Results 1 to 7 of 7
  1. #1
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Posts
    14,192
    Location
    In ur mum fam
    I'm not inactive. Just
    preoccupied.
     



    [OPEN] I make way too many fight threads. o__o

    ....Rules, and stuffs.
     
         

  2. #2
    Negative Knight's Avatar
    Status
    Negative Knight is offline
    Gender
    Join Date
    Jun 2012
    Posts
    13,773
    Location
    At the Round Table
    z.z
     

    Re: [OPEN] I make way too many fight threads. o__o

    You luf me too much
     
         

  3. #3
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Posts
    14,192
    Location
    In ur mum fam
    I'm not inactive. Just
    preoccupied.
     



    Re: [OPEN] I make way too many fight threads. o__o

    Back for revenge rape? D:
     
         

  4. #4
    Negative Knight's Avatar
    Status
    Negative Knight is offline
    Gender
    Join Date
    Jun 2012
    Posts
    13,773
    Location
    At the Round Table
    z.z
     

    Re: [OPEN] I make way too many fight threads. o__o

    Ofc, though on a water source this time xD

    Reis Rules & Regulations
    Unofficial
    Killing Allowed
    CJ Allowed
    CE Allowed
    No Stealing
    No Kai, Sub

    Range: Mid (About 10 Meters from eachother)

    Terrain: We're unlucky enough to have been caught in a storm at sea, its raining, lightning is raging and the tides are unsteady. Land is no where to be seen.


    Kakuzu in sig, Raizu on back and i'll go first once you post your bio.
     
         

  5. #5
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Posts
    14,192
    Location
    In ur mum fam
    I'm not inactive. Just
    preoccupied.
     



    Re: [OPEN] I make way too many fight threads. o__o

    Quote Originally Posted by Negative Knight View Post
    Ofc, though on a water source this time xD

    Reis Rules & Regulations
    Unofficial
    Killing Allowed
    CJ Allowed
    CE Allowed
    No Stealing
    No Kai, Sub

    Range: Mid (About 10 Meters from eachother)

    Terrain: We're unlucky enough to have been caught in a storm at sea, its raining, lightning is raging and the tides are unsteady. Land is no where to be seen.


    Kakuzu in sig, Raizu on back and i'll go first once you post your bio.
    Ling, Right dot in sig. No earth? <_> That sucks. T__T
     
         

  6. #6
    Negative Knight's Avatar
    Status
    Negative Knight is offline
    Gender
    Join Date
    Jun 2012
    Posts
    13,773
    Location
    At the Round Table
    z.z
     

    Re: [OPEN] I make way too many fight threads. o__o

    Quote Originally Posted by Scaze View Post
    Ling, Right dot in sig. No earth? <_> That sucks. T__T
    I specialize in Earth yet you're the one complaining xD




    *The moment he meets his opponent's gaze, Kakuzu furiously slams his hands together to summon Darkening, the most grotesque Eel which resides in eel cove. The creature is summoned directly beneath Kakuzu (underwater), causing a truly massive area around it to turn murky much like the effect created by an Octopus's ink. The air is also filled with a pungent smell of death, decay and rotting fish, making it hard for his opponent to adjust to the air he's breathing in. Without hesitation, Darkening releases thousands of small eels from his mouth which race through the water in the direction of Ling, pulling him down into the water below and engaging him in a furious feeding frenzy, causing the water to boil and churn, before becoming stained with his blood.

    As his summon does this, Kakuzu releases his wind mask from his body whilst spewing a truly massive torrent of water which converges on his opponent. The water waves first crash into him, doing some damage in the process but not a great amount. The real purpose of the attack lies in its ability to form into a massive orb of water once the opponent has been captured, creating a liquid battle arena for the two men to fight to the death. The wind mask takes a position a small distance above Kakuzu's own to watch Ling for any signs of a raiton-based technique, seeking to defend his master whatever the cost.*

    (Kchuysei: Zetsumei) Summoning: Darkening
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 w/ Feeding Frenzy)
    Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
    Note:
    -Can only be Summoned once per Battle.
    -Must have signed Eel Contract.
    -Summon last 4 turns.
    -Spawning Eels counts as a move.
    -Requires a water source.


    Feeding Frenzy
    Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)


    (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Type: Offensive,Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


     
         
    Last edited by Negative Knight; 05-03-2013 at 06:59 PM.

  7. #7
    Scaze's Avatar
    Status
    Scaze is offline
    Gender
    Join Date
    Apr 2011
    Posts
    14,192
    Location
    In ur mum fam
    I'm not inactive. Just
    preoccupied.
     



    Re: [OPEN] I make way too many fight threads. o__o

    Quote Originally Posted by Negative Knight View Post
    I specialize in Earth yet you're the one complaining xD




    *The moment he meets his opponent's gaze, Kakuzu furiously slams his hands together to summon Darkening, the most grotesque Eel which resides in eel cove. The creature is summoned directly beneath Kakuzu (underwater), causing a truly massive area around it to turn murky much like the effect created by an Octopus's ink. The air is also filled with a pungent smell of death, decay and rotting fish, making it hard for his opponent to adjust to the air he's breathing in. Without hesitation, Darkening releases thousands of small eels from his mouth which race through the water in the direction of Ling, pulling him down into the water below and engaging him in a furious feeding frenzy, causing the water to boil and churn, before becoming stained with his blood.

    As his summon does this, Kakuzu releases his wind mask from his body whilst spewing a truly massive torrent of water which converges on his opponent. The water waves first crash into him, doing some damage in the process but not a great amount. The real purpose of the attack lies in its ability to form into a massive orb of water once the opponent has been captured, creating a liquid battle arena for the two men to fight to the death. The wind mask takes a position a small distance above Kakuzu's own to watch Ling for any signs of a raiton technique, seeking to defend his master whatever the cost.*

    (Kchuysei: Zetsumei) Summoning: Darkening
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra: 30
    Damage: N/A (60 w/ Feeding Frenzy)
    Description: The user will slam his hands together for the summoning. This summons Zetsumei, or Zets for short. when Zets is summoned he turns a water source murky, making it imposible to see withing the water source. A foul smell of death and decay will also fill the air. Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)
    Note:
    -Can only be Summoned once per Battle.
    -Must have signed Eel Contract.
    -Summon last 4 turns.
    -Spawning Eels counts as a move.
    -Requires a water source.


    Feeding Frenzy
    Zets has the ability to spawn thousands of small Eels from his mouth, these Eels can fill a water source, attacking and feeding on anything within it. this can be devastating for an opponent. The spawn Eels can group together forming large masses for defense that equal A-rank. After his time, the remaining Eels will swim back into Zets mouth as he consumes them. (Doujutsu can see though the murky water)


    (Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
    Rank: A
    Type: Offensive,Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


    Battle of le summons? Bring it on. >=o Though I've fought eels before. o-o
    ~~~

    As you summon Zets, Ling immediately begins on a summon of his own, performing a frenzy of handseals and summoning Atlantia in the water beneath him. Upon being summoned, Atlantia manipulates the Water infront of her and Ling, creating a gigantic blast like wave that spans forwards and outwards. (S Rank) Ling quickly enforces the wave of water by exhaling a Tsunami like wave of wind. The Wind/Water wave would blast through your water technique, sending it back towards you, it would overpower the eels that race towards Ling from underwater, as beneath the waters surface it takes the form of a surge like current. It would also wash and fling back your Eel; Zets. The wave and current would also reject the murky water that your eel produces.

    (Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia
    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Atlantia is a small eagle sting ray, between the size of a Frisbee and a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. Atlantia must be summoned in water. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating water to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will, for all of which Atlantia requires a equally large water source. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

    Note:
    - Atlantia can only be summoned 1x
    - Atlantia is capable of staying on the field for four turns.
    - Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
    - Atlantia is capable of sensing living animals within a mid range of her, using her passive electroception.
    - Atlantia is capable of creating a maximum of 2 S rank structures, 3 A rank structures, and 4 B rank structures.


    [Kaze Fuukaku: Kaze Nami] Wind Style: Wind Tsunami
    Type: Attack
    Rank: A
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: 60
    Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
    ♦ Can only be used thrice per battle
    ♦ Can only be taught by -Blizzard-




    What a fugly little pet you have. Does it know any tricks? Other than producing crap that is?
     
         

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •