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  1. #1
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    Mockingjays seeds of the rebellion

    Mockingjays Custom Thread

    Created by me
    Gifted to me


    1. (Doton: Kakou Spile) Earth Style: Downward Spile
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: By channeling their chakra down into the ground in numerous small streams the user creates multiple chute-like openings in the ground around themselves. Each chute reaches ten feet down into the ground and is slightly smaller than a five pence piece.
    -Must be taught by 'The Girl on Fire'


    Link to Approval


    Gifted to me

    (Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
    Rank: S
    Chakra Cost: 40
    Damage Points: 80
    Description: The user is able to quickly call forth a burst of Earth chakra from his body, almost immediately vanish inside a large turtle shell. The shell is made of thick earth and crystals, deeply compressed, which makes it an almost perfect defence against blunt or sharp attacks (The table of elemental weaknesses still maintains). With one handseal, the user can make the shell dismantle, and shoot outwards chunks of rock.
    *Due to the chakra strain, the user won't be able to perform summoning jutsus in the next turn, nor use Earth jutsus higher than A rank, and in the next turn won't be able to use higher than S rank*
    *The shell happens as fast or faster than Gaara's dome*
    -Taught by Lili-Chwan-


    http://narutobase.net/forums/showthr...1#post10473605

    (Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
    Note: Lasts for Three Turns


    http://narutobase.net/forums/showthr...8#post11252988

    Doton : Mosquito Trap | Earth Style : Mosquito Turapu
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: N/A (60 if Bursted up)
    Description: The user will spit out 30 earthen Mosquitoes from their mouth. The size of each mosquito is at the size of a normal mosquito. These mosquitoes Can either sustain as a single group or gets divided into two or three groups(10-15 per group) and stays in the air. The mosquitoes can reach upto Long range from the user in all directions i.e. they can reach long range heights from the user. The main characteristic of this mosquito is that, when these mosquitoes attack the opponent Instead of doing actual damage, they will pierce the opponents skin, turn into a watery mud material and enter the Epidermis layer of the Skin. On reaching the Layer, the watery mud will get hardened and the the weight of the watery mud will be increased ten fold. So, when a mass of 10-15 Mosquitoes attack a particular part of the skin of the opponent, the entire part(a leg or a hand or the head etc etc.) will suffer a large weight gain which makes the particular part unable to be used by the opponent. The user can also use this technique is another way. instead of turning into a water mud substance, the mosquito can turn into numerous small sized mosquito and enter the epidermis layer of the skin of the opponent. When the user makes a single hand seal, the tiny mosquitoes burst thereby creating slight cracks on the skin layer of the particular part on the opponents body .They will suffer damage because of the pain caused by the cracks and also renders that part to be useless in Taijutsu move of B rank and above for two turns. In order to affect a particular part like the leg or hand or head. at least 10 mosquitoes are required or else the technique will be rendered use less. In order to affect a large portion of the body like the entire upper body or the entire lower body all the 30 mosquitos are needed.
    - Can only be taught by -Best-
    - The attack of the Mosquitoes is counted as a move and occupies a jutsu slot.
    - No Doton techniques above S ranks for the next two turns.
    - No Doton techniques S rank and above in the same turn.
    - The mosquitoes last in the battlefield for 4 turns.
    - Can only be used twice per battle.


    http://narutobase.net/forums/showthread.php?t=480156
     
         
    Last edited by The Mockingjay; 06-15-2014 at 04:28 PM.

  2. #2
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    Re: Mockingjays seeds of the rebellion


    2. (Suiton: Kaisaku) Water Style: Excavation
    Type: Supplementary
    Rank: C
    Range: Mid
    Chakra: 15
    Damage: N/A
    Description: After using (Doton: Kakou Spile) Earth Style: Downward Spile the user gathers water chakra inside their body and begins to use it as a sort of water magnet. This in turn draws water from deep below the ground, this water builds up in the previously created chutes of earth and remains hidden inside the chutes as a secret water source.
    -Must be taught by 'The Girl on Fire'


    Link to Approval


    Gifted to me.

    (Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
    In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
    *Can only be used thrice per match*
    -Taught by Lili-Chwan-


    ( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
    With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
    *Can only be used 3 times per battle. Can only be used once every 2 turns*
    -Taught by Lili-Chwan-


    (Suiton: Hebi no Naitei) Water Style: Serpent's Harem
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.
    *can only be used once every two turns, and a maximum of thrice*
    -Taught by Lili-Chwan-


    http://narutobase.net/forums/showthr...5#post10472765
     
         
    Last edited by The Mockingjay; 03-14-2014 at 03:51 PM.

  3. #3
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    Re: Mockingjays seeds of the rebellion


    Summoning Animal: Mockingbird
    Scroll Owner: The Girl on Fire
    Other Users who have signed contract: None
    Summoning Boss if existing: Mellark
    Other Summoning Animals tied to contract: Odair, Hawthorn, Snow.
    Description and Background: Mockingbirds are a group of New World passerine birds from the Mimidae family. They are best known for the habit of some species mimicking other species, therefore every summon that's a part of the mockingbird contract is capable of using the Transformation Technique, to change their shape. There are 17 species in three genera and the species live in a wide range of habitats.

    -Signers must wear this tattoo.-


    Link to Approval

    The Birds

    3.(Kchuysei: Mellark) Summoning: Mellark
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user pulls out a small scroll places his/ her hand on it. With this action the user summons Mellark the king Mockingbird. Mellark is big enough for the user to stand on comfortably whilst flying (Half the size of Gamabunta). Mellark is able to use Wind techniques up to S-rank that do not require handseals. Mellark possesses great strength for a bird and is capable of lifting whole trees or large rocks easily whilst in flight (he cannot however pull the trees from the ground)
    -Can use wind jutsu requiring a fan-
    -Can only be summoned once per battle-
    -Remains on the field for four turns-
    -Must have signed the Mockingbird contract to summon-


    http://narutobase.net/forums/showthr...1#post10529875


    10. (Kchuysei: Valor) Summoning: Valor
    Type: Summon
    Rank: A
    Range: Short
    Chakra: 30
    Damage Points: 60
    Description: Valor is a relatively small Mockingbird (roughly the size of an average peregrine falcon) whose abilities lie not within his ninjutsu prowess or mastery of the elements but instead, Valor's true potential lies in his ability to be summoned in full flight with a mere whistle of specific pitch, a pitch that only sound users can produce to perfection. Not only is he summoned in what is near to an instant, but he is also summoned in place of the user. The user being transferred into Valor's world whilst the bird remains on the battlefield. Valor is about the size of an average human, he is capable of reaching his top speed (A-Rank Speed) in under a second giving him a great reputation as a great, quick maneuvering, defensive bird. By whistling from the bird's world, the user can switch places with Valor at any time. Upon switching back, the user will bring with him hundreds of weighted, needle-like feathers from the Mockingbird homeworld which will fall from the sky in a circle short/mid-range in all directions with the user as their center point. However, this can only be done when in the air and has a short time in between before the needles rain down. This is equivalent to an A-rank Ninjutsu techinque. Valor is not capable of using techniques other than ones any Mockingbird can use.
    -Can only be summoned once per battle-
    -If killed, the user will be forced to switch back in with the bird and will not themselves die.
    -Remains on the field for up to four turns-
    -Must know Sound Release to use the whistle summon method
    -Must have signed the Mockingbird contract to summon-

    http://narutobase.net/forums/showthr...1#post15235987



    Bird Techniques.


    4.(Mockingbird: O-dio Ese) Mockingbird Technique: Auditory Mock
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: With this technique Mockingbirds are able to mimic human voices pitch perfectly in order to confuse opponents as to the whereabouts or number of their opponents.
    -To mimic opponents voice they must have spoken previously in the fight.-
    -Once mimicked Mockingbirds remember voices indefinitely (User must be able to prove that the Mockingbird has heard the voice previously if being taken from a past battle)


    http://narutobase.net/forums/showthr...1#post10529875
     
         
    Last edited by The Mockingjay; 05-07-2014 at 01:27 PM.

  4. #4
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    Re: Mockingjays seeds of the rebellion


    Swift Release

    Gifted to me

    Hayaton:Shinsuu Kobushi Panchi) Swift Release: 10 Fist Punch
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user releases swift release chakra into their arms to increase the speed of their arms substantially for a few seconds, allowing them to throw 10 punches but in a burst of speed so that it appears to only look like one punch was thrown.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio
    -Only useable once per turn


    http://narutobase.net/forums/showthread.php?t=310961

    (Hayaton: Shinsuu Fi-to Hitokeri) Swift Release: 10 Feet Kick
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost:30
    Damage Points: 60
    Description: The user releases Swift release chakra into their legs to increase the speed of their kicks substantially for a few seconds, allowing the user to throw 10 kicks but in a burst of speed so that it appears to only look like one kick was thrown.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio
    -Only useable once per turn


    http://narutobase.net/forums/showthread.php?t=310961

    (Hayaton: Hayai Undoushinkei) Swift Release: Swift Reflexes
    Rank: C
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user releases a quick burst of swift release chakra to a single limb to heighten their reflexes substantially for a few seconds.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.


    http://narutobase.net/forums/showthread.php?t=310961


    (Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 25
    Damage points: 10
    Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disoriented and skidding across the ground, eventually stoping 10meters away from the user.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Can't be used to defend against A rank or above taijutsu
    -Only useable once per turn


    http://narutobase.net/forums/showthread.php?t=310961

    (Hayaton: Senjigusuri Hayai) - Swift Release: Swift infusion
    Type: Supplementary/ Offensive
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The user infuses a kunai with his Swift Chakra, letting it move much faster, as well as increasing its piercing power due to the sheer speed added.
    Note: Can only be taught by Rexii
    Note: Speed of the kunai is barely trackable by normal eyesight


    http://narutobase.net/forums/showthr...5#post10478605
     
         
    Last edited by The Mockingjay; 04-22-2013 at 03:01 PM.

  5. #5
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    Re: Mockingjays seeds of the rebellion

    Combination

    7. (Doton/Suiton: Sono Gomu Gakutai Setsu) Earth/Water Release: The Rubber Band Theory
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user first creates two 50 inch diameter boulders of earth on either side of their body. Placing one hand on each boulder they connect the two with a sticky elastic syrup type substance, the syrup acts like a rope connecting the two boulders together. The user then performs a single handseal and the two boulders shoot out in directions of the users choosing. With another handseal the user can make the syrup retract in on itself, making the boulders crash against one another with great force (if used whilst the boulders are mid-range from each other the impact will break the boulders into pieces. Short range and the boulders will just stick together).
    -If the boulders reach the limit of mid-long range from each other the syrup will automatically retract.-
    -Must be taught by Discordia-
    -User cannot use both Earth and Water together in the next turn-
    -No starch syrup related techniques next turn-


    Gifted to me

    (Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
    *the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
    *Can only be used once per battle*
    *Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*
    -Taught by Lili-Chwan-


    ( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.
    *The stag remains in play for 2 turns before the fire consumes itself*
    *This jutsu can only be used once every 3 turns*
    *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*
    *Can only be used thrice per battle*
    *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*
    *A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*
    -Taught by Lili-Chwan-


    http://narutobase.net/forums/showthr...1#post10448822

    ( Suiton/Raiton: Oupuchibuta Ginkou ) Water/Lightning Style: The Bank of the Pig King
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user expels a great amount of Water throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her. With one handseal (One hand) the sphere condenses on itself, concentrating all on the user's opposite hand, still not touching it, which can then be released as an horizontal crescent. This is considered an A rank protection (30 chakra, no damage points) with an offensive application (60 damage points by releasing it as a horizontal crescent). Otherwise, with a single handseal (two handed) the user is able to charge the second element (Lightning), into the active sphere, pushing it into an electrified jet up to Long range, unidirectional, or a barrage of electrified water bullets, omni-directional, up to Mid-range, considered S rank. It is the momentum of the lightning blast that pushes the water, not a dual elemental usage simultaneously
    *The user can't use Water or Lightning jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again. Dual element usage can only be performed 4 times per battle.*


    Taught Here
     
         
    Last edited by The Mockingjay; 03-14-2014 at 03:52 PM.

  6. #6
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    Re: Mockingjays seeds of the rebellion


    Gifted to me

    (Katon: Kitsune no Uen ) Fire Release: Devious Fox
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preforms a row of 5 handseals, and places her hand on the ground. From each finger, an extremely fast string runs along the floor, against the opponent, that then multiplies into a series of wires that engolf the opponent, locking his movements and burning him severely.
    *Can only be used twice per match*
    -Taught by Lili-Chwan-


    (Katon: Raion no Honba) Fire Style: Lion's Lair
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user expels a great amount of fire chakra throughout her body, quickly growing a flaming sphere outwards until it reaches the limits of short range. With one handseals (One hand) the orb condenses on itself, concentrating all on the user's hand, which can then be released as an horizontal crescent.
    *The user is covered by a thin chakra coat that prevents the jutsu from burning her*
    *The user can't use fire jutsus higher than A rank in the next turn, and will have to wait at least two turns to be used again*
    -Taught by Lili-Chwan-


    http://narutobase.net/forums/showthr...1#post10473605
     
         
    Last edited by The Mockingjay; 02-23-2013 at 09:07 PM.

  7. #7
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    Re: Mockingjays seeds of the rebellion


    Gifted to me

    (Fuuton: Uka Ushi no Nyuujou Kissu ) Wind Release: The Milky Kiss of the Flying Cow
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 4, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force.
    *This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
    *Can only be used once every 4 turns, for a maximum of 3 times, given the chakra strain*
    *Can't use Wind Techniques above S rank in the next 2 turns*
    -Taught by Lili-Chwan-

    http://narutobase.net/forums/showthr...1#post10473605
     
         
    Last edited by The Mockingjay; 02-23-2013 at 09:07 PM.

  8. #8
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    Re: Mockingjays seeds of the rebellion


    Summoning Animal: Canadian Lynx
    Scroll Owner: Ragnaroc
    Other Users who have signed contract: Songbird.
    Summoning Boss if existing: Corbis
    Other Summoning Animals tied to contract:

    Kuchiyose no Jutsu: Yamaneko Okami Corbis(Summoning Technique: Lynx Emperor Corbis)
    Rank:S
    Type: Defense/Attack/Suplementary
    Range:Short-Long
    Chakra Cost:40
    Damage points:N/A
    Description: the largest and strongest of the Lynx's. Has the ability to use and control the wind for any purposes necessary. Is summoned by drawing the kanji for lynx on a chakra katana then thrusting it into the ground


    Signed here.
     
         
    Last edited by The Mockingjay; 05-19-2013 at 12:06 AM.

  9. #9
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    Re: Mockingjays seeds of the rebellion

    Perfume


    (Meromeroton: Bane ღ Bane ) Perfume Release: Antoinette's Naiveté ღ Grande-Plié
    Rank: B
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points:40
    Description: Allows the user to materialize a large quantity of Main Release perfume from his body and direct it to the opponent in a multitude of manners. After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of jasmine blossoms and fine brioches, even though it's a concise mass of liquid. A particularity of this technique is that, while having the properties of Main Release perfume, it's actual scent is variable, allowing for the user to mimic any smell, be in chocolate, croissants, fruits, etc. Exposure to air has the perfume become scent-less and inert after 3 turns
    *Changing directions counts towards the 3 jutsus per turn limit*
    *With another handseal, the user is able to materialize the perfume inside vials, which will keep the perfume indefinitely, without exposing it to air*
    *Inert and scent-less perfume can replace as a medium of using other Perfume techniques*


    (Meromeroton: An'ya Ran ღ Hebifuro ) Perfume Release: Curie's Disgrace ღ Bathing Serpents
    Rank: A
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness, with slithering hair and serpent-like pupils. They will petrify the opponent with their glowing gaze and foul touch, as they viciously threat to impale their eyes with their hands. This will require the target to release the genjutsu within a turn, or they will lose consciousness. The toxic fumes kill within 2 turns, ingesting will halve that time.
    *Physical Effects: Toxicity, Nausea and Organ Failure.*
    *Illusionary Effects: Black Maidens, Petrification, Loss of Consciousness*
    *Perfume stays active for 2 turns unless countered*
    *Requires 3 turns cool down between usages, and can be used a maximum of 3 times per battle*
    *After the 3 turns, the perfume will be inert and scentless.
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    (Meromeroton: Kourui Makkura) Perfume Release: Scented Tears of Lilith
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After 5 handseals, the user is able to spit out an extremely acid perfume of greenish colour, which can be spat as a pressurized stream or as a spread out volume of perfume. The acid is highly strong against earth techniques of the previous rank and earth based CE of the rank before, allowing the user to create a pathway in a manner of seconds, given not the power of the acid alone, but the pressure and concentration at which the acid is spat. If the acid is left standing still, although still powerful, won't act as fast, permitting the above structures to last minutes until vanishing The scent makes the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it.
    *Physical Effects: Acid, Strong vs A rank Earth Jutsus and B rank Earth Based Elements.*
    *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*
    *Can only be used once every 3 turns, for a maximum of 2 times per battle*


    (Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates
    Rank: A
    Type: Defense/Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
    After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.
    *Physical Effects: Powerful Soporific and Tranquilizer*
    *Illusionary Effects: Angelical Maidens*
    *Requires a cooldown of 3 turns after usage, starting after the technique ends*
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    (Meromeroton: Migoto ) Perfume Release: Embellir
    Rank: B
    Type: Supplementary
    Range: N/A
    Chakra Cost: 20 (+5)
    Damage Points: N/a
    Description: Activating this in battle will require the user to spend 20 chakra, counting towards the jutsu count. The user is then able to preform any Water element jutsu using the main release perfume with an added +5 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it comes out infused with the Main Release perfume. Embed in this skill is the ability to use Water chakra to manipulate a standing source of liquid perfume, as it is basically water heavily infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.
    *The ability to convert Water Jutsus to Perfume can only be used once per turn and requires the user to wait 2 turns in order to use it again*


    ( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.
    *Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*
    *Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.
    *If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*
    *Can only be used once every 3 turns, twice per battle*
    *Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness
    *Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*
    *After the 2 turns, the lake becomes a scentless and inert puddle*
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    ( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration
    Rank: S
    Type: Offensive/Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.
    *Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
    *Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
    *Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
    *Requires a cool down of 3 turns between usages. Can only be used thrice per battle*


    (Meromeroton: Ayame Chihou ღ Fukai Shinpyou ) Perfume Release: Nzingha's Dementia ღ Twisted Persuasion
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user joins the fingers, before stretching them out like pulling a bow string, creating up to 3 long arrows made of a purple-ish perfume, with fletchings made of dotted iris petals, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
    *Lasts up to 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
    *Can only be used 3 times*
    *Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    (Meromeroton: Manjushage Daku ღ Seppun) Perfume Release: Bonny's Embrace ღ Seduction
    Rank: S
    Type: Offensive/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses chakra on the fingertips. Sensually caressing her lips, the user spreads a red perfume across, making her lips look incredibly sensual and tender. It will release a very powerful scent filled with pheromones, which will strongly lure anyone short range from the user into a kiss. But upon touch the lips, the perfume is highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated, upon the touch of the lips, both those effects end and only incredible and paralyzing pain is left, and a sudden, yet lingering scent of belladonna.
    *Can only be used once per battle*
    *Lasts only 2 turn, if the user can't kiss, the effects end*
    *Pain itself lasts 3 turns*
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    ( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme
    Rank: D
    Type: Supplementary
    Range: N/A
    Chakra Cost: N/A (+10)
    Damage Points: N/A
    Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).
    *The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*
    *Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*
    *The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*
    *The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*
    *The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*
    *Can only be used once every 2 turns*


    ( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra
    Rank: S
    Type: Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 40 (+5 per turn)
    Damage Points: N/A
    Description: Requires 1 handseal. This techniques manifests itself as a quick burst of vaporous golden perfume, stretching radially up to mid-range around the user in under a couple of seconds. The premise for this technique is that the chakra system and the physical body are directly linked. This perfume does not affect opponent's whose chakra system or blood system is in the same pace than the user's. If higher than normal, the perfume will emit a genjutsu that will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso, etc. The effects are proportional to the chakra system's alteration, thus, when the user moves at a faster pace than normally allowed to the body through the use of chakra (Such as Swift, Gates, Sage Mode or Raikage's Lightning Coat, for example), the pressure of the gravity will bring the person's speed down, invariably making the target as fast as he/she normally is. Due to affecting the body directly, it is able to surpass chakra peaks, like burst of chakra or pain, but is easily released by localized chakra releases (Such as someone infusing chakra into their bodies), to actually destroy and repel the perfume, otherwise simply calming oneself/releasing the modes will render the genjutsu inactive. It never reduces the opponent's speed more than their usual speed.
    *The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal*
    *The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared*
    *The user can't preform Forbidden jutsus, nor Perfume higher than A rank, for 2 turns after the perfume is activated*
    *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


    http://narutobase.net/forums/showthread.php?t=357299
     
         
    Last edited by The Mockingjay; 07-14-2014 at 02:01 PM.

  10. #10
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    Re: Mockingjays seeds of the rebellion

    Musical Manipulation

    5. (Ongaku Sōsa: Sono Seibutsu Enbu) Musical Manipulation: The Creatures Waltz
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: Tayuya plays a tune on her flute which hypnotizes animals nearby, including summons (A rank and below). The hypnosis allows Tayuya to completely dictate the creatures using verbal commands or alternatively her tunes. Creatures with an inability to hear are unaffected.
    -Must be taught by Ðiscordia-
    -Summoned creatures turn limits still apply-
    -Usable three times-


    http://narutobase.net/forums/showthr...1#post11637380


    6. (Ongaku Sōsa: Botsuraku Furatto) Musical Manipulation: Fallen Flat
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra: 15
    Damage: N/A
    Description: Tayuya plays a single note that releases a single Doki from her control, once released the Doki works on it's own free will and merely attacks the nearest living thing in mindless rage. Tayuya can re-engage her link to the Doki at any moment by playing the Doki's summoning tune again.
    -Only taught by Ðiscordia-

    http://narutobase.net/forums/showthr...1#post11637380
     
         
    Last edited by The Mockingjay; 06-06-2013 at 05:22 PM.

  11. #11
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    Re: Mockingjays seeds of the rebellion


    8. Lightning Release: Clockwork (Raiton: Kurokku-Kinmu)
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: After performing two handseals the user channels their chakra into the ground and forms circle of lightning stretching mid range from themselves in all directions with the user as the center point. The user then strikes the ground and two bolts of lightning travel from their hand to the walls of the circle in any specified direction, the lightning bolts then begin to travel clockwise around the circle like hands on a clock. The bolts move around the circle at the speed of lightning through the air. By taking their hand off of the ground the user can stop the technique at any time.
    -The circular barrier of lightning will remain until destroyed. Only the hands can be cancelled by the user-
    -Can only be used twice-
    -Hands cannot be created multiple times within the same circle-
    -Must be taught by The Mockingjay-


    http://narutobase.net/forums/showthr...1#post13823659
     
         
    Last edited by The Mockingjay; 12-11-2013 at 11:54 PM.

  12. #12
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    Re: Mockingjays seeds of the rebellion


    9. Illusionary Arts: Eyce (Genjutsu: Eyce)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: After performing a single handseal, the user traps the opponent inside a genjutsu. With the genjutsu in place, the next step that the opponent takes is met by a sudden flash freeze which emanates from their feet and rises up quickly through their body before settling behind the eyes. The opponent then sees an frosted white veil begin to form over their eyes, giving the impression that his eyes have been covered in ice. With the veil also comes the inability to look in any direction other than forward.
    -Cannot be used in successive turns-
    -Can only be used four times per battle-
    -Must be taught by The Mockingjay-


    http://narutobase.net/forums/showthr...1#post13823659

    Taught to: Delta, Baldy, -Best-


    11. Illusionary Arts: Through the Looking Glass (Genjutsu: Tsuujite sono Gorannasai Garasu)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs a string of three handseals and inflicts a Genjutsu in which the target sees a stream of water (almost like a reverse waterfall) rise from the ground in front of them. The clear water acts as a mirror in which the opponent sees himself. The reflection is special in that it actually projects a picture of what is going on beyond the mirror, in essence flipping the battlefield in the opponents eyes. Scenery will not be affected and the user can choose to include himself in the reflection or not. In layman's terms, whatever happens in front of the opponent (on the other side of the mirror, they see behind themselves. I.e. User shoots a fireball, Opponent sees fireball behind them in the mirror
    -Genjutsu will produce the sound of a raging waterfall for as long as it is in effect
    -Can only be used four times per battle
    -Cannot be used in consecutive turns
    Note: This effect can be achieved with any calm water source. In this case, the technique only requires a single handseal. This being because the user doesn't have to make the mental image themselves, they have something to base it on.

    http://narutobase.net/forums/showthr...1#post15235987
     
         
    Last edited by The Mockingjay; 05-29-2014 at 11:03 PM.

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