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    [Ability] Puppetry

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    Puppetry


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    A puppet user (傀儡使い, kugutsutsukai; meaning "puppeteers") is ninja that uses The Puppet Technique to fight. This technique is a unique ninjutsu fighting style that uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread. While most puppeteers would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time.This technique has few weaknesses: according to Shino Aburame's observations during his fight against Kankurō, the Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralised. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can stall the puppet entirely.


    Restrictions:

    • Canon characters that are puppeteers in the manga/anime can use puppetry, like Kankuro, Sasori and Chiyo.
    • Custom and canon puppeteer bios can be made at all times (unless that specific character is tied by something else other than just puppetry. For Sasori however special rules apply.
    • You can't have a KG/HA or SM/8IG in the same bio. You can however mix puppetry with sensory or smoke.
    • Puppet users originating from Sunagakure have access to the Crow, Salamander and Black Ant puppets. Puppeteers from other villages will have to submit custom puppets in the Custom Jutsu Submission thread, just like any other custom puppet. Other canon puppets can only be used by the characters that used them.


    Examples of Puppet Jutsu's:

    (Kugutsu No Jutsu) - Puppetry Technique

    Rank: D
    Type: Attack/Defense/Supplementary
    Range: Short-Mid
    Chakra Cost: 10(-4 each turn its used after wards)
    Damage Points: N/A
    Description: The user makes threads of chakra that are used to control puppets.

    (Kugutsu Kemuridama no Jutsu) - Puppet Smoke Bombs Technique

    Rank: D
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 10
    Damage points: N/A
    Description: The user jumps up in the air and then manipulates crow to release several smoke bombs towards the enemy target blinding them in the process.
    Note: Can only be used by a Suna puppet user.

    (Kugutsu Gorotama no Jutsu) - Puppet Scatter Shot Technique

    Rank: D
    Type: Offensive
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: The user manipulates crow to release several kunai from his body at the enemy target.
    Note: Can only be used by a Suna puppet user

    (Ranbu no Jutsu) - Wild Dance Technique

    Rank: D
    Type: Offensive
    Range: Short
    Chakra cost: 10
    Damage points: 20
    Description: The user manipulates Crow to bolt towards the enemy and begin spinning, striking them with a rotational force.
    Note: Can only be used by a Suna puppet user

    (Kyū Karasukuchibashi) - Sudden Crow Beak

    Rank: C
    Type: Attack
    Range: short
    Chakra cost: 15
    Damage points 30
    Description: The user detaches the head of his puppet, Crow, just as the opponent is approaching. The head then projects a spike from its mouth and stabs the opponent.
    Note: Can only be used by a Suna puppet user

    (Chakra No Tate) - Chakra Shield

    Rank: C
    Type: Defensive
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: The puppets arm will pop out in four different directions in almost an umbrella-like manner. The arm segments will surround the puppets hand, and from those segments, chakra will emit, each one making one fourth of an entire circle, making a shield of pure chakra.

    (Senbon Ame) - Endless Rain of Senbon

    Rank: C
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 15
    Damage Points: 30
    Description: The puppet will open its mouth wide, unleashing a torrent of senbon. All of the senbon are poison-tipped, meaning that a single hit by one could be deadly. These senbon can shower the opponent for as long as the user wishes.

    (Doku Kemuri) -Poison Smokescreen

    Rank: C
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The puppet will open its mouth and shoot out smoke balls that are imbued with poison as well. This can be used to obscure the enemy’s vision and to spread poisonous gas in the area at the same time.

    (Karasu) Crow

    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Crow is the very first puppet we see in the series. It was created by Sasori, but is later used by Kankurou. Crow is a three eyed, four armed humanoid. Crow is one of the more basic puppets, but he is able to detach any of its body parts for deadly attacks, almost every joint having a blade at the end, allowing Crow to shoot his arms towards the opponent, and then have them return back to it. Even his head has a blade that can be extended out from the bottom of its neck when detached. This ability made it and Black Ant a very deadly combination. It also has the ability, like most puppets do, to release poison-tipped darts and smokescreens, which sometimes have poisonous gas mixed with them.
    Note: Can only be used by a Suna puppet user

    (Kuroari) Black Ant

    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Black Ant, created by Sasori, is a puppet that is often used in conjunction with Crow and, later on, Salamander. It has a bucket-shaped face with two red horns and a total of six arms. It, like Crow, has three eyes. Its body resembles a very large barrel, and it is hollow on the inside, making its main use to be that of trapping, while weapons enter the many slots on its body. At any time, Black Ant can literally open its stomach, and trap an opponent, able to extend the two halves of its stomach so that it stretches out and over the opponent from a very fair distance (approximately mid range) and then retracts the stomach back to its original form, closing it with the opponent inside. Its arm segments contain hidden saw-blades. Like Crow, Black Ant can detach its arms for attacks.
    Note: Can only be used by a Suna puppet user

    (Sanshōuo) Salamander

    Rank: C
    Type: Supplementary
    Range: N/A
    Chakra Cost: 15
    Damage Points: N/A
    Description: Salamander is a defensive puppet, though not on the level of defense as that of Hiruko. Salamander, as its name suggests, is built in the form of a large salamander, being one of the largest puppets seen thus far, and though it is not more powerful defensively than Hiruko, it is larger than the other puppet. Salamander is able to rise up a large area on its back to be used as a shield, making a black shield over its head. It, like some other puppets, is hollow, and it can open its back at any time and then rise up its large tail over its head, stretching it out and therefore allowing the puppet user to jump inside of it for protection. Salamander can also spew out fire equal to C rank. Salamander can only be destroyed by one who knows its weak spots, being a weak joint on its side that holds the shield in place and afterwards simply striking it on its back, or by a move of A rank or higher.
    Note: Can only be used by a Suna puppet user

    (Itsui no Jutsu) – Dual Virgins technique

    Rank: B
    Type: Offensive
    Range: short
    Chakra cost: 20
    Damage points: 40
    Description: The user summons Kuroai to sneak up behind the enemy, pinning their arms. Kankurō then uses a mouth-bomb wielding Karasu that rushes towards the enemy, causing the bombs to explode.
    Note: Can only be used by a Suna puppet user
     
         
    Last edited by Caliburn; 06-15-2013 at 09:27 AM.

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