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  1. #1
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    Shady's Customs

    This thread is for the customs which I have created and those which I have learned, please refrain from posting in this thread, for those other than myself and mods who post in here will gladly be reported.
    - Thanks, Ares.




    Approved Custom Techniques

    1) ( Raiton: Dràugion Stàfe ) - Lightning style: Dragonfly Staff
    2) ( Raiton: Sen no te no kyū ) - Lightning style: Sphere of 100 hands
    3) ( Suiton: Sutikkī denpun same ) -
    Water Style: Sticky starch Shark
    4) ( Konoyo no jigoku)-Illusion arts: Hell on Earth
    5) (Kamen no akuma no henshin)-Masked Demon transformation
    6) (Nejikomi buki ) -Threaded arms
    7) ( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
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    Cfs

    Chishi Shindou - Fatal Impact:
    1) ( Chishi Shindou: souran )Fatal Impact: Altered Size
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    ??????????
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    Custom Elements:




    Personal CCJ
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    Last edited by Ares; 04-02-2014 at 07:48 PM.

  2. #2
    Ares's Avatar
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    Re: Shady's Customs


    Raiton



    1) (Raiton: Dràugion Stàfe) - Lightning style: Dragonfly Staff
    Rank: S
    Type: Attack
    Range:Short-Mid
    Chakra Cost:40
    Damage Points:80
    Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user forms a staff made of condensed lightning. The staff is approximately the same height as the user and about a foot in diameter.
    Close range abilities:
    The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of Chidori(A-rank)
    Mid range use:
    The staff can also be used at a range, in which it gained.its name "dragonfly staff". The user can simply throw the staff like a spear but as It's in mid flight the user does a single hand seal thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a dragonflys. This allows the staff to not only pick up speed and killing potential but also also allows the user to control it in mid flight to hit opponents. While be controlled, the staff has to always be moving forward and can't turn around nor make sharp turns..

    ~ Only teachable by William24
    ~ Only usable once per match
    ~ Staff lasts 3 turns unless thrown, then.it ends that same turn..


    2) (Raiton: Sen no te no kyū ) - Lightning style: Sphere of 100 hands
    Rank: Forbidden
    Type: Attack/Defense
    Range:Short-long
    Chakra Cost:50
    Damage Points:90
    Description:
    The user begins by performing 2 hand seals whilst focusing an astonishing amount of chakra into a single point on his spinal cord (outside of the skin). After about 2-3 seconds of charging the lightning, the user would then allow the chakra to expand controllably into a large sphere of about 15 feet in diameter that floats behind the user, attached to his back by a small string of lightning. With the sphere created, the user is able to control the massive amount of chakra in the sphere to create up to 100 arms made of pure lightning chakra. The arms are similar to that of the biju cloaks arms used by jinchuuriki, though due to them being made of lightning, they move at incredible speeds and are able to pierce through objects with relative ease (A-rank cutting potential) or just shock them thus leaving them paralyzed for a brief time. The string attached to the user from the sphere continually sends electric pulses through the users body, thus damaging his body a little every turn It's active.

    ~ Only teachable by shady doctor
    ~ Usable once
    ~ Lasts 3 turns
    ~ Can only use lightning techniques during use, and after the jutsu is done the user is limited to only A-rank Jutsu for 3 turns due to chakra drainage
    ~ Due to the constant pulses of electricity sent through the users body, his speed will drop one rank for the rest of the fight.


    (Raiton: Undo Jutsu) Lightning Release: Movement Technique
    Type: Supplementary
    Rank: B
    Range: Short (effects only the user)
    Chakra cost: 20 (+5 per turn sustained)
    Damage: N/A (5/turn to the user)
    Description: By converting the users lightning chakra into electricity and infusing their bodies with small amounts of it, they are able to overcome paralysis or crippling injuries by forcibly moving themselves through commanding their own nerves and muscles with impulses caused by chakra. Dislocated limbs and numbing poisons mean nothing to someone who has mastered this allowing them to fight until their bodies are over damaged.
    Notes:
    - Can only be taught by Shinta,
    - Can not be used if the users chakra network is blocked,
    - No wind jutsu while this jutsu is active,
    - Can be maintained for three turn successively,
    - Can be used two times per match with one turn gap in between each use.

    Training

    (Raiton: Ningen Denchi)-Lightning Release: Human Battery
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40 (+20 to A rank lightning and below)
    Description: By generating electricity within his body, the user can increase the power of his next lightning jutsu. The electricity can also be discharged from the user's body to shock a nearby enemy. -Usable 4 times per battle
    -No earth or wind jutsu while the charge is present
    -Can only be taught by Shin-Akira.

    Training

    (Raiton: Kyuuzou Furea) – Lightning Release: Surging Flare
    Rank: S
    Type: Offensive/Supplementary
    Range: Short (Long range vertical reach)
    Chakra Cost: 40
    Damage Points: 80
    Description: The user after channeling their raiton chakra throughout every chakra point in their body and performing the handseal sequence of Dragon → Serpent → Tiger, throws both of their arms upwards to release the chakra as a vertical cylindrical column of lightning which surrounds their body and travels up towards the sky. The column encases the user's body as its released and can be altered to have up to a radius of five meters around the user. If the opponent comes into contact with the column, they are suddenly thrown upwards and overloaded with a dangerous amount of raiton chakra, leaving their body paralyzed for two turns. The raiton chakra released via this method is oppositely charged to that of natural lightning, allowing this technique to be used to discharge storm clouds and hence prevent any lightning strikes. As a result, this technique is exceedingly useful in negating the conditions required for Kirin.

    Note: Can only be Used Twice Per battle
    Note: Can only be Taught by Negative Knight
    Note: No S-Rank or above Lightning in the user's next turn
    Note: Deals 20 damage to the user.


    Learned here


    (Raiton: Burikka no Jutsu) -
    Lightning Release: Flicker Technique
    Rank: B
    Range: Short
    Type: Supplementary
    Chakra: 20( 10 per turn)
    Damage: N/A
    Description: A technique where the user does a small sequence of 2 hand seals and release raiton chakra to make himself flicker like a pulsating light rapidly turning on/off/on/off repeatedly. Others will literally see the user appear and disappear as he flickers and their eyes will find it very difficult to follow the user.If they focus their eyes to see the user,their eyes could suffer making it harder for them to concentrate their eyes on the user.A more pronounced eye damage from the bright flickering is temporary blindness which lasts for a few seconds,if not careful. The result is a confused opponent having difficulty tracking and following the user's movements, his position or his actions.This technique is very effective when used in conjunction with Taijutsu.This technique does not work against Doujutsu.
    ♦Lasts for 4 turns
    ♦Usable 2 times per battle
    ♦Can only use lightning techniques while active otherwise the technique ends.
    ♦Doesn't affect doujutsu.
    ♦Can only be used/taught by Igneel

    Learned here

    (Raiton:kyuushuu) Lightning:Suction
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost:50
    Damage Points:N/A
    Description: Once a lightning jutsu is used against the user he does 3 handseals and lifts his hands towards the coming lightning.Then he absorbs the Raiton chakra from the justu.
    Note: Can be used 2 times per battle.
    Note:After used the user must use lightning jutsu in the same turn to free the stored lightning chakra.
    Note: Only taught by Damon Salvatore
    Note:Can absorb only till A rank justus.

    Taught here

    Raiton: The Dancing Billion Leafs
    Type: Offensive/Defensive
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user makes the Rat and Tiger handseals. While doing so, they will gather up and enormous amount of Raiton chakra. The user will then convert all that chakra into electricity and release it from their body. Doing so, they will use shape manipulation to make the electricity into a billion leafs that's sharp as a razor. The user can now manipulate the electric leafs to attack and defend themselves. The sharpness of the leafs makes them able to shred a target on contact while their inherent Raiton chakra makes them able to paralyze on contact for a brief moment

    Note- Can only be used 2 times per batle
    Note- Can't use any A-rank or higher Raiton jutsu in same turn
    Note- Can only be taught and learnt from~Jellal.F~
    Note- Need to have completed Raiton training
    taught here

    Raiton: Raikou Taka Genkotsu | Lightning Release: Lightning Hawk Fist
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user channels a large amount of lightning around one of his fists. The manipulated lightning takes the shape of a small hawk with wings. It can be used to blow the opponent back while numbing the area it touches in close combat or it can be fired as a projectile. The hawk is about the size of the average human head.

    Taught here
     
         
    Last edited by Ares; 09-15-2013 at 05:49 PM.

  3. #3
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    Re: Shady's Customs



    Doton


    (Doton: Rokku Doragon) - Earth Style: Rocks Dragon
    Rank: B
    Type: Attack/Defense
    Range: short-long
    Chakra Cost: 20
    Damage Points: 40
    Description: After preforming the needed hand seals, a dragon made from rocks is created form the ground (it can be summoned form anywhere you want and from there its range will be in count) and used to attack others with eating them and clashes the ground again, or/and if it was created near you, it will protect you.
    Learned here

    (Doton: Rōzugāden) - Earth Style: Rose Garden
    Rank: Forbidden
    Type: Offensive/Supplementary
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to the user)
    Description: The user makes a quick sequence of five handseals, Horse → Tiger → Dragon → Bird → Serpent, and focuses a large mass of doton chakra throughout the whole battlefield. As the user forms the last handseal being the Serpent handseal he slams both of his hands on the ground thus releasing the gathered doton chakra in a burst. The enemies can literally see the shockwave of the doton chakra through the ground spreading into every direction of the battlefield. By doing this the user will cause gigantic roses and spike branches made from silicate minerals found in the earth crust to rise, silicate is basic earth mineral that can be found in the earth crust, the gigantic roses and spike branges are made out of this mineral, thought the user has to use a great amount of chakra to control this mineral, it gains a red-light/green color, making them look like actual roses. These roses and spike branches are created by combining the silicate minerals with dense stones found deep in the ground. These gigantic roses and branches are sharper than blades and denser than Iron itself, having dozens of gigantic spikes stiking out of the core and the branches, vines etc. all covered with razor sharp spikes, which can easily penetrate earthen domes and whatnot. Each of the roses are about 1 to 3 meters in diameters, and as tall as 10 meters with the vines included. Causing the battlefield to be covered in a mayhem of branches and leaves each capable of piercing or tearing through very dense materials, creating a forest of deadly roses which can penetrate the targets literally from all direction, the garden reaches out to all directions, thought the user can move freely due to the lack of roses surrounding the user.

    ♦ Note: This technique can only be taught by Ichigo.
    ♦ Note: The user can only use this technique once per battle.
    ♦ Note: The users speed decreases by three ranks, following the speed chart. (being an sage by post reduces your speed to S-Class Ninja)
    ♦ Note: The user can't use earth techniques for five turns after this jutsu is used.
    ♦ Note: The user will take damage due to the large mass of chakra used to perform this jutsu. (-20)
    ♦ Note: The user cannot participate in close combat for the rest of the battle due to the weakend state of the body.
    ♦ Note: This jutsu counts as two of the users' moves, due to the abnormal amount of chakra used to perform this jutsu.

    Taught here
     
         
    Last edited by Ares; 09-15-2013 at 05:50 PM.

  4. #4
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    Re: Shady's Customs



    Katon


    Katon: Sono Gai, - ( Fire Release: The devils Scyth)
    Katon: Sono Gai, - ( Fire Release: The devils Scyth)
    Type: Offensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user begins by performing the Tiger handseal, Once performed the user channels their fire chakra into each hand. The user then creates a large demonic looking scythe using shape manipulation. The handle of the scythe is roughly the same size as the users height, while the actual blade is twice the size of the user.
    The scythe has enough cutting potential to cut though several trees in a row.

    Note

    Can only be used twice in a battle
    The user can't perform B rank or higher fire jutsu's in the next turn
    Can only be taught by -Cerberus-

    Training

    Katon: Five Majestic Horsemen
    Type: Offensive/Supplementary
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user makes the Horse handseal, while doing so, they gather an enormous amount of Katon chakra molding it in their stomach. They then channel all that chakra to their mouth focusing it there and take a deep breathe. They will then bump both fist together five times breathing out five fire orbs. Using shape manipulation, these five orbs will turn into men on horse that's made out of fire. [B]The user can use the five horsemen to defend or attack and they move at the same speed as an average running horse.[B] Whenever the horsemen comes into contact with something, they will turn into a flaming vortex that wraps around the object and burns like a flaming inferno.

    Note- Can only be used 2 times per battle.
    Note- Can't use any A-rank or higher Katon jutsus in the same turn
    Note- Can only be taught and learnt fro ~Jellal.F~
    Note- Need to have completed Katon training
    taught here
     
         
    Last edited by Ares; 09-15-2013 at 05:51 PM.

  5. #5
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    Re: Shady's Customs



    Suiton


    (Suiton: Sutikkī denpun same ) -
    Water Style: Sticky starch Shark

    Type: Attack
    Rank: A-rank
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed.

    - Only taught by william24
    - Can only be used 3x per battle

    Approved, post #1886

    (Suiton: Mizu Aburamushi) - Water Release: Water Parasites
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
    Note:
    - Can only be used twice per battle
    - Cannot use any water techniques above B-rank the following two turns
    - Can only be taught by Gutsy Jiraiya
    Taught here

    Poseidon's Tsunami | Poseidon's Tidal Wave
    Type: Attack
    Rank: Forbidden
    Range: Short - Long
    Chakra Cost: 50
    Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)
    Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.
    *Can only be used by Lord of Kaos*
    *Can only be used once per battle*
    *After using, no Water jutsus can be used for two turns*
    *If used, no other sword related jutsus can be used that same turn*

    Taught here
     
         
    Last edited by Ares; 04-11-2014 at 04:24 AM.

  6. #6
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    Re: Shady's Customs

    Fuuton


    7) ( Fuuton: Fūryoku ryūshi bīmu ) - Wind Style: Wind Particle Beam
    Rank: Forbidden
    Type: Attack
    Range: Short-long
    Chakra Cost: 50
    Damage Points: 90 (-15 to the user)
    Description:
    This technique is a simple yet powerful wind technique which focuses purely on destructive power. The user draws blood from his and like a summoning technique then weaves together three hand seals (Tiger - Dragon - Snake) whilst gather a massive amount of chakra directly in the center of his chest. When the three hand seals are finished the user moves his hands from out of the path of his chest and releases from the chest a condensed circular beam of glowing wind chakra. The beam begins as a circular, 3 foot in radius beam until it reaches five meters away from the user. Once it leaves close range the chakra can no longer be controlled and it suddenly expands outwards into a large half dome like explosion that moves outwards 30m in every direction except back at the user. The concentrated wind expanding so quickly leaves everything in its path cut up on a small scale, so being hit with it is Certain death. The aftermath of the attack is very identical to that of the mini tbb that the 4tails naruto did when fighting Orochimaru, though due to so much powerful wind chakra being blasted from the users chest, it leaves his chest cut up with 1inch deep cuts that leaves him bleeding moderately.

    - Usable one time
    - No wind techniques in the same or next turn
    - The user can't use A-rank or lower Tai for 3 turns due to the body being worn out - Cannot use techniques above S-Rank for 2 turns afterwards


    (Fuuton: Shou Buro-kaze) - Wind Style: Shattering Wind Beam -
    Rank: S
    Type: Offensive/Defensive
    Range: Short-long
    Chakra: 40
    Damage: 80 (-15)
    Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.

    ~ damages the user hand by -15 points and causes bleeding.
    ~can only be used twice per battle.
    ~This jutsu is owned by -Thoes.
    Learned here

    (Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
    Type: Offensive/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.

    May only be used on 1 kunai at a time.
    May only be used x4 per battle.
    May only be taught by Loki

    Training W/ Loki

    Fuuton: Bōfūkoromo - Wind Style: Storm Mail
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 0
    Description: This technique gets initiated by the user crossing his hands above him. This prompts many air currents to gather around him, creating an hurricane surrounding his entire body. While clad in this "armor", users destructive power is boosted, allowing him to go into melee to perform wind-enhanced blows capable of shattering rock. With the hurricane preventing user to meet any wind resistance during movement and giving extra momentum speed is also increased and so is defense, with the currents moving around him being strong enough to repel enemies and prevent them from nearing him but the user is weak to fire in this state.
    -Can be used once
    -Lasts 4 turns
    -Taijutsu increase +5
    -Speed level equals a taijutsu specialist
    -C rank and below ninjutsu/taijutsu have no effect

    Training with Yubel

    Wind Release- Pressure Bullet Blast
    Rank:B
    Type:Short-Long
    Chakra:20
    Damage:40
    Description: The user focuses his fuuton chakra and builds it all up. The User then channels all the energy into his fist. By putting both fist together, the user fuuton chakra forms a wind ball around their fist. The wind ball can be shot at someone and on impact, the ball explodes releasing a hurricane like feeling of wind.

    Note- can only be taught by ~Jellal.F~



    Wind Release: 1000 Shooting Arrows
    Rank:A
    Typeffense
    Rang:Long
    Chakra Cost:30
    Damage:60
    Description: The user ehales a bow created by fuuton chakra. By using shape manipulation and fuuton chakra, the user makes a arrow and shoots it in the air. While in the air, the arrow multiplies to 1000 arrows and can hit multiple targets.

    Note-To make this attack stronger, the user can combine it with fire.
    Note- Can only be taught by ~Jellal.F~
    Note- Can only be used 3 times in battle
    Note- Need to have A rank or higher training in futon
    both taught here

    (Fuuton: Haha shikyū) Wind Style: Mother's Womb
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
    NOTES
    ►Can be used once per battle
    ►No wind over A rank next turn
    ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen


    Learned here

    (Futon : Eien no serenāde) - Wind Release : Eternal Serenade
    Type: Offense
    Rank: S
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description:
    The User channels a lot of Wind Chakra into their blade and they will throw the blade so that it spins towards their Target faster than usual because of the Wind Chakra. Either before the Sword hits the opponent or as it hits them the user releases the Wind from the blade as a huge column with a diameter of 5 meters, the column reaches high into the air engulfs the target, slashing them all over the body and the user will then perform the Ram handseal so that the column expands up to another 10 meters maximum forming a Dome, leveling all in it's path.

    -Can Only be Taught by Shorty!
    -The User can also be caught in the blast if not careful.
    -Can only be used Twice per battle
    -No Wind Techniques can be used next turn


    (Futon : Gara no sagi) - Wind Release : Hilt Deception
    Type: Offence
    Rank: A
    Range: Mid
    Chakra Cost: 30
    Damage Points: 60
    Description:
    The user channels wind chakra into his sword, the then throws his sword so that it sticks into the ground and the bottom of the hilt points into the direction of the target. The Wind is released out of it in the form of a small, sharp twisting stream that drills straight through the opponent.

    -Can only be used three times
    -Can only be taught by LonelyAssassin


    Learned both here
     
         
    Last edited by Ares; 04-02-2014 at 07:50 PM.

  7. #7
    Ares's Avatar
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    Lightning Jutsu.
     

    Re: Shady's Customs


    (Hyapporankan)- Hundred Steps Fence

    Rank: B
    Type: Offense
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: Hyapporankan is primarily used to disable. The user focuses their raw chakra and generates a blue-white glowing rod of chakra in his or her hand and throws it at the intended target. It then duplicates itself into a thirty more rods which rain down on the target, pinning him or her against a solid surface and completely immobilizing them. This technique is hard to dodge in a small area.

    Learned here

    (Ninpou: Mitsudo Shifuto)- Ninja Arts: Density Shift
    Type: Supplementary
    Rank: S Rank
    Range: Long Range
    Chakra: 40
    Damage: N/A
    Description: The user performs the Ox → Monkey → Hare → Rat → Boar →Bird → Ram hand seals, then he touch the surface of water or earth. Causing the denser parts of that solid to shift upwards, switching places with the current surface. Changing the landscape, thus causing the Earth to react naturally. When dense earth for example the core switches with swamp of the under world, everyone would be able to move about freely. While under the surface, the swamp would still be there. For Earth's counter part water comes in contact with this jutsu, the temperature drops dramatically. Causing water to harden into ice, and for storm/hurricane clouds to form around the battle field.
    Note: Can only be used once per battle
    Note: Can only be used on Earth and Water substances
    Note: When used on jutsus, it only works for A rank and below techniques
    Note: This jutsu cause absolutely no damage to anyone.
    Note: The user's hand specifically needs to be in contact with water or Earth for this to work
    Note: Can only be taught by Gecko

    Taught here
     
         

  8. #8
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    Re: Shady's Customs


    4) ( Konoyo no jigoku)-Illusion arts: Hell on Earth
    Type: Supplementary/Attack/Defense
    Rank: S-rank
    Range: Short-Mid
    Chakra: 40
    Damage: N/A
    Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment.
    --It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out.
    --The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms.
    --The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.

    • only taught by william24
    • Can only be used once
    • No Genjutsu in the same turn, and no S-rank genjutsu the next two turns.
    • The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.

    Approved, post #1741

    (Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze
    Type: Supplementary
    Rank: B
    Range: Short - Mid
    Chakra: 20
    Damage: N/A
    Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks.
    Note: Maze stays in place for 3 turns
    Note: Can only be taught by -Severus Snape-

    Training

    (Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40 (mental stress)
    Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.

    Restriction:

    - Only teachable by Saikyo



    Taught here

    (Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
    Type: Offensive
    Rank: B-rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

    Note: Usable twice per battle
    Note: No genjutsu the same turn
    Note: Cannot be used the following turn
    Note: Must be taught by -Tsuki


    Taught here

    (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart
    Type: Supplamentary
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: N/a
    Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains.
    Note: Can use a max of 3 times
    Note: Cant use this jutsu back to back
    Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken


    Learned here
     
         
    Last edited by Ares; 03-17-2014 at 02:56 AM.

  9. #9
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    Re: Shady's Customs

    Nekura clan jutsu


    ( Nekura Ichizoku Hijutsu: Zokugie ) -
    Nekura Clan Secret Technique: Unholy Conversion
    Type: Supplementary
    Rank: A
    Range: Self
    Chakra: 30 (+10 per turn)
    Damage: N/A
    Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.
    No Forbidden-rank Nekura techniques may be used while this is active.


    ( Bakudō no Shichijūkyū: Kuyō Shibari ) -
    Way of Binding Number Seventy Nine: Nine Sunlight Traps
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
    This technique may be used only thrice per battle.
    No Nekura techniques above A-rank may be used during the same turn and the next turn


    ( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
    Type: Supplemenary
    Rank: C
    Range: Short-Mid
    Chakra: 15
    Damage: N/A
    Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank. If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
    - Cannot be used on Keigoku attacks of S-rank and higher
    - Can only be used four times per battle.


    (Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin
    Type: Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle.
    Note: No Nekura techniques above A-rank may be used during the same turn and the next turn.


    ( Togesuzumebachi no Ame ) - Rain of Stinging Wasps
    Rank: A
    Type: Offensive/Supplementary
    Range: Short - Long
    Chakra: 30 ( +5 per turn )
    Damage: 60
    Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.


    ( Fōsurai ) - Force Lightning Type: Offensive
    Rank: B
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn
    Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn


    Training
     
         
    Last edited by Ares; 11-04-2013 at 08:42 PM.

  10. #10
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    Re: Shady's Customs

    Elemental Combinations


    (Doton/Fuuton: Nīdorutaretto)
    - Earth/Wind Release: Needle Turret

    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.
    -Can be created 3 times per battle
    -No A-rank or higher wind and earth the turn after use
    -Can only be taught by Katonpwnz

    Learned here

    Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl)
    Rank: S
    Type: Attack/Defense
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards.
    (No Lightning Or Wind Next Turn)
    (Usable 2 times)


    Taught here
     
         

  11. #11
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    Re: Shady's Customs

    Others


    5) (Kamen no akuma no henshin)-Masked Demon transformation
    Type: Supplementary
    Rank: B-rank
    Range: Short-Long
    Chakra cost: 20
    Damage: N/A
    Description: Kakuzu does a single hand sign which in return allows him to mold and manipulate the threads in his separated masks to alter their forms as he sees fit. . Instead of the separated masks being in their original forms they can be altered to each take on a certain form. While being in these altered forms, any limb ripped off or destroyed by an opponent will restore itself with the threads it's body is made of.
    Human form
    The threads within the masks bodies will be altered by Kakuzu in order to change its form into a 7 foot all black figure with the build of a man, with the mask as the mans face. The fingers on this form are very sharp and the fingers (being made of the thread) can be lengthened to mid range to stab or intangle an enemy. This form has a pair of butterfly like wings on its back which enables it to fly at either its own will or Kakuzu's.
    Bird form
    This form is created by Kakuzu manipulating the threads in a chosen mask so that he can mold its shape Into that of a large eagle type bird (about sasuke's hawk size) who's face is that of the chosen mask. This forms talons are sharpened threads that can be used to cut through solid rock of B-rank or lower. The bird can at anytime open up its body and let up to 1 person ride within it..
    Flying octopus form
    This is created by Kakuzu manipulating a separated masks threads so that it can be molded into the form of an octopus that has wings on its back to fly. The octopus is about large as Gamakichi and is able to go through water at high speeds. Each of it's 8 tentacles are thick, sharp threads that can be slung around to stab or restrain an opponent. The octopus' biggest feat is being able to open its head thus letting up to 3 people fit inside of it to transport them to a certain location safely, especially good for underwater travel.

    • Only taught by William
    • The masks can stay in these forms for 5 turns at a time.
    • Can be used 3 times per fight
    • Stretching their limbs count as one of the allotted jutsu per turn
    • While in these forms the masks can still use their element affinities
    • Can be used on all masks at once and they all don't have to be the same form
    • Can alter the forms from any range


    6) (Nejikomi buki ) -Threaded arms
    Type: Attack/supplementary
    Rank: B-rank
    Range: Short/Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Kakuzu, by manipulating the threads within his body will make several arms of thread (4 max) emerge from anywhere on his upper body in order to give him the upper hand in close range. The hands can be used to perform jutsu or to just use physical attacks. Each arm can extend out to mid range in order to grab/entangle an enemy or to attack at a distance.

    - Only taught by william24


    (kansetsu shogai)
    -joints disorder
    Rank:A
    Type: Defence/offense
    Range: close
    Chakra Cost:30
    Damage points: 60
    Description: The user performs a series of gentle fist strikes on the target,but not the chakra points nor the gates but the joints(major joints).thus temproraly disordering them and leaving the target defenseless.
    -target stays immobilized for a turn.
    -twice per battle.
    -must be a hyuuga clan member.
    -Must be taught by Seto Kaiba


    (Yubi Funsha)
    -Chakra Finger Jet
    Rank: A
    Type: Attack
    Range: short -mid
    Chakra Cost:30
    Damage points: 60
    Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concrete.
    -Must be a hyuuga clan member
    -3 times per battle
    -Must be taught by Seto Kaiba


    (Myou Yakke)-Chakra Coat
    Rank: A
    Type: Defence
    Range: N/A
    Chakra Cost:40
    Damage points: N/A
    Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat ofchakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks(A ranks).
    -can only be used by a hyuuga clan member
    -only twice per battle
    -the coat last for 3 turns.
    -Must be taught by Seto Kaiba.

    All taught here

    Kenjutsu: Kendō | Sword Arts: Way of the Sword
    Type: Offensive/Supplementary/Defensive
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
    ~Only usable by bio's that have a specialty in kenjutsu.
    ~Can only be used 4 times per conflict

    Taught here

    (pa-fekuto-shi-rudo) Perfect Shield
    Type: Attack
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description:While the user is in possesion of his sword he holds it with one of his hand and tranfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu upto A rank(shield is broken completely) and below (Shield suffers a little damage but can take on one more attack)

    ~need to be taught by gitanshu~
    ~Can only be used 2 time~

    I cannot find my training for the perfect shield. I learned it though..
     
         

  12. #12
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    Re: Shady's Customs

    Box Summonings - Box Arts

    ( Koukurage Kuchiyose no Jutsu: Taitou Oubochi ) Box Jellyfish Summoning Jutsu: Baron Cimitiére's Accession
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user performs a couple of handseals, summoning a giant jellyfish underground. The jellyfish possesses several dozens of tentacles, instead of 4. After being summoned, Baron Cimitiére rises them above ground, bursting forth with great power and strength, similar to the final dance of the Kaguya, having the same power as it. Afterwards, it can wrap around his opponents to crush them and poison them with it's venom.
    *Can stay in the battlefield for 3 turns*
    *Can only be summoned twice, if he didn't sustain critical damage*
    *Requires two turns in between usage*
    *The user must be on the ground or less than 10 meters from it to summon Cemitiére*
    *The first outburst is a result of a chakra infused outburst, similar to an S rank, same as the rank of the technique. The initial outburst and the summoning technique count as 1 jutsu. The outburst can't happen any other time*
    *Cannot use the chakra outburst if summoned second time*


    ( Kouton: Haki) Box Arts: Haka
    Rank: D-S
    Range: Short-Long
    Chakra Cost: 10-40
    Damage Points: N/A
    Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
    *The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
    *Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
    *The higher the user, the stronger the technique*
    *Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
    *Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
    *The user can control the Haka in order to not affect allies, even in radial uses*
    *This technique is basically only a stronger version of Killing Intent (Sakki)*


    ( Koukurage Kuchiyose no Jutsu: Ouhi ) Box Jellyfish Summoning Jutsu: Maman Brigitte
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Point: N/A
    Description: The user preforms one handseal, summoning Maman Brigitte. She comes forth covering a great portion of the battlefield with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Maman's chakra, making the opponent hear obscenities coming from a female voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of black roosters, dead spirits and a burning taste and smell of rum and red peppers, all rounded and perverted by Maman's voice as if mocking them and the ones they lost. Maman herself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of her opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Maman
    *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A Rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
    *The mist Mid-range from Maman throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
    *Can only be used once*
    *Lasts 4 turns*
    *The genjutsu strikes mid-range from Maman Brigitte, despite the mist covering up to 30 meters radius* It works by physical contact with the water particles carrying Maman's chakra
    *No paralysis type effects are achieved, its a technique that creates false surroundings*
    *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Maman. Otherwise, the user must counter the mist or Maman in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
    *Maman is unable to preform any Elemental Jutsu and can only attack using direct contact


    ( Koukurage Kuchiyose no Jutsu: Ouja) Box Jellyfish Summoning Jutsu: Samedi of the Crossroads
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user preforms one handseal, summoning Baron Samedi. He comes forth covering a large portion of the battle fied with a thick mist, throwing off chakra sensing techniques. The mist carries a strong genjutsu, A rank in strength, as it is filled with Samedi's chakra, making the opponent hear continuous swearing and filthy jokes coming from a nasaly male voice, without being able to detect it's origin. Anyone trapped within the mist is flooded with images of skulls and top hats, dead spirits, a burning taste and smell of rum and tobacco, all rounded and perverted by Samedi's voice as if mocking them and the ones they lost. Samedi himself is a great box jellyfish the size of a human, light enough to swim through the mist, taking advantage of the confusion of his opponent to strike him from behind. This takes the concept of a living Genjutsu, of a mist, a summon and, genjutsu mixing together. The genjutsu constantly shifts it's chakra signal, making it so that it adapts to any shifts in the opponent's chakra flow, making this a constant genjutsu even if the opponent is able to constantly shift his chakra or body, as long as the opponent is in the mist, mid range from Samedi.
    *The thick mist can't be broken or pushed away by anything lower than one rank bellow it's rank, the mist being A rank. This is because of the consistency of the mist, battling against the power of the wind/scattering agent*
    *The mist Mid-range from Samedi throws off Natural Chakra gathering, preventing Sage Mode Users from gathering enough to break the Genjutsu. This has to do with the organic properties of the mist being so tightly woven with the animal's own sustenance and habitat, which throws off and severs the connection of the targets with the battlefield.*
    *Can only be used once*
    *Lasts 4 turns*
    *The genjutsu strikes mid-range from Baron Samedi, despite the mist covering up to 30 meters radius. It works by physical contact with the water particles carrying Samedi's chakra
    *No paralysis type effects are achieved, its a technique that creates false surroundings*
    *Any means of countering an A rank Genjutsu are fair game once the opponent is out of range from Samedi. Otherwise, the user must counter the mist or Samedi in order to be able to release from the genjutsu (the later being a method or releasing the genjutsu itself)
    *Samedi is unable to preform any Elemental Jutsu and can only attack using direct contact


    ( Koukurage Kuchyose no Jutsu: Raiden ) Box Jellyfish Summoning Technique: Mamaragan
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons large polyp, with a body the size of an adult man, and a mouth filled with long tentacles. It has Lightning affinity, which give's it's translucent body and tentacles a strong electrical charge reacting automatically to any existing lightning in the surrounding area, up to 15 meters around it, as if it was a lightning rod. This means that while it is in play, for 2 turns, neither the user or the opponent can efficiently preform a lightning jutsu, as it will get pulled and absorbed by Mamaragan. It can absorb 80 chakra, 160 Damage Points of Lightning/Electrical based jutsu. Once the quota is reached, Mamaragan will burst open and expel several (10-20) tiny and light medusas, which are light enough to move through the air, and use small electrical discharges to change direction. This medusas will stay alive for 1 turn, and will produce powerful lightning discharges whenever they come in contact with the opponent, sending out a paralyzing wave which will lock the target's muscles for 1 turn, preventing movement. They fly at a normal pace, as if freely floating in the air currents.
    *While in Polyp form, it is able to use its tentacles to move and/or thimble it's way around the field. In Medusa form, the small entities will just be attracted by the opponent's chakra, with no conscientious movement. They will not attack the user or fellow Box Jellyfishes*
    *In Polyp form the tentacles can be used to wrap and bind a nearby (short-range) enemy while shocking him on contact (B-Rank) numbing his nerves*
    *Absorbing the techniques do not count towards the jutsu count. Releasing the medusas counts as 1 jutsu. The electrical discharges from the medusas have a power equivalent to A rank, but do not count has a different jutsu from their release.
    *The Polyp lasts 4 turns. If it reaches the 4 turns or the Lightning Absorption quota, it will release the medusa, if it is forced to vanish, it will not*
    *The Medusas will stay on the field for 1 turn, before drying out. They do not contain poison*
    *No other Box Jellyfish can be summoned on the field while Mamaragan's Polyp is in play*
    *Can only be summoned once per battle*


    (Kouton: Pishari ) Box Arts: Fa'ataupati
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user secretes a large amount of venom, which assumes the shape of a big jellyfish. Then the user is able to control the jellyfish with a conjunction of various slap-like motions, gestures, making the jellyfish move (Up, Down, Sides, back, Front) and even change in shape (Become taller, blunter, sharper, bending, etc), in a large area around the user, up to Mid-Range around the user. The jellyfish can move as fast as the user can move. The jelly can be separated into up to 5 smaller jellyfishes.
    *While controlling the venom, the user can't preform other jutsus except Taijutsu*
    *The venom can be controlled for 2 turns, after which it falls motionless*
    *The jutsu can only be used twice*
    *Human summoners have higher resistance to the poison, but are not immune*
    *Can only be used by Boxes*


    ( Koukurage Kuchyose no Jutsu: Kyoudan ) Box Jellyfish Summoning Technique: Marinette
    Rank: A
    Range: N/A
    Chakra Cost: 30
    Damage Points: N/A
    Description: Marinette is large yet slender box jellyfish with Earth Affinity. Because of that, although strong and steady, she appears to be drier and more frail than other boxes, almost as if made of sand cloth,allowing her to remain out of water. She is able to freely alter her weight from milligrams to tons, with earth chakra, and move underground as if it was water. Combining both, she can propel herself out of the ground and soar in the air for quite long time, almost as if floating. She is a master of Ta Moko. Increasing the height and hardness of her thin tentacles, she can increase their size with such speed and strength that they act like bullets, at a speed that isn't easily discernible for untrained eyes (non Strong Fist Masters) or people with at least 1 Tomoe Sharingan or Byakugan.
    *Except when using Ta Moko, Marinette's ability to shift her weight costs 1 jutsu*
    *Can stay in battle for 4 turns max*
    *Can only be used twice if not injured*


    ( Koukurage Kuchyose no Jutsu: Nagai Yama ) Box Jellyfish Summoning Technique: Mauna Loa
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
    *The user is able to summon him already on the ground or hovering, both Summoning and the Hovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
    *While in water, if still hot, Mauna Loa will produce steam*
    *Lasts 4 turns max*
    *Can only be summoned once per battle*
    *Mauna Loa's techniques count towards the users move count*


    ( Kouton: Yari ) Box Arts: Woomera
    Rank: A
    Rank: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: Allows the user to summon several (up to 10) isolated nematocysts, of various sizes (from the tiny pin-sized nemoticysts of normal boxes to the massive spear/staff sized nematocysts of gigantic boxes). These can be wielded like weapons or thrown like projectiles (in the same manner as one throws kunais or shurikens). The user claps his hands and summons the nematocysts in front of him or in his palms, grabbing them to use. The nematocysts have only one autonomy, if the tips are stimulated, the injection mechanism is triggered, sending an infusion of Box venom directly related with the size of the nematocyst, otherwise, they're innanimate.
    *charging chakra through the nematocysts while physically wielding them allows them to gain a certain steel-like quality, like a sword or a kunai. Throwing them or loosing physical contact will rever them back to soft organic material*
    *triggering mechanism allows only one infusion, aftewards the namotocyst is reverse summoned*
    *human summoners are more resistant but not immune to the venom*
    *Can only be used once every 2 turns*
    *Range pertains to the range of the summoning of the nematocysts and not their throwing, which is the same as the range at which the user can throw a kunai*


    ( Koukurage Kuchyose no Jutsu: ) Box Jellyfish Summoning Technique: Coatrischie
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Coatrishie is a clan of Archipelago Boxes that has wind chakra, and a higher resistance to drought. They come in various sizes, from very small ones to large enough to carry 2 people in their floater. They can swim freely through the air as they can through the water. Twice per battle, they can charge wind jutsu on their tentacles, acquiring a saw-like appearance, equivalent to A rank and will last for 2 turns max each time.
    *Can only stay on field for 5 turns max unless there is a water source nearby, in which case they can bathe in the water and renew the duration of their stay by 5 more turns*
    *Can only summon up to 3 Coatrishie per battle but only one at a time*


    ( Kouton: Horimono ) Box Arts: Ta Moko
    Rank: B
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: This stands as the ability that Archipelago's Box Jellyfishes have to stretch out their tentacles 3 times the original size. Each usage allows the Box to stretch 2 tentacles, and then return them back to normal. Human summoners mimic this technique by summoning a box on their back, with long tentacles, which wraps around the user's arms, legs and face, giving them the appearance of Moko, elegant carvings wore by Maori villagers, which can then manipulate and stretch the tentacles up to Mid-Range. The tentacles have the particularity of having one side with nematocysts and one side without. The side that attaches to the skin is without nematocysts.
    *Each usage of the technique stretches 2 tentacles*
    *Summoning the tentacled box uses the same technique, but requires 3 handseals*
    *The tentacles last 3 turns on human summoners, after which, the user must wait 1 turn to summon them again*
    *Human summoners have higher resistance to the poison, but are not immune*



    Training With Lili
     
         

  13. #13
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    Re: Shady's Customs



    Devil's Fist (Maou Genkotsu)

    Type: NinTai

    Background:

    Vex upon his travels, happened to venture upon a strange land. The people of this land were brutally oppressed, to the point that they were planning a revolt. Vex was revolted at the state of the people, and pledged his help. He led the attack on the tyrannical ruler of the people. He broke down the doors to his castle and defeated him in single mortal combat (he also said a lot of really good, and witty banter). He toppled the throne, and the entire castle came down due to their struggle. When the tyrant was finally defeated, the people were so grateful that they taught him a new fighting style. However, it wasn't very developed. It was lacking in the cosmetics department. So Vex developed the style, making it much more flashy and eye pleasing. The people were so grateful that they erected a statue in his honor, but sadly it wasn't able to capture the full effects of his good looks. Vex then travelled the world further developing the style, and teaching it to his students.

    Description on the Abilities and Inner Workings of the Style:

    The style is extremely simple. The user will use a variety of elbow and knee attacks, coupled with powerful punches and kicks. Almost all techniques use the entire body movement, rotating the hip with each kick, punch, elbow and block. The user is usually extremely physically strong, using their muscular strength to dominate the opponent. The style is very low and wide. So much so in fact that, some people mistake the regular stance as being completely open.

    The Stance:
    However, there is one thing that sets this style apart from normal taijutsu. The use of fire chakra to make a body part or even the whole body "hot" but not actually on fire. The user would for example throw a punch, he would then quickly channel fire chakra into his fist as it moves. It would make the user's fist "hot", yet it would not be on fire. The enemy would then take damage from the actual force of the punch, and from the "heat" that augmented said punch. This can be used with elbow strikes, kicks, and knee attacks. This can also be applied to a sword. The user would swing a sword, and right before impact channel fire chakra into the edges of the blade. The blade's metal would conduct the heat from fire chakra, which makes the sword "hot".

    What it looks like:



    Example Techniques:


    Ti Sok Club
    Type:Offense
    Rank:B
    Range:Short
    Chakra:20
    Damage:40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out.

    Yan Erawan
    Type:Offense
    Rank:A
    Range:Short
    Chakra:30
    Damage:60
    Description:The user first places himself in an unguarded stance and waits for his opponent to attack. When the opponent strikes, he slams his knee into the chest of his opponent, where the heart is. The user concentrates his fire chakra into his knee, heating up his knee. Combined with the force of his strike and the power behind his opponent's speed, the attack is powerful enough to kill a normal person.

    Dee Sork Toron
    Type:Offense
    Rank:C
    Range:Short
    Chakra:15
    Damage:30
    Description:A technique where the user attacks the opponent with a swift elbow strike aimed at the opponent's head in a downward manner. The elbow is supplemented by the user's fire chakra heating his elbow and making it hot. This has enough force to fracture small bones.


    Additional effects and Restrictions:

    Users of this style have faster and stronger attacks than a normal strong fist master
    Unfortunately, they have a harder time keeping up with fast movements and their reflexes are lessened slightly
    To use this style someone must be at least Sannin rank and at least started taijutsu, kenjutsu, and fire style
    Can only be taught by Vex

    ____________________
    P a t e n t C e r t i f i c a t e

    Vēx, our loyal member, gave on the 17th of October, a request for a Patent on custom fighting style Devil's Fist (Maou Genkotsu). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Devil's Fist (Maou Genkotsu)
    Powered by Madāra Uchiha
    Copyright 2013, Vēx, NarutoBase.net






    Approved Jutsu:

    Devil's Fist: Vulcan's Folly (Mao Genkotsu: Gukuo no Vulcan)
    Type: Offense
    Rank: S
    Range: Short
    Chakra: 40 (-5 chakra per turn)
    Damage: 80
    Description: With this jutsu, the user is able to use arguably the most powerful jutsu in Devil's Fist. The jutsu allows the user, to channel fire chakra into a sword or other bladed weapon. The sword is then 'hot' being able to add heat damage, in addition to regular damage inflicted from a bladed wound. The heat makes the weapon literally hot enough to melt through other bladed weapons, and to immediately cauterize wounds that the sword cuts. It also causes massive burns, from the heat of the fire chakra. The blade never actually becomes on fire, just simply hot.

    -Restrictions-

    Can only be taught by Vex
    Can only be used once a battle
    Lasts for 3 turns


    Devil's Fist: The Yawn of Apachai(Mao Genkotsu: Akubi no Apachai)
    Type: Offense
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user grabs his opponent by the head before delivering a powerful knee strike to their face while bringing the opponents head down. The user augments the knee with fire chakra, causing it to become hot. The force of the collision could cause a weaker opponent to become completely knocked out. In addition, the opponent will suffer burning damage from the fire chakra. The attack is hot enough to cause mild burns that will cause pain if not treated.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


    Both approved

    Devil's Fist: Gentle Caress(Mao Genkotsu: Onbin Aibu)
    Type: Offense
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: A simple jutsu, where one channels fire chakra into his leg. The user's leg is extremely hot, allowing him to cause heat damage on impact. The heat damage itself, is not very great. It is the equivalent of recieving mild burns, it may blister and cause a lot of pain, but it does not do great damage. The kick itself does damage, because of the user rotating his hip at the time of the kick, making it strong. This technique is not really meant to attack any upper body parts. It is much more suited to be aimed at the lower legs, or near the thighs. This is to make it difficult for the opponent to walk, and to make it easier for the user to land more powerful blows in the future.

    -Restrictions-

    Can only be used thrice
    Can only be taught by Vex


    Approved


    Learned Style here
     
         

  14. #14
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    Re: Shady's Customs


    Chishi Shindou | Fatal Impact

    Type: Boomerang Ninjutsu

    Background:
    Fatal impact is a fighting style developed by Two young ninja by the names of Shady and Seventeen, They traveled across the entire world searching for a fighting style that fit them both, they searched for years and never found the right one, So one day they got tired of searching and decided to create one that was unique to in itself. They remembered the boomerang they used to play with as kids growing up, a toy of there's that they used to also use as a means for target practice. They knew they weren't kids anymore, but elite shinobi, so they worked many years together in order to create a deadly style based off of there childhood toy.. And they named the style Fatal Impact once they mastered their created style.

    Description on the Abilities and Inner Workings of the Style:
    The fatal impact style mainly revolves around the infusion of chakra into boomerangs and wielding them as weapons, whether its close or long range use. Once the boomerangs are infused with chakra they can be used in numerous of deadly and versatile ways. The basic skill of using fatal impact is infusing ones chakra into a boomerang(s) and allowing them to use it in many different ways depending on the chakra used. This allows one to use the fatal impact techniques whilst using several boomerangs at once if needed by using specific jutsu (will make jutsu for this). The controlled boomerangs can be altered for several different situations, such as using chakra to gift the boomerangs slicing abilities, defensive abilities, or even blunt attacks. The duo also found a way to expand their boomerangs to larger sizes or even make them smaller, allowing them to use the boomerangs efficiently in different situations.(Will have jutsu to alter boomerangs). An advanced usage of the fatal impact style is infusing element chakra into boomerangs, thus producing a mass amount of affects from the boomerangs. Some basic skills could easily be used with each element, such as using earth to make boomerangs more powerful in blunt attacks, or making the boomerangs lighter to move at many times faster than their base speed (fast as the users base speed). One could use lightning and wind for cutting properties and fire for burning affects. Those are just examples but there will be techniques created for different abilities. The user has his own specific boomerangs that will be specified in the bio, such as metal, large boomerangs, wooden boomerangs, plastic boomerangs etc etc..

    Example techniques

    Chishi Shindou: souran Fatal Impact: Altered Size
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact have the ability to reduce or increase the size of their boomerangs by doing the snake hand seal and molding the boomerang(s) with chakra, This can be used on a maximum of 10 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 10 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.
    - Can be used 5x per battle

    Fatal Impact: Ever changing defense
    Type: Defensive
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: N/A
    Description: The user aligns his boomerangs into various formations as he applies chakra to them whilsts making them spin propeller-like. The rapid spinning of the boomerangs can be used to align a boomerang in front of an attack and intercept and disperse a technique outward, but only up to A-rank though.
    - Can only use up to 3 boomerangs for this technique, thus allowing one to defend against up to three techniques.


    Chishi Shindou: shidō Fatal Impact: Wind cutter
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: N/A
    Description: User's of Fatal Impact
    Infuse sharp wind into a single or several boomerangs, thus granting the boomerangs A-rank cutting potential.


    Additional effects and Restrictions:

    - Can only be taught by Shady Doctor

    - Users of this Style must carry a Boomerang of any size, and can passively control them

    - Must be Sannin rank, Mastered Ninjutsu and at least 3 elements to learn or use the style.

    ____________________
    P a t e n t C e r t i f i c a t e

    Shady Doctor, our loyal member, gave on the 19th of December, 2013 a request for a Patent on custom fighting style Chishi Shindou: Fatal Impact. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Chishi Shindou | Fatal Impact
    Powered by Madāra Uchiha
    Copyright 2013, Shady Doctor, NarutoBase.net



    Techniques:

    Chishi Shindou: souran Fatal Impact: Altered Size
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra: 20
    Damage: N/A
    Description: User's of Chishi Shindou have the ability to reduce or increase the size of their boomerangs near instantly by doing the snake hand seal and molding the boomerang(s) with chakra. This can be used on a maximum of 5 boomerangs at a time. The boomerangs size can be altered to be various sizes, ranging from the size of a shuriken/Kunai or becoming up to 5 meters in length. The greater the size of the altered, the greater Its mass, but the smaller the size the smaller the mass.

    - Can only be used by users of Chishi Shindou
    - Only taught by Ares
     
         
    Last edited by Ares; 04-02-2014 at 07:52 PM.

  15. #15
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    Re: Shady's Customs

    [QUOTE=Yashiro;12287898]

    Custom Snake Summons


    8) (Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus
    Rank: A
    Range: Short
    Type: Summoning
    Chakra: 30
    Damage: N/A
    Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.

    Note - Can only be summoned once per battle.
    - Lasts for 4 full turns until automatically dispersed.
    - Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.
    - When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.
    - Can only be taught by Yashiro.


    Snake Guardians
    (Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.

    -Must have snake contract signed
    - Can only replace once
    -Can only be summoned once
    - Last 4 turns
    - Can use S rank and Below Fire
    - Can only be taught by Better

    (Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2.

    -Must have snake contract signed
    -Can only be summoned once
    - Last 4 turns
    - Only can replace itself once.
    - Can use S rank and Below Water
    - Can only be taught by Better

    (Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/a
    Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater.

    - Must have snake contract signed
    - Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.
    - All his moves and techniques count towards the normal 3 limit per turn of the user
    - Can only be summoned once
    - Last 4 turns
    - Can use S rank and Below Lightning that the user knows.
    - Can only be taught by Better



    Learned here


    Snake Arts


    6) (Hebi geijutsu: Azamuku hebi no) - Snake Arts: The Deceiving Serpents

    Rank: A
    Range: Short - Mid
    Type: Offensive/Supplementary
    Chakra: 30
    Damage: 60
    Description: The user performs a single hand seal before thrusting his left arm upwards and releases a single snake from his left sleeve and in the direction of the target, this is used as a distraction, and while the user is releasing the snake into the air he also releases another one from his right sleeve which quickly slithers across the ground and coils around the targets body, before constricting and paralyzing the target.

    Notes - Must have signed the snakes contract
    - Can only be used 3 times per battle
    - Paralysis lasts for 2 turns
    - The snakes are large enough to completely coil around a full grown humans body
    - Can only be taught by -Yashiro-


    7) (Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles
    Rank: S
    Range: Short - Long
    Type: Offensive
    Chakra: 40
    Damage: 80
    Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.
    Notes - Must have signed the snakes contract
    - Can only be used with/by the Manda summoning
    - Can only be used 2 times per battle
    - Paralysis and numbing lasts for 2 turns
    - Can only be taught by -Yashiro-


    All learned here
     
         
    Last edited by Ares; 03-19-2014 at 03:44 AM.

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