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  1. #1
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    Kiyoshi vs _____ ?

    I haven't done this in a while, so, I want to battle using Roy.
    Reis R&R
    Mid range? Grassy field.
    Everything allowed, I'll be using my one Kiyoshi technique a lot <_> Ok, not too much, but you'll see it occasionally.
    Add any rules if you feel the need.

    Someone new please. o _o

    Bio: http://narutobase.net/forums/showthread.php?t=204793

    Edit: It'd be a big + if you were from another CC. lol
     
         
    Last edited by Erzo; 07-19-2013 at 10:19 PM.

  2. #2
    Better's Avatar
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    Re: Kiyoshi vs _____ ?

    *watches you look for an opponent*
     
         

  3. #3
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    Re: Kiyoshi vs _____ ?

    Pick me pick me Erzo-chwan!!!

    Zaraki Kenpachi in sig(Nekura)
     
         

  4. #4
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    Re: Kiyoshi vs _____ ?

    Guard.

    (Chibaku Tensei) - Planetary Devastation
    Rank: Forbidden
    Type: Attack/Supplementary/Defense
    Range: Long
    Chakra: 120
    Damage: 160
    Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
    Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
    Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
     
         

  5. #5
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Naizen View Post
    Pick me pick me Erzo-chwan!!!

    Zaraki Kenpachi in sig(Nekura)
    I'll start out with a clone, making that my first move, so, your turn.

    Quote Originally Posted by Crutch Kaguya View Post
    Guard.

    (Chibaku Tensei) - Planetary Devastation
    Rank: Forbidden
    Type: Attack/Supplementary/Defense
    Range: Long
    Chakra: 120
    Damage: 160
    Description: The user, taking advantage of the Deva Path's gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls every and anything around it into itself, piling it all on top of one another until it creates a large solid sphere. This technique is quite devastating, as it created a massive crater and devestated the forest and mountains around it. The Sage of the Six Paths had mastered this technique to an extent that he created the moon itself where he sealed the Jubi's physical vessel. Despite it's admitted inferiority comparing to its original version, this technique was still strong enough to contain even an almost fully transformed Naruto and to create a large, 400 meter wide sphere of debris. The technique itself can only be stopped if the original sphere is overpowered by offensive Ninjutsu and if a target is caught in the technique's pull, his only way to survive is to protect his body from the crushing damage of the technique. The technique happens during a set amount of time, while it keeps gathering and pulling everything around which makes it that much more difficult to escape.
    Note: The technique is usable only once per fight and prevents the use of gravitational techniques for the same and following 6 turns. The user will be limited to A-Ranks in the next turn.
    Note: Can only be used by Rinnegan bios with the (Tendō) - Deva Path active.
    With what?

    (Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with. This technique can also be used to summon shadow clones like fukasaku did with naruto’s clones.
     
         

  6. #6
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Erzo View Post
    I'll start out with a clone, making that my first move, so, your turn.



    With what?

    (Gyaku Kuchiyose no Jutsu) – Reverse Summoning Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: This technique is the counterpart of the summoning technique, in which it allows an animal to summon the human that they have a contract with. This technique can also be used to summon shadow clones like fukasaku did with naruto’s clones.
    Zaraki begins to flow lightning chakra into his sword as the clone appears

    (Chō Biburāto Raitontō) -
    Super Vibrating Lightning
    Release Sword

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+15 to
    kenjutsu and standard attacks) Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.


    ???
     
         

  7. #7
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Naizen View Post
    Zaraki begins to flow lightning chakra into his sword as the clone appears

    (Chō Biburāto Raitontō) -
    Super Vibrating Lightning
    Release Sword

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: N/A (+15 to
    kenjutsu and standard attacks) Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.


    ???
    Could have at least put some effort into your reply. D:

    Seeing you hold a sword, Roy's clone decides to channel his Fire chakra into it, before performing a single hand seal which causes the blade to release a burst of Fire which instantly burns the hand that's holding it, causing your flesh to be extremely damaged, which would probably prevent you from performing hand seals which require both hands from this point on, or even using that hand at all, due to the immense pain.

    Fire Release: Thorn Flames]Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
    Note:
    ♦ Usable 4 times per battle.
    ♦ Must be taught by Blizzard.



    Simultaneously, Roy would create energy in the area no more than an inch behind your neck, forming a spear of pure energy and manipulating it so that it thrusts towards him, cutting the left side of your neck area open, causing blood to gush out, lets say the attack doesn't kill you, but it does hinder you in battle, obviously. lol

    Type: Supplementary
    Rank: N/A (D-A) C
    Range: Long-Short
    Chakra Cost: 30
    Damage: Depends
    Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
    ~Must be at least a Kiyoshi Novice to use.



    I find it insulting that there's two of us here and he simply got a sword out.
    Said Roy, to his clone, as if he'd feel differently.
     
         

  8. #8
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    Re: Kiyoshi vs _____ ?

    **** I wanted to fight you
     
         

  9. #9
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Erzo View Post
    Could have at least put some effort into your reply. D:

    Seeing you hold a sword, Roy's clone decides to channel his Fire chakra into it, before performing a single hand seal which causes the blade to release a burst of Fire which instantly burns the hand that's holding it, causing your flesh to be extremely damaged, which would probably prevent you from performing hand seals which require both hands from this point on, or even using that hand at all, due to the immense pain.

    Fire Release: Thorn Flames]Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: User chooses some weapon(s) and channels his fire chakra in them, it can be done through a distance, contact with the weapon is not required. After channeling the chakra, with just one Tiger hand-seal user makes the chakra burst into flames in a shape of thorn, which reaches out half-meter in a shape of spiked orb. User can simultaneously envelop maximum of 5 weapons with thorn flames.
    Note:
    ♦ Usable 4 times per battle.
    ♦ Must be taught by Blizzard.



    Simultaneously, Roy would create energy in the area no more than an inch behind your neck, forming a spear of pure energy and manipulating it so that it thrusts towards him, cutting the left side of your neck area open, causing blood to gush out, lets say the attack doesn't kill you, but it does hinder you in battle, obviously. lol

    Type: Supplementary
    Rank: N/A (D-A) C
    Range: Long-Short
    Chakra Cost: 30
    Damage: Depends
    Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
    ~Must be at least a Kiyoshi Novice to use.



    I find it insulting that there's two of us here and he simply got a sword out.
    Said Roy, to his clone, as if he'd feel differently.
    I thought you was to taking things slow. Your first move was just 3 lines so I was playing along ._.


    The hilt of his sword begins to get warm, causing Zaraki to wonder. His sword didn't have any fire ability/affinity and neither did he channel fire chakra into it so it was very unusual but he remained alert, rubbing his fingers together as he held the sword due to the warmth. Thus, immediately the fire erupts from his sword, he releases fire chakra from his palm, coupled with the friction of his fingers to form a ball of fire which negates the fire which emanated from the sword.

    (Katon: Shainingu Hoshi)
    Fire Style: Shining Star

    Rank: A
    Type: Attack/Supplementary/
    Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra
    points for each turn)
    Damage points: N/A

    Description: The user channels his
    chakra through his palm as he
    creating a strong friction with
    his fingers, by that, the user
    molds his chakra manipulating it creating a fireball, its similar to
    Fire style: Fireball technique,
    however, this fireball is not
    offensive at all. Using his chakra,
    the user keeps this fireball
    around himself. It can only be used as a heat or light source
    alone, however, it can be partly
    combined with other techniques,
    such as wind element techniques,
    turning them to Fire/Wind
    combination techniques.
    ~Can only be used twice per battle.
    ~Can stay for up to three turns
    per use.
    ~Co-Creator: Asskickulator


    With that, Zaraki feels something poke his neck but is unable to penetrate his skin. Due to the Jyuubi's chakra, surging through him, the pure foreign chakra is unable to penetrate him. With a smirk, he makes a hand seal throwing both opponents in an illusion where their sight is lost and tosses an explosive kunai silently into the air so as to land between them after a short while.

    ( Kokuangyo no Jutsu ) -
    Bringer-of-Darkness
    Technique

    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent
    to believe they have been
    trapped in a world of infinite
    darkness, where their sense of
    sight is useless. It is capable of
    affecting multiple targets within range. However, it does not
    negate their other senses.


    Zaraki gets on with waving 10 handseals, releasing from the ground 10 rock tapes that stick to the body of his opponent and clone. The kunai lands between them and explodes, sending them flying in opposite directions although the clone is destroyed in the explosion.

    (Doton: Rokku no Tepu o
    Kakudai)- Expanding Rock
    Tape

    Rank: A
    Type: Offensive
    Range: Mid/Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user performs the following hand seals, Snake
    → Ram → Bird → Hare → Dragon
    → Ox → Horse → Ram → Dragon →
    Snake, and then directs their
    doton chakra into the earth. Ten
    earth strips with similar physical characteristics as tape erupt
    from the ground around the
    opponent a metre away from
    him. If the rock tape touches the
    opponent, it will attach itself to
    the opponent’s skin, making it near impossible to remove. After
    attaching itself to the opponent,
    the user will disconnect the
    tapes from the ground. One turn
    after the opponent has been
    attached to the rock tape, the user will perform the Snake hand
    seal, and the tape expands and
    then amplifies its density rapidly,
    increasing its weight. This
    anchors the opponent to the
    ground due to the immense weight, rendering the part of
    the body immobile.
    *Note: Can only be taught/used
    by Selendrile
    *Note: Usable three times per
    battle *Note: The opponent can battle
    as normal until the user expands
    the tape
    *Note: The opponent must have
    contact with the ground in order
    for the tape to attach itself to them
    *Note: No Doton in the same
    turn


    Very tricksey, aren't we? :3
     
         

  10. #10
    Erzo's Avatar
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Naizen View Post
    I thought you was to taking things slow. Your first move was just 3 lines so I was playing along ._.


    The hilt of his sword begins to get warm, causing Zaraki to wonder. His sword didn't have any fire ability/affinity and neither did he channel fire chakra into it so it was very unusual but he remained alert, rubbing his fingers together as he held the sword due to the warmth. Thus, immediately the fire erupts from his sword, he releases fire chakra from his palm, coupled with the friction of his fingers to form a ball of fire which negates the fire which emanated from the sword.

    (Katon: Shainingu Hoshi)
    Fire Style: Shining Star

    Rank: A
    Type: Attack/Supplementary/
    Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra
    points for each turn)
    Damage points: N/A

    Description: The user channels his
    chakra through his palm as he
    creating a strong friction with
    his fingers, by that, the user
    molds his chakra manipulating it creating a fireball, its similar to
    Fire style: Fireball technique,
    however, this fireball is not
    offensive at all. Using his chakra,
    the user keeps this fireball
    around himself. It can only be used as a heat or light source
    alone, however, it can be partly
    combined with other techniques,
    such as wind element techniques,
    turning them to Fire/Wind
    combination techniques.
    ~Can only be used twice per battle.
    ~Can stay for up to three turns
    per use.
    ~Co-Creator: Asskickulator


    With that, Zaraki feels something poke his neck but is unable to penetrate his skin. Due to the Jyuubi's chakra, surging through him, the pure foreign chakra is unable to penetrate him. With a smirk, he makes a hand seal throwing both opponents in an illusion where their sight is lost and tosses an explosive kunai silently into the air so as to land between them after a short while.

    ( Kokuangyo no Jutsu ) -
    Bringer-of-Darkness
    Technique

    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user makes one handseal, causing the opponent
    to believe they have been
    trapped in a world of infinite
    darkness, where their sense of
    sight is useless. It is capable of
    affecting multiple targets within range. However, it does not
    negate their other senses.


    Zaraki gets on with waving 10 handseals, releasing from the ground 10 rock tapes that stick to the body of his opponent and clone. The kunai lands between them and explodes, sending them flying in opposite directions although the clone is destroyed in the explosion.

    (Doton: Rokku no Tepu o
    Kakudai)- Expanding Rock
    Tape

    Rank: A
    Type: Offensive
    Range: Mid/Long
    Chakra cost: 30
    Damage Points: N/A
    Description: The user performs the following hand seals, Snake
    → Ram → Bird → Hare → Dragon
    → Ox → Horse → Ram → Dragon →
    Snake, and then directs their
    doton chakra into the earth. Ten
    earth strips with similar physical characteristics as tape erupt
    from the ground around the
    opponent a metre away from
    him. If the rock tape touches the
    opponent, it will attach itself to
    the opponent’s skin, making it near impossible to remove. After
    attaching itself to the opponent,
    the user will disconnect the
    tapes from the ground. One turn
    after the opponent has been
    attached to the rock tape, the user will perform the Snake hand
    seal, and the tape expands and
    then amplifies its density rapidly,
    increasing its weight. This
    anchors the opponent to the
    ground due to the immense weight, rendering the part of
    the body immobile.
    *Note: Can only be taught/used
    by Selendrile
    *Note: Usable three times per
    battle *Note: The opponent can battle
    as normal until the user expands
    the tape
    *Note: The opponent must have
    contact with the ground in order
    for the tape to attach itself to them
    *Note: No Doton in the same
    turn


    Very tricksey, aren't we? :3
    As both Roy and his clone see darkness approaching all the way from the Nekura's side to theirs, they first assume it's some kind of jutsu, however, before they have time to defend from it, the darkness takes over completely, making them see nothing whilst all their other senses remain intact. Their opponent then goes on to throw a Kunai which both Roy and his clone know about due to their sound mastery, allowing them to feel the presence of the Kunai as the vibrations from its body bounce back to their ears, keeping this in mind, Roy goes on to assume that he may have been placed in a genjutsu which affects his eyes as nothing else seemed to have happened and none of his other senses seem to be affected in any way, and so, rather than performing Kai, he decides to activate his curse mark which would straigh away release him from genjutsu.

    As he activates his curse mark, Roy throws a Wind infused Kunai towards your Kunai with a smoke bomb attached, causing it to land in the area mid range between you and himself.

    (Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
    Rank : A
    Type: Supplementary/Defense
    Range: Short
    Chakra: 30 (-10 to user per turn)
    Damage: N/A
    Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
    Note: Lasts for 5 turns.
    Note: Can be deactivated at will.
    Note: Usable once.

    As he does this, his clone would know about the location of their opponent due to the fact that the same vibrations that had been bouncing off of the opponent and to his ears since the start of the battle, did not stop despite his loss of vision and so, before you're able to use your Earth jutsu and simultaneously as Roy uses Curse Mark, the clone would perform 2 hand seals and cause tight webs of water to form all over the battlefield, so even his judgement of your location was wrong, you'd still be caught in this sticky web/forest of thin wired water.

    The moment the web touches you, it clings onto your body and expands, trapping in a growing web of water, going up your nose as it covers your eyes, restraining your movement further with every second that you remain trapped.

    (Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
    Rank: S
    Type: Attack/Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-10 per turn)
    Damage Points: N/A
    Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
    Note: Can only be used 2x
    Note: Can only be taught by Erzo
    Note: Web lasts until either destroyed, or four turns pass.
    Note: No Water jutsus higher than S-rank, in the same turn.

    Roy would follow up with a Lightning jutsu which would electrocute the water as it forms, mainly due to its speed and because Roy hadn't been using a jutsu during that time, making it appear as if the water formed with electricity flowing through it, rather than the electricity appearing to have been added afterwards. And of course, because of the Curse mark, the lightning would gain additional damage points, making it more powerful, equivalent to an A-rank lightning jutsu.

    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique) +10
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.


     
         

  11. #11
    Littlefinger.'s Avatar
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Erzo View Post
    As both Roy and his clone see darkness approaching all the way from the Nekura's side to theirs, they first assume it's some kind of jutsu, however, before they have time to defend from it, the darkness takes over completely, making them see nothing whilst all their other senses remain intact. Their opponent then goes on to throw a Kunai which both Roy and his clone know about due to their sound mastery, allowing them to feel the presence of the Kunai as the vibrations from its body bounce back to their ears, keeping this in mind, Roy goes on to assume that he may have been placed in a genjutsu which affects his eyes as nothing else seemed to have happened and none of his other senses seem to be affected in any way, and so, rather than performing Kai, he decides to activate his curse mark which would straigh away release him from genjutsu.

    As he activates his curse mark, Roy throws a Wind infused Kunai towards your Kunai with a smoke bomb attached, causing it to land in the area mid range between you and himself.

    (Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
    Rank : A
    Type: Supplementary/Defense
    Range: Short
    Chakra: 30 (-10 to user per turn)
    Damage: N/A
    Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage the user gains +10 damage to his elemental Ninjutsu and +5 to his Taijutsu. His physical strength is slightly improved as is his speed.
    Note: Lasts for 5 turns.
    Note: Can be deactivated at will.
    Note: Usable once.

    As he does this, his clone would know about the location of their opponent due to the fact that the same vibrations that had been bouncing off of the opponent and to his ears since the start of the battle, did not stop despite his loss of vision and so, before you're able to use your Earth jutsu and simultaneously as Roy uses Curse Mark, the clone would perform 2 hand seals and cause tight webs of water to form all over the battlefield, so even his judgement of your location was wrong, you'd still be caught in this sticky web/forest of thin wired water.

    The moment the web touches you, it clings onto your body and expands, trapping in a growing web of water, going up your nose as it covers your eyes, restraining your movement further with every second that you remain trapped.

    (Suiton: Shelob No Yūwaku) Water Release: Shelob's Temptation
    Rank: S
    Type: Attack/Supplementary/Defence
    Range: Short - Long
    Chakra Cost: 40 (-10 per turn)
    Damage Points: N/A
    Description: The user performs two handseals, manipulating the moisture in the air and ground so as to create a gigantic web made of wire thin threads comprised of water. The web envelops the area mid range around the user, being exceptionally inconspicuous due to the thin size of the threads and the translucency of the water. The threads have an exceptionally sticky like quality, as well as being rather elastic and having a solid like property. Should the opponent move, they would find themselves running into one of the threads, when they do so the vibrations of the threads movement would be sent directly back to the user, who is connected to the web via use of a single thread that attaches to the users chest. This effectively allows the user to detect the movement of any objects within the webs range of influence lest they find a way to avoid the webs entirely. This single web attached to the users chest is optional, and is not a requirement, leaving it up to the user whether he/she'd want it, as it'd be more or less useless if the user and his opponent have a clear view of each other. Also, when an object comes in contact with a thread, the web clings to them as it begins to expand and propagate, fully consuming the opponent in a sticky mass of water in an attempt to drown them or fully cease the objects movements. The user is capable of traversing through the web with ease, without being hindered. The user is also capable of removing the webs attachment from their chest, so as to prevent attacks conducting through the web and directly into them. Alternatively the user can perform an extra handseal upon the opponent being ensnared, this causes the web to abruptly snap in on the targeted object, trapping them within its wired embrace as it consumes them in an exceptionally large and exceptionally strong sticky bubble of imprisonment.
    Note: Can only be used 2x
    Note: Can only be taught by Erzo
    Note: Web lasts until either destroyed, or four turns pass.
    Note: No Water jutsus higher than S-rank, in the same turn.

    Roy would follow up with a Lightning jutsu which would electrocute the water as it forms, mainly due to its speed and because Roy hadn't been using a jutsu during that time, making it appear as if the water formed with electricity flowing through it, rather than the electricity appearing to have been added afterwards. And of course, because of the Curse mark, the lightning would gain additional damage points, making it more powerful, equivalent to an A-rank lightning jutsu.

    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique) +10
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.


    Ferking Ototon , _,


    As he began his handseals, Zaraki noted the patterned red marks that started moving towards all parts of the man's body and then turned black when they stopped. He stops the handseals as that jutsu usage will be pointless. A cursed mark... At the same time, he begins to feel wet. Tiny threads of water reveal themselves as they enlarge. He quickly focuses wind on his left palm, causing the air around him to begin to swirl and pick up dust and debris whilst destroying the water webs. He also rubs the fingers of his right palm together, gathering fire around it and manipulates it to surround him. The fire mixes with the wind and he quickly expands the now wind/fire combo, completely incinerating everything from short to long range.

    (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: N/A
    Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. Note: Lasts 3 turns or until released.


    (Katon: Shainingu Hoshi) Fire Style: Shining Star
    Rank: A
    Type: Attack/Supplementary/
    Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra
    points for each turn) Damage points: N/A
    Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
    ~Can only be used twice per battle.
    ~Can stay for up to three turns per use.
    ~Co-Creator: Asskickulator


    Immediately the wind/fire combo is expanded, Zaraki forms a single handseal and rainclouds gather, resulting in a heavy downpour that allows him to sense your whereabouts.

    (Suiton: Ukojizai no Jutsu) -
    Water Style: Rain Tiger at
    Will Technique

    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely
    manipulate rain infused with the
    user's own chakra after waving
    the Bird → Rat → Ox → Monkey →
    Rat → Snake hand seals. The rain
    falls from rain clouds, formed with the users own chakra.
    During this technique, the falling
    raindrops are closely linked to
    the users senses. When the rain
    is obstructed by a chakra
    belonging to someone the existence of the target can be
    detected. The rain will keep on
    falling until the user uses the
    seal to cancel it.


    Hey, that's a nice combo I just created, aye?
     
         

  12. #12
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Naizen View Post
    Ferking Ototon , _,


    As he began his handseals, Zaraki noted the patterned red marks that started moving towards all parts of the man's body and then turned black when they stopped. He stops the handseals as that jutsu usage will be pointless. A cursed mark... At the same time, he begins to feel wet. Tiny threads of water reveal themselves as they enlarge. He quickly focuses wind on his left palm, causing the air around him to begin to swirl and pick up dust and debris whilst destroying the water webs. He also rubs the fingers of his right palm together, gathering fire around it and manipulates it to surround him. The fire mixes with the wind and he quickly expands the now wind/fire combo, completely incinerating everything from short to long range.

    (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: N/A
    Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. Note: Lasts 3 turns or until released.


    (Katon: Shainingu Hoshi) Fire Style: Shining Star
    Rank: A
    Type: Attack/Supplementary/
    Defensive
    Range: Mid to Long
    Chakra cost: 30(+15 chakra
    points for each turn) Damage points: N/A
    Description: The user channels his chakra through his palm as he creating a strong friction with his fingers, by that, the user molds his chakra manipulating it creating a fireball, its similar to Fire style: Fireball technique, however, this fireball is not offensive at all. Using his chakra, the user keeps this fireball around himself. It can only be used as a heat or light source alone, however, it can be partly combined with other techniques, such as wind element techniques, turning them to Fire/Wind combination techniques.
    ~Can only be used twice per battle.
    ~Can stay for up to three turns per use.
    ~Co-Creator: Asskickulator


    Immediately the wind/fire combo is expanded, Zaraki forms a single handseal and rainclouds gather, resulting in a heavy downpour that allows him to sense your whereabouts.

    (Suiton: Ukojizai no Jutsu) -
    Water Style: Rain Tiger at
    Will Technique

    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 15
    Damage Points: N/A
    Description: A perception ninjutsu, allowing one to freely
    manipulate rain infused with the
    user's own chakra after waving
    the Bird → Rat → Ox → Monkey →
    Rat → Snake hand seals. The rain
    falls from rain clouds, formed with the users own chakra.
    During this technique, the falling
    raindrops are closely linked to
    the users senses. When the rain
    is obstructed by a chakra
    belonging to someone the existence of the target can be
    detected. The rain will keep on
    falling until the user uses the
    seal to cancel it.


    Hey, that's a nice combo I just created, aye?
    Assuming this al works, after the fire, my water would be wrapped around you as a B-rank and it'd have expanded to all parts of your body, you'd have trouble breathing as it goes into your pores and you'd have trouble moving due to its sticky nature.
    _______________

    Seeing you covered in the remains of his water jutsu, Roy uses the water around you as his source to create cavities all over it, by using a single hand seal. No more than a second later, these cavities would implode, creating spots of high temperature which would burn your body, both in and out (for the water that went up your nose and into your ears and shiz) before imploding completely, creating several life threatening holes in your body.

    Type: Offense/Supplementary
    Rank: A
    Range: Short/Long
    Chakra: 30
    Damage: 60
    Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.
    Note: Needs a water source
    Note: Usable only twice (2) per battle
    Note: Only McRazor can teach this



    As this happens, the clone would simply focus his Lightning chakra in the area below you and by performing a single hand seal would cause several spears of Lighting to erupt from the ground, stabbing you in multiple places as the water does its thing.

    Rank: S
    Type: Offense/supplementary
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
    Note:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Raiton can use this.
    -You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
    -In the next turn, you can't use any higher then a B-ranked lightning justu
    -Can be taugh only by Dr. House

     
         

  13. #13
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Erzo View Post
    Assuming this al works, after the fire, my water would be wrapped around you as a B-rank and it'd have expanded to all parts of your body, you'd have trouble breathing as it goes into your pores and you'd have trouble moving due to its sticky nature.
    _______________

    Seeing you covered in the remains of his water jutsu, Roy uses the water around you as his source to create cavities all over it, by using a single hand seal. No more than a second later, these cavities would implode, creating spots of high temperature which would burn your body, both in and out (for the water that went up your nose and into your ears and shiz) before imploding completely, creating several life threatening holes in your body.

    Type: Offense/Supplementary
    Rank: A
    Range: Short/Long
    Chakra: 30
    Damage: 60
    Description: Cavitation is a very advanced technique where the user, after performing a single handseal, uses his own chakra to create air pockets in a body of water. The size and number of the pockets, so called cavities, differs from each body of water. After being created the cavities collapse on itself, i.e. implode, under the pressure of the water. When the cavitation bubbles collapse, they force energetic liquid into very small volumes, thereby creating spots of high temperature and emitting shock waves, the latter of which are a source of noise. The implosion effect is so strong that it can easily create holes in metal objects over a prolonged period of time. It also causes instability in the body of water and harm to anything caught within it. The cavities usually differ in size, from the moment they are created to the moment they implode. Even so, they never exceed the size of a somewhat regular marble (1/2 to 1 inch). The number of the cavities depends on the size of the water source because they can be created in every inch of the water source giving a better implosion effect overall. Bigger water source equals more cavities.
    Note: Needs a water source
    Note: Usable only twice (2) per battle
    Note: Only McRazor can teach this



    As this happens, the clone would simply focus his Lightning chakra in the area below you and by performing a single hand seal would cause several spears of Lighting to erupt from the ground, stabbing you in multiple places as the water does its thing.

    Rank: S
    Type: Offense/supplementary
    Range: Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user will channel Raiton chakra into the earth, channeling it underneath the ground, and with one handseal, spears or lighting will errupt from the ground, under the opponent, stabbing him from underneath.
    Note:
    -Can be used up to 1 times in a battle.
    -doujutsu's can see through ground and can respond to it.
    -Only those who has mastered Raiton can use this.
    -You can't use any other lightning jutsus in the same turn, hence it will take up all your Raiton chakra.
    -In the next turn, you can't use any higher then a B-ranked lightning justu
    -Can be taugh only by Dr. House

    You really want me dead don'cha , _,


    As he is bound by the heavy water, Zaraki, due to his huge stature manages to keep himself from falling. The sticky nature of the water contributes towards hindering his breathing. Again he causes the air around him to begin to swirl even more rapidly, picking up dust and debris and forcing the expanded water webs off his body, mouth and nostrils, enabling him to breath and escape the implosion. So as the lightning blades he is unaware of rise, the wind takes care of them.

    (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: N/A
    Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. Note: Lasts 3 turns or until released.


    Immediately, the ground on which you and your clone are standing shoots upwards with immense force, pinning the both of you to it.

    (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
    Rank: S
    Type: Defensive/Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
    Note: Can only be used twice.


    As the 8x8 meter square lunges 100m into the air, with the force of gravity telling greatly of the both of you, Zaraki waves some quick handseals and slams his left palm on the ground, thus creating huge jaws made of earth that grow from the sides of the square and caves in in a bid to stab and crush you both within it's confines as you are pinned to the ground.

    (Doton: Musaborudzuchi) – Earth Release: Devouring Earth
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 25
    Damage points: 50
    Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.


    This guy's a tough one, fighting him is indeed gonna be FUN!
     
         

  14. #14
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Naizen View Post
    You really want me dead don'cha , _,


    As he is bound by the heavy water, Zaraki, due to his huge stature manages to keep himself from falling. The sticky nature of the water contributes towards hindering his breathing. Again he causes the air around him to begin to swirl even more rapidly, picking up dust and debris and forcing the expanded water webs off his body, mouth and nostrils, enabling him to breath and escape the implosion. So as the lightning blades he is unaware of rise, the wind takes care of them.

    (Fūton: Kiryū Ranbu) - Wind Release: Air Current Wild Dance
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40 (-5 per turn)
    Damage Points: N/A
    Description: After making the Rat handseal, the user creates and controls air currents from the palms of their hands, forming a large field of raging air currents and gusting winds. The technique expands quickly, rapidly spanning through all of the battle field, gathering debris, dust and other small particles in its path. The technique effectively creates a very large controllable "dust" storm. Note: Lasts 3 turns or until released.


    Immediately, the ground on which you and your clone are standing shoots upwards with immense force, pinning the both of you to it.

    (Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
    Rank: S
    Type: Defensive/Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
    Note: Can only be used twice.


    As the 8x8 meter square lunges 100m into the air, with the force of gravity telling greatly of the both of you, Zaraki waves some quick handseals and slams his left palm on the ground, thus creating huge jaws made of earth that grow from the sides of the square and caves in in a bid to stab and crush you both within it's confines as you are pinned to the ground.

    (Doton: Musaborudzuchi) – Earth Release: Devouring Earth
    Rank: B
    Type: Offensive
    Range: Short-Long
    Chakra cost: 25
    Damage points: 50
    Description: The user performs the Ram → Horse → Tiger → Rabbit → Snake and slams their palm on the ground. Instantly, the ground to the sides of the opponent take the shape of huge jaws and attempt to crush and stab him between them.


    This guy's a tough one, fighting him is indeed gonna be FUN!
    As you're using the Wind jutsu, Roy's clone would put a map of the field down onto the ground and cause the ground to change its structures, starting with the around you, which sinks deep into the ground, about 5 meters in, leaving you only 20 inches at most (meaning even a slight lose of balance could cause you to fall into the sunken ground), to make the situation worse, the ground which has sunk down has spikes which are roughly a meter long pointing upwards, in hopes that you'll fall into them.

    Moreover, the ground from behind you would rise upwards and above you, growing in an arc so that it covers the area behind you and continues to grow until completely closing you in, in an almost pitch dark dome of Earth (the only thing preventing it from being pitch black is a small hole left on purpose, in the front of the dome), with only the section of Earth you're standing on being the only thing unchanged within it. The dome also has spikes of Earth coming out of it, in case you think to smash your way out.

    The clone would then continue on, in conjunction with the Earth jutsu to release a burst of water from within the dome. This includes the spikes below, above, the very Earth you're standing on and everything within. The strong burst of water happens exactly as the dome is forming, acting as a wave of inspiration version of water, only faster due to the fact that it does not need to travel to your location but instead appears from it. Moreover, the water has enough force to knock a person back a meter or two, allowing it to easily knock you upwards (powered even further by my CM), towards the spikes, however the water from the spikes would then smash into you from above, knocking you downwards into the spikes below as well as causing blunt damage due to its force.

    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A
    Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
    Note: can only be used once per battle



    Rank: C
    Type: Supplementary
    Range: Depends on Earth/Wood jutsu used before hand.
    Chakra cost: 15
    Damage points: N/A + 10
    Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
    ~ Can only be taught by Erzo



    As the clone does this, Roy would immediately release a quick wave of Lightning from his hand, through the hole he left, causing the water to get electrocuted the moment it's released, allowing it to electrocute your whole body before you're impaled by the spikes.

    My quickest set of moves, let's see how he responds to this. Said Roy, as he concentrated on his hearing to see if his opponent had managed to escape his move, or whether he'd died within the darkness made by his jutsus. The clone didn't respond to this, as Roy smirked, his clone merely watched with no expression on his face. The three attacks happen together, due to their nature and due to the fact that they were performed by two people, simultaneously.

    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique) +10
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.


     
         

  15. #15
    Littlefinger.'s Avatar
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    Re: Kiyoshi vs _____ ?

    Quote Originally Posted by Erzo View Post
    As you're using the Wind jutsu, Roy's clone would put a map of the field down onto the ground and cause the ground to change its structures, starting with the around you, which sinks deep into the ground, about 5 meters in, leaving you only 20 inches at most (meaning even a slight lose of balance could cause you to fall into the sunken ground), to make the situation worse, the ground which has sunk down has spikes which are roughly a meter long pointing upwards, in hopes that you'll fall into them.

    Moreover, the ground from behind you would rise upwards and above you, growing in an arc so that it covers the area behind you and continues to grow until completely closing you in, in an almost pitch dark dome of Earth (the only thing preventing it from being pitch black is a small hole left on purpose, in the front of the dome), with only the section of Earth you're standing on being the only thing unchanged within it. The dome also has spikes of Earth coming out of it, in case you think to smash your way out.

    The clone would then continue on, in conjunction with the Earth jutsu to release a burst of water from within the dome. This includes the spikes below, above, the very Earth you're standing on and everything within. The strong burst of water happens exactly as the dome is forming, acting as a wave of inspiration version of water, only faster due to the fact that it does not need to travel to your location but instead appears from it. Moreover, the water has enough force to knock a person back a meter or two, allowing it to easily knock you upwards (powered even further by my CM), towards the spikes, however the water from the spikes would then smash into you from above, knocking you downwards into the spikes below as well as causing blunt damage due to its force.

    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage Points: N/A
    Descripton: A form of summoning where the user first takes out a topographical map that they can use to change any earth-based feature of the battlefield.
    Note: can only be used once per battle



    Rank: C
    Type: Supplementary
    Range: Depends on Earth/Wood jutsu used before hand.
    Chakra cost: 15
    Damage points: N/A + 10
    Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.
    ~ Can only be taught by Erzo



    As the clone does this, Roy would immediately release a quick wave of Lightning from his hand, through the hole he left, causing the water to get electrocuted the moment it's released, allowing it to electrocute your whole body before you're impaled by the spikes.

    My quickest set of moves, let's see how he responds to this. Said Roy, as he concentrated on his hearing to see if his opponent had managed to escape his move, or whether he'd died within the darkness made by his jutsus. The clone didn't respond to this, as Roy smirked, his clone merely watched with no expression on his face. The three attacks happen together, due to their nature and due to the fact that they were performed by two people, simultaneously.

    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra cost: 25
    Damage point: 30 (normally) 50 (when used in conjunction with water technique) +10
    Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.


    As the formation of the ground changes, throwing Kenpachi off balance, he twists his body to his right at the same time releasing a burst of water from beneath his feet with his sword thrusted out. The instantaneous speed coupled with the twist propels him as a human bullet drilling into your clone's chest with the sword.

    (Suiton: Mizu Handou) –
    Water Style: Hydro Kick

    Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 25 Damage Points: N/A Description: The user gathers a large amount of water chakra
    under any of his feet and
    release it as a geyser of water
    to launch himself in any direction,
    depending on the angle that his
    feet maintain with the ground. This is basically used to shift in
    the blink of an eye from short
    to mid range and vice versa, or
    from mid to long range and vice
    versa. When using Hydro Kick,
    the user’s feet must be in contact with the ground/earth
    to give appropriate power to
    the geyser. Note: Can only be taught by BluePhenix. Note: Can only be used five times per battles due to the
    stress it poses on the ankle of
    the user.


    If he succeeds in killing your clone, he'd be short range to your right "instantaneously". And in no more than a second slashes his sword to his right, cutting you in two with the blade of wind that is released from it.

    (Fūton: Kaze No Yaiba) -
    Wind Style: Wind Blade

    Rank: A
    Type:Attack
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: A blade of wind that is unblock able due to wind
    intangibility.
     
         

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