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  1. #1
    Premium User Rayquaza's Avatar
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    Sabo's Customs Please



    My Customs are Listed below:

    1.(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw(2/6)

    2.(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon(2/6)

    3.(Sukai doragon no hōkō)Roar of the Sky Dragon(6/6)

    4.(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!(0/6)

    5.(Supurasshusutā)Star Splash(1/6)

    6.(Shinfonī geijutsu:Maesutoroteiruzuobu)Symphony Arts: Tales of the Maestro(1/6)

    7.(Hyouton:Aisu Ryu:Kyanon)Ice Release: Ice Make Style : Ice Cannon)(2/6)

    8.(Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword(0/6)

    9.(Kea Gigei: Fezā Arashi)Kea Arts: Feather Storm(1/6)

    10. (Hoshizora no Namida)Starry Tear(2/6)

    To do list
    -Find new symbols[x]
    -Get old customs back[x]
    -General Clean up[]
     
         
    Last edited by Rayquaza; 11-20-2014 at 03:45 PM. Reason: Updates

  2. #2
    Premium User Rayquaza's Avatar
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    Re: Tools of the Fruit Punch Samurai



    (Katon: Afutābānā)- Fire Style: Afterburner
    Type: Supplementary/Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user clasps his hands together and creates a circular mark in the palm of each hand that emit powerful jets of flame that can propell the user for a total of 5 seconds. The jutsu's timing and jet power are controlled by the user. They can get the user to a target at mid range in 2.5 seconds.
    -Usable twice per battle
    -Can only be taught by Katonpwnz
    Training Link:http://narutobase.net/forums/showthread.php?t=440302

    (Katon: Kuzuryūjin) - Fire Style: Nine-headed Dragon Array

    Type: Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30 Chakra
    Damage: 60 Damage
    Description: After stabbing the user's sword into the ground and by inserting his katon chakra into the ground, he/she will make 8 lines of flames around the sword each line is 1 meter long and between each 2 adjacent lines 45 degrees angle. 8 dragons will emerge out of the 8 lines (1 dragon per each line) but they'll stay attached to lines until they reach the end of it, whereas they will then materialize into fire dragons. The user has the ability control the 8 dragons and direct them towards their target/s. The user can make the 8 dragons combine into 1 bigger dragon.
    note: each dragon is C-Ranked and the big dragon is A-Ranked
    note: the user can make the big dragon three times per battle
    note: only FeeLPaiN can teach this jutsu

    Training Link: http://narutobase.net/forums/showthread.php?t=472215


    [Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit
    Rank: S
    Type:Attack/Defense
    Range: short/long
    Chakra cost: 40
    Damage points: 80
    Description:The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him
    Note: Can only be used 2 times per battle
    Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next
    Note: Must master katon and aact
    Note: Can't use it on the next turn

    [Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique
    Type: Attack
    Rank: S
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin
    Note: Can only be used 3 times
    Note: Can't use any katon jutsu at the same turn
    Note: Can't use higher than A rank katon technique on the next turn
    Note: Must be Sannin ranked or above

    Learnt both here: http://narutobase.net/forums/showthread.php?t=521139

    (Katon: Kasai To Chi) Fire Style: Fire and Blood
    Type: Offensive
    Rank: A rank
    Range : Mid
    Chakra : 30
    Damage : 60
    Description:
    -The user performs the Dog -> Rat -> Ox handseals and greatly manipulates his Katon
    chakra.The user uses shape manipulation to form multiple (6) "swords" made of Fire that
    hovers above the user. With a simple hand gesture,the user can send and control these
    swords to move towards the enemy and impale
    them.Due to their heat,as they are practically pure fire that is greatly concentrated to a sword
    form,they would easily burn through the opponent with ease.By performing the Snake
    handseal,the user is able to make these "swords" explode by easing the concentration of the swords and allowing the to become just fire without form,creating a small explosion where the sword was impaled.
    Note:The user can make up to 6 of these fire swords,and less,depending on the situation.
    Note:No A rank Fire techniques for the next turn
    Note:Can only be taught by -L-
    Note: Usable 3 times and they last only a moment if they aren't used to attack

    (Katon: Haino Kumono Shi) - Fire Release: Ash Cloud Death
    Rank: A
    Type: Offensive
    Range: Short-Long(Short range of the opponent)
    Chakra Cost: 30
    Damage Points: 60
    Description: A variant of Asuma's Ash Pile Burning. Following the same procedure as that technique, the user weaves a single handseal and converts the smoke of his cigarette into superheated ash and spews it out in the form of a circular cloud which surrounds the opponent, being 4 meters in width and 2 meters in height. Even the slightest contact with the ash can burn the opponent severely, inflicting 3rd degree burns. Similar to it's canon counterpart, the ash cloud stays in the atmosphere for one turn. After forming the cloud, the user makes a hand gesture, after which it reforms into a thousand needle like structures which pierce the opponent, although the primary use of the ash needles are to inflict major burns on almost every point of the body with pinpoint precision.
    Notes:
    - Can be used thrice per battle.
    - The user needs to know Ash Pile Burning to perform this.
    - Needs a two turn cooldown between usages.
    - No A rank or above Fire techniques the next turn.
    - Can only be taught by Nāruto

    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time

    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.
    Note: can only make max of 2 blasts per use

    [Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
    ►Must be Kage Rank.
    ►Can only be used 3 times per battle.
    ►No A rank or above fire techniques the following turn

    [Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
    Rank: S
    Type: Offense-Defense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80 (-10 damage to user)
    Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
    ►Can only be used once per battle.
    ►No A rank or above fire techniques the following turn

    [Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
    Rank: S
    Type: Offense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
    ►Can only be used Twice Per battle.
    ►No A rank or above fire techniques the following turn

    [Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
    Rank: S
    Type: Offense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
    ►Can be used 3 times in a battle.
    ►No A rank or above fire techniques the following turn

    (Katon: kensei no doragon ) - Fire Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.
    Note: can stay active for 2 turns at a time
    Note: Can't use water jutsu at the same time

    (Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream
    Type: Attack/Defence
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.
    Note: can only make max of 2 blasts per use

     
         
    Last edited by Rayquaza; 11-06-2014 at 02:07 AM.

  3. #3
    Premium User Rayquaza's Avatar
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    Re: Tools of the Fruit Punch Samurai



    [Suiton : Kawariyaku Name] - Water Release : Double Wave
    Type: Attack
    Rank: S
    Range: Short- Mid
    Chakra Cost: 40
    Damage Points: 80
    Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements.
    Note: Can only be used 2 times per battle
    Note: Can't use any water technique at the same turn
    Note: Can only use up to b rank water techniques at the next turn.
    Note: Requires large water source.

    Learnt here: http://narutobase.net/forums/showthread.php?t=521139

    (Suiton: kensei no doragon ) ɸ Water Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.
    ɸ Can stay active for 2 turns at a time
    ɸ Can't use earth jutsu while it lasts.

    Learnt here: http://narutobase.net/forums/showthread.php?t=282991
     
         
    Last edited by Rayquaza; 11-06-2014 at 02:08 AM.

  4. #4
    Premium User Rayquaza's Avatar
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    Re: Tools of the Fruit Punch Samurai



    (Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
    Typeffensive
    Rank:B
    Range:Short
    Chakra:20(-per turn)
    Damage:40
    Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

    ~Last 2 turn if continued~
    ~No jutsu can be used with hands while in effect~
    Link:http://www.narutobase.net/forums/sho...157594&page=79


    (Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon
    Type: Offensive
    Rank:A-Rank
    Range: Short
    Chakra:30
    Damage:60
    Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.

    ~Can ony be used 3 times per battle~
    ~Cannot use another hand required jutsu while in effect~
    Link:http://www.narutobase.net/forums/sho...76#post7634076

    (Sukai doragon no hōkō)Roar of the Sky Dragon
    Typeffensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.
    ~Can only be taught by -Ian-~
    ~Can only be used 3 times per battle~
    Link:http://www.narutobase.net/forums/sho...33#post7817833

    (Fuuton: Fuuheii Fuukaze Fuuka Fuugyuu ) Wind Release: Easy Breezy Beautiful Buffalo
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: With two handseals, the user will charge wind chakra through fine sand, dust or other stagnant loosen earthen materials, which will erupt a gigantic winged cow, with all the speed and agility of the wind, but the solid substance of the earth. Likewise, the user can summon several cows, up to 3, yet smaller. The user can use the cows to achieve flight, or simply smash them against the opponent with great blunt force. Instead of using two handseals to give them a more complex look, the user is able to handsealessly focus wind chakra on the dust to create more basic constructs, related to the bovine, such as a hoof or a horn.
    *This jutsu can't turn opponent's active jutsus into cows, likewise, once inside the cows, the opponent can't control the materials*
    *Can only be used once every 3 turns*
    *Can't use Wind Techniques above S rank in the same turn*

    Training Link: http://narutobase.net/forums/showthread.php?t=385352

    (Fuuton: Kurasshu) - Wind Style: Crash
    Type: Defensive|Supplementary
    Rank: A-Rank
    Range: Short(Activating the technique)
    Chakra: 30
    Damage: n/a
    Description: The technique is based off of the user utilizing their chakra, and inserting it into an intangible substance. The substance acts as a medium to contain for your chakra to be inserted into. As the chakra is successfully inserted into the substance, by utilizing the slicing trait that the wind is well known for, the wind chakra slices through the bonds of the chakra particles within that substance causing it to spread outwards. By manipulating your chakra with great precision, the wind continues ravaging inside the substance, causing it to spread outwards to the point it severs totally, turning into many smaller harmless particles of the substance, making it neutral, and causing it to disperse entirely.

    - Can be used two times per match
    - No wind techniques in the same turn, or the turn after
    - After using it for the second time in a match, the user loses their ability to mold wind chakra properly
    - For elemental techniques the user can neutralize it up to A-Rank, where as non elemental techniques can be neutralized up to S-Rank.
    - Can only be taught by Toshiro
    Training Link http://narutobase.net/forums/showthread.php?t=266515

    Fuuton: Bōfūkoromo - Wind Style: Storm Mail
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 0
    Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
    -Can be used once
    -Lasts 4 turns
    -Taijutsu increase +5
    -Speed level equals a taijutsu specialist
    -C rank and below ninjutsu/taijutsu have no effect

    Training Link: http://narutobase.net/forums/showthread.php?t=255448[/size]

    (Fuuton: Chakra Kenpa no Kaze) - Wind Style: Chakra Sensing Breeze
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 15
    Damage: N/A
    Description: A wind technique similar to the chakra sensing rain technique, the user infuses their chakra into the surround air create a light breeze across the battlefield. This breeze is capable of sensing the chakra of people or objects it comes in contact with. The breeze will die out after three turns once activated and can only be used twice per battle.
    ~Deactivates after three turns.
    ~Can only be used twice per battle.

    Training Link: http://narutobase.net/forums/showthr...50#post8910450

    Fuuton: Amatsu no Murakumo - Wind Release: Heavenly Gathering of Clouds
    Type: Offense
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user gathers winds around his hands, which he then raises over his body, creating feather-like shaped winds from his arms and then sends large streams of them at the target in the form of wings, the feathers can cut the opponent

    Training Link: http://narutobase.net/forums/showthread.php?t=331918

    (Futon: Setsudan Gufuu)- Wind Style: Cleaving Tornados
    Type: Attack/Defense
    Rank: S Rank
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user performs 3 hand seals then begins to rotate his fist/wrists back and forth from left to right. As he does this, he begins to build up wind chakra around his fist in which he then raises his hands above his head. With his hands above his head 2 small tornados are formed around his fists, the user then quickly slams his fists downward in front of his chest as he brings his hands together. The tornados grow in size as they merge into one large tornado. The user with the tornados still connected to his fist continues to focus chakra into the tornados, but not into cutting power but rather the rotational power the wind. The user with his chakra focuses on keeping the tornados direction of flow opposite each other to create a funnel effect. If the user or the opponent were to get caught in this, the result would be broken bones in horrible spots. The effects this jutsu has on other jutsu is similar. It is capable of breaking through jutsus via the rotating winds piercing through a jutsu's cure, of course this only applies to jutsus of weaker strength in regards to wind (S ranked and below) and lightning. And doesn't apply to elements with a solid form (i.e. Earths and elements stronger than Wind)
    Note: In order for opponents to be drawn in tornado needs to be short range of opponent
    Note: As long as focus is on this technique no other techniques can be performed by the user
    Note: Can only be used 2 times per battle
    Note: Equal to in size to Majestic annihilation
    Note: No wind jutsu the following two turns
    Note: Can only be taught by Gecko

     
         
    Last edited by Rayquaza; 11-06-2014 at 02:09 AM.

  5. #5
    Premium User Rayquaza's Avatar
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    Re: Tools of the Fruit Punch Samurai



    Raiton Ketsuretsu Genkotsu|Lightning Breakdown Fist
    Type: Offensice
    Rank: A
    Range: Short- Mid
    Chakra: 30
    Damage: 60
    Description: The user gathers a large amount of lightning around one of his fists and makes a punching motion at the target from which an oversized version of his fist, completely composed of lightning, is generated(which is about as large as the user himself) and rapidly fired towards the target.



    Raiton:Raiton Tatchi|Lightning Release:Lightning Touch
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either.
    -Usable twice

    Lightning Release: Lightning Ropes (Raiton: Raikou Saku)
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user channels a large amount of lightning chakra into their dominate hand. The lightning forms around the hand. Then using shape manipulation, shaping the lightning into a long rope capable to slash through solid rock and flesh numbing it for one turn. The rope is strong enough to pull a 200lbs man up a tree or drag on the ground.
    -Only used three times per battle

    (Raiton Hijutsu: Rairyū no Hoken) Secret Lightning Release: Lightning Dragon's Breakdown Fist
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will concentrate a large amount of lightning chakra around one of their fists, they will then proceed to shoot it forward in a punching motion releasing and sending that concentrated Lightning forward with it taking the shape of the users fist but around 4 times larger than the users fist.
    Note: Can only be used 4 times.

    (Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.
    Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
    Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
    Note: This technique is as fast as the Chidori Eiso extending
    Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis
    Note: Can only be used 3 times

    (Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.
    Note: This technique can only be used twice.
    Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.
    Note: This technique's width is as wide as the Wind and Fire Blast technique.
    Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed
    Note: If hit by the main blast itself they are completely paralyzed their next turn.

    [Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.

    ► Only Sting can perform this technique.
    ► Can only be used 3 times per battle.
    ► No A rank or above wind or lightning techniques in the next turn
     
         
    Last edited by Rayquaza; 11-06-2014 at 02:12 AM.

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    Re: Tools of the Fruit Punch Samurai


    (Doton: Ankyo Taikei)- Earth Style: Drainage System
    Type: Supplementary
    Rank: B Rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user performs the Boar → Snake hand seals, then he slams his hands to the ground. Causing the area between the opponent and the user to raise slightly into the air. (1 meter for a decent slant) As the ground raises into the air, the user then claps his hands causing the ground to serrate into many pieces. (Like sewage drains) Causing all water on top of the ground to seep down into the earth on an axis, delivering the water behind and beneath the user.
    Note: Can only be used thrice
    Note: The serrated pieces of earth are collapsible. (So if the user want to close them he needs to just clap his hands again.
    Note: But in order for the ground to be serrated again, the user would need to perform the hand seals again.
    Note: This jutsu can absorb and cause a rank water jutsu and below to seep into the earth. (Anything above a rank would be to strong and tear apart the ground)
    Note: Water needs to be touching the ground for it to be absorbed into the earth, if it travels through the air it can't be absorbed.
    Note: Can only be taught by Gecko

    Training Link: http://narutobase.net/forums/showthread.php?t=477189

    (Doton: kensei no doragon ) - Earth Release: Power of the Dragon
    Rank: B
    Type: Offense
    Range: Short
    Chakra Cost: 20 (-5 per turn)
    Damage Points: 40
    Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.

    Note: can stay active for 2 turns at a time
    Note: Can't use lightning jutsu at the same time

    Learnt here: http://narutobase.net/forums/showthread.php?t=282991

    (Doton: Kami no Chesu-Ban)- Earth Release: God's Chess Board
    Type: Supplementary/Attack
    Rank: A Rank
    Range: Short-Long
    Chakra: 30 (-10 chakra per turn to keep active)
    Damage: 60
    Description: The user performs the Boar→Bird hand seals then he clasps his hands together. The result of such is the user releasing his doton chakra all over the battlefield. Being earth related in nature this technique allows for the movement of massive earth structures. The chakra that was released through the ground shoots straight through the core taking the structure over via the user's chakra. Similar to a puppet master and his puppets the user and this technique have a similar relationship. The user an move techniques left, right, forward, backwards, and diagonal. The speed at which these structures are moving is dangerous and anything caught in the path of one of these structures is prone to damage. In order for this jutsu to be used the user must remain in contact with the ground. Once chakra is released this technique remains active for two turns and can be called upon again after releasing the hands through clasping the hands back together. This jutsu based on its rank can overpower the chakra of another in an earth based structure taking over that structure to use it how the user wants. This only applies for c rank and below opponent earth based techniques. For structures created by the user a rank and below can be moved. Movement of structures resembles a rook moving on a chess board, it simply slides. Sliding does not damage or shake the ground.
    Note: Can only be used 3 times per battle
    Note: 2 turn cool down between uses
    Note: Can only affect one object at a time
    Note: Moving an object via this move counts as a move of the user's 3 per turn
    Note: Objects move at the base speed of the user, the size and structure of an object moving at that speed can cause blunt force damage
    Note: For opponent earth jutsu that are in contact with the ground c rank and below can be manipulated
    Note: For user jutsu a rank and below can be manipulated
    Note: Can only be taught by Gecko
    Training Link:http://narutobase.net/forums/showthread.php?t=477189

     
         
    Last edited by Rayquaza; 11-06-2014 at 02:14 AM.

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    Re: Tools of the Fruit Punch Samurai

    Illusion Arts
    Original Customs
    N/A


    Given Customs

    (Onchou Kyou Buru-su) - Rhythm and Blues
    Rank: A
    Type:Supplementary
    Range: Short-Mid
    Chakra Cost:30
    Damage Points:N/A
    Description: This Genjutsu will affect the sense of hearing of the opponent. [B]The user first make 6 hand seals and then will hum in a low rhythmical beat and tap their feet to the beat which will bind the opponent who will hear it. The victim will feel their body moving to the beat and wont be able to move on their own free will. The victim will then be moving towards the source of the sound. This Genjutsu will only restrict the movement of the opponent. The oppenent will still see and feel what is happening around him.

    Note: Since its a sound base, a strong sound can cancel the humming and tapping of the user
    Note: This jutsu only affect the legs of the opponent, leaving him fully capable of performing hand seals.
    Note: Cant be seen by Dojutsu.
    Note: Genjutsu last 2 turns.
    Note: No other Genjutsu until the end of the battle.
    Note: Can only be use/taught by WastedMonkey
    ^ Was allowed before new rules.


    (Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.

    -Able to use thrice per battle.
    -Have to induce the genjutsu each time for three hit bonus to take effect
    -Last 3 turns if a physical attack hasn’t been landed
    -Can only be taught by Solf J. Kimblee


    llusion Arts: The Beach Life (Genjutsu: Bichiraifu)
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.

    Both Trained Here : http://narutobase.net/forums/showthread.php?t=218565

    (Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
    Type: Offensive
    Rank: B-rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

    Note: Usable twice per battle
    Note: No genjutsu the same turn
    Note: Cannot be used the following turn
    Note: Must be taught by -Tsuki
    Learnt Here: http://narutobase.net/forums/showthr...9#post13705549


    (Genjutsu:Yon-Saido Fuu Shiyou)-Illusion Technique: Four Sided Sealing Method
    Type:Attack
    Rank:S
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description:The user creates 3 shadow clones. Each of the stands as of they were in a perfect square meaning they stand at three corners of the square and the user stands and the last corner. The Opponent is trapped inside of the square.the user and the clones send out a steady flow of chakra through the ground towards the opponent. Once the users chakra makes contact with the opponent, he/she is trapped in a very high level genjutsu.The user and the clones have to stay in a sqaure formation for the it to work properly.The opponent is trapped under a genjutsu that makes the user believe that he or she is severely getting sliced by a sword. Though the physical damage doesn't happen the opponent feels the pain causing torture.
    Restrictions:
    -Can only Be used once per battle
    -May only be used by ~Minato~
    -This jutsu lasts 1 turn

    Learnt Here: http://narutobase.net/forums/showthread.php?t=467282


    Genjutsu: Tabe ari|Illusionary Technique:Devouring Ants
    Type: Offensive
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage points:60
    Descriptions: This technique was previously used in the ancient times as a means of punishment to punish criminals or outlaws who hand committed treason or committed grievous offenses, its sole purpose was to kill its opponent in a slowly but painful manner, however such practices have long been abolished. The user of the jutsu performs the ox and tiger hand-seals in quick successions casting his opponent under a genjutsu where his limbs are being slowly and gradually devoured by termites and ants, the termites and ants start devouring the limbs and eventually progresses unto vital body organs until it reaches its heart, the ants and termites start by crawling up the opponents legs restraining it in the process, then further progressing upwards towards thier torso. However, in reality the opponent is unharmed, receiving only mental damage as the illusion progresses.

    Note:Can only be taught by thunderbolt
    Note:Can only be used three times

    Learnt Here: http://narutobase.net/forums/showthread.php?t=476931



    (Genjutsu :Mattaku kyōfu)-Illusion Technique: Stark Fear
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The opponent is placed under a genjutsu where the person he fears most appears next to him and lifts him by the throat which cuts off his airways and prevents his jaw from opening. The target's body starts to become limp as he struggles and his vision fades to black, leading to unconsiousness.
    -Usable 2 times per battle
    -Target stays unconcious for one turn after
    -Can only be taught by Shin-Akira


    (Genjutsu: Kōseina Gēmu) - Illusion Technique: Fair Game
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack.
    -Usable 3 times per battle
    Learnt both here: http://narutobase.net/forums/showthread.php?t=506576


    [Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell
    Type: Attack
    Rank: A-rank
    Range: Short - Mid
    Chakra: 30
    Damage: 60
    Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.
    Note: Can only be taught by Kamishiro
    Note: Can only be used 3 times a battle
    Note: Can't use any genjutsu technique higher than A-rank at the same turn

    Learnt here: http://narutobase.net/forums/showthread.php?t=521139


    (Genjutsu: Hyakujuu ) Illusion Technique: Animalia
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/a
    Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion
    Learnt here:http://narutobase.net/forums/showthread.php?t=610430



     
         
    Last edited by Rayquaza; Yesterday at 03:22 AM.

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    Re: Tools of the Fruit Punch Samurai

    Sword Arts
    Original Customs
    N4. (Supurasshusutā)Star Splash
    Type: Offensive
    Rank:S-Rank
    Range:Short-Mid
    Chakra:40
    Damage:80
    Description:The user holding there raiper in there hand will take on the Chudan Stance,where they will gather there chakra into there blade till it begins to glow a lite green color,as they reach a peach of chakra then user will then run at full speed, so fast it is difficult to keep track of the user when he/she moves in a zigzag pattern, with the opponent losing focus then user will then channel chakra into there feet and jump into the air taking a full 360 turn and as they return around the user will unleash barrage powerful thursts with there raiper that will create serveral chakra thrusts similar to the Samurai Sabre Concept to strike the opponent.These thrusts are not sharp on the sides that it will only bruise the target but the center of the thrusts(the point) is very sharp and can dig end into the target leaving gashes in the targets skin and serverly bleeding.

    -Can only be used 2 times
    -No chakra related techniques next turn-
    -Can only be used with a raiper
    Approved : http://narutobase.net/forums/showthr...=1#post9124939


    N8.(Iaido: Kyūban sōdo) Art of the Quick Drawing and Resleathing : Sucker Sword
    Type: Offensive
    Rank: A-Rank
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: Using the basic application of the quick drawing method of Kendo, the user will draw there sword at blinding speeds equal to the ranking speed of the oringal Iaido Technqiue, and rather than slashing the target the user will turn the blade to the duller side where they will smash the blade along either the neck or the head which can serve to even knock the target out if the user manages to target the back of the neck or the back of the head. This is done by apply mass speed and brute force of the blunt side of the sword.
    -Can only be used by Samurai Bios
    -Can be used 4 times per battle

    Approved: http://narutobase.net/forums/showthr...1#post13345714


    N10.(Hoshizora no Namida)Starry Tear
    Type: Offensive
    Rank: B-Rank
    Range:Short
    Chakra:20
    Damage:40
    Description:
    Starry Tear is a quick eight combo kenjutsu attack. It begins with 3 short thrusts at the targets chest, provoking the target to raise its guard up. Although the first 3 thrusts do not deal much damage, the number of hits and their speed is overwhelming. Afterwards, the 3 thrusts are followed by 2 slashes at the target’s now undefended legs. The user then performs 2 strong jabs high and low, followed by a final strong stab at the target’s chest.

    -Can be used 4 times per battle
    -Normally requires a rapier but can also be used a katana
    Approved: http://narutobase.net/forums/showthr...r#post16139145




    Given Customs
    [I]
    (Kenjutsu: Kakou Kagidume) -Sword Technique: Descending Claw
    Rank: C
    Type: Attack
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: This technique combines the forces of momentum and speed in order to increase the cutting strength of a weapon strike. The faster the user's speed is, the deadlier the cutting attack will do.
    http://narutobase.net/forums/showthr...46#post8791146


    (Bushido) Samurai Way
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra Cost: N/A (See description)
    Damage: +10 to Kenjutsu and Taijutsu
    Description: Samurai quickly learned that Ninjutsu would be a very dangerous weapon, and an incredibly difficult one to combat. But, they soon developed a countermeasure that helped them combat the ever-growing amount of Ninjutsu users: infusing their armor with their own chakra. By releasing their spirit into their armor (400 chakra), Samurai infuse their armor with special properties, dropping all energy based damage by 25% and all physical damage by 50%. This works by creating an invisible overshield of chakra around the Samurai’s body - specifically fortifying their armor-to help protect them. Due to the spiritual nature of this technique, harmonizing the Samurai’s life energies with their armor, and bringing the user’s Bushidō to the forefront of their mind, it also boost the prowess of the Samurai in battle.

    *This technique only last for so long, regarding this formula: [400 – x], where “x” is the chakra cost of the jutsu that hits the user. The resulting value will continue to have (x) subtracted from it every time the user is hit. When the value being deducted is greater than or equal to the amount of remaining chakra, the jutsu will end.
    *Keotsu and those who know this technique whom he gives permission to are the only ones who can teach this.
    Only usable by Samurai
    http://narutobase.net/forums/showthread.php?t=282138


    (Kage☆Boshi)-Shadow☆Star
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30(+15 for every turn after activation)
    Damage Points:N/A (+10 to Kenjutsu)
    Description: The user begins by altering their stance, placing the left foot slightly forward, and holding their sword upright with the hilt in front of the right shoulder. The blade should also slope slightly to the rear (The Hasso Kendo stance for those who don't know). Upon taking this stance, the user performs a "Soul Resonance" with themselves, and with their weapon. By focusing chakra all throughout the body, the user establishes an equilibrium between themselves and their weapon where the chakra resonates within , much like what is done with the Samurai Sabre Technique. However, whereas usually the chakra would envelop the blade, this chakra forms a shell within the blade itself, where the chakra can rebound infinitely and effectively resonate with itself; As it forms a shell of resonating chakra within the blade, it allows it to cut through near anything. The constant stream of chakra throughout the body serves to forcefully augment the muscles of the body, bringing the user into a peak condition increasing their speed and strength up to 20%.
    ~Can only be used once
    ~Lasts for a total 5 turns maximum
    ~Must be wielding the sword or have it on his possession to keep active.
    http://narutobase.net/forums/showthr...%E2%98%86Boshi


    (Shisso Suta no Jutsu)- Hurtling Star Technique
    Type: A
    Rank: Offensive
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.
    Note: Can only be taught/used by Selendrile
    Note: Usable three times per battle
    http://narutobase.net/forums/showthr...Star+Technique


    Sword art; Twilight Slash (Kenjutsu; Koukon Kirashuu)
    Rank; A
    Range; Short-Very Long
    Type; Attack
    Chakra Cost; 30
    Damage points; 60
    Description: The user transfers chakra into his sword and uses shape manipulation to extend its reach, theblade starts to emit glowing energy. It extends till 15 meter’s up to the users will, its sharpness also increases, and regardless of the size of the sword it remains easy to handle. The technique ends right after used.

    *Can only be used 4 times per battle
    http://narutobase.net/forums/showthread.php?t=255640


    Kenjutsu: Kendō | Sword Arts: Way of the Sword
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
    ~Only usable by bio's that have a specialty in kenjutsu.
    ~Can only be used 4 times per conflict
    http://narutobase.net/forums/showthread.php?t=430550


    (Nousatsu Kenjutsu|Vorutekkusu)- Enchanted Sword Technique|Vortex
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into the tip of their blade(s). The user the begins to spin in a counterclockwise direction and they hold their sword(s) outward. The user then releases the chakra sending a burst from the tip of the sword capable of slicing clean through a boulder.
    (Can only be used three times per battle)
    (Can only be taught by Daemon)
    http://narutobase.net/forums/showthread.php?t=467282


    (Kyōgiri) - Cross Slash
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user unsheathes his sword from his scabbard, channels a strong yet precise amount of crimson-like chakra throughout his blade, and performs a series of slashes in the form of a cross. He first begins upwards vertically, downwards vertically, to the left horizontally, to the right horizontally, and then proceeds to re-sheath his sword back to his scabbard in a quick, clean motion cancelling the chakra and ending the technique.
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773


    (Futsunushi no giman) - Sword God's Deception
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user channels a strong, yet precise amount of chakra to their blade while gripping the handle and while still in the scabbard. The user then quickly unsheathes his sword which is imbued with a red-like glow. He then points forward with it and dashes towards his opponent's stomach area. The user intentionally misses his mark and instead, as his sword passes behind his opponent, he slashes back and releases the chakra from the sword, causing a powerful slash to the back. While the sword is still embedded into the enemies back, the user lifts the opponent up and off the floor, then slams them back on the floor again, face down. This is all done in a quick, clean motion and with his sword. The user then steps on the opponent's back and swings his sword rapidly and returns his sword back to his scabbard, ending the technique.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773



    (Kaminokaze no danmaku) - Divine Wind Barrage
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user channels a strong, yet precise amount of chakra to the blades of two swords while gripping the handles and while still in their respective scabbards. The user then quickly unsheathes the swords which are imbued with a red-like glow. The user then bends his dominant right leg slightly and towards the back, allowing the left leg to move forward slightly. The user then points the swords in an eastward position, his right arm holding the sword parallel to his stomach and the left hand holding the sword above and parallel to his head. The user then motions his right hand back, using it as a momentum builder so that once it comes back to its eastward position it propels the user into a spinning motion, slashing the opponent about four times. While spinning, the user places the weight of the body onto the left leg, spinning on it as he continues slashing and tilting slightly as well at a sort of sideways angle. After the fourth slash, instead of another slash, the user kicks the opponent in the face in a sideways motion similar to one of the sword slashes just performed, dropping the opponent into the floor and ending the technique.
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Deviation
    http://narutobase.net/forums/showthread.php?t=557773


     
         
    Last edited by Rayquaza; 11-23-2014 at 09:07 PM.

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    Re: Tools of the Fruit Punch Samurai

    Taijutsu

    (Bokusā no Kobushi: Ichi Rei-Ni Panchi)-Boxer's Fist: One Hundred-Two Punch
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses wind chakra into his fists and throws a quick, continuous flurry of whipping jabs at the opponent with one hand, pushing away and bruising his arms and face and preventing him from making seals. Then the user hits him with a powerful cross that knocks him back. This could also be used to deflect projectiles thrown at the user.
    -Can be used 3 times per battle
    -Can only be taught by Katonpwnz
    Training Link: http://narutobase.net/forums/showthread.php?t=227662


    (Genjutsu/Goken: Gēmu-nai no kitanai Senshu)- Genjutsu/Strong Fist: Dirtiest Player in the Game
    Type: Attack
    Rank: C Rank
    Range: Close
    Chakra: 15
    Damage: 30
    Description: The user after being knocked down by an attack whether it be freeform or low rank kenjutsu or taijutsu. (C Rank in below) Will "play possum" on the opponent's emotions, begging for mercy by laying down holding the hand out pleading for the opponent not to come closer or on the knees doing the same thing. While doing this the user releases chakra into the opponent. Making him envision himself buried alive underground surrounded by dirt and can't move. While in reality the opponent stops before the user and the user uppers cuts the groin area. A simple genjutsu followed by a low blow with chakra coated fists. The chakra would release from the blow to the groin and the groin being a sensitive area with many nerves would release the opponent from the genjutsu only to be at the mercy of the user.
    Note: Can only be used after being knocked down
    Note: Can only be taught by Gecko
    Note: Can only be used 3 times
    Training Link:http://narutobase.net/forums/showthread.php?t=477189


     
         
    Last edited by Rayquaza; 08-29-2014 at 11:59 PM.

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    Re: Tools of the Fruit Punch Samurai

    Ninjutsu
    Original Customs
    N/A


    Given Customs

    (Houmen Za Kinpaku)Release The Tension

    Rank:B
    Range:Short
    Chakra:25
    Type:Supplementary
    Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.
    Note:Can only be taught by SilverMoon1996
    Note:Must be activated at the start of the battle.
    Note::Lasts for 8 turns when activated.

    Learned Here: http://narutobase.net/forums/showthr...89#post8148289


    (Soriddo Sukuriputo) Solid Script
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 25
    Damage Points: N/A
    Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.

    Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use.
    Note: This technique can only be used to materialize one type of defensive or supplementary medium per use.
    Note: Can only be used in the basic 5 elements.

    Learnt Here:http://narutobase.net/forums/showthread.php?t=261320


    Tekken | Iron Fist
    Rank: A
    Type: Supplementary
    Range: Self
    Chakra cost: 40
    Damage points: +10 to Taijutsu that involves using ones hands
    Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.

    Learnt here: http://narutobase.net/forums/showthread.php?t=226430


    (Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin
    Type: Supplementary/Attack
    Rank: B rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user performs 2 brief hand seals then molds a large amount of chakra into the compacted form of a singular coin. The coin glows a bright light blue color and is about the size of the average currency coin in Naruto (Quarter). From long range the coin is near impossible to see from mid range the coin just appears as a light blue blob and at short range it can be distinctly seen. The coin materializes along the top of the user's thumb while the rest of the fingers wrap around in a fist almost. The user then flicks his thumb upward flicking the coin forward towards the opponent. The coin flickers through the air rotating and gathering force, about half way the user clicks his teeth and via shape manipulation the coin can do one of two things. The coin can expand into a massive coin (roughly twice the size of the opponent) which falls down onto the opponent from above crushing him. Or the coin multiplies into 10 smaller coins which attack the opponent head on and pelt like bullets or needles in Naruto context. The coin is buoyant in nature meaning it can travel across water, land or through the air the same effect occurs in the end. Before the coin's effect the coin flashes red then the actual attack happens. *The coin can be used for supplementary purposes, meaning only occurring for role play. The user says something cool like "Oh I forgot to tip you" In the dawn tavern and flicks the coin behind him. When it hits the ground it causes a small fire or explosion. *
    Note: Can only be used 3 times per battle
    Note: Can only be taught by Gecko
    Note: Can be stopped by techniques of the same rank or higher.
    Note: sentence with asterisk is meant only for rp

    http://narutobase.net/forums/showthread.php?t=477189




     
         
    Last edited by Rayquaza; 11-23-2014 at 08:19 PM.

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    Re: Tools of the Fruit Punch Samurai


    Symphony Arts

    (Shinfonī geijutsu:Maesutoroteiruzuobu)Symphony Arts: Tales of the Maestro
    Type: Offensive
    Rank:B-Rank
    Range:Short-Long
    Chakra:20
    Damage:40(short),20(mid),10(Long)
    Description:The user using there raiper,channeling chakra into the blade of the sword till the blade is completely covered in chakra will begin moving there arm with the blade up and down similar to a maestro,while using shape manipulation and proper chakra flow the user will construct 5 melodic notes(minum notes) in the air above them made out of chakra.The user will then take there raiper thrusting the blade of the raiper into each note to power forward toward the target changing there shape to appear as 5 long senbons of chakra each slashing the target on there body making small incision on the targets clothing,however the long it takes to reach the target the weaker the technique gets.

    -Can only be used 4 times
    -Can only be used with a raiper.

    http://narutobase.net/forums/showthr...1#post10545922
     
         
    Last edited by Rayquaza; 09-04-2013 at 02:02 AM.

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    Re: Tools of the Fruit Punch Samurai



    Summoning Animal:Columbidae
    Scroll Owner: KeotsuEclipse
    Other Users who have signed the contract: Demosthenes, Mockingbird, Gin-San, Reborn, Yorozuno
    Summoning Boss if existing:Aero and Kurahato
    Other Summoning Animals tied to contract:Waka,Morpheus and Selene,Excalibur, and Agrias.


    (Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.
    *Aero has 120 Health.
    *When summoned, she stays on the field for 5 turns.
    *Can be summoned twice in one battle, but not within three turns of her dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


    (Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.



    (Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: 0
    Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.
    *Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.
    *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.
    *Pillowtalk can only be wielded by Columbidae contract signers.
    *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.


    (Hato-ka Kuchiyose: Morpheus to Selene) Columbidae Summon: Morpheus and Selene
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 80
    Damage: N/A
    Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.
    *Can only be summoned once.
    *Counts as two moves in the turn that they are summoned.
    *They can remain on the field for up to five turns.
    *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.
    *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.
    *The user cannot perform another Summoning until five turns after these two have been dismissed.
    *No physical damage is done to the opponent, but the psychological damage is severe.
    *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.
    *Both Morpheus and Selene have 50 Health.


    (Ekusukaribā) Excalibur
    Type: Summoning
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.
    Note: When summoned by others, he remains on the field for four turns.
    Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.

    Human form appearance:


    (Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).
    *Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.
    *Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.
    *Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.
    *Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.
    *Can only be summoned once and lasts for 4 turns.
    *Agrias in Human form:

    Agrias's approval


    Signed Here: http://narutobase.net/forums/showthread.php?t=320948
     
         
    Last edited by Rayquaza; 11-16-2014 at 04:59 PM.

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    Re: Tools of the Fruit Punch Samurai

    Summoning Contract



    Summoning Animal:Rats
    Scroll Owner: Ańbu Juniør
    Other Users who have signed the contract: Ishiro
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract:N/A
    Custom Summonings:
    1.
    2.
    3.
    4.
    5.
    6.
    7.
    8.
    9.
    10.

    [B]Custom Summoning Techniques

    Summoning: Giant Ninja rat
    Rank: A
    Chakra: 60
    Type: Defense or attack
    Damage: Depends
    Description: A summoning Jutsu where a Human Makes a pact with a giant ninja rat, Equipped with a katana

    Nezumi: Rat Clones
    Rank: C
    Type: Supplementary
    Chakra: 15
    Damage: NA
    Description: After summoning your Ninja rat. He can then Preform a Clone Jutsu. and the clone can do any Jutsu its original can.
    *Note: Only Summoned Beast Can use

    (Nezumi kizu) Rat Slash
    Rank: A
    Chakra: 30
    Damage: 60
    Range: far/medium
    Description: After you summon the Giant Rat He Can then Use the Elements of its user to Combine with his blade to Slash his opponent with both katana.
    *Note: Only The Summoned Beast Can use this.
    *Note: You can use 2 elements 1 per blade. like lightning in one blade and water in the other or any other elemental variation you want

    (Nezumi anaboko)Rat hole
    Rank: B
    Chakra: 25
    Damage: 40
    Range: Short/ long
    Description: Using your Summoned Rat you can Then Dig a whole Into the Ground while riding on the back of it which causes the earth to shake so the user cant make Jutsu on account they would be shaking to much then using the rats hearing to pin point the enemy it can jump up and attack the enemy
    *Note: Only Summoned Beast Can Preform
    *Note: cant work on water

    (Katon Sutairu: Nezumi kataki)Fire Style: Rats Revenge
    Rank: B
    Type: Attack/Defense
    Chakra: 25
    Damage: 40
    Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
    Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)
    Note: Can’t be used against any S-rank Jutsu

    Katon Sutairu: (Katon: Nezumi kataki)Fire Style: Rats Revenge Version 2
    Rank: S
    Type: Attack/Defense
    Chakra: 40
    Damage: 80
    Description: When hit with a wind attack you can use Fire chakra to create rats which travel down the wind and attack the enemy.
    Note: Eats the wind making it harmless (Wind makes fire stronger as said by yamato so as they travel down instead of getting smaller they remain the same size)

    (Nezumi)Rat hunger
    Type: Defense/supplementary.
    Rank: A
    Chakra:30
    Damage: N/A
    Description: Rats eat their way through walls.. And many different things so the bigger your rat the more he can eat. your summon can eat all the way up to S-rank wood jutsu making it harmless, or getting through a tough shield
    Note: Only usable 3 times in battle
    Note: Only rat summon Can use.

    (Nezumi Kuchiyose) - Thousand rat Summoning
    Rank: S
    Type:Supplementary
    Range:Short-Mid
    Chakra Cost:15
    Co-creator:Skye Kaguya
    Damage Points:N/A
    Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
    Note:Must Have a signed contract with the animal you wont to summon. where many rats swarm out and can be used to do whatever you tell them, they are small and fragile but come in a mass quantity and watch out because they have a big apitite.

    Nezumi: Rat Explosives
    Type: attack
    Rank: B
    Chakra: 30
    Damage: 60
    Description: By focusing you chakra you can blow up any rat based jutsu you control, summons, statues, anything shaped like a rat and is under your control.

    Nezumi: Rat Flesh
    Rank: B
    Chakra: 60
    damage: N/A
    Description: The user can summon a wall of rat flesh as defense or what ever else the user may find use for it. Much like the toad flesh wall It can stop things of the same rank or lower.
    Note: Must have a contract with the rats.
    Note: can build up to 2 walls at a time
    Note: can only be used 3 times in a battle.

    Nezumi: rat flesh spikes
    Rank: B
    Chakra: 50
    Damage 50
    Description: Rat spikes made of rat flesh, attack the enemy. It can be used off any rat or rat flesh you can see. sort of like earth spikes but with rat flesh instead a basic attack made by the ancients to save their country. Spikes extend maximum one meter from source of flesh.
    Note: Only works on rat flesh jutsu's or rats themselves
    Note: Must have contract with the rats
    Note: Must have one turn gap at least between each use

    Nezumi: Rat flesh surface
    Rank: S
    Chakra: 70
    Damage: NA
    Description: By fusing you chakra into the ground you can summon a layer of rat flesh over the surface of the ground basically turning the ground you walk on rat flesh. (Not litterally turning the surface into rat flesh) Much like the toad stomach where you summon toad flesh all around you, you have control of the flesh and can move it at your will to bind or trap opponents. The rat flesh is quite durable, but can be broken through by S ranked techniques. It cannot be repaired in broken areas.
    Note: must have a contract with the rats
    Note: Only usable 1 time a per battle
    Note: Lasts 3 turns

    Nezumi: Rat Chakra
    Rank: Forbidden
    Chakra: 80
    Damage: NA
    Description: By meditating with th rats they can transfer chakra from their body to yours. Both the user and the rat must be meditating back to back and should remain still. This justsu does not last long, but while encompassed in the aura of the rat you achieve heightened sense of smell and hearing as well as a strength and power/speed boost equal to 2nd Gate. It does not last for long or give you much but it makes the rats better use collaboration jutsu with the user.
    Note: Only usable 1 time a battle
    Note: Only Rat summoners can use.
    Note: After use you are slower, weaker, and all senses are extremely weakened.
    Note: After Use you cannot use Forbidden ranked jutsu.
    Note: Lasts 3 turns



    Signed Here: http://narutobase.net/forums/showthread.php?t=512106
     
         
    Last edited by Rayquaza; 11-23-2014 at 03:56 PM.

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    Re: Tools of the Fruit Punch Samurai


    Shigure Souen Ryu

    (Shigure Souen Ryu)
    Rank: B
    Type: supplementary
    Range: short
    Chakra: none
    Damage: N/A
    Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up thier sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms
    Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique
    Note: can only be taught by Axle
    Note: only lasts 3 turns

    (Ya ra zy no ame) - Last Minute Rain
    Rank: A
    Type : Offense
    Range: short-mid
    Chakra: 30
    Damage: 60
    Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)
    Note: the user can only use this technique while in Shigure Souen Ryu
    Note: can only be taught by Axle
    Note: can only be used once per battle

    Training Link: http://narutobase.net/forums/showthread.php?t=258366
     
         
    Last edited by Rayquaza; 09-29-2013 at 08:23 PM.

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    Re: Tools of the Fruit Punch Samurai


    Ogame Ryu

    (Kagatsuchi Kata: Hibashira) - Form of the Fire God: Pillar of Fire
    Type: Attack
    Rank: B/A
    Range: Short
    Chakra Cost: 20/30
    Damage: 40/60
    Description: The form of the fire god is a stance of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the swordsman holds the sword over their head in their right hand with the tip pointed down so the blade is vertical and splitting their face. Their left hand is held horizonatally over their head with the fist bisecting the right elbow. They then flick the sword up while at the same time flicking their left hand up so both the sword and their left hand are now pointing up, and then they will bring the sword down in a whipping motion putting the full force of the attack in the tip of the blade. They use their entire body by dropping to the ground and bringing the left arm down as well to create as much power as possible. This makes their attacks capable of breaking through standard weapons such as kunai, shuriken, and even other standard swords. This technique can be upgraded through the addition of fire chakra causing the blade to glow red and sear through its target.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can only be used twice per battle.
    -Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26588...chapter-3.html

    (Kagatsuchi Kata: Gurensen) - Form of the Fire God: Spinning Crimson Lotus
    Type: Attack
    Rank: B/A
    Range: Short-Mid
    Chakra Cost: 20/30
    Damage: 40/60
    Description: The form of the fire god is a style of the Ogame school in which the swordsman focuses on raw power for their attacks. In this technique the user stands with their right arm across their body bent at the elbow so their form is vertical and the wrist is in front of the left eye. The left arm is held perpendicular to the base of the right forearm across the chest and sword in the left hand with the blade extending back behind the swordsman. They will then drive their right elbow back and up while swiping the sword in the left hand horizontally across their body. This creates a circular attack that can strike multiple enemies with tremendous power capable of slicing through standard weapons within short range. This can be upgraded by adding fire chakra causing the blade to release a wave of fire to mid-range when swung.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-46856...hapter-35.html

    (Mizuchi Kata: Tanryuu Hibaku) - Form of the Water Dragon: Rushing Rapids, Cascading Waterfall
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage: 60
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used three times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-50238...hapter-43.html


    (Mizuchi Kata: Gekirin) - Form of the Water Dragon: Imperial Wrath
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: 40
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used four times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-49949...hapter-42.html

    (Dokou Kata: Igari) | Form of the Earth God: Boulder Eater
    Type: Defense
    Rank: B
    Range: Short
    Chakra Cost: 20 (+5 for earth chakra)
    Damage: N/A
    Description: This technique is used to both block an incoming attack and open an enemy's defenses. When faced with an incoming attack the user will position their blade to completely stop the attack. Rather than deflecting it, its positioned so the blades/weapons reach a stalemate and become locked. At this point the user takes a step forward while twisting their blade, pushing their opponent off balance and to the ground while also disarming them of their weapon. This leaves them wide open to a follow up attack. The user, if capable, can channel earth chakra through their blade to increase its defensive capabilities. This technique is only useful against other physical attacks such as kenjutsu or taijutsu. Elemental techniques such as fire, lightning or wind would be un-blockable through this method, though earth and water techniques can be split in half.
    -Can only be used by a person trained in the Ogame school of kenjutsu.
    -Can be used three times per battle.
    -Can defend against B-rank and below attacks physical attacks (A-rank if used with earth chakra).
    (Can be seen here: http://www.mangareader.net/gamaran/116/16)

    (Dokou Kata: Ganjoubachi) - Form of the Earth God: Stout Retribution
    Type: Attack/Defense
    Rank: A
    Range: Short
    Chakra Cost: 30 (+5)
    Damage: 60
    Description: The User will hold the hilt of their sheathed sword in one hand and the opposite end of their sheath in the other. When an opponent moves to attack with kenjutsu or taijutsu the user will block the incoming attack by holding their sheathed sword perpendicular to the incoming attack. With the attack blocked they will unsheathe their sword while pushing the blocked item out of the way with the sheath, creating an opening. In the same motion they will slash the opponent with their sword. Someone capable of using elemental chakra can increase the defensive strength of this technique by channeling earth chakra through the sheath. This doesn't do much, but it helps resist A-rank or below attacks designed for breaking through weapons.
    -Can defend against A rank and below attacks physical attacks.
    -Can only be used three time per battle.
    Approved: http://www.narutobase.net/forums/sho...&postcount=389

    (Oboro Kata: Kagenui) - Form of the Void: Shadow Stitch
    Type: Defense/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: N/A
    Description: The form of the void is a style of the Ogame school in which the swordsman makes quick movements to simultaneously dodge an attack and close the distance on their target. With this technique the swordsman rotates their body to narrowly avoid an incoming attack while simultaneously stepping forward to close the distance to their opponent. By doing this they move into extremely close range while the opponent over extends themselves, creating an opening for attack while the opponent is incapable of defending themselves. This can only be used to avoid certain techniques such as other kenjutsu or taijutsu, or even narrow elemental techniques. Larger techniques such as large fireballs would be too large to avoid.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-<br /...chapter-6.html

    (Ikazuchi Kata: Shidensen) - Form of Thunder and Lightning God: Purple Lightning Flash

    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+5)
    Damage: 60 (+5)
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used thrice per battle.
    ~Can only be tracked by two tomoe sharingan and above.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26599...hapter-14.html
    Approved: http://www.narutobase.net/forums/sho...&postcount=389


    (Ikazuchi Kata: Narukami)Form of Thunder and Lightning God | Rumbling God
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40 (+5)
    Damage: 80 (+5)
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can only be tracked by three tomoe sharingan and above.

    (Kosen) - Iori's Teachings: Tiger Drill

    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: N/A
    Damage: 80
    Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-43900...hapter-30.html

    Training Link : http://narutobase.net/forums/showthr...=281471&page=3
     
         
    Last edited by Rayquaza; 02-15-2014 at 11:23 PM.

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    Re: Tools of the Fruit Punch Samurai


    Satan's Flame

    (Satan no honō: Haipā hinshi suru mōdo)Satan's Flame:Hyper Dying Will Mode
    Type:Supplementary
    Rank:S-Rank
    Range:Short
    Chakra: 40(-5 per turn actiave)
    Damage:N/A
    Description:Hyper Dying Will Mode is the last and final stage of the Satan's Flame,the user while clasp his hands together,having the flare blue fire around them,there fingers will being a triangular form and on the users forehead a small flare in the shape of a V,will appear on there head.While standing the user will channel only his fire chakra around his body causing the area around him to heat up making it hard for unexpericened ninja(ninja of lower ranking of user)to vacute the area(short range).The users hand and the V will be sparking like starting a fire.Once the balance is made the user will open his eyes and complete the transformation of creating the Hyper Dying Will Mode.The user will have a fully lite blue/red fire around his hands and a flaring V on his forehead.While in this mode then user only has acess to Taijutsu,Satan's Flame and Fire related Techniques.The area around the user will make most shinobi backway from the heat radiating from them(other Satan's Flames students are unaffected).The mode boosts there Taijutsu by +5 due to the fire being instensly hot and Fire Related Ninjutsu gain +5 as well,the mode is however vunerable to A-Rank water due to it will extinguish the flames on there user,but even so the user can stop channeling there chakra to there fists and forehead to prevent them from outing and then can reignite them.The users can also unleash streams of fire from the hands to allow the to fly up to mid range by continously project fire from there body.

    -Mode last 4 turns and leaves user taxed out-
    -Stopping the mode counts as a move and reduces the mode activation by 1 turn
    -Can only be used with Fire,Taijutsu and other Satan's Flame Related moves-
    -Must learnt Satan's Flame-
    -Can only be used once per battle-



    (Satan no honō: Hageshī sukarubasshu)Satan's Flame:Fiery Skull Bash
    Type:Offensive
    Rank:B-Rank
    Range:Short
    Chakra:20
    Damage:40
    Description:The user will coat there forehead with blue/red fire and will begin channeling more chakra till it looks like devil horns.The user will then run at full speeds and headbutt the target with a fiery head bash causing not only physicial damage but will also leave burn marks on the targets head.
    -Can be used 5 times-
    -Can only be taught by Asuna-

    (Satan no honō: Kikku no akuma no o shiri!)Satan's Flame:Kick Satan's Butt!
    Type:Offensive
    Rank:A-Rank
    Range:Short
    Chakra:30
    Damage:60
    Description:The user will mimick the Hyūga Clans traditional stance,as they do they coat there fingers tips which are formed together(middle and index) and will begin strking the target at random spots,unhowever there not insering chakra into the target but simply touching the surface of there skin.After unleashing a barrage of 32 consecutive hits the user will then coat there feet in flames and unleash a kick into the targets chin sending them flying into the air, then the user will run and jump into the air by propelling flames from there hands and will smash a fiery fist into the target sending them flying into the ground.

    -Can only be used 3 times-
    -Must be taught by Asuna-


    (Akuma Homura : Kaen no Debiru Sureiyā no Jutsu)Satan’s Flame: Flame Demon Slayer Technique
    Type: Offensive | Defensive
    Rank: B- Rank
    Range:Short
    Chakra:20(-5 per turn active)
    Damage: 40
    Description: This jutsu is the basics of Satan’s Flame. Through small chakra control, the user is able to manifest fire around any part of their body and help enhance their close combat specialty. The fire that covers the body part is also heated, so when the target is hit, they will be burned on contact.
    -Cannot use jutsus of other elemental affinities other than Fire
    -Can keep active for 2 turns



    Approved Here:http://www.narutobase.net/forums/sho...7&postcount=77


    Taught this style to:

    1 Solf J Kimblee
    2 Gitanshu
    3 Kamishiro
    4 Jellal
    5 General.
    6 Method
     
         
    Last edited by Rayquaza; 07-04-2014 at 08:25 PM.

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    Re: Tools of the Fruit Punch Samurai


    Jyuken/Gentle Fist

    (Jūkenpō: Chou)- Gentle Fist Style: Block
    Type: Defensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A (+10 if the opponent makes direct contact)
    Description: The user exerts chakra from several tenketsu from a single part of their body, this chakra is gathered roughly ten centimeters away from the user's skin and forms a small shield of chakra, no bigger than twice the size of an average palm conveniently useable as a way to block tai/kenjutsu attacks(upto B-Rank) but is weak to elemental techniques as it's merely raw chakra which does not require advanced chakra manipulation. If the opponent makes physical contact with the shield they will suffer slight damage across the part of their skin which connected with it.

    Note:

    - Can only be used five times.
    - No Jyuuken above B-Rank in the same turn.
    - The shield is no bigger than twice the size of an average palm.
    - Can block Tai/Kenjutsu attacks upto B-Rank, within reason.
    - Can block Elemental attacks upto C-Rank, within reason.
    - Can only be taught by Tybone.

    Trained Here: http://narutobase.net/forums/showthr...=1#post9115536
     
         
    Last edited by Rayquaza; 07-14-2013 at 09:46 AM.

  18. #18
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    Re: Chitose's Lab of Chemicals


    Combat Yo-yo Style

    (Sentō yōyōsutairu: Sumakkuchikyū)Combat Yo-Yo Style: Earth Smack
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: Manipulating chakra into the yo-yo, the user will fling the yo-yo while manipulating chakra into the string, then the user will use their earth chakra to lighten the weight of the yo-yo to travel faster. When in range, the user will manipulate it again, this time causing the yo-yo to turn heavy, along with creating small earth spikes around it.
    -Cannot perform handseals while in use
    -Usable 5 times

    (Sentō Yōyōsutairu: Nurie Hon no Jinsei)Combat Yo-Yo Style: Coloring Book of Life
    Type:Supplementary
    Rank:C-Rank
    Range:Short - Mid
    Chakra:15
    Damage:N/A
    Description:
    The user will channel his chakra into his Yo-Yo, allowing him to change the color of the yo-yo to match the surrounding areas. Both the strings and Yo-Yo itself are changed to camouflage together, allowing the user to produce surprise attacks. When used, these yo-yos cause a ripple like effect when moving.

    (Sentō Yōyōsutairu: Sekai no Tate)Combat Yo-yo Style: The World Shield
    Type:Defensive
    Rank:C-S Rank
    Range:Short
    Chakra:20-40
    Damage:N/A
    Description:
    One of the defensive jutsu of Combat Yo-Yo Style. The user will take a Yo-Yo and begin to spin it in a circular motion, doing the “round the world” trick. The user will manipulate his chakra into the Yo-yo and creating a thick layer of chakra,that can be used to defend against ninjutsu. The layer looks similar to that of a shield, and depending on how much chakra is used, will determine its strength. The S-Rank version can be used once per battle, the A- ranks Twice and B and C Ranks four times each.



    Taught :
    1.Blake Belladonna
    2.Gecko.
    3. Moxxi
    4.Noni
    5.Typhon
    6. Kamishiro
     
         
    Last edited by Rayquaza; 11-18-2014 at 10:28 PM.

  19. #19
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    Re: Chitose's Lab of Chemicals


    Whip Arts

    (Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-


    (Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement
    Type: Attack/Defensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries.
    Note: Can only be user twice per battle
    Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken
    Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's)
    Note: The genjutsu breaks the moment the whip stops moving.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape-

    (Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
    Type: Offensive
    Rank: B-Rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
    Note: Requires Hoippu Geijutsu training
    Note: Can only be taught by -Severus Snape

    Learnt Here: http://narutobase.net/forums/showthread.php?t=391283
     
         
    Last edited by Rayquaza; 10-23-2013 at 12:38 AM.

  20. #20
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    Re: Chitose's Lab of Chemicals


    Land of Iron/Village Customs

    Bushidō: Mugetsu | Way of the Samurai : Moonless Sky
    Rank: D
    Type: Attack/Supplementary
    Range: Short
    Chakra Cost: 10
    Damage: N/A
    Description: This is one of the most basic techniques taught to Samurai of the land of iron but also one of the most useful. The user moulds their chakra within their hand(s) (Up to two blades per use), and fashions a chakra blade (looks like a normal katana) that looks real (dojutsu will see the chakra but won't know its effects) but infact it is intangible and would do no damage when used in an attack. These blades are used mostly for feint attacks but when added with the Samurai Sabre Skill they can become quite deadly. Because of the amount of chakra used they can be made quite fast (about a second) and thus can be used in the spur of the moment.

    Bushidō : Senka | Way of the Samurai : Flash Blossom
    Rank: A
    Type: Attack
    Range: Short
    Chakra cost: N/A
    Damage points: 80
    Description: This is an attack that uses the art of Iai (instant sword-draw-and-resheath) to decimate ones opponent. The user will unsheathe their blade and walk or run past their opponent and will slash his front and back at such a speed that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. This attack is mainly to end a match without lethal force.
    -Once per Battle
    -Can only be used by a Samurai
    -Must be Aonisaibushi or higher to use.

    (Mamori Gatana) - The Warriors Soul
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: It is said that the katana is the samurai's soul and an extension of their body. Throughout their lifetime of its use and synchronization with the warrior they bless it with their chakra and it becomes spiritually stored within their sword. A samurai may call upon this power in desperate measures returning to the wielders body as an external energy. This power is capable of pushing out any intruding chakra into their body and render it useless. such as a genjutsu technique. Technique is capable of breaking S rank and below genjutsu(but not Tsukuyomi)

    Note: Can only be used 1 time by a samurai biography.

    Bushido Hijutsu : Hamoni | Way of the Samurai Secret Technique: Harmony
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost: 50
    Damage points: N/A
    Description: On his travels the First Shogun of the Land of Iron Samurai's faced many shinobi in combat and accumulated a wealth of knowledge over his long life. He met the fire temple monks who he eventually became friends with, they taught him the basics of elemental chakra and through heavy meditation and reaching a state of spiritual zen he learnt to unlock his elemental chakra for a moment which he eventually came to master. Not knowing handseals he still could not use ninjutsu but he could channel the elemental chakra like he normally would with normal chakra [Samurai Sabre Skill]. This allowed him to use elemental taijutsu/kenjutsu (e.g. NB taijutsu).
    -Once per battle
    -Once finished the user can only use techniques A rank and under.
    -Can only be taught by the Current Shogun and Second in Command (as long as they have the Shogun's permission) to people he deems worthy.
    -Can only be used by a Samurai
    -The amount of turns the user can unblock their chakra and reach a state of spiritual zen depends on their rank:

    Chukanbushi - 3 turns
    Seieibushi - 4 turns
    Kodenbushi - 5 turns
    Current Shogun and Second in Command - Activated for the rest of the match

     
         
    Last edited by Rayquaza; 01-14-2014 at 09:09 PM.

  21. #21
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    Re: Chitose's Lab of Chemicals

    (Hyouton:Aisu Ryu:Kyanon)Ice Release: Ice Make Style : Ice Cannon)
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: After performing the "Ice Release Technique" to create snow to descend on the battle field the user will perform a string of 4 handeseals,channeling their ice chakra into the snow,the user will rise a sample of the snow into there hands and using shape manipulation the user will compact the snow into the shape of a bazooka,the user will the channel his ice chakra more into the bazooka to fire off a giant blast of ice and snow towards the target,however the technqiue can only travel in a straight path,making it easier for advance shinobi to avoid it.This technique can be used without "Ice Release Technique" if snow is already present in the area.

    -Can only be used twice per battle
    -Can only be taught by Aoi.
    -Must be a Ice user

    Approved Here : http://narutobase.net/forums/showthr...9#post11000719
    [/i]
     
         
    Last edited by Rayquaza; 08-29-2014 at 08:59 PM.

  22. #22
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    Re: Chitose's Lab of Chemicals


    ±± Command Arts ±±

    (Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
    Rank: A
    Type: Offense/Supplementary/Defense
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
    *The First Prayer can only shield the user from attacks of an equal or lower rank.
    *Blocking an attack counts against one of the three allotted moves in a turn.

    (Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
    Rank:B
    Type: Supplementary/Defense
    Range: Self
    Chakra: 20
    Damage: N/A
    Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
    *Cannot be used unless the First Prayer is active.
    *Remains active until the First Prayer wears off.
    *Can only be used twice in a battle.
    *Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.

    (Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.
    *Cannot be used unless the first “Prayer” has been activated.
    *Can only be used once per turn.
    *Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.
    *The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used.

    (Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.
    *Cannot be used unless the first “Prayer” has been activated.
    *The doppelganger remains for five turns.
    *Can only be used once per turn.
    *Can only be used three times.
    *Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).
    *The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long

    (Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra: 50
    Damage: 150 (-50 to user)
    Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.
    *Can only be used if the first “Prayer” was used sometime earlier in the battle.
    *When used, the effects of the first “Prayer” end.
    *Can only be used once.
    *The user can only use two techniques in the turn this is used, this jutsu included in that tally.
    *No other Prayer can be used in the same turn.
    *No Prayers can be used in the next turn.
    *This is a Non-elemental blast.

    (Kamei Gigei: Raijinshō) Command Art: Raijin Rising
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.
    *The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose
    *Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.
    *Only useable 4 times per battle.
    *This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.

    Learned All Customs Here: http://narutobase.net/forums/showthread.php?t=441254
     
         
    Last edited by Rayquaza; 12-26-2013 at 05:29 AM.

  23. #23
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    Re: Chitose's Lab of Chemicals

    Custom Weapon

    (Hikaru raito)Lambent Light
    Type:Weapon
    Rank:S-Rank
    Range:Short
    Chakra:40
    Damage:+10 Kenjutsu and Seasonal Dances
    Description:Lambent Light is a special one handed katana owned by Asuna Yuuki.Lambent Light has a rounded sky blue guard,hilt and a silver-white blade.Only Asuna can hold the rapier as it has a special self trigger that when an enemy tries to hold it,it induces a C-ranked chakra surge that shockes there hands forcing them to release it.Asuna can channel chakra into Lambent Light to increase its cutting power also giving it bright glow hence the name Lambent Light.Asuna being a master of the Seasonal Dances only performs them with this special raiper that they actually gain a small boost.The rapier can only be held in one hand due to hilt only having space for one hand.The blade was forged by a blacksmith that had been hired by Asuna's mother as her weapon of choice over the traditional katana of Samurai.Asuna can also place the katana's blade into the ground and releasing chakra into the ground forward causing the earth to tire up equal to a S-Rank Technique in power,as she releases it more that it can even throw a giant summon off balance.

    Restrictions
    -Can only be used by Asuna
    -Releasing chakra into the ground counts as a move.
    -Can only be held in one hand.
    -Can only be used with Samurai,Kenjutsu and Seasonal Dance related jutsus.
    -No elemental kenjutsu can be used unless Harmony is activae.
    -Can only release the chakra once per battle.


    Approved Here: http://narutobase.net/forums/showthr...=1#post8235270

    (Talos go-guru) l Goggle's of Talos
    Type: Supplementary/ Defensive/Weapon
    Rank: S
    Range: Short - Long
    Chakra: 20/ turn
    Damage: N/a
    Description: The goggles were created by the combined effort of the Third Kazekage and his council. In an effort to control and mimic the power of the shukaku, they created weapons and accessories. These goggles were one of those items, they were crafted from a strange dense yet light metal found in a mine near sungakure and from the denses most strongest glass in the village. The third Kazekage had some of his chakra and a councilmen's aswell sealed within the glasses. The glasses however were a failure they did nothing to help control a jinchuriki, however the glasses gained a strange new power due to the what was sealed within them. The third kazekage decided to keep them as they would aid him in battle and the covered his eyes from being blinded by the constant sand in sunagakure or accidentally by his own iron sand.

    They emit a chakra field mid range all around the user, the air and underground as well. An object that is within the field is known to the goggles. The Goggle's can know where the object or chakra signature is, how big it is and it's speed, if moving, but only if the user is able to perceive and track the speed of said object himself. This information is sent right to the user as the goggles are connected.

    Note: Do not aid vision in anyway
    Note: Goggles are very durable and can take one S ranked technique before disabling, but remain unbroken on the user, any further attack D rank and above will break them.
    Note: Will not sync with opponent chakra
    Note: Must be taught usage by Strawberry
     
         
    Last edited by Rayquaza; 11-08-2014 at 02:22 PM.

  24. #24
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    Re: Chitose's Lab of Chemicals



    (Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!
    Type: Offensive
    Rank:D-Rank
    Range:Short
    Chakra:10(if chakra is used)
    Damage:20(+5 if chakra boost is used)
    Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife

    Approved Here: http://narutobase.net/forums/showthr...=1#post8235270
     
         

  25. #25
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    Re: Chitose's Lab of Chemicals

    Reaper Scythe Arts


    (Sǐshén liándāo yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30 (-15 for ever turn activate)
    Damage: N/A (+10 to Reaper Scythe Arts Jutsus)
    Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
    Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
    Suiton: The scythe is cover water, increasing its lenght up to 3 times.
    Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
    Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
    Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
    Note: Infusions last 4 turns
    Note: Can only be used 4 times a battle.
    Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use

    (Sishen Liandao Yishu: Shinigami no hantei ) Reaper Scythe Arts: Reaper's Judgement
    Rank: A
    Type: Attack
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user holds their scythe with hands and channel a large amount of chakra to the blade of the scythe. The chakra envelpe the blade and streteches out into a crescent moon shape with an eye in the middle.
    -Only used twice per battle
    -Can cut through B rank and below Earth Elemental jutsus.
    -This jutsu last four turns and must wait two turns
    Note:Can only be taught by ~Korra~
    Note::Lasts for 5 turns when activated.
    Note: Need to learn the Reaper Scythe Arts
    Note: Cannot use elemental infusion while this one is activated

    (Sishen Liandao Yishu: Shinigami no shinzō ) Reaper Scythe Arts: Reaper's Heart
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: After the user throws their scythe at the opponent while still being attached to their chain they will use their chakra to create clones of the scythes(like Shuriken Shadow Clone Jutsu) that are all still attached to the user chain making it harder for the opponent to dodge due to the scythes covering a wider range.
    Note: Needs to be taught by ~Korra~
    Note: Usable 3 times
    Note: Can only create up to 5 Scythe clones


    (Sishen Liandao Yishu: Shinigami no Gifuto) Reaper Scythe Arts: The Grim Reaper's Gift
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40 (-10 to sustain per turn)
    Damage Points: 80
    Description: Though it was develop form the elemental infusion, Korra was able to intensify the jutsu to create scythes made out of an elemental themselves. These element scythes are able to cut sharper than normal scythes. When using chakra the chakra scythes each have different effects. Theses scythes are also the length of normal scythes.
    Katon: The scythe is made up of complete fire and when in contact with an opponent can produce a burning effect upon contact. The user is unaffected by the fire by covering their body in a layer of chakra to protect themselves.
    Suiton: The scythe is made up water, making the scythe more flexible and can increase the length up to 3 feet. When hit by this scythe it causes irregular breathing to an opponent.
    Raiton: The chakra made up of complete lightning making the scythe’s penetration greater and causes a numbing effect upon impact. User creates a protective layer of chakra to protect them.
    Doton: The scythe made up of rocks which can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use) The scythe can also cause broken bones when being hit by.
    Futon: The blade is made up of pure concreted wind increasing having an increased cutting power than normal scythes.
    Note: Usable 3 time a match
    Note: Must know Reaper Scythe Arts and must be taught by ~Korra~
    Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.
    Note: The user can create either 1 or 2 scythes at a time but if creating two the scythes are the same element. If the user creates 1 but then wants to create another right after it still counts as another use. The scythes last while the user is holding them (dispersing if they leave his grasp) during which they consume his chakra to be sustained.



    Learnt here: http://www.narutobase.net/forums/sho...69#post7005069
     
         
    Last edited by Rayquaza; 12-27-2013 at 03:39 AM.

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