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  1. #1
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    Ciberr vs DM III.

    Rei's rules and whatever.
    Mid range.
    Plain field without a water source.
    All out.
    I'll be using Vergil of course . Post your bio and pick who goes first.
     
         

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    Re: Ciberr vs DM III.

    i'll pick goh since i am dropping my hyuga bio. now you show me what you got!
     
         

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    Re: Ciberr vs DM III.

    Vergil: Ehh, I wonder how quick i can kill you.

    Vergil reveals multiple paper bombed kunai and throws them at you.
     
         

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    Re: Ciberr vs DM III.

    seeing the kunai coming to him he quickly parry to the left in a full sprint dash and throws a fuma shuriken with paper bombs covering the blades towards you simultaneously and follow by weaving the necessary handseals before causing the fuma shuriken to multiple to a thousand coming at you from all angles. as you notice the multiplying fuma shuriken i cause water to imprison you before the fuma shuriken connect simultaneously causing a large explosion on impact.


    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
    Note: Technique creates its own water source




    Rank: A
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user creates a thousand shadow clones from one shuriken after performing Ram → Rat → Bird → Boar → Tiger, striking down the enemy. This is a technique that combines ninja tools with ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal.


     
         

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    Re: Ciberr vs DM III.

    As you begin throwing the Fuma's Vergil makes doton chakra erupt from his core. Causing his body to be be encased in rock solid earth. Capable of blocking the Fuma's as well as breaking out of the gushing water imprisonment due to its size. He stands raises his hand to cover his face as the Fuma's deflect of and miss. He then deactivates the armor right after.

    (Doton: Koka no Jutsu) - Earth Release: Hardening Technique

    Rank: S
    Type: Offense/Defence/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.
     
         

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    Re: Ciberr vs DM III.

    as i notice the armor surrounding the opponent as the fuma shuriken fly off i then cause the ground to turn into a deep swamp. the weight of the armor would work against you and cause you to sink faster than usual but to make sure you don't escape i cause mud to fall from above you moment after the swamp is created. the force from the falling mud and the stickiness would make it much harder than it already is to escape. while you are having the hardest time escapeing i then shoot fire into the clouds after weaving one handseal.


    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.




    Rank: B
    Type: Supplementary
    Range: Short – Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates an opening within the sky, which drips down onto the opponent a large amount of mud, covering them. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.




    Rank: B
    Type: Offense/Supplementary
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.


     
         

  7. #7
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    Re: Ciberr vs DM III.

    As the ground begins to sink in Vergil stabs himself in the finger with the earth armor, allowing him to draw blood. He preforms three handseals and summons Aizen, the boss of the Tiglion's to his left. Aizen sends lightning into the swamp stopping it from progressing any further allowing Vergil to finish ridding himself of the earth armor while Aizen then hovers over Vergil. Blocking the sticky earth drop from hitting Vergil. Vergil proceeds to throw multiple paper bomb wrapped kunai from his cloak at his opponent as you are shooting the fire into the sky.

    (Tiglon Kuchiyose: Aizen)-Tiglon Summoning: Aizen

    Type: Summon
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: N/A
    Description:
    The user first draws blood from his hand and does the hand signs for the summoning technique. In return he/she is able to summon the Tiglon contracts boss summon Aizen. Aizen is an all white Tiglon that is the size of a full grown elephant though his body mass is pure muscle. He also has a short, scruffy mane. Aizen is able to speak english in order to comprehend what his summoner says and communicate with him to strategize, though he can communicate with the contracts owner telepathically. Aizen, being the king of Tiglon's is known to be cocky and he taunts his enemies.
    Abilities
    Aizen being the king of Tiglons is known for his strength in battle and as the strongest and fastest of all Tiglons.
    He has an affinity for lightning in which he can perform with no hand seals and up to S-rank with complete ease. Aizen can also release an electrically charged S-rank chakra roar that is wide spread. Along with that he can cover his claws with condensed lightning chakra that can rip through B-rank defenses (A-rank earth).
    He's also able to move at the speeds equal to that of a Kage ranked taijutsu specialist thus making him very dangerous on the battlefield.

    • Can only be taught by William24
    • Can't be used against the contract owner
    • Can only be summoned once and lasts only 4 turns, while all of his moves and techniques count towards the users own 3 technique per turn count
    • Takes a direct S-rank technique to kill him/disperse him


    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current

    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

     
         

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    Re: Ciberr vs DM III.

    immediately after releasing fire to the sky Goh notices from his peripheral vision multiple incoming kunai and threw his own kunai corresponding to the number of kunai you threw with one hand while retreating to long range and forming a chidori after one quick handseal on the free hand. when Goh position himself long range he raises his chidori covered hand to the sky as the clouds become dark and very violent with many loud thunders and lightning raging thru before he drops his hand and a dragon shaped culmination of lightning peaks thru and strikes in a blink of an eye ending the battle.

    No holding back this time! Go, Kirin!

    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
    Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.




    Rank: S
    Type: Offense
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
    Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
    Note: Can only be used once per battle.
    Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
    Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.


     
         
    Last edited by dm1202; 03-30-2013 at 01:42 AM.

  9. #9
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    Re: Ciberr vs DM III.

    As you throw the kunai to throw at the kunai Vergil preforms one handseal causing the ground below you to turn into a pit which causes you to fall due to the angle at which it was created(I'm able to do this as you throwing the kunai was an offensive action). Leaving you unable to send the chidori into the sky and harness the power in the clouds. Vergil then walks from under Aizen and creates a chidori into his hand and quickly raises it into the sky above harnessing the lightning created by the fire. Allowing Vergil to fire Kirin ontop of you, killing you instantly.

    (Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique

    Rank: B
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.


    (Raiton: Chidori) - Lightning Release: One Thousand Birds

    Rank: A
    Type: Offense
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user must first perform the following sequence of hand seals Ox → Rabbit → Monkey → Dragon → Rat → Bird → Ox → Snake → Dog → Tiger → Monkey and they create a lightning jutsu that is concentrated in the user's palm and thrusted toward the opponent at high speed. The lightning in the user's palm sounds like birds chirping, hence the name.
    Note: Someone who mastered lightning release can perform chidori with just the Ox hand seal.


    (Raiton: Kirin) - Lightning Release: Kirin

    Rank: S
    Type: Offense
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After using a fire jutsu to heat the atmosphere and create thunderclouds in the sky, the user will use Chidori to take control of the lightning above. They can then make the lightning strike an opponent in the blink of an eye.
    Note: Can only be avoided with time/space techniques or otherwise absolute defenses.
    Note: Can only be used once per battle.
    Note: In the turn before the use of Kirin, the user must have used at least a B-Rank, Long Range Fire (Katon) technique directed at the sky.
    Note: User needs to post Chidori, meaning that in the turn Kirin is used, the user spends 2 moves.


    If you defend from this somehow, Kirin can't be used on your turn. The clouds would have been unable to produce the lightning after 2 turns. I seen that somewhere.
     
         

  10. #10
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    Re: Ciberr vs DM III.

    the moment goh realizes the ground turning into a pit by the shaking in the ground he then releases all the lightning energy in the chidori he has in his hand and releases it towards his opponent before he can raise his hand allowing him to create multiple lightning bolts in a large blast that touches the ground stopping the pit from forming and travels to the opponent at high speed.

    foiled my plans but it's not over yet!!

    Rank: S
    Type:Attack
    Range: Short-Mid
    Chakra cost:40
    Damage Points:80
    Descripton: A chidori that spreads from the users palm into lightning bolts that cover a circular area destroying all thats in its way.


     
         
    Last edited by dm1202; 04-01-2013 at 12:02 AM.

  11. #11
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    Re: Ciberr vs DM III.

    As you spread the lightning outward towards me I Generate 5 large tornadoes that travel towards you. On the path they disperse the lightning the lightning and continue onward to you but slightly weakened. Unguarded it will easily spin you around and deal severe cuts to you.

    Vergil: I end this now...

    ( Futon: Tatsumaki Heki ) - Wind Release: Tordado Wall

    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.
     
         

  12. #12
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    Re: Ciberr vs DM III.

    as i see your tornadoes coming towards me i then create 5 tornadoes of my own to combat yours. while releasing my tornadoes i have a stack of paper bomb combine with them so when the tornadoes collide it causes a large explosion causing you to become momentarily distracted. when i notice you distracted i create a shadow clone and quickly conceal my presence by camouflaging my body before everything becomes clear. my clone then advances in zigzag formation in a sprint dash out of the clearing while throwing wire tripped kunai towards his opponent as i advance in the same formation keeping my presence unnoticed while my shadow clone has your attention.


    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.




    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (-10 per turn active)
    Damage Points: N/A
    Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
    Note: Technique lasts a total of 3 turns



    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion. (This shadow clone variant can only use normal ninjutsu, and Taijutsu).
    Note:Must already know shadow clone jutsu to use this jutsu.


     
         

  13. #13
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    Re: Ciberr vs DM III.

    Slightly prior to the 10 tornadoes colliding with one another Vergil preforms one handseal sending his chakra into your chakra flow, causing you to believe you're completely stuck in a world of infinite darkness. This happens just before you can create the clone. While you are stuck inside of the world of darkness, Vergil creates a orb of fire right next to him in which he condenses into a strong arrow capable of ripping through flesh. The arrow spews out flames due to the high level of condensed fire its consist of. He pulls the arrow back as if he had a bow and fires it at you punching through your heart killing you instantly. Leaving your body burned. Arrows travel very quick making this hard to evade.

    ( Kokuangyo no Jutsu ) - Bringer-of-Darkness Technique

    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent to believe they have been trapped in a world of infinite darkness, where their sense of sight is useless. It is capable of affecting multiple targets within range. However, it does not negate their other senses.


    (Katon:Kinsei Honoo Sogeki-hei) - Fire Release: Mars Flame Sniper

    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user performs several hand seals and creates a medium sized flame orb. The user then concentrates and shapes and compacts the flame orb into a heated arrow with a red-orange glow facing the opponent. The user then stretches out their left hand near the arrow and pulls back their right hand as if they were pulling back a bow. Once the stance has been performed the sides of the arrowhead will begin to spew out flames. The user then fires the arrow towards the opponent. The spewing flames then encircles around the arrow as it travels towards the opponent. Upon impact the arrow will pierce through the opponent leaving the area it pierced burned.
    Note:
    -Can only be taught by Kage Phoenix
    -Must have Katon Mastered
    -Can only be used 2x
    Learned Here.
     
         

  14. #14
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    Re: Ciberr vs DM III.

    the moment i notice the surrounding area around me become dark i realize the genjutsu since i have been put in it so many times before and immediately use genjutsu release to stop the darkness before it completely consume the area. i then notice you readying yourself to shoot an arrow of fire at me. i simply stand there and wait for the shots to be fired at me. as i see the flames spewing out and beginning to encircle me i use weave one handseal and spew out water in a way that encircles me to prevent the flames from affecting me. as you release the arrow the water i spew out rises like a fence to protect me from it's heat. once the arrow is done away with i use the water from the previous jutsu as a existing watersource and cause the water to turn into a powerful vortex that encircles me and expands to midrange knocking you unconscious on impact after forming another quick handseal.


    Rank: C-S
    Type: Supplementary
    Range: Short
    Chakra Cost: 15-40
    Damage Points: N/A
    Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion.



    Rank: A
    Type: Defence/Supplementary
    Range: Short
    Chakra cost: 30
    Damage Points: N/A
    Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.




    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short-Mid
    Chakra cost: 30
    Damage Points: 60
    Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
    Note: Requires a nearby water source


     
         

  15. #15
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    Re: Ciberr vs DM III.

    As the tornado of water begins to attack, Vergil sinks into the ground allowing the water to pass over Vergil. This is without your knowledge as the Vortex would block your vision.

    (Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique

    Rank: B
    Type: Defence/Supplementary
    Range: Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
    Note: Can only blend through on B rank and below Earth Techniques


    The second Vergil resurfaces he begins forming 3 handseals, injecting his chakra into your flow causing you to see Vergil encased in whipping flames that cover the entire area. Your view of Vergil would be blocked as you cannot see him due to the flames. This allows Vergil to reveal 3 paper bomb covered kunai and throw them towards you. One in the head, one in the chest, one in the groin(lol). They'll strike you, causing severe piercing damage and explode. Killing you. Vision of the kunai would be hard to see due to all the flames. To you, this is just another Katon justu.

    (Konoyo no jigoku)-Illusion arts: Hell on Earth

    Type: Supplementary/Attack/Defense
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.
    --It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.
    --The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.
    --The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.

    • only taught by william24
    • Can only be used once
    • No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.
    • The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.


    Vergil:Night night.
     
         

  16. #16
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    Re: Ciberr vs DM III.

    by the time you rise my water technique would have vanish allowing me to regain vision of you as you proceed with popping up from the ground. at that moment i perform one quick handseal before you fall back into the ground unexpectedly while the area around you is being sucked into your location causing everything being sucked in to push you down. i quickly follow by causing the ground around you to cause spikes to form around you impaling you multiple times while you are trapped i then camouflage myself and begin to slowly advance to close range.

    Rank: B
    Type: Offense
    Range: Mid/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user performs the Ram hand seal and causes causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.




    Rank: C
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: 30
    Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target




    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30 (-10 per turn active)
    Damage Points: N/A
    Description: This is a ninja escape technique that allows the user after performing the Tiger hand seal to control how light is reflected around their body with chakra inflections. The technique also erases the user's scent and shadow, and is usable on any terrain, making it ideal not only for covert maneuvers but also offensive strikes. Perceiving the user's position is possible only for ninja who are astute enough to observe minute variations within their surrounding environment, such as distortions of air currents in the immediate vicinity or distinguishing sounds, i.e. footsteps etc. However, the usefulness of this ability can be entirely negated by those with special vision or sensory skills. The Second Tsuchikage, Mū's mastery of this technique helped earn him the moniker "Non-Person" seemingly having neither form nor chakra while the technique was active. Thus, he could not be sensed through traditional means.
    Note: Technique lasts a total of 3 turns

     
         

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    Re: Ciberr vs DM III.

    Here's Antlion:




    Spikes can't form under/ or around an antlion like that. My counter would work either way anyway. Just saying, as a spar. I'll go over a few moves at the end of it to explain why I believe its wrong, and what could cause you to lose in a war.
    ____

    As the ground beneath Vergil begins to collapse in, he sends a current of lightning into the ground. Completely stopping the doton chakra from altering the ground in any way.


    (Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current

    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


    Vergil then proceeds to build up meiton chakra in both hands swinging them both as if he was pimp smacking a hoe sending 2 waves of dark charka at you. Unguarded the waves will deal a large amount of internal damage to you.

    (Meiton: Yami no Nami) - Dark Release: Darkness Wave(X2)

    Rank: C
    Type: Offensive
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: The user will release a black, widespread wave made of dark chakra at their opponent just a wave of their hand.
     
         

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    Re: Ciberr vs DM III.

    As i notice the ground not responding to my command due to the opponents nagashi i quickly cause a pillar of water to thrust you into the air suddenly before following with three large shots of dragon shaped fire blast coming from three different angles after weaving a quick handseal while you are still disoriented.

    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: N/A
    Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.




    Rank: B
    Type: Offense/Supplementary
    Range: Short/Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.


     
         

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    Re: Ciberr vs DM III.

    >.> I'd be able to use the darkness waves. But I'll continue with your POV.
    ___

    As Vergil is suddenly launched into the air, he keeps his eyes on his opponent. He notices a few fireballs coming at him while he's recovering. He nonchalantly reveals his right palm while inserting dark chakra into the squares on his hand. This allows him to completely absorb all the fireballs and fire them back at you in the form of a dark blue metion blast with lightning quick speeds. While the blast travels towards you, Vergil lands on the ground and regains his composer. He then takes an offensive stance generating lightning around him.

    (Meiton: Kyūketsukō) - Dark Release: Inhaling Maw

    Rank: B
    Type: Offensive, Defensive
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user uses their dark release to forcibly extract the physical and spiritual energy (chakra) of another ninja and absorb it through the upper square of the mark on his left hand, which can then be used to perform Dark Release: Judgment.
    Note: Can absorb up to A-Rank Wind, Fire and Lightning techniques, S-Rank raw chakra or C-Rank Water, all within reason. Has no effect on Earth techniques.


    (Meiton: Jajjimento) - Dark Release: Judgment

    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user converts the absorbed chakra from the Dark Release: Inhailing Maw and then releases it into light blue flames, turning it back on their enemies with amplified strength to blow them away. The flames are expelled through the lower square mark on their left hand.
     
         

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    Re: Ciberr vs DM III.

    i notice the chakra coming back to me, but i also take note of the direction you are falling. to kill two birds
    with one stone i then use the electic fields in the ground to drastically increase my speed of advancement thus allowing me to cover the distance almost instantaneously allowing me to successfully avoid your meiton blast and advance towards you simultaneously. as i pass you i quickly draw my blade while channeling chidori nagashi thru the blade as i make a quick draw vertical slash thus cutting you in half. all this done in no more than a second.

    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: (60 if used to attack)
    Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.




    Rank: A
    Type: Offense/Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.


     
         

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    Re: Ciberr vs DM III.

    As you appear before me in a blur, Vergil emits a field of lightning effectively shocking you leaving you unable to completely perform the vertical slash needed to cut him in half, while also dispelling the lightning inside of your blade. The shock would slightly stun you(As nagashi does) making your muscles tighten up. Vergil then draws a kunai and stabs you in the neck before you can fully recover with his left hand. Keeping his right hand open.

    (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod

    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (if opponent is within the field)
    Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
    (Last 3 Turns)
    (Usable only once)
     
         

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    Re: Ciberr vs DM III.

    As Goh rushes into close range, he notices a field of lightning developing but isn't fast enough to avoid collision and runs into it at full speed leaving him to feel the full effect of the attack leaving him momentarily stunned as he falls to the ground.
     
         
    Last edited by dm1202; 04-06-2013 at 12:44 AM.

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    Re: Ciberr vs DM III.

    As you fall helplessly to the ground Vergil creates a super revival fist in his left hand. He thrusts it into your back breaking the majority of your bones killing you upon impact. Creating a slight crater in the ground upon explosion. Your armor flies everywhere as Vergil stands atop of you, looking down on you.

    Vergil: It was good while it lasted.

    (Meiton: Chō Kasseiken) - Dark Release: Super Revival Fist

    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: This jutsu works in similar fashion to rasengan. by gathering dark chakra into the users hand, the user can create a dark orb with two dark rings around it (giving an atomic look). The user will then plow the orb into the opponent, resulting in the opponent being with tremendous bone shattering force.
     
         

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    Re: Ciberr vs DM III.

    The moment that vergil readies to thrust his super revival fist Goh then release a powerful field of electrical field that extends to mid range with any movements from his body but from sheer chakra control catching you by surprise. Nevertheless his body is still numb and so is Vergil's due to the technique. The moment Goh sees the opportunity he changes chakra natures as fast as he can to wind before inhaling as much air as he can and blowing a stream of wind strong enough to push himself back to mid range. The wind would also blow dust up from the ground which blinds Vergil.

    How do you like the taste of your own medicine?

    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (if opponent is within the field)
    Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
    (Last 3 Turns)
    (Usable only once)




    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.


     
         
    Last edited by dm1202; 04-11-2013 at 12:19 AM.

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    Re: Ciberr vs DM III.

    Quote Originally Posted by Ciberr View Post
    As you appear before me in a blur, Vergil emits a field of lightning effectively shocking you leaving you unable to completely perform the vertical slash needed to cut him in half, while also dispelling the lightning inside of your blade. The shock would slightly stun you(As nagashi does) making your muscles tighten up. Vergil then draws a kunai and stabs you in the neck before you can fully recover with his left hand. Keeping his right hand open.

    (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod

    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (if opponent is within the field)
    Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
    (Last 3 Turns)
    (Usable only once)
    Quote Originally Posted by dm1202 View Post
    As Goh rushes into close range, he notices a field of lightning developing but isn't fast enough to avoid collision and runs into it at full speed leaving him to feel the full effect of the attack leaving him momentarily stunned as he falls to the ground.
    You're dead there. In my move i stabbed you in the throat while you were stunned. I simply replied with the revival fist anyway just for the RP effect. I didn't know you'd stun me back. Because I could just stun you back forever lol.
     
         

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