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  1. #1
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    ↓↑ ĪmρΞ®fΞςςισΠ ↓↑

    My approved customs:
    № 1― Doton: Doroppu Bokkusu | Earth Release: Drop Box- N/A
    № 2― Raiton: Rippou- Lightning Release: Cube- Igneel, -Gitanshu-, -Jiraiya-, Seblax, Selendrile, ~Yubel~
    № 3― Raiton: Kinjitou | Lightning Release: Pyramid- N/A
    № 4― Katon: Dōmōna Yajū no Ikari| Fire Release: Rage of the Ferocious Wild Beast- N/A
    № 5― Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing- -Gitanshu-, Gutsy Jiraiya, Vayne
    № 6―
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    № 34―
    № 35―

    Customs learned:
    ₪― Raiton: Dendou Hora Ryouiki (Lightning Style: Electric Mine Field)
    ₪― Doton: Rokku Doragon | Earth Style: Rocks Dragon
    ₪― (Katon: Shainingu Hoshi) Fire Style: Shining Star
    ₪― Doton: Keiyou Toku | Earth Release: Hovering Shield
    ₪― Katon: Kasai Sukin | Fire Style: Fire Skin
    ₪― (Suiton: Mizu Handou) – Water Style: Hydro Kick
    ₪― Genjutsu: Matenrō | Illusionary Arts: Skyscraper
    ₪― (Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape
    ₪― Fire Release: Ash clone (Katon: Kaijin bunshin)
    ₪― ( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
    ₪― ( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
    ₪―(Suiton: Mizu Aburamushi) - Water Release: Water Parasites
    ₪―Earth Release: Broad Kick - Doton: Hiroi Kikku
    ₪―
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    ₪―
     
         
    Last edited by Littlefinger.; 10-08-2013 at 05:45 AM.

  2. #2
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑


    FIRE

    (Katon: Shainingu Hoshi) Fire Style: Shining Star
    Rank: A
    Type: Attack/Supplementary/
    Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra
    points for each turn) Damage points: N/A
    Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques. ~Can only be used twice per battle.
    ~Can stay for up to three turns per use.
    ~Co-Creator: Asskickulator

    Katon: Kasai Sukin | Fire Style: Fire Skin
    Type: Defence
    Rank:A
    Range:short
    Chakra:30
    Damage:60
    Description:After the user performs a single handseal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below
    Note: can only be taught by igneel
    can only be used 2 times in battle

    Fire Release: Ash clone (Katon: Kaijin bunshin)
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: N/A (20 if ignited)
    Description: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form, dark grey color, which spreads in the air & can be ignited. The clone has all the normal movements the user has and can also be intentionally dispersed forming a cloud of ash which can be ignited.
    Note: - Can only create 2 clones at a time and follows all clone related rules.
    - Cannot use Ninjutsu or
    Taijutsu based techniques.
    - Can only be taught by - Jiraiya-

    Katon: Dōmōna Yajū no Ikari| Fire Release: Rage of the Ferocious Wild Beast
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90 (-20 to the user)
    Description: The user will perform 7 handseals and exhale highly heated and intense flames. The flames on being released take the shape of a fearsome creature with 7 large lion-like heads possessing horns that is in a full sprint which transforms almost immediately into a ferocious rotation that travels through the ground, devouring everything in its path. Once it hits its main target, it results in a massive explosion which causes the 7 heads to erupt in a destructive frenzy of C ranked fireballs capable of knocking down opponents and doing minimal damage.
    -Usable once per battle.
    -No fire technique in the previous, same and next turns.
    -Can only be taught by Naizen.
     
         
    Last edited by Littlefinger.; 07-09-2013 at 12:18 AM.

  3. #3
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑


    EARTH

    Doton: Doroppu Bokkusu | Earth Release: Drop Box
    Type: Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user summons a square-shaped box of earth(without the bottom) that falls over him and those around him, protecting them. This box can protect everyone in it from Water attacks up to Forbidden rank and all other elemental attacks up to S rank, excluding Lightning which is only up to A rank. It can also protect against special elemental abilities such as Lava, Rain, etc according to their respective strengths and weaknesses towards earth. Its walls have a thickness of 3ft, its lenght and breadth is 16ftx16ft while its height from the ground is 8ft. The box disappears after one turn (or earlier if the user wishes).
    -Only sensors and byakugan users are aware of what is going on in the box and vice versa.
    -Usable only twice per battle
    -User cannot perform any other earth technique in that turn.
    -Can only be taught by Naizen.

    Doton: Rokku Doragon | Earth Style : Rock Dragons
    Rank: B
    Type: Attack/Defence
    Range: short-long
    Chakra Cost: 20
    Damage Points: 40
    Description: After preforming the needed hand seals , an dragon made from rocks is created form the ground ( it can be summoned form anywhere you want and from there its range will be in count ) and used to attack others with eating them and clashs the ground again , or ( and ) ; if it was created near you , it will protect you.

    Doton Keiyou Toku - Earth
    Release Hovering Shield

    Type: Offensive | Defensive
    Rank:B
    Range:Short-Mid
    Chakra:20
    Damage:40
    Description: A very simple technique in which user spits out some earth based chakra from his mouth and manipulate it into a big disc which has a diameter of 2m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium.
    Note: Can be used 4 times only

    (Doton: Rokku no Tepu o
    Kakudai)- Expanding Rock Tape

    Rank: A
    Type: Offensive
    Range: Mid/Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent a metre away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. After attaching itself to the opponent, the user will disconnect the tapes from the ground. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.
    *Note: Can only be taught/used by Selendrile
    *Note: Usable three times per battle
    *Note: The opponent can battle as normal until the user expands the tape
    *Note: The opponent must have contact with the ground in order for the tape to attach itself to
    them
    *Note: No Doton in the same turn

    Earth Release: Broad Kick - Doton: Hiroi Kikku
    Type: Offensive
    Rank: B Rank
    Range: Short-Mid
    Chakra: 20
    Damage: 40
    Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.
    -Usable 4 X
    -The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.
    -Completion of Earth & Taijutsu training are required.
     
         
    Last edited by Littlefinger.; 10-08-2013 at 05:49 AM.

  4. #4
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑


    WATER

    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note: Can only be taught by BluePhenix.
    Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

    Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing
    Rank: A
    Type: Attack | Defence
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one .
    -Usable 4 times per battle and only on one particular limb at a time.
    -Can only be taught by Naizen.

    (Suiton: Mizu Aburamushi) - Water Release: Water Parasites
    Type: Offensive
    Rank: S
    Range: Short - Long
    Chakra: 40
    Damage: 80
    Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites.
    Note:
    - Can only be used twice per battle
    - Cannot use any water techniques above B-rank the following two turns
    - Can only be taught by Gutsy Jiraiya
     
         
    Last edited by Littlefinger.; 08-21-2013 at 12:48 PM.

  5. #5
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑


    WIND
     
         

  6. #6
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑


    LIGHTNING

    Raiton: Dendou Hora Ryouiki (Lightning Style: Electric Mine Field)
    Type: Defense/Attack
    Rank: B
    Range: Short-Mid Range
    Chakra: 20
    Damage: N/A (10 Damage if stepped on)
    Description: The user concentrates on his Raiton chakra. The user then molds his chakra and channel it to his mouth while squishing it into small flatly round pellets. The user then spits out the small lighting pellets (about 30) to the ground in a wide area (8ft-13ft). When the opponent steps on the pellets they will send off a electrical signal through the air as well as shocking the opponent. These pellets are rather small and are usually unnoticeable to the naked eye. When these pellets go off the user can sense the electrical signal in the air by using his Raiton chakra within him/her to locate the enemy. This jutsu is very useful due to the fact that the user can locate the enemy in a split second and counter the opponent unsuspectingly or to set up a ambush for the unsuspecting enemy.
    ~Can only be taught by Kwalker394
    ~May also cause the user damage as well if stepped on
    ~Sensing only happens if the user is within mid-range of the pellets.

    Raiton: Rippou- Lightning
    Release: Cube

    Rank: A
    Type: Defence|Attack
    Range: Short
    Chakra cost: 30(+5 for each turn cube is kept active)
    Damage Points: 60(+10 for lightning techs)
    Description: The user will mold a large amount lightning chakra in his body and release it. Using shape manipulation, he will slam his palms together and form a cube made of Lightning. This cube protects the user from all attacks A rank and below except for wind and Water which it can only block up to B-rank. The user can still move and perform other techniques while in the cube.
    -User cannot use any water or wind techniques while cube is active.
    -Cube will automatically deactivate after 3 turns.
    -User cannot use lightning in the same turn cube is activated.
    -Lightning techniques used while in the cube receive a +10 boost.
    -Can only be used twice
    -Can only be used by Naizen

    Raiton: Kinjitou|Lightning Release: Pyramid
    Rank: Forbidden
    Type: Defence|Attack
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: 90(-5 to user)
    Description: After focusing lightning chakra in his dominant hand, the user will thrust it upwards and while transforming the chakra into lightning, releases it into the sky, molding it into a thin beam of lightning. The user will keep sending the beam into the sky for 1 turn. Immediately 1 turn has elapsed, the user will stop sending the beam and open up his hands. Then a beam of lightning will emerge from the sky and spread out in the twinkle of an eye, forming a pyramid around the field with the user being at the center. As soon as the pyramid is formed, a white flash appears inside it and in that split second, everyone inside it, except the user is killed by the lightning.
    -User cannot use any lightning technique for the next 2 turns.
    -User will be unable to use any Forbidden rank tech for the next 3 turns and any S rank for the 2 turns.
    -Usable only once.
    -Usable only by Naizen.
     
         
    Last edited by Littlefinger.; 07-09-2013 at 12:30 AM.

  7. #7
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    Re: ↓↑ ĪmρΞ®fΞςςισΠ ↓↑

    NEKURA CLAN CUSTOMS

    (Noroidzi Hari no Nami ) - Cursed Blood Needle Wave
    Type: Supplemenary
    Rank: C
    Range: Short-Mid
    Chakra: 15 Damage: N/A
    Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes (such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.
    *If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).
    Cannot be used on Keigoku attacks of S-rank and higher
    Can only be used four times per battle.

    (Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.
    This technique may be used only thrice per battle.
    No Nekura techniques above A-rank may be used during the same turn and the next turn.
     
         

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