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  1. #1
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    ♆Ame No Mi Kumari ♆ - Nagato Vs Scorps

    Rei's Rules and Regulations
    All Out
    Mid Range
    Battle Field is a plain field, no water source nearby. Sunny Day.

    Ryoku Himura Hasnt been updated in ages. (Sound, Leg Weights).


     
         

  2. #2
    Scorps's Avatar
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    Re: ♆Ame No Mi Kumari ♆ - Nagato Vs Scorps

    Quote Originally Posted by Nagato.. View Post
    Rei's Rules and Regulations
    All Out
    Mid Range
    Battle Field is a plain field, no water source nearby. Sunny Day.

    Ryoku Himura Hasnt been updated in ages. (Sound, Leg Weights).


    Hashirama bio on sig. Also outdated. Disregard the NB Genjutsu perks, those are no more.

    Since you challenged me, I'll make the first move.

    _______

    Hashirama enters the field, proud and strong. His presence commanding and undeniably frightening. On his right hand, the famous goddess of water. The only noticeable weapon visible. However, trading the traditional plated amor known to him for a more fitting anbu cloak and clothes, let him conceal tattoos and a pletora of multiple basic weapons, premade sealing scrolls and the normal assortment of tools a ninja has. Without a moments notice, he starts walking towards his enemy slowly as he points his sword at him. With this gesture, a massive block of water materializes around him, locking in inside a solid cube of water. Twitching the sword sideways and the cube is forced into compressing the enemy inside, crushing him within. Twitching the sword again, as if poking into a hot fire or torturing an enemy by poking into wound, the cube compresses much stronger and reduces the enemy to a pulp. All of it done in a mere moment thanks to the swords ability to exchange the need for handseals with simple movement from the sword and its ability to empower water techniques. I use the swords ability to negate elemental weakness for a water technique on the second water technique, goddess control.

    You may try...but what you came to get you won't take... Regardless of how much you try...


    Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
    Type: Supplementary/Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A (+15 damage)
    Description:
    With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

    Note: Can only be taught by Scorps
    Note2: Doesn't require a water source and can be used as one
    Note3: Usable only thrice
    Note4: In the same turn the user can't use techniques above S-Rank

    Suiton: Megami Kontorōru | Water Release: The Goddess Control
    Type: Supplementary/Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A (up to 60 if used offensively) (+15 damage)
    Description:
    A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
    Note: usable 5 times per battle
    Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
    Note: can only be taught by Scorps

    Suiton: Mizu Kakujuu | Water Style: Water Expansion
    Type: Attack/Defence
    Rank: A
    Range: Short - long
    Chakra Cost:30
    Damage Points: +25 (+15 damage)
    Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

    Note: Can only use used on water the user or the users summon has created
    Note: Can only be used once one each water jutsu creates
    Note: can only be used 3 times

    In essence, water control is used to control the "solid" block of water generated from bliss of water into crushing you. Then the crushing action is empowered by the water expansion. In total, the damage is (15+60+15+25+15)=130 Also, goddess control has no elemental weakness.

     
         
    Last edited by Scorps; 05-11-2013 at 10:06 PM.

  3. #3
    Obíto's Avatar
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    Re: ♆Ame No Mi Kumari ♆ - Nagato Vs Scorps

    Quote Originally Posted by Scorps View Post
    Hashirama bio on sig. Also outdated. Disregard the NB Genjutsu perks, those are no more.

    Since you challenged me, I'll make the first move.

    _______

    Hashirama enters the field, proud and strong. His presence commanding and undeniably frightening. On his right hand, the famous goddess of water. The only noticeable weapon visible. However, trading the traditional plated amor known to him for a more fitting anbu cloak and clothes, let him conceal tattoos and a pletora of multiple basic weapons, premade sealing scrolls and the normal assortment of tools a ninja has. Without a moments notice, he starts walking towards his enemy slowly as he points his sword at him. With this gesture, a massive block of water materializes around him, locking in inside a solid cube of water. Twitching the sword sideways and the cube is forced into compressing the enemy inside, crushing him within. Twitching the sword again, as if poking into a hot fire or torturing an enemy by poking into wound, the cube compresses much stronger and reduces the enemy to a pulp. All of it done in a mere moment thanks to the swords ability to exchange the need for handseals with simple movement from the sword and its ability to empower water techniques. I use the swords ability to negate elemental weakness for a water technique on the second water technique, goddess control.

    You may try...but what you came to get you won't take... Regardless of how much you try...


    Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
    Type: Supplementary/Defensive
    Rank: S-Rank
    Range: Short-Long
    Chakra: 40
    Damage: N/A (+15 damage)
    Description:
    With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

    Note: Can only be taught by Scorps
    Note2: Doesn't require a water source and can be used as one
    Note3: Usable only thrice
    Note4: In the same turn the user can't use techniques above S-Rank

    Suiton: Megami Kontorōru | Water Release: The Goddess Control
    Type: Supplementary/Offensive
    Rank: A-Rank
    Range: Short-Long
    Chakra: 30
    Damage: N/A (up to 60 if used offensively) (+15 damage)
    Description:
    A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
    Note: usable 5 times per battle
    Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
    Note: can only be taught by Scorps

    Suiton: Mizu Kakujuu | Water Style: Water Expansion
    Type: Attack/Defence
    Rank: A
    Range: Short - long
    Chakra Cost:30
    Damage Points: +25 (+15 damage)
    Description: After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.

    Note: Can only use used on water the user or the users summon has created
    Note: Can only be used once one each water jutsu creates
    Note: can only be used 3 times

    In essence, water control is used to control the "solid" block of water generated from bliss of water into crushing you. Then the crushing action is empowered by the water expansion. In total, the damage is (15+60+15+25+15)=130 Also, goddess control has no elemental weakness.


    Alright, cool. I take it that it has a lot of stacked up damage points in the end, but I don't believe the initial way Bliss of water is made to be used can really be thought of as having real "damage" (seeing as it was made to not have damage) besides the water pressure and then the consecutive usage of goddess control but I wont it get that far xD

    Just explaining my reasoning for my first move.
    _______________________


    Ryoku:


    As the water begins materializing around me at a rapid rate, I take a deep breath and make four handseals releasing a series of wind blades dispersing the water forming around me.


    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing a the required hand seals Rat → Snake → Horse → Dog the user takes a deep breath and exhales several blades of wind at different angles, by rapidly moving their head in various directions. The power of this technique can be dramatically enhanced when utilized in conjunction with the effects of extreme suction, such as that generated by the Baku, where the augmented attack proved effective enough to even slice through the defences of a complete Susanoo.




    Once the initial formation of water has been thwarted I wave my hand to the side releasing multiple blades of wind behind my initial attack..


    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.



    I then begin running towards my right and make a handseal creating a moonsoon level of rain to begin pouring down upon us. Then I throw two explosive tagged kunai towards your left and right.



    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: N/A
    Description: The user first uses the Dog hand seal and then creates a large rainstorm that stretches many miles. There is so much rain that there is enough water to form water release jutsu.
    Note: Can only be used 3 times.

     
         

  4. #4
    Scorps's Avatar
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    Re: ♆Ame No Mi Kumari ♆ - Nagato Vs Scorps

    We both agreed that the counter wouldn't work ^^

    Better luck next time!
     
         

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