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  1. #1
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    - Killer Bee's Ryhme Book -



    Kirabi's Personal Techniques

    TABLE OF CONTENTS


    Lightning Release
    1. Raiton| Yurezuchi - [Lightning Release| Quaking Thunder]
    2. Raiton| Manako no Same- [Lightning Release| Shark's Eye] 3/6
    (30.) Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl) - 3/6
    (31).Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning) - 4/6



    Fire Release
    3. Katon: Kajitori Kokyuu - [Fire Style: Firebird's Breath]
    4. Katon: Kaji Bakudan - [Fire Style: Fire Bomb]
    5.Katon: Kahoshori-Dan)- Fire Style: Flaming Pheonix Dragon Bullet

    Water Release
    6. Suiton| Shinsui - [Water Release| Flood]

    Earth Release

    7. (Doton: Resshin)- Earth Style: Earthquake. - 3/6
    8. (Doton: Funjin Arashi)~Earth Style: Dust Storm - 2/6.
    9. Doton: Daichi Dasshu (Earth Release: Ground Dasher) 3/6
    10. (Doton: Namu Gariri-Dan)- Earth Style: Stone Dragon Bullet -1/6

    Wind Release
    N/A

    Ninjutsu
    11. Juinjutsu| Bakushin - [Cursed Seal Technique| Blast Heart] 2/6
    12. Juinjutsu| Kenran Hayoku - [Cursed Seal Technique| Brilliant Cataclysm] 2/6

    Genjutsu
    13. Genjutsu| Sunadokei - [Illusion Technique| Hourglass] - 6/6

    Taijutsu
    14.Hebereke Tentei Kobushi: Drunken God Fist 2/6
    15. Kongou Koku Retsu Zan| Country Destroying Adamantine Slash - 2/6
    16. Satsui no Hado| Surge of Murderous Intent

    Summonings
    - Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus)- 3/6
    - Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog) -3/6
    - Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog) -3/6
    - Kuchiyose|Haipa Inu - (Summoning|Hyper Dog) -3/6
    - Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog) -3/6
    -. Kuchiyose| Warui Inu - (Summoning|Bad Dog) -3/6
    17. Kuchiyose| Doton| Akumutsuken Rendan - Summoning Technique| Earth Release| Hellish Dog Barrage - 3/6
    18. Shikon Mo-Do (Fang Mode) - 5/6

    Bijutsu
    19. Sumiton: Sumi Tako Hoko (Ink Release: Ink Octopus Tentacles)
    20. Sumiton: Sumi Shinsui (Ink Release: Ink Flood)
    21. (Bijuu Fuukaku: Hachibi Kyogyu Imari) – Bijuu Style: Eight-Tailed Giant Ox Menacing Ball
    22. Hachibi Imari) Eight-Tailed Menacing Rain
    23. Enrai (Distant Thunder)
    24. Hachibi Otakebi) Eight Tails Sonic Roar
    25. Akuma Fuukaku: Haraguroi Gyakumodori (Demon Style: Malicious Reversal)
    26. Bijutsu| Bijuu Junsei Chakra Arashi - [Tailed Beast Skill| Tailed Beast Pure Chakra Storm]

    Kenjutsu
    27. Subeta Tame Hou Kirikae)- Sword to Gun Conversion - 1/6
    28. Kyoka Maho-Dan( Enhancement bullet) - 1/6

    Plasma Release
    Purton| Purakudon - [Plasma Release| Plasma Bomb] - 2/2
    Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion -2/2
    Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique) - 2/2
    Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir - 2/2
    Purton| Choarashi - [Plasma Release| Hyperstorm] 2/2
    Purton| Kanetsu Tosō - [Plasma Release| Superheated Coating] - 2/2
     
         
    Last edited by Kirabi; 06-14-2014 at 08:47 PM.

  2. #2
    Kirabi's Avatar
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    Re: - Killer Bee's Ryhme Book -

    Lightning Release

    Personal Techniques

    A-Rank

    Raiton| Manako no Same- [Lightning Release| Shark's Eye]
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism.
    (Last 3 turns)
    (Usable 2 times)


    S-Rank

    Raiton| Yurezuchi (Lightning Release| Quaking Thunder)
    Rank: S
    Type: Attack
    Range:Short-Long
    Chakra: 40
    Damage: 80
    Description: The user clasp their hands and formulates Raiton chakra on thier palms then the user will then proceed to slam their hand into the ground, cracking the upper surface and unleashing a torrent of lightning pillars through the ground that extend up into the air and towards the target. If target is standing on ground, they may loose their balance besides being possibly electrocuted.
    (Usable 2 Times)

    Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards.
    (No Lightning Or Wind Next Turn)
    (Usable 2 times)

    Raiton: Cho Biburato Raiton (Lightning style: Super Vibrating Lightning)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: (+50 to any Raiton or object Charged with this)
    Description: The user must be a Master Raiton User. With this the user can increase the frequency of his Lightning Chakra and with it, make an object that has more penetrative force then that of a Fuuton technique. Killer Bee's lightning prowess is so great, he can even charge weak but sharp pencil-point to pierce straight through a large tree trunk. As stated by Kisame, Killer Bee is able to do this by increasing the vibration frequency of his lightning chakra to surpass the standard penetrative force of wind-chakra.
    (Last 5 turns)
    (No lightning 2 turns afterwards)


    Allowed Techniques

    B-rank
    (Raition: Kumo's Onjou) - Lighting Release: Spider's Affection - Taught by Venom
    Type: Offensive
    Rank: B Rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

    -Can only be taught by -Venom-
    -Can only be used once every two turns.
    -Lighting ropes can be used to wrap around something else, other than the enemy's body.


    A-Rank
    -
    Lightning Release: Lightning Land Spikes (Raiton: Raikou Riki Kasui)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user channels chakra through their feet. After the user had channeled the chakra into their feet, the user stomps their feet and sends the lightning chakra into a desired area. The lightning shoots up in that area without warning making between one and eight spikes. The spikes can go through flesh and numb the target body for one turn.
    -Only used three times per battle
    -Chakra Sensors and Chakra read Doujutsu Users can sense/see lightning

    (Ikazuchi Uesama Mo-Do) - Thunder Emperor Mode
    Rank: A
    type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: The user concentrates and distributes lightning chakra in every point of the body. Making him powerful with lightning as the Thunder Emperor. The Thunder Emperor Mode will only last for 3 turns.
    Advantages:
    -The user now has +25% damage if using Raiton attacks
    -The user will only receive 50% damage from opponent Raiton
    Disadvantages:
    -The user is very vulnerable to Fuuton receiving +25% damage too


    (Ikazuchi Uesama Gigei: Shinjou Shuuha) - Thunder Emperor Arts: Body Wave
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: After the user has transformed into the Thunder Emperor, the user concentrates Raiton chakra in his body and makes a body wave which can cancel incoming Doton attacks.
    Note: Must be transformed into Thunder Emperor Mode before using.
    Note: Only counters A-rank and below Doton jutsus
    Note: Only used 3 times in a battle and cannot be used anymore-The user can't use Raiton attacks for 2 rounds after using Thunder Emperor


    (Ikazuchi Uesama Gigei: Sonic Joukeiki) - Thunder Emperor Arts: Sonic Boom
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user concentrates Raiton chakra to palms then adds Fuuton chakra on it. When the user releases it, the attack becomes a lightning discharge and when it hits the opponent, the opponent is blown away and is slightly paralyzed (that's why it is "boom").
    Note: Must be transformed into Thunder Emperor Mode before using.
    Note: Only usable by ND

    Raiton: Raikou Fogu no Jutsu (Lightning Style: Lightning Fog)
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 60
    Description: The user infuses the air with their lightning chakra having it difuse through the area as a large burst. This sending a general electric current throughout the entire area. As the users fight within the mist, it builds up energy within the mist static will get stronger eventually exploding the area. Which can often be a nasty shock. If the opponent is trapped in the mist they cannot move.
    Note: Can only be used in a mist
    Note: The user can move freely in the electrical mist
    Note: Can also harm the user
    Note: Can only be used two times
    (allowed by anbu kakashi)


    S-Rank



    (Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare - Taught by NK
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn
    Note: Deals 20 damage to the user.



    (Ikazuchi Uesama Gigei: Hi no Hagane) - Thunder Emperor Arts: Wings of Sun
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80 (if used to opponent)
    Description: The user concentrates Raiton chakra throughout his body transfers it to palms and releases it like a force wave. If the wave is hit to a mountain, a landslide will happen because of it's power. If the wave is hit to the opponent, he/she receives damage.
    Note: Only useable 5 times per battle and must wait for 2 turns to use again.

    ( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
    Type: Attack
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: 80 ( + 10 to user )
    Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
    Note:
    - Can be only taught by myartisablast
    - Causes + 10 damage to user when used
    - Shockwave reaches up to two meters

    [Raiton: Raikou Senmu Dageki no Jutsu] Lightning Style: Lightning Conductor Strike
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80 [+10 for lightning strike]
    Description: By sending lightning chakra to the palm of the users hand and then striking their opponent the user not attack but also imprints a small white dot on the point of impact, this is a sort of diversionary tactic because it makes the opponent think it didn’t work, but the dot is in fact a beacon for an intense burst of lightning coming down from the clouds to strike the dot on the opponent.
    Note: This jutsu’s effect leaves the opponent paralyzed for 2 turns and the lightning doesn’t strike until 3 turns after used.
    Note: Only can be used by Kirabi and Lei
    Note: Must wait for 3 turns to use it again.
    Note: Only useable 3 times per battle.

    Raiton:Erekutorikku Omoi Arashi~ Lightning:Electric Mind Storm
    Type:attack
    Rank:S
    Range:Short-long(area of effect 50 metres)
    Chakra:50
    Damage:50 a turn(lasts 3 turns)
    instant kill to anybody who is in it for 3 turns
    Description:the user creates an extremely powerful electrical storm which contains millions of high voltage lightning bolts that don't have a particularly strong "punch" to them unlike jutsu like kirin, but these lightning bolts go into the opponents bodies and begins overloading their nerve system's, instantly killing them if they remain in the storm for 3 turns. anybody who is in it can only use 2 jutsu a turn.
    Note: this effects EVERYONE who is in the storm including the user
    the user can only use this once a battle

    Raiton/Doton Erekutorikku Sekiryoku Tsuchi Misairu~Lightning/Earth:Electric Repulsion Earth Projectile
    Type: Attack
    Rank:S
    Range: Short-Long
    Chakra:40
    Damage:80
    Description:the user uses earth chakra to manipulate earth into aerodynamic projectiles that can move through air and water with ease despite strong currents, and then uses lightning chakra to give it a negative electrical charge, the user than build lightning chakra behind the projectile and the repulsive forces push the projectile away at the enemy at insane speeds that cannot be dodged(moves at 1000km/h) and is difficult to block cause of the power behind the attack.

    Raiton:Beta Gensui~ Lightning:Beta Decay
    Type:Supplementary
    Rank:S
    Range: N/A
    Chakra:40
    Damage:N/A
    description:unlike most lightning element jutsu which just use's the electrons which orbit the nucleus of an atom, this jutsu use's the electrons which are combined with the protons that together make neutrons and actually are found in the nucleus of an atom, then pulls the electron out, leaving behind an extra proton, which causes atoms subjected to this jutsu to move up one in the periodic table(ie. nitrogen turning to oxygen, helium turning to lithium) this jutsu can cover up to 2m^2.
    the extra electrons can be recycled, which are particularly energetic and add 10 damage to the next attack.

    Raiton:Jiga Dageki~Lightning:Self Shock
    Type:Supplementary
    Rank:S
    Range: Self
    Chakra:10 per turn
    Damage: 0
    Description:the user constantly shocks themselves gently little bits of electricity, the electricity does no harm to the user, but the sort of gentle shocking of the jutsu make the user resistant to genjutsu.

    Lightning Style: Lightning Disks (Raiton: Raikou Disuku)
    Type:Attack/Defense
    Rank: S
    Range: Short/Long
    Chakra cost:40
    Damage Points:80
    Descripton:The user will manipulate the lightning in is body to make himself be positively charge. Then he will create 7 rotating lightning disk charge negatively. The user will then be able to make those disk behave like electron around a proton, in other word, these disk will start rotating all around him (under also). This serve as a great to defend against close range attack and taijutsu, but can also be used to attack. The user will use his lighting chakra to repulse the disk (one or many at a time), giving it extreme velocity and aimed for the enemy.
    *The user must wait two turns after all the disk are destroyed or disappeared
    *This jutsu can only be used 2 time per match*
    *This jutsu can only be used by Anbu Kakashi and Kirabi

    (Raiton: Rippuko Za Ikazuchi Joutei) - Lightning Release: Rage of the Thunder God
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: the user creates a large ball of lightning which has surrounding it four smaller balls of lightning connected by lightning chains and the ball of lightning spins creating a large rotating vortex that gets shot at the enemy and can rip at ground.
    Note: Can only be used 3 times
    Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu.
    Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure.

    (Raiton: Raikou Ryuu Mori) - Lightning release: Lightning Dragon Lance
    Rank: S
    Type: attack
    Range: short-long
    chakra cost: 40
    Damage Points: 80
    Description: the user creates a 10 meter hollow lance of lightning energy with the tip as the head of a dragon and they thrust it the wind travels through the lance hollow core and sounds like a dragons raw and strikes the opponent and then crushes on impact and explodes causing electrical burns.
    Note: Can only be used 3 times.
    Note: Only members of the sharinganmasters Hideout Social Group may use this jutsu
    Co-Produced by: Uchiha Kaito, Mugan Ryukyu and Hazure

    (Raiton: Kyojin Ikazuchi Tentei Mori) – Lightning Release: Giant Thunder God Lance
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user concentrates a large amount of lightning chakra into their body and then releases it out of their palm to make a large spear of lightning 10 meters long in which they will then launch it at the enemy impaling them into the ground causing temporary paralysis.
    Note: Can only be used 3 times
    Note: Numbing effects last two turns
    Note: Can only be used by members of the Sharinganmasters hideout

    Ame Raiton (Rain Of Lightning)
    Rank:S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage. When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them. The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
    ~Usable only by members of the NB Secret Corps~
    *Usable only once per battle*
    *No more Raiton Chakra after usage*

    (Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare - Taught by NK
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn
    Note: Deals 20 damage to the user.



    (Raiton: raikou myaku) Lightning Release: Lightning pulse
    Type: Attack
    Rank: S Rank - Forbidden Rank
    Range: Short-Long
    Chakra Cost: 40 ( 50 If charges for 2 moves)
    Damage Points: 80 (90 If charged for 2 moves)
    Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.

    Notes:

    -No Raiton for the next turn if charged for Forbidden Rank.
    -No A rank Raiton for the next turn if charged for only S rank.
    -If charged for forbidden rank the user takes 20 damage due to the strain on the users body.
    -No ninjutsu on the next turn just elemental jutsu.
    -The electricity has enough amps and current to kill.
    -Charging of 1 move = S rank rank.
    -Charging of 2 moves = Forbidden Rank.



    Forbidden
    (Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode - Taught by Daemon
    Type:Attack
    Rank:Forbidden
    Range:Short
    Chakra Cost:50
    Damage Points:N/A(-50 to the user)
    Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning chakra. The chakra wraps around their head and is then molded to form the shape of a head of a thunderbird. Near their feet the chakra envelops them and forms into the shape of talons. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. [B]This mode creates a large yellow aura around the user in the shape of a large bird. The user is able to move at the speed of which their movements seem like a blur to the opponent yet can still be traceable by the naked eye. While in this Mode the user can only use lightning jutsu, taijutsu, ninjutsu and genjutsu. All lightining jutsu get +15 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for 3 turns. Also after this mode is deactivated the user can only use A-rank and below jutsu for 2 turns due to the exhaustion and lack of chakra. Also the user is very vulnerable to wind jutsu. Water jutsu won't effect the user in terms of electrocution, for example the person can swim in water completely fine without the fear of getting electrocuted.
    (Usable only 1 times per battle)
    (lasts 4 turns)
    (Can only be taught by Daemon)

     
         
    Last edited by Kirabi; 04-01-2014 at 09:33 PM.

  3. #3
    Kirabi's Avatar
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    Re: - Killer Bee's Ryhme Book -

    Fire Release

    Personal Techniques

    A-Rank

    Katon: Kajitori Kokyuu (Fire Style: Firebird's Breath)
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Descrption: User creates a steady stream of fire that can cover a wide area and be used as a cover as the user moves to a diffrent location. A wind Jutsu would only enhance the range and power of this jutsu.
    (User is depleted of fire chakra next turn)


    S-Rank

    Katon: Kaji Bakudan (Fire Style: Fire Bomb)
    Rank: S
    Type: Attack
    Range: Short- Mid
    Chakra: 50
    Damage: 80 (-30 to user)
    Description: User makes a condensed ball of fire in there palm, and onced released the bomb creates a massive burst of fire that leaves a crater and also affects the user.
    (Very Effective against Earth Type Jutsu and Wind Would only Enhance this jutsu's power unless it becomes contained.)
    (only useable 2 times)
    (no fire for 2 turns afterwards)


    Allowed Techniques


    B-rank

    (Katon: Kaen Panchi) Fire Style: Rapid Flame Punch
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: 40
    Description: user gathers up fire chakra into both hand until there is a great amount of chakra stored then he/she releases it punching towards the enemy yo create multiple fireballs to come out causing a deadly inferno to engulf the enemy. It also burns the user hands.
    (Note: only members of the sharinganmasters hideout can use this jutsu)
    (Note: can only be used 2 times per battle)


    S-Rank



    (Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone - From Negative Knight
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks.

    Note: Can only be used once per battle
    Note: Can only be Taught by Negative Knight
    Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity.


    (Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain - Taught by Gutsy Jiraiya
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body.
    Note: Can only be taught by JiraiyaEroSennin
    Note: Can only be used 3 times per battle
    Note: Can not use A-rank or above fire jutsu the next turn

    (Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle; Lasts 3 turns or until destroyed
    Note: No fire techniques above A-rank while this technique is in play

    Katon/Doton: Tsuchi Metaru Kasai Dan~ Earth/Fire: Earth Metal Fire Bullet
    Type:attack
    Rank:S
    Range:short-Med
    Damage:80
    Chakra:40
    Description:the user uses summoning tattoo's on their arms to quickly summon particularly reactive earth metals(member's of the alkaline earth metals on the periodic table of elements) which have been prepared. these bullets are about 10 cm in diameter and there are 5 of them, the user uses earth element to control them and shoot them at the opponent.
    Noteecause of the reactivity of these bullets, they are very hard(almost impossible) to put out, being made stronger by both wind and water element.
    this is a double element jutsu.)

    (Katon: Shinkou Ryuu Kaen) – Fire Release: Rising Dragon Flame
    Rank: S
    Type: Attack
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: After making a few hand seals the user releases a large amount of chakra into the earth by stomping on the ground and then causes a rush of dormant fire from deep within the earth to rise up below the enemy and envelop him in an erupting flame in the shape of a large dragon head.
    Note: Can only be used 2 times
    Note: User cant use fire style the following turn.
    Note: Only members of the Sharinganmasters hideout can use this jutsu

    Katon: Kuroi Kashou)Fire Style: Black Burn
    Rank: S
    Type: Attack/Defence
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent.
    Note: The user can keep it as armor, that will hurt anybody who touches it.
    Note: Can only be used twice per battle
    Note: Only People Taught by SinRival Can use it


    F-rank

    Katon: Eiei Kasai Arashi ~ Fire: Pulling Firestorm
    Type:Attack
    Range:short-mid(can pull anything towards it from a large radius)
    Rank:Forbidden
    Chakra:50
    Damage:100
    description: Ignite the earth which makes an extremely hot fire which unlike normal fires instead of making a smoke as a result of the combustion, it creates solid oxides which is less dense than air, creating a huge vacuum which causes it to "pull" or "suck" the air into it at extremely high speeds which cause of it's insane strength pulls everybody into the fire.
    Notes:
    1)the user must use some sort of catalyst to start it using up one turn before using this using up another turn
    2)the user must also escape somehow really quickly or he will also be pulled into the fire.
    Lasts 3 turns which by then the earth will have been completely burned.

    (Katon: Hagetaka Kaen) Fire Release: Condor Blaze
    Type: Supplementary/Attack
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90
    Description: The user will form a row of 10 handseals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.
    -If the user has signed the condor contract then this jutsu will only require 5 handseals.
    -No Katon for the next 2 turns.
    -Can only use this jutsu once per battle.
    -Can only use 2 jutsu on the next turn.
    -No Katon jutsu before this jutsu.
    -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.
    -If the user is caught in the explosion then he/she will die.
    -Can only be taught by ~Yard~
     
         
    Last edited by Kirabi; 04-01-2014 at 10:58 PM.

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    Re: - Killer Bee's Ryhme Book -

    Water Release

    Personal Techniques

    A-Rank

    Suiton| Shinsui - [Water Release| Flood]
    Rank: A
    Type: Attack/Defence
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user focuses water chakra underground and has it burst forth in waves away from his epicenter, blocking techniques with ease and continuing on in a attempt to harm the opponent.
    (Only 3 Waves may form at any given time.)
    Note: Can only be used 3 times.


    Allowed Techniques
    B-Rank


    Taught by Gutsy Jiraiya
    (Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground.
    Note:
    - Can be used twice per battle
    - Can only be taught by Gutsy Jiraiya


    A-Rank
    Water Release: Parting of the Seas- (Suiton: Wakare sono Umi)
    Type: Supplementary/Attack/Defense
    Rank: A
    Range: Short (water source must be close, attack range depends on water source)
    Chakra Cost: 30
    Damage: 60
    Description: The user preforms a series of hand seals and slams their palms on the ground in front of an incoming water attack or on top of a water source. The water all around the user instantly parts creating an open path with tall walls of water on both sides. This can be used to part incoming water attacks or to part an existing water source such as a lake. The water will remain parted for two turns, or until the user chooses to collapse them.
    ~Requires a water source.
    ~User can get caught when the walls collapse.
    ~Can only be used twice per match.
    ~Can only be taught by Hypnotiq.

    (Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot - Taught By Lili-chawn
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
    In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
    *Can only be used thrice per match*


    S-Rank

    Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

    -Lasts up to four turns (within the four turns the users water techniques are infused)
    -Twice per battle

    (Suiton: Taikaikamigami Doki) Water Style: Poseidon’s Wrath
    Type: Attack
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers a vast amount of water chakra into their hand(s)and punches forward making a Large hand race towards the enemy and then turns into a large volume of water in a crashing wave that then envelops the enemy and drowning them. The aftermath of the jutsu leaves a large amount of water behind which can be used as a water source for jutsu.
    *Water Jutsu cannot be used for 2 turns after this jutsu is performed
    *Can only be used Twice per battle
    *Can only be used by members of Sharinganmasters Hideout

    (Suiton: Mizu Aburamushi) - Water Release: Water Parasites - Taught by Gutsy Jiraiya
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
    Note:
    - Can only be used twice per battle
    - Cannot use any water techniques above B-rank the following two turns
    - Can only be taught by Gutsy Jiraiya

    Suiton: Yakkaina Jōkyō | Water Style: Sticky Situation Taught by Scaze
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will slam their hands on the ground and send a absurd amount of suiton chakra into the ground, channeling it beneath a target. They will draw the moisture from underground and create water. Then by performing the ‘Dragon’ hand seal the water will burst from underground from all around the opponent. The water erupting in the form of eight dragon headed shaped water tendrils that are fairly dense and have a sticky quality that enables them to cling to the opponent, as well as a having a high piercing rate. Once the tendrils attach to their target, the user can preform the ‘Dragon’ handseal causing the tendrils to implode, if the tendril was completely wrapped around a limb, severe damage would be caused rendering the limb relatively unusable. The tendrils are able to freely and rapidly attack anything within a short range radius of where they originally erupted from.

    Restrictions
    - Can only be used 2x
    - No suiton jutsu S rank or above for the rest of the turn and the next turn.
    - Can only be Taught by -Scaze-
     
         
    Last edited by Kirabi; 02-09-2014 at 05:52 PM.

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    Re: - Killer Bee's Ryhme Book -

    Earth Release

    Personal Techniques

    B-Rank

    (Doton: Funjin Arashi)~Earth Style: Dust Storm
    Rank: B
    Type: Supplementary
    Range: Entire arena
    Chakra: 10 per turn
    Attack: 5 per turn
    Effect: Creates a dust storm that effects the entire arena, blocking off sound, and light, and damages opponents eyes.
    Description: User uplifts large amounts of earth that is broken up into extremely small bits of rock that is combined into a dust cloud that acts like a storm. It has the same effect as hidden mist except better. The noise caused by the dust scraping against the ground drowns out all other sound, and it blocks off all light so no one can see or hear. Also the moving dust will get into peoples eyes and cause blindness even if they move out of the storm. The user can also manipulate the storm a bit so that it does not harm allies or the user

    Doton: Resshin)- Earth Style: Earthquake.
    Rank: B
    Type: Offensive/Defensive
    Range: Short-Long
    Chakra Cost: 25
    Damage: 15(above) 50 (below Ground)
    Desription: The User Preforms the needed handseals and then stomps onto the ground, causing a massive earthquake that may unbalance an oncoming opponent, or if the opponent is underground Cause massive damage
    .

    S-Rank

    Doton: Daichi Dasshu (Earth Release: Ground Dasher)
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: A fissure opens up under the enemy. Causing them to fall in the user then does a handseal that will sends wave after wave of spikes that puncture enemies.
    (Usable 3 Times)
    (No Earth Next Turn)


    Allowed Techniques

    C-Rank

    (Doton: Oshi Sacchi) Earth Release: Pressure Sensing
    Rank: C
    Type: Supplementary/Defense
    Range: Short-long
    Chakra cost: 20
    Damage Points: N/A
    Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
    -User must make contact with the ground while using this jutsu.
    -Must be taught by Sinderella23


    B-Rank

    B]Kuchiyose/Doton: Doton Shokubai no jutsu~Summoning/Earth: Earth Catalyst Jutsu[/B]
    Type:Supplementary
    Rank:B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user uses a special catalyst which the he gets from a special summoning scroll. This catalyst is used to speed up and/or start reactions between other elements without being used up, such as igniting the earth or making a fire hotter.
    Note:this jutsu is required in order to use jutsu that deal with igniting earth, this jutsu can also be used to start other reactions other than fire.

    (Doton: Tsuchi Heika) Earth Release: Earth Swords
    Type: Supplementary
    Rank: B-Rank
    Range: Short
    Chakra cost: 20 (when making the sword)
    Attack points: 40
    Description: The user cups their hand as if they were holding a handel and molds a strong sword using their earth chakra.
    since the earth used is made from the users chakra it can cut through C rank earth.
    -The user cannot use any jutsu that require hand seals while holding the sword.
    -Sword takes 3 seconds to make.
    -Must be taught by ~Yard~

    (Doton: tsuchi heika) Earth Release: Earth Arms

    Rank: B
    Type: Supplementary/Attack
    Range: Short-long
    Chakra cost: 40
    Damage Points: N/A
    Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.
    -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.
    -Must be taught by ~Yard~
    -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.
    Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.


    (Doton: Kenban)- Earth Release: Rotator Plate - Taught by Selendrile
    Type: Supplmentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: The user will first perform a series of two hand seals, while having constant contact with an earth source. After sending their chakra racing through the earth, the ground under the opponent in a circular shape will rapidly spin at high speeds, like a top. This high speed of rotation has enough power behind it to throw the opponent severely off balance, and fling them hard onto the ground up to several meters away. The diameter of the affected circle is approximately two meters. The spinning motion will last as long as the user concentrates on the spinning the earth. However, this technique can be cancelled in an instant.
    *Note: Can only be taught by Selendrile
    *Note: Usable four times per battle
    *Note: The user cannot use any other techniques while concentrating on the spinning earth.


    A-Rank

    Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short [Intially] - Long [Activating]
    Chakra cost: 40
    Damage points: N/A
    Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

    (Doton: Totsugeki Doton) Rampaging Earth
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user preforms a series of hand seals and then stomps on the ground. This causes the earth in front of him to rise up and shoot out towards the opponent in the form of a large bull's head. The head itself is about the size of a large boulder with horns as long as 3 meters. This attack happens in a similar fashion to water shark bomb as the bull head forms as it comes out of the earth, and then never losing contact with the ground charges towards the opponent, then it crashes back into the earth as it hits the opponent.
    ~ Usable three times per battle.
    ~ Can only be taught by Hypnotiq.
    ~ Needs source of earth. (So cannot be used on a roof for example).

    (Doton: Tsuchi Kurassha) Earth Release: Earth crusher

    Type: Offensive
    Rank: A
    Range: Short-mid
    Chakra Cost: 30
    Damage Points: 60
    Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 handseals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.
    - Can only be used twice per match.
    - Must have mastered at least A rank earth.


    S-Rank

    (Doton: Mugen Totsugeki Doton) Infinite Rampaging Earth
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: A variation of Totsugeki Doton, the user preforms a longer series of hand seals and stomps their foot on the ground. This causes the earth in 5 locations on the battlefield (of the users choice) to uplift and form a boulder sized head of a Bull. These then converge on the opponent in the same way as Totsugeki Doton, crushing the opponent.
    ~ Can only be used once per match.
    ~ No A rank or above earth jutsu the following turn.
    ~ Can only be taught by Hypnotiq.
    ~ Needs source of earth. (So cannot be used on a roof for example)

    (Doton: Yuuen Rokuhenkei Daichi Bakuha) Earth Style: Grand Hexagon Earth Explosion
    Rank: S
    Type: Attack
    Range: Short – Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes few hand seals and then slams his hands on the ground and creates a hexagonal pattern of chakra around the opponent and then it lights up and explodes causing the earth inside the hexagonal pattern to begin breaking up and shooting out of the ground colliding with the enemy and then they fall back down on top of the enemy and burry them underneath the rubble.
    *Earth Jutsu cannot be used for 2 turns after this jutsu is performed
    *Does 15 damage to the User
    *Can only be used Twice per battle
    *Can only be used by members of Sharinganmasters Hideout

    Earth Crushing Circle (Doton Kujiku Maru)
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim’s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
    *usable only two times per battle*
    *no earth jutsu for one turn after usage*
    ~Usable only by members of the NB Secret Corps~

    ( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
    Type: Supplementary
    Rank: Forbidden
    Range: Short
    Chakra cost: 50
    Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
    Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
    Note:
    - This can be used once per battle
    - It causes 15 damage to user
    - User is weaker to lightning attacks
    - No earth jutsus for one turn
    - Can be only taught by Myartisablast
    - Lasts three turns


    Forbidden Rank

    Doton/Fuuton: | Earth Release/Water Release : Seeds of Anihilation - Taught by Scaze
    Type: Offensive
    Rank: Forbidden
    Range: Short - Long
    Chakra: 50
    Damage: 90 (+20 if combined with Fire)
    Description: A technique where the user spews a mediocre "Exploding Flame Shot" sized orb of earth towards the opponent, after which he spews three smaller orbs of wind that accelerate forwards towards the orb of earth before finally matching its pace to orbit around it. The orb of earth spins clockwise, and is composed of a mass of unstable earth chakra. While the outer wind orbs comprised of vigorously spinning winds similar to that of the Rasengan all spin counter-clockwise. The user by then performing a single handseal causes the orbs of wind to converge in on the earth. When the four orbs come into contact, the disordered and opposite rotations combined with the unstable abundance of chakra explodes to creates a gigantic cone shaped turbulent vortex that expands forwards and outwards much like Planetary Rasengan. The earth is reduced to dust shaped rubble, and much like the Dust Wind Technique serves to give the wind a level of tangibility that allows it to shred through matter caught within the technique to pieces, while the wind forms disordered turbulent gale forces that are honed into an infinite number of blades that ravage the target. In effect a catastrophic blast of wind and earth is released forwards in a V cone shape, that spreads out at an angle of up to 110 degrees. This technique combines particularly well with fire, as the fire will be sucked into the vortex and used to superheat the earth particles while also combining with the wind to form a wind and fire combo. Thus making it a technique where countless forceful blades of compressed wind and fire ravage the target along with superheated molten earth. After having used this jutsu the user begins to experience fatigue, their throat becomes sore as sharp pangs of pain glance upwards from their chest area due to the abundance of chakra forcefully channeled through and out of the users gullet.

    Notes:
    - Can only be used 2x
    - No fuuton or Earth jutsu for the rest of the turn, no Earth or fuuton jutsu above S rank for the next two turns
    - The users movements will be sluggish for the remainder of the turn and for the next turn, preventing efficient use of Taijutsu.
    - Can only be taught by Scaze
     
         
    Last edited by Kirabi; 04-01-2014 at 10:57 PM.

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    Re: - Killer Bee's Ryhme Book -

    Wind Release

    Personal Techniques

    N/A

    Allowed Techniques

    A-rank

    (Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.
    -Co creator Zen.
    -Can only be taught by Zen and Yard.


    S-rank

    (Riborubingu Itami) - Revolving Pain
    Rank-S
    Type-Attack/Defense
    Range-Short/Mid
    Chakra-40
    Damage-80
    Description-
    The user manipulates the wind around him to create a rapidly spinning cocoon of wind, throwing anything around. The user may expand it to create a bigger dome. If A Fire type attack(of equal or lower rank) is launched against it it will surround the dome, getting caught in the spinning vortex.
    *Can only Be taught By icemyster*
    *Can only Be used 3 TImes per Battle*

    (Fuuton: Koujin Doragon) Wind Release: Dust Dragon
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user creates a dragon from highly compressed cutting wind chakra, and mixes it with a little earth, to give it a firm head, and a body filled with dust, the dragon is controlled by the user, as any other elemental dragons. Its firm head gives it protection against fire jutsu up to rank A.
    Note:Lasts for 3 rounds.
    Note: Only 2 times per battle.
    Note:Can only be taught by Namikaze Naruto

    (Fuuton: Haha shikyū) Wind Style: Mother's Womb - Taught from Zanda
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
    NOTES
    ►Can be used once per battle
    ►No wind over A rank next turn
    ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
    ►Can only be taught by Zanda
     
         
    Last edited by Kirabi; 10-11-2013 at 04:27 AM.

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    Re: - Killer Bee's Ryhme Book -

    Ninjutsu

    Personal Techniques
    S-rank

    Juinjutsu| Kenran Hayoku - [Cursed Seal Technique| Brilliant Cataclysm]
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: While in Cursed Mark level 2, the user condense chakra into a spear in his hand, throwing it in the air. When it comes back down a turn later it hits the ground, then chakra fills a large circular area, bursting forth through the ground as raw chakra, damaging opponent[s] and/or the user depending on who is in range of the technique. This though needs a great deal of chakra thereby taking the user out of his Curse Mark mode, and unable to preform anything above B-Rank for two turns afterwards.
    (Usable Once)


    F-Rank

    Juinjutsu| Bakushin - [Cursed Seal Technique| Blast Heart]
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90 (-30 to user)
    Description: In Cursed Mark level two, the user focuses a mass of Chakra into his chest and by manipulating the flesh in his chest, that chakra burst forth about 10 tendrils attacking everything within range, with a great rapidness that only 3tomoe Sharingan can hope to avoid, but in return the technique causes a large strain on the user's heart, briefly stunning him for about 5seconds, and reverting him back to his initial state, drained of chakra unable to do any technique above B-Rank for two turns.
    (Usable Once)



    Genjutsu

    Personal Techniques

    A-Rank

    Genjutsu| Sunadokei - [Illusion Technique| Hourglass]
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: The user does a three handseals and spreads his chakra through the air. Anybody in the area will then be affected by a genjutsu that causes them to see things either sped up or slowed down to a extreme. This drastically hampers the user ability to react and target the user or jutsu techniques aimed at them, as techniques will seemed to be launched at them in blinding speed or slowed to a halt so while the user sends techniques at the opponent they are launched slowly, when in actuality the user may have finished his technique and gone onto the next one thus harming the opponent.
    (Last 2 turns)


    Allowed Techniques


    A-rank

    Genjutsu: False Transformation Technique- (Heki henkan no jutsu)
    Type: Attack/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: This genjutsu is created through eye contact between the user and his opponent. Unlike most genjutsu this one lays dormant in the opponent's body until activated later in the battle. The user places a mass of chakra into the opponent's body where it sits until they attempt to use some sort of transformation or mode such as the gates, sage mode, bijuu transformation, etc. Once the opponent attempts to use one of those things the genjutsu activates. It stops the transformation just after it starts but causes the opponent to believe they have successfully entered that mode.
    ~Can only be used once per battle, stops ONE transformation.
    ~Must be created through eye contact.

    Taught by Scaze:
    (Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
    Type: Offensive
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

    Note:
    - The user is capable of targeting specific spots if they so wish.
    - Can only be used 2x
    - No Genjutsu A rank or above for the rest of, and the next turn.
    - Can only be taught by Scaze


    S-rank

    Genjutsu: hon'in nou (I believe)
    Type:Supplementary
    Range:Short-Long
    Rank:S
    Chakra:40
    Damage:60
    Description:
    The user jumps, and the opponent is placed in this jutsu if looking. the Opponent begins to believe he can fly and jumps foward towards the opponent only to land face first into the ground. After the opponent lands face first into the ground the jutsu is broken.
    *Can only be used once

    Genjutsu:shindou (Genjutsu: Vibration)
    Rank:S
    Type: Offensive
    Range:All (as long as eye contact can be made)
    Chakra:30
    Damage:N/A
    Description:
    After making eye contact with the opponent, the opponent begins to feel as if they are vibrating intensely, making it hard to complete seals and focus, preventing the opponent from using jutsu that require major focus and precision(s-forbidden rank jutsu) The effects of the jutsu last two turns.
    *Can only be used twice

    Illusion Technique: Deadly Tears of Sorrow = Genjutsu: Kanashimi no Deddorī no Namida
    Type: Offensive
    Rank: S
    Range: Short/Long
    Chakra Cost: 50
    Damage Points: N/A
    Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
    Notes:
    • Can only be used two times per battle.
    • Lasts for one turn.
    • Can only be taught by ZeroGarra.
    • No A-rank or higher jutsus in the next turn.
     
         
    Last edited by Kirabi; 10-21-2013 at 04:39 PM.

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    Re: - Killer Bee's Ryhme Book -

    Taijutsu

    Personal Techniques

    S-Rank

    Hebereke Tentei Kobushi: Drunken God Fist
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: (+10 to Drunken techs) (-20 to falling)
    Description: After entering the Drunken Fist state, the user continues to drink and then enhances the effects by applying chakra. By doing so the user begins to move faster, and become even more unpredictable and fluid. The user becomes so fluid and unpredictable in his motion that even the MS can't determine the users movements and allows the user to dodge techniques on a whim in a unorthadox but effective way without the use of a ninjutsu. But despite this the user becomes so drunk that it becomes harder for him to control his chakra therefore the user only becomes unable to use Nin or Genjutsu in this mode.
    (Last 3 turns)
    (usable once)

    Satsui no Hado| Surge of Murderous Intent
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: (+50 to taijutsu based attacks)
    Description: To tap into Satsui no Hado, a fighter must be so consumed with the desire to win that they are willing to kill. As a result, only people who push themselves to be the best at all costs can take advantage of it. However, the untrained mind can be driven to a temporary insanity if they have not prepared for it. For those who do succeed in controlling it, they develop an almost cold, cynical detachment from themselves. Using this the user also develops a new fighting style called; Ansatsuken or the "assassination fist" this allows any of the user taijutsu based attacks to have more destructive power as the user now has amplified his intent to kill ten-fold. During the time this is in use the a kanji with the symbol of destruction which appears on the user's back. Also during this mode, the user focuses on three major principles:
    Hadō (Surge)
    It is the founding principle behind Ansatsuken. Through Hadō, a martial artist utilizes his/her will (or intent) to draw in chakra and project it out at an opponent as a concussive force upto Short Range.
    Shōryū (Rising Dragon)
    This is a set of techniques where a martial artist uses chakra to propel himself/herself upward at the airborne opponent. During the ascent, he/she is invincible to most attacks. However, his/her descent renders him/her vulnerable.
    Tatsumakisenpū (Tornado Kick)
    The martial artist's body is supported and spun above the ground on a column of spiralling chakra for a limited time of one turn. With this the user is able to "float in the air" for a certain amount of time.
    With these priniciples the user is able to deliver powerful blows to the opponent at the cost losing himself in the process.
    (Usable Once Per Battle)
    (Users Chakra Manipulation is ceased for 2 turns afterwards)
    ( Once in the grip of this bloodlust, no Nin or Gen jutsu can be used. }
    (Last 3 Turns)


    F-rank

    Kongou Koku Retsu Zan| Country Destroying Adamantine Slash
    Rank: Forbidden
    Type: Attack
    Range: Short-Mid
    Chakra: 50
    Damage: 90
    Description: The user first applies chakra to most of his body until it radiates off of his skin, then by rearing back the user then preforms a powerful chop to the earth itself with a subsequent wave blast surrounding him on both sides. Although the wave increases the range of it somewhat, the true damage property is a point-blank range. If the opponent is near when this move takes place it means near instant death as the chakra pressure seems to crush there bodies once released.
    (Usable once)
    (User can't manipulate his chakras for three turns afterwards


    Allowed Techniques

    A-Rank

    Freestyle Art Power Legs = Furīāto Pawā Ashi
    Type: Supplementary
    Rank: A
    Range: Self
    Chakra Cost: 30
    Damage Points: N/A
    Description: The first stage of the leg empowering freestyle tech, the user focuses big amounts of chakra into his legs, this technique allows the user to temporarily increase the strength in his legs, by pumping the muscles and tissue full of concentrated chakra. This technique gives the user 10+ damage to all Taijutsu, which involves using his legs, and a boost of speed, equal to Lee without weights. This technique does have some drawbacks, when it ends, the user will have used a big amount of power in his legs, making them weaker.
    Notes:
    • Can only be used twice per match.
    • Lasts for three turns.
    • After it ends, the user has -5 damage to all his Taijutsu, for the rest of the battle.
    • No A-ranked or higher techniques in the next turn.
    • Can only use two moves in the next turn
    • Can only be taught by ZeroGarra.

    S-rank

    Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 60 (10 every turn to keep it activated)
    Damage points: N/A
    Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
    Notes:
    • Can lasts for 5 turns.
    • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
    • Can only be taught by ZeroG.
    • Can only be used twice per match.


    The Adrenaline Rush (Kōfun jōtai)
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 (20 every turn)
    Damage points: N/A
    Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
    Heightened senses: Stronger sense of smell, hearing and thought processing.
    Pain reduction: All feelings of pain and numbness are almost nullified.
    Faster reaction time: This doesn’t make the user faster generally.
    Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
    Notes:
    • Lasts for 5 turns.
    • The user cannot use any elemental ninjutsu while this is active.
    • The user cannot use any Genjutsu or clones of any kind when this is active.
    • Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
    • Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
    • No summoning while this is active.
    • Can only be used Once per match.

    (Han Sochi jutsu)- Half Step technique
    Rank: S
    Type: offence
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.
    Note: can only be taught by Uchiha Kaito
    Note: Can only be used twice per battle


    F-rank

    Oshie Ikusen Tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike Frenzy
    Rank: Forbidden
    Type: Attack
    Range: Mid
    Chakra cost: 50
    Damage points: 90 (-15 to user)
    Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).

    Note: Can only be used once
    Note: target can't perform lightning jutsu or hand seals for one turn
    Note: Can only be taught by Uchiha Kaito andUzumakiJake
    Note: -15 damage


    Satsui no Hado - Trained by Lord of Kaos

    A-Rank

    Tatsumaki Zankuukyaku|Hurricane Scythe Kick
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: The user jumps and, while in the air, rotates his or her legs, causing himself to spin in circles, kicking the opponent 3 times with rapid succession. The power behind the strikes increase with each spin, due to the user's momentum increasing. This attack can also be used against a standing target or while already in the air.

    Messatsu Goshoryu|Obliterating Great Rising Dragon
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Description: Based on the knowledge of the Ashura Senku, the user will focus his Satsui no Hado chakra around him so that it bends around him and projects an after-image behind himself that masks his actual movement as the chakra itself is constantly in flux. The user then uses some of that same chakra to coat his arms as he makes his attack. As he performs a primary Shoryuken, he then quickly pivots on his foot and spin quickly, striking and releasing a second Shoryuken. The user then uses the same tactic and his now increasing momentum to strike quickly at the foe with a third Shoryuken, releasing the Satsui no Hado chakra the entire time the blows are dealt, resulting in the chakra seeping out and latching onto the enemy with the final definitive strike. As the chakra attaches to the enemy, he causes them themselves to become enraged and lose focus momentarily, causing them to not be able to mold their chakra properly for Ninjutsu attacks of higher than A-rank in their next turn although the rage will slightly boost their overall Taijutsu aggressiveness and power.*
    *Can only be used 2 per fight
    *After using, it requires a wait period of at least 2 turns
    *Must know Shoryuken jutsu and by extension, NB Taijutsu as it is a component of NB Tai
    *Must be a Satsui no Hado student to learn

    Hadoken| Surge Fist
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Cost: 60
    Description: The user gathers large amounts of Satsui no Hado natured chakra to his arm and condenses and compresses it greatly to create a basketball sized orb of chakra inside his hand. The user then adds shape and chakra manipulation to the mix, adding fire chakra as he draws both his arms to his side, as if he is shielding the orb as it's being created fully. The user then thrusts forward quickly, releasing the creation as a projectile with great force behind it due to the deeply compressed chakra within it, causing it to have the momentum and strength to break through most earthen defenses of up to B-rank and given the fire properties of the Hadoken, when contact is made with a foe, they will be deeply burned and feel as if the orb itself is slamming against them with enough force to fracture bones. Masters and Grandmasters are capable of using this attack with one hand. Once released, the 'fireball' travels up to one range of the user in great speed, though a foe would still have sufficient time to counter if the are a range's length away from the target.
    *Can only be used 4 times at the most*
    *Must be a student of the Satsui no Hado Fighting Style*
    *Must be a two turn minimal waiting period before usage*

    Shin Gou Hadou|True Great Surge
    Type: Supplementary/Offensive
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will stand in the horse stance with his right hand drawn in, focusing large amounts of Satsui no Hado chakra throughout the arm. The user will then strike forward with that arm, hitting the target in the solar plexus, halting all forward movement by the foe from the blow as the Satsui no Hado chakra latches onto them, causing them to gain properties of the the CFS, increasing their strength and speed, now moving at speeds of Lee without his weights and slightly stronger than the average Strong Fist user. As the chakra attaches to the enemy, it causes them to become greatly enraged in a rage that clouds their mind, letting their anger take over due to inexperience with controlling the fighting style. This rage prevents them from using elemental jutsus of A-rank and higher for three turns due to the Satsui no Hado chakra's influence causing great anger that causes them to want to literally beat the user to death. As the turns go by, the anger starts to subside and the enemy is able to see and think more clearer and as such, they regain access to higher ranking elemental jutsus. The first turn this is active, they cannot use A-ranks and higher. The second turn, no S-ranks and higher and the third and final turn the enemy cannot use any Forbidden ranked jutsu of elemental natures. The speed/strength boosts last the entire duration of three turns.
    *Lasts 3 turns*
    *Only useable 3 times*
    *Speed and Strength boosts are an approved part of the CFS*
    *Can also be used on an ally*


    S-Rank

    Ashura Senku|Asura Flashing Sky
    Type: Defense/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra cost: 40
    Damage points: N/A (+10 if struck while Ashura Senku is active; -10 to user when Ashura Senku is active)
    Description: After activating the Satsui no Hadō, the user focuses a large amount of chakra throughout his/her body, using his rage and anger to 'warp' the chakra, so to speak, causing the characteristic red chakra flares around his/her body to bend around his body, creating a coat of chakra that manifests itself as a kind of after-image when the user moves, making it harder for the enemy to strike him head-on. The increase of chakra throughout his body also increases his speed sharply, effectively doubling it (note: this only applies if the user has not used any other jutsu/mode that enhances his strength, meaning it can't be used in conjunction to EIG, Sage Mode, etc. and only works DURING the Ashura Senku, thus making it an ideal jutsu for quick escape) during the time the jutsu is used. Once he has activated the Satsui no Hadō, the user widens his stance, and his enhanced chakra-cloak glows red. He then lifts one knee and quickly "glides" along the ground to another location with his eyes aglow. Where he glides depends on whether the user choices to move forward, backwards, or any other direction, so long as it is in a straight line from his starting position and no item (i.e. tree, giant rock, building, etc) is in his path. The glide can be used to get away from an opponent bearing down on him, to suddenly launch an attack (often from behind), or perhaps to simply psych out the opponent and keep them guessing. Due to the dark nature of the Satsui no Hadō, the red chakra around the user is imbibed with such an evil intent, that it actually hurts the user's skin and burns his skins slightly as he uses it, similar to how Naruto's skin is burned when using the 4-tailed transformation; however it works on both ends of the spectrum: as long as the Ashura Senku technique is active, the user's skin will be in intense pain but if an enemy were to strike him while it is active, they will feel the same pain, though on a greater scale when compared to the user. However, given all the perks of the jutsu, the user has much to be wary about. Only able to use the jutsu 3 times per fight, shall the user use it all three times, he runs the risk of the dark nature of the Satsui no Hadō taking over, causing him to become enraged and lose control of his sanity, making him unable to use jutsus higher than C-rank for two turns and no taijutsu for the rest of the fight due to intense physical pain. After using it, he speed is also dramatically decreased by half, causing him to severally be limited in terms of movement. Furthermore, the user is unable to use the jutsu in rapid succession. It takes a minimal of three turns in between before he is able to use the jutsu again.*
    Notes:*Can only be used three times at a most, with a three turn waiting period in between.
    *After using once, the user cannot use any jutsus higher than A-rank that turn and no taijutsu of A-rank and higher for two turns.
    *After using twice, the user cannot use any jutsus higher than B-rank that turn and no tai of B-rank and higher for 5 turns.
    *After using all three times, the user cannot use any jutsus higher than C-rank for 3 turns and no taijutsu for the rest of the fight.
    *The user can only move uni-directionally, meaning he can only glide in straight lines. He also can only glide from one range to the next, meaning he can move from short range to mid range, mid range to long range and vice-versa but not short range to long range or long range to short range.*
    *After the technique has ended, the user's speed is severely cut in half, causing him to move at speeds that make Gaara's running speed seem fast (Gaara is used as a reference, due to him being considered one of the slowest in-manga characters). This effect only lasts the turn the user uses the Ashura Senku. However, if the user uses this technique at the end of his turn, then his NEXT turn, he will have this lowered speed the entire turn.
    *Can't be used with any other mode or speed-enhancing jutsus.
    *Can only be used after the Satsui no Hadō has been activated.*
    *Must have learned Satsui no Hadō and be at least 'User' rank within the Satsui no Hadō ranking system (See CFS for details).
    *Gilding isn't the same as flying or hovering. The user "kicks/jumps" into a direction so fast that he "glides" until he reaches the destination. As such, this technique can't be used in mid-air.


    Tenshou Kaireki Jin|Demon Armageddon Kick
    Rank:S
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After first charging large amounts of the Satsui no Hado to their bodies, the user then kicks the opponent in the air with a powerful blow, disorientating the enemy upon contact. After doing so, the user then uses the Satsui no Hado and wind chakra to cause himself to spin rapidly, causing a mini whirlwind to appear around him. He then rushes at the enemy, striking several times with severe force severe times in the upper body, causing massive damage to their lungs and chest from the blows. After using, the enemy falls from high up in the sky, hitting the earth with great force, causing further damage. The user is then left with heavy fatigue and great strain on his leg after using, making taijutsu involving the legs troublesome. His speed also drops considerably after using for some time.
    *Can only be used twice*
    *Must know Tatsumaki in order to use*
    *Speeds drops slightly for 2 turns*
    *After using, the user can't use any Satsui no Hado jutsus the next turn and no wind over S-rank for two turns*
     
         
    Last edited by Kirabi; 05-27-2013 at 08:39 AM.

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    Re: - Killer Bee's Ryhme Book -

    Summonings

    Personal Techniques [Current Holder of the Ninja Dog Contract]

    A-rank

    Kuchiyose|Nemui Inu - (Summoning|Sleepy Dog)
    Type:Summon
    Rank:A
    Range:N/A
    Chakra Cost:30
    Damage Points:N/A
    Description: Nemui Inu, or Sleepy is a very lazy and sleepy dog. He is always sleeping and eating, but is very smart. He is the laziest of all ninja dogs. He stands about 5 feet tall weighing about 215 pound, because of his overactive eating, and no working out. Nemui is Warui's best friend, even though Warui doesn't show it. Nemui was a very pampered puppy, getting everything he wanted, but mostly food. His fur is Dark brown, coated with orange stripes, like a tiger. He loves the earth and all of her food, so he is a natural at earth based techniques, allowing him to use up to A-Rank Earth Techniques. 3 times a summon, he can stomp on the ground, causing earth spikes to erupt under the opponent, these spikes are equal to B-Rank Earth.
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyose|Haipa Inu - (Summoning|Hyper Dog)
    Type:Summon
    Rank:A
    Range:N/A
    Chakra Cost:30
    Damage Points:N/A
    Description: Haipa Inu, or Hyper is a very playful and energetic dog. He is always playing and is very fast, faster than all the other ninja dogs. He is about 5 feet tall, weighing 160 pounds, because he is skinny and very fast. He loves to play and make friends. Haipa's best friend is Ikasu, the Cool dog. Haipa was abandoned when he was small, because his family wasn't rich and had no money. He was found by Ikasu, lying on the side of the road, dying. He had been struck by lightning, leaving zig-zags along his entire body, that are black. He has dark yellow fur, with multiple zig-zags. Because of this Haipa is a natural at lightning based techniques, allowing him to use up to A-Rank Lightning Techniques. 3 times a summon, he can raise his paw up, releasing a lightning bolt from the skies. The lightning bolt is equal to a B-Rank Lightning Technique.
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyoso|Ikasu Inu - (Summoning|Cool Dog)
    Type:Summon
    Rank:A
    Range: N/A
    Chakra Cost: 30
    Damage Points:N/A
    Description: Ikasu Inu, or Cool is a very laid back and cool looking dog. He doesn't show much emotion, and is always calm. He is the smartest and oldest of all the ninja dogs. He is about 5 feet tall, weighing around 170 pounds. Ikasu likes to thing of himself as a loner dog, even though his best friend is Haipa. He left his family a long time ago, to pursue his dream of becoming a ninja dog. On his way, he a found a pup on the side of a road dying, Haipa. He loved water and enjoyed his free time overseeing the ocean. He has Dark Blue fur, with black spots all over him. He has a very shaggy face, which gives him the cool look. Because of this Ikasu is a natural at water based techniques, allowing him to use up to A-rank Water Techniques. 3 times a summon, he can roar, releasing a torrent of water for his mouth. This Torrent is equal to a B-Rank Water Technique
    (Lasts 4 turns)
    (Usable 1 time)

    Kuchiyose| Warui Inu - (Summoning|Bad Dog)
    Rank: A
    Type: Summon
    Range: N/A
    Chakra: 30
    Description: Warui Inu, or just Inu is one mean ass dog. He is very aggressive, belligerent, mean and disobedient. However for all these negative qualities he is damn powerful. Standing nearly five feet tall and weighing 175 pounds of muscle is can be very intimidating but it is for good reason. Inu fought his whole life against stronger and meaner dogs who were also tossed aside. His appearance is of that warrior who has survived. He has black fur that is very rich, and branded on his body are flames that have formed in his actual fur. So to compliment his black fur is red patches in the shapes on flames around his neck, paws, tail, back and a few places in between. He is grizzled and mean but he is a survivor. He would have it no other way. Because of this he is a natural at fire-based techniques allowing him to use up to A-Rank Fire techniques, he is also able to spew out multiple speedy fireballs (max of three) at one time at the opponent equal to a B-Rank Katon.


    S-rank

    Kuchiyose| Doton| Akumutsuken Rendan - Summoning Technique| Earth Release| Hellish Dog Barrage
    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Descrription: Much like the (Kuchiyose: Doton Tsuiga no Jutsu) - Summoning Technique: Earth Release: Tracking Fang Technique. The user first pulls out a scroll and marks his blood with it, this scroll though is rather large and must be reversed summoned or carried by the user into battle. Then, after the user slams the end onto the ground a paw-print is stamped into the ground and the scroll disappears. A few moments later, Cerberus the boss summon of the Nin-dogs of Mount Fang, appears below the opponent, thus chomping down and crushing anything in its path, before he disappears.
    [Usable Once and no S rank earth techniques the following turn]

    Shikon Mo-Do (Fang Mode)
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra: N/A
    Damage: +15 to Ninjutsu, +10 to Taijutsu
    Description: Shikon Mo-do was developed by the elder nin-dogs/wolves who once lived on Mount Fang. Much like the toad's Sage Mode, Fang Mode, is a unique and powerful mode only usable by those who have either the Dog or the Wolf Contract, and show a great determination and loyalty. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 20 whole seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The elder chakra also allows for the a form of taijutsu called Claw Katas, that when trying to physically strike an opponent, if the attack is out of reach or is missed the user still hits the opponents causing deep claw mark gashes to the opponent. There are some differences between Sage Mode and Fang Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to sniff/hear them out no matter where they are and refine his search so that he smells/hears only the opponent, preventing an attack on his olfactory/auditory system. The user also gains a unique ability that's very much similar to how a canine can detect a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords grow much stronger a simple "Bark/Howl" can send an opponent flying backwards.
    (Must Have Dog/Wolf Summoning Contract)
    (Usable Once)
    (Last 4 turns)
    (User becomes extremely exhausted after usage)

    Ninja Inu Kuchiyose: Cerberus (Ninja Dog Summoning: Cerberus )
    Rank: S
    Type: Supplementary/Attack
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The 'official' boss summon of Ninja Dogs in Mount Fang, Cerberus is roughly the size of Gamabunta and also possess 2-extra heads giving him mastery of two elements: Fire, Lightning. Despite his size he is very agile and able to move quickly from one place to another.
    (Must have contract with Dogs)
    (Last 4 Turns)
    (Usable 1 Times)

    Kuchiyose|Yuusou Inu - (Summoning|Majestic Dog)
    Type:Summon
    Rank:S
    Range:N/A
    Chakra Cost:40
    Damage Points:N/A
    Description: Yuusou Inu, or Majestic is a very loyal and majestic Dog. She is very nice, always obedient, and is very powerful. She is a man's best friend. She stands over 6 feet, with white, glossy fur. She is very lanky and fast. Yuusou is Cerberus' first lady of Mount Fang. She has been treated like a queen for her entire life, but she fights like a warrior goddess. Her fur is very clean, glossy, and white. She has shapes of flowing wind all around her fur, giving the resemblance of a majestic, yet swift one. Because of this she is natural at wind based techniques allowing her to use up to S-Rank Wind Techniques. 3 times a summon, she can roar releasing a wind technique equal to an A-Rank wind.
    (Lasts 4 turns)
    (Usable 1 time)


    Allowed Techniques

    A-Rank

    Summon Technique: Young Money (Kuchiyose: Toshiwakai Kane)
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage Point: N/A
    Description: The user summons a pack of 5 ninken. The pack memebers are: Lil Wayne(LW), Drake, Nicki Manaj(NM), Tyga and Gudda Gudda(GG). They can walk and run on water and also they are more dangerous then Kakashi dogs because of their speed(Rock Lee with no weights; only people who can track speeds this fast can track them) but they are around the same size as Kakashi dogs expect not having a big dog like Bull in the pack. These dogs have no real abilities expect for their speed and the leader can talk and also sense of smell and hearing is like a normal dog.
    -LW: He is the leader of the pack and the only one who can talk. He wears a red scroph around his neck.
    -Drake: He wears a black jacket with white writing on the back.
    -NM: She is the only girl in the pack and she has a pink spot on top of her head.
    -Tyga: He is the skinniest of the pack but the quickest of the pack(just a little bit faster).
    -GG: He has a black mark on his right side of his face under his right eye looks like a small cross.

    (Kuchiyose no Jutsu: Ketsueki-Shojo) Summoning technique: Blood maiden
    Rank: A
    Type: Attack/Supplementary
    Range:Short-Long
    Chakra Cost: 30
    Damage points:N/A
    Description: The user calls forth a maiden, armed with 7 weapons. When hit by the maiden. even the tiniest scratch can lead to major blood loss
    Note: For each turn the blood maiden is used, the summoner losses 20 chakra

    (Kuchiyose no Jutsu: Chisiki-Shojo) Summoning technique: Knowledge Maiden
    Rank: A
    Type: Attack/Supplementary
    Range:Short-Long
    Chakra Cost: 30
    Damage points:N/A
    Description: The user calls forth a maiden, armed with 2 weapons, Faster than 'Blood Maiden;. When hit by the maiden, He/She loses their knowledge and is unable to use jutsu for the next turn
    Note: For each turn the Knowledge maiden is used, the summoner losses 20 chakra


    S-rank

    (Kuchiyose no Jutsu: Hitomane-Shojo) Summoning technique: Imitation Maiden
    Rank: S
    Type: Attack/Supplementary
    Range:Short-Long
    Chakra Cost: 30
    Damage points:N/A
    Description: The user calls forth a maiden, Armed with one sword. The maiden can use jutsus which the summoner already knows.
    Note: The users loses chakra from each respective jutsu which is used from the maiden

    Signer of the Hawk Contract

    (Menthu Nenshou Taiyou) - Menthu of the Burning Sun
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.
    Note: Can only be used twice
    Note: Must Know the Hawk summoning contract held by Kaito-sama

    (Omecihuatl Nanatsu Watatsumi) � Omecihuatl of the Seven Seas
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.
    Note: Can only be used twice
    Note: Must know the Hawk summoning contract held by Kaito-sama

    (Nahuatl Hisan Toride) - Nahuatl the Flying Fortress
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.

    -Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies� targets location is and cause the earth to erupt like a blast. (Can only be used two times)
    -Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
    -He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)
    Note: Can only be used twice
    Note: Cannot use Earth style techniques requiring direct contact with the ground
    Note: Must know Hawk Summoning contract held by Kaito-sama

    (Quezacotl Takaoushou Za Kihou Sora) - Quezacotl Hawk King of the High Skies
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: Quezacotl is the King of The Hawks and Ancient ruler of old times. He has the power to bend lightning element to his will making him able to use lightning element up to the users rank. He flies around with swift speeds and at high altitudes making him a hard target and as he flies around he leaves behind a trail of golden light made from the release of natural lightning energy built up in his body. He is capable of using his talons and wings as weapons making him a deadly force.
    Note: Can only be summoned 2 times and lasts 4 turns
    Note: Must sign the Giant Hawk contract from Kaito-sama.
     
         

  10. #10
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    Re: - Killer Bee's Ryhme Book -

    Bijutsu

    Personal Techniques

    A-rank

    Bijutsu: Haraguroi Gyakumodori (Tailed Beast Skill: Malicious Reversal)
    Type: Defence
    Rank: A
    Chakra: 30
    Damage: Equal to the Opponents attack
    Description: When the user uses their bijuu's chakra they use this jutsu to Reverse any A-E Rank jutsu. Earth justu are Hardened or Crumbled depending on the type, Fire and Wind Jutsu are Reversed back at the opponent, Lightning and water are either reversed or dissapated depending on te type of jutsu being used.
    (only useable 4 times a battle)
    (may be used without transforming into the bijuu)

    Bijutsu| Bijuu Junsei Chakra Arashi - [Tailed Beast Skill| Tailed Beast Pure Chakra Storm]
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: Based on the same principle as the Tailed Beast Ball, the Tailed Beasts, and, by extension their jinchūriki, can create a wide range of small blasts made of chakra. Created by utilizing only positive black chakra, the user can fire a veritable storm of chakra blasts nearly covering the arena. Taking advantage of the fact that Tailed Beasts are beings of pure chakra, the Tailed Beast Chakra Storm can be fired from practically any part of the body though the mouth and tails are the most commonly shown. The blasts can be fired individually or can be collected into one large blast and then fired - only to detonate in mid-air and become another storm of blasts. This works to keep enemies off guard by hiding the larger blast within smaller ones, only to dramatically increase the storm of chakra once it explodes.
    [Usable 2 Times]
    [Must be in Incomplete Form or Complete Form]


    S-rank

    Sumiton: Sumi Tako Hoko (Ink Release: Ink Octopus Tentacles)
    Rank: S
    Type: Attack/Supplmentary
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: Kirabi manipulates Ink into eight octopus tentacles that grab the opponent and can keep him from moving or hit the opponent. If used with Ink Flood, These Tentacles can Regenerate)
    (Last 3 Turns as long as there is a source of ink)
    (Usable Once)
    (No More Ink for 2 Turns After Use. )

    Sumiton: Sumi Shinsui (Ink Release: Ink Flood)
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: 80 (if it hits Opponent)
    Description: Kirabi Releases a Massive Amount Of Ink That Can be Used as a basis for other Ink Jutsu. The Ink's Sticky Quality Causes the opponents movements to be slowed.
    (Usable Once Per battle)

    (Bijuu Fuukaku: Hachibi Kyogyu Imari) – Bijuu Style: Eight-Tailed Giant Ox Menacing Ball
    • Type: Attack
    • Rank: Forbidden
    • Range: Short-Long
    • Chakra cost: 50
    • Damage Points: 90 (+20 because of Bijuu chakra); (30 damage to user)
    • Description: When Kirabi transforms into the Eight-Tailed Giant OX, he concentrates the demon chakra of his bijuu into a black ball with electricity in front of his mouth, then he will shoot it at the opponent. This will become a gigantic wave of electricity and bijuu chakra to annihalate anything in his path. The resulting explosion was enough to destroy a large portion of Kumogakure.
    •Can only be used once and must be in Bijuu Mode
    •Shortens user’s lifespan (Reduces Bijuu Mode By Two Turn)

    (Hachibi Imari) Eight-Tailed Menacing Rain
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage 90 (+20 Bijuu Chakra) (- 30 To User)
    Description: After going into Tailed Version 2, Kirabi can now produce a small miniture version of a menacing ball on the tip of his tails. By shooting this into the sky, the menacing balls collide and explode into hundreds of searing ink that burns the opponent on contact.
    (Usable Once)
    (User instantly comes out of Tailed Beast Version 2 and cannot go back for three turns

    Enrai (Distant Thunder)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: +50 to any physical move used.
    Description: By manipulating his bijuu's chakra, Kirabi can increase his strength exponentially but only while moving. At high enough speeds, virtually no obstacle or force is able to impede its movement, except by other things that cannot be physically broken. He can, however, be dodged by a fast enough opponent.
    (Last 1 Turns)
    (Usable Once)

    (Hachibi Otakebi) Eight Tails Sonic Roar
    Rank: S
    Type: Attack/Defence
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The Eight-Tailed Giant Ox, uses its massive chakra reserve to turn a simple roar into a powerful force of pressure and destruction. It build up chakra for two seconds before unleashing it.
    (Usable Once Per Battle)
    (User instantly comes out of Bijuu Mode)
    (User cannot go back to it)



    Kenjutsu

    Personal Techniques

    A-rank

    (Subeta Tame Hou Kirikae)- Sword to Gun Conversion
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 30 (+5 for every bullet fired)
    Damage: 60
    Description: The user takes thier sword(s) and while applying chakra , spins them around in a star-shaped fashion. By doing so the user completes a long-lost ninjutsu that transforms thier weapon into a chakra-powered gun. This weapon is then able to be used to preform multiple jutsu only possible with this weapon. The weapon can also be given unique properties if used with certain swords. Also by applying earth chakra the user can create dense erath bullets that can be fired with cannon like force due to the built up chakra applied when firing the gun.
    (Last 2 Turns)
    (Usable 2Times)


    S-rank

    Kyoka Maho-Dan( Enhancement bullet)
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 60
    Damage: +20 damage.
    Desription:The user applies a vast amount of chakra into his weapon. Then by shooting a already existing Sword-Gun Jutsu, the built up chakra is forcibly injected into the jutsu making it more destructive.
    (Usable 2 Times)




    Kumogakure Jutsu

    C-Ranked:

    (Ninpou: Kumogakure no Jutsu)- Ninja Art: Hidden Cloud Technique
    Type: Supplementary
    Rank: C
    Range: Long
    Chakra Cost: 15
    Damage: N/A
    Description: Usable by most members of the Hidden Cloud village, this technique creates a very thick group of ground-level clouds that covers the battlefield. The clouds are many times thicker than mist from the Hidden Mist counterpart jutsu and thus makes it harder to see and even more difficult to breathe in the clouds. Cloud ninja have no trouble breathing as they reside at such high altitudes that they have grown used to the atmospheric pressure, but against regular shinobi unfamiliar with life in the Hidden Cloud Village, they could potentially suffocate if the clouds are not dispersed within 5 turns. Like the Hidden Mist counterpart, the clouds are made up of the users chakra, making it impossible for Sharingan users to effectively use their sharingan in the Hidden Clouds.
    Note: Can only be used two times a battle

    B-Ranked:

    (Raiton: Ryuusandan Haratsu Ami) Lightning Release: Shrapnel Explosion Net
    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user charges a large amount of raiton chakra into a single kunai/shurikan and throws it at the opponent. The user then may preform a single hand seal and cause the raiton built up within the kunai to explode outwards causing the object to explode into multiple, metal shards covered in raiton that are connected to each other by a multiple electrical currents, creating a net effect that will easily subdue an opponent.


    A-Ranked:

    Raiton: Raiya Houchou (Lightning Release: Lightning Arrow Step)
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30
    Damage: (60 if used to attack)
    Description: By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming.

    (Raiton: Hiraishin no Jintai) -Lightning Release: Human Lightning Rod
    Rank: A
    Type: Supplementary/Defensive
    Range: Short-Mid
    Chakra: 30
    Damage: 60 (if opponent is within the field)
    Description:The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that if the opponent is within the field he/she is constantly shocked by lightning. Although, raiton jutsu are almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user.
    (Last 3 Turns)
    (Usable only once)


    S-Ranked:

    (Raiton: Ki no za Raibun'ya)- Lightning Release: Tree of the Lightning Realm
    Rank: S (Forbidden*)
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user first begins by focusing a giant amount of lightning chakra, into there palm. But by using chakra compression, the user makes a small lightning "seed", which is so small that it is invisible to the naked eye. The user will the insert it into the ground. After exactly one turn the user will then do a one-handed tiger seal, causing a tree made of pure lightning to burst out through the earth at really high speed, which makes it nearly impossible to avoid. The tree will stab the opponent from below, and branches will stab holes in the victim. After the trees creation, the tree gives off lightning energy into the battleground that increases the users raitons jutsus power by +15
    *It can be used at a much larger scale to hit multiple enemies, doing the same damage, but putting a huge strain on the user, thus doing +10 damage to him.
    (Tree lasts for two turn)
    (Can only be used once per battle)
    (The jutsu is undetectable by the naked eye, and can only be detected by doujutsu and chakra sensory)

    Note:
    Only Usable by Village Officials


    F-Ranked:

    Raiton: Chidori Zenkai - (Lightning Release: One Thousand Birds Perfect Form)
    Rank: Forbidden
    Range: Short-Long
    Type: Attack
    Chakra: 50
    Damage: 90 (-25 to user)
    Description: The User will create a Chidori within the palm of his clenched fist. As he opens his hand, the Chidori will burst and scatter into "One Thousand Birds" of lightning. After released the birds barrel towards the opponent striking him like bolts of lightning. This is noted as the Chidori's final and most powerful form.

    =============
     
         
    Last edited by Kirabi; 03-18-2014 at 01:54 AM.

  11. #11
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    Re: - Killer Bee's Ryhme Book -

    Plasma - Creator
    B-rank

    Purton| Purakudon - [Plasma Release| Plasma Bomb]
    Rank: B
    Range: Short-Mid
    Type: Attack/Supplementary
    Chakra: 20
    Damage: 40
    Description: The user will concentrate Plasma Chakra to his palms as a wad of plasma. It will stick together and onto a surface, like rock or something. While it is stuck onto something, it doesn't burn, as all the heated plasma is on the inside waiting to burst. From either a certain distance gained or by making the appropriate hand seal, the user can activate the Chakra stored within it to burst into an explosion of Plasma Chakra in a 5 meter radius. The side effects of being attacked by plasma will ensue, such as very deep burns and disorientation.
    (Max of 2 can be created at a time)

    Purton| Choarashi - [Plasma Release| Hyperstorm]
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user extends their arm outward then releasing a large spiraling gust of purple-lightning. While the lightning fires forth like branching arcs it stays within an invisible cone that extends outwards, predicted by the size of the user's palm. If the target is caught within the cone-of-lightning they will be continually electrocuted keeping them in place as the electrons bond with the electrons in the opponent's body. An outside force, or the technique ending, is required for a caught target to escape.

    Purton : Kesshou Chosuichi | Plasma Release : Plasma Reservoir
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage: N/A
    Description: The user makes two small "seeds" made out of plasma in the palm of his hands. He then drops one on the ground and the other flys off into the sky. The one on the ground burrows deep into the earth and begins to draw in sources of plasma (creating a large ball of plasma) while the one in the sky does the same. After two turns the user will have two large reservoirs of plasma which he can use for his plasma techniques.


    A-Rank

    Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
    Rank: A
    Type: Supplementary
    Range: N/A
    Chakra: 30
    Damage: +15 to Fire Based Techs
    Description: The user converts the many fire based techniques he already knows into the plasma element by infusing Raiton into the technique, by doing so the user may only use converted techniques up to A-Rank.
    (usable once)
    (last 3 turns)

    Purton| Kitsune-Bi no Jutsu - (Plasma Release| Fox Fire Technique)
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user concentrates a dense amount of plasma around that surrounds and revolves around the user. These orbiting wads of matter are super-heated and can burn through nearly anything when they touch (strengths and weaknesses of this element still withstanding). When the user activates the chakra in one or multiple wads, the energy inside that ball is released and attacks any nearby targets. When the target(s) become hit, the heat and intensity of the fire burn right through the clothing and cause severe burns on the area of skin that the fire comes in contact with before proceeding to spread and engulf the target(s) in bright flames.
    (Only 3 Wads of Plasma form at a time)
    (Last Two turns; Usable Twice)

    Purton| Kanetsu Tosō - [Plasma Release| Superheated Coating]
    Rank: A
    Type: Supplementary/Attack
    Range: Short-Mid
    Chakra: 30 (+5 each turn)
    Damage: 60 (+15 to weapons attacks)
    Description: The user spews forth a fine coating of Plasma over a weapon or object of their choice. The Plasma will glue itself to the target and make them much stronger offensive weapons with superheated attacks. The coating can also be used to melt a target instead of enhancing it, making it both a supplemental and offensive technique, because of this the user has to use precise chakra control a to not melt their own weapons and as such must constantly control the plasma on thier weapons thereby meaning no plasma techniques during the usage of this technique. After three turns the plasma will be cooled by the user and allow for regular weapon techniques with no visible damage to the weapon.
    (last 3 turns if used for weapons)
    (no plasma techniques while in use.)

    Purton|Heriosu no Heiki - (Plasma Release| Weapons of Helios )
    Type: Attack/Defense/Supplementary
    Rank: A
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will create a single handseal and by either manipulating thier chakra creating a source, or manipulating a pre-existing plasma on the battlefield created through Plasma Release| Plasma Reservoir, the user can form a variety of tools out of Plasma to suit their needs, these include; kunai, swords, pillars, shields etc. The tools are super-heated and as such will be able to evaporate water and can easily melt metal. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The tools if created directly through the user's chakra are made within short-range of the user with a mid range reach, however if the user manipulates a pre-exisiting source these tools may be created at least mid-range from the user. Since the user himself doesn't directly touch the tools, manipulating them through chakra alone they are unaffected by the heat of them. The tools size is never bigger than twice the users mass.
    Note: Usable 4 times a match.
    Note: Tools only last one turn after creation.


    S-rank

    Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra: 40
    Damage: N/A
    Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches, it will freeze everything it touches to a near Absolute Zero temperature instead. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold. Due to the amount of concentration and chakra control it takes to use this technique, the user's usage of the plasma element ceases for the rest of the battle.
    (Usable Once)
    (Last Three Turns)


    Purton| Hoshi Kuchiyose Kozumikku bodi Soushi - [ Plasma Release| Star Summoning Cosmic Body Creation]
    Rank: S
    Type: Attack/Supplementary
    Range: Short
    Chakra: 40
    Damage: 80
    Description: This technique has the third most handseals required having 43 in total trailing only by one after Water Release: Water Dragon Missile and 12 behind Plasma Release: Solar Nightmare. The user creates an orb in their palm that resembles a star in its White Dwarf stage, surrounded by small but continuous bolts of lightning, allowing it to be used on its own as a melee-ranged weapon similar to the Rasengan or Chidori techniques. This small star is very hot causing the opponent to feel the heat waves before they are even in range of the technique and will burn through any Earth-Based Material that isn't indestructible, it makes contact with. But it's true power lies in the fact that the orb is able to expand in the users palm to that that rivals Sage Mode's Massive Rasengan, hence why the user must use so many seals to activate and control the technique.
    [ Usable Once Times]
    [User may not use any plasma techniques for two turns afterwards unless it's for Plasma Release: Solar Nightmare]

    Purton| Purzama Samidare - (Plasma Release| Plasma May Rain)
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra: 40
    Damage: 80
    Description: A technique who's usage relies on prior use of Plasma Release| Plasma Reservoir to complete, the user starts by creating 5 handseals while collecting chakra within the plasma source within the sky. After the seals have been completed the technique activates causing seven large orbs of plasma to split off from the main body which begin to revolve around the main source very quickly. As the kinetic energy builds, the plasma orbs explode outwards into 5 smaller orbs that fall to the ground raining destruction upon all who are within range of the techniques wide area of affect. As this plasma rains down the super-heated materiel explodes on contact with a surface with each the power of an explosive tag.
    (Usable Once per Battle)
    (No Plasma for two turns after usage)




    Hellfire - Student

    A-rank

    Jigokuton|Meiun - [Hellfire Release| Doom]
    Rank: A
    Type: Attack/Defence/Supplementary
    Range:Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will create a large pillar of hellfire to surround the guarding them from all sides and damaging the landscape as well. This technique activates quickly without the use of handseals and causes the opponent's water based attacks to become useless for the turn after this is used due to an increase in temperature.


    S-rank

    Jigokuton: Kaki Kaishin - Hellfire Release: Fire Conversion
    Rank: S
    Type: Supplementary
    Range: -
    Chakra: 40
    Damage: N/A
    Description: User concentrates hell fire chakra to convert all the fire based attack into hell fire thus enabling than to overpower other fire based attacks. If 2 b rank fire attacks are collided the one with hell fire will easily overpower the normal fire, It increases fire based attacks 40% damage.
    Note: Lasts 2 turns excluding the one its used
    Note: can be used twice

    Jigokuton| Tenraikeigoku - [Hellfire Release| Divine Punishment]
    Rank: S
    Type: Attack
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: Utilizing the Sword of Hellfire, the user stabs it into the ground first creating six plumes of fire around the target one-by-one in rapid succesion preventing escape for unskilled opponents. While the opponent is looking for a way to escape a plume of fire is then created under the opponent sending them upwards, to which the user will be above the enemy hurtling the sword of hellfire directly into the enemy.
    [Usable Once]
    [Must have Sword of Hellfire Active]


    F-rank

    Jigokuton Nekkami: HellFire Release: Heat Wave
    Rank: Supplementary
    Type: Forbidden
    Range: Short-Long
    Chakra : 50
    Damage: N/A
    Description: User puts hands on ground and starts to charge hellfire chakra and spreads in around the battle field thus increasing the heat of the area and making all water , hyouton ( water based ) attacks useless, coz water wont be able to materialize, it would turn into steam.
    Notes:
    1. Lasts 3 turns
    2. Can be used once in a battle
    3. User wont be able to use water based attacks himself

    Name: Jigokuton: Jigoesengan- HellFire Release: HellFire Rasengan
    Rank: Forbidden
    Type: Offense
    Range: Short
    Chakra: 80
    Damage: 160
    Description: User makes rasengan and mixes it with hellfire. Its almost same as fire rasengan but with Hell More power, When the jutsu strikes the opponent, produces extreme heat that can melt it down to its Bones
    Notes:
    1. 80 Damage to user itself.
    2. Once a battle.

    Jigukton Mo-do: Hell Fire Mode
    Rank: Forbidden
    Type: Supplementary
    Range: -
    Chakra: 80
    Damage: N/a ( 50 to user )
    Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.
    Note:
    1. Must hav Sword of Hell fire In battle
    2. Lasts 3 turns
    3. User cant battle after the mode wears off.
    ( Can only be taught by alimujtaba786 )

    Name: Ken no Jigokuhi : Sword Of Hell Fire
    Rank:Forbidden
    Type:Supplementary
    Range: All
    Chakra Cost: 60 ( +10 to keep active )
    Damage Points: 40 to 100
    Description: A sword of fire which is brought from the depths of hell. can use all fire based attacks. enhance fire atatcks and increase fire attacks damage by 40.
    NOTE:
    1) while this sword is in play no other summonings can be done .
    2) Sword can remain in play for 3 turns
    ( only alimujtaba786 can teach this jutsu

    Name: Jigokuton: Za-ate: Hell Fire Release: The End
    Rank: Forbidden
    Type: Extreme Attack
    Chakra: 150
    Damage: 300
    Dscription: User when in Hell Fire mode , Holding The sword of Hell Fire concentrates all the Hell Fire chakra through the sword making an very small orb of Very condensed Hell fire chakra, Then then orb rises into the sky and for about 20 feet and explodes with tremendous force thus incinerating the area of 20 km. User is Exhausted as well. Big crater is formed after the attack and it takes almost 75% of the user's chakra.
    Note:
    1. Once per battle
    2. Last resort
    3. User is almost out of chakra No s rank or a rank jutsu of any element
    4. User cant use Fire or Hell fire anymore
    5. Hell Fire mode wears off immediately
    6. Sword of fire is deactivated
     
         
    Last edited by Kirabi; 05-15-2014 at 09:01 PM.

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    Re: - Killer Bee's Ryhme Book -

    Fuuinjutsu

    Taught By Zanda
    A-rank
    (Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket
    Type: Offense
    Rank: A
    Range: Short-Mid.
    Chakra: 30
    Damage: 60
    Description: This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.
    NOTES:
    -Can used it only 3 times, throwing one kunai at a time
    -Can only be taught by ZandaT

    (Fūinjutsu: Gogyou Shuriken) Sealing Art: Elemental Shuriken

    Rank: A
    Type: Offensive/Defensive/Supplementary
    Range: Short-Long.
    Chakra Cost: 30
    Damage Points: 60
    Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.
    Abilities
    Fire
    Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.

    Water
    Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.

    Earth
    Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.

    Lightning
    Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.

    Wind
    Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.
    NOTES:
    ►No Fūinjutsu next turn
    ►User can only have 2 special fuma shuriken per battle
    ►Must wait 2 turns after use to use again
    ►Once shuriken is used it is useless
    ►Can only be taught by Zanda

    (Fūinjutsu: Erementaru ori) Sealing Art: Elemental Weave

    Rank: A
    Type: Offensive/Supplementary
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent.
    Different Seal Combinations
    Fire/Lightning Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

    Water/Wind Seal
    After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out.

    Earth/Wind Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.

    Water/Lightning Seal
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.

    Earth/Fire
    After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing.
    NOTES:
    ►No Fūinjutsu for the next 2 turns
    ►User can only have all scrolls made, but can only use 3 per battle
    ►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after
    ►Can only be taught by Zanda
     
         

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