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  1. #1
    xHoudinii's Avatar
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    ~xHoudinii's Bag Of Magic Tricks~

    My Own Customs

    1) (Futon: Jixyoushou)-Wind Release: Updraft
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description:The user will clap their hands together sending out a powerful transparent pulse of wind, the wind will travel towards the target while staying close to the ground. Winds natural intangibility allows this technique to travel over and around small obstructions and still stay on course. As it reaches the target it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air.

    Note:
    ~Can only be used 3 times
    ~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technqiue has hit.
    ~Can only be taught by xHoudinii

    -Taught to 6 people before the new rules-

    Link to approval:
    http://narutobase.net/forums/showthr...=1#post7819968


    2)(Doton: Koudo Hotei)-Earth Release: Earthen Replenishment
    Type:Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user will perform the Snake>Ram hand seals and focus their Doton chakra into a pre-existing Doton technique and replenish the earth into it. Eliminating any damage that the technique had previously encountered and restoring it completely as if it was new.

    Note:
    ~Can only replenish jutsu if it is not completely destroyed, this technique will not work if the earth justu was reduced to nothing or spread into very small pieces.
    ~Can only be used 3 times.
    ~Can only replenish jutsus S-Rank and below.
    ~Can only be taught by xHoudinii

    Link to approval:
    http://narutobase.net/forums/showthr...9#post19125969

    Taught to:
    ~Scaze
    ~Enzup
    ~Teno
    ~Venom
    ~Noni


    3)(Katon: Shinku Nesuto)- Fire Release: Crimson Nest
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40 (-10 per turn)
    Damage: 80
    Description:
    The user of this technique will focus huge amounts of katon chakra into a single hand, compressing all the chakra greatly which takes the form of a red glow around their hand. Then the user will simply touch the earth and with that fire will blaze through the earth underground and create a huge network of tiny tunnels in all directions. In these tunnels there is contained one thousand small beetles made of pure fire. These beetles are controlled by the user and can perform various tasks for them. When to directed they can burrow up out of the ground to attack the opponent, flying or climbing up their body while biting and burning them from their intense heat. The beetles can be used as a wide range attack, rising up from underground all over the battlefield or at one or multiple points, all up to the users will. After they attack the beetles will disperse harmlessly.

    Note:
    ~When employed the user cannot use katon techniques above S rank in the same turn or the next
    ~Beetles can only be triggered once per use of the technique
    ~Technique can only be used 2 times per battle
    ~The beetles are present for 4 turns if not eliminated or used
    ~Can only be taught by xHoudinii

    Link to approval:
    http://narutobase.net/forums/showthr...1#post14635935

    Taught to:
    ~Scaze
    ~Baldy
    ~Selendrile
    ~Noni
    ~LonelyAssasin
    ~Flásh


    4)(Suiton: Mune no sono) - Water Release: Will of the Deep
    Type: Offensive/Supplementary
    Rank: S
    Range: Short
    Chakra: 40 (+15 per turn)
    Damage: 80
    Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.

    Note:
    ~The orb can release a maximum of 4 separate blasts
    ~The orb is created short range but the blasts can reach up to long range
    ~Lasts 3 turns before dispersing
    ~Can only be used 2 times
    ~Cannot use water techniques above A rank while this is active
    ~Can only be taught by xHoudinii

    Link to approval:
    http://narutobase.net/forums/showthr...1#post18686681
    Taught to:
    ~Vegeta
    ~Selendrile
    ~Korra
    ~Noni



    5.(Doton: Seizon Honnou)-Earth Release: Survival Instinct
    Type: Offensive/Defensive
    Rank: S
    Range: Short - Long (Made Short-range of the user with a long-range reach)
    Chakra: 40
    Damage: 80
    Description:
    This is a jutsu that was made specifically for use upon allied summoning creatures. The user will perform one hand seal and focus their chakra onto the summoned animal, by doing so they can create a strong earthen coating. This coating quickly spreads from the users point of contact with the animal, to and over the target limb (arm, leg, tail etc) until it has encompassed all of it. This protects that limb from attack while also allowing the animal to use it to augment their physical attacks, giving it more utility or killing threat. The earthen coating is very dense and this protects the creature from attacks (following elemental adv/disadv) while it can also be shaped into any form the user wishes though it cannot extend further than short range away from the creature. This technique can only cover one limb or body part at a time. The animal can also release the coating from itself simply by focusing its own chakra into the earth that is covering them, causing it to fall off quickly and harmlessly.

    Note:
    ~Can only be taught by xHoudinii
    ~Can only be used twice per battle
    ~The user must have contact with the creature to use this technique
    ~The earth coating lasts four turns (unless cancelled or destroyed)
    ~No S-Rank or above Earth on the user's next turn

    Link to approval:
    http://narutobase.net/forums/showthr...2#post18841982

    Taught to:
    ~Ushiro


    6)(Doton:Ma-chi za Sareki ) - Earth Release: March of the Pebbles
    Type: Defensive/Supplementary
    Rank: C
    Range: Short
    Chakra: 15 (+10 per turn)
    Damage: N/A
    Description:
    The user will form the Ox>Boar>Dragon hand seals and focus their chakra into a point in the earth around them up to short range, and from the ground a simple C rank stone golem will emerge. This golem is 1m tall and due to the strong minerals it is composed of it is as strong as a standard strong fist taijustu user. Although at the same time due to the golems strength paired with its relatively small size and light weight it is able to move at speeds slightly exceeding the base of its user. This golem seems almost ordinary at first glance but it is imbued with a single special property, when earth is avaliable it is able to create an exact duplicate of itself once per turn. This duplication ability is not limited to the original golem however, each of its clones can make duplicates of themselves as well.

    During each turn each golem will be able to duplicate itself once, slowly growing into an army at the users disposal. Once there are multiple golems already created they are each able to work separately, together as a team and even interlock together to form bigger and stronger versions of themselves. The more golems that are used for each action the higher the overall rank of it will be(Max of S rank.) The golems will passively feed off the users chakra to both maintain their autonomy and to further create more duplicates. Due to their nature they act without the users direction and therefore leave the user free to act independently of them but whenever the golems do act it will cost the user one of his moves in that turn.

    Note:
    ~Can only be used twice
    ~Whenever the golems act it will cost one of the users moves per turn
    ~The golems will last until all of them are destroyed or the users chakra runs out
    ~Two golems attacking or defending together will be B rank in strength, and this increases with more golems up to at most 8 golems for S rank strength.
    ~Can only be taught by xHoudinii

    Link to approval:http://narutobase.net/forums/showthr...5#post18963325

    Taught to:
    ~Selendrile
    ~Noni


    7)(Futon: Kaiin Kohheru)-Wind Release: Dutch Oven
    Type: Defensive/Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: N/A
    Description: The user will expel wind from their mouth which they will form into a very wide and thin 'sheet' of air. As it is released the user can shape this sheet into any form desired (cone, dome, sphere etc), the main advantage of this technique is that it is very good at containing and moving any type of air based gas, mist, poison, toxin etc. After containing or moving the gas the user can at any time perform one hand seal and cause the sheet to rupture, either at one point (pushing the gas in one direction) or completely(releasing the gas in that area). Its also worth noting that due to the strong wind currents that form the sheet, coming into contact with it directly would push the enemy back and knock them over, though with no lasting damage.

    Note:
    ~Can only be used three times
    ~Can move or contain a max of A rank gas, poison etc
    ~Can only be taught by xHoudinii

    Link to approval:http://narutobase.net/forums/showthr...6#post19422836

    Taught to:
    ~Selendrile
    ~Noni
    ~
    ~


    8)(Katon: Doubutsushi Ru-retto)-Fire Release: Fauna Roulette
    Type: Offensive/Supplementary
    Rank: A
    Range: Short - Long
    Chakra: 30 (-10 per turn)
    Damage: 60
    Description: The user will form two hand seals and focus their chakra into an existing source of fire or fire technique. By doing so they will manipulate the shape of of the fire technique, forming it into one of various sentient animals that can attack or defend for the user. The creature passively feeds off of the users chakra to keep both their shape and autonomy. The bigger the animal the denser it becomes, being able to interact with solid objects. The smaller they are however the quicker and more agile the beasts.

    Notes:
    ~Can only be taught by xHoudinii
    ~Can only be used three times and each usage lasts for four turns

    Link to approval:http://narutobase.net/forums/showthr...6#post19422836

    Taught to:
    ~Noni
    ~
    ~


    Custom Weapon:

    Blade of Famine | Toushin Kyoukou
    Type: Weapon
    Rank: S-Rank
    Range: Short
    Chakra: 0 (+5 per turn to wield the dagger)
    Damage: N/A
    Description:
    The blade of famine was found buried hilt deep in what appeared to be a tree made of stone by a young shinobi. This dagger is made of a strange metal and appeared unbreakable, it is roughly 11 inches long with a 4 inch hilt and a 7 inch blade. The back of the blade is serrated and built onto the hilt is a loop made so ninja wire can be tied to it, the blade being just big enough to use techniques usually used by swords. The blade appeared normal but when it is held it siphons of a small constant stream of chakra.

    Perplexed by this the shinobi set out to research the blade and to see if he could find out its origins. After much searching in old dusty tomes he came across a legend of the blade of famine, a blade that consumed what it pierced and turned it to stone. The legend went on to say that the blade was forged by a unique material that was created when a meteorite struck the earth and upon impact, the intense amount of heat and pressure petrified the minerals underneath, thus giving the blade its properties.

    Abilities:
    ~The only ability of this blade is that when it cuts or stabs a person other than its user, it will petrify the area around the wound. Below the ability is described and defined:
    [-When the blade cuts a person a small area around the wound becomes petrified. The amount petrified is directly proportional to the size of the wound, the bigger the wound the more that is petrified. When cut the petrification occurs internally as well although it is shallow.
    -When a person is stabbed with the blade, the petrification occurs deeper internally then when cut. When an internal organ is pierced, due to the organs usually small size almost all of it would be petrified.
    -When a person is cut/stabbed by the blade the pertrification affects the veins and muscles etc in the area but it does not seal them, meaning they would continue to bleed even though the area is essestianly rock. Due to this fact the wound cannot be healed using normal means since the area is rock and cannot be brought together.]
    ~The blade is unbreakable

    Resctrictions:
    ~When the user is holding the dagger it needs a constant flow of chakra and so it requires +5 chakra per turn to wield
    ~Due to the size of the hilt, the user cannot performs hand seals while holding the blade
    ~Can only be used by xHoudinii unless given permission, if one tries to use the blade without permission the blade will steal all of their chakra almost instantly



    Link to approval:
    http://narutobase.net/forums/showthr...1#post12461458
     
         
    Last edited by xHoudinii; 07-29-2015 at 04:52 AM.

  2. #2
    xHoudinii's Avatar
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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Below is a list of Customs that allowed by others

    Earth:

    Doton keiyou toku - Earth Release Hovering Shield
    Typeffensive| Defensive
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

    Note: Can be used 4 times only

    Learned here:
    http://narutobase.net/forums/showthr...25#post7881725

    (Doton: Kyojin Koudo Hibi) - Earth Style: Mega Earth Crack
    Type: Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User hardens both of his hands and then punches the ground with full power. The earth splits horizontally into two parts, the front part which is spilitted moves apart while the back part remains still, creating a wide crack of width 15m and also unbalancing the opponent. This technique can also be used to prevent from jutsus like tsunami, as all the water will go down in the crack.
    Note: ~This is the advanced version of "(Doton: Koudo Hibi) - Earth Style : Earth Crack".
    ~Can only be used 3 times per battle.
    ~Can only be taught by Enzup.

    Learned here:
    http://narutobase.net/forums/showthread.php?t=361157

    (Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

    Note:
    - Can only be taught by Scaze
    - No Earth jutsu above S rank for the same and next turn.
    - Can only be used 3x.

    Learned here:
    http://narutobase.net/forums/showthread.php?t=426242

    (Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
    Rank: A
    Type: Offensive
    Range: Med-Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable twice per battle
    *Note: No doton above A-rank for the next turn

    Learned here:
    http://narutobase.net/forums/showthr...=591122&page=2


    (Doton: Entaku no kishi)- Earth Release: Knights of the Round Table
    Rank: Forbidden
    Type: Offensive
    Range: Mid
    Chakra cost: 50
    Damage Points: 90
    Description: The user will perform a series of six hand seals, and then focus their chakra into the ground around the opponent. As this is done, four colossal stone knights arise from the ground, spaced in an X formation with the enemy at the center of it. The knights raise themselves four meters away from the opponent. The stone knights are approximately seven feet tall, and are encased in a super hard rock plated armor capable of withstanding brutal attacks. Each knight also carries an incredibly long twelve foot lance, which is immediately thrusted towards the opponent as the Knight's arms clear the ground. If allowed to completely form from the ground, the Knights have the capability to move even closer towards the opponent. The combined effects of their footsteps while moving is equal to the effect produced by the World Shaking Technique, creating small tremors that can easily knock the opponent to the ground.
    *Note: Can only be taught by Selendrile
    *Note: Usable once per battle
    *Note: Severe exhaustion occurs after this technique, restricting the user from using his legs for two turns
    *Note: No earth techniques on the same turn; No earth techniques above B-rank the next two turns

    Learned here:
    http://narutobase.net/forums/showthread.php?t=591122
     
         
    Last edited by xHoudinii; 07-26-2015 at 11:41 PM.

  3. #3
    xHoudinii's Avatar
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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Wind:

    (Fuuton: Yari Longinous ) - Wind Release: Spear of Longinous

    Type: Offensive
    Rank: S
    Range: Short - Mid
    Chakra: 40
    Damage: 80
    Description: After a short sequence of two handseals, the user releases their chakra out into the battlefield, manipulating the wind allowing them to create a two meter long spear of wind anywhere within mid range of the user and outside of a three meter radius distance of the opponent. The spear of wind propels itself forwards at high speeds using wind currents, which is a saving grace for the opponent as it creates small drafts of air that a particularly alert opponent should be able to feel and then react to allowing them a small period of time before the Spear hits them. The spear of wind also creates a faint yet barely audible swishing sound as it travels and is a bright radiant lime green colour due to being comprised of compressed air and dense chakra making it clearly visible.

    Note:
    - Can only be used 2x
    - No Fuuton jutsu above S rank for the next two turns.
    - Can only be taught by Scaze

    Learned here:
    http://narutobase.net/forums/showthread.php?t=494415

    (Fuuton: Tobideru no Jutsu) - Wind Release: Popping Technique
    Type: Attack/Supplementary/Defense
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user focuses wind chakra at certain points in range, manifesting small balls of pressurized air (max 6) which immediately burst and push away objects near them but have no effect more than 2 ft away. They may be created all at once or in sequence and each one is capable of knocking over an adult. While this technique won't deal much damage to enemies, it is a good surprise attack and could leave them open for additional attacks. If the user creates a ball beneath himself he may evade attacks by launching himself upwards and can do the same for allies. Defensively, this technique could deflect weapon strikes and projectiles with enough precision to even launch objects like shuriken back at the enemy.
    -Usable once per turn
    -Can only be taught by Ushiro

    Learned here:
    http://narutobase.net/forums/showthread.php?t=660151

    (Futon: Nepuchūn no Kurai) | Wind Release: Neptune's Cry
    Type: Attack/Defense
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.

    Note: Can only be used twice.
    Note: Can only be taught by Python
    Note: No other wind techniques above A-Rank in the same and next turn

    Learned here:
    http://narutobase.net/forums/showthread.php?t=666238
     
         
    Last edited by xHoudinii; 07-01-2015 at 02:46 AM.

  4. #4
    xHoudinii's Avatar
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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Fire:

    (Katon: Shinku no Mizu ni Hitasu Kanojo)- Fire Release: She Who Bathes In The Crimson Water
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user will begin by performing the hand seals, Dragon → Horse. They then will either release fire from their mouth, or erupt it from the ground through the use of a stomp or slamming of the hands onto the ground. This creates a woman twice the size of the user, composed of fire with a flaming mane of hair. She has special properties similar to "Fire Release: Dragon Flame Release Song Technique", being that she has a solid aspect to her composition, able to block tangible techniques with ease following the elemental strengths and weaknesses. By whipping her hair around, she is able to release an A-rank rain of fire in the direction of her choice, or use the hair to envelop the user in cocoon of fire to protect him. She is able to move equivalent to the base speed of user when created.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle; Lasts 3 turns or until destroyed
    Note: No fire techniques above A-rank while this technique is in play

    Learned here:
    http://narutobase.net/forums/showthr...1#post17723703

    (Katon: Gekido no Stihi)- Fire Release: Wrath of Stihi
    Type: Offense/Supplementary/Defense
    Rank: S
    Range: Short-Long (Created short range, long range movement)
    Chakra Cost: 40 (-15 for every turn kept active)
    Damage Points: N/A (20 damage when contacting with the enemy 80 for explosion)
    Description: The user will release out fire chakra, and create short range of themselves, a demonic creature composed of fluid, but extremely hot flames. This being is able to stand around the same height of the user, and has a dark red color on its body, with a black hue exterior, whips free flowing out of its body, red in color. The flames are quite condensed, similar to Fire Release: Dragon flame release song technique. How the creature moves is specific to the users need, its movements are governed entirely by the user's mental commands. The beast has a special ability to turn into different fiery compositions, such as flammable gas, and flammable ash. Turning into these forms are passively done, and each ability grants different entailment. Turning into a flammable gas grants the beast an intangible nature, allowing him to phase through solid, organic matter with ease. The same can be done for ash as well, the ash can literally phase through materiel as expressed. The after-results vary, when phasing with flammable gas, it leaves behind a residue for explosion (only for non-chakra infused material), when doing so for ash, the ash literally burns the solid material and dissipates. When phasing through natural material, it will continue to retain its strength and power as before, as well as size, however when phasing through techniques of solid or, organic matter, depending on it might not be able to phase through it at all due to rank differential, however if it can overpower, the abilities turn into effect (this might weaken the beast in some obvious scenarios). He can also move through the users own techniques, however, it would likely risk destroying it due to its powerful rank and burning heat (for ash), techniques that can withstand and combine will be weakened. Flammable gas can phase through chakra infused objects, but won't leave flammable residue. Alone, these alternative releases can be used for tactical purposes, and attacks. This ability gives the creature an extreme advantage in moving as well as stealth uses. This demonic creature mainly moves on ground, in its normal form. This beast can also perform basic bodily movements, such as taijutsu, burning and skinning the opponent alive. He is also able to release from his limbs and body, specific whips that can reach up to a mid range distance, either one at a time, or multiple at a time, it can even release whips in an omnidirectional manner, only problem that happens when releasing these whips is the beast must stay in place to focus, so it is unable to move when releasing the whips at all. the whips can both slash an opponent, and constrict movements, leaving up to third degree burns, these whips count as the same damage as its regular taijutsu, this ability is B-Rank in power, and counts towards the users jutsu slot.

    Note: Can only be used twice
    Note: Must be taught by Noni
    Note: Stays on field for four turns
    Note: Follows elemental strength and weakness
    Note: Requires one turn cool down before re-use
    Note: Can not use fire S-rank and above on the turn this is deactivated
    Note: Can not use fire above S-rank the turn the jutsu is created


    Learned here:
    http://narutobase.net/forums/showthread.php?t=662042
     
         
    Last edited by xHoudinii; 06-15-2015 at 02:00 PM.

  5. #5
    xHoudinii's Avatar
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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Water:

    (Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
    - No water techniques above A-rank for the next turn
    - Usable twice per battle

    Learned here:
    http://narutobase.net/forums/showthr...1#post17723703 ~Has since been updated by Selendrile


    (Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip
    Type: Attack/Supplementary
    Rank: A
    Range: Mid - Long
    Chakra: 30 (-10 per turn afterwards)
    Damage: (-15 dmg per turn)
    Description: The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents.

    NOTES
    ►Can be used three per battle
    ►Has a 4 turn cooldown between each use
    ►Can only be taught by ZandaT

    Learned here:
    http://narutobase.net/forums/showthread.php?t=657454

    (Suiton : Uso o tsuku no nami) - Water Release : Deceitful Wave
    Type: Supplementary
    Rank: A-Rank
    Range: Short - Long
    Chakra Cost: 30
    Damage points: 60
    Description:
    The user manipulates a pre-existing water technique/source that they have used (not the opponents) and will imbue their chakra into the water and they will manipulate it again by performing a hand seal. The water jutsu will split into two smaller projectiles and instead of going straight towards the enemy they will move to the left and right, changing into spinning discs of cutting water and attacking the opponent from the sides instead of from in front. The amount of water can be small or large, but this jutsu will only work on projectiles of water or streams, not massive bodies of water like waves that can cover a battlefield and they must be techniques shot at the opponent, not ones that come from around them. However this can be used on still bodies of water that you've used previously (pre-existing source), parting it and making it move to attack from two different sides - for example if there is a puddle of water leftover from Gushing Water Imprisonment, you can split the water and manipulate it into discs and so forth.

    -Can only be taught by LonelyAssassin
    -Can only be used three times.
    -2 Turn Cooldown
    - Can also be used on existing bodies of water, although only the amount of water needed for this technique is used. Not the entire body of water


    Learned here:
    http://narutobase.net/forums/showthr...7#post19237507


    (Suiton: Rukina don'yokuna rōdō)- Water Release: Lucina's Lustful Labor
    Type: Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A (Depends on technique)
    Description: The user will focus their water chakra into their water based techniques, creating a veil of mist around the water techniques. The creation of the veil can be created within the same time-frame the attack is sent by simply performing an extra hand seal during performance. The veil over the body of water is thin, so the user can still keep relatively easy visual on the opponent and the mist is easily noticeable by regular eyes. This technique acts as a second life to many water techniques: streams, projectiles, humanoids, armors, etc. Essentially the mist around the water will be intangible and initially play no role in the clash of the two original techniques, however, when the users original technique is weakened, the mist ability be put into fruition. The mist will turn into a body of water, and flush itself back into original body of the technique, regenerating it if it was weakened or reforming if it was negated/overpowered. This mist can regenerate specific parts of the water structures or its whole body, and can only be used once for the whole body or body parts (mainly applies to humanoids). The regeneration of the technique happens instantly when attacked and passively. Full regeneration can only occur to water techniques A-Rank and below restoring their initial rank, while S-Ranks can be regenerated, but weakened to an A-Rank. This technique can be used with only water techniques, and extends to many different variants of water- syrup, crystalline, rain, etc. The technique after reformation will have the same bodily movement and abilities it had beforehand. After the mist does its job, it disperses, it will remain dormant around the technique until interaction with a jutsu. When the opponent and users techniques initially clash the forward momentum will slow down, and as it regenerates, allowing the opponent time to react, maneuver, and counter.

    Note: Can only be taught by Noni
    Note: Can only be used three times
    Note: Can not be used on above S-Rank techniques
    Note: Does not work on KG/CE variants
    Note: Can not be combined with both Ceto, and Davy at the same time, but can so with only one of them

    Learned here:
    http://narutobase.net/forums/showthread.php?t=662042
     
         
    Last edited by xHoudinii; 07-29-2015 at 04:53 AM.

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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Lightning:

    (Raiton: Buzoku no San no Keimusho)- Lightning Release: Tribal Sun Prison
    Rank: S
    Type: Offensive
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform three hand seals, and then raise ten, flat rectangular pieces of stone from the ground in a circle formation bordering the outside of short range around the opponent. The rectangular stones protrude no higher than the ground, being compared to something like a concrete sidewalk. After they rise to the ground, the user will create large tornadoes of lightning on top of each stone rectangle that shoot up seven feet into the air. This is achieved by the user channeling lightning chakra into the stone, similar to the action in Lightning Release: Four Pillar Bind. As they appear, they begin to rapidly spin around the inside of the circle of stones, converging on the opponent. Once successfully converged around the opponent, the tornadoes combine into one massive fifteen foot tornado, creating a deadly electrical explosion.
    Note: Can only be taught by Selendrile
    Note: No S-rank lightning on the same or next turn
    Note: Usable twice per battle

    Learned here:
    http://narutobase.net/forums/showthread.php?t=591122


    [Raition: Bakudo #61] - Lightning Release: Way of Binding #61
    Type: Supplementary/Offense
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user gathers lightning chakra in the index finger (either one) and points it at their enemy to release his lightning chakra around his opponent and use shape manipulation to create 6 flat pieces of what seem to be a triangle, and on his command cause those 6 pieces of triangle impale his enemy from all side around in a hexagonal manner. Once the unfocused raiton chakra pierces the body it will release a flow of electricity throughout the body.

    Notes:
    -Due to the lightning chakra being unfocused, it can paralyze the enemy for one turn only.
    -Can only be used 3x per fight.
    -Illustration of jutus shown here: [X]
    -Can only be taught by Venom

    Learned here:
    http://narutobase.net/forums/showthread.php?t=637565

    (Raiton: Kaminari no Yōna)- Lightning Release: Thunderous Recreation
    Type: Offense/Supplementary/Defense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A (Depends on technique)
    Description: An elemental lightning technique based around shape manipulation, a concept deprived from Lightning Release: Lightning Blades Levitation and the Lightning Shadow Clone. The basic concept is, the user will either release unfocused lightning onto a conductible material (either through touch, or sending a bolt through the air, or ground), or inject this jutsu into preexisting lightning to harness the lightning technique/material. The user is able to create duplicates of the original jutsu. The appearance of the duplicated jutsu is exactly the same as the previous technique, their damaging property, rank, size, and purpose of jutsu is relatively the same as well. This technique can be used on streams, projectiles, humanoids, self-sustaining techs, etc. Most of the time "shocking" to touch, the lightning duplicate will have a certain amount of tangibility to remain in shape. The user can create an extra beast for attack, or another spear of lightning. Alternatively, when used on jutsus/weapons with lightning conducted on it, the user can create a duplicate from that as well (only tangible elements). The difference between using this jutsu on already existing lightning, or on conducted lightning, is that the conducted lightning (such as a kunai with nagashi), will appear to be an exact copy, its internal body composed of electricity, but in appearance looks regular as ever. And when struck, reverts back to a regular state of pure lightning. To the opponents eye's, this method would look simply like a clone of the original technique, though this might not fool some forms of sensory, and dojutsu. These duplicate jutsus can be controlled as a streaming, or can be aimed as a projectile. The duplicates are created short range of the original jutsu, but the user can inject/use this jutsu on techniques from virtually any range. The power of the duplicates is equally divided between the numbers created if needed by the user. A drawback to this jutsu is shape matters, it can be used on shaped/tangible lightning techniques, or tangible materials conducted with lightning. This can not be used on one's self with lightning armor based jutsus.

    Note: Can only be used three times
    Note: Can only be taught by Noni
    Note: A duplicate can last up to two turns max
    Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control
    Note: A duplicate can only be used on one technique at a time, if the user wants to use this technique on another, they would have to re-perform this technique

    Learned here:
    http://narutobase.net/forums/showthread.php?t=662042

    (Raiton: Īguru no enchō)- Lightning Release: Extension of the Eagle
    Type: Supplementary/Offense/Defense
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+10 for every shape created)
    Damage Points: N/A (Depends on the shape)
    Description: An elemental lightning technique based around shape manipulation. The basic concept is, the user will erect a chain, or spear of lightning, out of a users own preexisting lightning technique (not including Chidori). Lightning techniques such as Thunder Dragon Tornado and Lightning Beast Running Technique (and other humanoids) will be able to compliment this technique well, having spear(s) or chain(s) come out the body, for various tasks. This technique is meant to compliment lightning techniques that are focused, or self-sustaining techniques. Some form of lightning combined with other elements (dual elemental technique) can also work with this technique in logical forms. The spear and/or chain are different actually. The spear more lethal, and meant to pierce and deliver serious damage to the opponent (similar to False Darkness Spear), and the chain can actually bind and shock the opponent, paralyzing them in place. Each can reach up to mid range in distance. The user can decide where to raise, and aim the artillery. The user can also decide to control them and continuously move them around the body of the technique (through mental command). A drawback is the user can never perform both a chain and a spear on the same technique, as well as if they decide to erect more of the same shape on a technique, they would have to drain more chakra. The power of this technique is equally divided between the number of created chains/spears.

    Note: Can only be used three times
    Note: Can only be taught by Noni
    Note: A shape can last up to two turns max
    Note: A shape can only be used on one technique at a time, if the user wants to change the shape, they would have to re-perform the technique
    Note: Can not be used with natural lightning (e.g. Kirin), because of its scarce and how limited it is to control

    Learned here:
    http://narutobase.net/forums/showthread.php?t=662042


    (Raiton: Rai Shinsei)- Lightning Release: Electrical Reconstruct
    Type: Offense/Supplementary
    Rank: A
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: An advance lightning application technique, provided by the user through unique shape manipulation. The user by concentrating on their lightning techniques, will re-create the overall bodily structure of most electrical techniques, "hardening" them or in short, making them more concentrated then before. This technique can be considered a "next level" technique, since it can be used on virtually any lightning technique and bring them up a new level of abilities. Even already tangible/concentrated techniques can benefit this jutsu by its effect granted. The initiation of this technique is done by simply performing an extra hand seal during performance of the initial lightning jutsu, it would allow it to be done within the same time-frame. By having lightning more concentrated, they become less likely to conduct on water, have a specific penetrable offensive ability, less unpredictable through movement, but tougher to hear since its so compacted. Brightness remains relatively the same however. This technique can be considered a unique method of electrical creation. This form of lightning can also be used to combat other energy based techniques without phasing through one another. When this technique is used in conjunction to unfocused lightning techniques, they lose their numbing/paralyzing qualities in exchange for more destructive ones. For example, Nagashi would behave as a focused lightning technique. It would expand from the user more slowly due to being a focused lightning technique and it's effects would by no means be immediate. However, it will become capable of dealing damage and destroying higher ranked (S-Rank and below) techniques following Raiton's elemental strengths and weaknesses.

    Note: Can only be used four times
    Note: Can only be taught by Yusei
    Note: Can't be used on Forbidden rank lightning

    Learned here:
    http://narutobase.net/forums/showthr...1#post19449161
     
         
    Last edited by xHoudinii; Today at 02:11 AM.

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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Genjutsu:

    (Genjutsu: Indoafisshu)- Indoor Fish
    Type: Offensive/Supplementary
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.

    Note:
    - Can only be used 3x per battle
    - No A-rank and above Genjutsu for the next 2 turns



    Learned here:
    http://narutobase.net/forums/showthr...1#post14848081


    (Magen: Miyagi no Sukāretto Bonsai)- Demonic Illusion: Miyagi's Scarlet Bonsai
    Rank: S
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform three hand seals (Dragon → Boar → Rat), and then channel their chakra into their opponent’s nervous system, taking control of their senses. Immediately after, the opponent will feel an uncomfortable piercing and twisting pain throughout their entire body, as if they are being pinched by something incredibly sharp. Soon after, their flesh suddenly erupts from underneath their skin, causing massive hemorrhaging and blood to run down their body. The muscles and skin of the limbs rise up into the air, twisting and forming into several species of flowers, vines and small leaves. The organs of the abdominal cavity spill out, and curl into long, thick roots. These roots slither down the body and attach to the ground. On the forehead of the enemy, the skin bursts open sending a torrent of blood down the face, clogging the airways of the opponent, suffocating them. The flesh rises up and forms into a gnarled, old bonsai tree. The growing garden of flesh continues its formation until the body of the opponent is virtually unrecognizable, replaced by the image of a small, lush garden of human entrails, flesh, and muscle. Due to the initial growing of the flesh garden, the massive pain “experienced” by the opponent completely restricts their movement and causes severe mental stress.
    Note: Can only be taught by Selendrile
    Note: Usable twice per battle
    Note: No genjutsu above A-rank the same or next turn

    Learned here:
    http://narutobase.net/forums/showthread.php?t=591122


    (Genjutsu - Yuugen Sho) - Illusionary Arts - Phantasmal Fists
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60 (if the strike connects)
    Description: The user begins by molding chakra and sending it into an opponent's system, putting both hands palms out facing the enemy triggering the illusion. They will then begin to circle both hands outwards like making a sideways 8 as the user disappears from view, only the encircling hands remain as the background goes black and more hands appear encircling the area 360* horizontally around the target. In reality, the user swiftly maneuvers to behind the enemy, molding Futon chakra to the hands and strikes, thrusting with both hands together like a blade hard enough to pierce bone.

    ~Notes~
    -Can be used 2x's per battle
    -Must be taught by -Vegeta
    -reference-
    http://youtu.be/104pC-Nrt8I?t=1m59s

    Learned here:
    http://narutobase.net/forums/showthread.php?t=645113


    (Magen: Shōten no Yugami) - Demonic Illusion: Focus Distortion
    Type: Supplmentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/A
    Description: This genjutsu slowly robs the victim of their ability to visually focus on the surrounding environment, effectively disrupting their ability to properly react to their opponents. This technique initially manifests itself as a slight blurriness around moving objects, that eventually escalates to the inability to focus on any visual target whatsoever. As the effect is not instantaneous, are more likely to believe the effects of the illusion as reality. Due to the perceived visual blur, victims of this technique often demonstrate decreased accuracy and reaction time, which can put an individual at a significant disadvantage. It's similar to what Sasuke went through, when he overused his mangenkyō sharingan to the extent of extreme distorted vision.

    ♦ Note: This technique can only be taught by Lucifer.
    ♦ Note: This technique can only be used trice per battle.
    ♦ Note: The user cannot perform any type of Genjutsu the next turn.

    Learned here:
    http://narutobase.net/forums/showthr...0#post19449940
     
         
    Last edited by xHoudinii; Today at 07:55 AM.

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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Village Customs:

    (Suiton: Mizu Meiden) Water release: Water Maiden
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: After performing Water release: Rain Tiger at Will and having it still active, the user will perform the Ram -> Tiger seals and quickly open their arms and clap their hands together causing the rain within short range of the targets left and right, to move quickly towards each other, the speed at which they converge elongating the rain droplets into thousands of tiny sharp blades that pierce the enemy as they move towards each other similar to an Iron maiden.
    Notes:
    - Can only be used thrice per battle
    - Cannot be used in succession
    - Can only be used by a member of Amegakure no Sato

    (Genjutsu: Nagato no Kioku) - Illusion Technique: Nagato's Remembrance
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user performs four hand signs and to trap the opponent in a genjutsu where the opponent sees the hand of the Gedo statue comes out the ground and grab hold of them, immobilising them in reality. The opponent then sees the rest of Gedo Statue rise out of the ground in front of them and where it releases the aura-dragon which moves to attack the opponent. When the Aura-Dragon appears to touch the opponent it causes immense mental stress. This can be cast on two opponents at the same time by altering the illusion to make it appear as though two arms rise from the ground to capture both targets and by making the illusionary aura-dragon attack both of them.
    Notes:
    - Usable only three times per battle
    - Usable only by Ninja from Amegakure
    - Usable once every two turns.


    Ame Kussetsu no Jutsu (Rain Refraction Technique)
    Type: Supplementary
    Rank: B
    Range: Long range.
    Chakra: 20 (+10 per turn)
    Damage: N/A
    Description: The user will send there chakra into the falling rain via use of the Tiger→Ram→Snake hand seals, redirecting the light in such a way that the opponent's will see the user standing in a different location, by altering the way light is reflected and refracted through the rain drops. As such, the opponent will see the opponent standing elsewhere from their actual location, causing them to aim at the wrong location. This could possible cause the opponent to think they are in a genjutsu or are facing Haze clones as the their jutsu will simply phase through it. The user of this jutsu would also be able to manipulate the direction jutsu may be coming from, by altering the way the light is reflecting through the rain. As such, a jutsu could be sent from the opponent's left but they will see it being sent from a point directly in front of them.
    Notes:
    - this ninjutsu only effects what the opponents sees, their other senses are left alone,
    - lasts four turns or until the user cancels the jutsu,
    - can be used three times per match.


    Mirāju ame : Rain Mirage
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: -
    Description: The user manipulates their chakra in the rain, allowing it to infiltrate their opponents body on contact, disturbing their chakra flow and implanting a false series of events, this is essentially an extremely advanced version of the false surrounding technique, allowing the user to control what the opponents senses experience.
    Note: Usable once per battle
    Note: Lasts 2 turns
    Note: Cannot be used to remove the opponents senses, only manipulate them to experience an alternate series of events
     
         
    Last edited by xHoudinii; 04-21-2015 at 05:24 AM.

  9. #9
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    Re: ~xHoudinii's Bag Of Magic Tricks~

    Ninjutsu

    (Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish
    Type: Offensive
    Rank: C-S
    Range: Short -Long (for activation) (short - mid for explosion)
    Chakra: 15 - 40
    Damage: 30 - 80
    Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.
    Note: Must be able to summon snakes
    Note: Must be taught by Blake Belladonna
    Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu

    Learned here:
    http://narutobase.net/forums/showthread.php?t=647921


    (Ninpo: Tan'ya) - Ninja Art: Metalsmith
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra cost: 20 (+5 each reformation)
    Damage points: N/A
    Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.
    - Usable four times per battle
    - Effects last two turns

    Learned here:
    http://narutobase.net/forums/showthr...7#post19026227
     
         
    Last edited by xHoudinii; 05-20-2015 at 08:53 AM.

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