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  1. #1
    Nakiri's Avatar
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    ༺Nanzai's Lab༻



    “There once lived a king who went by the name of Arugeth. The king was a proud and noble man of honor and pride, until the faithful night when he was changed forever by the madness the kingdom was pledged with. The next morning his lord and majesty awoken from his slumber, much to his surprise he was fine to the normal eyes, but this was not true inside his heart. The king day by day grew colder and colder as his heart grew to pitch black. No winter in the land can compare to the iciness the king’s new heart carried. One day he ordered his guards to slaughter those who was slacking off in the Gardens of the castle ground.

    The men rejected the orders, and deemed the king mad. Arugeth was put to jail until his madness was cured. Days had gone by but no results can make the king sane again, and the mindset of his majesty grew worst. That night the same evil force that turned the king into a heartless man came and spoke to him saying ‘I can free you my king, but you will become my puppet. You will gather your strongest and most loyal of men and start the Sinful Illusion Arts which you and them shall be taught by me.’

    The king agreed, and so worth the king started the group. The Royal Sinful Illusion Knights.”


    1.(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw(6/6)

    2.(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon(6/6)

    3.(Sukai doragon no hōkō)Roar of the Sky Dragon(6/6)

    4.(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!(0/6)

    5.(Supurasshusutā)Star Splash(1/6)

    6.(Shinfonī geijutsu:Maesutoroteiruzuobu)Symphony Arts: Tales of the Maestro(2/6)

    7.(Hyouton:Aisu Ryu:Kyanon)Ice Release: Ice Make Style : Ice Cannon)(2/6)

    8.(Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword(1/6)

    9.(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm(1/6) No longer usable

    10. (Hoshizora no Namida)Starry Tear(5/6)

    11. (Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats(6/6)

    12. (Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk (6/6)

    13. (Tsumibukai Genjutsu: Burakku Bokkusu)Sinful Illusionary Arts: The Black Box (5/6)

    14. (Kitsune Ogi Genjutsu: Itazura) Fox Secret Illusion Arts: Prankster(1/6)

    15. (Tsumibukai Genjutsu:Dai Kui )†Sinful Illusionary Arts: Gluttony†(5/6)

    16.Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie(6/6)

    17.(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb(3/6)

    18. (Magen: Inku no Masutaa Irasuto) Demonic Illusion: Illustration of the Ink Master(6/6)

    19. (Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia(4/6)

    20. Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»(1/6)

    21. (Jūho:Tamashii no Hairetsu) Gentle Step: Soul Array(0/6)

    22. (Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly(2/6)

    23. (Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle(1/6)

    24. (Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash

    25. (Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence

    26. (Jūho: Hokyou) Gentle Step: Reinforcement

     
         
    Last edited by Nakiri; 06-19-2016 at 08:15 PM. Reason: Updates

  2. #2
    Nakiri's Avatar
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    Re: Tools of the Fruit Punch Samurai



    (Katon: Afutābānā)- Fire Style: Afterburner
    Type: Supplementary/Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
    -Usable twice per battle
    -Can only be taught by Katonpwnz
    Training Link:http://narutobase.net/forums/showthread.php?t=440302

    (Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array

    Type: Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.
    note: each dragon is C-Ranked and the big dragon is A-Ranked
    note: the user can make the big dragon three times per battle
    note: only FeeLPaiN can teach this jutsu

    Training Link: http://narutobase.net/forums/showthread.php?t=472215


    [Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
    Rank: S
    Type:Attack/Defense
    Range: short/long
    Chakra cost: 40
    Damage points: 80
    Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
    Note: Can only be used 2 times per battle
    Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
    Note: Must master katon and aact
    Note: Can't use it on the next turn

    [Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
    Note: Can only be used 3 times
    Note: Can't use any katon jutsu at the same turn
    Note: Can't use higher than A rank katon technique on the next turn
    Note: Must be Sannin ranked or above

    Learnt both here: http://narutobase.net/forums/showthread.php?t=521139

    (Katon: Kasai To Chi) Fire Style: Fire and Blood
    Type: Offensive
    Rank: A rank
    Range : Mid
    Chakra : 30
    Damage : 60
    Description:
    -The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon
    chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that
    hovers above the user. With a simple hand gesture,the user can send and control these
    swords to move towards the enemy and impale
    them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword
    form,they would easily burn through the opponent with ease.By performing the Snake
    handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.
    Note:The user can make up to 6 of these fire swords,and less,depending on the situation.
    Note:No A rank Fire techniques for the next turn
    Note:Can only be taught by -L-
    Note: Usable 3 times and they last only a moment if they aren't used to attack

    (Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
    Rank: A
    Type: Offensive
    Range: Short-Long(Short range of the opponent)
    Chakra Cost: 30
    Damage Points: 60
    Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. Similar to it's canon counterpart, the ash cloud stays in the atmosphere for one turn. After forming the cloud, the user makes a hand gesture, after which it reforms into a thousand needle like structures which pierce the opponent, although the primary use of the ash needles are to inflict major burns on almost every point of the body with pinpoint precision.
    Notes:
    - Can be used thrice per battle.
    - The user needs to know Ash Pile Burning to perform this.
    - Needs a two turn cooldown between usages.
    - No A rank or above Fire techniques the next turn.
    - Can only be taught by Nāruto

    (Katon: Kakatsu no Verbti)- Fire Release: Jurisdiction of Verbti
    Type: Offense/Supplementary/Defense
    Rank: S
    Range: Short-Long (Created short range, long range movement)
    Chakra Cost: 40 (-15 chakra per turn to sustain)
    Damage Points: N/A (80 for explosion, 20 when contact with the enemy is made)
    Description: The user will gather a large amount of fire chakra, perform 3 hand seals, and release outward from their mouth a dense amount of ash. The user through shape manipulation will turn the ash into a demonic, and aggressive creature. Having a wavy exterior and body composition similar to a human, black in color, with a reddish hue in the outer layer of the creature. This beast of ash is around two meters in length. This beast has a special ability, through its impressive movement and lightweight of ash, it can travel along the ground with great ease and float in the air (movement that can be traced with the naked eye), but also interact with dense, earth-like material, burning anything it touches into ashes, the beast will use this ash it burns for its own deeds, allowing the ash to essentially "stick" on to the beast. This has the beast become larger in size (doubles in size with every interaction it comes with, and the structure must be larger then its body is currently when interacting with it) growing with every earth object it comes into interaction with, however, its overall ability and power remains relatively the same, it simply contains an advantage in brute force. Its second ability, is its adaptability with its own body structure, the beast can split himself in multiple "clones" of itself, each being weaker then the other, with up to eight being able to be made (Each would be C-Rank). These beasts will remain relatively the same, in how it attacks, being able to burn and create explosions relative to its size and rank. They can also come back together, reforging into themselves and its previous state as one body, or simply less bodies then before. Each time they split, the bodies will be decreased in half from its previous size. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. This beast can subdue the opponent by covering them completely with its body, burning them to pulp, it can perform basic body-art movements, where it can skin a person with every attack, or it can be set a blaze to create a large explosion (explosion size is equivalent to the size of its body).

    Note: Can only be taught by Noni
    Note: Beast lasts for four turns (unless cancelled)
    Note: Can only be used twice per battle
    Note: Requires two turn cool down before re-use
    Note: Cannot use fire S-Rank or above the turn the beast is created
    Note: Follows elemental strength and weakness




    24. (Katon: Kokuyouseki Hai) Fire Release: Obsidian Ash
    Type: Defensive | Offensive | Supplementary
    Rank: A- Rank
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A rather simple yet effective technique for ranged weapon users, the user will channel chakra into their weapons with fire chakra. Once they do this the user will release/throw/drop the weapon at the enemy. The effect of the technique isn’t seen through normal means as a standalone technique does nothing, but when the ranged weapon is in the process of being destroyed/stopped the user is able to click their teeth. This will activate the hidden mechanic of the technique in which the fire chakra embedded into the weapon will surge through it allowing it to dematerialize the weapon in question into ash thus allowing it to remain safe before impact with another object. The users ash is then formed into a cloud of hot ash which the user can activate to detonate and explode with a click of the teeth. The dematerializing of the weapons counts as a move but causing it to explode doesn’t . The projectiles although when infused with the fire chakra they look the same until activated midflight in which they shift into red hot ash. The projectiles in question also retain the explosive and hot properties of ash and once they touch the target burns on contact dealing 30 damage to them and can explode on contact dealing 60 damage.

    *Can only be used four times per battle*
    *Can be applied to up to one projectiles at at a time*
    *No Fire Techniques A-ranked and above next turn*
    *Ash cloud can remain for one turn before dissipating naturally*

    (Katon: Gurēto-en kuraudo no Jutsu) - Fire Release: Great Flame Cloud Technique
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Performing the Boar → Tiger hand seals and the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streamed intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/ seal of the skies as an escape route, for the above sky is sizzling hot. While also heated air directly above, will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

    Note: The heat wave lasts for three turns.
    Note: No S-Rank or above Katon in the user's same or next turn

    (Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette
    Show
    Type: Offensive/Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30 (-10 per turn)
    Damage: 60
    Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts.

    Notes:
    ~Can only be taught by xHoudinii
    ~Can only be used three times and each usage lasts for four turns



     
         
    Last edited by Nakiri; 06-04-2016 at 08:07 AM.

  3. #3
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    Re: Tools of the Fruit Punch Samurai



    [Suiton: Kawariyaku Name] - Water Release: Double Wave
    Show
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user swipes both of his hands over each other, so that the right hand is swipt over left hand, creating two waves that come at the target from both sides, engulfing him in water and crushing his bones from the two sides. In case the user's escape, the user would manipulate the two waves so that once they slam on each other, they would dissemble into hundreds of small mythical creatures i.e (dragons, griffins etc..) which are then redirected towards the opponent. They can only take the shape of a summon the user can control like how kisames water jutsu take the form of sharks. Each being the size of a bird. This would take up another of the users three jutsu per turn and have a total power of S rank.
    Note: Can only be used 2 times per battle
    Note: Can't use water techniques higher than A-rank the same turn
    Learnt here: http://narutobase.net/forums/showthread.php?t=521139

    (Suiton: kensei no doragon ) ɸ Water Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
    ɸ Can stay active for 2 turns at a time
    ɸ Can't use earth jutsu while it lasts.

    Learnt here: http://narutobase.net/forums/showthread.php?t=282991

    (Suiton: Bindus no Burisu)- Water Release: Bliss of Bindus
    Type: Offense/Supplementary/Defense
    Rank: S
    Range: Short-Long
    Chakra Cost: 40 (-15 for every turn kept active)
    Damage Points: N/A (20 for body movement attacks)
    Description: The user will release water chakra from their body and formulate a powerful humanoid creature that is composed of crystalline water. The beast stands slightly taller then the users original body, crystal blue, darker blue on its face, and spider-like marking on its chest/body. It moves by the user's mental commands. The beast has a special ability to turn into different watery compositions: mist and syrup water. Turning into these forms are passively done, and each ability grants different entailment. The mist has a unique chakra absorbing property allowing him to drain the strength of organic matter. This chakra absorption is especially great in close range fighting, being able to weaken CQC techniques that revolve chakra, accordingly to its rank it can absorb chakra of techniques up to its rank. It can absorb up to S-Rank pure chakra (A-Rank if it has a shape), and A-Rank elemental chakra that water is neutral with, B-Rank that water is weak with, and S-Rank with elements water is strong with. Metallic weapons with elemental chakra/regular chakra will be negated and absorbed as well. Its misty body can harm vision making it tough to see for an opponent and some dojutsu, and if contact is made with the opponent, it will absorb chakra of the opponent, up to 50 points a turn. Absorbing costs one move. Intangibility allowing physical attacks to phase through its body, avoiding them. With its light nature, he float above ground at speeds slightly slower then a regular ninja. Its sticky version has more blunt force damage when striking the opponent and leaving him drenched in sticky water restricting his/her movement. Attacking the beast with weapons, or physical movements would risk getting stuck. Another unique feature (which costs a move) is the beast can release "web" like threads out of his limbs to be used to swing around the terrain, grab a hold of material and reel them in, things of that nature. The web can extend up to mid range, and doesn't contain any damage to it, but can restrict people if caught. Lastly, its crystalline body, its base body, is quite slow. Able, to deliver bone crushing damage, and combat against even the most toughest of matter. It can pick up large rocks, and if wanted literally blast through them. The syrup and crystal form can move on land, while all forms can be able to go under water (crystal body much slower underwater even more so than on earth).

    Note: Can only be Taught by Noni
    Note: Can only be used twice per battle stays on field for four turns
    Note: Can not use water above S-rank the turn the jutsu is created
    Note: Can not used water S-Rank and above the turn the jutsu is dispelled
    Learnt Here: http://narutobase.net/forums/showthread.php?t=682201

    Suiton: Taki Chō Shi no Wana) - Water Release: Waterfall Butterfly Death Trap
    Type: Offensive/Attack
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: By weaving six handseals, the user puts both hands forward and creates a construct composed of butterfly wings, a butterfly body and with the head of a Venus Flytrap plant a few feet away from the user's torso. This water beast is summoned with a slow chomping motion already developing as its head is formed, giving off a very intimidating appearance. As the user shoots it forward, the further it goes, the faster it chomps and the more pressure will be placed into its bite although the bite can be fatal at any range depending on how it is used. It is a streamed technique, so once the user sets this in motion, no technique can be used until after this technique is over with. This technique is very fast and very versatile, able to cut corners and take sharp turns very quickly and still meet its mark. Once it comes into contact with the target, the teeth of the Venus Flytrap bites down onto its prey, able to pierce flesh and bone and able to anchor an opponent in their current position by wrapping it's wings and body around the bitten target, making them vulnerable to another attack.

    - Can only be used twice per battle
    - Can only be taught by Moxxi

    (Suiton: Poseidon no Karamitikurappu) - Water Release: Calamity Clap of Poseidon
    Type: Offensive/Attack
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: After weaving ten handseals, the user will channel their chakra into the air around their target, gathering existing moisture in the air and creating moisture out of their released chakra. Once the very visible but small water bubbles of moisture imprison their target, being exactly ten feet away from each side and angle of the opponent, the small bubbles of water turn into spikes, all facing towards the opponent. Once the user claps, controlling and commanding the spikes, they dart towards the opponent at an alarming rate, aiming to pierce all angles around the target, encasing them in a spiked water coffin. If the user has a water affinity, the technique is exceptionally fast.

    - Can only be used once per battle
    - Cannot use any water techniques in the next turn
    - Can only be taught by Moxxi
    Learnt here:

    (Suiton: Haha no Be no hogo)- Water Release: Mother's Beloved Protection
    Type: Defense
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will generate water chakra outwards and manipulate it in a way to create a sphere around the user. Initially very difficult to notice for the normal eye, it becomes even clearer to see when it clashes with a technique. Essentially the water acts as a cushion against techniques, absorbing the impact of the attack. The moment the technique is rendered useless, the sphere will begin to form itself around the technique it negated. Creating what many would consider an exact replica of the technique, but this time in a watery form. However, depending on the nature of the technique, it might contain a trait, done by waters unique elemental interaction with different - but logical working - elements. Example is if the sphere touches fire, it will create a replica in a watery form, but very hot to touch. Lightning makes the water shocking. Wind makes the water sharper. Regular water will simply recreate exactly how it was. This transfer will only work on techniques A-Rank and below to (Strong S-Rank fire and below and other elements weak to Suiton ; A-Rank and below for elements strong to Suiton). Not all elements will be able to cope with this, such as, solid earth, wood, steel, etc. Solid elements that might have a chance to be effective (lava, mud, etc), after contact will exist as material devoid of chakra. Elements that do not reciprocate with the technique at all, will not be effected, and clash with the original technique making the sphere nothing more, but a defensive tool. The reflection can be of any sort streams, projectiles, humanoids, self-sustaining techs, etc. As well as elemental variants (ash, gas, unfocused electricity, etc).

    Note: Can only be used three times
    Note: Can not be used in consecutive turns
    Note: Can only be taught by Joker
    Note: Can only absorb and transfer elements that work logically (KG and CE alike)
    Note: Elemental strength and weakness stays the same

    Learnt Here:

    (Suiton: Mizu Bakudan) Water style: Water Bomb
    Rank: B
    Range: Short-long
    Damage: 10 (per orb) or 30 ( collectively)
    Chakra: 30
    Description: The user pulls water from plants, or near-by water sources to form orbs of water (up to 5 +10 chakra for each orb after that) that can either be detonated by enemy touch or by the user themselves. The justu can remain dormant until set off. When detonated, the orbs send water Senbon out in every direction. If activated by user, all orbs are detonated, if detonated by enemy, only the touched orb is detonated. (- 5 chakra per orb per turn.)
    Learnt Here: http://narutobase.net/forums/showthread.php?t=677698

    (Suiton: Kyousei Mizu Bakudan) Water style: Great Water Bomb
    Rank: S
    Range: Short-Long
    Chakra: 80
    Damage: 80 collectively, or 40 individually.
    Description: This jutsu works the same way as: (Suiton: Mizu Bakudan) Water style: Water Bomb. This jutsu creates ten (10) orbs instead of five, and they are twice the size of the orbs of the weaker form of this jutsu. Instead of Water Senbon, when detonated, these orbs fire Water Kunai. (+20 chakra to make additional orbs, - 15 chakra per orb, per turn) No more than twenty (20) orbs may be active at one time, and because of the amount of water needed for this jutsu, a water source must be nearby, or the user must be in a heavy downpour of rain. Because of the amount of water needed for this jutsu, only C rank and below water jutsu can be used by the user after using this jutsu, for two (2) turns. Only usable one time per battle, but the orbs can remain dormant until activate/detonated.
    Learnt Here: http://narutobase.net/forums/showthread.php?t=677698

    Suiton: Pengin no Sakuryaku - Water Style: Ploy of the Penguin
    Type: Defensive/Supplementary
    Rank: S-rank
    Range: Short-Long
    Chakra: 40 (-10 per turn)
    Damage: N/A
    Description: The user would exert chakra up to short range of themselves and via shape and nature manipulation form a penguin of water whose body is composed of a chakra draining mist. The penguin is rather large, rivaling the size of an average shinobi. The user can passively control the penguin construct via mental commands at the cost of the penguin leeching chakra off of the user. The main attribute of this penguin construct is that wherever it travels, it leaves a considerable amount of hidden mist along the way. This means that over the course of one turn, the penguin would leak so much mist that it would cover everywhere up to short range of the penguin. Another ability of this penguin is that due to it being made of mist and understanding the mist's abilities, with a hand seal, the penguin can use the natural light to blind opponent's in the mist much like the Water Release: Hidden Mist Eye Sight Deprivation technique (costs a moveslot). The last ability of the penguin is due to it's chakra draining mist properties. If an A-ranked attack (according to water's elemental S&W's) is shot towards the user or penguin, the penguin can intercept the attack and absorb it due to the chakra draining properties of the mist. The penguin's body would then either be composed of a hot, paralyzing, or sharp (fire/lightning/wind) mist which could be used as a water source for one attack, gaining one rank in damage due to the absorbed properties being incredibly more lethal than regular water (up to S-rank). The only downfall to this technique is that the penguin cannot be used for offensive means, only defensive and supplementary unless the penguin is used for a water source, in which case it can only be used as a source once then it dissipates until used again.

    Note: Only lasts five turns
    Note: Can only be used twice per battle
    Note: No water techniques over A-rank on the turn this technique ends
    Note: Water must be a primary specialty to use this jutsu
    Learnt Here: http://narutobase.net/forums/showthread.php?t=700676

    (Suiton: Primal umi juugan)- Water style: Primal sea bullets
    Type: Offensive
    Rank:A/S
    Range:Short-long
    Chakra:30/40
    Damage:60/80
    Description: The user will make a single handsign while focusing their water chakra into several spheres made of water each the size of a baseball. The user will condense their spheres into The size of a bullet, The user will then send the water to surround the enemy on all sides With a snap of the users fingers each one will release a stream of highly pressurized water at the enemy from all sides. This jutsu can also be used directly from infront of the user as a frontal attack rather then a surrounding one. When the User creates a single one it is A rank in power, if more are made it is S rank. When the suer makes a single one he can manipulate it more freely to go wherever he wants and then make it release its stream.

    Note: In total there's 10 water spheres/bullets, that will surround the enemy, two on the left, two on the right, two above two infront of and two behind.
    Note:S rank version Can only be used twice per battle A rank version can only be used thrice per battle
    Note: No Water jutsu Above A rank in the same turn, or the following turn
    Note:Each Water Sphere is A rank by itself, this does not stack when making more then one, the user can only make 1 (A rank) or 10 (S rank) the 10 water spheres does not equal 10 A ranks but one S rank

     
         
    Last edited by Nakiri; 06-01-2016 at 07:09 AM.

  4. #4
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    Re: Tools of the Fruit Punch Samurai



    (Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
    Typeffensive
    Rank:B
    Range:Short
    Chakra:20(-per turn)
    Damage:40
    Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

    ~Last 2 turn if continued~
    ~No jutsu can be used with hands while in effect~
    Link:http://www.narutobase.net/forums/sho...157594&page=79


    (Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon
    Type: Offensive
    Rank:A-Rank
    Range: Short
    Chakra:30
    Damage:60
    Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

    ~Can ony be used 3 times per battle~
    ~Cannot use another hand required jutsu while in effect~
    Link:http://www.narutobase.net/forums/sho...76#post7634076

    (Sukai doragon no hōkō)Roar of the Sky Dragon
    Typeffensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
    ~Can only be taught by -Ian-~
    ~Can only be used 3 times per battle~
    Link:http://www.narutobase.net/forums/sho...33#post7817833

    (Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.
    *This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
    *Can only be used once every 3 turns*
    *Can't use Wind Techniques above S rank in the same turn*

    Training Link: http://narutobase.net/forums/showthread.php?t=385352

    (Fuuton: Kurasshu) - Wind Style: Crash
    Type: Defensive|Supplementary
    Rank: A-Rank
    Range: Short(Activating the technique)
    Chakra: 30
    Damage: n/a
    Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely.

    - Can be used two times per match
    - No wind techniques in the same turn, or the turn after
    - After using it for the second time in a match, the user loses their ability to mold wind chakra properly
    - For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.
    - Can only be taught by Toshiro
    Training Link http://narutobase.net/forums/showthread.php?t=266515

    Fuuton: Bōfūkoromo - Wind Style: Storm Mail
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 0
    Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
    -Can be used once
    -Lasts 4 turns
    -Taijutsu increase +5
    -Speed level equals a taijutsu specialist
    -C rank and below ninjutsu/taijutsu have no effect

    Training Link: http://narutobase.net/forums/showthread.php?t=255448[/size]

    (Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage: N/A
    Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
    ~Deactivates after three turns.
    ~Can only be used twice per battle.

    Training Link: http://narutobase.net/forums/showthr...50#post8910450

    Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of Clouds
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent

    Training Link: http://narutobase.net/forums/showthread.php?t=331918

    (Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
    Type: Attack/Defense
    Rank: S Rank
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
    Note: In order for opponents to be drawn in tornado needs to be short range of opponent
    Note: As long as focus is on this technique no other techniques can be performed by the user
    Note: Can only be used 2 times per battle
    Note: Equal to in size to Majestic annihilation
    Note: No wind jutsu the following two turns
    Note: Can only be taught by Gecko

    (Fūton: Kuikku Ken no Jutsu)- Wind Release: Quick Sword Technique
    Type: Offensive/Defensive
    Rank: A
    Range: Short-Mid
    Chakra cost: 30
    Damage: 60
    Description: Based on the timeless principle of Iado, the art of releasing and sheathing ones sword in the blink of an eye, this technique entails a sort of mock Iado where the user will simply grab the handle of his sword while focusing his Fūton chakra. His chakra will then seep into the air around him to take command of the naturally occurring wind up to 5m from his position. By holding on the handle of the blade the user will use his Fūton chakra to replicate the entire blade down to the very length and density as invisible swords of wind, 6 in total. The swords can be heard, if not seen, as sharp whistling sounds as they sling around the user as well as the damage they do to any nearby objects such as the ground which makes the technique very noticeable. If one would look closely however, the blades can be observed as faint arcs of green Fūton chakra. The blades will slice at anything within 5m of the user's vision and can be pushed forward after being spawned to a maximum range of 10m using the air as a medium with a combined rank of A instead of individually. The technique is only applicable as long as he keeps his hand on the handle of the sword, once the user lets go the technique is ended. This prolonged usage can only last the entire turn it was performed.
    Note(s):
    - Can only be used 3×
    - Requires contact with a bladed weapon
    - While being performed user cannot perform any other chakra related techniques
    Learnt Here: http://narutobase.net/forums/showthread.php?t=698861

    (Futon: Iongeto Reishiki)- Wind Release: Aeon Gate Type 0
    Type: Offensive
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 50
    Damage: 90 (-40 from user)
    Description: After successfully devising the parent technique, Yosamu pushed himself yet again, to break all the boundaries that obscured his initial success and developed a successor technique that far surpassed the first. He named it, Type 0, because it was the final form of the ingenious jutsu, set to annihilate the greatest of foes. This move, required immense amounts of chakra from the user being converted to Futon at a near instananeous pace. The user will gather this great amount of energy within himself and hold both his hands outwards, as if getting ready to hug something but as he does this he/she's actually releasing all this stored chakra across the battlefield in an omnidirectional manner starting from short ranged reaching up to long ranged, a gate will open up short ranged from the user as this happens. Then, the user will run a physical non-chakra coated object through this initial gate, just like the parent technique. But, instead of just one portal opening 5 meters from the target multiple gates will open, amounting to the hundreds, each with elaborate patterns on their 2D shape. The object that the user had placed through the first gate would get replicated by this multitude of gates and will be multiplied accordingly. Meaning, if the user had thrown a kunai through the first gate, the gates that follow would each release a single Futon replica of this said kunai which would in turn fire hundreds of replicas at the target all collectively amounting to Forbidden rank. But it doesn't end there, the gates will close as usual after releasing this replica, but will continue to repoen to fire more replicas of the said object, they will continue to reproduce these replicas at a rapid pace with the Futon projectiles appearing as green streaks of light. The gates open and close at the speed of a blinking eye, releasing only replica at a time, but in the company of the many other gates these replicas appear infinite. The gates will continue to rain down the projectiles on the enemy for two whole turns and their arrangement can be set in any order by the user. Meaning, he can choose to arrange the firing gates in a wall formation, a dome formation, a concave/convex formation anywhere as long as it stays 5 meters from the opponent. With chakra guidance and control the user can even open the firing gates in his vicinity as well, having the projectiles rain around him without as much as touching a hair on his head. Throughout the technique however, he must stay focused and can't mold any other forms of chakra until the technique ends or is destroyed. After this technique ends, the user is left much fatigued, as that much chakra takes a strain on his reservoir and physical well being. His speed will fall by two ranks and the user will have sore painful limbs for two turns after using this technique.
    Note(s):
    - Can only be used once
    - Lasts 2 turns
    - After this technique, user can't mold above B ranked Wind next turn, then nothing above A ranked Wind the turn after, until the fourth turn after this technique he may use up to Forbidden ranked Wind jutsu
    Learnt Here: http://narutobase.net/forums/showthread.php?t=698861

    (Fūton: Fūjin Ibuki) Fūton: Fūjin’s Breath
    Rank: A
    Range: Short-Long
    Type: Offensive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The ultimate form of Fuuton: Reppushou, this jutsu allows the user to create a powerful gust of wind and direct it as they wish. Since these winds are straight line winds, they are rather large in width, and have ample power, able to topple large buildings. Only one gust can be created per use of this jutsu.
    Learnt Here: http://narutobase.net/forums/showthread.php?t=677698

    (Fūton: Fūjin Gekido) Fūton: Fūjin’s Rage
    Rank: S
    Range: Short-Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: The user will form four handseals while focusing their Fūton chakra into an orb somewhere in the air. While focusing their chakra, the orb will compress itself as it rotates and condenses its chakra, creating a light wind. Upon formation of the fifth handseal, the orb rapidly expands into a dome of wind that impales and shreds anything inside to pieces.
    *Once per battle.
    *No Fuuton jutsu in the same turn.
    Learnt here: http://narutobase.net/forums/showthread.php?t=677698

    Fūton: Otto, Watashi no Yubi ga Subette! | Wind Release: Whoops My Fingers Slipped!
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will gather a small, but intense amount of wind chakra in their fingertips, usually the index and middle finger, and afterwards he will give their target a single tap. Upon contact, the wind chakra is released all at once and slams into the target, causing impact damage and sending them flying back. The user can jab their finger deeper to cause even more damage than normal and can use two hands to double the effect. Alternatively, the user can use this method to destroy solid techniques such as those from earth release (or similar) which will shatter upon being hit.
    Notes:
    - Can only shatter B-rank and below techniques of solid nature.
    - Can only be taught by Nathan.
     
         
    Last edited by Nakiri; 05-13-2016 at 08:23 PM.

  5. #5
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    Re: Tools of the Fruit Punch Samurai



    Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
    -Only used three times per battle
    -Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning.
    Allowed before new rules

    Raiton Ketsuretsu Genkotsu|Lightning Breakdown Fist
    Type: Offensive
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.



    Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
    -Usable twice

    Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
    -Only used three times per battle
    Learnt Here: http://narutobase.net/forums/showthr...ghlight=Raikou

    (Raiton: Tenken no Kyuushou) – Lightning Release: Divine Punishment of the Ancient Laws
    Rank: S
    Type: Attack
    Range: Short – Long
    Chakra costs: 40
    Damage points: 80
    Description: the user will focus their lightning chakra and create surrounding them 6 rectangular blades of lightning which are then shot at the enemy target/s rotating in mid air and then with swift movements of the users hands they are then commanded to slice at will.
    Note: Can only be used twice per battle
    Learnt Here: http://narutobase.net/forums/showthr...ghlight=Tenken

    (Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
    Type: Offense/Supplementary/Defense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Depends on technique)
    Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

    Note: Can only be used three times
    Note: Can only be taught by Noni
    Note: A duplicate can last up to two turns max
    Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
    Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique
    Learnt Here: http://narutobase.net/forums/showthr...light=Kaminari

    (Raiton: Shusei Bolla)- Lightning Release: Bolla's Modification
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A (Depends on the jutsu)
    Description: The user will perform one hand seal and release their chakra towards pre-existing lightning, specifically lightning that is either "focused" (lightning that retains a shape, or has powerful piercing ability, such as a Spear or Animal) or "unfocused" (lightning that does not retain a shape, and destructive, such as the nagashi). Using a concept that has been shown from various lightning jutsus (specifically with the Chidori variants), the user will take a hold of their lightning chakra, and forcefully turn that chakra into the opposite composition it is retaining at that moment. Essentially the user at will, will be able to turn focused lightning, by willfully dispelling its shape, turning it into a unfocused lightning source. When turning it into an unfocused lightning source, it becomes heavily similar to the Nagashi, having numbness and destructive capability of against solid matter. Unfocused lightning also has a unique property of conducting and combining with other material and elements, when doing that it would add a 20+ damage. The same is for unfocused lightning, where the user will inject their chakra and turn the unfocused lightning source, and turn it into a specific shape, the unfocused lightning would come together to create the shape of lightning spear (Similar to the Lightning Release: False Darkness Spear). To allow for unfocused lightning to turn into a spear, the user will perform this technique first, and then the inject itself into a unfocused lightning source/technique that will either be dormant (read further) or created right after through a technique. From their the user will be able to control the unfocused lightning source to allow for the manipulation to occur. A similar process as streaming techniques, after the spear is created, the user doesn't need to focus on it no longer for that scenario. The spear will have a clean piercing power and a certain amount of tangibility. Note the size, rank, and damage capabilities depend on the initial current of the first lightning (i.e. a B-Rank will inflict 40 damage). That rule only applies to unfocused techniques made focused. Focused techniques transformed into an unfocused surge will have no damage capabilities but they will be capable of paralyzing the opponent in the same way as Chidori Nagashi. The larger the initial technique was will dictate the size of the reformed technique. When a focused technique is turned into an unfocused surge of lightning, the lightning will spread out in such a way that it encompasses short-range around the area the jutsu originally encompassed. This jutsu can fully be used on lightning that is combined with other materials or conducted on other constructs (such as water, metal, earth, etc). By simply turning the surface of the lightning into focused or unfocused lightning, however this comes with a drawback, where the initial elemental combo will no longer be in effect for that material it is conducting, destroying it and rendering it useless. This jutsu can be used on dormant lightning, for there is evidence of lightning remaining dormant, things like holding the nagashi on a sword, or lightning currents in water sources/techniques (the user would still need to inject this technique into that lightning source to take control and manipulate it). Evidence of this kind of advance shape manipulation and reformation is present by taking evidence of the various chidori variants, and how they can turn into different shapes or perform different attacks/tasks. This is simply an advance offset of that mechanism in lightning. Another note is, when the user manipulates the lightning's form, they can re-aim the lightning (like a projectile), or remain focus and stream the lightning.

    Note: Can only be taught by Noni
    Note: Can only be used three times per battle
    Note: Cannot be used on an opponent's technique
    Note: This jutsu can only be used once per technique, so when the form of lightning is changed, it can not be reversed
    Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
    Learnt Here: http://narutobase.net/forums/showthread.php?t=682201

    (Raiton: Hiken: Tsubame-Gaeshi) - Lightning Release: Concealed Sword: Swallow Return
    Rank: S-Rank
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: Swallow Return is a forbidden sword technique that requires extreme precision, first in lightning chakra control and second in swordsmanship. It's a technique to where three concurrent arching blades close on the enemy from all sides to create a pseudo prison. While the user downplays it as simply successive slashes, it is actually using lightning chakra to the highest potential to overload one's arms and sword to increase speed and cutting ability. It starts with the user raising his sword above his shoulder, channeling lightning chakra to the nerves in the arms and to his sword. Once the user has done that, he performs a flashing slash from his right to his left, followed by two seemingly simultaneous, over-lapping flashes that appears to disregard the concept of time and space, producing a slash attack that arrives from three different directions due to the increased reflexes of one's arms. The user then lifts his sword as it gathers all his lightning chakra towards the blade and delivers another downwards slash resulting in an explosion of chakra, damaging the opponent.
    Note: Can only be used twice per battle
    Note: Unable to use A-Rank or above Kenjutsu & Lightning for the following turn
    Note: User's arms are slightly numbed afterwards
    Note: Must have lightning as a specialty
    Learnt Here:
     
         
    Last edited by Nakiri; 04-19-2016 at 12:32 PM.

  6. #6
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    Re: Tools of the Fruit Punch Samurai

    Earth Arts
    Original Customs
    N/A


    Given Customs

    B-Rank
    (Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes.
    Note: Must be taught by Gutsy Jiraiya
    Learnt Here: http://narutobase.net/forums/showthread.php?t=689452

    (Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well.

    Note: Can only be taught by Noni
    Note: Can only be used two times
    Note: Activation lasts three turns, can be turned off any time
    Note: Can only be applied to earth techniques with solidity, and that erect from the ground
    Note: Can only be used on S-Rank and below earth techniques


    (Doton: Ankyo Taikei)- Earth Style: Drainage System
    Type: Supplementary
    Rank: B Rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.
    Note: Can only be used thrice
    Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.
    Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.
    Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)
    Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.
    Note: Can only be taught by Gecko

    Training Link: http://narutobase.net/forums/showthread.php?t=477189


    (Doton: kensei no doragon ) - Earth Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.

    Note: can stay active for 2 turns at a time
    Note: Can't use lightning jutsu at the same time

    Learnt here: http://narutobase.net/forums/showthread.php?t=282991


    (Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
    Rank: B
    Type: Defence
    Range: Short
    Chakra cost: 25
    Damage Points: N/A
    Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.


    (Shiikuretto Doton: Aasu Ikizukuri Nichougama) Secret Earth Release: Earth Slicing Sickles
    Type: Offensive
    Rank: B-rank
    Range: Shot - Long
    Chakra: 20
    Damage: 40
    Description:
    The user coats the blade of whatever weapon their using with chakra-infused earth, making it resemble an oversized broadsword at the end. The user then slashes towards a target, sharp splinters of earth resembling sickles fly off the blade and towards the target. The sickles are extremely sharp, capable of severing off limbs and piercing trees. If the attack is at close range, the damage from the sickles increase exponentially.
    Though sickles are the common practice, the user is able able to make the earth projectiles take the form of small kunai or shuriken. However, this is just a visual change and the damage will remain the same.
    Notes:
    - Can only be taught by Nathan.
    Learnt here: http://narutobase.net/forums/showthread.php?t=669805


    A-Rank
    (Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
    Type: Supplementary/Attack
    Rank: A Rank
    Range: Short-Long
    Chakra: 30 (-10 chakra per turn to keep active)
    Damage: 60
    Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
    Note: Can only be used 3 times per battle
    Note: 2 turn cool down between uses
    Note: Can only affect one object at a time
    Note: Moving an object via this move counts as a move of the user's 3 per turn
    Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
    Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
    Note: For user jutsu a rank and below can be manipulated
    Note: Can only be taught by Gecko
    Training Link:http://narutobase.net/forums/showthread.php?t=477189

    S - Rank
    (Doton: Ken No Sankuchuari) Earth Release: Sanctuary Of Swords
    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description:The user will perform the Horse → Dog → Ox → Snake handseals and channel earth chakra into their sword(s) before thrusting it into the earth. This will cause countless earthen swords four feet in length to rise from the ground across the battlefield with either the blades or hilts facing skyward, and leaving only a small area around the user undisturbed. When this technique is used with the blades facing upwards, they will emerge with such devastating force that they would be able to impale a large summoning creature. The blades are then able to be shoot skyward to attack aerial targets at the user's will. The blades will then fall back upon the field due to gravity but they will fall with the blades facing downwards and lodge themselves in the ground. This provides the user with an virtually unlimited supply of weapons that can be thrown at the opponent or used to fight in close combat, but since traces of the user's chakra remains in the earthen swords, only the user will be able to dislodge them from the earth. The created blades crumble after three turns
    ~Can only be used twice per battle.
    ~No S-Rank or above earth techniques in the same or next turn.
    ~Must wait four turns before it can be used again


    (Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths
    Rank: S
    Type: Supplementary / Offensive
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range.
    Note:
    - Nautilus Riptide ability is equal to that of a B-rank technique
    - Nautilus Depth Charge ability is equal to that of an A-rank technique
    - Nautilus is capable of performing Riptide twice per battle
    - Nautilus is capable of performing Depth Charge once per battle
    - Nautilus abilities counts towards the move count
    - Nautilus stays on the field for three turns unless destroyed
    - Nautilus can only be created once per battle.
    Learnt Here:http://narutobase.net/forums/showthread.php?t=689452


     
         
    Last edited by Nakiri; 05-02-2016 at 10:03 AM.

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    Re: Tools of the Fruit Punch Samurai

    Illusion Arts
    Original Customs
    N.11(Genjutsu: Kiba no Yokubou Nezumi) Illusionary Arts: Fangs of Lusting Rats
    Type:Supplementary
    Rank: C- Rank
    Range: Short - Mid
    Chakra: 15
    Damage: N/A
    Description: The user will perform 1 hand seal, putting the target into a genjutsu. The user will make illusionary rats appear from anywhere in the sight of the target. The rats will climb onto the target, and proceed to bite and attack the target. The bites will cause a target to experience Streptobacillosis, in oh words Rat Bite Fever. Their skin starts to become irritated, causing them to scratch the irritating spot. The target also experiences a false fever, getting the chills and red/purple bumps on their skin. The user can add smoke when creating the rats to be more realistic.
    *Effects last 2 turn*


    N.12(Genjutsu: Gyuunyuu no Kajousesshu) Illusionary Arts: Overdose of the Milk
    Type:Supplementary
    Rank: B -Rank
    Range: Short
    Chakra: 20
    Damage: N/A
    Description:
    The user will make a set of 3 hand seals, to which the user then channels his chakra into the brain of the target causing a genjutsu to occur. The user will create a fake sense of a sudden spike in blood pressure, by emulating caffeine overdose. This done through a hormone in the body, to which the caffeine blocks the mental signal to the arteries. This genjutsu starts off as a normal on but as time goes by the effects of the genjutu becomes more severe. During the first two turns nothing really happens, creating a false sense of nothing after the handseals are made. After 3 turns has passed the real effects kick in as the first two was used to create a *build up* in blood pressure due to the amounts of caffeine used. The targets body starts shake and limbs become tighter, making it hard to move. There veins start to become visible. The restraint created from the overdose causes them within the genjutsu unable to make hand seals. In reality the target is unharmed, but body is frozen in place.

    *Requires 3 turns for effects to activate*
    *Can be used two times per battle*


    13.(Tsumibukai Genjutsu: Burakku Bokkusu)†Sinful Illusionary Arts: The Black Box†
    Type:Supplementary | Offensive
    Rank: C-S
    Range:Short - Mid
    Chakra: 15-40
    Damage: N/A
    Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.

    *Can be used 4 times to release from C rank, 2 for B rank and once for A-rank.
    *When used on a target it is B-Ranked in strength and can be used only twice*


    14.(Kitsune Ogi Genjutsu: Itazura) Fox Secret Illusion Arts: Prankster
    Type: Offensive | Defensive
    Rank: A -Rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description:
    The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into a fox. The illusionary fox then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques usede by the enemy, having the technqiue appeared to have changed into a fox as well. This adds some uniqueness as the user can make the fox appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.

    *Each usage lasts 3 turns*
    *Can be used twice per battle*
    *Can only be used by Fox Signers*


    15.(Tsumibukai Genjutsu:Dai Kui )†Sinful Illusionary Arts: Gluttony†
    Type: Offensive
    Rank: B-Rank
    Range: Short - Mid
    Chakra: 20
    Damage: 40
    Description:
    Gluttony, the sin of over consumption of food , drink or wealthy items, with no remorse for the needy. The user will perform a set of 3 hand seals. The target's sense of taste, sight and smell are affected. They will find themselves strapped to a chair in a dark room were a man with a deformed face stands before them, unleashing a wicked and evil laugh, as he reaches for a spoon and begins to force feed the target, rotting wasted food. The food has a foul scent that when caught to the nose, causes it to burn on the nose from the high concentration of mold. The taste of the foods is sour and bitter. As the deformed man continues to feed the target, the user can manipulate the illusion to make the target even suffer more like having the man hold the rotten food even much longer to nose of the target. In reality the target remains untouched however due to the pain being caused from the force feeding of the target and burning the nose, causes mental stress on the target. This happens to the point that the target is filled up and suffers enough. Targets of lower in rank experience the burning effects longer then normal.

    *Can be used only on targets lower then the user*
    *Lasts 1 turn, but lasts 2 turns when used by Genjutsu specialists(Bio Affinity)*


    N.16(Genjutsu: Keeki no Uso)Illusionary Arts: The Cake is a Lie
    Type:Supplementary
    Rank:D -Rank
    Range:Short - Mid
    Chakra:10
    Damage:N/A
    Description:
    A weak but funny and probably effective genjutsu, the user will channel a small portion of chakra into the brain of the target by making a hand seal. The user will then create 3 illusion clones that will appear behind the target. Two will hold the target in place, while the third one appears in front of the target. The third clone will be created with a spoon and plate with a large slice of chocolate parfait in it. The clone will then force feed the target with the cake, till the target is filled with the cake. The consumption of the cake will create a false sense of sudden weight gain and obesity. The target clones will then disperse, and the technique remains in effect for 4 turns, causing the target to feel as if there body is extremely over weight and under a lot of pressure. When the clones are created and lock the target, if the target is moving in reality they will suddenly stop moving in coherence to the clones locking there body movement, however this is only for a brief moment.This mean they can’t move in reality when the technique is first activated but is able to move a few moments afterwards., and the user can’t stop a moving target that is moving beyond their tracking speed (e.g a person who might be moving twice as fast as the user, if the user can’t track them, the technique can’t work)


    N.17(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb
    Type: Offensive | Defensive
    Rank: B-S Rank
    Range: Short-Mid
    Chakra: 20-40
    Damage: N/A
    Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.

    B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.

    A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.

    S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real.

    *Can remain active for 4 turns*
    *Can be used twice per battle*
    *No A-rank or above genjutsu in the next turn*
    *No other genjutsu this turn above B-Rank*
    *Once a rank is picked, all the explosions will adhere to that power*




    N.18(Magen: Inku no Masutaa Irasuto) Demonic Illusion: Illustration of the Ink Master
    Type: Offensive
    Rank: A - Rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description A rather simple yet powerful genjutsu but can provide for a wonderful opening if used correctly. The user will make three hand seals while channeling chakra into the brain of the enemy. Once down, the target will see the user change form and turn into actual paper from a book. The paper will fly directly towards the target instantly surrounding them in an array of paper. The pages will circle the target and once done will forcefully join onto the targets body. The target will then hear the voice of the user uttering words in the head of the enemy but the words start to get louder and louder, causing the target to experience mental stress from the attack. In reality the target is unharmed but is suffering from intense mental stress and if not broken in the next turn will suffer fatigue and mental exhaustion for 1 turn due to the large strain the illusion leaves on the target after which the illusion ends. The user can also make the genjutsu more unique by adding things such as when changing into paper they can make it seem to be on fire or adding smoke while creating fake heat or causing them to cough from it. This adds to some uniqueness based on usage of the technique and is only restricted to the imagination of the user .

    *Can only be used twice per battle*
    *No genjutsu above A-rank next turn*


    N.19(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia
    Type: Supplementary
    Rank: A-rank
    Range: Short-Mid
    Chakra cost: 30
    Damage points: N/A
    Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher.

    *Genjutsu lasts two turns*
    *Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*


    22.(Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly
    Type: Supplementary | Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30 (-10 chakra to maintain)
    Damage: N/A
    Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound.

    *Can be used four times per battle*
    *Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered*
    *No Genjutsu above B -rank in the same turn*



    Given Customs

    C-Rank

    (Genjutsu: Howaitotatchi) - Illusionary Technique: The White Touch
    Type: Supplementary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.
    Note: Usable 5 times a match
    Note: must be taught by Blake Belladonna


    (Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
    Type: Attack
    Rank: C Rank
    Range: Close
    Chakra: 15
    Damage: 30
    Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
    Note: Can only be used after being knocked down
    Note: Can only be taught by Gecko
    Note: Can only be used 3 times


    B-Rank
    (Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder
    Type:Supplementary
    Rank:B
    Range:Mid
    Chakra:20
    Damage:N/A
    Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues.
    -Can only be used/taught by Sir Hoshigaki
    -Can only be used 3 times per battle


    llusion Arts: The Beach Life (Genjutsu: Bichiraifu)
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.

    Both Trained Here : http://narutobase.net/forums/showthread.php?t=218565


    (Genjutsu: Midare)- Illusionary Technique: Disturbia
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user will and cast an illusion on the opponent's mind that sees a single figure appearing on the terrain- this figure can be anyone and anywhere the user chooses but it can't be made within 5 meters of the opponent. This figure will have a distant look at everything, as if looking through you and won't appear to be concerned with the world around them. They can't move, can't talk, not even think- they are essentially living statues. If left ignored by the opponent after one turn this figure multiplies into two figures with the second one being set anywhere the user pleases, even beside the opponent which is unlike the first figure. After the second turn these two multiply into 8 figures, and after the third turn 16 and so on until the entire field is completely filled and the opponent has nowhere to move. In reality, these multiplying statues are actually explosive kunai that the user throws at strategic locations- of course the opponent wouldn't actually see when the user throws these kunai. The more turns that pass the user throws more around the field until it is riddled with explosives. Then, with a single hand seal the user will detonate all the tags he had set. The aim is to get as many as close to the opponent as possible to ensure death before the illusion is broken.
    Note(s):
    - Can only be done 3x
    - Requires a turn cooldown
    Learnt here: http://narutobase.net/forums/showthread.php?t=671061


    (Genjutsu: Hyakujuu ) Illusion Technique: Animalia
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/a
    Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion
    Learnt here:http://narutobase.net/forums/showthread.php?t=610430


    (Magen: Shōten no Yugami) - Demonic Illusion: Focus Distortion
    Type: supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: This genjutsu slowly robs the victim of their ability to visually focus on the surrounding environment, effectively disrupting their ability to properly react to their opponents. This technique initially manifests itself as a slight blurriness around moving objects even the targets own body, that eventually escalates to the inability to focus on any visual target whatsoever or around objects. As the effect is not instantaneous, are more likely to believe the effects of the illusion as reality. Due to the perceived visual blur, victims of this technique often demonstrate decreased accuracy and reaction time, which can put an individual at a significant disadvantage. It's similar to what Sasuke went through, when he overused his mangenkyō sharingan to the extent of extreme distorted vision.

    ♦ Note: This technique can only be taught by Lucifer.
    ♦ Note: This technique can only be used trice per battle.
    ♦ Note: The user cannot perform any type of Genjutsu the next turn.


    (Genjutsu: Faraonohaka de rosuto) Illusion Technique: Lost In The Pharaoh's Tomb
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: After the user does the Ram then Snake sign the user will trap the opponent in a genjutsu. The opponent will believe the user does a earth jutsu and trapping them both in a pyramid. The opponent will see them inside a giant pyramid that has many hallways and dead ends making it where if they try to escape by normal means like finding an exit they will be walking in circles in real life.
    Note: Usable 4 times a match
    Note: Must be taught Blake Belladonna


    A-Rank
    (Genjutsu: Me Dakkyuu) - Illusionary Arts: Eye Dislocation
    Type: Offensive/Supplementary
    Rank: A-rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user performs two handseals (starting with boar) inducing the target in an illusion by sending their chakra to disrupt the target's chakra system and the chakra within their brain. After performing those handseals, the target's senses would make them believe that the user possesses some increased speed ability that could be mistaken for swift release and is using it to move quickly to the opponent's location. Depending on what the user initially planned for this illusion, the illusion will either have a prolonged or shortened duration (both cases not exceeding 1 turn) which cannot be altered after the genjutsu is cast. In the illusion, once the user would have suddenly appeared near the target, the user will give the opponent many successive quick kicks and punches which sets them off balance. In the illusion, the target won't be capable of matching their own reaction and speed with the user's false presence regardless of how quick they are in reality. The moment in which the user had planned the illusion to end, the target will believe that the false presence of the user has suddenly moved behind them and is pointing/touching the back of the target's head with the user's index and middle finger in a gun-like fashion. At that moment, the target's eyes will have their eyeballs suddenly dislocated from their sockets as if they were forcefully attracted by the user's 2 fingers, causing the eyes to turn back 180 degrees to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them experience great pain which causes some mental damage in reality. In reality the target would be falling due to getting out of balance in the genjutsu (because of the kicks and punches) and seemingly be incapable of moving because of the illusionary taijutsu's speed. When the genjutsu ends, the target will be capable of standing up but with some mental pain, particularly towards his/her eyes due to having had their eyeballs dislocated in the genjutsu. However, in reality, their eyes would remain intact apart from having their eyesight's tracking speed reduced by 3 points for the same and next two turn in which the illusion ends due to the short-lasting after effect of the mental pain which was also directed towards the eyes.

    Note: Thirce per battle
    Note: No genjutsu the same turn
    Note: Cannot be used the following two turns
    Learnt Here: http://narutobase.net/forums/showthr...9#post13705549


    (Genjutsu: Issen Burookun Gomakashi) Illusionary Arts: One Thousand Broken Mirrors
    Type: Supplementary
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: After perform the hand seals Horse → Dragon → Ox, the target(s) is/are placed under the illusion that they are surrounded by a giant, 360-degree mirror, which reflects themselves and their surroundings. The mirror will then slowly break into pieces, then break into even smaller pieces, and continue subdividing until there are countless shards surrounding the target, all of which reflect the target and his surroundings. Once the shards have finished dividing, they will fly at the victim and stab him, leaving the target with minor mental damage.
    Notes:
    - Can only be used twice per-match.
    - Can only be taught by Nathan.


    (Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60 (if the strike connects)
    Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

    ~Notes~
    -Can be used 2x's per battle
    -Must be taught by -Vegeta


    Illusionary Arts: Eyce (Genjutsu: Eyce)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: After performing a single handseal, the user traps the opponent inside a genjutsu. With the genjutsu in place, the next step that the opponent takes is met by a sudden flash freeze which emanates from their feet and rises up quickly through their body before settling behind the eyes. The opponent then sees an frosted white veil begin to form over their eyes, giving the impression that his eyes have been covered in ice. With the veil also comes the inability to look in any direction other than forward.
    -Cannot be used in successive turns-
    -Can only be used four times per battle-
    -Must be taught by The Mockingjay
    Learnt Here: http://narutobase.net/forums/showthread.php?t=506572


    [Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
    Type: Attack
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
    Note: Can only be taught by Kamishiro
    Note: Can only be used 3 times a battle
    Note: Can't use any genjutsu technique higher than A-rank at the same turn

    Learnt here: http://narutobase.net/forums/showthread.php?t=521139


    (Genjutsu: Kōseina Gēmu) - Illusion Technique: Fair Game
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack.
    -Usable 3 times per battle
    Learnt both here: http://narutobase.net/forums/showthread.php?t=506576


    (Genjutsu: Ekitai no shintō) Illusionary Arts: Liquid Penetration
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: (60 mental stress)
    Description: Liquid Penetration is a high skilled illusion that can only be triggered once the opponent is submerged in a liquid preferably, but not limited to, water. Triggered by waving 4 hand seals as the opponent is moving within the water, they will notice their own movements becoming increasingly laggish as the water pressure around them seemingly increases ultimately prohibiting their movement as well as making them surcumb to the sensation of an immensely growing pressure pressing against their body also holding them in place. The rising pressure can be compared to the feeling of being buried by numerous rocks that continually pile on the target, but in the genjutsu the growing pain will be felt nonstop on all sides of the body until it is replaced by a greater sensation of pain caused by the next step of the illusion. The surrounding liquid will then forcefully and swiftly penetrate every hole within the target's body ranging from pores, mouth, nose, etc., filling their inner body cavity with water damaging skin, muscles, and organs within the genjutsu, the target feeling every aspect of internal damage in detail as the illusion makes them simulate near death pain. As this happens the target's body responds to the penetration by swelling up as if they were an Akimichi clan member growing to a very large boulder like size as the illusion simultaneously takes the target's eyesight replacing it with a white realm in which their most cherishable past memories flashes before them, and before they know it they reach the apex of their body enlargement where they then seemingly explode. Their consciousness drifting into a vast nothingness lost for all eternity. In reality the target is unable to move while they are submerged in the water which can lead to expiration of oxygen and ultimately drowning as they fall victim to the illusion's effects. Users who fall victim to the genjutsu will be broken out after a large amount of water has entered their bodies, they too being subjected to dazed and sluggish movements.
    NOTES
    ►Can be used 2x per battle
    ►No genjutsu above A rank in the next turn
    ►This jutsu has a 2 turn cooldown afterwards
    ►Can only be taught by ZandaT


    (Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
    -Usable 2 times per battle
    -Target stays unconcious for one turn after
    -Can only be taught by Shin-Akira


    Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
    Type: Offensive
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage points:60
    Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

    Note:Can only be taught by thunderbolt
    Note:Can only be used three times

    Learnt Here: http://narutobase.net/forums/showthread.php?t=476931

    (Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment
    Type: Supplementary
    Rank:A
    Range:Short-Mid
    Chakra: 30
    Damage:N/A
    Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique.

    ~Can only be taught by Riker Slade~
    ~Can only be used twice per battle~
    Learnt Here: http://narutobase.net/forums/showthr...6#post19181036


    (Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.

    -Able to use thrice per battle.
    -Have to induce the genjutsu each time for three hit bonus to take effect
    -Last 3 turns if a physical attack hasn’t been landed
    -Can only be taught by Solf J. Kimblee


    (Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia
    Type: supplementary
    Rank: A-rank
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description:
    The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.

    - Only taught by Shady
    - Can only be used twice per battle and lasts 3 turns per use
    - Can be used on multiple opponents at once


    (Genjutsu: Kohitsuji Shoutan Raikou) Illusion Arts: Lightning Tears of a Lamb
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After 2 handseals, the user will cast a genjutsu on the opponent, making him feel 2 lightning threads surge from each eye across his/her face. The lightning threads will cause great pain as they go around the head, pulling the facial muscles into a wide eyed shocked expression and then shoot into the ground, pulling the head downwards to have the opponent face the heaven. At that point, the lightning strings that links the head to the ground pressure into an area of the brain not dealing with vision but the interpretation of vision (left occipital lobe and temporal lobes), signaling the user's chakra messing with those particular areas. At which point, the opponent becames mentally blind, able to see but enable to make sense of it, as the genjutsu mimics Visual Agnosia.
    The user has to rely on senses other than vision to perceive through this genjutsu, including but exclusively Sharingan, Byakugan and other Rinnegan, as it does not create a cloak to their eyes but actually messes with the perception and interpretation of visual stimmuli.
    *Can only be used thrice, requiring 1 turn break between usages (counting after the turn it ends)*
    *Is basically a normal genjutsu with a visual twist, it is as weak to any other method of dispelling as any other genjutsu*

    (Onchou Kyou Buru-su) - Rhythm and Blues
    Rank: A
    Type:Supplementary
    Range: Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: This Genjutsu will affect the sense of hearing of the opponent. The user first make 6 hand seals and then will hum in a low rhythmical beat and tap their feet to the beat which will bind the opponent who will hear it. The victim will feel their body moving to the beat and wont be able to move on their own free will. The victim will then be moving towards the source of the sound. This Genjutsu will only restrict the movement of the opponent. The opponent will still see and feel what is happening around him.
    Note: Since its a sound base, a strong sound can cancel the humming and tapping of the user
    Note: This jutsu only affect the legs of the opponent, leaving him fully capable of performing hand seals.
    Note: Cant be seen by Dojutsu.
    Note: Genjutsu last 2 turns.
    Note: No other Genjutsu until the end of the battle.
    Note: Can only be use/taught by WastedMonkey
    Allowed before new rules

    (Genjutsu: Undeinosa Gomakashi) - Illusionary Arts: World of Mirrors
    Type: Supplementary
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: After weaving the needed hand signals (Tiger → Horse), the user will have placed the opponent under an illusion. Once the target enters the genjutsu, they are thrown into a landscape of trees, grass, and rocks made of mirrors. The target hits the ground and is unable to move. After a few moments, the landscape, including the mirror sky, is broken into an innumerable mass of shards that cascade upon the target like an avalanche. Upon the shards crashing upon them, the shards become a raging ocean, tearing and cutting into the opponent relentlessly. Finally, once the target is rendered a bloody mess, the genjutsu ends and the target suffers immense mental fatigue.
    Notes:
    - Can only be used three times per-match.
    - No genjutsu next turn.
    - Can only be taught by Nathan


    Magen: Rosuto Sorrisu no Garathorne - Demonic Illusion: Lost Souls of Galathorne
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water.
    ++No A-rank Genjutsu and water in the next turn
    ++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques
    ++Useable only twice per match
    ++Does not require water source
    ++Must be taught by Priest


    (Genjutsu: Spasticity) - Illusion Technique: Spasticity
    Rank: A
    Range: Short - Mid
    Type: Supplementary
    Chakra: 30
    Damage: N/A
    Description: The user performs a set of 4 hand seals and casts the target within an illusion, In said illusion the target would see it starting to rain across the entire battlefield, as the droplets of rain touches the targets body it undergoes a drastic change. The target would experience an altered skeletal muscle performance in his/her muscle tone, like an unusual "tightness", stiffness and/or "pull" of the muscles, making it hard for the target to grasp things like kunai's, swords etc, along with failure to perform hand seals and/or move around correctly. This change in body structure within the illusion would trick the opponents brain into believing that grasping things and performing handseals in reality is just as difficult, resulting in failure to perform hand seals and/or proper movement.
    Note - Can only be used twice per battle.
    - Effects of the illusion lasts for an entire turn.
    - No genjutsu may be used in the following turn.


    (Genjutsu: Karipuso no noroi) | Illusionary Arts: The Curse of Calypso
    Type: Supplementary | Offensive
    Rank: A rank
    Range: Short - Mid range
    Chakra: 30
    Damage: N/A (60 if successful, stress on the mind)
    Description: A Genjutsu induced through the formation of three hand seals. The technique starts off by the sound of a woman screaming and wailing, as she rises from the ground, bound by a large amounts of ropes all around her body. Her face, one of a beautiful woman, but her body, grotesque and bleeding. Once emerged (happens fast), the ropes tighten and squeeze her body causing it to suddenly bursts into several small demonic crabs which explode towards the opponent. These crabs are quite fast (same speed level as the opponent one is facing) and also have extremely sharp pincers and exo-skeletons. As they get closer, become even smaller and smaller, decreasing in size, but increasing in number. The crabs would easily flood the opponent, biting into their skin (or rather pinching with pincers) and creeping underneath their skin. Move into any openings like the eyes, ears, mouth, nose etc. All this causes extreme stress on the opponent's mind, however, does not hinder the opponent's movement in reality. After a single turn (if not countered), the opponent would feel the damage on his mind, and pass out.

    Notes:

    -Can only be taught by Detective L
    -Can only be used twice per fight
    -No S rank Genjustu in the same turn or one turn afterwards
    Learnt Here: http://narutobase.net/forums/showthread.php?t=698659


    S-Rank

    (Genjutsu|Sara's Songu)-Ilussionary Arts: Sara's Song
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: To those close to Ragna it is no secret that he has had a troubled life. This jutsu was dedicated to his lost sister, so that others might feel his pain. The enemy will suddenly see a young girl appear above the user holding a golden balance. She will begin singing a song in a strange language signifying the different parts of the genjutsu.

    Verse One Confinement: Upon activation of the genjutsu this verse takes effect. Sara's hands become entrapped in shackles. The balance behind her rises on the left side and lowers on the right. The enemy's hands, in turn, began to twist and contort as they become misconfigured causing tremendous pain and rendering the enemy unable to use handseals as long as the genjutsu is active. The balance becomes even again.

    Verse Two Fate: In the next turn Sara’s eyes are wrapped in bandages as she begins to cry. In the enemy’s view the world starts spinning uncontrollably causing everything around him to become blurred and thus give him a sense of vertigo/disorientation. This makes it nearly impossible to make any precise moves. The balance becomes even once again.

    Verse Three Atonement: In the third and final turn the song gets louder again (just for effect you would still be able to hear the user.) As the song gets louder the world stops spinning and the next thing he will see is Sara cradling him as he views his own headless body collapsing to the ground. The enemy will then pass out from shock. Ending the genjutsu.

    Restrictions:
    -Can only be used once
    -Each Verse takes effect after 1 turn.
    -No genjutsu above B rank for 3 turns.
    -No A rank or above genjutsu in the same turn
    -Can only be taught by Omega
    -Must be learned through RP with Ragna


    (Genjutsu:Yon-Saido Fuu Shiyou)-Illusion Technique: Four Sided Sealing Method
    Type:Attack
    Rank:S
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description:The user creates 3 shadow clones. Each of the stands as of they were in a perfect square meaning they stand at three corners of the square and the user stands and the last corner. The Opponent is trapped inside of the square.the user and the clones send out a steady flow of chakra through the ground towards the opponent. Once the users chakra makes contact with the opponent, he/she is trapped in a very high level genjutsu.The user and the clones have to stay in a sqaure formation for the it to work properly.The opponent is trapped under a genjutsu that makes the user believe that he or she is severely getting sliced by a sword. Though the physical damage doesn't happen the opponent feels the pain causing torture.
    Restrictions:
    -Can only Be used once per battle
    -May only be used by ~Minato~
    -This jutsu lasts 1 turn

    Learnt Here: http://narutobase.net/forums/showthread.php?t=467282


    (Genjutsu: Setsuwa no Ichi Ni Kumo) Illusion Technique: The Tale of the Itsy Bitsy Spider
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: This jutsu acts both as a form of Kai and an actual genjutsu. Itsy Bitsy Spider allows the user to manipulate the jutsu and make it work towards her own purposes, while trapping the opponent. This jutsu comes in 2 phases.
    In the first phase, the user will suddenly start to turn into tiny hideous spiders, until she disintegrates completely, while manipulating the Genjutsu she's on. For example, if an opponent genjutsu creates a tree that envelops the user, it will constrict her so much that she explodes into multiple spiders, while the tree starts to decay. (The user can have any creativity she wants). This marks the release of the opponent jutsu.
    In the second phase, the opponent will start to feel uncontrollable itch, and the genjutsu will force him/her to scratch him/herself frantically. The skin will start to breach and create gashes, from where small spiders will start to come out, as the skin will expose the muscles and the bones, until the person is just mutilating itself, with spiders appearing from every inch of his body. The fear and pain will grow on the person quickly and steadily, until all turns black and a huge hideous spiders suddenly appears in front of the user, with multiple horrible eyeballs, which will knock the opponent out, convulsing in his sleep.
    *Knocks the opponent out for 2 turns*
    *Can only be used against techniques of the same rank or lower*
    *The user will not be able to use genjutsus for 3 turns*
    *Can only be used 3 times per battle
    *Genjutsu especialist or doujutsu specialist will be able to counter techniques one rank above*
    Learnt Here: http://narutobase.net/forums/showthr...=610430&page=2

    (Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.
    In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.
    *Affects 1 person per usage*
    *In case of the Kurama, the genjutsu is short-ranged*
    *Can only be used once every 2 turns*
    *Can only be used 3 times*
    *Kurama's restrictions only apply when the Inner Demon is activated

    Learnt here: http://narutobase.net/forums/showthr...=610430&page=2

    Illusion Technique: Distorted Reality (Genjutsu: Ibitsu Riariti)
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user would cast an illusion immediately and unknowingly when the opponent have suffer any kind of pain, cut, wound etc. (it can be minor or life threatening). The illusion causes the opponent's pain, wound, cut etc. to becoming extremely painful and have the opponent severely afraid of their wounds which causes them into a state of complete horror-struck
    Note: Can only be used twice
    Note: Only Anbu K, Axle & Eddy allow to use
    Note: This genjutsu is done by sound of a clap

    (Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.
    *Can only be used 3 times per battle*
    *Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain

    Learnt here: http://narutobase.net/forums/showthr...=610430&page=3

    (Genjutsu: Hinan Ribingu Mokusei Sōru) Illusionary Arts: Condemned Living Wooden Soul
    Type: Offensive
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user signs a Rat-Boar-Ram handseal which will create an illusion within the opponent's mind that suddenly his skin turns very rough and rigid then wooden like texture starts violently sprouting through his skin, creating ridges. His skin is turning literary into a solid wooden like texture while increasing in size, immobilizing his body as his skin turned into wood, acting like an armor that he can't move in. As the wooden texture is taking over his body, the targets skin on his face scales up which will eventually cover the sight of the opponent. The target's hearing will also eventually be lost because of the growth of the wood patching his ear canals and covering his ears with wood. Since his skin turned literally into wood from his point of view, in reality, his body is immobilized after the illusion takes full effect. Encased in an illusionary wood armor made from his own skin, the target is rendered unable to move or perceive the outside world.
    Notes:
    - Can only be taught by House.
    - Can only be used twice per-match.
    - No genjutsu for the next two turns.
    - Can only target one opponent.
    - The effects of the genjutsu aren't immediate and progress through time, leaving a small window of opportunity for the opponent to counter.


    (Genjutsu: Shi no shokubutsu no shushi) - Illusionary Arts: Seed of the Death Plant
    Type: Supplementary/Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: The User performs a sequence of three hand seals and focuses their chakra into the opponent's chakra network. Once the illusion has been cast, It begins the affects on a subtle scale at first before escalating into one gruesome illusion yet beautiful at the same time. During the turn the illusion has been cast, the target would experience a tingling sensation within their bodies, almost as if a seed had begun sprouting it's roots through the body. The target would also have his sense of smell disrupted by the smell of flowers and pollen, compelling the target to sneeze constantly, which in fact would also disrupt the targets sense of sight as with each sneeze the eyes automatically close. Following in the next turn, the roots begin sprouting into flower buds which escalates the affects of the illusion, now the sneezing becomes uncontrollable as the smell becomes even stronger. The target would even begin tasting the flowers overwhelming even the targets sense of taste. The taste of the flowers or roses depends on the user, for example, a tropicana rose for instance tastes like a blade of grass, the pale lavender colored roses have a distinct taste of Black Pepper where as the dark red ones have a faint soapy taste etc. the tastes depends on flower or rose being used for the illusion. During the following and final turn, the roots and flowers would have spread throughout the target's body, leaving no space for further development, the flowers/roses would then burst forth from the target's body, forcing it's way out and inevitably destroying the target's body from the inside out. Ripping apart every fiber of their being and delivering overwhelming and excruciating pain as the target nears death. In reality, during the final turn whilst the target feels as though he is dying, he only drops to the ground unconscious and completely at the mercy of the user.

    Note - Can only be used once per battle.
    Note - No genjutsu in the following turn.
    Note - The illusion remains in affect for three turns, following the loss of consciousness in the third turn and the end of the illusion.
    Note - Can only be taught by Yashiro


    (Genjutsu: Migoto Koukyoukyoku: Seimei) Illusion Technique: Beautiful Symphony: Life
    Rank: S
    Chakra: 80
    Damage: N/A
    Range: Short-Long.
    Description: The user activates this sound based Genjutsu by tapping any two objects together in a rhythm. (This can be hands, kunai, or an instrument, in which case, only one is needed.) As soon as the first beat is heard, the person is captured in the Genjutsu. The person, or persons, caught in the Genjutsu lose the ability to channel chakra and their movement is reduced to the coordination of a severely drunk person. The user of this jutsu is unable to attack, because this jutsu must stay activated by the caster, so if the user attempts to attack, the Genjutsu is broken, and the enemy(s) caught in the Genjutsu immediately regain all their abilities. (20 chakra per turn to sustain this jutsu.) Because this jutsu interferes with the enemy's ability to control chakra, this justu cannot be dispelled by a Kai used by the person caught in its effect. The user cannot move during this jutsu.Only usable one time per battle. The Genjutsu only last one turn before the additional 20 chakra must be paid.


    Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin
    Type: Supplementary
    Rank: S
    Range: Short-Medium
    Chakra: 40
    Damage: N/A
    Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing.

    Note: Lasts for five turns
    Note: Can only be taught by Penguin
    Note: Can only be used twice per conflict
    Note: No Genjutsu in the turn before
    Note: No Genjutsu in the same turn above A-rank

    (Kōan Genjutsu: Jōmyō Inin)- Koan Illusion: Mortal Dictata
    Type: Supplementary
    Rank: S
    Range: Short-Mid
    Chakra cost: 40
    Damage: N/A
    Description: The Jōmyō Inin or "Mortal Dictata" is a Genjutsu developed by a skilled Uchiha during one of his episodes of meditation. The nature of the illusion was a paradox placed on his mind that tampered with how he perceived opportunity and misfortune. He later recorded these feelings and became able to replicate them in the minds of others through chakra, making it a Genjutsu. The technique begins with a Ram hand seal and placing the chakra on the opponent(s)' mind. The illusion has two parts; fortune or misfortune, and will be highlighted below.

    Fortune | Kōun: This side of the illusion tampers with the opponent's visual cortex where it completely changes the appearance of the user and his techniques. The user will appear gravely injured and weak in the opponent's eyes. This can be anything from missing limbs to profuse bleeding. Again, this is a visual illusion is does not actually tamper with the opponent's cognitive perception of the user, it only provides visual stimuli that would lead him/her to believe the opponent is actually injured. The second use to this side of the technique is how it affects the visual information of the user's jutsu as well. In other words, a grand fireball from the user may appear like a measly fireball to the opponent.

    Misfortune | Fukō: This the second side of the illusion changes the opponent(s)' visual perception of the user and his techniques so that they appear much more superior to theirs. The user may appear godlike (as in vastly superior in strength and not looking all shiny and golden), in their peak condition and appear very capable of combat. This also applies to the techniques where a simple wave of water may appear even more devastating, like tsunami level. Of course the illusion doesn't actually change the rank and damage of the user's techniques, it only changes the appearance and will go as meticulous enough to alter the terrain to compliment the false powered jutsu. Such as the trees being flung about from the water waves to houses being decimated.

    Both sides, Kōun & Fukō, when used individually are S ranked in strength. However, they can be used simultaneously, but only on different minds. Meaning, the user may place Fukō on one opponent and Kōun on another at the same time they activate this technique. This can lead to incoherence between allies and further aid the user. However, it is impossible to cast both sides of the illusion on one person at the same. However, if this double use is used both the techniques Kōun & Fukō become A ranked in strength while the overall technique itself is immediately spent twice and hence can't be used again. But if the user applies one at a time he may wait a while before using it again.

    Note(s):
    - Can only be used 2x.
    - Kōun & Fukō lasts 2 turns each on the opponent(s), with a three turn countdown between each individual use.




     
         
    Last edited by Nakiri; 05-22-2016 at 11:26 PM.

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    Re: Tools of the Fruit Punch Samurai

    Sword Arts
    Original Customs
    N4. (Supurasshusutā)Star Splash
    Type: Offensive
    Rank:S-Rank
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

    -Can only be used 2 times
    -No chakra related techniques next turn-
    -Can only be used with a raiper
    Approved : http://narutobase.net/forums/showthr...=1#post9124939


    N8.(Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword
    Type: Offensive
    Rank: A-Rank
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: Using the basic application of the quick drawing method of Kendo, the user will draw there sword at blinding speeds equal to the ranking speed of the oringal Iaido Technqiue, and rather than slashing the target the user will turn the blade to the duller side where they will smash the blade along either the neck or the head which can serve to even knock the target out if the user manages to target the back of the neck or the back of the head. This is done by apply mass speed and brute force of the blunt side of the sword.
    -Can only be used by Samurai Bios
    -Can be used 4 times per battle

    Approved: http://narutobase.net/forums/showthr...1#post13345714


    N10.(Hoshizora no Namida)Starry Tear
    Type: Offensive
    Rank: B-Rank
    Range:Short
    Chakra:20
    Damage:40
    Description:
    Starry Tear is a quick eight combo kenjutsu attack. It begins with 3 short thrusts at the targets chest, provoking the target to raise its guard up. Although the first 3 thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the 3 thrusts are followed by 2 slashes at the target’s now undefended legs. The user then performs 2 strong jabs high and low, followed by a final strong stab at the target’s chest.

    -Can be used 4 times per battle
    -Normally requires a rapier but can also be used a katana
    Approved: http://narutobase.net/forums/showthr...r#post16139145




    Given Customs
    [I]
    (Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw
    Rank: C
    Type: Attack
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.
    http://narutobase.net/forums/showthr...46#post8791146


    (Bushido) Samurai Way
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: N/A (See description)
    Damage: +10 to Kenjutsu and Taijutsu
    Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle.

    *This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.
    *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
    Only usable by Samurai
    http://narutobase.net/forums/showthread.php?t=282138


    (Kage☆Boshi)-Shadow☆Star
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30(+15 for every turn after activation)
    Damage Points:N/A (+10 to Kenjutsu)
    Description: The user begins by altering their stance, placing the left foot slightly forward, and holding their sword upright with the hilt in front of the right shoulder. The blade should also slope slightly to the rear (The Hasso Kendo stance for those who don't know). Upon taking this stance, the user performs a "Soul Resonance" with themselves, and with their weapon. By focusing chakra all throughout the body, the user establishes an equilibrium between themselves and their weapon where the chakra resonates within , much like what is done with the Samurai Sabre Technique. However, whereas usually the chakra would envelop the blade, this chakra forms a shell within the blade itself, where the chakra can rebound infinitely and effectively resonate with itself; As it forms a shell of resonating chakra within the blade, it allows it to cut through near anything. The constant stream of chakra throughout the body serves to forcefully augment the muscles of the body, bringing the user into a peak condition increasing their speed and strength up to 20%.
    ~Can only be used once
    ~Lasts for a total 5 turns maximum
    ~Must be wielding the sword or have it on his possession to keep active.
    http://narutobase.net/forums/showthr...%E2%98%86Boshi


    (Shisso Suta no Jutsu)- Hurtling Star Technique
    Type: A
    Rank: Offensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.
    Note: Can only be taught/used by Selendrile
    Note: Usable three times per battle
    http://narutobase.net/forums/showthr...Star+Technique


    Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
    Rank; A
    Range; Short-Very Long
    Type; Attack
    Chakra Cost; 30
    Damage points; 60
    Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

    *Can only be used 4 times per battle
    http://narutobase.net/forums/showthread.php?t=255640


    Kenjutsu: Kendō | Sword Arts: Way of the Sword
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
    ~Only usable by bio's that have a specialty in kenjutsu.
    ~Can only be used 4 times per conflict
    http://narutobase.net/forums/showthread.php?t=430550


    (Nousatsu Kenjutsu|Vorutekkusu)- Enchanted Sword Technique|Vortex
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into the tip of their blade(s). The user the begins to spin in a counterclockwise direction and they hold their sword(s) outward. The user then releases the chakra sending a burst from the tip of the sword capable of slicing clean through a boulder.
    (Can only be used three times per battle)
    (Can only be taught by Daemon)
    http://narutobase.net/forums/showthread.php?t=467282


    (Kyōgiri) - Cross Slash
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user unsheathes his sword from his scabbard, channels a strong yet precise amount of crimson-like chakra throughout his blade, and performs a series of slashes in the form of a cross. He first begins upwards vertically, downwards vertically, to the left horizontally, to the right horizontally, and then proceeds to re-sheath his sword back to his scabbard in a quick, clean motion cancelling the chakra and ending the technique.
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773


    (Futsunushi no giman) - Sword God's Deception
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user channels a strong, yet precise amount of chakra to their blade while gripping the handle and while still in the scabbard. The user then quickly unsheathes his sword which is imbued with a red-like glow. He then points forward with it and dashes towards his opponent's stomach area. The user intentionally misses his mark and instead, as his sword passes behind his opponent, he slashes back and releases the chakra from the sword, causing a powerful slash to the back. While the sword is still embedded into the enemies back, the user lifts the opponent up and off the floor, then slams them back on the floor again, face down. This is all done in a quick, clean motion and with his sword. The user then steps on the opponent's back and swings his sword rapidly and returns his sword back to his scabbard, ending the technique.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773



    (Kaminokaze no danmaku) - Divine Wind Barrage
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user channels a strong, yet precise amount of chakra to the blades of two swords while gripping the handles and while still in their respective scabbards. The user then quickly unsheathes the swords which are imbued with a red-like glow. The user then bends his dominant right leg slightly and towards the back, allowing the left leg to move forward slightly. The user then points the swords in an eastward position, his right arm holding the sword parallel to his stomach and the left hand holding the sword above and parallel to his head. The user then motions his right hand back, using it as a momentum builder so that once it comes back to its eastward position it propels the user into a spinning motion, slashing the opponent about four times. While spinning, the user places the weight of the body onto the left leg, spinning on it as he continues slashing and tilting slightly as well at a sort of sideways angle. After the fourth slash, instead of another slash, the user kicks the opponent in the face in a sideways motion similar to one of the sword slashes just performed, dropping the opponent into the floor and ending the technique.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773


    (Kenjutsu: Sōdo Yajirushi) Sword Art: Sword Arrow
    Type: Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user will channel raw chakra into their sword and perform a simple thrust to trick an enemy into thinking that the thrust was the extent of the attack. However, as the user fully extends his arm he will use shape manipulation to release the stored chakra in the form of a green arrow that measures about three feet in length, that travels at a considerable speed. The arrow would be incredibly sharp, so much so that it's able to split apart techniques of the same rank and below. Once the chakra is released the user can will it to split into four parts in order to attack multiple opponents, or a single opponent from different sides.

    -Can only be used twice per battle

    Learnt Here: http://narutobase.net/forums/showthr...ighlight=Sword

    (Shuuren Kiwa) Training Edge
    Rank: E
    Range: Short
    Type: Supplementary
    Chakra Cost: 5
    Damage: 0
    Description: This is a technique generally taught to aspiring swordsman and could be considered the opposite of using wind chakra to lengthen and sharpen a blade. Usually, a Swordmaster or other instructor would use their own chakra to create a small “U” shape around the edges or point of a weapon. The chakra acts as an invisible scabbard on the blade, allowing the students to spar without killing each other or wounding each other past minor bruises and aches caused by the blunt force of the “scabbard” blade making contact. The user activates this technique by extending their hand along a ridge and just letting a small amount of chakra out. This technique is very simple and quick.


    (Kenjutsu to Taijutsu: Baito Doragon) - Sword & Body Arts: Bite of the Dragon
    Type: Offensive, Defensive
    Rank: A-rank
    Range: Short
    Chakra: 30
    Damage: 60 (-10 per finger used)
    Description: Bite of the Dragon is both a defensive and offensive type technique that falls under both sword, and body arts. To pull off this move the user must have a good amount of strength, chakra, and precision as this technique is rather a quite complex move. Observing the target the user will match the exact breathing pattern of the foe and channel chakra to one of their dominant hand's fingers. Then as the foe strikes the user is able to catch and absorb the impact of the strike with the mid section of their finger (the users hand is largely reinforced with chakra to be able to catch the damage, with minimal amount of damage). The user will then bring down the top half of their finger onto the target's weapon, causing the absorbed strike to semi-instantly be redirected as slashing damage back at the foe, the way that the user can redirect said blow is created by applying friction to the sides of the finger and the blade/hand. This technique can be used with all fingers on one hand at the same time thus drastically boosting the power that is redirected at the foe. It can also use this technique to block powerful taijutsu strikes.
    Notes:
    - Can only be used four times per-match.
    - Cool down period of one turn before usage again.
    - Can only redirect sword/hand damage up to A-rank (60 DMG)
    - Raw chakra kenjutsu, taijutsu and samurai attacks work, as long as they are either from a bladed weapon, or from a fist of that of an A-rank and below.
    - Can only be taught by Nathan
    Learnt here: http://narutobase.net/forums/showthread.php?t=669805


     
         
    Last edited by Nakiri; 03-28-2016 at 02:32 PM.

  9. #9
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    Re: Tools of the Fruit Punch Samurai

    Taijutsu

    (Bokusā no Kobushi: Ichi Rei-Ni Panchi)-Boxer's Fist: One Hundred-Two Punch
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user.
    -Can be used 3 times per battle
    -Can only be taught by Katonpwnz
    Training Link: http://narutobase.net/forums/showthread.php?t=227662


     
         
    Last edited by Nakiri; 11-14-2015 at 12:15 PM.

  10. #10
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    Re: Tools of the Fruit Punch Samurai

    Ninjutsu
    Original Customs
    N/A


    Given Customs

    C-rank
    (Hanabi Taikai) Firework Festival
    Rank: C
    Type: Offensive
    Range: Throw: Short-Long | Explosion: Short-Mid
    Chakra Cost: 15
    Damage: 10 each (x3)
    Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.

    Learnt Here: http://narutobase.net/forums/showthr...1#post20184469


    (Kagami Genkaku No Jutsu) - Illusion Mirror Technique
    Type: Supplementary
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.
    Note: Can only be used 5 times per battle.
    Note: Can only be taught by ~Crow~


    (Hakke Eien no) - 8 Trigrams Eternal
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
    Note:
    -This jutsu won't deal any damage.
    -Can be taught by Dr. House


    B-Rank
    (Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin
    Type: Supplementary/Attack
    Rank: B rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user performs 2 brief hand seals then molds a large amount of chakra into the compacted form of a singular coin. The coin glows a bright light blue color and is about the size of the average currency coin in Naruto (Quarter). From long range the coin is near impossible to see from mid range the coin just appears as a light blue blob and at short range it can be distinctly seen. The coin materializes along the top of the user's thumb while the rest of the fingers wrap around in a fist almost. The user then flicks his thumb upward flicking the coin forward towards the opponent. The coin flickers through the air rotating and gathering force, about half way the user clicks his teeth and via shape manipulation the coin can do one of two things. The coin can expand into a massive coin (roughly twice the size of the opponent) which falls down onto the opponent from above crushing him. Or the coin multiplies into 10 smaller coins which attack the opponent head on and pelt like bullets or needles in Naruto context. The coin is buoyant in nature meaning it can travel across water, land or through the air the same effect occurs in the end. Before the coin's effect the coin flashes red then the actual attack happens. *The coin can be used for supplementary purposes, meaning only occurring for role play. The user says something cool like "Oh I forgot to tip you" In the dawn tavern and flicks the coin behind him. When it hits the ground it causes a small fire or explosion. *
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Gecko
    Note: Can be stopped by techniques of the same rank or higher.
    Note: sentence with asterisk is meant only for rp

    http://narutobase.net/forums/showthread.php?t=477189

    (Soriddo Sukuriputo) Solid Script
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 25
    Damage Points: N/A
    Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.

    Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use.
    Note: This technique can only be used to materialize one type of defensive or supplementary medium per use.
    Note: Can only be used in the basic 5 elements.

    Learnt Here:http://narutobase.net/forums/showthread.php?t=261320

    (Houmen Za Kinpaku)Release The Tension

    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.


    A-Rank
    Tekken | Iron Fist
    Rank: A
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage points: +10 to Taijutsu that involves using ones hands
    Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

    Learnt here: http://narutobase.net/forums/showthread.php?t=226430


    (Chiripeppā no bakudan danmaku) – Chili Pepper Bomb Barrage
    Type: Offensive
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: Here the user will take out 5 kunai where a single Chili Pepper Bomb is attached to each of them. The user will then follow up by throwing the kunai at different angles towards the opponent, and while they are traveling, the user will at the precise moment perform the shadow clone hand seal, resulting in the kunai and the Chili Pepper Bombs attached to multiply into 50 kunai which will come down upon the opponent like a barrage cutting them, while the Chili Pepper Bombs will explode on contact and make the opponents eyes drowsy while the cuts they had received from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.
    Note: Can only be performed thrice per battle
    Note: Must be taught by Gutsy Jiraiya
    Learnt Here: http://narutobase.net/forums/showthread.php?t=689452


    S-rank
    (Gurandofināre) Grand Finale
    Rank: S
    Type: Offensive
    Range: Short-Long (Throw) | Short-Mid (Explosion)
    Chakra Cost: 40
    Damage: 80
    Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.
    *Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.
    *Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.
    *Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.

    Learnt Here: http://narutobase.net/forums/showthr...1#post20184469


     
         
    Last edited by Nakiri; 05-02-2016 at 10:01 AM.

  11. #11
    Nakiri's Avatar
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    Re: Tools of the Fruit Punch Samurai


    Symphony Arts

    (Shinfonī geijutsu:Maesutoroteiruzuobu)Symphony Arts: Tales of the Maestro
    Type: Offensive
    Rank:B-Rank
    Range:Short-Long
    Chakra:20
    Damage:40(short),20(mid),10(Long)
    Description:The user using there raiper,channeling chakra into the blade of the sword till the blade is completely covered in chakra will begin moving there arm with the blade up and down similar to a maestro,while using shape manipulation and proper chakra flow the user will construct 5 melodic notes(minum notes) in the air above them made out of chakra.The user will then take there raiper thrusting the blade of the raiper into each note to power forward toward the target changing there shape to appear as 5 long senbons of chakra each slashing the target on there body making small incision on the targets clothing,however the long it takes to reach the target the weaker the technique gets.

    -Can only be used 4 times
    -Can only be used with a raiper.

    http://narutobase.net/forums/showthr...1#post10545922
     
         
    Last edited by Nakiri; 09-04-2013 at 01:02 AM.

  12. #12
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    Re: Tools of the Fruit Punch Samurai

    [center]


    Summoning Animal:Columbidae
    Scroll Owner: Nakiri
    Other Users who have signed the contract: KeotsuEclipse, Demosthenes, Gin-San
    Summoning Boss if existing:Aero and Kurahato
    Other Summoning Animals tied to contract:Waka,Morpheus and Selene,Excalibur, and Agrias.

    Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species]) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.

    About Human form: I know we never reached a consensus about this, but I thought of something that should work out just fine: each of them can use the Transformation jutsu. It's easy enough to fit in, and is believable. I'd add it to each one that it counted as a jutsu to transform.


    (Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
    *Aero has 120 Health.
    *When summoned, she stays on the field for 5 turns.
    *Can be summoned twice in one battle, but not within three turns of her dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


    (Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.



    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.


    (Hato-ka Kuchiyose: Morpheus to Selene) Columbidae Summon: Morpheus and Selene
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 80
    Damage: N/A
    Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
    *Can only be summoned once.
    *Counts as two moves in the turn that they are summoned.
    *They can remain on the field for up to five turns.
    *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
    *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
    *The user cannot perform another Summoning until five turns after these two have been dismissed.
    *No physical damage is done to the opponent, but the psychological damage is severe.
    *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
    *Both Morpheus and Selene have 50 Health.


    (Ekusukaribā) Excalibur
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
    Note: When summoned by others, he remains on the field for four turns.
    Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

    Human form appearance:


    (Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).
    *Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
    *Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
    *Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.
    *Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.
    *Can only be summoned once and lasts for 4 turns.
    *Agrias in Human form:

    Agrias's approval


    Signed Here: http://narutobase.net/forums/showthread.php?t=320948




    Summoning Animal: Caracal
    Scroll Owner: Reborn
    Other Users who have signed contract: Nakiri
    Summoning Boss if existing: N/A
    Other Summon Animals tied to contract: N/A
    Description and Background: The sensations described upon meeting these mysterious animals range from blissful allure and intoxication to pure mystery and wonder. These animals appeared one day in the Land of Water, to a shinobi of Kiri during the era of the Shodaime Mizukage, however, when their abilities were discovered to be so advanced, it was assumed these animals had been there far before humans. These animals bare resemblance to the Lynx; cousins they may very well be. However, these rare animals possess abilities and traits their cousins do not. Those feelings of intoxication and mysticism stem from the Caracal call, a very unique sound they've tempered with their chakra to act as a medium for their genjutsu affinity. Like their cousins, they possess a divine secrecy shrouded behind their beautiful eyes which close away their world to others, however allows them to see the world more clearly than any other.
    ~The Caracal have an enhanced clarity of sight allowing them to see and detect chakra, being sensory animals.
    ~The Caracal have been seen to possess an acute affinity towards Genjutsu, their spiritual chakra being more potent and tempered allowing all in the species to the ability to cast up to B-rank rank genjutsu (is activated through their natural feline calls)

    Approved Contract

    Approved Summons

    *Kuchiyose no Jutsu: Genzai Ichizoku (Summoning Technique: Clan of Original Sin)
    Type: Summon
    Rank: A
    Range: Short
    Chakra Cost: 35
    Description: This summoning technique summons a member of the Genzai clan. The Genzai clan is a small clan of caracals within the Sanctuary that possess the ability to utilize Sound Release techniques. Caracals have always had the ability to manipulate their chakra through their voices to cast genjutsu. The Genzai Clan expanded on this ideal and trained in the arts of sound manipulation through their voices; thus allowing them to use no only stronger genjutsu but actual ninjutsu techniques as well. There are currently 4 members of the Ganzai clan; all of whom are branded with the Kanji of their clan’s name on their forehead. The members are: Nanazai, Zaigen, Kuroi Katamimi, and Inma. The Genzai Clan received their name for utilizing skills through their voices as is the original way of the clan. To summon a member of the Genzai, the user must draw blood and make the seals of the summoning technique. However, instead of appearing in a cloud of smoke, it will appear as if they materialized out of thin air like a genjutsu.

    Nanazai (Seven Sins): Is the leader of the Genzai clan. Though his name symbolizes the seven deadly sins, he is ironically much of a saint. Personality wise, Nanazai is very Sage like and it is to be expected as he is one of the Sages in the Caracal Sanctuary. He is very wise, level headed, and is very rarely judgmental of others. He is a pacifist by nature but he holds loyalty to the contract holders and is never hesitant to comply with his summoner. As a Sage Caracal Nanazai’s build is significantly larger than most caracals. He has the build of an adolescent lion male around the ages of 2-4 years of age. Nanazai can use non-sound genjutsu up to S-rank thrice per battle (A-ranked throughout) and use sound based gen and ninjutsu of any rank throughout the battle (within restrictions)

    Zaigen (Sin): Sin is a member of the Ganzai and is usually referred to as the second to Nanazai. This is mainly because of Sin’s experience and superior skill amongst the Caracals. Sin is considered “the normal one” of the four as Nanazai is generally seen as stoic and the other two have odd personalities. Zaigen is an average sized, adult male Caracal. He can use non-sound genjutsu of A-rank throughout the battle and up sound based genjutsu and ninjutsu of up to S-rank throughout the battle (within restrictions)

    Kuroi Katamimi (Black Ear): Black Ear is the youngest member of the Genzai clan. He is known as the prodigy son of the Genzai clan for his exceptional skills in genjutsu and sound techniques. He is only a kitten and is relatively pocket sized. He has a unique physical trait of his right ear being completely black, thus the name he was given. Black Ear can speak at his age but is extremely shy and usually only communicates to his summoner and other members of his clan. Black Ear can use non-sound genjutsu of B-rank and below and use Sound based gen and ninjutsu of A-rank throughout the battle (within restriction)

    Inma (Yin): Yin is the last member of the Genzai clan. Inma has a very bad habit of speaking his mind freely without any filter often leading to the misunderstanding of him being an intentionally rude individual. His personality is dismal and socially awkward. Outside of the clan he is not much he has very little friends. Despite his personality, he is accepted by his clan and the other Sages of the sanctuary. Yin is the an average sized male caracal but his facial expression and posture make him appear as though he’s sleep deprived. Inma can use non-sound based genjutsu B-ranked and below throughout the battle and Sound based gen and ninjutsu of A-ranked throughout the battle (within restriction

    Note: This technique can only be used twice per battle.
    Note: Nanazai can stay on the field no longer than 4 turns while Zaigen can only stay on the field for 5 turns.
    Note: Kuroi and Inma are the only two members of the clan that can be summoned together and fight on the field together.
    Note: Kuroi Katamimi and Inma can stay on the field until forcibly sent back to the sanctuary or the jutsu is released up to a maximum of 6 turns.
    Note: In order to summon any member of the Genzai clan, the user must know Sound Release themselves. To summon Nanazai and Sin, they must have mastered Sound Release.
    Note: When any of them uses regular genjutsu, they substitute the normal handseals done by a ninja by body postures and movement; poses that they perform and sustain with their bodies for the same length of time needed for a regular ninja to originally perform the Genjutsu.


    Signed Contract Here: http://narutobase.net/forums/showthread.php?t=696051


    *Summon marked with asterisk cant be summoned due to lacking required training.
     
         
    Last edited by Nakiri; 06-22-2016 at 09:41 PM.

  13. #13
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    Re: Tools of the Fruit Punch Samurai


    Shigure Souen Ryu

    (Shigure Souen Ryu)
    Rank: B
    Type: supplementary
    Range: short
    Chakra: none
    Damage: N/A
    Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
    Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
    Note: can only be taught by Axle
    Note: only lasts 3 turns

    (Ya ra zy no ame) - Last Minute Rain
    Rank: A
    Type : Offense
    Range: short-mid
    Chakra: 30
    Damage: 60
    Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
    Note: the user can only use this technique while in Shigure Souen Ryu
    Note: can only be taught by Axle
    Note: can only be used once per battle

    (Same do re) - Early Summer Rain
    Rank: A
    Type: Offense
    Range: short
    Chakra: 30
    Damage: 60
    Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section
    Note: can only be used while in Shigure Souen Ryu
    Note: can only be taught by Axle

    (Shino tsu ku ame) - Pelting Rain
    Rank: A
    Type: Offense
    Range: short
    Chakra: 30
    Damage: 60
    Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack
    Note: can only be used while in Shigure Sousen Ryu
    Note: can only be taught by Axle

    (Shi bu ki ame) - Spraying Rain
    Rank: A
    Type: Defense
    Range: short
    Chakra: 30
    Damage: N/A
    Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user
    Note: can only be used while in Shigure Sousen Ryu
    Note: can only be taught by Axle
    Note: Needs a Water source


    (Shajiku no Ame) - Axle of Rain
    Rank: B
    Type: Offense
    Range: short
    Chakra: 25
    Damage: 40
    Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.
    Note: the user can only use this technique while in Shigure Souen Ryu
    Note: can only be taught by Axle
    Note: can only be used 3 times per battle


    Training Link: http://narutobase.net/forums/showthread.php?t=258366
     
         
    Last edited by Nakiri; 05-15-2015 at 10:12 AM.

  14. #14
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    Re: Tools of the Fruit Punch Samurai


    Ogame Ryu

    (Kagatsuchi Kata: Hibashira) - Form of the Fire God: Pillar of Fire
    Type: Attack
    Rank: B/A
    Range: Short
    Chakra Cost: 20/30
    Damage: 40/60
    Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can only be used twice per battle.
    -Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26588...chapter-3.html

    (Kagatsuchi Kata: Gurensen) - Form of the Fire God: Spinning Crimson Lotus
    Type: Attack
    Rank: B/A
    Range: Short-Mid
    Chakra Cost: 20/30
    Damage: 40/60
    Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-46856...hapter-35.html

    (Mizuchi Kata: Tanryuu Hibaku) - Form of the Water Dragon: Rushing Rapids, Cascading Waterfall
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage: 60
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used three times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-50238...hapter-43.html


    (Mizuchi Kata: Gekirin) - Form of the Water Dragon: Imperial Wrath
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: 40
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used four times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-49949...hapter-42.html

    (Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 20 (+5 for earth chakra)
    Damage: N/A
    Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities. This technique is only useful against other physical attacks such as kenjutsu or taijutsu. Elemental techniques such as fire, lightning or wind would be un-blockable through this method, though earth and water techniques can be split in half.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can be used three times per battle.
    -Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
    (Can be seen here: http://www.mangareader.net/gamaran/116/16)

    (Dokou Kata: Ganjoubachi) - Form of the Earth God: Stout Retribution
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5)
    Damage: 60
    Description: The User will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword. Someone capable of using elemental chakra can increase the defensive strength of this technique by channeling earth chakra through the sheath. This doesn't do much, but it helps resist A-rank or below attacks designed for breaking through weapons.
    -Can defend against A rank and below attacks physical attacks.
    -Can only be used three time per battle.
    Approved: http://www.narutobase.net/forums/sho...&postcount=389

    (Oboro Kata: Kagenui) - Form of the Void: Shadow Stitch
    Type: Defense/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: N/A
    Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-<br /...chapter-6.html

    (Ikazuchi Kata: Shidensen) - Form of Thunder and Lightning God: Purple Lightning Flash

    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+5)
    Damage: 60 (+5)
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used thrice per battle.
    ~Can only be tracked by two tomoe sharingan and above.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26599...hapter-14.html
    Approved: http://www.narutobase.net/forums/sho...&postcount=389


    (Ikazuchi Kata: Narukami)Form of Thunder and Lightning God | Rumbling God
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40 (+5)
    Damage: 80 (+5)
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can only be tracked by three tomoe sharingan and above.

    (Kosen) - Iori's Teachings: Tiger Drill

    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage: 80
    Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-43900...hapter-30.html

    Training Link : http://narutobase.net/forums/showthr...=281471&page=3
     
         
    Last edited by Nakiri; 02-15-2014 at 10:23 PM.

  15. #15
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    Re: Tools of the Fruit Punch Samurai


    Satan's Flame

    (Akuma Homura: Rushifaa no Kigen)Satan’s Flame: Origins of Lucifer
    Type: Offensive
    Rank: A -rank
    Range: Short
    Chakra: 30( -5 chakra per turn)
    Damage: N/A(+10 Tajutsu/Satan’s Flame)
    Description: This technique encompasses the mastery of the entire style of Akuma Homura, being the full mastery jutsu of the technique. This technique starts off by the user channeling his/her chakra around their body, causing the limbs around the body to become invoked with the flames of Akuma Homura. The fire then spreads from head to hands, all the way to their legs. On the forehead of the user, small flames which are slightly brighter than most of the areas appears as small horns showing the true devilish intent of the style as well as mastery of it. The flames emitted are bright red or blue for those who has placed Akuma Homura as mastery in there bio. Once activated the users body becomes harder to touch due to the resonating heat around from the flames. Anyone that touches them will take-10 damage and will leave slight burn marks on the skin. The user’s taijutsu prowess is slightly increased, giving them a +10 in physical hits. While active the user is only able to mold fire chakra due to the constant need of having to keep the fire fueled but can use other techniques taijutsu, genjutsu etc as long as it’s none elemental.

    *Mastery of Satan’s Flame must be mentioned in bio in order to change fire to blue, affecting all Satan’s Flame/Fire Techniques used by the user*
    *When activated lasts three turns, needing a two turn cool down afterwards to utilize once more*
    *Can be used three times per battle*



    (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
    Type:Offensive
    Rank:B-Rank
    Range:Short
    Chakra:20
    Damage:40
    Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
    -Can be used 5 times-
    -Can only be taught by Asuna-

    (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
    Type:Offensive
    Rank:A-Rank
    Range:Short
    Chakra:30
    Damage:60
    Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

    -Can only be used 3 times-
    -Must be taught by Asuna-


    (Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
    Type: Offensive | Defensive
    Rank: B- Rank
    Range:Short
    Chakra:20(-5 per turn active)
    Damage: 40
    Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.
    -Cannot use jutsus of other elemental affinities other than Fire
    -Can keep active for 2 turns



    Approved Here:http://www.narutobase.net/forums/sho...7&postcount=77


    Taught this style to:

    1 Solf J Kimblee
    2 Gitanshu
    3 Kamishiro
    4 Zero Kelvin
    5 Method
    6 Teno
     
         
    Last edited by Nakiri; 04-12-2016 at 02:13 AM.

  16. #16
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    Re: Tools of the Fruit Punch Samurai


    Gentle Fist/Hyuga Clan
    Original Customs

    20.Zekkendō: Mazāzu Rozario | Way of the Absolute Sword: «Mother's Rosario»
    Type: Offensive
    Rank: A -ranked
    Range: Short
    Chakra: 30
    Damage: 60
    Description: A sword technique which is based on the concepts of the Hyuga Clan’s main style of fighting, Gentle Fist. This while it was developed by said members of the clan, it can be used by anyone but not towards the extent of which a Hyuga can. The user will channel chakra into their blades, where they manipulate the chakra mostly towards the tip of the blade. The user will then make five consecutive stabs towards the target’s tenketu’s using ones Byakugan , forcing them to be closed and sealed. The user will then unleash another five strikes perpendicular striking five more chakra points and sealing them away. The impact will create an X shaped pattern on the chest of impact in which the user dealt. Once down, the user will deal one last strike towards the chest directly in the center of the X and cause a burst of chakra to push the enemy back a few feet away. This sword technique emulates the Gentle Fist by using the chakra in the sword to insert and forcefully close the tenketsu’s. In the case of non Hyuga users(Samurai and Kenjutsu Specialists), they will simply stab into the chest of the target normally without sealing away the chakra points of the enemy.

    *Blocked chakra points will be sealed after attack for one turn, restricting the opponent of techniques A-rank and above*
    *Can be used twice per battle*
    *Can be used by non Hyuga bios, however don’t gain the chakra sealing due to lacking knowledge of Gentle Fist and the Byakugan.*


    21.(Jūho:Tamashii no Hairetsu) Gentle Step: Soul Array
    Type: Defensive
    Rank: S -ranked
    Range: Short
    Chakra: 40 (-10 chakra per turn)
    Damage: N/A
    Description: A technique that was inspired by the Hyuga’s Eight Trigrams Absolute Heavenly Spin which was created to deal/handle with faster moving opponents. The user will channel there chakra from all tentektsu’s in an emergency and release the chakra instantly as a layer of chakra over the user’s body. This layer of chakra manifests as an extension of the clan’s “absolute” defense technique. The layer of chakra leaves a light blue hue of chakra resonating around them. This actual nature behind this technique is that much like the rotation this chakra is constantly spinning around the user’s body and limbs rapidly to the point that it’s hard to notice. The spinning layer of chakra acts like a constant shield which the user can use to defend against techniques that directly target the body. This adds some protection to the natural blind spot of the user’s Byakugan. When clash against an enemy in close range combat, the revolving chakra will “push” off the enemies back and allows some distance to be cleared for the user(5m). The revolving chakra can play on equal terms with elemental chakra up to S-rank.

    *Can be used once per battle, lasting four turns*
    *No jutsu above A-rank in same turn*
    *Can't use elemental jutsu while active*


    22.(Jūho : Tamashii Baindingu Saakuru) Gentle Step: Soul Binding Circle
    Type: Offensive
    Rank: B- Rank
    Range: Short - Long
    Chakra: 20
    Damage: 40(Physically, -15 overall for residual)
    Description: A technique inspired by the Gentle Fist Technique “Palm Heel Strike” and “Eight Trigrams Grid Palm” the user will channel chakra into their foot. Once they do, they will quickly stomp the ground which in the same motion will release a wave of chakra that instantly travels above the surface of the earth. The chakra will have the appearance of a white omnidirectional ring that when it comes into contact with the enemies body, the chakra will interact with them. This causes from the feet of the enemy to become paralyzed for a brief time similar to Palm Heel Strike, causing the muscles to slightly be damaged but nothing too serve and leaving only minor residual pain. This can also be applied through a direct kick towards the enemy and forcing the chakra into the body with the effects being more direct and stronger. Although made of chakra, the technique lacks any true destructive force and as such when facing physical based techniques such as Earth and Water, the wave will simply “pass through” it unhindered using the tangible form of the techniques as a guide, but other elements of the same rank can easily destroy the wave before contact is made or by removing contact with the ground.

    *Can be used four times per battle, twice through direct application (kicking them) and twice as a ranged wave*
    *No Gentle Fist Techniques above A-rank in the same turn*
    *Target’s feet are paralyzed for one turn through wave application, but for two turns on a limb that the user applied through direct contact*


    25. (Jūho: Tamashii no Honshitsu ) Gentle Step: Soul Essence
    Type: Supplementary
    Rank: B- Rank
    Range: N/A
    Chakra: 20
    Damage: N/A
    Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorbtion. While this technique alone has not purpose, when combined with other techniques its fast enough to be used in the same time frame pretty much being instantly activated. While using a Hyuga Rotation Based or Air Palm/Projectile Based Techniques, the user is able to apply chakra absorbing properties like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 rank points of damage, allowing for techniques like the Air Palm which is weaker to elemental techniques play on equal terms.

    *Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based Techniques.*
    *Can be used four times per battle, only being able to applied to one technique per use*
    *Cant be used be used again in next turn, requiring a cooldown*


    26.(Jūho: Hokyou) Gentle Step: Reinforcement
    Type: Supplementary
    Rank: A-ranked
    Range: Short
    Chakra: 30 (-5 chakra each turn)
    Damage: N/A
    Description: A technique among the Hyuga based on the Gentle Fist Style: One Blow Body where a Hyuga would normally use their ability to expel chakra from all their chakra points at once. This technique is a reinforcement or augmentation of the Gentle Fist; releasing chakra constantly from one’s limbs. This technique focuses on the reinforcement of one's limbs dependent on locations which are aimed mostly at the arms which include the elbows and hands to augment the fighters strikes or in the legs including the knees all the down to the feet; in which the technique takes the form of a sharp shroud of chakra though it is harder to see at a distance to the naked eye but more visible up close . This techniques design is when impact is normally made by a gentle fist strike, chakra is pushed into the enemy's’ body forcefully by the Hyuga from the chakra points at the same time however with this one due the constant chakra already flowing outwards. The impact is much stronger as the chakra already being pushed out combined with further chakra being released from same chakra points , chakra shroud and many other locations increasing the techniques overall impact. This however comes at the cost of not being able to use it in multiple limbs at once due the excessive amounts of chakra being used at once. It's limited to only two limbs but those limbs must also be the same meaning one arm and one leg can’t be augmented at the same time but rather two arms or two legs at once. Based on the limbs used the following effects take place on the user:

    Leg Refinement – Through this variant it increases the kick based techniques by the user by one rank. This also increases the user’s speed slightly due to using the released chakra from the soles of the feet to “push” against the surface allowing them further their running speed and jumping distance. This speed increase is x1.5 there base speed. Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

    Arm Refinement – Through this variant it increases the hand/punch/arm based techniques of the user by one rank. The user’s punching impacts have a “push” effect behind them similar to its parent technique which solid impact from the user will send the target back several meters (5m). Also due to the sharp nature of the shroud, it leaves minor cuts on the targets skin when impact is made.

    While active a cosmetic hue of chakra lines appear around the selected augmented limb as a sign of the techniques activation as well as when impacts are made; more "burst" like impacts of sharp chakra appears.

    *Can only be used four times per battle, once per turn lasting one turn only.*
    *Can’t be used at the same time as other modes or body enhancing techniques that correspond to each other(i.e can’t use Leg Refinement and Leg Weights at the same time as this technique would cancel it out)*
    *Can only be used again after two turn cooldown *




    Given Customs

    B-Rank
    (Jūkenpō: Chou)- Gentle Fist Style: Block

    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A (+10 if the opponent makes direct contact)
    Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it.

    Note:
    - Can only be used five times.
    - No Jyuuken above B-Rank in the same turn.
    - The shield is no bigger than twice the size of an average palm.
    - Can block Tai/Kenjutsu attacks upto B-Rank, within reason.
    - Can block Elemental attacks upto C-Rank, within reason.
    - Can only be taught by Tybone.


    A-Rank
    (Hakke Kinkyū) - 8 Trigrams Emergency
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: As the opponent is about to make a physical contact with a hyuuga member, he'll channel his chakra to those particular chakra points, where the contact/s is about to happen. As the opponent has touched the user, or the opposite, the user's chakra will run through in the opponent's limb, what he had made the physical contact with, damaging most of the nerves and the tendons around that area. If the opponent had touched with his hand, the chakra will damage his nerves, tendons, making him unable to sign with that hand.
    Note:
    -The opponent will be immobolized for 1 turns.
    -Can be taught by Dr. House
    -Only weak nerves, tendons will be immobolized by this technique. Other tendons like on the hamstring will only be damaged, leaving the opponent with an inability to walk right.
    -Can be used 3x
    -Must be Sannin
    -Byakugan must be activated, as only hyuuga blood line will be able to do this.
    -The user won't be able to create KG hyuuga barriers in the same turn.


    (Jūho : Sonzai Suru Koto o Yamemasu) Gentle Step: Cease to Exist
    Type: Defensive/Offensive
    Rank: A - Rank
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: Using one of the unique traits of Hyuugas, the basic principal of disturbing chakra flow, the user charges massive amounts of raw chakra into their palm or the sole of their feet. Once done, they'll make contact with the ground and flow their raw chakra towards the intended target. As raw chakra flows through a medium instantly, the hyuuga using their scope of excellent and accurate vision, collects their chakra into one point of the target. Using a universal advantage of a technique where having a spread out effect instead of a very concentrated one, the hyuuga is able to mass their manipulated chakra into one concentrated main chakra pathway thus paralyzing it or shutting it down like destroying a pillar and the bridge falling in a domino effect. As the chakra starts disturbing the flow of the intended target and either make it immobile and introducing immense amounts of chakra at one point thus creating a shock in the target.
    Notes:
    -2 times per battle
    -paralyzed for one turn if not disabled
    -No gentle fist techniques above A-ranks in the same turn
    -It can be only used in matters such solids and liquids and it cannot be used on humans.
    -Taught by House


    (Jūho : Akusei Pāmutoraiaru) Gentle Step: Malignant Palm Trial
    Type: Offensive/Supplementary/Defensive
    Rank: A - Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Based on the principle of closing and opening chakra points, the user starts letting out raw chakra from all of his points around himself having an invisible cloud of raw chakra within mid range of him. The raw chakra that's been released constantly by the user being manipulated to have attributes of shutting down or opening chakra points of whatever is within their space. Soon as their target enters within short range, the target will feel massive pressure being placed on their chakra points, having great difficulty to channel their chakra due to the massive effect of the raw chakra cloud they're in on short range. The nature of the chakra will either close or open their chakra points forcefully, leaving their target with the feeling of weakness and having an abnormal control over their chakra due to having an immense pressure on their chakra points. For example, if they try to perform a simple chidori it will disipate in a burst of light or if they try to create an armor it'l just fall apart due to the inability over chakra control. Once the target manages to get away from the user's range, it'll take a turn to return to their full chakra control.
    Note:
    -Only affects A-ranked and above.
    -Can only be used 2x
    -Last for 2 turns and must wait two turns to use again
    -No s-ranked or higher Gentle Fist the next turn after this technique deactivated.
    -Taught by House
    -Has to be Kage or higher to use this due to the expertise needed


    (Hakke Surudoi) 8 Trigrams Sharp
    Rank: A
    Type: Defensive/Offensive
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Hyuuga member will concentrate on his chakra control, and once he has done that, fine, razor sharp constant stream of chakra will be emited from his palms, enabling the user to be able to cut things in his path.
    -Can be used 3x
    -Since it needs great chakra control, only sannin and masters of jyuuken will be able to perform it, who has battle experience with gentle fist.
    -Can be taught by Dr. House


    S-rank
    (Ten no sora no hakke chēn) Eight Trigrams Chains of The Heavenly Sky
    Rank: S
    Type: Offense/Defense
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user pushes chakra out of all there tenketsu and spin creating a sharp dome shield, then dense/spiked chain/s made of chakra errupts from the dome all around with the same speed as the dome rotates, with the properties of having the first link on the chain being a long spike which may pierce through an obstacle, in order to keep on going. The chain will grab onto anything that the user desires to, and as it ensnares the desired subject/s, the spiked chain/s will pull the subject/s onto the razor sharp dome, ripping the subject into pieces, or if the user wishes, the spike on the first link on the chain will pierce through the enemy, and ensnares the subject.
    Note:
    -Must master Jyuuken
    -Can be used 3x
    -The dome leaves a crater in the ground
    -After this, the user won't be able to use S-ranked or higher Jyuuken in the same turn and the next one.
    -Only Dr. House can teach it.
    -Due to the difficulty of this jutsu, Byakugan must be active and you must be at least Sannin.
    Learnt Here: http://narutobase.net/forums/showthread.php?t=697396


    (Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet
    Rank: S
    Type: Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: Similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.
    Note:
    ~Can be used 4x
    ~Must be taught by Dr. House
    ~Must master and have a great control over Jyuuken
    ~Only may sannin use this.


    (Hakke Shatā tamashī) 10 Quadgrams - The Sage of all Generation
    Rank: S
    Type: Supplementary
    Range: Himself
    Chakra Cost: 40 (-10 in each turn)
    Damage Points: N/A (+20 Gentle Fist / +10 Taijutsu) (-10 damage to user)
    Description: The Sage of Gentle Fist had traveled through many mountains and sections where he looked for ways to uncover more secrets about what chakra points really are, their limits and if they are expendable. Expendable in a way to push them beyond any shinobis' imagination. When a chakra point is being closed by hitting tenketsu points, it'll shut off a targets chakra pathway. When a chakra point is opened forcefully, the targets jutsus would naturally fail. Dante with his vast knowledge and beyond capability of Gentle Fist and precise chakra control to open his own chakra points to the point of letting his chakra pathway system surround him and conjure with his own flesh. While the user still somewhat remains his own physical form, the raw chakra fused with his body allows him to not only speed up his execution of Gentle Fist but a unique feature of executing his Gentle Fist techniques in a more advanced shape manipulated and concentrated manner. This unique feature that the state provides enables the user to use Gentle Fist on par with more advanced techniques like elemental techniques. In this state, he is able to be one with Gentle Fist techniques like the Twin Lion Fist or any rotations and is able to resists physical damage up to a certain degree. While his opening of chakra points and letting his raw chakra fuse with his own flesh offers him a degree of defense from B-rank and below techniques, he's limited to only techniques that doesn't require handseals. While active, the user's appearance expands significantly and looks dark blue raw chakra which suppose to make up the user's body. Any contact will cause burning sensation hence the degree and quality of chakra.
    Note:
    ~The user won't be able to mold any of the 5 elements while this is active
    ~The user won't be able to do jutsus that require handseals till this active.
    ~While this is active, it counts as one of the 3 jutsus per turn
    ~Can be taught by Dr. House
    ~Useable twice per battle
    ~Lasts 2 turns
    ~User won't be able to use taijutsu or gentle fist above b-rank for two turns if the mode has lasted for 2 full turns.
    ~When this ends, user may only use elemental chakra up to A-rank for the next turn.
    ~The jutsu puts so much strain to the users body, it'll put -10 damage per turn to the user.

     
         
    Last edited by Nakiri; 06-13-2016 at 06:01 AM.

  17. #17
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    Re: Chitose's Lab of Chemicals


    Combat Yo-yo Style

    (Sentō yōyōsutairu: Sumakkuchikyū)Combat Yo-Yo Style: Earth Smack
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: Manipulating chakra into the yo-yo, the user will fling the yo-yo while manipulating chakra into the string, then the user will use their earth chakra to lighten the weight of the yo-yo to travel faster. When in range, the user will manipulate it again, this time causing the yo-yo to turn heavy, along with creating small earth spikes around it.
    -Cannot perform handseals while in use
    -Usable 5 times

    (Sentō Yōyōsutairu: Nurie Hon no Jinsei)Combat Yo-Yo Style: Coloring Book of Life
    Type:Supplementary
    Rank:C-Rank
    Range:Short - Mid
    Chakra:15
    Damage:N/A
    Description:
    The user will channel his chakra into his Yo-Yo, allowing him to change the color of the yo-yo to match the surrounding areas. Both the strings and Yo-Yo itself are changed to camouflage together, allowing the user to produce surprise attacks. When used, these yo-yos cause a ripple like effect when moving.

    (Sentō Yōyōsutairu: Sekai no Tate)Combat Yo-yo Style: The World Shield
    Type:Defensive
    Rank:C-S Rank
    Range:Short
    Chakra:20-40
    Damage:N/A
    Description:
    One of the defensive jutsu of Combat Yo-Yo Style. The user will take a Yo-Yo and begin to spin it in a circular motion, doing the “round the world” trick. The user will manipulate his chakra into the Yo-yo and creating a thick layer of chakra,that can be used to defend against ninjutsu. The layer looks similar to that of a shield, and depending on how much chakra is used, will determine its strength. The S-Rank version can be used once per battle, the A- ranks Twice and B and C Ranks four times each.



    Taught :
    1.Blake Belladonna
    2.Gecko.
    3. Moxxi
    4.Noni
    5.Typhon
    6. Kamishiro
     
         
    Last edited by Nakiri; 11-18-2014 at 09:28 PM.

  18. #18
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    Re: Chitose's Lab of Chemicals


    Whip Arts

    (Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-


    (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
    Note: Can only be user twice per battle
    Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
    Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
    Note: The genjutsu breaks the moment the whip stops moving.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    (Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape

    (Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs Déçus
    Type: Offensive
    Rank: A -rank
    Range: Short - Mid(distance whip can go)
    Chakra: 30
    Damage: 60
    Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed.

    *Can be used 4 times, each use lasting two turns.

    Approved Here: http://narutobase.net/forums/showthr...1#post19956885


    Learnt Here: http://narutobase.net/forums/showthread.php?t=391283
     
         
    Last edited by Nakiri; 12-29-2015 at 12:11 AM.

  19. #19
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    Re: Chitose's Lab of Chemicals


    Land of Iron/Village Customs

    Bushidō: Mugetsu | Way of the Samurai : Moonless Sky
    Rank: D
    Type: Attack/Supplementary
    Range: Short
    Chakra Cost: 10
    Damage: N/A
    Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.

    Bushidō : Senka | Way of the Samurai : Flash Blossom
    Rank: A
    Type: Attack
    Range: Short
    Chakra cost: N/A
    Damage points: 80
    Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.
    -Once per Battle
    -Can only be used by a Samurai
    -Must be Aonisaibushi or higher to use.

    (Mamori Gatana) - The Warriors Soul
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi)

    Note: Can only be used 1 time by a samurai biography.

    Bushido Hijutsu : Hamoni | Way of the Samurai Secret Technique: Harmony
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 50
    Damage points: N/A
    Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
    -Once per battle
    -Once finished the user can only use techniques A rank and under.
    -Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
    -Can only be used by a Samurai
    -The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:

    Chukanbushi - 3 turns
    Seieibushi - 4 turns
    Kodenbushi - 5 turns
    Current Shogun and Second in Command - Activated for the rest of the match

    Allowed CJ from Group
    (Iai no Kaimetsu Tekina) - Quick Draw Cripling Method
    Rank: A
    Type: Offensive, Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: By using the art of Iaido the user will quickly draw their katana at a incredible speed striking upwards towards the targets torso causing them to become open and then the user will follow in with a horizontal slash across the chest and arms to deal a devastating blow and rendering the targets arms useless by slashing the tendants within the arms and then will flick the blood from the katana and re-sheave the katana.
    Note: Can only be used by a samurai biography.

    (Mayoko giri) - Side cut | X Slash.
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: Using the art of Mayoko giri, the will first take a quick step forward, once the user get's close enough to the target, he/she will slash with massive speed and power horizontaly twice at the target's torso, in an X formation.



    (Mugen-dai) - Infinate sword style, endless river of blood.
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will first channel a massive amount of chakra in their dominate arm, and hold their sword in the dominate hand, pointing the blade at the ground. Next he/she will point the sword's blade to face in the same direction as the user, and pull it back behind them. Then the user will rush toward the opponent and once the target is close enough the user will slash them upward diagonally. If the target is caught by the first slash, the user will begin to release their chakra from their dominate arm, and start slashing. The end result will be a total of 70 slashes, and depending on the target they will by this time be dead or in critical condition. If survived the target will bleed to death, hence the name river of blood.
    *Can only be used once per battle.
    *No chakra related techniques may be used in the next turn, including jutsu.

    Samurai Sword Arts: Magnum Step
    (Samurai Kenjutsu: Magunamu Sochi)
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: After activating the Harmony technique the samurai focuses lightning chakra into his sword and into his feet. He then uses the lightning chakra to burst himself forward at tremendous speeds while thrusting his sword forward. The movements of this attack are incredibly fast making them hard to track without the aid of doujutsu.
    ~Can only be used while using Harmony.
    ~Can only be used twice per battle.
    ~Reduces the duration of Harmony by one turn.


    Samurai Sword Arts: Swift Retribution
    (Samurai Kenjutsu: Hayaibachi)
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The Samurai will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword.
    ~Can defend against A rank and below attacks physical attacks.
    ~Can only be used three time per battle and only by Samurai.
     
         
    Last edited by Nakiri; 04-16-2015 at 06:54 AM.

  20. #20
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    Re: Chitose's Lab of Chemicals

    (Hyouton:Aisu Ryu:Kyanon)Ice Release: Ice Make Style : Ice Cannon)
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing the "Ice Release Technique" to create snow to descend on the battle field the user will perform a string of 4 handeseals,channeling their ice chakra into the snow,the user will rise a sample of the snow into there hands and using shape manipulation the user will compact the snow into the shape of a bazooka,the user will the channel his ice chakra more into the bazooka to fire off a giant blast of ice and snow towards the target,however the technqiue can only travel in a straight path,making it easier for advance shinobi to avoid it.This technique can be used without "Ice Release Technique" if snow is already present in the area.

    -Can only be used twice per battle
    -Can only be taught by Aoi.
    -Must be a Ice user

    Approved Here : http://narutobase.net/forums/showthr...9#post11000719
    [/i]
     
         
    Last edited by Nakiri; 08-29-2014 at 07:59 PM.

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