4.(Katon: Kasō) Fire Style: Cremation Rank: S Type: Offensive/Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user performs 3 hand seals while kneading their fire chakra into their mouth which then turns into a superheated heated ash. The user then exhales the hot ash in between their raised hands, which is positioned in front of their chest, rapidly condensing the hot ash into a basketball sized sphere which they then fire at the opponent. The heated ash sphere on contact, or by the user clapping their hands, explodes into a 3m wide vortex that can reach up to mid.range in the sky. The heated ash can easily burn through the human skin resulting in 2nd degree burns throughout the opponents body.*
►Can be used 3x per battle
►No fire jutsu in the next turn
►Can only be taught by Zanda
(Katon:Kinsei Honoo Sogeki-hei) - Fire Release: Mars Flame Sniper Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned. Note:
-Can only be taught by Kage Phoenix
-Must have Katon Mastered
-Can only be used 2x
3.(Doton: Tōki sakuhin) Earth Style: Pottery Work Rank: B Type: Defense/Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream. NOTES:
-Can be used 3x per battle
-This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank
-With a cooldown of 1 turn
-Must be taught by ZandaT PresidentBush|Ciberr|Seblax|Gutsy Jiraiya|Kuroh|Mugen Ryukyu
(Doton: Kuroi Kurohyou) - Earth release: Black Panthers Rank: S Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.
Taught Here:http://narutobase.net/forums/showthr...1#post12974097 (Doton: Funjin Arashi)~Earth Style: Dust Storm Rank: B Type: Supplementary Range: Entire arena Chakra: 10 per turn Attack: 5 per turn Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes. Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user.
Taught Here:http://narutobase.net/forums/showthr...1#post12976254 Doton: Daichi Dasshu (Earth Release: Ground Dasher) Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: A fissure opens up under the enemy, causing them to fall in. The user then does a handseal that will sends wave after wave of spikes that puncture enemies.
(Usable 3 Times)
(No Earth Next Turn)
9.(Fuuton: Haha shikyū) Wind Style: Mother's Womb Rank:S Type: Supplementary Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air. NOTES
►Can be used once per battle
►No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda Negative Knight|Kirabi|
Fuuton:Kaze Hando|Wind Style: Hands of Wind| Type: Offence/Defence Rank:S Range:short Chakra:40 Damage:80 Description: The user concentrates fuuton chakra into his hands creating a vortex of wind around his hands.This vortex of wind is as sharp as a blade.Now the user can attack his opponent only head on and he can use his hands to defend,even against lighning justsu's of rank S and below.And it can also be used to deflect kunai's and shurikens
♦Can only be taught by Igneel
♦No hand seals required
♦Cannot use any wind jutsu of A rank and above for 2 turns
♦Can only be used three times Taught Here:http://narutobase.net/forums/showthr...1#post11541871(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale Rank: B Type: Supplementary/Offensive/Defensive Range: Short - Mid Chakra Cost: 20 Damage Points: N/A (+20 damage to anything which moves through the portal) Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.
Note: Lasts for two turns Note: Can only be Taught by Negative Knight Note: Can only be used four times per battle Note: Cool down time of two turns in between uses Note: Does not enhance speed of projectiles/techniques Note: Only amplifies cutting capabilities of solid or liquid constructs Note: Does not affect Fire or Wind-based techniques Note: Portal of wind can be created a maximum of ten meters away from the user Taught Here:http://narutobase.net/forums/showthr...1#post13383466
(Raiton: Kakusan Yūdō Kikoha) Lightning Release: Super Scatter Shot Type: Offense Rank:A Range:Short-Long Chakra:30 Damage:60 Description: The user charges up lightning chakra, and fires several energy spheres randomly in the opponent's direction. Disregarding accuracy and with no intent on actually hitting the enemy. With efficient chakra control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, the user causes them to rapidly spin around the opponent and inevitably rain down on them, filling the sky with a blinding light and inflicting a massive amount of damage.
-Can only be taught by PB-
-Can only be used twice per battle-
-No lightning jutsu in the same turn-
Taught Here:http://narutobase.net/forums/showthr...6#post11738996Raiton: Doragon-Ken - Lightning Style: Dragon Blade Rank: S Type: Attack/Defense Range: short-long Chakra Cost: 40 (- 15 for each turn its in use) Damage Points: 80 Description: By charging the user's lightning chakra, he shall focus it in an blade like huge dragon shaped lightning from his hand (like a dragon chidori spear) but it can be moved like huge link to so that its flixable if the user want to, and can make huge damages to the opponent, and perfect against others earth jutsus.
~ Can only be user once times in a battle.
~ Can't stay more than two turns.
~ -10 for each time its in use for the user's health for it injures his hand. Taught Here:http://narutobase.net/forums/showthr...6#post11814406Raiton| Manako no Same- [Lightning Release| Shark's Eye] Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 Damage: -
Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.
(Last 3 turns)
(Usable 2 times) Taught Here:http://narutobase.net/forums/showthr...1#post12995639
(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground. Note:
- Can be used twice per battle
- Can only be taught by Gutsy Jiraiya Taught Here:http://narutobase.net/forums/showthr...6#post12068096 (Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave Type: Offensive Rank: B Range: Mid Chakra Cost: 25 Damage: 40 Description: After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces. Taught Here: http://narutobase.net/forums/showthr...2#post12443312 (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal Rank: S Type: Offensive/Defensive Range: Short-Long Chakra cost: 40 Damage Points: 80 Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range. Note: Can only be taught/used by Selendrile Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets Note: No water techniques above B-rank for the next turn Note: Usable once per battle Taught Here:http://narutobase.net/forums/showthr...1#post13091201
8.(Doton/Katon: Mitsubachi no su) Earth/Fire Style: Bees Nest Type: Offensive Rank: Forbidden Range: Short/Mid-Long Chakra: 50 Damage: 90(-15 to user) Description: The user will channel their doton chakra into the ground as they perform 2 hand seals before slamming their hands on the ground causing three earth made ancient chinese bees nest, filled with numerous highly condensed earth arrows, to rise from the earth at any three locations within short range of the user pointing in any direction they desire. The user will then perform 1 hand seal as they manipulate their fire chakra on every earth arrow head tip, creating a condensed hard fire coating around them, before clapping their hands as they create a fire explosion at the bottom of each bees nest that causes them to launch all the arrows at once. There are enough arrows in just one bees nest that it can rain down in one area and hit everything within short range, and if all 3 were aimed in one direction then the sky would be filled with a blanket of arrows that hit multiple ranges in the vicinity they are facing. As the numerous hardened flame tipped earth arrows rain down on an area, triggered by touch, the condensed harden flames ignite, setting the ground a blaze as all the arrows land. The elemental combination, the amount of chakra used for only one person, and the widespread destruction caused by this technique is the reason why its forbidden. NOTES
►User cannot use Fire or Earth jutsu above B rank next turn
►This jutsu takes two of the users three jutsu spots per turn
►User feels fatigued by the chakra drain this jutsu brings and their body also receives some damage due to the strain put on it
►Can only be used once per battle
►Can only be taught by Zanda
(Hyapporankan)- Hundred Steps Fence Rank: B Type: Offense Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description:
Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area. Taught here:http://narutobase.net/forums/showthr...p=11538253#top
(Genjustu: Henkan Za Heiban) Illusionary Arts: Return The Slab Type: Offensive. Rank: A ranked. Range: Short-Mid Chakra: 30. Damage: N/a. Description: The user will preform a string of 5 handseals. And send their chakra into their opponents chakra flow. Causing his opponent to see himself appear in the middle of nowhere with no signs of life around him. He will then hear a loud echoing voice repeating the phrase "return the slab or suffer my curse" over and over again. The sound of the phrase will cause the target to suffer severe trauma to the head leaving him unable to move in the real world while under the effects of this genjustu.
-Cannot use Genjustu for the next 3 turns following this justu.
-Can be used Twice per battle.
-Must be taught by Ciberr. Taught here:http://narutobase.net/forums/showthread.php?t=379390 Genjutsu| Sunadokei - [Illusion Technique| Hourglass] Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent. (Last 2 turns) Taught Here:http://narutobase.net/forums/showthr...0#post13479080
1.(Nikudan Gyorai) Human Torpedo Rank: B Type: Offensive/Supplementery Range: Short Chakra Cost: 20 Damage Points: 40 Description: The user will increase the size and strength of their lower leg's allowing them to launch themselves head first, in a sudden burst in any forward facing direction at various angles, delivering a headbutt to the opponents stomach with great force sending them backwards with slight internal damage. If the user misses then they would continue until mid.range where they would slow down enough to be able to recover. NOTES:
-Can be used 3 times
-Partial Expansion must be activated
-Must be taught by ZandaT
2.(Gigantikku no pisutoru) Gigantic Pistol Rank: A Type: Offensive Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user spreads his legs apart in order to maintain balance as he throws a punch, while adding Super Partial-Expansion to their whole arm in order to rapidly change its fist size and arm length, resulting in the opponent getting hit by a heavy and powerful 4m tall, 3m wide close range punch. Super Partial-Expansion allows the user's arm to grow longer, as it expands, allowing them to have the total reach of close range. Being hit by the punch's force and power would feel the same as getting hit by a large boulder thus resulting in great blunt damage to the opponents body while also sending them into mid.range scraping along the ground. The use of Super Partial-Expansion in this technique also gives the user the ability to destroy earth techniques of equal or lower rank. NOTES:
-Can be used 2 times
-Super Expansion must be activated
-Must be taught by Zanda
Type: Offense Rank: A Range: Short-Mid. Chakra: 30 Damage: 60 Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops. NOTES:
-Can used it only 3 times, throwing one kunai at a time
-Can only be taught by ZandaT
Rank: A Type: Offensive/Defensive/Supplementary Range: Short-Long. Chakra Cost: 30 Damage Points: 60 Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range. Abilities Fire
Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.
Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.
Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.
Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.
Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way. NOTES:
►No Fūinjutsu next turn
►User can only have 2 special fuma shuriken per battle
►Must wait 2 turns after use to use again
►Once shuriken is used it is useless
►Can only be taught by Zanda
Rank: A Type: Offensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent. Different Seal Combinations Fire/Lightning Seal
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.
After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.
After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing. NOTES:
►No Fūinjutsu for the next 2 turns
►User can only have all scrolls made, but can only use 3 per battle
►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
►Can only be taught by Zanda
Rank: B Type: Defense Range: Short Chakra Cost: 20 Damage Points: N/A Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over. NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda Madāra Uchiha|
Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku Rank: A Type: Supplmentary/Offense Range: Mid-Long Chakra Cost: 30 (-10 per turn to maintain) Damage Points: 60 Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.
*Can only be used 3 times a fight*
*After using, the user cannot use any Fuuinjutsu over B rank for two turns* Taught Here:http://narutobase.net/forums/showthread.php?t=440335
One Point Bone/Lightning Bullet (Ichi Ikkaku Hone/Denkou Tama) Rank: Forbidden Type: Offensive Range: Short-Long Chakra Cost: 50 Damage: 90 (-20 to the user from initial explosion) Description: The user will point his arm out towards a target. After doing so, he will then form a "gun" shape with his fingers (thumb pointing upwards with index and middle fingers pointing towards target). Using the basis of Tenshi Sendan, the user will begin to develop a fingertip from his hand that he doesn't shoot outwards but it rather 'sits' at the edge of his fingers. The user will then infuse lightning chakra around and behind the bone, making it have lightning chakra imbibed into it. The user then forcefully releases it with a loud explosion that forces the user and everything within short range backwards several feet (explosion generated from lightning). The bone then travels with great speed towards the target with a sonic wave of lightning (wave is around the size of a car as well as wide as the front of a car) behind it from the initial blast. The jutsu in its entirety takes around three seconds to form. The user can create two fingertip-bullets at once, one on his index and one on his middle finger, with both being fired at the same time. The only noticeable difference is that their are two large lightning waves coming at the enemy and the user is noticeable damaged (fingertips burned, cannot perform any other jutsus that require hand seals that turn due to this). The lightning wave reaches the enemy a few seconds after the fingertip does. The two lightning waves together are equal to power and size of a S-rank lightning blast.
-Can only be used twice.
-Must wait at least three turns before using again.
-After using, the user cannot use any lightning jutsu for two turns.
-The user cannot use any Shikotsumyaku jutsus the next turn.
-If two bullets are made at once, no lightning jutsus for three turns.
-If two bullets are made, the user cannot use any other jutsu that require hand seals with that hand.
-The blast at the beginning of the jutsu is strong enough to blast the user backwards by around 15-20 feet.
-If two bullets are made, the blast at the beginning will be strong enough to blast anything in close range backwards by around 20-30 feet.
-Can only be used by Lord of Kaos. Taught here:http://narutobase.net/forums/showthread.php?t=440335
Summoning Animal: Leeches Scroll Owner: Solf J. Kimblee Other Users who have signed contract: Mugiwara, Sakon, Ndlovu, Zanda Summoning Boss if existing: Pesutokami Other Summoning Animals tied to contract: N/A
Leech Style: Leech Fly (Hiru: Hiru Hae) Rank: A Type: Attack/Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user puts blood on their face or arm and makes the hand seals for summoning. Then concentrates his wind chakra in his mouth or hand. Finally he shoots a wind blast from his mouth or hand that has between 50-75 normal size leeches inside that has coat themselves in their own chakra to protect themselves while inside the wind. Once the wind hits the opponent the leeches starts to suck on the opponent's chakra.
-Due to wind blast leeches in the wind will be vulnerable to a fire based attack
-Must have signed Ninja Leech scroll
-Only used by Deidara Nara and Mugiwara
-Only use three times per battle
-No Wind jutsus and Ninja Leech summons, A rank and up the next turn Taught Here:http://narutobase.net/forums/showthr...1#post11723634 (Hiru: Hiru Chika)-Leech Style: Leech Underground Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user summons 50-75 normal adult rl size leeches underground. The leeches are underground undetected except doujutsus and sensors. The leeches uses their heat and chakra sensing to find the opponent. The leeches pop up and attaches themselves to the opponent's legs. They suck on the opponent's chakra.
-Must have signed the Ninja Leech contract
-Only used by Dei Dei and Mugiwara
-Leeches suck -15 from the opponent's chakra per turn
-Only used four times per battle Taught Here:http://narutobase.net/forums/showthr...1#post11723634