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    Cursed Prince's God-surpassing techniques

    One day I will organize this properly .______.
     
         
    Last edited by Cursed Prince; 10-12-2013 at 02:47 PM.

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    Re: Cursed Prince's God-surpassing techniques


    CJ index
    Custom Element Jutsus
    Lightning #4

    Earth #5

    Water #6

    Wind #7

    Fire #8

    Others
    Kenjutsu #9

    Nin|Gen|Tai #10

    Summoning Contracts #3 Snakes

    Custom Weapons #11

    Custom Fighting Styles #12




    Cards of the Joker | Jōkā no Kādo
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: N/A
    Damage: N/A
    Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
    ~Can only be used by Cursed Prince and those allowed
    ~Can carry around multiple packs
    ~Approved : here

    Given to :
    LonelyAssassin
     
         
    Last edited by Cursed Prince; 07-15-2014 at 08:07 PM.

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    Re: Cursed Prince's God-surpassing techniques

    Summonings


    Canon Snakes
     
         
    Last edited by Cursed Prince; 02-20-2014 at 09:48 PM.

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    Re: Cursed Prince's God-surpassing techniques





    (Raiton: Bāsuto o suraisu) - Lightning release: Slicing burst
    Type: Attack
    Rank: S
    Range: short-mid
    Chakra: 40
    Damage: 80
    Description:
    The user performs the monkey hand seal and will run at the opponent and his/her feet will start glowing. They jump very high in the air, and do 3 front summersault while they are in the air. (3 times spinning). WHile the user is rotating in the air electricity is gathering around the user’s feet. The electricity is shaped as a slice of lightning, rotating along with the feet of the user, every moment of the rotating time of the user, the slice of lightning grows bigger, it takes about 1.5 seconds for the lightning to have charged and gathered around the feet, and eventually, after 3 times rotating very fast in the air, when the user’s feet point toward the opponent, the user will release the burst of gathered lightning chakra out of his feet aimed at the opponent. The lightning burst is shaped as a big vertical lightning slice, of 4 meters tall, and 2 feet in the width.

    ~note: can only be taught by ~Khallil-Sama~
    ~note: can only be used once in a battle
    ~note: you can't use a S-rank raiton jutsu the following turn, and no raiton jutsu at all in the same turn.
    |X|
    (Raiton/Kenjutsu: Inperiaru Sutoraiku)- Lightning/Sword Arts: Imperial Strike
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user swings his Katana in any manner (horizontally, vertically or diagonally) and releases a seemingly thin line of lightning chakra, which seems to be a simple blade which heads towards the opponent, however, upon the users will and with the addition of chakra, the simple blade suddenly extends multiple other thin yet extremely sharp and lethal blades of lightning which bolt towards the opponent, hitting him/her from multiple angles, easily being able to hit the opponents front and both sides, making this a perfect surprise attack.
    Note: Can only be used 3 times.
    Note: Can only be taught by Erzo
    Note: No Lightning higher than S-rank, next turn or same turn.
    Learnt here
     
         
    Last edited by Cursed Prince; 10-07-2013 at 03:54 AM.

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    Re: Cursed Prince's God-surpassing techniques






    (Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

    Note:
    - Can only be taught by Scaze
    - No Earth jutsu above S rank for the same and next turn.
    - Can only be used 3x.
    Learnt here
     
         
    Last edited by Cursed Prince; 10-11-2013 at 05:36 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Water Jutsu


    (Suiton: Kanui Batsu) - Water Style: Water Blitz
    Type: Offensive
    Rank: A
    Range Short - Long
    Chakra: 30
    Damage: 60
    Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction.

    *Only usable with 1 kunai per usage.
    *Only usable x3 per battle.
    *Must be taught by Loki

    >x<
     
         
    Last edited by Cursed Prince; 02-12-2014 at 07:37 PM.

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    Re: Cursed Prince's God-surpassing techniques

    Wind Jutsu

     
         
    Last edited by Cursed Prince; 01-16-2014 at 09:00 PM.

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    Re: Cursed Prince's God-surpassing techniques




    (Katon: Tenrai Shourisha) Fire Style: Divine Conqueror
    Type: Offensive
    Rank: A
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user will first off channel katon chakra to his right and left hand, and then manipulate the chakra in the form of two fiery claws, which he then uses to slash at the opponent five times. After the fourth slash the user will jump up into the air with the claws still active and come back down towards the opponent, and swing his arms at him in an X shaped slashing motion hitting him.
    ~Can only be taught by AlbelTheWicked
    ~Can be used twice
    ~No fire jutsus above B rank during your next turn
    >Learned Here<

    Fire Style: Blade Swing Fire Strike(Katon:Ken Yurasu Katon Dageki)
    Type: Offensive
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user channels fire chakra into their blade making the outer hew glow a crimson red,by swinging the blade the fire chakra will be released into the form of firey slashes which strike out across the ground towards the opponent/opponents.
    Restrictions:
    Can only be used 3 times during battle
    Need Katon up to A rank completed
    Can only be taught by Delta
    >Taught Here<

    Katon; Hyperion's kachiku, (Fire Release Hyperions Cattle)
    Rank: S
    Type: Offence/Supplementary
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: By building up chakra through the hands, The user will release a small fiery steam through his fingertips, which would take the form of 5 fiery cattle's, these cattle's are like heat seeking missiles, which will stalk its prey from their heat signatures, by doing so, they will chase their prey and forcefully attack them by literally just smashing into them, engulfing the opponent in flames
    Note: Only Used Once Per Turn
    Note: Cannot use A and S-ranked Katon Jutsu's for 2 turned

    Taught Here

    (Katon: Infernal Kangoku) Fire Style: Infernal Prison
    Type: Offensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will make Ox > Tiger hand-seals and begin channeling his fire chakra through out his body where he will then release it into the ground beneath the target. A circular pyroglyphic symbol will appear on the ground below the opponent, where four large pillars of fire will rise up from four smaller circles located on the pyroglyph. Each fire pillar will rise up at an angle and connect together above the target forming a fiery pyramid that traps them inside. Upon being trapped inside, the heat from the pillars will begin burning the opponents skin.
    Note: Can only be taught by Albel Nox.
    Note: Can be used twice.
    Note: The fire prison lasts for two turns.
    Note: Must wait one turn after the pillar has ended before using again.
    Note: Can not use any fire jutsus above A rank while this jutsu is active.
    >Learnt Here<

    (Katon: Blazing Hatsu) Fire Style: Blazing Hearts
    Type: Offensive
    Rank: A
    Range: Mid-Long
    Chakra: 30
    Damage: 60
    Description: The user will make a single hand seal and then channels his chakra into both of his hands. Once the user has done so he shall release two fireballs one from each hand which travel to the opponents left and right side in an arc fashion. When the the fireballs make contact they will explode causing damage, while at the same time it also forms an X shape under the opponent which causes fire to erupt from it hitting them multiple times.
    ~Can only be taught by AlbelTheWicked
    ~Can only be used twice
    ~No fire jutsus above B-rank during your next turn
    >Learnt Here<
     
         
    Last edited by Cursed Prince; 05-01-2014 at 02:50 AM.

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    Re: Cursed Prince's God-surpassing techniques


    Kenjutsu


    Kenjutsu: Kendō | Sword Arts: Way of the Sword
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
    ~Only usable by bio's that have a specialty in kenjutsu.
    ~Can only be used 4 times per conflict
    Link of Approval

    6/6
     
         
    Last edited by Cursed Prince; 05-24-2014 at 02:51 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Ninjutsu

     
         
    Last edited by Cursed Prince; 01-16-2014 at 09:15 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Taijutsu

     
         
    Last edited by Cursed Prince; 01-16-2014 at 09:23 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Genjutsu


    (Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
    Type: Offensive
    Rank: B-rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

    Note: Usable twice per battle
    Note: No genjutsu the same turn
    Note: Cannot be used the following turn
    Note: Must be taught by -Tsuki

    Learnt Here

    (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
    Type: Supplamentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
    Note: Can use a max of 3 times
    Note: Cant use this jutsu back to back
    Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken
    Learnt here
     
         
    Last edited by Cursed Prince; 05-24-2014 at 02:51 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Village Customs


    >Permission

    (Katon: Kikokanten) Fire Release: Climatic Drought
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Superheating the surrounding air in the atmosphere to the levels of heat found in the desert, the user causes a drought by preventing clouds condensing and falling as rain.

    ~ Usable once per battle
    ~ Prevents up to A rank rain Jutsu for 4 turns
    ~ Only Sunagakure villagers may use this jutsu

    (Futon: Kazeuo no jutsu) ‡ Wind release: Grand war prison technique
    Type: Supplementary
    Rank: A rank
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description:
    An advanced futon technique that is used to trap a victim inside a virtually inescapable sphere of air. The user sends chakra into the air around the opponent(s). Then, the user preforms two hand-seals and causes the air around the opponent/opponents to compress around them, binding them encase them in a near-invisible spherical prison of wind trapping them and restricting their movements. Once trapped the target is unable to move while within it due to the density of the air. Because of the density of the air it can be used, to a limited extent, for defensive purposes if performed on oneself. While active, the user cant preform any hand-seals. The technique last 1 turn maximum and user must wait two turns before each use.

    Note: Can use a max of 3 times
    Note: No Jutsus above S rank in the same turn

    (Katon Genjutsu: Sabuku Stroke) - Fire Style Demonic Illusion: Desert Stroke
    Type: Attack
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage: 60
    Description: An illusionary technique used by Sand ninja to limit their opponent's abilities when attacking the village. The user forms three hand seals and focuses their fire chakra into the sand around the opponent. The heat warms the sand causing it to warm the air around the target triggering the illusion. Once the opponent begins to feel the heat they begin to get light headed, has trouble focusing and feels fatigued. This prevents them from preforming to the best of their abilities while under the illusion, limiting them to two moves a turn and nothing above A-rank.
    -Can be used twice per battle.
    -Must be performed on a sandy terrain.
    -Effects last for three turns or until the illusion is dispelled.

    (Futon/Katon: Sutenresu koppu) Wind/Fire Style: Stainless Shard
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/a
    Description: The user will do 2 handseals (Dragon>Boar), and slam their hands on the ground channeling wind chakra through the ground. They will then manipulate the wind to surround the opponent in a 5meter radius, picking up huge quantities of sand with it as it surrounds the opponent. Even though the wind is carrying the sand particles, it look as if it is a sand technique but it isnt. The user will then do the tiger handseal causing fire to cover the whole outside of the sand surrounding the opponent. This will cause the sand to harden into a glass like material encasing the opponent inside looking like a glass orb with the opponent inside of it

    Note: Must be used on a sandy terrain
    Note: Can use 3 times
    Note: Must wait 2 turns before using it
    Note: Harder materials of the same rank or above can break through it (Earth, Steel, Crystal, Etc)
     
         
    Last edited by Cursed Prince; 05-24-2014 at 02:50 PM.

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    Re: Cursed Prince's God-surpassing techniques


    Porcupines


    Summoning Animal: Porcupine
    Scroll Owner: Cursed Prince
    Other Users who have signed contract: ~xtsukune~
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: Genesis, Yura, Dendo

    (Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a white porcupine (same size as Gamatatsu Naruto summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce through hard things up to C-ranked Earth technique. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

    - Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
    - Can only be summoned once in battle
    - Everything Yura uses counts as a move
    -While protecting the summoner, curling herself, she can take up to B-Rank attacks without being damaged
    - Can only remain on the field for 4 turns
    - Can use Wind techniques up to S rank
    http://narutobase.net/forums/showthr...ne#post7742437

    (Kuchiyose no Jutsu: Dendo , Yamārashi)Summoning Technique: Dendo The Porcupine
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will wipe blood on their Porcupine tattoo and after performing four seals, the user will slam their hand on the ground, summoning Dendo. Dendo is a large porcupine, just bigger than one of Pein's dogs. Dendo has a smug attitude, but gets all along well with other Porcupines and his Summoner. He has a scar running down his eye, which, according to him, is the result of his toughest battle. Like all porcupines, he has two weak spots, an area above his head and his underside, due to having no quills there. Dendo, like other porcupines, can fire off quills, which are strong enough to pierce through A-rank Earth and looks similar to Jiraiya's Needle Jizo. Dendo has an affinity to Earth style, being able to use any Earth style jutsu. He also has the ability to curl up into a ball and roll over targets. By putting the summoners and his allies on his underside, this can be used for transportation.

    ~Can only launch needles twice. After that, Dendo loses his quills for the remainder of the match.~

    ~Can only roll twice.~

    ~Can only remain on the field for 4 turns~

    ~Can all Earth techniques.~

    ~Can only be summoned by Rikerslade and -General Phaze-
    http://narutobase.net/forums/showthr...ne#post7557214

    Summoning Technique: (souseiki harinezumi)Genesis the Porcupine
    Rank:S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage points: 80
    Description: The user will Bite his/her thumb. Wipe the blood on his/her porcupine tattoo. and do 3handseals and palm their hand on the ground. The porcupine Appears in front of The user at all times. It is the size of the Boss Toad Jariya always summon. This porcupine has only 2 Real vulnerable spots. Under his Body (No Quills are there) and On the top (His back) . The point at top (His Back) is where the user rides or sit. It can only fit 2 people though. This porcupine can fire off quills when it feels it is in danger or just to simply attack. He Also Specializes in S rank Earth and He does not need to do handsigns for jutsus that require handseals due to it being his specialty. The Quills fire off with very Great Speed. 60Mph to be exact. And Can Break Through A rank Earth

    -Can only stay on the field for 4 turns
    -The Quills are Short-Mid range
    -Not phase by A rank and below Earth
    -Quills Can only be shot 2 times pr battle
    -If the porcupine use his quills twice He no longer will have them. making his whole body vulnerable.
    -Can only be Taught By -General Phaze- and must be a signer of the porcupine contract
    http://narutobase.net/forums/showthr...ne#post6909281

    Yamārashi Kuchiyose: Kuiruzu no Senshi | Porcupine Summoning: Warrior of the Quill
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user will perform 3 quick handseals and slam their hands downwards, allowing them to summon one of the warriors of the porcupine royal army. They range from about 4 feet to 6 feet tall and stand upright on their hind legs. They have green colored quills, signalling that they are members of the royal army. These porcupines are masters of close combat, they are taijutsu specialists and can use all strong fist taijutsu. They also have the ability to take the long quills off their back and use them to perform regular kenjutsu.
    ~Can only be used twice
    ~Lasts for 3 turns
    [X]
    Change the technique pretty much, just made it something basic, but something id like

    Summoning Technique: Scleria | Kuchiyose: Scleria
    Type: Summoning
    Rank: S
    Range: Short-Long[Summoned Short]
    Chakra: 40
    Damage: N/A
    Description: The user will swiftly perform 4 hand seals, draw blood and slam his hand on the ground. Once done, the porcupine Scleria will be summoned. Scleria is only about 3 foot tall and 3 foot wide. As soon as its summoned it burrows itself into the ground. Due to Scleria being accustomed to burrowing through earth and using chakra to do so, A rank and below earth techniques will not affect him while he's underground. Once underground Scleria will use his second special ability, the ability to manipulate and extend his quills. Similar to the Dance of the Young Ferns kaguya technique, Scleria manipulates all of his quills and even multiplies most of them, to the point that the quills will swiftly rise all throughout the battlefield, piercing, stabbing, slicing, everything on the battlefield. Of course, because Scleria is in control of the quills it can exclude the user and even make clear paths for him to go through because Scleria has the ability to sense what's going on above the ground, similar to the hiding like a mole technique. This also helps to prevent the user from being pushed into any of the quills on accident. It can also help Scleria target the opponent even when he's extremely close to the user.
    ~Only lasts on the field for 4 turns
    ~Can only be used once
    ~No other S ranks in the turn its summoned
    ~No other porcupine summoning can be on the field at the same time
    ~All of its abilities count as moves and are A-Ranked (both the digging through the ground and the quill technique)
    X

    Inherited here


     
         
    Last edited by Cursed Prince; 05-24-2014 at 02:49 PM.

  15. #15
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    Re: Cursed Prince's God-surpassing techniques


    Mandalorian Techniques

    Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon
    Rank: S
    Type: Supplementary/Weapon
    Range: Short
    Chakra Cost: N/A
    Damage Points: N/A
    Description: All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.

    Passive Abilities:
    General
    -Basic Protection: The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.
    Helmet
    -Gas Mask: The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.
    -Communication: The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.
    Body Armor
    -Heat/Cold and Electrical Protection: The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.

    Active Abilities:
    Helmet
    -Enhanced Vision: The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).
    -Chakra Sensing: The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).
    Body Armor
    -Chakra Jet Pack: The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).
    -Vibration Sword: a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.
    -Armor Strengthening: As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.

    Note: In the abilities where its not stated, there is no move cost per activation
    Note: The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.
    Note: Each clan member has an armor which different looks but all have the above abilities



    (Mandalorian Senpai: Mandolore Shi) - Elder Mandalorian: Mandolore Pride
    Rank : A
    Type : Supplementary
    Range : Self
    Chakra cost : 30
    Damage points : 60 (+5 to Ninjutsu) (+10 to Taijutsu)
    Description : The will to keep fighting even if in the worsts situations or simply the will and pride a mandolore has. Mandolorians whom want to keeping fighting for their sheer thirst for blood, will use their will and force from deep within them, to keep fighting and gain a small boost. Only the strongest of the Mandolorian clan members are able to use this, feeling the need to protect their younglings and having too much pride to lose a battle. Upon using their will, the Mandolore gains +5 extra to all ninjutsu they use, and +10 to all taijutsu aswell. After the technique is worn out, the user's stamina decreases depending on the situation. If used at the start of battle then they will decrease -5 on all ninjutsu and -10 to all taijutsu he uses, for the next turn only. If used when being already worn out (after 4-6 turns have passed before using) their stamina will decrease the same way, however, it will remain like that for the following 3 turns.

    Note: Only lasts 5 turns.
    Note: Only useable x1 per battle.
    Note: Must be a mandolorian clan member for atleast 2 weeks, before using.

    (Mandalorian Senpai Yoroi : Seijin Tomo kouyou) - Elder Mandalorian Armor : The Sage of All Elements
    Rank : S
    Type : Supplementary
    Range : Self
    Chakra cost : 40 (+15 each turn active)
    Damage points : N/A
    Description : By focusing a great amount of a specif chakra within the user's armor (depends on the element's nature) , the user gains the ability to become a legend in this specific elements, meaning the user gets a pass to the master of this specific element which is the ability of using any technique of this specific element with the usage of one single handseal, being able to perform it faster than the normal shinobi and addition abilities which depends on the user's rank within the Mandalorian clan. Once the user channels his chakra within his armor, his armor gets the color of the specific element and when activating two elements at the same time the color of the armor becomes a combination of the two specific elements.
    Fire Element:

    Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques
    Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
    Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +5 damage to every fire technique he uses
    Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below fire techniques in addition to gaining +10 damage to every fire technique he uses

    Water Element:

    Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any water technique without water source
    Mandalorian Master : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source
    Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use any water technique without a water source and he gains +5 damage to all water techniques
    Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use all water techniques without a water source and he gains +10 damage to all water techniques

    Earth Element:

    Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground
    Mandalorian Master : In addition to the basic abilities he gets, He can break through B rank and below earth techniques with sheer earth chakra through the hands
    Mandalorian Hunter : In addition to the basic abilities he gets, any earth technique without having to be in contact with the ground and he gains +10 damage to all earth techniques
    Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use any earth technique without having to be in contact with the ground he gains +20 damage to all earth techniques

    Lightning Element:

    Mandalorian Champion : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques
    Mandalorian Master : In addition to the basic abilities he gets, he becomes immune to C-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
    Mandalorian Hunter : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +5 damage to every lightning technique he uses
    Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes immune to B-rank and below lightning techniques in addition to gaining +10 damage to every lightning technique he uses

    Wind Element:

    Mandalorian Champion : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang
    Mandalorian Master : In addition to the basic abilities he gets,he becomes able to use wind techniques that requires a fang without the fang in addition to +5 damage to wind techniques
    Mandalorian Hunter : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques
    Mandalore/CIC Mandalore : In addition to the basic abilities he gets, he becomes able to use wind techniques that requires a fang without the fang in addition to +10 damage to wind techniques


    Note : The user can only activate two elements a time
    Note : The activation of an element can only be used once per battle
    Note : The user cannot activate two elements that possess elemental weakness at the same time, meaning no water and earth at the same time, no fire and water at the same time etc...
    Note : Cannot be used unless having a special permission from the General Mandalore and CIC Mandalore
    Each Elemental Armor can last a max of 2 turns, With a 3 turn cool down period and can only use each elemental armor Twice pr battle
     
         
    Last edited by Cursed Prince; 09-11-2014 at 08:08 PM.

  16. #16
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    Re: Cursed Prince's God-surpassing techniques


    Cards of the Joker | Jōkā no Kādo
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra: N/A
    Damage: N/A
    Description: The Cards of the Joker are special weapons needed to use the Reaper of the Cards and are usually kept in holsters. These 52 deck of cards are made from a special metal, the same special metal used in chakra enhanced trench knives, though these cards have sharp edges. Much like the trench knives the cards are able to contain chakra from the user and become the origin of techniques. In this way they can be used for techniques that require shuriken, kunai, or any other projectile weapon. It is used to perform a certain CFS.
    ~Can only be used by Cursed Prince and those allowed
    ~Can carry around multiple packs
    ~CFS this is for



    Kādo no Shinigami | Reaper of the Cards
    Type: Nin-Kenjutsu/Bukijutsu
    Background: Reaper of the Cards was created by a Jōkā who had sworn vengeance on the world. Once a powerful and respected figure, he had soon lost everything. His family, power, wealth, it was all taken away on nothing more than a whim. He was soon reduced to nothing more than a fool. In the fear of losing his life if his identity were to be found out, he took the disguise as a Joker in a carnival. This is what he had to become... a bitter old fool who entertained others with his foolishness. He hated his life and couldn't really do anything to change it. But he could do things to make himself seem better. That one thing that entertained the entertainer, made his hell of a life just barely bearable was... blood. Killing a few of those who had part in the killing of his family, and their families. That was the purpose of the Reaper of the Cards style. With his cards and his Scythe he brought true terror and despair to the masses. He became known as Jack the Ripper. Eventually he was taught and executed. He passed down his fighting style to a few of the other Jokers, and eventually it fell into the hands of the Cursed Prince.

    Description on the Abilities and Inner Workings of the Style: Kādo no Shinigami is a style that incorporates both kenjutsu and bukijutsu. It requires the use of a double edged Joker Scythe and a 52 deck of ornate metal cards that are normally kept in a holster. They are inscribed with the symbols on normal cards such as the Joker, Ace, King etc. This allows them to be used as regular shuriken outside of the style in the place of shurikens for techniques that require them as they are extremely sharp. The style itself requires precise control over ones chakra, allowing them to levitate cards within a few feet of them and to send them flying at an opponent. This is just a simple ability of those using the style. Kādo no Shinigami relies on surprise attacks and stealthy attacks instead of pure raw power, mostly used as means for assassination. The original master of this style was very proficient in the use of the Silent Homicide technique. Using the abilities to send the cards where they desire they can set up attacks using them. The attacks are done by channeling pure chakra or in some cases elemental chakra into the cards. Whenever this is done into 1 of the face cards, it allows sharp scythes to emerge from them. They are solid manifestations of chakra in the form of the same Scythe the user wields, used to attack an opponent from cards that have slipped through their defenses or send them at the opponent and stab them. They can quickly and stealthily end the opponent without his notice. [B]Advanced users can cause a joker wielding the same scythe as the user to emerge from a face card and decimate an opponent. He is just as stealthy as the cards when he to assassinate an opponent, he is composed entirely of chakra and controlled entirely by the users. The users Scythe is used to strike down the target when an opening is created. Using chakra and the number cards present they can enhance every slash from the scythe, creating powerful shock waves from a single slash that could easily slice an opponent in half and grind and slash opponents due to the large number of the cards. The user also uses the cards to enhance hand to hand combat, by wielding a card as one would a kunai. The user is proficient enough with it to defend even from heavy weapons such as axes Because of its small size, making the cards very quick and efficient hand held weapons.

    Example Techniques:

    Kādo no Shinigami: Bāsuto no Jakku | Reaper of the Cards: Jack of the Bursts
    Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: This technique can be used on a single card anywhere within the limits of the range. After the swift formation of 2 handseals the user will focus 1 of 3 elemental chakras throughout the card and release it from the card. Depending on the desired element, different effects may be caused.
    Lightning: The user will send his lightning chakra into any card within range and when he wills it so, discharge the lightning from the card causing lightning to emanate from it in all directions within 5x5 from the original location of the card. The lightning is rather unfocused, so it can only shock and paralyze an opponent, similair to nagashi, only it doesnt numb the body.
    -Restrictions here-
    Fire: The user will this time send fire chakra into a single card anywhere with mid-range of him. The user will channel fire chakra into the card and release it, causing fire to shoot out from it in all directions within 5x5 meters from the original source of the card. The fire is much more like the fire irl causing 2nd degree burns on contact. It sets the opponent on fire and it must be rid or else the opponent may burn to ashes.

    Earth: The user will this time send Earth chakra into a single card anywhere with mid-range of him. The user will channel the earth chakra into the card and then release it. This is different from the other 2 elemental releases as it requires direct contact with the desired object. The user can use this to cause the object its in contact with to suddenly drastically increase weight.

    Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into in a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force 3 cards to use this technique, but the strength would be equally divided between each blade. Since the technique was designed for quick and stealthy kills, it is quite hard to notice.




    Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The user will channel an exceptionally large amount of powerful chakra into a card anywhere within Short-Mid range. The user will manifest his chakra into a the upper body of a Joker projected from the card. The joker wields the same scythe as the user and is inhumanly strong. It can quickly swing and stab opponents with its scythe at the same speed of the user. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks. It has a short range reach when it attacks, but can also use the card it emanates from to move from place to place



    Restrictions come later z.z


    Additional effects and Restrictions:
    ~Requires completion of kenjutsu
    ~The users proficiency with Bukijutsu is increased when using the cards, being generally faster then other projectiles
    ~Levitating the cards is done passively but the user only has control of the cards within short-mid range. They can be sent at an opponent as if they were thrown
    ~CW

    ____________________
    P a t e n t C e r t i f i c a t e

    Cursed Prince, our loyal member, gave on the date the 11th of July 2014 a request for a Patent on Custom Fighting Style (Reaper of the Cards). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Kado no Shinigami
    Powered by Caliburn
    Copyright 2014, Madāra Uchiha, NarutoBase.net


    - Approved : Here

    Techniques


    Kādo no Shinigami: Burēdo no Jakku | Reaper of the Cards: Jack of the Blades
    Type: Offensive/Supplementary
    Rank: B
    Range: Short/Mid
    Chakra: 20
    Damage: 40
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of a blade made entirely of chakra. It bears great resemblance to one of the blades on the double edged scythe used by the user. Each blade can range in size from 1 to a full 5 meters in length. The user can force up to 3 cards to use this technique, but the strength would be equally divided between each blade. IF you manage to get a card behind the opponent without them noticing this can be a great assassination technique as there is little sound when the blades are formed for this purpose.

    ~ Must know Reaper of the Cards Fighting Style and be taught by LonelyAssassin
    ~ Can't be used more than once in the same turn
    ~ Approved : here


    Kādo no Shinigami: Kādo no Hontō no Jakku | Reaper of the Cards: True Jack of the Cards
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra: 30
    Damage: 60
    Description: This is one of the core abilities of the style and requires very precise chakra control. By channeling chakra into a card of the user's desire, the user can manifest the chakra into the form of the upper body of a large Joker-like entity the originates from the card. With just the upper body of the joker, it is easily 6 feet tall. The joker wields a larger version of the scythe the user wields. Once it is formed it will swing or stab an opponent with it's scythe. Being a technique used for assassination it is quite stealthy, seemingly using the Silent Homicide Technique when it attacks and moves quickly. This is able to be used on up to 2 cards, the power between each would be split. It has a short range reach when it attacks.
    ~Can only be used 5 times per battle
    ~Must know the Reaper of the Cards
    ~Can only be used once in the same turn
    ~Approved : here

     
         
    Last edited by Cursed Prince; 12-16-2014 at 01:22 AM.

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