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  1. #1
    LonelyAssassin's Avatar
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    LonelyAssassin, The First
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    ラ Scroll of the LonelyAssassin ラ



    All the customs I have learned and created shall be posted here.
    Anyone who posts here besides me shall be reported for spam - So don't

    My Techs :

    1 : Wind Release : Wind Entity
    2 : Wind Release : Lizard Scatter
    3 : Wind Release : Hilt Deception
    4 : Wind Release : Hardliner Gale Fan
    5 : Wind Release : Eternal Serenade
    6 : Nara Clan Technique : Shadow Killer
    7 : Wind Release : Ensnared Jade
    8 : Lightning Release : Deity's Wire
    9 : Barnacle Arts : Body of the Thoracica
    10 : Earth Release : Ride of Rohirrim
    11 : Dark Release : Inhaling Print
    12 : Dark Release : Ismuth's Anchor
    13 : Water Release : Deceitful Wave
    14 : Barnacle Arts : Legs of the Thoracica

    Summoning - Fishers :

    1 : Buck the fisher boss
    2 : Triad the water lurker

    Summoning - Barnacles :

    1 : Barnacle Bay
    2 : Barnacle Hunters
    3 : Oregon
    4 : N/A
    5 : N/A

    CFS - Custom Fried Styles

    Football Arts
    1. Football
    2. Gouenji's Legacy
    3. Knuckle Ball
    4. Curve Ball

    Fatal Impact
    1. Altered Size
    2. Elemental Impact

    Chop Hanging-Rippling Fist
    1. Hidden Palm Crescendo
    2. Durama Doll

    Reaper of the Cards
    1. Jack of the blades
    2. True Jack of the Cards
    3. Malicious Swarm

    Way of the Sai
    1. Fork Vengeance
    2. Quick Hammer
     
         
    Last edited by LonelyAssassin; Today at 12:49 AM.

  2. #2
    LonelyAssassin's Avatar
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    Re: ラ Scroll of the LonelyAssassin ラ

    WIND



    1. (Fūton : Kaze Entiti) - Wind Release : Wind Entity
    Rank : S
    Type : Offense / Defense
    Range : Short
    Chakra Cost : 40
    Damage Points : 80
    Description :
    After performing the necessary hand seals Snake --> Dog --> Rat, the user forms a tornado behind them self which grows three times as tall as the user, which then branches off into two spirals of wind, like arms for the first tornado reaching around the user like vacuums, which will suck up any projectiles, including an enemy if they get too close and will transport them through the arm they were taken up in, getting slashed by the violent wind all the way to the body of the entity delivering the full blow of the damage. The entity has a head of wind to make it look like a being.

    - Last 3 turns
    - The user cannot jump backwards as the technique will consume them too, damaging the user. The user can move to the sides as the entity moves to the sides and stays directly behind user if he ever turns.
    - Technique can only be used 2 times
    -Can only be taught by LonelyAssassin
    Approval

    Taught
    1. Kirikoe
    2. Negative Knight
    3. Shady Doctor
    4. Albel
    5. Noni
    6. Loki


    2. (Fuuton : Tokage no sanpu) - Wind Release: Lizard Scatter
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30 (-10 Each Turn Active)
    Damage Points: 60
    Description:
    The user focuses Futon Type chakra to their sword and swing it back behind their head whilst the wind spins around the blade, they then slash downward whilst releasing the wind into multiple lizard heads that are shot out of the sword, they can be scattered around to intercept multiple targets. The user doesn't have to release the Lizard's straight away (But can if he chooses) and can instead have keep the Wind spinning around the blade so it acts like an A-Rank Tornado blade that can be used in close combat, to keep the spinning wind active the user must sacrifice 10 chakra points each turn. When the Lizard's are released later it counts as an extra jutsu.

    This can also be used as a sort of projectile, channelling the wind into a thrown weapon like a Kunai (can be other weapons that are thrown/launched), they will launch it at their opponent and the wind will then spin around it. Through the user's will whenever it gets within a certain distance of their target the spinning wind will scatter into the many lizards, whether it be in a certain direction or all around. This is all one move if launched as a Kunai Projectile, though this does not last three turns like the sword and will either dissipate or scatter into lizards at the end of said turn.

    - Only taught by LonelyAssassin
    - The Technique is usable three times
    - Can't be used twice in the same turn
    - Lasts for 3 turns or until Lizards are released


    Approval
    Resubmission Approval

    Taught
    Albel
    TheLastSamurai
    Tsuki
    Penguin



    3. (Futon : Gara no sagi) - Wind Release : Hilt Deception
    Type: Offence
    Rank: A
    Range: Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user channels wind chakra into his sword (can also be a Kunai, Spear or anything similar with a blade a hilt/handle), the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent. The user if they haven't directly fused Wind into the blade can do it from range by performing a hand seal, the Wind will then shoot from the blade's hilt afterwards.

    -Can only be used three times
    -Can only be taught by LonelyAssassin

    Approval : here
    Update Approved : here

    Taught
    1. Shady Doctor
    2. Albel
    3. Elyon
    4. Noni
    5. Tsuki


    4. (Futon : Kōha geirufan) - Wind Release : Hardliner Gale Fan
    Type: Offense
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Cost: 40
    Description:
    The user manipulate wind chakra so that it gathers in their legs, they ill then proceed to back flip, the wind in their legs capable of making them faster and higher when they back-flip. When they back-flip they release an arc shaped gust of wind from the back-flip path of their legs that shoots at their opponent.
    -Can only be taught by LonelyAssassin

    Approval : Here

    Taught :
    Kuroh
    Kirikoe
    Ushiro
    Roy Mustang (Not Erzo)


    5. (Futon : Eien no serenāde) - Wind Release : Eternal Serenade
    Type: Offense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.

    -Can Only be Taught by Shorty!
    -The User can also be caught in the blast if not careful.
    -Can only be used Twice per battle
    -No Wind Techniques can be used next turn

    Approval : Here

    Taught
    1. Shady Doctor
    2. Albel
    3. -Shino-



    7. (Futon : Wana jeido) - Wind Release : Ensnared Jade
    Type: Offensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    The user will tag their opponent with Wind Chakra by touching them and channeling it through the clothing of the target. Opponents shouldn't be able to notice it (unless they are a dojutsu user or have sensory capabilities) until the user makes the Rat hand seal when ever he wants to activate it and the wind chakra creates a gust around the target that will knock them about, taking them off guard. The user then makes another hand seal and the gust becomes tighter around the target and traps them between the ever flowing wind so that they cannot use their hands neither, it spins around their body, but does not damage.

    -Can only be used twice
    -Lasts for 3 turns
    -Does not work on clothing/armor that already has chakra flowing through it
    -can only be taught by LonelyAssassin
    -Approved : here

    1. Priest



    Taught : (Fuuton: Subashikoi Hando) – Wind Release: Sleight of Hand
    Rank: D
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 10 (-5 chakra for an additional hand)
    Damage Points: N/A
    Description: The user will focus their fuuton chakra into the air at any location on the battlefield (within mid-range) to create an almost invisible hand of tangible air (slight greenish hue) fully equipped with nimble fingers. The creation of the hand(s) will generate slight sounds of moving air. Unlike most stealth techniques, this one's usage lies primarily in the art of pickpocketing and thievery. The light weight nature of the fingers allows them to retrieve items, delve into pockets, open ninja pouches and so on with only very slight disturbances. In certain weather conditions (e.g. rainy, snowy), it becomes even more difficult to detect these disturbances. In the same way, if concealed correctly the user can also plant items on their designated target through the use of this technique, however planting heavier items means they run a higher risk of getting caught. To plant items, the user must create the hand near the location of the item they intend to plant on the opponent and stealthily maneuver it towards the target, ideally with the use of some sort of cover (e.g. grass or vegetation). The greenish hue of the air (Similar to Danzo's Vacuum Blade) serves to make the hand of air easy to camouflage in grass, leaves and bushes, rendering it near-impossible to see for non-doijutsu users in such conditions. Alternatively, the user can create an additional hand to aid with slightly more complex tasks which require the use of two hands such as removing certain types of jewellery (necklaces) or tying/untying knots.

    Note: Can only be Taught by Negative Knight
    Learned here



    Taught : (Futon: Vengeant Kiba) Wind Release: Vengeant Fangs
    Type: Offensive
    Rank: B
    Range: Mid-Long
    Chakra: 20
    Damage: 40
    Description: After channeling a large amount of futon chakra into the air around his target or targets if they are within short range of one another, the user will make three quick hand-seals which causes the futon chakra in the air to take the form of a large mouth that goes up to seven meters long and three meters wide coated with several sharp jagged fangs that can easily slice through meat and bone. The moment the mouth and fangs form, it will then bite down sending those deadly fangs into the user's target/s, slicing through them like a hot knife cutting through butter, leaving whatever part of the body bitten by the mouth sliced cleanly off the body.
    ~ Can only be taught by Albel
    ~ Must have a one turn wait before using again
    ~ Can only be used four times
    ~ Learned : Here


    Taught : (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: The user of this jutsu will form the ram hand sign and dart a short distance with the use of fuuton chakra (4 meters) and upon stopping the user will convert his inertia into fuuton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance, its is an exact model of the user by height, weight, and density. It is essentially a well manipulated gust of wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of a very strong gust of wind.
    Note: Can only be taught by Zaphkiel
    Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 2 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20.
    Learned : Here



    Taught : (Futon: Kaze no Hiretsuna Jetto) - Wind Release: Sneaky Jet of Wind
    Type: Supplementary/Offensive
    Rank: B-Rank
    Range: Mid-Long
    Chakra: 20
    Damage: N/A (30 from the disk of wind)
    Description: The user gathers wind chakra below their feet which is then manipulated into becoming a jet of wind that lifts the user slightly above the surface they're standing on, whether it's ground or a water source (20 centimeters above surface). The jet of wind is large enough for the user to stand on. This jet of wind is then controlled by the user to travel in an arc manner trajectory towards a target while they themselves are standing on it, allowing themselves to travel that same trajectory aswell. Its speed is faster than a running shinobi yet the user and the jet of wind can clearly be seen and tracked with the naked eye. Traveling in an arc manner with such speed would allow the user to evade mid-ranged-sized attacks within reasoning (for example: incoming projectile-type or stream-type techniques) while at the same time approaching their opponent. Once they evade the incoming attack, the user does a side back flip, leaving the jet of wind while manipulating it to compress itself into a disk made out of wind that travels in mid-air straight towards the opponent at greater speed since the user "pushes" it with the motion of their back flipping with their feet (still trackable with naked eye). The jet can be seen/noticeable because of the impact it does on the surface it is moving on. The jet has a somewhat grey-ish color but still has some transparency to it aswell. The disk of wind will still have that grey-ish color (more noticeable by sight since it's compressed) but cannot be heard when it's noisy in the battlefield, unless someone has enhanced hearing abilities. The slicing damage it does would be as large and similar to that of a normal katana enhanced with C-Rank wind chakra. When doing the side back flip, the user lands back to the ground/water source. Wind Release: Sneaky Jet of Wind can also be used while airborne, but instead of approaching horizontally, the user will be approaching diagonally downwards since they're simultaneously manipulating the jet to approach the opponent in an arc manner while also "falling" because of gravity.

    Note: Usable 3 times per battle
    Note: Cannot be used in consecutive turns
    Note: Must be mid/long range away from opponent to use
    Learned: Here


    Taught : ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub
    Rank: A-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user starts by simply weaving together 3 hand seals (Monkey - Dragon - Rat) and molding his Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create a 2 1/2 foot tall, translucent cherub floating a meter or so above his head. The child-like cherub wears no clothing other than what covers its bottoms, and bares wings far past the size of the being itself. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherub simply disappears in thin air; literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings. Now only being able to be tracked by doujutsu users or sensors, the cherub stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherub rematerializes once again. The cherub now floating a meter above the target, just like when it was first created, has the wind it is made of explode. The cherub explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning.

    • Usable 3x per battle
    • No wind techniques over A-rank next turn
    • Only taught by Shady doctor
    • Learned : here



    Taught : ( Fuuton: Koisen tenshi Nùn) - Wind Release: Gathering of the wicked Cherub
    Rank: S-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This is the sister technique of ( Fuuton: Koisuru tenshi no soyokaze ) - Wind Release: Breeze of the beloved Cherub. The user starts by simply weaving together 5 hand seals (Monkey - Dragon - Rat - Dog - Tiger) and molding massive amounts of Fuuton chakra in the air around himself. With that done the user uses his Fuuton chakra to create multiple Cherubs (4), each being 2 1/2 feet tall like the original technique ll, and translucent, floating a meter or so above the users head in a square formation. The child-like cherubs wear no clothing other than what covers their bottoms, and bares wings far past the size of the beings themselves. The cherub's wings span 10 feet from wing to wing and let off a light, cooling breeze with every flap of the wings. Upon creation, the cherubs simply disappears in thin air, literally becoming nothing but thin air which scatters into the terrain as a breeze exactly like from the flapping of the wings, but unlike the original technique, these winds from the breeze picks up debri and dust from all around, acting like (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance. Now only being able to be tracked by doujutsu users or sensors, the gang of cherubs stealthily arrives near a designated target, whether it be the opponent himself or something else such as a summoning, stone golem etc etc. As another light breeze slides across the body of the opponent, the cherubs rematerializes once again. The cherubs now floating a meter above the target, just like when they were first created, has the wind they are made of explode. The cherubs explodes in an outwards omnidirectional explosion; swiftly delivering a blunt blow of spinning wind that mangles the target and anything in a 5m radius. If the target is small enough I.e. a small summon, human etc. The cherub can wrap its large wings around the target before exploding. The powerful spinning wind itself is able to break through even solid structures within reasoning. Each cherub can materialize in different locations in order to attack multiple targets, each holding B-rank strength when exploding. To gain the full damage of the technique, the cherubs materialize near each other, holding hands as they appear; exploding in unison and creating a much larger 9x9m explosion that will devastate the area.

    • Usable 2x per battle with 2 turn cool down
    • No wind Jutsu next turn and no wind jutsu over A-rank in the same turn
    • Only taught by Shady doctor
    • Learned Here



    Taught : Fuuton: Sukai no kindan | Wind Style: Love in the Sky
    Rank: S-rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The user draws blood from himself, seemingly as a sacrifice to the sky gods. After drawing blood and smearing it on his hand the user performs the Bird - Snake - Dragon hand seals and then creates a clone made of raw Fuuton chakra. The clone takes on the image of a white ghostly adult female angel that has a shining translucent body which sprouts bright white wings before ascending into the sky. The angel gets so far into the sky at such high speeds that it is out of sight within a moments notice, though the huge amount of chakra can still be sensed by sensors and seen by doujutsu. After flying into the sky collecting more wind around it, the angel would dive down, heading straight at the opponent. The Angel's right hand would be extended downwards with its palm pointed down and open. As the angel comes down it grows from its original woman size in the matter of moments. The angel gradually grows 5 times in size, holding so much heavy, dense wind chakra that when it crashes down on a spot it covers a 15m area of impact, bluntly crushing anything in its path including the user if he's in the way. The impact on the area is very similar to when sakura hits the ground with her super strength, leveling the terrain around it.

    • Only taught by Shady
    • Usable twice
    • No wind rank jutsu above A-rank in the same turn it's created or next
    • Learned Here



    Taught : (Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
    Type: Attack/Supplementary/Defense
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
    -Usable once per turn
    -Can only be taught by Ushiro



    Taught : (Fuuton: Hageshii Soyokaze) - Wind Release: Tempestuous Whisk
    Type: Supplementary/Offensive
    Rank: A
    Range: Short (Created) - Long (Reach)
    Chakra: 30 (-5 per turn)
    Damage: N/A
    Description: The user will perform the required handseals (3) before focusing their fuuton chakra into the air at any location on the battlefield (within short range) to generate a large amount of wind, the winds will them gather into a centered body. Then, through the use of chakra control the wind will shape into a large dog-like beast composed solely of wind. Giving off a beastly form, when standing with four feet, his height was twice can be high as a normal-sized adult human. While his total body length ranges up to five meters. The beast commonly called Soyokaze has a body running through confimed wind to form its legs body and head, while being seemingly covered in round quilt partterns, which have a more aggressive wind properties to them. As its name and body structure imply, this beast excels in wind manipulation. It has the ability to with a single swipe of its claws, which can slash human flesh with ease, release a three blade pattern of its claw, roughly 1 meter in length each blade towards the target. This can be done successively if wanted, and each 3 bladed swipe has a strength of B rank. Soyokaze's other primary ability is to 'surf' through the air, using its wind abilities to do so, this is done by a certain method. The method of 'surfing' is turning its entire body into a gale of wind, which moves 25% (1/4th) faster than the user's base speed (the beast's base speed on ground is the same as the user's base). While in gale form, the beast can still manifest and solidify only selective parts of its body if wanted, with the gole of causing damage, such as rushing towards the target as a gale and then manifesting only a claw to slash at them. Lastly, the beast of wind can by will turn into a wave of slicing winds when wanted, carrying an A rank strength behind it, once used however, the beast ceases to exist completely. Because of this, this technique is commonly known as Final howl, needless to say, this can only be used 1 time each time Tempestuous Whisk is used. Freeform slashing or biting does not have rank strength, but it can slash and stab into human flesh, though not deep into the bone.
    Note(s):
    - Can only be used x3 per battle.
    - Must wait a three turn cooldown before using again.
    - Remains on the field three turns or otherwise ends when Final howl is used.
    - Turning into gale form counts as 1 move, each time it's used.
    - Releasing the claw blades count as 1 move each time used. And can only be used x4 per battle.


    Taught : (Futon - Tenha Kassatsu) Wind Release - Heaven's Impalement
    Type:Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Tenha Kassatsu rescues the user from the brink of peril without having to touch their opponent. By focusing wind chakra to the users fists and thrusting the hands forwards, seven visible bullet shaped bursts of wind will shoot outwards from their hands in a tight grouping towards the enemy, capable of piercing straight through them, while sending them flying backwards to mid range.

    ~Notes~
    - Must be taught by -Vegeta
    - Can only be used twice per battle, with a 1 turn cool down
    reference- http://youtu.be/iiIDWMf1_ag?t=7m39s


    Taught : (Fuuton - Kaze no nagare o gyakuten sa seru) Wind Release - Reversing Wind Currents
    Type:Supplementary|Defensive
    Rank: A
    Range: Short
    Chakra: 30 (- 5 chakra per turn to sustain the power of the wind currents)
    Damage:N/A (+10 taijutsu)
    Description: the user makes use of his wind chakra and manipulates wind currents around him within short range, these wind currents are completely harmless and carry no offensive properties and simply swirl around the user acting as a type of defensive barrier against electrical attacks which causes them to dissipate, however will not block anything that is physical by nature such as the earth or metal or the opponents body.

    The wind currents when activated, swirl around the users body forming a type of aura which is limited to short range, the winds are clearly visible and when the user performs taijutsu of any kind it causes the wind to rush towards and around the user, a suction effect is essentially created around the striking limb, the wind moves towards but around users body leaving the users body unrestricted by the winds themselves and the suction effect itself would be around the actual limb used to strike, this rids the user of any wind resistance against his strikes allowing for quick and silent strikes.

    The wind causes a vacuum like effect as previously mentioned dragging in all within close range in the direction the user is facing to a certain extent, this essentially means an opponent within short range will be dragged closer to the users strike and this will create a second force, the force of the opponents own movement. This effect slightly increases the users damage from taijutsu attacks.

    Due to the vacuum effect created by the winds it makes it more challenging for the opponent to evade and hinders them from moving their limbs with ease due to the wind sucking them in.

    - Can only be used three times per battle
    - Lasts 3 turns
    - Must wait two turns before using again once the jutsu has ended
    -Can only use Wind and non-elemental abilities while this is active


    Taught : (Futon: Mukyū Shunkō) - Wind Release: Tireless Flash War Cry
    Type: Supplementary/Offensive
    Rank: S-Rank
    Range: Short-Long (made at short range)
    Chakra: 40 (+5 per turn to sustain)
    Damage: N/A (80 when/if used offensively)
    Description: The user after performing 3 hanseals infuses the air surrounding them with wind chakra and manipulates it to encircle the user's body multiple times. This makes the pressurized chakra-infused air revolve around the user like a vortex, allowing them to maintain it for several turns once activated. The technique takes the form of wind currents and is concentrated around the user's arms, lifting them up, allowing the user to be airborne while also allowing them to move freely in mid air. The user has enough control to release the chakra-infused air surrounding them as a directed blast that can cause considerable damage to the surrounding area. This technique can also be used to block a devastating lightning attack and dissipate it, and block other elemental/physical attacks as well as push them back by using the energy of the technique as a barrier (following elemental strengths and weaknesses). The pressurized chakra-infused air can be focused onto specific areas of the user's body, making the protection exceedingly more concentrated. However when focusing them onto specific areas, the user cannot achieve flight.

    Note: Lasts for 3 turns
    Note: Can only be used twice
    Note: Once used offensively, the jutsu ends
    Note: The user is vulnerable to Fire based techniques
    Note: No wind techniques above A rank while the jutsu is active
    Note: Two turns cooldown in order to use again after this jutsu ends
    Note: No wind techniques above A rank the following turn this jutsu ends
    Note: No fire or lightning techniques that originate from the body while active.


     
         
    Last edited by LonelyAssassin; 06-08-2015 at 03:36 PM.

  3. #3
    LonelyAssassin's Avatar
    Status
    LonelyAssassin is online now
    Gender
    Join Date
    Jun 2012
    Posts
    28,298
    Location
    Litter Box
    LonelyAssassin, The First
    Leader formed through a
    Bloodless Revolution
     



    Re: ラ Scroll of the LonelyAssassin ラ


    LIGHTNING



    8. (Raiton : Kami no waiyā) - Lightning release : Deity's Wire
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Cost: 40
    Description:
    The user creates a thin but long lightning bolt after taking multiple kunai or shuriken in each hand or any other kind of small tool with a looped handle (these can be even smoke or flash bombs). they will throw the tools up into the air and the lightning wire will catch them all then form a circle with the tools all spaced out around it, by manipulating Deity's Wire can stay behind the user to be used as a close range defense mechanism that with fire the tools from the loop at their target or at multiple targets by spinning around, each tool being aimed separately at different targets or one at a time at a single target.

    This technique can also be used as sort of large shuriken, the looped lightning will spin around the user's hand but doesn't touch it so it looks like it's floating off the hand, the tools stretching from where they are connected to the lightning (if they are kunai it'd look like an 8 pointed shuriken or more). The user can throw the shuriken forward at their enemy and can fire the kunai from the wire before the actual lightning hits the target, the actual lightning wire can harm anyone who comes into contact with it.

    The last use of this technique is that it can be used a bit like a wire, firing it from their hand towards an object and manipulating it so that the end will become a bit like a small clamp to grab the hilt of a sword or tool of some kind. The user can then retract the lightning so that the tool comes back to their hand or can move his arm so that the lightning wire throws the tool at the opponent from a different angle. The lightning wire can also simply be shot at their target from their hand and clamp onto them, capable of dragging them towards the user if they retract the wire and also doing some damage.

    -Can only be taught by LonelyAssassin
    -No Paralysis is formed by this lightning technique
    -Approved : Here

    Taught :
    Elyon



    Taught : (Raiton: Raiton Tora Ken) Lightning Style: Lightning Tiger Blade
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will gather up a large amount of his raiton chakra and channel it into his sword covering it with lightning. He will then run towards the opponent into short range and swing the sword downwards in a diagonal motion at his target cutting deep into their body, where he will then follow up with an upwards vertical slash leaping into the air. Since the blade is covered in lightning chakra it will also stun the opponent when cut. As the user leaps into the air he will release most of the lightning from his blade into a large ball of lightning above his opponent that quickly shoots out a large bolt of lightning down at the target shocking him. After the bolt of lightning is released and the ball of lightning is gone the user will come spinning down while slashing his sword into his opponent while also releasing the remaining amount of lightning chakra from the sword into him.
    ~ Can only be taught by Albel
    ~ Can only be used twice
    ~ No Lightning jutsus above A-Rank can be used in the following turn

    Learned from Albel : here


    Taught : (Raiton: Nechinechi Tekidan) Lightning Release: Sticky Grenades
    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user begins by performing two hand seals, once done he uses shape manipulation to change Lightning Chakra into the form of 5-10 tiny birds, which resemble the appearance of Deidara's explosive clay birds, the user then provides it with static properties. Upon finishing the steps above, he then throws them at the opponent with excellent precision and upon contact due to the static nature of the birds, it sticks to them and causes a short range explosion.

    Notes: Can only be taught by Ezio..
    Notes: Only usable twice per battle
    Notes: No Lightning jutsu higher than A-rank, next turn.

    Learnt from Ezio



    Taught : (Raiton: Mitsudomoe) Lightning Style: Tri-Tomoe
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After weaving the required handseals, the user will then focus their raiton chakra into their palm, using shape manipulation to create three tomoe's of lightning, connected in a triangular formation by smaller bolts of lightning. The user will then throw the triangle in a simmilar fashion to how Naruto throws the Rasenshuriken in Sage Mode. When the triangle makes contact with another object, it will errupt into a pillar of lightning one foot in diameter, streatching into the heavens.
    Note: ~Can only be used twice per battle
    ~Can only be taught by Sharingdork

    Learnt from Sharingdork : here



    Taught : (Raiton: Dràugion Stàfe) - Lightning style: Dragonfly Staff
    Rank: S
    Type: Attack
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed lightning. The staff is approximately the same height as the user and about a foot in diameter.
    Close range abilities:
    The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(A-rank)
    Mid range use:
    The staff can also be used at a range, in which it gained.its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonflys. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..

    ~ Only teachable by William24
    ~ Only usable once per match
    ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..

    Learnt from Shady Doctor: here


    Taught : (Raiton: Hishou Kyuutai) - Lightning Release: Flying Orbs
    Type: Defensive/Supplementary/Offensive
    Rank: A-Rank
    Range: Short
    Chakra: 30 (+5 per turn to sustain)
    Damage: 60
    Description: The user performs 2 handseals while concentrating raiton chakra around themselves to form 4 orbs of compressed lightning which would then rotate around the user 1 meter away from them. Each orb has the power of C-Rank compressed lightning and is 10 centimeters in diameter. If someone approaches the user and gets hit by one of those lightning orbs, they would receive C-Rank shocking damage while being placed off balance due to being hit and also being slightly shocked the moment they're in contact with said orb. Once an orb lands on a target, it disappears. While opponent is within 5 meters, the user can direct those 4 orbs at the target from whichever direction they wish by a simple waving motion from their hand or weapon they are holding. When doing so, the orbs can either attack simultaneously or in quick succession. This jutsu can be cancelled at will by the user by no longer feeding it with chakra.

    ~ Twice per battle
    ~ Lasts for up to 3 turns
    ~ Must wait 1 turn to use again once the jutsu ends
    ~ Can only be taught by Klad
    ~ Learned : here


    Taught : (Raiton: Perëndi Keseki Una) – Lightning Release: Perëndi's Miraculous Song
    Rank: A
    Type: Supplementary/Offense
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A (Depends on the technique)
    Description: The user will perform one hand seal and release their chakra towards preexisting lightning, specifically lightning that is combined with other elemental techniques or objects that conduct lightning. As the user takes control of the lightning, they will perform a basic hand seal and force the lightning out of the object/technique (metal, earth, water, etc) causing it to jump and re-aim it like a projectile or guide it through hand gestures. A concept very similar to that of Lightning Release: Thunder Dragon Tornado, where how the lightning can jump out the vortex, that concept is taken and expanded in this technique. A kunai with a lightning current conducted on it could be an example of usage, as the user uses the kunai and throws it at the opponent, last second he can have the lightning current jump out and shock the opponent. This can be applied to a much more larger scale as well. Note the size, rank, and damage capabilities depend on the initial current of the first lightning. So back to the kunai example, if charged with nagashi, that would make it A-Rank lightning with a paralyzing capability, with size of similarity to the nagashi. However that is just an example, for lightning combos with other techniques/objects have that same effect. So it depends entirely on the initial lightning current/attack. The lightning, when jumped out can at most move up to mid range in distance, but the initial technique where the current is conducted or being used can be anywhere on the battlefield short to long range. The jump of the lightning can be directed towards different locations, aimed at different targets as projectiles, this allows the user to attack other enemies, technique, or summons that linger on the battlefield. It can jump over a technique that was meant to attack the initial combo, allowing it to strike the opponent in a continuation of movement (still will be able to react and notice the lightning) This technique excels highly at stealth like usages. If used on elemental combos, depending on the initial rank of the technique, it will be halved when the lightning is separated, so for example if a lightning/water combo jutsu was S-Rank, when the lightning jumps out, it will be A-Rank lightning now, so on and so fourth, applies only with elemental combo associated with lightning. Lightning has been see as something that can remain dormant for a duration, things like holding the nagashi on a sword, or lightning currents in water sources/techniques. The technique would simply act to take control of the respected lightning in the elemental combo and force it to jump out and attack the opponent or aim for different targets on the field, in a deceptive and stealthy mode. Also, how an opponent reacts to the initial lightning elemental combo comes into factor (Time Frame, as well), depending on how the opponent reacts to it at first can depend if the technique can be used safely and in time as well.

    Note: Can only be used three times
    Note: Can only be taught by Noni
    Note: Requires Lightning Mastery
    Note: Can not be used with natural lightning (e.g. Kiri), because of its scarce and how limited it is to control
    Note: Can not be used against an enemies lightning technique


    Taught : (Raiton: Risaikura) - Lightning Style: Recycler
    Type: Supplementary/Offensive/Defensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A (+20 to Taijutsu)
    Description: Whenever the user is hit and at the risk of being paralysed by unfocused lightning, he quickly focus on his own lightning chakra throughout his body and tames the lightning current before it completely paralyses him. This is the same as mixing his lightning chakra with the opponent's lighning, collecting the opponent's lightning current using his own and redirecting them like a lightning rod into his fists, feet or both which he will now use to clad his fists/feet in a translucent but sparking lightning aura. This can be used to aid the user during taijutsu.
    NOTE: Lightning aura lasts 3 turns
    NOTE: Can only be used three times per battle
    NOTE: No Raiton above S-rank the turn this
    is used. NOTE: Only works on unfocused lightning like Nagashi


     
         
    Last edited by LonelyAssassin; 05-25-2015 at 05:47 PM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    FIRE


    My Fire Jutsu here

    Taught : (Katon: Tenrai Shourisha) Fire Style: Divine Conqueror
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
    ~Can only be taught by AlbelTheWicked
    ~Can be used twice
    ~No fire jutsus above B rank during your next turn

    Learned : Here


    Taught : (Katon: Blazing Hatsu) Fire Style: Blazing Hearts
    Type: Offensive
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user will make a single hand seal and then channels his chakra into both of his hands. Once the user has done so he shall release two fireballs one from each hand which travel to the opponents left and right side in an arc fashion. When the the fireballs make contact they will explode causing damage, while at the same time it also forms an X shape under the opponent which causes fire to erupt from it hitting them multiple times.
    ~Can only be taught by AlbelTheWicked
    ~Can only be used twice
    ~No fire jutsus above B-rank during your next turn

    Learned : Here


    Taught : (Katon: Debiru Maw) Fire Release: Devil's Maw
    Type: Offensive
    Rank: A
    Range: Short
    Chakra:30
    Damage:60
    Description: The user will first gather up chakra in his body which he then slams his weapon onto the ground. Upon the weapon hitting the ground the user releases the chakra he just gathered up through the weapon and into the ground, which in turn causes an upward burst of flames and small, hot molten, jagged, sharp rocks to rise up hitting the opponet, and causes massive 3rd degree burns and serious punktured wounds.
    Note: Can only be taught by AlbelTheWicked
    Note: Can only be used twice

    Learned : Here


    Taught : (Katon: Infernal Kangoku) Fire Style: Infernal Prison
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
    Note: Can only be taught by Albel Nox.
    Note: Can be used twice.
    Note: The fire prison lasts for two turns.
    Note: Must wait one turn after the pillar has ended before using again.
    Note: Can not use any fire jutsus above A rank while this jutsu is active.

    Learned : Here


    Taught : (Katon: Fiery Yajuu) Fire Release: Fiery Beasts
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: By forming the Tiger seal the user will begin channeling a large amount of katon chakra throughout his entire body as well as into the blade of his sword. As the katon chakra is being channeled throughout the body and weapon, the user will charge towards his opponent and while doing so will release the katon chakra that he has been channeling throughout his body into the form of a large fiery lion's head that races towards his target. The lion's head has enough force behind it when released that when the victim is hit, they are sent flying backwards with severe burns all over the side that was hit. Now as the target is sent flying by the impact, the user will then stab the blade of his sword into the ground and release the katon chakra that was channeled into it from earlier into the ground underneath his opponent. This will cause another large fiery lion's head to erupt from beneath the ground and the target, hitting him again with enough force to send him flying upwards into the air while leaving the side that was hit covered in severe burns.
    ~ Can only be taught by Albel
    ~ Can only be used thrice
    ~ Learned : here



    Taught : (Katon: Makuro kasō) - Fire Release: Macropyre
    Type: Offensive, Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: User of the technique will release katon chakra in radius of up to 7 meters around opponent heating up the ground to the points of melting (depending on the terrain that is in question) whilst emitting heat waves with a redish hue to them. Just touching the heated ground would make damage to the opponent. The heat waves would give a mirages so to say, similar to the wavy lines that could be seen whilst looking at longer distances in deserts. The katon chakra around opponent would be capable of staying there up to two turns before dispersing and thus loosing its effects. Interesting to the technique is that in the case of either opponent or user using technique based upon wind, the heatwave would burst into flames because of oxygen feeding fire.

    Note: Lasts for two turn or until an explosion occurs
    Note: Can only be used twice per battle
    Note: Can only be Taught by Akasha
    Note : Learned Here


    Taught : (Katon : Hi no yōsei) - Fire Release : Fire Fairies
    Type: Offensive/Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30 (+10 Explosive tags)
    Description:
    The User channels their fire chakra into a small tool like a Kunai or Shuriken that they are holding or one that is within Mid-Range (Kunai that have been left on the ground etc). They can throw it at their target to begin with if they are holding the tool but after they do they will make a hand seal and the fire chakra will erupt around the tool and form a flaming aura giving them the ability to set anything the first thing on fire that it touches. The Fire also forms wings giving the ability for the user to manipulate the tool to flutter in any direction they like and when in position the user will make the fire explode and send the Kunai in a desired direction or simply disperse the fire so it drops. This can be used with explosive tagged kunai as long as they are attached with a metallic string to the kunai so it isn't affected by the fire around it nor the string - when the fire explodes however the tag will too making a larger explosion.
    -Can only be taught by Albel
    -Learned Here


    Taught : (Katon: Shinku Nesuto)- Fire Release: Crimson Nest
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40 (-10 per turn)
    Damage: 80
    Description:
    The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

    Note:
    ~When employed the user cannot use katon techniques above S rank in the same turn or the next
    ~Beetles can only be triggered once per use of the technique
    ~Technique can only be used 2 times per battle
    ~The beetles are present for 4 turns if not eliminated or used
    ~Can only be taught by xHoudinii



     
         
    Last edited by LonelyAssassin; 06-27-2015 at 10:33 AM.

  5. #5
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    Re: ラ Scroll of the LonelyAssassin ラ


    EARTH


    10. (Doton : Rohirrim no raido) - Earth Release : Ride of the Rohirrim
    Type: Offensive/Supplementary
    Rank: S
    Range: Mid - Long
    Chakra Cost: 40 (+20 second charge)
    Damage Points: 80
    Description: The user performs a series of 4 hand seals and slams his hands on the ground, which begins to rumble noticeably throughout the whole battlefield. From the earth at about 8 meters from the opponent Horses rode by men rise from the ground and charge towards the opponent or specified target, the men at the front of the charging horses have spears and will skewer specified target before trampling them with their large horses. The Men and horses behind the line of spears launch a volley of arrows rain down from above and then is followed by the brute force of the charge - the Volley of Arrows is A-Rank and so that Men the Horses and Spears are that of A-Rank too. The Volley of arrows can be launched whenever the user wills it. The army stay together and if the opponent tries to move out of the way they can also move, slightly going to the left or the right - if they do not hit anything and are still on the field they can stop galloping and get into formation again and then charge in a new direction - the use will have to sacrifice more chakra for this next charge and it will also cost another move. Once the Horses have finished with their charge (which is up to the user) they will crumble to pieces of rock, earth arrows and spears will remain on the field.

    The user can at any time make another hand seal and the horses and men will suddenly become a sticky mud that will cover anything near to them in the adhesive material, binding it onto the earth. The mud will cover the large area of ground as the large army of Horses stretched back 10 meters and is 15 meters wide, because the horses are galloping the mud would traverse a couple meters with the forward momentum but not enough to become a strong wave that knocks anyone over. The Mud Source is that of A-Rank, even though there is a large area of it.

    This Jutsu also has another use where the horses form encircling a target, they begin at 8 meters away and start charging at the target getting closer and closer. They can still do the Arrow Volley technique as the horsemen will shoot the arrows beforehand or not at all and they will all go to the middle or in another specific location (if they opponent tries to escape by going upwards for instance). When they get close enough to the opponent about 3-4 meters in they will also be very close to themselves and so when they crash into each other they will break up into rocks and all come into the middle and crush whatever is in the middle; this would also leave a big dust cloud around the opponent. If the A-Rank volley of arrows is used, when the horses crash into the middle it will be A-Rank as well.

    - Can only be used 2 times
    - No S-Rank Earth jutsu can be used in the same turn or the next.
    - Must be taught by LonelyAssassin
    - Approval : here



    Taught : (Doton: Haidora no taitō) - Earth Release: Rise of Hydra
    Type: Offensive / Supplementary
    Rank: S rank
    Range: Short - Mid (within the mud)
    Chakra: 40
    Damage: 80
    Description: Using pre existing mud, which is great in size, the user will send his chakra into it to form a dragon. This dragon is great in size, reaching up to 7 meters in length if the mud source is as great as it is upon performance (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld) which is of A rank. If the user were to form a dragon from mud source which size is similar to one after performance of (Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop, its size would be up to 5 meters. This dragon is going to stay on battlefield as long as there is a mud source but it cannot be regenerated. If the dragon were to leave the source, it can be active on the ground as long as it has not been destroyed. With another handseal, the Dragon can be dispersed into a larger number of smaller dragons whom's tasks are to completely cover the opponent in mud while at the same time creating damage because of blunt damage which is made as they stumble upon the enemy. The dragon can be used for defense following elemental weaknesses and strengths as well as a source for performance of other techniques that require mud. It can be used to attack opponent and cause blunt damage by hitting them. If the source of mud is of A rank or S rank, keeping in mind that source is of same size as it is formed upon performance of Swamp of the underworld Dragon which is formed will be of S rank (its length would be either six or seven meters). If the source is of B rank, the Dragon will be of A rank and its length would be up to 5 meters. If the mud source is of C or D rank, its length would be up to 3 meters.

    Notes:
    -Can only be used twice (2) per battle.
    -For the technique to be performed, one needs mud on the battlefield.
    -The dragon can not fly
    -Can only be taught by Kuroh
    -Learned : Here



    Taught : ( Doton: Wakideru hakkutsu ) - Earth Release: Gushing Excavation
    Type: Offensive | Supplementary
    Rank: S
    Range: Long (Created at short, has a Long range reach)
    Chakra: 40
    Damage: 80
    Description: Through a single hand seal, the user will send earth-based chakra on an area within short-range, manipulating it to have it erupt upwards to resemble a small volcano head. It has a diameter of about 3 meters, and the height of five meters. Immediately after creation, massive amounts of mud, similar to that found in (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld, is spewed out from the structure created, flowing out with great speed and momentum taking the form of large ten meter waves. It would easily push away anyone within the area of effect. The user can have the mud released outwardly, expanding outwards from the source with a 360 degree scope, or aiming it at a specific area in order to have a stronger effect. An example of the second would be creating the volcano-head and manipulating the mud to spew out towards the opposite side of the battlefield, keeping you safe from harm while attacking the enemy. Alternatively, the user can maintain the handseal and continuously manipulate the movement of the mud to manipulate it to the direction they want to, which would allow them to do a multitude of things like preventing their own technique from harming the user by manipulating the mud away. However, a drawback would be the inability to perform other techniques unless the user is able to use Yin-Yang. Lastly, the damage from this comes from the massive waves of dense mud that would surely crush, as well as suffocate the enemy if left undefended. The technique results in the area targeted to be covered with up to ten meters of mud.
    Notes & Restrictions:
    Note: Usable twice per battle with a three turn cooldown before each usage.
    Note: Cannot use any A-rank or higher Doton techniques for the turn used, and the next turn.
    Note: Can only be taught by Draigo


    Taught : (Doton: Pusamatē no suana sutoraiku) - Earth Release: Burrow Strike of Psamathe
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: Burrow Strike of Psamathe is technique of earth release element which can both be used as to make offense and escape enemies attack. User would through the rapid release and manipulation of chakra change the ground upon which they are standing to the one of sand in a similar manner as done when performing (Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique, which would allow them as to move through it. Traversing through the ground they would be capable of reaching up to long range from their initial position. However unlike the previously mentioned technique, user would leave a trail behind them. This trail would be in form of up to six spikes that can emerge only above the surfaces the user went through before once again arising from the ground. User can chose where they would make the spikes rise. Additionally, with the emergence of the spikes so will be the sand and small participles of earth found underground. This would happen due to the user using the ground through which they were moving so as to make spikes arise. The participles which would follow the spikes would move outwards which would cause the target they are effecting to lose their ability of sight unless defended for a turn in which they were created.

    Note: Can only be used thrice per battle.
    Note: Can only be Taught by Akasha

     
         
    Last edited by LonelyAssassin; 05-20-2015 at 04:47 PM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    WATER


    13. (Suiton : Uso o tsuku no nami) - Water Release : Deceitful Wave
    Type: Supplementary
    Rank: A-Rank
    Range: Short - Long
    Chakra Cost: 30
    Damage points: 60
    Description:
    The user manipulates a pre-existing water technique/source that they have used (not the opponents) and will imbue their chakra into the water and they will manipulate it again by performing a hand seal. The water jutsu will split into two smaller projectiles and instead of going straight towards the enemy they will move to the left and right, changing into spinning discs of cutting water and attacking the opponent from the sides instead of from in front. The amount of water can be small or large, but this jutsu will only work on projectiles of water or streams, not massive bodies of water like waves that can cover a battlefield and they must be techniques shot at the opponent, not ones that come from around them. However this can be used on still bodies of water that you've used previously (pre-existing source), parting it and making it move to attack from two different sides - for example if there is a puddle of water leftover from Gushing Water Imprisonment, you can split the water and manipulate it into discs and so forth.

    -Can only be taught by LonelyAssassin
    -Can only be used three times.
    -2 Turn Cooldown
    - Can also be used on existing bodies of water, although only the amount of water needed for this technique is used. Not the entire body of water.
    -Approved : here

    Taught :
    1. -Vegeta
    2. xHoudinii




    Taught : (Suiton: Pengins o Bakuhatsu) - Water Style: Exploding Penguins
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user would begin to take five explosive tags from their ninja pouch and throw the tags in front of themselves as they flash the bird hand seal. After flashing the bird hand seal, five human sized penguins made of sticky water form around the explosive tags, leaving an air pocket inside themselves so that the explosive tags don't get dampened. Once the water penguins form around the explosive tags, the penguins either jump or dash straight forward at the opponent in hopes of wrapping themselves around the opponent. Once the penguin's wrap themselves around the opponent, the user flashes the seal of confrontation to detonate the explosive tag, causing the opponent massive damage.

    Note: The user cannot use explosive tags for two turns after this jutsu is used
    Note: Can only be used three times per battle
    Note: Can only be taught by Penguin.
    Note: Learned here


    Taught : (Suiton: Hisan Mizu Suzume) Water Style: Flying Water Sparrows
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40(+20 when used with a lightning jutsu in conjunction)
    Description: Through the use of a nearby water source or by sending water chakra into the air around the user, the user will form a single hand seal and form five dense water orbs anywhere around him within short range. As they appear, the user will change the shapes into five water sparrows that are double the size of normal sparrows, so 12.5 inches or 1.5ft in length with extremely sharp beaks where the sparrows will begin to spin around rapidly, and with a single swaying motion of the user's hand the spinning water sparrows will shoot off towards their target. With being able to create more than just one of then the user can have them split off to attack multiple people at once if he or she so wishes to do so. The spinning of the sparrows increase their speed and piercing strength of their beaks to allow them to pierce right through their targets with precise accuracy. If the user uses a lightning jutsu in conjunction with the water sparrows he will be able to increase their power as well as giving them a paralyzing ability to where the area that is pierce becomes completely numbed.
    - Can only be taught by Albel
    - Can not be used in consecutive turns
    - Learned : Here


     
         
    Last edited by LonelyAssassin; 06-27-2015 at 10:39 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ



    11. (Meiton : Kyūnyū insatsu) - Dark Release : Inhaling Print
    Type: Defence/Offence
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The User places their palm against a solid surface and releases their dark chakra making a print purely out of Dark chakra which looks exactly like their Dark Mark, onto that surface fuelled with chakra from using Inhaling Maw beforehand; the print is the same size as the Dark tattoo on their hands (Smaller than the palm). Once the print is made on the surface it stays there for a few turns acting like sort of a trip mine - if a jutsu passes by into short range of the print, it absorbs that said jutsu and becomes fuelled with even more chakra making it glow a light purple. The Print doesn't disappear just yet as it has one more use and that is when an enemy steps within short range of that Print it explodes into light blue flames, engulfing and severely burning anyone within three meters of it. Can absorb S-Rank Fire, Wind and Lightning, B-Rank Water and has no effect on Earth if one print is made. Up to two prints can be made per use, power is split between them (Each Print becomes B-Rank). If two prints are made, each one can absorb A-Rank Fire, Wind and Lightning, C-Rank Water and they have no effect on Earth.

    - If two are created, they must at least be in 5 meters with one another
    - Print lasts 3 turns on the field
    - Can only be used 4 times
    - Can only be taught by LonelyAssassin
    - Approved : here

    Taught :
    1. Nathan
    2. Nathan


    12. (Meiton : Ismuth no Ankā) - Dark Release : Ismuth's Anchor
    Type: Defense/Offense
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description:
    The User channels a large amount of Dark Chakra into a Kunai that they hold, the Kunai itself has an aura of purple that surrounds it when thrown. The Kunai is throw into that of an elemental technique, it goes by the elemental strengths and weaknesses of Dark Release, the Kunai will pass into the jutsu and essentially absorb some of it - but it will also pull it, because Kunai throws are quite fast the Technique will need to catch up to the kunai in order to be absorbed. But, the Kunai would drag the jutsu back towards the opponent, essentially throwing it back into their face. This can be used on Shadow Shuriken Clone jutsu, the shadow cloned kunai will be attracted to the Dark Kunai because of the chakra it contains and so this essentially works for any chakra contained tool.

    - Must be taught by LonelyAssassin
    - Must wait a turn to be used again.
    - Can be used 4 times.
    - Approved : Here

    1. Nathan


    Taught : (Meiton: Infernal Sora Ame) Dark Release: Infernal Sky Rain
    Type: Offensive
    Rank: B
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: After having used Dark Release: Inhaling Maw to absorb the physical and spiritual energy from the opponents jutsu. The user will then release up to 12 dark spheres that are purple color and are each the size of a kickball. The spheres are formed around the users body and with an upwards wave motion with either of his hand, will hurl them into the sky. From there they will rain down towards the target hitting them. A single dark sphere has enough power in it to break a bone.
    Note: Can only be taught by Albel Nox.
    Note: Can be used three times per battle
    Note: Must use Dark Release: Inhaling Maw before use.
    Note: Once used the user must wait two turns before using again.


    Taught : (Meiton: Ketatamashii Yaris) Dark Release: Piercing Spears
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: After having absorbed the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user will then with his palm still open from using Inhaling Maw, will aim it towards his opponent and begin releasing dark spears at his target. Only 6 spears can be released when used, and each spear is .5 meters around and 1.5 meters long.
    Note: Can only be taught by Albel Nox.
    Note: Must use Dark Release: Inhaling Maw before use.
    Note: Can be used twice.
    Note: Must wait one turns before using again.



    Taught : (Meiton: Ken Deluge) Dark Release: Sword Deluge
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it into the ground underneath his opponent. The dark chakra will then rise up in a circle around the opponent and shoot up into the sky above him, and rain back down at the opponent in the form of 15 black/purple blades. The dark blades are 2 feet wide and 5 feet long. These blades when hit by them don't cause any cuts of the sort but cause serious burns in the spots they hit along with internal damage to those areas as well.
    Note: Can only be taught by Albel Nox
    Note: Can be used three times
    Note: Must wait one turn before using again
    Note: Must use Dark Release: Inhaling Maw before hand



    Taught : (Meiton: Kage Amatsu) Dark Release: Shade Imperial
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After using Dark Release: Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and release it in the form of a small black/purple orb that is the size of a baseball from the lower square located on his left palm. The small orb is shot towards the users specified target. Once the small orb has reached short range of the desired target, the user will make the snake hand-seal which causes the orb to begin expanding. As the orb expands it begins releasing countless numbers of raw chakra spikes spikes from the outside which begin to skewer the opponent.
    Note: Can only be taught by Albel Nox
    Note: Must use Dark Release: Inhaling Maw before hand
    Note: Can only be used twice
    Note: Can not use any other Dark jutsus in the same turn as this is being used
    Note: Must wait two turns before using again



    Taught : (Meiton: Shoukyoku Seki) Dark Release: Negative Gate
    Type: Offensive
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 3 meters in diameter to appear. As the dark circle appears, dozens of dark arms with hands attached the the end of them rise up from the circle surrounding the target and begin smashing into them. The force of the dark hands smashing into the opponent is to break bones and cause sever internal damage.
    ~Can only be taught by Albel.
    ~Must use Inhaling Maw before hand.
    ~Must have a two turn wait before using again.

    All Learned here : Near the Bottom


    Taught : (Meiton: Mei Raihin) Dark Release: Dark Visitor
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra, slam his hand down onto the ground in-front of him, and release the dark chakra through the marking on his palm into the ground sending it below his opponent causing a purple/black circle 3 meters in diameter to appear. As the circle appears, some of the dark chakra from the circle will begin to rise up from behind the target and form into an angel of death with a large purple scythe in its hands. The moment the angel is formed it will begin to spin around rapidly with the scythe slicing the opponent six times.
    ~ Can only be taught by Albel
    ~ Must use Inhaling Maw beforehand
    ~ Can only be used twice
    ~ No other dark jutsus may be used in the same turn



    Taught : (Meiton: Kyoufu Tsubasa) Dark Release: Dread Wings
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and will begin raising his hand into the sky above him where he will then release the gathered chakra from the marking on his palm into the sky above his opponent(s). Once the chakra is in the sky the user will shape it into 8 separate swords that will come raining down onto his target(s) one at a time with enough force to slice them into multiple pieces.
    ~ Can only be taught by Albel
    ~ Must use Inhaling Maw before hand
    ~ Can be used up to three times per battle
    ~ Needs a one turn wait before using again



    Taught : (Meiton: Renga Batto) Dark Release: Brick Bat
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30(-5 to opponent for each bat)
    Damage: 60
    Description: The user will begin by gathering up his dark chakra and then release it through the marking on their left palm in the form of five rounded, softball sized, dark purple bats that each have two long sharp teeth at the top of their mouths. The moment they are formed they fly over to the target or targets and latch themselves onto them by biting down onto multiple areas of the body. As they bite down and latch on they start sucking out the victims chakra(5 chakra points for each bat for a total of 25), which in turn they will start to turn into a light blue color the next turn if the victim does not get rid of them where they will then explode into light blue flames that burn the areas of the body that the bats were latched onto. The flames themselves are so hot that they cause 3rd degree burns to the areas that they cover making those spots completely useless to the victim.
    ~ Can only be taught by Albel
    ~ User must wait one turn before using again
    ~ Can be used twice



    All Learned : here


    Taught : (Meiton: Baindo Konpaku) Dark Release: Bind Ghost
    Type: Offensive
    Rank: A
    Range:Short-Long
    Chakra: 30
    Damage: 60
    Description: After using Inhaling Maw to absorb the physical and spiritual energies of an opponents jutsu, the user will gather up his dark chakra and slam one if his palms against the ground, releasing the chakra through the mark into the ground which gathers below his opponent causing a dark circle 5 meters in diameter to appear. Upon the circle's creation a long dark ghost rises up from the center of the circle and begins spinning around the opponent starting from the legs and up towards the shoulders binding him in place restricting movements of any kind from the shoulders down. After the opponent is bound by the ghost the outline of the circle will then release 12 dark chakra spikes up into the air that then come raining down skewering the opponent. The spikes that are released are 1 meter long and 1/4 of a meter in diameter.
    ~ Can only be taught by Albel
    ~ Must use Inhaling Maw before hand
    ~ No Dark jutsus in the following turn
    ~ Needs a one turn waiting period before using again and can only be used a total of 3 times.

    Learned : Here


    Taught : (Meiton: Inperiaru Kyuutai) Dark Release: Imperial Orb
    Type: Offensive
    Rank: S-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    After using Dark release: Inhaling Maw to absorb the physical and spiritual energy of the enemies technique, the user will perform one hand seal and then crosses his arms above his head to begin charging the jutsu, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. He then unleashes the orb at the target. The orb appears to be incredibly strong, and holds tremendous amount of power to crush its opponents. This technique is able to trap the enemy in itself. Once inside the enemy is surrounded by darkness and no sound. The person trapped in the technique is able to use A-rank and below water or earth techniques to escape from the orb.
    Notes:
    - Can only be used twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - Have to wait two turns before you can use it again.
    - The target once trapped inside the orb can only use A-rank and below water and earth techniques.
    - Wind/Fire/Lighting have no affect if trapped inside the orb as those elements will only increase the power of the orb.
    - The user can only have the orb active for a max of two turns.
    - Can only be taught by Nathan.

    Learnt : here


    Taught : (Meiton: Yakunan Kaibutsu) - Dark Release: Evil Golems
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description:
    After absorbing the physical and spiritual energy of an opponents jutsu through the use of Dark Release: Inhaling Maw, the user focuses the chakra in his dominant hand (the one that contains the Dark Release Diamonds mark) then he shall use shape manipulation to release two golems' faces-like monsters that generate from the same amount of chakra and spread while heading for their target and deal the usual Dark release damage to the enemy and blow them away.
    The movements of the two Golem heads can be controlled by the user, which mean he can make them attack the enemy from two different sides.
    Each one of the Golem heads can deal a A-Ranked Dark-Release Damage to the target, so if all of them attacked the enemy at the same time successfully, the attack can deal an S-Ranked Dark release damage to the target.
    The user can also choose to attack with the two Golem Heads merged in one giant Golem Head, but it's movements will be slower the separated Golem heads.
    The Golem head(s) head for their target like a stream of Dark release power with the shape of a Golem's Head in the front, and a normal stream of Dark power that generates from the user's Diamonds mark.

    - Can only be taught by megaamine.
    - Can only be used three times in a battle.
    - No S-Rank Dark release techniques can be used in the following turn, which means that the user can't use them three times in a row.

    Learned : here


    Taught : (Metion: Doragon Otakebi) Dark Release: Dragon's Roar
    Type: Defensive/Offensive
    Rank: S-Rank
    Range: Short(Defensive), Short-Long(Offensive)
    Chakra: 40
    Damage: 80
    Description: The user will begin releasing a large amount of dark chakra from the markings on both palms to where it surrounds the user in the form of a purple transparent barrier that is the shape of a dragon's head. The barrier follows similar principles to Dark Release: Inhaling Maw, which allows it to be able to absorb S-rank Raw Chakra, Fire, Wind, and Lightning, as well as B-rank Water jutsus within reason. Has no effect on Earth jutsus at all. When the barrier is hit by one of those and absorbs the physical and spiritual properties of said jutsu the barrier will then begin to turn light blue in color and will shoot off towards the opponent as a blue flaming dragon's head. The dragon's head shoots off with enough force that if contact is made not only will the opponent suffer from serious burns but also intense internal damage such as ruptured organs and broken bones. The user is able to move freely around the battle field as the barrier will follow, keeping the user at the center of it.
    - Can only be taught by Albel
    - Can only be used twice and must wait two turns after the barrier has vanished before using it again
    - The barrier lasts for 2 turns until hit or the user decides to remove it
    - While active the user may only use A-rank and below Dark jutsus as well as the elements that make up the KG: Fire and Lightning
    - As this technique both absorbs the technique and then releases it, takes up two jutsu slots per turn
    - Learned : Here


    Taught : (Metion: Giji Oni Uyuko) Dark Release: Pseudo Demon Wings
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40(-10 per turn)
    Damage: 80
    Description: After having absorbed the spiritual and physical properties of a jutsu the user will release dark chakra from the markings on both of his palms, to where the dark chakra moves towards his back in the form of large demonic wings with four medium sized purple orbs(basketball sized) of dark chakra located on the inside of the wings. Two orbs on each wing. The user then using his hands in a swinging motion will have all the orbs or one at each time shoot out from the wings and towards his target(s), where he will by using his hand or hands depending on how many he releases at once(one hand for one orb or both hands for more than one) be able to control the flight path of the orb(s). Upon impact, the orbs have enough force behind them to brake bones and knocking the opponent backwards as the orb(s) erupt into a maelstrom of violent flames that reach up to short range, but have S-Rank power..
    - Can only be taught by Albel
    - Must have absorbed a jutsu before hand through the regular or advance version of Inhaling Maw
    - Can only be used twice and must wait four turns before using again
    - The wings do not give the ability of flight
    - While in use the user can not use any other dark jutsus
    - The wings stay active till all four orbs have been released but at the cost of the some of the users chakra each turn they remain
    - Learned : here


    Taught : (Meiton: Sekai Wa Bunkatsu) Dark Release: Worlds Split
    Type: Offensive
    Rank: A-rank
    Range: Mid-range
    Chakra: 30
    Damage: 60
    Description:
    After the use of Dark Release: Inhaling Maw the user concentrates a large amount of their dark chakra into the palm of their hand, the user can generate a dark force that will darkened their hand, after doing the hand seals Goat → Dog the user will simply wave his arm; and the dark release chakra is release from the users upper square on their hand and released in straight line to create large-scale explosions (the scale of said explosion has the power to send two full grown people flying) in a linear pattern.
    Notes:
    - Can only be use twice per-match.
    - Must have used Dark Release: Inhaling Maw before use.
    - The explosions only go up to a mid-range radius.
    - Can only be taught by Nathan.


    Taught :(Meiton: Ura — Koten) Dark Release: Palm — Solo
    Type: Offensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description:
    After using Dark Release: Inhaling Maw to absorb the physical and spiritual energy of the enemy jutsu. The user discharges a quick burst of dark-natured chakra in a shockwave in order to knock their opponent back a large distance. The point of impact acts as a "marker" by leaving behind residual chakra on the target. From there the user builds up chakra in their hand and fires a five by five feet beam of energy from the Dark Release marking on their palm, using the earlier marker in order to hit the exact same spot at range.
    Notes:
    - Must have used Dark Release: Inhaling Maw before use.
    - Can only be used twice per-match.
    - Shock-wave doesn't cause damage as it's only a marker.
    - If the opponent gets out of the short range the beam won't work.
    - Can only be taught by Nathan.



    Solf's Dark Jutsu
    Taught Here


    Dark Release: Dark Blast (Meiton: Mei Bakuha)
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 25
    Damage points: 40
    Description The user releases a wide blast of dark chakra out their palm. The blast is wide enough to take out three humans standing side by side.


    (Meiton: Mei Hei) - Dark Release: Dark Wall
    Rank: B
    Type: Defense
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user puts both of their hands up and release dark chakra. The user makes a solid(compressed) black wall of dark chakra. The wall protects against C rank and below attacks and weapons
    Note: Only used four times per battle


    (Meiton: Mei Heki Chika) - Dark Release: Dark Burst Underground
    Rank: B
    Type: Attack
    Range: Short - Long
    Chakra cost: 25
    Damage points: 40
    Description: The user releases dark chakra into the ground. Then whenever, the user claps their hands together. Right when the user claps the chakra moves to the desired place and with no warning bursts up with black chakra that causes tremedous internal damage the thing it attacks.


    (Meiton: Cloak) - Dark Release: Cloak
    Rank: B
    Type: Defense
    Range: Short
    Chakra cost:25
    Damage points: N/A
    Description: The user makes a black cloak around themselves. The cloak protects the user from C rank and below attacks. B rank attacks destorys the cloak. Anything above B rank destroys the cloak and the user is hit with rest of the power after the attack destroys the cloak.


    (Meiton: Tama) - Dark Release: Dark Sphere
    Rank: A
    Type: Defense
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: The user release dark chakra all around them making a complete sphere around their body. The sphere is 360 degrees around and solid(compressed) and can block B rank and below attacks. If hit by A rank it will be destroyed. If it by anything above A rank the user will be hit with rest of the power of the attack after the it destroys the sphere.
    Note: Only used three times per battle
    Note: Only used by Dei Dei


    (Meiton: Kuro Kiri) - Dark Release: Black Mist
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 25
    Damage points: N/A
    Description: The user releases dark chakra throughout the battle field. The user chakra starts to make a black thick mist filled with the user chakra. The user and opponent can`t use their eyes in this but doujutsus like the Hyuga`s and Nagato`s can see through the mist. Sharingan can`t since it is filled with the user`s chakra. The user can feel movement through the mist.

    Note: Only used three times
    Note: Mist last for four turns
    Note: Idk if MS and EMS can see through chakra mist but if it can then they can see through this mist.


    (Meiton: Mei Soujuu) - Dark Release: Dark Manipulation
    Rank: C
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra cost: 20
    Damage points: 30
    Description: This is a basic Dark Release jutsu using their dark chakra, the user will make it solid(compressed). The user can make things such as weapons(kunais, shurikens etc), platforms, and small shields.


    Dark Release: Dark Clone (Meiton: Mei Bunshin)
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 25
    Damage points: N/A
    Description: The user makes one hand seal and makes a clone made of dark chakra. The user can only make two clones per jutsu. The clone can only use dark Release jutsus and taijutsu.


     
         
    Last edited by LonelyAssassin; 06-28-2015 at 01:38 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    SHADOW

    6. (Shadoukirā) - Shadow Killer
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: 40
    Description:
    Similar to "Hiding in Shadow Technique", the user can conceal various weapons within their shadow if they so wish, from kunai to spears - when the weapon is recalled it will rise from the shadow slowly so that the user can use it, or it can be fired from the shadow at a certain angle to attack a target.

    A More advanced use of this being able to hide smaller tools within shadows of their body, though the problem is the user has to make sure the shadow isn't destroyed or else the kunai (or whatever is hidden will reveal itself). The user can also seem to catch a thrown kunai or shuriken and making it disappear, though it will actually be hidden within the shadow of their palm - only as long as they slightly close their hand into a fist. To reveal it again the user just needs to open is hand out and the kunai will fire from their hand at the same force it was thrown.

    -Can only be taught by LonelyAssassin
    -Can only be used by Nara Clan Bios.

    Approved : here


     
         
    Last edited by LonelyAssassin; 01-08-2015 at 09:56 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    NINJUTSU


    My Nin Customs Here


    Taught : (Ninjutsu: Aku no difendā) - Ninjutsu Technique: Defender of Evil
    Type: Offensive | Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40 (-15 per turn)
    Damage: 80
    Description: There are various ways of performing this jutsu. Most commonly, the user will perform the Ram hand seal and place their palms outwards. Alternatively, a user can point a sword, Katana, or any long weapon towards the desired direction. Once doing so, the user will send out a large amount of raw chakra in front of the palm, or weapon and as it is released through, the user will shape the chakra into an animal. The animals created from this technique varies; it is capable of creating animals capable of flight, or grounded animals. Offensively, the user can use extreme shape manipulation to create animals made of chakra and send it out as a projectile, towards the intended target with the power of an S-rank Shaped Ninjutsu technique. The user can, if they choose to, separate the power of the animal into four different creations. Of course, each one would be smaller and have a lesser strength, but they would be capable of traveling faster than one large one. The maximum height of the animal created from this technique is twice the size of a normal human (about 4 meters), and with a maximum width of three meters. This technique is capable of creating animals that are larger, or smaller than what they are in real life, like creating a Penguin that is twice the size of a regular human or create a bull as small as 2 meters. The minimum size of these animals is two meters. The attack damage comes from the force the chakra-animal projectiles create upon impact, similar to that of the Rasengan technique, but at a larger scale because of the larger size. The offensive animals are sent out as projectiles initially, however, the user can manipulate the movement of the animal by continously feeding the creature with chakra, meaning he/she is unable to perform other techniques while manipulating the movement of the animals. Defensively, the user can create an animal to act like a "tank", like a Bear made of chakra that would sit upright that would defend the user. These defenses are capable of defending against elemental techniques up to A-rank, but if it's an attack lower than A-rank, then it'll be able to stay on the battlefield to take on more attacks (It will last up to three turns, or until it is destroyed). (Basically, it acts as a defense until A-rank damage is dealt to it. e.g. 2 B-ranks, 4 C-ranks, etc.
    Notes and Restrictions:
    - Usable two times per battle with a two turn cooldown and can only be taught by Greed
    - No mythical creatures, like Dinosaurs, or Dragons can be created through this technique.
    - No S-rank or above Ninjutsu techniques for the same turn
    - The animals do not have the traits exclusive to them. For example, if you were to create a cheetah and send it out as a projectile towards the enemy, it wouldn't be capable of running as fast as it would if it were real. The speed of these projectiles are the same speed as the user when running.


     
         
    Last edited by LonelyAssassin; 01-13-2015 at 02:15 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    TAIJUTSU


    My Tai Customs here


    Taught : (Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze
    Type: Attack
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact

    Note: Can use twice pr battle
    Note: No Wind jutsu the same turn as this
    Note: Must wait 2 turns before using this again
    Note: No Other Taijutsu move in the same turn as this

    Learned here


    Taught : (Baikingusutairu: Bāsākāreiji) - Viking Style – Berserkergang
    Rank: A
    Type: Supplementary
    Range: Self
    Chakra cost: N/A
    Damage points: N/A
    Description: This technique requires for the user to eat a special mix of mushrooms which act like a drug and, paralyze his Nerves/senses and will enable him to enter a state of mind called the berserker rage. The effect of the mushrooms takes a turn to kick in, but when they do, the user will be put under a nearly uncontrollable, trance-like fury, speed up his neutral synapses to react faster to danger and push his physical prowess to it's maximum limits, allowing him to gain tremendous raw speed and monstrous power and completly removes all sense of pain from the body, and allows him to ignore any strain on the body. The effects of the mushrooms lasts for a while, though as they wear off the side effects will be a heavy headache.
    ~ The effect lasts for three turns after the effect kicks in.
    ~ Can only be used once and pushes the user's limits to Tsunade's strenght and Raikage's speed in his Lightning armour.
    ~ Taught : here


     
         
    Last edited by LonelyAssassin; 01-08-2015 at 09:58 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    GENJUTSU


    My Gen Custom Here


    Taught : (Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
    Type: Offensive
    Rank: S-Rank
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity.

    Note: Usable twice per battle
    Note: Cannot be used the following 2 turns
    Note: No genjutsu above A-rank the following turn
    Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled

    Learnt : here


    Taught : (Genjutsu: Hokousha) - Illusion Techniques: Walkers
    Type: Supplementary
    Rank: A rank
    Range: Short - Mid
    Chakra: 30
    Damage: N/A (60 if not broken)
    Description: The user forms the Snake then Boar hand seals and sends his chakra into their targets brain. The target is then put in a genjutsu where he sees walkers rise up from the ground all around him and under him. Walkers are humans who died and their brains are still functioning aka Zombies. These walkers can be random dead people coming back to life or if the user knows people that their opponent knew and have passed, they can make those walkers into the people they knew. Walkers rise up from underneath their target and grab his legs and rise up grabbing all parts of their body. They begin to start eating their target. The target also see Walkers around him walking towards him to continue the assault. In reality the target is immobilized and can't move, despite the illusion consisting only of the Zombies. The target is not locked in an illusionary world but rather sees the Zombies added to the normal "reality". If the genjutsu isn't broken, the target will feel a lot of mental anguish and receives damage. This jutsu can effect multiple people.

    Note: When effecting multiple people, the walkers are random.
    Note: Can only be used 3 times
    Note: Can only be taught by Better

    Learned : here


    Taught : (Genjutsu: Jūshin) - Illusionary Arts: Center of Gravity
    Type: Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs two hand seals and channels his chakra into the brain of his opponent and alters his sense of balance. The user knowing the center of gravity of the opponent, will try and alter it in such a way that he would shift it towards his left or right, or even forwards or backwards causing the opponent himself to suddenly feel himself being titled to that said direction. If the center of gravity is totally tilted towards a direction, he (opponent) will soon fall onto the ground. The falling motion within the Genjutsu also takes place in the real world causing him to fall down just like in the Genjutsu.

    Note: Can only be used thrice
    Note: Can only be taught by Excālibur

     
         
    Last edited by LonelyAssassin; 05-20-2015 at 05:32 PM.

  12. #12
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    Re: ラ Scroll of the LonelyAssassin ラ


    Summoning Animal:
    Barnacle
    Scroll Owner:
    LonelyAssassin
    Other Users who have signed contract:
    Albel
    Summoning Boss if existing:

    (Kuchiyose : Oregon) - Summoning : Oregon
    Type: Summon
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    The User bites their thumb and wipes it on their tattoo, performing a string of three hand seals and then slamming their hands on the ground which creates a couple metre tall tornado of water with 1 metre diameter anywhere within mid-range except around the opponent - this is harmless and purely cosmetic the water disappears and reveals the summon. The Summon is basically a very large amount of ordinary sized Thoracica type barnacles clumped together to form the shape of a human of average size - but the mastermind of these Lesser Barnacles is the Boss of the Summoning Contract and he is able to command them to do his bidding, 'Oregon' the Barnacle Boss resides in the Head of the man representing the brain and in form he is a very large Barnacle that has outgrown it's shell and so is protected by the other Shells. Oregon has a greater intelligence and is basically the one whom trained the first Barnacles passing down his knowledge. He can talk or communicate mentally to the Contract signer.

    Oregon is a Taijutsu Specialist and he has the ability to perform Taijutsu of up to A-Rank and gets a +10 Damage boost because of his extremely hard body. Since his body is made up of many thoracica type barnacles which have their tendrils also spread out through the body to keep together - means he can be pretty versatile. He can pull apart his own body (except the head) to dodge oncoming attacks like punches or swords and then quickly clamp it shut again, the tendrils of the many Barnacles stretch to allow him to separate his torso or other sections so that he is not hit. When Oregon clamps shut like this, it is strong enough to snap a blade and so can crush bone pretty easily whilst at the same time Barnacles detach from inside his body and attack onto the limb of the enemy if he decides to let them free. The Barnacles that are left on the opponent's limbs can be then set up for the Barnacle Jutsu, "Body of the Thoracica". Oregon can also use this to stretch his limbs or body, making them much longer so he can punch and kick much further, or to further ensnare an opponent. He has one final use of pulling his body apart and that is to be able to completely cover his opponent with his body of barnacles and slowly crush him, this however takes about two turns to actually do some critical damage and it basically becomes the opponent's armour; if Nagashi is used on them it wouldn't be effective and would crush the opponent much faster due to the contraction caused by paralysis.

    Oregon has the ability to change his body structure further by changing from a man to a four legged creature very quickly, the only reason he does this is to close distance between his opponent and can do so pretty fast. When running on all fours like this he can close the mid-range gap in seconds but it still trackable and when he goes to attack he quickly changes back into a Man to fight.

    He also has a very strong Defense, being made completely out of Thoracica Barnacles it's like being a Walking Piece of Armour, he acts like the S-Rank Earth Hardening Technique in strength except B-Ranks and below have no effect at all. Unless it is Lightning then this immunity only extends to C-Rank and below. He also cannot be effected by Genjutsu of any kind as other Barnacles in his head will take the effect instead of him and because there are many that form the head.

    - Oregon can use "Body of the Thoracica" on any Acorn Barnacle on the Field
    - Oregon separating his body to dodge attacks costs a Move (not if he's doing it to stretch his limb further to attack). He can use this to dodge small scale jutsu as well.
    - Oregon changing in the Creature Form to move faster costs a move, changing back doesn't.
    - Oregon can only be summoned Once per fight
    - Oregon can only last 4 turns on the field
    - Must have signed Barnacle Contract
    -Approved : Here

    Other Summoning Animals tied to contract:


    (Kuchiyose : Bānakuru-wan) - Summoning : Barnacle Bay
    Type: Supplementary
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description:
    The user can either do the normal summoning method or bite their thumb, wipe it on the summoning tattoo and then slam the ground. These are Acrothoracica type barnacles and they are summoned into the ground where they burrow into it, creating thousands of little slits in the earth all up to the max of Mid-Range all around the user. This summon uses its tendrils by sticking them out of their burrowed homes and anything that brushes passed they sense, sending the information back to the contract signer(s) of the disturbance in that area, their tendrils can be damaged but they usually retreat into their burrows if anything damaging starts to spread across the ground (like fire) and when it has dispersed they reappear. These barnacles disallow the opponent from using any jutsu using chakra that come from the ground up to A-Rank in their vicinity because they now have complete control of the earth stopping any chakra from above the surface.

    - Can only be Summoned Once
    - Lasts 4 turns on the battlefield.
    - If the Opponent uses an S-Rank Earth Jutsu from the ground it is weakened to an A-Rank.

    Approved Here


    Kuchiyose : Fujitsubohantā) - Summoning : Barnacle Hunters
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user makes 2 hand seals and swipes blood across their barnacle tattoo, they build up a large amount of water in their mouth and shoot it out as a harmless torrent of D-Rank water which would have a group of barnacles that would hit target and attach onto the part they were hit on (the torrent may be harmless but it still pushes the opponent back as it has a little force). After the Barnacles Attach to the opponent and use their feather like appendages to beat against the air, manipulating the wind and creating currents that push the opponent towards the user or a desired direction which would also surprise the opponent and can stop them from performing a hand seal - the wind has great force and is like a stream which will push the enemy continuously until the barnacles stop. Barnacles MUST be attached to the opponent to do this the wind causes no damage and cannot be avoided with the Barnacles attached to them.

    These Barnacles are of the Thoracica "Acorn" kind and have a Calcite Shell so they cannot be killed or removed by simple blades, the opponent can't even cut off the section of clothing they are latched onto as they are actually pressed up against their skin through the clothing using chakra. B-Rank or below elemental ninjutsu cannot break through the shells bar lightning, which is only C-Rank and under, However Paralysis techniques like Nagashi does not affect the Barnacles and they will remain latched onto their opponent - Barnacles cannot be paralyzed.


    - Continuous Wind Blast costs a move
    - Must have signed the Barnacle Summoning contract and be taught by LonelyAssassin
    - Can only be summoned once
    - Stay on the field for four turns
    - Approved here


    Contract Arts


    (Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
    Type: Offensive/Defensive
    Rank: C
    Range: Short
    Chakra Cost: 15
    Damage Points: 30
    Description:
    All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools or weapons; small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed and they cannot create large tools like swords etc. The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to all elements up to C-Rank except from lightning which it can only withstand up to D-Rank as it can easily pierce and shatter it.

    - Can only be used by Thoracica Type Barnacles and not contract signers or other barnacles without shell.
    - Tools aren't spiked when created
    - Must have signed Barnacle Summon Contract
    - Can only be taught by LonelyAssassin
    - Approved : here


    (Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells, but because of the extra strength put into the tendrils they can at least with stand B-Rank elemental attacks.

    This can be used by up to a group of four Thoracica or Ancrothoracica Barnacles, however the power would be split between each barnacle that used the technique. For example if "Barnacle Bay" performs this jutsu then from each slit in the ground would be C-Rank tendrils from four different locations that could grab onto the opponent. The tendrils can also grab onto nearby tools or be used as transportation if the Barnacles are capable of moving (unlike barnacle bay as they are embedded into the ground) by grabbing onto something and pulling themselves closer.

    - Any Thoracica or Acrothoracica type barnacles can use this
    - No Barnacle arts in the same turn
    - Grown Tendrils last for 3 turns
    - Approved : Here

    Description and Background:
    A barnacle is a type of arthropod belonging to infraclass Cirripedia in the subphylum Crustacea, and is hence related to crabs and lobsters. Barnacles are exclusively marine, and tend to live in shallow and tidal waters, typically in erosive settings. Barnacles are encrusters, attaching themselves permanently to a hard substrate until they have to leave the field. Barnacles usually have a natural affinity to water and earth, depending on which Barnacles are summoned they are able to attach to Earth or any kind of hard substance easily - they can even attach to the opponent. Barnacles can be summoned in with water, washing against the earth and attaching onto it.

    There are three types of Cirripedia, they are Acrothoracica, Rhizocephala and Thoracica :
    • Thoracica
      These are the most Common types of Barnacles and there are two types of this class called the "Acorn Barnacles" (Sessilia) or the "Goose Barnacles", these Barnacles have six little limbs used for catching food and are usually found in large quantaties on hard substrate e.g. Rocks or Drift Wood. These Barnacles have a very hard calcite shells which are impermeable, and they possess two plates which they can slide across their aperture when not feeding. These plates also protect against predation - simple blades cannot break through the barnacle shells. Their feathery appendages beat rhythmically to draw plankton and detritus into the shell for consumption - this rhythmical beat will be used in more ways than one depending on the summon's ability. Barnacles are usually found within water and can be found very deep within it, though they are commonly found in the shallow areas. Barnacles are well adapted against water loss.

    • Acrothoracica
      These Barnacles 'bore' into materials like the ground like earth or wood, though they can bore into shells and sometimes other plants - this produces a slit-like hole in the surface. Acrothoracicans are typically smaller than other types of barnacle, being only a few millimetres in length. Being protected by the hard surfaces into which they have bored, they have no solid carapace of plates like other barnacles but have a soft, sac-like body fixed to the surface by a chitinous disc at the front of the head. They have from four to six pairs of feathery limbs, or "cirri", which they project out of their borings to catch drifting detritus for food.

      These Barnacles can be summoned in large quantities and create slits in the ground, they usually use their limbs to reach out of the holes slightly and use their chakra to generate an attack or some sort of supplementary use to the user - the Acrothoracicans also have other functions aswell. Because these Barnacles don't have the great protection of calcite shells, they can be killed much more easily than the Thoracica.

    • Rhizocephala
      These are Parasitic Barnacle which usually could only take over other crustaceans, but these Rhizocephalan can use chakra and become more powerful and Parasitic to other creatures other than crustaceans, making them extremely Deadly. Their bauplan (body plan) is uniquely reduced in an extreme adaptation to their parasitic lifestyle, and makes their relationship to other barnacles unrecognizable in the adult form. As adults they lack appendages, segmentation, and all internal organs except gonads, a few muscles and the remains of the nervous system. The only distinguishable portion of a rhizocephalan body is the externa or reproductive portion of adult females. These are usually summoned by the user or when the summoned directly onto a target using the summoning technique.

    Signers of this contract have a tattoo where they swipe blood on it to summon the different barnacles they are wanting to summon.


    Approved : here

     
         
    Last edited by LonelyAssassin; 06-23-2015 at 07:23 PM.

  13. #13
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    Re: ラ Scroll of the LonelyAssassin ラ


    Summoning Animal :
    Fisher
    Scroll Owner :
    LonelyAssassin
    Other Users who have signed the contract :
    Cobra73
    Summoning Boss if existing :

    Summoning Technique: Buck the Fisher Boss (Kōatsu itachibosu)
    Rank: S
    Type: Supplementary / Attack
    Range: N/A
    Chakra Cost: 50
    Damage points: N/A (+30 when with dagger)
    Description:
    Buck was a small furry Fisher that had a long body, tail and a set of short limbs, He is also no bigger than 75cm. Buck also wields a small Dagger that is no bigger than a kunai, it is white and curved, he wears a green eyepatch to show superiority and has smoke bombs. Buck is able to use up to A-Rank Earth Release with Handseals. He can only use normal strong fist Taijutsu up to C-rank, this means no NB Taijutsu or EIG Techniques. He is quite fast and is slightly faster than a human.

    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns
    -Fisher Summoning can only be taught by LonelyAssassin

    Approved : here

    Other Summoning Animals Tied to contract :

    Summoning Technique : Triad the Water Lurker
    Rank : A
    Type : Supplementary/ Attack
    Range : N/A
    Chakra Points : 40
    Damage Points : N/A
    Description :
    This fisher is white and can stand up like most. He is a water user and is quite short compared to buck, he is only 50cm of height and has a longer snout than buck, he is also seen with a red bow tie to show his superiority to most Fishers, he also has smoke bombs. triad can use up to A-Rank Water Release with handseals. He is very fast and can match the speed of a human.
    -Can only be summoned once per battle
    -Can only be on the battlefield for 4 turns

    Approved : here

    Description: Fisher are usually dark brown in color. Males oftentimes have a lighter grizzled coloration on the face, head and over the shoulders. The longer guard hairs in the fur are 1 1/2 to 2 inches on the body and 1/2 inch longer on the tail. The fur on males is much coarser than on the females and both are darkest on tail and legs. Two small, white patches of fur are found in the front armpit areas.

    Fisher have 38 teeth. Five toes register in fisher tracks and the inside toes are smaller and placed behind the other four. The fisher cannot retract it's claws and they are usually dulled somewhat by constant contact with the ground and rocks.

    Approval : here
     
         
    Last edited by LonelyAssassin; 06-22-2015 at 06:46 PM.

  14. #14
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    Re: ラ Scroll of the LonelyAssassin ラ


    Custom Weapon



    My Custom Weapon Here



    Permission : (Surfboard) Sa-Fubo-Do
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 [On Summoning] 20 [As per turn]
    Damage Points: N/A
    Description: The surfboard is a crafted piece of elongated surface, made up of a special strong metal that has high density and durability. Utilizing the user's wind chakra, this board allows the user of fly on the desired direction and altitude at high speeds. The surfboard can carry two people on it's surface with ease and doesn't conduct heat. The user can summon it once, or bring it with himself as per wish. One major speciality of this board is the "Wind Boost". This allows the user to fly at a tremendous velocity for 5 seconds, allowing the user to escape undesirable situations.
    Note: When the board is in 5meter radius of the user, it can fly at an altitude of 1m form the ground as per user's wish.
    The "Wind Boost" can only be used once.



    Permission : Cards of the Joker | Jōkā no Kādo
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: N/A
    Damage: N/A
    Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
    ~Can only be used by Cursed Prince and those allowed
    ~Can carry around multiple packs
    ~Given : here
     
         
    Last edited by LonelyAssassin; 01-11-2015 at 08:12 AM.

  15. #15
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    Re: ラ Scroll of the LonelyAssassin ラ


    (Shuukyuu Geijutsu)-Football Arts

    Type: NinTai

    Background:

    This art was developed fairly recently, during the time of the second hokage. There was a shinobi similar to rock lee who was untalented with chakra, he was able to perform ninjutsu alright, but his chakra control was horrible. He had almost no shape manipulation skills whatsoever, instead he was able to channel chakra into objects as is commonly done. One day, he saw children playing with a ball and got an idea. He worked for many years, developing the style and his chakra control in the process. Finally, he was able to perfect this style using it for years as a fighting style, so that He became feared throughout the nations. He died as an old hermit, and buried the secrets of his style in a tomb along with himself. Grave robbers eventually found it, and raided it not knowing who's it was. They took his scrolls, making no sense of them and so threw them away. By Chance, Vex was able to salvage them and mastered the style himself.

    Description on the Abilities and Inner Workings of the Style:

    The style is fairly simple, the user creates a ball through either shape transformation using his extremely condensed raw chakra. The ball is made of pure chakra, and the user basically uses it as a soccer ball, dribbling it, kicking it at the opponent, using a series of flips, etc. The user infuses his legs with chakra as he kicks the ball, adding a lot of power to it. There are also a lot of jumps, flips, and dives involved, so the user is usually very agile. This way is used for simpler applications of the style and more lower ranked techniques. The user uses tremendous leg strength to kick the ball at his opponent, and break bones, and if the ball bounces back so that the user can dribble it, or even kick it again. The user can't infuse it with elemental chakra because it is already made of pure chakra.

    The second way of using this style, is by using actual soccer balls. The user uses them in a similar way above, but also infuses them with elemental chakra. The user can infuse it with fire to add burning damage, wind to add cutting damage to the ball, earth to add blunt force to the ball, Lightning to numb or paralyze the opponent, and finally water to saturate the target. Obviously, normal soccer balls wouldn't be able to last, so if the style is approved I will submit special soccer balls through the CJ thread.

    Example Techniques

    Fire Tornado Kick
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.


    Formation!
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: The user uses his chakra and feet to form a ball the size of a soccer ball composed entirely of extremely condensed chakra, able to be used for Football arts CFS. Cannot however be infused with elemental chakra, but however can be formed with elemental chakra similar to an elmental rasnengan.


    Additional effects and Restrictions:

    →Can only be taught by Vex

    →Can only be used by those who are at least S Class ranked.

    → Must carry soccer balls in your bio

    →Users of this style because of the constant moving around, and kicking gain increased speed, and tremendous leg strength when compared to an average strong fist master.

    ____________________
    P a t e n t C e r t i f i c a t e

    Vēx , our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style (Shuukyuu Geijutsu)-Football Arts. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    (Shuukyuu Geijutsu)-Football Arts
    Powered by Madāra Uchiha

    Copyright 2013, Vēx , NarutoBase.net


    Learnt : http://narutobase.net/forums/showthread.php?t=459767


    Football (Shuukyuu)
    Type: Weapon
    Rank: S
    Range: Short
    Chakra: N/A (10 to fill the ball)
    Damage: N/A
    Description: At first appearing to be a minature soccerball about the size of your thumb. This is simply for the purpose of easy transportation. The weapon itself is primarily wind based. The user can expand it in size by filling it with air by channeling wind chakra into the ball through physical contact with the user's skin. This doesen't take much time at all, and it can reach the size of a normal ball. When in normal size, the ball can do extreme blunt damage to the opponent if it hits him, and is able to bounce a very far distance. It is extremely difficult to pop the ball, normal weapons won't do the trick. It takes an elemental jutsu of at least A rank, or a regular ninjutsu of S rank to pop. The ball also has the ability to return to the user whenever he wills it to, and it moves at the speed of a thrown kunai. This ball is usually used in the application of Football Arts.

    Restrictions

    Can only be wielded by those trained in Football Arts
    Can only be taught by Vex

    Taught here


    Football Arts: Gouenji's Legacy (Shuukyuu Geijutsu: Izou no Gouenji )
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user begins dribbling the ball, and suddenly kicks it high into the air and jumps. As he jumps, he surrounds his leg with fire chakra, and at the same time spins creating a flame tornado. Using the momentum, the user kicks the ball as hard as he can, transferring the fire chakra to the ball so that it is on fire and flies forward at the opponent.

    Taught here


    Knuckle Ball-(Fushi Butoukai)
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). The user will simply deliver a powerful kick aiming towards the middle of the ball but the leg will swing in a low arc, quickly recoiling his leg back after making contact with the ball, this also means there is little to no follow through after the kick. This causes the ball to race towards the opponent in a very awkward and confusing motion, with the ball seemingly moving from all directions in a short direction as it makes its way towards the opponent, this makes it very difficult for the opponent to predict where the ball is heading or where the user aimed, but as it goes close to the opponent it will make a sudden curve and head straight towards the opponent (about 2 meters within the opponents range) which will knock the opponent back and inflicting blunt force damage. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly. If used with a CW soccer ball, this can be added with wind release to match its unpredictable movement and even slice through the opponent.

    Note: Can only be used three times
    Note: Must be a practitioner of Football Arts
    Note: Must have wind release mastered to perform the skill with the CW
    Taught : here


    Football Arts: Curve Ball-(Shuukyu Geijutsu: Sori Butokai)
    Type: Offense
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user will either create a ball made up of pure chakra or use a pre-existing soccer ball (CW). They will kick the ball with the inside of their foot, while swinging their leg in a large arc with a heavy follow through. This will cause the ball to have a massive lateral spin. The ball will race towards the opponents location, but due to the heavy follow through the ball will actually pass the opponent during flight, not harming them whatsoever in this stage, but due to the massive spin and force delivered, the ball will make a sudden curve during flight, where it will change direction and had back towards the opponent, by making a circular curve, hitting them from behind. This jutsu makes for a powerful deceptive attack. The user is able to perform the kick in almost any position due to having excelled acrobatic abilities because of the fighting style, the user would just have to make sure they kick the ball correctly.

    Note: Can only be used three times
    Note: Requires a two turn break between usage.
    Note: Must be a practitioner of Football Arts
    Taught : here


     
         
    Last edited by LonelyAssassin; 06-09-2015 at 08:05 PM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    Chishi Shindou | Fatal Impact

    Type: Boomerang Ninjutsu

    Background:
    Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

    Description on the Abilities and Inner Workings of the Style:
    The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

    Example techniques

    Chishi Shindou: souran Fatal Impact: Altered Size
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
    - Can be used 5x per battle

    Fatal Impact: Ever changing defense
    Type: Defensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
    - Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


    Chishi Shindou: shidō Fatal Impact: Wind cutter
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact
    Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.


    Additional effects and Restrictions:

    - Can only be taught by Shady Doctor

    - Users of this Style must carry a Boomerang of any size, and can passively control them

    - Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

    ____________________
    P a t e n t C e r t i f i c a t e

    Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Chishi Shindou | Fatal Impact
    Powered by Madāra Uchiha
    Copyright 2013, Shady Doctor, NarutoBase.net


    Learned : Here


    (Chishi Shindou: souran) - Fatal Impact: Altered Size
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 5 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

    - Can only be used by users of Chishi Shindou
    - Only taught by Ares
    - Learned : Here


    ( Chishi Shindou: Erementaru Shindou ) - Fatal Impact: Elemental Impact
    Rank: S-Rank
    Type: Attack
    Range: Short-long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    This is a simple, yet affective technique which increases the killing potential of a chosen boomerang(s) by using elemental chakra within them. There are 5 forms of using this ability, each form pertaining to a selected element. The 5 forms of elemental use in Chishi Shindou is as followed:

    Sandā Shindou -
    Or better known as the 'Thunder Impact' form. The user channels raiton chakra into a held or thrown boomerang in order to alter its abilities through the use of the lightning. Upon activation of this form, lightning envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting lightning coating it due to the properties of the lightning element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The lightning itself is S-rank in strength, thus being able to cut straight through any rank of earth, and S-rank and below of other basic elements, if logical of course.

    Kasai Shindou -

    Or better known as the 'Flame Impact' form The user channels fire chakra into a held or thrown boomerang in order to alter its abilities through the use of the fire. Upon activation of this form, fire envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of blazing flames coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the fire element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The fire itself is S-rank in strength, thus being able to power straight through any rank of wind, and S-rank and below of other basic elements, if logical of course.


    Nami Shindou -

    Or better known as the 'Wave Impact' form The user channels water chakra into a held or thrown boomerang in order to alter its abilities through the use of the water. Upon activation of this form, water envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting water coating the boomerang. This allows the boomerang to increase in both power and killing potential due to the properties of the water element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The water itself is S-rank in strength, thus being able to cut straight through any rank of fire, and S-rank and below of other basic elements, if logical of course.


    Uzu Shindou -
    Or better known as the 'Vortex Impact' form The user channels wind chakra into a held or thrown boomerang in order to alter its abilities through the use of the wind. Upon activation of this form, wind envelops the entire boomerang, violently swirling and twisting around the shape of the boomerang, similar to a tornado of cutting wind coating the boomerang. This allows the boomerang to increase in both speed and killing potential due to the properties of the wind element. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The wind itself is S-rank in strength, thus being able to cut straight through any rank of lightning, and S-rank and below of other basic elements, if logical of course.


    Tsuchi Shindou -
    Or better known as the 'Earthen Impact' form The user channels earth chakra into a held or thrown boomerang in order to alter its abilities through the use of the earth. Upon activation of this form, the boomerang(s) are coated with a thick layer of earth and take on a darker look, very similar to Kakuzu when using his earth technique. This allows the boomerang to increase in both power and killing potential due to the properties of the earth element making the boomerang gain more mass, thus more impact power. The elemental coat itself surrounds the boomerang exactly 3 inches away from the boomerang. The earthen shell itself is S-rank in strength, thus being able to cut straight through any rank of water, and S-rank and below of other basic elements, if logical of course.


    One of the greatest strengths of this technique is a basic ability of even a Normal boomerang. The user can indirectly attack a target by throwing the boomerang(s) in a given direction and allowing them to arc and attack from a different direction. Or if an opponent so happens to dodge the boomerang it will curve back around and hit the target from the opposite direction, thus making each attack unpredictable, though in no way can the user change the trajectory of the boomerangs via chakra.

    - Usable 3x
    - Only usable by users of Chishi Shindou cfs
    - only can be taught by Shady
    - Learned : Here

     
         
    Last edited by LonelyAssassin; 08-02-2014 at 08:37 PM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    ---Hikasazanami-Ken | Chop-Hanging Rippling Fist

    Type: Nintaijutsu

    Background: This style was founded long ago by a man named Bacchus. During his journey he had passed through the Hidden Leaf and came by a Hyuuga training session. Bacchus was impressed by the proficiency at taijutsu that the Hyuuga clan displayed, but was put off by their rigid and precise nature. He was a free spirit and an avid drinker, he often lacked the balance and focus needed for such a style to be effective, yet he appreciated how a seemingly simple blow could be so devastating. The image of the quick and powerful palm strikes lingered in Bacchus' mind. After leaving the leaf Bacchus came to a large lake and he decided to sit and drink for some time. While drinking from his gourd and thinking, he threw a rock into the lake and watched as the water rippled outwards from the point of impact. This sight inspired him to create a new form of taijutsu where the practitioner's force would ripple outward from the point of impact.


    Description on the Abilities and Inner Workings of the Style: This style focuses on using chakra to enhance the strength and destructive capability of the practitioner's strikes. When a practitioner strikes the opponent they release their chakra outward from the point of impact. This creates a ripple effect that can turn a seemingly small attack into a large damage zone. A good way of imagining this is to think of dropping a rock into a pond. When the rock hits the surface it's energy is dissipated along the surface of the water in the form of ripples. That same effect is replicated in this technique by creating those ripples with chakra. The spread of chakra increases the impact zone three fold causing a greater area of effect.

    The actual physical movements of this style utilize swaying and long movements to generate a great deal of force, but strikes can be strung together in surprisingly quick fashion. The basic stance of a Chop-Hanging Fist practitioner involves crouching low with one leg fully extended out front and the arms held out to the sides with the palms up facing outwards. The main area of movement is through the waist and the "kua" which is the are of the body affects by movements of the pelvis and joints in that area. They then attack mainly with palms strikes or back handed strikes through sweeping movements. The fluidity and oddity of the movements make it a very difficult style to follow, making it hard for opponents to land their own strikes or parry incoming strikes. The fluid nature of this style also makes it very compatible with drunken boxing, which causes imbibing alcohol to improve the styles effectiveness greatly; a variation dubbed Drunken Chop-Hanging Fist.


    Additional effects and Restrictions:
    -Movements are more difficult to follow than normal taijutsu.
    -Must undergo training before being able to use. The user needs 2 training sessions, the first being learning the stances and the style itself. If successful the user will then learn how to channel chakra into his strikes to increase the damage and create the Rippling chakra effect



    Basically just removed the Hyuuga stuff so it wasn't so limited in its usage.

    As this is simply you updating it...

    ____________________
    P a t e n t C e r t i f i c a t e

    Typhon, our loyal member, gave on the 1st of March, 2014 a request for a Patent on custom fighting style Hikasazanami-Ken | Chop-Hanging Rippling Fist. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Hikasazanami-Ken | Chop-Hanging Rippling Fist
    Powered by Madāra Uchiha
    Copyright 2014, Typhon, NarutoBase.net



    (Hikasazanami-Ken Genjutsu: Hi-hirate kuresshendo) | Chop Hanging Rippling Fist Illusion Technique: Hidden Palm Crescendo
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: For this technique the practitioner will form two hand seals and then slowly assume the basic stance of the Chop-Hanging Fist style. This activates the illusion portion of the technique. The opponent will see the user slowly lower their body, leaving brief after images. Once the stance has been reached the opponent sees the user disappear in a swirl of wind. In reality the user will have been focusing large amounts of chakra to their legs and will burst forwards once the illusion activates, closing distance at high speeds and unleashes a barrage of eight palms strikes in the blink of an eye, never stopping their forwards movement. The strikes and the damage from them will break the opponent out of the genjutsu (should they still be in it) by the time of which the user will have moves past them by about three meters.
    -Can be used three times per battle.
    -Learned : here


    (Hikasazanami-Ken: Hyoro Darumadoru Kyuushuu) - Chop Hanging Rippling Fist: Swaying Daruma Doll Revenge
    Type: Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: This technique is used to counter strikes towards the upper torso or head of the practitioner. Using careful chakra control they'll momentarily reinforce the point of impact to minimize damage while allowing their upper body to move with the strike by swaying their hips. They'll then use their hips to convert the momentum of their body and rebound towards the opponent at high speeds while striking out with both palms releasing a ripple through the opponent's body that can encompass their entire torso.
    -Can defend A-rank and below taijutsu.
    -Can be used three times per battle.
    -Learned : Here

     
         
    Last edited by LonelyAssassin; 01-11-2015 at 08:11 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ


    Way of the Sai (Sai no michi)

    Type
    NinKenjutsu

    Background

    After Travelling the Ninja World Sokka learned to be able to use the Sai in a style kept between a group of Shinobi that resided in the Land of Lightning. This group didn't live inside Kumogakure, but inside a village - the shinobi of this village seemed to only know of this style and nothing else, a traditonal technique taught among them.

    Description on the Abilities and Inner workings of the Style



    The Sai is split into different parts and all of the parts of the Sai have a use in this style (Labels shown in diagram above). The tsuka being the handle of the blade allows the normal grip that is made with the Sai, it is usually held in a reverse grip and with one in each of the user’s hand - this is the ordinary and the first stage of Sai Practice along with the use of the Saki. The Saki is the pointed tip on the end of the Sai, because it is a rounded blade, this is the main method of attack, it is primarily used as a striking weapon for short jabs into the solar plexus but it also has many defensive techniques. Users of this style with have the knowledge to be able to strike an enemy in the abdomen and cause collateral damage - instead of most people going for the head or neck, users of this style will aim for the area of nerves behind the stomach. If this area is hit it just with one jab it can cause spasms, harsher breathing and extreme pain. The Element of Wind can be used in combination with this to cause sever damage, expelling it through the Sai like a needle and shredding the opponent’s body.

    The next part of this style is the use of the monouchi - this is the rounded part of the blade which means the user can hold it without it hurting himself. After practising in this style the user can freely switch from a Tsuka grip to a Monouchi grip, this allows the user to counter attacks quickly with great effect, by hooking the yoku over a blade and yanking it out of the way, this allows the user to then slash or thrust their opponent freely with the other Sai. This Monouchi grip also allows the user to block Taijutsu based attacks but also cause damage to limbs, by plunging the Yoku into the opponent’s arm or leg and again yanking it out of the way so you can freely attack your target and cause some damage (especially if you hit a muscle). The Butt end of the Tsuka is called the Tsukagashira and become a weapon that deals blunt damage when in the monouchi grip - though for extra damage, Lightning can be used in combination to cause a Paralysing smash, leaving the opponent open for a switch of the grip and a slit throat.

    The Spinning Technique of the Sai is mainly used to switch from Tsuka Grip to the Monouchi grip in very quick speeds allowing a quick defence and then a quick switch to counter. The users of the style will be able to use this spin at very quick speeds, spinning them using the tip of his finger in the gap between the yoku and monouchi to manipulate this spin. There is also the fact that if a Sai is thrown, users of the style will throw it in a spinning motion so that the tip of the blade is affecting a bigger radius - this is just a simple technique.

    Example Techniques

    (Sai no Michi : Kitei no injekushon) Way of the Sai : Prescribed Injection
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description:
    The User deals multiple blows towards the opponent’s torso with one of the Sai’s as a distraction, these blows don’t have to be offensive and it could be defensive again the opponent’s close combat attacks. They would then channel Wind into their spare Sai and step immediately to the side, stabbing the Wind Sai into the side of the abdomen and injecting the Wind Chakra through it and shredding the opponent from the inside of their stomach hitting their solar plexus, causing extreme pain and muscle spasms.



    (Sai no Michi : Monouchi gurippu ) Way of the Sai : Monouchi Grip
    Type: Supplementary / Defensive
    Rank: A
    Range: Short
    Chakra: N/A
    Damage: 60
    Description:
    The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), they will quickly counter a Kenjutsu / Weapon attack by hooking the Yoku around the blade and yanking it away from them, this gives the user and opening to strike the target with the other blade. They can also block Taijutsu attacks by plunging the tip of the Yoku into the attacking limb and again, yank it away so it gives them an opening to strike with the other Sai.


    Additional Effects and Restrictions

    -Can only be taught by Shino500

    -To be taught in this style you must have mastered elements lightning and wind

    -Arm movements are slightly faster than the average Shinobi’s

    ____________________
    P a t e n t C e r t i f i c a t e

    -Shino-, our loyal member, gave on the date the 13th of July 2014 a request for a Patent on Custom Fighting Style (Way of the Sai). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Sai no Michi
    Powered by Caliburn
    Copyright 2014, Madāra Uchiha, NarutoBase.net



    (Sai no Michi : Fōku fukushū ) Way of the Sai : Fork Vengeance
    Type: Offensive / Defensive
    Rank: B
    Range: Short
    Chakra: N/A (+20 Lightning)
    Damage: 40
    Description:
    The User utilizes the Way of the Sai fighting style and switches from their ordinary grip to a grip where they hold the rounded part of the blade (also known as the Monouchi), and more adept users of this style can switch the grip instantly by spinning it on their finger in between the Yoku and Monouchi. The user can then counter a Kenjutsu/Weapon attack by hooking the 'Yoku' of the Sai around the blade and yanking it out of the way leaving them free to strike with the other Sai OR even disarming them by twisting it out of the opponent's grip and catching it for them self with a free hand (if they are only using one Sai) leaving their enemy completely defenseless.
    This Grip can also be used to counter Taijutsu moves, the tips of the Yoku on the Sai are point and can easily pierce the human skin with enough force - and so by stabbing it into the attacking limb the user can move it out the way, putting their opponents in awkward unbalanced positions and leaving them open to being struck with the other Sai. This way of using the can be accompanied by lightning, it doesn't add any damaging properties and only comes into effect once the limb has been stabbed, it paralyzes whatever limb is stabbed and makes it useless for a number of turns (one).
    ~ Must Know Way of the Sai
    ~ Can only be taught by -Shino-
    ~ Can only be used 4 times
    ~ Learned : here



    (Sai no Michi : Kuikkuhanmā) Way of the Sai : Quick Hammer
    Type:Defensive/Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description:
    Similar to Fork Vengeance this is a very quick counter attack switching to the Munouchi grip with BOTH Sai and using the Yoku to stab the attacking limb whilst at the same time striking with the other Sai and hitting the opponent with an electrified Tsukagashiri (butt end of the Sai) like a hammer to slam into the body of the opponent which sends a quick pulse of lightning through the enemies body paralyzing them for a turn leaving a big opening for attack.
    - Must know Way of the Sai CFS
    - can only be taught by -Shino-
    - Can only be used twice
    - Learned : here


     
         
    Last edited by LonelyAssassin; 02-22-2015 at 12:29 PM.

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    Re: ラ Scroll of the LonelyAssassin ラ



    Kādo no Shinigami | Reaper of the Cards
    Type: Nin-Kenjutsu/Bukijutsu
    Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldn't really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.

    Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent, he is composed entirely of chakra and controlled entirely by the users. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half and grind and slash opponents due to the large number of the cards. The user also uses the cards to enhance hand to hand combat, by wielding a card as one would a kunai. The user is proficient enough with it to defend even from heavy weapons such as axes Because of its small size, making the cards very quick and efficient hand held weapons.

    Example Techniques:

    Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
    Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
    -Restrictions here-
    Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

    Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

    Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.




    Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place



    Restrictions come later z.z


    Additional effects and Restrictions:
    ~Requires completion of kenjutsu
    ~The users proficiency with Bukijutsu is increased when using the cards, being generally faster then other projectiles
    ~Levitating the cards is done passively but the user only has control of the cards within short-mid range. They can be sent at an opponent as if they were thrown
    ~CW

    ____________________
    P a t e n t C e r t i f i c a t e

    Cursed Prince, our loyal member, gave on the date the 11th of July 2014 a request for a Patent on Custom Fighting Style (Reaper of the Cards). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Kado no Shinigami
    Powered by Caliburn
    Copyright 2014, Madāra Uchiha, NarutoBase.net



    Learned : Here
    Permission to Submit : here

    Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
    Type: Offensive/Supplementary
    Rank: B
    Range: Short/Mid
    Chakra: 20
    Damage: 40
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force up to 3 cards to use this technique, but the strength would be equally divided between each blade. IF you manage to get a card behind the opponent without them noticing this can be a great assassination technique as there is little sound when the blades are formed for this purpose.

    ~ Must know Reaper of the Cards Fighting Style and be taught by LonelyAssassin
    ~ Can't be used more than once in the same turn
    ~ Approved : here


    Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: 60
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of the upper body of a large Joker-like entity the originates from the card. With just the upper body of the joker, it is easily 6 feet tall. The joker wields a larger version of the scythe the user wields. Once it is formed it will swing or stab an opponent with it's scythe. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks and moves quickly. This is able to be used on up to 2 cards, the power between each would be split. It has a short range reach when it attacks.
    ~Can only be used 5 times per battle
    ~Must know the Reaper of the Cards
    ~Can only be used once in the same turn
    ~Approved : here
    ~Learned : here



    Kādo no Shinigami: Akui No Aru Suu~ōmu | Reaper of the Cards: Malicious Swarm
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This technique requires the user to first surround his opponent in a dome-like formation of 21 of his cards, similar to the Demonic Mirroring Ice Crystals technique used by Haku, only smaller scaled. The user will charge chakra into the cards and from each card, a miniature joker carrying a miniature scythe will dash from the card, attacking the opponent in a swarm of slashes.The Joker's are as big as the cards and do not have to be dispersed straight away, they can all move to attack as a barrage in another direction if they so wish and if the user manages to escape the dome of cards.

    Note: Can only be used Twice
    Note: Lasts 3 Turns
    Approved : Here




     
         
    Last edited by LonelyAssassin; 06-02-2015 at 09:35 AM.

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    Re: ラ Scroll of the LonelyAssassin ラ



    Village Customs


    (Katon: Kikokanten) Fire Release: Climatic Drought
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.

    ~ Usable once per battle
    ~ Prevents up to A rank rain Jutsu for 4 turns
    ~ Only Sunagakure villagers may use this jutsu



    (Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
    Type: Supplementary
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:
    An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.

    Note: Can use a max of 3 times
    Note: No Jutsus above S rank in the same turn



    (Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
    Type: Attack
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage: 60
    Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
    -Can be used twice per battle.
    -Must be performed on a sandy terrain.
    -Effects last for three turns or until the illusion is dispelled.



    (Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/a
    Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quanities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it

    Note: Must be used on a sandy terrain
    Note: Can use 3 times
    Note: Must wait 2 turns before using it
    Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)



    (Fuuton/Katon: Ken Odoriko) Wind/Fire Style: Sword Dancer
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra: 40
    Damage: 80
    Description: This is a unique type of wind jutsu as it can only work on sand terrains, and only be trained sunagakure members. The user will do a set of 2 handseals then palm their hands on the ground, channeling their wind chakra through the sand. While In the ground the wind will rotate gathering sand through the wind, following right after 10 sharp swords made of wind will launch up from underneath the opponent in a 6Meter radius. As they shoot up, they stop mid air around the opponent. These swords are completely surrounded/coated with sand due to the rotation of the wind that pulled in the sand from underground so it would look like sand swords that launched through the ground. The user will then do the tiger handseal to channel fire into each of the swords causing the swords to turn into glass. As they turn into glass the user will do the half tiger handseal to send the Glass swords raining down on the enemy.

    Note: Cant use another Fire or Wind jutsu In the Same turn as this
    Note: Counts as 2 Jutsu slots
    Note: Can be used twice and must wait a period of at least two turns in between usage.
    Note: Can only be done in a sandy environment.






     
         
    Last edited by LonelyAssassin; 06-24-2015 at 11:00 AM.

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