used with any other Custom Weapon.
    Note: Can only be wielded by WastedMonkey




    when swords is infused with chakra




    (Kanshō and Bakuya - Raiton: Dendo Kyo) - Kanshō and Bakuya - Lightning Release: Electric Void
    Type: Offensive
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user first pierce the ground/wall with one sword. Then the users charges huge amounts of raiton chakra into the other sword. The swords, having a strong bond with each other, will channel the raiton chakra. The sword that is not with the user will then release a V shaped electrical surge of lightning towards the other sword which will do the same. Once the surges connect it will fill the space in between with Lightning covering everything in a pyramid shape. Once trap inside you cannot use any suiton or raiton jutsu since the space is filled with lightning.
    Note: Usable only once
    Note: Pyramid will stay on the feild for two turns
    Note: If the user gets hit by the surge he will take full damage
    Note: User can be trapped inside
    Note: Raiton and Suiton Jutsu from the outside gains +10 in damage
    Note: No Raiton Jutsu 3 turns after use
    Note: Cannot use any other Kanshō and Bakuya Techs until end of match
    Note: Only usable if user wields Kanshō and Bakuya
    Note: Can only be use/taught by WastedMonkey
     
         
    Last edited by WastedMonkey; 03-11-2015 at 10:20 AM.

  3. #3
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    Kekkei Genkai/Hidden Techs

    Aburame
    (Konchū sutairu: Konchū tebukuro) Insect Style: Insect Gloves
    Type: Attack
    Rank: A
    Range Short/Close
    Chakra Cost: 30
    Damage Points: 60
    Description: The user punches at an opponent and as the punch get close; insects come out of the user’s hand and suck the opponent’s chakra. Leaving that area limp/numb due to chakra loss. The bugs are unseen by the opponent.
    - Can only be used 4 times per battle
    - Can only be taught by wastedmonkey and Black Uchiha

    Insect Style: Insect Blast
    Type: Attack
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user instead of releasing his/her insects through pores, Shoots up to 2 big ball of insects from his mouth. These blast travels at great speed causing damage on impact, the insects also sucks out the chakra of the hit opponent.
    - Can only use 2 times per battle
    - No S-rank bug techniques for the next round.
    - Can only be taught by wastedmonkey and Black Uchiha

    (Konchū sutairu: Konchū tsuna) Insect Style: Insect rope
    Type: Attack/Supplementary
    Rank: C
    Range Short-Long
    Chakra Cost: 20
    Damage Points: 30
    Description: The user sends a 3 inch thick chain of insects to wrap around something to pull the user out of harm’s way. Can also be used to tie up opponent and/or drain their chakra.
    - Happens at the speed of a whip
    - Can only be used 4 times per match

    (Konchū Kumo) Insect Cloud
    Type: Supplementary
    Rank: C
    Range Short
    Chakra Cost: 10
    Damage Points: N/A
    Description: The user calls a cloud of his/her bugs at their feet to gain flight. The cloud follows the user, the bugs move as fast as a bird summon can fly
    -No handseals needed
    –must be a bug user

    (Konchū no rekuiemu) insect requiem
    Type: Attack
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user scatters bugs around the field. The bugs vibrate their wings at a certain pitch/frequency causing the opponent to bleed from the ear and fall under a genjutsu seeing what the user wants them to see.
    -being that it’s a sound genjutsu, dojutsu can’t see through it
    –Last 2 turns
    – no handseals needed
    –must be a bug user

    (Feromon hōden) pheromone discharge
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60 (+ 10 when used inside an enclosed space do to a higher concentration)
    Description: After one handseal, bugs fly around the opponent releasing pheromones (odorless, colorless, & tasteless). The pheromones (when in healed) cause the opponent to lose sight (blurred vision), and feel extreme pain on their insides (nasal passages, lunges & stomach). Aburame are immune.
    - Last 2 turns
    - Doujutsu can see the color of the chakra infused within
    - Can only be used 3 times per battle
    – Must be a bug user

    (Konchū sutairu: Konchū barikēdo) Insect Style: Insect Barricade
    Type: Defense/Attack
    Rank: S
    Range Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user send out a wall/dome of insects that release the chakra of the user/opponent that they feed on, to make a wall able to withstand A-rank and below attacks and still stand. The wall then falls in an avalanche of insects (wall only) attacking the opponent and feeding on their chakra.
    -Can only use three times per battle
    -Wall/Dome falls if used to block an S-rank attack

    (Konchū sutairu: Konchū purotekutā) Insect Style: Insect protectors
    Type: Defense/Attack
    Rank: S
    Range Short/Close
    Chakra Cost: 40
    Damage Points: 80
    Description: This is a defensive measure against taijutsu users. When attacked the user lets the attack pass his guard; making it look as if it connects, but upon approach insects raise out of the user to block the attack and suck out the chakra of the attack/attacker. This drains the opponent making his attacks lose power/chakra (down 1 rank) for the next turn (his turns).
    - Draining effect last for 1 turns
    - Can only use 2 times per battle
    - No S-rank Taijutsu or bug techniques for 2 turns

    (Konchū sutairu: Konchū doragon-jutsu) Insect Style: Insect Dragon Jutsu
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes two handseals to create up to two large dragons of insects. The insects on the outside of the dragon release a supply of chakra of the user/opponent that they feed on, to protect them from A-rank and below attacks. Once the dragon get close, hits the opponent, the insects on the inside of the dragon begin to viciously feed on the opponent’s chakra. The dragon can also (with one more handseal) shoot out insects from its mouth (like a dragon’s fire). The user can stand on the head of the dragon.
    -Can only use three times per battle
    -Chakra coating is only enough to block one A-rank technique afterwards it dispels
    -Chakra coating only last one turn (of the two turns)
    -Last two turn
    -Shot insect are A-rank and counts as a move
    -No S-rank bug techniques the next turn
    -Must be a bug user

    (Konchū sutairu: 2Tsu no furonto sensō) Insect Style: Two Front War
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases a large amount(4000+) of insects from the back of his/her legs and heels (the release/route of the bugs are unknown by opponent, like Shino did in the chuunin exam). The bugs then sneak around the opponent to attack them from behind, and feast on the opponent’s chakra.
    - Can only be used in wooded, grassy, sandy…etc fields
    - Can only use 2 times per battle
    - Takes one turn to set up
    - Can only use A-rank bug techniques while in effect
    - No handseal needed
    - Can be used in conjunction with other bug techniques

    (Konchū sutairu: Shamen no tama) Insect Style: Sphere of Absolution
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user sends two massive amounts of insects out the gourd carried on their back (at once). One to blacken the sky of the battlefield, the insects blanket the sky (20 Ft from the ground) not letting anything in from the outside (light, rain…etc). The second mass of insects digs 6ft underground, under the user and opponent (unknown by the opponent). The two masses connect making a dense chakra draining sphere of insects (that can withstand A-rank and below elemental attacks of any kind) around both user and opponent blinding them both (due to the darkness).
    -Must have a gourd, and said gourd must be listed in your bio
    -Empties the gourd and ¼ of the bugs inside the user
    -After this technique (if the insects are destroyed) the user can only use A-rank and below bug techniques (until the use of insect cocoon)
    - Only last 2 turns
    - Can only use 2 times per battle
    - Can only use A-rank and below bug techniques while in use
    - Dojutsu users can see the chakra of the underground insects

    (Konchu sutairu: Chakura no ezuke) Insect Style: Chakra Feeding
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80 (if feed on directly)
    Description: The user has a selection (his choice) of his insects, to feed on/devour the available (non elemental) chakra, effective up to A-rank (I.e. his chakra, chakra strings, chakra shields...etc) and also non aggressive S-rank chakra (non elemental). In doing this, the insects cancel the wanted effect of the devoured chakra (I.e. shielding, puppet connection...etc).
    -Non elemental chakra only
    -If used on chakra A-rank and below the bugs can continue to fight
    -If used on non aggressive S-rank chakra the bugs survive, but become static & can't move for 1 turn due to over feeding
    -Can only use 3 times per battle
    -No other S-rank bug techniques in the same move

    Ice
    [Hyouton :Koori Kanadzuchi] - Ice Release :Ice Hammer
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a large hammer made of ice that appears 10 meters above his opponent's head and drops it with great force smashing the user's body.
    ♦ Can only be used 3 times

    [Hyouton :Washi] - Ice Release : Eagle
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:The user gathers a decent amount of his Ice chakra.Afterwards he releases his ice chakra from his body the he use shape manipulation to turn the Ice chakra to multiple ice eagles that fly through the air to strike the user's opponents from all directions.
    ❖ Can only be used 3 times
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:06 AM.

  4. #4
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    Earth

    (Doton: Tochi Kyojin) - Earth Release: Earth Behemoth
    Type: Attack
    Rank: S
    Range Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will gather their doton chakra and the release it into the ground. Earth will then rise up from the ground in a form of a Behemoth up to its mid section. The Behemoth can spit out several spear like projectiles that can be use to attack the oppenent. The giant can also use its hands to attack the opponent.

    Note: Can be used only once per battle.
    Note: Last on the field until destroyed.
    Note: Spear like projectiles are A-rank Doton Jutsu.
    Note: It cannot move around the field.
    Note: Moves made by the behemoth counts as 1 of the 3 moves per turn (shooting spikes counts as a move).
    Note: No Doton jutsu while still on the field.
    Note: Can only be use/taught by WastedMonkey.

    (Doton: Biggu Tou) - Earth Style : Big Tower
    Rank: B
    Type: Defense
    Range: Short
    Chakra Cost: 20
    Damage Points: N/A
    Description: The earth user perform hand signs and pull out a cylindrical tower of earth from beneath the legs of user of radius 5m and height 10m.
    Note: ~Can only be used 4 times per battle.
    ~Can only be taught by Enzup.

    (Doton: Koudo Hibi) - Earth Style : Earth Crack
    Rank: A
    Type: Offense/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The earth user hardens his hand and then punches the ground, the earth start shaking, creating an earth quake and unbalancing the opponent and simultaneously creating a huge crack of width 10m in the direction in which the user has hit the punch..
    Note: ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack"~
    ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.

    (Doton: Atakku Tou) - Earth Style: Attacking Tower
    Type: Offense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user puts his hands on earth and pulls out a small cylindrical tower of height 2m and diameter 1m from beneath the legs of user, with a thick layer of gravel on it. Tower starts spinning very fast on its own axis by throwing earth needles from the curved part of the tower from each point rapidly. Although the tower is spinning but the user sitting on it does not spin because he is sitting on layer of gravel, which is spinning counterclockwise, which nullifies the rotation. The throwing of needles will not stop untill user's hand are on tower.
    Note: ~Can only be used 3 times per battle~
    ~Last up to one full turn.
    ~Can only be taught by Enzup.

    (Doton: Tsuchi Musha) -Earth Style: Earth Marauders
    Type: Attack/Defense/Supplementary
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.

    Notes:
    - Only one Marauder is able to be used at a time.
    - They last on field until destroyed.
    - Unable to use Doton technique in same move they are created.
    - Unable to reform after begin destroyed.
    - Usable once per battle.

    (Doton: sakasa setsudanki) earth release: reverse guillotine
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: after preforming three handseals earth will form around your opponents legs (it swirls around there legs in a simular way as gaaras sand coffin tech) keeping him in place while a large guillotine comes up from the ground slicing them in this form the guillotine will come up between the legs cutting from straight up the middle . this can also be done with a single handseal without the ground locking them in place the blade can only come straight up out of the ground the vertical cannot be at a angle.
    -can only use twice per match
    -cant use another earth jutsu for this turn or your next 2 turns

    (Doton: oshi sacchi) Earth Release: Pressure Sensing
    Rank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.

    (Doton: Kuroi Kurohyou) - Earth release: Black Panthers
    Rank: S
    Type: Attack
    Range:Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
    Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
    Note: Can only be used 2 times.
    Note: Panthers must be destroyed with an approperate jutsu.
    Note: Panthers disperse after 3 turns if they are not destroyed.
    Note: No S-rank Earth jutsus next turn.
    Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.

    [Doton : Kichigai Gurando] - Earth Release : Mad Ground
    Type: Attack
    Range: Short-Mid
    Rank: S-Rank
    Chakra Cost:40
    Damage Points: 80
    Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen
    - Can only be used 2 times.
    - Must master Doton.
    - Can't use any Doton jutsu at the same turn.
    - Can't use Doton jutsu higher than b rank for the next turn.
    - Must take the permission from -Kamishiro- to use it.

    (Doton: tsuchi kurasuto no jutsu) ‡ Earth release: earth crust restriction technqiue
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user will stomp his foot on the ground and channel his doton chakra into the ground and mold their chakra into earth and use shape manipulation to make a slightly thick (enough for ninjas to walk on top of it) "crust" of earth cover the surface of a nearby water source (one that is in the ground and surrounded by earth on all sides). It would acts as a barrier for the use of water from that pond, rendering any water source unusable. This can be used to prevent water type techniques.
    ‡ Can only be used thrice a battle

    link

    Doton: mimi puragu ) Earth Style : Ear Plugs
    Rank: B
    Type: Supplementay
    Chakra: 25
    Damage: N/A
    Description: user uses Earth chakra and manipulates Earth it into ear plugs for himself or any1 else thus blocking any sound ( Fully Sound Proof ).

    Learned Here
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:10 AM.

  5. #5
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    Katon

    (Katon: Hi Jiten) Fire Release: Fire Spin
    Type:Attack
    Rank:B
    Range:Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
    ~Can only be taught by DeanMinatoNamikaze.

    (Katon: Kouen Heki) Fire Release: Flame Burst
    Type:Attack/Defend
    Rank:S
    Range:Short
    Chakra:40
    Damage Points:80 (-15 from heat exhaustion)
    Description: The user will chanel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.
    Notes:
    -Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds
    -Usable twice

    (Katon:kasai hitoya) Fire Release: Fire Prison
    Rank:A
    Type:Supplementary
    Range: Short
    Chakra:30
    Damage:N/A( +10 if they touch the fire)
    Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.
    -Jutsu can only last for three turns
    -Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu

    (Katon: Bureijingu ken no kabe) Fire Style: Blazing Sword Wall.
    Rank: S
    Type: Defence
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user streams their fire chakra along their sword to set it ablaze then the user strikes the ground and releases the chakra from the sword and shape manipulates it to form a wall of fire around him. This wall can block upto A-rank techniques of any element and the wall maintains after the sword is removed from the ground.
    - Can only be used 2 times per battle.
    - Can only block upto 1 only A-rank technique of any element. However, it is cancelled by an A-rank
    water technique.
    - No fire techniques 2 turns after.
    - Lasts for only 2 turns.
    - The user cannot use any techniques of any form because he will have to concentrate to maintain the wall for the 2 turns.
    *Best used after using a clone jutsu*

    (Katon:Bureijingu no ken no mai)Fire Style:Blazing Sword Dance
    Range: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80 (- 10 to user)
    Description: The user release his fire chakra into his sword to set it ablaze, then he spins around whilst releasing three medium-sized waves of fire from the sword to hit the opponent. This takes the user full attention so he cannot do anything whilst spinning and whilst he's spinning he leaves himself open for a counter attack.
    - The user cannot use any fire jutsu 2 turns after.
    - Can only be used 2 times per battle.
    *Best used after using a Clone technique*


    (Katon: Fenikkusu Gekido) Fire Release: Phoenix Rage
    Type: Attack
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: This is a fire style jutsu in which the user gathers a massive amount of fire chakra and releases it all around their body. When the jutsu is released, a large explosion engulfs the area around the user and destroys everything in its path. When finished, the only thing left is a the scorched reminance of the area and fires spread all arround
    Note: Can only be taught by Uchiha91.
    Note: May only be used once per battle and cannot use A rank or above fire jutsu the following turn.

    [Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
    Rank: S
    Type:Attack/Defense
    Range: short/long
    Chakra cost: 40
    Damage points: 80
    Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
    - Can only be used 2 times per battle.
    - Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next.
    - Must master katon and aact.
    - Can't use it on the next turn.

    [Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
    - Can only be used 3 times
    - Can't use any katon jutsu at the same turn
    - Can't use higher than A rank katon technique on the next turn
    - Must be Sannin ranked or above
     
         
    Last edited by WastedMonkey; 03-11-2015 at 10:33 AM.

  6. #6
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    Water

    (Mizu no sutairu: Sutikkīshawā) Water Release: Sticky Shower
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 70 (+10 if used with lightning)
    Description: The user, after one handseal launches a large ball of sticky water, from their mouth. The ball then explodes from the back of the ball (side facing the user) causing it to shower the opponent with sticky water projectiles at a high velocity from all directions, injuring and making them immobile. Can be used with a lightning jutsu to make it electrified.
    - Can only use 3 times per battle
    - No S-rank water technique the next turn

    (Suiton: Heisha Sattou) Water Style: Chariot Rush
    Rank: A
    Type: Attack
    Range: Short - Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user preforms the *Snake* seal then releases a large amount of water from their mouth. The water forms into several chariots that rush towards the target. The chariots are able to hit all at once or one at a time this causing the target to move around the constant battering of chariot. If a chariot hits the target, the target is hit with such force that they are pushed back and have several injuries.

    Notes:
    - No water source required
    - Usable once per battle
    - Unable to use another "Water Style" in same turn

    (Suiton: Kawa sono Suijin) Water Release: Shell of the Water God

    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user preforms a series of hand seals and causes a sphere of water to form around either themselves or the opponent. The sphere of water is hollow so the person is just surrounded by the water, not actually in it. The water then spins rapidly preventing the person inside of it from exiting. This can be used to protect the user form incoming attacks, or to imprison the enemy in an inescapable sphere of water (meaning they can't just walk their way out of it but instead must use an appropriate jutsu to force their way out). Then with a single hand seal the user can cause the water to violently collapse on itself crushing whoever is inside.
    ~Can only be used twice per battle.
    ~Requires a water source.

    (Suiton: Aoriika) Water Style: Kracken
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra cost: 40
    Damage Points: 80
    Description: When a water source is nearby the user preforms the necessary hand seals. Once released the water in the water source begins to rise out of the water and form a "Kracken" look, along with 6 giant water tentacles 50 feet long. The user is able to use the tentacle to slams down on areas creating waves or slamming to hit a target. The tentacles may also grab the target and throw them into the distance. All the tentacles can work in a motion that causes a lot of commotion in the area of land and water in range; this can cause a wide spread attack or just to allow the user to escape in the commotion.

    Notes:
    - Only usable with a water source
    - Usable once per battle
    - Lasts one turn
    - The Kraken and his tentacles do not reform when hit/cut
    - Unable to use another "Water Style" in same turn

    (Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash
    Type:Attack
    Rank:A
    Range:Short/Mid
    Chakra Cost:30
    Damage Points:60
    Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.
    *Can only be Used/Taught by -Blizzard-*

    (Suiton: Mizu fenikkusu) - Water Style: Water Phoenix
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo.
    Note: Can only block ninja tools and up to B rank fire.
    Note: Can only be used 3 times a battle.

    (Suiton: Sansui sōchi)- Sprinkler System
    Rank: B
    Type: Supplementary
    Range: Short/Med
    Chakra cost: 25
    Damage Points: N/A
    Description: The user, by channeling suiton chakra to their feet, will inject their chakra into the ground, as far as mid-range. Then, performing a single hand seal, the user will force their chakra from the ground, using nature transformation to change the chakra into water. This ejects a large amount of water from three places mid-range from the ground, similar to the function of a sprinkler. The water from the ground will then remain on the battlefield, allowing the user to use the water for any techniques up to A-rank.
    *Note: Can only be used on a battlefield that has no water present
    *Note: Water lasts for 5 turns; usable twice per battle

    (Suiton: Mizurappa Shippuu) - Water Release: Violent Water Wave Hurricane
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: Water gushes out from the mouth like a waterfall and is manipulated to form a small water hurricane that surrounds the user, washing away the enemy at close quarters.
    Restrictions: Usable only once per battle.

    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

    [ Suiton : Kawariyaku Name] - Water Release : Double Wave
    Type: Attack
    Rank: S
    Range: Short- Mid
    Chakra Cost: 40
    Damage Points: 80
    Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
    - Can only be used 2 times per battle
    - Can't use any water technique at the same turn
    - Can only use up to b rank water techniques at the next turn.
    - Requires large water source.

    (Suiton: Mizu Sumai) � Water Release: Water house
    Rank: A
    Type: Defense
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: -
    Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
    Note: Requires a water source
    Note: Can only be used 4 times.
    Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.

    Suiton: Issen Mizu Jinsoku Renda | Water Release: 1000 Water Swift Barrage
    Type: Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-25 to user)
    Description: The user gathers a massive amount of suiton chakra as they weave 5 hand seals. The user the extends both of their hands out and releases a stream of 1000 small (kunai sized) swifts made of pure water chakra that fly out of their hands in rapid succession. The swifts fly out of the users hands not all at once, but in rapid succession until as they fly forwards and spread out to cover a wide range. Due to the huge amount of swifts, the user doesn't control them individually as they barrel forwards at various angles until there are no more. This jutsu puts a tremendous strain on the user and and leaves him weakened and exhausted after using the technique.
    -Only Uchiha Jinchuuriki can teach
    -Must have water mastery and have signed Swift contract to use
    -Usable 1 times per battle
    -No suiton jutsu for 3 turns after using
    -Due to the chakra strain on the user can only use 2 techniques in the turn its performed

    learned here
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:10 AM.

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    Wind

    (Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
    Rank: A
    Type: Offensive
    Range: Short – Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
    The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.
    -The controling of the shuriken counts as one of the users turns


    (Kaze no sutairu: Abisu) Wind style: Abyss
    Type: Attack/Defense
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After one handseal the user then makes a vacuum of wind from him to his opponent, that sucks attacks into it and sends them through the wind vacuum and back at the opponent or from above. This is a redirection, not an opposing force, so the attacks ,if the same rank, won’t cancel each other out.
    - Can only be used 3 times per battle
    - No A-rank and up wind jutsu the next turn
    - Won't work on A-rank fire and up


    (Kaze no sutairu:-Fū no hashira) Wind style: Wind Pillars
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after making two handseals, sends wind into the ground or water making seven pillars of rock, sand,(water) and wind; burst from under the opponent (one under the opponent and six around the opponent). These pillars trap, cut and send the opponent into the air, then come crashing down into him. Sending him flying to the ground.
    - Can only be used 3 times per battle
    - No A-rank and up wind jutsu the next turn
    - Can be used on opponents underground or underwater

    (Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
    Type:Attack
    Rank:A
    Range:Short/Long
    Chakra Cost:30
    Damage Points:60
    Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
    *Can only be used thrice per battle*

    Fuuton: Juu Kaze Jinsoku | Wind Release: Ten Wind Swifts
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gather wind chakra into their hands as they perform 3 hand seals, and then holds them out in front of them. The user then pushes wind chakra through their hands and creates ten swifts made out of pure wind chakra, that dash towards the opponent each in an independent motion determined by the user. The swifts fly with a high pace and will slam into the desired target one at a time, cutting the target up with wind chakra.
    --Must hold swift contract
    -Usable 3 times per battle
    Link

    Name: (Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind
    Rank:B
    Type:Supplementary/Defence
    Range:Short-Long
    Chakra:25
    Damage:40
    Description:The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below.
    Note:Must be taught by -Cobalt-.

    link
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:09 AM.

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    Lightning

    Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: (60 if used to attack)
    Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

    (Raiton: Ame no Kyohaku)- Lightning Element: Rain of the Stars
    Type: Attack
    Rank:S
    Range:Long
    Chakra Cost:40
    Damage:80
    Description: The user summons a storm that rains down of thousands of lightning bolts that explode in an electric surge around the opponent. This attack has a very wide range.



    (Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
    Type: Supplementary
    Rank: C
    Range: Short-long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
    Note: Must be touching a physical object.
    Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.


    (Raiton: koushi bakuha No Jutsu) Lightning Release: Photon Explosion
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: The user makes physical contact with the intended target (whether it be an enemy or an object) and releases lightning chakra into the intended target, accelerating the atoms in the object. This causes damage to the body and physical defenses to fall apart.
    Note: Because of the amount of chakra needed to channel into the target, the user must have physical contact with said target.
    Note: This Jutsu causes stun for one turn


    (Raiton: Karasu ishuu) Lightning Release: Raven Swarm
    Type: Attack/Defence
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user puts lightning chakra into his/her sword and spins 360 degrees releasing lightning chakra as the user spins, causing it to soread out in a ring formation and stun its target. Because of the lightning being tightly woven, it makes the sound of Raven squaks.
    Note: Must have a sword to use.
    Note: Causes stun for one turn.
    Note: Can only be used 3 times per battle.


    (Raiton: Karasu tsubasa) Lightning Release: Raven Wings
    Type: Attack/Defence
    Rank:B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: An Offencive and Defencive jutsu that Shoots Lightning out of the users back making the sound of raven squaks and wings flaping, defending the user against attacks and causing damage to those hit by it and effectively stunning them. Must make 4 handseals
    Note: Causes stun affect for one turn
    Note: Can only be used three times per battle.

    (Raiton: Karasu satsujin) Lightning Release: Raven Murder
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user Makes 6 handseals, crosses his/her arms while gathering lightning chakra and then swings arms outward, sending a wave of lightning through the air making the sound of Ravens squaking.
    Note: Causes stun effect for 0ne turn.
    Note: Can only be used three times per battle.

    (Raiton: Odama Raikyu) Lightning Release: Giant Lightning Ball
    Type: Attack
    Rank: A
    Range: Mid-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user forms a giant ball of lightning the size of a small car in their dominant hand and throws it at the intended target. It then explodes causing damage to the surrounding area and stunning anything that it doesn't kill. Because of its size, it doesn't move varry fast, but it does tramendous damage to the surrounding area.
    Note: Because of its slow speed, it is easy to dodge
    Note: Stun for one turn

    (Raitoningurirīsu: Sutoroboraito) Lightning Release: Strobe Light
    Type: Attack/Supplementary
    Rank: A
    Range Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user sends lightning chakra into the air three feet above their head. The chakra condenses into a basketball size sphere of lightning over their head, slightly behind him. The ball of lightning fixed in place (doesn't move/stays in place), flashes, strobes, and shines into the opponent’s eyes. This causes the opponent to have a mild seizure from the strobing effect of the light. This makes a muscle spasm in the opponent, paralyzing them (for 1 turn).
    -Can only use two times per battle
    - Last for around 15 seconds
    - Opponent need to look at the sphere for several seconds to begin seizing
    -Can effect the user
    -Lightning sphere stay in place/doesn't follow the user
    -Paralyzes last one turn
    -Can be blocked by sunglasses

    (Raiton:shuzoku taka) - lightning element: Racing hawk
    Rank:A
    Type:Attack
    Range:short-mid
    chakra cost:30
    Damage:60
    Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
    that attacks the enemy at high speed.
    *can be used 2 times per battle

    (Raitoningurirīsu: Raitoningushāku) Lightning Release: Lightning Shark
    Type: Attack
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The used make 3 sharks (akamaru sized/shippuden) composed of lightning; that can swim through the ground/earth techniques (having the elemental advantage).
    -Can only use two times per battle
    -Lasts 3 turns
    -Only A-rank and below lightning techniques while in effect

    (Raiton:Erekutorikku Baburu)Lightning Release:Electric Bubble
    Rank:A
    Range:Short-Mid
    Type: Offense/Defense
    Chakra:30
    Damage:60 (+10 if used with a water jutsu)
    Description:The user gathers up Raiton chakra into the center of his body and releases it around his body in the shape of a bubble which protects the user as a shield.The user can also use the bubble for offense by stretching out both his arms and expanding the bubble up to mid range shocking and stunning the opponent.If the bubble is touched by the opponent the bubble automatically bursts dealing more damage to the opponent by sending electricity through the opponents body.The user can use a Water jutsu before this one to increase it's power.
    Note:Can only be taught by SilverMoon1996
    Note:The opponent is unable to move for one turn after he touches the bubble.
    Note:Can only be used 3 times per battle.
    link
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:07 AM.

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    Genjutsu

    (Onchou Kyou Buru-su) - Rhythm and Blues
    Rank: A
    Type:Supplementary
    Range: Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: This Genjutsu will affect the sense of hearing of the opponent. The user first make 6 hand seals and then will hum in a low rhythmical beat and tap their feet to the beat which will bind the opponent who will hear it. The victim will feel their body moving to the beat and wont be able to move on their own free will. The victim will then be moving towards the source of the sound. This Genjutsu will only restrict the movement of the opponent. The oppenent will still see and feel what is happening around him.

    Note: Since its a sound base, a strong sound can cancel the humming and tapping of the user
    Note: This jutsu only affect the legs of the opponent, leaving him fully capable of performing hand seals.
    Note: Cant be seen by Dojutsu.
    Note: Genjutsu last 2 turns.
    Note: No other Genjutsu until the end of the battle.
    Note: Can only be use/taught by WastedMonkey

    (Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement
    Type:Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: In this illusion the victim is brought
    before Hera(Goddess of the underworld) in the underworld, to serve in atonement for his or her sin and serves it by being tortured by Hera's servants and being struck by paralyzing fear. The torture faced is enough to render the opponent motionless for one turn and the damage effects also affect him psychologically because of the sudden frightful sight.
    ~Can only be used twice per battle.
    ~Opponent remains paralyzed for one turn.

    (Doujutsu: Genjutsu: Hari Oshi) Eye Technique: Illusion Technique: Needle Pressure
    Rank: A
    Type: Supplementary
    Range: Short – Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user looks at the target with his/her activated Sharingan, and claps his/her hands together to create a fluctuating sound vibration that travels into the inner ear, causing the opponent to be ensnared by this Genjutsu. The Sharingan’s tomoe spin to activate the Genjutsu. The target is invisibly constrained in mid air, surrounded by needles that, 1 by 1, insert themselves slowly into each of the pressure points of the target. This paralyzes them for 2 turns.
    - Only the Uchiha Clan can perform this technique (made by Hazure)
    - Must have the Sharingan activated
    - Can only be used once per battle

    (Genjutsu: kibatsu kigi) Illusion Techneque: Striking Fear
    Type: Attack
    Rank: A
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu is an illusionary techneque that affects the targets eyes by contact with the users eyes. To the target, the user slowely is engulfed by black flame until the user dissapears compleately. In reality the user is aproaching the target without them being able to hear or see the user. When the user is upon his/her target, they will slash the vitals of the target, the pain causing them to re-apear slowely trailing the same black flames behind them.
    Note: Must have eye contact to use.
    Note: Pain causes the jutsu to cancel
    Note: This jutsu can only be used 2 times per battle

    Name: (Genjutsu: Prometheus Kashaku)Illusion Technique: Prometheus Bane
    Rank:B
    Typeffensive/Defensive
    Range:Short-Mid
    Chakra:25
    Damage:40
    Description:The user preforms the usual procedure to put his opponent in a horrifying genjutsu.The opponent will unknowingly find themselves chained to a tree or rock.Suddenly a shadow will fall over them as an eagle soars down and start chopping the liver of the victim.After the opponents belly is hollow their belly will heal and the bird will start feasting upon them again.The pain inflicted by the bird will not put them out of the genjutsu though.The user than has an opportunity to attack his opponent while the bird distracts them.
    Note:Can only be taught by -Cobalt-.
    Note:Can only be used twice.
    link
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:08 AM.

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    Ninjutsu

    (Ninja ato: Chakurashotto) Ninja Art: Chakra Shots
    Type: Attack/Supplementary
    Rank: B
    Range: Short-Mid
    Chakra cost: 25
    Damage points: 40
    Description: The user forms up to 5 (50cc sized) needles/syringes made and filled with chakra. The syringes can be thrown or held. If the opponent is hit with 1 needle they will lose chakra control I.e. can't walk on water/trees...etc (lasts 1 turn) If the opponent is hit with 2 needles, they will lose the ability to mold chakra properly and lose power to their techniques (down 1 rank) for 2 turns.
    -Chakra control loss only last 1 turn
    -Chakra power loss only last 1 turn
    -Can only use 3 times per battle

    (Bokusā no Kobushi: Shōgeki no Fukku)-Boxer's Fist: Jolt Hooks
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses lightning chakra in his fists and quickly dashes very close to the opponent. The user then strikes the opponent with 5 consecutive hooks to the sides of the head and body while shifting his body weight to add power to the punches. The 5th punch drives the opponent's head into the ground. When the punches connect, they leave the point of impact numb and unusable and if they hit the head, the opponent's reaction time will be slower and leave him disoriented or unconsious.
    -One direct punch can knock a weaker opponent unconsious
    -Can be used 3 times per battle

    link

    Name: (Houmen Za Kinpaku)Release The Tension
    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.
    Link
     
         
    Last edited by WastedMonkey; 03-11-2015 at 11:06 AM.

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    Taijutsu

    (Taijutsu:Shitsunen Dageki) Taijutsu: Oblivion Strike
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user shapes their hands so that their knuckles would be the place of impact. The user then hits the target with a flurry of strikes that can vary in direction.
    Note: Can only be taught by Uchiha91.
    Note: Can only be used three times per match.

    (Taijutsu: Kagehandou) Taijutsu: Shadow Kick
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: A powerful kick delivered to the gut of the aponent. When the foot has made contact, the user will direct the kick upward, causing it to break rips and cause internal bleading while sending the enimy up into the air.
    Note: Can only be taught by Uchiha91.
    Note: Can only be used three times per match
     
         
    Last edited by WastedMonkey; 03-11-2015 at 10:33 AM.

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    Re: ۞Wasted Customs۞

    ken
     
         

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    Re: ۞Wasted Customs۞

    cfs
     
         

  14. #14
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    im allowed

    KG/Hidden

    water

    fire

    wind

    earth

    lightning

    gen

    nin

    tai

    ken

    summon
     
         
    Last edited by Sharingdork; 03-11-2015 at 06:52 PM.

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